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File: Malice.jpg (322 KB, 1031x1334)
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The /btg/ is dead! Long live the /btg/!

Death of the Republic Edition

Previous Thread: >>>>>>>>>>97973519

================================
>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
>>97984645
>Death of the Republic Edition
This reminds me, I meant to ask. Do we know of any canon "Republic Holdouts" or "Republic Survivors" still in the Ilclan?
As in, RotS people, using RotS mechs and unit color schemes and all. I know a Paladin left Terra with troops at Stones order but I don't believe we've got any more lore relating to that dude or his men.
>>
HONOR THE DRAGON!
>>
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>>97984667
HONOR!!!!!!
>>
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>>97984676
>>
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>>
>>97984657
I know there is at least one group.
>>
Wish Comstar had survived, but looks like it is the first of the original run factions to die. I suspect Steiner is up next.
>>
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>>97984667
worst way to honour dragon.
>>
>>97984667
HONOR!
>>
fought 2 lances of Dracs. akuma, mauler, dragon, warhammer, jenner, panther, wolverine, and one more I forget.

hunchback IIC is way stronger than the memes surrounding it make it seem. this mech will instantly delete a lot of stuff. double tapping is not great with only 10 shots and 2 guns, but (potentially) shitting out 80 damage is a thing.

jade hawk 03 is stupid. I really dislike TSM mechs that require you to toggle heat sinks, it's exceptionally awkward to get TSM active on it. Jump 5/8/4 is a stupid movement profile.

phoenix hawk IIC, this performed about as well as expected; ran in, soaked a bunch of fire, died to machine gun ammo explosion. The other variants are probably worth looking at.

Bane (standard config), hilarious and "good" if you want to roll up to 60d6 per turn. The range on UAC2s is good, but their damage turns this mech into a paper tiger.

fun game
>>
Pixie IIC standard -> 2 config: trades 2xUAC10 for 4xLRM20 with enough bins (8, so 12 shots per launcher) to spam bad shots at range, will get a bit toasty if you shoot all 4, but can do 4->3->4->3 if needed.

Bane standard -> 3 config: trades 10xUAC2 for 8xLRM15 with 16 ammo bins. Nuff said.

Jade Hawk 03 -> 2 config: trades ... practically everything that makes it cool (TSM, wings, claws, supercharger) for 4xATM6. 4x6x3=72. This is an scary as a hunchback IIC but without the ... hunchness.

Would you fight a company of Dracs with this force?
>>
My first try doing custom machine. It's suppose to be long range fire support like original should be.
Tell me if it fits.
Type/Model: Jackrabbit JKR-10R
Tech: Inner Sphere / 3074

Mass: 25 tons
Chassis: Skobel 100-ROB Endo
---------------------------------------------------------
Type/Model: Jackrabbit JKR-10R
Mass: 25 tons

Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1,50
(Internal Loc.: 3 LA,3 LT,4 RA,4 RT)
Engine: 150 Fusion 6 5,50
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks: 10 Single 4 0,00
(Heat Sink Loc.: 1 LA,1 LT,2 RT)
Gyro: 4 2,00
Cockpit, Life Supt., Sensors: 5 3,00
L: Sh+UA+LA R: Sh+UA+LA 6 0,00
Armor Factor: 71 Ferro-Fibrous 14 4,00
(Armor Crit Loc: 2 CT,1 HD,3 LA,3 LT,3 RA,2 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 9
Center Torso (Rear): 7
L/R Side Torso: 6 7/7
L/R Side Torso (Rear): 1/1
L/R Arm: 4 6/6
L/R Leg: 6 9/9

Weapons and Equipment Loc Heat Ammo Crits Mass
---------------------------------------------------------
1 Light PPC LA 5 2 3,00
1 Light PPC RA 5 2 3,00
6 Standard Jump Jets: - 0 6 3,00
(Jump Jet Loc: 1 LL,2 LT,1 RL,2 RT)
---------------------------------------------------------
TOTALS: 10 6 9,00
Crits and Tons Left: 7

Calculated Factors
Total Cost: 2281250 C-Bill
Battle Value (BV1):591
Battle Value (BV2):711
>>
>>97984850
Steiner is stronger than the 3151 map suggests. Even with their realm effectively Balkanized, none of their neighbors are in a position to finish the Lyrans off; rump states are buffer zones against the Combine, no Jade Falcons in their former territory, Alaric pulling an Amaris and abandoning the Wolf Empire, FWL too weak to take advantage, Clanners stomping pirate kingdoms on the other border keep that flank covered, plus somehow the Steiners are still too rich to collapse economically. Unless Trillian does something stupid like declare war on Hell's Horses, the Lyrans are in a sweet position for a comeback.
>>
>>97985223
No, mainly because I'd feel dirty running both the Bane 3 and Pixie IIC 2 in the same force.
>>
>>97985408
what mechs would you bring for 5 v 12
>>
>>97985596
Warhawk B, 2 Mad Dog Primes, Timber Wolf A, and a cheeky Fire Moth D
>>
>>97985596
Wolf Hawk 3, Jade Dog B, Falcon Wolf, Thunder Dog 2, and Shadow Wolf C 2.
>>
>>97985132
>The other variants are probably worth looking at.

The 7 is a good one. Twin LBX 10s and ER Mediums, plus a pair of streak 4s. 4/6/6 movement and max armor, it’s very difficult to put down and can basically go wherever it wants.
>>
>>97985789
its rediculous how many clanner mechs just sleep on autocannons.

its all laser this, and gauss rifle or ppc that.
>>
>>97985335
Steiner is cucked because Alaric will claim the throne. Making it a rump state
>>
>>97985855
His overconfidence is his weakness, and all he's done since announcing his IlKhanship is collect enemies. Plus, the Lyrans have accepted non-Steiner rulers before. The test tube incest baby Clanner is not a shoe-in for the job.
>>
>>97985844
Gauss > autocannons

Suck nuts, Davions
>>
>>97985977
the hunchback C is clearly the best clan medium because it has a cuac.
>>
>>97985995
Clantech is cheat h4x
>>
>>97986011
Which is why you kill them and take it from them, so you can go kill more clanner scum. Do you even IS?
>>
>>97986187
Not even the IS did that. The Clans are still around and then the Clans kicked their asses again like they were not even there.
>>
>>97986320
yes they did. i think even the capellan are manufacturing clantech, from killing clanners and stealing shit.

steiners, davions and dracs have entire clantech factories.
>>
At the risk of monkey’s pawing myself, I really hope HAGs get a BV adjustment in the upcoming changes.

>replace the HAG with an equal amount of clan LRMs with Artemis IV (or V in some cases)
>mech gets lighter, gets cluster bonus at ALL range brackets, gets accuracy bonus if Art V, uses fewer crit slots, gets access to special ammo, and gets CHEAPER for it

Seriously what the fuck gives. I want to like HAGs because a big fuck-off magnetic chain gun is awesome, they’re just not allowed to be good because fuck you, clan LRMs are just better in literally every way.
>>
>>97985844
Ac suck as in long run plus it's boring, lazers are cool.
>>
>>97985957
You will bown down to wolf and you will like it.
>>
>>97985977
I still think LB 10-X is better in general
>>
>>97986512
>boring beam of faggotry

>sickass brrrrrrrt of shells with brass raining at the mechs feet

lol no. AC is best
>>
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Anon who painted this, I summon thee. I wish to know what your method is for this. Praise Blake.
>>
Imagine what a world we would live in if Clan LRMs weighed closer to the ratio of other weapons to their IS counterparts. 8 ton LRM20s with no range restrictions is a much smaller power creep.

Other than that
>change HAG clustering to use a unique rule
>roll for initial hit location
>roll for generous X target number to stay on same location
>only if failing this roll is another roll made to decide which other adjacent location to hit
>>
>>97986679
It makes me wonder, is there a way to justify using Blood for the Blood God or similar blood dripping effect paints on a 'Mech's hands? Perhaps as a suspiciously blood-looking cooling fluid?
>>
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>>97986750
could be blood, could be copious amounts of tranny fluid from ripping out the spines of non-believers.
>>
>>97986750
It's more efficient to demolish orphanages and their occupants with melee weapons than expending ammunition on them.
>>
>>97986804
look, if the fucking arkab won't stop hiding all their forces behind civilians then the civilians are going to get killed if it means the muslims finally die.
>>
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>>97986773
>copious amounts of tranny fluid
Yum
>>
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*flies past*
>>
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>>97986750
>>97986804
Wonder how big the mech's hand is compared to a dude for pic related purpose
>>
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>>97986976
>>
>>97986919
Looks more like a Heavy Gear in many ways than a BattleMech
>>
>>97984698
Need a series of comics about Jade Falcon Chan doing Jade Falcon things. So basically loads of murder and mayhem before she even gets EI implants.
>>97985957
No he'll declare victory and nobody should oppose him so everyone will bend over and expose their anus to him, that is the way of things.
>>97986359
>>97986712
HAG can
A) Use a targeting computer
B) Have a +2 modifier to clusters at short range
C) Not be intercepted by AMS which is a bigger deal now with AMS buffs
D) Not be disrupted by ECM - see rules regarding what it does to Art IV and V
E) Cost less in terms of BV if you are using Artemis on LRMs
F) Be more effective against aircraft due to flak bonus
Careful that you consider all the pros and cons before asking for a BV adjustment. Might see HAGs in fact nerfed instead.
>>
>>97986773
tranny fluid
Fuck your tranny propaganda, you will never be a woman
>>
>>97987080
The axman 5n is kinda gnarly because of its chag20 and cerppc ranged combo.
>>
Shadow cat T drops the GR for cuac10.
>>
>>97984667
2 out 4 Dragons honored.
1 Dragon about to get base coated.
1 Dragon primed and waiting its turn.
>>
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Fiesta Dragon!
>>
>>97987080

>Intrigued Savage Coyote noises.
>>
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>>97986976
Mech size varies greatly, not all mech hands are the same proportionally either.
The most recent canon measurement given for an atlas is 15.4 meters or about 50 feet.
>>
>>97986919
What was that?!
>>
>>97986976
Depends on where you stand on the Battlemech size question, but you won't be too far off assuming that they're about the height of an average person, tips to wrist.
>>
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POUNCED!
>>
>>97987081
Transmission fluid is for cars you numpty
>>
>Quad mechs are bad...because they just are!
>And no one figured out how to put a rotating turret on one because reasons!
How in the fuck did the humanity of the BT figure out how to do anything?
>>
>>97988043
Quad turrets do exist though?
>>
>>97987080
>E) Cost less in terms of BV if you are using Artemis on LRMs

See this part here is just wrong, and was the whole point of my post. A, B, and E are moot when Artemis IV gives cluster bonuses at all ranges, and Artemis V gives an equivalent -1 that a TC would, and LRMs almost always cost less across the board. C, D, and F are situational, and only come up if your opponent brought the right equipment or units. Swapping for the equivalent LRMs and keeping the ammo so that I got the same number of turns of fire, I got this:

>Carrion Crow A, HAG/20 - 1622 BV
>1x LRM 20 - 1508 BV, 5 extra tons
>1x LRM 20, A-IV - 1585 BV, 4 extra tons
>1x LRM 20, A-V - 1624 BV, 3.5 extra tons

>War Crow A, HAG/30 - 3030 BV
>2x LRM 15 - 2696 BV, 6 extra tons
>2x LRM 15, A-IV - 2803 BV, 4 extra tons
>2x LRM 15, A-V - 2857 BV, 3 extra tons

>Marauder IIC 4, 2x HAG/40 - 3447 BV
>4x LRM 20 - 2638 BV, 12 extra tons
>4x LRM 20, A-IV - 2880 BV, 8 extra tons
>4x LRM 20, A-V - 3000 BV, 6 extra tons

Only the Carrion crow managed to be a whole *two* BV more than the stock version, and that's with the best Artemis you could give it. Slots only started being a problem on the Marauder, and even then I had enough to use up the spare tonnage and still come in under the original's BV. Battle Value seems to massively over-value the situational bonuses of being immune to ECM and AMS or making flak attacks (or have 1 whole extra hex of short range), because even the A-V launchers which give a -1 targeting bonus and +3 to clusters at ALL ranges (which sure as FUCK beats a +2 at close for HAGs) are coming in cheaper than HAGs are. If HAGs somehow manage to catch a nerf after all that I will lose my freaking mind.
>>
>>97988078
>If HAGs somehow manage to catch a nerf after all that I will lose my freaking mind.
The last tournament I saw had the rule that TCs don't apply to Pulse lasers. But you still had to pay for the TC >.> my Black python was not appreciative.

The community sometimes really sucks at balance so you might see HAGs go up in cost because the grogs hate clans anyway. The only thing I think we know for certain is they want to raise the cost of clan pulse. Where that leaves the faction post BV3 in an objective based world idk.
>>
>>97988078
Had a look at the maths again and its really the ammo being so retardedly expensive for HAG vs Clan LRM that fucks the HAG more than anything, HAG is indeed a series of diminishing returns.
>>
>>97984676
Aw man, my final game of Clicky Tech was against that thing. The asshole camped it in an H building which I knew he would so I blocked his terrain selection with a lake so he couldn't just streak the whole middle of the board.

I ran my two Jade Hawks up the far side and ignored his mech because he was a camper and never moved it. It was his Shiro and 4 artillery pieces he used to delay the game to try and win the round when he was ahead. He would slowly measure every token even ones that were no where near anything because the targets moved outside of it's possible drift range.

I won on all fronts at the end but it was such a soul draining experience.
>>
>>97987080
she's gonna get EI implants because of the aesthetic and because she thinks it'll make Davion-man respect her more (it doesn't, it makes her even more BPD).

>>97987164
>>97987242
Nice and clean and bright. Very cute mechs anon.

>>97988513
You choose the people you play games with.
>>
>>97988575
It was League. Back when Wizkidz did those. I didn't get a choice. He showed up and signed up. I got randomed against him in the third round. I saw how he played and countered him. He came to our league thinking he could sweep and take our prizes.
>>
>>97988043

In fairness for the last 200-300 odd years or so the Telecom company was going around murdering smart people.
>>
>>97988636
To also be fair, the one quad in production during that time had a nice turret that cost fucking nothing in tonnage. Yay, quirks!
>>
>>97987081
Sorry you let trannies brainfuck you into forgetting what transmission fluid is
>>
>>97988575
The running joke needs to be people look at her doing murderous batshit crazy things and commenting about how EI implants made her that way only it to be pointed out that's just her without them.
>>
>>97988010
>>97988671
>copious amounts of tranny fluid from ripping out the spines of non-believers.

Yeah and engine transmissions also famously have spinal columns
>>
>>97988676
The EI implants are actually just temporary tattoos/face paint.
>>
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Jade Falcon Chan belongs with Steiner Kun, who is perpetually furious about everyone attributing to nepotism what can be adequately explained by his competence.
>>
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>>97988714
>when your brain is so rotted by the trannies you see them everywhere
>>
>>97988078
Weapon BV is calculated by a fairly straightforward formula. HAGs and Art V specifically are calculated incorrectly though, HAGs should be a few points less, and Art V should be significantly more. Artemis systems increase the launcher's BV by a percentage instead of running the weapon through the formula again and while ArtIVs 20% increase hits almost exactly on the mark for where the BV should be, ArtV at 30% is significantly off. A 50% increase would be closer to what the change in BV should be. Additionally, weight is not considered in determining a weapon's BV. If a gun weighs less, and you can mount more guns, you pay the BV for the extra guns.
>>
>>97989008
>weight is not considered in determining a weapon's BV
A lot of people complain about this, but the reasoning is that it doesn't matter how the weapon got to the battlefield, only once it does after it gets there. Weight is only a consideration in the construction rules.
>>
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My Ares finally for Mechwarrior finally arrived!
>>
>>97989193
Kino.
>>
>>97989175
Which leads to retardation like Clan and IS LBX-10 being both the same BV but argued that the extra ton given isn't such a huge difference when it can mean a lot.
>>
>>97989008
>>97989175
I only brought up weight to emphasize that LRMs even have that going for them too; they can just use the extra tonnage to buy CASE II, or get more heat sinks to offset their slightly higher heat, or just bump their armor up. All of these cost negligible BV, but the point was more that you just get a better mech with the same exact role any way you slice it.
>>
>>97989193
Ooooh he's got a nice scheme
>>
>>97988195
>The last tournament I saw had the rule that TCs don't apply to Pulse lasers. But you still had to pay for the TC >.> my Black python was not appreciative.

Your first mistake was playing Battletech in a tournament atmosphere.
>>
>>97989207
It can mean a lot, but the more it becomes possible to bring is accounted for by the BV of the extra stuff you bring. Only capability on the battlefield matters, not how it gets there.
>>
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So which mech would each individual pilot?
>>
>>97990073
Why don't you tell us man?

I'm not trying to rain on your parade, but setting crossover questions and stuff like that read as "entertain me". Least you can do is fill in some of the answers to start.
>>
>>97990073
I don't think we have any useless lesbian mechs.
>>
>>97990180
Obviously the Ice Ferret
>>
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We love piloting a Shadow hawk IIC
Shadow hawk IIC
Shadow hawk IIC
>>
>>97990212
No fuckin way that Paul would pilot a Banshee.
>>
>>97990073
>Implying Usagi could pilot a mech
Bitch can't even use a PC, let alone a mech.
>>
>>97988714
One would presume that battlemechs, as a combination of the human physiology and technology, and that they would have spines, presumably filled with some sort of spinal fluid. The only red automotive fluid that looks like blood being transmission fluid, or tranny fluid for short. Of course your pol addled brain can only think of troons.
Furthermore, I don’t see why you would have a problem with me ripping the spines out of troons if that was actually what this was about. Begone.
>>
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You spend a lot of time complaining bitterly. You should post Mechs, instead.
>>
>>97990501
That Dragon has no ears.
>>
Players want a campaign set in the Clan Homeworlds. Small-ish scale but still fun obviously, so no "they're the main characters in the Wars of Reaving" or anything.
Thinking of setting in the late 3060s or 3070s. Need help with something.
The campaign starts with the players being part of Clan X who are deployed to the borders of their Enclave's territory on Foster. A Star made up of 4 Mechs and a Point of Protomechs from Clan Y is advancing rapidly towards said border, on a path that will lead them directly towards a vital industrial complex.
The players, or their Star Commander, contact the advancing warriors and order them to change course and warn them not to cross over into Clan Xs holdings unless they wish to issue some sort of trial.
Clan Y respond with "There shall be no Trial. Do not attempt to stop us." then cut contact and cross the border, driving straight for the industrial complex.
In Clan society, would this be reason enough for the players to engage them in combat? I'm hoping the campaign starts with this, then the players get roped into the politics and investigation that follows to unearth what cause Clan Y to act so strangely/aggressively.
>>
>>97990759
Any self-respecting Clanner would consider this disregard for the rules of the Clans as dishonourable, a violation of tradition and name them Dezgra.
>>
>>97989193
I always wanted one of these cool bastards. Nice find, anon!
>>
>>97988195
This game will never have great balance till we go away from a 2d6 system. This is hands down one of the biggest things that holds back this rule set.

Move either to a 2d8 or 2d10 system would fix a ton
>>
>>97991122
Buck the curve: 2d12s!
>>
>VND-7L is 3147
Dang. If only the CC was able to jump onto the full Clan techbase bandwagon for this one. The Vindy converts excellently to Clantech without going for an XL engine, and it can still go 5/8/5. Somehow clan FF is also at the exact correct ratio to allow it the same armor points as the VND-1R.
>>
>>97989207
If that extra ton is not utilized then it doesn't matter, that is why weight does not factor into value. Imagine a vee with the Clan version of the LBX-10 that uses that extra ton for storage space instead. No bearing whatsoever for combat but helps in logistics roleplay. It is BATTLE value after all.
>>
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>>97986679
I hear your summon brother.
Process is rather simple. I prime everything in AK fine gray. Spray bottom with black and top with white(only tip top in white). Base all metal parts with gunmetal than go with diluted (3:1 I would say) Basilicanum gray all over the miniature. Drybrush whole with ulthuan gray. I go with nuln oil afterwards to make corrections and deepen the shadows. After that all bronze parts are AK bright bronze and aggaros dune contrast. I highlight it with pure white( I use AK marker for this) and than some details plus red washes on metal and highlights with marker on metal.
>>97986750
Red hand is just my spin on "Blessed White Hand" cuz I want to use my blakists in ilclan era as mercs as "Red Hand of Toyama merc Unit"
>>
>>97988043
SARATH.
50 t omnimech. fwl and regulan.
compact and narrow profile, so you can fit 24 of them in a Union.

one kickass turret that has a fuckload of its podspace.

Sarath Prime has heavy and light ppc in the turret, some back up lasers, spikes and tsm. 5(6)/8(9) isxlfe

Sarath A is made of rape with a turret mounting 2 clrm15 and 2 mml3, it has a couple back up lasers and the tsm. 5/8[9]/5 move isxlfe

Sarath B is ultra rape, with turret mounted plasma rifle, 2 mlas, and 4 er flamers. and its tsm powers the talons on its legs to kick the fuck out of anything. 5(6)/8(9) isxlfe.

and they got 99% armour coverage so they are as tanky as they can get, whilst being fast as fuck AND mounting a shitton of crap on that turret.
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>>97988043
Capabilities:
The Sarath's most distinctive feature is its quad turret mounting, which houses fifteen of the 'Mech's nineteen tons of pod space. Regulan engineers adopted this configuration to address the space constraints inherent in a quad chassis frame, allowing turret-mounted weapons to engage targets in any direction regardless of the 'Mech's facing. However, the turret controls proved counter-intuitive to many BattleMech pilots, contributing to the design's poor reception among MechWarriors more accustomed to conventional bipedal controls.

Built on a lightweight RI-17p Vijaya chassis with a Magna 250 XL engine, the Sarath achieves respectable speeds for a fifty-ton design. Triple Strength Myomer further enhances both speed and physical combat potential as the design runs hot, giving it a significant advantage in close quarters. Nearly twelve tons of Durallex Heavy armor provide excellent protection for a medium 'Mech, ensuring the Sarath can absorb considerable punishment. The generous pod space and full-rotation turret give each configuration considerable tactical flexibility, though the quad chassis limits hand-held weapon options and the turret's additional weight constrains overall firepower compared to similarly-sized bipedal OmniMechs.
Overview:
The Sarath is a fifty-ton medium quad OmniMech introduced in 3122 as the only native Regulan OmniMech design. Developed by Ronin Inc. on Wallis for the Principality of Regulus, the Sarath was conceived during a period when Free Worlds League successor states sought to develop advanced military technologies independent of former League partners. Named for the charioteer guise adopted by the divine Krishna in the Mahabharata, Regulan expectations for the design were immense.
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>>97988043
Ronin's engineers built the Sarath as a quad platform with an advanced turret system, combining Inner Sphere and Clan technologies to create a versatile combat platform. The design's prestige was such that all production was initially barred from export and reserved exclusively for the Regulan Hussars. Despite its capable design, the Sarath ultimately acquired a reputation that failed to match these lofty expectations, becoming a symbol of institutional disappointment rather than the military triumph its creators envisioned.
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>>97988043
History:
The Sarath's development emerged from the Regulan Fiefs' ambition to field an OmniMech designed and built entirely within its borders. Ronin Inc., the Regulan military's primary domestic manufacturer, undertook the project at their Wallis facility, and the SRTH-1O entered production in 3122. Initially, the Sarath was held in high esteem, with all production reserved for the Regulan Hussars and export strictly forbidden. Most units were assigned to the prestigious First, Second, and Fourth Hussars, making the Sarath a symbol of Regulan military pride.

The 'Mech's fortunes took a sharp turn during its combat debut at Aitutaki in 3134. The Fourth Regulan Hussars, taking a cue from Capellan rapid-deployment doctrine, overloaded a pair of Union-class DropShips and landed two companies near the planetary capital. The Sarath's compact frame made this possible, and the planetary militia, underestimating the size of the Regulan force, engaged what they believed to be a raid. The Saraths played a key role in defeating the defenders and securing the planet.

However, the victory proved short-lived. The Marik-Stewart Commonwealth responded with the elite First Free Worlds Guards. Hussar Saraths performed effectively in the defense, with their turrets proving particularly useful against lighter Guard 'Mechs attempting flanking maneuvers. In one notable engagement captured on battleROM, a Guard Locust was obliterated by PPC fire from a Sarath while it tried to engage the OmniMech from the rear. Despite this, the Fourth Hussars were ultimately driven from Aitutaki, and the loss was laid at the feet of the new OmniMech rather than the strategic situation.
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>>97988043

The defeat catalyzed a cycle of declining prestige. A decision to abbreviate training programs for Sarath pilots compounded the problem, producing less capable crews who reinforced the 'Mech's emerging reputation as a disappointment. Assignment to a Sarath became viewed as a sign of a MechWarrior falling out of favor, further eroding morale among the design's operators. The unit's rapid fall in prestige eventually led to a more even distribution across all Hussar regiments, as assignment to the Sarath was no longer considered a mark of distinction.

Despite its capable design and solid performance when properly crewed, the Sarath has struggled to overcome this institutional stigma within the Regulan military. The 'Mech remains in production at the Ronin facility on Wallis, and its continued service across the Regulan Hussars ensures that the design's true capabilities occasionally shine through the cloud of its tarnished reputation.
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>>97988043
Deployment:
The Prime configuration establishes the Sarath as a capable skirmisher, combining a heavy PPC and light PPC with a pair of extended-range medium lasers in its turret. This weapons mix provides effective firepower across multiple range brackets, with the turret allowing the 'Mech to maintain fire on targets regardless of facing. A Beagle active probe supplements the configuration's reconnaissance role, while spikes on the torso and front legs take advantage of the design's triple strength myomer for close-quarters engagements. The heat generated by the PPC armament conveniently activates the TSM, improving both speed and physical attack damage.

Deployment:
Alternate Configuration A recasts the Sarath in a fire support role, leveraging Clan Sea Fox as its weapons supplier. The turret mounts a pair of Clan-specification LRM-15 launchers supplemented by two MML-3 launchers, providing both long-range bombardment capability and flexible missile support. Ammunition reserves stored across the 'Mech's four legs ensure sustained fire. Five jump jets grant enhanced mobility unusual for a fire support platform, allowing the Sarath A to reposition quickly between salvos. A Clan-produced ER small laser in the center torso supplements the fixed head-mounted laser for close defense.
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>>97988043
Deployment:
Alternate Configuration B transforms the Sarath into a dedicated close assault platform, the configuration best suited to the aggressive combat style preferred by the Regulan Hussars. A plasma rifle serves as the primary weapon, generating substantial heat to activate the triple strength myomer while suppressing enemy forces. Two medium lasers and four extended-range flamers round out the turret armament, creating a devastating short-range weapons package. The configuration's most distinctive feature is the addition of four Clan-produced talons, one fitted to each foot actuator. Combined with the TSM's enhanced striking power, these talons make the Sarath B exceptionally dangerous in physical combat, capable of rending armor with each step and kick.
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>>97988043
Prime sexiness
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>>97988043
Fuckin' A!
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>>97988043
B positive!
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why'd you post the entire Sarna article?
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the turret of the sarath has so much pod space you can mount TWO plasma rifle on it if you want.
a cuac 20 even. FFFFFFFFF


Sarath really is fucking love...


wait... how many clan streak lrm and clan streak srms got into 15 tonnes of available turret space... the body has 4 more tonnes for ammo...

two CSLRM15... with 6 tonnes leftover of podspace. 7 cslrm5 for a 35 throw, same weight.

5cssrm6 for 15 tonnes, 4 tonnes of ammo. throwing again, 30 missiles a lock. for 60 dmg. nice.

so much cool shit you can do with a fucking 15 t omnipod turret.
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>>97992085
Because I'm better than you.
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this clown >>97992097 isn't me.

>>97992085
I posted from mekbay's intel, which is from the tro. in this case tro 3145 FWL
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>>97992016
>>97992022
>>97992029
This look like something WoB boys would came up with. I like B cuz I like cook enemies.
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Looks like Zoids to me
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>>97992280
And, like Zoids, is not Battletech, so belongs on no table
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>>97992280
amen
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>>97992305
Trying.
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>>97992305
go forth and fuck thine own face.
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>>97992366
>>97992394
>muh kiddie gamez
>>>/a/
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>>97992305
Ok buddy.
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>>97990759
>In Clan society, would this be reason enough for the players to engage them in combat?
I'd say so, yeah.
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>>97992404
You are in the wrong hobby old man. I heard assisted suicide is new rage for guys in your bracket.
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how much tabletop version diverge from harebrained pc version?
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>>97992482
Shut it kid, Battletech is for all ages.
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>>97992589
They have very superficial similarities, if they can be said to have any at all.

HBS Battletech: Units move and attack in order on individual initiative steps, alternating allied and enemy activation.
Tabletop (AS and Classic): Units move in alternating activation on a separate step from both shooting and physical attacks. Attacks and damage are resolved simultaneously afterwards on their own steps.

HBS Battletech: Movement is grid based with 360 degree rotation of mech facing and torso twisting determining valid shooting arcs which are limited or restricted by terrain geometry.
Tabletop (Classic): Movement and facing is locked to hex directions with arcs decided based on the forward facing. Shooting arcs are determined by these arcs and shots may be limited or restricted based on elevation and cover deciding line of sight to individual hexes.
Tabletop (AS): Movement is distance based with shooting arcs determined by a 'forward' and 'back' arc drawn by arbitrary facing. Line of sight is "True Line of Sight" where cover and shots are determined by looking across the table at the target.

HBS Battletech: Moving grants "Evasion" pips that make shooting a mech more difficult (but fall off when shot at or locked on to). Weapons deal damage and "stability damage", which can cause mechs to suffer penalties or tip over.
Tabletop (Classic): Moving determines a units TMM which is a penalty to attacks against them; while also AMM determines penalties they have to shooting other targets based on their movement. Piloting checks determine whether a mech stumbles when it takes certain amounts of damage and also under other circumstances.
Tabletop (Alpha Strike): Units have a flat TMM if they move that penalizes shots. Mechs cannot fall over under standard rules (IIRC).

Really I could go on. Other than general theme and broad strokes they're not very closely related.
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Ah, the beautiful Yvonne Steiner-Davion.
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>>97993391
He went all in on FedCom?
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Is it going to be a total pisser to start out as a merc company with no mechs who then has to salvage its way into having mechs? Most of my fun in any game really is clawing to greatness rather than just being handed it.
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>>97993657
Most merc companies with mechs still go out of business within their first year.
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>>97993657
Nah, some of the tanks kick ass like a good heavy. There are downsides ofc but having Combined Arms force as a starter should mitigate some.
I would say it's rather cool to see hovertank scout building for loot/vip, than swoop with airborne infantry to hold/extract target while tanks provide fire supported by scouts flanking.
Some of the vehicles have rly cool gear you can build around.
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>>97993657
Grayson Carlysle started the GDL with an inferno launcher and a dream.



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