Woman from every angle editionPrevious: https://desuarchive.org/trash/thread/81137175/Note: There is not, and there will never be, an official /dig/ discord server.Post what you're working on, ask questions, discuss general art-related things.Make your unforgivable fetishes come to life.Welcome: New and seasoned artists looking for advice, critique and support.When giving criticism, please, give actual criticism not just "LOL LOOMIS". Let's not become another /ic/NOT welcome: /ic/ crabs, /trash/ crabs, bad faith critiqueOther Drawthreads:Search "draw" on a board's catalog>>>/trash/drawVideos:Tyler Edlin - https://www.youtube.com/user/TylerE2284Proko -https://www.youtube.com/user/ProkoTVSinix -https://www.youtube.com/user/sinixdesignScott Robertson -https://www.youtube.com/user/scottrobertsondesignMatt Kohr (CtrlPaint) -https://www.ctrlpaint.com/libraryAaron Blaise -https://www.youtube.com/user/AaronBlaiseArtVilpu (Anatomy) - https://mega.nz/folder/9Pw1lYaS#Me7LSwlSg59lNGmkj9tt4w/folder/lPoXEYxSLinesSensei- https://www.youtube.com/@LinesSenseiPoses/Gestures:QuickPoses -https://www.quickposes.com/enPoseSpace -https://www.posespace.com/posetool/default.aspxhttps://x6ud.github.io/#/ Animal Head Reference Finderhttps://anatomy360.info/anatomy-scan-reference-dump/Books (navigable folders):https://www.mediafire.com/?i44dwzkf9j9n8https://6chan.moe/loomis/res/156.htmlhttps://6chan.moe/loomis/res/1991.html (filled with scans, replace 6 with 8)https://anonfiles com/OeEc64d4z1https://www.mediafire.com/file/1hta2i7eqqj31ea/art_and_fear.pdf/filehttps://mega.nz/folder/yxtCBLYZ#FbtGBQQunWVCrjMMIzJSywFAQQ: I'm a total beginner. Where should I start?A: Do the exercises in either "Keys to Drawing" by Bert Dodson or "Drawing on the Right Side of the Brain" by Betty Edwards. Additionally, you can try the first few lessons of https://drawabox.com/ for building up muscle memory.
https://desuarchive.org/trash/thread/81307731/#81307731That's why I don't make any threads, I keep messing up these links. And it's only when I try to OP the draw improvement general. No where else. No where else
Okay look at this
>>81474225Same drawing but this time I took the picture at angle I had my head positioned at I'm fucked
>>81474241oh. oh my. that’s way betterone sec, i’ll go perspective wrap everything else you’ve sent
>>81474225>>81474241Yup, I've had this problem too. The best solution would be to get an easel (either a standing one, or one of these handy tabletop ones) or a clipboard (which is quite useful because you can pretty much take it anywhere and it lets you draw while reclining in bed or on a couch, for example) so that you can look at the page at a direct angle and don't have to worry about perspective distortion.
>>81474528I hope I can't find one offline
Starting to move away from trying to use boxes to draw the torso and pelvis and I've focused more on just using the shoulders and pelvic bone land makes to figure out where to draw the ribcages.
bunny sketches, and an attempt at furgonomics
r u living or r u drawingor are u playing the fuk ing videojames
You do draw on a Monday, right anon?
>>81479023I draw when I'm at work and I don't work mondays, I really should draw on my days off but i have downs.
>>81479078She looks so sad, I'm sorry I have not talked to you in so long
fuck me, i cant use vectors to digitalize a drawing man.i dont know how young me used this shit, this is so fucking bad. i miss illustrator. just give me my tablet bakc
God they're so pretty>>81468650Thank you for the info at any rate, anon. Last thread died before I could replyI've done more studying and have realized you're totally right; when pressed flat to the side of the hand, the thumb should be about right in the middle of the proximal phalange of the index finger (that's apparently the part between the base of the finger and the middle of it.) I was drawing thumbs as being able to reach the bottom of the proximal phalange, rather than the middle. Some study has also reminded me that most of the bones of the fingers are at the top of the finger, with muscle and fat tissue on the underside; if you put your hand palm-down on a table and touch the back of your fingers, you'll feel a layer of skin and then bone, but if you put your hand palm-up and touch your finger, you'll feel a lot more tissue before you start pushing into the bone. This means there should be folds around the joints of the finger even if they are fully extended.
>>81482240>I was drawing thumbs as being able to reach the bottom of the proximal phalange, rather than the middle.Well, you're not entirely incorrect with that assessment. The thumb's a tricky little fucker that has some wiggle room on that matter based on how you position the knuckle, which unlike the knuckles of the rest of the fingers, has a lot of mobility. Laying flat against a table, the knuckle's movement restricted, it does only reach the bottom of the phalange joint. Take it off the table, and you can slide the knuckle under your palm, which can even bring the tip past the phalange joint. I wonder if any trickster gods of old pantheons have an established symbolic association with thumbs, because goddamn, this little motherfucker growing out of your palm could give Loki a run for his money when it comes to sneaky shit.
I really have to get back on purposely learning, with actual books. i really have trouble starting sketches, is Bridgman a good entry to gesture drawing?
>>81483059Bridgeman's really good if you - like me - prefer sharp angles and stony shapes when drawing. If you find it easier to draw a stone pillar than a ceramic bathtub, you'll enjoy Bridgman. But try multiple different ways, too.
>>81482638This is some seriously good advice. Where is it from?
Live, bitches!
>>81486215that spin is looking really nice
Ah, I see LeoAnon posts his stuff to /adhg/. I suppose I should have expected as much. Got something to say on >>81484101First of all, looks like your standing pose works fairly well here. Based on the conversation in the previous thread, I was expecting the legs to be more bent, to be honest. They don't even look as short as I was expecting, though that might be due to the pants riding so high on Mrs. Blackwell's waist; makes the legs look a lot longer than they really are. But, speaking of the pants, that's not quite how you do a furgonomic design for them. The buttoned strap is entirely structurally superfluous (though it wouldn't be the first time clothing includes such design frivolities for fashionability reasons) when there's so much fabric (and a belt, to boot) above the tail opening to keep the pants securely attached. It's only really needed in designs where the opening is immediately under the beltline, such as in a few of the examples in pic related. Keep them in mind (and preferably save the pic) for future reference if you find yourself needing inspiration for bottomwear for tailed people.
Why would you post lengthy advice for someone who's not even in the thread and is active elsewhere.
>>81487760I'm pretty sure he's lurking around here too, or will be soon enough if he isn't here right at this moment. And considering the textual diarrhea you know me to be capable of, this counts as a quick bit of advice.
>>81487829Seems a bit autistic and unnecessary. Especially considering they weren't too peachy about said advice last thread.
>>81487920It's the art improvement thread, we do improvement advice and I like to write a lot of it so my points are clear. The knowledge is useful to every bystander who cares to read it, in addition to the direct recipient. Wouldn't say he wasn't too peachy about the advice either, just short in his replies. Hard to say anything conclusive about his feelings on the matter based on such little information, though I know that having your work critiqued can be a bit of a mood dampener, especially for beginners. I try to be cordial about it, but I ain't pulling my punches; wouldn't make for terribly effective advice otherwise, now would it? Critique is just something we all have to get used to eventually if we intend to learn something.What's it to ya, anyhow? I noticed someone kept trying to stir shit after some of my posts last thread, there a problem we should discuss, here?
>>81488089it's an art improvement thread and you're giving advice to someone who's not even posting in it yet? So much so that you're finding them in other threads? Advice is useful when general sure, but that feels more like a cop out answer since it was directed towards an individual, rather then intended or pushed to be consumed as general advice.>what's it to yato me, it reads of someone who really wants to come and be superior and condescending masqueraded as "genuine" and "cordial" advice, something i've seen alot in these sort of spaces. Finding someone in another thread to then post art advice here is something i've never seen done.
>>81488251>to me, it reads of someone who really wants to come and be superior and condescending masqueraded as "genuine" and "cordial"nta but yeah kinda get that sorta vibe too desu
>>81488251I happened to stumble into his stuff when I was browsing through random threads while bored. The piece in question happened to contain elements relevant to the discussion last thread and, since I don't know when or if he's going to post it for this particular thread's consideration, I figured I'd go ahead and just say my piece without wasting time waiting around. Besides that, furgonomic clothing isn't a topic that gets broached here too often, on account of most of us doing nudes most of the time, so there's an excuse for me to discuss something relevant to one of my other special interests besides anthro equines.If you want to read my intentions and tone as veiled hostility and self-superiority, go right ahead, I suppose. Text isn't the ideal medium for conveying emotional charge, especially when we probably shouldn't start lapsing into some real cringe shit like adding an element of narration to describe our body language and tone of voice to the proceedings. Practical technical advice is the primary goal here, theatrical writing practice is more /wfg/'s wheelhouse.
>>81488446snide comment and dismissal, eh? Especially considering your last threads comment of "listening to your superiors cause they know a thing or two." after one says they'd rather just draw in a "suboptimal" way. I'm just saying you're being a fucking weirdo and to cut it out since it can be incredibly discouraging, especially to newcomers and beginners, and considering there are places like /ic/ that are super unwelcoming, id rather this space avoid becoming that, though your reaction is about what i'd expect, yeah. Continue as you please.
>>81488627>snide comment and dismissal, eh?Right back at you. I've been around here for a pretty long time and I don't usually get complaints about my demeanour, despite being the same cheeky little shit of a verbose horsefucker I've always been. I simply found LeoAnon's approach to size difference to be something that could benefit from my experiences with similar problems, something I sure as hell would have appreciated some directed advice for back when I was at a similar level of skill some fifteen years ago. We're dealing with specialized design concerns unique to anthro art that don't have lots of old books covering them here, so things tend to require a bit more in-depth explaining when you can't just point at a tried-and-true tome and say "read that." Which I did too, of course, but fortunately, a lot of the fundamentals relating to human figure drawing are applicable to anthros as well.
>>81484254https://exhentai.org/g/3799337/128d1d7207/
>>81487314>>81487829I post most of my stuff on /adhg/, though I draw more Matilda than Mrs. Blackwell in general.Yes I'm still having issues with figuring out the legs. I made this quick sketch because I don't know what one is better. You say digitigrade legs will make my anthros taller so that is what I was trying to replicate with the left and middle ones. I'd still like to keep their upper bodies the same size.
>>81489001I swear there's a new art book here every time I look. >The Etherington BrothersDude, fuck yes.
>>81489534Digitigrade legs will indeed make anthros taller, if they otherwise maintain humanlike proportions, provided the new legs are proportioned like human legs, seeing as it's effectively the same as wearing very high heels on very long feet at all times. One option to prevent a noticeable increase in height is to reduce the length of some segments of the legs, as you've done here with the shin and foot. The problem with this approach is that it tends to leave things looking lopsided on a bipedal figure. If you look at IRL mammals, you'll find that their rear leg bone segments are usually relatively similar in length; if one is significantly shorter, it's almost always the foot. So, a safer approach is to only reduce length in one section, and the safest section to reduce is the foot. A lot of anthro artists instead choose to reduce the shins, and it works nicely for standing poses, but as I pointed out in the last thread, is also causes posing issues with many non-standing poses and you'll have to fudge the proportions for those particular cases or get ready for some tricky guesswork and anatomical wrangling.Of course, if you keep all the segments the same length and just reduce the overall length of the legs to compensate, you'll end up with a slightly different lopsided look, arguably an even worse one; see pic related's profile view of the figure. This has been the crux of the issue for me personally, since I really like how that particular leg configuration looks, and my ultimate solution was to simply go balls to the wall with the legginess by adding to the standard length human leg one additional half of length (or slightly longer, even, if you consider that a hoof is essentially a really long toe and can be read as a somewhat separate entity from the foot segment in that capacity).
>>81489534That particular solution might not work quite as well for you, however, since it would appear you like your anthro ladies to have a fair bit of meat on their bones, so this approach would make their already tall frames even taller or, if you reduce their overall scale to compensate for the extra height, you'd also make them have less sheer presence as a result. My approach works best for lithe figures (should probably do some experiments on how it'd work on a heavily muscled frame again, been years since my last batch of that), so even if isn't immediately useful, you'll want to keep it in mind in case you ever start feeling like your character roster could use one of those for the sake of variety. Design problems like these are a careful balancing act between factors and hard, fast rules and clear answers are hard to come by. Use your judgment and personal tastes to arrive at a conclusion that pleases your eyes.However, I’ll say here that Mrs. Blackwell’s legs don't look too lopsided to me in the museum scene piece. Could be the pants masking it again, though, hard to say for certain. Experiment with various solutions and see what looks best to you.
>>81490418I remember now that you said I should treat thighs and shins with similar lengths. If I properly apply the whole foot anatomy to digitigrades (B in picrel) then boy, that seems tall. Would A be a better approach?
Decided to take my primitives exercise and try construction again. The far shoulder is too big, the figure has some chicken leg going on, and the way the pipe ended up held looks a little silly. But overall, pretty happy with the result.Equine anon, I think you commented on my last (bad) construction attempt a while back. How's this one looking?
>>81486346DankeschaneI think working on a comic project for real and not just daydreaming about the day I might do it, has done me a lot of good. I'm hammering parts of my art that I've grown disillusioned with; I've tried to copy the expressions in one particular page of one particular art book for literal years at this point, but I'm making breakthroughs on that front now that I know I'll have to actually apply it! If anyone here doesn't have a long term project they're working on, I'd recommend starting one. Purpose gives you strength.Right now I'm really trying to pull back on the eastern influences; I love my creepy BL boys, but it's beginning to infect my other designs. I want to be inspired by the art of the Golden Era, like I always have been.
>>81489753What about the Etherington Brothers?
>>81491535I found this.https://exhentai.org/g/3817457/054c94ec23/
>>81490801Hmm, B's not quite how I meant it, I think. I was thinking more along the lines of pic related (some of my own experimentation for an abortive attempt at creating a bit of a guide on the subject of various ways to do anthro legs, maybe I should revive that project) with all three segments (thigh, shin and foot) being of roughly equal length. B would probably work fairly well if scaled down to be the same length as A, it'd be about equivalent to leg #2 in pic related, which is the same as the human leg beside it but with a slightly elongated foot in digitigrade configuration. The #1 unguligrade leg is the same way, except with an even more elongated foot, plus the hoof as even more extra length. The last two legs are what happens if you shrink equal length segment legs (both digitigrade and unguligrade) down to a scale where the character would be more comparable in height to a human when you add a torso and head.A's shin is still significantly shorter than the thigh, but the proportions do look better to my eyes. If the configuration speaks to you, it wouldn't be a bad compromise, since you could fudge it for poses that benefit form a bit of proportional cheating without it looking too obvious. The trad drawing in the upper right corner of pic related is an illustration of the primary problem with a shorter shin design as compared to the equal segments design, especially if the foot isn't also shortened; it doesn't play well with anything that requires you to bend the knee back a lot, such as most kneeling and many sitting poses.
>>81490863>Equine anon, I think you commented on my last (bad) construction attempt a while back.Could be, but I don't recognize your style right off the bat, so there's a chance it was someone else. How long ago was it, and do you happen to remember enough specific words of that conversation to quickly find it on Desuarchive? Only way to be sure is to check.>How's this one looking?Anatomical details look promising in the contour sketch, but simplifying it for the final linework reveals the proportional issues underneath pretty clearly; head's too big, the arms are a tiny bit too long and the legs a tiny bit too short (though that might be due to the big head throwing the whole figure off kilter). Far shoulder is relatively fine to my eyes, actually, but then, I like prominent shoulders. This is a common rookie mistake; getting stuck in with the detail work before you've double-checked that the basic big picture proportions are good and ready, which is important because gesture sketches are almost always a bit fast and loose with them by virtue of being drawn quickly to capture the dynamic essence of the gesture. A rookie mistake that's easy for even a veteran to make after a long break from drawing, mind you, I'm guilty of it myself far more often than I'd care to admit. Part of shaking off the rust is to make dumb mistakes to remind yourself to watch for them again.Besides that, you hands need work. Hands always need work, though, so we won't dwell on it too much. Reference is key; keep in mind you come equipped with two hands of your own, and that there's articulated, poseable reference hands available for purchase, as discussed in the last thread. Plenty of photos out there on the internet too, though it's always a pain to find highly specific hand poses at the right angle.Oh, and line quality is a little bit shaky in places, but nothing a polishing pass wouldn't fix. Probably can just be chalked up to being rusty after a break.
Looked everywhere with no luck, is it possible to do this kind of pixel-y camera blur (like this guy’s face for example) in procreate? If so, are there any guides on how to pull that off?
>>81492974>find it on Desuarchive?Prior construction attempt, https://desuarchive.org/trash/thread/80401374/#q80557863and response, http://desuarchive.org/trash/thread/80401374/#q80562555>Probably can just be chalked up to being rusty after a break.Nah, I'm pretty new to drawing, mark making improvement exercises are a daily part of my routine r/n, in addition to box drawing. This was, "hey let's try the thing again after drawing primitives for a while, see how it goes".>head's too big, the arms are a tiny bit too long and the legs a tiny bit too short>This is a common rookie mistake; getting stuck in with the detail work before you've double-checked that the basic big picture proportions are good and readyNice. My eyes definitely can't spot that yet, even with a ref for this, so looks like more observation and measuring time for me.>handsI saw that mannequin posted last thread and was thinking of grabbing one. Can always use my own but there's convenience in something else holding a long-duration pose.
>>81493320I know nothing about Procreate, but potentially dumb suggestion, could you scale down the image until the subject is as pixelated as you need, and then paste that pixelated subject onto the original image?
>>81490863>>81492974Ah, and one more thing; your forearms are too short (more prominently evident in the (viewer's) left one than the right). The upper arm, i.e. from the top of the shoulder to the elbow, is about as long as the forearm and palm of the hand, but not the fingers. You can check this by curling your own arm up and touching the tip of your middle finger to your shoulder. In your drawing, the left upper arm is as long as the entire left lower arm, fingers included. On the other hand, if this had been correct, the arms would have been too long by quite a bit.This proportional rule of thumb is something I occasionally trip over as well, damn hard to remember to watch out for sometimes, especially since I like to deliberately make my arms a bit long to appear more harmonious with my extra leggy legs.>>81493352>and responseHmm, don't remember writing it, so it probably isn't me. It does have a semicolon, which is something I like to liberally sprinkle into my post, but I don't think I was inebriated enough on that day to forget something I wrote down, seeing as it's only been a couple of months, there aren't any major spelling or punctuation mistakes and there is a post I'm sure is me (because it has a drawing of mine, the little sketchbook test hippocampus) 12 or so hours later.I do recognize you now, seeing your older work. Guess the fact you've improved a fair bit quickly and changed brushes for a more pencil-like one threw me off. Pretty sure I've commented on some of that older work at some point, but can't find anything quickly scrolling through a few threads back from that one.>This was, "hey let's try the thing again after drawing primitives for a while, see how it goes"The practice has clearly been paying off, then. The fact I couldn't recognize it as you is pretty good testament to that fact.>even with a refMay we see it? Could be that a camera perspective distortion of some sort threw you for a loop.
>>81494148>May we see it?It was one of those mannequin pose web apps. In future, I'm going to try to get a couple live refs as well. I've closed the tab since, but here's a quick grab I took of it originally. I likely moved the camera angle a bit from this, but it's close enough. Now that I look at it in hindsight, yeah, clearly my head is oversized lol.>arm sizingNice, appreciate that and the arm ref. I've got Loomis's figure drawing book somewhere, I think I'll start doing a serious read of that as well. I'm notoriously unobservant IRL, so I'm guessing it's just going to take dilligent intetnionality.Thanks for the critique, always a nice bonus when improvements are visible.
>>81493727It comes out as a soft blur rather than a pixelated one unfortunately
>>81494797Is there a checkbox or list of options where you can set it so it stops blurring? In most other software I've used, it'd go by the name "nearest neighbour" somewhere in the interpolation options.
Give ME a wall of text.
>>81492524Trying out two sets of legs for my next sketch, I feel like the one on the left is too small.
>>81495251It's getting kind of late and I didn't have the best night of sleep yesterday, so it might have to wait until I've had some shut-eye. Some quick observations:Proportions look to be largely correct, though the lines are largely evenly thick. Doesn't look smooth enough in most places to be vector work, so I'm guessing you're pressing pretty hard on your tablet to get maximum thickness, or shift-clicking for perfectly straight lines lines with maximum thickness between points, most evident in the tie. Bit of a bad habit, since good variation in line thickness is what makes linework appealing for most people, and all that pressure sensitivity is going to waste. Learn to control the pressure applied by your stylus and it will open many doors to interesting and multipurpose techniques. You are using a stylus and not just a mouse, right? There is some line variation in places, so I'd assume so. Some of the curved lines are pretty wobbly, but that's entirely possible with a stylus if you've not cranked the smoothing up to eleven (which isn't a bad idea for final linework, mind, if you like a clean, smooth finish).Hard to say how heavily referenced this is, too. I'd guess fairly heavily, since the proportions are better than the line quality would suggest you to be capable of when drawing from imagination. Now, heavy referencing, even outright tracing, is useful for learning some things, particularly stylization tricks, but try not to become reliant on it. It masks where your weaknesses lie, making it harder to accurately suggest areas to focus your improvement efforts on, and doing too much of it will make you VERY reliant on reference material, to the point where you're going to struggle without it even with familiar poses and characters. I have personal experience with that, and unlearning all the bad habits I'd unknowingly picked up doing it wasn't fun, let me tell ya.If that's too little to go on, I'll have another look in the morning.
>>81495484I'd agree with that assessment, but you know, well-established bias towards legginess and all that jazz. Fortunately, digital tools offer powerful ways to correct any fuckups you make with the near-unlimited power of the liquify tools. Not quite sure what software you're rocking, but most of the modern ones should have something that gets the job done. The ability to pull, push or twist entire sections of the drawing (or just a certain layer of it, if you're like me and make a new one damn near every time you draw a new line) has saved my bacon more times than I can count, legs being one of the main items I subject to the treatment to lengthen or shorten parts of them as required. So, if you follow the plan on the right and it ends up being too much for your liking, you won't need to redraw the whole thing, just push the legs in a bit and do a bit of manual redrawing if you feel it to be necessary. Maybe a happy medium lies between the two plans if neither quite clicks with you; again, it will be easy to test that hypothesis.One caveat, though; with this power at your fingertips, it is incredibly easy to fall to the temptation to become a perfectionist fiddler who takes days to produce a perfectly proportioned sketch of a single leg and then abandons the whole project because it started to bore you or life got in the way. Wouldn't recommend the experience. Maybe you'll be more resistant to that than me since you've got the intention to be quick with your work and not sweat the little things, but you never know what'll happen when an unknown variable is added to the equation.
>>81495844>or shift-clicking for perfectly straight lines lines with maximum thickness between points, most evident in the tie.All stylus my friend. I made the tie super thick at the end simply because I thought it would be a little cool. >Learn to control the pressure applied by your stylus and it will open many doors to interesting and multipurpose techniques.Aye aye captain.>I'd guess fairly heavily, since the proportions are better than the line quality would suggest you to be capable of when drawing from imaginationI used a reference image but I have some anatomy studies under my belt. >If that's too little to go on, I'll have another look in the morning.You've provided enough but feel free to give more after sleeping. I'll take all I can get. Also, is the image in your post a one off or is it from a book?
>>81496516>Also, is the image in your post a one off or is it from a book?Looks to be a one-off tutorial from Michael Metcalf. SauceNAO took me to his DA profile:https://www.deviantart.com/michaelmetcalf
>revive
>>81496592Thanks
Latest furry chick, what do you all think?
Live, sluts
>>81496516>I used a reference image but I have some anatomy studies under my belt.Guess you've been doing traditional up to this point, then. While a lot of the skills are transferable to digital, the new medium also has a lot of its own quirks and workflows to learn. If you haven't already, I suggest you go through all the brushes you have and see what they do, then think on if any of them are immediately useful to your current process and experiment further with the ones that aren't, but seem like they could be fun for a slightly different style. Also go through all the drop-down menus and see what you find there, there are a lot of powerful tools hidden away from plain view. It might also be worth your while to look for videos that introduce the basics of whatever software you're using, as they often point out useful things you might miss at a glance or just aren't really documented properly otherwise.One additional thing that sticks out to me in your work is that it's a bit flat. I take it you don't have all that much experience with more complex construction involving geometric shapes in perspective yet. I'd suggest you focus your studies there next.
>>81499466Miyu from the infamously canceled-just-before-release-for-corporate-marketing-strategy-reasons-and-then-actually-released-two-decades-later-because-it-was-just-lacking-a-bit-of-polish-to-cash-in-on-the-retro-craze Starfox 2, right? I played one of the leaked and community translated ROMs of the last beta build back in the day.Pretty good job on the drawing, only real major problem is the raised boot; the perspective feels off, especially when contrasted with the leg under it. These sorts of things are always extra tricky in traditional media, since your ability to iterate is limited. Don't know if you had reference (probably not, since I can't find this particular pose at this particular angle anywhere, pic related is the closest I got), but for these kinds of things, it always pays to have some on hand to cut down on the guesswork and erasing. The breasts sit a bit low on the torso, too. Looking at some of the women in my reference folder, looks like a serviceable quick & dirty rule of thumb is that the top of the breasts is about half a head down from the clavicle. At least for relatively average breasts, real big and saggy specimens would probably require a different approach, but for those, you'll probably also already have reference on hand to verify guesswork on other anatomical peculiarities related to massive knockers.But, back to your drawing, looks like the tops of the tits are indeed at that half-a-head spot down the torso, but unfortunately, we're dealing with an enlarged head on an otherwise more-or-less normally proportioned body. Always gotta be mindful of the distortions stylistic exaggeration can cause when measuring; there's other spots of the body that are about a head's worth that can be used as a substitute when the head or other parts are not reliable, such as the space between crotch and navel, or halfway down the thigh from the crotch, or the upper arm from the elbow to the lower end of the shoulder.
https://www.youtube.com/watch?v=QWaCsteIYig
Bunp
Fuck you nigger
Got an idea for a part 2 to the human - anthro proportional comparison guide, with a giraffe representing the logical extreme of my super leggy style serving as something of a centerpiece character to the central illustration for it by virtue of absolutely towering over everybody else, though that title would, de jure, go to our hapless human yardstick character against who we'll be comparing a bunch of amorous anthros of various shapes and sizes. Probably a bad idea, I have a very poor track record when it comes to multi-character illustrations, but I suppose I can always leave it sketchy, write up the guide around it and then polish it up later. 'Course, that "later" might never come with how often I leave old projects on the backburner and forget all about them for extended periods.Anyhow, here's a little preparatory trad sketch of a template for the giraffe. I whipped it up quick so I'll have something to start with later, got some errands to run for the rest of today. Flew by the seat of my pants on the proportions, almost no measuring, so I'm not entirely happy with them, but that can all be fixed in post. Would have to be done that way in any case, since the last time I did a giraffe was ages ago, so some experimentation will be necessary to get the finer details right.
>>81505526You’re the slut, slut!
Someone in the last thread asked me to post more titties
>>81495484
>>81505842>Guess you've been doing traditional up to this point, then.Correct, I told myself to do digital more but I can't leave my sketchbook entirely.>I take it you don't have all that much experience with more complex construction involving geometric shapes in perspective yet. I'd suggest you focus your studies there next.You would be correct. Thanks for the advice.
bump
Attempt 2
>>81512913This was attempt 1. I realized the table was too small and then when I sized it up I screwed up everything else. For instance the length of the elf’s legs made no sense. So I abandoned it.
>>81509337Went with the long design, I see. Somewhat ironically, I actually think it might be a tad too long myself, despite my stated preferences, at least in the thigh; using the shin as the measure, Mrs. Blackwell's torso and head do fit into the total length of two shins, but the thighs seem to be a little bit longer than the shins. Thighs are a bit tricky to measure at times, since one might be tempted to count either from the iliac crest or from the bottom of the crotch (there's a good half a head of difference between the two landmarks, and the crotch is the safer option since that's where Loomis sets the halfway point on an 8-head figure), and in this particular case, we've got her shirt getting in the way of both landmarks. Another complication is the fact she's sitting; where to count from in that case? From the point where the angle changes between torso and upper thigh appears to be the safest option there, but again, that's a little obscured by the shirt as well. From my best guess where to begin measuring, and some quick & dirty, highly inaccurate pinch-grip measuring with my fingers, the thigh does appear to be longer than the shin by about half a Blackwell head.You'll want to be careful to double check measures in this area in future, since we artists have an unfortunate tendency to subconsciously elongate or truncate certain bits of anatomy, usually specific ones and consistently so; I elongate torsos like a motherfucker, myself. Part of the reason I favour tall, lithe character designs, actually; easier to hide it that way. Only real way to combat this is to be aware of what you own anatomical hangups are and remember to measure twice, draw once when it comes to them. Hard to say yet if this is one such hangup for you, though, since you've not done many pieces yet, especially with this new type of leg configuration you're not quite used to yet. Leo's legs do look to be fine. Still, keep an eye on it and see if it remains a consistent issue.
>>81510447>Correct, I told myself to do digital more but I can't leave my sketchbook entirely.It isn't a bad idea to do a bit of both. I've been recently somewhat forced into it by less-than-ideal circumstances, and it's been a useful reminder of where my weaknesses as an artist lie when I can't simply liquify my mistakes away. One useful way to mix the two media is to do your preparatory sketching traditionally and then refine the end results digitally; you get the benefit of increased working speed and learning to avoid mistakes in the first place in order to save on erasing on the traditional side, and can then correct smaller mistakes you couldn't be bothered to erase and redraw when you switch over to digital. Coloring and rendering will also be much easier and more forgiving of mistakes, though traditional colored pencils have a certain look to them that's hard to replicate digitally and you don't get the 3D effects of lathering thick paints on a canvas either, not to even mention sculpting clay or chipping away at stone or working wood. There's some specialized software that can replicate the look and feel of working with traditional tools and materials to some extent, but there's something to be said for the benefits of working with your hands that you can only get IRL.Oh, and if you want to take it to the next level, you can even bounce between traditional and digital to achieve the desired effects (pic related appears to show one such process), much like how many exclusively digital artists switch between different software that are better at something specific than the rest. There's some potentially complex logistical concerns to solve, such as how you're going to transfer a digital sketch onto paper without a printer, but it's an option for those who want to do some wild experimentation with media.
>>81509337>>81513944You replied while I was in the middle of colouring so I did a quick edit to the legs.
>>81514925Aye, looking much better. Keep up the good work.
>>81514859What exactly is "Chaos"?
>>81515757Not quite sure, but I'd guess random brush strokes to create areas of random color and/or texture as a base layer for later refinement. Chaos 2 looks more like a sprinkling of dust, though; maybe it's raw pigment powder to be mixed into the paint with clear water or oil. Don't really know, my experiences with traditional painting techniques are fairly limited.
Tried a color thumbnail today. Planning something that will rely on color and contrast, so wanted to test all that out with background composition before developing the figure further.May have gotten a little carried away with painting.
>>81516583>May have gotten a little carried away with painting.I'll say. Looks nice though, quite evocative of impressionism.
the scavenger
Could somebody point out where I’m going wrong here? I feel like the right shoulder strap looks longer than the left, and the breasts look a bit too asymmetrical
hello
>>81518052No expert, but draw a line up top across where the breasts meet the outer torso, and a line on bottom where the breasts bottom out. Those lines should come together in the background. It looks like they split apart currently, which makes the further breast larger.
I give up someone tell me I’m gmi.
Ive come to accept what my personal style is heading towards. I'm not going to be fantastic, but in a couple years ill (hopefully) be at a point where I can just draw some silly fanart that I'm happy with.>>81521044Believe in yourself, friend. Or believe in us who who believe in you.
I feel like things are really starting to click for me this year. I think I really can make it...
>>81518052I mean you're pretty much there. You could extend the the left (camera's right) shoulder a tiny bit out. Remember a heart rhythm when drawing breasts gesturally. The perspective on the bottom of the breasts is a little too flat and the left (camera's right) breast could be raised a bit to match the perspective of the ribcage. gl
this can use work but I'm still proud of it>>81516939very cute! love the eye shape
Even though I used (so many) guidelines, I can't help but feel like her head in the profile view is too big. It's the exact same size as the others. I measured. Maybe it's just too wide?I draw her profile more than anything else, you'd think I'd have it down by now...
>>81523678>I can't help but feel like her head in the profile view is too big.It's probably the ears. Try making a version where they're slightly transparent so you can see the skull shape underneath and see if it still looks too big.I remember the side profile giving me trouble too back when I was working on the character sheet for Amaryllis, specifically how to make the head-neck connection (and the whole swan-like neck in general, really) not look wonky. Don't think I quite managed to satisfactorily solve the question back then, seeing as I've not properly connected the two pieces of anatomy after a bout of experimentation with the head shape. Keeping track of all the rotations and making sure every detail remains consistent across them is no easy task.
>>81519538GIWTWM
>>81526840My existence as the artist who made it compels me to say SAME
>>81525244I did the same thing as you, with the horizontal lines, and I did draw her whole skull at one point (then erased the lines so I could color). Maybe I just didn't account for her head floof being so long in the back. It's adding a bunch of volume that gets foreshortened at other angles.Maybe she just has a really big fuckin' head.
>>81529191>Maybe she just has a really big fuckin' head.Not really, proportionally speaking. Of course, compared to a human head, the muzzle and ears add a lot of extra surface area, but cranium-wise, she's not that dissimilar from Loomis's academic proportions figure (Mr. Normal) at just a little under 7 and a half heads. Decided to make a quick edit to bring her head size in line with the idealized 8 head proportions, see if that looks better to your eyes.
>>81529767I do like that. What exactly did you do? Smaller head, longer body? Would you be able to post the right version without the circles?
>>81529851Just scaled the head down and extended the neck to cover the difference in distance.
>>81529945Well you have a good eye. Thank you. I'm going to apply some lines to this and see how it works.I often make necks too short. Always gotta keep that in mind...
>>81522310I just wanted to thank you for your help, I think i've got the hang of it. I would've messaged you earlier but I was asleep while you posted.
>>81514925Not sure if Leo's bulge, shoes, and ass look right in this one.
>>81508289Speaking of proportions and longer necks, finished up the digital version of the giraffe template. This absolute unit clocks in at 13 and 3/5 Loomis heads (a full 14 if you count the ossicones) or just a tiny sliver shy of 20 of her own heads. I had the clear starting point that I wanted her crotch to meet with the top of an 8 head human figure, so she's the logical first choice to establish the relative scales we're gonna be working with for this project. That, and she'll be in frontal profile, unlike the rest of the anthro cast, so this preparatory drawing is most of the heavy lifting on her done already. I'm fairly happy with how she's proportioned, but if any of you think something's off, I'll take it into consideration.For shorter-than-human characters, my current idea is a Shetland pony to demonstrate the method of stubby three-equal-segments legs for reducing height, and an emerald tree skink to demonstrate the method of simply reducing overall scale. For similar-to-human-height characters, I'm thinking a dolphin for plantigrade configuration (no legs on IRL cetaceans, meaning there's ample room for this kind of interpretation for a legged version), but not quite sure what would make for a good short-foot digitigrade species choice yet. First instinct would be the basic bitch options of, well, a bitch or a feline of some sort, but that feels a bit mundane with the more exotic choices all around it. But then, in that kind of circumstance, mundanity is the factor that stands out.
This is, EASILY, the most complicated shot I've ever had to draw. It's a from-the-shoulder shot looking up at someone's face as a hand reaches out behind them I feel like inking this is gonna kill me.
>>81531021How many trips to the guillotine does it take to get that many heads tall?
>>81505849Thanks so much! I guess i just have to do this sort of thing hundreds of times eh? How many times have you drawn this sort of thing?
>>81530734The shoes look to be more or less correct in terms of perspective, even if a bit amateurish in execution. The (viewer's) right one does seem a bit more squished vertically than the left, so that's likely what's bothering you. Perhaps the left should be a bit higher off the floor than the right, too.For the bulge, your best bet is finding some reference material. Not much experience with drawing pants over large flaccid dicks, so I'm not the best person to ask, but it looks serviceable enough to me. Maybe have the curve start closer towards the belt, see if that improves it.I've noted you tend to draw the man with quite a lot of junk in the trunk. Perhaps a tad too much. I get you're going for something of a femboy look for him, I think, bit hard to tell your intentions as an artist solely from your work at this early stage of development, but that's a real bubble-butt he's rocking. Very few men IRL have anything of the sort. That's fine if you're going for an exceptional physique that really sets him apart from the common man, but again, hard to tell deliberate intent from inexperience yet.For immediate improvement of the current design, perhaps lifting his cheeks up a little and making the bottom end of the further one stick out a bit more will do the trick.I've tried to have a wank while seriously ill a few times and I definitely didn't enjoy the experience much on any of those occasions. I have a feeling Maddie's going to have some major regrets when all's said and done, and Leo's taking a near-guaranteed gamble of catching what she's got with all that close physical contact and exchange of fluids. But what's life without making a few knowingly bad decisions along the way, eh?
>>81531831Leo does have an exceptional physique yes, his character sheet shows it better. (This was before I started putting for focus on proportion, there will probably be a time where I make a "model sheet" that'll update the design a little and allow for better referencing).Leo will probably get off scot-free, canid flu doesn't tend to transmit to humans. Besides, not much is stopping Matilda.
>>81531276As in the camera's sitting on the shoulder? From the sketch, it looks rather ambiguous; could also be the pectorals and shoulders that are in view below the head.>>81531793I think the stretching rack is the implement of torture more suited to (very gradually and very painfully) gaining heads in height, the guillotine tends to remove them. But, I think growing an entirely new body in a vat and surgically implanting your brain into it is the only realistic way to achieve heights like hers.>>81531826Not as many as you might think. The last few years haven't been very productive for me due to a combination of IRL obligations constantly getting in the way and sheer laziness when I do have free time. Frankly, I often surprise myself with how well I retain skill despite frequent and long (several months in many cases) hiatuses from art, given I know for a fact how quickly things get rusty when left to rot. Guess repeated refreshers on the basics have strengthened my understanding of them enough to withstand these extended breaks, much like how repeatedly breaking a bone eventually strengthens it if given enough time to recover between such abuses.>>81532085>there will probably be a time where I make a "model sheet" that'll update the design a littlePretty much a given, since as a beginner you're going to improve a lot relatively quickly. Every artist cringes hard when they look at past work, clearly seeing all the things they could do better now that they've gutten gudder at their craft, so there's something to look forward to, hehe.Diseases have this unfortunate tendency to jump the species gap, especially considering that anthros are probably genetically closer to humans than their feral counterparts. Still, your setting, your story, your rules. Just remember to keep it internally consistent or your readers are gonna have a problem with how you're treating continuity.
>>81529767>>81529945Thanks again for your help. Much more pleased with this.
>>81532462No problem, and not the first time I've helped you out. Nice to see you back in the saddle again, by the way, was starting to miss your stylized designs.
>>81532502Oh I know, you've been there a lot for me over the years. I always appreciate it. :>And thank you! I'm learning to appreciate my own sense of style. Art's been fun again.
>>81534198I do
>>81534544You drew that? That's amazing, how long did it take you to get to that level? Excuse me for deleting the pic, I was embarrassed.
i am no longer homeless
>>81534718probably 6-8 years. Most of the time spent in the early years was trying to get over the notion that I lacked something critical inside me that kept me away from being an artist and sifting through advice that didn't really fit me.
>>81534781Ayyy that's really inspiring! I almost get a 3D effect from how nice that perspective is. If it's okay to ask more do you always need references when you draw then? Also, what's your stance on drawing from your shoulder (I'm so used to doing it from my wrist, and shoulder never really feels natural) and what category of art advice would you choose to disregard first, for someone who can't picture things in their head?
>>81535146>>what's your stance on drawing from your shoulder Also drawing from the shoulder is all well and good, but I feel thats often more standing and drawing on an easel or some of that nature. I'd recommend drawing from the Elbow (But drawing form the wrist is fine I do it all the time)>>what category of art advice would you choose to disregard firstI can't say i like to disregard any art advice, most advice I've received in my life has some modicum of truth, some of it just works for others better than it did for me. I simply don't take well to simplistic advice without explanation. Your typical "Just draw" were the bane of my existence until I started doing more analytical studies.>>do you always need references when you draw thenI actually rarely use reference and it can often show in my work. The way I often operate is that I take in a large amount of art and pictures and stare at them along with practice with them, break them down as individual elements and understand how the pose/object is constructed. Once I understand how something is built I'm often able to extrapolate from there using my knowledge of perspective and construction.Let me try to find you an example of like a drawing I've done
>>81535146Not him, but it's really worth learning to draw from your shoulder. Lot more stable, more range of motion, saves on a lot of wrist pains and curbs bad habits associated with drawing from the wristI noticed I used to have a tendency to curve my sketches around where my wrist was placed
>>81535387I do some of the breaking down into shapes as well but rarely use guide lines. Huh. I ought to learn more of this! Arghhhhh the boxes look like a fucking nightmare to learn!So, elbow is preferred and wrist is fine, do more analytical studies, drawing from reference helps but unnecessary if you get a good enough grasp of the components of an image. Got it, thank you so much! I'll refine it from there, please keep drawing boobies <33>>81535433I woooould but it's so SHAKY!!!!
>>81535652So extending off of >>81535387 I can honestly say that my lack of reference use it do to laziness? I often don't want to spend 2 hours searching for an image that perfect matches the nebulous desires and or the listed written desires of the commissioner. So I tend to just start with boxes and expand from there. The first 3 top sketches were pretty much shooting in the dark (And having all of them) the bottom left sketch was make getting really loose with it and liking the outcome while the bottom right is just refining it.>>81535433My personal drawing area is so small it pretty much just requires drawing from the elbow at max
FUCK! I want to draw something cool but I'm not there yet.
>>81535721Do it anyways. You can always try again in the future. You're allowed to re-use ideas.
>>81535743You're right, I let my bad habit get at me again.
>>81529767RATTO!!!!!!!!!!
Head and facial consistency is currently a big challenge. I'm not ready to break out the blender tutorials yet, but it gets more tempting by the day.
>>81536099Say her name. (Please.)
I have things I want to finish and I'm being kept down by a fucking cold of all things. I hate this shit.>>81516939Naked gato! There's always something about unmasking like this that tickles my brain in an oddly intimate way and I don't recall seeing her without it yet. She looks super cute but how'd she get those scars?>>81532462I really love how her design is coming along but her BIG FUCKIN TAIL gets me good. That thing looks dangerous! I truly wanted to do more than just this silly doodle but its all can muster up currently. Also gonna throw out Pepper(Jack) for a name because its cheesy.>>81534766That's great news, anon. Hopefully you can get your shit back in order.>>81534781The ultra bold lines and zoomed POV makes this ultra pleasing to me and the quirky expression really adds to it. And of course I'm always here for the extra sloppy and long tonguejobs. This looks fucking good.
>>81537420I WAS TRYING TO THINK OF A NAME THAT COULD BE SHORTENED TO "JACK"THAT'S SO GOODI MIGHT USE THATAND THANK YOU FOR THE DOODLE I LOVE IT <3333 First fanart achieved!
>>81537760Jacqueline would be another option for that, though it's usually shortened to Jackie instead of Jack.
in a monstery mood today>>81535721the amount of stuff ive drawn that looked great in my head and ended up being shit is uncountable, but every time I drew something like that I got a little closer to realizing what was in my head>>81537420I hope you feel better! it sounds like this cold has been beating your ass for a bit now, a part of me wonders if you projected your exhaustion into the rat girl drawing.
>>81535704Thank you for the tips!
brump
>>81537420Funny enough that image is like 2 years old, I was moving differently when I was in my "Painting is the only thing that ever fuck matters" arc but you wouldn't believe how much there is a narrow line between "Almost good enough to be great" and "Not great enough for people to give a fuck" I existed right in that pocket so I eventually went soul searching.>>81538156You're welcome! Funny enough a lot of shit in drawing never came naturally to me I see myself as pretty untalented, the way I learned kinda forced me to have a fairly objective view of art and stylization and kinda given me the ability to dance around things stylistically. I FEEL autistic talking about a creative pursuit this way, but I suppose the last thing I can say is that a "Soft" version of an imagination can be learned through years of of constant drawing, tutorials and intaking so much bullshit on pinterest.
just finished this
Alright, my goal for this year is to try to figure out clothes, alongside all the other things I need to improve on.>>81537420>Pepper(Jack)We had been going back and forth on names and then you just blow me the fuck out with your cheese pun. Goojob Yoshibro!
had a mild case of brainworms tonight but then I recovered and drew some fat tits since I hadnt done so in a fuckin minute.
>>81540097>forget to attach post AND hit submit catching it an hour laterman im fuckin tired
>>81540650miring and also bump
>>81539384>Alright, my goal for this year is to try to figure out clothesGuess it's time to break out Herr Hogarth's Dynamik Vrinkles und Drapery again:https://artesplasticasydiseno.wordpress.com/wp-content/uploads/2012/12/burne-hogarth-dynamic-wrinkles-and-drapery.pdfJack Hamm's crash course book also has a short section on clothing at the end, which I remember reading some random fellow on some site somewhere quite emphatically recommend over Hogarth's entire book over concerns of realism (I remember that bit of internet writing because it was how I first became aware of Hamm's book). I suppose the best choice here is to have a read-through of both and come to your own conclusions:https://ia800600.us.archive.org/13/items/drawing-the-head-and-figure-by-jack-hamm/Drawing-the-Head-and-Figure-by-Jack-Hamm.pdf
>>81535721Been trying to muster up the will to get back into regular drawing but my mind keeps telling me there's no real point if it's not going to be used for anythingThe spirit is willing but the brain is too results-orientated and focused on outside motivators and other people's needs....
Does anybody have any tutorial sheets for drawing pubic hair? Not super detailed, but thick pubic hair?
>>81542405Thanks, I actually have a bunch of books on the subject, including the Jack Hamm book. The only standout I don't have is Hogarth. The problem with all these books is actually having to read them lol.
>>81544861Pretty slim pickings there, especially since I know one gets posted fairly regularly (which would be the smaller one in pic related) but I couldn't find it in Desuarchive with words you'd expect to be in posts featuring it. Went to Google instead and found both it and a the bigger one on Deviantart. For reference material, you'll want to look towards vintage porn from the 70s and 80s, big bushes were the rule and not the exception back then.For anthro characters, you can usually get away with just a bit of extra fluff down there, same as you'd put on strategic spots in the character's outline to imply a thick coat of fur. Or, if you want to go balls to the wall with the general idea, a long, flowing bunch of hanging strands of silky soft hair, like the leaves of a willow tree.
Enjoying drawing the face for once
why do i have retention span rivaling that of a twig all of a sudden aaaaaaalso, does anyone know any tricks to get rid of that lingering feeling of paint thinner after being exposed to it?
>>81539384Work doodle
>>81549156Apparently, getting rid of turpentine smell is best done with ventilating the area as much as possible, but if the stank has already set in for an extended period, you'll want bowls of baking soda and activated charcoal placed in the room to absorb residual chemical residues and clean all the surfaces with detergent. Were you trying out traditional oil painting or are you doing a bit of amateur remodelling?
i am giving bara furry another shot