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File: output.webm (2.87 MB, 1200x675)
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Why does it look this good? Whats the technical explanation.
>>
SOVL and developers who were hired for their skills, not their race
>>
>scanlines on a 480i game
Fuck off zoomer.
>>
>>683737612
>>683737727
focus you fucking idiots, whats the technical explanation
>>
>>683737859
What do you mean technical explanation?
You want us to explain how shaders, bloom and color grading works?
>>
>>683737859
If you want a real explanation:
>talented artists
>putting the camera on rails lets them bump up the polygon count because they know exactly what's going to be on-screen at any given time
>smart camerawork and framing in general
That's for the game itself, I assume you're not talking about the shader because it looks like total ass.
>>
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>>683737450
Artistic skill.
Mixture of gorgeous handcrafting + splendid cinematography.

All things zoom zooms / Americans cannot seem to be capable of.
>>
>>683737450
>wrong aspect ratio
>fake scanlines
It looks bad
>>
>>683737450
Retarded ass filter



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