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At what point did you realize that the Souls games had become parodies of themselves?
>>
>>683763405
DaS3 was literally
>hey kids 'member this?
>>
>>683763817
2 rustled my jimmies too much with all the poor hitbox grab attacks and I lost interest
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>>683763405
>Mom said it's my turn to attack
>>
Use a shield faggot.
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the moment demons souls came out
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>>683763405
Can any of that shit be parried? Even if it can, come the fuck on.
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>>683763405
DS2
>>
>>683764109
This was made by a schizo? Half of the images don't have a map and even the ER maps are wrong, lmao.
>>
>>683764109
Fool's Idol is a great boss and I'm tired of pretending otherwise.
>>
>>683764389
Yes and like most other parryable bosses even if you don't get a riposte immediately he tends to queue up another parryable attack.
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>>683763405
this is silly, I'm glad I didn't buy elden ring
>>
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>When is it my turn to swing? :(((
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>>683763918
Eh that didn't bother me, but then again ER doesn't either despite having worse hitboxes.
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>>683764141
Out fucking skilled
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>>683764109
The Mohg fight is somewhat unique because it has columns that you can use for cover. Makileth also has that cheeky fall hazard that catches scrubs off guard. But otherwise yeah, ER was boring.
>>
>>683763405
The only one I liked was Sekiro. I didn't have to learn a plethora of animations or find the right weapons, etc. Just me and my katana. I played Elden Ring, but leveling up takes so much time. it's painful.
>>
>>683764389
Every attack that isn't a slam or one of the glowing attacks can be parried.

The reason why the boss is spastic in OPs webm is because he keeps running in and out of range from the boss, triggering different attack states over and over again. The fact that he is doing it so much makes me think that he is doing it on purpose just to show it off
>>
>>683764109
It's pretty fucking obvious that whoever made that pic is only doing it to shitpost. What about the gaping dragons arena? Iron Golem? Smelter demon? Asylum demon? There are as many "empty circular arena" fights in the other games as there are in ER
>>
>>683763918
>poor hitbox grab attacks
so you havent played souls since 2 im guessing?
>>
>>683763405
The hammer attack is an opening he keeps running away from.
But yeah, bosses are a bit too relentless.
>>
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Remember how weighty and authentic Dark Souls used to be
>>
Yeah id like a return to the old weighty combat, linearity and gimmick bosses, but I feel like its too late now. They have to keep pushing the skill ceiling. Not to say elden ring is bad.
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>>683767001
Sure do.
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They should make both the player and bosses slower but hit way harder
Spaz anime shit is boring
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>>683763405
ENTER
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>>683763405
At what point did yiur parents find out you were a faggot?
>>
>>683765394
I've never seen anyone talk shit about Fool's Idol. Its one of the few really well designed gimmick fights.
>>
>>683767451
June 21
>>
>>683767382
I remember everyone used to complain about these guys and their non stop swinging
The average ER mob dabs on these retards
>>
>>683767451
When I told them I wanted to be like you when I grow up
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>>683763405
>mom's said it's my time to attack
I guess that you need to parry this one if you are going Melee.
>>
>>683766798
The point is that ER only has those kinds of arenas you fucking moron. Dark Souls has them too but it also has shit like Gwindolyn and Moonlight Butterfly for variety. ER has no variety throughout the entire thing and its a far longer game. Even the few gimmick bosses is has like Rykard and Radhan take place in large open arenas. Its one of the main reasons why people get sick of ER before the end, every boss ends up feeling the same.
>>
>>683767001
>>683767182
>>683767382
What I miss the most was how important movement and positioning was, managing space.
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>>683767946
Now all Souls bosses can 180 lock on to you from anywhere.
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>>683767001
so badass
>>
ngl this looks like shit
glad i avoided it
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>>683767473
>really well designed gimmick fights.
Nah. It wasn't. It was another DS2 Windmill. Another 'use community notes or fuck you'.
>>
>>683768114
wow look an actual retard
>>
>>683763817
>>hey kids 'member this?
that was dark souls 1.
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>>683763405
They just became Turn-based games
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>>683763918
Yeah me too, I was the most hyped I'd been for a new release in a long time when that came out and it killed part of my soul with how bad it was.

>>683766798
>Iron golem arena, a cramped circular middle platform with two thin walkways designed specifically to let you get thrown off it by the boss sometimes and you can also be attacked by a giant above throwing bombs at the middle part if you don't kill him first
>Gaping dragon arena, a massive space to fight a gigantic enemy, there isn't much remarkable about it but its size does let you handle the boss easier and allows better camera movement plus it too has an enemy to kill before you go in
>Smelter demon, boss from DS2 so no one cares.
The image is right, although it should have area diagrams for all the images its very obvious what its trying to convey and it does so well.
>>
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>>683763405
>>
>>683768045
Boss fights really feel like
step 1: walk just out of range from their close range attacks
step 2: wait for them to use the same 1 or 2 gap closing moves to attack you
step 3: attack and repeat
>>
>>683763405
Is all that shit his puke or what?
>>
>>683766798
lmao, retard-kun, it's not a physical representation of the actual fucking arena but more of a perspective of interaction. There was another picture with only DS1 and someone copied a part of it over to this one. It's such a good one, perfectly illustrates how we went from gameplay first to presentation first
>>
>>683768498
>we went from gameplay first to presentation first
Most succinct way I've seen it put. The new bosses look and sound amazing, but they all fundamentally play the same and it's boring after a while. Bloodborne kind of had this problem, but Dark Souls 3 is where I first really noticed it.
>>
>>683766798
NTA but ER pretty much only has one type of arena. DeS, DaS, and even DaS2 at least tried to make unique boss fights. It wasn't until DaS3 that Miyazaki/Fromsoft went full retard with the "le hard boss rush meme" at the expense of everything else.
>>
>>683768114
>people who hate on DS2 are actual retards
I knew it.
>>
>>683763405
When I was doing questline for the bloodguy and redmane girl at the storehouse in the DLC and teleported between them like 5 fucking times.
>>
>>683763405
how are you fighting morgott on a swamp?
>>
>>683767001
Probably the only fight from base-game DS2 that I actually love. Kino that he can summon people too. Really cool fight that almost makes up for how dissapointing of an area Drangleic castle was.
>>
>>683764109
Elden Ring bosses are so forgettable outside of a handful
Bloodborne bosses like Micolash and Rom catch a lot of flak but there's not a soul who's forgotten about them
Meanwhile with ER I'm just...."So you're gonna flail around a shit-ton, right?"
>>
>>683764109
The arenas in the older games were fucking dogshit, there's a reason they were simplified in the later games. No one wants to get stuck on a piece of level geometry and die. No one wants to have to wait around for 10 hours for the boss to land. This is a refinement in design.
>>
>>683768964
>Bloodborne bosses like Micolash and Rom catch a lot of flak but there's not a soul who's forgotten about them
This.
Micolash is one of the best fights in the game.
>>
>>683768964
Bloodborne is full of forgettable bosses.
I sure as fuck remember Rykard more than The One Reborn.
>>
>>683763405
I haven't played Elden Ring and I'm assuming this webm is intentionally being disingenuous, but how do you actually go about fighting this guy?
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>>683769056
I too copy all my opinions from e-celebs.
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>>683769132
you trade hits with him since his damage is pathetic
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>>683763405
bro i need more bitrate i'm dying out here
>>
>>683769147
YOU WANNA KNOW WHERE THOSE E-CELEBS GOT THEIR OPINION FROM
THAT'S RIGHT BITCH, ME
THEY GOT IT FROM MEEEEEEEEEEEEEEEE
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>>683769015
>there's a reason they were simplified in the later games
Yes, this reason is called "creative bankrupcy".
>No one wants to get stuck on a piece of level geometry and die
And this is exactly why they keep flooding boss areas with shit like tombstones, flags, discarded weaponry etc. Uh huh.
>No one wants to have to wait around for 10 hours for the boss to land.
Yes I too hate fighting Placidusax, Metyr, Bayle, Elden Beast etc.
>This is a refinement in design.
t. clueless about design in general
>>
>>683769015
You are genuinely too stupid to even live
Everything you just said applies to Elden Ring bosses, only the camera is barely helpful this time
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>>683763405
By ds3
>>
>>683769147
This but unironically.
>>
>>683769015
Arenas in the older games felt like an actual part of the game world. Arenas in the newer games are contrived to feel gamey and cinematic and take you completely out of the game as a result. They are also less interesting from a gameplay perspective as a result as they all play functionally identical.
>>
>>683763405
Never played a souls game in my life, but the two hit attack string with the hammer seems like you could strafe+hug the guy to the left and sneak in an attack. Jumping attack seems punishable too. If anything the camera work makes this fight harder than it should for a player imho.
>>
>>683763405
The language and talking points of you people need to be studied or something. Especially in the way that you regurgitate it without ever using your brain half the time. Posting someone doing a no-armor, shit-weapon challenge run and saying something totally unelated to the content is pure, "I am propagandizing and just grabbed one of the 50 Elden Ring webms I have saved." I even know exactly what you're saying because, like I said, these are talking points. Points which are constantly reiterated. You're trying to say the game is just rollspam with no room for attacks. And even in that regard you fucking fail because the player in the webm you yourself posted still has the balls to get his own attacks in during these long animations.
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>>683763405
>every single big swing you might consider an opening is followed by another light weapon popping up immediately
Really annoying
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>>683763405
This shit would actually be fun if stamina wasn't part of the equation. I'd happily dodge cool anime combos all day if I didn't get buttfucked every 10 seconds by le funny green bar of harcore resource management while the combo just keeps going.
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>>683768964
Most memorable boss for me in ER was the goddamn Regal Ancestor Spirit because it had the best music in the goddamn game. Also the fight was neat.
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>>683763405
elden ring isnt a souls game
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>>683763405
DS3 DLC
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>>683771131
This but unironically.
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>>683771210
this, when the nigga at the end said: give me that thing, your dark souls 3 ringed cityā„¢
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>>683768717
ER has shitty arenas, but unsurprisingly the early (and more balanced) bosses also have some of the better arenas. Speaking specifically of Margit & Godrick. Both are longer and rectangular with drop offs, Godrick's being wider, but with more debris to get caught on if you leave the main path.

I just liked these games when the bosses were thought of as a part of their entire environment instead of a move set to memorize. DS2 had some of the weakest bosses in the genre and still had decent gimmicks here and there. Iron King has a cramped space and a broken hole to get knocked into lava, the skeleton chariot fight is very unique, lost sinner reduces lock on distance if torches aren't lit, pursuer had a ballista that could hit him, the windmill chick had her poison you needed to shut off, jabba the hut slug had an undead you could drop for him. From 3 on it's nearly all large circles/squares with no environmental interaction.
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I feel like Bloodborne will retroactively be remembered as the game that broke Miyazaki's brain
It's a good game on its own, but FS seems to have taken the wrong lessons from it and tried forcing that aggressiveness into every game since, even where it looks silly
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>>683772235
And a fine Dark Souls Ā® to you...
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>>683772370
>aggressiveness
ER doesn't encourage aggressive playstyles however. The rally system in Bloodborne did, giving you a reason to take a chance and even reward the risk a bit. With most enemies in ER being two-to-three shot on your ass, there's no room for that. It's a very reactionary game, it doesn't pay to be proactive in ER.
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>>683768717
>NTA but ER pretty much only has one type of arena. DeS, DaS, and even DaS2 at least tried to make unique boss fights
The idea that you can make unique bosses by having a shitty arena is retarded. There's no reason to call it a boss. Bosses are unique for how they move, react to hit or attack, and a shitty arena is just an obstavle for a good boss fight
>>683770880
Skill issue
>>
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>>683772516
I meant moreso in terms of enemy/boss design, but yeah DaS3/ER don't really give you the tools to actually compete against the faster movesets outside of a) stance breaking which just means constant jump attacks or b) spirit ashes to fuck up their targeting AI, which makes the bosses unfun to fight anyway
>>
>>683772516
>doesn't encourage aggressive playstyles however.
Yes it does
>The rally system in Bloodborne did, giving you a reason to take a chance and even reward the risk a bit.
Nope, all it did was reward R1 spam
You can actually beat enemies into being more passive in Elden Ring
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>>683772796
>you can actually beat enemies into being more passive in Elden Ring
so rewarding jump attack spam.
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>>683772686
Skill issue
>>683769132
>but how do you actually go about fighting this guy?
You get behind him when he's charging attacks or predict his movement
Elden Ring is first and foremost about movement in the arena. Very few games do this thing that all bosses have wildly different systems of attacks and movement that force the player to adapt
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>>683773008
No, if jump attavk spam was such all powerful solution you wouldn't be bitching and crying this hard.
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>>683764109
i dunno if it's really fair to claim the arenas in das1 that are just a straight line are that much more impressive than the open circular arenas, especially because das1 had plenty of those too
capra demon arena is the interesting original one and it fuckin sucked getting your camera stuck on that tiny map
>>
>>683763405
I wish there was a boss rush mode in elden ring, I don't want to start a new game every time I want to fight a specific boss
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>>683763405
What's with the puke covering the boss arena? I don't remember the arena looking like that when I played the game on launch (I haven't touched the DLC, so I don't know if the DLC changed the arena).
>>
>>683763405
Imagine dodging all of that when you can equip a greatshield, slap some magic grease, put on the greatshield and spear talismans, and then just shieldpoke the boss to death while Tiche chunks off huge portions of the boss's HP (or the Greatshield Soldier Ashes trolls the boss and draws aggro).
You don't get extra style points or an S-Rank at the end of the boss fight for individually dodging all of his attacks. So why bother putting in the extra effort? This game doesn't deserve any of your precious time to go the extra mile.
>>
>>683763405
DS3, slowbro
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>>683773020
Ludo
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>>683773667
Lol have you tried this? Morgott constantly blindsides you with spinning attacks, you would have to play unlocked and manually place the shield
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>>683772276
that description really only fits dark souls 2 though. das1 only had a couple environmental gimmicks, and das2 traded interesting bosses for environmental gimmicks. few people know you can drop undead for jabba the hutt because he's another of the 200 worthless mid-bosses it takes no effort to beat...
>>
>>683773667
You didn't beat the game, sorry.
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>>683773842
Yes I did.
Literally beat him first try with the following setup:
>Equipment
Antspur Rapier (with any secondary status of your choosing, whether poison, bleed or frostbite to add to your built-in scarlet rot)
A greatshield +25 (I used Eclipse Crest Greatshield)
A secondary weapon with the Golden Vow AOW
A Finger Seal offhand just to cast Flame Grant Me Strength
Armor doesn't matter. Pick whatever you want.
>Talismans
Greatshield
Spear
Green Turtle
Kindred of Rot Exultation
>Spirit Ash
Either Tiche, Greatshield Soldiers or Mimic Tear
>Items
Shield Grease
>>
>>683769132
His spastic movement's more flashy than threatening, and outside of one phase 2 sequence his combos aren't that long if you aren't triggering every roll catch or ranged punish. Low poise and low HP, so it's feasible to just kill him without seeing phase 2 as well.
>>
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>>683773020
>only 2 flasks left
>and at half health
>making it obvious he spent a ton of time healing and re-healing and trial and error trying to get this ebin gamer clip to make himself look cool
lol
lmao
>>
>>683764141
kino
>>
>>683767001
holy sovl
rollslop could never
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>>683767182
Pictured: actual enjoyment.
>>
>>683769132
He can be staggered with jump attacks. You can also poise through the dagger strikes (but it's still retarded that's even something player has to do).
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>>683769132
Get behind his back
Elden Ring combat is about positioning
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>>683767382
At least they fixed this.
>>
They "evolved" dark souls and turned it into bullet hell. Elden Ring is a bullet hell game pretending to be a souls game but then it has fights that are from souls games BUT THEN the enemy/boss has a second phase that turns the game into bullet hell. I call the game Laser Ring unironically. Everything shoots AoE and lasers and explosives and projectiles, even bears. Sekiro, Bloodborne and DS1 are still fromsoft's best games.

Them adding a Sekiro deflect tear as a fucking timed buff instead of it being a new permanent mechanic was the biggest slap in the face they've ever done. A $40 slap to the face.
>>
how do i get a refund 2 years later
>>
I remember in Dark Souls 1, my favorite weapon was the Broadsword.
Because you could mix up the unique R2, which caused you to move forward a little bit and swing wide, it was a fun weapon for PVP.
I remember thinking R1-R2 mixups catching people off guard were really cool.
I watch Elden Ring footage and I wonder what happened.
Everything is fucking lasers and explosions and giant over the top spells. The idea of a weapon being good because you moved forward a little bit during the R2 is just silly in ER.
I guess I understand that Elden Ring isn't Dark Souls. Elden Ring is a game about spells and lasers and shit, whereas Dark Souls was a game about more down-to-earth sword and sorcery.
It just makes me sad that FROM is probably just doing lasers and shit from now on, and won't be going back to the Souls formula again.
>>
>>683775445
I'm not even gonna call it the Sekiro deflect tear, because that's an insult to Sekiro. It's a bootleg version of Sekiro's deflect.
>you still lose stamina when you perfectly deflect
>you suffer chip damage no matter what when you try to deflect attacks that have elemental properties
>you don't do posture damage to the enemy when you perfectly deflect
>your only real benefit is being able to do a guard counter with slightly more damage at the end of enemy combo strings
It's shit and disappointing.
And worst of all?
You don't even get a clang when you perfectly deflect. The sense of hit feedback is terrible.
>>
>>683767001
Dark Souls 1 and 2's enemies feel daunting because their attacks look threatening, 3 and ER just have retarded damage from shitty weightless pokes and slaps spammed at mach 12.
>>
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>>683776061
Based. Pic related's attacks feel so goddamn heavy.
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>>683776243
If this were an Elden Ring enemy, he would have a move where he attacked 4-5 times in a row, and he would have an attack where he slammed his hammer into the ground and explosions would happen all around him.
He would also have 10,000 HP.
>>
>>683769147
Are the e-celebs in the room with us now anon?
>>
>>683774824
And?
>>
>>683776317
>he would have a move where he attacked 4-5 times in a row
Don't forget the pauses baked into combos that are literally designed to deliberately mislead the player into thinking he's done and it's safe to finally attack him.
Webm related
>OH WAIT, WHAT WAS THAT?
>YOU ACTUALLY THOUGHT A BRIEF PAUSE AFTER MY FOURTH SWING MEANT I WAS DONE WITH MY COMBO?
>YOU THOUGHT I WAS DONE???
>LOL, SIKE!!!!!!!
>I ACTUALLY HAVE A FIFTH SWING!
>AND AN AOE EXPLOSION AFTER THAT!!!!
>LOLOLOLOL!!!
>>
>>683777059
Holy shit I was just fucking around
This enemy literally has a 6 hit combo that ends in an AOE explosion and it looks like he's got a fucking insane amount of health
>>
>>683776317
You got it all wrong, he would be encountered early on and do flippy dippy anime combos, be a boss in a dungeon then find him reskinned in a late game dungeon with "new armor" and 100x more health.
>>
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like 3/4ths of the enemy attacks in elden ring are like the stupid attacks i would do when i would play action figures with my brothers but didn't really feel like it so i would try to annoy them into not wanting to anymore by doing shit like this lol
>>
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>>683769132
You jump and attack him during his phase change.
>>
>>683763405
At some point the enemies are playing Devil May Cry and you're just not Dante
>WHAT ROLE DO I PLAY? THE VICTIM?
>>
>>683763405

dark souls 2 was the parodius game
elden ring was the netflix adaptation
>>
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>>683777727
I saw that meme too
>>
>>683777059
This is why high damage meme builds are so extremely popular in elden ring, Everyone runs a bleed build or just level up a lot to use every cheesy strat available because enemies and bosses are an actual fucking chore to deal with. And I'm sure fromsoft knows this because this time they didn't nerf bleed for PvE like they've done before. Either that or people use buff stacking and magic nukes or some other variation of [buffs]+[gimmick to kill the boss extremely fast]. I genuinely don't blame people for greatshield bleed poking Radahn to death. That faggot is the epitome of nu-fromsoft gay shit. He literally becomes a fucking laser.
>>
>>683763817
This for the "storytelling"
ER for gameplay
>>
>>683763405
thats Elden Ring not Dark Souls dumbass
>>
>>683767182
I miss being able to read what the boss is doing and then respond accordingly, instead of having to guess and roll preemptively in case the boss does a stupidly fast swipe that turns into a combo.
>>
>>683773020
>STR weapon
>almost out of estus
>spells
>that VIG bar
Is this supposed to pass for impressive on /v/ these days?
>>
>>683777958
What's the difference?
>>
It is so painfully obvious they want to make something other than soul shit, but have no idea how to evolve the players gameplay.
>>
>>683763405
when boss attacks started to include shock waves by design
>>
>>683763405
dark souls 2
>>
>>683778347
Give them a break, it's been only over 10 years. Even Capcom, a huge corporation with infinitely more money, barely improved from DMC1 to DMC4.
>>
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>>683763405
>>683764109
>>683768375
and here i used to think das2 was the worst souls-game
>>
>>683778498
>conveniently ignored by DSfags and Miyazaki cultists
>>
>>683778498
>blocks with a weapon
>outraged when he gets chipped
use a shield then?
>>
>>683778646
Retard.
>>
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I have never played a soulsslop game.
>>
When the Prepare to Die edition released.
>>
>>683778695
convincing argument
>>
>>683777817
>radahn literally t-posing
This looks so fucking stupid lmao, still in disbelief that this Garden of Eyes tier modded boss is actually real, and it's even funnier how many people coped that it was a mod then 180'd to pretend that consort Radahn isn't creatively bankrupt garbage
>>
>>683778695
>blocks with a weapon and flips out when it causes chip damage
>calls others retard
???????
why are anti-from drones like this?
>>
>>683776851
It's a gimmick you stupid bustard. No one would ever do this, because it's inefficient and retarded.
>>
Remember when medium roll actually felt weighty and at least tried to replicate what a guy weighed down by armor would roll like instead of every character being turned into shadow the hedgehog and being forced to roll 30 times in a row? I can never get over how stupid roll spam looks, no idea why they didn't just add the BB/Sekiro quickstep if they were going that direction. Fucking Ocarina of Time understood how stupid roll spam looks in combat 26 years ago
>>
>>683777059
Elden Ring killed the series and /v/ is cheering it on.
>>
>>683778903
Retard.
>>
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>>683778843
>and it's even funnier how many people coped that it was a mod then 180'd to pretend that consort Radahn isn't creatively bankrupt garbage
Funniest shit I've seen all year.
1/2
>>
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>>683779230
>>683778843
2/2
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>>683779230
>>683779278
looks shopped as fuck
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>>683778695
dont respond to from-drones
they have been playing the same garbage game and deluding themselves that they are "hard but fair" for over 15 years
>>
>>683778962
If anything medium roll is still too slow.
Real armor really isn't that heavy. People can do gymnastics in one.
Swords also aren't as heavy as the game portrays. Greatswords should be twice as fast as they are in the game.
>>
>>683763817
Shadow of the Erdtree did this except in the exact same fucking game
>>
>>683766493
>it's the player's fault the developers didn't program proper cooldowns
>>
>>683779230
>>683779278
>discord-troons false-flagging
>it was the souls-fags coping
its a good thing you immediately saved your false-flagging, retard
>>
>>683777097
Whoever made the clip is probably severely underleveled to deal that much damage. They're a set of 3 minibosses in the final dungeon in the dlc and you should be doing much more damage then that by this point.
>>
>>683779230
>>683779278
implying it wasn't crapcomdrones false flagging
implying it wasn't a distroon raid
implying you beat Consort Radahn
>>
>>683779230
>>683779278
This is so much funnier now because every complaint (nonsensical lore, fight looks clunky and rehashed, complete wet fart ending with no death lines, shit rewards where you get swords and armor you already own) is completely valid, it's just hard to believe Fromsoft would do something so fucking bad for the final piece of content of their largest and most successful game. The release version might actually be worse because the leaks didn't showcase the performance issues, broken hitboxes and the fight being a complete visual clusterfuck
>>
>>683777059
The unnatural animation on that 5th swing is disgusting.
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>people complained that some enemies in das2 had an infinite stamina bug
>from proceeds to make every boss ever afterwards an infinite stamina fight
lmao, i havent seen a dev actively pull such a middle-finger on its community since itagaki
>>
>>683777059
>too ADHD-ridden to wait and confirm that the enemy has finished their combo
lmao and you people think you have any say in the matter
>>
>>683763405
They weren't good to begin with.
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>>683779521
If I wanted to wait 10 seconds for a canned animation to play out before getting my turn to attack I'd just play a JRPG
>>
>>683779521
A-Team made Bloodborne. A mixture of both A and B did DaS3. A-Team did Sekiro. B-Team did ER and its DLC. Whatever their next game will be that incorporates elements found in Souls games will be A-Team, but the next actual Souls game will be B-Team. Remember Memezaki has gone on record to say hes done with these games either due to the Jews at BN or fatigue, but they won't stop being made by people who made their black sheep, the game that told people that they aren't infallible.
>>
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>>683778843
everyone that ranks the bosses calls nu-Radahn shit and the only people defending it are "muh lore" shitters acting like this somehow all retroactively makes sense or that it 'fitting' like a puzzle piece suddenly makes it good writing and braindead idiots that jump to "git gud" or "you didn't beat it" as a derailing excuse as though a boss being hard suddenly makes it good, if that were the case the boss run to King's Pets and Smelter Demon (el azul) in DS2 would be hailed as the greatest fights in the series
>>
>>683779514
yeah i hate that shit. they always feel the need to trick the player with stuff like an enemy slamming down his 100 ton weapon in a herculean effort to make you think there's an opening but then he effortlessly picks it back up at full arm's length in 5 milliseconds. another favorite: enemy slams down weapon, him pulling it up causes an explosion
>>
>>683773667
because that isn't fun
>>
>>683779602
they were always fallible, every single Souls game has "that part" or some fucked up piece of it or mechanic or cut content and Bloodborne gets the biggest pass because it had an actual full dev cycle and didn't get rushed out the door, and even that game has its issues
>>
>>683779661
The way they try to spin Malenia whispering some random bullshit to Radahn in a trailer released 4 years ago (that isn't in the game btw) as genius foreshadowing makes me believe the average ERfag is sub 3rd grade reading level, genuinely feel my brain cells die when someone brings that up as a defense.
>>
>>683773294
his second phase where he unlocks his red sword starts with some weird poop shit covering the arena
>>
>>683780091
You're just mad because you never realized what was going on until someone spelled it out to you.
>>
>>683779230
>>683779278
People will see this and pretend this sort of tribalistic fanboyism is good for the developers.
Instead of helping point out flaws for From to work on everyone will applaud blindly and reassure them no improvement is needed.
>>
>>683779230
>>683779278
FUCKING DELETE THIS NOW NOW NOW NOW NOW

MODS DELETE THIS NOW NOW NOW NOW NOW NOW NOW
>>
>>683769015
I actually miss how dogshit some were. Capra Demon's arena is just a fucking alleyway, and I honestly loved it for how shit it was if you were too retarded to understand how to use the arena layout. I liked how in DS2 the Dragonrider arena is tiny but can be made more bearable if you took time exploring and raising the outer platforms to enlarge the arena. Or how you could keep it small and just bait the boss into doing a lunging attack and falling to their deaths. I honestly miss arenas having gimmicks, because while some are definitely shit, they atleast add something or make them more memorable.
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>>683777059
I was doing a greatshield + great spear str/fth build so these guys were piss easy but yeah I fucking hate nuFromsoft enemy design. 6 to 10 hit combos, random pauses to bait the player into attacking, random delays to bait rolls, insane 270Ā° degree tracking, and very little downtime before they can just chain into another combo. I remember back in the DS2 era we would shit on that game endlessly for pulling this shit in small bursts (those drake knights), but now everyone just accepts this bullshit.
>>
>>683763405
Man you guys suck at videogames.
>Get some pois
>Get a big weapon
>Start swinging and trading
There, it's that easy and more fun.
Add more than one buff, if you identify as anything but a straight male.
>>
>>683779602
This entire
>muh a team
>muh b team
shit doesn't hold up anymore. Miyazaki is listed as Director for this game. He literally okay'd all of this garbage.
>>
>>683780582
It's even worse when you consider how going full turtleshield can break some fights, mainly with taking damage because the bosses flailing around makes them clip past your shield and their hit technically counts as behind your shield angle. It's frustrating how fast the game has gotten, yet blocking is pretty much unchanged.
>>
>>683764389
Basically all of it can, Margit / Morgott is extremely weak to being parried
>>
>>683780786
Yeah the hitboxes are fucking stupid as well. My playthrough is still fresh so I remember being so mad how some base game enemies like the black knife assassins could do that. Then you come to the DLC and half the enemies do that schizo shit like the dude with the twin chakras, Gaius, the red bears, and the stone birds. Unironically reminds me of the rage I felt when I played dark souls 2 and had to deal with those hitboxes.
>>
>>683780582
>I fucking hate nuFromsoft enemy design
I really hope they create at least one more game that's like demon's souls or dark souls 1 before Miyazaki quits
>>
>/v/ loves "le epik parry bro" gameplay
>everything wrong with modern fromgames is just that
>/v/ hates it
huh. . .
>>
>>683767182
Can't believe how slow Raime is. He filtered me so hard back in the day.
>>
>>683764109
I love Demon's Souls and DS1, but this image is disingenuous.
>implies fighting the Hydra feels good in any way
>ignores the pillars and ledges in Maliketh's arena, which serve a mechanical purpose in the fight
>ignores that Placidusax's arena is a fucking massive circle so the dragon boss can actually fly around, which is a spectacle
>ignores that the majority of Mohg's arena is a flat rectangle because the player needs to be able to predict how his bloodflame will land in phase 2 (try fighting him on the stairs, it sucks)
>Mohg and Malenia are 1v1 duels like King Allant or Artorias, who also have rectangular and circular arenas, respectively
It would honestly be more compelling if it cherry-picked worse bosses instead of the good ones.
>>
>>683767001
>>683767182
>>683767382
God, if there's one thing I appreciate in 1 and 2 is how purposefully slow the gameplay was. It really added so much more weight to the animations when giant enemies swung around their weapons, and it made ultra-class weapons actually feel like the giant crushers they're supposed to be.
>>
>>683781194
>and 2
see >>683779521
>>
>>683763405
It's funny because whoever is playing knows exactly how Morgott's ai works in that he'll keep attacking so long as you stay dodging in front of him, and I think he actually has a limit to how long he'll chain a combo if you stay at a certain distance, which is why he also makes sure to bait out the spear thrust to keep the combo going.

The boss is designed so you don't just stay rolling into its face.
>>
>>683767182
>there was a time when /v/ got filtered by this guy and claimed he was unfair and badly designed
Kek
>>
>>683780582
>I remember back in the DS2 era we would shit on that game endlessly for pulling this shit in small bursts (those drake knights),

Aside from the Drake Knights, were there really any other enemies with these seemingly infinite combos in DS2? I struggle to recall any. The Drake Knights stood out precisely because they were the exception in DS2. And they were patched IIRC not too long after people complained about them.
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I don't want to be that guy but the skill issue itt is embarrassing. It's not the game fault you can't find the window in between the boss's combo. There are some aids bosses like radahn but not every bosses are like that
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I'm so tired of FromSoft nostalgiafags
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>>683768905
Velstadt is good too.
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>>683781302
>out-levels a boss
>still has to spend time buffing himself for 5 minutes to face-roll a boss
>calls others out for skill issue
HAHAHAAHHAHAHAHHAHAHAH
this is like a jrpg fag going into the final boss at level 99 and calling others out for "skill issue"
>>
>>683764109
You need the arenas to be open wide circular areas with how insane the bosses are now.
>>
>>683781302
>Open webm
>See some retard claiming the game is easy while stacking buffs and physic
>Close webm
>>
>>683767492
Elden Ring is Dark Souls 2 2.
Also these enemies were patched because they used to never actually stop swinging.
>>
>>683772516
>ER doesn't encourage aggressive playstyles however
Except it does, that's the entire fucking point of the stance break system. It's crazy that it's been 2 years since the game's release and people still continue to believe and repeat the same stupid lies about its design.
>>
>>683781481
>>683781509
It's funny comparing his posturing with the analysis of someone who has studied the fight in and out on RL1/NG+7/0 skibidis, beat it hitless under this circumstance, and concludes that the fight is utter dogshit.
https://www.youtube.com/watch?v=I2DRmHCOjuI
>>
>>683781420
isn't filipine a clean country
>>
>>683781567
Now do this to Malenia and Radahn. I'll wait.
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>>683781302
i haven't played the DLC and probably never will, but bayle is the only boss that looks kinda fun to me. then again, there's nothing about it that a game like monster hunter doesn't do a million times better
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>>683773138
The very start of that webm was pure luck.
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>>683773020
>those low profiles
Sick. I think low profiling is underrated. As soon as you can reasonably predict how an enemy will react to being attacks, you can rip low profiles relatively safely. Rellana would get destroyed by them, for example.
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>>683781614
>monster hunter
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>>683763405
Wtf, does your toon have infinite stamina?
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>>683781590
That breath attack is horse shit on par with Gaius' charge. The hitbox makes no fucking sense and he if he does it from long range you're fucked.
>>
>>683781481
>>683781509
>using two buffs (one is the physic) is "too much" and "5 minutes"
okay
>overleveled
it's like rl160 (15 scadu level). So i can only post the webm if i do the fight rl1 naked 0 skibidi level else it doesn't count then?
>>683781614
You are silly. MH is a pure action game so obviously it does the boss fights better. Souls/elden ring are fun adventure games that also have good boss fights as a bonus
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>>683781012
Im banking on Sekiro 2 and then a long 10 year break from soulslikes. This gameplay has run its course and judging from the dlc response, the fatigue is settling in. Other company's can keep churning out soulslikes to keep fans of the genre satiated while Fromsoft focuses on other more unique and innovative projects.
>>
Why not give enemies an actual stamina bar?
>>
>>683781608
Malenia is notoriously weak to getting stance broken and even with Radahn you get 1 or 2 stance breaks per phase, depending on how aggressive you are.
What makes Radahn shit is how counterintuitive avoiding his anime dash is and the giant AoE at the end of his combo, otherwise he's perfectly fine.
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>>683763918
This
Dancer grab is bullshit
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>>683781927
they did in demons souls and dark souls
they removed it for dark souls 2 and the franchise has suffered for it ever since
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>>683769132
>I haven't played Elden Ring and I'm assuming this webm is intentionally being disingenuous, but how do you actually go about fighting this guy?
How refreshing to see someone on /v/ who doesn't bite at every single piece of bait dangled in front of them. I don't know if it's intentional because the OP can clearly play the game (they're attacking Morgott in the middle of his attack chains, which is what you're supposed to do), but he's repeatedly walking in and out of a range that triggers Morgott's AI to do something. He's alternating between wanting to just attack and wanting to close the distance. If OP either backed off completely or stayed in, he'd calm down.

>how do you actually go about fighting this guy
You typically want to strafe Morgott because his front-facing attacks are very aggressive. If he's feeling nice, he'll give you his tail swipe attack which you can jump over for a jumping R2 punish. He also has a lot of slow moves that you can safely punish depending on your positioning. As an example, in this WebM I'm doing both the right thing and the wrong thing: attacking him during the slow parts of his strings, but continuing to attack directly in front of him when it isn't safe to do so when I should have strafed behind him. And I end up getting predictably punished for it.
>>
>>683781956
>roll along with dancers grab animation
>get grabbed
lmao
roll to the left retard
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>>683777059
What this webm doesn't show is that this attack has dog shit tracking and you can literally just stand behind this guy the entire time he's doing it
>>
>>683781843
These shitters made up their own ruleset where you have to beat the game as a quality build with 35/35 str/dex with a claymore and never adapt to the enemy and then get mad you can't faceroll the game like DeS and DS1.
>>
>>683781227
Look, as someone who's played 1,2,3, and ER to completion, the hammer drakekeeper in 2 definitely pushed it, but was by no means fucking sonic. Even then, the issue wasn't the animations being too fast, the issue was that it had almost no recovery time between attack patterns. They shared the same moveset with the hammer Heide knights, except the Heide knights had a noticeable recovery time between swings, on top of their swings being only slightly slower.
>>
>>683763405
DS3. After Elden Ring I stopped caring. Haven't even pirated the DLC.
>>
>>683782137
>you can't faceroll the game like DeS and DS1
>meanwhile ER is the easiest to faceroll
hahahahahahhaahaah
>>
>>683781509
>some retard is complaining the game is hard while ignoring mechanics
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>>683781990
bosses/enemies never had stamina bar lol stop parroting this shit. It's just the downtime between their attacks (hint: The newer games also have this)
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>>683779230
>>683779278
People just genuinely couldn't believe it.
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>>683782231
>dude this hidden mechanic which existed didnt exist because there wasnt a blatant bar that i could see
>their newer games also have this except for the fact they never stop swinging and have endless stamina
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>>683781608
You can strafe and jump a ton of Malenia's attacks and it's easy to consistently stance break her as a result because you can afford to be aggressive. You can attack her much more safely than other bosses until she unzips waterfowl dance because she has no poise. Radahn is fine. He's just aggressive and you don't get a lot of openings, but nothing he does is fundamentally unfair.
>>
>>683782337
>no proof
>[headcanon]
you sure tell me
>>
It doesn't count if you learned how to play the game
>>
Why doesn't he stop swinging??

I miss good old trial, error and punishment gameplay and not whatever the fuck that is.
>>
>>683782390
not my fault you havent played the games
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>>683763405
>youve played the series long enough to see it devolved into this
>>
>>683763817
And it felt more like a Dark Souls than 2 ever did
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>>683777059
>that dash after 4 swings
Lmao
>>
DeS +
DaS ++
DaS2 --
DaS3 -
BB ++
Sekiro +
ER -
>>
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>Destroys any chance of your game being balanced and fun
>>
>>683779230
>>683779278
This is like that time where Project Beast was leaked and people couldn't believe they were making a dark souls game with guns
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>>683782084
>but he's repeatedly walking in and out of a range that triggers Morgott's AI to do something
So that's what was doing it. I was wondering that.
>>
>>683777059
I like fighting these guys and even I have to admit their moveset is jusy Gundyr lite except now it looks really retarded.
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>>683782436
fromsoft AI works by choosing options based on context, mostly the position of the player and whether they're performing any animations. so if you start an animation for healing or casting, they'll take that as a cue to be aggressive: using a projectile, using a gap closer, or just walking forward faster. if you're positioned at a distance where the AI wants to choose between a lot of moves and you keep fucking around at that distance, you're basically telling the AI that it has to do something over and over.

this is why you'll see a lot of people stuck in a loop of backing away from aggressive bosses. by being "patient" and "waiting for their turn to attack" (which is not how the game is designed, by the way) they're unintentionally making the fight more difficult for themselves, which makes them back away from the boss, which makes the boss want to catch up and use moves when he catches up.
>>
Okay Eldentards, at what point could the OP attack during ANY of those combos?
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>>683783040
>unironically blaming the player for poor boss and ai design
lmao
>>
>>683782084
>but he's repeatedly walking in and out of a range that triggers Morgott's AI to do something. He's alternating between wanting to just attack and wanting to close the distance. If OP either backed off completely or stayed in, he'd calm down.
The OP vid can be found by just searching for Morgott endless combo on YT.
But it illustrates the problem with that boss: the average player will inadvertently sometimes move like the player in the OP and cause the boss to arbitrarily extend his combo. It's not intuitive in the slgihtest and happened to me a lot. It's the main reason why people think bosses never stip attacking because if you just play normally it can and will happen.
Of course not to such a ridiculously degree but enough to sour the taste.
>>
Blows my mind that people literally complain about a series evolving and growing in difficulty to accommodate for growing levels of player skill.
If every game stayed as simple as dark souls 1, you guys would be shitting your diapers constantly over how boring everything was. Instead, you're complaining because not everything is like dark souls 1.
Fucking adapt, you stupid cunts.
>>
>>683783189
any times. But he keeps rolling into mid range for whatever reasons instead of actually fighting the boss
>>
>>683783040
Bosses have too many options in ER, mainly the DLC. every fucking enemy no matter how big, smally or what weapon he uses, doesn't even need to be a humanoid has ranged attacks, AoEs, grabs, gap closers and long combos consisting of both strong and fast attacks.

Like did the fucking Hippo really need an auto tracking projectile rain attack?

Also attackspeed is in no relation to damage output anymore.
>>
>>683767182
people bullied dark souls 2 so fucking hard yet suck reddit ring's cock like there's no tomorrow despite being so much worse in its boss design, it pisses me off
>>
>>683783407
What I hate most besides cocksuckers like you and the average OP is the player character is slower than the one in Demon Souls. Bloodbornes protagonist uses a gun, dashes and quicksteps and honestly that or something else should have been the natural evolution of the franchises ā€œdodgingā€. Instead were back to square 1, I wouldnt be surprised if Spellbound introduces ADP again.
>>
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>>683783407
elden ring is not difficult
elden ring is simply the worst game of the series
brushing aside valid complaints with "git gud" is disingenuous
but you know that and are just being facetious
>>
>>683781837
I personally can begrudgingly accept a bad hitbox, so long as it's consistent. The problem with that specific Bayle forward breath attack is that the hitbox is just filled with RNG elements (as all the outtakes in that video show).
>>
>>683783407
>evolving and growing
It's just power creep, nothing more. This dumb arms race between players and devs goes fucking nowhere. Fromsoft trying to pull a gotcha on the playerbase for 15 years now is why we have this slop. It was ok for the first few games but now watch them increase speed and damage and vfx vomit even more in the next game just go """"grow and evolve""" lmao

literally Yu-Gi-Oh tier
>>
>>683783649
>literally Yu-Gi-Oh tier
based comparison
>>
>>683773020
>webm
Lmao that's a gotcha bitch if I've ever seen one
>>
>>683783189
>attacks at 4 seconds
>attacks at 8 seconds
>attacks twice at 12 seconds
>attacks at 14 seconds
>could have attacked at 17 seconds, but starts sprinting backwards for no reason
>could have attacked at 22 seconds, but continues backpedaling for no reason
>could have dodged the thrust at 26 seconds by jump attacking, but rolls forward instead
>could have rolled behind morgott at 30 seconds during the hammer swing, but sprints away and throws throwing knives instead
>could have attacked at 34 seconds, but backpedals instead (again)
>could have dodged the thrust at 36 seconds by jump attacking, but rolls sideways instead (again)
>could have rolled behind morgott at 42 seconds during the hammer swing, but sprints away and throws throwing knives instead (again)
>could have attacked at 48 seconds, but backpedals instead (AGAIN)
>could have dodged the thrust at 26 seconds by jump attacking, but rolls forward instead (AGAIN)
at this point i have to stop counting the number of opportunities he misses to attack while morgott is in this loop (that OP is unintentionally causing) because he's just making the same mistake over and over.
>could have dodged WITH morgott's direction and counterattacked at 1:02 like >>683782084 or >>683773020, but dodges away
>makes the exact same mistake 3 seconds later
the player basically stops playing the game 17 seconds in and starts backpedaling and tossing throwing knives, which is the direct cause of Morgott sperging out in this webm. every time you use a throwing knife, the animation causes Morgott's AI to go aggressive, and because he's at the same distance, he uses the same move, which starts the loop all over again. there is also an element of bad luck to this.

the more i actually watch of this webm, the more i realize it's just the player being retarded and accidentally creating the worst possible situation for himself.
>>
>>683783649
>>683783476
I think when FROM starts to give the player direct move counters ala DoA reversals during combat, we will see some interesting shit.

Since bosses and enemies have full fighting game flow-charts give the player full counter flow-charts if they want better combat interaction. I think that is the next evolution, and I'm just spitballing here.
>>
>>683783407
>Fucking adapt, you stupid cunts.
No don't you get it I only play the pure and true way the MikaelZakisan intends. Using tactics is pure cheese and not fun at all
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>>683763405
When DS2 came came out and everyone pretended they hadn't played it.
>>
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>>683776317
its funny because that's literally what these are
>>
>dodge dodge dodge dodge dodge hit dodge dodge dodge dodge hit dodge dodge
this is what is considered goty for soulsloppers
>>
Ongbal is the only person who knows how to play these games
https://www.youtube.com/watch?v=xe1BwQxZemk
>>
>>683783994
>casually walks behind you
nothing personnel

these guys also attack 3 times max, and they're slow as fuck
>>
>>683780718
>Miyazaki is listed as Director
just because he's listed doesn't mean he did jack shit, you know who else is listed as "director" of elden ring? Yui Tanimura aka the faggot responsible for dark souls 2
>>
>>683783838
actually the op made the video on purpose to demonstrate the infinite combo. It's just that the retards here stole his video just to argue in bad faith that this is the norm of elden ring boss fights (it isn't). No point to argue in this thread desu they just want to shitpost
>>
>>683784065
>spells
HDBTF
>>
>>683781927
>Why not give enemies an actual stamina bar?
Wouldn't that be a great idea?
>>
>>683784117
>I can walk behind them so they should have a rocket launcher attached to their hammer
>>
>>683781927
I don't understand why we aren't allowed to see the enemy stamina yet in sekiro we were allowed to see their posture, some backwards ass design
>>
>>683784168
oic
>>
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>>683784221
>I can walk behind them so they should have a rocket launcher attached to their hammer
Yes.
>>
>>683784215
I forgot how braindead this game was.
>>
>>683784281
it's really not but i'm not going to waste my time explaining it to you
>>
>>683763405
Dark Souls 2, didn't even bother beating it.
>>
So it's pretty safe to say the next Souls game is going to flop, right? It feels like From lost everyone's good graces since the Radahn incident.
>>
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>>683784373
>ki-looping enemies means it's braindead
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>>683767001
look at that subtle stamina management. the tasteful moveset of the boss. oh my god. it even has a functioning shield
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>>683784450
Yes.
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>>683763405
This is your fault /v/
You faggots didn't want to do anything but roll, you thought it was totally badass to walk into boss fights naked for maximum stamina recovery.
Anyone caught using a shield was considered a total faggot. Anyone wearing heavy armor doubly so.

Well here you go sir, your roll simulator. You no longer need to worry about other options as you can't block all those hits anyway and you don't got the time to throw a projectile.
Enjoy your roll-and-hit series, it's all you're getting from now on.
>>
>>683763405
When did you realise you had become a parody of the person your parents though were raising?
>>
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>>683780091
It's especially dumb because we know they were constantly rewriting the lore. The on-disc version of Elden Ring had different enemies and item descriptions that had to be altered with a day 1 patch. When they made that trailer the game was going to have shit like an ancient grudge between Radahn and Malenia that Godrick secretly knew about and Radahn was the servant of a god of vengeance.
>>
>>683767492
and now nobody complains about tracking, infinite stamina, endless combo chains anymore because everyone accepted the fact that From can't actually design combat for shit and moved on
>>
>>683784541
>When they made that trailer the game was going to have shit like an ancient grudge between Radahn and Malenia that Godrick secretly knew about and Radahn was the servant of a god of vengeance.
First I've heard of this, can you sos me?
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>>683769056
>Micolash is one of the best fights in the game.
SOUL, but awfully fucking boring the next time you do a new run.
>>
>>683784518
you can dodge bosses without rolling in elden ring
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>>683784518
>Shield users btfo,
>>
playing elden ring with visible stamina / stance meters would be like playing monster hunter with visible HP / part break meters

there is no reason for the player to arbitrarily know exact values for these things
>>
>>683763405
>At what point did you realize that the Souls games had become parodies of themselves?
The moment the difficulty became not just a small element of the overall experience but the single advertising point for the games and focus for the consumers as some retarded badge of honour.
>>
I havenā€™t enjoyed a FromSoft game since the base version of DaS3. Even then the Nameless King was a hint of things to come. The DLC was mostly awful but I did like Midir for some reason. Sekiro and Elden Ring have shown FromSoft have fallen off.

Saying that DaS2 wasnā€™t amazing and even the first Dark Souls was unfinished. I guess Bloodborne is the only real masterpiece in their catalog.
>>
>>683784518
>You no longer need to worry about other options as you can't block all those hits anyway
No, that's the thing. You can use a greatshield to utterly trivialize Radahn.
>>
/v/ - Contrarianism
>>
>>683784413
Why would it flop? From is giving masses exactly what they want - another braindead rollslop simulator with anime moves
People who want actually deep combat and coherent game design are in the minority in souls community
>>
>>683784861
It's amazing how people can gaslight themselves into pretending to like a franchise.
>>
>>683784678
There's a full dump somewhere, but there used to be an NPC in Stormveil who'd say
>Yes, Godrick's corpse will know what to doā€¦ Godrick must know.
>That of all the grudges born of the Shattering, Malenia the Rotted is the object of the most profound
>Ahh, my head is throbbing, everything is bright redā€¦ Master Radahn, is this how it feels to ferment with vengeance?
>Good Lord! Good God of Vengeance!
Based on some data he might've been Vyke.
>>
>>683782356
You can only jump while two handing a weapon you hold on shoulder, otherwise you get hit.
>>
>>683785039
not even going to bother booting up the game to debunk this one
>>
>>683764109
Malenia's arena is actually subtly better than this image makes it look, since the slight hills in the arena allow you to jump over attacks you otherwise couldn't if you didn't have the high ground.
>>
>>683785073
>683785073
Your arms have hitboxes that make jumpable attacks unjumpable. If one of your arms is hanging down, you are going to get hit by jumping several attack heights.
>>
>>683784541
Radahn being a thrall of an earlier version of the frenzied flame makes sense when you consider him being ablaze in the 2019 trailer
>>
>>683784989
Interesting, thanks
>>
>>683772276
>and rectangular with drop offs
too bad that margit cant drop out XD
>>
>>683785187
Yeah, Radahn was a Frenzy Flame cultist (at this point Frenzy was about hatred and vengeance) and his name in the network test is Radahn, God of Vengeance. Vyke used to use Jerren's model and had a quest that intersected with Kale's merchant questline, that also nudged you toward the St Trina/Miquella quest and its ending. It's maddening to imply the trailer of Radahn and Malenia's battle was foreshadowing of anything, because it's a trailer for a version of the game that doesn't exist that From's now stitched new context onto to make the Radahn/Miquella twist work.
>>
>>683785168
yes, i'm aware of how the jumping mechanic works, but you can still jump attacks that are designed to be jumped with your hands down
>>
>>683763405
I think this is a mod or the game is glitching out
His spear disappearing way faster in ths webm than it is supposed to. That's his easiest to punish attack.
>>
Every
>E V E R Y
Fromsoft "fight" in a nutshell:

>dodge/parry
>roll behind them
>backstab up the ASS
>retreat
>repeat

It's basically Kanchō: The Gamu
>>
>>683784983
Despite this being an anonymous website, some people still bizarrely feel the need to "keep up appearances", so to speak.
They still somehow feel peer-pressured into thinking about things in specific ways or behaving in specific ways.
>>
>>683785505
It's called culture fool
>>
>>683784403
Thank you. You've totally changed my mind on this topic.
>>
>>683764141
Psshh... Nothin personnel... Kid.
>>
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>>683780475
Second this, its shit but its nice. Elden Ring felt too clean in general. Everyone "hated" on gimmick bosses in souls before ER came out, but it felt like there was some love lost when they were dispensed with. The sole purpose with ER always felt like it was to invoke awe at first glance, both with bosses and exploration, instead of delivering much of substance gameplay wise. (Still best fashion souls tho)
>>
>>683785440
Of course it's a mod. You can see him cancel the sidestep animation
>>
>>683785615
no problem
>>
>>683781590
Bayle would be a much better fight in my eyes if he didn't have the dogshit lockon point and if they actually just fucking nutted up and pulled the camera out for these giant bosses, as it stands he's carried by Igon
>>
>>683785385
Also the violin tune the merchants play was going to be a lullaby Miquella taught them in his Trina persona to help them stave off the frenzy. It's why the Madness and Sleep icons look so similar and why there's a note on Miquella's needle near the Three Fingers.
>>
>>683763405
>>683764109
How is the lighting so atrocious in all Souls games? characters are completely flat and project no shadow.
>>
>>683785691
There really needs to be a viral video of someone fighting Dancing Lion and Bayle with the camera zoomed out slightly using CE, just so useful idiots on social media can see it enough times that FromSoft has to pay attention
>>
>>683784373
you wouldn't know it by how many people were screeching about how unfair and bullshit it was preceeded by "I'm a Souls veteran and -"
>>
>>683769132
be overgeared and overlevelled
>>
>>683784478
something wrong, anon? you're trooning
>>
>>683764141
Is this too easy for you?
>>
>>683785659
Everyone still hates them which is why ER is a step forward. Name one good gimmick fight.
>>
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>>683764141
>>
>>683785907
Rykard was great
>>
>>683784162
Tanimura was the one that fixed DS2 late into development, much like Itsuno hopping on DMC2
>>
>>683785934
Nope he is cool but the fight itself is ass
>>
>>683779408
Have you played this fight? I've beaten Morgott more than 20 times and it's never looked like this once.
>>
>>683785659
>Still best fashion souls tho
I have a serious fucking issue with this because the game they introduce the armor alteration mechanic is the same game they do jack shit of note with it, some armor pieces can only drop altered/unaltered, some can't be altered into their other form, hoods and scarves randomly appear disappear based on armor set with no option to change them and certain pieces like Fire Prelate Greaves literally change size, it's ridiculous
>>
>>683785907
Rykard
>>
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>>683763405
>do some naked RL1 challenge bullshit
>wtf this is hard now??
I died to him once and then summoned Melina and my good friend pooeater and machine gunned his ass to death with stars of ruin on 2nd try
ez
>>
>>683763405
My favorite part is near the start of this webm where he animation cancels one of his attacks into another attack.
>>
>>683763918
Most were accurate. What the issue tended to be was people not improving their i-frames, which is fair since its a shitty stat otherwise, so people would get snagged hence Pursuers would often get a grab because they had lingering hit boxes on their pokes.
>>
>>683781837
Just run to the side and jump for extra distance, retard
That's like his easiest attack, the actual bullshit in the fight is the fireball spam during the phase transition
>>
>>683786197
Also hardly any materials match, so whilst there are loads of options, most of them act as "sets" and don't combine well together at all. Try and pear any of Melania's pieces, especially her helm with anything else and make it not look garbage. The unalloyed gold doesn't share a colour scheme with literally any other armour in the game. It's actually one of my favourite parts of the DLC, is they largely remedied this with the armour you find there, it's much more flexible.
>>
>>683786496
*pair
>>
>>683786197
I had this problem too and it feels like a prototype. Removing simple aspects of attire like capes or the plume of a helmet is really entry-level and I feel like they just didn't have the time to go further. Simple color alteration for armors should have also been in the game to make certain sets match a little bit more. I mean, this is the same series where you can make your character have pink hair with a Steve Buscemi face if they were worried people would make a "serious" set like Maliketh's look silly then thats just some hypocrisy.
>>
>>683781843
>Souls/elden ring are fun adventure games that also have good boss fights as a bonus
I wish that was still the case. The games became so much boss-centric it's obvious. Dungeon crawling became extremely easy, bosses became extremely hard, it's common now to clear dungeons in 20 minutes and spend 3hr on the boss
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>>683763405
Holy shit what an amazing boss!
>>
>>683784215
You can already stunlock humanoids in ER with carian piercer and tons of other shit
>>
What has really killed Fromsoft games for me is that nothing is intuitive anymore, and it's all for the sake of difficulty. I still stand by this, these games actually used to feel grounded. The big Minotaur moved exactly as quickly as his frame would suggest, so did the Gaping Dragon and pretty much every other boss. Nowadays you can walk into a boss room and it can be a fucking tree enemy that is obviously growing out of the ground and it can still do sanic anime charges across the arena because why the fuck not I guess. Anime flipping was a mistake.
>>
>>683785934
Until he showers you with 6 million floating skulls.
>>
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>B-B-B-BUT THE DRAKEKEEPER KNIGHTS OF DARK SOULS 2

How many times have they been brought up just in this thread alone? ERfags all seem to rely on the same retarded talking point whataboutisms to dismiss criticism.
>>
>>683787539
you must be retarded, because the Drakekeeper knights are used to prove how shit ER is, not to dismiss criticism. The point is that people used to collectively call out cheap design back in the day, whereas now they're so fucking high on the git gud fumes that bad design gets a pass because it's le hard.
>>
>>683787503
feels the same regarding parries, dodges, jumps etc : I never know what can or cannot be done until I get hit a bunch of times and realize
>oh it's an aoe which lingers for 30 frames so I can't roll it
having to deconstruct game mechanics like this is always a failure on the game's design part, much like with all those ambush spawns scattered everywhere that makes you actively think like a game designer
>well if I wanted to be a dick I'd put two hidden enemies behind that corner and what do you know : there they are
>>
>>683781567
>Except it does, that's the entire fucking point of the stance break system
You're wrong. This isn't encouragement. The game clearly tells the player that they have to know everything the enemy will throw at them before you get to have an aggressive playstyle.
You can't play aggressively because most openings are deliberately designed feints. There is massive dissonance in having a game that overly punishes players for being aggressive but also gives them essential rewards for being aggressive.
>>
>>683787124
>>683787692
The craziest part is that, the Drakekeeper Knights were actually nerfed because of the webm, which made them really fun enemies in Scholar of the First Sin, but it says a lot how they used to be Elden Ring bosses and they saw nothing wrong with shipping the game this way. Fromsoft may need to hire some new quality control and QA testers because it's been going on for 10 years.
>>
>>683787503
I agree with you Mr. Anonymous. When Bayle, the crippled one legged, fat, frog dragon leaps across the entire arena in half a second you know something is fucked. One of the reasons I liked Midra quite a lot, is because he floats and sways around like how I imagined he would fight.
>>
>>683782107
>C team defense force
>>
Discord out in force today
>>
>>683768242
No it wasnt. Nobody played demon souls or kings fields
>>
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Finally got to Gaius. I heard he sucks.

It's really more of the same shit, but this didn't take as many attempts as I thought.
Ye olde hurtbox cheese the big fat crackhead boss and trade to have any DPS. This really, really worked in Bloodborne but they don't seem to realize this isn't that.
>>
>>683787930
>The game clearly tells the player that they have to know everything the enemy will throw at them before you get to have an aggressive playstyle.
*dual wields colossals*
*spams jump attacks*
not my problem
>>
>>683788402
>kills trash mobs
>real enemies completely stops your playstyle from being viable
sounds like your problem
>>
>>683783649
succinctly put
>>
>>683777976
>instead of having to guess and roll preemptively in case the boss does a stupidly fast swipe that turns into a combo
You're supposed to block. Then if preferable, roll out of the attack-chain at an appropriate opportunity.
>>
>>683783860
>from ever changing souls character controls
not going to happen
remember, it took them 10 years (13 if you don't count Sekiro as a souls game) to add jump mechanics
>>
>>683771072
Based. Ancestor Spirit belongs in a Souls game and was ported over to ER.

>Dignified decay
>Beautiful but wistful OST
>Good visual designs to the boss and arena
>Clean move set that isn't a slog and fair
>Resurrection gimmick adds new aggression and moves to the boss

In a sea of boss fights that are just epic duels, Ancestor Spirit stands out for trying more.
>>
>>683767382
this fuckface smashed a treasure chest on my playthrough and i never forgave them for it.
>>
>>683763405
>>683764389
>>683765423
>>683768110
what the fuck are you guys on
i fought morgott recently and he actually had downtime and would actually stop in between a lot of his moves
>>
>>683788745
Ancestor Spirits soundtrack sounds so different to all the faux Latin that Fromsoft and other companies have favored. They really should use more intrsumental styles considering that one had a panflute in it.
>>
>>683788243
Wtf is wrong with zoomers
>>
>>683787503
If you go back to play DS1 today the bosses will feel laughably slow, it's ridiculous to suggest from should keep that style for every game
>>
What would happen to Sif at 20% health if he was put in a modern fromslop game?

>cutscene
>suddenly a voice
>"Artorias... forgive me..."
>gnaws off his right leg and pulls a second sword out of it
>now every attack summons a spectral artorias that attacks with a second lingering hitbox
>explosions
>Sif jumps into the skybox and comes crashing down
>40 second monologue after you kill Sif, even after the boss is already long gone
>>
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Parrying is a dumb gimmick whose greatest flaws were highlighted with Sekiro rhythm game criticism
>>
>>683788312
It looks like you have shit for armor, how do you get effective trades like that?
>>
>>683789106
Monster Hunter games remain challenging in late game despite not adding garbage design with endless tracking and 12 hit combos. Fromsoft is just unimaginative and bad at action combat.
>>
>>683789195
rhythm game isn't a criticism, it's not even anywhere close to accurate. but it proves how retarded the average poster is. they don't even know what a rhythm is.
>>
>>683789221
MH has developed suffered an arms race too.
>>
Just lost 20k runes bros
>>
>>683789195
>the combat having a flow is a bad thing
>>
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>>683773138
>>
Is it possible to counter the running spear attack by moving diagonally toward him and charging an attack? Seems like a cool way to deal with that attack in my opinion.
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>>683789278
you are incapable of observing and contrasting asbtracts

sekiro is effectively a rhythm game presented on a 3d scale rather than a straight line in regards to 'input now' simulation and this is only further reinforced when you realize the game behaves entirely on your inputs rather than on its own
worse yet, despite all its issues, it draws in contrarians and shit-eating clout chasers to defend it all the same
>>
>>683789336
I personally dislike them adding counters to everything, but it's still not even 10% as bad as what Fromslop has suffered, mainly owed to the fact that Monster Hunter keeps adding new mechanics with every new game instead of keeping an incredibly shallow and binary system and expanding literally nothing else. When you refuse to evolve your series then of course the only way to keep souls slop hard is by adding odd timings and roll catches to attacks. Rolling is all this series is about now.
>>
>>683789539
every action game is like that
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>>683789139
>>
>>683789539
retard
>>
>>683789617
no
a rhythm game implies a reactive system in which you the player behave on presented inputs rather than offering your own in mutual engagement
you cannot mutually engage sekiro, mechanically
>>
>>683789603
The difference is that MH has suffered an arms race between monster and player, and to be fair at least some of this is just the natural evolution of controls as the game becomes more refined.
From games at times feels as if only the bosses have gotten more "tools"
>>
>>683789034
I had to order Demon's from Japan because they didn't even sell it in my local stores. Demon's was a niche little known game at the time. Dark is when the series went mainstream.
>>
>>683789106
I just want some dungeon exploration with fleshed out lands to explore and NPCs to meet and weapons/spells not everything has to have 111 anime combos for streamers. That being said I do enjoy fast bosses, I just think ER does it poorly compared to prior entries
>>
>>683763405
>>683788942
I'm convinced this is a psyop for someone's study to prove that you can retroactively pretend things were harder than they were. I've never seen, myself included, anyone die more than maybe 10 times to Margit. Morgott was different because he's early, but by the time people get to Margit, he's basically killed in like 10 hits.
>>
>>683781284
The only enemy I can really think of that comes close to them are the Heide Knights dotted throughout their game. They had seemingly infinite combos, but even then there was still room to punish them inbetween their combo strings unlike the drake keepers if your weapon was fast enough. Pretty much a majority of enemies with long combos (such as the assassins) usually had predictable recovery times after their attacks, which made them a lot more bearable.
>>
>>683789829
>hard
but the thread is about bad design?
>>
>>683781634
>The very start of that webm was pure luck.
You can bait that thrust so easily when she get on her piroette stance. You retards really are too low IQ to understand Souls games
>>
>>683788312
>This really, really worked in Bloodborne
The system fell apart in any actual hard content.
So higher NG++ cycles or any of the harder FRC chalice dungeons.
Or BL4 runs.
You can't really afford to trade hits in those circumstances. The counterhit damage ensures you die, making rallying pointless.
>>
>>683768741
The quests in Shadow are obnoxiously bad from a gameplay standpoint, especially considering most of them break if you dare to go past the invisible line that breaks Miquella's rune. I love taking the optimal route for the homing cannon and as a result locking myself out of multiple unique items and spells.
>>
>>683787124
>good ttier / a team
des, das, bloodborne, sekiro, armored core 6
>shit tier / b team
das2, das3, elden ring
>>
>>683763405
At what point did you realize that the Souls games had become parodies of themselves?
11th of march, 2014
That's the release date of Dark Souls 2.
>>
>>683784373
It had the Diablo loot system with stat vomit on the gear ofc it was braindead
>>
>>683785851
NTA, but he's not wrong, that's just how bosses were back in DS2. Even the functioning shield, hell that specific boss is Mirror Knight, and his shield being a big mirror would reflect any spells that hit it.

Also, pretty sure that anon was making an American Psycho reference.
>>
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>>683789429
>that missed AOW at the start of the webm
Every fucking time. I imagine he probably got tired of spending hours trying to make everything look perfect, so he said "fuck it, i'm going to just use whatever footage looks best, perfection be damned".
>>
>>683769132
He's very easy to stagger, has very little damage, and also has a pretty small health pool for how strong you are by then. Which is really unfortunate, because this guy is also the "filter boss" at the beginning of the game. Here, you fight him under his real name rather than an alias, with a more complete moveset in a relatively cramped arena. It's literally a grudge cage match but doesn't remotely feel like one until NG+4 at least.
>>
>>683789948
>The system fell apart when I arbitrarily handicapped myself
>>
>>683789972
I missed the cookbook Moore gives you for healing the pest because I went that way first.
>>
>>683788312
The rally system was absymal and Malenia's rune is a far better implementation of it that actually scales alongside damage levels and is supported by percentage based damage absorbtion to stay relevant.
>>
>>683790184
Going to NG++ and doing FRC dungeons is handicapping myself?
Or are you going to pretend the only thing I mentioned was BL4?
>>
>>683789929
That's not the point. You got lucky the hitbox for the attack didn't hit you that's all. There is no timing what you did with any consistently. It's just luck.
>>
>>683763405
kek i didnt even notice it was looped 3 times
>>
>>683789205
dragoncrest greatshield talisman + opaline tear + finger maiden robe actually having better returns than heavy armor with boosted reduction+ bullgoat legs
>>
>>683790184
You are retarded holy shit
>>
how he make such an big webm but fit in limit?
>>
>>683790272
>You got lucky
No, thrusting attacks have zero tracking after they are initiated and in motion. This has been consistent from Dark Souls 3 (they tracked in Dark Souls 2) where I was able to do the exact same with Pontiff Sulyvahn
>>
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>>683790476
Keep your resolution low.
>>
>>683790269
FRC dungeons half the player's health and buff all the enemies.
>>
>>683790524
its 1280 x 720 on my screen
>>
>>683766798
There's nothing wrong with having an open or circular arena. That's not the argument. The argument is that Dark Souls and Demon's Souls had a lot of arena variety. While in ER most areanas are just a square or open field. That's an objective fact.

Rellana. Gaius. Radahn. Buglady. Mother of Fingers. Midra. Dancing Lion. Sunflower. Bayle. The list goes on but you get the idea. Their arenas are mechanically interchangeable.

>What about the gaping dragons arena?
pretty much all full dragon fights in all games happen on a wide open arena, because you need that space for dragon fights to work in the first place.
>Iron Golem?
a cross shaped small areana where both the boss and the player can fall down. It services a mechanical purpose.
>Queelag?
the arena changes dynamically as the boss places lava on the floor which the player has to avoid.
>>
>>683763405
you can parry half of those moves, and you should. Otherwise use a heavy stagger weapon.

Mentally ill, short sword, R1 + roll spammers deserve rough ass rape.
>>
>>683789626
I found this boss a bit silly. 3 fucking HP bars and a nuclear explosion? Him flying across the map at mach 3? Real loony tunes shit.
Wasn't particularly hard though, I found the hog rider guy more annoying.
Then again, I feel like the ER DLC bosses depend too much on how many upgrades you've acquired. Some bosses can feel trivial just because you explored a bit and found a few scadutree fragments beforehand, yet others can feel way too hard if you get there "too early". (It was different in Sekiro because you had to actually beat bosses to get the upgrades so couldn't really miss any on the way.)
>>
>>683790518
I know. But you counter trusted. If you were strafing sure, you'd have total control over the baiting and dodging of the moon. But you counter trusted, you got lucky you didn't get tagged. That simple.
>>
>>683785907
Bed of chaos is very funny, most enjoyable fight in any souls game.
>>
>>683790710
that's not roll spamming, and he's also using the aow to avoid damage. Heavy stagger weapons trivialize the game but you do you.
>>
>>683790072
I mean, he obviously just used that for style points. I don't think the point is to be mathematically "perfect".
>>
>>683763405
When I first played DaS3 because that was the real start of the boss design going down the combo crazy shitter. I also blame all the faggots who sucked off Maria too much for things getting this bad.
>>
>>683790895
you can do 999 things right but if you make 1 mistake you can bet someone on 4chan will point that out and let you know
>>
>>683790730
Honestly I got lucky with his nuke I still don't know how to dodge it, but then again I don't care because I won't be playing ER anytime soon.
>>
>>683790865
evading only to do an R1 is the same concept. Margit should have taught you to use game mechanics and not just use DS3's meta of R1 and evade/roll.

>heavy stagger weapons trivialize the game
So if you are opting to not make use of game mechanics, parry because you are basically doing a challenge run, then complaining about bosses like morgott is as retarded as that fire fighter who got his brains blown out at the rally.
>>
>>683790965
>999 things right
>uses golden shield
lmao
>>
>>683790987
Honestly, me neither. I just packed on some more damage resistance gear and tried running away when he initiated it.
>>
>>683791001
I don't get what your point is. It's like you're implying he's playing the game wrong by not parrying. ER has so many mechanics you can choose to engage with. He can block, roll, AoW, parry, stagger, run, etc... As long as the boss dies it doesn't matter how you make it happen.
>>
>>683764141
Soul
>>
>>683789703
Based, correct and fun pilled. I play KH, I heal, the enemy does not instantly stop what its doing to use a specific, singular punish action.
I play Ninja Gaiden, I jump around, use flying swallow, use a UT, the enemies continue to just act as normal
I play DMC, its shit, I play a better game
etc etc
But if I play a Fromsoft game and I use an estus flask near a boss, it WILL instantly try to punish it, before the animation even starts, in the same way, every single time. It WILL roll away from projectiles I've yet to even spawn.
>>
There is exactly ONE cool interaction in the entirety of elden ring, and it's the interaction between discus of light and the erdtree shield AoW
>>
>>683790730
>I feel like the ER DLC bosses depend too much on how many upgrades you've acquired
Definitely. Many bosses went from impossible to trivial, simply by getting some items.
>>
>>683789429
I hate this guy
>>
>>683791220
>long as the boss dies it doesn't matter how you make it happen.
>>683790865
>Heavy stagger weapons trivialize the game but you do you.
Then why are you arbitarily gatekeeping with stagger weapons.
>Nooo don't use X
>Use anything but X, including X, but don't use X, even though it doesn't matter if you use X
>You need to pretend the game is hard by not using X, but also, you can use X
>noooo
>>
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>>683791001
NTA but what is this bullshit
>Um chud you're not supposed to fight the boss, you're supposed to gearcheck the boss with infinite stunlocks from colossal or just killing him in 5 hits with bleed! If it's mathematically even possible for the boss to win with your build you're doing it wrong!
Where's the fun, faggot? What's next? A mixed physick that opens up the command console and types "~kill" for you? Because that's basically what you're doing. ER gameplay is like Miyazaki watching WebM related and saying "yes this is definitely our intended gameplay, if you aren't doing this then you're playing a challenge run so we'll design all the bosses to be unfun if you try engaging with their mechanics and movements." If it's not fun, why the fuck bother? Why does the boss exist at all?
>>
>>683763405
I thought this was a loop
>>
>>683791336
>Then why are you arbitarily gatekeeping with stagger weapons.
I'm not though? I literally said you do you. That's the opposite of gatekeeping. Play however you want. Everything valid.
>>
remember when bloodborne fixed backstabs but then they just deleted that idea for ds3 and onwards
>>
>>683785721
DeS and DaS had good lighting, everything turned to shit with DaS2 and onwards. Also, the fact that the player character's body is a constant light source means that getting close to enemies makes them more visible, while also putting yourself in more danger by getting close to them. This is a great mechanic which very much comes into play in some of the darker areas.
>>
>>683790431
>I have no fucking hp because I keep making sure I don't when evaluating the mechanic
>blame the rally system for not saving you form dying to counter damage, when again, you have no health
>Guidance Caryll rune can probably boost this, but your hp is shit because FRC or BL4 gigachad, so a 30% rally increase is probably still nothing

>>683790253
It was really, really generous and even worked when the enemy was dead already. Maybe you could call it abysmal if you used weapons with weak rally potential, but the fucking hunter axe at +10 restores 125hp on hit without Guidance. That is fucking insane for any level.
>>
>>683790987
>>683791204
His nuke isn't just an explosion, he also shoots out spears of light that have infinite radius along with the explosion. These light rays have perfect tracking on you. Therefore, you don't run out of the explosion since this means it has effectively infinite range. You have to iframe the explosion no matter where you are in the arena.
>>
>>683791578
I did not know that. I just blocked it.
>>
ITT:
>>
>>683767946
yeah it made weapons like spears more satisfying to use. now it's more of a matter of less likely whiffing your attack
>>
>>683784403
>it's really not but
yeah you suck dicks
>>
>>683791502
lol, remember the DS2 trailer with the dynamic torch lighting? I'm still mad.
>>
>>683791578
Oh, okay. I don't think i saw the rays because of the explosion, it was just a mess of yellow on my screen. Anyway, it worked out.
>>
>>683785907
Yhorm. Rykard is just an inferior version, Yhorm's fight is pure hype with a vacuum sword and a god-tier soundtrack.
>>
>>683784541
The whispering is from the story trailer, which is only 2 months before the release of the game. Malenia is already called Blade of Miquella there. So at that point, why she fought Radahn is already decided to be because of Miquella's plan.

Fromsoftware rewriting the story is not the problem. If they can rewrite it and still make it coherent then all is good. The problem here is presentation with the primary issue being the dlc is too isolated from the base game. If they had added additional voice lines for Ranni, Gideon or Melina about events of the dlc then it would have been fine.
>>
>>683791691
Dark Souls 1 is the only bad one.

There. I said it. Feel free to seethe.
>>
>>683791691
I like all the games (except DS2), but you have to admit that there are differences between them that will make people have their preferences.
>>
>>683792139
Yhorm was cool, but should have had more of a build-up. The arena you fight him in is also unimpressive. But it's more a problem with the profane city (or whatever it's called) than the fight itself.
>>
>>683792012
Yeah, wasn't somebody making a mod that fixes the lighting in DS2? I haven't seen anyone mention that in forever. It's probably dead.
>>
>>683777059
>>683763405
You losers dont even understand the ai. The bosses arent programmed to just do nonstop attacks no matter what , it depends on the position of player and whether theyre hitting anyone. Some of them stop their combo if their attack lands, or if the player is actually up close.

Both webms show 2 cowards running away like pussies that's why bosses keep up the aggression. They dont act like that if you fight like a man.
>>
>>683789626
This thing is presented like some depressing boss, what with the music and item decoctions, but the actual fight was hilarious.
>scoots across the arena like a dog on his ass
>smashes head straight into the floor
>hits "Well, what is it?" then explodes after his third revive
>>
>>683792631
>You losers dont even understand the ai.
>They dont act like that if you fight like a man.
Right, because the AI has some nebulous idea of masculinity it applies to its responses. What the fuck next? AI is actually possessed by the Zanzispirit of Myrmidon-Eyed Queen?

Fucking Fromdrones, I swear.
>>
>>683792631
That's pretty unintuitive.
>>
>>683792678
Yeah, the dash attacks made me laugh. It's like like a cartoon.
>>
>>683764109
muh boss arenas has to be the funniest nitpick i've seen in regards to souls. no one gave a shit about this. some people said capra was annoying because the arena was small. that's it. you guys are not real.
>>
>>683792223
Biggest redpill that /v/ has yet to accept is Fromsoftware can get away with the same problems that Blizzard, Ubisoft, Bethesda or Capcom do on a yearly basis because of their brand. Lazy half-assed writing, outdated gameplay, stories that make no sense, characters that make no sense, its no different from Skyrim or a WoW expansion but because of fandom zealotry they get away with it.
>>
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>>683763405
When the primary mode of defense became rolling.
You don't need tactics and strategy in combat, just strip naked, get a bigger gun and ride around and poke at windows of vulnerability
>>
>>683793063
contrarianism has gone too far
>>
>>683776061
I played ds2 recently and no they don't.
Ds2 enemies are just spammy crap.
Just because Looking Glass knight is great doesn't mean that rest of the game has that kinda treatment.
>>
>From Derangement Syndrome: the thread
lol
>>
>>683793173
Elden Ring has an empty open world full of reskinned enemies in ctrl+v dungeons like Skyrim. A faux Latin orchestral full of nonsense gibberish like most AAA games dealing with fantasy. A plot that makes no sense. Dialogue that borders on Shakespearian parody. Quests that are obnoxious or nonsenical like an NPC betraying you or dying because you didnt hand them a used tampon or killed a boss too early. Gameplay that hasnt evolved in ages, we are still rolling and R1 swinging like its 2009. As I said, its a hard pill to swallow for troglodytes and redditors.
>>
>>683763405
I'm a poorfag that's only had played ds1,2 and classic MH. Does this boss has no neutral/no stamina/downtime or whatever it's called moment? Even artorias or nargacuga has a staredown moment and gaps between attack. How do you even drink estus in this fight?
>>
>>683779328
He's right
>>
>>683764109
This is actually pretty true and I hate that. They should split the franchise at this point, where you have the anime action game stuff in one series of games, and you go back to the slower more methodical gameplay from the older games in another series. This way everyone gets what they want.
>>
>>683763405
the chicken boss in eternal ring
eternal ring is like half a souls game IDGAF
>>
>>683793695
He is one of the easiest boss in the game.
he actually stares alot and has lot of openings he loves to spam if you just stand front of him so position yourself to his sides or behind him.
>>
>>683793607
filtered by Margit: the post
>>
>RL1/NG+7/0 skibidis, beat it hitless under this circumstance, and concludes that the fight is utter dogshit

Literally unpopular opinion from a shitter that wastes time on challenge runs. He calls it dogshit because it was hard for the shitter to actually be "hitless".
Bayle is easily best dragon boss in the series, and one of the best in the game.

Honestly good example of cringiest challenge runner ive ever seen, as if someone imposed this on him. Game should not be designed around shitters like this. And since it's literally a nobody, i wouldnt be surprised the anon is him. kys.

>>683785691
It locks on to the head because that's what youre supposed to attack ye dumfuck. Im tired of hearing people who go for dragon's toes and balls complaining about camera.
>>
>>683775249
>can't even get behind his back because he's spinning to track you like a beyblade
ER enjoyers post webms like this and literally don't see how awkward their game is.
>>
>>683781590
>>
>>683764109
Maliketh is wrong he has those pillars in arena that you can use to have easy time to heal or just have some breathing time.
Malenie arena isn't flat ground you also got water that gives her fire resistance or makes her weaker the lighting so use that to your advantage.
>>
>>683793695
neutral in elden ring is exactly one second regardless of boss. sometime the boss glitches and you get three seconds of neutral. once you notice this you realize that every boss is basically the same.
>>
>>683779230
>>683779278
Fromdrones are a different breed
>>
>>683793653
The Faux Latin OST really gets old, I wish it wasn't what they leaned into for the entire game. It just all sounds the same.
>>
>>683794020
>challenge runner demonstrates his knowledge of the fight by beating it under the hardest possible conditions (this is somehow a bad thing)
>concludes the fight is bad because the player is punished for things outside his control

>butthurt anon offers no reason to believe him other than calling the challenge runner a shitter
>concludes that the fight is good because... it just is, okay?
lol
>>
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>>683769015
> No one wants to have to wait around for 10 hours for the boss to land
>>
>>683763405
>Mar-git gud
>Mor-gott gud
what did Miyazaki mean by this?
>>
>>683795003
>concludes the fight is bad because the player is punished for things outside his control

It's not, he's just retarded. Why do you watch videos like this? Looking for validation for why you sucked at the game so you dont need to blame yourself?

The fight is good, everything is easily readable and lots of punish windows, when you fail you know why. Its fanfavourite fight. Really it depends on consensus , not on what some shitters doing a challenge run do.
>>
>>683763405
>>683763817
I fucking love Flanderization
>>
>>683780475
>if you were too retarded to understand how to use the arena layout
Actually, if you'd actually played the game then you'd know that Capra's arena layout is problematic for the AI. So, essentially, the game's AI is too retarded to understand how it works.
>>
>>683763405
dark souls 3
>demon's souls: poignant art game with action elements
>dark souls 1: makaimura but reimagined.
>dark souls 2: zelda but reimagined.
>bloodborne: miyazaki actually having good writing for the first/last time
>dark souls 3: plin plon remix (You) the player velka onionbro GIVE ME YOUR DARK SOUL pygmy pygmy MAIDEN IN BLACK "my lady's painting"
>>
>>683793250
no they aren't lol
>>
>>683795237
I beat Bayle on my second attempt because I had a lot of scadus and weapon arts are OP, but feel free to keep making baseless assumptions and insults instead of actual arguments.

>The fight is good
Because it just is, right?

>everything is easily readable and lots of punish windows, when you fail you know why
Unless you're a challenge runner, which actually somehow makes you worse at understanding the game, right?

>Its fanfavourite fight. Really it depends on consensus
Ignoring the obvious appeal to popularity, I mostly see praise for Bayle because of Igon making the encounter more exciting, not because the fight itself is actually good.
>>
>>683795625
>>demon's souls: poignant art game
Ah yes, the poignant art of 5-minute-long load screens... truly the peak of Zanzi-art.
>>
>>683763817
This. Anything during and after DS3 made Souls games nothing but boss rushes. Sure you have your segments here and there but that's it. The ER dlc shows this well.
>>
>>683767001
Elden RollSlop sisters your response?
>>
>>683795237
>everything is easily readable
maybe if the camera wasn't utter trash lmao
>>
>>683792225
People don't seethe at retards, they feel bad for them.
>>
>>683796337
easy to meme on things you weren't a part of, long after they are relevant.
>>
>>683763405
When you were groomed by discordtrannies who make these humiliation ritual generals
>>
>>683790595
>FRC dungeons half the player's health and buff all the enemies.

But that's not me handicapping myself. That's the game handicapping me.
It's like saying Torrent being removed from Abyssal Woods is me handicapping myself, when it's the game doing it to me.
>>
>>683763405
As a 2h Dragonslayer weilder, when am I supposed to attack...?
>>
>>683787124
>No rolling
ELDEN SISTERS DEEP BREATH, YOU CAN WATCH THE CLIP. DEEP BREATHS. ROLL SLOP ISN'T REQUIRED.
>>
>>683796231
bro your video just has 500 views, you were that desperate for validation that you had to post it here?

>Unless you're a challenge runner
mentally ill challenge runner apparently, that fell into depression from this fight and vowed to never make any elden ring videos again. It's honestly pathetic, youre pathetic.

> fight itself is actually good.
fight itself is actually good. Without Igon its even better.

Here's a guy who makes guides, a chill guy who plays like a human being and makes content for real humans. He liked it, most content creators liked him and yes not because of Igon. https://youtu.be/RudrvsxaqEk?t=574
>>
>>683794020
>you're supposed to attack the head
yeah him and every other dragon boss in the game, difference is the other dragons give you other OPTIONS so you're not just watching him swing his skull around constantly while the camera flips over itself keeping up with him
>>
>>683793172
>Shield Slop the game
>>
>>683779423
He's using a straight sword; It has nothing to do with health.
>>
>>683797201
>still thinks I'm the challenge runner
>still arguing the fight is good because... it just is, okay?
>still appealing to popularity
lol
>>
>>683763405
when the old hag in DS2 was all "haha loser you're gonna die over and over lmao prepare to heckin dieā„¢"
>>
>>683788026
He's right though, your i-frames don't last long enough to roll in the same vector as an attack.
>>
>>683797352
In Bayle's case you can go for his stump but that comes with its own share of camera related problems.
>>
>>683790072
He just dodge the attack in a cool way anon.
>>
>>683763817
>NOOOO, YOU CAN'T REFERENCE ANYTHING IN THE SEQUEL!
Then why make a sequel?
>>
>>683780582
>I remember back in the DS2 era we would shit on that game endlessly for pulling this shit in small bursts (those drake knights), but now everyone just accepts this bullshit.
because Fromslop has become a full on cult at this point
you can't express any negative opinion on the game without getting a flood of people screeching about how filtered you are, even if what you're talking about has literally nothing to do with difficulty
>>
>>683772276
>ER has shitty arenas, but unsurprisingly the early (and more balanced) bosses also have some of the better arenas.
nothing surprising since ER is even more unfinished than das2
>>
>>683763405
God ER is so good bros
>>
>>683789106
No it won't because your character matches their pace.
>>
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>Dark Souls 3 was fair and bal-ACK!!!
>>
>>683778464
I'm guessing that's Sarcasm.
>>
>>683778718
what was wrong with prepare to die?
>>
>>683798557
DaS3 really was the beginning of the end.
>>
>>683799467
Bloodborne*
>>
>>683799467
he says while replying to a modded gameplay webm of ds3 made for shitposting.
>>
>>683799241
not that anon but the name is the big indicator of them buying into their own hype about 'MUH GAME IS SO HARD' and ultimately served as a huge red flag as to what they would do with DS2, which is also a good point of reference for the games becoming a parody of themselves and was so divisive that not only did it get an updated rerelease trying to alleviate problems with the base game but they actively went backwards from its design philosophy and it's only 10 years later that we start to see some of its actually good ideas brought back
>>
>>683775249
Why the piss filter? Does it give you the same tactical advantage as the gaymer glasses that were relevant 15 years ago?
>>
>>683783407
If a series grows incorrectly or the way it grows is flawed then people should complain.
>>
>>683800406
>Why the piss filter?
Adds soul.
>>
>>683779312
disingenuous dogshit, everyone knows by now how this works. the character tracks you to a certain extent, makes an attack in your direction. each attack has a wind up and active frames. you took damage here because you were in front of the attack during its (very short) windup time, but you moved around him without activating i-frames, so you received damage because when the attack became active you still made contact with the hitbox, which is a large cone shaped area around the weapon. the way to avoid attacks in these games is to dodge at the right time to activate i-frames, or absorb incoming damage with an apparatus that has an adequate damage absorption rating for the type of attack you want to absorb.

you are trying to avoid damage by repositioning yourself - in a way that the game was not designed around. you aren't going to deftly sidestep active attacks, that's just not how it works. however, you can still reposition yourself to avoid active attacks by getting far enough away from them. good luck doing that with swift thrusting attacks though. anyway, in later games you can do this to an extent, so I don't know what you're bitching about.
>>
>>683783617
>player character is slower than the one in Demon Souls.

source?
>>
>>683763405
Known it since Demon Souls.
>>
>>683789829
I was stuck on him for hours until I summoned
>>
>>683798557
>modded meme shit is still more balanced than actual Elden Ring
>>
>>683763918
You piece of shit, that's every Fromsoft game. Just see >>683781956 for example.
>>
ER is piss easy there are so many ways to break the game I only died once on the final boss and I was using an occult build the game is easy.
>>
>>683784863
What shield and build? Because I was using Fingerprint Shield maxed out with Great shield talisman and would still occasionally get hit by his holy attacks.
>>
>>683800571
>cheating
baka
>>
>bambieshart, thou art truly... proliferous
>*dies*
>>
>>683769132
Like most bosses in ER, just spam OP weapon arts and jump attacks that give hyper armor and ridiculously high stagger build-up. It feels stupid and braindead but it's obviously what they want you to do, else they'd give you actual openings to attack.



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