Should I just disable the 'time factor' of evolution? it seems weirdly punishing to me for just playing slow vs pollution and destroy factor. Should I bump those when i disable time?
Yeah, sounds reasonable. How slowly do you play the game?
>>692857631Factorio is a terribly balanced gameYes, disable that and increase destroy factor to 600 and polution factor to 200
>>692857631i wouldn't. biter attacks are nice respite from the autism i latch upon to when trying to get random shit done
>>692857768It took me around 25 hours to launch a rocket this release, but i'm starting a new world now with my brother>>692857807pollution to 200? up from 9? I was thinking like, 30-40, lol >>692857872I don't mind biter attacks in general - I want to bump pollution a bit and maybe even the destroy factor by double or triple, I just don't want big biters attacking me when i've barely done anything and haven't even expanded.
>you can make higher quality science packsWhat's the math on quality vs production modules for science packs?Can the labs even use for example uncommon reds with normal greens?
>>692857980I read on reddit that production is always better. you get a 'second' one way more often than you get a 'double' one from quality.
>>692857980https://www.reddit.com/r/factorio/comments/1gbfsgj/dont_use_quality_modules_in_science_assemblers/
>need to research rocket turrets to make coal?????
>>692858352There's rocket turrets? what planet do you make those on? i'm going there first.
I bought this game last year, wasted 3 months of my life on it and then regretted the entire experience.
>>692857631I wish when evolution hits 90% it would print out how much each source contributed so you fags understand time contributed like 4% of total evolution. You get more pollution from burning coal to upkeep your base at idle than you are from the in the ssme case
>>692858402you do not want to go there, trust me
>>692858402>firstDon't go to Gleba first.You will want to die.
>>692858602I guess i don't really get how. Just from the numbers they give us, it seems like time must be doing a ton of it. because you can constantly clear the edge of your pollution cloud and never let them 'absorb' it / hardly ever trigger attacks.
>>692858602actually, you can! >>692858928see above. time is about 15% of your evolution.
>people talking about bitersRetards, biters are fully solved once you get a rocket launcher like 2 hours into the game
>>692858927>>692858647oh no :( where should i go first? volcanus seems cool. I like the lava aspect. I'm just scared of lava worm.
>>692859130that's not nice.
>>692859131Vulcanus is easiest for sure. Infinite iron and copper and stupid amounts of easy power. Fulgora is challenging if you use logi bots and a nightmare if you don't. Haven't made it to gleba yet.
just don’t pollute
>>692859501picked fulgorag first, can confirm
>>692859549i hate solar panels
>>692859501>nightmare cant be worse than gleba
>>692857631Bugs don't touch my uranium REEEEEE
>>692859727I didn't realize you could tell your ship to drop the cargo pad so I spent my first twenty minutes hand recycling scrap and right clicking ruins. My first captured lightning strike made just enough iron plates in the recycler to get an accumulator. From there it was easy.
>>692860136It's now THEYranium ;)
>make quality modules>make quality circuits with those modules>make quality quality modules with those quality circuits
>>692857631Time is like a miniscule portion of overall evolution, pollution is the biggest by far, use solar and green modules if you're worried about the bugs. Setting up your world to have lots of trees and grass also makes a tangible difference in how much effort you'll have to put into repelling bugs, dense forests significantly curb the spread of your factory's fart cloud. Turning the evolution factor down in any way will generally make it so that you're so far ahead of the bugs in tech that they're totally trivial.
>>692857631Just get a tank and clear nests before they become a problem
Put them all to 1. If you are slow then they will still become fully evolved anyway.I'd give better advice, but haven't looked at the code to see what the factor actually represents. How much evolution is 400? We know that evolution is simply a number that starts at zero and eventually gets to one, but have no idea about the relationship between the evolution factor and raw evolution increase.
>>692860512i like using quality modules to make quality modules so i'm occassionally getting higher rated quality modules too >>692860562its around 15% on my world at .7 evo, see >>692859048
>>692860512I now have blue quality mech armor and can fly across the volcano lakes on vulcanus at sanic speeds. I love it so much.
>>692860609Here you go anon
Am I doing this bus thing right?
>>692857631You can turn it off if you want, but it's not really that punishing. I mean even if you play very slowly you will out-tech default settings evolution and once you unlock flamethrowers and then bots you can make walls which are maintained automatically and are basically impregnable even to max evolution biters. This doesn't even require any fancy tech, like you don't even need to go to space to do this.
>>692860796>692860796Yeah, pretty good. I like your shrine on the space ship, too.
>>692857631No. Evolution is mainly based off pollution generated (i.e. the size of your factory) and amounts of nests destroyed. The time factor is very minimal.
>>692859048The real question is how much time has elapsed in your game vs how far have you expanded into biter territory vs what measures have you taken (if any) to curb pollution? The proportions will be different if you play fast or efficiently or if you go on aggressive genocide strafing runs
>going for another planet before utility or production science packs achievementmakes me want to kms but I'm nearing making my rocket silo at least
>>692857631I started today with everything ready to set up my first platformI managed to get to Fulgoria today, set up a starter base and complete the research up to unlocking the researchIt took my 7 hoursPart way into it some of my defenses got taken down so I moved a tank out to repair it, only to find I can't see shit captainThen later my oil patch dried up enough that I needed to make a new one and I realised I'd parked my tank in an area not covered in the map and couldn't pilot itThank god I built a mall with all the things I'd need to put in a new tank before I left
>>692860796Try to pull off the bus only from one side so you can refill it from the other.
>>692857631>"haha dude don't play this game it's like crack you'll get so addicted">play it>4 hours of absolutely fucking nothing>get bored and drop itI don't get it
>>692861038You can even blueprint the tank and slap one down with all the equipment saved. This way I just place a few on different sides of my base so I don't run over all my buildings moving.
>>692860796
>Try to build a main bus>Blink>Spaghetti everywhereThe "just build a main bus bro" is a meme. Either you have 3000 hours in the game and know what to build and where or you don't
>>692861214Yeah you don't
>>692861214>I don't get ityou're brown and lack faustian spirit
>>692861214happened to me tooI tried four times to get into the game racked up a total of maybe 70 hours. Never got really far and dropped the game only to pick it up a year later or so to try again. Now my current playthrough is around 60 hours and I'm hookedand trust me, I will launch that fucking rocket
>>692861090>>692861350Ooooh I was going to pull from both sides, but that makes sense.
Factorio makes me realize that I suck at prioritizing tasks. When I start a new game and get automation I am already thinking of furnace stacks when I have maybe 3 assemblers built, starving myself for resources to expand properly.How the fuck do I get better at it?
>>692862001Unfathomably based
>>692862019By buffering into a chest for later. Set up the bare minimum of automation now so you can come back in two hours and have three hundred steel furnaces ready to go. This is especially relevant for belts and inserters so you don't waste time handcrafting.
>>692861374Just leave a 40 tile gap between everything you build for the future 30 lanes your main bus will get up to bro. It's easy.
>>692861269My issue is that I can't manually reload the cannons and fuel I've set up a BP with a requester chest, solar panel and power pole, then I request the ammo and fuel from my tank to the chest and then load it back in
>>692857631It doesn't matter if you leave it on or turn it off it's a pretty negligible amount of evolution
>>692862001The tossers are hilarious but a bit OP. I liked the train jump ramps as a stop gap solution to bridges/elevated rails
>>692862001Yeah not my problem
>>692862019Write shit down so you have a list you can visually prioritize instead of relying on your brain to remember things that aren't in front of you. Out of sight out of mind
When will angelbob update for space age?
The factory must grow
what are your must have mods? for me it's evenly distribution and for the longest time the mod for free green and red wire but that's not necessary anymore
>>692861963Basically where you're at in the game, you just have a starter base. Just try to knock out all the green science and amass some red belts, undergrounds and splitters. Then from there try to make some really significant smelting and perhaps expand to get more ore. From there try to make a bus. It's slow going busy work for awhile and takes a shit load of belts, but it pays off later.For a beginner bus maybe try 4 lanes iron, 4 lanes copper, 2 lanes green circuits, 1-2 lanes steel, 2 coal, 1 stone, 1 bricks and later on in the bus, add 1-2 plastic, 1 red circuits, 1 blue circuits. Add 1 lane of raw iron ore, since concrete now seems to be even more important in the expansion. Leave 2 spaces free inbetween each resource lanes to leave room for underground belts and underground pipes for various fluids when trying to cross the bus.
>>692862867>angelbob???That mod is like 10 years old and there's been better since then
>>692863128Sounds solid. Thanks for the ratios.
How does evolution factor work with other planets?I kinda want to start with deathworld, but don't want to land on the second planet and get ass handled immediately.
>>692862469Sure you can. The tank can request items now like a spidertron
>>692863075Rate Calc. Extremely useful for doing ratios when using beacons and modules.
>>692863391Other planets have separate mechanics for the monsters, Navis evolution doesn't matter beyond Nauvis
>over 400,000 copies sold Kinda surprised but also not. Niche game that still hasn't been surpassed by anything else. I can't even imagine all the mods that will take advantage of all the new stuff.
>>692863075Alien biomes, I like snowy areas and factorio doesn't have that by default. I just disable the very strangely colored biomes from the mod.
>>692863075Cleaned concreteEven DistributionInventory RepairRate CalculatorSqueak Through
>>692864227Does that work?
So what's the strategy with the quality modules? I just realized you get the first two rarities very early but no recycler.
>>692863128>2 lanes steelisn't this is like 200 furnaces?
>>692865425Stick them in your miners, skim off quality plates into a chest before they reach your bus/assemblers, then keep an assembler off to the side and manually put in shit you want to make quality later.
>>692865425Get some armor/weapons early, throw quality modules in your building fabricators so you can get a few quality buildings here and there, they are useful for your space platforms. I haven't bothered to go apeshit with the higher tier rarities but I don't really have a strong production of base resources to support it on other planets yet. Vulcanus seems like a good choice since the metal casting from lava is an absurdly high output faucet of basic metals
>>692865425early on, shit some quality and slap it on miners or something and split quality aside, so you can handcraft quality essentials from those, namely armor, guns, modules or turrets
how the frick do you get higher quality trees?
>>692866005Recycle power poles.
>>692865938>>692865979Quality guns/turrets only increase their range not damage, and armor does nothing until you reach modular in which it increases its inventory grid.
Holy FUCK demolishers are hard to kill
>>692866123Inventory grid on armor is a big upgrade, so is extra range on your rocket launcher so you can outrange big worms
How to mall? Whatever I can come up with doesn't feel very expandable
>>692857631Is there a way to get copper on faggotera, or i need to ship it from home planet?
>>692866501you don't mall properly until robots are doing the liftinguntil then, whatever works for you
>>692866512Can't you recycle low density structures or circuits?
>>692865425Rolling quality at end products is bait. It's a game of probabilities, so instead of rolling on the 0.001% of the resources you use you put them in miners and furnaces, then split off and into a chest, this way you're rolling that sad 2% on ALL your resourcesIn the future I would have a "quality refining factory" which is a minifacotry repeated for times with splitters to move upgraded product to the higher tier factory
>>692866632i just tried it, for some reason i thought that i can only put garbage into recycler
Belts should be able to be placed in 8 directions similar to rails. I guess it'd fuck with splitters a bit, but other than that there really isn't any reason why they couldn't.
>>692866687Seems like you get the guaranteed quality items if you use quality ingredients, so yeah maybe isolating good quality early stuff is way better.
>>692858647>some of you guys are alright
I have no idea how to playLike with science, how many labs should I am for early game?Do I need to use red belts or are yellow belts fine?Is there an easy way to get the biters to filter in a specific opening with turrets are do they just barrel straight for the walls in a straight line> Like if the biters come from the right, the mining is on the right side but walls all around withan opening at the top, would the biters go in through the top were turrets are or just go through the all next to the miners
>>692857631I bumped the settings down for my 'first playthrough' after I overbuilt steam generators, had no idea what pollution was or what it did, and got wrecked. Its fine. You can learn on an easier setting and it sucks cause its hard to fine tune and when you get lategame you might figure out a better way to defeat them or keep pollution minimized as you play.>>692864231lol>>692866253Spam tons of gun turrets and have some w peircing rounds and some with regular ammo.While holding a magazine and having like 4k ammo in your inventory hold Z and mouse over left and right spastically to load a single round each time you hover over a turret. Aim for about 10 mags in each turret. This way you arent wasting 100 ammo in each turret. He WILL eat some turrets but its okay you have infinite.My friend told me it cant be done with gun turrets but I made it happen.Also make sure you research the bonus damage because hes got flat damage reduction before the 50% phys reduction.Dont do any of this limiter bullshit. Fill a chest or two with ammo. Fill a chest with gun turrets. Plant 200 and a radar and wait for him to show up.Also I used poison and slow capsules on him but I have no idea if the poison did shit. It looked more like he approached my solid brick of turrets and ate half and died.
>wube states that developers of big content mods will have access to update their mods for release>wube also stated the wiki will be up to date for releaseBoth of those things are lies
>>69286685610 labs works pretty well early on and is easy to ratio out the pack production for, as it'll consume roughly a pack a second.Aiming for 1 of each pack per second is a decent goal until later.Yellow belts are fine, but take double the space. If you want to build tight and narrow lines, you'll want as fast a belt as possible to feed your machines, but without that constraint you could easily run 4-6 yellow belts from say your iron mines to a furnace smelting area.I don't know about the AI for biters.
>>692866856>Like with science, how many labs should I am for early game?5 red assemblers, 6 green, and 12 blue will give you equal production. keep making labs until your science assemblers have 100% uptime. you can pull from one lab to insert into another for easy distribution >Do I need to use red belts or are yellow belts fine?yellow belts are fine for a long time, but you will probably want to make your ore and plate belts red first>bitersiirc they will path to the nearest pollution source and go around obstructions, so if you have an opening in your walls they will try to walk to that opening. if they see a military building or get attacked, they will aggro and start attacking anything in sight. they'll also destroy anything egregiously blocking their pathing; sometimes you'll see them tearing apart forests or rocks for this reason.
how does pollution into evolution factor work in space age? do assemblers working in space add to pollution counted into the evolution factor? do all planets pollution factor gets summed up or they have separate evolution factors?
>>692867669Planets are separate, I dont think space counts at all
>>692867669pollution is only tracked on nauvis.
>>692867713>planets are separateso time is counted from the beginning of the game, same for all planets and they all get a separate pollution factor?
>>692867790ok that makes it clear ty
>need to make a big storage area for my train to drop off it's haul before it gets processed>look up the wiki and steel chests are the biggest storage containers>kind of lame that you can't have mega big storage building/chests>find out there are mods that actually add warehouses>using mods disables achievementssomeone please tell me there is a mod to enable achievements again I just want some QOL to make my factory look cool
>>692862001kek
>>692867896afaik regular mods can't do it, but there's thishttps://github.com/oorzkws/FactorioAchievementEnabler
>>692867896>warehousesyou didn't beat the game
>>692868159putting down 40 chests with 40 inserters is just ugly and not aesthetica game about factories should have a storage method that's bigger than a fucking chest
Wasn't there some way to tell your personal bots to not always target the furthest thing away from you? Or am i thinking of a mod?
>converted all coal powered smelters to electricFeels good, the factory is now 100% electric. No steam, no coal furnaces.
>>692861214yeah it's a toil-filled unpaid internship that prevents autistic men from burning that fuel into something productive like killing bankers
>>692868427For future, electric ones aren't worth using until you take advantage of their module slots.
>>692868590nta but the convenience alone is worth it to me
fuck, trigger technologies are annoying for testing shit in the editor mode
>>692868826uh.../c game.player.force.research_all_technologies()
>>692868860that's gay, I want to test research speed and such too, but I guess I'll do that some other day
>>692868590>aren't worth usingIt's the same exact speed as steel furnaces but 0.25x the pollution. Granted I'm only using modules in the beacons right now because I haven't automated modules, but it's still a net lower power consumption vs no beacons and no modules. The only cost is electricity, which is free.
>>692868084does it actually work with the latest version?
>>692867060It's not, every major mod developer got invited to the LAN party and given a beta key. They just chose to ignore the wiki and their mods and got addicted to the expansion instead.
>>692869087Except that's a lieOnly youtubers got access to the beta fag partyNone of the modders were given access
>>692869151Maybe you weren't and that's why you're seething. I was.
>>692869173>trust me bro I'm an insiderYeah, I'll be taking what the actual modders said and not some faggot
How does this shit work? what do I do with the products?
>>692869430Let it run until you got 40 of the good stuff, then run Kovarex enrichment to make more
What's an efficient way to get rid of huge nest of biters in mid game (right before Space science)?Right now I just use the rocket launcher with a bunch of turrets to defend myself. It works but it's difficult to deal with huge waves.
>>692869703tankresearch shells, firing speed, physical damageput energy shield, batteries and solar panelsgo hog wild and rape
>started on SA release>still haven't made it to space yet :(
>>692869703Tank and high explosive rockets. Shoot the spawners as a priority and drive around in a circle, thinning their numbers when they get too close. If you don't prioritise spawners they will just respawn endlessly.
Why can't I use my power grid to load the batteries on my suit/vehicles?
>>692869430dont spend it before unlocking enrichment, then build something like this
FUCK pipes ALL my HOMIES use BELTS AND BARRELS!!
Is it possible to make a latch with just one of the new combinators? I hate how without a latch the circuits just flip flop without a buffer.
Should I be aiming to get the entire base covered in roboports early on? And am I right that until space science, since I can't get request chests, I'm still going to have to rely on belts to get shit around?
>>692870682Roboports are useful for contruction bots repairing shit and in high biter areas, and building shit. But yeah until you get the 4 chest research logistic bots aren't that useful.
>>692867896Way I would do it is have a 'warehouse block' which is essentially a chest, but when you place them touching eachother they combine into one entity and merge the container contents. From there you can just use filter inserters to pull out what you want out of the warehouse block and send it off via belt/logistics chest.
>>692870375probably a balance thing; there's supposed to be tradeoffs in your suit until you get really good equipment and fusion reactors, and that balance is probably broken if all you need to do is drag a power pole behind you
this looks pretty cool
>>692870525holy spaghetti
>>692871061So what's the story here? Character needed to launch a rocket to contact his people. Why does he now need to go into space?
>>692862001Very based.
>>692871351The engineer was so autistic his civilisation left him alone in space but not understanding he now chases after them. It's like Battlestar Galactica but the cyclons are a single autistic guy who can't read social signals
>>692871720Sounds like my life
>>692871061>that nuclear set up
>>692861031It doesn't seem that hard to do. I basically did that, the only thing I picked up was some more robot speed. If I realized there was an achievement for it I would have skipped that too.
>>692866005So this is counterintuitive but something I discovered while playing with Recyclers. There's some items you can put in as is, Bricks, Wood, ect, and it still recycles it for some reason. If you put quality modules in there you can get quality ingredients. It doesn't seem efficient, but it is A way to do it.
>>692866501That's a pretty good mall.But what on god's green ass is that thing on the far left?
>cant stop restarting my factory after 5 hoursi dont know whats wrong with me
>>692867896Large chests are UPS inefficent, not sure if this is still true. I get why there isn't a default chest bigger than the Steel chests.
>>692857631HE PUT FUCKING ALIEN BUGS IN THE TUTORIAL, LET ME BUILD MY FUCKING FURNACE
>>692872337Isn't there like a chance the item is lost?
>other planets have different production chains and gimmicks instead of just mindlessly adding intermediary productsholy shit can every mod and every other automation game learn from this please
Is it possible to learn Factorio only inside the game without researching it outside? I'm going to start playing now but I'm not willing to read wikis or anything like that.Thank you.
>>69287290725% chance to get the item back, yeah. If all you care about is getting a quality ingredient you're going to waste a lot of materials anyway.
>>692873021it's pretty intuitive if you have a functioning brain. You only need to look things up if you want to fine tune things to a degree far beyond what is necessary to beat the game
>>692872505Just keep pushing through, the early game is the most boring
>>692873021They've added several things to make learning the game easier
>>692872505I ge filtered at oil or orange and purple science.
>>692873021The in-game tutorials are pretty good I think. And how you research stuff makes it very intuitive to know what to do next.
>>692867790if i fuck off around another planet for 40 hours, will biters evolve and destroy my homebase on nauvis in the meanwhile, or they don't attack / don't evolve while you're away? or you're meant to set up everything so you can keep up with weapon tech via bots only?
>>692873548Seems that way. I did a bit of genocide before I left and most of my bases seem okay but they seem to have drawn some attackers now. Hopefully I can get done with what I'm doing here then get back and shore up defenses more.
>>692873548Yes, they will evolve and destroy your base, you can access the map at any time while on a different planetThis is why you set up Roboport networksAlso, you can pilot a Tank from the map, fill it with portable roboports and use it to keep building shit while you're awayI've personally set up a new Oil farm on the starter planet while on the scrap planet
>>692864231This is actually hilariously effective. I don't know how sustainable it is, but maybe mines make more sense as a last defense than over walls? Have your row of guns, then a row of land mines in front of them?
>try to make a bus design>build spaghetti anyway out of instinct
>>692859131Fulgora if you want to play with quality, otherwise Vulcanus. Gleba if you actually, literally want to die.
>>692873548All surfaces run simultaneously regardless of where you are. If you're going to another planet, make sure to set up robot networks at home so you can run things remotely.
>>692864231>land mines are finally useful as ERA for your space platform
>>692873548Just turn the lights off and the biters won't bother you.
>>692864231Now THAT is an engineer's solution
>>692871351The engineer is actually a Von Neumann Probe undergoing severe value drift
>>692857631been playing since release and durning home office, i like how, just like in DF, i can write literal storytimes about what the fuck happened on pic relatedwent to vulcanus, came back in hurry after witnessing encroaching biters spawning closer and closer to my semi-defended base. After maginot line went to gleba and holy fuck how maddening is that planet compared to comfy smelting of vulcanus
dont give me railsthis is a threat
is the best thing to do in this game first time playing is turning the enemy to zero so you can just build shit?
>>692874630What's the advantage of this compared to long belts?
>>692874630Probably more realistic than most other rail systems in games, but I can't stop laughing.
>>692874619Your defences are a lot more than mineMines just a set of flamers at one underground pipe distance and 2 tiles of wall, tough I did push out and kill any spawners that might be remotely near my pollution cloudWhen I get back I'll need to clear off the left sideI was gonna put roboports on them but I wanted to go to scrap land first
>>692874845Technically better throughput I think? Less waste too because rails are cheaper to run than thousands of red or god forbid blue belts.
>>692874845>>692875036also more efficient for UPS
>just build my first rocket silo>just set up my first rocket fueli'm so close I will finally launch the rocketwhich is good because the fucking bugs are getting annoying
the autism... it grows within me...
>>692875101UPS doesn't really matter with quality. You can comfortably have three times fewer machines while maintaining the same outputs, more if you beacon effectively.
>>692873021It much more fun to learn everything yourself. The metafags with the wiki open on the second monitor aren't truly experiencing the game and have completely robbed themselves of ever experiencing it.
>>692874845let's say I make a new iron mineIts going to take hours to reach the smelterythen it's going to to take hours to reach the production lines
>>692875220>He thinks he can escape the bugs
>>692871351He never received the order to stop making paper clips
>>692874845when its done well its a lot more efficient and has better scalability than busses Like, make use of the Station circuits to turn on off the Station when it has a full load, and then it takes it to a Station that has on off'd because it needs that resourceWith enough stations you can do it with everythingTrain in Plates to a dedicated Gear Factory, which loads onto a train heading for a dedicated Inserter factory which loads onto a train heading for a dedicated Green science factory, which then trains to your super mega research facility
>>692874887yeach at first i did normal guns with trains loading the belts with ammo but that was not enoughi build them in mind to survive swarms of behemoths if i get fucked up on planet liek gleba rnfunnily enough, i died posting this because the eggs in ivnentory spawned and killed me off imo i managed to max out nearly every tech possible on starting planet with my small ass base so imo try flying to vulcanus, just make sure your paltform can self-sustain ammo because those asteroids keep coming and stack some fuel also realized than i can dropr esources with me on gleba to build faster. Funny how i dropped on vulcanus completly naked and started from there minnign shit by hand
Vulconus seems like a pretty ideal place to make a large scale module factory, then I think I will go to Fulgora to build recycling loops.
>>692874837Just do this instead, it's better than playing without bugs
>>692875404cute little factory!
>>692875801just make sure to bring all the necessary materials with you to vulcanus before you make the trip. You're going to need plenty of concrete, greens, reds, and steel to make the new structures. Be sure to have enough chemical plants, too. If you skimp out on any of this you might be stuck.
>>692875801>large scale module factorydo this on fulgora. the unique building has 50% built in productivity even on things that normally can't benefit from it, and then when you combine with the fact that you can mine module ingredients almost directly out of the ground, you'll be hard pressed to justify production on vulcanus.
>>692875870what does making the size bigger do?
>>692876316Makes bugs spawn further away from you, gives you a lot of time to be prepared to kill them, it's really good
>>692876142it's possible but it takes long on vulcanusi dropped there naked and managed to rocket myself back
>>692876276fuckin thing has 5 module slots too
>>692876276Oh that's neatSo what's the point of Vulconus then?
>get tangled up in belt spaghetti working out blue research>there's 10 more fucking research types after this
>>692876368alright will do, same anon from poeg? small world
>>692876526smelting and mining upgrades
>>692876526imo easy to understand crafting especially if you're not into quality and modules
>>692876620yeah, have fun!
How do I set up my steam power so it only kicks in when my batteries are starting to run low?
>>692876620>same anon from poeg?There's at least 3 of us if my math is right.But if it's a really small world, then that Anon is probably Skullposter too.
>>692876718based see you on poe2 desu
>made it to Gleba>realized I didn't pack much for the trip>realize I still have to make a rocket silo>through pain and processing, learning to craft the recipes on Gleba using perishable fruits>figure out that I could send it from Nauvis to the space platform but the robonetwork wasn't configured properly and there's no more power on Nauvis since I ran out of fuel>swampy ground means you can't place belts on Gleba without extensive landfill>agricultural towers need constant supply of seeds>even if I managed to run around and bring all the right jellies and mash to the biochambers it would take forever to get all the intermediates to build a new rocket silo>even if I built a new rocket silo I would have to craft all the intermediates>and even then still no closer to automating agricultural scienceI am well and truly fucked
>>692874619why leave that hole in your defenses
>>692876864you as well aw shit >>692876870
>>692876818Just connect it via a power switch to your grid, and turn it on (switch to battery circuit) only when battery is low? Haven't done that in a while but it should be easy.
>>692876534>>get tangled up in belt spaghetti working out blue researchScreenshot
>>692876526Ludicrously high metal throughput, good for quality farming
>>692876818there are many solutions to this, but the correct one is to get nuclear and stop worrying about power
>>692876276Oh yeah I was about to mention that. I wish I had the foresight to research the second tier modules because making modules are fucking free on Fulgora. The only Caveat is that the building is really expensive to run so efficiency modules are a must.
how do we feel about factorio becoming so popular
>>692876985I got as far as the power switch but I don't know how to automate the switching>>692877070I got nuclear which is why I want to do this. I want the old steam setup to kick in if nuclear isn't keeping up with my demands
when to do speed vs production modules?
>>692876534The other planets have surprisingly easy science pack ingredients. Blue is just unique in that it's kind of obnoxious due to its sheer requirements in comparison to everything else.The most annoying pack is the last one however. It requires biter eggs which once spoiled spawn fucking biters in outer space on your platform while you're trying to make the packs.And gleba's science pack spoils, which is fucking jank.
>>692877138i feel strongly that you should kys popfag
>>692877138The Autism Rises
>>692876924clifs make it that they either go into range of either elft or right side fortificationsif they somehow push extremly close to middle there's still no source of pollution in that direction for them at least thats my cope, fixing it rn with remote network, thanks for reminding me about this
>>692877138Factorio gatekeeps itselfThis is fine
>>692871180just call me chef Boyardee because I love my spaghetti
>>692877246can't you create labs on gleba instead with platforms supplying other sciences and nuclear energy?
>>692877347Honestly this. If you're a fucking retard (Most normies) then you're gonna get filtered.It's great.
im GOING to boil water my way to the stars and distant planets!https://www.youtube.com/watch?v=eELH0ivexKA
>>692877284>5 minutes laterthe power of AUTOMATION
Over 20 hours and I haven't even got into orbit yet, but at least I have advanced oil and set up cracking.I could technically try and rush a launch now, but I think I'll build some more mining/smelting areas purely to mass produce a load of green and red circuits to make a lot of robots and make everything a bit easier. I'm in no rush, and the biters can suck my flame weapons if they show up again.
Am I crazy, or has the creative game mode been removed? I'm sure it used to be available.
>>692877171>I got as far as the power switch but I don't know how to automate the switchingyou can read the charge off an accumulator and send it to a power switch. there will be a lot of hysteresis unless you do a latch setup (e.g. enable switch when batteries are less than 50% and disable when they're over 80%) but i don't think it should be anything other than a visual annoyance. really though i don't see how your nuclear setup isn't blowing steam completely out of the water. a modest two reactor setup with neighbor bonus is the same as over 170 steam engines. way less space and pollution too
>>692877737You areNot cracking LubeNot cracking enough light oil
Are higher quality bots going to fuck up everything since they can't stack with the normal ones in robo ports?
>>692877465I suppose there's nothing stopping you from making labs on the other planets, I'm honestly considering it myself. The only thing that would be hard is Sulfur, otherwise I think I could make science on Fulgora.
I bought 'torio a month ago and already have 50 hours (and my factory is still shit)
>>692877853The old steam setup is just a backup in case I overwhelm the nuclear setup. I currently have it completely disconnected since I don't need it
>>692877883Ah, thanks. I thought that would be enough cracking, but I left room for expansion if needed.
>>692877956post it
>>692877956you just need more tea and cakes (less sleep)
why the FUCK do I have to go to space to make cliff explosives. this is retarded
>>692878323 >setup mall the same way I always to>come back 10 minutes later>no power poles>they now take copper wiretake me back
>>692878323That's the only thing I don't like. That and Coal liquefaction being on another planet. Spidertron being on Gleba sucks, but with the new setup I can kind of understand the Engineer getting the idea to make a mechanical version of them.
>>692878421didn't all power poles always require copper wire
>>692863128>bro you need all these lanes>do you use them?>lol noEvery time.
>>692868427With how fucking stupid foundries are electric furnaces are basically worthless.
>>692878076'ate my 'tory
>>692877732>>692874619fucking kino dude people who tune down biters are retards huge part of the fun
>>692861214filtered
>>692878784Soul
>>692878968total biter death
>>692878784i guess that works, but you should aim to make it look like this
>>692878968Honestly base Biters are more annoying than they are deadly. I wasn't sure how turning things up would affect other planets so I just left everything at vanilla.
Would anyone want to play together I'm about to start a new world
>>692877737>I could technically try and rush a launch now, but>make a lot of robots and make everything a bit easierhuh
>>692879258speaking of space science, is there a way to automate it dropping down?I might be retarded but I was always manually dropping it
>>692879046same here, i must admit that aroudn red with small dose of blues i had trouble clearing nests that got too closeafter flamers defence became easy. With roboports it's trivialsame default biter setting here too
a bus is a set of belts that run all over the place that you can easily pull items from? what items do you include and not include on it?
I made this for anyone that struggles with circuits like me. This allows you to automatically filter which rocks you want your grabber to go after based on how many you already have if you're doing a suishi belt. Set the amount of rocks you want on your belt in your constant combinator. Attach the constant combinator to all your grabbing arms and make sure to click the 'set filters' option on your grabbers. Next make an arithmetic combinator and Set Each * -1 (This inverts the input of your current items and compares it to how many you actually want) Attach a wire to your suishi belt and choose 'read belt contents hold (all belts) so it reads your entire belt setup (You might need to chain this to multiple belts if you use splitters or side loadingAttach the belt wire to the arithmetic combinator input. Attach the output of the arithmetic combinator to your grabbers too with the same color wired used in your constant combinator. You're also going to want some inserters reading the belt so they throw out rocks when above xyz number so you don't fill the entire thing. This is also the basic setup you can use for requesting goods from your space platform. Sorry if it seems confusing but just play with it and you'll figure it out.
>>692879369i have a cargo landing pad requesting them, but even before i built it the pods were dropping around my spaceship. but i checked and see no settings on my space station so idk how i did that. maybe you can set them to 0 in the logistic settings on the SS or something
>>692879648>>692879043Iron, copper, steel, chips, stone, plastic
>>692879810I can't believe I didn't think to check the cargo pad's settings and requesting it that way. I feel like an idiot.
>Play for hours and hours>Get burned out and stop playing>Come back and play for hours and hours againIt's impossible to moderate yourself with this game, it's like doing crack
Consuming lots of Factorio content sucks in terms of picking up things you should do but end up doing too early or very inefficiently
>>692879369>>692879685Do this but for your requests. Wire up all your storage/provider chests together in your base with with 1 color wire and attach it to an arithmetic combinator doing each *-1 and attach it to your landing pad. Use a constant combinator and enter what you want to request. Hook the constant combinator to the landing pad with the same color wire as the output from the arithmetic and click "set requests"Done.
>>692879685>You're also going to want some inserters reading the belt so they throw out rocks when above xyz number so you don't fill the entire thing.sorry i'm busy being based
I want to play more but my ass hurts from sitting too much
imagine making a main bus. couldn't be me
>>692877901>The only thing that would be hard is Sulfur, otherwise I think I could make science on Fulgora.Fulgura has infinite free heavy oilheavy -> light -> petroleum -> sulfur
What happens when you run out of resources in a certain area? Do you simply abandon that part of the factory or do you have to dismantle and assemble everything elsewhere?
>>692857631Play however you want. The settings are all there for you to increase your enjoyment of the game.
>>692879943same
>>692880351filtered
Is Space Age better than space exploration with krastorio?
>>692878784>those labsLet me break your world. You can move science packs from lab to lab so you only have to feed the first one in the chain
>>692880956yes but that's a pretty low bar
>>692877138>becoming so popularI doubt anyone new has bought the game in years. That's all people that have been waiting for the dlc
>>692859738green modules
Is LTN still worth using? I heard they added a lot more train settings but I haven't started playing yet.
>>692880703Yeah I know that, but I question if you could get enough water from the ice in the scrap to crack enough. Would depend on the scale you're aiming for in science I suppose.
>>692880721you dismantle miners and assemble them elsewhere. you usually leave the rest of the factory up and just move raw resources there
>>692881147>Would only need 30 water a second to crack enough to get 15 SPMThat's a bit more doable than I thought. Not sure how much average ice per second you'd get.
idiot's second circuit recipecock and balls removed
>>692881719Now this is advanced autism (the good kind)
>>692874317I basically ruined my file by going to Gleba first. See >>692876914I should also mention that even if I built a new rocket to go back to the space platform the space platform was heavily damaged by asteroids to the point where it ran out of thruster fuel mid-flight because there were no turrets on the front.
>>692880721TrainsGreen = StarterBlue was first expansionYellow second expansionRed is current set of expansionsYou want to secure Coal before it runs out to keep powering your base, I lucked out with three coal patches right at the starter location, but needed to trains to a separate one to keep feeding the factoryIron and Copper was at a fair distance aside a few low yield spots, currently got three Iron mines right next to each other feeding two 4 wagon trainsBig oil spots in the top left, had to expand to the second one while off planet using remote controlled tanksTook control of a stone patch south of my base just to make land fill with it
>>692876914Couldn't you just die on purpose and respawn on Nauvis?
>>692882224This is a good questionWhat happens if you die off Nauvis?What happens if your Platform gets destroyed while you're on it in transit? or in Orbit? Can it be completely destroyed?
>>692882224No you respawn on the planet you're on.>okay, recipe calls for pentapod eggs>good thing I'm on peaceful mode>walk up to pentapod egg nest>turns out you can't just mine it>shoot it>immediately a bunch of little spiders pop out and swarm me and my underpowered pistol because I didn't bring good weapons>respawn on Gleba>run over, retrieve body and eggs>rinse and repeat
>>692880646
>>692882224No, you respawn on the planet you die on. He could just build a second space platform from Nauvis via remote view. That is, if he had the foreskin to set up roboports and a mall before leaving.
>>692882414>>immediately a bunch of little spiders pop out and swarm me and my underpowered pistol because I didn't bring good weaponsYou get what you deserve, lmao
>>692882359>What happens if your Platform gets destroyed while you're on it in transit? You respawn on the planet you were last on I think? I died on transit my first try and I just spawned on Nauvis.>or in Orbit?I assume the same.>Can it be completely destroyed?Very much yes.
>Starter Iron just hit 250k leftWell, good thing I'm setting up my first train patch now.
>>692882548I'm so glad I set up a mall before leavingAnd set up two tanks for remote control
>>692857631>love Satisfactory>decide to try FactorioHow do I go up Z levels? How the hell am I supposed to make a six mile tall stack of coal generators with a 5x5 foundation base if I can't go up some goddamn Z levels? How do you primitive goddamn apes live like this? I FEEL LIKE I'M TAKING CRAZY PILLS THAT WERE MANUFACTURED ON A SINGLE 2D PLANE!
Trying a little too hard.
>>692881893Lmao. If it makes you feel better my first platform was very fast as it plowed into big rocks after instantly running out of ammo. I barely knew what was happening before it told me I was dead.
>>692883282there's no such thing as 'up' and 'down'take your pills schizo
>got a couple hours to play>go in thinking I'm going to rebuild my science buildings and add yellow science>instead start crafting bots and roboports>mess around with nuclearI guess I'll do the science rebuilding next time, it should only take like an hour at most
>>692858352Because that recipe is entirely for making sulfur in space and the only reason to make sulfur in space is to make explosives on the platform. The only reason to make explosives on the platform is to make rockets for the rocket turrets you just researched.
Is there a way to prioritize quality for logistic bots? For example I want to have 200 ammo magazines in my inventory, but I specifically want it to bring me as much higher-quality ammo as it can and then, if there's not enough, normal quality. I assume there will be a better solution when I go to the recycler planet but I like to play slow.
>>692883698yes, unlock quality and the option will appear
>>692881136Depends on how advanved was your LTN usage. You can theoretically implement LTN entirely in circuts now but you would need a ton of circuits on every station plus a giant main cpu for scheduling and it would still run worse than ltn and have a huge latency on scheduling.I made a decentralized (no central scheduler) global pull system that uses like 5 combinators per station. Only full trains of the same size, and only same item type or predefined "mix"
how the fuck do I clear this nest. I need to get oil and it's blocking me off. I've tried like 10 times now and I can't do shit to the worms in the middle. Pls send help.
>>692883993TankelseCar + Grenades
>>692883993a car would take that out, circle it and shoot with AP ammodon't hit a rock or you're boned
>>692883993Several ways, all of which involve grenades or AP ammo.My goto is lay down a few turrets + walls to lure biters over to die on and just chuck grenades. When stuff is low, you can shotgun it down a bit.
>>692883483I put off purple science for days
I love driving my nuclear-powered tank through my base at 90mph smashing the fuck out of everything knowing my robojannies are going to fix it (for free)
>>692883362>>692881893Ammo being so weirdly heavy is a pain. Are you supposed to just craft shitty yellow ammo on your platform?
>>692884261don't hit any chests
>>692884270yesAnd then later, Rockets somehow
>>692860796Not enough space.
Finally set up a bit of Quality (only sustaining 2 stacks of modules).Now gonna go start in on my actual midgame base (trains + robots).I have never actually gotten this far before despite have 250 hours. My priorities are always fucked.
>>692884270Yeah. I thought the same thing at first, but the math works out that yellow ammo is plenty enough. I don't know how it'll work once you start having to deal with bigger asteroids but it's good enough for mediums.
>>692883993Solved with 1-3 poison capsules
>>692883993are those full normal biters?car, grenades, fastplace gun towers behind you while you clear nests with shotgun. use grenades to clear swarm and worms. Go close and personal with nest and use shotgun. palce towers so they can shoot biters but not the nestsby the way, after returning back from gleba shithole, i prepared another bail-out rocket mats for Fulgora, and recommendations what to rpepare in advance?somehow when on gleba i got Fulgora furnances research
>>692884371Never heard of them
I haven't even seen a biter in forever. I cleared a big area out around 10 hours ago and I've had no attacks on my base since. I don't remember them being this easy to shoo off in the base game. Sucks for them when they do come back, thanks to tanks now having equipment grids.
>>692884348Ooh, a piece of candy.
>>692882643i am experience the consequence of my actions at the moment>keep delaying getting more resource patches>haven't done a proper mall yet>stone runs out,>next stone patch is really far away>don't have any rails made since my mall isn't finishedfuck
>>692884417>use quality mods to make quality quality modsholy fuck it's so plain yet brilliant
>>692857631Any good on switch?
>>692884453load your car with some coal and basic coal minersdrive to stone path and palce the mienrs loaded with coal to mine rockswhile it's going, calculate how much stone you need to estabilish rail to that place
>>692884407I'm pretty sure they don't expand as quickly as before. I cleared out some bases in one direction and after like 20 hours they have expanded twice from that direction
>>692884371Aren't poison capsules post-oil
>>692884372My recommendations for Fulgora>Materials to build Lightning Rods>Bots and their supporting items>Obviously Furnaces, Drills and Assemblers>Rails and elevated rails if you've got them>Leave the Foundries, I don't think you'll get to use them on FulgoraCan't think of much else, once you get the recycling up you'll be pretty much set.
>>692884453I always fear this, but by the time you reach the need for oil you'll probably want trains to transport it anyway, so you'll end up making a huge mine too along the way.
>>6928844072.0 dramatically increased ground-tile pollution absorption
>>692884745Yes, that Anon is a doof.100 blue science.
Land mine variants that cause poison/slowdown grenade effects was a missed opportunity.
>>692884723Makes sense. You're going to be spending a lot of time away from Nauvis with no artillery, it would be very annoying if they expanded at full force while you were gone.
Are poison capsules even any good?
>>692874837Yeah, turn them off. You won't enjoy having to deal with them before you know what you're doing.
>>692885075imo instead of turnign them off make them passive. That way you wont feel that 1/4 of your research is just a waste of time because you don't have to use turrets or weapons
first time playing, 2 hours in. I don't care what you think, I WILL spaghetti my way to victory
>>692885342you can play like that ez
>>692885342Apart from your smelter array being pants-on-head this is just a bus, where's the spaghetti
>>692885342Spaghetti is the most fun way to play. Don't let anyone tell you it's wrong, they're gay.
>>692876914>Leaving the Nauvis base to power down from lack of fuelWhy? I get the excitement and desire to explore the other planets, but I'm not leaving Nauvis until I'm certain this base will take care of itself.
>>692878004Should always crack so much that it's impossible for anything except Petroleum to overflow.
>>692878784You put flooring down, that makes you an elite.
>>692885342>Building WAY too many inserters to feed the green science assemblersI did this for far too long. You only need one to supply ten or so of them.Not bad for a first ever base though.
>>692885342That's complete overkill with the belts and inserters. I don't remember the exact ratios but you probably only need two assemblers of each
>>692885342Spaghetti is SOUL. You can use the main bus method, but it's boring, feels like you're designing a spreadsheet instead of having fun, and the bases always look the same.Spaghetti involves being creative and making things that people unfamiliar with Factorio will assume you're the king of autists for creating.
How do I go back to the non-expansion version so I can play Space Exploration again with good modsThis expansion is utter shit
>In previous playthroughs, scoff at the modular armour because it's just a shit prototype power armour with almost no equipment grid space>For the expansion I actually use it and fill the grid>Actually, nightvision, a small shield and immunity from belts pulling you everywhere is quite nice to have earlier on.Loving the tank having a grid too. Shame the car doesn't, but I get it. It's a basic, hastily put together dune buggy thing, it having energy shields would be a bit silly.
>higher quality roboports don't have increased rangeWhy
>>692886332>how do i do (extremely obvious basic shit)gee i dunno anon
>>692886332>Another anon got stranded on Gleba
Is there a big point to setting up labs on the other planets? I got the fulgora bottles and am not inclined to make every other science pack there, I'd rather just haul them back to my nauvis base
>>692886482Thankfully, not really.Even Gleba's science pack has a lifetime of a full hour, so transporting it isn't a big issue.
>>692886423I beat itI just find it utterly shit
Lol
>>692886701Care to elaborate, because it just looks like you're shitposting to me otherwise.
>>692857631Factorio is a pretty balanced and highly refined game.The default settings are there for a reason.No, you're going to to fuck yourself. The time evolution is very minor and is more around balancing zero-pollution meme builds.Biters aren't a massive threat either way.
>>692886806Anon...You need to spend a lot more time lurking if you're seriously even humoring him.
>>692886927Hey, there's a chance anons who liked Space Exploration don't like Space Age. It's a paid expansion version of a mod, so it's going to be "dumbed down" in some areas. I can see the more hardcore players finding that annoying.
>>692876914Thanks for the tip, I will make sure Nauvis is completely remote controlled via logistics and construction robots before I to go another planet.
>>692886380Probably to keep them from breaking networks? Or UPS concerns. I remember mods having bigger roboports but I don't know how they work on a large scale.
>>692881802now featuring faster inputs1.3% faster
>>692886806Explain what?Why it's shit?The planets barely even matter, there's like 'one' puzzle to solve at most per planet. There's zero overall interaction between the planets and new stuffIt's not that it's bad but it's more like 'it's a modpack and we have no intention of making things work together logically'that said the first time I met the demolisher was fun for about 20 seconds then it was clear it was just shit
>>692861214I was the same when I started because I was playing it like a survivial game, as soon as I dropped that mindset and focused purely on automation and efficiency I actually started enjoying myself.
>>692868262A game about logistics becomes a lot easier when you have a single giant storage you can push/pull multiple things into.
>>692887409>The planets barely even matter, there's like 'one' puzzle to solve at most per planet. There's zero overall interaction between the planets and new stuffJust like SE?
>>692885517I stupidly didn't build out my robot network to make sure that the trains got fuel. No fuel -> no coal -> no power.
>>692882780you can remote control tanks?
>>692886604I'm seriously considering it. LDSes come out of the floor here.
>>692887603SE actually interacts the logic togetherSA ultimately doesn'tYou skipped over that part so I thought I'd remind you of the major issuehint: it's the fact the SA doesn't interact with the logical elements of the entire expansion that makes it shit. SE does interact with the overall logical elements of the mod that means it's fun
>>692887725yeah, just click on them in the map view
>>692887852>SE actually interacts the logic togetherDoes it really though? It just seems like it just unlocks alternate recipes and progressively more complex and annoying ways to do things. SA has gimmicks on each planet which makes things a little more interesting. I'm not just figuring out ratios, I'm doing new things.That said, I am interested to see how a SE post SA update will go.
>>692886003spaghetti involves you have no idea what the fuck you're doing, not being "creative". people don't make the main bus design because they copied it from somewhere, they make it because they played the game, made some shitty spaghetti factory, and figured out a much better way to design it. coincidentally most players come to the same conclusion of a relatively simple design that allows for easy expansion
>>692888235Yes, it does. If you played it to completion you'd know thisThe faggot won't update it to work with the expansion as it would literally go against his contract. It might be updated for 2.0 The problem with the planets in SA is there's very little actual problem solving.It's a bit like going from atuomating red science to green science and understanding that you can use long insterters.That's the sole problem. Every planet introduces one problem and that's it. It's just copy and paste after that.
>last time I played factorio it was a space-ex run that got all the way to where we were about to start mining naqium>crowning achievement was going into a circuit autism hole for a day and coming out with a train that merged planetside and orbit logistics networks perfectly>lots of cursed circuit shit: bitwise maths operations, memory cells, multiple system states, the whole thing>just fucking werks without a single issue for the next couple of hundred hours of playthrough, really proud of it>SA just has a mechanic for pulling logistics requests between the ground and space anywayI really don't even know how to feel about that.
>>692888503SA was made for retards, anonIt's obviously best to just stick to SE and play the actual game of factorioI'm sorry you got scammed into buying SA
>>692888425Lol his blog says otherwise. Schizo larp
>>692888425I got to the 2nd tier of space science and got distracted by other games at the time.From the story I heard, they had to rein him in during development and the rest of the team didn't want him going too wild with stuff.
>>692888256I'm pretty certain most players did ultimately get the core idea from somewhere external. It's not even a matter of copying, it's the kind of thing you find out just from talking to other people.That's not a bad thing either.
>>692888605it's ok anon, you don't have to like every mod
some changes coming in the next patch, still on experimental branch
>>692888707>his blogTell you what, retard. I'll by his discord where he posts and you can by his blog.Let's see if you can link this magical blog post that states the faggot will update his mod to be compatible with Space AgeI'll help you: you can't since it doesn't exist>>692888843I agree that the mod is utter shit but I expected more from a paid mod>>692888740Earendel was originally brought on to be an 'idea guy' but kept butting into actual proper development and eventually just get delegated to being a graphics bitch
>>692888975well, look at it like all of the modding API updates for 2.0 would have never been made without the paid DLC existing
>>692888975Esl retard
>>692889093Are you that retarded?>>692889125>my argument is I'm racistkino
>>692888235SE has many problems but it just being additional/complex recipes is not one of them.The whole thing it does different to other overhaul mods is regularly introduce new fundamental logistics paradigms and challenge you harder and harder with them. You have cargo rockets and cannons and spaceships and space elevators. All of these have their own challenges and the planets are many and varied so the optimum solution is often hard to discern.It's the overhaul mod which is LEAST recipe spam. The only way it really does it is in tech cards for space sciences but that's a pretty small percentage of your playthrough in practice.>>692888425>The faggot won't update it to work with the expansion as it would literally go against his contract.I'm pretty certain he explicitly said that he still planned to and that he was holding off on updating it because SA was more important and also something he'd have to build off for future SE releases.>>692888605Don't be a moron. The QoL is almost certainly good overall, SE had some real awkward shit in places and I doubt there's any version of spaceex where circuit abominations aren't going to be necessary, I was just describing an odd feeling from one of my favourite solutions happening to get patched out. I probably wouldn't even want to reimplement that shit again.
Is there any non obvious way of getting your hands on more Hominium ore beyond the 1% chance of the recyclers? and the trees standing around, because they don't grow backThat stuff is bottlenecking my Fulgora factory pretty hard right now.
>>692885342brother you have not seen real spaghetti yet and i have no idea what the fuck im doing BUT IM GETTING TO SPACE DAMMIT
>>692888947>Fulgora ruins can drop iron sticksThat sounds so fucking nice.
>>692889374Nope, that's literally it.So start scaling your scrap munchers.
>>692889401i hope u do hero
>>692889374While we're on the subject, what do you think is the best way to setup the recyclers and drills? My first thought was two drills into one recycler since that's nearly perfectly ratio'd. When I started out I had them outputting directly into provider chests to be sorted by bots, but I'm looking into a different sorting method right now.
>>692889401You should clean out all those dead miners, it'll help you realize how fucked things are.Also please turn on Alt-mode.
>>692890152>outputting directly into provider chests to be sorted by botsYou should probably be outputting onto a series of splitters that fork left/right/left/right with filters for specific products which then utilize Inserters to feed into provider chests. Sorting it out via bots is a huge waste of bot's time.
>>692890234the fuck is an ALT mode
>>692890330Yeah that's what I'm planning on doing next. It was a great method when starting out here, but I need more.
>>692890152I pipe the scrap in on blue belts, then deal with the output with filter inserters - that last part has to loop.
>>692890336Hit left Alt.Welcome to the way you are meant to play the game.Then rebind it to a key you won't accidentally hit occasionally, like numpad * or \ |.
>>692889401Now this is some factory soul.>>692890234Constantly cleaning out dead miners is just wasting time if you're not actively about to place those miners elsewhere.Not that it's bad to do but like, it's a low priority.
Is there a way to detect when a drill's ore runs dry? I know you can use circuits to read the overall patch size, but I'm not sure how to check individual machines.
>>692890571OM MY FUCKING GOD WHAT HAVE I BEEN DOING WITHOUT THIS
>>692890829auto deconstruct mod is nice for this, it'll just kick in whenever bots come online
>>692880646now THIS is kino
>>692890837Anon...
>>692890841bro...
>>692880646>those fucking train tracks leading out of the base on the minimapGod fucking damn it
>>692890837You mean besides the bright right flashing indicator?
>>692889642Fug. My spaghetti can't handle much more. Already got a full blue belt of random trash coming in.
>>692890841You poor motherfucker
>>692890841Anon.....
>>692891315Double it.Bus the garbage.
>>692891207Has that always been there? I may be retarded.>>692891272Yeah but I meant for circuits to automate unused drill removal.
>>692891368The issue is the garbage handling system finally looks like it might be able to run for at least a 100 hours without overflowing. I'm just gonna fuck off to a different planet and come back with better belts.
finally got military and chem science done and all researched, and set up some rudimentary nuclear now i need to automate bots, make some blue chips, and start bringing in iron, copper, and green chips via trainTHEN i can start thinking about going to spacewgmi bros
do you guys like bob's inserters
This is an acceptable intersection for 2-lane train paths, yeah?
>>692891667I liked them for nullius, don't really see the point for vanilla when most recipes are so simple
>>692891667I prefer to play with https://mods.factorio.com/mod/ChangeInserterDropLane which ONLY does drop lane not all the other crazy stuff. It just eliminates some tedium. Didn't use it for SA though since it wasn't updated and was too lazy to look for an alternative that was updated.
>>692891534>not much further>basically ready to go to space>bootstrapping purple science first with terrible steel just for elevated rails to bring rocket fuel in to the launch pad in a cooler fashionI'm feeling you anon. I've been trapped in this awkward midgame for what feels like too long
>>692891734it's not great desu, you'd have to put your signals on the square corners to avoid deadlocks and it will cause a lot of slowdown with all the trains stopping once you get a decent number of them running.
>>692891894I feel like putting rockets behind blue is kind of a scam and they should have been purple. Realistically by the time you're actually ready to launch a rocket it feels like you should have basically done everything possible on nauvis.
>>692891951So I'm guessing the alternative is a diamond?
>>692892070they can get really complicated if you're really trying to minimize train stoppages but just as a basic tenet, you really want as few trains in a position to block other trains as possible. so with that in mind, the first thing you could do is add a dedicated right-hand-turn rail to every single corner so that any train turning right doesn't even enter the intersection
Reminder that you can press ctrl + shift while dragging rails to automatically underground belts you're passing through.
>>692892192>add a dedicated right-hand-turn rail to every single cornerIt occurred to me that if I'm going to have trains going both ways, I should have them be closer together, so I adjusted the start points to be a diamond, which if I am perceiving correctly, reduces the chance of trains blocking one another?I went ahead and added signals that I think are right.I have no damn idea how this shit works.
>>692888605>SA was made for retardsNot in its current state, maybe six months from now when Gleba is nerfed to the point where you can start automating stuff within half an hour even if you brought literally nothing.
>have multiple copper, stone, coal and oil patches near my starting location>only one iron patch nearby outside of the starting patchFuck, might have to actually get a train going just for iron
>>692864231>nerfed ramming asteroids with layers of walls>nerfed bringing ammo from planets>chief, should we nerf *checks notes* landmines?>nah, who the fuck uses landmines
>>692892792ultimately you just want to avoid this happening, it depends on the size of the intersection, the size of your trains, etc. you can work around it by using chain signals to only let one train enter the intersection at a time. it's fine for now. eventually once you have lots of trains you'll notice they're stuck waiting and not moving a lot, so you'll want to go back and try to make it better
Is there anything Vulcunus can't do that Nauvis can? I have iron, copper, and steel going there and it seems like every fluid can be made I think. Should I just move all my labs and shit there?
>>692893752Alright.
>>692893847The endgame biter labs are nauvis only
>>692893847Eventually if you push into super endgame, you'll want to do it on Nauvis for Biolabs.>Researches twice as fast>Uses science packs at half speed (so overall same consumption rate with double the science per-pack>4 module slots instead of 2
>>692894114That's right, forgot about those
How do you send items between planets?
I HATE ADVANCED CIRCUITS I HATE ADVANCED CIRCUITS
>>692894878They're annoying, but not so horrid that I'd express my hate so violently.
>>692894878>Hasn't even reached superconductorsYou're fucked.
Huh?? Did I accidentally turn off cliffs? Where did they go?
>>692895467Cliffs are a lot less common near spawn and are overall a lot less shit.
>>692895545Based.
>>692894972The amount of assemblers you need for them is annoying. Everything else is fine with generally 10 or less, red you need like 40
>>692895467They changed the way the map generator adds cliffs, they'll be more like "realistic" ridge-lines and they'll be farther out from your starting point, because they also moved cliff explosives out to another planet.
Should I bring oil to my base and process it or process it where it is?
>>692895650and knowing that didn't alleviate the problem?
>>692895815Depends on which would be easier to transport.How far away is it? Would belts be an option at that distance? If yes, then process on site and belt + pipe it over.If no, then you are likely best-off transporting wagons of pure oil closer and then processing.
>>692877579WE DID IT LADS!
>>692857631I wish I had the autism to get into this game
Did they reduce the stack size of magazines to 100? Why?
is dealing with evolution actually hard or is it relatively easy to get to a point where your turret damage and shit easily outscales them
>>692898210Very easy, flamethrower turrets are so OP that once you unlock them + automated wall repair with construction bots you're good for the rest of the game.
>>692895815It's piss easy to set up lots of crude oil to get delivered to your doorstep and a pain in the ass to get all three of it's products delivered. Also you really don't need a whole lot of petroleum production in the beginning, and not even too much for a little bit after advanced processing, building enough to refine and crack down an entire oil deposit is going to be a huge headache compared to just dumping some crude off in tanks next to your refineries and building more refineries when you need it.
https://www.youtube.com/watch?v=0O445CcK0qYtime to open a new coal mine boys
is solar actually good?how do I deal with power outages at night?how many solar panels will I need?
>>692898715YesAccumulatorsMore than you think
I'm playing the game for basically the first time, and have no fucking idea what to do next. I copied some stuff I saw youtubers do and now I feel like I'm bottlenecked in hundreds of places and am not really sure on how to best increase my production. I played on a full resource map so you'd think it would be easy to maximize production but I just don't know the game well enough. Do I make more smelteries? If so, how does the main bus benefit from that? Any tips would be awesome
>>692899030>I copied some stuff I saw youtubers doThis is why you're aimless. You have no drive. You ruined the discovery of the game for yourself. The constant finding of new, better solutions which makes the game so great. All you can do is copy and obey. You're not human anymore.
>>692898715I like it, it's low maintenance and I generally transition to it to cut down on attacks as a stopgap before nuclear. It's probably comparable at that stage of the game to boilers fed with solid fuel, but it's completely hands off and interacts with no other systems, so some random bottleneck won't shut your factory down after it goes unnoticed for an hour. You use accumulators to save up energy for night, the ratio is something like 25 panels to 21 accumulators, but I like to overbuild on energy and just do a 1:1 ratio. As for how many you need, each boiler needs something like 50 solar panels to replace it, so even a small starter base will be building them by the thousands.
>>692899126You're way overestimating how much I copied. I copied the idea of the main bus, the blueprint for red chips and how to use belts to maximize mining area. That's about it. What I need to know is how to increase production of a 4 lane main bus when I already have four smelteries.
>>692899030You're gonna have to be more specific if you want any real advice, this looks like a perfectly functional "i stole this entire design from someone on the internet" base.In general, if you need more of something just build more of it, if that starves you of resources go get more until you meet demand.
>>692899259your starting resources are easy mode. just delete this save and start over without youtube poop
I know this will bite me in the bum later but I'm spaghettimaxxing hereI don't even know what a bus is I'm just going with the autism flow
>>692899259>What I need to know is how to increase production of a 4 lane main bus when I already have four smelteries.You used to have a brain for that. Why can't you find any solutions yourself? I'm not overestimating anything, you're very clearly married to the idea of the holy main bus and it's causing you to be clueless as to what to do when it proves to have limits.If you had come up with it yourself, you'd have no issue finding ways to adjust it to suit your new needs.
how much fucking copper wire do I need to be making to keep these shits going
>>692899412Seems like 85% percent of players go with a main bus route, I doubt they all came to that conclusion on their own. This whole thread is filled with people sharing ideas (ie not coming up with it themselves) so you can either help me or stop replying.
building platforms is pretty fun, here is my science platformit doesn't quite reach 60spm so might have to add some more catchers
>>692899457more
>>692899457A lot. Your problem is getting the copper wire there though, you should consider moving their production right next to the consumers and directly inserting rather than going through belts since copper plates take less space on belts than wires to begin with.>>692899486>Seems like 85% percent of players go with a main bus route, I doubt they all came to that conclusion on their own.Actual humans go with spaghetti for their first game, because their first reflex upon launching a new game isn't to look up what the meta is. Veterans tend to avoid buses too beyond the very early game.And the rest don't know what to do once their holy bus' throughput is no longer enough. As proven by you. Not my problem. Just look more shit up so you can copy it again since you don't have a functional brain and don't want to use it.
>>692899457Lots.You'd have a hard time fitting it in now but in the future you'll have an easier time by just belting copper plates to your circuit assemblers and turning them into cable on the spot, since 1 plate turns into 2 cable.You can even feed green circuits by direct insertion from assembler to assembler if you look at the ratios for a sec
>>692899030what the fuck are those ore patches. maybe try playing the actual game.
>>692899030just start over bro what the fuck
>mind my own business while robots are building mining outpost>suddenly main base attack alert>strange, I've cleared all nests within pollution cloud>drive back>see thishuh, are biters supposed to expand that close to player buildings?
>>692899030Ignore the whining from the muh discovery people. Then take a look at your base. If there's a belt that isn't full then get more of that stuff. Start with iron, copper and coal and work your way up.
>>692870375
Lads the blueprinting a turret with ammo in it trick plus stuffing my tank with energy legs is, dare I say it, fun.
>>692899556What's the point of having accumulators in space? It's always daytime.
>>692900785expansion is totally random, but you can kill the expansion groups if you have turret walls
>>6928994571.5 machines worth of cable per one green, and minuscule amount of cables for reds. You can check ratios on assemblers now.
can a fellow autist give me a ratio for boiler to steam engine?I feel like I have way too many boilers for my current steam engine setup
>>692901113I believe in you anon, you can do the math
>>692866501Why make a mall with wooden chests?
>>6929011131 boiler for 2 engines.
>>692901041i sent them up before i realized how it worked so i just put them down in empty space on the platform as decoration kek
>>692859501>Fulgora is challenging if you use logi bots and a nightmare if you don't. why? just use filter inserters and dump product straight into waiting railcars, take storage cars off to storage yard for long term cold storage until I need/request it through the train network. I get all my blue chips this way.
>>692901190I still don't understand and I don't appreciate you making fun of me.
>>692901274ok, sorry buddy. if you hover over a building it tells you how much of each resource it produces and consumes each second. so you can find out how much steam a boiler produces, and how much steam an engine consumes, and divide them for the ratio.
stop making fun of, my friend, anonymous
>you need to pipe liquids a ridiculous distance before you get the arbitrary pump needed flagWhy'd they even change them
>>692901253>wasting all your cold storage before you get to the ice planet Anon...
>>692901367If only they wrote their reasoning in detail somewhere public and easily searchable
>>692901367Because the old system had some non deterministic fuckery going on that changed the fluids behavior based on the order in which you built the pipes. I might have just made that up right now.
>>692901190>>692901208I don't know why I didn't think of checking the tooltips myself being a retard is tiresome sometimesbut thanks I actually only had 2 extra steam engines compared to my boiler ratio it wasn't that bad
>>692901428
>>692901343in english, einstein!
why does purple science need all this random SHITthis is going to be a mess
am I a retard for using energy efficiency models on my miners to cut down on energy costs?I'm afraid of the biters attacking me if I go full retard on boiler spamming
>>692901428I think the core reason was a combination of "it's dumb to have to chain pumps together to get max throughput even for short distances" and "no one understands what happens when a pipe splits"
>>692857631>He doesn't make literal massive maginot lines with 4 layers of wall and line of flamethrower turrets.Skill issue.
>>692901528efficiency to avoid the wrath of the biters is the usecase, especially if you're in a desert
>>692901509Because they're all useful things you're going to want to produce anyway.>>692901528No, I use efficiency modules in my entire base early game.
>>692901509I hope you're already producing 2 iron belts worth of steel :^)
>>692901550Biters need an ability to dig nydus canals.
>>692901528They used to multiplicatively drop pollution by lowering both power usage and pollution, but they seem to have been nerfed to only affect power.Still good, but stealth mining is not going to work anymore.
>entire north side of the immediate map is choke pointed off with turrets>somehow biters have pathed from somewhere south, ignored the rest of my base and raided my mines at the northern most pointGradually I began to hate them
finally personal botsnow I can roam the world and put radars everywhere to find those juicy 30m ore patches
Wait, can you put exoskeleton legs on the tank to make it faster?
>>692902043Yes, or personal lasers to make it more personal and lasery.
>>692902043
>>692900979How does that work?
>>692901691There's some effect on the pollution created, I'm not sure if it's directly correlated to their power consumption now. But if you look at the pollution from a miner before and after putting an Efficency module on there is a difference.
>>692902726Place a turret ghostOpen remote view (map)Put between 5 and 20 ammo into the turret ghost from inside the remote viewSave as a blueprint
4 hours in and the spaghetti must flow
should I research the productivity upgrades first?they look really expensive
>>692868262>chests buffersmeme, just add more trains
>>692902720https://www.youtube.com/watch?v=D8vMFZhrhngtime to watch the flintstone movie (to get in the mood)
>>692902947they're not very useful early on at level 1, you could stick a few in your labs if you want but otherwise they're ignorable for a while
>>692903386i mean the passive upgrades not the module capsules
>>692868590I'm not gonna wait until I have 500+ eff modules, I'll make a switch right away just to remove ugly coal belts
Started playing for the first time this week, a lot of helpful tips here and Reddit got me in a good place with my facorry, just started yellow science.But, some things would really help the game be more concise, for example, some NPC around that would give some quests, like deliver 1000 batteries somewhere and then you get rewarded with some science. Also maybe some challenges and milestone would help, Like after you melt 100k ore you get some XP that can be used to level up and improve your character
>>692903657mining is pretty good because it makes your ore patches last longer
>>692903775https://mods.factorio.com/mod/RPGsystem