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>List Builder & Rules
https://sc.starcraft-tmg.com/

>Tactica (WIP)
https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics

>Sprues and instructions
https://starcraft-tmg.com/downloads

>How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

>Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

>Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

>Previous Thread
>>97898653

>Thread Question
How much interest does your local wargaming group have in the game?
>>
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I don’t have a local war gaming group per se, but I managed to get my brother, father, and small group of friends quite interested. It helps too that I prefer Zerg, my father Terran and my brother Protoss.

With all three founder’s sets + elite options it will be easy enough to set up prefab army lists and undertake demo skirmishes with other friends invited over. That’s my plan.
>>
The primary thing I’m puzzling over is how I should set up the terrain pieces in a way that is well designed for both Shooter and CQC focused armies and in a way that doesn’t interfere with objective marker placement
>>
>>97943070
I don't think it matters much yet. You have two armies with melee units and one with none at all on a standard board size that's pretty small. It will turn into melee brawls 100% of the time unless you're intentionally playing like a silly bastard.
>>
>>97942337
>TQ
I know a few people of various ages, between 25 and 40, that are super interested in the game so there's a decent amount of chatter relating to it at the LGS.
>>
Terrans need the firebat and the HERC for their melee element.
>>
>>97943559
Predators would be nice. Those cat robots from the SC2 campaign meant to counter zergling swarms.
>>
>>97943702
kek
>>
>>97943702
Dem Protoss thighs can get an unprepared man killed.
>>
>>97944005
Zamn what she be doing wit all dat?!
>>
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>>97943637
This game should've gone all in on the obscure dumb units right off the bat to appeal to players of others tmg's instead of banking purely on Starcraftfags. Its nearly as big of a blunder as fucking over retailers.
>>
>>97944245
Trying Too Hard.
>>
>TQ
A fair bit. Half-a-dozen people went ham with pre-orders, and a dozen or so are interested but want to try the system out before committing.
>>
>>97944338
Too Hard to Try.
>>
>>97942337
A few grogs are interested and, to my shock, some of the 40kiddies want to give it a look.
>>
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I played Warhammerr Fantasy on my youth, and now I might go back to at least collect and paint some miniatures, GW or not. And this have cached my eye! Possibly I will try to get some Protoss minis and I will try if I find any people to play with.
Thinking of either or mix of Daelam and Ihan-Rii (Hope a set of this happens in the future) as paint set.
>>
>>97944149
Sitting out 3/4ths of the campaign.
>>
>>97944338
Hard Trying Too
>>
>>97942337
>I got yer Zerg right here!
>Thank god for cold fusion
>>
>>97946089
>>
What named characters could the Zerg get beyond the main cast of SC2? Ghost Duran? A Cerebrate? Amanda Haley?
>>
>>97942337
Why are the models so expensive? They look like bad 3d prints
>>
>>97946821
>Amanda Haley?
That'll never happen but it'd be a lore deep cut I'd be quite happy to see.
>>
>>97946090
>>
>>97946821
Zagara, Abathur, Dehaka, Stukov and Kerrigan is frankly plenty of heroes to stretch releases for years. Terrans would get Swann, Han & Horder (except they never go outside their battlecruiser), Tychus, Mengsk and Raynor. Stedtmann is mechazerg, so he'd be a unique subfaction.
>>
>>97942337
>TQ
Don't know really, if you don't count a bit of proxy 40k and bootleg mordheim years ago I'm complete newfag, but my friends are very interested in playing with my minis.
>>97946821
Named Queens other than Zagara, primal leaders, infested Hanson
>>
Can someone explain to me how the starcraft tabletop is any different from any other tabletop? Does it do anything neat?

>>97947743
Hell yeah. I love how detailed everyone's armor is in that cinematic too. Mr Big has all sorts of things on his armor.
>>
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>>97947913
>Can someone explain to me how the starcraft tabletop is any different from any other tabletop?
Its a lot simpler and very streamlined. Its selling point is alternating activation and simpler movement rules with trickle in deployment. Basically the other end of the spectrum from Infinity, which I wish I knew about before I pre-ordered a starter set because I like turboautistically complex games better. Yet no one around me plays anything but magic the gathering and 40k anyway so I guess it doesn't matter, its just for the novelty of the models either way and they look pretty great.
>>
>>97947913
>Can someone explain to me how the starcraft tabletop is any different from any other tabletop? Does it do anything neat?
i think the biggest thing is how it plays around with deployment (you get to deploy more and more supply every turn) and out of bound building and faction cards that give you army wide abilities

so you have stuff like medivac evac that can get a unit out of the battlefield in a bad situation and then you can deploy them next turn again, zerg creep with boni... not sure what protoss can do

and they will release more of those with the subfactions
>>
>>97947913
Deployment and army building is the biggest thing it does differently.
>>
>>97945532
Selendis is literally the main character of the SC1 and Broodwar Protoss campaigns?
>>
>>97949031
Wait fr?
>>
>>97949031
>>97949341
Artanis is the Executor from the base game
Selendis is implied to be the Executor from Brood War
>>
>>97949341
>>97949031
The Dark Templar Saga books say Selendis is the Protoss player character in Broodwar and maybe SC1 but it's also said/suggested Artanis is SC1's player character
>>
>>97947913
List building is separated between minerals and vespene gas. The former are really just points that buy units and upgrades, the latter are your cards with abilities, also the equivalent of unlocking FOC slots. You also choose two mission and deployment cards along with the other player and eliminate them in a draft. The turn-based structure is like what if MESBG was alternating activations, so everyone moves their shit before going into the assault phase, and passing nets you priority.

Supply however, deliberately bottlenecks what you can bring from reserves each phase, dependent on the mission, and also acts like an objective control score, probably since larger units costs more of it too. Other notable traits not present in something like 40k is a style of movement where you just move one model and then consolidate the rest of the squad around them in coherency, while units and also cover have a set height value.
>>
To be honest, I will likely end up using my terrans for 40k more than for actual starcraft.
>>
>>97949341
This was a retcon for sc2, so you can safely ignore it. Selendis is never mentioned in SC/BW, or Artanis in SC.
>>
>>97949517
I don't mind the fact the faceless commanders of SC1 were given characters in the lore.
>>
>>97951197
>ONLY CHARACTERS INTRODUCED IN THE FIRST 5 MINUTES OF GAMEPLAY ARE CANON!
Ok retard.
>>
Release timeline
>>
>>97951436
my childhood > your childhood
simple as.
>>
>>97951440
Ok retard.
>>
>>97951439
DRAGOONS! NEED!
>>
>>97951625
>The faceless, no personality goy is a cool character
>The named characters with personality and a story are jobbers
Trying Too Hard
>>
>>97951665
>>>97951625
>>The faceless, no personality goy is a cool character
yeah I mean I get how from your perspective a named character is better
>>
>>97951575
If you rotate the dragoon chassis so it isn't aligned diagonally with the map you automatically lose the game.
>>
>>97951682
Trying Too Hard anon is just trying to be the general meme, its hard to tell whether its ironic or he's genuinely a gestating lolcow.
>>
>>97951625
Retard.

>>97951575
They're one of the units I definitely want most.

>>97943280
I'm surprised so many "young folk" are interested in an unc game tbhon
>>
>>97944005
>>97944149
>>97945532
I like Selendis but you need to check out the novels and comics.
>>
>>97947913
The main thing dome different by the SC TMG is army comp and how you deploy said army.
>>
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>>97951439
this is from their last ama 2 weeks ago.
>>
>>97952749
I only want like 2 of those named Terran characters (Tychus and Nova). Grim :(
>>
>>97952749
Mengsk
Nova
Tychus
The rest of the Terran characters can get fucked.

I'll buy all the Zerg named units.

I'll take all the Protoss characters except Karax.
>>
>>97953956
Retard's mentality.
>>
>>97949367
>>97949031
Did not know this, Neat!
>>
>>97949402
>The Dark Templar Saga
I've never read this. Any good?
>>
>>97956627
>is [a book set in a videogame universe] good?
no
>>
>>97956627
I thought it was quite decent. Expands on the Protoss a great deal, we get a little Zeratul, you get to see the non-military side of the Terrans which is rare. All around a fun series, though far from some high work of literary art of course.
>>
>>97956627
First one was good, just finished it recently. Yet to read the other 2. Will start tomorrow.
>>
I want Banelings. Have they said if they're coming?
>>
>take part in preorder wave
>be the last person on earth to get your hands on the minis
>>
>>97958286
Yup
>>
>>97958286
It stung so much going to the convention and seeing everyone else just take all the stuff home.
>>97958123
Don't think they mentioned banelinfs and they're not in any of the slides >>97951439 and >>97952749 but itd be weird if we don't get any.
>>
>>97958638
>>97958123
Banelings will 100% be a unit released eith Zagara.
>>
>>97945020
Silver and green looks sick, I'm also considering Ihan-rii
>>
>>97959903
Oh I love the green dude in the bottom right
>>
>>97958123
They've said nothing about them as far as I know but they're both iconic and a perfect model for Archon's clear plastic fetish so will be certainly be coming.
>>
>>97958123
My guess is that they’re taking an extra amount of time to figure out the implementation of kamikaze units in such a game. Might be tricky to get right with how deployment and supply work. Balancing them to be good, but not OP nor dogwater is going to be on a knife’s edge
>>
>>97961872
Suicide units are always terrible in tabletop and will be especially so in this one with how the rules work. They'll likely be something you just morph one or two zerglings into for extra attack dice on their next charge so they're actually useful.
>>
>>97962273
>>97961872
It seems pretty simple to me. They're a unit with a shitton of Impact Hits that hit on a 2+ and are able to fuck up armour, but are removed from the table following said Impact.
>>
Much slower thread than the last one :/
>>
>>97963033
does it affect your KPIs?
>>
>>97963033
Not much to talk about until we get the models, threads were surprisingly lively anyway for a game that isn't even out yet
>>
>>97963041
Nah, we're fairly confidant in our performance tbhon. It'd just be nice to see more people discussing our product.
>>
>>97963033
It'll pick up once the game actually releases.
>>
>>97963805
We hope...
>>
>>97965319
Come up with some OC donut steal fluff specifically for the tabletop game you can make paint scheme guides for since there won't be a Starcraft 3. Its free real estate.
>>
>>97965438
My OC dudes would always be UED holdouts/UED Resurgent as they return in force to the sector.
>>
>>97965817
Should've been the plot of SC2 DESU.
>>
>>97959903
Do the Protoss dance!
>>
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>>97942337
I'm not getting into it right now
so far the batreps make it look like the same game over and over again
its in a weird place, its doesn't have enough units for larger battles to feel epic
and the units we have now don't feel like they bring that many tactics for games with the current small number of models
I'll keep playing the Board game for now
>>
Do I equip all my marine squads with shotguns and rocket launchers? Not that my stuff is arriving until July or so, but yeah.
>>
>>97967810
Maybe the license was piecemeal or full of caveats, I don't know, but they just don't seem all that invested in their own product so far. None of the stuff you'd expect from a typical tmg launch is even being talked about by Archon. They're treating it like a limited production collectible toyline and not a hobby thing so far, aside from making a bigger fuss about rules and accessibility than is necessary for the market it wants. Could be worse though, at least its not Warcrow, holy shit what a joke.
>>
So we know when the stuff will be delivered or even shipped? My local shop has a launch event this Friday and doesn’t believe me when I say he absolutely will not have product for it
>>
I do wish they tried a bit more to emulated the game, with on the map minerals and more wave based spawning
>>
>>97968627
Shipping was scheduled for the end of Q2 but now they say they'll start next month. It'll take some time to ship everything though. Archon's biggest weakness is the logistics, especially now when everything is fucked because of the oil price.

>>97968673
What would you want to do with these crystals? I don't want to mine for 2 turns.
>>
>>97968627
im fully expecting mine mid to end of june.
Hopefully theyll have stock ready for the uk games expo in birmingham end may and i can just pick up all the extras i need then.
>>
>>97967810
>so far the batreps make it look like the same game over and over again
Having only a starter set's worth of units will do that, aye.

>>97968221
>They're treating it like a limited production collectible toyline
No they're not lmfao
>>
>>97959903
Christ the Tal'darim look so damn COOL
>>
Shipping email hust went out.
>300k boxes sold from pre-orders
>95k Founder Boxes sold
>Archon just got three new injection machines to help with production
>Expected to ship out May 25th
>Conservative estimate of ~2 months for full delivery
>>
Shipping May 25th!
HYPE
>>
>>97968784
Minerals on the map could be used for buying reinforcements, or maybe upgrading reinforcements to better units. Having the game be only 4 rounds long I think really did them wrong in terms of what you can do creatively, it should have been more like 12 turns with less done on each so they are fast. Or maybe it could mean more activations per turn. Having units in Star craft is also a feels wrong, because that’s not how it played. I hate to say it but the infinity order system is honestly rather suited for StarCraft.
>>
>>97970451
i'll be honest.. that is way more than i thought. I posted a while ago that i think its some years to late to do a starcraft wargame, but apparently there is still a market for it.
>>
>>97970451
>Conservative estimate of ~2 months for full delivery
Counting the time before they start sending boxes out or 2 months starting 25th may?
Because ima be mad if I have to wait 3 months to get my box when all my friends can already play cos they all went to events...
>>
>>97970451
On one hand this sounds like long-term support is very much secured, but the other part is whether one can even get the models by virtue of demand. How well has Archon's other games sold comparatively?
>>
>>97971072
Archon should have the production capacity. They are manufacturing for both Mantic Games and Conquest as well as their own stuff. So far, i have not seen anything they make as out of stock for long.

But i wonder how many of those 300k boxes were ordered from LGS, where they might end up collecting dust.
>>
I’m really worried about what type of players will come to this game. It’s either going to be the cringy conquestfags that plagued and ruined games like malifaux and trench crusade, or the 40Kbros who are gonna get sweaty. I don’t want either but I think I’d prefer the 40Kbros over the woke hipster faggots
>>
>>97969677
>No they're not lmfao
Man there is so much that's not there that should be if they want to compete with other games, but like I said that's likely because of the terms of the license. Maybe Blizzard stipulated 'don't do any of that nerd shit we don't want it to be for 40k chuds just MLG ready elite gaymers that respect pronouns and don't care about gay hobby shit!' because as you surely know by now Blizzard is that batshit crazy and divorced from reality. You could feel the tension and awkwardness in the AMA when they were asked about how well they get along with Blizzard.
>>
>>97967810
I also think they made the scale way too big, these models are huge. A table to play a big game on would need to be like 8x6’ which is basically too large to reach the center of.
>>
>>97970451
>300k boxes sold from pre-orders
>95k Founder Boxes sold
>Archon just got three new injection machines to help with production
God damn. Looks like they game's got a decent amount of life after all. Nice to see.
>>
>>97971167
I don't see 40k bros touching it beyond coming over to the table and going, "Actshually, Starcraft was going to be a 40k game."
>>
So how many of you are painting your marines like the amerigo squad?
>>
>>97973549
Your post just made me realize that while in game each faction has a distinctive color. It seems that at least terran soldiers tend to customize their armors however they want regardless of faction.
Just look at that UED marine in the trench with the LED lights on his shoulderpad
>>
>>97974393
You mean the ones from the Brood War opening? Aren't they Terran colonists?
>>
>>97974634
I don't know, since the UED Battlecruiser was there and the guy on the ground pointed at it as it being the air support, I assumed it was some kind of test to study the Zerg on their own troops.
>>
>>97970456
>>97970451
Gib now plz
>>
Are they going to release s9me SC1 Zerg units or wat?
>>
>>97977660
They already have? Zerglings? Hydralisks? Kerrigan?
They're releasing Mutas.
Tf you asking?
>>
>>97974719
Nah, the coms guy tells Durand that the colony is going to be overwhelmed if they don't do anything and Durand tells them to GTFO. I'm assuming that the UED was just watching zerg eat some random bumfuck outpost.
My headcannon is that Confederate forces and Raynor’s Raiders are full on customise armour marines. I would like to think that in Confederate times suping up a set of power armour was just like a thing guys did, like hot-rodding cars. The Raiders like taking souvenirs and customising armour based on missions they've run with the OG raiders being covered in random shit and graffiti. UED and Dominion forces would be pretty sterile in comparison.
>>
>>97977660
They are.
>>
>>97978350
Marines are reconditioned criminals used as front line heavy infantry so they're all probably more individualistic than your usual soldiers but I have no idea if Blizzard kept that tidbit of lore after the first game or if all the other factions still practice penal conscription. It is a pretty smart way to empty your prisons and solve multiple problems at once.
>>
>>97979801
Most Marines are still criminals until a good bit after the end of SC2 when Valerian starts a drive to recruit "normal" people into the military as well.
>>
>>97981094
And even then the majority of the military is made up of brainwashed and reconditioned criminals.
>>
>>97951439
I want all those Protoss units. Pretty curious to see how the High Templar work.
>>
>>97981415
No attack but tons of ablities seems obvious
>>
>>97981832
>>97981415
I wonder if psy storm is just a ranged attack or if its an area denial skill like the sentry that requires a command point to use
>>
>>97981926
It'd be cool if it remained on the table for X turns, desling damage to anyone who moves "under" the storm.
>>
>>97982077
Like a big template you just toss down?
>>
>>97982105
Yeah. Seta template down, units cam lass through but take damage. It remains for X turns.
>>
>>97982245
>>97982105
>>97982077
>>97981926
Seems simple, fluffy and fun to me!
>>
How are they going to make Zagara look different than a normal Queen/Broodmother? She's only got a more ornate head carapace and it slightly taller, right?
Different pose? Tactical rock?
>>
>>97983889
More ornate head carapace and it slightly taller.
Duh.
>>
>>97946821
You could use the elite strains. Tarrasque Devouring One, Hunter Killer etc. If you need them tied to a specific hero, you could have the cerebrate which can be sniped by DTs but otherwise respawns, with some sort of buff when active.
>>
>>97946821
We don't need more heroes. This game does not need to become hero centric. Focus on bringing out units so that the few planned heroes have lots of build variety in themselves.
>>
>>97986746
>We don't need more heroes
Wrong.
>>
>>97986878
Needs more heroes and also custom commanders because I don't actually like any of the heroes unless maybe Mengsk gets a model. Wargames without options are snoregames and doomed to be forgotten. Also if the commando rifle and that vulcan cannon tychus had don't get added to marines as anti-armor/anti-light armor weapon options respectively so I can have specialized 6 man fireteams I will scream at clouds.
>>
>https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics
imitating old 4chan writing style in 2026 is so cringe.
>>
>>97984359
>Tarrasque
Confirmed I believe, I'd guess he'll probably be a hero yeah.
>>
>>97987028
There's nothing written there yet sperglord.
>>
>>97989150
Yes, you are correct. Thank you for your post. I was mistaken.
>>
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>>97970090
It's so simple, but it looks so good.
>>
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>>97989744
>>
>>97989895
He so cool
>>
>>97989744
FUCK I can't wait until there's enough Tal'darim to play a pure army of 'em led by Alarak. It'll be awesome.
>>
>>97946821
Amanda Haley/Izsha is a character I'd love to get but probably not going to happen.
>>
>>97992409
>>97946821
>>97946829
>Amanda Haley?
Literally who?
>>
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>>97993015
Don't worry about it, nothing after brood war is canon. Neither are the books/comics.
>>
>>97994926
Trying Too Hard

>>97993015
An infested Terran from the novels who eventually became Izsha. Has a cool, if fucked up, story.
>>
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>>97995001
>He thinks off the cuff dev comments they pulled out of their ass are also canon
>>
>>97995080
>>97944338
>>
>>97995080
>>97994926
/SCg/ has its first retarded troll! We've made it fellas. We're legit now.
>>
>>97942337
This thread is proof that /tg/ is no-games. Always gravitates to IPs linked to video games because no-games plays video games, just not actual table top games. Note also no discussions about the rules in use, only lore and builds, because no one is actually playing table top.
>>
>>97995262
>>97995274
Don't downvote me bros. I'm innocent. I swear I have the Raynor funkopop on my desk too.
>>
>>97994926
this but unironically.
>>
>>97995307
The game has like less than a dozen unit types split between three factions right now. There's not really much to discuss yet like there is with other wargames that have a million billion highly customizable unit types and several textbooks worth of tactics that can be utilized. Right now its just terrans getting bullied because they don't have a skirmisher unit with melee weapons and the arena style boards are fucking tiny.
>>
>>97995307
>because no one is actually playing table top.
Probably because it doesn't release until the end of May.
>>
>>97995472
The rules are free, you can take them home. I have 5364576 free starcraft tmg rulebooks.
>>
>>97995486
The reality is most people won't play, and therefore not discuss the game in a serious way, until the boxes and models release. You'd have to be a retard (like You) not to understand that.
>>
>>97995497
There's some real uncanny valley cope in this post I don't care to analyze but yeah nah. People are playing it, they are probably just only discussing it on tabletop sim steam groups currently.
>>
>>97995565
>There's some real uncanny valley cope in this post I don't care to analyze but yeah nah
Alright pal, whatever you say. Back off to (P)reddit you go.
>>
>>97995361
>Shooting underpowered against melee
We might see 40kfags pick it up after all.
>>
>>97995570
The same fags crying about trolls killing the general always show up to kill any discussion relevant to it without fail. Really activates my almonds.
>>
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>>97995307
>Says all this
>Posts no models
>Doesn't discuss the tabletop game
>>
>>97952749
>tarrasque
I thought it would be the hero unit but this is the zerg strain that allows them to revive.
>>
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Wip of my factions, hoping to start learning the game this weekend once I finish painting. Building to atleast 2k if each but this is what I primed after first wave of printing
>>
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>>97997839
>>
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>>97995307
Broadly objectively observably true, though I will give the blizzfags the benefit of the doubt being as their game isn't out yet... despite having periodic Warcraft threads for years here with absolutely no discussion of tabletop gameplay in them, so maybe I shouldn't.
>>
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>>97997844
>>
>>97997849
This general and the heavily patterned individuals that frequent it at very specific times of day are sus as fuck, as well as the very specific youtubers releasing near identical content related to it at the same time in waves as if its scheduled in a coordinated marketing effort. I'm beginning to unironically worry I got AI/shill psyopped into buying into a scammy cash grab with no actual long term investment or plan and only illusory public interest.
>>
>>97998029
>I'm beginning to unironically worry I got AI/shill psyopped into buying into a scammy cash grab with no actual long term investment or plan and only illusory public interest.
Holy mother of schizophrenia.
>>
>>97998443
Eat shit my concerns are absolutely, completely and totally justified in current year. Especially since Blizzard sets the terms of licensing and I've never even fucking heard of these Archon slavs before. Burden of proof is on them, not me you cumsoomer.
>>
>>97998556
Are you worried the game will suck or worried no one will play it? You can print and play the whole game right now with proxy tokens to try it out
>>
>>97998029
How do I know you're not illusory lil bro
>>
>>97998556
>Schizo ramble
>>
>>97998556
>and I've never even fucking heard of these Archon slavs before
Of course you haven't, they renamed the company to lean into the license.
>>
>>98000262
Really? Archon as a company exists for years at this point.
>>
>>97997850
Could you show some pics of the Goliath?
How was its assembly? Is it posable, or is it a fixed pose?
>>
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>>98000313
Not that anonymous but here is the sprue, legs and arms are posable with them being able to be slotted in at different angles. I nearly messed up the legs on mine but otherwise easy to build.
If you want a built pic here is mine built alongside the other wave 1 stuff. >>97917338
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>>97989744
Bane?
>>
>>97998029
Even if the game itself drops dead after release, so long as I get my models that I can use in other game systems I'll be fine. Like playing Protoss as Custodes in kill team.
>>
>>97998737
I'm worried your usual vidya gayme scam rot is now in the tabletop space in full force like a virus that jumped species. I guess I'm really late to the party and didn't realize this had already become the norm some time ago now that I look at other new miniwargames.
>>
>>97994926
I'm willing to give parts of WoL a pass, but it get worse and worse after that...
>>
>>97945020
Literally who?
>>
>>98001102
>Literally who?

Your Templar/Dark Templar faction from SC and BW are called the Daelaam in SC2.

Blizz needed to add a bunch of protoss subfactions with distinct names so you could have evil ones you could kill in mission, rather than have to come up with actual reasons for Raynor to come into conflict with them.
>>
I'm conflicted, kinda want to paint my armies but I feel that by doing that I would lock myself out of using other heroes (I can still do it, but they would look weird if not in their color scheme)
>>
>>98001485
Just paint Jimmy black and red and call him Grim Slaynor.
>>
>>98000970
What are you talking about?
>>
>>98000970
could you please stop feeding the community manager?
>>
>>98003260
It's just a ragebaiting faggot. You can find them in any thread, topic or board doesn't matter; no coherency, all argument.
>complains about nogames
>complains about vidya becoming tabletop, contradicting the previous accusation
>of all the off-topic, coomer, "what is your x like" threads, it decides to shit up this one
>>
>>98002102
Maybe I should paint all my Terran and Protoss heroes light green like in SC1
>>
>>98001485
So im gonna try and paint all the characters similar to their original colours but my armies will be my own colour scheme. Im just gonna say: Yeah jim raynor is leading this squad temporarily because of (Insert random reason here)
>>
>>97993015
A pretty interesting character with a neat story in one of the short stories released by Blizz back in the day. May or may not have become Kerrigan's aide, Izsha, if you take outside of game things said by devs as canon.
>>
>>97998780
Are you? Post physical existence.
>>
>>98003763
>Yeah jim raynor is leading this squad temporarily because of (Insert random reason here)
Based /yourdudes/ player
>>
The Protoss seem fun to play. Haven't seen anything in the Terran or Zerg rules that looks interesting.
>>
>>98003763
>but my armies will be my own colour scheme
>not painting each marine differently
>ngmi
>>
>>98004766
Zerg seem the most fun to me due to the Creep spreading mechanic tbhon
>>
Hydralisks seem too strong to me, am I crazy? Above average surgivavity with the 4 wounds.
Roa 3 3+ surge light & Rmored d3+1 with damage 2, they get to burrow ambush so can be placed in range of anything there ant and can likely kill or badly damage most units when they arrive?
Feels like their ranged shoulda been range 8 phase with the long range upgrade kicking it to 12, and making it a 4+ base to hit not a 3+ with the surge and damage they can still reliably get good damage out
>>
>>98006701
While it makes sense Zerg and Protoss would have more in-depth ablities, I do have to wonder if the (somewhat fitting) generic nature of the Terrans will make them boring to play.
>>
>>98011361
Makes them an excellent beginner faction though. It's pretty much why much reviled as they are Space Marines make an excellent starting point for new players. That and the addition of factions down the line means that you can make them complex easily by introducing things like whacky UED rules or Umojan Protectorate.
>>
>>98004766
yeah the Terrans feel empty without their mobile structures and bunkers
they need to fill in that gap with something that works on this scale of gameplay
something that might not work in the video game like giving them flags and coolers full of beer to give them bonuses
>>
>>98011969
I think letting them place an impassable piece of terrain could be cool to represent a building blocker. The drop ship card is cool but they probably need a better/more expensive version that can let it deploy things to didn’t more quickly instead of end of round
>>
>>98011678
>Makes them an excellent beginner faction though.
They're the worst beginner faction. Its not straight forward to play them because you look at the mission types and your first instinct is to think you need to prioritize capturing objectives. In some cases this might be what you should do, but it usually isn't and its better to get in good positions to shoot as much as possible and score by removing models from the table. This almost feels impolite, even disrespectful to do because it doesn't seem how its meant to be played at a glance. I'd recommend zerg because they can score any way you want to and it doesn't feel like you're being that guy.
>>98011969
I would really like to see picrel as a cannon fodder option like zerglings that suck pretty bad but can make entrenchments like bunkers. With Mengsk conscript bits or bits for a more generic militia volunteer build for Raynor's raiders or generic terrans.
>>
>>98010530
so i actually find them squishy, 8 wounds for a minimum squad that takes up 2 supply is a lot of ressources. They could easily get shot out in a round of shooting if they are badly positioned, Also i wouldnt put much faith in the burrow mechanic as i would expect nearly every list to have some sort of detection though you could either bait them with the burrow or if your opponent passes the turn first and you have the rest of the phase to do whatever you want. Though again the fact that they are worth 2 supply you are probably going to pass before your opponent unless its late game.
They are a glass canon and mostly a one use before your opponent eradicates them from orbite with everything they have.
>>98012064
>need a better/more expensive version that can let it deploy things to didn’t more quickly instead of end of round
so i think a card that allows you to get the next turn's supply increase early but you have to a) use a command card and b) you wouldnt get the increase on the next turn would work quite well.
>>
>>97943051
Seriously I hate how they use the SCII stuff.
Wish there was a way to go back to the art-style of the 1st game. Simple and beautiful compared to the needless amount of details and idiocies added in.
>>
>>97989895
They are actually more like if Protoss were Sith.
>>
>>98013267
they're releasing a wave of models with the old art style later
>>
>>98012324
tried my hand at home brewing some militia/trooper
core
spd 4/7 eva 5+ arm 6+ hp2 s1
squad models 1-3 4-8 9-12 pts 130/190
squad supply 0 1 2
Biological, light, ground
Smgs for Dominion Troopers, mix of shotguns and pistols for Raynor's/Terran militia
smg: rng 10 tgt all roa 2 hit 4+ surge light s.die d2 damage 1
shotgun: rng 8 tgt ground roa 2 hit 4+ surge light s.die d2 damage 1, anti evade 1 (s.die d3-1?)
pistol: rng 6 tgt ground roa 1 hit 4+ surge - s.die - damage 1, anti evade 1, pinpoint, sidearm

Dominion Troopers can take weaker versions of marines' upgrades
both can have an upgrade like Advanced Medic Facilities
Passive PTS: 40
This Unit’s Supply Value counts as 0 when calculating the Supply Pool.
with the exception of the upgraded unit having to be deployed the first turn that is can be
thematically represents Mensk sending in another wave of troopers or
Raynor finding more civies to save
>>
Refunding for a second time because this shit is taking so long that I'd rather just buy the retail boxes so I can skip units I dont want and wait for wave 2 and 3 units I'd rather have. I'm not waiting till late july or august for founders boxes
>>
>>98015961
ok

>>98012324
These would be an awesome unit to get
>>
>>98015433
Pretty cool but I would give them one wounds each and a better armor score to reflect that they're just schlubs forced into a situation they don't want to be in and were given some quality but mass produced armor.
>>
>>97998029
I agree the thread strongly feels like advertisement
as well as the existence of this general in the first place, there was zero regular SC discussion on tg and suddenly boom, a general
at the same time I think there is some genuine discussion here
>>
>>98001485
>t. didn't play SC1
just color all your hero units teal like a true OG fan
>>
>>98016339
Theres a tabletop simulator ladder already so thats something. Proof of life. And >>98015433 homebrew anon demonstrates some spirit of tabletop. Even if Archon has no intention of anything but a quick cash grab, people may take the idea and run with it, as the modding community did with Starcraft 2 despite its glaring inadeqacies.
>>
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>>98014997
>they're releasing a wave of models with the old art style later
FUCK YEAH!
>>
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I do really like that Burrow is finally a useful core mechanic for Zerg in this game. In both 1 and 2, burrow only had fringe use cases outside of lurkers, roach micro, occasionally saving some drones and giving Zerg more aesthetic entrances in the campaigns. But now it’s a great tool for regular use to allow your Zerg to get to the front line mostly safely.
>>
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https://www.youtube.com/watch?v=cAdA7wPfhA0 AMA live rn
>>
>>98018731
Jarek Ewertowski
>Szymon Watch on |> youtube
kurwa xD
>>
>>98018731
This guy trying so hard to come up with excuses design to not have a battle cruiser.
>>
>>98018937
Makes sense. However they got the Battlecruiser on the table would be super underwhelming so better to just say "there's a certain scale we're not going beyond" and stick to that imo.
Carriers, Battlecruisers, Leviathans and so on are awesome but would not fit the game at all.
Now a fleet-scale Starcraft space combat game, that'd be kino!
>>
>>98019052
Should probably just be cards. Battlecruiser shoots the yamato, protoss carrier drops drone models, leviathan grabs and vores someone with its weird stretchy tentacles. Or something like that anyway. I think the game really needs some strategic area denial options.
>>
>>98019052
>Carriers, Battlecruisers, Leviathans and so on are awesome but would not fit the game at all.
>Now a fleet-scale Starcraft space combat game, that'd be kino!
see, it's shit like that that makes it seem like an ad
who the fuck is normally that positive on 4chan
>>
>>98014997
>StarCraft tcg starts with the primaris models so the paypigs can buy the manglers at a later date
Genius, actually
>>
>>98020846
Generals are just ads, always have been. This is a new thing though without a rich and storied history of being slowly enshittified over the last fifteen years. So far.

I'm not counting the games because plenty of tabletop games have come from or had shitty video game tie ins. If Archon is serious about this they'll distance the tmg from the games as much as humanly possible and be creative with it.
>>
>>98020846
>You're positive/realistic about something?!
>SHILL!
>AD!
Anon, take your schizo pills.
>>
>>98020846
oh stfu goy.
>>
>>98020846
Nigger you have literal brain damage.
>>
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>
point to three starcraft threads in the archives, made no earlier than 3 months before "scg" started, that generated 100+ post discussions that would have merited the creation of a general as much as any general is merited in the first place
do so, and I'll grant you this is organic discussion and I will not move the goalposts further
fail, and be branded an underpaid shill with bad breath
those are your options
>>
>>98020846
Amazing bait.
>>
>>98020065
Cards make the most sense to me. It'd be cool if you get to droppod in Terrans or Zerg if you paid for spaceship support.
>>
>>98020846
Genuine undiagnosed mental health issues.
>>
>>98018731
Those siege tanks look fucking massive.

>>98017664
Burrow seems fun.

>>98000455
First time seeing this sprue. Looks decent.
>>
>>98020846
Way to out yourself as an election tourist, dumbass
>>
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I hope that once this sells Archon will make a Warcraft 3 skirmish game.
>>
>>98024561
Would CONSUME tf outta a warcraft game
>>
>>98022111
Who the fuck are you for us to care about your branding? No one is going through archives just to prove a point to some shmuck lol

>>98024561
Maybe in 2-3 years. They are not in talks with Blizz about Warcraft at this moment and it seems their production and logistic capacity is filled to the brim because of SC and other stuff, not to mention they'll announce 2 new TMGs later this year.
With SC and Heroes Battles (which is postponed to 2027 because of SC) they'll have 4 TMGs. Kinda insane how fast they are growing but I can't wait for Warcraft.
>>
>>98024561
Archon has a few other "video game tabletop games" to reveal apparently, and a Warcraft game seems likely to me.
And that makes me very happy :D
>>
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>absolute zero counterarguments
>us
so be it
proof positive this entire thread is astroturfed
I pity people who reply in earnest to this blatant marketing ploy
archon-sama is so proud of you, maybe you'll get that $50 bonus
>>
>>98026657
ok buddy
>>
>>98026657
Are these "paid shill" you're so concerned about in the room with us now, anon?
>>
>>98026721
yes
yes they are
>>
>>98026745
>Suffers from delusions and hallucinations at all times. Has strong sense of unwarranted superiority to others...
Hmm? Oh nothing, ignore the notes I'm taking on this clipboard. You were saying?
>>
>>98026631
I hope one of those is a Diablo game. I'd fucking love that. Don't know how it'd work on tabletop though.
>>
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A few weeks late, but looks like New Recruit has support for the game now. Probably not as useful since there's an official tool already, but I suppose it's there for the sake of preference - seeing that the export options are more elaborate.
>>
>>98026788
It would play like any other Dungeon Crawler boardgame. I could imagine a game like Dark Souls, or Dungeon Saga, or Zombicide with a Diablo skin.
>>
I'm not following the Archon streams, so i have to ask: Have they shared any teasers or pictures of the bigger vehicles yet? Siege Tank, and all the flyers are coming in summer/autumn according to their roadmap, so they must have some material to show already.. but did they show anything?
>>
I'm starting to believe the guy saying there is active shilling going on just based on the vitriolic reactions he receives for even suggesting it. It does happen. It's easy to do. Companies do it.

Shills itt
>>
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>>98026631
>Another tmg based on a popular RTS

>Most Possible thing
Warcraft tmg or even Diablo skirmish tmg game
>Other Realistic take
A Command & Conquer tmg, game doesnt matter much
>Dream tmg
A Rise of Legends tmg, with the three races plus the planned-but-cut one would make me instantly a paypig.
>>
>>98026950
>Command & Conquer
GIVE ME PLASTIC BROTHERHOOD OF NOD MODELS YOU FUCKS AND I WILL GLADLY BANKRUPT MYSELF!!!!!!!!
>>
>>98026631
They should totally do an Age of Empires or Mythology one, rife with all of its Hollywood history and reusing all the same models for each civ.
>>
>>98026950
I doubt that it's anything from Blizz, especially Diablo wouldn't work as TMG. It's more of a board game IP.
They mentioned some AMAs ago that they are pretty big IPs, triple A and refused to say what genre they are because we could guess what it is.
C&C is the most realistic one for me, seems like something Jarek would be a fan of.
>>
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>>98026950
Hear me out...
>>
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At this moment, I kinda like how having the “”armored”” tag doesn’t feel like a straight up liability like in the video game with the increased emphasis on light surge. Roaches can actually take pride in their ability to laugh off marine shots and necessitate marauders like what should have been the case in SC2. We’ll see how long that lasts however once Immortals and Siegetanks enter the fray.
>>
>>98027902
I hope the Immortals remain a terror of the battlefield like they were in SC2.
>>
>>98027902
>>98028966
The Surge mechanic seems interesting. I hope they expand upon it in interesting ways with the upcoming releases otherwise it might get a little stale.
>>
>>98027902
it will be interesting to see if they ever add a way to bypass hero saves. Right now artanis feels extremely strong
>>
>>98026899
The idea that discussion of SC's new wargame is inorganic because there was not previously widespread discussion of SC before it had a miniatures game is just a retarded premise. I'm sure there are some shills in this thread, but it's pretty natural to have some threads when a popular IP releases a tabletop. We had it with the fake and gay Halo wargame too.

>>98026950
Rise of Legends would be amazing. Even in the vidya you feel the cut content so much as you progress.
>>
>>98026899
Its just tiresome, because paranoia is what half this board has become. Anytime, in any thread, a hint of positivity is shown, a wave of shill accusations comes pouring in. For big IPs, yeah, its not like there isn't guerilla marketing out there, but I've seen it for tiny cottage manufacturers.
>>
>>98030254
Most of the time these are the shills themselves looking to stir shit up and keep threads bumped. Blizzard is especially notorious for maliciously ragebaiting their own customers to activate their superfans like MK Ultra sleeper cells wherever discussion is happening. That sounds like schizo posting but once you see it you can't unsee it, you're welcome.
>>
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50 minerals says that the retards crying shill still think Starcraft was supposed to be a WH40k game
>>
>>98030685
kek
>>
>>98029868
Well critical hit is the keyword for that, though I can’t think of what has it yet in the game?
>>
>>98015433
here some home brew of the truck from SC1 that ran over a zergling
Light reconnaissance vehicle
elite
spd 9 eva - arm 5+ hp6 s3
squad models - 1-1 pts 160
squad supply 0 2
Armored, mechanical, ground

A pistol for the Driver and a Shotgun for the guy riding shotgun
shotgun: rng 8 tgt ground roa 2 hit 4+ surge light s.die d2 damage 1, anti evade 1 (s.die d3-1?)
pistol: rng 6 tgt ground roa 1 hit 4+ surge - s.die - damage 1, anti evade 1, pinpoint, sidearm

Indomitable
Passive
While Engaged, this Unit may target and be targeted by Unengaged Enemy Units. In both cases, the defending Unit gains an Evade Roll against those attacks.
Devastating Charge(whats that? a hood ornament in a second)
Passive Immediately after this Unit completes a successful Charge, resolve the IMPACT (2) 4+ effect.

upgrades(a gunner for the back the truck)
AGG-12 rng 12 tgt ground roa 2 hit 3+ surge armored s.die d3 damage 1 Long Range 18", sidearm 30pts
Rocket Launcher rng 12 tgt ground roa 4 hit 3+ surge - s.die - damage 1, Indirect Fire, Long Range 18", Sidearm 40pts
Chain Gun rng 8 tgt ground roa 6 hit 3+ surge light s.die d3 damage 1, sidearm 45pts

other upgrades
Turbo Engine PTS: 20
Active (1 Command point)
This Unit performs a 2" Move action. This does not count towards its action limit.
Recon Patrol PTS: 60
Passive
This Unit’s Supply Value counts as 0 when calculating the Supply Pool.
Veterans of Mar Sara PTS: 20
Passive
While this Unit is Within 3" of a Mission Marker, its Armour characteristic is increased by 1

The pts could use some tweaking but so does the base game pts, It could be 2-3 models per squad with some tweaking
>>
>>98031778
the engineering bay can give infantry Crictal hits
>>
>>98031901
Can we just play the realm game when it releases without homebrew slop?
>>
>>98033495
>without homebrew slop
cry more
>>
>>98033495
>when it releases
dud the rules are online you can play right now if you wanted
>>
>>98031901
I would say either up the hp to 8 or have it be able to be taken in pairs
I like the theming of the base guns but it feels like it needs some more base fire power
either some hood mounted gauss rifles or a guy in the back with one
>>
>>98031901
needs a dukes of hazard movement ability to let it jump over terrain
>>
>>98026768
This nigger posts like a smarmy libtard from reddit while literally in the midst of trying to argue with someone pointing out that some people here post like obvious outsiders who don't belong

Unbelievably funny
>>
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>>98034724
>>
>>98031901
what are the Zerg and Protoss equivalents?
>>
>>98026657
When it first appeared I demanded free models to promote it like they gave to absolute nobody youtubers with less impact than charming anons here like me. I am still waiting for an official response to negotiate compensation for the continued maintenence of this general.
>>
>>98031901
>running over zerglings while listening to free bird
this the dumb shit I want from a Starcraft TT
>>
>>98035527
what are the "fun" parts of the Protoss and Zerg?
zerg: zombies from b-movies
Protoss: aliens from b-movies
>>
>>98034969
>Zerg
infected trucks
>Protoss
the Stalker can "move" fast across the board
>>
>>98035475
I didn't ask for models. Every month I just receive a few gift cards that get me free shawarmas and diet Dr Peppers in return for making these threads.
>>
>>98035575
Protoss are stoner hippies that get high on Terazine
>>
>>98035639
Stop lowering the bar Sukhdeep!
>>
>>98035677
half of the time, the other half they're Khemri TV
https://www.youtube.com/watch?v=Ibbo3xT8pok
>>
>>98024561
>Release Starcraft
>Release Warcraft
>Release Diablo one-off collectables
>Recreate Heroes of the Storm on Tabletop
We can dream...
>>
>>98036315
>imagine if we could spend more money
we get that you get paid per post but seriously, get your shit together
>>
>>98037620
>Europoor can't envision being able to pay for things he wants
Lmfao
>>
>>98037620
Seethe poorfag.
>>
>>98037620
Are you sure you are participating in the same hobby if you refuse to ever buy new products?
>>
>>98037620
Piratebrowns are such sad people
>>
>>98037877
NTA, but if your hobby is defined by consooming then clearly not
>>
>>98037903
Buying cool new miniatures to expand an army is a big part of playing wargames with miniatures.
>>
>>98037953
the core part of playing wargames with miniatures is playing wargames with miniatures. Buying miniatures is not necessary, especially when they cost an arm and a leg. Proxying is perfectly fine. But you don't buy miniatures or play games, you are a marketing intern in a jewish daycare.
>>
>>98037975
That reminds me I should learn to play this game eventually but the rules are written so polish ESLishly I am having trouble. Maybe in this case there really should be english localizers.
>>
>>98037975
>with miniatures. Buying miniatures is not necessary

Enlighten us how you play with miniatures if you don't buy the miniatures. And no, using cardboard cutouts is not a valid substitute, because assembling and painting are aspects of the hobby too.
>>
>>98038064
You'll be lucky to ever even get to play this game at all outside tabletop sim kindly shut the fuck up.
>>
>>98038093
No games, no models. Doing well over there Saaar? There's better ways of living life then being envious.
>>
>>98038150
Its not a question of having models retard its a question of anyone living within 200km of you giving a single shit about it because no stores are promoting or stocking it. Just a bunch of literal who youtubers.
>>
>>98037975
Trying Too Hard
>>
>>98038208
So which youtuber you watch that started promoting it? You've got such an autistic focus on youtuber youtuber that its become clear somebody pissed you off and made you mad.
>>
>>98017664
Huh? Burrow has a lot of uses. In BW it's useful for lurkers, especially hold position ones. It's also great for distributing lings around to monitor movement before vessels are out constantly, and being obnoxious to remove a burrowed zergling at an expo.
In 2 there's roaches and infestors that both can make heavy usage, lurkers and lings still, bling mines, and on occasion a weird swarm host usage.
That's just in multiplayer too; in the campaigns there's a ton more.
Really the biggest thing is that it costs gas to research and is more useful the worse you are.
>>
>>98038243
I'm just trying to explain in plain english why you are a mental case and would probably benefit from a handler wearing protective gear to keep you off the computer.
>>
>>98038306
I did say aside from lurkers and roaches to be fair… forgot to add infestors to that list.
>>
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>>98038564
>>
Kerrigan feels like she should be tougher. More health or a better save or something. Or maybe get Evade against everything.
>>
>>98016284
tested them with 1hp and arm 5+
they're a little too fragile and don't have the models to withstand loses
they either have to hide behind cover or get shredded by anything with surge light attacks
might make squad size like zerlings 12 small 18 large
and make the SMG rng 12" roa 1 burst fire 8" (1), because otherwise that's way too many shots
>>
>>98031901
ok I love being able to grab objectives early game and move around cover and pop a zergling or 2
but once it's in the middle of the field it kind of does nothing
it can't really hold objectives any melee or anti armor will take care of it
it doesn't deal much damage without taking more guns
it either needs to move out of the way so marines can take point or run away losing an objective
The shotgun could maybe use pierce light
The pistol either needs 2 shots or damage 2
It needs some sort of base ability like boosting to hit rolls or making scans cheaper, it doesn't do much reconning after grabbing that first objective
>Turbo Engine
eh, kind of neat only really useful if your opponent is doing deployment shenanigans and you need those 2"
might be more impactful if the base speed was 8 and the boost was 3"
>Recon Patrol
Good but maybe it should make it supply 1, supply 0 feels too good in low supply missions
>Veterans Of Mar Sara
almost a must take as you want it on objectives early and survive at least one turn,
but once your opponent starts taking objectives you either waste its mobility sitting there
or kite enemies probably losing that bonus armor
>>
>>98034631
I'll give it an upgrade as an option
Reinforced Frame and Roll Bars pts:40
Passive
Increase this Unit's Hit Points characteristic by 2
>>98034636
the rules for moving through terrain are kind of odd so here's this
Rough terrain Suspension pts 10
Passive
when moving this model through terrain treat this model as size 2
when deploying this model treat its Unit's Speed characteristic as 2 higher
>>98041873
>making scans cheaper, it doesn't do much reconning
game play and lore wise I thought of LRV as more "eyes on" reconning
as to reveal hidden enemies you just to get close, so I'm giving it some synergy with a Tactical card
Recon Scope
Passive (added as stock rule)
when placing your faction Indicator with the Scanner Sweep ability within 12" of this Unit
do not exhaust your orbital command Tactical card
>Veterans Of Mar Sara
maybe tough 1 instead?
>>
File: sketch-1778670710908.png (1.11 MB, 1609x851)
1.11 MB PNG
Thoughts on kitbash potential?
>>
>>98042844
Looks pretty high. I think he's supposed to be a demo specialist and from the looks of it that's an underslung shotgun on his great grandpa armalite. I saw some Predator 1 movie minis that might work for bits like the m203 M-16 but I don't know who makes them.
>>
>>98040912
She seems fine to me?
>>
>>98042346
I would say tough should only be for heavy units like Siege Tanks, Ultralisks and Immortals
But for some reason the Hydralisk can get it, which I never thought of as a tough to kill
>>
>>98031901
The Vulture and Hellions are probably going to fill this role. I can imagine the Vultures coming in squads while the Hellion goes solo
>>
What do people think the base and unit sizes will be for fire bats? I’m guessing they will be squads of 3 on 40s as a mirror for zealots
>>
>>98045638
probably the same as Marauders
>>
>>98042844
pretty good that ork head could either proxy an Hydralisk if painted right or with some green stuff a Zealot
>>
>>98045638
They're the same size and shape as Marauders in WoL so they'll probably be same base size and squad number.
>>
>>98045638
Units of 2 that excel at dealing with larger squads. I hope they get +X to a certain stat if targeting a squad with something like 5 or more models in it to represent their flamethrowers washing across a tightly-packed group.
>>
File: IMG_7478.jpg (35 KB, 640x359)
35 KB JPG
Dehaka looks quite different in Heroes of the Storm than he looked in Heart of the Swarm. This makes sense as his whole philosophy is to always keep changing (he even brings up his change of appearance with his poke quotes). I think it would be amazing if they changed him even more for the TMG and each subsequent appearance. Unlike most characters, consistency should be antithetical to him.
>>
Makes sense to me, though that seems a little dull and predictable.
>>
>>98049702
Meant for >>98047525
>>
>>98045743
I'd rather jump pack firebats over the useless fat fuck ones from SC2. Maybe they'll do a kit that makes reapers or OG firebats.
>>
>>98049815
>I'd rather jump pack firebats
Cool. I don't :)
>>
>>98049825
You want the marauder recolor firebats, in a game where you paint the miniatures? Quit being such a fucking retard jesus man.
>>
>>98049870
No, I want Firebats, who just so happen to look similar to Marauders in WoL but have different helmets, backpacks and weapons.
Now please, quit being such a fucking retard jesus man.
>>
File: Firebat SC2.jpg (182 KB, 800x844)
182 KB JPG
Here's some home brew of the FireBat based on the Marauder stats
Fire Bat
Core
spd 4/7 eva 6+ arm 4+ hp5 s2
squad models 1-1 2-2 3-4 pts 150/280
squad supply 0 1 2
Armored, Biological, Ground
Stimpack
Fire Wall
Reaction 1 command point
When an Enemy declares a Charge against a Friendly Unit Within 8", that Enemy suffers Non lethal damage 2
Perdition Flamethrower: rng 12 tgt ground roa 3 hit 3+ surge light s.die d3 damage 1, Anti Evade 1, Locked In 1
(the flame weapons are going to use a template but I'm going with this for now)
upgrades
Incinerator Gauntlets
Passive pts 20/40
This Unit’s Perdition Flamethrower weapon gains Long Range 16"
Juggernaut Plating
Passive pts 20/40
This Unit gains Tough 1
>>
>>97971588
I figured out why I don't like the scale
it's because they're not the scale of the skirmish games
but the mission where you go into building with like 6 guys and a hero
that's what it feels like to me you go down a hall go around a corner encounter some enemies
then do it again until someone wins
>>
>>97967810
>6 players
>air units including capital ships
>Brood War expansion
yeah it's going to be a while before get half of that in the TTG
>>
>>97951439
>Zeratul released with the Immortals and not the Stalkers or Dark Templars
>immortal being released alongside 2 artillery units
>Raven releasing before the other flyers
>Nova being released before Ghosts
>A SC2 unit the Banshee released with 2 SC1 units and not SC2 units like Phoenix and Viper
I don't get this release line up
it's like they're trying to be asymmetrical half of the time with unit types (Firebats and Dragoons) but then also have a theme (caster, flyer, ect)
it seems like they're focusing on SC2 units then adding in SC1 units randomly (Goliaths before Vikings?)
>>
>>98052053
>I don't get this release line up
They don't plan on actually getting that far I think. Nothing about the game we have now hints it was intended to ever have flyers or artillery, boards are too small, deployment rules are too restrictive and wacky. It would be really easy to just model block big base units from ever deploying, ontop of objective based missions that make no sense to prioritize over killing models as armies get deadlier. It also doesn't make any sense to have a roadmap for a game that's already fully funded as they claim. Its clearly not and the roadmap is marketing bait they'll fulfill if and only when they manage to get enough money from initial sales. The fact they publicly made a big deal about how many they sold, as if their customers are Blizzard shareholders or something (lol,) tells me it was entirely performative to keep people from having second thoughts and refunding in the retardedly huge three month window before fulfillment and it was actually way below expectations. The whole release is a minefield of red flags to be honest. If you look at Archon's product line they just throw licensed IP shit at the wall but nothing ever sticks. To think they would, on their own, support a full big name tabletop game for years is pretty absurd the more you think about it.

You'll get your first wave models for sure, but I really wouldn't get my hopes up for anything after that. It would be incredibly easy for them to just be like 'oh noes big evil Blizzard pulled our license sowwy :(' and just be absolved of all obligation to continue supporting the game with new releases, when really it just wasn't the cashcow they thought it'd be. Also remember they are poles with kielbasa for brains.
>>
>>98052493
I'll just take any model I can get and use them for other game systems. I'm perfectly fine with that.
>>
>>98052625
So am I, I always wanted some good quality terran and zerg models and I'll give Archon that much credit. They look very nice and if it goes very well long term then I'll be pleasantly surprised.
>>
>>98051934
>no veterans of Tarsonis equivalent
why did the Marauders get that? they weren't even a thing on Tarsonis
no one else got a flavorful upgrade like that
was it just for the memerberries? "hey remember Tarsonis"
seems like something would keep for the merchs from the Wol campaign
>>
>>98054871
I'm guessing it's a fluffy way of saying they're veterans which is why they're better than the standard Marines.
>>
>>98052493
>boards are too small,
Board size increases as point limits go up.
>>
>>98055035
Hush. He wants to complain.
>>
!!!NEW THREAD!!!

>>98055681

>>98055681

>>98055681

!!!NEW THREAD!!!



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