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>ruins every new game in your path
7 year streak of ruining everything.
>>
>>683757187
good thing my laptop is shit so i can't play games that has this
>>
>>683757249
TAA was made for people with shit hardware.
>>
>>683757187
Stop playing games at 1080p and you won't notice it as much.
>>
>not playing in 4k and downsampling to a 2k or 1080 screen
Downsampling is the real AA nowdays, otherwise u have to deal with blurry ass shit
>>
>>683757734
Higher resolutions don't fix the blur or the ghosting.
>>
>>683758053
It's still not as noticeable.
>>
>>683758118
Yes it is, retard.
>>
>>683758198
It's not. Weirdness drops as the resolution increases. I'm not saying it isn't still there, but the negative impact is lessened.
>>
>>683758304
The ghosting effect has nothing to do with the resolution, retard bro. Playing at 1080p vs 2160p changes nothing for that.
>>
>>683757187
Remember it's the retarded "1080p" is all I need fags that say TAA is what's making their game blurry.
>>
>>683758485
The ghosting occurs because of the weird multi frame edge smoothing. At higher resolutions, the edges are more fine, and the ghosting isn't as pronounced.
>>
4k is so fucking blurry i don't know how people can even stand it. i can't live without my 8k monitor anymore, everything looks like it's coated in grease.
>>
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>>683758515
Native 1080p looks less blurry, and it should because TAA smears the screen.
>>
>>683758721
Nice retard, but that has nothing to do with the resolution, which you said fixes all the issues. Higher resolutions do not fix anything, the problem is still there
>30 fps looks worse than 75 fps
Woah, no shit.
>>
>>683758974
Look how good TAA is doing. No aa is a pixelated jumbled mess.
>>
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>>683759097
>ahhh, that's much better!
>>
>>683759058
>which you said fixes all the issues
I didn't, but I guess lying comes natural to a poorfag.
>>
>>683759606
Right, which is why you replied to something about the blurriness and the ghosting by just saying "play at a higher resolution because it makes it less weird weird". Shut up, ESL.
>>
>>683757249
>that has this
*That have this, you ESL monkey.
>>
>>683759702
>calls someone ESL
>misinterprets "I'm not saying it isn't still there" as "fixes all the issues"
You can't read clearly written English, but I'm the ESL. Check, Paco.
>>
>>683760113
To 'fix' means to mend; to make less worse. not necessarily to completely remove. You said that playing at a higher resolution decreases the "weirdness" of both blur and ghosting. The ghosting, for instance, is completely untouched by the increase in resolution and the blur is still very noticeable, so much so that playing at a lower resolution with no TAA makes the image less blurred, despite the fact that you said it wouldn't be "noticed as much".

Stop coping you brown retard.
>>
>>683760558
>calls someone brown
>is poor
Ok, José.
>>
he couldn't even reply back properly and had to screech about money lmao, holy cope
>>
>>683760641
Seethe more, retard. You got BTFO.
>>
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>>683760865
Prove you're not a poor running at 1080p.
>>
>>683761250
>claims to not be poor
>is running windows
lol brain issue
>>
>>683760865
Hi. You still haven't responded. Did the power in Cidade de Deus go out?
>>
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>>683761250
>Windows 11
>>
>>683762475
>lol
>>683762704
Nice samefag.
>>
>>683762762
>s-samefag
This cope isn't healthy, anonymous.
>>
>>683762872
>still hasn't posted specs
>lie about 4k being no different than 1080p in regards to TAA clarity just hanging there
>>
>>683762762
>lol
Yes, poorfag. I find you hilarious.
>>
>>683763306
>still samefagging
>still lying
>still poor
>>
>>683757303
And yet it runs like shit while also looking like shit and pushing people to buy 4K screens that they don't even need.
>HMMM WHAT'S THAT, CONSUMER-SAN? YOU THINK YOUR 1080P SCREEN IS ALREADY SHARP ENOUGH?
>MWAHAHAHHAHAHA BUY A 4K DISPLAY FOR OUR GREATO TAA GAMESU, KONO NIGGA!
good think DLSS, FSR, TSR and MSAA are killing this bullshit
>>
>>683763479
All of those methods besides MSAA are also temporal solutions.
>>
>>683763408
>poorfag still coping
lol
>>
>>683764557
Yet I posted specs. You won't because they're too embarrassing (as are your Windows regional settings). My monitor costs more than your entire PC.
>>
I always turn any anti-aliasing off, jaggies don't look bad to me for most games.
>>
>>683764691
>poorfag still yapping
lol this is top tier cope, you're running windows
>>
>>683765078
>calls person poorfag
>doesn't post specs
>calls someone ESL
>can't read English
You expect us to adopt your child via Save the Kids for $0.32 a day, but you're completely dishonest.
>>
>>683762952
The only one lying here is the idiot who thinks playing at 2160p vs 1080p somehow affects the ghosting quality of an image.
>calling people poor when you use a free OS
>>
>>683765223
>5 different lines of text
>poorfag seething THIS hard
>starts rambling about adopting children like Joe Biden
lol
>>
>>683765484
What non-free OS do you use so I can laugh at you?
>>683765498
>still poor
>calling someone else poor despite not posting any specs
>lol
>>
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>lose argument
>'yeah well....uhhh.... you're poor!'
>>
>>683765748
>passive-aggressive directionless reply
I guess I won if you're too scared to @ me. Closing the thread.
>>
>>683765613
>poorfag STILL coping, seething, and malding
lol flawless victory
>>
>>683765828
Bro, no one is posting their rig because they know you'll just call them poor even if they had a 5090. You lost the argument an hour ago, just accept it and move on. It happens.
>>
Deferred rendering was such a mistake.
>>
>>683768050
That's why Id soft moved on to tiled forward rendering for their Doom engine.
>>
>>683759097
There are no scenarios in this case where TAA lookds objectively better. At 1080p the image quality in both is poor but TAA is obnoxiously blurry with all the details completely smeared out, which is practically unusable. At 4k it's a trade-off between jaggies and blurriness but most people would rather keep TAA off anyways because the aliasing is much more subdued and the subtle blurring is still noticeable even if it's harder to pinpoint.
And then there are an increasing amount of games that force TAA on permanently because their lighting engine relies on TAA to work properly. Those developers should be shot and left to rot in a ditch.
>>
>>683769565
TAA looks better. It cleans up the jaggies and noise.
>>
>>683769660
it looks like someone smeared vaseline all over my monitor
Jaggies stop being an issue once you upgrade from 1080p. The only time you'll notice it is looking at very fine lines far off in the distance, which isn't in the immediate foreground. TAA affects every part of the picture and is immediately noticeable in the foreground.
>>
>>683769660
whatever we had before TAA cleaned up the noise just fine

all this "ai generated" bullshit like TAA and DLSS are as bad as those stupid motion smoothing settings on tvs except you can't turn them off because devs are building them into the games

MXAA was good enough.
if you need machine learning and upscaling just to maintain a smooth framerate at your resolution maybe you shouldn't be at that resolution fuck this shit it looks like ass
>>
>>683768678
Not too well versed on what idtech does, but aren't they using some sort of combination of forward and deferred where only certain elements in the scene are put into a g buffer? Either way, whoever is/was doing the graphics programming for 2016/Eternal is too good at their job.
>>
>>683769970
You see shimmering and jaggies at 4k without AA
>>
>>683769660
the last time I had to worry about "jaggies" was playing ps2 ports of multiplats. jaggies haven't been an issue for literally over 20 years
>>
>>683770019
>whatever we had before TAA cleaned up the noise just fine
MSAA?
>>
>>683771998
Yeah that, I made a typo.
>>
Best aa ever. Free 8x8 supersampling. And anti shimmering. No downsides. The biggest leap in graphics. That said pixelated affine with no aa is superior.
>>
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msaaGAWDS may not be getting as much to eat but whenever a game has the option it's like a banquet
methinks the point will be slowly rendered moot if i'm right about drawing on gpus slowly moving more towards implementing rasterization through compute (see: things like nanite)
you could implement whatever kind of anti-aliasing you can think of if you have full control over how things are drawn.
(btw, things like sample shading exist in OpenGL 4.0+ that allow MSAA to work outside of just geometry edges but even the implementation in vulkan doesn't see much use. godot devs are cucking out of implementing it for muh directx 12 compatilibity)
>>
>TAA
Who cares? Outdated bullshit.
DLAA is what every game should use.
>b-but it's based on the same technology
Yeah with none of the downsides.
>>
>>683773290
>DLAA is what every game should use.
DLAA is basically just nvidia branded TAA. DLAA is just DLSS but running at a native resolution (no upscaling). But DLSS just uses temporal anti aliasing as its base then upcales it with AI.
>>
>>683773290
>Yeah with none of the downsides.
Also DLAA has ghosting, but I can't comment on screen blur.
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>>683773647
Thank you for the Wikipedia article.
>>
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What makes you think blur is a metric?
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>>683774019
Because it is.
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>>683759274
modern games with huge worlds, lots of transparent textures and many small assets all over is just the definition of white noise without AA.

No AA worked in the 90s when you would have a room with 2 tables and nothing on them, there weren't many edges that produce aliasing.
Now games are so packed full of detail it is impossible to see an enemy in the forest because of the aliasing, you can't figure out where one object ends and another begins so your brain litreally just can't make sense of small objects when the shapes get garbeled up since human brains always scan for a shape and outlines
>>
>>683757187
My path? What path?
>>
>>683771998
>if you need machine learning and upscaling just to maintain a smooth framerate at your resolution maybe you shouldn't be at that resolution
>As a solution offers super sampling

ergo we have AI shit because we can't run anything at decent resolutions anymore with any non-post process AA not to mention it doesn't work well with modern tech since rendering is done in multiple passes
>>
>>683758974
I always disable AA, game looks much better with hard edges from the distance.
>>
>>683770019
Why does it lag that much? Looks like 15fps at most
>>
>>683774125
Please don't post if you have nothing to say.
This discussion is getting heated. Locked.
>>
>>683757187
The last bastion in gaming that still has good old forward rendering + MSAA is now VR.
>>
>>683768050
I like deferred rendering when it was used to have a million dynamic shadow-casting lights everywhere. But nowadays games don't do that so I don't even know what the point is.
>>
Stop playing at 1080p on a 1080p display.

t. playing at "4K" with my 2019 2070S
>>
>>683777774
Faggot. Your kind is responsible for killing games.
>>
>>683777827
In what way? Serious question.
>>
>>683758118
>yes i have shit eyes how could you tell?
>>
>>683757187
just use DLAA? you didn't fall for the AMD meme, did you?
>>
>1080p-lets telling 4K chads about their displays
lmao
>>
>games only AA options are FXAA and TAA
>>
>>683757187
>here is a random string of letters you're just supposed to know what they stand for out of a million possible things
Acronymfags are insufferable
>inb4 "just read filename"
Takes exactly as much effort as for OP to write it down normally
>>
>>683758974
It's more distracting to see jaggy pixel messes that spaz out every time you move.
>>
>game built around temporal accumulation for its effects
>turn off TAA/FSR/DLSS/etc
>game is a dithered fucking mess because it relies on the above to smear it all together
>>
>>683778385
ok, vsync enabler
you being easily distracted matters to us a lot
>>
>>683778583
I bet you really thought a still image meant something lol.
>>
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taa...
>>
>>683777827
By not being a turd worlder?
>>
>turn off TAA
>hair becomes a fucking mess
>>
Anyone that shits on TAA is almost always retarded. I know this because thay also think MSAA would work on modern games.
>>
>>683779306
>accept the blurry game chud
>>
>>683779054
just fuck off
>>
>play on a 4K display
>TAA
>no aliasing, no temporal shimmering, the image is clean
>people saying that I don't need more than 1080p call me a blind retard
Why are they like this
>>
>>683779306
why wouldnt it?
>>
>>683781719
I am playing dark soles 3 right now and the shimmering and flickering whenever you move the character/camera is giving me eye aids and I'm playing at 4k
thank fuck I am able to inject pseudo-TAA with reshade which fixes 90% of it
>>
Remnant 2 is such a bad looking game.
>>
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>>683758974
TAA looks blurry as fuck while also NOT removing pixel jaggies (the one thing that AA is meant to do)
it's somehow blurry and jagged at the same time. it's a miracle how fucking bad it looks.
>>
>>683781719
Give the poors a break
>>
>>683785892
It destroys the depth of the image too. Temporal "solutions" are a mistake for consumer whores who worship brands.
>>
>>683782357
MSAA only smooths polygon edges and applies before any shader passes. It's completely incapable of solving any other form of aliasing. Transparencies, MIP map shimmering, specular aliasing, shader passes for things like hair, screen space reflections, ambient occlusion, volumetrics.
>>
I hate how shit TAA looks in motion. How the guck did normies not notice this with 30fps games back during the Xbone/PS4 era?
>>
>>683787215
By sitting far away from the screen.
>>
>>683787180
>Transparencies, MIP map shimmering, specular aliasing, shader passes for things like hair, screen space reflections, ambient occlusion, volumetrics.
Yet it still looked better than any TAA Implementation. I would rather get a few % FPS loss for a sharper image, than have to endury the smeary, ghosting mess that is TAA.
>>
>>683787308
It looks good in older games, since they're less visually complex. Try MSAA in something like RDR2 and see how ineffective it looks while being comically expensive.
>>
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>>683757187
TAA looks far nicer than any prior AA technique if you have the horsepower to run at native 4K. Obviously downsampling from 8K would look even nicer but is too expensive even for a 4090. Once again it's a problem that only whiny poorfaggots actually suffer from.
>>
>>683787308
7th gen games lack all of the things listed, which is why 7th gen was the last time MSAA was usefull. But keep talking out your ass. I'm sure you know better than the people actually working on video games.
>>
>>683787561
Don't forget less ghosting at higher framerates. Since it has more frames to draw information from.
>>
>>683787561
Most games that rely on TAA are wokeshit so I'll just keep playing games I like at 1080p
>>
>>683787803
Lol, you're brown.
>>
>>683757303
TAA only exists because pajeet can't code for shit and relies on deferred rendering.
we should get forward rendering and msaa back, but that would make moviegame makers really angry
>>
>>683787765
>just throw more hardware at the problem
good goy!
>>
>>683788221
>I'm poor!
Not my problem. Turd worlders should be gatekept from video games anyways.
>>
>>683788305
enjoy your industry crash when you all go bankrupt making 500M moviegames to wow retards who only watch over the shoulder of someone playing
chasing the photorealism dragon has ruined video games
>>
>>683788389
And you'll still be a seething poorfag.
>>
>>683788424
what do you gain from settling with underperforming garbage? you should be asking for optimized games instead of excusing greed and laziness
>>
>>683787858
>not consuming media made for mulatto zoomers makes you brown
ok
>>
>>683788508
My video games perform just fine. Try upgrading from your Windows XP laptop.
>>
>>683757303
No,its actually the other way around, TAA needs high resolutions and high frame rates to work. Anything below 1440/60fps looks like shit
>>
>>683788613
Good that it only costs 1-2 frames then. Unlike MSAA.
>>
>>683757187
but that's not dlss
>Oh our game runs like shit? Who cares just slap DLSS on and ship it dude
>>
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bring back msaa
>>
>>683788508
>complains about optimization
>wants MSAA back
bait?
>>
>>683758913
>Devs need a way to market retarded resolutions
>What if we render at lower revolution and upscale? That way you can have 12k upscaled from 720
>Use TAA to "mask" all the artifacts
>Profit
Retards love to see high numbers on resolutions, it's as simple as that.

Resolution doesnt mean definition anymore.
>>
>>683761250
>windows 11
>unstable i9 waiting to die
>yuzu
>no dark theme
>not using tomorrow as 4fag theme
Replace your CPU with AMD and install CachyOS right now and redeem yourself.
>>
>>683770106
It was basically forward rendering. Every engine has both in some way. Deferred uses forward to translucency too.
>>
TAA looks great and I actually like the ghosting as long as it's subtle, fallout 4 taa looks good

Cucks use msaa, fxaa is cucked, dlaa is cuckware

Tldr If you don't like TAA you're probably a circumcised mulatto
>>
>>683788807
if games were optimized again, you could activate msaa and modern hardware would laugh it off.
instead, current games are so unoptimized even a 4090 needs DLSS fake frames to run at 60 FPS
>>
>>683772938
What the fuck am I reading?
>>
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>>683789217
Bethesda's TAA is pure garbage, especially in motion.
>>
>>683776807
Blur is a metric you retard
>>
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Red Dead 2's implementation of TAA is a travesty. One of the most beautiful games of all time ruined by this shit, and this is at 1440p which people claim is "good enough" and the entire screen is just a smear.

I actually noticed that it was hurting my eyes to play the game because I was straining them so much due to the blur.
>>
>>683789323
TAA is effective and way more efficient than other AA, just turn it off if you don't like it dumb mulatto
>>
>>683777650
It works better with multiple objects. And don't forget postprocess, all the fancy shit requires a thousand buffers.
>>
what did he do this time?
>>
>>683777774
You are playing at 720, stop coping
>>
>>683789497
Good, I hope you go blind from playing that gay shit
>>
>>683789497
Rockstar's TAA is truly horrid. I don't know why the RAGE engine is so good at everything besides that.
>>
>>683789530
I'm talking about Bethesda's TAA, not TAA in general, retard.
Also Skyrim (regular edition) had MSAA, which was removed from Special Edition and replaced only with this abortion or FXAA
>>
>>683789598
DLSS 4K Performance renders at 1080p, yet it looks so much better than 1080p.
>>
>>683787180
No offense but you have no idea what you are talking about. You are retarded for eating up all the marketing bullshit.
>>
>>683789795
Then explain why I'm wrong. In detail.
>>
>>683789682
Why are you still playing skyrim you dumb mulatto, keep bitching you dumb fuck homo mutt
>>
>>683789850
Still? Where did I say I'm still playing it?
>>
>>683787448
RDR2 was built around TAA. Everything on that game is dithered dude
>>
>>683788710
>grass to max
>8xmsaa
>vram explodes
Fun times.
>>
>>683789978
So is every other modern game. Because it's less expensive.
>>
>>683789497
The sharp TAA mod is essential.
>>
>>683789530
how about you make lean games again so SSAA doesn't reduce my FPS to 5
>>
>>683787561
>TAA looks far nicer than any prior AA technique if you have the horsepower to run at native 4K.
Nigga, just run forward native with half the hardware, what retarded logic is that?

>Path tracing looks betterat 8K 240fps if you have the horsepower to run it
>>
>>683788305
I'm not poor, I'm just not retarded.
>>
>>683790130
shut up and stop being a brown 3rd worlder
>>
>>683790129
>just go back to 6th gen so thirdies like me can cope
no
>>
>>683788675
Because unlike MSAA it doesn't remove aliasing
>>
>>683790058
Because who said I have to play something 24/7 for 13 years to complain about something?
>>
>>683790258
Lol, this has to be bait.
>>
>>683789530
No? FXAA it's more efficient
>>
>>683790220
6th gen games look better than modern AAA slop, thoughever
>>
>>683789731
Except on motion
>>
>>683790117
>sharp TAA mod
this looks like complete fucking shit.
>>
literally any problem that plagues gaming would be solved by gassing all turd worlders. games would already look better than movies if it weren't for their rusty toasters holding the industry back
>>
Is TAA why I see some kind of choppy blur?
>>
>>683790440
>hnnngh so sharp and crisp!!!
TAA and its consequences have been a disaster for video games.
>>
>>683790346
It looks like shit, taa is far superior you dumb poojeet, only old skyrim used fxaa 30 years ago
>>
>>683788807
Most people wouldn't know, but as someone who has used high resolution VR with underpowered gpu, MSAA actually gives you the most detail for the performance. The optimal way is using 2x or 4x MSAA and then reducing rendering resolution until performance target is reached. Yes, this is actually better than reducing MSAA, because improving detail via MSAA is cheaper than full rendering. Both TAA and DLSS in VR makes the picture incredibly blurry, like you are legally blind. In practice, even high res VR headsets are still low resolution due to the expanded FOV.

The gaming industry should have stayed at baseline 1080p with MSAA. I never felt the need to upgrade until everything became TAA blur shit. And TAA upscaling to 1440p doesn't fix the issue, because with the max Quality DLSS you are still rendering below 1080p WITHOUT the supersample detail from MSAA.
>>
>>683790590
Ya but good luck with meaningful MSAA in a modern game engine.
>>
People should use real resolutions.
>>
>>683790130
if you aren't a turdie brownoid you should already have a 4090
>>
>>683790557
Lol retarded console owning mulatto ape complains about TAA ghosting while running games at 15 fps
>>
>>683757187
Yes... and some games refuse to let you remove it. Gears of War 5 being the best example. Truly the darkest timeline.
>>
>>683790590
>more pathetic turdie cope
go see an eye doctor stupid brownoid. oh wait, you're too poor for that
>>
>>683790117
>anon discovers sharpening filter
>>
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>>683790663
the in game resolution scale setting pretty much eliminates TAA blur if you go high enough, but its expensive. But it will be a non-issue in the future as GPUs get more powerful.
>>
>>683790537
yes. the lower your fps, the worse the blur becomes. avg fps is not all that matters either, when frametime is super variable you notice it the shimmering and smearing too.
>>
>>683757187
I want you to solve the problem of AA on a differed renderer that doesn't involve rendering the whole thing at a higher resolution. And while we're at it, order independent transparency since TAA solves that too.

I know it's terrible, but whats the solution.
>>
You can customize TAA in the fallout 4 and skyrim INI files, anyone complaining about TAA have skill issues from being low IQ
>>
>>683790902
all that does it let you control the internal sharpness slider of the TAA like DLSS/FSR sharpness.
>>
>>683790770
It isn't the same.
>>
>>683790828
>. But it will be a non-issue in the future as GPUs get more powerful.
And games get even more demanding
>>
>>683790959
There are a lot of parameters to customize

Low IQ
>>
>>683790902
>bro you can spray-paint the shit
>now it's totally not shit anymore!
You jeets really need to just fuck off from the internet.
>>
>>683757187
DLAA is the most advanced antialiasing solution in history.
Nvidia saved video games.
You don't have the latest Nvidia graphics card? Then get a TAA, dumbass.
>>
>>683790439
lol no
>play Elden Ring at 1080p
>can notice ghosting while the elevator is moving fast
>play at 4K with DLSS (Performance) mod
>it just works
>>
TAA exists so your laptop 3060 doesn't explode when trying to do AA on your 1366x768 screen because nobody needs more.
>>
>>683791006
I mean a non-issue in RDR2 specifically.
>>
>>683789841
>MSAA only smooths polygon edges and applies before any shader passes.
It's not done in the vertex shader, but after each subpixel shader draw
>It's completely incapable of solving any other form of aliasing.
>Transparencies
Wrong, that's deferred because you can store multiple objects depth information on a single pixel. On MSAA, translucency is just another polygon
>MIP map shimmering
This makes no sense, MIP maps exist for the sole purpose of avoiding texture aliasing and MSAA doesn't affect that at all
> specular aliasing,
This was solved inside the shader (using mostly mipmaps) and it wasn't that much of a problem, specially at high resolutions
>shader passes for things like hair, screen space reflections, ambient occlusion, volumetrics.
You don't need separate shader passes for hair/complex surfaces in forward rendering. And SSR, AO and volumetrics work on its own and doesn't rely at all on TAA because they use their own buffer. If you think you can checkerboard AO or SSR you are delusional
>>
>>683791029
Shitskin huffs the spray paint, goes blind and complains about nonsense as its last few ape brain cells turn liquid
>>
>>683790067
>So is every other modern game. Because it's easier.
Fify
>>
>>683790828
Not all games have in-game resolution scaling.
>>
>>683790186
So this is what having no idea about rendering looks like KEK
>>
>lower your standards to my level or you're le brown
embarrassing
>>
>>683790316
No its not, it blurs the image. What you call aliasing reduction it's a side effect of that blur
>>
>>683790567
Yes but it's more efficient. TAA it's not superior to MSAA either.
>>
>>683757187
Nah, it's a good tech, it works well in high resolutions and refresh rates, just give it time as more people move over.

I was on 1080p for 10+ years.
>>
>>683790673
Why? 4090 can't do 4K native. What kind of clown logic is that?
>>
>>683791365
Then use driver downscaling. Both AMD and Nvidia have it.
>>
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>>683757187
>TAA
>Film Grain
>Chromatic Aberration
>Lens Flare
>Bloom
>Depth Of Field
Kino overload
>>
>>683791496
Wrong. MSAA can't deal with speculars, any shiny thing will be aliased to hell
>>
>>683791197
>specially at high resolutions
Forgetting that MSAA eats performance for breakfast so anything beyond 1080p on modern games is completely unplayable
>>
>>683761250
>tech illiterate retard discusses TAA and calls other poor
Dunning Kruger displayed in full force
>>
>>683791439
>turd worlder seething at being called poor
you love to see it
>>
>>683791573
yes it can. you're only saying that because you play on a toaster without DLSS
>>
>>683791743
TAA is such a joke that even x2-4 MSAA works better. I'm having no issue with native 4k
>>
>>683792043
I have a 3080ti, and dlss it's not native in any way paco
>>
>>683791694
That's what mips are for
>>
>>683792308
Specular shit can change in how it appears with small movement of viewport or object.
>>
>>683789394
Newfag.
>>
>>683791638
>2nd most hated game in the series
>>
>>683792607
Surely because of the graphics and not the forced multiplayer and terrible handling
>>
>>683792405
There are thousands of techniques for dealing with specular AA. They just require a simple implementation that most devs are too lazy to do.
>>
>>683757187
Nvidia already solved this problem for you with DLDSR but you keep using AMD hardware.
>>
>>683791582
Never heard of it. How do you use that?
>>
>>683792714
DLAA is sometimes worse than the default TAA, specifically in Call Of Duty
>>
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>>683792763
>go to driver control panel
>find Virtual Super Resolution (AMD) or Dynamic Super Resolution (Nvidia)
>turn it on
>boot game
>set in game resolution to whatever the fuck that is above your monitor's native
>???
>PROFIT!
>>
>>683792805
DLDSR in specific and not in my experience.
>>
is a 4K monitor going to be a future requirement? It doesn't seem like TAA is going away and it simply does not work well on lower resolutions
>>
>>683792889
Oh. The problem with that is that it makes alt-tabbing horrendous and fucks my 2nd monitor-setup.
>>
>>683792976
Tell me you use nvidia without telling me you use nvidia
>>
>>683792965
1440p
>>
>>683763479
What no they aren't. Upscaling Is making it worse
>>
>>683793028
I already have a 1440p monitor its not good enough, TAA looks like shit on it
>>
>>683793013
I like having stable performance, what can I say?
>>
>>683770019
Smaa was a good middle ground. Yeah there was some blur but at least the picture was mostly clear. Dishonored 2 looked really nice as a result of smaa
>>
>>683792714
>shilling for NVIsrael proprietary tech
enjoy your new 200% margin graphic card with kike tax
>>
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>allows you to run games at high resolution or good settings or both on your 6 years old GPU in the latest games
Why do people hate it again?
>>
people in this thread need to educate themselves on integer scaling

https://tanalin.com/en/articles/integer-scaling/#h-faq-like-native

Shame it's only available on new Nvidia and amd cards
>>
>>683793364
good morning sirs
>>
>>683793360
I'm very happy with my 3060 ti, I will not upgrade for a while or play the shitty games they put out nowadays.
>>
>>683793415
use Magpie (free) or Lossless Scaling (piratable).
they work for any windowed program

https://github.com/Blinue/Magpie
>>
>>683790507
effiency is a first world thing you amerijew
>>
>>683793502
>docs: add cunnyplapper as a contributor for code (#850)
>>
>>683793647
lmao based
>>
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>play some UE milsim game
>TAA makes pip scope unbearably blurry, halves fps and adds lag but environment looks sharp
>FXAA makes pip sharp and responsive and environment looks like total garbage
>dev says there's nothing xhey can/want do about it because UE/the game was "designed with TAA+ultra sharpening in mind"
>>
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>>683793647
>>
>>683793501
>3060 ti
dont you think its suspicious we had brand new 30x0 gen were still sold for year after new gen was released, its unprecedented.
The were rumors before even new gen that nvidia warehouse are full of 30x0 due to crypto collapse to solve that problem they intentionally released underwhelming 40x0 (mislabeled and overpriced) to get rid of old gen. You also pay extra for monitor with gsync while amd version of the same tech (freesync) doesnt have kike tax added in. Thats the company we are talking about, if they are allowed to get monopoly you will be paying 2k for a midrange GPU with just enough VRAM to become irrelevant in a year.
>>
>>683793415
AMD's integer scaling supports loads of generations.

>Integer Scaling is compatible with Microsoft® Windows® 10 and 11. Hardware compatibility includes Polaris and newer consumer dGPUs, Ryzen 2000 and newer APUs, including hybrid and detachable graphics configurations

Polaris came out in 2016.
>>
8x aa or MSAA Ultra otherwise bust
>>
>>683794382
I don't care, I'm good for now. 3060 ti is on the level of rtx 2080 with lower power consumption. It's a damn good card.
>>
>>683794526
Why

Do

You

Type

Like

A

Total

Faggot

Go

Back
>>
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>>683794843
>>
>>683794693
im not talking about your poorfag gpu, im just pointing out your flawed logic shilling for proprietary tech and supporting monopoly like a fucking retard.
>>
>>683794979
Enjoy the inferior image quality with your expensive graphics card.
>>
>>683757303
Runs like shit on my shit hardware
>>
>>683794914
retarded phoneposting redditor
>>
>witcher 2 ubersampling triggered /v/ back when the game launched as it killed performance
>made game loo ka lot clearer
>but muh setting must ALWAYS be ultra, fucking hack devs bullshit
>now we are crying that we don't have it now
>>
>>683795048
>implying
i will still buy a superior product at a price point im interested in, im just not a brainless retard shilling for anti consumer practices.
>>
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>>683795269
Based
>>
>>683794006
That's the sad part, now you can't choose, some games doesn't even let you remove TAA.
>>
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>>683795273
>NOOO STOP COMPLAINING ABOUT BAD THINGS! JUST TAKE UP THE ASS AND GET EXCITED FOR THE NEXT DOWNGRADE
>>
>>683757187
I hate TAA, I hate AA blurring, if I can afford to do it I upscale the games res above 1080 so that the game doesn't look like Vaseline was smeared all over my monitor. Greedy fucks are trying to force me to have a different monitor and card
>>
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Anti-aliasing? You mean blur filter?
>>
>>683795510
It isn't a downgrade - you just have to use a modern resolution and not one from 2007.
>>
>>683795525
Just use FSR2 or DLSS and upscaling, that's what you are supposed to do.
>>
>>683795525
>2024
>playing at 1080p
Time to join the 21st century, champ
>>
unironically prefer to see jaggies rather than blurry shit
>>
>>683788613
TAA still looks like pure visual vomit at 1440p/60fps, in my experience. Maybe it works better for 4K/60fps, but once you're in the 4K realm, any garbage will start working because you have so many pixels.
>>
>>683795736
>time to blindly and gormlessly buy new electronics regardless of specs/medium because journos, ads and other tech-illiterate retards say so
Nah sorry I actually have a brain and am capable of critical thinking. Whatever works for you I guess.
>>
>>683795823
Me too. I've never minded aliasing, but in modern games it's particularly a problem because of the way some things are done. Foliage, for example, now has every leaf in 3D, and without anti-aliasing the game becomes complete visual chaos. One example is forcing yourself to turn off AA in Talos Principle 2 and play in an area with vegetation, it's horrible and basically unplayable.
>>
>>683791638
>AAAAA I CANT SEE
>BUT AT LEAST IT LOOKS kino
>>
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It would not be a problem if you could simply disable the damn thing without graphical issues.
Gaymes are build around TAA, it sucks.
>>
>>683798313
>dlss performance
>>
>>683798496
Nope, it's native 1440p with TAA disabled you can clearly see the dithering all over this screenshot.
>>
>>683774912
Bait. Jaggies are cancerous.
>>
>>683789217
>TAA looks great
>>
>>683795736
>paying twice as much on a GPU for a couple extra inches of screen size
no
>>
>>683795716
>FSR2
Doesn't look good.
>DLSS
Not paying the Nvidia tax.
>>
>>683794526
Huh. Based amd as usual
>>
>>683757187
shitty engines are worst than TAA.
>>
>>683795823
Me too, lots of supposedly modern graphics feature are better left disabled because they don't make the game prettier and simply tire my eyes.
>>
>>683802143
Never had this problem but TAA just makes everything look like a crayon painting in motion.
>>
>>683802113
Why not have both?
>>
>>683795736
24-25" 1080p is optimal setup for literally 99% of multiplayer games. 4k is a dead marketing meme for 60iq console retards who love playing interactive sony movies at 25fps with 900p smeared over their 40" screen
>>
>>683795736
I just play at internal 2160p on my 1080p monitor.
>>
>>683758515
This, if you're still playing on a 1080p monitor in 2024 you're basically in the dark ages
>>
>>683793364
Probably has something to do with your 6 year old card arbitrarily not being able to use any of the dlss versions in your picture, schlomo
>>
>>683758974
This image comparisons are always really disingenuous because you're never looking at a static scene with a static camera in a game. Those trees would be a such a fucking mess in motion.
>>
>>683805914
it takes balls to insult 80% of /v/'s userbase like that. I respect that.
>>
>>683762475
Poorfags would run a free os though
>>
>>683757187
FSR, XeSS, and DLSS newest versions eliminate TAA. It’s going extinct.
>>
>>683757734
At a proper resolution you wouldn't need TAA in the first place.
>>
>>683811928
DLSS is literally TAA. Also FSR looks worse than TAA. I can't comment on XeSS because I don't know what it is.
>>
>>683757187
worst thing is when you hear graphics programmers say that objectively TAA is better image quality than other antialiasing methods, it's like dude have you not played this game and seen how everything's a blurry smeary noisy mess wtf man
>>
>>683813387
Marketing goes a long way.
>>
>>683813387
Counter argument, faggots use motion blur and other post processing garbage like DoF. So clearly they like smeary blurry mess.
>>
>>683813850
motion blur is needed for TAA to work, that's why they use that (even though everyone hates it)
>>
>>683813985
Motion blur is enabled by default because of cucksoles and faggots with potato PCs, 30FPS is very choppy without it even for normalfags. But it's not required for TAA to work at all.
>>
>>683757929
lol no. Nowadays the cool new method of AA is the exact opposite, where you play at a lower internal resolution and use a blurry artificial guess-telligence upscaler like DLSS to bring it back to native.
No games offer raw MS- or SSAA anymore
>>
>>683811928
all the talk around DLSS is so hyperbolic its impossible to take seriously. Any time I've compared DLSS to native TAA, native literally always ends up winning.
>>
>>683757929
>Downsampling is the real AA nowdays
it's actually the opposite, cutting edge UE5 games that use nanite + lumen render at BELOW native screen res and "AI" upscale even on beefy PCs. The future is looking grim for image quality
>>
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>>683757187
>streak
>>
>>683757187
>Lets you have your cake and eat it too
Thank you based AMD
>>
>>683816554
image sharpening is bad
>>
>>683814376
Not according to a dedicated shill on /g/.
>>
>>683779306
AA is totally unnecessary in most games at human >=4K resolutions. TAA itself isn't bad, but it's become the new FXAA+Motion blur combo, used by bad console-focused devs to hide shoddy textures and unstable framerates.
>>
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>>683758485
>>683758721
You two need to get a room and just fuck already
>>
File deleted.
>>683788221
That's literally how it works.
>>
>>683816554
no no AMD bad, CAS bad, FUCK YOU
>>
>>683811928
>FSR
>XeSS
>DLSS
>TAA
They're all forms of temporal supersampling. There's very little difference between temporal upscaling, AA and framegen.
>>
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>>683817743
>>
>>683818152
The human eye can't see over 30fps anyway.
>>
>>683761250
Enjoy your cpu bursting into flames
>>
>>683818305
More like returning to sand.
>>
Its kinda amazing how fsr/dlss is far better and less blurry than taa these days
Devs stop caring to implement their own coding magic and just leave it to the technology to fix their shit
>>
>>683818152
WTF, is this real? I know it's meant to be temporal, but it didn't know more frames = better TAA quality, how come no one says this? Developers don't mention this...
>>
>>683818152
Because TAA is always used at 30/60fps on console shit as a crutch to get more performance due to it rendering sub-native. If you suddenly had to tell people that you needed to run sub-native at 120fps to mitigate the drawbacks of the AA solution vs. just....rendering native at 60fps with a real AA solution...
>>
>>683818703
For anything temporal more frames is better.
>>
>>683818865
>rendering native at 60fps with a real AA solution...
A real solution such as?
>>
>>683819125
Downsampling from a higher resolution.
>>
>>683818703
Yes.
https://web.archive.org/web/20210223214552/https://www.hardwaretimes.com/pc-graphics-settings-explained-msaa-vs-fxaa-vs-smaa-vs-taa/
>TAA works by comparing neighboring frames (temporally) and blending them to create a cleaner image in motion.
>The present frame is rendered along with the geometry and shading, after which it is reprojected on the previous image using the jitter offsets and motion vectors. After that a rectify filter is used to compare the frame and check for any ghosting, after which the post-processing effects are applied, thereby completing the frame. Similarly, this frame is used for reconstructing (by reprojection) the next consecutive frame, and the process continues.
>>683818865
The real reason TAA is deployed so widely is because you can use it to hide dithering used to do transparency cheaply on deferred render engines, on top of the motion blur like effect used to hide framerate judder on consoles.
>>
>>683819186
Well that's always a possibility on PC, thankfully, consolecucks are, well... Cucked in that regard.
>>
>>683819312
>because you can use it to hide dithering used to do transparency cheaply on deferred render engines
Which is also why I hate a lot of fucking modern PC games, since they don't have any real fallbacks for properly rendering such things if you actually want TAA/FSR/etc turned off. It ends up looking like a fucking PS3 game in terms of shimmer/A2C-dither.
>>
>>683806369
works on rtx 2060. that's $200, not even half a day's wage.
>>
>>683793364
>static image
Haha, even FSR looks good in static images.
>>
>>683788990
>AMD
>Linuxtroon
Hard to name a more prevalent combo



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