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https://en.wikipedia.org/wiki/Arcanum:_Of_Steamworks_and_Magick_Obscura
>Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game by Troika Games that blends a fantasy setting with industrial-era technology. Players explore a world where magic and science coexist
>The world is inhabited by various races resembling those from the works of Tolkien, including humans, elves and half-elves, dwarves, gnomes, halflings, orcs, ogres, and various wildlife
>Orcs and ogres are looked down upon as savage, feral peoples by Arcanum's civilized folk, who own virtually all the industry of the major population centers
>There is a great enmity between elves and dwarves, the former being naturally inclined towards magically defined society, the latter being forerunners of the technology race—and many elves blame the dwarves for the rise of human technology and concomitant waning of elvish political power
>Scientists are unwelcome in magical societies like Qintarra or Tulla but will be respected if they are righteous and good folk. Conversely, a mage would be admitted onto a steam train only on the provision that he take a third-class seat on the last caboose, so as not to cause interference with the engine
The game starts with the player as the sole survivor of a crashed airship and involves uncovering the mystery behind the attack while navigating a world where a character's choice to embrace technology actively interferes with their ability to use magic, and vice versa
There’s a lot of racism in it too
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Sure
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>>216026689
I don't see why not.
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disco elysium movie
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yea sure you could do anything with it. easily some farscape type slop. but retro tech steampunk type stuff doesnt do well in film, so why bother. liked the game
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>Orc babies are also more likely be born in pairs than humans are; twins and triplets are a common occurrence. Because orcish mothers have only two breasts and two arms, however, the third child in a triple birth is usually given to the father, who eats the newborn infant by way of celebrating his fertility
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GNOMES!
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Thanks for reminding me I never finished any of my playthroughs. Talk about a game that could use a modernization in terms of UI overhaul and a clean up on the balancing/skill trees.

Really enjoyed the game and would enjoy something like this theoretically but; look how they mess up virtually every adaptation.
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Imagine trying to make gnomes serious. Normies would blow a blood vessel
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>It's difficult to ascertain the natural lifespan of these creatures, as ogres are so inimical to life that they are killed almost immediately by any other race that encounters them, but the average age of the ogre cadavers I have examined seems to be some 200 years. How long they may live if they are left to themselves, I cannot say. Every specimen I have seen has been dead by violence.
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>>216026689
Nothing is possible. Not in this day and age.
It is the Age of Noise.
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>>216026740
they would allow such an accurate representation
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>Humans are the root stock of all the Median races, and one of the oldest peoples of Arcanum. We are the children of pure Natural Selection; fossil evidence clearly indicates that our forebears and the early dwarves diverged from one another some two million years ago, and since that time the two bloodlines have evolved along parallel courses. Just as the dwarves are the progenitors of all the Minute races, humans are the living root of all other thinking beings in Arcanum, including such ancient offshoots as the elves and giants, and the modern sub-species we know as orcs.
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>It must be noted that the ordinary gnome, once stripped of his fortune and title, is a highly vulnerable person. Gnomes are not so well able to defend themselves as dwarves are, in a physical sense; they also do not have impassible mountain ranges to hide behind. If a gnome is to enjoy any peace of mind, then, he must have some means of providing for himself and his loved ones. Some barrier must be erected between himself and the world, which is full of dangers. Before being quick to pass judgement, it may be wise for us to remember that a gnome may spend up to 100 years as a pensioner!
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>It is difficult for humans to understand the character of the elven race, as they display a sometimes paradoxical blend of qualities. They are a peaceful, gentle people as a rule, light-hearted and fond of every kind of joke and prank…and yet they take matters of honor in deadly seriousness, and if provoked will duel to the death over an insult which might seem meaningless to a human observer. They love feasts, festivals and holidays, and spend much of their time in celebration; elves rarely employ themselves in any pursuit which humans might call "work". Nonetheless, the sin with which they tax most other races most often is that of "wasting time with frivolous things", by which they mean any concern one may have with money, or making an honest living!
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>Dark Elves are quite racist and xenophobic, seeing non-elven races as being too incompetent to govern themselves. They tolerate other elves and half-elves.
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>The Bedokaan are one of the rarer races of Arcanum, reptile-like humanoids commonly referred to as "lizardmen"
>Due to bad experiences from the past, they tend to distrust the other races, whom they refer to collectively as "Warmbloods".
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>>216026689
>possible
of course
>will it be good
no
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>By visiting the dwarven settlements north of Stillwater, I was able to make a casual count of the men in the community, most of whom could be seen traveling daily to the mines. Given that number, and an estimate of the supplies which were always being delivered from the south, I was able to make a fair guess at the number of dwarven females which must live there, hidden from the prying eyes of strangers by high walls and locked doors. The results were surprising; it appeared that dwarven males outnumbered the females by nearly 2 to 1!
>Combine the long period of confinement and the ratio of men to women, and it is little wonder that females of child-bearing age must be a rare and precious commodity among the dwarves, to be sheltered and protected at all costs. Perhaps this explains why we rarely see a dwarven adventurer who is not bent on making a vast fortune, and winning as much gold as he can get; the poor fellow may be hoping to raise a hefty bride price, in order to be eligible for marriage!
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The best game nobody plays because it's kinda shit. Tim Gay is a hack, and fallout was good because of other, more competent, people.
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>>216026689
An entire episode showcasing what goes on in the half-ogre breeding farms.
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I've never completed this game and I think it's just because I don't find the setting that appealing. I almost wish it was just set in the actual 1800s instead of this fantasy steampunk hybrid.
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>>216026752
>tfw half-ogre super archmage
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>>216027636
>I almost wish it was just set in the actual 1800s instead of this fantasy steampunk hybrid
The story literally wouldn't work in any other setting. It's integral to basically everything, from how character building and the game and combat works to well...everything. It's not Star Wars.
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>>216026689
Kino game, before i got my hands on the full game i played the shit out of the demo i got from game magazine
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>>216026689
My first playthrough I had a gun and threw molotovs everywhere. It was a giant pain the ass and half my gameplay was spent digging through trashcans for rags. My second playthrough I only invested in magic and holy shit just do that if you're gonna play the game only once. Who cares if you can't ride trains you can teleport.
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>>216026689
its considered antisemitic so most likely not (best game ever)



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