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Crossover Edition

>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e

>Errata for Third Edition
https://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit

>Other Ex3 Resources
https://pastebin.com/fG1mLMdu (embed)

>Resources for Older Editions
https://pastebin.com/BXSGuFdQ (embed)

>Current Quixalted Extended QE Version (Fanmade Supplement)
https://files.catbox.moe/rjgmo5.pdf

>Optional Quixalted Exalts
https://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file

>Exalted Demake/Black Vault (Now with updates):
https://pastebin.com/Tt1PjuYt (embed)
https://pastebin.com/qHRW9N51 (embed)

>collection of Exalted Hacks
https://pastebin.com/gtZnycJs (embed)

>stuff that might be interesting
https://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/

Previous thread:>>97904202
>>
>>97980704
Sorry for posting the thread questions separately it kept saying that the field was too long when I tried, but there wasn't an error message before then for some reason.

>TQs:
>Are there other settings you look at for Exalted concept ideas, and if so why those? And if not, where DO you look?
>What is said content, be it characters, Exigent concepts, campaign plans, etc.?
>Have you ever played the crossovers between Exalted and WoD or CoD, and if so, what happened in said campaigns? What did you think?
>Besides those crossovers, what other settings would make for good crossovers with Exalted and why? I can see some K6BD characters fitting into Exalted with some tweaking for example.
>Finally, please post Exalted crossover art, or art that could be seen as such, we need more of that kind of Exalted fanart (and fanart in general, to be honest).
>>
>>97980704
I'm taking a glance at the core rules out of curiosity.
This shit is incomprehensible and way too voluminous. I'm reading the character creation part and I'm already lost as to WHICH stats are supposed to fall into what grouping. Picking a caste? Am I restricted to a caste of a specific predetermined faction?
They should've spent some of that KS money on an editor. I'm literally their target audience (luv me sum wuxia shit) and the lore bores me to stupor because of the sheer volume of exposition.
>>
>>97980711
>other settings
Thunderbolt Fantasy of course, and the Elder Evils from D&D are actually pretty cool as inspiration for Creatures of the Wyld-style encounters. Also basically any game by Capcom of Platinum, but especially MGR and Asura's Wrath. Kunitsu-Gami is an underrated gem for Occult/Performance shenanigans though. Also, strictly in terms of Charm design, the Hades games.
>crossovers
ExWoD, briefly. It was more fun the less Holden elaborated on the subsystems and also revealed what he didn't want to elaborate on.
>other settings
K6BD is a case where I agree but also feel the story has failed heavily at living up to it's initial premise to the degree I feel KSBD-as-presented and KSBD-as-portrayed-by-bottom-texts-and-authorial-statements are very different. Despite the author's opinion of Exalted, it really does feel like it made many of the same mistakes designwise and in terms of the audience it tries to pander to.

I'd quite like to throw Exalted at the Pactverse personally, much for the same reason as an ExWoD or ExCofD crossover appealed to me. It even has it's own TTRPG system! And while it would be a difficult and alienating idea, it'd be hilarious to have Exalted and Nobilis crossover since Vance laid out divine attributes for the Exalt types already. I don't even think it's necessarily undoable, it's just...the experience would be very different from playing Exalted. It'd be more like playing Quixalted, if anything.
>fanart
Sure. Not mine, some other ExWoD-playing anon's. But the vibes are immaculate (no pun intended).
>>
>>97980948
>I'm reading the character creation part and I'm already lost as to WHICH stats are supposed to fall into what grouping. Picking a caste? Am I restricted to a caste of a specific predetermined faction?
Good criticism. If you scroll down like ten pages you'll find yourself in the middle of the section explaining the different castes of Solar Exalted. I too do not agree with putting the character creation section (Chapter Three) before the section introducing all of the traits a character has access to (Chapter Four).

>the lore bores me to stupor because of the sheer volume of exposition.
Try 2e Core. I found it much more engaging. There's still a huge amount of lore, but it's split up better and written in a way that's more clear about what it wants you to understand. 2e also does better about leaning into wuxia, in my opinion. What they did to martial arts in 3e is a tragedy.

>>97980711
>Have you ever played the crossovers between Exalted and WoD
Yes, ExWoD briefly. It was pretty good for as long as it lasted. Pretty standard Exalted-beat-up-night-folk.
>>
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>>97981372
>K6BD is a case where I agree but also feel the story has failed heavily at living up to it's initial premise to the degree I feel KSBD-as-presented and KSBD-as-portrayed-by-bottom-texts-and-authorial-statements are very different. Despite the author's opinion of Exalted, it really does feel like it made many of the same mistakes designwise and in terms of the audience it tries to pander to.
>>
>>97981383
I'm not sure if this is a demand or not since I didn't want to rag on a setting not everyone here might be interested in, but if you'd like more specific examples:

>Cio and Allison hooking up then immediately timeskipping them to be in a borderline hostile relationship was mad gay, and not in a hot way. The entire relationship feels more like something you're told to care about rather than something that gets you invested in and of itself
>The tournament arc didn't do nearly enough to demonstrate the problems with Solomon David's rule. Or rather, tried to concentrate all of them into a series of tell-don't-show arguments between White Chain and Solomon during their confrontation. Nyave and Princess really should've had to go rescue Zaid from the less salubrious parts of the Celestial Empire
>More understated but feels like sometimes the writer doesn't let Cio's sorcery solve problems it really should have been able to
>The Jadis arc was a total waste of time that was at least somewhat neat to look at
>The pacing AFTER the Jadis arc has felt extremely rushed and lacking in buildup. Seeing the protagonists struggle with fighting a giant fish and go right to challenging THE IMMACULATE SCRIBE OF GOD and his brothers might make sense if you ascribe to the vibes-based metaphysics of the setting, but the comic has repeatedly shown Royalty isn't a one-and-done fix for every conflict in practice so it just comes off as scattershot

There are a lot of things I like about the comic, but I like the wider setting a lot more than the central narrative told about it.
>>
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Been reading the 3e core book and I0m loving the setting, looks like there's fun to be had pretty much anywhere. Also, exalted characters aside, some of the places look like they would be even more interesting playing as mortals.
Are the rules for playing as mortals good, or should I just take the setting and use another system entirely? If so, what system is best?

Have some art from masamune shirow, I've been checking out his old artbooks and there's some stuff that looks like the right kind of high fantasy.
>>
>>97981543
It hurts me to see someone come in this late in the game's lifespan and be impressed by things I personally find deeply flawed-because I get it, for all it's flaws there's nothing out there that quite competes with Exalted on the same scale. If there was, I'd have jumped ship a long time ago.

>mortals
In 3e? They are...passable, as long as (and this is important) you only act with the ridiculously nerfed NPCs and are not expect to compete with other Exalted PCs who are built by someone who even vaguely knows how to interact with the system. I'm hard-pressed to recommend you a different system to use because 3e is so obtuse it doesn't really play nicely with anything I can think of off the top of my head.

>>97980948
>This shit is incomprehensible and way too voluminous
Oh, the joys of reading 3e Core's Design Beyond Limit and noticing it references things that do not exist and so does not function
And the constant XP taxes for everything from Craft to Wyld-shaping
Or the haunting realisation 3e Core DOESN'T FUCKING EXPLAIN WHAT EXPERIENCE DEBT EVEN IS
Or that despite there being multiple references to prayer rolls, /it never actually explains what the dicepool for a prayer roll is/

They should've spent some of that KS money on relegating Holden solely to writing lore, and ditching Morke for someone better with mechanics.
>>
>>97981543
>Are the rules for playing as mortals good
They work in the same way that playing mortals works in World of Darkness. They aren't particularly nuanced and don't have any advanced systems to work with other than sorcery (very good) and thaumaturgy (vestigial, might as well not exist), so you might feel like progression is a little stifling after a few sessions if you go that path. Upside is that if your Storyteller does feel that way you can always Exalt.
>>
>>97981590
>Or the haunting realisation 3e Core DOESN'T FUCKING EXPLAIN WHAT EXPERIENCE DEBT EVEN IS
In fairness, 3e Core only has experience debt with Demon Wracking Shout, which does explain what that means.

>Or that despite there being multiple references to prayer rolls, /it never actually explains what the dicepool for a prayer roll is/
It does ask for a prayer roll in the Ifrit's bargain shaping ritual, which is Charisma + Performance in that case. It doesn't say that that's the case for every prayer roll, but I don't know if they're actually called for anywhere else in Core. Yes, this was covered early and thoroughly in the other editions, but praying also mattered more in 1e/2e. The relations between man and god, and how spirits interact with the setting, was much more core when they were literally everywhere. I think that the changes made to the setting going from 1e/2e into 3e are a horrific atrocity and smearing of the franchise, but they do explain why they wouldn't cover some mechanics in as much depth. Like how they didn't cover mechanics for mortal martial arts because mortal essence use didn't exist in 3e's setting as imagined by holmorke.
>>
>>97981412
NTA but what turned me off that comic is how thoroughly unlikable and unappealing the main cast is. The villains are leagues more interesting and, daresay, relatable.
>>
>>97981678
Honestly yeah I get it even if I think sometimes certain subsets of the fanbase /co/ get a bit weird rooting for Incubus even though again, I get it, Maya being full of shit can be seen coming a mile away and the payoff is one hell of a slow burn. I would totally prefer to read KSBD from the perspective of the Demiurges with Allison and co as a roving disaster that disrupts their domains and makes them crash out one by one. It's just that to me the pacing and narrative slant of the comic are more fundamental because I could see how, if things were spaced differently and WC/Allison/Cio were handled a bit better before the damn Mammon heist made everyone a drama queen, they might be more likeable.

>>97981642
>which does explain
Hmm, so it does. I'd be annoyed at mechanics being hard to find defeating the entire point of 3e's stated goal to never have errata ever (which was immediately contradicted in Arms of the Chosen lmao, though to be fair never again to my knowledge) if frankly, that hasn't been a problem in previous editions of Exalted to.

It's just more noticeable in 3e because the developers made bigger claims about learning from past mistakes, only to make even bigger ones.

>praying also mattered more in 1e/2e
>The relations between man and god
I really dislike 3e diminishing that relationship too. The funny thing is, Infernals kind of made prayer matter more purely because the Temple-Self Apotheosis effectively brought back ye olde prayer-is-motes economy from the older editions, while everyone else is stuck with merely getting WP subsidies from having their egos stroked. It's like because training Charms have all been gimped by XP debt, VEE is once again the best training Charm because it lets you buy (Essence) Abilities/Attributes/Charms/Merit dots on credit that you can defer payment for later in a system where normally, you have to do the work to get the goods and you go into debt anyway.
>>
*are more fundamental problems

>>97981642
OH WAIT, there is a training Charm that just fails to interact with XP debt, that can be used on non-battlegroups! It's Ascending Wisdom Catechism. Which is...also an Infernal Charm! And at E3 there's a Key you can train more than one character with it simultaneously for a single use of it.

I'm vindicated in my belief Infernal Charms were always going to be OP purely because of the mechanical experience the writers would develop getting to them, but it's kind of funny how even though they are just a low effort way of organising shit and writing Charms in shorthand, Keys make Infernal Charms SEEM more powerful than other Solaroids purely because they open up possibility space for upgrading even E5 Charms with no clear limit or point of guidance. Devil-Wind Surge adds 2 non-Charm dice at E3 for example, and then Horizons Stained Red adds another one at E5. What's to stop me from making 4 more such Keys at E4?

"ST, I wanna punch ghosts but I don't want to invest in Occult because that's not really my character's game, can I use Drooling Demon Appetite to sense and hit spirits? Look, I have Murder is Meat too!"

"Well, it does sound possible but technically while Murder is Meat lets you EAT gods it doesn't say anything about spotting and interacting with them while dematerialized so-"

"Also here's a quick Key I wrote for that on a napkin"

"Say no more senpai"
>>
>>97980704
>AI slop in OP
how low we've fallen
>>
>>97981780
This is the age of 3e, it's about on par with the actual art in the current edition's books.
>>
>>97981716
>Hmm, so it does. I'd be annoyed at mechanics being hard to find defeating the entire point of 3e's stated goal to never have errata ever (which was immediately contradicted in Arms of the Chosen lmao, though to be fair never again to my knowledge) if frankly, that hasn't been a problem in previous editions of Exalted to.
Mechanics being hidden inside other mechanics, is a notorious problem in white wolf games.

The rules for "dominant hand" are inside the ambidextrous merit.

>which was immediately contradicted in Arms of the Chosen lmao, though to be fair never again to my knowledge
They had to errata a familiar charm, since it messed with stats that don't exist.
>>
Is there a version of Quixalted with functioning Fey Folk?
I kind of want to run a Exalted 1E game with it.
Though that does mean giving up Infernals for Akuma.
>>
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>>97981780
>>97982021
>>
Huh, an interesting look at Exalted combat lethality from 1e
http://exalted.xi.co.nz/wiki/Thus_Spake_Zargrabowski/TheErrataMaybe
>I'd advise taking actions until your last action is at about 3-5 dice, whichever you're more comfortable with. Obviously, if someone good is resisting, err on the side of larger pools. Winning the initiative gives you the luxury of both attacking and defending, so don't forget to defend. I'd recommend taking half your total actions as defenses. Remember that actions are rolled in chronological order of occurance, so your defenses will be of lower dice pool than your attacks. You may wish to forego one of your attacks and just take one less action to bring up your defense pools. You can win on initiative, split and go all out, but this is only really good in one-on-one engagements. Even in a one-on-one, an armored foe with a shield may just trust the shield and armor and let you throw your 5 attacks, then drop a few back on defenseless old you.
>Keep in mind that very few troops are going to be trained for fighting Exalts. Most of them won't know to try to flurry the Exalted to wear down his Essence, or that giving an Exalt even a few seconds to catch their breath can mean the difference between a Chosen spending to defend against each attack and one who's automatically defending. This is the kind of stuff they teach Immaculate Monks and elite military formations. Non-elite ones probably spend too much time working the unit farm or impressed as a national labor force to get much beyond regular drill practice. Their NCOs are happy if they get to the point where they don't flinch when shouted at, assuming that their NCOs are skilled in anything but maintaining dressage and administering beatings. Wolfpack tactics for fighting demigods are straight out.
>>
>>97984389
Meanwhile in 3e, getting stunlocked by onslaught penalties from multiple battlegroups is apparently the system working as intended
>>
>>97985395
How does the Wyld Hunt continue to be a threat to Solars then? Think, man.
>>
>>97985449
God forbid it be due to superior tactics, specialised artifacts and sorcery, as well as coordination with supernatural beings instead of vibes-based abstractions from being mobbed to death by 5 random DBs who meet in a bar somewhere and decide to hunt Anathema (but not golden or silver Exigents).

How the Wyld Hunt continues to be a threat to Solars is a complete mystery in 3e when it can't seem to define a Wyld Hunt as a sociological phenomena more than a coherent organisation.
>>
>>97985395
You're still on that dated meme? We've all graduated to ambush chads.
>>
>>97985489
Infernals have both permanently solved and mastered ambushes, there's little more to be said on the matter.
>>
>>97985495
Infernal fans are the nogames among nogames. Nobody cares.
>>
>>97985497
That's a badge of pride in 3e, a game artfully designed around the magical ark of empty promises that is Backerkit to support nogames players. If you're non-nogames, 3e isn't designed to support your playstyle.
>>
>>97985550
I am pretty sure 3e was actually only designed to play like Nobilis
>>
>>97980704
I never got the appeal of Exalted vs WoD, this is some 'atomic bomb vs coughing baby' shit
>>
>>97985632
Exalted have always been street level at best outside of crafting.
>>
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>>97985642
>The 4th strongest type of exalt can do this
>"Street Tier"
>>
>>97985655
Being big is the biggest jobber power around, not even telepathy is as cursed.
>>
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>>97985664
Regardless my lunar has yet to find an enemy she can't beat and a village she can't stuff up her ass so it's far from 'street level'
>>
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>>97981780
Sorry, I was just looking for an image related to the Exalted x WoD crossover to use as an OP pic and didn't realize it was slop when I upsized it. Again, if you have any better Exalted crossover art, please post it!

>>97981412
>There are a lot of things I like about the comic, but I like the wider setting a lot more than the central narrative told about it.
I'd love to hear more about what you like about K6BD, especially in regards in translating things from it into Exalted, please!

>>97985690
Details on your Lunar please?
>>
>>97985632
>Be Solar Exalt
>Accosted by vampires
>Activate my secret technique: flashing my anima to assert dominance
>Vampires are instantly turned to ash by the unmatched power of the sun (me)
Problem, suckheads?
>>
>>97985655
They can't though. Lunars can only go Legendary Size, and Legendary Size is the size of T-Rexes. It's five metres tall, not fifty or a hundred or a thousand. Siege warstriders are smaller than many walls and function by sweeping the top clean and slowly pummelling their way through like a battering ram, not by stubbing their toes on the wall and knocking it to the other side of town.
>>
>>97985851
>Be Solar Exalt
>Accosted by vampires
>flare anima reflexively, they take a turn of burn
>Die before getting a turn because Celerity is busted
>anima instantly winks out on death
ok beachboy
>>
>>97985632
>I never got the appeal of Exalted vs WoD, this is some 'atomic bomb vs coughing baby' shit
Contrary of what Holden said, the power levels of these settings aren't that different.
And the exalted being a disruptive element is the appeal in itself, even through the game line is sold as "here, world shaking powers!!!" It is designed so the world isn't shaken.
This is also the reason for why a lot fanfics are crossover, fans actually want to shake the worlds.
>>
>>97985845
>Details on your Lunar please?
A simple former lizard-beastwoman farmer who protected her children alongside her mortal human husband by fighting the Fae during a raid to give their children time to escape. Her husband died in the ensuing fight, and she was heavily wounded, but resolved to live on, and despite a serious gut wound managed to survive long enough to earn Luna's exaltation.

Since then, she has resolved to become Creation's 'mother', her maternal instincts on override as she sees all the little helpless mortals as being like children to her. She's got the lizard milf bod going on, big tits, fat ass, love handles, etc. She has a somewhat mischevious nature, but in that motherly way, she's fond of asking people to 'scooch over' as she slowly sits her gargantuan giantess ass down where they're at, and lets the kids of the village use her body as a giant jungle gym to play on. She will however use that same body to punish those kids if they're being bratty, including stuffing them under her armpit or into her asscrack as a timeout (she also casually uses her cleavage to store people, but tthat's not a punishment).

She recently found a Solar Exaltation who has exalted her reincarnated husband's soul. He is now a femboy, and she's trying to get him to remember her while also trying to find a way to grow him huge too so she can have earth-shaking sex and give those children a 'father'.
>>
>>97985845
>I'd love to
Oh boy, you did well to limit that to what I LIKED about the setting because I could spend all day ripping into the story's wasted potential but alright.

>Many of the martial arts are good fits for really strong Terrestrial or competitive Celestial Martial Arts; in 3e they'd be good fits for non-SMAs. The Maybe Sword is basically someone stunting Single Point to no longer need a blade. The most powerful, Ki Rata and arguably Krayu Mat if you sink to Bishop-level standards, are very destructive SMAs
>Devils as a species are a slew of fun things to do with 1CDs, with the more powerful ones representing those buffed by familiar Charms or sorcery. Their king Himself has the presence of a 3CD (and will probably be Yozi/Devil-Body tier if he ever shows his full power)
>The entire angelic conflict especially the recent reveals of just how both 1 Metatron and 2 Michael are conceited creatures of a long-dead world is ironically very fitting for the threat posed by Malfeas-especially the considerable restrictions that the angels have to work around to affect the world. Metatron himself is great imagery for a Yozi, or in 3e a Devil-Body
>The Demiurges in general fit the bill for a bunch of flawed and bitter Elder Exalts, like an inter-Exalt Silver Pact. Mammon is basically a Behemoth let in on technicality. Mottom is a Twilight in frequent limit break. Jadis is a Sidereal in CONSTANT limit break who has utterly fucked herself with it. Your pal Gog-Agog is a Mother Bog-style Behemoth LARPing for the funnies. Incubus is a Scourge/Nadir martial arts enthusiast who is wildly underoptimised, and Maya is a Dawn whose player is very. Solomon is a very smug Dawn who thinks he can do a Zenith's job. Vance straight up said he designed certain aspects of Infernals with Jagganoth in mind
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>>97985845
>The ongoing themes of magic-ghostly pedestrians, magical glyphs used in commerce-intersecting with the mundane in Throne as well as the rippling consequences of clashes between the mighty corresponds pretty well to the consequences of War/Projects on the wider setting in Exalted. Pity it's quickly overlooked in favour of shitty relationship drama
>Aesma and the other gods' passion-play lives corresponds to those of the 3CDs and greater gods; they are very much the "PCs are not allowed to be this cool" beings of the setting
>The god-ships and corpse-vehicles are literally magitech
>The whole idea of tech not working between worlds without Special Preparations(TM) is kinda like the finickyness of magitech in general
>>
>>97986937
>Mottom is a Twilight in frequent limit break
Eclipse sorcerer taking advantage of merits like Wealth and Panoply, I'd say.

>Mammon is basically a Behemoth let in on technicality.
Lunar, I think, but he's picked up some unfortunate derangements. Amnesia, megrims, etc. Mammon is overall very Leviathan-esque.

>Your pal Gog-Agog is a Mother Bog-style Behemoth LARPing for the funnies.
I think you could build her better as a Lunar transformed into a swarm, giving out Hive mutations infested with herself. It'd take custom charms, but I think you'd only need a handful to extend what we have into what she does, and it wouldn't go out of theme.
>>
>>97986983
>Lunar
Eh, he doesn't shapeshift or seethe about the Realm specifically enough to be a 3e Lunar. He mostly just sits around in his space-time dilated cave feeling sorry for himself while raising a community that's much more narratively relevant than himself-

-I changed my mind, he is in fact a Lunar.

>you could build her
I remember the swarm Charm but I don't think it's powerful enough to fully embody THE MASS beyond a few small outcroppings, would have to go full Infernal Devil-Body for that shit. Expansive Form, Impassable + Domain, Body-Warping Blight (subsumed into Gog) gg
>>
>Do some quick math with Infernal Presence
>If you go Primordial and take some extremely shallow cuts into Integrity (Selfishness is Power) and Socialise Witness to Darkness) as well as pick up about 7 Investigation Charms (including one that lets you bank contingency points to have appropriate exceptional equipment for any given situation), and have relevant specialties by relying on Untouchable Infinitude Reflection to cool off Indefinite Charm costs and stocking up on permanent Charms, you can roll something like 22 dice (some of which is non-Charm) for every Presence-related action and retroactively profile people you really want to win over to figure out all their intimacies BEFORE spending any motes in a given scene
Neat.
>>
>>97981590
>It hurts me to see someone come in this late in the game's lifespan
What do you mean? I realize that the game has been out for a while, but looking into it there's still several books dedicated to exalted types that are yet to come out. It almost looks like we're barely past the halfway point. Plus, the setting is there and you can use what you like and rework or ignore the rest, the place is huge. I was looking at the map and cities that are stated to be a thousand miles away look next to each other, holy shit.
>They are...passable, as long as (and this is important) you only act with the ridiculously nerfed NPCs and are not expect to compete with other Exalted PCs
They'd all be mortals, in case we play it like that, I'd put non optimized exalted around like you'd use high level NPCs in any other setting, mainly not meant to be fucked with.
>3e is so obtuse it doesn't really play nicely with anything
Do you mean as a system to use for the mortals, while exalted use 3e as normal? If that's the case worry not, everyone would use the same system.
>>97981601
>Upside is that if your Storyteller does feel that way you can always Exalt
Having them go all the way up and then exalt (of course the type of exalt would depend on what happens during the campaign) was an idea, yes.
>>
>>97987392
>It almost looks like we're barely past the halfway point
I...I don't know how to tell you this, but the previous editions came out in less than half the time of the current one. And in my opinion, both the writing and art for them was far superior.
>the setting is there
I take deep offence to many things 3e has changed about the setting that have been for the worse overall in the name of both player agency and perceived overcorrection for previous elements.
>non optimized exalted
Yeah if you use NPCs as a guideline you could probably work something out because their Charms really suck compared to PC ones. I remember an allegedly combat-focused Abyssal from Adversaries who barely had any combat Charms.
>Do you mean as a system
I mean in general it's such a bizarrely arbitrary and open to interpretation system it's harder to imagine integrating another one into them than, say, FATE of all things.
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>>97987408
>previous editions came out in less than half the time of the current one
That seems odd, but seeing how big the books are I'm willing to think it's because of the sheer amount of content. Books for exalted types are bigger than most other games' core. Older ones are smaller as well by what I saw.
>many things 3e has changed about the setting
Ah but that's what I meant, you can use the version you like, I don't think anyone at the table is going to complain if it leads to having a better time.
>use NPCs as a guideline
Noted, will look into it. There's also quite a few premade ones in the essence quickstart, and while the range goes from "I'm gonna fuck up anything that comes my way" to "what is the PC even supposed to do with this kit?", the ones on the lower end of the power and optimization scale can work very well as NPCs, even if they fail as PCs.
>integrating another one into them
Not really what I had in mind because yeah, it sounds like a massive headache
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>>97987463
It was a really different animal. I know how boomer "you had to be there" sounds, but you really did have to be there. It was also a mess, but by God it was a more charming mess.

>you can use the version you like
I was staunchly against acknowledging 3e except to raid it for ideas to use in previous editions until Infernals came out and amused me greatly with how hard it tried to win detractors like me back after how alienating some of the initial previews were, down to offering fucking MARDUKTH-themed Charms which is absolutely nonsensical to anyone who knows the older Yozi lore. And that's sucked my interest back into the edition at large, alas.

>premade
Oh you guys are using Essence? Not as familiar with that I'll admit, I was mainly thinking of the standard template characters in 3e that have a bare backbone of Charms and leave themselves empty for whatever else you feel like tacking on. Not a fan of how empty NPC statlines feel in 3e, but sounds like it'll work for your game.
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>>97987477
>It was a really different animal
I think I get what you mean, I heard that every edition liked to put its own spin on the setting by writing and focusing on different things and themes, and comparing what I read of 3e with what little I saw of 1e, I have to agree. There's a chart or something around that pretty openly defines the different editions IIRC.
>And that's sucked my interest back into the edition at large, alas
Sounds like a good thing honestly.
>Oh you guys are using Essence?
No, the plan is using 3e, I used essence as an example of premades that can be used as NPC fodder.
>empty NPC statlines
Honestly, I'm used to that from other systems, and for most of what happens in the games it's often enough. If I really need a recurring and important character I stat him up as a PC anyway.
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>>97980704
Sex with back women.
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>>97987495
You've walked directly into edition wars, anon. Don't worry too much about it, just know that 2e has a lot of fans and 3e has a lot of fans and the two games have very little in common beyond the surface level, and that this causes a lot of friction.
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>>97987495
>Sounds like a good thing honestly.
I'm stuck in an endless autism loop of trying to optimise Infernals both for combat and for exploiting the Temple-Self Apotheosis mote discounts for powerful social/intellect-fu. I am content in my discontent, like building endless towers and conveyer lines in Minecraft.

>>97987635
And I will die on the hill of the game peaking at 2e, and 3e proclaiming itself as a return to 1e as a filthy fucking lie so great 2e has more to do with 1e than 3e does, if it's the last thing I do.
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>>97987675
>3e proclaiming itself as a return to 1e as a filthy fucking lie so great 2e has more to do with 1e than 3e does
I honestly didn't think that was even in contention.
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>>97987761
The fact that the vocal online old guard of the Exalted fandom will ardently defend every single decision by the developers as if it were a religious revelation from God himself even if it contradicts with past ideas has done more to disillusion me with the fandom than any of the arguments on the old forums.
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>>97985967
The idea that the best thing an ExWoD Solar can do is try to learn shit from other splats through the Eclipse Cast, who doesn't even get that by default, still amuses me much more than it should.
I love how the rules are so shit the lore sounds like propaganda rather than something that could actually happen.
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>>97988136
Holden is one of those people who exists in such an isolated bubble, he will wilfully ignore rules as written because he just assumes everyone else conforms to his exact stripe of autism.

He denies that Celerity can have any meaningful impact on a Solar Exalt not because of what's written on the page but because in his mind, it's narratively inferior. He is like that one furry who ruined the entire Scottish language because in his mind, he knows it best.
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>>97988136
>I love how the rules are so shit the lore sounds like propaganda rather than something that could actually happen.
It works out kind of the same way Solars work in 3e. They aren't actually mechanically strong enough to overturn the world or tangle with the big bads or really to live up to the hype in any way, but what they are is free agents totally willing to upset the setting and disregard any and all previous balancing acts that were going on. In Exalted the way they're distributed utterly upsets the balance of power by putting shitloads of supernatural strength into the Threshold, which had previously been totally weak for centuries and represents more fractious powers closer to the ground. In ExWoD it's that the Exalted are one hundred percent going to obliterate the masquerade in about two seconds flat and while there's a lot that can be done to stop any individual Exalt, stopping them as a whole? No way. Same issue the Primordials had, they just pop up again in a week at most and make a new masquerade breach. They're also a very pro-Mortal force that lends the great behemoth of humanity many of the tools it needs to get it's ass moving, like the ability pretty much every Exalt got to make bureaucracies get out of the way and solve themselves, or the training tools solaroids have.
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>>97988247
>They aren't actually mechanically strong enough to overturn the world or tangle with the big bads or really to live up to the hype in any way
Meanwhile the entire Abyssal Charmset is designed to accurately fulfil the task they are narratively slanted to perform: Drive the living to slow, torturous demise while asserting authority over the dominion of the dead. And the Infernals get free apocalyptic super modes they can pop whenever they eat a -4 health level or under other unique conditions, Charms that can crush armies with savaging attacks WITHOUT smiting their own allies as Burning Sky Apocalypse Strike is wont to, actual ambush and anti-ambush tech, low cost environmental hazards that can be deployed at will, the best use of cult in the entire game, and an army of subsouls waiting to do their bidding.

The Yozis and Deathlords unironically improved on the baseline design of the Solar Exaltation.
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>>97988247
I get that they are what the Imbued were expected to be in most regards. I just can't help but feel they are "undercooked" as their own template rather than the mechanical idea of "what if we were supposed to play the likes of Sam Height?"
As for the training tools, it's another case of the general White Wolf trope where minion mancy trumps most combat characters because they lacked the proper rules for mowing down masses of lesser enemies or something to help avoid that.
>>97988305
>The Yozis and Deathlords unironically improved on the baseline design of the Solar Exaltation.
Because either of those give a more centered idea of what they are supossed to be. Here's a Kuei Jin on roids, "Here's a Fomorian on roids" rather than "here's a grab bag of powers that vaguely feel mythical"
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>>97988246
>Holden is one of those people who exists in such an isolated bubble, he will wilfully ignore rules as written because he just assumes everyone else conforms to his exact stripe of autism.
To be fair handwaving stuff is the only way to play Exalted in a way that is enjoyable at the table.
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>>97988305

I mean it takes until essence 8 to unlock subsouls so you aren't going to do it in a campaign lol
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>>97988454
In 2e yeah, in 3e you can get started from E2 and upgrade them to always be 3 levels of Essence higher than you.

Always.

By RAW.
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>>97988480

Sounds meticulously stupid.

Then again I heard 3e isn't even properly animist because it got rid of least gods, so it's not even recognisably the same setting with the same basic metaphysics.
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>>97988506
I don't know if least gods have been explicitly removed or if they just haven't been mentioned, but they weren't really hugely important to the setting's metaphysics in 1E. They were mostly asleep, generally didn't have Charms, they had no active role in anything and couldn't really do anything more than answer questions about their very specific domain.
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>>97985632
>I never got the appeal of Exalted vs WoD, this is some 'atomic bomb vs coughing baby' shit
The WoD factions are more interesting in general and because of that you have better hooks for Exalted stories.
>>97985655
So can the Mokole but most people don't really bring up the Godzilla exby wod made. Most player characters don't have the rules for this shit.



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