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Two yellow cats edition

Previous: https://desuarchive.org/trash/thread/83308649/
Note: There is not, and there will never be, an official /dig/ discord server.

Post what you're working on, ask questions, discuss general art-related things.
Make your unforgivable fetishes come to life.
Welcome: New and seasoned artists looking for advice, critique and support.
When giving criticism, please, give actual criticism not just "LOL LOOMIS". Let's not become another /ic/
NOT welcome: /ic/ crabs, /trash/ crabs, bad faith critique

Other Drawthreads:
Search "draw" on a board's catalog
>>>/trash/draw

Videos:
Tyler Edlin - https://www.youtube.com/user/TylerE2284
Proko -https://www.youtube.com/user/ProkoTV
Sinix -https://www.youtube.com/user/sinixdesign
Scott Robertson -https://www.youtube.com/user/scottrobertsondesign
Matt Kohr (CtrlPaint) -https://www.ctrlpaint.com/library
Aaron Blaise -https://www.youtube.com/user/AaronBlaiseArt
Vilpu (Anatomy) - https://mega.nz/folder/9Pw1lYaS#Me7LSwlSg59lNGmkj9tt4w/folder/lPoXEYxS
LinesSensei- https://www.youtube.com/@LinesSensei


Poses/Gestures:
QuickPoses -https://www.quickposes.com/en
PoseSpace -https://www.posespace.com/posetool/default.aspx
https://x6ud.github.io/#/ Animal Head Reference Finder
https://anatomy360.info/anatomy-scan-reference-dump/

Books (navigable folders):
https://www.mediafire.com/?i44dwzkf9j9n8
https://6chan.moe/loomis/res/156.html
https://6chan.moe/loomis/res/1991.html (filled with scans, replace 6 with 8)
https://anonfiles com/OeEc64d4z1
https://www.mediafire.com/file/1hta2i7eqqj31ea/art_and_fear.pdf/file
https://mega.nz/folder/yxtCBLYZ#FbtGBQQunWVCrjMMIzJSyw

FAQ
Q: I'm a total beginner. Where should I start?
A: Do the exercises in either "Keys to Drawing" by Bert Dodson or "Drawing on the Right Side of the Brain" by Betty Edwards. Additionally, you can try the first few lessons of https://drawabox.com/ for building up muscle memory.
>>
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drawing, drinking and world cup
FRRRRRRRRRIDAY NIGHT
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I need to work on my lineart, I like the soft edges but it also makes some ugly gaps when I do colors.
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>>83559260
satisfying hat angling
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Too busy watching One Piece to make much progress.
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>Finally motivated to draw
>Only got a pen
>Make shitty drawings

Guess it wasn't the time.

Whining aside, is there any good tips on drawing face from a 3/4 perspective or its just grinding until it work ?
>>
>>83562591
>Whining aside, is there any good tips on drawing face from a 3/4 perspective or its just grinding until it work ?

Aside from a few specialized formulas like the Loomis and Reilly methods that help you place facial features accurately (so long as you're drawing human faces, you'll have to make your own adaptations for various animal species) there's no shortcuts to success. The face isn't widely considered the most difficult subject matter for an artist to tackle for nothing. The silver lining is that there's no shortage of learning materials on the subject out there if you've got the persistence to grind through them.
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>>83554589
they're smiling
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>>83562591
smart people learn a methodology and can pull it off
me, i try that, fail and then just grind refs/3d until some semblance of failed understanding sticks
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>>83565098
Nice studies
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>>83565862
not mine, just a resource i use to study some shadow/light stuff
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End of shift scribbles. Third time with a pen instead of a pencil.

[spoiler]I know it's shit but at least I try to be consistent[/spoiler]
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cat anon, if you are seeing this, i saw your post after the thread died.
I think i get what you meant with the tits, they kinda went diagonally instead of along with gravity, that's probably the weakest part of the drawing, the boobs bend weird and the shirt fold doesnt make much sense. also i think i drew the veil backwards.
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>>83570656
kinda what i mean, didnt correct it because i had finished before your post.
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This was a lot of work. Anything I can do to make it better?
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Water reflection and shadow combo. Learnings:
>VPs reflect across the horizon line (or stay the same if they're on the horizon line)
>for quick and dirty reflection, points at distance D above the water plane reflect directly below, at distance D below the water plane
The tree reflections in the bottom right don't follow the quick and dirty rule above but match tests I did with a mirror. I'm guessing points approaching the edge of the picture plane increases the distance of points reflected given the change of angle.

Ok, back to gestures
>>
Hmm, nothing?
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>>83573830
my phone camera is shit
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>>83573830
no, i drew in my sketchbook today
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I feel like I've forgotten how to draw
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>>83575035
How so?
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>>83575035
Don't we all?
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>>83576585
I never know how in the first place
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>>83565862
Nigga, those are clearly 3d models
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>>83575035
I know that feel, if I stop it takes a while for me to feel in the zone again. I like to think this fresh new state at least allow me to unlearn some bad habits I had previous to it and improve even if currently I'm still worse than months ago.
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Redid the lineart and started on shading. and the start of a lil something for later???
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>>83575840
I just feel super rusty, like everything that was easy now takes thrice as long to do. That doodle I just did up there? Normally I'd scratch something out like that in less than an hour, but that took over two hours. I've been drawing since I've been majorly artblocked as of a year ago, but barely anything has passed my standards to post of "good enough." Hell, it's been months since the last time I've even shown my face around here since I don't have much to share.

>>83576585
>>83576604
Yeah, it's just been real bad as of late.

>>83579149
You think? I feel like a newborn trying to reclaim what I lost, or at least trying to get back into the swing of things. Man, I just wanna animate like it's nothing hard again.
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>>83581358
>That doodle I just did up there? Normally I'd scratch something out like that in less than an hour, but that took over two hours.
Sometimes that just happens. I spent longer on pic related, a basic-ass drawing of Kuromi sitting under an umbrella than I did this complicated mess of a duo drawing
>>83571471
Seriously! This dumb piece of shit took me over nine hours, because my brain needed a break and decided "actually, I don't remember how perspective or lighting works right now". I probably shouldn't have forced it but I was sick of it, sometimes I just have to finish something to keep from going crazy. Like, it's alright, but drove me crazy that it took nine hours of logged on work to get done.
>>
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>>83571471
I think for the style it’s pretty good. Could add some cross contour lines on their tails like you see stylized on other rodents, which might give it more depth. Maybe some little claws on their feet. The ears do seem kinda flat despite your attempt to make them 3d, I think the biggest problem area being the upper lobe nearest her head where it connects. But it’s pretty decent, this is looking for specific things to critique.

Practicing some nature drawing. Hit some cheap paper limits, could probably push it further but I want mileage rather than high realism.
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>>83561387
It's been a while since I used the airbrush
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>>83581358
Im still glad you decided to show yourself here again
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>>83582494
Those hands look cool
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>>83582494
Really nice idea with that heart shape sign and womb x-ray.
>>
>>83581358
>I feel like a newborn trying to reclaim what I lost, or at least trying to get back into the swing of things. Man, I just wanna animate like it's nothing hard again.
I know that feel, habitual hiatus-taker that I am. Been meaning to get back to it for weeks now, but the summer heat is making it difficult to get enough sleep where I feel like I'm in good condition to start and family functions constantly get in the way, as always. Keep at it, though; shaking off the rust isn't that long of a process, should only take a piece or two to get back into the swing of things. But then, I've gotten good at that particular process since I do it so often, so mileage may vary.
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>>83581358
>You think? I feel like a newborn trying to reclaim what I lost, or at least trying to get back into the swing of things. Man, I just wanna animate like it's nothing hard again.
Maybe you feel like that, but I can recognize your style so I think you are just building on what you already built rather trying to learn from nothing.[spoiler]Hell, it'd be easier to abandon the way I currently draw shapes if your brain just flushed things this willy nilly.[/spoiler] The hardness and unfamiliarity is your brain reframing connections you already had in different ways, the first time you learned animating you might have some learning quirks you would approach differently if you knew what you knew back at your previous optimal animating level. I only ever animated on Unity animations, haven't done that since forever ago, but approaching it now I'd be able to reach the same level way easier than how I was when I first attempted it.
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>>83586197
Source on this?
It's cute.
>>
Should I buy a drawing tablet? Pretty much all my life I've drawn using nothing but basic ass nr. 2 pencils and regular white paper and I want to see what this whole digital art thing has to offer.
>>
>>83586389
The S-Classes I Raised.
>>
>>83581473
>Like, it's alright, but drove me crazy that it took nine hours of logged on work to get done.
Oof, I feel that: I kept second guessing myself, as a lineart-slut, so I kept redoing it thinking "ehhh, this one feels rough for me--let's have another go at it..."

>>83582700
I appreciate that. Here's to hoping the rust stays off and I can post more again.

>>83584788
>But then, I've gotten good at that particular process since I do it so often, so mileage may vary.
See, I have this weird cycle of really bad art block (especially due to unforeseen life events), followed by moments of stability. Seems like an unending cycle of: [feeling pretty good] -> [meh, but at least I'm stable] -> [feeling good again] -> [holy shit I can't make anything right] -> [this is taking too long de-rusting] -> [things are looking better, I hope], rinse and repeat.

>>83586197
>I think you are just building on what you already built rather trying to learn from nothing.
Fair enough. I know I exaggerate a bit when it comes to my shortcomings, but I guess more accurately, I feel like an athlete coming back from a bad accident: the knowledge is there, but putting the physical component back in again is frustrating.

>>83586579
As someone who came from pure pencil to paper traditional artist, digital is really nice for experimenting with color, since you won't lose out on the expensive art of paints or colored pencils, since you have the whole color wheel at your disposal. Especially now with how affordable a lot of screen tablets are now, you could give it a shot without having to relearn muscle memory of pad tablets. Learning art programs can be a bit rough, but compared to over a decade ago, there's so many resources now that can help you get started. Maybe try something on Amazon? You can always return if you really hate it.
>>
>>83586579
I honestly think you should only go digital if you know the fundamentals of traditional art. Can you maybe post a piece you've drawn?
>>
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>>83587144
Yeah they're honestly not that expensive, might as well give it a try. Are the free art programs any good too?
>>83587299
Pic related, drew it a year or so ago tho, haven't drawn all that much since.
>>
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In you opinion, what exactly makes art generally look "professional" or overall very competent at a first impact both technically and stylistically speaking?

I'm not adding this for self pity or anything, but I notice that everytime I tell myself "well, maybe I'm not that far behind them actually" comparing my pieces to the ones of social media artists who have been at tit for years, they either quickly just completely mog me in sketching and technique (real time drawpile experiences with mutuals btw) or put out a finished piece I couldn't for the life of me execute as well with my current actual skills.
It's also how I can weirdly tell apart intermediate/clearly amateur art from the one of popular advanced or at the very least high /int/ artists, or why AOT looks clearly significantly inferior than something like Akira or Blade Of The Immortal.
>>
>>83587409
>Yeah they're honestly not that expensive, might as well give it a try.
One caveat to keep in mind for screenless tablets; they require some getting used to on account of the disconnect between the canvas and the drawing surface. It's not that bad, ultimately, should only take a piece or two to wrap your head around it (though you'll swear and curse while working through those pieces and will be disappointed in the end result, but such is the cost of doing business) and it's one of the few art skills that's like riding a bike, meaning it'll be useful to you even years down the road as a backup method if your fancier options suffer a breakdown.
You could, of course, skip this process if you splurge on a screened tablet right out of the gate (the entry-level items in that category are relatively affordable these days compared to back in the day, but that still translates to around 100-150 bucks) but those aren't convenient for travel, while screenless ones are. Not much of a concern if you're around the house nearly all the time, but still a nice bonus to have an old screenless around you can always take with you on any journey you'll take a laptop on.

>Are the free art programs any good too?
I know a few people make good use of Krita here. Always found it a bit clunky myself, but last time I tried it was years ago so I'll wager they've improved it since then. And, of course, piracy is always an option if you want to give the professional stuff a spin to see how they compare.
>>
>>83587793
>I shall not today attempt further to define the kinds of material I understand to be embraced within that shorthand description [hard-core pornography]; and perhaps I could never succeed in intelligibly doing so. But I know it when I see it, and the motion picture involved in this case is not that.
Unfortunately, whenever it comes to infinitely complex, largely subjective interpretations such as what constitutes a "professional-looking" piece of art, we really don't have any better metric to judge it by than Supreme Court Justice Potter Stewart's infamously vague axiom. But, to make an attempt at an answer here, the dividing line comes down to the fine details, in which the devil likes to hide. An amateur lacking in experience can get the broad strokes largely correct, but the parts just always fall just short of becoming the sum of themselves, much less something more. Small errors in perspective and proportion that even the artist himself is likely not consciously aware of compound on each other and make all things lesser when the picture is viewed as a whole. A seasoned professional with years of experience drawing daily, however, not only makes less of these errors but when he inevitably does, he also knows how to correct or hide them with myriad little tricks of the trade, to the point where he might not really even register it consciously when he does it. This results in a very polished end product that regularly becomes more than the sum of its parts due to how well those parts feed into each other when viewed as a whole.

This is the reason most art advice will stress the importance of consistent work ethic, i.e. drawing every day. Much of the process of art is an unconscious, intuitive one and it will not work properly if the artist lacks mileage in repetition of the basic fundamentals to hone his intuition and visual library to a fine point. As an added bonus, familiarity with their unique artistic process will also make them faster at drawing.
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>>
I have been diagnosed with schizophrenia.
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>>83590071
you'll get used to it. Take your meds, make sure you try to sleep. Don't drink. Especially that.
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>>83590227
I was lying.
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>>83590287
Oh
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I have been diagnosed with retard.
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>>83590365
that i have no experience with
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>>83590599
Such is my lot in life.
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>>83590227
>>83590071
Im curious onto what drawing with schizophrenia is like. I know alot of people say schizophrenic or mentally ill people draw better and learn better, but is that true?
>>
>>83590931
idk about schizophrenia, but when i last looked it up the only disorder that may have better intrinsic artistic skills would be dyslexic people due to evidence pointing at them having "stronger visual-aptitude and 3d visualization", but i only researched a list alongside ocd and dyscolculia from a random ictard's claim. id presume an autist who obsesses over art and maybe an adhd artist on meds might be better than a normie as well
>>
>>83590931
>Im curious onto what drawing with schizophrenia is like
the hardest part is typically outside of the activity itself. Weed tends to calm me down and i can get into the process. Managing your mental outside of it is an entirely different battle. Impulsive voices and lines of thinking that essentially convince you to quit every single waking moment you exist. Whispers telling you that you'll get nowhere and that there's no point in you continuing. And then the paranoia of feeling like everything is working against you. That maybe those voices and thoughts are right.

>I know alot of people say schizophrenic or mentally ill people draw better
romanticization kinda annoys me. Kinda glances over the actual severe struggle that comes into it. Most mentally ill people do not go far with their hobbies, let alone actually have hobbies they actively pursue. It is a struggle to participate in them, and even more consistently. The only reason people like to spin this narrative is because of the almost magical and fantastical theme around the "mentally tortured artists producing art that most could never understand". It sounds fun, it sounds mystical. In reality, you're just looking at like maybe 3 or 4 examples of people in history who were mentally ill and good artists.
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i am having trouble with learning. many things, really in general, but drawing especially i am strugglign with choice paralysis trying to figure out what to improve first . I think I just want to pick something that makes me slightly more passable to myself. but would that be anatomy or perspective. i dont really have a good mental understanding of anatomy(i cant imagine what it looks like to sit down or twist the torso) so probqbly that
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>>83593402
i personally have a big list of things i have written down, and i cross things off whenever i at least make an attempt at whatever. hell, notetaking in general i find useful, but this is a good first step (as a fellow anon)
i put new items in either during drawing (e.g., i think that my proportions feel bad, i write "proportions", and move on), or randomly if i think of something id like to be better at (e.g., i want to draw honey, i write "honey"). sometimes i put notes alongside the items for clarification, research/reference collection (without drawing), or reasoning.
it allows me to quickly choose things to study, prevents having to mentally keep track and recall things i think may be important, and reduces my concerns of missing something (since i can just add it). personally, i havent found order to be a big concern, because if i have something that intrinsically needs something else, then i either try to figure out why i cant tackle the item and find the problem, or move onto something else for the time being.
it will probably grow faster than you can complete it
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Hey /dig/ trying to learn animation so I can make gifs of my faggy OCs. Anyone here have a good idea how to practically start? I have kind of just been drawing multiple pictures in a row to represent the movement I want but it doesn't look right.
I use Krita for it's animation tools.
Pic is like my third attempt at animation ever.
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Starting up a new project and did some quick poses I wanted to try. Any suggestions for the boobs in the red circled one? The bottom of the tits dont seem quite correct
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Must draw the real ones to draw cuter fantasy ones. Trying to push past boredom of grinding real nature.
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i had tgo cut my losses and just do standing again
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>>83582494
Honestly, there's not much more I want to do with this. I wanted to do yandere glowing crazy eyes, but I realized that maybe I should work on improving expressions, most of the faces I draw are pretty...blank.
Oh well, I have some other things I want to work on right now, so maybe I'll save that for a remaster or something.
>>83582816
>>83584363
Thanks! I don't think the heart hands over the womb is an original idea of mine, but I can't seem to remember where I saw it before. But I'm pretty sure my execution is different.
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>>83600824
Not gonna lie, you draw some of the most grotesque shit I've seen.
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>>83602342
it's SOVLful
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>>83602382
If by soulful you mean unappealing, then sure.
>>
when did this thread turn into /ic/ part 2
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>>83603154
what is it now
>>
>>83602342
>>83602390
You clearly have not lurked enough either here or /ic/ if you think this is grotesque. I don't know if I should pity or envy your innocence.
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>>83599876
Personally, I've always found realistic mouse heads cuter than the stylized standard anthro template ones, which is a shame because we get very few of the realistic ones, especially in porn. Good on you for studying the subject, even if you decide to stylize heavily in the end, as more of the essential form will survive the transition if you understand it and what elements make it appealing. Try easing the boredom by breaking the subject down element by element and analyzing what it is about those elements and their specific arrangement that makes it tick for you. That will help you make a stylization that's perfectly tailored to your tastes.
>>
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Finally, a week not at home and now I can continue with my "cat but human" drawings.
This time from the side. I have another one but i am too ashamed to post it, looks like garbage
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>>83608752
post it anyway
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>>83606301
Thank you! I’ll try that!
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generic thicc cat sketch and some hairstyles
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>>83609553
>post it anyway
I hate it. The entire time I knew it looks bad and thought that maybe, just maybe it might look better when almost done.
It's just a turd I tried to polish
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>>83554589
Wtf is that
>>
>>83612697
It appears to be two shovels
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>>83602342
like... in general? it's just big boobs and a hyper pussy. i've seen people draw those two things weirder :3
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>>83592052
>Weed tends to calm me down and i can get into the process.
shouldn't you avoid drugs if you're schizophrenic?
>>
>>83614665
>shouldn't you avoid drugs if you're schizophrenic?
For sure lol. I'm just an addict.
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>>83615043
that sounds like a terrible combination for a schizophrenic......does it make for good art?
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>>83595625
I'd say it looks pretty good for a stylized cock twitch animation loop, just lacks polish and in-between frames to smooth things out. The eyes are a bit more slapdash, but I'd guess that's just you sketching in the approximate times you want things to occur there as a reminder for later in the process.
Don't have much animation experience myself and it wasn't in Krita, so I can't advise much on the program-specific stuff, but it just so happens the little experience I do have was a frame-by-frame animation of a cock. A bit more complex than this one, involving the unfurling of a horsecock from its sheath (pic related) since I'd always wondered exactly how the process should look for an anthro version of the equipment that's better adapted to a bipedal frame, and for lack available examples, I decided to just puzzle it out myself.

The first thing an animator should do, if at all possible, is to study the thing that needs capturing from IRL reference, preferably in motion. I didn't have this luxury, working on an idea this niche, not even having video of a real horsecock unsheathing on hand, so it isn't a requirement, but it obviously helps a lot. Finding video of a human cock twitching in a roughly similar pose should be a lot easier and a lot less legally dubious than the material that I was after, so take advantage if you don't already have something on hand. Next, you probably already know something about how keyframes are supposed to be used, but just in case you don't, you'll want to have the significant events of the animation drawn first and then start figuring out the in-between frames to smooth things out. Compare the first iteration of pic related's animation (https://desu-usergeneratedcontent.xyz/trash/image/1675/89/1675896797860.gif) for an example of the effect adding more frames has. Fair warning; this is the most time-consuming part of the process and requires a high tolerance for repetitive drawing of slight variations of the same thing...
>>
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>>83595625
...so prepare accordingly. I'd recommend listening to some podcasts/livestreams/long video essays as background noise if you can tolerate the splitting of attention (shouldn't be too bad of an impact, language and visuals are processed by different regions of the brain, but individual mileage always varies) to make the process more bearable. Listening to some familiar tunes will also work if multitasking listening to people speaking and drawing isn't working out for you. And always remember to occasionally check how the work's coming along by watching the animation back at speed and make any fixes to improve the flow on the spot, adding or removing in-between frames; less wasted effort that way. Read up on the 12 principles of animation for ideas on how to make things flow nicely.

Of course, you don't have to actually draw every last frame yourself in this day and age of convenient digital tools, even if you don't take advantage of vector graphics and/or tweening for an infinitely, non-destructively editable workflow. We have an animator who's occasionally around who could tell you all about that sort of process. He posted in this thread right here >>83575035 in fact, so hopefully he's inclined to offer his two cents, and correct me on any amateur mistakes I might have made in these posts. But, back to a more manual approach, using liquify tools to nudge things around for small movements that don't change the perspective or form of the subject much are a safe bet to ease the workload; only real problem is it'll smudge the lines a little, but that might not be all that noticeable at speed, depending on your finalized style. You could even use it for low-cost experimental testing of bigger changes between frames and draw over it once you're happy with the result.
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>>83595625
For more complex animation, figuring out your way around 3D modelling and animation well enough that you can whip up some quick mockups of scenes might not be a bad idea. For example, say you want to do a turning flyby of a character standing in a hall of pillars; figuring out the perspectives involved with just your imagination and tracing lines from vanishing points for each and every frame would be quite the maddening experience. Animators in the past made use of video of miniatures and/or life-sized re-enactments of the scenes they were working on to help with things (rotoscoping, i.e. essentially tracing frames of real video, is a famous example of this idea in action), using 3D models is the next logical evolution of that process and removes the need for setting things up IRL. Still, could be very handy in a pinch if you've got what you need on hand and can just whip out your phone to record the video, so keep it in mind.
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>>83615210
No. I suck at art.
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More gestures
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>>83617733
Nice
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have you guys found sensory depravation for like 30 minutes to help with drawing?
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>>83620010
Don't think any of us are wealthy enough to afford a proper sensory deprivation tank at home, and I'd imagine running around to use rental ones would be a bit of a hassle to do on the regular. I guess you mean something more affordable to the average man, like laying in bed and letting your mind wander. I don't think it'll help much with the raw learning process, beyond using the idle time to reflect on techniques you've learned and how to best apply them for a piece, either one you're working on or planning for the future, but for coming up with ideas for new pieces through fantasizing, few things are as effective as daydreaming when you've nothing else to occupy your faculties. A vivid imagination fed by your studied familiarity with anatomy, drapery and scenery helps a great deal here, though it will often lead you to see sights with your mind's eye that you have little hope of capturing on canvas at your current level of skill. Unfortunate, but it does provide a nice ideal to always work towards; if you can think it, you can eventually recreate it on paper.

A favorite trick of mine is to imagine interacting with a character as a lover. Beyond the obvious erotic value, which is very handy for coming up with pornographic pieces in and of itself, it also forces you to imagine that character's anatomical features in great detail as you slowly, gently caress their form, up close and personal, noting how all the muscles and bones work as your touch provokes the desired reactions. Aside from that, it's also handy for fleshing out the character as a character, since you'll inevitably start thinking exactly what sort of reactions would be justified from them in response to your touch and that requires delving into their psychology pretty deeply, so it's also a handy exercise for a writer to indulge in as well. Might explain why artists of all kinds nearly always have a perverted streak a mile wide.
>>
>>83620010
>sensory depravation
Do you have a particularly large bathtub or something?
>>
I don't remember the last time I shared stuff here but have some doodles
https://files.catbox.moe/2llo3h.png
https://files.catbox.moe/luwvwl.png
https://files.catbox.moe/liezw6.png
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>>83620850
I think he just means like, staring at a wall for 30 minutes
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>>83620010
I meditate, usually helps
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>>83620850
>>83620855
yeah i kind of meant closer to >>83621239, i just thought typing "blindfolding, plugging your ears, and sitting still with nothing" was a bit excessive
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>>83621239
Since I do that at least 5 times a day I can safely say it has no benefit at all
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green thicc cat
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>>83622186
Cute
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>>83624310
No u
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>>83624470
:3
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I hope people still care about Roxy.
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>>83628447
I'll never not care about her
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>>83628447
She IS the best
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>>83626658
Looks like the past few months have improved your figure drawing a fair bit and your lines are more confident now. Keep it up.
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>>83628447
Sorry chuddy this is a glamrock chica thread
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>>83631747
I've gotten good at eyeballing proportions, I feel like. Now when I draw I dont need to adjust arms and legs as much.
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>>83632706
Not perfect yet, of course, I think Leo's legs here might be a bit short (remember to count the foot down from the midpoint of the ankle as separate from the shins, which should be about as long as the thighs by their lonesome) and the solid black lines are still a bit shaky, but the improvements are very noticeable. I think your preferred style of getting things done quick and not sweating smaller mistakes might be better served by using a fuzzier, more pencil-like linework brush at all times for a more sketchy finish where a bit of wobble doesn't bother the viewing experience all that much rather than being slapdash with solid black lines that will clearly show every wobble of the hand that drew them. Alternatively, look into incorporating a bit of software smoothing into your final linework pass for a sleeker finish; experiment with what amount of smoothing works best for your particular process.
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[spoiler]how are my legs still sore, it’s been 4 days. makes it very hard to focus for anything more than a doodle. don’t worry about it[/spoiler]

>>83570886
>i had finished before your post
ah, i see. should i still try with my not at all quick reviews? don’t wanna be a drag
funny dialog btw

>>83571483
what you can also try for quick reflection is imagining a ‘duplicate room’ behind the surface, be it mirror or water. so flip objects and stack them against the shared wall. in your head, of course

>>83595625
i’ve not animated at all but that kit animation wip that was going around on trash gave some interesting insight, if someone could post it
basically, draw keyframes, connect extremities with arcs, put notches on the arcs while keeping in mind laws of physics and natural motion optimization (speeding up/down). light things are moved faster, but covering large distances should still take longer

>>83608752
did you try to color the hair along them?

>>83612697
only real gs will know
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>>83634052
I do like making sketches more than making full drawings with solid black linework and colouring. Complete drawings like that Leo one nowadays take me 3 or more hours to do, though I'm also making several drawings in one. Sketches like picrel take me like 20 minutes and if I need to change something I don't feel guilty about erasing progress.
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>>83615225
Capture IRL reference makes sense, can find vids of guys easy enough. I started by tracing a video frame by frame. I guess I just need to do this a lot to learn the motion?

>>83634707
I'm not sure what "arcs" means, I have seen those timing charts and I sort of used them as a movement measurement. Like Percent completion of the movement visual?
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>>83636133
>I'm not sure what "arcs" means
yeah, should have probably used word paths. the notches let pace the motion before committing to drawing inbetween frames
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As always I'm very inconsistent with my results I will put human ember on a short break because i need to draw something more private for now.
Car is coming soon

>did you try to color the hair along them?
Not sure what you mean friendo
>>
>>83636477
>>83634707
>>
>>83636019
Have you ever tried to do a more involved piece that'll take you hours just to sketch out properly? Might be worth trying out one of these days as a more meticulous study of the human(oid) form, build some deeper insight into how it's all put together that'll help you make your faster pieces more accurate in the long run. No rush, but if it ever starts feeling like you've not been making much progress lately, keep the idea it in mind.

>>83636133
>I guess I just need to do this a lot to learn the motion?
That, and just regular old figure drawing. Richard Williams wrote in his Animator's Survival Kit book that "I was lucky enough to have done a lot of life drawing at art school, so without realizing it I got the feeling for weight which is so vital to animation." Observing and replicating video is all well and good, but you'll occasionally want to experience it live as well, maybe even hold things in your hands to understand their weight on a visceral level.
Speaking of the book, I've never read it (which lends credence to his quote about life drawing, since I did a fair bit of that in the past and I like to think I took to animation pretty well with minimal prep work, since the whole unsheathing animation was a spur-of-the-moment project idea), but I'd imagine it contains many valuable pieces of advice and techniques to find, so here's a link:
https://dn721807.ca.archive.org/0/items/taskav-01/The__Animator%27s_Survival_Kit%5B1%5D_text.pdf
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>>83554589
>>
drawomg
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Tinkering around with an inking brush I'm happy with
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>>83640386
is this a drawover of someone elses or your own comic page?
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>>83640487
These pages aren't based on any singular thing. I wanted to learn how to draw more action-y panels and was tinkering with a brush for it, so I used a bunch of references from stuff I'm reading like one punch man and ranking of kings. The middle panel face is loosely based off of higgs' mask from death stranding 2.
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Back to page 1.
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what the helly
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bamp
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how do i gain the confidence to actually just start posting my shit?
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>>83643179
drugs or just post it and then when no responds you'll have less of a reason to be scared
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>>83643179
Stop caring about what randos think unless they give you advice you can actually use to improve.
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>>83643179
Realize that no one in here can truly hurt you
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>>>/co/154366612
>>>/co/154366612
>>>/co/154366612
If anyone want to come by and visit.
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>>83643636
But I never watched that show
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Im a fraud
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>>83644107
Aren't we all?
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>>
>>
>>83644994
>>83644981
Ngl, you've stagnated for a long time. What are you even doing anymore?
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I warmed myself up with a car. Notice the lack of passion evident by the fact that I couldn't be bothered with this
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And here is the shitty car version of the cat.
I hope you and your sick fetishes are happy
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Anyone's got any friendly advice/critique regarding the pose and anatomy here?
I'm still a little bit out of my element drawing most sex poses
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>>83649489
colored to easier show what's going on
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>>83647035
I love it
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>>83620949
cute!
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>>83646107
what are you even asking
>>
>>83595625
Hey, something I can actually pitch in on.

I learned a lot of my animation techniques from Aaron Blaise's "The Fundamentals of Animation Course", it's available for 38 dollars right now but he pretty often has decent sales on his website. (Or you can pirate it).
https://creatureartteacher.com/product/fundamentals-of-animation/

My main tip is learning to do pose to pose animation, rather than straight ahead animation (the way you are animating right now).
>Straight ahead animation
Drawing a starting pose, then drawing the next frame of movement, then the next frame of movement, then the next frame, until the character is at their goal.
>Pose to pose animation
Drawing the pose your character starts out in, and then drawing the pose you want your character to end up in. Using your animation as an example:
>Erect penis resting > erect penis mid throbbing.
THEN put on one layer of "onion skins" which is the transparent lines showing the previous drawing, and you make a new frame between the start and finish of your two poses. It should look like:
>Erect penis resting > Between Frame > Erect penis mid throbbing.
You then draw where you imagine the penis would be in the middle of these two frames, using both your previous drawings as reference. After this step is done, you can then create a new frame between your new middle frame of the animation and either the starting and finishing frame to further make your animation smoother.
>Erect penis resting > erect penis beginning to throb > Between Frame > Erect penis mid throbbing.These are called Between frames, and the more of them the more you can increase the FPS of your animation and still have smooth movement.
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>>83652091


Using my animation here as an example:
>Start frame: Squirrel has her hand up, cow has butt turned away.
>End frame: Cow's butt is turned towards squirrel, squirrel's hand is mid smacking it.
From this I did
>Start frame > Squirrel's hand is mid moving towards butt and cow's butt is mid moving towards hand > End frame
Then
>Start frame > BetweenFrame > End Frame > Butt ripples and cow acts shocked while squirrel moves her hand back > Start frame (loop)

From there on out, it was mostly a matter of adding more between frames between each of the other frames until it looked smooth enough. This animation ended up being 29 frames long and runs at 24 fps (disney standard), but a more reasonable and common standard for animation is 12fps (anime standard).

Aside from pose to pose, squash and stretch is a very fun and important animation basic I think is pretty well illustrated in this animation, as well as slow in and slow out. Ie making certain body parts longer or shorter than they should be between frames to show impact and gravity, and using more frames near the start and near the finish to show momentum buildup and slow down.

Aaron Blaise's tutorial has more in depth examples of how these work, but you might also be able to find some good tutorials on these principles on youtube.
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>>83640386
Whoops forgot to post the other page. Overall I ended up making 4 brushes for it but only really liked one of them.
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>>83652294
I think I understand it actually, this might be a weird metaphor but it's like in Blender, you subdivide the mesh to order to make the shape you need. I made two poses labeled "key" and then based on the animation lesson by Richard Williams I'm still watching, made two midpoint "breakdowns". So the movement can be captured by the edges and then more fine detail from the betweens?
>>
Who's a good milf character to pair up with Toriel? I'm in the mood to draw some fatass milfs, but I also want to practice a two character pose.
>>
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>>83655665
Hey looking good, that's a very cute sheep boy!

But yes, the edges here being one pose to the other. Once you have one pose to pose down with some inbetweens, you can then do pose to pose to pose. Ie, now that your first part has a smooth movement you add a new movement and work on adding inbetweens for that. The end result then is creating something like this, which is a long string of pose, to pose, to pose, to pose, etc.

Oh and another tip while I'm at it, try as often as possible while animating movement to have your movement moving in arcs and circular motions. Round movements. Movements tend to look pretty robotic if they move in straight lines, so unless that's the intention it's a good idea to place the inbetween drawing in a way that makes the movement an arc.
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>>83656540
This is an example of a circular motion for example. Rather than making your animation go back the exact same path it came, you back the first pose to pose path move towards you, but the frame on the path back moves away from you.
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>>83656500
First ones coming to mind are Peg Pete, Lola's mom, and Bonnie Hopps
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>>83649489
I have no idea what I'm doing, reeeeeeeee
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>>83658330
Still no idea what I'm doing but at least it's starting to look like something now. Gotta sleep though, need to fix my car in the morning. Night night!
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>>83656500
How about Moominmamma?
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Did lots of gestures and warmups today to shake off some rust over the weekend before doing these. I like em, but I really need to learn to finish stuff.
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>>83650421
thank you
I finished this today and a quick sketch
https://files.catbox.moe/8aks4e.png
https://files.catbox.moe/tyra7g.png
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i got distracted in my studies
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>>83664708
Blog?
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>>83664937
thank you but i dont have anything yet
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>>83575035
Oh hey, it's you. Good seeing you. Always enjoy your art.
Hey question, your bunny character, that has the purple hair...but also the ears are purple, and she has skin I think? What's that combo called? I recall it was a specific name. Not outright furry but something else.

>>83581358
Sorry you are having a hard time. As for artblock, did you run out of ideas or characters? You could always try drawing requests, new ideas and characters.
You could try different styles, something faster and looser, time yourself. Maybe change brushes, try different software, draw trad, draw in the sand, draw on a whiteboard, just draw!

>>83656791
Also been a while since I've seen you. Is your love for Pecan still strong? Always great animations.

>>83664303
Who is the girl in the second link?
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iykyk (I'm not even anywhere near finished with the chapter lol)

>>83665370
>As for artblock...
My artblocks are a bit weird in that I never really tend to run out of ideas, but they feel a lot more mechanically frustrated in nature. Essentially it boils down to "what the hell I can't draw as easily as I used to, grrr" and those moments can last pretty damn long, which contribute more to the feeling of having to shake the rust off. Definitely been just drawing--I don't ever stop trying, but some days are brutal when nothing is looking good at all. But hey, I'm at least doing okay enough to be posting here again, eh?
>>
>>83665370
>Hey question, your bunny character, that has the purple hair...but also the ears are purple, and she has skin I think? What's that combo called? I recall it was a specific name. Not outright furry but something else.

Oh shit, I didn't see this part: first, funny that I consider her hair blue, but yeah, it's at a weird in-between of blue to purple. But the term you're probably looking for is kemonomimi, literally "animal ears." The typical anime girl that has certain traits of an animal without being super animal-like. That's how she initially started, although I have given her more rabbit-like traits over the years, but she isn't what most people would call furry, at least.
>>
>>83665600
>it's at a weird in-between of blue to purple
The term I'd use for that would be indigo, but as is often the case with these less well-known color designations, there's a lot of variation in what you get when you try looking for an example.
>>
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>>83665370
>Also been a while since I've seen you. Is your love for Pecan still strong? Always great animations.
Of course, and thank you!
Though I've been trying to branch out a little more lately. I did a little music video with My Sweet Piano (that sadly did not get a whole lot of attention on my e621), I'm working on this lavender animation here
>>83652091
and my friend also suggested I try to draw some oc characters inspired by Pecan and Patty so got an attempt at that going up here
>>83659669


I've been having a lot of fun drawing lately, been doing that more than video games even. Though today I'm going over to my dad's place to do some gardening work while he fixes my car.
>>
>>83665370
>Who is the girl in the second link?
a random character like many of my doodles, I don't create elaborate characters often
https://files.catbox.moe/xagwwg.png
>>
improving.
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>>83668227
are you
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i'm so damn lazy that I actually prefer using the lasso fill tool just to get my forms down
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>>83665447
>but they feel a lot more mechanically frustrated in nature. Essentially it boils down to "what the hell I can't draw as easily as I used to, grrr" and those moments can last pretty damn long, which contribute more to the feeling of having to shake the rust off.
>but some days are brutal when nothing is looking good at all.
Are you sure you're not being too hard on yourself? You mentioned earlier you are a line-art slut. I assume doing the same lines over and over again, till they "feel" right, almost like an ocd.
For the times I have tried to draw, if I start to fixate too much on certain details, the entire piece becomes a burden and takes so much longer. Then there are times where I go into something not really caring too much about what I'm doing and I wind up with something unexpectedly decent. I've often heard the term "draw more, care less" echoed in threads like these.
Don't get me wrong though, rust is real when it comes to outside factors causing distraction and diversion from drawing. Moreover if its something bad that's happened irl, it can reak havoc with your brain, and sometimes cause massive breaks in drawing because you either don't feel like it, or don't have the time, or both.
>But hey, I'm at least doing okay enough to be posting here again, eh?
Yeah. You know, I'd never know of your internal struggles given the quality you put out. That's not to diminish or belittle your own stresses about your work, but from where I stand, you put out good stuff and should be proud of what you do. Just for my tastes personally, your style is very inviting to any character you draw (like this Noelle, cute!). And your animations are great. I guess what I am trying to say is don't stress too much, relax and you'll get your groove back. You're not in it for the speed, you're drawing for the journey to get to that finished piece. Roadblocks and detours are expected. Navigate accordingly.
>>
>>83665600
>But the term you're probably looking for is kemonomimi, literally "animal ears." The typical anime girl that has certain traits of an animal without being super animal-like
Ah yeah, that must be it. Thanks.
>although I have given her more rabbit-like traits over the years, but she isn't what most people would call furry, at least.
I remember seeing that character for the first time a long time ago, and I thought at first she had very fine human skin colored fur. Then someone mentioned skin. I guess it might be up to whoever views it, since many furry artists don't add fur texture or tufts to imply fur and treat fur and its colors like skin, therefore blurring the lines of what is skin and fur.
For me, the nose is a very important factor in what pushes a character more into the furry sphere, and she has a bunny nose not a human nose or anime dot nose. So personally I see her as a bit more furry...despite the fact she's not really. Could say she's a cartoon? Toony animal girl? Anyway, all that matters is that's its a cute OC.
>>
>>83666103
>I did a little music video with My Sweet Piano (that sadly did not get a whole lot of attention on my e621)
Is this one different from some early animation I remember you doing? I remember a McDonalds. Is sweet piano an artist?
>so got an attempt at that going up here
Looks like it has a good rhythm going. The spanking is a nice touch.
Animation always takes such a long time, especially really good stuff, sometimes I wonder how artists keep their sanity while doing it.
>while he fixes my car
Curious, what are you driving?
Last time I ever saw you I think in a /v/ thread, you were animating with I think some Apple based program and you said it was very tedious. Did you ever get any different software to make the process easier? Sorry my memory is not very good.
>>
>>83669819
Not an invalid approach, concept artists do it all the time when working on character silhouettes and lineless painters use it to block in their forms before starting on rendering.
>>
>>83671160
>Don't get me wrong though, rust is real when it comes to outside factors causing distraction and diversion from drawing. Moreover if its something bad that's happened irl, it can reak havoc with your brain, and sometimes cause massive breaks in drawing because you either don't feel like it, or don't have the time, or both.
You're getting there--I hit a part of the cycle where I start to not feel as good about my art, which lined up with a pretty bad life event that has spiraled into a toxic household environment for the time being (one I cannot exactly escape). Luckily that Noelle doodle didn't take too long, not much stress over the linework on that one, so it's probably just the previous one taking forever being a slow start back into it again.

>>83671218
>Could say she's a cartoon? Toony animal girl? Anyway, all that matters is that's its a cute OC.
Toony is probably where I stand, especially considering my love of classic western cartoons (especially toony physics). When I was young I was inspired by it, then by anime as I became a teen, and the two have some importance in the way I draw. And I appreciate all of your kind words dude, thank you :]
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I am delusional if I unironically think that 2 years of hard grinding and studying fundamentals properly will definitely make me reach advanced/higher intermediate status if this is the average/medium quality of a 20/30 minutes sketches I can do from imagination? Is keeping my strong self esteem and willpower to go on a good thing if it makes me improve faster?
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>>83671385
>Is this one different from some early animation I remember you doing? I remember a McDonalds. Is sweet piano an artist?
It's My Sweet Piano from the Sanrio show My Melody. The song is Pjanoo by Eric Prydz (So I called the video Piano Pjanoo, hehe)
https://e621.net/posts/6474245?
My old Rock n Roll Mcdonalds animations is still on hiatus. I've done some minor work on it every now and then, but aside from being a lot of work I'm a bit confused about how I'm going to handle the huge filesize.

>Animation always takes such a long time, especially really good stuff, sometimes I wonder how artists keep their sanity while doing it.
I mostly just find it fun. Though not always, I can get extremely stuck sometimes and I SUCK at doing commissions. Making other people's ideas is a lot more confusing and a lot less motivating than drawing what I like drawing, even if I would really like to find a way to make my hobby profitable.

>Curious, what are you driving?
Citroen C3. Not too strong, but it had good mileage and doesn't chug too much gas.
>Did you ever get any different software to make the process easier? Sorry my memory is not very good.
Still stuck with Procreate, but I also picked up Toonsquid and use them in tandem sorta. I've tried doing an animation fully in Toonsquid about a month ago too, but I'm struggling to get a good setting for the pencil to look clean and not so damn messy.
>https://files.catbox.moe/8zn0yr.mp4
>>
>>83672657
>It's My Sweet Piano from the Sanrio show My Melody.
*Onegai My Melody



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