[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1779053700933580m.jpg (171 KB, 770x1024)
171 KB JPG
Welcome to Open OSR.This thread is for open OSR discussions. Including old-school D&D, retroclones, and broader OSR-adjacent games.

There is a general for those of you who prefer OSR games strictly inspired by the first decade D&D that can be found here >>98041565 #

Please do not engage with trolls.


Thread Question: What races or ancestries do you like in your games? Do you like the classic demi human approach or do you like more exotic options?
>>
OP here, I personally like some oddballs in there, lizardfolk, snake folk, ratlings, tieflings or something of the like. There is plenty of room for such thematic options
>>
>>98068871
Keep it simple and adhere to the classics. Humans, elves, half-elves, dwarves, halflings, and half-orcs. I tend to leave out gnomes because I've never really seen a version of them that had a particularly distinct identity, mechanically or lore wise, that I actually liked.
>>
>>98068871
>ancestries
lmao okay this is self-admitted bait
>>
>>98068945
I will respond to you just this once. Published OSR books use the term. You don't have to like it and feel free not to use it, but it is replacing r the word race at a steady rate.
>>
>>98068937
Nothing wrong with the classics. I am the way you are with halflings. I have seen maybe two settings do something cool with em, they are mostly just there.

If I had to keep one small race it wouldn't be halflings
>>
>>98068871
I have tended to start with Human only and add in additional options as they come up in play.
Slugman and Crabman wasn't an option in the Yoon-Suin game I ran until the party had become antiquated enough with the area after the opening adventure.
Its been leaning into strange and exotic for sure though with various ad hoc player characters that are just monster stat lines and xp progression as Fighting Man in most cases.
>>
>>98069013
I tend to like broader fantasy races. I also tend to tailor options to whatever setting I end up making or using .

You playing or&d/0e?
>>
>>98068960
>r the word race
KEK
>>
>>98069034
>You playing or&d/0e?
I'm pretty far from baseline LotFP I started with. I have been plugging in parts of 1e DMG, pulling out things and replacing it all kinds of nusr garbage its not really anything except homebrew osr in the sense I can use a lot of material easily but it wouldn't be functional to make published material for.
>>
>>98069074
Ah the d&d way, house rule and kitbadlsh the ever loving fuck out of it until it's just what you want.
>>
>>98068871
I tend to not plan on what races end up in my games, and just leave that to the players. If they go all human, the world generally ends up predominantly human. If one player wants to be something really weird, we discuss how weird he wants that to be.

Races are really easy to add or subtract from a campaign, and I often do a bit of culture/race swapping before a game to help the PCS be just the right amount of "weird" for the world.
>>
>>98068970
I'm on the fence about Dark Sun's halflings. Yes, they did something interesting with them, but I'm not sure if cannibalism is worth being interesting.
>>
>>98070101
That's fair I guess. I am more of a world builder GM. I like to see how things fit in my head. I have a hard time of just "going with the flow"
>>
>>98070220
Well, they were also life shapers, used biotech, were the first race all others defend from and at one point had biotech power armor and likely spaceships. A real fallen race there
>>
>>98070244
I've definitely mellowed out over the years. I originally was incredibly strict with settings and rules and generally trying to establish a "principled referee" approach to the game, where I would never bend anything just for the sake of a player's preferences, but at some point I realized that I was mistaking inflexibility with integrity and mistaking being stubborn with being disciplined.

Now when I world build or run games, I put in the effort to fight those natural instincts, and the results have been uniformly an improvement. Some DMs are just naturally too mellow and need to work on being more strict, some DMs are too strict and need to actively work on going with the flow, and some DMs are just born perfect and those DMs can suck my left nut.
>>
>>98068871
>TQ
I like having some sort of beastman type race. Or I’ll just reflavor half orc to be more harry. Argosa has a race like that but I can’t think of their name off the top of my head
>>
>>98070512
I too fight the too strict mindset. I let players get away with a lot of they can pitch me the goofy idea. Sometimes you just gotta see if the insanity actually works.

On world building I always go overboard. Touch data, to large, to much information. Because that's just how my brain works. But I then go and kinda check to see if I am making stuff just to make my brain happy or if I am making something my players will enjoy. As you said it's kinda a balance you need to strike.

I think those perfect GMs clearly made some kind of infernal pact.
>>
>>98070515
Argosa is another on my "I hope to play" list. Soild looking game, not a fan of how magic works though. IIRC the half skorn are just kinda half pig orcs.

I do like beast men, I tend to add in things like lizard folk and ratlings and the like. But a proper beastman is classic too
>>
>>98070568
Yeah, I’m also iffy on the magic. I feel like if I really wanted a pulpy weird science game I’d just play Hyperborea which has normal vancian magic
>>
>>98070586
They fundamentally misunderstood s&s magic as a concept. Yes it's supposed to be dark and maybe even dangerous but not like playing Russian roulette with 3 bullets in the cylinder every time you cast a damned spell!

I think that can be house rules but I hate when S&S games pull that. Magic is supposed to be dark not unstable.
>>
>>98070612
The newer Conan game did it kind of interesting. The darker spells have HP costs to them, ie draining your life or using your own blood to cast
>>
>>98070721
The 2d20 one? I was told it was well done, but haven't gotten back chance to play it
>>
>>98070731
No no. The newest one made by a different company. It’s basically SWADE but with hit points instead of wounds
>>
>>98070748
Have not seen that one. I am intrigued as SWADE is my core came now days.
>>
>>98070804
I think it’s called Conan The Hyborian Age. I barely see anyone talk about it so idk how popular it is
>>
>>98070881
I found the play test of it. Might give it a look. I sadly only have so much time and so little for new games
>>
>>98068871
Holy shit that's a Lego guy. I had that helmet and sword for my Lego guys.
>>
>>98070901
Very much same. Too many games, not enough time.
>>
>>98070946
Yep, an anon asked if I could use this on the next open OSR thread and it looked sweet. So why not right?
>>
>>98070958
It's why I read do many. It also gives me ideas. I am in two games, running two games and gonna start another soon. The new one will be my second in person game. 3 of my 4 are online games. Gonna try to swing another OSR group maybe after one of my current games ends
>>
>>98070901
I had a look at the 2d20 Conan quickstart a while ago and I wasn't impressed at all
there is an OSR hyperboria game for S&S vibe
haven't played it though
but there was an anon who recommended it

Personally I'm now fixated on an idea of running a Knave bronze to early iron age S&S game
- human-centric
- magic is rare and is weird
- power attacks, weapons and armor pieces breaking seems like some prime bronze/early iron age shit

too bad it has too wait a bit, I've already promised running T1 and I'm only going to start running it when I finish playing the current adventure I'm playing due to not having enough time to sustain two game nights per week

PS. thanks for using my pic OP
>>
>>98070985
I hAve looked over Hyperborea. It's a 1e/2e mix using what world. The classes are interesting but never dug into the world too deep

Knave is to light for me, but your setting sounds fun. I keep wanting to run a bronze age game, I have collected so much bronze age art on my Pinterest board.

I have been looking over swords and wizardry lately. I can not believe I didn't give it a proper view as I have known of it since day 1.

A for the pic, no problem it was a cool pic.
>>
Hey anons, I’ve got a question. I’ve been reading through Swords & Wizardry and I really like it as an “ad&d-lite” kind of game. My only thing is I think I would open up the fighters Strength to hit bonus to anyone and replace fighters multi attack to an ad&d style weapon spec where you can pick a couple weapons and get 3/2 attack rating with them. Anyone tried fiddling with the rules? And how far did you go with it?
>>
>>98071383
Been looking at S&w myself. It seems very mod friendly. I don't see any issues with doing both changes.
>>
File: Adventurers.png (483 KB, 639x348)
483 KB PNG
>>98070101
>help the PCS be just the right amount of "weird" for the world.

How is that determined?
>>
>>98070748
Man, just how many Conan games are there going to be. Mother fucker isn't even public domain yet.
>>
It's a in demand gaming license. It never stays dormant long.
>>
>>98067590
Thanks power went out so our game got cancelled. But it'll be good to try this stuff next time we can play.
>>
Game getting cancelled always sucks man
>>
>>98068871
Why make this thread when >>98066347
Isn't finished?
>>
>>98072279
>>98072279
Because these threads have different goals. The open thread closed, so I remade this one. The other one exists to fuck with the osrg trolls. You notice it's always the same arguments.
>>
>>98072360
>The open thread closed, so I remade this one. The other one exists to fuck with the osrg trolls.
Ah, so the OP of this thread agrees on having a way against /osrg/ and trolling /osrg/. To the point that you bring it up out is the blue unprompted.

Thanks for the mask off. I was giving you the benefit of the doubt, but that's changing now.
>>
>>98072360
>The open thread closed, so I remade this one. The other one exists to fuck with the osrg trolls.
Ah, so the OP of this thread agrees on having a WAR against /osrg/ and trolling /osrg/. To the point that you bring it up out is the blue unprompted.

Thanks for the mask off. I was giving you the benefit of the doubt, but that's changing now.
>>
>>98072360
>>98072931
>>98071432
NTAYRT
>is there a better version of appendix a
Are you unironically asking this on the nogames troll thread? Seriously? Real questions about playing go in the real /osrg/ thread.
>i've been here since january
That's the thing. There's been a war for a couple of years on /tg/, since a specific autist, yes, ONE specific one, started to troll /osrg/ specifically to try to force discussion of 2e on the whole general, every single day multiple times a day.

This same literal autist also started throwing insane tantrums any time ACKS was mentioned for any reason anywhere in /tg/. I'm talking within 10 minutes of ACKS being mentioned anywhere on the board.

One /osrg/ put two and two together and realised it was (is) the same autist trolling /osrg/ continuously and shitting up threads with any mentions of ACKS, we started mocking him and reporting him. His trolling only intensified after getting identified, but since it was wholly ineffective because he was getting BTFO'd even by the mods and jannies when he crossed certain lines, he started trying to raise an army to throw at /osrg/, by going to all related generals and threads and making shit up.

Eventually /osrg/ has started retaliating hard against this asshole.

Fishfag is desperately trying to make his nickname go away, and to do that he's been resorting to all kinds of trolling and autism, from false flagging to autistically scouting years of posts in the archives to find individual posts that can be misinterpreted as confirming his theories.

Of course the Anons at /osrg/ are so exasperated that occasionally they call other Anons "Fishfag". This being an anonymous website, of course there's going to be false positives. Particularly if you're native enough to gobble up fishfag's bullshit and parrot it.

The war will continue until fishfag leaves the board, dies, or the mods decide to take a harder stance against him instead of tolerating him.
>>
>>98072931
>Thanks for the mask off. I was giving you the benefit of the doubt, but that's changing now.
Same. I was being naive.
>>
>>98072360
>>98072931

IS AD&D 2e A DEAD EDITION?

>Forums
There's many forums dedicated mostly or exclusively to OD&D and/or AD&D 1e (Dragonsfoot, K&KA, odd74), but literally ZERO dedicated to AD&D 2e. AD&D 2e only gets some discussion because it's lumped together with AD&D 1e on some forums, and because Dragonsfoot created a separate subforum for it as containment.

>Retroclones and derivative games
Far too many extremely popular retroclones derivatives of B/X, OD&D, and AD&D to list them all. OSE, Labyrinth Lord, OSRIC, Swords & Wizardry, LotFP, Dragonslayer....

There's only one AD&2e retroclone, For Gold and Glory, and it is only a Gold Bestseller on DTRPG. That's fewer that 1,000 copies sold since 2015, less than 100 a year!

>Dungeons and modules
The situation here is even more grim. Tons of modules for B/X, OD&D, AD&D, and their retroclones: Khosura, Xyntillan, Barrowmaze, Archaia, Highfell, Dwarrowdeep, Arden Vul, Carcosa, Gunderholfen, Rappan Athuk, Stonehell, Ynn, Stygian Library, Dwimmermount, a dozen Necrotic Gnome ones, Illmire, Veins of the Earth, Anomalous Subsurface Environment...

But there's practically NOTING published for AD&D 2e or For Gold & Glory.

>Conclusion
AD&D 2e is a dead edition. Little to no discussions about it, only one very poorly selling retroclone, virtually no adventures and modules. This is a hard, undeniable fact.

>But why?
There is only one possible explanation: No reason to play AD&D 2e since 3e came out. OD&D, B/X, and AD&D all have enthusiastic fanbases because they enable a style of play that is impossible to do with later editions. AD&D 2e, on the other hand focuses on the exact same style as WotC editions story arc / story goals / railroading, but it is extremely poorly designed, so people who want to play that way have all switched to 3e, 5e, or PF.
>>
>>98073048
>>98073029
If this were true, the propaganda wouldn't be nessicary.
>>
>see schizo rumbling
>hide post
pimple ass
>>
File: file.png (470 KB, 613x538)
470 KB PNG
>>98073211
>Should mention any magic user can become an undead although maybe not with class features?
>I'm a mage and want to become a lich in ACKS II (ACKS 2e), how does it work?
Great question. There's multiple ways to become undead in ACKS II. Four off the top of my head:

(1) Get enervated. This is the equivalent of Energy Drain in D&D, but it turns you into a Haunt, that is forced to stay close to its own corpse for eternity. Not fun.

(2) Get killed by a Vampire. This is usually not very desirable since that makes you "utterly enslaved" by the Vampire who killed you.

(3) A better one is "Grant Unlife": Get a Chaotic character with 11th level caster ability to turn you into an undead, but that requires external help.

(4) Or, if you yourself have 11th level caster ability and are chaotic, is to DIY the procedure and turn yourself into an undead.

However, (3) and (4) are subject to a magic research "throw" (check), and you fail it you're dead for good, while (2) is guaranteed to make you into a vampire. So yet another option is to team up with that somebody you trust, get killed by a Vampire, become a Vampire Thrall, and get your ally to kill the Vampire, setting you free. Not sure if that's a very good idea, for obvious reasons...
>>
>>98073253
>Anons have openly admitted to raiding these threads
Posting about OSR games such as ACKS in OSR threads is not "raiding", idiot.
>>
>>98073256
>No counterargument.
>Thought-terminating cliché.
I accept your admission that AD&D 2e is dead.
>>
>>98073264
>If somebody proves you wrong, stick your fingers in your ears and yell "Lalala I can't hear what you're saying you're a troll!!!"
>>
>>98073029
what actually happened
>ackshills are a cult so they always were shilling acks and were always a bit annoying with that shilling
>an ackshill decides that a boring ass session of _not going into a dungeon_ but instead just trading fish is exciting... in an OSR thread
>some anons laugh and call the session boring
>ackshills start malding and start calling everyone the "fishfag"
fast-forward a bit
>4chan looses population fast
>oldies posters are gone
>a couple of retarded osrg posters decide that now they own rights to osrg, and start pushing their retarded agenda about OSR
>get a pushback
>throw tantrums, get reported/tempbanned
>must be the work of our arch-nemesis the fishfag!
>get acks discord screenshots leaked showing some users malding about the entire fish business in osrg on /tg/
>more tantrums, they now organize
>some of them apply for janny roles, some successfully
>start using janny privileges to delete any posts that go against them
>get more pushback
>AAAAAA YOU ARE SAMEFAGGING FISHFAG!! WE CAN TELL!
>organize raids to spam-flood any thread on OSR that isn't /osrg/, meanwhile their janny deletes /osrg/ posts countering them by the dozens in like 5 minutes time

this entire story is the story of ackshills and retards antogonizing anons while thinking they are the real victims
>>
File: file.png (552 KB, 611x608)
552 KB PNG
>>98071714
>how many Conan games are there going to be
We only need one: Adventurer Conqueror King, using the Heroic Fantasy Handbook with the Howardian options.
>>
>>98073307
>fishfag repeating his schizo alternate history for the thousandth time
Your autism is getting worse day by day. This place is not healthy for you, son.
>>
File: 1762307735060637.png (50 KB, 225x225)
50 KB PNG
>>98073307
>>
File: aeolian-mod-chat.png (297 KB, 1768x705)
297 KB PNG
>>98073307
The problem with your lies is that mods can see your IP, fishfag, which is why you got BTFOed when you went to cry to them on on IRC. Picrel.

>their janny deletes /osrg/ posts countering them by the dozens in like 5 minutes time
Stop making shit up. Yours were not /osrg/ posts, they were troll threads, and you got told as much on IRC. Picrel.

It's not jannies, even mods have had enough of you. Picrel.

You can hope to fool some naive Anons who are new here, but the mods know the truth of your statements. Keep making shit up about them, I'm sure you'll win them over!
>>
>>98072926
No. That one isn't mine dude. I just want to talk OSR shit. The other thread is always antagonistic And always has a death spiral over the same pointless fight.

Not everyone is one guy.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.