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File: 17209384689172312.png (326 KB, 803x980)
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i fucking hate that there is just so many of that shit and very little of these games actually look unique because every single and other game has fucking the same looking shaders, shop assets or lighting effects
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>>679439920
99.99% of shitreal games look trash because the brown developers dont disable default motion blur, keep the default lighting 1:1, and then import le high resolution assets in a game with trash animations that dont match the assets, making the game absolute trash
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>>679439920
He needs to die
Someone needs to go back in time and stop him before he releases UE4, that is where it all went to shit
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>>679440049
this,

it's been a problem since unreal engine 3, retarded devs always use the default assets or generic ones, never make custom ones and the end result is always the same looking shit

Unreal 1 never had this issue. Or 2. Because they were made back when devs actually had skill
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>>679440186
>Unreal 1 never had this issue. Or 2.
yeah because they were far more selective in who they licensed it to back then



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