The /btg/ is dead! Long live the /btg/!WarShips are Kino EditionPrevious: >>>>>>>>>98321642>BattleTech Introductory Guide & PDFshttps://battletech.com/qsr/>Rookie Guideshttps://tinyurl com/ydtr589ehttps://pastebin.com/HZvGKuGxhttps://files.catbox.moe/l1gjfi.jpg>Sarna.net – BattleTech Wikihttps://www.sarna.net/wiki/Main_Page>Force Building & Unit Faction GuidesMULhttp://masterunitlist.infoXotl's Random Assignment Tableshttps://tinyurl com/fejwk5f2https://mekbay.com/?gs=cbt>Unit Design SoftwareSolaris Skunkwerkshttps://www.solarisskunkwerks.comMegaMek Labhttps://megamek.org>MegaMek – PC version of BT with bots & multiplayer!https://megamek.org>How to Play Against the Bot?https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf(Included in latest MekHQ docs)https://bg.battletech.com/forums/index.php?topic=56065.0https://pastebin.com/pE2f7TR5https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Packhttps://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar>Flechs Software – Digital record sheets & more!https://flechs.net>Instant Action – Play custom scenarios for tabletop!https://victorypointproductions.neocities.org/instantaction>PDF Troverebrand ly/CranstonSnordrebrand ly/SnordsStoryTimerebrand ly/CranstonLogFilesrebrand ly/CranstonSnordDropBox>Older Troves (2013-2020)https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletechhttps://tinyurl com/2p8p7cewrebrand ly/BTmags>/btg/’s own image board!https://bgb.booru.org/index.php>More /btg/ tidbits! (2020-05-17)https://pastebin.com/uFwvhVhE
Happy weekend /btg/
Next game, I'll be trying out some rules for concealed information I'm calling Half Blind>Play on a map heavy with LOS blocking, ideally either a city or jungle>Players play with record sheets concealed from each other>On first setting up, rather than placing miniatures, you place markers that indicate the unit type. Probably just labeled paper hexes or printed unit indicators.>When you first get line of sight on an enemy unit, replace it with its proper miniature. Getting line of sight allows you to vaguely ID that mech as a Warhammer, or that tank as a Bulldog, etc. >Exact variants are still not revealed, only the general chassis, so you can't tell the difference between, say, an Archer 2R and and an Archer 5S at this point.>In order to positively ID the target unit's exact model, you have to Scan it using the Scanning rules (in the new Core book). Once you have a positive ID, the record sheet is revealed for the rest of the game.Should be neat, will post results.
butte helddragon honored/btg/ live.
>>98334840vgh...basedThe battledroids plot point that mech production had been completely halted, and even hesperus was just a spare parts depot, was cool and I don't think any later fluff was really able to capture that same feeling for better or worse
>>98335587I think it was cool when Battledroids was a one off, but when Battletech was successful enough to become a game that had legs, they had to abandon that or else answer the question of "how come all these games we've played haven't destroyed every mech in existence?"
>>98335587Gothic actually heavily implies that mech production is on its last legs at best and the mechs that come in the box are actually the most common remaining models in the setting. It's well on its way to being mad max with Doom demons.
It's WH40K scarcity.Everything is lost and forgotten until a story needs a legion of it.
>>98335698Suicide bombers are lostech.
>>98335802That explains why the blakists have them.
>opponent brings an AHB-MD
I've noticed that the biggest difference between me and the rest of my group is most of my group enjoys big team games or free for alls where everyone controls one mech out of a bunch, and I prefer 1v1 games where it's my lance or whatever against someone else's.
>>98335890That's what you get for not praising Blake.
>>98335908Do your group members also play heat-neutal alpha-strike bots that have just one firing pattern?
>>98335982No, the variety of stuff they bring is pretty wide.
>>98335990I'll reserve my harsher judgement then. They probably just enjoy the collaborative aspect of team battles or just having a big group to participate in. Maybe they like not having to keep track of 4+ mechs each, half the issue with bigger games is that you've got so much to manage that thinking through all the options takes up more of the game than actually shooting/resolving damage. Usually I cap out at running a single star of mechs just to keep things moving at a decent pace, but I reckon lowering the decision space down to 1 or 2 units apiece keeps people making movement or fire declarations a little faster too; less stuff to keep track of for each person.
>>98335890>You could being 5 mechbusters for the price of that
I bring vague news
>>98336190Well I for one am excited. At least for the Viper.
Which official mapsheets have jungle in them? Looking for uncommon terrain features
>>98336270>officialyou're fucked in the head
I will type it out in a way less likely to cause you problemsWhich mapsheets that have gone for sale have jungle in them? I want to see what kind of layouts they've done for inspiration to use on my own
>>98336302Why are you talking to yourself?
>>98336190what's the right one?
>>98336270
>>98336376>Groundskeepers periodically change the landscape of the Jungle to prevent MechWarriors from getting too comfortable: where one week there was a fast-flowing stream there might instead be a small lake the next or a stand of trees afterwards. >BattleMechs are transported into the interior via underground elevators, where the teeming foliage combined with the high temperature and humidity encourages close-ranged slugging matches with quick resolutions; it is quite common for duels to end in furious hand-to-hand combat as both 'Mechs operate on the edge of overheatingneat
>>98336368The Devil.
>>98336457Yes!
>>98336190What's that on the right?
>>98336405I am now imaging Solaris having commentary like the PGA tour
>>98336504.liveD ehT
>>98336533Fuck I meant the left. Sorry.
>>98336512I always wanted more info about Crael's time on Solaris. He was the champion of Deathrain Arena on Antallos until a plucky PC fucked him up so bad that he couldn't pilot anymore and his mech was totalled anyway. So he went to Solaris and became a commentator instead, then a staffer for the Solaris Home Defense League until the Blakists ganked him.But as a gladiator, he was basically a berserker blitzed out of his mind on whatever drugs they give to arena champions in the periphery, so how does that translate to color commentary?
>>98336556Viper. It was the paper doll on all the record sheets for decades and no one ever knew what the fuck the silhouette was supposed to be. A few years ago someone got their hands on a bunch of FASA notebooks and found it labeled as Viper, so now it's been canonized as a sort of modified Crusader.
Here's the one with the drawing
Here's a screenshot of MW2 Mercs using it
>>98336575>It was the paper doll on all the record sheets for decadesAlso in the vidya.
Bottom right paper doll ViperThough HTAL display was always way more useful
>>98336592Ah, yes. The greatest Battletech videogame of all time.https://www.youtube.com/watch?v=2AjrLci_AL8
I wish history had settled on the correct mirroring of record sheets. Meaning when you took damage to your left arm, you'd draw the damage on the right arm because the mech in the page is facing you, therefore its right arm is to your leftBut I realize that battle was lost long ago
>>98336603>SpoilerLies. Fuck the bars.
>>98336610I may have proven their point by fucking it up on this very post which is funny
>>98336608Not Mercs but you might enjoy thesehttps://www.youtube.com/watch?v=fXs7meG7S5chttps://www.youtube.com/watch?v=_RJuP2CMrjE
>>98336610>>98336615Fun thing: In medical scanning, scans are always flipped so that the patient's right is on the left side of the screen and vice versa just like you described. Switching between doing that scanning and playing Battletech can seriously throw me off.
>>98336556>>98336615"Your OTHER LEFT, MECHWARRIOR!"
What might be the reasons for some ex-SLDF who didn't follow Kerensky going mercs instead of joining one of the Houses?
>>98336725Ask the Eridani Light Horse what their decision making process was?
>>98336725He stunk of poo and his first son was a degenerate furry and his other son was a retard.
I want to write a short scenario for a one-shot game. What are some sources you'd recommend I read up on beforehand?
Where I can find rules from those pilot ability cards?
>>98336758Check out Instant Action up in the OP, some good inspiration there. That plus various scenarios from books.
Do the Great Houses ever worry about deploying or conscripting too many people, or about sustaining excessive regular military casualties? In other words, do they use mercenaries for some of the same reasons modern states use PMCs?
How big would a mechscale Rattler be?
>>98336774I'm familiar with Instant Action! Will be reviewing it anyway.The one I'm thinking about involves several turns where the OpFor (the DM) hasn't shown up yet. The player(s) fullfil some objectives related to a neutral party, and then this triggers enemy forces to come into the map. Does that ring any bells for things that have been covered in book scenarios?
>>98335275Keep us posted!>>98335677Which is one of the nice things about official AUs; It legitimizes games where you have otherwise arbitrary equipment restrictions.>>98336512>I am now imaging Solaris having commentary like the PGA tourI mean they do, but remember it's guys like Duncan Fisher giving the color commentary.>>98336565>so how does that translate to color commentary?Think the Ultimate Warrior basically saying anything.>>98336774>In other words, do they use mercenaries for some of the same reasons modern states use PMCs?Probably; With Manpower being a premium in the first place, why risk a productive citizen?Has a slog of a three-way with my local group; We each had to take out another's Command Mech, but on 2X2 Map sheets for 3/4 Mechs apiece it drug things out.
>>98336775Eh, it's less about people and more about materiel. The houses have total populations in the dozens of billions, it's mechs and tanks that they're short of.>>98336782About the size of a mapsheet. https://888stl.cc/shop/ols/products/xn-the-rattlesnake-2d13af84hk11p>>98336784So, you're thinking of presenting a puzzle to them that they solve in gameplay before they start combat?
>>98336796>So, you're thinking of presenting a puzzle to them that they solve in gameplay before they start combat?Less of a puzzle and more of a tutorial, actually. The idea has been floated in the thread since a few weeks of having like a "Training Day gone wrong" scenario and I wanted to take a crack at it. Was planning on having some cadets being taught by an instructor on taking shots at targets, picking things up from the battlefield, etc, and then suddenly having to do it for real
>>98336815Oooh, Grunt work moving Logs and clearing terrain!
>>98336775In Introtech, it's more akin to Renaissance Europe where it's cheaper to hire mercs who bring their stuff when you need them instead of maintaining a standing force.
>>98336795>I mean they do, but remember it's guys like Duncan Fisher giving the color commentary.Yeah, but I mean the golf style of restrained commentary. You'd expect hyped up MMA-style commentary; and I think the opposite would be funnier.
>>98336829Plus again, an actual citizen is probably going to be more productive overall staying on whatever planet they were born on.
>>98336825I have never ever used Industrial mechs so this might be a good time for me to learn. Though how long would a Lumberjack take to clear a hex? I'm thinking it would be at least several turnsMaybe using flamers to burn a terrain feature down would be faster? I actually have never fucked around with those rules either
>>98336796Would the Rattler MKI be apart of the New Dallas Core?
>>98336846The rules in TW are pretty straightforward. It only takes a chainsaw equipped unit two turns per level of woods, and multiple units can speed up the process.
>>98336862Seems unlikely, the were super niche specialized things only built on Terra. But you can say that the plans were available on Terra itself.
>>98336899Neat
>>98336775Steiners at one point conscripted 16y old. It got so bad Hanseatic League formed from draft dodges.
>>98336775>>98336951Sci fi writers have no sense of scale example #58743
>>98336835I feel like a typical world would muster something like a Shadowhawk, a Bug, a couple Scorpions, and a company of infantry in APCs which should deter most raids, and anything more serious would probably have enough warning you'd either see a buildup of state forces, or your hire mercs.
>>98336914>>98336825>>98336758Found this guy>This variant is the militarized conversion of the standard Grommet AgroMech, representing the armed configuration fielded by the Doneval II Militia. The conversion retains the base chassis's fusion reactor and industrial frame while adding a large laser and class-five autocannon as primary weapons, supplemented by a vehicle flamer for antipersonnel work. The existing agricultural equipment (including the grain combine, chainsaw, and cargo systems) was retained rather than removed, giving the D90 the unique ability to return to farming duties between conflicts. This dual-purpose approach, combined with heavy industrial armor providing protection comparable to lighter heavy BattleMechs, set the Grommet apart from the crude field modifications that would later proliferate across the Inner Sphere as the MilitiaMech concept gained wider acceptanceSounds perfect for me
>>98336903So, given that Jihad Hot Spots only had the RS for the MK II, someone is far more likely to reproduce the MK II thank the MK I? Given they had the means, opportunity, and massive resources needed to make the thing in the first place, of course.
>>98337147I have no evidence for this, but I think the only real difference between the Rattler Mk II and the Mk I is that Sub-Capital Lasers hadn't been introduced until 3073, so the Mk I just wouldn't have those.
>>98337162There's some other things like the sub capital lasers being swapped for more Barracuda launchers, HGRs being replaced with (probably) AC/20s and more storage space. The MK II was more of a refit of the MK I so that it could be less ammo-dependant, but I think the Wobbies made a few more MK II Rattlers if I remember right. I'm just trying to figure a situation where force would use Rattlers and which kind they would use. I have a feeling you'd want to use the MK IIs if you could instead of the MK Is because of the sub capital lasers, though.
A version of Alpha Strike, but for the ship side of Battletech would be kino. I want to play out space battles and fighter duals on the tabletop but literally no one I've ever met is willing to play aerotech due to the complexity.
God, it feels like IS LRMs are even shittier than IS vanilla ACs on most (non-dedicated missile boat) mechs because of fuckhueg minimum range. Or am I missing something?
>>98337346I don't know how I would feel about that. Aerotech is too complicated by far but if you remove all the complexity to it then it becomes a shell of a game.>>98337352Hot loads and alt ammo types.
>>98337352>am I missing something?Proper screening it sounds like. Tho, on some mechs the LRMs are just something to fire as you move into close combat, like on the atlas
>>98337346Just make Aeronautica Imperialis but Battletech and you'd be golden but CGL doesn't like making money.
>>98337346>Plastic Battletech WarShips>A game you can actually get people to play>It's rules-lite and simple but fun like Alpha StrikeROPES OF CUM
>>98337381The mechs I was complaining were thing like the Atlas, Highlander, Orion and so on that like to get close but can't possibly use all their LRM ammo before getting into their preferred range which is well within the minimum range
>>98337346CGL has alluded to a new Aerospace game being in the works, but we have no details
>>98337398The LRMs are there so you have the option to engage at any range, the enemy can't engage you in a a manner such that you can't respond. Not all mechs are designed to fire all of their guns all the time.> but can't possibly use all their LRM ammoMost mechs can't possibly use all their ammo in a standard BT game, that's normal.
>>98336833Sure, but the problem is the pacing; Golf Commentary is slow because they are filling the dead air between shots.>>98336981Nice, now what should be the Wallace?>>98337352>fuckhueg minimum rangeFOOKING CLANNERS!!!
>>98337409You mean Leviathans?I kid, I kid.
>>98337397Kickstarter for Aerospace - Amaris Civil War; Yay or nay?
>>98337432>You mean Leviathans?Is that a Classical Coleman rugpull? Or were the problems mostly outside of their control (aside from, like Weird War 2, picking a concept that has a lot more people vocal about how awesome it is than would actually buy a game)?
Here's a Lyran Lance, using it for the Half Blind rules I talked about here >>98335275 , with one of the markers for unidentified mechs. We're running introtech to keep it simple, comp is:>Vulcan 4T>Hunchback 4G>Marauder 3R>Zeus 6A>>98337470No more kickstarters please.
>>98336190da fuq?
>>98337470Would happily put money towards that, even though CGL is evil.
>>98337488It's stuff out of their control. NEA has the whole story. It's also Weird War 1, not 2, which is probably worse on their end.
>>98337490where did you get the marker (stl)?
>It's also Weird War 1, not 2, which is probably worse on their end.KYS Blueskyer.
>>98337470After every other CGL clusterfuck of a kickstarter? No. An Aerospace Amaris Coup edition though? Fucking yes!
>>98337497I wasn't saying it was Weird War 2. I'm just saying that air dreadnoughts is one of those genres in wargaming, like Weird War 2, that has a lot more people who will tell you how awesome it is online than will actually buy it when it comes down to the brass tacks.
>>98337503Right here. https://share.google/4ngdhkuKNjPcYZtvV >>98337513Ah, okay, I understand now.>>98337508People just care less about WW1 than 2.
>>98337518Thanks!
>>98337494Sometimes you just need to set a lot of things on a lot of fire.
Starting actual writing on v6 of Instant Action tonight.
>>98337549Yay!
>>98337604Big changes for this one: Most scenarios are changing to be scored turn by turn instead of the last turn being winner take all. Also, I'm revising it all to work with the Missions chapter in the new core book, which saves me a lot of text.
I really want a version of the warhammer with ballistics in its armsbut i guess it would be hilariously overweight
>>98337681Jagermech? I'm pretty sure I've seen a rifleman with AC/10s or LBX/10s in the arms.
>>98337681It's not particularly hard to do with AC/5s, but you'd be giving up the SRMs and probably some armor for AC/10s.
>>98337681>>98337743That would be the Hammerhands, which has the same basic layout as the Warhammer (two big guns, SRM6, medium lasers) but sacrifices speed and the anti-infantry armament for running AC10s as its arm guns.
>>98337749>Much like its sibling design, the Hammerhands went on to influence and be outdone by the immensely popular Warhammer, causing it to fade into history, all but forgottentheres a ver ka. of it with RACs in each arm, for removing protestors i guess
>>98337749At that point I'd rather just give up and use a RFL-3C to keep the 4/6 movement. 3/5 with 10s is just rough.
is the 40th anniversary AGOAC box the one to get for a starter set?
>>98337859Yeah, it's solid. The Core Box is coming out in fall and it'll be as good.
>>98337875how? when half the mechs in it can't even be played in introtech?
>>98337875thanks anon. it said something about ilclan but they looked like regular introtech mechs, which is what i want. i guess those are just rule sheets. appreciated
>>98337880>but they looked like regular introtech mechs, which is what i wantthey aren't they are ilclan mechs, not introtech.
>>98337880The 40th version includes all the introtech friendly stuff, plus a set of ilClan era record sheets for those minis that upgrade them for 3152, and an insert with rules for the gear that's added in those sheets.
>>98337884He's talking about the 40th AGOAC, not Core.Also, only grogs play introtech and grogs all own minis already, so pandering to them in a new starter would be silly.
>>98337859as long as i can just do simpler rules without all the gewgaws and pretty standard mechs i'm happy. anyway, this is why i asked. gonna just try and get my girlfriend to play a little.
>>98337920AGOAC 40th is the path for you then
I'm thinking about picking up an Essentials since they've been on clearance for a bit, do they still come with a coupon and is there an expiration date on it?
>>98338014yesno as far as I know
I wish anti-infantry weapons had a slight boost in range against infantry units. Machineguns capping out at 3 hexes against infantry sucks.
>>98338140Infantry already have a rough enough time as is, don't be a pussy. Besides, you get longer ranged anti-infantry weapons later on.
>>98338292>later onInfernos are there from day 1
>>98338292I'm also thinking for other units like tanks and Battle Armor. I wish tanks got an AP weapon mount by default and Battle Armor can often get outranged by blobs with laser rifles.
>>98336190>peakI really wish social media required a literacy test before posting.
HONOR THE DRAGON!
>>98338315>Battle Armor can often get outranged by blobs with laser riflesIf your BA are getting outmatched by inf, that's kinda a skill issue. They're more mobile and more durable than conventional infantry.>I wish tanks got an AP weapon mount by defaultMost do. Anything with an AC or SRM can mount anti-infantry munitions. If none of your convees can deal with inf, that's another you issue. It's already really easy to counter infantry, it really doesn't need to be easier.
>>98338366K2 is just such fun.Grand Dragon is the best "intro" tech Dragon mech to.
>>98338032Alright, thanks. I might hold off on getting AGoAC until the refresh comes out if it's indefinite. Even if the current version is better for new players, half the appeal of Battletech to me is getting some shitheap with a deranged kit and fitting into my force, and the clusterfuck of minis for the new set is mostly unfamiliar for me.
>>98338488I think this new Intro Dragon is better
>>98338612>Amphigean Dragon
>>98338612>Enslaved merc faggot variant
>>98338612Wtf is up with all these retroactive optimized designs?Like the last year or so, Shrapnel and the TRO 3025 remake has all these better loadouts for 'bad' mechs.
>>98338636Whining players who only care about winning games, not actually having fun in the universe. Those are the people who buy product, and so that's who CGL *HAS* to support and cater to in order to keep Topps happy. The only way to win is to make sure Battletech fails and dies out and so isn't forced into the burden of financial success to appease license holder shareholder ever again. As long as shareholders exist, all that will ever matter is "things that make more profffits", and so you're going to get more and more mathematically optimized designs forever.
>>98338389I guess I see that with the BA, but I'd still want the AP weapon mount on vees as a fluffy way to have a pintle mount on a vehicle without dedicating a full ton to a machinegun and ammo or SPL. It's not like they can kill swathes of infantry if you're using standard equipment with an APWM.
>>98338366>>98338488Boy was I a happy man when I realized the Grand Dragon is actually just barely street-legal for 3025 games ahead of the one me and my friends are planning.Funnily enough I’m planning on using the K2 as well.
How bad are the plastic Stinger and Valkyrie sculpts? Their pictures on Sarna look... molten so to speak
So if you're going to jump around pretty much every turn, going past heat 5 is no issue? As long as stay under heat 8?
>>98338765The Valk models I have look fine, but the Stinger is a bit warped.
>>98337346I hope this is the aerotech game they've been hinting at.
>madcat's cockpit is the size of its torso>hard to hit as any other cockpit
>>98339384Because battlemechs were not supposed to have windows.
>>98338636I like designs that completely overhaul a mech's role, but fuck am I getting sick of over optimized energy mechs. Double heat sinks were a mistake, there used to be a reason to include an AC/10 or AC/20 on most mechs, with DHS you can cool 2 large pulse lasers weight free and for heavier mechs add a third one in without taking up any extra space.The idea of someone taking a charger, swapping the engine for something weaker, and turning it into a true assault mech sounds thematically cool, but throw on an AC or Gauss rifle instead of loading it with just lasers and PPCs.
>>98339384It designed by Clan Wolf thus protected by plot armor.
>>98339473It's almost as if lasers are just better than ballistics. Why the fuck should I take something that can run out of ammo and then becomes dead weight. There is also the ammo and the threat of it exploding. Sure, there is CASE, but that adds more weight and takes up even more space. Lasers are just better in all regards and always have been. There is literally zero reason to EVER take ballistics. But I have a solution if you don't want lasers. We call them, Missiles! They do the job of ballistics, but better!
>>98339635autocannons etc have needed a rework for a long time.They hit niche uses and well the Gauss Rifle is with out saying great. Is even gets the T bolt to mog the AC 20 even. Unlike MWO and other vidya AMS is really rare.But speaking of missiles, and the family of them mortars suck in this game.
>>98339652Autocannons by definition are rapid fire guns. It's what the AUTO means in the name. So, they should have always been like RACs. They should also not weigh anywhere near what they do. Even an AC 20 should be MAYBE three tons. Comparable cannons in a modern tank, loader included dont even weigh that much. Also, CASE should be built into all mechs at this point, the clans figured out how to do it. Why can't the IS?
>>98339635>Every mech should be identical with the exception of speed and armor, weaponry should be a solved functionSounds boring as fuck. Yes lets just take nothing but CLPLs on everything, that's not a boring game.
>>98339635There is a rule for rapid fire ballistic weapons to be able to hit 2 adjacent targets.Lasers can't do that...unless they are aerospace lasers that can strafe because they are build different...unless they are on LAMs then they are like normal lasers but can strafe when flying at high speed because of air cooling. Anyway.This is confusing because depictions of lasers and autocannons in newer BT media got reversed.In new depictions autocannons fire one solid slug and lasers are coherent beams that can be dragged around for some time.In older material lasers are instant flashes that cause blinding explosions of evaporated armor, while autocannons fire streams of bullets that can spray an area.
>>98339702Then make ballistics worth it, oh wait, you can't. >>98339707Then the ammo runs out and it can't do shit.
What is the smallest size of d6 you'd recommend for a mini Box of Death that is still legible?Would you go 6mm?
>>98339635Coolant decay.
>>98339724Sounds terrible and complicated.
>>98339691Because they're more like naval mounts. An Oto-Melara 76mm mount weighs about 8t, and you can extrapolate from there.
>>98339728It's why coolant trucks are supposed to be lurking around the battlefield.
>>98339730Naval mounts are only that heavy because of all the armor on them. Battlemech ballistic weapons are as heavy at they are because...reasons. >>98339742>Fluff>In Battletech >Mattering at allLMAO!
>>98339750Modern naval mounts are barely armored. Some of it is the training and elevation, but a lot of it is that a large caliber rapid fire cannon is just that heavy.
>>98339691Auto just means that there's a mechanic reloading/cocking action of some sort.>Comparable cannons in a modern tankMech autocannons are very clearly naval grade systems, which are rarely used in tanks for reasons of the volume their systems take up. Their use cases also are rather different, with naval systems performing coastal bombardment/missile interception/AA duty with ROFs of up to 120 shot/minute while the autoloaders on tanks, which are meant to engage single ground targets and maybe pop a chopper, get up to about 15.
>>98339755>Mech autocannons are very clearly naval grade systems, which are rarely used in tanks for reasons of the volume their systems take up. Their use cases also are rather different, with naval systems performing coastal bombardment/missile interception/AA duty with ROFs of up to 120 shot/minute while the autoloaders on tanks, which are meant to engage single ground targets and maybe pop a chopper, get up to about 15.That's cool and all, but nothing backs it up. Autocannons in mechs only fire ONE shot per pull of the trigger, so, they are more like a tank cannon than not, so, they should still be a fuck ton lighter anyway. You are not making a good case for ballistics.
>>98339750probably because the game was made in the 80s, so they thought gun has big and heavy barrel while laser is just big flashlightback when you didnt have DHSs, ER lasers, pulse lasers, or engine sinks, autocannons made more sense
>>98339719I bought a couple packs of 100 5mm regular black and white and white pip on blue. You can read them clearly at 2 feet. Just trying to find something with small enough cells and a clear top to make the boxes from. I might need to print it and cut a piece of plexi.
>>98339766So, to close the gap, they could have just changed the weights of ballistics by easily saying that new tech made them almost as light as lasers. But...they didn't. Hell, could have ammo more compact or lighter as well so you can carry more for the same reason.
>>98339716>Then make ballistics worth it, oh wait, you can't.Ideas were given in this thread. The simplest option which won't require modifying any mechs beyond weapon space and ammo count is make them take up less space and make them get more shots per ton. You could also give more ammo options.
>>98339773>hey could have just changed the weights of ballistics by easily saying that new tech made them almost as light as lasersthis was the point of the LACs, which only come in 2 and 5 for some reasonand only a few official models actually have them, so youre only really going to see them on custom mechs> Hell, could have ammo more compact or lighter as well so you can carry more for the same reason.caseless rounds double your ammo per tonbut at the cost of introducing UAC-style jamming and preventing you from using special ammo other than caseless
>>98339763>That's cool and all, but nothing backs it up. Autocannons in mechs only fire ONE shot per pull of the triggerWhich is a simplification just like pulse lasers only fire one shot per trigger pull.
>>98339750>>FluffIt has rules.
>>98339779>Light rifles basically dont exist and the ones that do, they have downsides because reasons. >Caseless ammo can jam, because engineers, for some reason, cant make a proper loading mechanism. Or figure out how to make special ammo. >>98339781>They fire one shot because of simplification! Cope beyond all reason.
>>98339800Caseless ammo can jam to represent how gross they make the barrel with how many rounds a Marauder or whatever can send downrange.
>>98339812Or BT can finally bite the fucking bullet and make classic tech outdated and push for the current tech to be better. So there would be an actual fucking reason to use it. The medium laser is still the best weapon in the game.
>>98339818>The medium laser is still the best weapon in the game.That's a strange way to spell improved heavy medium laser.
>>98339820>Can explode if tickledNah, medium laser is better.
>>98339763>That's cool and all, but nothing backs it up.The novels do describe a lot of autocannons as rapid fire systems.There's also a meta argument to be made, which is that tank cannons look tiny on something the size of a mech, with really doesn't fit with the weight and size standards set by the rules.But weapon descriptions are all over the place in general, some are closer to hard scifi and others are basically the Star Wars/videya-tier of pulse lasers releasing a series of sublight speed bolts of ...stuff. Which is how pulse lasers got the machine gun bonus vs infantry.
>>98339835>are basically the Star Wars/videya-tier of pulse lasers releasing a series of sublight speed bolts of ...stuff. Which is how pulse lasers got the machine gun bonus vs infantry.It's Star League tech, I don't have to explain shit
>>98339835Mech weapons vary in size between mechs for some fucking reason. Heavy Gauss Rifles on one mech look so big you can fit another mech in em. On any other mech, they are just a normal barrel sticking out of the machine. They weigh the same and do the same thing though.
>>98339750>Naval mounts are only that heavy because of all the armor on them.Not really. Its all the feed and loading mechanisms for them, as well as recoil dampening. Armor makes up a surprisingly little amount of weight.
>>98339800>they have downsides because reasons.LACs actually only have 1 downside, reduced maximum range, which is pretty meaingless since they already have tons of range to begin withbut they have a pretty big reduced minimum range, which lets you fire LAC2s at point blank and LAC5s at touching distanceand unlike most weight-saving upgrades like endosteel, they also reduce critical slots this is basically a ton of upgrades for whats essentially a meaningless downside that would give ACs a bit more usethe only thing standing in their way is the LACk of a LAC-10 and CGL remembering to actually upgrade classic mechs with one
Mech weapons are able to traverse the entire front arc without turning the mech's body at all. That's going to take a lot of heavy mechanical elements to pull off.
>>98339866The weapons in the arms can do that, you still need to turn the torso to fire torso weapons.
>>98339862>they have a pretty big reduced minimum rangeLAC have zero minimum range?
>>98339800>Cope beyond all reason.How is it a cope? The lore is clear that autocannons are a broad classification. A 75mm cannon and a 185mm cannon can both be AC/20s, they simply have similar total damage profiles.>As an example of the rating system, the Crusher Super Heavy Cannon was a 150 mm weapon firing a ten-round cassette in a ten-second period, while the ChemJet Gun was a 185 mm weapon firing a four-round cassette in the same period. As both weapons were capable of firing 200 kilograms of ammunition in a 10-second period, at an effective range of just under 300 meters, they were both classified as autocannon/20s.https://www.sarna.net/wiki/Autocannon/So we have an actual definition of what an AC/20 is and it only entails the volume of fire, you could have by definition an AC/20 that fires a single say 250x500mm slug every ten seconds and still have it be an AC/20.
>>98339884But the ammo count does not reflect that at all. And if the auto cannons could fire that fast all this time, what's the fucking point of the RACs? How do they spend MORE ammo, but also not?
>>98339882misread the minimum range on the LAC5 as 1, when its actually zero because i was looking at short range and not minimum range
>>98339869You can fire two torso weapons at the far edges of the front arc simultaneously. Mechs that couldn't torso twist at all when that had mechanical effects could still do that.
>>98339884>you could have by definition an AC/20 that fires a single say 250x500mm slug every ten seconds and still have it be an AC/20.There is an AC/20 model that does just fire one slug. I forget which one. I remember the Victor one is a rapid fire. Also, it's important to note this is true of most weapon systems, like the lasers using different wavelengths for the same damage and the absolute warcrime gamma ray model of large laser.
>>98339862A LAC/10 would be what, 8-9t 4/8/12 range? Could be interesting on tanks and introtech as as an AC/5 replacement, but it seems more niche than the LAC/5.But other than heat, at this point it's competing with the Plasma Rifle which has a longer range, inflicts heat, and natively has anti-personnel and anti-vehicle properties as a result.
>>98339890It's like old WW2 fighter autocannons vs. the beast on the Warthog.
>>98339890The ammo count is number of abstract shots, not shell count. Early fluff had most/all autocannons fire "cassettes" of ammo, basically a set of shells linked together in a clip, loaded up, and fired off before the next cassette is pulled to the gun.
>>98339894Because they are close enough to the arms that they are in similar firing arcs. >>98339903>Muh abstraction! >When a ton of ammo is a ton of ammo >The RACs are now actually magic that gives you more shots per pull of the trigger despite the same amount of ammo being in a single ton of ammoRACs are what Autocannons should have been all along and you know it. So, they should just ditch ACs all together as far as options past a certain point.
>>98339912>Because they are close enough to the arms that they are in similar firing arcs.Two weapons in the CT can fire at targets that are all the way to the far left and right of the front arc, simultaneously.
>>98339912>>When a ton of ammo is a ton of ammoYeah, and small rounds weigh less than big rounds, so you carry more of them in a ton and fire off more of them at a time to achieve similar results.
>>98339912The LB10X is already the drop-in AC/10 replacement, with 11t so you can stick in a ton of cluster with no changes, and it's quite nasty against vees and ba.
>>98339899an enforcer swapping its AC10 for a hypothetical LAC10 is freeing up 4 more tons and roughly 2-3 more critical slots for other upgradesthe LAC is essentially what you are asking for, an autocannon with less tonnage, less critical slots for essentially the same performance
>>98339912>three rounds of type A ammo does the same damage as five rounds of type B>so a rac that can fire eighteen rounds of type A instead of three is magicDid you know RACs chew through ammo at a rate that is directly proportional to the amount of hits they can land? If you fire the RAC at the same rate as a normal AC, it only uses one abstract shot. If you double the rate, it uses two. It can go all the way up to six times the number of abstract attacks with six times the ammo used. Wowzers.
>>98339920We were not talking about the CT. But still, you have to twist the torso to make that shot, every piece of media, depicts it as such. If you want to be technical about it you can say that the torso is turning the bare minimum to make the shot happen without having to call it. >>98339928But the small rounds deal the same damage as the big round and AGAIN weigh the same in the end, so it doesn't matter. And NOWHERE does it say that RACs have their ammo specially loaded because they are RACs.>>98339930Ok, and? >>98339935>This abstracted shot can fire a billion rounds of this one ton of ammo! >The cannon is also perfectly accurate and they all land in the same spot>Expect for the time's they don't.
>>98339946>We were not talking about the CTDo... do you think the torso doesn't include the CT?
>>98339931I agree, but the Ultra/LB 20 range brackets make me question the utility. I think it could be a nice gun for tanks, however.
>>98339952No, because they are not listed as a single thing. Left and right torso are DISTINCT from the center. Do you even play the game?
>>98338842Going up the heat scale doesn't reduce your jump MP. You can always jump away behind a hill to cool off as well.
>>98339946>But still, you have to twist the torso to make that shot, every piece of media, depicts it as suchExcept for the actual game. Mechs that literally cannot torso twist at all can fire a gun from their LT at a target all the way to the far right side of the front arc at the same time as a gun from their RT is firing at a target all the way to the left. Next turn, they can use those same guns for the reverse, without moving at all.
>>98339964They got rid of the no torso twist quirk because it never made any sense to begin with.
>>98339960The original statement was torso. Not left or right torso specifically. The center torso is the most important part of the torso.
>>98339969>The center torso is the most important part of the torsoAccording to the center torso...
>>98339968Tanks with a broken turret and blown motive system can also fire their weapons all the way across the front arc. Mechs that are not allowed to torso twist through various optional rules can still traverse their guns to the full arc.
>>98339976Which they shouldn't. Let's be honest here. It makes everything work like they are on a ball turret when they are obviously not.
>>98339979They obviously are. Probably myomer actuated.
Give AC new ammo type that does more damage. Simple as.
So, what do you think of the new core rules improvements to autocannons? I think it's a step forward, even though still a ways to go.
>>98339983Myomers are not attached to weapons and you can't fit them in vehicles.
>>98339987You could have a simple set of muscles that can pull the barrel on target. Myomer's just useless on vehicles because it can't run wheels, you could probably still put arms on one if you wanted a dogshit middleground between a tank and BattleMech. Like a vehicle, with something in quadruple. Someone should make something like that.
>>98339987Myomers can attach to anything you can put a mechanical attachment to, down to and including human limbs and organs. If it can fit in your arm, it can fit in a combat vehicle.
>>98339997It also takes a fuck ton of power to make myomers do anything and one wrong flex will take the head off of anyone near it. So, NO they are not attached to weapons and never will be.
Have Kuritans ever not been jobbers
>>98340013They're attached to every weapon in the arms or legs at the absolute bare minimum.
>>98340036Not at all.
>>98340028kuritans and house liao kinda exist to be evil villains for davion and/or steiner to kick the shit out of, depending on the settings. being a kurita or liao fan is more about enjoying them right before they get defeated by davion plot armor, rather than expecting them to have any long term wins. even their advantagous position in ilclan right now is pretty much just a set up for the backfooted davions to heroically kick the shit out of them. thats unfortunately the fate of all factions set up against a "protagonist" faction.
>>98340028They have most of the best Introtech designs, as little as that does for them narratively.
>>98340091I feel like the Jade Falcons do that "always second place" Vegeta shtick better than the Dracs with respect to the FedSuns. Smoking the Jags was nice.
>>98339890>But the ammo count does not reflect that at all. How long is a round of combat? If a round of combat is 10 seconds than yeah, you're not fitting 5 barrages to a ton, but if it's something shorter like 6 seconds then you could easily say a ton of ammo is 5 barrages with each shot being 60% projectile, 40% propellant/case by weight.>And if the auto cannons could fire that fast all this time, what's the fucking point of the RACs? Same reason the M61 Vulcan exists when 20mm single-bore autocannons exist. Also if they specifically fire in bursts you may want something besides a burst, having a continual trail of ammunition.>How do they spend MORE ammo, but also not?You do when you fire at the specified rate? I don't get the question.>General Motors Whirlwind AC/5 fires a three round burst of 120mm ammo in a ten second period>Strap six together and fire full speed>Each gun fires three rounds over ten seconds for a total of 24 120mm shells being fired over that period or 144 over a minute
>>98339473There was already the 1A5 for proper assault charger overhaul, the energy zombie version feels especially pointless.
>>98340091Neighbour, Davion wins are all temporary too. That's the point of the setting.
>>98340028War of 3039, from a certain point of view
>>98340028Before Halstead Station where they had successfully killed the First Prince, paraded his body through the streets, and only the lowly second son, Hanse was left to pick up the pieces in the fading days of the 3rd War.
>>98340193>Neighbour, Davion losses are all temporary too.More accurate
I never really got into the Jihad and Dark Ages storyline. What happened there and what do you like about it from a gameplay and story perspective?
>>98340270Nothing. It was hot garbage, all told.
>>98340270It's very nice to see everybody developing their distinct BA doctrines.
I have a question about weapons like the LB 20-X with lots of rolls needed.Say I declare a cluster ammo shot with one of these. During attack resolution I roll 2D6 to see if I hit at all. If I do hit, then I have to roll 2D6 for the Cluster Table to see how many of the 20 actually hit. Suppose I roll very lucky and 20 hit. Because LB 20-X's hit in clusters of 1, I now have to roll 2D6 20 times to see where each of these shots land. Some of these might land in exposed internals or get a possible TAC. Imagine the outlandish luck where I get 20 possible crits. I now have to roll 2D6 20 times to see if I get an actual crit in any of those. Suppose the increasingly unlikely scenario where all of those 20 are crits. I now roll 1D6 on the crit table for each of these to see what I hit.Am I understanding this right? Are there longer roll chains than this weapon?
>>98340154I'm not against more variants that fulfill the same role especially if it makes sense in the context for their creation and use. However, yeah this is just a standard energy assault mech with a Charger skin slapped on it. If you told me this was actually a Thug variant or Zeus variant I wouldn't have been surprised.
>>98340270They were both absolute dogshit retardation and they unironically should be retconned.
>>98340391I like Jihad as a stop point for the setting. It's retarded yes, but it's a passive aggressive fuck you kind of retarded where they basically set fire to the entire setting, nuke every main character and largely salt the earth, and it ends in a big fight to recapture Earth as you fight the bad guys and their army of themed omnimech supervillains.
>>98340421...and then it turned out that the Succ Lords simply picked a winner among the WoB factions and let the losers get away so that they would have somebody to pick on at a later date...
>>98340363The HAG 30 and 40 do the same thing but at 30 and 40.
>>98340363There's a reason why we use boxes of death.
>>98340270>What happened there and what do you like about it from a gameplay and story perspective?Too much to cover, really. Think about it. The Clan Invasion was 1989-1991 in real life and the Jihad was 2006-2011 in real life. If we ignore the Forever gaps in the Dark Age, it was 2002-2008+2011-2014+2018-2019.At least for the Jihad, the main theme is every single old grudge from OG 3025 is happening, baby. Waco's Rangers get their revenge on the Goons. Comstar tries to put down the Wobbies but forgets that literally 1/4 of Comstar is still old school Robes. The Cavenaugh theater decides it's time to fuck the Marik Iron Guard. It's all happening, and it's happening NOW.Dark Age is more like slowly waking giants stirring after their lotus wine is wearing off. That all ends with the death of the Stoners and the final maximum retardation of inviting the Clans beyond the wall to Earth to start the ilClan. Actually, ilClan really is just more DA but with the Stoners finally completely dead.
>>98340459HAGs cluster in 5s, so it's not nearly as bad.
>>98340270Story has been told thousands of times. Setting needed a reboot for the Clix game, the plot was forwarded decades in a "new dark age" to justify everyone not having mechs and a "Republic of the Sphere" existing and having melted all mechs everywhere so you could buy random packs with agrimechs and tanks. The Jihad existed to justify it, the Word of Blake summoned from thin air 40+ divisions of cyborg mecha killers and kicked in the teeth everyone at once (including several dozens writer's pets) for unclear reasons until Devlin Stone happened.For the fun part, I like the tech and WoBbies are awesome even if their plotline doesn't make any sense at all. For the first (and last time) ever in a Btech product, they had to let the bad guys run a train on the Usual Protagonist Factions because they needed them gone to shill for the new Devlin Stone Messiah. Goons? Humiliated. Fochstar? Destroyed. Davionmen? Bombed and crushed. Wolves? Sadly just nuked a little. Feels refreshing, honestly. The Knights of the Inner Sphere and the new Blackwatch dying like animals after being shilled to death was also amusing.How do I love the Jihad, if only it wasn't a complete mess.
>>98340459>>98340466>>98340492Okay. So here's a follow up question:I saw someone recommending you use 3 pairs of d6 in each slot of a box of death because it "save you further rolling". I'm trying to wrap my head around the logic here. Here's the process:>Roll on the table for my LB 10-X shot. Let's say I roll 2 differently-colored pairs, one for To-Hit, the other for Cluster-Table>My shot hits, and Cluster-Table says 8 of my missiles actually land.>I pull out my box of death with 3 pairs of dice in each slot. I'm only looking at the first 8 slots because I got 8 hits.>Pair #1 tells me where it hits>Pair #2 is there in case the hit was a possible crit, so it tells me if it was an actual crit>Pair #3 is... ??? I don't know because crits are decided on 1d6 on the table.I'm slow and I'm not understanding where the third pair per slot would be useful
>>98340473IlClan just seems like a continuation of the Dark Ages but Wolfwinslol, a bit like after Operation Bulldog but pre FCCW.
>>98340494>Setting needed a reboot for the Clix game, the plot was forwarded decades in a "new dark age" to justify everyone not having mechs and a "Republic of the Sphere" existing and having melted all mechs everywhere so you could buy random packs with agrimechs and tanksI get that, but it seemed like story wise it quickly returned to business as usual with the Green Birds up to some Jag-style shenanigans and every producing high tech machines again.
>>98340494I agree with this man and everything he says!
>>98340494>they had to let the bad guys run a train on the Usual Protagonist Factions because they needed them gone to shill for the new Devlin Stone Messiah. Goons? Humiliated. Fochstar? Destroyed. Davionmen? Bombed and crushed. Wolves? Sadly just nuked a little. Feels refreshing, honestly.This seems like the appeal of the Jihad, alongside shit popping off everywhere with everything from high tech omnimechs and cyborgs to periphery dudes playing Mad Max with primitives and the Sneks executing Order 66 on the Homeworld Clans.
>>98340496 (Me)Like the only way I'm seeing it is if you make Pair #3 use different colors so that you always know "this color should be read first for the crit. if it it lands on Roll Again, use this other color for the crit"
>>98340496Third pair is crit location, yeah. Most locations have an upper and lower chart, so one die would determine upper or lower, and the second is the specific slot. The problem I have is that you often have to reroll crit locations due to empty slots, and you can't do that with the box without rerolling everything, but people seem to make it work.
>>98340524Ooooooh. You're right. I forgot about that detail of upper/lower. Yeah I guess Pair #3 >>98340522 being two different colors makes sense then, so you know which die is for what.
>>98340498I will die on the hill that Twilight of the Clans was peak Battletech. IS finally getting their shit together. A new Star League. Hope against the alien furries from beyond the veil. Clans defecting to the IS and even the biggest conservative clanners using IS names for chassis. It was the greatest light seen in the whole history of the franchise.
>>98340524>you often have to reroll crit locations due to empty slots, and you can't do that with the box without rerolling everything, but people seem to make it worki mean at that point you just do the extra roll(s) on the table
>>98340506Total Blakist Victory
>>98340534I agree. I think the Clan Invasion storyline is the peak of Battletech.
Any word out of Fronc in the last couple years? Last time I looked there was the battle armor in the recognition guides and a blurb about the Academy in Shrapnel. Anything since?
I find it funny that the record sheets have some critical tables that are just like1-3>AMMO>Roll Again.>Roll Again?>Roll Again!>Roll Again.>Roll Again!!4-6>Roll Again.>Roll Again?>Roll Again...>Roll Again.>Roll Again!!>Roll AgainLike...you're gonna hit the ammo no matter what. Just print that there's ammo there why bother rolling lmfao
>>98340704Because "Empty" implies that you don't have to roll again.
>>98340712What I mean is you shouldn't even have the 1-3 section or the list. Just print>LEFT ARM>AMMOand you're done
>>98340715That breaks the standardized format of the record sheet.
>>98340505>>98340498I dunno, I look at it more like damage control post-Clix as well, even the Clix side of things realised they had to do something to make mechs work as they fucked up there mechanically.And looking at the big picture with the setting as it stands, stuff is kinda fucked in an interesting way now, there's a hell of a lot going on, the Republic falling hasn't left time for a really climactic conclusion like the end of Bulldog was.So we've had fixes creeping in gradually like the big disarmament of the Republic era turned out to be largely if not a lie, more of an arms reduction and attempt to not just ramp up again following the decade and a half slog of annihilation that was the Jihad. So there's crap going on everywhere at once at least. But like the setting itself, there's so much other shit going on there's actually very little need to care about the goings on of the ilclan bit if that's not interesting. Like with the Jihad, they've given at least a bit of something to fuck about with to most people, rather than focused in on one big driving event. Unfortunately that's also made it really fucking slow for them to develop what's happening because it's so scattershot.
>>98340473>Jihad was 2006-2011Wait it was that late? Mechassault 2 took place mid-Jihad and it came out in 2004. The first game was super WoB-focused too but it was technically before the Jihad proper.
>>98340774Dark Age launched in late 2002 and Jihad sourcebooks were not allowed to be released until late Fanpro in 2006. That's why the intervening years were all 3067 updates and FCCW material.
>>98340629
Is jumping over the opponent and shooting at its back a dezgra/breach of Zell?
>>98340799Oh, neat. Maybe this time they'll get their own RAT before I have to do it myself.>>98340818Exploiting a skill issue is never dishonorable.
if i shoot a tank from the front arc and land on a side motive hit, do i add the +2 modifier for calculating motive damage, even though it was hit in the front arc?
>>98340454It wouldn't be Battletech if somebody didn't fumble the ball at the 11th hour, leaving nobody happy.
>>98340492Aren't they changing that in the new rules? Or was that ATM's and iATM's?
>>98340818Neg, if an enemy warrior allows you into their rear arc, that is what the Founder would refer to as an "issue of skill"
>>98340869ATM clustering in 6
Did they changed the rules for aimed shot?
>>98340932
>>98339707To be honest given that armor is supposed to be ablative specifically to cockblock single powerful hits like our actual 20th century APFSDS tank guns, it makes sense for both ballistics and lasers to be rapid-firing weapons instead of slow-firing weapons.
I will support Alaric Ward if we get more Guillotine variants
I love playing the good guys :)
>>98341336And whom would that be?
>>98341353NTA but the Republic of the Sphere has always struck me as the "closest you'll get to a good guy" faction in BT. They literally only wanted peace, brought around a generation or two of peace and raised humanity up to a golden age not seen since the First Star League. They were still kinda messed up and Stone's immigration and cultural dissolution ideas were questionable at best, but they were ultimately, imo, the "goodest" group in BT. Shame they are dead.
>>98339984Just buff the fucking autocannons by 3. >AC5>AC8>AC12FUCKING DONE.
>>98341353My faction is the good guys. Yours is not, unless you support my faction.
>>98341336Pic unrelated.
>>98340818No, it's actually a massive flex as any warrior worth their tube wouldn't allow you to get that close.
>>98341367>Hey, we foreign nobles that have been fucking your worlds over for centuries since the fall of the Star League are going to fuck you over harder.>How?>Why, by totally disarming you of the last vestiges of your military power, forcing mass immigration and emigration, and giving away entire star systems to clanners!>That's not good.>Well, you're "racists" so everything we do is okay!They're more evil than even the Dracs forcing settlement in Pesht.
>>98341367>t.
>>98340522>>98340529Don't need the third pair to have two different colors. You can use location of the dice to tell which goes first. If everyone agrees on what side of the box of death is up and which is down, that's enough. That way when pair three lands, the dice most to the left is the first roll and the other is the second. Can also use up and down to break ties (closest to the upper left is first roll)>>98340524>>98340539In the majority of cases you won't use all cells. If a reroll for crit table is needed, just use the ones from unused cells that are already there
>>98341367>good guyTaurian Concordat. Their sole crime was wanting to be left alone and prospering. They did, expanded and what did they find? The self proclaimed "good guys" the Davions running slave labor camps and free them. The result? The Davions cry "those Taurians are pirates!" and launch a attempt at conquest. Later the Inner Sphere signed the Ares Conventions and then launched a war of conquest, completely ignoring it. The Concordat Suffers. And will always suffer.
Man I sure like the commando, its a shame that it was made for the worst faction ever...
>>98341518The Rim Job Republic didn't make it though.
>>98341448>Idiot attacks man in Atlas>Atlas man defends himself>ACK! Atlas man is the bad guy here!Didn't know there were Jews in Battletech.
>>98341436Guess you didn't read the part were I called that questionable at best. That's ok, reading is hard for retards.
>>98341532>hey surrender your ancestral property because some karens said so >no>use advanced technology given by the spess un to body them >mission accomplished
>>98341532>"oy vey, how dare civilians have weapons of war on our streets! I must take those away at gunpoint! Oh no, they are shooting at me, how could this happen?"
>>98341537Not him but >undoubtedly eviland>closest you'll get to a good guy but questionable at bestare clearly not the same.Writing "questionable at best" doesn't exempt people from disagreeing with you.
>>98341336No such thing as good or evil, only power.
>>98341582>t. based his entire political philosophy off of half a sentence
>>98341367>yay they are dead.FTFY
Do tracks even have a reason to exist? I am trying to find what advantages they offer in the rulebooks and they seem absolutely pointless?
>>98341639Simple, effective, and can go places wheels cant.
>>98341639Can't go very heavy with wheels or hover
>>98341371>Keep thinking there is an AC15>There never was one
>>98341692Best I can do for ya' is a Thunderbolt 15.
>>98341720Its just such an odd thing to skip. Sounds like a good middle ground though.
>>98341723>>98341720Did they buff Thunderbolts in the new edition, since they buffed AMS and those things were already pretty vulnerable to them?
>>98341507>Their sole crime was wanting to be left aloneUnacceptable. You're part of the human race and you will be a part of it whether you like it or not. Freedom doesn't mean being free of your obligations to the rest of the species.
>>98341734Didnt they get rolled over by a random merch company recently?
>>98341692You will take your Gauss and CERPPC and love it
When using 2 mapsheets joined by each of their long sides, do you typically deploy on the new resulting long sides or the short sides? What considerations are there for that?Obviously deploying on the long side means you start combat sooner
>>98340534Honestly this. Even if you needed to move the plot forwards for the sake of continued conflict the Fedcom Civil War and Jihad were a dumb way to break the second star league, especially the jihad united everyone like the second star league right after it collapsed making the whole thing feel contrived.
>>98341734Kill yourself. Socialism is never acceptable.
>>98341367>>98341336>Good Guy factionThe real truth is that 90% of the time the real good guys of BT are whoever is currently controlling Terra.>Age of WarTerran Hegemony -just trying to defend themselves from the rising Great Houses and eventually get everyone to stop trying to conquer each other.>Reunification WarsStar League -trying to establish a pan-humanity federation that can let mankind live in relative peace and not constantly be at each other's throats (openly at least).>Succession WarsComstar -trying to preserve Mankind's technological base and communications infrastructure while also removing the means by which the Great Houses are trying their damnedest to wipe humanity off the face of existence.>Clan InvasionComstar -initially welcoming the return of the prodigal SLDF and hoping to re-establish the Star League, then finally stopping the Clans after realizing they've become a deranged caste society of genetically-engineered freaks that would subject the rest of mankind to their abhorrent practices.>Dark AgeRepublic of the Sphere -just trying to once again introduce the IS to an age of peace and prosperity, then having to go on the defensive after terrorist fucking shits ruin the HPGs>IlClanUnfortunately, the 3rd SL -Clan ideology regarding the preservation of civilian lives and infrastructure, tempered by influence from stone to not try and force the Spheroids into their weird Clanner lifestyle. Main objective is explicitly to usurp the carrion lords of the Inner Sphere and put an end to their centuries-long reign of terror.Granted there area couple exceptions to this: Amaris Civil War, 4th Succ War/war of 3039, and the Jihad.Earth is the true protagonist capital.
>>98341893Top quality bait
i'm not falling for that hot take. that's clearly someone with a fetish for getting yelled at. i refuse to participate in that kind of perversion
>>98341603Actually my political philosophy is based off of a single word: Lebensraum
>>98341692so, like, upscaled protoACs for mechs?
>>98341798Honestly, while they could have been written better, I think the events themselves weren't a bad idea. Fedcom breaking up follows the pattern of most big, supra-national entities in real history, especially after Tukayyid and the subsequent counteroffensive meant there was less pressing need to unite against an external threat. And as crazy as the Blakists were, their frustration at the failure of the Second Star League and desire to take matters into their own hands for unifying humanity is kind of understandable.
>>98341353He Whomst haveth the most Griffins.
>>98341855If football is a legitimate contest with regards to issuing a Batchall, would it theoretically be feasible to challenge a Clanner force to a cook-off? I suppose cooking is a rather subjective art so it may be hard to quantify victory, but it would be rather funny.>This is Iron Chef Takashi of the planet Hibachi. 20 Grillmasters stand ready to defend the honor of our world's cuisine. What forces does your clan bid to oppose us?
>>98341532>man in atlas comes to hold an atlas to your head and demand you just hand over a billionty c bills worth of your private property.>refuse to be the man in atlas's little bitch boy>retarded niggerfaggot bootlicking communists on /btg/ somehow think that means YOU are the bad guy."Just lick the boot silly!'
>>98341933Cooking is dezgra.Probably.
>>98341933the clanners would be paralyzed by food that wasnt cooked by bondsmen working with freeze-dried ingredients
>>98341894Thanks, I was worried I'd top out on the character limit before I could finish the shitpost.I do actually consider Comstar to be the closest thing to a protagonist in the Early Succession Wars though. Davions might've been justifiedly defending themselves from Kurita in the 1st war but they were perfectly happy bathing everyone else's worlds in nuclear hellfire just like the other GHs so they don't get to keep their good guy card.Holy Shroud was a harsh measure, but it did help ensure that by the end of the 2nd war nobody could be virus-bombed by a warship anymore, so it's not the worst thing.
>>98341734>obligationMotherfucker the Taurians fulfilled their obligation to humanity BY EXISTING. The goal of our species should be to spread out as far as possible to prevent any single entity from being able to control or exterminate us, either by accident or design. The Star League, Amaris, ComStar/Blakists, the Clans all of these would result in our extinction if allowed to win. The [REDACTED] are fucking out there, and they are waiting.
>>98341913Normally I'd just chuckle and leave you be, but I've had a bad string of people jumping in on things like that and making fools of themselves without declaring NTA, so I'll acknowledge it inasmuch as saying that I'm not going to bite.>>98341933Not force. Non-combat batchalls can and have happened, but are a mutual buy-in. I'm pretty confident that that particular one only happened because they thought it was funny as all hell. And remember that non-warriors don't have the right to issue challenges and their is no dishonor in punching their faces in for getting uppity ideas.
>>98341747>random merc company You mean Hanson's Roughriders? Yeah. >they used stolen nuclear weapons on civilian targets >MRB and FedSuns do absolutely nothing about itRemember, Jihad and Dark Age should be erased entirely and Weisman ruined everything.
>>98341928Wolverine is better and its mere name makes clanners poop their diapers in sheer anger.
so what's the rule change about running with one leg? heard someone talk about it but i haven't kept up
>Just realized that this fucker got 2 hand actuatorsWhatHowMy whole life was a lie
>>98341772
>>98341987
>>98342003here's the bit his big dumb head is blocking btw
>>98342007Damn, it feels like not adding the lower arm and hand actuators if you got 2 crit slots available is super dumb choice
>>98342032Always has been.
>>98342032>>98342037Only for meta-munchkin WAACfag tryhards
>>98341995>>98342003Why does this man think showing his face during a book review is relevant at all to the viewer?
>>98342048I prefer never seeing the faces of podcasters/youtubers.One podcast I used to listen to was ruined for me when they made a youtube channel and I saw that the two hosts are s()yface lefty simps.I kinda got the feeling near the end of listening to them before that when one made a negative comment about trump, in a podcast dedicated to a tabletop wargame where no politics of any fucking kind should ever have been mentioned.
>>98342048Even weirder is blocking the fucking content. Like imagine watching a video game streamer and and a quarter of the main part of the area where action is taking place is covered by their fat fucking head.
>>98342032It depends entirely on whether the out-universe designer decides if the in-universe manufacturer is able to magically make their mech's arms lighter than average and thus have space for hands and all the technical difficulties that comes with. Everyone else who's a shitter have to deal with handless cannon arms.
the game should just give up the constant war setting and just settle on every game being either clan batchalls or solaris tournament fightsso you can just wantonly adjust weapon stats and costs in the name of game balance and then handwave it away as being the in-universe referee making the rule changes
the anon above should shut up
>>98342032Without those, you can arm flip. The dumbest choice is having a lower arm actuator but no hand, because you're missing out on both big benefits.
>>98339956if i recall there was a shadowhawk that swapped its AC5 for a LAC5 and used the space savings to fit C3, but its not on the wiki i did have an enforcer custom with a pair of LAC5s with caseless rounds to allow 1 ton of ammo to service both of them, but never got around to playtesting it
>>98342169>if i recall there was a shadowhawk that swapped its AC5 for a LAC5 and used the space savings to fit C3, but its not on the wikihttps://mekbay.com/?gs=cbt&shareUnit=BMShadowHawk_SHD9D&tab=General
enforcer mentioned!!I don't mind giving away this, but in BTA 3062 I have my own Enforcer.PS hi ya'll
>>98342169I like the Beemer with 4 LAC/5s and 4 tons of ammo for them. You can load it up with everything worth throwing down range.
>>98342240https://mekbay.com/?gs=cbt&shareUnit=BMBattleMaster_BLR6C&tab=Generallooks fun
>battlemaster>championso can we get the eldtritch knight heavy mech one day?
>>98340494>The Knights of the Inner SphereI liked the idea, one of Fake Thomas's better good idea fairy notions, but it was too limited in scope and area of operations.>new Blackwatch dying like animalsNeeded to happen to drive Tex to the bottle, Blackwatch wankery makes no sense when the sum of their achievements are getting nuked to death and having their paltry survivors hide from Amaris for 8 years until being rescued/liberated.
>>98340506>visible pixelsBlake's freeze-dried balls!
>>98342312getting nuked is hardcore
>>98342321Nuking is harder core.
Speaking of nukes, I'm looking for the rules on nuke use by mechs in the BMM and I can't find them. They just mention Artemis IV's but no explicit mention of the Davy Crockett munitions or nuclear weapons. Are they TW-only?
>>98342372Arrow IV, and it's in Interstellar Operations Alternate Eras, page 168.
>>98342372Couldn't tell you, all my rules are in one book.
>>98342393Got Arrow IV and Artemis IV mixed up, how silly of me. Thanks
>>98342404What will you do with yourself when they come out with Arrow V?
>>98342435Use the bigger nuke the put in the Arrow V, obviously
>>98342394BMRR?
>>98342435Mix it up with Artemis V obviously.
>>98342321What mechs are those? I mean other than the Atlas and the Highlander
>>98342481Black Knight with a custom hat and a Bombadier getting shot in the face.
>>98342321>Atlas with 2 LRM5s>Black Knight with weird hat>Highlander with chest SRM6I'm confused
>>98342506Don't worry, it'll all be randomly canonized in new record sheets in 10 years.
>>98342506Shit art is shit. Next question.
>>98342048Ego.
>>98341336>>98341367God Bless Devlin FUCKING Stone!!!!
Do you guys have old pictures of very pretty Battletech tables, with 3d props and everything? Talking 00's or older
>>98340799I wonder if we’ll see further integration of the Taurians with the Calderon Protectorate. After all, if this is still for 3152, then the two are about halfway through the transitional period before that royal marriage they have lined up to properly reunite them. Could be good justification for Calderon units to be out in the Pleiades too, aiding their future compatriots.Also if it’s going as far as Filtvelt, are we just getting a sourcebook for the whole southeast periphery? Because a Randis update would be sick.
>>98342654Rimward Periphery really is just the comfy zone. Like sure they have a big war every now and then, but for the most part it's just kick back, murder pirates, and enjoy how everyone still has enough space to grow without having to stomp all over each other.
The other anon’s bait post about giving up on constant war in BT actually made me consider something: what are the chances that Alaric or his successors revive the Martial Olympiad? That could make for a fun justification for some battle scenarios.
>>98342681No clue, but we know for a fact that by 3250, war is less common and most battles are fought in Clan-run arenas. There's even a very famous Marik arena fighter.
>>98342664I wish we could just see some stuff going on in the anti-spinward periphery again. It’s been over 300 years since the RWR fell, SOMEONE should’ve started filling the power vacuum by now.
>>98342681>>98342685>>98342124
>>98342685Well it would be cool if they revived the Olympiad, simply because all the differing tech levels and organizational differences could make for a bunch of different categories of event.Like even if you were sticking to just a basic circle of equals fight, you could have different categories for Lance vs. Star formations, omnimech vs conventional battlemech, different mech weight classes etc.
>>98342696Fixed.
>>98342695That's where the Wolverines are going to invade from to liberate the Inner Sphere from the tyranny of the decadent Great Clans.
>>98342696I want to see more about the Gunslingers. They're cool sounding and would be the perfect addition to my Third SLDF army.
>>98342714I'm sure you found this funny, at least.
>>98342714Kek based>>98342720Doing something with the Cabal (totally not clan Wolverine of course) would be pretty cool honestly, maybe have them working to undermine the Star League’s attempts at expansion from the shadows or something.
>>98342714Tries a bit too hard but did get a sensible chuckle out of me.
Guys maybe the CGL mind control beam got me but I have to say I'm not sure I'm gonna be recommending newbies get AGOAC box anymore. Core box looks better on basically every count except for the specific scenario of "I want to play with minis from Introtech". Like honestly I might just tell them to get the Core box and print out standees for Introtech mechs for their first games.Once the AGOAC minis make it to force packs there'll be little reason to get the AGOAC box other than its two maps and collecting.
>>98343588You are dead to us, leave this sacred ground.
Anon-in-Exile...
Do you lot actually play any games?
>>98345143Does megamek count?
I hope we get a plastic Ares some time soon. I want a Jade Falcons, IlClan-era Areas painted as part of Vau Galaxy. Would be kino.
>>98345194I hope you choke and die on your breakfast cereal before we ever get an Ares or any other bullshit "superheavy" tryhard. Go play Warmachine if you want Colossals.
>>98345194
>>98345143I organize one every other week for my noob friends. Trying to grow the inexistent local scene
>>98345237So hopefully by the end of the year or so
>>98345208Ok buddy.>>98345237HYPE
>>98345237Core Rulebook does not replace TW
I guess CGL forgot about Aces for Battletech they promised.
>>98345258You whine like a woman
>>98345237>>98345245STILL NO PLASTIC CELESTIALS
>>98345280Need to push out the new book as soon as possible, it's what GW would do.
>>98345299GW is a professional publishing company; CGL won't even hire a proofreader before shitting out their typo-ridden dreck. Useless to compare the two on equal footing.
>>98345341And yet CGL considers themselves GW biggest competitor capable of taking over their customers.
>>98345341Who would want to freelance for them after Porchgate besides people with no choice in the matter? How many writers have they fucked over? Stackpole, the Shadowrun guys that had been doing it since the FASA days, Ben Rhome. The list goes on and on. They are, as the Japanese would say, a black company.
>>98345352Everyone else kinda blew their own foot off.
>>98345363Stackpole is still writing for them for some reason apparently
>>98345258They said they'll release it after all 4 AS boxes are out, so few years still
>>98345280soon^tm
>>98345406After well over a decade since FASA stiffed him on royalties. I think he's forgiven some of it since FASA was going bankrupt at the time and CGL is theoretically a new company (even if it has a lot of FASA alumni who probably contributed to him getting stiffed).
>>98345420>Convential
How much foot infantry is a good amount? Is 4 stands spilling out of a Karnov like a clown car a good idea? It seems to me that SRM stands are the best in most situations. Am I retarded? Should I just take regular guys with rifles instead? Are the LRM guys a trap? Why would I even bother with MG infantry or flamers?
>>98345498LRMs extend your nuisance bubble to 9 hexes.
>>98345507But they cost real BV
>>98345498SRM infantry has the fatal flaw of being able to move *or* shoot. You either leapfrog them so slowly that they can't get anywhere or you accept that they're going to be dive bombed the moment they move because they cannot fight back.
>>98345524It's why I prefer motorized platoons.
>>98345537>>98345498>>98345524What they said. For foot infantry specifically it's quite simple: if they have to be able to (barely) move, either ballistic or energy rifles, if you're digging them in, basically only using them defensively, where they never have to move, srms or optionally lrms if range is important.If you want to use infantry in the offensive, make the switch to jump or motorised infantry. Ballistic rifle jump infantry can be pretty mean when airdropped onto say a lone assault mech in some ideally hilly, wooded terrain. Leg crits go brrr. Motorised platoons are barely more expensive BV wise than foot platoons, and can actually move around and threaten things. Especially the ones with 3MP, as you can basically always guarantee a 1tmm + cover, and because you move through woods easier you can actually deny them to the enemy or have them face your ankle biters.And hey, for less than a 100 BV, even if they die. If they can distract a mech worth BV in the thousands for a turn or two, that might already be worth it.
>>98345585And the bays of the basic heavy APCs can fit a platoon of motorized infantry, with tracked or hover being my preference.
>>98345585They are disproportionately obnoxious to dig out of woods or building if the enemy doesn't bring the right counters.
How common is it to use mechs to establish an airhead by shoving them out of a conventional aircraft instead of a dropship?
>>98345858You would need to overhaul a large enough craft's massive bomb bay enough that you may as well just use a dropship and drop more than just a single Stinger per aircraft.
>>98345858That would require you to land a dropship carrying large fixed wing support aircraft, then load those with mechs, then takeoff from a runway. You can't just kick a cargo plane out the back of a dropship mid-air. You can kick mechs, combat vehicles, ASF, and jump infantry out though.
>>98345868Isn't dropping a 50 tonner or 2 bugs what the Planetlifter is made for?
>>98345923It doesn't do drops I don't think. Just carries them around as cargo.
>>98345143Of course, but that doesn't mean I'm always going to share the batrep here. Sometimes I don't even remember to take pictures or at least not enough to write up a batrep.
Tonight's board
>>98346157
>>98346161Dragon honoring is imminent.
>>98346157>>98346161>>98346167Looks incredible. Is that all HexTech stuff? What level is the tallest structure?What's with the mats being unaligned? What happens when a unit is in full hex and moves into an incomplete hex?
>>98346161What do they grey hexes on the overpass mean?Also what's the mission gonna be? Kill everyone or something else?
How does that Battlefield Support card system compare to the full rules for vehicles, bombardments, etc? Does it do a good job of portraying combined arms albeit simpler, or does it end up feeling off?
>>98346161How big is the game? Both the number of mapsheets and the number of mechs involved
>>98346237Effectively 4 mapsheets>>98346196All hextech except the Dunkin Davions. Tallest is a level 6 tower. Walls are 4. Mats are unaligned due to manufacturing errors>>98346205Those are burning cars, counts as woods. If there's no cover on the overpass no one goes up there. Mission is killing each otber.
oh boy
>>98346385>Chad
>>98346227It's deliberately supposed to be simpler, for people who don't give a shit about combined arms in the first place. So, "how well" comes down to your starting point. If you never bother with combined arms, they could be good for you, might be what you're looking for. If you already like the normal rules, they'll be very simple and maybe dumb to you, unless you want mook rules.
>>98346427My starting point is I'm a new player looking to try stuff beyond BattleMechs. I figured I could use the simplified system with my new-player friend group as a ladder to eventually work our way up to the full thing. We still kind of suffer from rules overload sometimes
>>98346478Then yeah, they'll probably be what you're looking for. They're designed for both minimal tracking and minimal rules exceptions, using mostly the mech rules. Nothing wrong with starting simple and maybe working up to the full deal if you feel like it later.
I don't know of anyone that actually uses those pilot cards that come with the boxes. Anyone here ran games with those? How did they go?
>>98346279>Mats are unaligned due to manufacturing errorsCATALYYYYYYYYYYST.
check this outhttps://www.youtube.com/watch?v=8VuU7X3AR2c
>>98346385>The Deconstruction of Falling Stars
Is the Scimitar the closest thing to a Bradley cavalry vehicle by 3025?
>>98346653Goblin or Packrat come closer.
>>98346653A goblin is a lot closer unless you really insist on an autocannon.
>>98346677>>98346675Would a BMP also fall under the Goblin umbrella?
Can someone help me think of a mech to round out this lance aesthetically. >Excalibur>Penetrator>LamentNot quite sure what to call this aesthetic, I guess no arms, long guns, with a nonhumanoid torso and head.
>>98346759>excaliburAre you thinking of Galahad/Glass Spider? Excalibur is very humanoid with a missile launcher on the shoulder. Anyway, Flashman would seem to fit
>>98346829Fuck I even caught my mistake while writing and forgot to correct it, I meant the Lancelot. Too many Arthurian-themed mech names.
The Kuritans hooked to their right, taking position under the overpass and forcing the Davions to come to them, a move which left the Davion Nightstar out of position for three turns. This ended up decisive and the Davions weren't able to match the Kuritabs without their heaviest hitter. A scrum developed and the Kuritans' advantage in mass won. >>98346528Those are the Hextech mets made by a third party. >>98346590I tried rewatching last year abd actually ran out of steam after Severed Dreams.
>BL-9-KNT>In addition, for close-in work, the Black Knight carries long-sword shaped 5-ton hatchet in its left handExcuse me? What? A long sword shaped hatchet? What???? Why is it not just a long sword??
>>98346955Swords weren't invented yet.
what
>>98346955If it were a sword it would weigh 4 tons, not the 5 of a hatchet, making the design illegal or invalidating the record sheet. It must be a hatchet, art notwithstanding
>>98346955The loss of sword-shaped hatchet technology in the flames of the jihad is the Blakists greatest sin.
>>98346995I just can't wrap my head around what the fuck that even is. What do you mean a sword shaped hatchet. A hatchet shaped like a sword. Huh? It's like if someone said "a revolver shaped semi-auto pistol"
>>98346653Actually, that does ask a interesting question: what should an IFV do in battletech to complement its infantry or battle armor?
>>98346999When they wrote the entry, there were no other melee weapons except hatchets. So anything that was a melee weapon was mechanically a hatchet. I think there was even a mech with claws that were counted as hatchets.
>>98346590The fuck kind of pretentious shit are you talking about you dumb namefag cunt? Didn't we do a good enough job driving your faggot ass out of here the first time?
>>98347007They should've bit the bullet and just added an errata there going "it's obviously a sword but treat it like a hatchet in gameplay" instead of writing something so stupidLookout guys I'm gonna pull out my AK47 shaped M4>>98347019>Uncultured anon hasn't watched B5
>>98347005IFV are what mechanized infantry ride in if you give them support weapons.>>98347024Really, they probably should've just named the Hatchet in rules the Physical Weapon or Melee Weapon or somesuch, but because the first mech with a physical weapon was the Hatchet, it got named the Hatchetman.Personally I imagine that the difference is actually that a "sword" includes higher grade actuators and control systems that allow the pilot to actually use swordfighting techniques, whereas the Hatchet is just the normal limb bits holding a big hunk of metal, which is why the sword does barely more damage than a punch but gets a -2 to hit. This is just me though, no basis in canon.
>>98347047I don't like how mech platoons work. I'm talking about a combat vehicle with a troop bay like your APCs or Heavy APCs.
>>98347058That'd just be any of the many vehicles with enough troop bay to carry troops plus some gun then
What can WoBstar use to move heavier BA around? Most of their infantry compartments are 6 tons, but a Level I of something like Phalanxes is 9 tons
>>98347063Yeah, but what makes a good transport vehicle that's not just a battle bus? Should it be trying to kill the threats to its troops like other BA, Infernos, and Firestarters - and be focused on close range defense to stiffen the infantry against their hard counters? Or should it be designed to plink away annoyingly at long range with the infantry serving as a close-range crit-seeking punch if you try to come deal with the harassment?
>>983469951 extra tonne for an extra dhs.
What are all the different indicator dice you might use at the table with all the advanced rules in play?White(walk), Black(run), Red(jump) are standard. Yellow(sprint) is extra. What others are used?
>>98347109That's a doctrine call, and generally speaking the factions aren't fleshed out on that level, so call it a per-unit decision. At a gut reaction, the fewer 'Mechs you have, the more anti-'Mech everything else requires.
>>98347105Pretty much only the maxim that has a 12 ton bay. On the tabletop you can model 2 level 1s as 3 squads of 4.
>>98347124Evasive movement, crawling, blocking movement, physical defense, UMU cruising, airdrop falling, and in the full expanded optional rules, standing still is distinctly worse and so would warrant its own poop colored dice to indicate everything has a to-hit bonus.
>>98347168Thank you anon. Are there any "standard" colors suggested for these others?I think a little token with a crosshair might be a good "standing still indicator". Or maybe a tiny rubber duck, because it's a sitting duck.
>>98347024>Uncultured anon hasn't watched B5I don't sully myself with shit tier boomer yank shows. Stop sucking the namefags dick and you can kill yourself while you're at it.
>>98347201NTA but the world would be a better place if you took your own advice.
>>98347188I'm pretty sure all of them are typically handled with tokens or record sheet notes rather than different dice. UMU movement is 3D like vtol movement so whatever you use to indicate level height works there. Most of the rest move similarly to walking or running, just with a couple extra things on tip.
Fluffwise, for opposing contracts as in the Hot Spots, would the mercs first try to talk/make compromise or negotiate with each other, or 'we're not paid to talk' and go straight to shooting?
>>98347242Colluding with the enemy is usually a contract violation.
>>98347007nails-shaped hatchet
>>98347242In real life, mercenaries not actually fighting each other and just kind of milling around on opposite sides of a field for a while was a real problem IRL.But in BT they do fight, but don't usually try to kill each other very hard or even capture downed pilots/crews. You never know if you'll be on the same side as other local mercs next time. And for the actual troops pulling the trigger, you don't really want to be known as someone who tries to kill potential employers/coworkers if you end up leaving your current command or those guys leave theirs.
>>98347249You are really overestimating how often mercenaries switch state sponsors. Everyone who isn't comically evil avoids killing crew/pilots who have already bailed.
>>98346999>"a revolver shaped semi-auto pistol"There's automatic revolvers like the Mateba Unica, so what you describe exists if you're willing to accept that rotating a loaded chamber into firing position by the weapon's unassisted function is the same as chambering a cartridge from a magazine.It's niche, but it exists.
>>98347254So that just means that the list of people who deliberately kill crew/pilots who have bailed is limited to Dracs, Caps, Davions, Elsies, every single Clan, Blakists, Comstar, Marians, Canopians, Rim Worlders, Arugians, ROTS, and the Belters. Way to narrow down the field.
>>98347249It’s always so damn funny to me how much Clanners hate mercs despite both groups ultimately coming to similar conclusions on the benefits of limited warfare with rules and standards of honorable/sportsmanlike conduct.Sure, mercs still work for money, but if you think about it, Honor for a Clanner is just the social currency of their society and the primary means of social advancement, not unlike the role of money in the IS.
>>98347254“Kill the meat, save the metal” is a common phrase for a reason anon.
>>98347274I do not believe you sincerely think everybody except the free worlds league is typically portrayed as comically evil.
>>98347277That refers to cockpit shots. If you shoot people for leaving their vehicle they won't do that, leading to more damage to the metal.
>>98347242By the time mercenaries enter the scene, diplomatic means are usually exhausted.>>98347249On the other hand reluctance in the field, real or implied might be grounds for contract breach. So mercs need to be proactive too.>>98347254There was that one guy killing pilots trapped in wrecks because he got badly burned that way and saw it as a mercy.
>>98347278That is a lie. I believe everyone but the Fre Worlds League and the Taurian Concordat are comically evil, because everyone but the FWL and TC accept centralized governments, limitations on personal freedoms, and are some degree of socialist states instead of letting the free market determine winners and losers. State control of economies and the state keeping the population on the dole is an incredibly evil position.
>>98347283Oh, right.Well I would generally consider killing bailed pilots to be something not uncommon for factions that are on the “Total War” side of the “Total vs. Limited War” axis in Battletech. After all, if you’re pulling out all the stops, depriving your enemy of skilled mechwarriors is a legitimate strategy. For a period like, say, the first 2 succession wars, I wouldn’t think it would be all that unusual of behavior.That said, I consider all the major participants in the first two Succession Wars to be rather evil at that point in time so this does actually support your point.
>>98347254According to Drac code of honor an enemy that surrenders instead of dying with honor is a coward and should be killed for his lack of honor. An enemy that refuses to surrender should be given an honorable death and spared the indignity of being taken captive.
>>98345597>And the bays of the basic heavy APCs can fit a platoon of motorized infantryThey truly don't build'em small in BT.
>>98346653A Bradley-equivalent would count as infantry, motorized. The smallest number of infantry on an actual IFV is 28+3.Battle Bus, not Battle Taxi.
>>98347242I wonder a warning like "This is Bob's Motherfuckers' Commander Sam. You are trespassing on private property of Kali Yama. Leave immediately, or we will open fire." would be a thing
>>98346999>What do you mean a sword shaped hatchet.A Kora, Bhuj or Kukri, one would assume.
Damn, it would have been perfect if there was Minnesota Wolverines
>>98347426
>>98347398Cavalry Bradley's the one that forgoes infantry space for more missiles
>>98347458The infantry Bradley also carries 7, which is why a bespoke standalone unit with its own record sheet and a troop bay is on a whole other level.
>>98347473You are fixated on the platoon carriers with multi ton infantry compartments and are ignoring the stuff that carries a single squad in 1 ton. The abstracted mechanized infantry vehicles presumably don't have weapons.
>>98347508>The abstracted mechanized infantry vehicles presumably don't have weapons.If they can move and shoot, it makes sense to assume that they don't have to dismount and set up their support weapons.Plus, the stuff that gets a record sheet is generally huge. Like a IFV hovercraft's landing craft sized.
>>98347543A bradly is 25 metric tons
>>98347508>>98347549And at least half of that is primitive weight penalty. The actual canon vehicles with 1-ton bays are in the 5-10t range, which is right where Motorized and Mechanized vehicles are assumed to be.
>>98347549A wheeled APC is 10 tons and has room for 28 and can resist an AC10/PPC hit on all facings other than the turret.Welcome to Battletech.
>>98346903>I tried rewatching last year abd actually ran out of steam after Severed Dreams.Given that's considered B5's peak, that's unsurprising.The Coordinator is pleased by your cunning victory. Which of the Dragon's talons distinguished themselves above and beyond the weighty demands of giri in this battle?
Slowly but surely, we grow closer to getting IndustrialMechs, from which real Battlemechs will come.https://x.com/Tsubame_HI/status/2076871580911845583
>>98342695We have a bit on the anti-spinward Periphiary on the Rimwards side with Canopus and the Marians, but yeah, the entire Coreward Periphiary is just empty as fuck after the clans wiped out the guys around the Rassalhauge section of it.At least for the near Periphiary. Anti-Spinward, Deep Periphiary got the Scorpion Empire. Spinward, any level is just empty when you go coreward of the Outworlds/Raven Alliance.
>>98347879>Scorpion EmpireIt baffles me how little we seem then today. They put so much work into establishing these guys. Short stories, Hot Spots, Turning Points, lore in Sourcebooks and more.And now they're just...kinda there doing nothing? When the Khans arrive at Terra to see the ceremony for Alaric becoming IlKhan, the Khans of Clan Scorp aren't even mentioned.
>>98347957Because for all that glazing, Goliath Scorpion is just fucking boring as a Clan
>>98347578A wheeled APC only has 1 ton of cargo capacity, and therefore can not carry a platoon of 28 men. Only a squad of 7 iirc.
>>98347961>Goliath Scorpion is just fucking boringNeg.
>>98347957The main writers don't give a shit about the Periphery, they just want to continue glazing the Clans in the IS.
>>98348113The clan invasion must pay off!
>>98348119We already got all the crazy tech to play with post Invasion, the Clans outlived their purpose. Should've just been absorbed in the IS and assimilated for more succession wars shenanigans.
>>98347961I find the Scorpion Empire as a whole interesting for its nature as a hybrid society, and how clanner traditions were forced to adjust to accommodate the new paradigm they were living under.That said, I don’t know much about Goliath Scorpion as a clan outside of their empire.
>>98347969If you can't actually haul mechanized infantry in standard TW vehicles, as the current rules dictate, then their inclusion makes even less sense. Motorized infantry ain't fast enough to keep up and do its job (tangling with other infantry) with its paltry movement speed and, unlike quad BA, they don't have the firepower to act as effective escorts for 3/5 units either.As long as you can stuff a buncha NOTGavins into a Bandit hovercraft and crash them into foot sloggers blocking a position, they got a actual role to play. If that's not possible, then just push the movement type options to motorized infantry and delete mechanized infantry all together.
>>98348134Agreed. The Scorpions feel like what the writers were trying to make the Ghost Bears, a Clan dominant hybrid society that has the different groups melding into an actually functional, state that's actually united into a unique culture.Unlike the GB and their dominion, the Scorpion Empire doesn't feel contrived.
Stfu and move your ugly asses >>98348157>>98348157>>98348157>>98348157
>>98347105The BA Karnov has an 8 ton bay
>>98347105Am I missing something? You should be good with a 6 ton bay.