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Something makes me angry that we know so much yet so little about HL2 development pre-2002. Why?
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>>683685762
I'm really curious about the original version. From the main menu, it seems to take place in New York right in the middle of the Seven-Hour War.
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>>683685886
This is where Hunt down the freeman drew inspiration from btw
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>>683685762
Wait, that's that one map from We've Got Hostiles.
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>>683688602
it is, that was used to test ai in hl2, this image is from a presentation
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I always wonder about what's with the sudden change of setting to Eastern Europe. I suspect Viktor Antonov convinced Valve to move the setting to fit in the aesthetic mix of Slav architecture with the alien structure design, they did pretty well for that at least.
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>>683689636
Yeah and i think they considered USA a bit generic.
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>>683685762
>path passes directly through world geometry
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>>683685762
Probably because it consisted of figuring out the mechanical groundwork. Engine work, ai work, physics, etc.
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>>683692095
It was in a really early Source engine I recall. They had a demo out "Get Your Free TVs!", using the primitive version of the engine with Goldsrc UI in it.
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>>683685762
I promise you it's not that interesting
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Why won't they just show us Get Your Free TVs? Is this punishment for our insolence and leaks?


>>683689636
Which nova prospekt transmission?
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>>683695073
>Which nova prospekt transmission?
Nta but this one I'd reckon.
https://youtu.be/YJZiIjyeT78?si=BPYruG0lWgEKlzO8&t=283
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>>683688929
link?
enemy ai talks are interesting to read
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>>683698327
nvm found it
for anyone else curious
https://emunix.emich.edu/~mevett/GameProgramming/LectureNotes/FPS.pdf
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>>683685762
Bunp



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