>guy guards doorway>hardly turns around>other guys guarding the area leading up to doorway>when doorway guy finally turns around, other guys look towards doorway>game somehow expects you to find a window of opportunity to get through that doorwayStealth games are the fucking worst
>stealth game>enemy movement is randomized or on desynchronized timers
>playing hitman>refusing to use the tools you are givenstop playing like an autist, you don't have to just blackjack everyone like you're playing thief
>>681468535any examples? that sounds fucking awful
>>681468772The Descent portion of the Dexter Industries level of Hitman: Absolution. If you know, you know.
>>681468668Hitman should honestly stop deducting points for subduing enemies. Not saying you should be rewarded for doing so (and I believe points should be deducted for killing non-targets) but holy shit, it's annoying.