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File: Star League King Crabs.jpg (295 KB, 1920x1033)
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The /btg/ is dead! Long live the /btg/!

The Heroes Of The Star League Edition

Previous: >>>>>>>>>98321642

>BattleTech Introductory Guide & PDFs
https://battletech.com/qsr/

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2
https://mekbay.com/?gs=cbt

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
Pure energy build > any other build
>>
>>98348172
It's the orthodox position, supported by DA ROOOLS and DHS.

>>98348153
>the Ghost Bears, a Clan dominant hybrid society
"And this Clan, which is extremely autistic about its Trueborn and their genetic purity, will become the poster child for Clan/IS hybrid societies."
>>
>>98348172
If you're boring and lame
>>
>>98348172
I wish the devs would have had the foresight to fluff energy weapons having a massive drain on the reactor output, meaning you'd had to have a really big engine if you wanted to boat energy weapons. Something to offset the low tonnage and slot cost.
>>
>>98348231
The Dev's plan from day one clearly was to make energy weapon supreme.

Energy weapons > missiles >>>>>> lol lamo anything launching less than 90% of the bullet per bullet.

Really, the proper solution to the AC problem would be to build gauss rifles that fire AC projectiles, increasing the percentage of bullet per bullet to competitive levels.
>>
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>>98348222
>"And this Clan, which is extremely autistic about its Trueborn and their genetic purity, will become the poster child for Clan/IS hybrid societies."
>Poster child of Clan dominated hybrid societies is a highly segregated state where the leadership espouse a message of family bonds among all citizens but are secretly terrified of all these freebirth spheroids tainting their clan's 'purity' and has only lasted as long as it has without crumpling from internal strife because of blatant favoritism from the writing team.
fitting
>>
What Clan sucks the least?
Which Clan sucks the most?
>>
>>98348256
>family bonds
They even got a Gulag specifically for those.
>>
>>98348268
It's funny how the state message of the entire clan being one big family feels very Soviet. 'We're all comrades here' and what not. It's crazy how many people take it at face value and think the GBD is some kind of perfect society though.
>>
>>98348265
ACAB
>>
>>98348265
>What Clan sucks the least?
Smoke Jaguar for having the decency to die off in shame
>Which Clan sucks the most?
Ghost Bear for having the audacity to be so fucking cringe.

Oh, and HONOR THE DRAGON!
>>
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which mech is the white one?
>>
>>98348256
Talking about the Care Bears, have anyone dared to read BryBry´s latest shit on the RD "civil war"?

My gut is not strong enough...
>>
>>98348338
Grand Titan
>>
>>98348265
Sea Fox seems pretty cool
>>
>>98348338
Its the new "Beluga Head" Grand Titan. Another of Shimmy´s crimes...
>>
>>98348344
Back when they were Diamond Sharks sure
>>
>>98348345
Who's Shimmy?
>>
>>98348265
Right now the Goliath Scorpions are the less gay of the bunch. The Wolf Mary Sues need to die for good.
>>
>>98348345
desu I actually like the redesign, though I like both versions of the Grand Titan.
>>
>>98348349
Anthony Scroggins, aka Shimmering sword. Channer that got to lick Loren´s balls and is now the current CGL Mini´s art director while he sells "previews" of future minis models in his Patreon. All this while seething about "pirates" (3D printers).
>>
>>98348358
Tokens/standees were always encouraged before, seething about 3D printing is retarded.
>>
>>98348338
>>98348342
Goes hard
Post more BT art that goes hard
>>
>>98348361
Its a shame i dont have the captures of that chimpout in this PC. Will upload those later...if i remember. Memory is getting weak with old age...
>>
>>98348358
Sounds based af desu
>>
>>98348265
Jade Falcons definitely suck the most cock but that is also why they don't suck.
>>
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>>98348367
ok
>>
>>98348265
>Worst
Wolf. Da Burrs never had that level of writer favoritism. Otherwise, probably some jobber clan that got absorbed into the Sneks, because they were that forgettable

>Best
Jags, since they're fun to hate. Green Birds, because I like how they're Clan Vegeta to Wolf's Goku. The Sneks grew on me from Wars of Reaving, with how they played everyone like fiddles.
>>
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>>98348379
They're unashamedly the Vegeta clan, and double down even when they're losing, and it kinda ends up being charming.
They're pretty much the one Clan where I was ok with them being a fully independent, fully Clan state(former Lyran citizens making up the bulk of their Zone's population notwithstanding)
>>
>>98348400
Even the Sane Falcons under Marthe were involved in some interesting storylines.
>>
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Hmm...
We know the Society created "monsters" and "genetic abominations" and creating "rough Phenotypes that were deficient as humans in most ways except in combat strength or ability." When we get Abomination models for BT Gothic, I'm thinking of using them as proxy Protomechs to field Society genetic monstrosities.
>>
>>98348416
>When we get Abomination models for BT Gothic,
Bro...
>>
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>>98347415
how come none of the minis for that "sword" Black Knight use these
>>
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>>98347201
Babylon 5 fucking rocks you mong
>>
>>98348419
Look dumb. Look at that bitch on the left, pummel got a gay af and everything. Faggot. Fuck you.
>>
>>98348424
Which 'Mech would G'kar pilot
>>
>>98348407
>Sane Falcons
No such thing!
>>
>>98332697
Had no idea. Awesomemann is a good bit. I want to try the Regent now
>>
>>98348416
I already know I'll have the Wars of Reaving novels they're writing since they won't have the balls to deliver on what the Society are meant to be.
>>
>>98348432
Cyclops.
>>
>>98348443
>I'll HATE the Wars of Reaving novels
Too tired to spell
>>
>>98348419
It's fucking criminal that there's not a single DC Black Knight refit with a Katana shaped sword. The main production line is on a contested world on the fucking border for god sake.
>>
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Do you guys have old pictures of very pretty Battletech tables, with 3d props and everything?

Bonus points if it's 00's or earlier
>>
>>98348432
Something with a bad habit of exploding, as Narn ships are apt to do
>>
>>98348443
What is the Society meant to be, besides an incel uprising against the Warrior caste?
>>
>>98348462
So something with a ton of MG ammo in the CT?
>>
Just read Heir to the Dragon, what did I think of it?
>>
>>98348506
That Corsica Nueva is peak Lostech, Sandoval was right about everything, Michi remains a bro, and fuck later 3039 retcons.
>>
>solves tank armament
>>
>>98348459
You can find the really old ones in Battletechnology, 2000's ones in the core rulebooks, and fan ones if you search certain players like NEA or Spiff.
>>
>>98348538
Thanks anon
>>
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>>98348455
>The main production line is on a contested world on the fucking border for god sake.

1. Those are the handless MW4 style Black Knights and have been since 3060.
2. The march capital is not a contested world, It's a capital that fell and was conquered for a few years. That's actually probably worse.
>>
>>98348464
They won't have genetic mutants and pre-teen kids piloting ProtoMechs or anything like that. They'll just be dudes in mechs because BT authors are fucking HACKS.
>>
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>>98348416
Anon...
>>
>>98348571
Don't for the bandits and faildowns getting a second chance.
>>
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>>98348419
Because it always was just an excuse for having a sword without the associated rules. The way they re-imagine Lo-Wang nails is worse, IMO. Canon is pretty definite regarding those.
>>
>>98348416
Would be pretty sweet desu
Will forever be angry we never got a meeting between the Manei Domini and the Society in a novel.
>>
>>98348585
I don't see why autists have such a problem with "Here weapon. This weapon uses X rules for weapon."

BUT SWORDS MUST BE SWORDS EVEN BEFORE SWORD RULES WERE INVENTED!
>>
>>98348594
Fuck that. It would be the Blakists exterminating the clanners. Anything less is OA/Coldcrow "You like planes? I like planes!"
>>
>>98348273
A point so subtle not even the writers realize it
>>
>>98348439
Alex (flyingdebris) is still a cool guy, you can find him in twitter and discord. Shimmy can go suck off Loren´s chink cock.
>>
>>98348598
They should have just renamed the hatchet as Battlemech melee weapon. That's how they were initially treating it, with a variety of different melee weapons like YLW's claws and the Clanbuster Black Knight's sword counting as hatchets. Then laters the writers went full autistic and decided that every possible melee weapon needs to have unique rules, so now we have Battlemech hatchets, swords, maces, lances, claws, retractable blades, chain-whips, etc., most of which have rules written to be intentionally terrible so you'd never have a reason to actually use them.
>>
>>98348598
Personally, my issue is that they didn't do anything fun design-wise. It's literally just a sword.

>>98348594
The Society likes the Clans, the Wobbies, meanwhile, literally put themselves on a death clock in their quest to exterminate the Clans and Succ lords.
>>
>>98348640
>>98348606
Guess meeting was the wrong word to use. I meant I want to see an Archangel battle a Osteon and Manei Domini cyborgs in BA battle Society genetic monsters.
>>
>>98348633
The most recent rule changes toned down on the kick supremacy, which should grant the other melee options more breathing room.
>>
>>98348649
Now that, I can get behind. You could even have all the Society attacks on the Wolves that got blamed on the Blakists be the reason for their encounter.
>>
>>98348649
>I want to see an Archangel battle a Osteon and Manei Domini cyborgs in BA battle Society genetic monsters.
You can stay. I like you.
>>
>>98348562
>That's actually probably worse
Yeah the DC probably got the data on how to produce all the mechs that Robinson Standard Battle Works could produce, and they'd have had almost a full decade worth of production for DC themed variants before the Feds retook the world in 3149.
It's just kinda lame how the writers don't capitalize on that. The Feds took the Cataphract and made the Caesar, which I think is really cool, so why not a samurai BK?
>>
>>98348651
Problem is that unless they massively change the damage calculation, there's still no reason to have anything but TSM-enhanced punches on anything heavier than 60 tons, except maybe the hatchet for doubling the normal punch damage and getting -1 to TN. Sword is just flat-out worse than hatchet because only doing weight/10 +1 damage isn't worth losing the punch table, even with an extra -1 to TN. And maces are flat-out broken, as it's impossible to mount one one any mech heavier than IIRC 85 tons, as the way their crit slots scale with weight makes it impossible to fit it on the mech's arm (it also has a penalty to TN and IIRC risks you falling on your ass when you miss, because the devs really wanted to make sure nobody would want to use it).
>>
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>>98348649
I heard there's a game system that lets you do exactly that.
>>
Why not just stick a TAG on everything?
>>
>>98348633
I've always been of the opinion that Sword, Hatchet, and Mace should be renamed
>Sword= Light Melee Weapon
>Hatchet= Melee Weapon
>Mace= Heavy Melee Weapon
With the other named melee options, like the Lance or Claws, being kept as is due to their special rules.
>>
>>98348706
The 100 ton assault Omnimech without a dual gauss config-faction can only get good mechs if they disappear from their roster within a decade.
>>
>>98348721
TAGs for FAGs
>>
>>98348649
>I meant I want to see an Archangel battle a Osteon and Manei Domini cyborgs in BA battle Society genetic monsters.

Alt history were the Society cleanse the HW and the clan get exiled as nomads to the IS/Periphery, but the Wooblies do their planned attack. Society vs WoB!
>>
>>98348707
They should just give the sword a bonus on aimed shots. Something that has more than snowball's chance to hit a specific target on a mech would at least make for an interesting option.
>>
>>98348651
RIP Muay Thai mechwarriors
>>
>>98348750
That's an AU Boxset that would sell well, unlike Gothic.
>>
>>98348913
Gothic would've sold well if it wasn't a one-and-done release. It they had supported it with new mech packs, sourcebooks, unique rules etc
>>
>>98348913
I doubt it. The slice of people who care enough to even know what The Society is is pretty tiny, vs "mechs vs monsters" has a pretty broad appeal.
>>
>>98348913
Doubt. The HW Clan subplot was probably the least popular aspect of the Jihad era.
>>
>>98349060
Part of that is because it ruined one of the greatest mysteries of the Dark Age.
>>
>>98348446
I see what you did there!
>>
>>98348344
>Sea Jews seem cool
The Hammerhead is cool tho
>>
>>98349108
Knowing CGL, they'll redo the Clan Invasion with Clantech IIC better than Clantech.
>>
>>98348265
Blood Spirit was underrated desu
I like that they were originally super friendly and wanted to have the clans all be cool with each other and have ambassadors, but then got super burned after the Wolverine affair and turned isolationist out of disillusionment. And they were still super about caste restrictions too.
Shame they got obliterated by the sneks.
>>
>>98348157
Doesn't it fuck with logistics of an army if you have 4 mechs of the same type but different armaments?
>>
>>98349108
Future weapons BT be like
>Clan lasers that switch between modes (pulse/ER)
>smoothbore gauss rifles (standard, round ball gauss)
>rifled gauss rifles (ACs, but lighter, can double tap and use all ammo types, explode upon taking crits like Gauss rifles. Ammo capacity is doubled)
>Clan LRMs
>PPCs that have an energy capacity and a turn-based recharge rate for a dial-your-damage option, with the option of recharging faster by going into the next turn with extra heat that can only be sunk by the next heat phase.
>>
>>98349446
Improved iATMs
>>
>>98349446
>light medium lasers
>improved machine guns
>enhanced mrms
>extended rockets
>large chemical laser (os)
>hag (slug)
>>
>>98349539
Inferno LRMs
>>
>>98349559
Inferno SRTs
>>
>>98349686
Inferno Barracuda-T
>>
>>98349539
>slug HAG 40
Lmao
>>
>Tournaments are artificial environments: they’re intended to take the base state of play and warp it into a constrained, competitive version, where victory is the overriding goal. The vast, vast majority of BattleTech games are not tournament games.
>As such, the idea of shaping the base rules towards something that makes up a fraction of a percent of all BT played is something I am actively avoiding, not aiming towards.
>There has been some extremely preliminary discussion of a separate book that might, far down the road, specifically provide support for tournament play—just one more option in the toolchest—but whether that happens or not, the core rules are not looking in that direction.
>Keith Hann
Based Xotl?
>>
>Each Grinder Tray contains thirty plastic miniatures, cast in the color of their tiers, then treated with a wash to bring out the details that make each one stand out. The miniatures are actually the exact contents of several ForcePacks that came out with the fulfillment of the Clan Invasion Kickstarter.
>BattleTech: Grinder Tray - $249.99
>>
>>98349767
If he will have a say in it.
>>
>>98349781
It's cheaper if you can get those packs on sale even if you have to buy the paints too, but you probably save a little money if you were going to pay full price for everything including painting supplies.
>>
>>98349726
A capital weapon on a heavy mech would be nuts
>>
>>98349726
>>98349539
HAG 25.

It just makes sense.
>>
Why is the Cestus so forgettable?
>>
>>98350089
I don't know, but I didn't remember it existed until I looked it up just now.
>>
>>98349767
Ok, but are you going to do something about clan large pulse lasers?
>>
>>98349835
The HAGs stress the game system, but boy are they funny.
>>
A Sphere-wide invasion by the Genecaste should be the next big event in BT, with mutants and monsters facing off against Third Star League SLDF mechs.
I am not joking.
>>
>>98349767
And i mean, we know what cutthroat optimization looks like: the Hellstar. And it's not super fun.
>>
>>98350346
No, the spheroids should raid the genecaste
>>
>>98350325
>>98350361
They said they can't change the RS so while they fully know that the ACs suck they can't directly buff them
>>
>>98350089
Because when it comes to 65 ton gauss armed trooper heavies you're spoiled for choice frankly. There's the Tempest and Jinggau competing with it in the same era it returns.
>>
>>98350361
Hellstar is butt puckering to fight but a fast jumpy mech is the best counter to one, or just using cover. In general though ya, the Hellstar is unpleasant to fight and requires way to much of your attention to take down. If combined with other mechs and used by an intelligent player it's a miserable menace to face off against
>>98350401
Aren't they buffing ACs massively though? AP and precision ammo getting higher round counts per ton(doesn't break the mech builder), U/ACs now apparently never fuckig jam which massively increases the viability of a ton of mechs that people previously wrote off and turns the U/AC10 into one of the better weapons in the entire game imo, and RACs now have gentler unjamming rules. Also light ACs I guess also benefit from the new ammo buff. Only thing I could possibly think of for them to do to give more of a crazy buff to ACs as a class would be to add something like "high pressure ammo" that adds some amount of extra damage per shot or something. I think these new rules will massively change the meta for the game tho especially with any AC being able to be way more reliable with precision ammo being more quantitious and UACs being set free from jamming, making them basically double ACs for just an extra ton of weight. The Wolverine 9R for example is going to be a beast of a general mech now
>>
>>98350401
But they can pull the BV lever. They can price mechs with CLPLs out of the game.
>>
>>98350544
They said they are working on MUL 2.0 and BV 3.0 but by Blake they are taking forever
>>
>>98350539
'directly' like changing damage, heat, weight, crit slots, etc
>>
>>98350539
I just want HVACs to be better than garbage. I like the idea of generating a functional smoke cloud behind my unit.
>>
>>98348231
That sounds like it would've turned from just fluff to a fourth stat in addition to weight, heat, and crit slots. Something that adds up to need to be less than the rating of the engine or something. Maybe XLs providing a reduction in that cap even with the same overall engine rating.
>>
>>98350539
Bro, the chance to jam on a uac was 1/36, and even then only if you double tap. How did that make them unusable?

>Oh no a weapon in the game I play for fun has a 2.7% chance to maybe have something unexpected and interesting happen that changes the narrative of the game I'm playing woe is me
>>
>>98348231
Under the original rules, engine sinks weren't a thing. In introtech this actually buffs many of the ammo bomb mechs since they would have been heavily padded by SHS, but for advanced technology it would have absolutely put a damper on energy boats when they need to fit every single DHS on the chart. It probably would have necessitated making them only take up two crits instead of three.
>>
>>98350674
Or just making it so that only SHS can be engine sinks and only after filling all the engine slots with them can you start adding DHS. But for some reason the devs are scared shitless of mixed heat sinks.
>>
>the AC-10 is one of the most bv efficient weapons
Po Chads, we're so back
>>
>>98350539
Or bum rushing it with battle armor or infantry in vtols
>>
>>98350697
This makes quitw a few mechs that are already not great like the Loki worse.
>>
>>98350598
They should hurry up, the damn things make most IS lights pointless after 3050
>>
What are some of the heaviest weapon platform VTOLs? Preferably Inner Sphere and available in all eras. Looking for something like the Stuka but without flying off the table for my ace and maybe my PC.
>>
>>98350814
All eras and IS only are crazy restrictions if you want something actually good. The succession wars has a tiny number of different designs, all of which are built with game balance in mind.
>>
>>98350814
You can take a Karnov with an AC 20
>>
>>98350361
Tbf, I think the Hellstar is less unfair than something like a Fire Moth H or P acting as a rear-arc seeking cruise missile for Warrior Kyle to make his lack of a bloodname your problem for less than 800BV.
>>
>>98351011
Kontio is pretty quickly rising up the ranks on my list.
>>
File: nyt battletech.png (1.23 MB, 1333x1000)
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You guys read the New York Times?
>>
>>98350814
Yellow Jacket and Hawk Moth are the big ones. They can maneuver behind mech's easily and shoot big damage into rear torsos with impunity.
>>
>>98351096
Yellowjacket is a kit fox A that trades being able to ignore terrain for being even more fragile
>>
>>98350604
Oh that's what you mean. I guess, they can't change mech builder stuff but I think they did a good job changing some of the fluff numbers associated with them to make them better. Missilefags always obsess over ammo choice, probably time for ACfags to do the same
>>98350638
The devs have an uncanny ability to add stuff that sounds super cool and then the rules for it make it totally gay and retarded
>>98350666
If I'm using a UAC, I want to use it on ultra mode Satan. I'm not lugging around an extra ton of AC to not get some gain out of it. I've had a UAC jam on me more times than I can count and the massive issue with it isn't even the fact it can jam, but the fact you can't unjam it. I think adding unjamming rules for them would have been good enough(especially since you can unjam RACs which canonically use UAC receivers) but I guess they wanted to go even further and remove jamming at all. Regardless, I want to see more mechs packing UAC10s and 20s
>>
>snow raven makes the perfect clan mech, the stormcrow
>outworlds alliance makes the perfect IS mech, the merlin
>they join forces
Kino
>>
Has anyone converted a hunchback to make the 4SP variant? I've never sculpted before and I worry it will look like ass.
I have an old metal hunchback that I want to try this on but I'm not really sure where to start.
Also Google images is filled with 3d prints and the new sculpts at this point, so I've not found any examples there.
>>
Slow going since I haven't gotten a new table yet, but I did simulate some more turns today. Turn 3 is complete. I was actually a little surprised at how quickly the action started to get underway. The little guys have all rushed at each other quickly and started exchanging fire while the bigger mechs with long range weaponry are trying to get to better positions.
>>
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>>98351168
Here's a preview of the attacks that have been done so far, but for this picture I've deleted the results. Sorry, but you don't get to know them just yet. I'll let you guess as to who defied the odds and landed their early shots.
>>
>>98348345
Cry more, cuntrarian-anon.
>>
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>>98350878
>>98351096
Problem with those is they carry a single weapon which is a bit boring but I guess that's what you get with maximum of 30 tons. I might need to come up with some custom variant.

I wish IS had something like the Onuris.
>>
>>98351155
Pretending the merlin is anywhere close to as optimized for its weight class as the stormcrow is really, really odd. You can just say you like things.
>>
>>98350814
There's a Karnov that lugs around a broadside mounted AC/20
>>
>>98351228
For introtech it's pretty goated
>>
>>98351132
MW allowing you to clear jams by waiting prevents them from being deadweight due to RNG
a jam-clearing mechanism would reduce frustration, although if you are using up all your weight for an autocannon you probably dont have any more weight to spare for a mandatory 1-ton insurance against snake eyes
>>
>>98351422
Compare to other 4/6/4 heavies. Is it better than a Catapult? A Grasshopper/Guillotine? A thunderbolt 5se? Remember the only pre-clan invasion variant is the 1A. All the others are firmly competing with TRO 3050 stuff and later.
>>
>>98351422
I think -1B (Porter) is pretty good Introductory machine, but I can't believe it took 54 years for one guy in the galaxy to refit and make it his unique machine
>>
>>98350800
BV 3.0 should also apply a weight scaled era modifier to the final result. So a Mech that's 20 tons gets a x.75 modifier to its BV in 3050, a x.6 modifier in 3060, and a x.05 modifier in Dark Age. A 30 ton Mech gets a x.8 modifier in 3050, a x.7 modifier in 3060, and a x.25 modifier in Dark Age.

That will accurately reflect their real value.
>>
>>98351608
This incentivizes kamikaze mechs that run at unhittable TNs and ram straight into your rear armor. A playstyle arguably more cancerous than TurretTech.
>>
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my locust is looking really weird
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>>98351629
It's sick. You need to feed it better.
>>
>>98351463
Traditionally I just home rules RAC jam clearing into UACs. Dramatically changes their validity and fun factor. I don't really agree with them not jamming at all anymore, but I do think it'll shake up the meta of the game a good bit. Hard to beat the potential for double AC damage for just an extra ton
>>
>>98349539
>>98349446
>Advanced Jumpjets(IJJs that way the same as regular JJs)
>Bar 11 Armor(takes reduced damage from weapons produced before certain dates)
>Always active TSM
>Improved Partial Wings(+4 jump, -4 heat per turn)
>Triple Heatsink(-3 heat, 2 tons, free in engine)
>>
>>98351669
imagine cartridge based heat sinks
>loads up ammo like guns
>works more quickly than DHS but consumes one cart every turn
>>
>>98351681
Nah we've already got Coolant Pods, we need Improved Coolant Pods that double your sinking capacity and give you -5 heat next turn.
>>
>>98351625
Lights are useless for anything else, so I fail to see the problem.
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>>98351693
We already have radical heat sinks.
>>
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>>98351756
Who wants to milk the radical nipback?
>>
>>98351681
Maybe if it was for freehand weapons?
Actually we have Mechs that flirt with the idea of relying on handheld wealons like the Incubus II or the Quickdraw 8X, but what if you went all in on it?
Pour all your tonnage into armor, speed, support tech, etc and have your main damage be from handheld weapons in both hands.
Maybe even have special variant of Lift Hoist to carry an additional two weapons over the shoulders/in the torso slots.
>>
>>98351853
The Quickdraw literally does have a lift hoist for spare weapons. The problem is that it's all external cargo so it slows you down. I'm pretty sure it takes several turns at least to swap them out too.
>>
>Merlin C

I struggle to understand who this mech is actually for. The Raven Alliance is the only one making it, but I really doubt their front-line warriors are tripping over themselves to pilot the "do-everything periphery shitbucket" mech, even if said mech is loaded to the gills with clan guns. On the other hand, I don't know if the Ravens are handing out free clan tech to the Outworlds military forces, but maybe said upgrades were part of some agreement to beef up the IS portion of the military.

I'll probably paint one up for Beta Galaxy anyway since it's something unique for the Ravens that I could throw out every now and then.
>>
>>98351881
>On the other hand, I don't know if the Ravens are handing out free clan tech to the Outworlds military forces
Read the Stinger IIC TRO entry, nigga.
>>
>>98351881
>I struggle to understand who this mech is actually for
Well they already had the frames, they just gave some of them clan weapons. The Ravens and OWA are supposed to be partners that respect each other enough to basically share a state, despite CGL focusing entirely on the Ravens for their clan glaze story arc, so it would make sense that the Clanners don't hoard their tech away from their allies.
Plus it's just convenient, the mech production is already there after all.
>>
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https://www.sarna.net/news/community-outreach-battletech-star-league-discord/
>>
>98351898
>Caring about discord users
>>
>>98351714
>>98351625
>impact bomb that deals damage on ramming
>locust with a 5-ton lunge mine replacing all its weapons
>run at maximum speed at the target
>WITNESS ME
>>
>>98351902
>>98351902
witha posting habit this passive-agressive you must be a discord predditor.
>>
>>98351898
>There was a time not so long ago that I thought I was the only queer BattleTech fan. Turns out that was very wrong—there were plenty of queer BattleTech fans, but the public spaces where BattleTech was discussed were eliminating any form of queer representation.
??? when did that happen?
>Since then, BattleTech has officially become for everyone, and that’s produced a number of queer-friendly online spaces. Perhaps the largest of them is the Star League Discord Server. With well over a thousand members representing every letter and symbol of the acronym, the Star League is a place for queer people and allies to congregate and organize. It’s a space that has produced multiple fan projects and has even collaborated with several published BattleTech authors
>the Star League is a place for queer people and allies to congregate and organize.
K E K
>>
>>98351873
Yeah but the idea would be that it's like an extra 'arm' to let you use the weapon, not just carry it. So not quite a lift hoist, just similar.
...and I just realized I'm basically aping Armored Core.
>>
>>98351919
>but the public spaces where BattleTech was discussed were eliminating any form of queer representation
Remember when they took over the leddit? That was because the mods weren't allowing anything political, up to and including calls to support the gays without even pretending to be battletech related.
>>
>https://www.catalystgamelabs.com/news/further-notes-on-the-core-rulebook
>In general, I hate the idea of tournaments as a driver of rules writing. I firmly believe that, unless you’re writing a separate tournament structure, they should never, ever have the slightest bit of influence on generalist game design.

Good to know CGL has someone on with their head on straight writing the rules. Fuck tournament players.
>>
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>>98348367
I'm not as talented an artist, but im proud of this piece that I made
>>
>>98352064
holy shit that guy's head got blown clean off
like it's gone gone
>>
>>98352064
I kinda love that in BT infantry firing small arms at tanks and mechs is a viable tactic.
>>
>>98352098
Always handy to have anti-armor munitions for your guns' under barrel grenade launchers.
>>
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>>98352075
>>
>>98352064
This is great actually, hope you do more
>>
>>98348265
>What Clan sucks the least?
Wolverine. They NOPE'd the fuck out when they realized that 'ol Nicky and the rest of his friends were bloodthirsty fruit loops and at least 250 years later they were still living rent-free in the heads of every Cl*nner ever.

>Which Clan sucks the most?
Wolf. Fuck those Mary Sue class pets.
>>
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I have something to confess.
I did not care for Wolves on the Border.
>>
>>98351206
>I'll let you guess as to who defied the odds and landed their early shots.
Is my girl Banana Bread Jones getting some shots on target?
>>
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I heard they're coming out with a new core rulebook called "Core Rulebook". That's cool. I'm glad they're following up on the other core rulebooks with core rulebook.
>>
>>98352481
New iteration, new definition of what core means, I guess. Also I hate that they're calling it that. It sounds so generic and dull.
>>
>>98352509
As long as classic magdets make it into the optional rules, I have no major complaints.
>>
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Messing around with an IFV concept, inspired by the Goblin. 6t troop bay to handle anything from battle armor to motorized platoons. LRMs to contribute to the battle, potentially with indirect fire. And if you want to dig it out of its position, once you close to LRM minimum range, you're in pulse laser distance alongside the weapons of whatever infantry friends it brought along.
>>
>>98352564
>excuse me sir, the brass thinks its underarmored
>they want a live-fire demonstration, to see what happens to the occupants after its hit by a PPC
>they are worried that the ablative armor will produce toxic fumes when superheated by the plasma particles
>>
>>98352564
Motorized platoons by definition are already mounted in trucks, can they even be transported?
>>
>>98352609
You're thinking of a mechanized platoon. Motorized platoons are guys on dirt bikes that dismount to shoot things and weigh 5-6t.
>>
>>98352509
Apparently their logic is that 'new players are confused of which book to pick up first if the rulebooks are named like Total Warfare, BattleMech Manual and such'
>>
>>98352618
I am not. The specific difference between motorized and mechanized is whether their mount can reasonably be considered "armor" or not. Halftracks, APCs, and IFVs are mechanized. Transport trucks, other thin skinned vehicles, and motorcycles are motorized.
>>
>>98352634
It could also be guys in jeeps or small pickup trucks. As long as it's not significantly armored or capable of carrying more than a few guys.
>>
>>98352634
>Apparently their logic is that 'new players are confused of which book to pick up first if the rulebooks are named like Total Warfare, BattleMech Manual and such'

Can confirm from years of running demo events. New players are *frequently* confused by what book or books to buy, and in what order of priority.

I'm still unsure this is the best way to deal with that issue, but the issue absolutely exists.
>>
>>98352618
>>98352643
motorized units havent really had a fixed definition since the 1940s
soviet motor and mech units basically use the same things, BTR and BMPs, the only different being the proportion of IFVs to APCs
the US has never had motorized infantry as an organizational unit, choosing instead to just designate regular infantry units with motorization without redesignating them
the british did have motor infantry in WW2 but dropped the designation, so regular truck-equipped infantry didnt get any special designation just like the US
>>
>>98352634
Battletech has always had weirdly organized and named rulesets/books, but "core rules" just doesn't do it for me even if I appreciate what they're trying to do.
>>
>>98352650
>I'm still unsure this is the best way to deal with that issue, but the issue absolutely exists.
If they had just kept "Battletech: A Game of Armored Combat" for the boxed set I would have been happy enough. I don't know why I care about that specifically, but I do.
>>
>>98352650
>I'm still unsure this is the best way to deal with that issue, but the issue absolutely exists.
And I don't accept your experience as being valid. If they want me as a customer, they'll fix the name and roll back the changes.
>>
>>98352714
>If they want me as a customer
I have some bad news for you, Anon.
>>
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HONOR THE DRAGON!
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>>98348349
An unsung hero and a fookin' /btg/ legend
>>
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>idly doodling
>ended up with a centurion
thats probably a sign to go get a centurion
chicks dig head-crests
>>
>>98351919
>when did that happen?
In their persecution complex bylaws
>>
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>Alaric looked upon an Inner Sphere set aflame.
>He looked upon a bonfire of worlds.
Are we actually fucking serious right now?
>>
>>98352841
A Bonfire Of The Vanities would have been a more accurate title
>>
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I feel like the Spirit Cats are going to be killed off in the IlClan-era. Why? Because the Nova Cats are dead and the Spirit Cats recently sided with the Wolf Empire against FWL aggression in order to win brownie points with Alaric. The FWL is afraid of this and giving them side eye. We know there's a Clan Annihilation before 3250.
Also, I love them and all the factions I love get killed off constantly :(
>>
>>98352851
>all the factions I love get killed off constantly
I wonder what that must be like.
>>
>>98351035
CGL made the news.
>>
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>>98352851
>Word of Blake
>ComStar
>The Society
>Clan Nova Cat
>Clan Fire Mandrill
>Republic of the Sphere
I feel you, anon.
At least the WoB are still around both in the form of the Neo-Blakists and Mot's Manei Domini
>>
>>98352888
>Clan Fire Mandrill
Still hurts :'(
>>
>>98350644
Mechwarrior online once proposed a neat mechanic that didn't get developed to the end, where your energy weapons drew from a pool of available energy and you generated extra heat if your weapons needed more energy than what was available every second.

I'd like to have seen something similar in battletech, where your engine provides XX amount of energy points and if you fire more weapons than it can produce steady energy for, you have to pay for it in extra heat as the generator kicks itself into overdrive. Granted this would have required rebalancing all energy weapons heat costs with the additional penalty. But that would have made large engine mechs with fewer sinks more on par with boats with shitloads of heatsinks.
>>
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>>98352968
Fire Mandrills had it so rough.
>didn't get to invade the IS
>lost to Capellans during the Great refusal
>got reaved and fell apart
>>
>>98348231
damage from energy weapons do not count toward 20 threshold for psr check. done
>>
>>98353018
How about capacitor-type parts that extend the free heat threshhold but add risk of explosion.
>>
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>>98353054
Mandrill Moment: CANCELLED
>>
>>98353018
I remember the idea of stability damage bonus for autocannons being toyed around with similar to what was in HBS Battletech. Don't think it got far.
>>
>>98353054
Considering how independent their Kindraa are, you'd think they'd have ended up having a few holdouts survive and exile somewhere else the same way Goliath Scorpion did.
But the whole point of the Reaving was so the writers could cut down on Clans to keep track of. Fucking hacks.
>>
>>98353091
>you'd think they'd have ended up having a few holdouts survive and exile somewhere else the same way Goliath Scorpion did
I mean there's always wiggle room that some of them went bandit caste. They wrote the mandrills to be so stupid that the Kindraa were fighting amongst themselves while being reaved by the other HW clans.
The real shame is that no mandrill ever made it to the inner sphere.
>>
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This is the idea I've got for my Third Star League, SLDF idea. SLDF Lance, supported by a Snow Ravens Protomech Point, led by a Gunslinger from Clan Wolf. As points increase, I will add in additional SLDF Lances and Snow Raven air support.
>>
>>98353101
It would've been funny if the Fire Mandrills made it to the IS, and immediately devolved into infighting that saw the Kindraa splitting off to join different factions. There's a Kindraa sworn to every Great House, a Kindraa that joined with another Clan's Occupation Zone, a Kindraa that left to carve themselves a state in the Periphery, a Kindraa that went all in on mercenary work for the constant fights, etc etc.
>>
>>98348352

Am I meant to be getting Transformers vibes from this? The ROLL OUT decal makes me think that I am...

I know that more than a few Mechs are basically a face away from being confused with Decepticons/Autobots in general, but the colour scheme is really pushing it over the edge for me here.
>>
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>>98353370
The OG looks a lot like Optimus Prime, so it's been a meme forever. Even the PLOG official redraw in the revised TRO has the "Roll Out" graffiti. Unfortunately, Shimmy fucked with the head on the current one and made it far too round and removed the classic optimus face shield.
>>
>>98352803
I first read that as "Medium Loser" and had a giggle
>>
i have too many madcats. what do i do with them
>>
>>98353459
Mod them into different pod loadouts.
>>
>>98351957
Weren't they banning anybody who even offhandedly mentioned being gay or whatever? I'm not a big fan of people oversharing about their personal life online, but that's just a bit much, innit?
>>
>>98352659
They have a fixed definition in battletech.
>>
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>>98353370
>Am I meant to be getting Transformers vibes from this?
It's a bit of a running joke, yeah
>>
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>>98353408
It's based on the Japtech design.
>>
>>98353556
Yeah, like the new Flashman is based on that one fan art and the Mad II on his personal Mad rendition instead of using it for a new PP model. It doesn't make any of those things not shit design decisions.
>>
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>>98353414
a medium mech, but an assault bum
>>
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Is the audience for loredump/art books like Battletech Universe people who are already fans of the game, or for brand new people?

Do you ever take these with you to your LGS in case someone is curious? Or do they just stay home and act like a coffee table book?
>>
>>98352480
Well she's the pilot of the Quickdraw. You can see the shots she took and that she needed 12s. Considering her stats are 6/6, I've decided that she'll take any shot she can get that is technically possible.
>>
I'm looking at mooks to pad out a scenario I want to throw my players into, soften them up before the bigger stuff arrives. So far I've got the Cossack, Brigand, and Hermit Crab as options. Which would be better for a city map?
>>
>>98353670
Infantry in buildings? Nothing too scary but annoying and zoning
>>
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>>98353018
Isn't that roughly how Earthsiege/Starsiege balanced energy weaponry? Reactor output that was spent between "active use" (shielding, energy weapons) and "passive" (internal battery). Sure, energy HERCs had in theory endless ammunition, but poor energy management caused quick shutdowns/poor rate of fire/shielding failure, while missile weapons had negligible energy cost and were thus extremely reliable.
The point is, I don't think you can add it on tabletop without raising the complexity too much, it works fine on vydia because you aren't doing all the math on the fly. That's why a tabletop Cyberstorm would not have worked.
>>
>>98353700
Infantry in woods or buildings can be a giant pain in the ass to dig out if you aren't bringing burst weapons or infernos.
>>
>>98353556
What's the round fellow in the background?
>>
>>98353718
Yea I mean if they get to build their own force you tell them the Intel and they either pick up context clues on this being a possible threat or they notice them in-mission and go "fuck that lets go around them"
>>
>>98353709
I need to make record sheets for HERCs one of those days.

>>98353727
Unnamed mech as far as I know. Examples of what an assault mech looks like.
>>
>>98353738
I think people already did that in the decades, but a new take would be welcome. I'd love to know where this guy got an Apoc model this awesome, though.
But I don't think HERCs would work well in the Btech system, they're built for a vydia environment (no melee, shields). But I'll admit that Blake Hutchins did a sterling job with rewriting the settings in the late 90ies, I'd say his narrative is superior to anything Btech ever produced.
>>
>>98353735
Yeah, I'm just saying that they can be deceptively strong for their BV in the TW rules, and if they are already set up in terrain at the start of the scenario, you ameliorate their biggest weakness which is getting them in position, especially for foot platoons that move or shoot.
>>
>Apollo MRM fire control removes the cluster penalty in standard mode, and adds a new Saturation Fire mode. It turns the launcher into an AE weapon that attacks the hex instead of the target, and then after rolling on the cluster table divides damage by 3 to determine the AE damage. This is going to be OK against really fast mechs, as being able to tag a light mech for even a little bit of damage can be good (especially if they have reflective armor), and should do well at ripping up infantry and battle armor.
So I pick a hex, shoot at it with -4 modifier. My MRM40 rolls 30 damage, so everyone in the target hex take 10 damage and the next one 5/2/1 etc?
>>
>>98354008
I'm assuming it's a single-hex aoe, so the damage doesn't spread to neighboring hexes. There might also be some modifier to negate the immobile target modifier.
>>
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A question to those that played Aces: how does it handle player controlled VTOLs and aerospace fighters? Does the "AI" handle interacting with them or does it break them?
>>
>>98353700
There will already be some scattered squads, militia forces with rifles and SRMs, but I need something beefier. A mech.
>>
>>98354008
I want to see the rulebook on that one when it appears but that sounds absurdly OP if it is indeed a thing. No way they were that retarded to exclude something that gamebreaking from playtesting.
>>
>>98354038
>AoE
>single hex
...retarded
dev might as well say "my favourite weapon keeps getting nerfed by reflective armor so it needs a loophole"
>>
>>98354105
Some of the aerospace bombs and smaller artillery have single-hex AOEs. They still work as AOE attacks as they target everything in the hex and don't roll to hit a specific unit. Against mechs that doesn't really matter aside from ignoring TMM, but against BA they deal damage to every suit instead of randomly hitting one, and against conventional infantry they don't have the damage reduction most single-target weapons get.
>>
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>>98354008
Won't that further undermine already situational mortars?
>>
>>98354125
Weren't they just un-interceptable LRMs that did damage in 2-pt clusters?
>>
>>98353727
>>98353738
It's probably meant to be a Grand Turtle.
>>
>>98354081
>absurdly OP
>less than 10 damage
>>
>>98354279
They're SRMs that can only fire indirectly at LRM ranges. Their only good ammo is airburst since it is an AOE attack.
>>
>>98351168
What's the plan for final presentation, just post all the pictures you've taken and actions at once whenever it all ends?
>>
Does CGL do anything with Diamond Comics? Seems like Paizo got fucked working with them
>>
>>98354571
They owed CGL 400 000$
I don't know if they got it back.

https://www.gamesradar.com/tabletop-gaming/comic-book-company-that-owes-wotc-and-hasbro-over-usd1-900-000-files-for-bankruptcy/
>>
>>98354320
Its more a question regarding if that damage stacks with multiple launchers, how is it applied, can it be blocked etc. In that case against fast moving lights and small squad infantry and BA it could be cheesy.
>>
>>98351681
>This gun needs a thermal clip to fire
>>
>>98351681
The anime Valverave the Liberator had disposable heat sinks that looked like fins. When one got too hot they ejected it and started using the next one. It was kind of interesting in that it was a finite resource that limited sortie time. I guess it would be like if battlemechs only had engine heat sinks and relied on multiple coolant pods for rounds you want to go hard.
>>
>>98354953
I could see it as a further development of the coolant pod/radical heat sink/risc emergency coolant technology. The current options all have problems related to dangerously high pressure and/or being too heavily integrated into the engine. Maybe incorporate the fluid loading system from the ponies chemical lasers, where it feeds coolant "shells" directly into a circulation port and then ejects the empty shell and some old, hot coolant. Maybe instead of inherently pressurized "shells" which can explode if damaged, the "gun" is what builds pressure when you use it, so that the only way it could explode is if the gun itself gets shot during a turn in which you intend to use it. Declare its use in the weapons phase, takes effect during the heat phase. Probably only gives two or three extra sinkage, but with much less risk than other options.
>>
Y'know what we need?
The Word.
>>
>>98354081
Have you read any of Catalyst's books? Half the missions in Hinterlands/Draconis Reach barely make sense and they do things like referencing tracks that don't exist. They barely proofread much less playtest this stuff.
>>
>>98354105
I mean MRMs have been horrendously useless for the game's entire history, throwing them a bone isn't the worst thing.
>>
>>98354502
I'll be presenting it as a batrep with pictures for each turn. I'll combine multiple turns and pics into single posts. I suppose I should also include the record sheets and edit in the line of fires for each turn too. That's what I did last time.
Pic is an example of what I did previously.
Since this is battle 1 of a multi-battle story, I'll also include some writeups in between the battles in the form of report cards for the students. In between battles, every pilot will have a chance to reroll their stats to see how they've progressed for the next battle and the sides will get mixed up. The part I'm still unsure about is how to handle mech rolling. I could go with the route of having everyone stay in the same mechs the entire time. Maybe that's what I'll do for the mercs, with a storyline chance for new mechs. The others are all using mechs provided by their factions, as nobody every said they brought an ancestral mech with them. So in that regard, I'll need to decide how the pilots may get promoted into better mechs. If I do that however, I could also see pilots getting demoted into worse mechs for poor performance, but that would also be significantly less fun for the anons who rolled the pilots. I'm open to suggestions on that front.
>>
>>98355183
Yeah, and giving them a niche against battle armor, pbis, and the cancer of stuff like Fire Moths that will run 20 at you is fine given how craptastic they are in general is fine. Rare Kuritan W.
>>
>>98355279
This. It's a 100% "funtimes for warcrimes" win for the Dracs.
>>
So, RIP combined arms?
>>
>>98355329
The asset cards are so underbaked that even people who want to use them are struggling. Unless that book has an appendix with the full conversion rules to assetify anything, I don't see them being used much. My group decided early on to just keep using the full unit rules for everything anyway.
>>
>>98355421
And TW tanks and infantry are just fun enough to use without overshadowing mechs
>>
>>98355421
We tried the asset rules for a long time but have gone back to TW. The assets suck for numerous reasons, but i despise the random rolls to destroy them.
>>
>>98355329
How do you get from optional to dead? They've already said over and over they're putting them in a new book. At a certain point it's just wanting to be mad.

In any case, for all the "roar CGL can't tell me what to do theyre not my real dad", if all it takes for you to stop playing with what you've already been using for decades is a change in technical rules status, you deserve to have your tanks thrown in the trash. Just play your shit and who cares if it's official or experimental or red-level or ludicrous speed or whatever the fuck.
>>
File: LancesOfTheAcademy4.png (7.2 MB, 3700x1400)
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>>98351206
If I'm understanding >>98323146 correctly, Ishtar Marik is in the Orange/Blue Locust and he was shot at more times than anyone else on Turn 2 and was tied for second with "Hobby" on Turn 3 (the two being behind Janusz that turn).

But more importantly, every shot fired at him was from House Liao forces aside from one Tank which he shot at himself (and is also allied with Liao for this fight).

Fuck he say to Liao to piss them off so much?
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Dazzle camo ain't got shit on Birnam Wood camo.
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>>98355239
Can I retroactively make Morgan's shitbox SHD ancestral then? I didn't realize that was an option.
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>>98350800
Maybe is lights could have a blanket bv discount, say, like, you take their final BV... and multiply it by .6 -.8 for a 20% - 40% discount.
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What's the best location for a "yourguys overthrowing despotic pirates" campaign?
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>>98355736
The Herotitus Filibuster.
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>>98355736
Somewhere along the edge of DC space lets you go from fighting pirates, to Kuritans, to the Clans without leaving the planet and your established characters.
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>>98355540
Honestly my biggest ??? For the asset card system is that alpha strike cards are right there.
Like you want a system that distills a unit down to something that fits on a card, and instead of using the tried and tested system that already has construction rules and everything, they frankensteined new proprietary cards??

>let's make a new, separate, and somehow even more vaguely abstracted system with it's own keywords and in stead of slow degradation of units as is key in literally every instance of the battletech franchise, have it go on a random destroy roll. But where you still have to track the amount of rolls made!

That's just armor pips with extra steps, and more bullshit randomness.
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>>98355183
>entire history
dumbass.
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>>98355736


>>98355756
This man is right, but the exact location is Antallos. Main pirate hub, slave market, gritty Solaris knockoff arenas, deserts and dome cities, hidden SLDF caches. It's the perfect pirate campaign point. You can even interact with the Tortugans or Mica Majority or OA. You can find clanners going merc, literal leech grenades and all sorts of other craziness. Plus, it's all backed by an RPG sourcebook for max detail.

If you're actual Dracs, then the main pirate hunting base of Bad News is the standard.
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>>98355736
The coreward periphery is full of pirates and petty pirate kingdom tyranny before the clans ruin it for everyone, the spinward periphery has Tortuga and Antallos, which are more inclined to normal opportunistic piracy but do have some history of petty pirate conquest. The Brotherhood of Randis and later Filtvelt are the big checks on their ambitions, but can't be everywhere all the time so there's plenty of room for other meddling do-gooders. The rimward periphery is almost entirely traditional smash and grab pirates who aren't interested in taking things over. The anti-spinward periphery is like half pirates, 1/4th pirate-like aggressors, and 1/4th small nations trying to weather that storm but the invasions are mostly on a larger scale than single planets.
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>>98351206
Obviously William hit both of his shots needing 11s.
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>>98355426
I love adding tanks however Infantry feel like the bog down the game so much, especially if someone has taken a decent ammount of them
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>>98355946
Horde armies are part of wargaming
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File: CSTA Year 1, Turn 3a.jpg (2.27 MB, 3060x4080)
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>>98355623
>I didn't realize that was an option.
Well I didn't announce it as one. I just figured people would give some basic backstories to their characters and some of them might have ancestral mechs and I'd roll with it, but then only 1 anon wrote any sort of backstory for their character. I was also assuming all the mercs mechs were ancestral or personally owned, for obvious reasons. Maybe I can find a way for Bob Denard to upgrade in some fashion.
I do also want to have there be some narrative elements to this, so what I decide will be impacted by how the battle plays out.
>Can I retroactively make Morgan's shitbox SHD ancestral then?
See, now I have to consider if you're trying to cheat the system or not. It's easy to let someone say they brought an ancestral mech when they don't know that it could have an impact on future games. I supposed an SHD-2H is hardly the kind of mech someone would try to game the system with. I'll allow it. It could be months until game 2 however, so you might have to remind me when the time comes.
>Morgan Munroe in the distance, looking for a good spot to support her allies, no matter where they are on the battlefield.
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>>98355955
Never said they were not a part of wargaming. And Ive never minded horde Armies in other tabletop hobbies. I just said that having lots of little guys that hardly do anything slows battletech down. Thankfully me and my friends never run infantry outside of campaign games anyway.
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>>98355965
Oh sorry, I meant that this Shadow Hawk I made with an XL engine, gauss rifle, and three ER Medium Lasers is the ancestral mech.
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>>98355972
If you only play encounter battles, yeah infantry suck in general.
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File: CSTA Year 1, Turn 3b.jpg (2.47 MB, 4080x3060)
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>>98355843
I actually keep track of who is doing what by using the mech, not the pilot, so I had to double check what William is piloting. William is piloting the Green P-Hawk. William currently has been on the hunt for the Orange/Blue Locust piloted by Ishtar Marik. Needing 11s sucks, but it's a Locust. You don't need to land a lot of hits on it to take it down.
>Vladimir Ignatyev in his Valkyrie looks out on the battle beginning to take play out below him.
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>>98355946
I'm not a big Karnov guy, but i find that people rarely bring unreasonable amounts when at typical game sizes factoring the cost of transports to get them somewhere useful. I think 3-4 stands is pretty reasonable. A transport that can fight costs as much as any other combat vehicles, and minimally armed an armored APCs are kinda dead BV once they've disgorged those stands.
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File: CSTA Year 1, Turn 3c.jpg (2.21 MB, 4080x3060)
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>>98355989
lol, nice try pal. But ancestral doesn't necessarily mean Star League tech.
>Ignacio Nachomura has made it to the only level 4 piece of elevation on the battlefield. From here, his Blackjack with it's long range AC/2s can shoot anywhere on the battlefield. Time to stay put and just take aim? Seems likely.
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>>98356013
I feel like his gunnery 3 is put to better use than chasing a locust but I am not there at the table.
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>>98356036
I don't really want the gates opened to Lostech anyways. I'll scribble something up as a backstory for the 2H, something along the lines of it being a half-broken figurehead that's just been restored.
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File: CSTA Year 1, Turn 0.jpg (1.27 MB, 3060x2512)
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>>98356046
We'll see what happens, but P-Hawks are also known for being great bug hunters. Also, remember that I've only completed turn 3. Most mechs are still jockeying for favorable positions and are just taking whatever shots are currently available to them. Take a look at this pic, it's turn 0. See that mech down in the bottom right corner? That's William. It took him 3 turns to just reach the middle of the map. Don't you worry, I'm sure he'll end up shooting at more than just bugs. There's some heavy mechs on the other side afterall.
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>>98355946
I really like the solution MCA came up with in his system: yes you can bring infantry, but it must have a transport onto the board.
My group combines that philosophy with a rough unit cap for pickup games, but where the cap only counts the mechs and vehicles. The infantry is brought as an accessory to the transport vehicle.

That and actively trying to not be a dick helps.
Remember: your opponent is here in his free time too, they deserve to have fun.
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>>98355965
I think it would be funnier if Igzael's Locust is personally owned. It's not ancestral though, that family is new money who bought their way into a mechwarrior academy.
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File: Turns 0, 1, 2, & 3.jpg (2.35 MB, 3488x3308)
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>>98356087
By all means, you're welcome to keep him in the Locust. I am assuming Igzael is your guy when I say this.
>>98356046
Alright, you've motivated me to at least compile the pics of the first 3 turns. Turn 0, where they started, then turns 1, 2, & 3. So you can see how your boy has been moving. I will make mistakes at some point too. It's inevitable. I already feel like I made a big mistake in not having Vladimir move on turn 2, but I was unsure if he'd have a possible LRM shot or not and with a gunnery of 6, these shots are likely to only happen from standing still.
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>>98356118
>I am assuming Igzael is your guy when I say this.
Yes. I specifically picked Antwerp-Jones as a name as a direct nod to House Cameron-Jones. Some guy married a distant Cameron-Jones cousin and used her inheritance to make it big on low brow entertainment businesses and now the family wants to play noble so they bought the first mech they could find on the market and sent their second child off to mech school.
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>>98356017
You just need something for the Karnov to do after it drops off its guys. The basic one can spot for indirect fire and the BA transport can look for ER medium laser shots or zip about to wherever you need ECM but it costs real BV.
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>>98356144
I can dig it.
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>>98349018
>mechs vs monsters" has a pretty broad appeal.
And somehow they fucked it up so bad that no one interested in that wants gothic
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>>98356269
Gothic designs are ugly and we like Battletech because it's Battletech. We don't want it to be a 40k knockoff.
They could have done the entire mech vs monster thing by creating lore about some planets in the outer rim that have these massive creatures on them that people will sometimes go to them to hunt. No need to try and rewrite the entire lore of Battletech into an alternate reality.
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this is more of a video game question than a tabletop one, but I figured only the madlads here would know something like this.

Is it worth getting a flight stick to play some of the Mechwarrior games with? Including the classic ones, because I want to play through the series and enjoy some mech immersion.
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>>98356384
Unless you are going retro with microsoft sidewinder then no.
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>>98356384
You'll probably have to pick up an old E-Machines or something too. Most of the series doesn't really get along with modern flightsticks, or especially anything Xinput.
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>>98356403
Luv me old Sidewinder 2, but I don't think I could get it to work on a modern OS these days.
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>>98356036
Ignacio has made it to the top ropes. Exactly where he can perform at his best.



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