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File: 9780851319056_1920x.jpg (484 KB, 1920x1386)
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The HorseTM edition
Previous: https://desuarchive.org/trash/thread/77538612
Note: There is not, and there will never be, an official /dig/ discord server.

Post what you're working on, ask questions, discuss general art-related things.
Make your unforgivable fetishes come to life.
Welcome: New and seasoned artists looking for advice, critique and support.
When giving criticism, please, give actual criticism not just "LOL LOOMIS". Let's not become another /ic/
NOT welcome: /ic/ crabs, /trash/ crabs, bad faith critique

Other Drawthreads:
Search "draw" on a board's catalog
>>>/trash/draw

Videos:
Tyler Edlin - https://www.youtube.com/user/TylerE2284
Proko -https://www.youtube.com/user/ProkoTV
Sinix -https://www.youtube.com/user/sinixdesign
Scott Robertson -https://www.youtube.com/user/scottrobertsondesign
Matt Kohr (CtrlPaint) -https://www.ctrlpaint.com/library
Aaron Blaise -https://www.youtube.com/user/AaronBlaiseArt
Vilpu (Anatomy) - https://mega.nz/folder/9Pw1lYaS#Me7LSwlSg59lNGmkj9tt4w/folder/lPoXEYxS
LinesSensei- https://www.youtube.com/@LinesSensei


Poses/Gestures:
QuickPoses -https://www.quickposes.com/en
PoseSpace -https://www.posespace.com/posetool/default.aspx
https://x6ud.github.io/#/ Animal Head Reference Finder
https://anatomy360.info/anatomy-scan-reference-dump/

Books (navigable folders):
https://www.mediafire.com/?i44dwzkf9j9n8
https://6chan.moe/loomis/res/156.html
https://6chan.moe/loomis/res/1991.html (filled with scans, replace 6 with 8)
https://anonfiles com/OeEc64d4z1
https://www.mediafire.com/file/1hta2i7eqqj31ea/art_and_fear.pdf/file
https://mega.nz/folder/yxtCBLYZ#FbtGBQQunWVCrjMMIzJSyw

FAQ
Q: I'm a total beginner. Where should I start?
A: Do the exercises in either "Keys to Drawing" by Bert Dodson or "Drawing on the Right Side of the Brain" by Betty Edwards. Additionally, you can try the first few lessons of https://drawabox.com/ for building up muscle memory.
>>
>>77698266
Where's the pussy
>>
>>77698447
back of the knee maybe?
>>
>>77698447
around the butthole
>>
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WHY IS IT SO HARD TO DRAW TODAY?!
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i wonder how im gonna go from studies to my own original ideas
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>>77698999
Videogames
>>
>>77698999
I feel the same way bro lmao

>>77700166
this too

fuck it, this is a signal for me to start drawing now
>>
>>77698999
The Silksong
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I am regressing again, yaaaaaaay
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>>77700589
You're not regressing, both suck ass
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>>77700502
Just beat Hollow Knight yesterday, the battle against the Radiance took forever. Now I'm about an hour into silksong
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>>77700878
>no constructive criticism or feedback
You need to go back anon
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Finished this one yesterday, mostly because I ran out of time.
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Finish render from previous one. Let me know what you think and what i can improve with some tips or tutorials

>>77698999
You're about to get good and your mind/body stop you

>>77699144
That's could be a bit hard at first place cuz you was just copying when do studies without much of actual thinking

>>77700589
Kinda

>>77701262
Sick!
>>
>>77698999
they dont know it's ayin
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Is this how you're supposed to do the exercises?
I feel like I'm mindlsesly copying them
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>>77702229
these
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>>77702009
>Kinda
Ouch. Well, good to know I'm not crazy for once.
>>
>>77702265
Mind you, it's not a catastrophic regression. You're probably just a bit rusty, since it's been a while since you've done rendering, much less rendering of human skin.
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>>77702402
It's not just rendering, I'm afraid.
>>
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>Want to draw characters, cities and other things
>Still in the basic phase of drawing and learning

FUCK
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>>77702611
draw them anyway
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>>77702674
I fucking wish, I'm about to be two months into drawing
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>>77702726
You can, don't be retarded
>But it it won't come out good :c
You will be a shit artist before being a good artist, deal with it.
>>
>>77702810
Not tru.
Some of us stay shit forever!
>>
>>77700882
Silksong is incomparably harder
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>>77700589
looks alright, you need to use some good ref next time though, the pose is beyond my ability to fix
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>>77702923
Yeah.
I'll just scrap it and move on then.
>>
>>77702957
Also, I wish literally anyone had let me know before I went on to render. Not a single person here or among the people I showed it to picked up on the issue. Makes it kind of hard to trust anyone for proper feedback.
>>
>>77700589
is this a before and after or is right a ref
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>>77702899
Is it? People see games as way harder on release than later on. I remember when elden Ring came out and everyone was having a meltdown over Margit, now suddenly everyone can no hit malenia first try in a blind run rl1.
>>
>>77703016
I drew both pics, right is a year prior.

>>77703045
Silksong is just kind of jankily designed from beginning to...well, I'm near the end I guess, so not the very end.
>>
Time to start the second draft and better define line thickness and stuff.

>>77702899
Nice, looking forward to playing the rest.
>>77703045
Ugh, I still need to finish elden ring. Got to what I think was the end many years ago then just stopped playing, like I did with hollow knight. I seem to have a habit of dropping a game right before the end, like as if I dont want the game to end lol
>>
kinda fucked up the framing/composition on this thumbnail (the cumulonimbus is supposed to look much larger and grand and in the far off distance) so now I'm just using it as color practice then I'll start over

@77700878
don't make me get the old bay

>>77702726
it won't look good, it won't be up to your standards, but mileage is mileage

>>77702009
without doing a full on paintover my biggest comments are
>lack of hard edges
this flattens the fuck out of a picture and makes everything look like a marshmallow (and not in a good way)
>shade/shadow with black
don't do that
I recommend Marco Bucci's color videos and his 10 minutes to better painting series, they'll tell you how to correct it
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>>77703977
>it won't look good, it won't be up to your standards, but mileage is mileage
Thanks Anon, I needed that. Sometimes I get full of myself and I forget to ground myself.
>>
>>77704027
you're welcome
I say it just as much for myself as for your benefit
>>
dont forget to change your pen nibs anons
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>>77703977
Your drawing reminds me of the Emrakul MtG card
>>
I also started doodle-rendering another thing from a few months back but then forgot to save and I lost all the rendering progress so this is as far as this thing's going to get. Nowhere near done to my satisfaction but fuck it might as well post it.
his neck is a bit fucked up be nice he was in a motorcycle accident

>>77703977
also as a bonus exercise for you all
tell me how/why I fucked up so that the cloud looks too close/small/not grandiose. I've added my thoughts but don't read them if you want to actually try

I can think of two primary reasons.

0. it's unfinished obviously
1. The biggest reason is I really wanted to show at least a bit of the top of the cloud so that you could see the overshooting top of the supercell. But, realistically (and if I were to draw the planes of the cloud with respect to the vanishing point) you wouldn't be able to see ANY part of the top of the cloud, if the cloud were truly as grand as I wanted it to be.
I could still fix it in this thumbnail. Remove the top of the cloud, and drastically extend the "mushroom gills" part of the anvil cloud.
2. I haven't really accounted for any atmospheric perspective yet. If I were to add atmospheric perspective to the cloud, it would likely mask the problem enough that most people wouldn't ever notice problem #1. Not that they would anyway, #1 is one of those "the layman doesn't know what's wrong, but they can tell something is wrong" problems

>>77704560
I can see it
it's one of my favorite color schemes
>>
schizo scribbles for everyone's benefit if you can decipher it
>>
>>77703045
yeah its way harder
Mostly due to more complex attack patterns and double hit damage all over the place

>>77700589
oof

>>77703106
>jankily designed
wdym?
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>>77705583
>oof
Yes, I get it. Jesus. If you guys are gonna oof you could at least give me some pointers. I know it sucks, but that doesn't help me improve.

>wdym
I don't know if I've ever played a game that seems to hellbent on not letting me enjoy it. Every time you get something fun, there are two things detracting from it. There are also a lot of just really hostile design elements in the game, like the damage you mentioned, a lack of meaningful pickups, and a really flat power curve with some weird spikes (I had base HP and silk until about fifteen hours in, then I started finding a bunch).

It's just a bit weird.
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>>77700589
It's slow going but I'm doing my best to make something detailed and intuitive. Here's a wip of the tut.
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>>77704856
pretty!!
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>>77706119
You may as well save your effort. It's clearly unsalvagable. I'm moving on as well.
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>>77706163
naw I'ma keep doin it because I'm learning a lot about shading with it myself. Putting into words that make sense helps me contextualize it in good ways.
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>>77706184
Well, okay, but I don't think working with a broken product is particularly helpful.
>>
>>77706228
Idk what to tell ya, I don't think it's a broken product.
>>
>>77705918
just wanted to mention that photo is shot using a long focal length lens which isn't ideal as a drawing reference since it minimizes the effect of perspective. Notice that the thigh coming towards the viewer almost looks like its shrinking and the head looks oversized
>>
>>77705918
>Every time you get something fun, there are two things detracting from it.
Elaborate?

>(I had base HP and silk until about fifteen hours in, then I started finding a bunch).
That one's a skill issue

>>77705918
>Yes, I get it. Jesus. If you guys are gonna oof you could at least give me some pointers.
I cant, it just seems you were off your game that day and the drawing failed
It happens
>>
>>77706564
I didn't think I was off, and I actually kind of liked the image, until today. Just drop it then.
>>
shit I know I don't have the time to post here much anymore but you all need to do a better job keeping the /ic/ crabs out
doodle page so slightly on topic

>>77706645
I'll be honest man I don't know where these retards are coming from, but they're making a lot bigger of a deal out of it than it is
intentionally preying on someone's insecurity when they're just trying to make an honest solicitation of good-faith feedback is a fucking dick move
>>
bump
I unfucked the perspective a bit and now it looks a bit better
goodnight be nice to each other
>>
Before I do the final drawing of this character, could you guys tell me which pallete you prefer? They're name is Reno
https://litter.catbox.moe/s1mu8n.png
>>
>>77708863
Middle but with lighter pink inner ears and less Chernobyl green eyes
>>
haven't drawn in 3 days cause of silk song
bleh
>>
Would I be falling into a trap if I used references from an artist instead of anatomically correct references?
I really like the way qvq1024 draws cocks but I dont know If I should be drawing from normal anatomically correct ones or if it doesnt really matter
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Thoughts?
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>>77708863
I agree with
>>77708913
But I'd also like to see the orange with the light blue eyes of the right one.
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>>77710635
Learn both! It helps you understand how the artist came to their decisions with their stylization.
>>
>>77711338
https://litter.catbox.moe/1n7xaw.png
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>>77711670
I dig the right
>>
>>77702611
> cities

I predict a future macro artist!

>>77700589

I wouldn't beat myself up about it, the perspective seems harder on the left, also not sure if you had reference to go on? (which makes it even harder without) Emotional state while drawing matters a _lot_ as well. (which I have no clue about, but if i feel sad and depressed I _know_ I'm not going to draw well, and then it seems like a self-fulfilling prophecy that i'll draw crappy, but it should be celebrated that you managed to make yourself draw at all)

It seems like there were perspective struggles during this one. I would try iterate on the shapes / robobean thing, and then you can use liquify to smush stuff around later to match those shapes (so you don't have to redraw stuff as much), that would probably help loads.

Things i'm not sure about is that it seems like one of her legs is supposed to come out towards the camera (since it's much larger?), but it doesn't read super well. boobs/torso/midriff indicate a lower angle shot, but the vagina is more "head on" and also 3/4 without the hips indicating this tilt, the hips/torso feels straight and head on (mostly).

I'm not sure if both her legs are supposed to have the skin folds to the groin, since one of them is probably what she's resting her weight on and is presumably more straight? I think a ref here would clear that up.

I'm not sure about the position of neck/head when the top of the boobs cover the shoulders, I think it would imply craning her neck a bit much forward & out in front of her chest. If i look down with my head then my jaw almost touches my chest (collarbones meeting area ?)
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>>77712189
There was a ref, yeah, but I seem to have failed to extrapolate the rest of the body from it/didn't use the ref well.

I appreciate the feedback. I just think this one was out of my league a bit. That's what happens when someone with no perspective skill tries perspective. I can maybe try to fix some of the stuff you mentioned but I don't think I'll be able to do much.
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I'm really shooting myself in the foot by not doing these earlier. I'll keep bitching about this until I change my ways.
Anyway, I'll try to do more interesting poses in the future.
>>77702984
>Not a single person here or among the people I showed it to picked up on the issue.
I barely have any idea about what I'm doing, so I don't have the skill needed to give good advice. I still think it looks good, but we're always our own harshest critic. However, if you're not feeling this piece anymore, it's not a bad thing to drop it and do something else.
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>>77704856
>I haven't really accounted for any atmospheric perspective yet.
That's probably the major sticking point, yeah. Can't find any reference images of far-off clouds for that particular time of day, unfortunately.
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>>77712323

Oh, with this ref your struggles make so much sense! I'm not sure what I would do in this situation. I recently learned that Clip Studo Paint has a built-in mannequin posing tool, so I guess i would try to use that in combination with the ref, to line up the mannequin (and the camera FOV) and pose it to fill in the blanks of the reference so i could have a full body reference (somewhat), since you intend to draw more details outside of the ref image.

Btw, I think this is deceptively hard to do, since in the original the cameras position in space means it would not be able to see her legs, and if it did, it would imply some really intense fisheye warping FOV. if you dollied the camera further back out and "zoomed" back in, you will get closer to orthographic and the ref would no longer "look" the same (it would look more ortho / like what happens in a hitchcock zoom).

TL;DR, while the part of her that is within the frame might not look super warped by perspective, the stuff outside would have to be _REALLY_ warped in order to "look right", which probably means you were doomed from the start.
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>>77713118

having a bit of fun trying to pose this now (to learn it better myself, if others have something better than blender please yell loudly at me.. i looked up CSP and it requires a subscription? sadge :(, and Krita doesn't seem to have anything like it)

Here i can vary the cameras location (and zoom) and see how much it warps the resulting image in the right viewport!
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>>77711765
Appreciate it
I just finished the character sheet
https://litter.catbox.moe/egli9s.png
https://litter.catbox.moe/482nyp.png
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>>77713307
>>77713118

and here is one more where i tried to match the angle & zoom & location of the camera in the original ref (sorry for spam yall, but maybe it's interesting for others).

For the first one i tried to more match the artwork more closely.
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>>77713340
cyoot
>>
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Here's a drawing that I worked on for practice, as I was learning how to render with complex detail and fewer lines. I think I did a good job, but I was wondering if there are a couple of areas that I could improve for next time?

Did I render the lighting and the ambient occlusion correctly, and are the eyes fine?
>>
>>77711306
Generally an agreeable sentiment and personally one of the reasons I resist folks only learning anatomy/gestures early on in the process before knowing anything about lines, or perspective.
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Trying to improve my faces/hair
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>>77715055
A griffin of non-standard species combination, eh? Always fun to see people play with mythical creature concepts in new ways.

Shading's very good, though obviously a little amateurish-looking. Don't really know how you'd make it more professional-looking, since I'm not much of an expert on the subject myself. The only obvious fault I can find is that the cat parts have relatively light shadow, so try darkening it and seeing if that looks better to you. The highlights on the cat parts could also use a bit of brightening for greater contrast.

Also, looks like you're using pure black for the shadow. While I think it looks alright here, it might be worth trying a very dark, deep blue in Multiply blending mode instead. It's a tried and true trick to making shadows that look good in almost any scenario (outside of unusual lighting conditions, in which case you can usually get away with tweaking the color of the shading to be the color wheel opposite of the color of the light) with relatively little effort.
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>>77698999
>struggle to draw simple drawing of girl standing
>draw fetish art cause bored
>draw the anatomy perfectly despite the weird pose
Sometimes it just be like that
>>
>>77716400
Unusual poses tend to give you some anatomical leeway, since you don't usually see people in such poses so most people won't spot errors quite as readily. Standing poses are something we see every day, so you have less room for error before it starts looking off.
Outside of that, could just be you have more experience with anatomy in unusual poses than standing poses.
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Next project
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>>77715055
Firstly, not sure how you don't have more followers on your socials. Really strong grasp of anatomy here. Very pretty lady.
I agree with the other anon on shadow colors. I saw something the other day talking about painting light, rather than a 'lack' of it, so maybe consider that when you're doing rendering. I also notice a lack of bounce or ambient light, which can really add to the dimensionality of a figure, and make it pop more (as well as solving the issue of dark shadows on dark colors, like the black fur here, for instance.)
The only other thing that's popping out to me is that her deltoid doesn't seem to be wrapping around her shoulder properly. The muscle from her breast should be curving up over her shoulder, rather than into her armpit as it is now. I guess, in other words, we're seeing too much of her pectoral given the position of her arm.

All that said though, I really quite like it. I think bounce light and some select highlights could elevate it to the next level, but it's beautiful the way it is now.
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i should finish this...



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