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▶Previous edition: >>97945093

▶What is /gwsg/?
A thread to talk about Games Workshop's specialist and spin-off games which fall between the cracks.
Battlefleet Gothic, Blood Bowl, Epic, K*ll Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster...
...and any other GW system and board game are welcome.

▶Helpful resources (feel free to suggest additions!):
https://pastebin.com/qq9N8V0V

▶TQ: Favourite character mini?
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I claim this thread in the name of Elessar
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>>98099820
Play me in blood bowl for it, you'll likely win. Though question. I want to convert sisters of battles models to blood bowl.

Trying to figure out a good Linewoman, Blitzer, Runner, thrower and some sort of big guy. Any suggestions on which models might be best?

also any for chaos chosen? Was thinking of using night lords for the chosen
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>>98100069
Best is choosing models that are less power armor and bolters. Sisters Novitiate Squad looks easy to convert.
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>>98100069
>convert
I'd hardly call a set of hand swaps a conversion.
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>>98100069
The half naked Repentia and the arco-flagellants or whatever they are called. Maybe a couple of cherub servitors.
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Is there a difference between official 3rd edition BB rule book vs the starter set rule book?
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>>98100379
I don't know the better term for it since I'm still new to model games.

>>98100378
I was thinking of trying to use a few different models like maybe Repentia for linewomen, or novitiates for line and repentia for blitzers? maybe uhh seraphim for runners and a cannonness for the thrower?
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>>98100786
The most recent starter box (Tomb Kings vs Bret) and most recent recent standalone hardback rulebook? None whatsoever.
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>>98100069
>Trying to figure out a good Linewoman, Blitzer, Runner, thrower and some sort of big guy.
If you can find recasts of the Sisters of Sigmar from Mordheim, many of the models are posed quite well for Blood Bowl. Novices 1/2 in particular
http://www.collecting-citadel-miniatures.com/wiki/index.php/Mordheim_%E2%80%93_Sisters_of_Sigmar
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>>98101277
>>98100378
I think anons purpose is to go with the very scifi power armor look, else why would he want to use night lords for chaos?
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>>98101290
I just think they look neat.
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>>98101418
That seems to me like basically what I said just with fewer words.
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How the fuck is blood bowl so good
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>>98101438
yeee

>>98101461
It's all the violence we want in football and then 3x more.
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>>98101529
The football theme is fun but the grid of the board combined with the progressive structure of league play together just make it an ideal skirmish wargame.
Oh! And the lack of terrain, it's the perfect middle ground between chess and every other wargame.
>>
>>98101461
you only need like 14ish dudes, maybe 20 at the most if you want to paint up a whole team and have sideline staff and star players and you don't need a ton of extra stuff and the games are only like 90 mins, even less on the computer
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>>98101658
>you only need like 14ish dudes
You always need at LEAST the full 16!
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What's the most FUN Warcry Gitz list?
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>>98101647
it's tactically in depth but not so rules heavy that it's killteam and 40k.
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>>98098568
I'm still relatively new to Blood Bowl, so maybe my assessment is off, but it seemed to me that Dauntless is cool sounding at first glance, being able to get yourself a 2dice block with one assist in most cases. But then I remember it's still a dice roll to trigger, and I'm back to thinking, eh I'd rather take something else that's more readily useful, instead of intentionally going for it
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>>98102184
it's situationally useful. there are a lot of skills that are nice to have but you wouldn't take them but they are ok if you get them for free and dauntless is fine if you get it for free on the bret blitzers or a troll slayer, but other than that I think only gutter runners and maybe underworld goblins intentionally take it so they can cage dive uphill blitz. the power four and wrestle are just so much better
plus for dauntless to be useful you need to be fighting a str 4 or 5 guy and half of the teams don't have those so you're paying for a skill that you aren't going to use vs elves or humans or dorfs
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>>98102210
gutters I'd probably not get it on since.. well they just have stab which is by far safer since anything AV 10+ is likely strength 4 so it's a 3+ to get it.
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>>98102271
gutters like it as like a 3rd or 4th skill. it's not for fighting it's for cage diving. if a gutter has wrestle, stripball dauntless then once it gets into a cage it can knock the ball out on a 2+ 2+. Though it doesn't look super worth it, desu, maybe vs surehands. DAC says it's a 69.4% to knock the ball loose with or without dauntless and only a 94.5% with dauntless and a reroll vs a 90.6% with out dauntless and with a reroll.
it helps a lot vs sure hands. assuming the gutter is in the cage and needs a pow, pow push or both down a gutter with dauntless knocks the ball carrier down 41.6% of the time with no reroll and 70% of the time with one. vs a gutter without dauntless being 25% with no reroll and 43.7% with one
so it's like good vs teams that have surehands. though it might be less popular now with the retarded sprueball rat team that assumes you are cage diving with the storm vermin
>>
>>98102334
yeah with stripball blitzers it's kinda obvious who they want you throwing into the death cube. maybe with Break tackle to make them 2+ dodge in?

also how do you guys name your blood bowl tams? Doing magical girl amazons next and just struggling to pick a name.
>>
>>98102387
most people just do puns
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>>98101461

It has all the crushing soul destroying unfairness of a real sport but without requiring exercise.
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>>98102184

It's really good against Str4 players, anything but a one and it'll go off. Most of the time you want to use it after you've set up an assist anyway so even if it goes wrong it's still a straight 1 dice roll. You want a skill that's actually really good now, look at the current version of Break Tackle, and consider that on the Amazon Blockers, or a Vampire Thrower.
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>>98102271

Yeah, they didn't use to get that before this edition is the thing. In the old days you still wouldn't go dauntless but rather you'd get Horns as that always works. But now? Yeah, all you really need for your suicide cagebreaker is Two Heads now. Which all Gutter Runners should really be looking at after block and maybe sprint.
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>>98101290
Didnt thought about that. I was just thinking about Sororitas as base models.
You could really use the rules and make a 40k looking game. Weird GW didnt did some special minis for that. And weird that there are not that many 40k conversions.
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>>98100799
Repentias are good too.
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>>98100799
AoS Darkoath are way better than Sister shit. They even got the Wilderfiend to be used as Big Guy, and it's in a very football-y stance.
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>>98102829
BEWARE!
The models posted here are the Darkoath Savagers and they're great models. There's also normal Darkoath and they're not good at all.
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>>98102845
You should post some pictures. Do you mean pic?
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>>98102582
>break tackle Amazon blocker
>75% chance to just walk into a cage and 2 dice the ball carrier
and somehow they aren't as good in NAF anymore. they are still good but they used to be the top race. Like all together Amazons are the 2nd best race in NAF but in bb2025 they are the 10th if you include slann
Dauntless also isn't great when you could just take block, dodge, guard, side step, ect over it.
Dauntless without block gives you the same results hitting a st4 with 1 assist as 1 dieing with block
>>98102587
idk if people are getting mutations on skaven since they are 40k tv. On underworld they are only 20k tv so they're better. oh and dauntless is kind of based on underworld since dauntless used to fire after horns but now it fires first so you can get a horns dauntless gobbo or gutter and they'll hit someone who doesn't have guard on a 2 die.
But the +8 spp and 20k for a double is expensive
>>
>>98104237

Amazons main issue is that they have AV8+ almost across the board and the AV9+ the blockers have isn't exactly great either. In league it's very difficult to keep any skilled up players as the Blue Shell analogy comes into play, where the more skills they pick up, the more likely to get fouled into a grave they are.

You can dodge away with your entire team to limit your exposure AND SHOULD, but ultimately somebody is going to get flattened every turn, and there's very little you can do to stop that.

>dauntless used to fire after horns but now it fires first so you can get a horns dauntless gobbo or gutter and they'll hit someone who doesn't have guard on a 2 die

I was wondering if GW had fucked that up in the new ruleset. Thanks for confirming.
>>
>>98104286
NAF is res, not league. not sure how zons are doing in black box. I'd have to find where garion gets his stats because last time I checked orcs had a win rate over 60% and humans were one of the best teams.
Dorfs also have a sub 25% win rate because one shitter has played half of all dorf games
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>>98104286
desu tackle is more prevalent last I checked which is amazons big problem. not enough to make them irrelivant but enough that it's hard to get away sometimes.
>>
>>98104901

It's not really more prevalent, it's more that it's been spread about a bit. Dwarf and CHorf Linemen lost it, but Human Blitzers and Wights picked it up.
>>
>>98104901
>>98105388
humans, undead and owa have pretty high use rates in NAF
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>>98105477

Well yeah, those teams aren't about as fun to play as doing your taxes. The difference really, is that you're more likely to encounter some Tackle, but it's not like before, where if you were playing Amazons and you pulled Dwarf's as your next game you might as well just forfeit and hand them the 2-1 victory then and there, and go and do some gardening or something worthwhile with the next two hours of your life instead.
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>>98103136
Yeah, those ones suck
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>>98105499
humans can be fun with the catchers if you don't run into like lizards. Amazons used to also struggle with chorfs and Wood Elves and I don't think they were great vs lizardmen, but luckily lizardmen got nerfed hard and people generally aren't writing naf rule sets that encourage lizard play
black orcs were a great addition because black orcs fucking suck, but they have a similar play pattern to lizards so people just give black orcs all the toys so that way someone who wants to play with that kind of team can have all their toys without also being OP
>>
I have only ever bought, painted, and played the 1996 version of Space Hulk. Never gave a shit about anything else in the warhammer universe or gw catalog, don’t care about lore, don’t care about edition wars or the enshittification of craft hobbyism with lazy unpainted plastic terrain
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>>98105963
...did you enjoy it?
>>
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>So in the old rules,
you have a wrestle strip ball gutter. he dives into a normal x cage and the ball carrier doesn't have sure hands. that's a 38.6% o to put the ball on the floor with no reroll and a 50.4% with one
>new rules
you have a break tackle (or two heads) storm vermin. he dives into a normal x cage. the ball carrier doesn't have sure hands, but does have block
>22.2% with no rerolls
>44.4% with 1 reroll
>49.4% with 2 rerolls
(it's 27.7%, 50.9%, 54% of the ball carrier has neither block nor sure hands)
I think the big issue is now the Skaven can't afford guard since one of the SVs is now a ball sacker and they aren't AS explosive on the turn around counter score break away because only 2 gutters so like an SV or thrower has to be the pretend 3rd gutter on the break away.
>>
>he doesn't play 7 mighty blow african American orcs
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Ok finished painting my Brets. I am calling them done for now (outside of having to oil them) cause I'm wanting to move onto my next pieces and take what I learned to make myself better.
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the other half
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>>98105988
Why can't you use a wrestle-strip gutter in 2020Bowl?
Did they do something to it? (I had to stop playing because no nearby friends anymore, I even stopped painting my models because of it)
I never liked guard on my stormvermin because they take so long to get SPP it's safer to just go tackle
I generally prefer my gutters to be able to do something on defence because they're SPP hogs and you don't need more than one with two heads and four arms, though I'm also someone who generally detests throwers and thinks they're expensive injury magnets
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>>98108240
>>98108249
nice, I gotta actually fucking paint teams. The good thing is I have minis for every team I'd actually want to play, but I've never painted any
>>98109180
>Why can't you use a wrestle-strip gutter in 2020Bowl?
you can. the problem is GW decided for some retarded reason to limit positional on teams to be based on the sprues so skaven now only get 2 gutters and storm vermin come with ma8 and strip ball (you still need to buy the rat ogre and other big guys separate and goblin and halflings separate for orcs and humans)
>spp
the other retarded thing is that they made it pick 6 mvp again so it's super quick to skill your positional and the there's the redraft so they have all of these game features pushing you to only level the positional and have rookie lineos but then if a player gets an SI or MNG or something you can't hire a new player until the next week because you need to hire then fire. so positionals skill faster and are more important and you could end up playing a game with 1 gutter runner
>2 heads extra arm
they fucked up skill ups. I'm pretty sure a NAF res player wrote the skill up table because it makes sense for NAF/res but it's retarded for league
doubles, like skaven mutation access, requires 4 more spp and costs 20k more so 2 heads requires 10 spp and costs 40k. meanwhile +ag only costs 8 spp more and costs 30k so 14spp and 30k. So there's almost no reason to get a double outside of block on an active big guy/mummy



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