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File: Specialist Games Logo.jpg (14 KB, 344x216)
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▶Previous edition: >>97816573

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: What is the rarest Specialist Game Miniature?
>>
>>97942883
As the other Anons have said, totally different games. If you want to play a competitive sweaty game, kill team.
If you want fun, Necromunda.

>>97945093
Dreadfleet
>>
>>97945240
>If you want fun
Kill Team too, but from the 4th edition 40k rulebook.
>>
>>97945326

1st ed Kill Team was going in a good direction before they killed it.
>>
>>97945093
TQ, i do not know what the rarest is but MY rarest is the old epic screamer killer.
>>
>>97945326
Can It be a specialist game if it was pre-baked in the regular game? Even 4th Ed apocalypse was more of a specialist game since It needed extra books.
>>
>>97944781
Good post. I use escorts as quick units, to outflank the enemy. Ablative armor works but only when you need to protect an important cruiser from getting crippled.
>>
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>>97946491
Why is it rare to you? You only got one and Epic Tyranids sets are hard to get by?
>>
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>>97945093
I would suggest the Epic Space Marine Dropship to be very rare in general.
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>>97945093
And every model on this Space Fleet page.
>>
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>>97945240
I dont think that dreadfleet is that rare. Maybe certain minis.
>>
So what do we think the next bloodbowl team will be? Squigs or slaan is my guess
>>
>>97946397
KT18 was the best iteration of the concept to date. I don't care about KT24 drones and their made-up stories about plasma spam everywhere.
KT21 and KT24 are all about the same teams being played the same way every game. With no PPM and no PPWargear the most optimal build becomes obvious quite quickly so it doesn't matter when and where you are playing - all the Team X players will always run the same copy-pasted list. The game is simply solved. Competitive players don't mind netlisting but for casual players there is not enough customization and personalization. I miss being able to run a Cultist champion and his mob being backed up by a CSM operative from the shadow. I miss being able to grab a box of basic-bitch Genestealers and having a full playable team this way.
Unfortunately, GW playerbase in general is allergic to playing anything but the latest edition of whatever game is popular in that area. I see no reason to play KT18 with my alternative wargaming friends since despite being great GW's game, it's still an okayish game at best when compared with non-GW games. Sad.
>>
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>>97946645

I'd say Kislev, with Grand Cathay or Tzeentch as strong backups.
>>
>>97946645
Slann got replaced by Kislev in the BB2 video game
Did the original Judges Team ever have a replacement?
>>
>>97946693
Sad indeed, because you are so wrong, it almost hurts.
>>
>>97945093
are there any good resources/tutorial on how to learn/play necromunda? I have the core rule book and 2 gangers built up but actually playing is hard because i find it all quite overwhelming
>>
>>97946774
https://www.necroraw.com.ru/
>>
>>97946774
I think Wellywood wargaming has a "how to play Necromunda" video
>>
>>97946592
Yea mostly because of that and because it is my oldest non normal 40k model.
>>
>>97946797
>>97946792
thanks anons
>>
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>>97946798
Makes sense. Quite funny how Tyranids evolved in their forms. With old Epic armies you can see that their designs drastically changed.
>>
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>>97947046
>>
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>>97947104
>>
>>97946645
don't they hate slann? Like I wouldn't be shocked of they made kislev because they made berts and savage orcs and all the other fan teams other than the monkeys, bit I don't think they will call them slann because they hate slann for whatever reason
>>
so on fumbbl black box right now
Amazons, Undead, Orcs and Humans all have a win rate of over 60%
Norse, OWA and Underworld are the next 3 at 57%
Dorfs are at 24%, though most of the blackbox dorf games have been played by one retard who sucks at bloodbowl.
>>
Do the old school recasters do BFG ships? Dont need there names since i know i wont get any, just wondering if its even worth looking them out. The modern recaster i use doesnt have stuff that old. I have a real hankering for having an imperial fleet. I have a large OG chaos one but i dont really want to pay 180quid on ebay for an emperor class battleship especially when i know how absolutely warped some of the metal pieces could be. Im not interested in stl's or proxies i really like all the tiny details of the originals and all the proxies look to clean for my taste.

Unrelated but an old friend bought a fully painted fleet off gumtree for like 100 quid 15 years ago, he kept it in a shoe box with no foam in the footwell of his cars. After like a year it had shook itself into a million pieces, makes me sad just thinking about it.
>>
>>97947111
>not hex bases
>>
>>97947764

This is the problem with statistics when your sampling base is too small. MCP stats have the same issue. One guy turns up with obscure leader X that nobody else uses and wins seven games out of 10 and all of sudden Blorko is now top of his faction with a 70% win rate.
>>
>>97946693

KT 18 sucked. The whole thing about how if you withdrew from combat your opponent was just stuck there hanging in the wind ruined the game.
>>
>>97949651
There is a German fella who has most of the fleets, and is reasonably priced compared to ebay.

A search for the top of the main piece of dining room furniture, the key part of our hobby, and then the address of the aforementioned state may lead you to a webpage with an email address and google drive folder.
>>
>>97949740
the dorf thing will fix itself. blackbox inherently has a problem where everyone just plays the most OP bash kill teams that they can. To fix this they created the "black box trophy" which goes to whoever has the highest cumulative score across their squad of 4 teams and teams are tiered based on how good they are and given a point value and you only have a budget of like 10 points so dorfs are going to get tiered in like ass tier and all the tryhard coaches are going to take them and pump their win rates up.
a lot of the seething about teams being
>unplayable
in bloodbowl isn't even about teams being bad, it's because another team with a similar theme or playstyle is just better. Like people were/are seething about undead being nerfed to hell, but they are still a top 4 race, but orcs got changed and now both teams have the exact same playstyle and orcs are better at it.
it's the same thing with dorfs and rats. I don't think either of them are bad, I think it's just OWA and underworld both half the dorf and rat units respectively and are just better teams.
you see this with tournaments the most because those are basically fan rules with fan tiering to try to balance the teams and people keep bitching about undead being unplayable when I'm sure they are still great, just not as good as orcs.
>>
>>97946693
>KT18 was the best iteration of the concept
One of the most disappointing reveal when the entire game and a side game department were created because of the immense success of Shadow War, and what did they do? It's just copy paste 8th edition rule. The Skill trees and progression are completely useless as well. Customization? The hastily made kill team list from Shadow War blown KT18 "customization" out of the water. Yeah Shadow War is a completely bonker broken game, but what people was expecting when GW promised to make a better game is a less broken Shadow War, not "gateway to 40k".
>>
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>>97945093
>TQ: What is the rarest Specialist Game Miniature?
The original prototype battleship castings, probably. Although those weren't exactly production, and there are a mere five of them known to exist. The original Voss light cruisers trashed the moulds within a few dozen castings and destroyed the masters after a few attempts at remoulding them, they were only available for a month or two at most. I literally waited one paycheck to order one, it went through, and the Trolls called me up a couple weeks later to apologize because they couldn't cast any more to fill the order. I wound up converting it to a couple Space Fleet ships with the credit.
It's also pretty likely that one of the later Inquisitor models made it to full production and only sold a couple of copies, stuff like the Demon Huntress and the Kroot.

>>97946603
GW was still casting those to order as late as 2002.

>>97949651
The recasters have been largely overtaken by the third-party scene and 3D printers, but you can definitely find BFG recasts just rooting around on Temu and AliEx. Weird stuff like the Forge World escorts is a lot harder.
>>
>>97949867
>TFW you have three things on his bounty list
Huh, maybe I *will* get that Repulsive and model of The Caller I've always wanted.
>>
>>97950562
Why would they copy SW:A if the game was but a broken beta test for Nucromunda? You gut your SW:A reskin, why would they release two of them?
>>
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>>97951238
Yeah the better game is the 8th edition of 40k, obviously. Eat the slop, pigs.
>>
>>97946725
I'd like to see them add a Tzeentch and slaanesh team, I'd imagine slaanesh would be a high ag team with maybe some hypnotic gaze and claws, not sure how tzeentch would be represented on the field though
>>
>>97951740

I'd love to see Tzeentch as a big-brain unpredictable board control team. Intensely frustrating to play against with plenty of scope to accidentally shoot yourself in the foot. Every move the opponent makes provides opportunity for the Tzeentch player to change the board.

Acolyte Linemen- AV8 human profile with Sidestep and Taunt
Tzaangor- Beastmen with On the Ball
Tzeentch Chosen- Chaos Chosen with Grab
Curseling- Snotling with Trickster (Gnome Illusionist)
Spawn- Nurgle Rotspawn reskin
>>
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[MESBG]
I know people don't usually post lists here, but, I was wondering if I could get some feedback on these.
I want to get into MESBG with Bhurdhur's Horde, as I like orcs and hordes of creatures. I tried putting together three variants of the list for 400, 500 and 600 points. Do they look playable, or do I need to shave some fat to fit in more orcs or more might?

>400 pt
Bhurdhur;
Orc captain; 11 orcs; 1 orc with banner;
Warg chieftain; 7 wild wargs.

>500 pt
Bhurdhur; 1 hill troll; 2 warg riders;
Orc captain; 11 orcs; 1 orc with banner;
Warg chieftain, 7 wild wargs.

>600 pt
Bhurdhur; 1 hill troll;
Orc captain; 11 orcs; 1 orc with banner;
Orc captain; 5 orc warriors; 3 warg riders;
Warg chieftain; 9 wild wargs.

Thank you in advance for any feedback.
>>
>>97946645
SURPRISE SPIDER REVEAL
>>
>>97949867
I may be stupid but what's the key part? Dice? Games?
>>
>>97953159
the thing you'd be buying. In theory.
>>
>>97945093
All of the custom bashed STLs I haven't shared.
>>
>>97952168
Are you playing a good edition or the latest one
>>
>>97954648
I wish I was playing a good edition, but I'm more than a decade too late to do that in any active community, so sadly I have to adapt.
>>
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Ork bfg anon from previous thread, who designed your ship stl? Looks really nice! Cracking paint job too.
>>
How is the chain glaive in cawdor? And secondarily how important are numbers vs equipment? I'm having trouble deciding to give one of my champs an autogun pole or a glaive for the aura and having to cut a couple juves and gangers to make the credits
>>
>>97952168
You generally want a lot more orcs as they aren’t really durable or killy off the bat. And you want to have a higher break point as well, because if your army breaks your orcs are gonna leg it.
>>
>>97955364
Thank you. At this point I'm thinking something along these lines for 500 pt:
> Bhurdhur; 15 orcs
>Orc captain; 11 orcs; orc with banner
>Warg chieftain; 8 wargs
>>
>>97955439
Yeah that seems a lot better, save the troll for high point games (700+)
>>
>>97955439
Also welcome. I also got into MESBG in the last year, so I am not an expert, but I am absolutely loving the game. I think you’ll be very happy with your decision to start.
>>
>>97955338
>chain glaive in cawdor
not good early when there're other better option : greatsword. When you have a decent fighter with upgraded WS and money to buy the suspensor Chain Glaive is decent.

>how important are numbers vs equipment?
Everyone need a weapon. Only give armor to important characters. Someone has to go down every fight, so it's better be the guys with cheap weapon and no armor. And medical trips are expensive as well.

Gang size depend on what scenario was used, but generally 12-15 max for cawdor because of Devout masses. If you do follow the scenarios suggested by the campaign, there're scenarios that have random starting crew, so having lots of dude in shitty gears is not a good idea.

> autogun pole or a glaive
Not sure what "aura" mean, if you mean like a meme build with intentionally using terrible weapon the Autopole is the one. It's basically an overpriced autogun. that you can't buy extra ammo for.
>>
>>97955468
Yeah, I'm looking forward to be actively playing again and having fun with painting and converting a creepy angmar horde
>>
>>97955532
>equipment
I should've specified high end equipment. But good to know about the autopole, I had one on my leader, what's a better alternative? I tried to avoid the blunderpole on him because I already have a few and I wanted to keep the boss out of template range combat. And secondarily what's good for a second champ? I wanted to have him be the shooty one but I'm not sure on his kit either because the crossbow looks cool but it's expensive
>>
>>97955698
>what's a better alternative?
Buy the autogun, from the trading post.

Or use the long rifle. if your group allow warp ammo at the trading post (they shouldn't), then it's a pretty good upgrade. Get bullet merchant also.

Leader suck at shooting, but it didn't really matter because you can use him as overseer so the champ can shoot more.

> second champ?
Get a redemptionist, they had more options than cawdor and most of them are good. The average house list Cawdor champ don't have lot of option : greatsword, long rifle, polebuss, crossbow, H.Stubber with suspensor, and Chain glaive.
>>
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>>97946693
KT18 was the most enjoyable iteration of KT to date in exactly one scenario, if both players were playing a pick-up game and were refined gentlemen with full 20-model rosters equipped to the best of their ability for a wide variety of objectives and opponents. Made for exceptionally tight games within the bounds of the games fairly substantial random chance - making it a poor choice for "tournament" play but more ideal for casual excitement. The latter versions of KT kept the roster concept but it was essentially vestigial in practice for the vast majority of teams.
>>
>>97956831

The removed Tackle from Dwarf + Chorf linos, but then moved it to Human Blitzers, Wights and Dwarf Blitzers, so whilst an Amazon player is less likely to encounter an entire LoS of Tackle, he's more likely to encounter it in a league, on positionals most likely to be blitzing, overall.
Making Dwarf Blitzers Ag4+ really was indefensible though.
>>
>>97956831
>>chorfs

It's worth pointing out that they lost Tackle and got the Stabbas in the last edition, and Sneaky Stabbers were fucking incomprehensibly garbage back then. Mostly because they didn't give a single fuck about getting it right in the first place, because they knew 2025 edition was coming with the inclusion of the Devious skill catagory. So Stabbas go down in price, Shadowing got buffed and they have Primary General... which brings us onto the REAL problem Chorves have now in this edition, and the completely moronic thing GW did here, which was the idea that linemen without either General or Agility as primary skills was a good idea. I could almost defend Bull Centaurs having unsteady as it makes sense, but holy fuck what were they thinking with that. If you're going to gimp their primary access this bad, at least give them all Sneaky Git by default, it's a useless skill more or less now anyway, so it wouldn't have really moved the needle but at least then there'd be some fucking flavour here.
So... yeah. You're right, but not for the reasons you think.
>>
>>97958321

Yeah Chorfs were in a bad spot last edition, and things haven't gotten better. I do think there's some interesting possibilities with Dwarf Linemen getting Devious as a Primary option though. Maybe not competitive, but at least fun. Principally Shadowing and Taunt. Break Tackle getting yet ANOTHER buff further increases the value of the Death Roller (which it always needs, and still does) and putting Shadowing on that thing would be hilarious.
>>
I tried getting into necromunda a while ago, when corpsegrinder first came out, and could not get into it. It might be because some bad blood happens with some of the other players over some games, but the main issue for everybody seemed to be how certain gangs did not fit what you would expect. The Goliath player did not like how easy it was to knock them down for example. There were also issues on what books were needed and where to start.

Did they fix these issues in newer releases? I was thinking of trying to get a mordheim or necromunda thing going, but I am not sure where to start for either right now in terms of rules or books. I heard there are a lot of fan rules for mordheim that got popularized and are in use now for most tables.
>>
>>97963614
>what books were needed and where to start.
https://www.necroraw.com.ru/
>Corpsegrinder
Extremely busted gang. Free skills and free gears up the asshole. Knock them down? The main strategy of Corpse grinder is Initiate bomb the shit out of you first then the other melee fighter run at you. Goliath? Goliath couldn't even touch Corpse grinder because their terrible Will. Let's recap :

1. Access to paired weapon, the most overpowered close combat trait in the entire game.

2. Leader and champ : free 5+ armor, free exclusive undersuit that stack with normal undersuit (each +1 save) can't attack them unless pass will test.

3. Ganger : free 5+ armor, free exclusive undersuit. can't charge them unless pass will test, also free skill

4. Juve : cost 25 credit, free +6 armor, free exclusive undersuit. Had statline of other gang's gangers (4+ WS and BS). And come with infiltrate. The cheapest and most valuable fighter in the entire game of Necromunda.

Also Champ had a skill that +1" to their movement each time they deal damage. With paired weapon they do 6 attacks on the charge. Once the champ had a successful charge he can basically run the entire table.

Also if you feel like that guy, have them being malstrain infected to give leader wyrd power, and gain access to normal ganger that use lasgun and shits.
>>
>>97963728
I did not play corpsegrinder. I mainly was asking if anything has changed for the rule set since then, and what books are the starting points for the game and factions overall. The main issue is that a lot of layers were upset over chain pins and knock downs, mainly the Goliath player. Did that get fixed?
>>
>>97963743
>lot of layers were upset over chain pins and knock downs, mainly the Goliath player. Did that get fixed?
They don't need fixed, they need nerfed. If you don't want to get shot at use your initiate better. Goliath players stay true to their stereotype of being retarded meatheads.
>>
>>97963765
He mainly went all melee and kind of got locked down by me doing blunderbuss or flamer spam with cawdor and Escher players generally out-meleeing them. Now I Can't get him to play at all. It could be that I was the only one in the group with past necromunda experience, but that soured it for a lot of other people.
>>
>>97963787
That's good for your group that the Corpse grinder player got rolled. Otherwise the one who want to quit, will be everyone else.

Also heavy chain cleaver is Damage 2 with Server, the only Server weapon in the game with D2. And server also another overpowered weapon trait. Isn't that wonderful.
>>
Anyone played that Knights mini-game in the new White Dwarf? Seems like a neat little beer & pretzels game
>>
>>97965765
Someone at GW want to make their own simplified version of battletech. It's okay and quite portable game if you use epic scale modes. Unfortunately there're no official epic models for the xenos so you had to 3d print them.
>>
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>>97968019
>>97965765
Maybe he saw that the Gundam tabletop,got so much response. And thought “we got mechs too!“
>>
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>>97969065
Gundam assemble was hugely disappointing. The rule is copy paste version of World of Warcraft the miniature game. The models completely disregard scale and you had : gundam size battleship, perspective-miniature : 3 of the same model at different sizes to create an illusion of perspective. And the worst sin of all : failed at tracing in CAD, look at this sword, Bandai designers changed the shape of the sword tip in almost every single releases of this model, this time had to be the ugliest one.

Also the details are kind of terrible as well, some got more panel line details than other, some like the RX-78 are smooth with no lines. Details like the underside of a fighter jet, are hollowed out. The part where the feet supposed to have peg that slot into the base, has 0 thought put into it, they just stick an ugly shape of plastic with the peg onto the feet, done! GW usually turned it into some kind of scenery.

Honestly people keep saying it'd compete with Warhammer but even Bandai doesn't take this shit seriously and just treat it as some kind of cash grab, i can't see this last very long. Bandai is fully capable of revolutionize the industry by making miniature size gundam frame that you had to glue, but give great customizability and pose, coupled with an actual mecha game rule. That'd be the real warhammer competitor.
>>
>>97969370
>look at sword
I'm not sure what is the issue, but then again I find all gundam to look like ass.
>>
>>97970052
It's not supposed to look like that, also the cannon in picture had the barrel detail wrong for the Gundam Assemble model, they're couldn't cut the muzzle like that, so they just changed the whole muzzle , and they couldn't event make the barrel tip a flat surface, it's weirdly concave.
>>
>>97968019
Yeah, the record sheet has heavy BT vibes. I was just going to play with my BT minis and some old Epic building as terrain; as you say it's a neat travel game.
>>
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>>97965765
But they already did that in 2018 with Adeptus Titanicus: The Horus Heresy.
>>
>>97970835
Yeah, looks like cheap toys regardless.
>>
>>97946645

I think it'll be Night Goblins (including Squigs).

Anyone got the High Elf Spike pdf?
>>
>>97975899
>GW probably doesn't care
This is all you need to know about the rules, changes are made for the sake of sales, not gameplay.
>>
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I'm planning to run GutterBowl league. Has anyone done it before or played in a league? What are some cool things about it? What are some needed house rules, considering 3rd edition? Any other tips?
>>
>>97976075
Simplifying the game and making every team a one-box purchase opens the game to more noobs, but noobs of a shallower quality.
Quantity of consumers over quality, these consumers will buy that one box, play the game for a summer and then move on, but GW gets to sell them a box and a book.
>>
>>97976107
>3rd edition
That was in the 90's
>>
>>97977443
Don't need to convince me GW is retarded, I'm a forever LRB6.
>>
Anyone got an idea where I can go to download PDFs for the necromunda splats?
>>
Playing a surprise scenario on defense as Orks, and looking for advice on how to not just be a total shooting gallery.
My current plan is to take a lot of roks, maybe some carriers, and ram ships on patrol. Any better ideas? Or advice for surprise on defense in general?
>>
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Local store about to start a dominion campaign. Pic related the current gangs.
>>
>>97980794
That doesn't look like a dick at all
>>
>>97980088
With the warning that I'm not an Ork player, I just fought them a lot --
>big escort squadrons
You get bonus LD, which helps you activate them if they aren't part of your D3 alerted units, and potentially an extra couple of ships.
>Lite kroozers with torpedoes
Can help break up enemy squadrons as they're coming in, and are a cheap add to a cruiser squadron.
>squadron your fucking cruisers
You need every bit of help you can get with your ships coming online. Especially with your LD. Don't be afraid to burn re-rolls early.
>Roks
Roks are fragile as shit. They cost about as much as a Lite Kroozer; unfortunately even though they have 45cm batteries and some nasty torps they tend to get shredded within a turn or two when *anything* with its own batteries gets in range.
>Other defenses
Mines are always funny. The platforms all pop like Escorts. They can be useful, especially torpedo platforms. Fire ships are scary as shit and can delete entire waves of escorts. System Ships exist largely to throw themselves in front of torpedo salvoes while your ships are waking up, and honestly Orks are usually better off spending their points on Grunts or Brutes. Monitors are scary when you place them well, and it's not like the enemy doesn't have to come to you to get points. Orbital Docks are great for putting up cheap CAP on dormant ships and raising your launch cap to get more assault boats in the air. Taking a Hulk as your main defense strongpoint is funny as fuck, but it's also 600 points.
>t. had to fight a fucking Hulk, a couple near-maxed squadrons of Brutes, maxed fire ships, and a Terror ship with 1000pt of Imps
>>
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>>97980959
You seem to think alot about dicks? Can you tell me more about your obsession?
>>
>>97945093
40k general is no help, maybe you guys can offer better insight. I'm looking to convert a mechanical Necromunda model into something to serve as the rebuilt cyborg Patriarch in my Genestealer Cult army. Which would be a better base for the conversion, an Orrus Spyre Hunter, a Van Saar Arachi-rig (Ash Wastes or regular), or one of those Ambots? Those models each appear to be roughly the right size, give or take tactical rock.
>>
>>97982515
Orrus is butt naked in the back, which is goofy, the model also look shit, just like the rest of the nu-spyrer. Sthenian is the best looking Spyrer suit, that come with 4 arms, very fitting for your conversion, unfortunately it's not in plastic. So yeah, shill for GW resin, print, recast.

Aragni-rig has 4 arms, which is fitting for the patriarch built. remodel it to a grounded pose will had the lower pair of arm blocked by the legs, you had to shave off some parts of the legs.

Ambot : the smallest one, does seem pretty popular for GSC conversion. Might want to change the short legs for something else.
>>
>>97982750
Thanks anon, I appreciate the breakdown of each model. Didn't realize the Orrus suit was assless lmao.
>>
>>97982515
All three of those models suffer from the modern CAD cut and optimized sprue layout that make conversion a chore. Comes down to which one appeals to your sense of aesthetics or fits the Genestealer bits the best. The Ambot's armored bulk would maybe be the most imposing and fit the relatively lower tech level look of the cults. Still comes back to what you think looks nicest.
>>
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What are the best GW terrain kits to use towards a 3 ft x 3 ft NECROMUNDA board setup? (As in for general mixing and matching of components to make unique and interesting buildings).

I am also not averse to partially scratchbuilding terrain, but want to do so with GW bits to help detail what I make.

I really want to capture the hive city feeling of density, claustrophobia and verticality.
>>
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>>97983784
How deep are your pockets?
https://distopus.blogspot.com/2020/07/necromundan-ashwaste-spire.html
>>
>>97984559
I probably don't wanna spend more than $450 AUD on the terrain, including via discount stores/eBay
>>
>>97985468
If you're buying GW that's going to be a rather empty board for Necromunda.
Put that $300 into an Ender 3 FDM printer, put $150 into spools of PLA filament, you'll get FAR more terrain, plus there are lots of STL's out there that are made to match the GW stuff.
>>
>>97985468
>>97985552
Seconding this, just go to thingiverse and search "zone mortalis" and "sector mechanicus" you'll find everything you need, including everything seen in this diorama >>97983784
>>
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>>97946645
I hope it's not squigs.
I just bought a new team that I haven't even painted yet, it'd be sad to abandon that for squigs.
>>
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>>97982750
>Ambot : the smallest one
In what world, Polish retard?

>>97982515
>Which would be a better base for the conversion, an Orrus Spyre Hunter, a Van Saar Arachi-rig (Ash Wastes or regular), or one of those Ambots?
The Arachni-rig is closest in size to a Broodlord (taking into account the scenery they stand on), and the Polish retard has a great point about echoing the motif of four arms.

It's a very ungainly and annoying-to-customize model, though. Repositioning the arms and giving them CC claws/fists wouldn't be too tough, but getting them into a standing pose would be nightmare work. The resin arachni-rig has a cooler pose, but I've never seen it in person to know how big it is.

The ambot has the most thematic weight behind it of all the options, given that they're used in mining operations and also that their hardware is already arranged for running the nervous system of an alien entity. It's a pretty cool narrative hook to imagine some GSC chirurgeons mashing their nearly wrecked patriarch into a stripped Ambot. Figuring out a way to partially headbash his big brain into the Ambot head would be a good-looking project (although the Patriarch head might be a little big to work with, maybe something like a Neurogaunt Nodebeast could supply the right piece). There are a couple of spots on the Ambot body where you could work in another pair of arms, too.

But the Ambot is significantly smaller than the Patriarch, so if you play with tourney autists the size might be an issue.
>>
>>97987086
>In what world, Polish retard?
Yes thanks for the video to prove me correct.
>>
>>97987212
Do you ever wonder what makes you so effortlessly easy to pick out of the crowd itt, Kurwa Curze? I haven't posted here for a couple of months and BAM! instant retard ID.

The Ambot is bigger in every dimension. And that's the more hunched of the two Ambot poses.
>>
>>97987086
>but getting them into a standing pose would be nightmare work.

Also lol this "nightmare work" is pretty much simple work of rearranging the right leg's toes, and find a piece of rock for the left leg to clutch on.

>>97987253
Aah I see you've been in the mental institution for the past months and just got out, better behave or they'll haul you back in.
>>
>>97987290
>bro has never touched the model irl
>>
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>>97987301
>>Bro doesn't understand basic of modeling.
>>
>>97987290
Kind of ends up looking like ass:

https://www.reddit.com/r/necromunda/comments/1mwbp5p/arachnirig_kb_from_arwastes/

https://www.reddit.com/r/necromunda/comments/18twmp5/the_resin_arachni_rig_was_out_of_stock_so_i_opted/

You have to rearrange multiple joints to get something decent that doesn't look lazy.
>>
>>97987316
lmao case in point

Falling towards the enemy on your tippytoes (aka the Leaving Your Village Tavern at 03:27 stance)
>>
>>97963728

Nah, Corpse Grinders are fine. It's a shooting game and they're bad at that.
>>
>>97963941

There are other Sever weapons with Damage 2, check out the Palanite Companions.
>>
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Held together with sausage grease and a prayer <3
>>
>>97980794

That's way too many players for a Dominion campaign.
>>
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>>97987321
>https://www.reddit.com/r/necromunda/comments/1mwbp5p/arachnirig_kb_from_arwastes/

This one, the box on left leg is too high, so the right leg is hovering in the air and the toes are not rearranged to provide a stance. If you think it looks like ass it's because the model is ass.

>>97987333
>lmao case in point
Lmao what does that even mean, the model is striding forward, the torso is perpendicular to the ground, why does it tilt forward? because the targets are low, You can tilt it upward but what will it be shooting? Walker wobbles while moving? Oh no that's heresy lmao.
>>
>>97985552
>>97985565
>>97985468
>spend several hundred dollars
>instead of spending several hundred dollars
You twerps forget cereal boxes and grocery packaging exists or what?
>>
>>97987389
Striding forward and placing the pad of its lead foot on an incline that faces away from it. It's an unnatural pose and gait, particularly for something that is supposed to be nimble.

Which is fine for a tabletop piece. I guess when I called it nightmare work I meant, "nightmare work to make something that looks good and believable" not "nightmare work to do the easiest possible mod regardless of appearance."
>>
>>97987440
What unnatural about it? You mean there're no rubble or uneven terrain ever in Necromunda? Like if the mech saw an unaturally placed rubble it had to rotate the piece first before stepping on it? If you look at the reddit post the guy rearranged the left leg into a flat foot, it's a simple job. But I want a running and tilting forward model. I had to arrange the gun angle so it hit at specific distance and both guns converged

Your problem with the model is that it's just a shit model, and I agreed. And no amount of work can make a shit design model look good.
>>
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>>97982407
It reminds me of this
>>
>>97987431
Boxes /work/ for terrain but sculpted terrain is gorgeous on a level that trash-bashed isn't
and if anon goes the printer route every bit of future terrain reduces the overall cost again and again, spools of PLA filament go for $30ish a kilogram.
>>
>>97987518
I see an arm flexing its muscles.
>>
>>97987431
>I am also not averse to partially scratchbuilding terrain, but want to do so with GW bits to help detail what I make.

The above + I want my homemade terrain to blend with the GW style, so three isn't a big visual clash on the board
>>
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>>97982750
The Orrus is small in profile and from the back is clearly just an unarmored dude. The Plastic Aracni-rig feels too big, though it has the four arms.
Ambot on a tactical rock would be my pick. Basically >>97983027
>>
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>>97988375
Comparison from the front. Orrus still early WIP.
>>
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In the process of stripping and rebuilding/repairing a bunch of BFG ive accumulated over the years. Kind of regret using biostrip, its stuck in all the engines and flight bays.
>>
>>97988197
Obviously. It says nothing sexual
>>
>everyone rants and raves about the bfg vidya
>play it after playing bfg

Holy shit this sucks. This is NOT how any of this shit works. What a terrible adaptation
>>
>>97990748

The explosions are pretty though.
>>
>>97982515
They might not be big enough but I would recommend getting a myrmidon destructor, best picture I could find for scale, or take a look at some of the mechanicum heroes as a base and add some nid bits.

I bet one of these with some bits swapped out could probably be really cool, makes me want to get ahold of some and try myself.
>>
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Played a game of bfg over the weekend. A valuable lesson was learned about respecting asteroids and not relying on ld10 to navigate them. Bracing is for chumps
>>
>>97969370
I'm fine with the gundam assemble model kits other than the mobile worker 3some shitshow, but the game is just generic game, I've played games before and play games already, so why would I want to play a generic game?
>>
>>97990748
What did you expect? a 1 to 1 port?
Just play it on table top top simulator at that point.
>>
>>97989367
Is the paint stripping that good? It looks like the paint only stuck in corners.

>>97990748
It is a real time game, it has to be different.
>>
>>97994644
Asteroid fields? I did it once too with a Dauntless. It survived but i remember that i had to roll the dices too much.
Those unit cards look nice. Selfmade or fan creations?
>>
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>>97996299
Yeah, I plowed through the field with my pristine Despoiler and dinged it up for 4 hull points. You can get the cards at the following link, but they're kinda pricey
https://www.bfg-fleetdeck.com/the-cards/
>>
>>97946693
Every kill team is shit, Shadow War was bay
>>
>>97946774
>>97946792
>>97946797
>>97946824
Here's every book, as well.
d/ETN7mZ
>>
>>97949651
Just get the BFG asset rips that are just as good if not better
>>
>>97996479
Reported to GW legal. Thanks for the 5 pound voucher chump
>>
>>97995799
NTA, but yes, why else call it BFG?
>>
>>97996492
Holy fuck this got nuked?!
>>
>>97997059
I can access it just fine.
>>
>>97955197
Thanks anon! Here's my current project.

I bought that Ork ship from someone in Ireland selling a whole fleet like that. I've been looking for the stl for this model for a long time, I think whoever designed it never released it to the Internet at large. I've basically collected every BFG stl that exists at this point but a few models like this one (and battlefleet Galaxy because he also won't put his online) have eluded me.
>>
>>97996479
Maybe you're playing a different version of BFG than me but I think shields absorb hits from asteroids. Don't take my word for it but I'm pretty sure.
>>
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>>97996479
>bfg-fleetdeck
Thx. Yeah, that is expensive, for the cardsize. But it looks like it is very handy and gives you a better boardgame feeling.
It might take up too much space on the table, but you dont need to flip through the book when you forgot some ship data.

>>97997522
>>97996479
Yes, shields absorbs the hits.
>>
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>>97999405
But the pricing seems weird.
>Imperial deck, 54 cards = $26.84
>Dark Eldar deck, 32 cards = $21.86
>Ork deck, 62 = $30.85
That means that the cards are not that expensive but the extra costs for the whole work around them.
>>
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>>97999445
But i like the cards, they did a good job.
>>
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>>97997522
Damn, you're right, I played myself. Shields absorb rock hits like normal. It's holofields that don't. I guess I squeaked out a win despite shooting myself in the foot
>>
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>put off painting a ship for years
>it takes like an hour to actually paint
Good job, me
>>
How does space fleet compare to BFG?
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>>98000314
Nice, I like the bakka endurance
>>
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>>98000134
>>97996479
What if i have a Demiurg cruiser and collect the blastmarkers?
>>
>>98000873
It sucks them up, for each sucked up your prow cutting beam gets an extra shot that turn up to a maximum
>>
>>97996492
>d/ETN7mZ
B@$e 6ty-4 doesn't seem to work. What is this?
>>
>>98003154
g0f1le
>>
>>98001189
So i can load and charge the beam by passing through the asteroid field. Thats something that should be Demiurgs army special. They get bonus from celestial phenemons.
Nice ship boarding brawl!
>>
>>97997505
Thats a shame bud those ork ships look awesome, again really nice paint job on both the orks and chaos.

>>97996479
>>97994644
>>98000847
>>98001189

Love these game shots guys, inspires me to get my fleet repaired and repainted. Ordered some 3rd pary 3d printed replacement parts the other day. Picked up a 3rd party ork fleet and thanks to some kind anon and his clues have got some imperial recast ships coming.
>>
>>97997505
Any care to share them?
Also what happened to galaxy?
>>
>>98007057
>>97997505
Is Battlefleet Galaxy a real system or just minis?
>>
I am now somewhat interested in gorkamorka.
>>
Okay for necromunda I have now bought:
- Hive war starter set (comes with ZM columns and walls)
- 3 x tile sets (12 tiles total - I want to make a 9 tile board)
- 2x ZM platforms and stairs
- 1 x Gang stronghold
- 1 x ZM columns and walls
- 1 x SM Sacristan Forgeshrine
- 1 x Mechasite minoris terrain (KT stuff)
I also have the full fronteris terrain including the landing pad, bunker, satellite thingy and radar thingy

I think this + a bunch of plasticard + random junk I found at my hardware store will make for a decent board.

As for the cost, I just got a fat payrise so I'm justifying it to myself as my reward

I know you guys suggested 3D printing but I feel like that's a whole ass hobby on top of my hobby and I just wanna build stuff with my hands
>>
>>98011505
Check out this based old scenery http://www.ironhands.com/gork.htm
>>
>>98011849
I'm surprised you didn't buy the ruined zone mortalis sector set. Which is the only terrain bundle GW is selling along side the Killzones.

Anyway if you want an interesting board you'd still have to print or scratch build the centerpieces, like the special terrains or one that would match the territory, because GW didn't make those.
>>
>>98011957
I considered it, but I don't like the totally ruined aesthetic, it doesn't fit my vibe. The set's look isn't just "fallen into disuse" it's very much got a "bombed to shit" vibe.

I probably will build some big centrepieces (to take up a tile each) and some other stuff. For some boards, I'm thinking of doing built-on stuff for 1/4-1/2 of the tile and leaving the rest of the tile modular and others will be fully modular.
>>
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>>98011505
I obsess over the old card scenery that uses Necromunda bulkheads.
>>
>>97946603
Hey, I have a few of those.
Speaking of ships, I was trying to look into fantasy naval warfare, since I never played much of it apart from a couple of dreadfleet scenarios. I could get dreadfleet, I hear the rules have been reworked, but what i'm wondering is if anyone ever made rules for new ships to add, scratchbuilding some ships could be fun.
Or should I just play man o'war?
>>
>>98011853
Now that's a blast from the past. Thanks anon, gotta turn some garbage into garage.
>>
>>98013099
>new armageddon box has a new wartrakk
>wartrakks in gorkamorka
Tentatively (TM) I could use various freaks like GSC cultists and accursed cultists for Muties, Wartrakk+new nobs for Orks, new Grots for the GRC. I guess normal chaos cultists are similar enough to Diggas.
>>
Before I go hunting for STLs for 6mm 40k models like Epic.
Have they all been covered? Like all of the models of the armies for Epic Armageddon that existed when Epic Armageddon was still being published?
I wouldn't mind a big mega link to download everything though.
>>
>>98007057
he shut down his store and transferred all the models to a new one. Hasn't finished rolling everything out.

>>98010903
Just minis, no band-aid system to go with them.
>>
>>98018239
Thx
>>
I'm gonna fire up my necromunda campaign again. Is there some very basic campaign manager that I can use for this? I used yaktribe last time and players had trouble signing up, plus it was very iffy about adding homebrew crap and showing my players info I wanted them to have access to.
>>
>>98016500
they're not all in one place, but yes there are stls out there for anything and everything. often many of them

>the armies for Epic Armageddon that existed when Epic Armageddon was still being published
it'd be very rare to find a group deliberately locking in to the armylists from the original hardcopies, they're generally considered not very balanced. and they haven't been current for tournaments for 15-ish years.
>>
>>98019880
Munda Manager is what you want here
>>
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While other ship prows are nice, the originals are nearly perfect.
>>
>>98011849
Nice on the payrise, but don't let lifestyle creep fuck with you.
>>
>>98024872
Yeah I try not to upgrade my lifestyle with these things but usually do buy myself a bit of a present at the start as a lil celebration
>>
>>98024920
Nice. Best way to do it. One reward then work towards the future
>>
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>>98014855
GW just could put some revised GorkaMorka rules out there. That could push Orks sales.
>>
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>>98000314
the other two. The rogue trader ship is why I finally got to painting the ships, I got it for a steal and didn't want it sitting around in bare metal for years like the grand cruiser. This bring mys grand cruiser total to 6 now.
I actually have 8 unpainted SM frigates in a little box somewhere I've had for literally 10 years but they can stay there.
>>
>>98027033
I love GorkaMorka, but I seriously doubt that. GW spent 20 years curating an audience that doesn't know how to convert or use anything existing outside of the GW bubble. The centerpiece of every ork army used to be a unique (because GW didn't sell a model for it) battlewagon. Half the entires in the ork list didn't exist as premade models (scar boys, looted tanks and lootas with guns from other army lists etc)
A game that encourages conversions and improvisation for individual models and vehicles like Gorkamorka is going agains their business model. They don't even sell posable multipart troops for some armies anymore.

If they made a game with modern GW design sensibilities and marketing strategies in mind it would look nothing like GorkaMorka at all.
>>
>>98027033
Necromunda (95), GorkaMorka, and Shadow War Armageddon all sit on the framework of 2nd edition rules.
SWA v2 is the more obvious answer for a re-release boxed set, as it can use models from across the ranges and whoever is writing current Necro rules can slap it together from Newmunda's bloated carcass. And SM scouts vs Ork boys on Armageddon is very topical.
>>
>>98028578
Thats a good point. Didnt thought that far. But you could just use all the existing models with the rules. Less kitbashing but using the minis.

>>98028933
Thats why i meant a modern rule set. Just take current edition plus tables for kitbashing and Mad Max fights.
>>
Who's the better Necromunda gang to build pic related? Escher, Cawdor or Venator? I want the minis to double as Adepta Sororitas Novitiates in 40k.
>>
>>98031299
How do you want them to play?
>>
I was thinking about running a 40k rpg and using necromunda as a base for action/combat sequences. anyone do something similar? is it fun?
>>
>>98031475
I'm new to Necromunda so I'm not even sure. Cawdor has their faith mechanic which is very SoB, but their weapon kits don't match the aesthetic. Escher is all girls but their chems don't match the SoB fluff. I could re-fluff it as blessings or something but then I'm like, "why not just play using Cawdor rules?" Novitiates in 40k use autoguns and autopistols so I'm leaning towards using those, but Escher has cheap lasrifles so I don't know if I'm gimping myself by spending more credits on autoguns. I heard venators are very customizable but expensive so I don't know how good they are. I have no fucking clue what I'm doing so that's why I'm asking for advice before I start dropping cash on books and minis.

The fluff (if it matters) is they're a convent from the underhive with a vow of poverty (no power armor) that uncovered the millennia-old equivalent of a Hot Topic and mistook all the goth clothes as holy vestments. So they dress like gothic lolitas, thinking that in ancient times it pleased the Emperor (which it probably did). Combined with gothic fluted plate armor relics that they also found (counts-as flak armor).

I'm ordering some 3D-printed resin heads off Etsy and going to use green-stuff sculpts for the fluted plates and gothic lolita frills on Escher bodies. Removing all the feathers and replacing the gems with purity seals.
>>
>>98031542
I'd say go with Cawdor. Keep in mind the House List is just their starting gear. You can still get Bolters with time if you get some credits and post-battle actions to trade. If they are vow of poverty then you can even flavor it as them working with what they have and the Trade action being to convince other convents for aid.
>>
>>98031542
Like the other anon said, go Cawdor.
Escher being women doesn't actually affect their gameplay much at all.
>>
>>98027482
Looks fine. The Rogue Trader could get some more highlights.
>>
>>98027033
After how it almost ruined them in 97? Nah, never fucking happening, mate.
>>
>>98031542
>>98031299

>but their weapon kits don't match the aesthetic
Redemptionist. They used manufactured weapons, had autogun, and chainsword. Fun Cawdor list used both Cawdor and Redemptionists.

> I heard venators are very customizable but expensive

This was never true, one of the best gang in the game, cheap ratling as filler, high stats all around. Psyker upgrade, frenzon collar with no downside.
>>
>>98032171
Ruined? Thats kind of overdramatic.
Besides, just give customers more to do with their armies.
>>
>>98032582
The first version of Venators was more on the expensive side.
The newer version oddly enough feels more like an actual gang than the current houses, but that is more a result of a tonal mess that is NuNecromunda that shifted into Paramilitaries of nation states doing pseudo proxy wars.
>>
>>98032700
>The first version of Venators was more on the expensive side.
They cost roughly the same as other gangs, you bought too much gears is what make them expensive, or you paid credit for gang legacies, for some reason.
>>
>>98031613
>>98031909
>>98032582
Thank you all, Cawdor it is!
>>
>>98032582
Frenzon collars already have no downsides, and anyone who reads 'Beastmen fighters never suffer any Side Effects from using Frenzon.' as 'derp they don't need to do the charge that isn't in the side effects section' should kill themselves. The fluff text before that bit is not a rule.
>>
>>98034365
I'm not following you.
Beastman only prevents the model from checking for addiction meanwhile the collar gives:
>A fighter under the influence of Frenzon gains the Nerves of Steel, True Grit, Unstoppable and Berserk skills, however, all their weapons count as having the Reckless trait. Unless the fighter is Standing and Engaged or Prone and Seriously Injured, the fighter must use at least one of their actions to move toward the nearest enemy fighter or perform a Charge (Double) action against a visible enemy if one is within range.
I'm not sure what is the issue, unless I'm missing a part of the conversation.
>>
>>98034583

The issue is that >>98034365 plays with people who confuse WAAC with fun.
>>
>>98034365
You are right, the downside is only relevant if the user got rid of the collar somehow.
>>
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Were are those ships from? 40k novels.
>>
Is there a mirror for the Littlemonk Warhammer Quest content? It's kind of endearing going back to the old timey forum format but fuck getting endorsed by random people and applying to get access.
>>
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>>98040440
Here's what I have, no idea if there is more:
go
/d/zJlurZ

You should also check out Eastern Empire's tile sets, if you haven't already.
https://www.eastern-empire.com/warhammer-quest-tiles/
>>
>>97946645
I am thinking they might play it safe and release a team for the other two chaos gods.
>>
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>>98041182
How many Chaos teams do already exist? And how many donyou still need?
>>
>>98041122
Thank you anon, appreciate it.
>>
>>98043270
You have nurgle, khorne, and undivided. I am just expecting them to make the other two at some point since those are mildly popular fan lists and GW seems to just be focusing on separating all the chaos gods lately.
>>
>>98031519
I've considered doing that but I don't think it would work. Your PCs could get mulched by basic shitters, but they might also drop the BBEG in one round. The game is just too swingy to present the required RPG loop of PC's slowly but surely staying ahead of the baddie curve.
>>
>>98031519
You can in theory run Dark Heresy and the other FFG RPG as a Wargame. The combat already operate as one you just need the terrain for the encounters and models.
>>
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Since some scenarios require more than 12 warriors of Arnor I bought two warbands from GW (like a sucker). But now I have two bannermen and captains and with the new heroes from Rise of Angmar I don't think I'll need those. I was wondering if people have some ideas about what to do with the extra models.
I don't think I'll need a captain with bow wither. The rules don't allow for horses, but that is the conversion project I'm thinking about for now because it just seems the most fun.

Is there anythink more practical/obvious that I'm not thinking off?
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>>98044154
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>>98038435
Ah, the old Space Marine shoulder pad prow shitpost conversions getting pseudo-canonized will never stop being funny.
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>>98047403
>Shoulderpads
Holy! I thought they look weirdly flat. But now i can see why, they are just shoulderpads!
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Are transport ships only hood as objectives? And are all the system ships only useable for Imperials and Chaos?
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>>98053031
I only know that there was a fanativ Eldar transporter. But do Tau, Ork or Tyranids have any “transport“ ships?
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Cant believe that started as a clothes peg.
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>>98053031
>Are transport ships only good as objectives?
Check the wolfpack and Rogue Trader articles in Fanatic/BFG mag and the 2007/2010 FAQs and fleet reworks. Basically there are a bunch of moderately-armed alternative ships that can be used as auxiliaries, though they kinda suck in real combat. Q-ships, fireships, and escort carriers are heavily-limited
>>98053033
>Orks
use captured transports
>Eldar
Have a dedicated statline and model (forge-world only, alas). There are a few good STLs out there
>Dark Eldar
Currently use the Human transport profile because they don't have sails. It was one of the things up for review for the BFG second edition that never happened
>Tau
There's a dedicated Tau armed transport profile (the Courier-class): in standard games up to half your Transport allowance can be Merchant-class cruisers but you still have to pay for them and their grav-hooks out of the fleet allowance for the mission. The original intention was for Merchant-classes to count as Heavy Transports (under the old rules) by replacing their main weapon modules with cargo modules instead of Grav-hooks or ion cannon. That didn't shake out in playtesting and was omitted from Armada. In practice most people just let them use the regular transport profile or stack Merchants all day because the FW model is like $90 on the secondary market.
>'Nids
Don't have transports at all and re-roll if they come up as defenders. All ships with Spore Cysts count as transports for Planetary Assaults, and if they roll an Exterminatus as attacker they convert it to a Planetary Assault instead
>'crons
No transports or defenses at all, re-roll the relevant missions

>System ships, Monitors, etc
Everyone uses the same profiles. They're just little picket ships
>Fire Ships
Tyranids get a special profile on one of their drones. Everyone else gets the same profile
>Defenses
Orks can use Hulks and Roks as system defenses, Chaos can use Hulks, Eldar have the Haven Spire
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>>98053033
Tau have a whole Merchant fleet with Merchant cruisers, and Messenger Escorts. Orks and Nids don't really have anything explicitly "transport ship" in Remastered or XR. You're probably best off just using the Imperial Transport / Heavy Transport where required and sculpting/painting it suitably.
I would imagine the Orks just stuff things in any old ship haphazardly anyway and/or give the Gretchin the task of manning old scrap ships with the weapons stripped off as impromptu transports.
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>>98055803
>with the weapons stripped off
You really don't get orks.
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>>98055758
>Check the wolfpack and Rogue Trader articles in Fanatic/BFG mag and the 2007/2010 FAQs and fleet reworks.
Thanks for the direction.

>Nids, Cron
Thats weird. They could use some gen material transporter or harvesters. Best would be to use the standard transporter stats.
Thx for the overview
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>>98055803
Merchant fleet is a little bit different than having a dedicated transporter for objectives.
And you are right to use just the system ships stats and adapt them by making fitting minis for the xeno fleet.
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>>98056908
Even Orks cant hand-wave away logistics, you've got to move equipment and materiel around at least sometimes, even if your technology is based on cobbled-together nonsense. Thats why I suggested maybe they get the grots to do the job for them, promise them their very own ship, give it a big red button to make it go faster, strap some shitty gun to it so they can take turns blasting away ineffectually, and make it mostly empty so you can fill it with gubbins that need moved.
Surely they cant run their entire economy (such as it is) on looting and scrounging? I know they have squigs for food and fuel and stuff, but they surely still need to move metals and mechanisms from place to place?
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>>98058057
Yeah but
what if
the whole transport was a bullet?
Consider the potential dakka.
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Do these stack? The concept of Orlock Kenshiro is actually kinda funny.
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>>98058235
>or any other bonuses
I don't think so, sorry. It would have been cool too.
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>>98058235
Depend on your interpretation, but for me it should stack.
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>>98058057
You're missing the point.
They factually put guns on everything, period.
Other anon got it, every ork ship is a logistics ship.
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>>98058490

Theoretically a ship without guns, or rather, big enough guns to get stats might exist. It's merely not yet been properly orkified. It wouldn't be a set class or anything. A stolen transport that they haven't finished adding the correct amount of dakka. A small frigate where they just kept adding point defence flak guns and forgot to add the big ones.
Perhaps one of them thought that sufficient amount of small guns = one big gun?

There's ways it could happen.
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>>98058235
>>98058449
The issue is in both case it says bonus.
Strength and Damage are not bonus, they are characteristics while things like knockback and shock are traits.
Rulebook talks about modifiers but those usually affect a roll or a characteristic by adding or subtracting.
Bonus? I can't find what the fuck is a bonus in the rulebook. Since it is talking about attack characteristics the bonus must be referring to the modifiers for having an extra weapon or a sidearm for example. But that is not a bonus is a modifier to the attack characteristic.
GW really sucks at writing rulebook mostly because it never keeps its terms consistent.
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I'm looking to put together an Undead warband for Mordheim. Can someone recommend me where to get models that retain the spirit of the old ones?
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>>98058490
>>98058603
Even in regular 40K Orks are known to make concessions in firepower for the purposes of moving stuff around the battlefield.
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>>98058886
I think looking into 3d printed minis that hit that early 2000s GW flavor is probably the easiest way to go about it. Vae Victis and Highland Miniatures are pretty good at nailing that style.
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>>97945093
So if I were to get into Blood Bowl would it be best to just get one of the box games? Saw some teams don't even get a full roster from their ~$50 team box and Im looking to get as complete of a package as I can for as little as possible
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>>98056908
>>98055803
>>98058057
Ironically, Armed Transports and Q-ships are arguably the Orks' best gun escorts. But yeah, they just use the Human statline because making them 10cm/45 and giving them Ork armor/Gunz/AAF rules would be mildly retarded. In a Convoy sitch the Orks' best chance is straight-up taking a Terror ship with torpedos for CAP, converting as many of their transports as they can into Armed Transports in a squadron, and taking a fat pile of Brutes that they just drive into contact markers at full speed to suicide-minsweep the road. You're a lot more likely to get 4 Armed Transports out of 6 off of the table instead of 2 unarmed ones.
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>>98058057
>Even Orks cant hand-wave away logistics
You are right, loot doesnt move on its own!

>>98058107
>Take big container put some rockets and engines at the end. Aim for the home planet, shoot.
You give them too much credit for.
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>>98058603
>>98059337
Ok, that makes me thinking. Use the standard transporter, give them Heavy Gunz and a 6+ prow. Than an option to change the Heavy Gunz into claws for looting. Kinda works like Tyranids claws.
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Did anyone ever make a full set of printable Ship Cards for Battlefleet Gothic?
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>>98059288

Get the starter set, it's good value for the price - although not quite as good as the amazing value that was the 2nd season box.

By and large you should be able to build a team with just buying a team box. Third season changed team compositions, so most teams you can built a viable competitive team from one box, unlike in previous editions. This pissed off the grogs who liked the previous team compositions and greater variety but it has made the game easier to get into for newbies.
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>>98059636
Alright cool, thanks bro. If I could get a good deal on the 2nd season box, would it be reasonable to nab that and a copy of the third season rules? Or would that just be unnecessary?
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>>98059419
Mass driver is still dakka (or at least directed application of firepower).
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Is Warmaster worth looking into or would I be better off just going with OPR Regiments? Or is there a similar 10mm Rank and File scale game I should consider? Armies at that scale look fuckin ADORABLE!
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>>98060106
True
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>>98062330
Yes.
https://www.wm-revolution.com/
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https://www.twitch.tv/bob1444 We're currently on the last day of the 1st DOKOBOWL tourney! You're all invited to watch how these precious newbloods fumble at the game on their first tourney, and you're even welcome to join our own weekly leagues in /doko/ >>>/vm/2450279
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>>98059715

Probably unnecessary, you'll end up with 2x all the equipment (Starting pitch, dice, range rulers etc) which is excessive. The only benefit would be getting an Imperial Nobles and Black Orc team but you can get them cheaper by buying them as individual teams if you want them.

The rules aren't that vastly different between 2e and 3e but there's enough small little changes here and there, especially in team composition that the 2ed rulebook is basically pointless now.
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Some guys at my LGS running an MESBG league and wanted to trollmaxx for a list. I was looking at Gundabad before I saw that the range is all in resin barring a character. Just wondering if it is finecast and if so whether it's better to go Mordor or if there are STLs available.
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Is there any possible way to play an outcasts gang that has access to the Van Saar equipment list but can also make an alliance with either rogue factoria or the iron guild?
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For necromunda, is there any way to manipulate advancement rolls for gangers so you can get specialists more easily?
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>>98062330
warmaster is to warhammer what Epic is to 40k:
- the best official game in the setting
- one of GWs best games ever

there's other options out there for the scale, but I'd pass on OPR. it's very bland. even Hordes of the Things is better.
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>>97985552
This, but would recommend a Bambu A1 because they're far more foolproof. The tradeoff of learning to troubleshoot is only worth so much effort.
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>>98070408
No.
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>>98071056
a buddy of mine bought an A1 and had some problems with it because of the bedslinger action fucking up some of his prints. i bought a P1 and had no such issues because it's a corexy. the P1 is only slightly more expensive these days and is more foolproof. i definitely agree with the bambu choice though, the JustWerks nature of them is much more appealing than having to troubleshoot a machine that is only slightly cheaper and if you're worried about chink spyware just don't connect it to your network.
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>>98070408
No but most gangs can take a specialist at gang creation. If you have a ganger who is really good you can cheat by taking a weapon like a grav pistol or bolter which arent in the special weapons category
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>almost a year since 3rd season release
>still not a single new star player
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>>98075859
>must play new thing
>cant play old thing with dozens of star players
NGMI
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>>98075988
i dont want your stupid old shit nigger i want a BRETTONIAN STAR PLAYER for my BRETTONIAN TEAM because im sick of taking empire dudes whenever i need a star in a league with my bros.
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>>98076369
>he doesn't know
NGMI
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hey guys I'm new to playing blood bowl and wanted some opinions on my painting skills i've only painted 12 models with my brets here being the first ones and I'll post my high elves right after.
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and my high elves. here. I think I'm getting better but being hte one painting them I constantly feel like i'm seeing problems all the time. so I wanted to get others opinion.
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>>98076685
>>98076692
poor paint coverage, do another coat. tidy up the mistakes where you've spilled paint on the wrong parts. those two things alone will go along way for you here.
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>>98076414
do you not understand a bunch of people playing the game in-person with an ongoing league don't want to play fumbbl? that they enjoy socialization and painting models? are you stupid or just trying to shut down conversation until noone wants to talk about bloodbowl ITT out of fear of some feral retard jumping on them? genuine question.
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>>98077392
No you dumbass, there is a brettonian star, but since you only play the latest thing you'll never ever get to play with one because GW won't make a new one.
the old rules have dozens of star players, I've got cards done up for 84 of them!
You're unhappy because "Waah! GW won't do the thing I want!" when it's already fucking done, so you have two choices
A) keep buying and using whatever new thing GW decides to crap out without playtesting or
B) play the established fucking thing that has what you're whining about.
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>>98077392
Bretonnian specific stars are:
Jacqueline de Rochelle, Joseph Cottier "The Meatshield", Jules de Bergerac, Leo Ignis, Willem Tollet.
So you can bitch and whine to/about GW which they don't fucking care about, or you can get what you're bitching and whining for where it already exists.
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>>97946603
I remember using a giant blanket with a checkerboard pattern to play Space Fleet when I was like 9.
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>>98068455
If you want trolls you should go Buhrdurs Horde. Hill Trolls are pretty good for 75 pts. https://v2024.mesbg-list-builder.com to play with lists.
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Anybody got an stl scan of this Gandalf finecast era mini?
Can’t seem to find a reliable recaster in operation that makes casts of pic related.

Bit of a long shot but is there also a Gandalf the white stl model in a “non-combative pose?”
>>
https://www.warhammer-community.com/en-gb/articles/wqewdcvv/blood-bowl-faqs-games-designers-notes/

GW once again doubles down on dumb rule interpretations no one but them ever thought intuitive, and invalidates one of their distinctions centered around player blocks.
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>>98078411
Your complaint is funny and ironic because the thing you're complaining about only matters to people who choose to play by GW rules.
You want this problem, you chose it under no duress, solving it is as simple as refusing to buy into it.
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>>98076685
>>98076692
They look flat. I would say make the colors more vibrant. The Brets could use a whiter metal. The High Elfs could use a darker violet and turquoise.
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>>98077716
are these guys plastic? Not seen them before.
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>>98077392
It's not Blood Bowl if Jervis wasn't leading the development.
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>>98077392
Just use the fumbbl star players in your league. Ask permission from the other players. No-ones going to give a shit unless they're the most tryhard waacfag. Its Blood Bowl, not the 40K competitive scene.
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Wip, The wage of sin, emperor's children battle barge. The blue areas will be purple and the domes will be a teal. Probably gonna add a little gold here and there in small amounts. Could actually use a nice painting guide for an ornate gold if anybody has one.
>>
>>98082941
Resin



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