Advanced: Monster Hunter! Part #350Discuss mounting monsters, talk about the games, etc.Monster Hunter Doujin/Smut Index of Monster Pornography>https://rentry.org/redmhgPrevious Threads>https://desuarchive.org/trash/search/text/%22monster%20hunter%21%20part%22/type/op/Steam Group>https://steamcommunity.com/groups/advancedmonhunWilds' "League of Monsterphiles" Squad ID: LU5B89FVREMEMBER: Post your ID/Name in the thread when requesting admission so we know you're from /amh/Hunting?>For Wilds, check the thread/in-game to see if a Squad Lobby is up>For Rise/MHW, check the thread and see if there's any session IDs>For other games, make inquiries and simply use /mhg/'s standard room setup if possibleTopic of the thread: How temperamental do you like your monsters?
Update: Still working on BalaharaSome of you anons may be wondering how in the world a supposedly quick, hour or two animation(lol), has turned into a weeklong project with no delivery.Let me explain with a condensed timeline of events.>Jump straight into animating Balahara>Original plan was a little 5 second or so loop of headpats>Get completely stumped trying to make it look good while dealing with the weird anatomy involved>Complicated head rig too>Decide to start over and switch to plan B: Belly rubs>Immediately discover and run into severe issues with Balahara's triple root skeleton system>Spend time problem solving and making the rig work for me>Problem solved, time to start over again!>Get a basic, short belly rub animation banged out>This is fine, but I can do better...>Spend time improving it>Which leads to the animation becoming 10 seconds long>Think of another way to improve it>Now it's 14 seconds long>While I'm at it, I should...>17 seconds longThe scope creep is real. I'm having a lot of fun with it though.>>80556736 Anon, I have to thank you for forcing me to work with the worm; it's turning out to be a great learning experience. I've picked up a few new tricks in Blender that I'll be benefitting from in every future project.I hope you're not too disappointed that it's belly rubs instead of head pats, though.In the meantime, enjoy looking at some worm tail in 60 fps.(EEVEE animation render test; only took around 0.25s per frame)
>>80687439Underrated monster. Good job anon, may you have no further trouble with capcom's fucked up assets.
>>80687439>cloaca just barely in viewThat smug worm is teasing us!
>Come on, little hunter. We have monsters to slay.
>>80686548Why is it we have never seen gigginox return?