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File: TestNormalMap.png (186 KB, 466x466)
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>game has normalmaps
i will now buy your game
>>
>>683749151
source engine supports normalmaps
>>
I could probably fuck at least two of those.
>>
>>683749151
we found him. the man with the biggest steam library.
>>
File: 1710625485942729.jpg (52 KB, 377x463)
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>Game has abnormalmaps
I will NOT buy your game
>>
File: 1718230368407782.png (247 KB, 466x466)
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>game has weirdmaps
i will now buy your game
>>
>>683749151
I have been baking normals for years and I still don’t understand what the fuck tangent space means
>>
File: Tri-Peak Mountains Large.png (1.05 MB, 1280x720)
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Do I have the game for you:
https://nrasko.itch.io/the-frydarian-tale
>>
File: file.png (62 KB, 477x267)
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What's the next evolution?
>>
>normal
But those are clearly lgbt maps
>>
>>683749605
object space = mesh origin point used as reference
tangent space = tangent of tri face used for reference

you need to use tangent space for animated meshes because the mesh origin will not change when the mesh is animated
>>
File: IMG_3169.jpg (218 KB, 628x619)
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>>683750515
you got a uv mapping issue here frygooner
>>
File: halflife2_2.jpg (145 KB, 1024x576)
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>>683749224
does it tough? i have never seen an texture that looks like it has a normal map in hl2



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