no more lock on targetingscan visor scans the entire room and adds logs to log bookmelee attackabsorbing weapons and their ammo off enemies like Kirbygrapple beam is a beam weaponpower beam gets stacked upgradessuper missile is a beam weapon you charge and shoot(so the four beams are power, grapple, super, and a currently picked up weapon)no more missile pick ups they regenerate back over timehealth regenerates back slowly1st and 3rd person perspectives to switch betweenspeed booster is a sprint ability you obtainit automatically steps up short jumpsspace jump gets upgraded multiple timesa triple, and quadruple jumpboost ball is like Sonic's spindash and bounces right up 90' angled high ledgesno save rooms you can call your ship in any open area to save thereHunters remastered packed-in as a multiplayer modeThere, Prime 4 Beyond is worth $60
Glad you're not in charge of development.
>>681430736We already know lock on is in. I understand it's always been a part of the series, but I have no idea how that can possibly make combat more interesting than just standard twin stick aiming. I know it's not exactly a combat focused series, but more engaging combat wouldn't hurt.
>>681432506exactly, I'm sure lock-on is a hold over from when the Gamecube controllers had an unappealing C-Stick. they could revise this game now, it's been decades.
>>681432506More movement options and ways to interact with the environment could make combat interesting.
>>681432506>but I have no idea how that can possibly make combat more interesting than just standard twin stick aimingthey don't, metroid isn't about combat, this is where the 2d games went wrong after super