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Girls' Frontline is a gritty girls with guns mobile Tactical SLG for Android, iOS and emulator where the player takes the role of a newly recruited commander in a Private Military Company named Griffin&Kryuger, commanding a force of highly advanced android girls known as Tactical Dolls. You, the commander, are represented by a customisable male or female sprite that can interact with the girls in their dorms.

Self-insert/waifu elements aside, the all girls cast inevitably lends to a range of /u/ elements from cute interactions to unhealthy obsessions. It also has a manga featuring a female commander protagonist and a series of anime shorts, primarily Chinese dubbed with Japanese broadcast following.

Project Neural Cloud Welcome here too.

Beginner FAQ: https://pastebin.com/BMrzudfQ
Resources: https://pastebin.com/SHn3ztTt

Manga: https://mangadex.org/title/32154/girls-frontline
Materials (het-free version, courtesy of Anon): https://drive.google.com/drive/u/0/folders/1qmrJA3ILKDUD_MjMEya_EEVgZf3nV8bp

List of /u/sers: https://docs.google.com/spreadsheets/d/1syw8ZtQG5r6vw4z-CJL9aLODxxu-S7q9HMBGheuqqHE/edit#gid=1211261030
Add your UID here: https://docs.google.com/forms/d/e/1FAIpQLSdCGLBh2gL4WY-uVXPE1FigOiLusCKiYaolwCQJ35TU_6L-Hg/viewform

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Shao nu Qian xian
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Is there a way to skip the ranking map tutorial when spamming combat settlement?
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>>4133141
Apparently not, so the recommendation is to actually play the map til some of the early objectives.
https://youtu.be/WROTzIINV7U

12 runs to get all rewards.
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>>4133141
>>4134129
There is on Android, you just hit the Android UI back button twice after hitting "commence operation".
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>>4135563
fucking lol
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>>4143746
These two are the best in pnc.
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>>4147253
Bigger.
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Save me, Wise skk.
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>>4165005
Lacey is a sex bomb.
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What did anons think of entropic dichotomy? Electra x Alcyone was cute and ended in tragedy.
I really enjoyed the actual plot too.
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>>4170941
I'm only starting now because I had some irl stuff to deal with but did I miss an event? The first 6 or 7 chapters so far have been a whiplash and I don't remember any of these characters
unless it's getting explained later in which case don't tell me, just kinda worried I missed some stuff earlier
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if I already own Eos and Clukay is there genuinely any sniper doll coming up that I would ever need to pull for? Even by CN standards they still seem to be the best of the best and the vast majority of stages only need one team to complete them
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>>4181142
I've yet to finish building Eos due to not having enough Neural Kits, but I rarely use Clukay anymore:
- In matrix, Clukay competes with Undine for her favourite buffer(s): Turing, (Abigail, Taisch, Dushevnaya etc.). I generally prefer Undine for her better Ult and synergy with summon-based functions/protocols.
- Speaking of matrix, Yelena is supposed to be extremely OP. I haven't tested because I haven't pulled her yet, but the big point is that she steals 20% ATK from her target (similar to Rise's passive or MLR algos). Because enemy stats balloon ridiculously in matrix, Yelena scales much harder than other dolls (while also leveraging the massive ATK SPD buffs in matrix very well).
- For general content, Luna Arma II+ (with Taisch and preferably Millau Arma III) is comfier than both Clukay and Undine. The reason is that Luna is based on spamming Ult, which does not have a cooldown at the start of battle (unlike Skills/the Battery command). Luna can immediately spam her Ult twice at the start of battle (3 times if you use her manually with Helix). Combined with her lowest HP targetting, I've found her the best for just bulldozing content on auto.

Eos might or might not replace Undine/Luna for me. I think Luna is hard to beat because the zero cooldown on her first Ult is exclusive to her -- even if Eos' Ult happens to be stronger, she can't cast it twice by default.

As for future dolls, it's true that Eos will probably remain the strongest vanilla unit for a long time. There will be some Armas to look out for though, such as Dushevnaya, Willow and Kuro (who have synergy together), or Lam (who has synergy with Croque Arma).

Speaking of Armas, Hubble Arma is supposedly a sidegrade to Clukay. I finished building her recently, and while she is decent, she's noticebly less effective than Luna.
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>>4182461
Thanks for the rundown, appreciate it. Still missing many of those units myself but from what you said and from what I've read there's plently of useful comps with them the average player wouldn't think of. I was gonna ask you for advice about BH180 but just completed it yesterday after finally using Helix properly. I actually only used EOS and had no use for Clukay either funnily enough.
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Is there no reverse collapse /u/? Because sugar is hot.
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>6 year anniversary
time sure flies. There doesn't seem to be much yet again except one free skin but at least we get a true core mask.
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>>4204119
Happy belated 6th
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I think I'm burning out, the thought of yet another Theater season make me want to blow my brains out
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How to beat the boss on level 20 of GZ? I have maxed the upgrades for every bit of equipment except one stat chip, and softened her up with two prior bombardments, and this still happens.
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>>4219133
Level 20 is Judge, yeah? For her case, you basically need to pile on your armor and damage reduction equipment to get above her damage threshold.

For Universal Components, max out "Armor-Piercing" and Defense Chips that have a +Armor talent. You can also optionally take an Evasion Chip since the +Armor talent can appear on those too.

Make sure to take a Defense component that with +Armor as well. Automated Defense System is best against Judge, but Shield Generator, Slat Amor, and Explosive Reactor Armor all have their uses.

For weapons, bring a Grenade Launcher or Missile Launcher MK1 which has the "Heavy Weapon Shield" talent. Your other slot should usually be Cannon, preferably with Melee Threat, but Melee Threat can also be obtained from your Defense piece or your Light Weapon slot (from either Rotating Turrent or Machine Gun Team).

For the Functional slot, Jammer (damage reduction) or Smoke Grenade Launcher (accuracy reduction) are best if you're going for a full survivability build. Laser Rangefinder is very good offensively for Tanks, however.

Aside from equipment, you can also reset the whole GZ map until you get good buffs from the obelisks. The best buffs are basically 30% Damage Reduction, 30% RoF, and 30% Damage. For some particularly difficult bosses, it might be worth holding off until you get a run with multiple Damage Reduction buffs.
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>>4219133 (cont'd)

>>4219209 is the basic theory for fighting bosses with your Tank (for Mech it's a bit different since you want to optimize for the Light Weapon Shield talent. Mechs also have less armor, more base evasion, and can crit), but there are some bosses which are just bullshit to try to fight with your mobile armor (e.g. Tank vs Scarecrow). In those cases you can try using the NPC echelon that's always available on every map (they don't become visible until after you start the map, so it's easy to miss them).

The NPC echelon can be very helpful for capturing heliports, beating stragglers etc. to clear the stage, but they're not always strong enough to survive multiple battles without repairs. When you intend to use the NPC echelon to fight a boss, it's usually best to avoid using them to engage a mob beforehand.
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>>4219213
Okay I'll get some armour. Unfortunately the NPC echelon isn't controllable and is on the far side of a map with lots of enemies and 3 turns to clear them all.
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Cute.
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>>4229678
>dumptruck
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>>4229865
For girls
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>>4246876
Getting intense
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Any neural cloud players here? What's the best way to deal with super armor that isn't Lind?
>>4265265
hot
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>>4266242
About Guard Gauge (blue bars), it's a balance of just brute forcing it (e.g. using a Warrior + Medic comp with enough survivability to just outlive the enemy) or bringing enough Crowd Control effects.

Centaurissi and Antonina have great CC, but you need to MOD III them to be viable and they aren't super useful outside of Guard Gauge content. It might be worth raising them anyway if you don't have Lind. Fern also fits this category, but can be even harder to use due to lack of Hashrate Warrior teammates.

Horizon's a wellfare 5* with decent CC, you could try using her since she takes no effort to raise.

Some options that are great even in general meta are Nora, Puzzle, Souchun, Bonneville. and Millau.
Due to her time limit, Nora isn't very suited for use in boss battles until her MOD arrives.
Puzzle and Souchun aren't great as main shield breakers 'cause their output is AOE focused, but are extremely durable if you can make the enemy focus on them.
Boneville only has a tiny bit of CC on her own, but she can bring a ton of survivability to Warrior teams (needs teleport support).
Millau has even less CC (single target only), but she's basically the most useful Guard currently meta-wise aside from sheer survivability (providing Ult damage amp, stat buffs, and Life Steal to allies).
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>>4266374
Thanks senpai. I do have lind, but sounds like my best option for bullying girls with lots of blue bars is pairing her with anna. G36 seems kind of week from the times I've used her in events.
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>>4266375
Antonina can definitely work great even in ATK-Warrior teams (for example, with the Pressurization protocol), but Nora has better stat synergy, similar levels of CC, and huge amounts of (upfront) damage as well.

For the current event, my experience is that the bosses are easy enough that there's little risk of hitting Nora's time limit. In general, I'd recommend using Nora by default with Warriors in Guard Gauge content until you run into enemies she visibly struggles with.

But yeah, I tried out a Lind + Antonina + Nora run just now and it went ridiculously smooth even at max Challenge level. (Jessie is Nora's favourite medic if you get the chance to use them together, 'cause Jessie makes Nora immune to interrupting her skill by stunning herself. The bottleneck is Jessie's low healing output, but this event provides so much non-medic healing it's not even necessary.)
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So, are any of the new SG/MGs good?
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>>4267969
Stevens M620 and FM24 look good. Stevens M520 might need testing.

FM24 has fixed damage, similar to SCAR-L. Although she takes longer to ramp up and has a lower cap (800 instead of 1000), she doesn't have a hard team requirement (i.e. SCAR-H for SCAR-L).

Stevens M620 has not only permanent, 0 ICD damage reduction for herself and front-row allies but also great backline buffs during her active skill. The main issue is that damage reduction applies after armor so still isn't the best tanking strategy on its own -- she'll still need defensive support, like other SGs or Makarov MOD.

Stephens M520 seems to have the highest theoretical shield generation among current SGs, at 80? per ~2 seconds. She can also apply 30% damage reduction to one enemy with ~50% uptime. However, her skill gets worse if she's positioned next to other SGs, and she only shields herself and debuffs one enemy. That means she's mostly only viable for 1SG content, which tends to be easy enough already.
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>>4126603
PUCKER™ is the fucking cutest
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What do I need to equip to beat the Minotaur-Lycaon mobs on GZ tower 34?
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>>4270194
Nvm, just got some more buffs and cleared it easy.
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>>4270116
>>4270115
How popular is Zas really?
She was one of my favourites back when I still played GFL so I've been wondering if she'll ever get added to GFL2.
I don't recall her ever being relevant in the game's story so I'm worried she'll have to rely on her popularity for a chance of getting introduced.
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we need more springfield x enfield yuri.
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I'm immensely upset about G11's new design in GFL2.
I'm not opposed to short hair or even the whole character development thing, but her fluffy hair was iconic and the new hair is awful to boot.
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>>4277325
Imageboard.
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>>4277386
newfag, /u/ has longlasting threads and is known for hosting discussion the likes of the ancient philosophers would be jealous of.
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>>4277724
It means, if you are complaining about something a character design, post a picture of the character design with your text.
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>>4277386
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Ah yes, friendship.
Enjoy the event?
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>>4279226
I need to go back and read the rest, but I was enjoying the first third, I had to rush and skip to clear and farm due to real life, I was glad to see less rng faggotry walls in the actual stages
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>>4280677
I really enjoyed the return to ultra depression even if the first part of the event is a big tease and the rest is just a character event.
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>>4279226
I forgot what was even happening in the plot like usual.
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>>4294711
Edited hetshit
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lmk a reccomendation
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please tell me that the lost in thoughts event won't be filled with a stupid chocolate-making style puzzle based on that blender reward
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>>4297569
It's not nearly that bad. You can mostly ignore it unless you're doing hard mode.
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So Fresnel has a goth gf now?
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gay
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I started reading the GFL event and I'm more confused than ever.
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>>4328026
Did you read the ar15 story in the cafe first? I think they're supposed to be connected
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>>4329039
I think at this point I'd need to reread the entire game to catch up again, all these breaks between events are exposing my brainlet status.
And adding this to the ongoing plot isn't helping.
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>>4329220
Hmm, who are people getting a dupe of for their event core, since that reminded me?
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GFL2 is on the app store for pre-reg.
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>>4329220
I hope they're not trying to do bakery girl suffering porn in a gacha. The whole reason why the timeline stuff worked there is because bakery girl is relentlessly brutal to Jefuty and every bad route has some hours of gameplay and narrative to it. You can't get the same feeling by dropping a random bad timeline cutscene in or redoing continuum turbulence.
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>>4330549
Spoilers...
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>>4331036
Bakery girl having multiple bad end timelines is like a chapter 1 spoiler. The suffering pit goes much deeper
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https://www.pixiv.net/artworks/124608817
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I wonder if GFL2 will manage to kill these yearly threads for good.
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>>4334939
It already has lesbian smut
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>>4334939
Only the mods can kill these threads. The creatures that insist chinkshit hetshit waifufag mobages are somehow yuri are too delusional.
And if the mods cared at all about 4chan, this general would not exist.
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>>4338700
Curious how you keep tabs on this extremely old thread you think doesn't belong

I won't be though, from now on. I used to play gfl1 but after seeing the quality and monetization of gfl2, I'm not going to bother with it ever again.
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>>4338742
from all I've heard so far the monetization sucks really bad. I'll play a bit just for FeMC and her voice but unless I get extraordinarily lucky it's the same as you, probably not gonna keep playing
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>>4338845
Pretty much. There isn't even any /u/ except maybe Nemesis and Krolik, it's self insert slop.
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>>4338845
I played it. It's just a bad X-COM and it's every other gacha game you've played over the past 5 years.
And like >>4340473 said, there isn't even any /u/. Not even in a baiting sense.
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>>4340582
well I've played it up to level 23 and unfortunately have gotten lucky in my standard banner pull and in getting Suomi. The gameplay is fine in my opinion but honestly out of all things I feel like I've grown out of the story if that makes sense? I'm kinda sick of the Mica writing and judging by the loading screens and namedropping we're heading in that direction again. I'll keep playing until the login bonuses run out and then I'll see, too bad there's not really a place anywhere to discuss the game actively that isn't super elitist and/or filled with porn addicts if nobody here is gonna play it.
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>>4341184
I like the gameplay well enough, but yeah the story isn't all that interesting.
however none of its writing problems are unique to Mica. For example it seems like it's just a staple of gacha games in general to pay their writers by the word count, so they actively avoid being concise and getting to the fucking point. I can't even say if there is even small amounts of yuri baiting in it because the overly long cut-scenes that take ten minutes to cover two minutes of story can't hold my interest. It also seems like smug, powerful enemies are more common than grains of sand.

Of course, even if we both stick to it in the long run two people are hardly enough to keep a thread alive.
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>>4341224
Pretty sure no mobile game will beat FGO for VN sections that take 10+ minutes to read

And aren’t smug overconfident enemies just endemic to anime in general?
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>>4341224
>however none of its writing problems are unique to Mica
You're right on that, it's just me giving myself reasons to quit. If the other factors were existent then I'm sure another billionth story about haughty enemies and betrayal would be no issue but as things stand it's more apparent than ever that it just can't hold my interest anymore as it did in 2019-2021.
>Of course, even if we both stick to it in the long run two people are hardly enough to keep a thread alive
thats true unfortunately. Honestly I thought the interest here would be greater simply for the fact that somehow the thread made it up until now but with the lack of even any soft yuri I can definitely see why it wouldn't be.
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GFL's story was average until chapter 10 and Singularity. It would be foolish to expect GFLEX to be any better during launch week.
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>>4341280
>Honestly I thought the interest here would be greater simply for the fact that somehow the thread made it up until now
GFL1 was definitely a lot more relevant for yuri initially than GFL2 is sofar. Just alone from its early events, but also doll interactions which are very sparse sofar.
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I honestly quite like it. I don't know why the hoyo-style gacha is that too much of a negative when the biggest benefit it has over the usual sparking systems is that the pity doesn't vanish over banner changes. Maybe the base elite rates and the fact that elite weapons are a spook risk in the standard banner are a problem, but I find it easy to plan around getting who I want and you shouldn't be spending collapse pieces on standard pulls anyway.

Yuri-wise, DEFY not being here yet explains why there isn't much content so far. They're my favorite group in the whole series so I'm looking forward to seeing them again RPK/Pandora's questionable status aside. For now I'll be settling with Nemesis and Krolik.
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I’m a newbie starting with GFL2
Been reading some threads that the final chapter of GFL1 is approaching and apparently there’s going to be some climatic final battle and people are freaking out because they don’t know if their “raifu” is going to get permakilled…
Don’t Dolls get their memories uploaded to a cloud server…? (At least that’s what I’ve gotten from playing GFL2) I assume if said server was destroyed in then *all* the Dolls would be gone?
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>>4341540
no, they'd still be on their intact bod, just no backups, like us.
My question is how does project neural cloud tie into 2 and does anyone give a fuck about pnc anymore?
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>>4341776
>My question is how does project neural cloud tie into 2
there's already a collab announced for PNC and GFL2 so that's a strong yes
>does anyone give a fuck about pnc anymore?
it's definitely the least active community but imo the story was enjoyable throughout until I dropped it around the time of the Steins Gate collab. Hearing that it's 90k words and the fast cycle of banners for story-irrelevant units did it for me. I'd actually think about coming back but as far as I heard they sped up the story events really hard in an attempt to catch up with CN which thy probably actually will.
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I love Nemesis and Krolik dynamic even if it's getting the scrapest of scraps
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>>4342071
yea they're surprisingly cute
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>>4341293
>It would be foolish to expect GFLEX to be any better during launch week.
That's retarded. The problem isn't that the current event (first major CN event) isn't singularity 2.0, it's that both the event and campaign fail to develop a plot hook for future content. Camapaign story is just spinning your wheels basically after you pick up Helena and the only part of the event story that isn't self contained is some nonsense about a contract that keeps (you) away from your old dolls. The game has less of a defined plot now than GFL did after Deep Dive and iirc the 45/M16 SF plotline was set up in Operation Cube before that.
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>>4341505
>I don't know why the hoyo-style gacha is that too much of a negative when the biggest benefit it has over the usual sparking systems is that the pity doesn't vanish over banner changes
The hoyo model is based around baiting vertical investment and taking advantage of FOMO, so
>the upper ceiling on spending is higher (worst case, 1120 pulls/$1000 to max a doll) >there's a large power gap between C0 and C1 or C2 to bait low spenders into paying for dupes
>the 50% pity threshold matched to average free income is designed to keep people engaged by always giving them an SSR, but also force them to pay eventually even if they don't pull for dupes
>almost all SSRs are limited and have sparse reruns compared to e.g. neural cloud which tries to monetize more with skins because players will have a broader collection of dolls
The hoyo model is pure whale baiting and has bad knock-on effects on story, gameplay and players. Casual players and low spenders don't stick around because intermittent spends of $50 or $100 don't go as far as they used to gameplay wise, while the story has to orient around SSR character events (to a greater extent than neural cloud) because most of the revenue comes from a small group of users spending and pull to max on whatever new SSR they like/want. And eventually you'll need to start balancing content around small whales at least, to keep them engaged and spending, which just makes it harder for dolphins and f2ps to keep up. People think the hoyo model here isn't as bad because you have higher income than a real hoyo game, but it's still exploitative.
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>>4342369
>is that the pity doesn't vanish over banner changes
Also this isn't exactly a thing for neural cloud. Neural cloud has an extra pity for a 3* at 1/3rd and 2/3rd to hard pity at 180 pulls. While your progress to 180 pity is lost and converted to currency after the banner ends, your progress toward the next 3* every 60 pulls isn't. Neural cloud does reruns of popular and/or meta dolls in the 3* poll of a new banner all the time, like Nora in G36s new banner. So even if you burn out on the banner doll, you still have a decent chance of getting a good doll at 1st and 2nd pity. Compare that to GFL2 where the 50% rate pity system and low rates actively prevents players from getting new SSRs from offrate dolls, the first pity hit is 50% the banner doll and the second is 100% the banner doll. If you just look at the banner doll in a vacuum it's not that bad, but over the long term it suppresses doll collection hard for non/low spenders.
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>>4342369
(NTA) As somebody who thinks being f2p basically means being ready to drop a game (and am now in f2p mode for GFL and NC) -- what you said makes theoretical sense, but we might have to see how GFL2 plays out in practice.

It's true that the vertical model is somewhat predatory by virtue of the upper limit even just existing, as people will want to reach it. But as far as impact on gameplay - CN players have alleged that banner reruns are actually fairly common, and also that GFL2's overall difficulty is very easy.

My personal play over the last week bears the latter out, considering that the main activity right now is trying to bumrush various gameplay modes not gated by Commander Level with units far below recommendation (because they grant recurring resources on clear) - we're talking Lv.35 units taking on Lv.50 content.
Given that Commander Level is time-capped but otherwise trivially grows via 3-minute dailies, breaking the bank for gacha dupes should hardly be necessary to keep up with the game.
What whales pay for seems to be mainly speed - getting to the same place as other players, a few weeks or months ahead of schedule.

As for predatory gacha practices though, one of the reasons I'm now f2p on both GFL and NC (aside from just full-skipping the story now, as others have mentioned it is just bloat with zero innovation or substance) is that they've both subjected me to blatant pull manipulation. In GFL it's Assimilation Protocol -- I've regularly failed the "50/50" 2-star rolls 5+ times in a row, and my lifetime rates on them are probably well below 33%. Similarly, in NC, during the Stein's gate collab, they introduced 2 limited banners with "Fragment Mode", where the drop rates of limited characters amongst 3-stars was "50%". I rolled to hard pity for both characters, but out of 7-8 3-stars, I only got the "50%" a single time.

My main mobage nowadays is JP Bandori. Totally different game, but night and day investment in story/characters.
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>>4342549
>pull manipulation
>Assimilation Protocol
I've felt the same for a long time, but I never really cared. Scarecrow with manticores facerolls everything that doesn't do extra damage against single link units. Plus I've collected everything without paying even after starting it a few months late.
>the upper limit even just existing
It's not that C6 existing is much more of an issue than e.g. Arma III lv 30 for limited dolls in NC. It's that even C1 or C2 are already blatant dolphin bait. Suomi obsoleting healers for most content, Macchiato out DPSing every other sniper with double shot, whatever is going on with Klukai, how Springfield supposedly just powercrept Suomi outside of healing. Eventually content and future powercreep is going to be balanced around paybait like that, and the pity system and income balance is designed to make it hard to get there without paying up unless you're a multibanner skipping metaslave. The game is practically new and there are already warning signs.
>CN players have alleged that banner reruns are actually fairly common
It's not that I'm saying banner reruns will be super rare, it's that you have all these systems working together to actually limit how broad your doll collection can get without paying on a banner.
>limited SSRs seem to rarely if ever enter the SSR pool for when you lose the pity and the 50% pity limits your access to offrate dolls anyway
>very low rates to pull an SSR, making you rely on pity
>income balance within a banner period to pity cost
>banner scheduling (like G11/Mechty following 416/Klukai)
>the much higher proportion of popular GFL dolls compared to NC, to drain pulls faster

>also that GFL2's overall difficulty is very easy
Most main content is absurd easy yeah and will be trivially autobattled by the time Aphelion comes out, at the latest. Future horde waves and maybe challenge mode level pumps are going to be the whale endgame bait and I'm sure they'll reintroduce ranking eventually.
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>>4342549
>>4342568
Limited ownership rates of dolls is also probably going to lead to a content imbalance in the future. Whales will buy everything and lower spenders and f2ps will concentrate on the most meta dolls, so it'll be more profitable to sell 3 or 4 skins for X doll or rerun her more often, compared to a less meta popular doll. Which is just going to become a self fulfilling prophecy of a few dolls and the occasional meta breaker hogging all the focus, instead of the much broader monetization from GFL and NC. The team based narrative structure from GFL is also likely to be sacrificed in favor of more single character events like NC, to hype the new doll, whatever future doll she has links to and maybe two or three already popular dolls up for a rerun soon.
>>
>>
kek, I don't think that's right. Maybe it's the first time I quit but I think that happened after arknights global release and I definitely came back few years later.
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>>4342568
I'm not sure why such a wall of text, but it's a gacha, so as usual:
-Pull who you like
-Pulling anything you don't like will NEVER pay off
-Don't be autistic about getting the absolute best rewards
-If you like playing, spend some money to support. Whatever amount you want, even if it's just 1 usd.

It's that simple.
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>>4343456
It's a gacha I've stopped playing because the amount of money grubbing was too much.
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>>4343496
GFL2? Doesn't seem any more money grubbing than any other gacha to me. I've played a fair few and the monetisation seems pretty bog standard, even leaning generous considering the amount of free pulls you get, and the fact you can buy costumes with in-game currency.
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Pulled Suomi.
Apparently in the first game she got drunk on Christmas Eve and had a lesbian threesome with two other Dolls?
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>>4343726
TMP and RFB apparently.
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>>4343502
I don't see
>no worse than other modern gacha
as a good thing.
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my S20 FE unironically shits itself into unplayability in longer battles and this might be an issue in the longer content
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>>4343803
My S20+ runs fine. Turn Render Scale down, and Post-Processing effects off, the other settings can stay high.
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>>4126603
Who platoon/guilding?
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>releasing a major story event on Christmas Day
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https://files.catbox.moe/unamq5.mp4
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https://files.catbox.moe/lvjjsz.mp4
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I'm planning to get another animation like those about Mai and FemKJ prolly on a pose like this with a close-up similar to Betty's animation
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love how nemesis and krolik are so canon
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Anyone else really enjoyed Sharkry and WA2ks interaction during this event?
Sharkry being needy for WA's respect and attention and completly overpowering any attempt at playing ice queen. And WA slowly developing a soft spot for her. I love this dynamic.
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>>4352636
I think Maki always had that, there were clear signs from very early on. She's just your typical dishonest tsun. The only thing is, Sharkry started to understand this during the event.
In the gacha, Sharkry was the tsun to me though. I did like 200 pulls and got 0, and 1 of the other banner 4* only. 4* are so badly implemented I'm glad they don't add more..
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>>4352636
Certainly an improvement from the regular story.

>>4352640
>I did like 200 pulls and got 0, and 1 of the other banner 4* only.
Standard doll pull rate is 3% so that's statistically terrible luck.

By the way, 3% is the rate for SS in HBR.
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>>4352659
I honestly feel the banner is/was bugged, because I got 4 Groza's and 3 Nagants, with 1 of the sword girl (who's supposed to be on the banner with Sharkry).
Even if not bugged, the RNG seems to be fucked, because this should really not happen.

There are 9 4* dolls, and assuming there's a 50% chance on doll to be one of them, it's already very unlikely to only get 1 out of 8. But the remaining 7 also being a 2/7 chance. RNG is funny, the latter is basically 5 times a 2/7 check because the first two do not matter. But that's still a 1/525, with all those uprate loss' on top. And that's ignoring how much more weapons I got over dolls.

Very suspicious. Be it wrongly set uprate, or RNG that is really broken. Computer RNG has sometimes issues that it's extremely clumpy. Over extremely long sequences every number appears the same often, but no guarantees are given that the spread is good. Aka while a generation of 1 to 100 will have these numbers appear the same amount of times over a very long time, nothing prevents it from having for example a 2 generated 20 times within 50 tries and then simply never again for several hundred times.

tl;dr: I don't trust the game's RNG or banners.
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>>4352636
I went into it expecting to hate Sharkry but she got better, does she stay better?
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>>4352698
she gets better the longer you look at her ass
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How do you feel about Colphne/Groza? Feel like the obvious pair to me but barely saw any of their many moment mentioned at all. Has my sense gone completely broken?
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>>4354409
I've mostly been skimming through the story so I haven't seen everything, but the only obvious pair to me so far has been Maki/Shark.
Krolik/Nemesis are gogglable. And I guess maybe Vepley/Saga?
There could of course be something I missed, but I certainly wouldn't say it's obvious.
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>>4354409
A lot of the story later emphasizes Groza struggling to deal with Colphne, so I can see where you're coming from. Kinda missing a proper heart to heart I think. Though I didn't finish Chapter6 yet.
>>4354884
Maki and Shark/Nemesis Krolik would be the obvious ones for me too.
Unless one counts Commander/Kalina, since they got some serious old-flame tension.
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for me, it's Kalin x Gentiane
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>>4354884
Obvious might have been the wrong word to used. It's obvious when I put on my favorite trope tinted goggle and read through Colphne's dusty journal/folder of screencap of Groza and Colphne's dialogue.
And it's obvious that the writer would definitely want to at least yurishipbait her with someone considering that Colphne's backstory is literally doomed yuri.

>>4354907
Yes! They get some scene that can be considered a heart to heart in Ch7 too.
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>>4349438
>>4349435
>betty /u/
patrician taste
>>
What's a good level to farm this on?
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>Can't ring Groza
Shes literally the commander's 2nd in command.
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>>4355097
Cellphone's new wife is (You)
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lewd



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