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Advanced: Monster Hunter! Part #350

Discuss mounting monsters, talk about the games, etc.

Monster Hunter Doujin/Smut Index of Monster Pornography
>https://rentry.org/redmhg
Previous Threads
>https://desuarchive.org/trash/search/text/%22monster%20hunter%21%20part%22/type/op/
Steam Group
>https://steamcommunity.com/groups/advancedmonhun

Wilds' "League of Monsterphiles" Squad ID: LU5B89FV
REMEMBER: Post your ID/Name in the thread when requesting admission so we know you're from /amh/

Hunting?
>For Wilds, check the thread/in-game to see if a Squad Lobby is up
>For Rise/MHW, check the thread and see if there's any session IDs
>For other games, make inquiries and simply use /mhg/'s standard room setup if possible

Topic of the thread: How temperamental do you like your monsters?
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Update: Still working on Balahara
Some of you anons may be wondering how in the world a supposedly quick, hour or two animation(lol), has turned into a weeklong project with no delivery.
Let me explain with a condensed timeline of events.

>Jump straight into animating Balahara
>Original plan was a little 5 second or so loop of headpats
>Get completely stumped trying to make it look good while dealing with the weird anatomy involved
>Complicated head rig too
>Decide to start over and switch to plan B: Belly rubs
>Immediately discover and run into severe issues with Balahara's triple root skeleton system
>Spend time problem solving and making the rig work for me
>Problem solved, time to start over again!
>Get a basic, short belly rub animation banged out
>This is fine, but I can do better...
>Spend time improving it
>Which leads to the animation becoming 10 seconds long
>Think of another way to improve it
>Now it's 14 seconds long
>While I'm at it, I should...
>17 seconds long

The scope creep is real. I'm having a lot of fun with it though.
>>80556736 Anon, I have to thank you for forcing me to work with the worm; it's turning out to be a great learning experience. I've picked up a few new tricks in Blender that I'll be benefitting from in every future project.
I hope you're not too disappointed that it's belly rubs instead of head pats, though.

In the meantime, enjoy looking at some worm tail in 60 fps.
(EEVEE animation render test; only took around 0.25s per frame)
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>>80687439
Underrated monster. Good job anon, may you have no further trouble with capcom's fucked up assets.
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>>80687439
>cloaca just barely in view
That smug worm is teasing us!
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>Come on, little hunter. We have monsters to slay.
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>>80686548
Why is it we have never seen gigginox return?



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