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Sekiro is way too floaty, I expected an elegant game but it's basically trial and error until you learn the random hitboxes. I'm going to replay this instead.
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>>683692169
>Sekiro is way too floaty
>plays a game that's floatier than Sekiro instead
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>>683692612
MGR is well-designed, nothing floaty about it.
>>
sekiro hitboxes are really good though
also neither sekiro nor mgr are floaty. you guys dont even know what it means
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>>683692737
Sekiro hitboxes are shit. Oftentimes you just phase through weapons. Floaty means that there's a clear disconnect between movement and what you see on the screen. From focused on creating high damage output swivel bosses instead of competent gameplay.
>>
Sekiro has awful input delay and patented FromSlop inertia. That's it.

It also has no content, embarrassingly barebones stealth mechanics and nonsensical level design, but that's beside the point.



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