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Post Werewolves. Discuss them if you wish.

previous thread: >>97902122
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>>98018946
Where can I find werewolf media where the wolf is a cunning manipulator. A shadow scheming to seize full control?

And how do we feel about biophage?
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Werewolves who fight vampires vs Werewolves who serve vampires
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>>98018981
What about werewolves that kiss vampires?
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werewolves are so fucking cool
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>>98018987
>What about werewolves that kiss vampires?
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>>98018946
Traditional games?
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>>98019015
Werewolves playing chess while drinking cognac and smoking cigars.
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>>98019015
Indeed.
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I always thought that the way WoD handled werewolves was such a missed opportunity.
The idea of having multiple vampire clans to represent multiple vampire myths and archetypes was great. Werewolves aughta have gotten something similar.
Werewolves are MUCH more varied than vampires in folklore.
>They're warlocks that use a wolfskin to turn into a wolf
>they're murderers cursed by the gods to become beasts for 7 years, who will be trapped in that form permanently if they can not learn to control their beastly urges and eat human flesh
>they're soldiers of god that can command wolves with their minds
>they're infected individuals transforming every full moon
>they're silly guys with wolf heads that leave fish out for poor families
>they're large canines using illusion to appear as frail old people to beg for piggyback rides
you could easily throw in other werewolf-adjacent creatures too, like the nine-tailed fox

I've had this idea in the back of my head for a while now about werewolf species being decided by the experience of turning.
Like, if it was forced upon you and you reject the beastly self, it manifests as a split personality, whereas if you accept the gift you meld into one.

There would be different tribes that have their own 'culture' of turning, leading to their own associated phenotype.
>physically powerful garous that run around in packs on the countryside
>slick and stealthy cats that live a socialite highlife in the city
>some sort of knightly order of berserkers
Tribes that are able to reliably and safely turn new blood get to have familiars and vassals waiting to be turned.
Tribes that need their children to be raised a certain way live more isolated and cultish.
Failed turned (mutts?) can have all sorts of things wrong with them, making them great monster-of-the-week material. Bloodlust, shadow self taking over in beastform or outside, permantly trapped as a beast, uncontrolled shifting based on the moon, etc.
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Ultimate Werewolf's decline in art quality needs to be studied. The sad thing is that it is impossible to buy the 2007 edition nowadays.
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>>98019015
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>>98019029
Werewolves are pretty good at chess
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Soul - Souless
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>>98019366
2010 looks best.
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>>98019366
>>98019390
In terms of art 2010 does look the best since 2007 is just a picture, but 2007 has the most soul
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>>98019122
It's all represented in WoD though (loosely), it's just that there's no way to make a coherent secret society out of all of that together
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>>98019390
I wish i can just buy the 2010 edition but sadly it has been out of print and likely never return.
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>>98019407
Just draw your own. You don't have to buy everything.
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>>98019415
I'm not into Homebrew stuff. Luckily Miller's Hollow is still extremely soulful and hasn't get infected with niggers and Artstation tier artwork yet.
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>>98019401
>>98019122
I do think having their own unique focused take on werewolves worked in WtA favour. What they could have done is do a spin-off/ source book for different types of non Garou werewolf like a parallel to the Fera. But we got W5.

Honestly what we really need to see is more games with a werewolf focus. WtA effectively is the only one out there, if there were more people wouldn't be so unhappy about that particular depiction.

>>98019432
Werewolf / mafia existed as a game long before it existed as a published boardgame. It's the grandfather of social deduction games. I remember playing it decades ago.
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>>98019397
I wish we have more tabletop that just use poorly edited royalty free photos as the official card. The Soul would be overwhelming.
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>>98019471
>Werewolf / mafia existed as a game long before it existed as a published boardgame.
I know. But i'm also a collector and obviously not gonna collect my own pieces of paper with roles written on it.
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>>98019371
>Don't worry, they can't come in unless we give them permission.
>Honey, I think it's the vampires who can't come in.
>Oh shit...
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>He's just standing there menacingly
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>ancient history to early 1900s
Folkloric werewolves that are "just" people/witches/vampires who use magic (salves, skins, belts, deals with devils, etc.) to turn into "regular" wolves. These are your volkolak, berserkers, skinwalkers, medeival werewolves.
>1900s to 2000s
An artificial form of lycanthropy is synthesized in the 1930s by an unwitting British scientist studying a rare flower that blooms in moonlight. He's cursed to turn in to a half-man half-wolf creature (a "Wolfman" if you will) in the same moonlight that made the flower bloom. The disease spreads from him and rapidly mutates over the next century, creating variant strains that retain the more man-like appearance, others that are more lupine (Howling, Dog Soldiers, etc) and others that are so strange they hardly seems like men or wolves (that "realistic" design people love to hate).
>present day
classic witch werewolves remain, though most cultures have forgotten the spells and knowledge that enabled them, and "modern" werewolves are rare enough that most people are lucky enough to go their entire lives without even meeting someone who knows someone who's had a run-in with one. Though, some would say, that's mostly because anyone who has a run-in with a werewolf doesn't live to tell about it.
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>He's just walking there menacingly
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>>98019971
>Designed a crackhead with leprosy
>Called it a werewolf
Honestly it is not even "love to hate" anymore, it has to be a toxic hatred on "modern werewolf" now.
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>>98019971
Werewolves are, despite what one may assume, primarily solitary creatures, owing mostly to their rarity. Isolated cases of "packs" have been noted throughout the years, either as covens of witches or vampire dens, or groups of infected banding together, but there is no evidence of a wider "Werewolf society" or culture. If such a thing ever existed in the past, it has left no physical remains in the modern world.
Of note and of completely unknown verifiability are stories of half-humorously called "wolf-weres"; wolves or creatures like wolves which take the form of men. One can only shudder at the thought of what intent such a being may have in wearing the skin of a man, donning his clothes, and speaking his language, and, how a creature like it would would come upon such knowledge to begin with. One should rest assured then, knowing that no such thing has even been confirmed to exist. Unless, of course, such a thing is simply too effective at whatever it wants for anyone to ever know that it was there at all.
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>>98019971
>>98020031
This is my lore justification for including every kind of werewolf I like (i.e. all of them) in one setting for a book I'll probably never write.
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>>98019477
It's out the passion behind the idea I think
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>>98020145
>Gaaayyyyy!!!
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>>98019471
>Non-Garou Werewolf
This would have been an excellent Hunter supplement but unfortunately corporations love branding everything in their image
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>>98019618
Obligatory jojo reference.

>>98019820
Luv me a spooky, not sickly and monstrous, but healthy and spooky 'wolf.
That, and that one with the skull for a head, they're the best imo.
The scary part isn't the body horror, but something else. It's subtler, if only a little.
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>>98021438
Werewolf as a concept is spooky enough. Like, imagine meeting a serial killer that can't be reasoned with and he already remembered your smell. Run all you want, you are already dead the moment you met that thing, it is just a matter of time before you turn into red paste.
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The virgin Wolfman vs The chad Vukodlak
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>>98021913
I guess I like the otherworldly feeling of it.
It underlines the supernatural aspect of werewolves, or any other monster for that matter.
Makes for better horror for me. It's why I like the "spirit warrior" takes as well.
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>>98022250
Werewolf is arguably the less otherworldly folklore compares to things like vampires, witches and all kind of Faeries. They are mostly real powerful wolves with make believe supernatural origin and over time, more creepy stories and details were added to the wolf. Werewolf's charm comes from how untamed it is, you don't talk to werewolf, you don't try to befriend a werewolf and most of all, don't believe the movies and try to kill it with silver, you will only piss it off.
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>>98022489
>Tradition and folkore
>Missiles
Kek
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>>98022562
Arrows, javelins, thrown rocks, etc. are missiles too. The word dates back to 1600s.
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>>98022705
What i'm saying is the silver bullet thingy came much later and rooted from christian belief. The ancient mythology of werewolves didn't mention a countermeasure to them.
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Even though I've never searched anything about werewolves on youtube, look at what just popped up in my recommends.
The internet has eyes.
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>>98022718
No telling how old the legends actually are, and it's sensible that when Christianity came in, that this new, obviously blessed way to combat evil was worked in.
>>98022737
On pc with a working mic, or iphone?
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>>98022763
>it's sensible that when Christianity came in, that this new, obviously blessed way to combat evil was worked in.
What a dogshit way to cheapen an old legend.
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Christian werewolf is dumb as fuck
>Hey if you don't go the the church on sunday, you will become a monster
>We will fucking murder you with your silver weapons heh
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Best depiction of werewolves in a ttrpg that isn't WoD or CofD?



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