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Girls' Frontline is a gritty girls with guns mobile Tactical SLG for Android, iOS and emulator where the player takes the role of a newly recruited commander in a Private Military Company named Griffin&Kryuger, commanding a force of highly advanced android girls known as Tactical Dolls. You, the commander, are represented by a customisable male or female sprite that can interact with the girls in their dorms.

Self-insert/waifu elements aside, the all girls cast inevitably lends to a range of /u/ elements from cute interactions to unhealthy obsessions. It also has a manga featuring a female commander protagonist and a series of anime shorts, primarily Chinese dubbed with Japanese broadcast following.

Project Neural Cloud Welcome here too.

Beginner FAQ: https://pastebin.com/BMrzudfQ
Resources: https://pastebin.com/SHn3ztTt

Manga: https://mangadex.org/title/32154/girls-frontline
Materials (het-free version, courtesy of Anon): https://drive.google.com/drive/u/0/folders/1qmrJA3ILKDUD_MjMEya_EEVgZf3nV8bp

List of /u/sers: https://docs.google.com/spreadsheets/d/1syw8ZtQG5r6vw4z-CJL9aLODxxu-S7q9HMBGheuqqHE/edit#gid=1211261030
Add your UID here: https://docs.google.com/forms/d/e/1FAIpQLSdCGLBh2gL4WY-uVXPE1FigOiLusCKiYaolwCQJ35TU_6L-Hg/viewform

Previous: >>3862584
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Shao nu Qian xian
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Is there a way to skip the ranking map tutorial when spamming combat settlement?
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>>4133141
Apparently not, so the recommendation is to actually play the map til some of the early objectives.
https://youtu.be/WROTzIINV7U

12 runs to get all rewards.
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>>4133141
>>4134129
There is on Android, you just hit the Android UI back button twice after hitting "commence operation".
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>>4135563
fucking lol
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>>4143746
These two are the best in pnc.
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>>4147253
Bigger.
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Save me, Wise skk.
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>>4165005
Lacey is a sex bomb.
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What did anons think of entropic dichotomy? Electra x Alcyone was cute and ended in tragedy.
I really enjoyed the actual plot too.
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>>4170941
I'm only starting now because I had some irl stuff to deal with but did I miss an event? The first 6 or 7 chapters so far have been a whiplash and I don't remember any of these characters
unless it's getting explained later in which case don't tell me, just kinda worried I missed some stuff earlier
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if I already own Eos and Clukay is there genuinely any sniper doll coming up that I would ever need to pull for? Even by CN standards they still seem to be the best of the best and the vast majority of stages only need one team to complete them
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>>4181142
I've yet to finish building Eos due to not having enough Neural Kits, but I rarely use Clukay anymore:
- In matrix, Clukay competes with Undine for her favourite buffer(s): Turing, (Abigail, Taisch, Dushevnaya etc.). I generally prefer Undine for her better Ult and synergy with summon-based functions/protocols.
- Speaking of matrix, Yelena is supposed to be extremely OP. I haven't tested because I haven't pulled her yet, but the big point is that she steals 20% ATK from her target (similar to Rise's passive or MLR algos). Because enemy stats balloon ridiculously in matrix, Yelena scales much harder than other dolls (while also leveraging the massive ATK SPD buffs in matrix very well).
- For general content, Luna Arma II+ (with Taisch and preferably Millau Arma III) is comfier than both Clukay and Undine. The reason is that Luna is based on spamming Ult, which does not have a cooldown at the start of battle (unlike Skills/the Battery command). Luna can immediately spam her Ult twice at the start of battle (3 times if you use her manually with Helix). Combined with her lowest HP targetting, I've found her the best for just bulldozing content on auto.

Eos might or might not replace Undine/Luna for me. I think Luna is hard to beat because the zero cooldown on her first Ult is exclusive to her -- even if Eos' Ult happens to be stronger, she can't cast it twice by default.

As for future dolls, it's true that Eos will probably remain the strongest vanilla unit for a long time. There will be some Armas to look out for though, such as Dushevnaya, Willow and Kuro (who have synergy together), or Lam (who has synergy with Croque Arma).

Speaking of Armas, Hubble Arma is supposedly a sidegrade to Clukay. I finished building her recently, and while she is decent, she's noticebly less effective than Luna.
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>>4182461
Thanks for the rundown, appreciate it. Still missing many of those units myself but from what you said and from what I've read there's plently of useful comps with them the average player wouldn't think of. I was gonna ask you for advice about BH180 but just completed it yesterday after finally using Helix properly. I actually only used EOS and had no use for Clukay either funnily enough.
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Is there no reverse collapse /u/? Because sugar is hot.
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>6 year anniversary
time sure flies. There doesn't seem to be much yet again except one free skin but at least we get a true core mask.
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>>4204119
Happy belated 6th
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I think I'm burning out, the thought of yet another Theater season make me want to blow my brains out
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How to beat the boss on level 20 of GZ? I have maxed the upgrades for every bit of equipment except one stat chip, and softened her up with two prior bombardments, and this still happens.
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>>4219133
Level 20 is Judge, yeah? For her case, you basically need to pile on your armor and damage reduction equipment to get above her damage threshold.

For Universal Components, max out "Armor-Piercing" and Defense Chips that have a +Armor talent. You can also optionally take an Evasion Chip since the +Armor talent can appear on those too.

Make sure to take a Defense component that with +Armor as well. Automated Defense System is best against Judge, but Shield Generator, Slat Amor, and Explosive Reactor Armor all have their uses.

For weapons, bring a Grenade Launcher or Missile Launcher MK1 which has the "Heavy Weapon Shield" talent. Your other slot should usually be Cannon, preferably with Melee Threat, but Melee Threat can also be obtained from your Defense piece or your Light Weapon slot (from either Rotating Turrent or Machine Gun Team).

For the Functional slot, Jammer (damage reduction) or Smoke Grenade Launcher (accuracy reduction) are best if you're going for a full survivability build. Laser Rangefinder is very good offensively for Tanks, however.

Aside from equipment, you can also reset the whole GZ map until you get good buffs from the obelisks. The best buffs are basically 30% Damage Reduction, 30% RoF, and 30% Damage. For some particularly difficult bosses, it might be worth holding off until you get a run with multiple Damage Reduction buffs.
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>>4219133 (cont'd)

>>4219209 is the basic theory for fighting bosses with your Tank (for Mech it's a bit different since you want to optimize for the Light Weapon Shield talent. Mechs also have less armor, more base evasion, and can crit), but there are some bosses which are just bullshit to try to fight with your mobile armor (e.g. Tank vs Scarecrow). In those cases you can try using the NPC echelon that's always available on every map (they don't become visible until after you start the map, so it's easy to miss them).

The NPC echelon can be very helpful for capturing heliports, beating stragglers etc. to clear the stage, but they're not always strong enough to survive multiple battles without repairs. When you intend to use the NPC echelon to fight a boss, it's usually best to avoid using them to engage a mob beforehand.
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>>4219213
Okay I'll get some armour. Unfortunately the NPC echelon isn't controllable and is on the far side of a map with lots of enemies and 3 turns to clear them all.
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Cute.
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>>4229678
>dumptruck
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>>4229865
For girls
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>>4246876
Getting intense
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Any neural cloud players here? What's the best way to deal with super armor that isn't Lind?
>>4265265
hot
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>>4266242
About Guard Gauge (blue bars), it's a balance of just brute forcing it (e.g. using a Warrior + Medic comp with enough survivability to just outlive the enemy) or bringing enough Crowd Control effects.

Centaurissi and Antonina have great CC, but you need to MOD III them to be viable and they aren't super useful outside of Guard Gauge content. It might be worth raising them anyway if you don't have Lind. Fern also fits this category, but can be even harder to use due to lack of Hashrate Warrior teammates.

Horizon's a wellfare 5* with decent CC, you could try using her since she takes no effort to raise.

Some options that are great even in general meta are Nora, Puzzle, Souchun, Bonneville. and Millau.
Due to her time limit, Nora isn't very suited for use in boss battles until her MOD arrives.
Puzzle and Souchun aren't great as main shield breakers 'cause their output is AOE focused, but are extremely durable if you can make the enemy focus on them.
Boneville only has a tiny bit of CC on her own, but she can bring a ton of survivability to Warrior teams (needs teleport support).
Millau has even less CC (single target only), but she's basically the most useful Guard currently meta-wise aside from sheer survivability (providing Ult damage amp, stat buffs, and Life Steal to allies).
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>>4266374
Thanks senpai. I do have lind, but sounds like my best option for bullying girls with lots of blue bars is pairing her with anna. G36 seems kind of week from the times I've used her in events.
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>>4266375
Antonina can definitely work great even in ATK-Warrior teams (for example, with the Pressurization protocol), but Nora has better stat synergy, similar levels of CC, and huge amounts of (upfront) damage as well.

For the current event, my experience is that the bosses are easy enough that there's little risk of hitting Nora's time limit. In general, I'd recommend using Nora by default with Warriors in Guard Gauge content until you run into enemies she visibly struggles with.

But yeah, I tried out a Lind + Antonina + Nora run just now and it went ridiculously smooth even at max Challenge level. (Jessie is Nora's favourite medic if you get the chance to use them together, 'cause Jessie makes Nora immune to interrupting her skill by stunning herself. The bottleneck is Jessie's low healing output, but this event provides so much non-medic healing it's not even necessary.)
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So, are any of the new SG/MGs good?
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>>4267969
Stevens M620 and FM24 look good. Stevens M520 might need testing.

FM24 has fixed damage, similar to SCAR-L. Although she takes longer to ramp up and has a lower cap (800 instead of 1000), she doesn't have a hard team requirement (i.e. SCAR-H for SCAR-L).

Stevens M620 has not only permanent, 0 ICD damage reduction for herself and front-row allies but also great backline buffs during her active skill. The main issue is that damage reduction applies after armor so still isn't the best tanking strategy on its own -- she'll still need defensive support, like other SGs or Makarov MOD.

Stephens M520 seems to have the highest theoretical shield generation among current SGs, at 80? per ~2 seconds. She can also apply 30% damage reduction to one enemy with ~50% uptime. However, her skill gets worse if she's positioned next to other SGs, and she only shields herself and debuffs one enemy. That means she's mostly only viable for 1SG content, which tends to be easy enough already.
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>>4126603
PUCKERâ„¢ is the fucking cutest
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What do I need to equip to beat the Minotaur-Lycaon mobs on GZ tower 34?
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>>4270194
Nvm, just got some more buffs and cleared it easy.
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>>4270116
>>4270115
How popular is Zas really?
She was one of my favourites back when I still played GFL so I've been wondering if she'll ever get added to GFL2.
I don't recall her ever being relevant in the game's story so I'm worried she'll have to rely on her popularity for a chance of getting introduced.
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we need more springfield x enfield yuri.
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I'm immensely upset about G11's new design in GFL2.
I'm not opposed to short hair or even the whole character development thing, but her fluffy hair was iconic and the new hair is awful to boot.
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>>4277325
Imageboard.
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>>4277386
newfag, /u/ has longlasting threads and is known for hosting discussion the likes of the ancient philosophers would be jealous of.
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>>4277724
It means, if you are complaining about something a character design, post a picture of the character design with your text.
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>>4277386
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Ah yes, friendship.
Enjoy the event?
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>>4279226
I need to go back and read the rest, but I was enjoying the first third, I had to rush and skip to clear and farm due to real life, I was glad to see less rng faggotry walls in the actual stages
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>>4280677
I really enjoyed the return to ultra depression even if the first part of the event is a big tease and the rest is just a character event.
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>>4279226
I forgot what was even happening in the plot like usual.
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>>4294711
Edited hetshit
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lmk a reccomendation
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please tell me that the lost in thoughts event won't be filled with a stupid chocolate-making style puzzle based on that blender reward
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>>4297569
It's not nearly that bad. You can mostly ignore it unless you're doing hard mode.
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So Fresnel has a goth gf now?
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gay
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I started reading the GFL event and I'm more confused than ever.
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>>4328026
Did you read the ar15 story in the cafe first? I think they're supposed to be connected
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>>4329039
I think at this point I'd need to reread the entire game to catch up again, all these breaks between events are exposing my brainlet status.
And adding this to the ongoing plot isn't helping.
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>>4329220
Hmm, who are people getting a dupe of for their event core, since that reminded me?
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GFL2 is on the app store for pre-reg.
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>>4329220
I hope they're not trying to do bakery girl suffering porn in a gacha. The whole reason why the timeline stuff worked there is because bakery girl is relentlessly brutal to Jefuty and every bad route has some hours of gameplay and narrative to it. You can't get the same feeling by dropping a random bad timeline cutscene in or redoing continuum turbulence.
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>>4330549
Spoilers...
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>>4331036
Bakery girl having multiple bad end timelines is like a chapter 1 spoiler. The suffering pit goes much deeper



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