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File: Red_Werewolf.jpg (122 KB, 1280x1132)
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Post Werewolves. Discuss them if you wish.
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>>97902122
Traditional games?
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>>>/trash/
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>>97902184
Yeah, it'd be real neat if someone were to make a tabletop game about werewolves. And it'd be really cool if they were an enemy type in DnD too.
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Maybe there's one about an apocalypse.
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What about one where they're forsaken?
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What about the apocalypse again, but gay and soulless?
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>>97902122
I've become enamored with the idea of a sci-fi sort of werewolf where they step into special armor that makes them more monstrous and influences them to give in to feelings of wanting to wear it and do all sorts of evil things in it.

Part of the phase I feel where monsters should truly be monsters and unrepentent about it.
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>>97902733
Could work, not unlike Berserk's armor. Make the enemy monstrous enough, and those willing to risk their lives and sanity by donning the armor would become heroes worthwhile of stories.

Heck, part of the challenge could be not to tap into the armor's power too much. Gauge the opponent and only give the armor one more notch of power if you absolutely need to.

Do so too late and you risk serious injury, which means short term survival would require EVEN MORE abandon than if you hag gauged right.
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>>97902733
Like some kind of battle suit/armor that pumps them full of combat stims and feeds them tactical information where everything is a target. Sounds pretty cool.
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>>97903213
>>97903056
The wearer would have an implanted system into their minds to allow them to interface with the suit. It's built in AI would be used to help process information and also "Subtly" encourage and suppress behavior to improve combat effiency.

This would become a "voice" that gradually assumes some of the darker thoughts of the user and encourage them to indulge in those dark thoughts while wearing the armor until the user fully gives in.

I was thinking there should be a biological component to the armor so you can pull Eva 01 and eat while wearing it.
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>>97902122
Mantic's undead werewolf "lykanis" which is basically a big boy werewolf.
I've been looking for an STL variant that looks close enough because I don't trust Mantic resin, but I haven't found anything of a similar pose and level of detail that isn't over-designed on myminifactory. Not sure about cults3d.
I wouldn't mind suggestions.
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>>97902733
What >>97903213 anon said. 'Roid rage, plus something psychoactive to reduce inhibition and up the aggression. Add an exoskeleton for sturdiness.

For the more twisted angle, consider oxytocin injectors that "reward" kills by the user, and electroshock to punish disobedience.
Roll it all up together, and you have one very, VERY fucked-up super-soldier, with a raging boner for tearing people apart.
I'd reserve this for the most extreme of circumstances, or as shock/terror troops dropped behind enemy lines.

Regular mandatory psych eval, veterans of such units either get the bullet, or get put on ice until they're needed, Khan-style.
At this point, they're not people - they're tried and tested, fine-tuned killing machines, with completely degraded personalities.
They exist to hunt, and hunt is their existence. I'd add something like bomb collars, set to blow up when they leave the deployment area, too.
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>>97902733
The old dude from Hi fi Rush?
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The worst case of favoritism in all of WoD. We'd be better off without the furries
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>>97904620
Werewolf is a better game than Vampire and I will die in that hill.
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>>97904620
I think you forgot that was Mages.
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>>97902733
>>97903213
>>97903326
Splicers RPG, if you're up for using the Palladium/Rifts system, is made for this. Multiple personality Skynet has wiped out most of humanity and a nanite plague makes touching metal a lethal gamble. So now the remaining Great Houses have a knight/samurai caste who wear Host Armors into battle. These are genetically engineered Guyver style biosuits you can customize from the ground up, with their own instincts and metabolism. The pilot is neurologically bonded to the suit while wearing it, allowing full control of the systems but allowing some of those instincts and desires to feed back through. While much of the art is Guyver inspired, you can easily take a carnivore metabolism, enhanced senses, cold resistance, claws and regeneration to start with for a wearable werewolf. Other options include War Mounts if you wish to ride a giant wolf, and a Packmaster for a less customized host armor in exchange for a pack of Gorehounds, oversized custom engineered canines to assist you in battle, tracking, or whatever else you engineer them for.
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>>97904633
Weird hill to die on, but at least you're dead
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>>97904980
But I'm still alive an running the game.
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>>97904980
he's right though
furry ecoterrorists with suicidal depression is far superior to fags caked in foundation
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>>97904993
The only good WoD splat are the Changelings
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>>97902122
The moderation is compromised by Pentex! Run for your lives!
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>>97902733
You're 40 years too late to the idea zoomie
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Diseased, sickly-looking werewolves are best werewolves.
Also, WtA and WtF sucks. Werewolves should be tragic monsters, innocent people turned into serial killers against their will. Making them eco-terrorists or spirit border patrol is stupid.
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>>97902733
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>>97906599
>Werewolves should be tragic monsters
Almost all werewolf the apocalypse werewolves are tragic monsters that killed family members and eventually spiraled into a suicidal depression. The warrior ethos is also supposed to be a flimsy cover for their derangements and sadism.
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>>97906599
Are there any RPGs that do it better for players in your opinion?
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>>97902184
I feel bad for you. You've never played any tabletop games at all. Like, even the most basic entry level campaign is gonna have at least one werewolf. And you've just announced to everyone here that you have no fucking idea what a tabletop RPG even is, but you still somehow feel entitled to gatekeep our culture and community.
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>>97907474
This is just an art dump thread interspersed with people bitching about actual existing games existing. I think werewolves are cool as shit, this thread ain't it.
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>>97902122
I've never liked the full moon thing; I've always liked either being always half man, half wolf, or being able to willingly transform.
I also don't like the traditional idea that being bit by a werewolf makes someone else a werewolf.

I feel in works that allow willful transformation, lycanthropy is more of a spiritual thing, while in works that feature wolfmen, it makes them inherently monstrous.
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>>97906694
>werewolf the apocalypse werewolves
Made to be Tzimisce carpets, btw
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>>97907868
My only regret is that I didn't bump off a puckee thread when making this one
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>>97906694
The text formatting around that image is terrible and the story itself is turbo cringe.
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>>97903843
Dude looks like fucking Gabe from Penny Arcade.
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>>97908808
no ur a turbocringe doublenigger and werewolves should hobble you in the arctic
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>>97908741
Meme clan for meme players
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>>97909037
A werewolf steps to me I will break their back, fuck their ass, and make them humble.
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Last werewolf thing I have saved unless I start clipping shit out of the books



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