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Explain this, Factorio-tists.
>>
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Childhood is believing that Gleba is the worst planet.
Adulthood is understanding that it's the best.
>>
For me it's the early game because I"m still there.
>>
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We're going nuclear bois
>>
>>693316173
I LOVE FULGORA I LOVE FULGORA
>>
>>693316641
>Not at least a 2x2 reactor
bruh
>>
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>>693316094
>set parameter as recipe for blueprint
>it evicts my prod modules
>can't even set module via parameters
Tf is this bullshit? They could just limit the selection to recipes that can utilize prod modules if they are present or let me set it explicitly with an extra parameter.
>>
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>just downloaded the game after debating for a week in my head if I have the time
>have to go to sleep in half an hour since I have to wage slave tomorrow early in the morning
>mfw I will start the game now to see if it works
>>
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I built seven of these instead of setting up plastic production on Vulcanus because it looked too complicated
I play Factorio like a hammer plays a nail
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>>693316094
There's a horseshoe-shaped tunnel under the platform.
>>
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>>693317269
I'm gonna get there eventually!
>>
>>693317409
That is a mistake, friend
>>
>>693316641
How much shiny uranium do you need to start nuclear?
>>
>>693317687
That setup isn't valid anymore.
A single offshore pump can now supply an entire 2x2 nuclear setup.
>>
>>693317851
LAAAME
>>
>>693316094
Explain what? This literally doesn't work, bitch ass.
>>
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>>693317754
Just a 1 per fuel
>>
>>693317409
either you'll dislike the game or you're going to bed at 3am, there's no inbetween.
>>
Why can't I just fucking delete something in my inventory
>>
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>>693316094
everything started out so neat and ordered
>>
>>693318194
Just drop it on the ground.
>>
>>693318229
im roughly at the same point, but i restarted and am trying a BUS. it's much easier.
are you aiming for 60spm? i decided to do 30 at this point
>>
>>693318229
I always end up having my factory looking like an Ugandan industrial district with wiring done by an electrician educated in Uttar Pradesh. But hey, as long as it works.
>>
Yknow after the initial hurdle of getting used to spoilage and how you really just need to have an output for it everywhere, Gleba ain't that bad.
>>
>>693318362
stuff on the ground never despawns, that is LITTERING
>>
>>693318534
That sounds like elf talk. You're not an elf, are you?
>>
>>693318534
you put it in a chest then destroy the chest.
>why can't i just delete something in real life
>>
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BUSfags get the rope
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Hey, if it works, it works...
>>
>>693317601
how are your rockets lined up like that? is that a research or a CHEATCODE?
>>
why does my electromagnetic plant output holmium solution in the electrolyte pipes...
>>
>>693318708
The asymmetry was making me wake up in a cold sweat at night so I modded it out
>>
>>693318708
You're replying to an anon who can't figure out plastic on the planet with free resources, he has modded it.
>>
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You vill make ze space science
>>
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we gaan
>>
>>693319512
giraffe shaped
>>
>>693319512
hexagon
>>
>>693318386
my bus is to the left of this abomination
running at about 30 spm or so right now, i can scale science pack production because i made their production areas with their constituent resources running right through them, but honestly i dont really feel the need to right now, there's so much to do that research isnt a roadblock at all
next on my list of tasks are
>nuclear processing
>better equipment
>modular rail blocks for city block designs
>speeeeees
maybe a bot mall too idk

>>693318441
i tell you what now that i have passive provider chests there's not a lot stopping me from going full sudanese infrastructure
>>
>>693319512
pumpkin shaped. with a spooky face design
>>
>>693319512
dick
>>
>>693319512
uterus and ovaries
>verification not required
check my 6
>>
>>693319512
benis shaped :DDD
>>
>>693319512
the constellation orion
>>
>>693319512
eagle
>>
>>693319512
star of david
>>
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you need quality modules to roll this 6
>>
>>693319512
>>
>>693319512
swastika
>>
>>693319512
cock and balls (horizontal)
>>
>>693319512
Donut
>>
>>693319512
classic smiley face
>>
>>693319512
3 co-centric circles
>>
>>693320060
>>693319512

Rolling for this desu
>>
>>693320036
So heckin' baseZ
>>
>>693318620
keep seething
>>
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>>693319512
EZ 6
>>
>>693319512
Horse anus.
>>
>>693319512
The angry windmill
>>
>>693319512
shadman mouse walking out the door
>>
>>693319512
bowl of spaghetti shaped. complete with meatball(s) and a fork in the spaghetti
>>
>>693319512
septagon
>>
>>693319512
Just make it a spaceship shape.
>>
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>/v/ can't even roll a fucking six
>>
>>693319512
Minimum height, maximum width straight line
>>
>>693319512
a horizontal line as wide and thin as possible
>>
>>693320508

>>693320527
>>693320545
5 and 7 lmfao
>>
>>693319512
a square :)
>>
>>693319512
Classic rocketship shape but backwards
>>
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>>693320646
fuck you
>>
>>693320646
...Incredible.
>>
after 60+ hours on Nauvis I'm finally ready to step foot on Vulcanus.
pic related is my Spaceship, I call it the "Speedo Class".

>added red and green lights for aesthetics
>added level 2 modules so Ship uses less power
>added some lasers at the bottom for 360° coverage when its parked at the destination

fueled up it should be able to go to Vulcanus and back.
I also loaded it up with blue belts, blue underground belts, blue splitters, copper plates, chemical plants, all types of inserters, turbines, pipes, drone ports, build drones, logistic drones, radars, ammo, rocket fuel, blue chips and bunch of other crap.

what else am I missing?
>>
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>>693320646
Well a'ight
>>
>>693320646
>>693319512
Fucking hell, all these great ideas and you get a square
>>
>>693316173
Gleba is definitely the most interesting challenge, but it is irritatingly fiddly having to use filters on every machine that can have spoilage
>>
>>693320646
idiot
>>
>>693318683
unparkable, asteroids from sides and rear will ruin it
>>
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>kept red, green and military somewhat orderly
>some sphaghetti introduced with blue
>completely gave up for rocket silo and parts
free of being a lazy bastard at last
>>
Awwww, man.... Im llaying something else rn fu faggots. I dont I really want to play the new dlc but god damn I just have to play failhard tomorrow and cant tismo out rn. I just have to shitpost it, i fuckin need it boyyos. I need to play it for 1.5hrs, make a bunch of failhard webms and then refund it with an awful review. I need the shitposts bad, but I really wanna play the dlc.
>>
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>you can't use lava and water to make steam
>>
>>693321103
>15 hours for rocket
I hate speedrunning achievements
>>
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>>693321407
anon what the fuck are you talking about?
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>>693321407
what did he mean by this
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>>693321481
>you cant use steel to make artillery

the game is sometimes really retarded.
>>
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I have such a bad choke points
>>
Some Mod ideas:
>old artillery recipe and getting it much earlier in the game
>Rocket capacity can be increased through researching better Rockets or some shit
>Ships for shipping
>Planes and Helicopters
>>
>>693321554
Getting a rocket off the ground in 8 hours is piss easy if you're familiar with the game's progression and mark up your resources/reduce pollution.
>>
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>>693322134
But I like taking my time..
>>
>>693322275
this, I play at my own pace. fuck achievments.
>>
>>693316094
HAHAHAH
>>
I cannot wait for space exploration dlc/2.0 release.
>>
how the fuck do I make efficient plastic in Vulcanus? every attempt I make ends up in a spaghetti ball of pipes that constantly chokes
>>
>>693321554
Just don't bother for the 40 hour one. Everyone will get the 100 hour one.
>>
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>Big ass iron ore outpost in the way of the main bus
I have no choice but to curve my poor bussy.
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>>693322636
>he turned the bus
OH NO NO NO
>>
>>693322734
whats wrong with turning the Bus?
>>
>>693320746
Power poles aren't useful in space. The platform connects everything on it.
Also your ass is probably getting reamed. Medium asteroids have 90% laser resistance.
>>
Is doing a giant ass dick bus an actual viable strategy?
>>
>>693316094
Any sufficiently advanced technology is indistinguishable from magic.
>>
>>693322948
>Power poles aren't useful in space. The platform connects everything on it.
its for aesthetics.
>Also your ass is probably getting reamed
goddamnit, well the plan is to go to vulcanus, quickly unload and then fly back to Nauvis asap for refueling and picking up more items I might need.
>>
>rail world
you didn't beat the game
>>
>>693322828
You never turn the bus
It's highly frowned upon
>>
>>693317328
I remember reading a FFF about this but I totally forgot what it was. What's that?
>>
>>693322828
it creates mustard gas
>>
>>693322948
Power poles are still good for connecting wires. Also it's convenient to click them for an easy look at power stats instead of clicking the hub and then the tiny electricity button.
>>
>>693323024
I beat the base game five times and I've done XL bus every single time. You can't go wrong with the bus.
>>
So I use quality modules in my drills to make high quality ore that I then put into my furnace with quality modules to make higher quality plates so that I can put them in an assembler with quality modules to make a higher quality assembler to make higher quality items?
Is that the gist of it?
>>
>>693324010
How do you solve some bottleneck problems in lategame?
Here's what was happening to me:
>working fine until very late game pre-Rocket science stuff
>start funneling more iron with more trains
>iron and iron component still can't reach the end of the bus fast enough and everything crawls down
>>
>>693324143
Yes except it's not worth doing until you have recyclers
>>
>>693324238
Probably injecting fresh iron lanes into the bus further down the line
>>
>>693324238
have restock checkpoints, belts can only push so much material at a time.
>>
>>693324238
Use more and faster belts
There are green belts now. 60 items/sec
>>
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How the fuck are people getting filtered by plastic on Vulcanus?
Its literally a 1 to 1 ratio of Heavy Cracking to Light Cracking
>>
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>everything involved in the new recipes turns into spoilage after a time
>products maintain the spoiled % of their ingredients
>bacteria farming is needed to get iron and copper ore. The bacteria have 1 minute of lifespan so you need to keep the bacteria flowing constantly or else your ore supply dies
>the biochamber used to create the new recipes needs a supply of nutrients instead of electricity to run (which can also spoil)
>agricultural science pack needs pentapod eggs to produce, which hatch if left alone for too long
>the science pack itself can also spoil; you have one hour to get it to Nauvis
>the planet has an anus
Best planet
>>
>>693324238
I make a very big bus
>4 lanes for iron plates
>4 lanes for copper
>4 lanes for green circuits
>2 lanes for plastic
>2 lanes for red circuits
>The start of the bus is a full-zoomed out screen wide at the start and I widen it for other components as I produce more things that go on the bus
If you upgrade your belts you won't really have any trouble through the entire game. I'm still pretty early on the DLC so I can't talk about that though.
>>
>>693324368
>>693324376
>>693324417
I see, thank you
>>
>>693318441
My factory is generally a snake ridden spaghetti fest but the one thing I refuse to compromise on is wiring. I get turbo AIDS if I have to see redundant poles everywhere.
Substation ASAP and all the stress goes away.
>>
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this actually makes me want to die
but the thought of redoing it also makes me want to die
what do I do
>>
>>693324449
Basic coal liquefaction is a slow recipe so most people probably underbuild the refineries.
>>
>>693318229
>>693324668
>>693318441
I'm actually jealous of factories like this. Spaghetti is peak Factorio aesthetics. My factory is boring, just a straight bus with lines poking out of one side. It works and looks very organized but I don't feel like I made a factory, I feel like I just lined up a bunch of resources and called it a day.
>>
>>693324340
I dunno, making a couple higher quality assemblers could be nice
>>
>>693324564
>the science pack can spoil
What the fuck
>>
>>693324238
I inject new lines
my first two copper lines just end at green circuits and new lines from independent smelting arrays enter right there
>>
>>693324770
embrace the spaghetti
>>
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>40 hours in, I'm still fucking around on Nauvis
Got my main nuclear reactor up, MK II Power Armour, and fittingly for Halloween I'm now wearing an unlicensed mini nuclear reactor on my back.
And have discovered my original, earlier part of the base can't keep up with demand despite the base being flooded with advanced materials. I can spam rockets with the amount of blue chips, rocket fuel and low density structure stuck on my overly long belts, but I need to redo my original smelting area before I even think of leaving this planet. That and actually set up some defenses.

I don't care how long it takes, Nauvis will be in a good condition for the long term before I fuck off on my space adventure if it kills me.
>>
more Mod Ideas:

>Drones and Droneports that work in space
>>
>>693324238
This playthrough, I decided to take multiple ore patches, and funnel those into specialized areas, like a patch of copper and iron purely for mass producing circuits, or a copper patch that only makes high density structure.
>>
The fuck is the bus
>>
>>693325707
it's how you drop in
>>
>>693324564
You forgot
>Most unsettling music
>Best music

>>693324770
Are you really using 108,000 lava per second?
>>
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Almost finished with my long boy, just have to come up with a bow design and then connect the ammo/rocket belt. Gotta say, I kinda regret not making it a bit wider, there is another belt slot to the hub that ended up being completely unused, would have been nice to route coal or sulfur back into the ship
>>
We have had multiple 500 post factorio threads every day for a week. I love seeing all the ways differnt anons solve stuff.
>>
>>693325447
Based and I'm literally doing the same pilled
>>
>>693325970
why did you build a bus in space
>>
also HOW hard are these asteroids to kill with a laser?
can "laser weapon damage 8" do it? or do I need more?
>>
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>>693326038
Yeah, lots of people playing
Minimum shitposting too
Things are looking pretty good
>>
>>693326110
they have 90% laser resist, and you need a lot of power for laser turrets which you won't have, don't even dream of it

just use regular ammo and craft it from the asteroids you break, simple job
>>
>>693325970
is there actually a size restriction to how big you can make the platform?
>>
>>693325447
that's just about where I'm at too, been siphoning off parts for uncommon mk2 armor and logged off yesterday with the spaceship as the next things to build. currently running at 60 spm for mining/steel productivity while in space
>>
It's un underGROUND belt, not an undership belt.
>>
I'm flamethrowering down nests but its not keeping up with the bigger nests before i get chipped down. Whats next? The tank? and do people pipe oil all around their base for flamerthrower turrets or do they train oil to little outpost things
>>
>>693326182
but I love lasers.
>>
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Finally made Blue Research and got it going full speed. Ratios are fucked up as always but at least the gears are turning full-time at the final step now.
I've researched so many things at this point but I've hardly utilized any of it. I'm still building factories using essentially the same parts as I did for red, green, and military, only with extra steps.
I'm going to automate belt and inserter production, and maybe assembly machines all for me to just grab when I need it. And I'm probably going to incorporate substations into builds going forward. Outside of that, what should I be changing about how I approach the game?
Don't really feel like I'm getting the most out of all the cool stuff the game offers.
>>
>>693326326
either way works
>>
>>693317754
Not much but you should hang on to as much as you can, it'll make Kovarex Enrichment much quicker.
Eventually enrichment will reach a cascading point and you'll be fucking swimming in it.
>>
>>693326350
enjoy becoming space debris
>>
>>693326326
higher tier bullets chew through nests, you put down a row of 8ish turrets and load them very fast and they will blow up nests until behemoth biters
>>
>>693326326
going from running on foot to tank shells is probably the biggest power spike in the game except maybe nukes. I usually just pull from whatever random oil field is closest for turrets
>>
>>693323413
what's that
>>
>>693326326
tank is ridiculously strong especially now that it has an equipment grid, a single normal shell kills literally everything in one shot
>>
>>693326403
that's pretty much it. when you automate belts you'll realize you need more iron, so you need more smelters, and you need to automate smelters, and then you need more iron ore, and then you need trains to bring it, and then you need to automate miners, and then it just keeps spiraling forever
>>
>>693326451
I will make it work somehow
>>
>>693326569
Plus once you get nuclear tech, you can add a little of the excess common uranium to the shells and make them even nastier.
>>
>>693326403
>Finally made Blue Research
>Now I'm going to automate belt and inserter production
What the fuck have you been doing?
>>
>>693324340
You keep talking bullshit about recyclers and the other planet but you're too fucking retarded to understand how even uncommon quality shit speeds up the initial launch.
>>
>>693326326
Unless they changed it I'm pretty sure light oil is more powerful for flame turrets.
>>
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>>693326403
Mine this ore asap
>>
what's the point of productivity? just like make more drills/pumps/factories
>>
>>693327403
sure, if you want to spend your entire game time constantly setting up new miners and trains
>>
>>693318708
press h
>>
>>693326350
Then put a nuclear reactor on your ship
It's dumb but it's the only way
>>
>>693326451
actually my Lasers work fine.
>dont destroy the asteroids but weaken them enough so Ammo consumption is lower
>doesnt actually strain the batteries all that much even when all Lasers are firing at full power
>>
>>693327403
The point of productivity is you get extra bonus products from the same amount of inputs.
It's like compound interest. Iron ore going into a 1.2x smelter, then a 1.4x gear assembler, then a 1.4x red science assembler, then a 1.2x lab is overall a 2.82x productivity bonus. And that's just with one of the simplest recipe chains.
>>
>>693327053
Stealing belts and inserters from Green Science production and upgrading them by hand
>>693326646
>>693327287
I'll get right on it. Should I upgrade all my furnaces to Electric? I don't really see a logical way to automate fueling them that doesn't involve tearing factories down and rebuilding.
>>
>>693327636
You can't flip thrusters
>>
>>693327992
Electric furnaces don't require coal
>>
>>693326096
So I can put all the FREE stuff in my ship

>>693326238
iirc an anon claimed that you can make your platform as wide as you want but that there is a limit at the top of the screen due to asteroid mechanics. Dunno how true that is, haven't encountered it yet.
>>
>>693328118
Sorry I meant fueling my coal burners.
I was asking if it's worth it in case there's some kind of "catch" to going electric. Like creating some other large problem to solve.
>>
>>693328231
Your electricity production has to be upgraded to match the furnaces. Though efficiency modules help.
>>
>>693328231
they're bigger so you can't just replace them 1:1, and they use a lot of electricity so you'll need a lot more power. usually for coal furnaces I just leave what's there and build new electric ones in a new place. it's nice to have the iron still trickling in while you set up your "real" setup
>>
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How small can you make a cargo runner ship? Being really fast means you'll eat a lot of asteroids so you need a really solid defense line.
>>
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>>693328396
Can't you just make it really long and thin and avoid most of the asteroids? Just put a shitload of guns on the dick tip?
>>
>>693328591
Probably, but you need time to drop cargo from orbit. If an asteroid comes in from the side or rear while you're unloading you're gonna eat shit.
>>
>>693328586
do walls actually do anything?
>>
>>693328017
I'll flip you and then start thrusting, you delicious snackboy
>>
>>693328830
they look neat
>>
>>693328586
nice Buttplug
>>
>>693328586
There were some... inefficiencies with our old design
Butt we have plugged them
>>
>>693327403
>what's the point of literally free shit
>>
>>693323413
fking this
>>693326502
a preset that disables biter expansions for babies
>>
>>693329549
is that bad
>>
>>693316094
What, you thought underground belts actually went underground? Lazy fucking devs
>>
>only did a flyby to Vulcanus
>too pussy to land on it and remember I forgot some stuff
>fly back to Nauvis
>>
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Can anyone explain why my bots aren't finishing the left solar array? They aren't placing that roboport and some of the accumulators. I have roboports and accumulators in passive provider chests and the roboport is in construction bot coverage.
>>
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>>693329853
that's right boy, keep walking
>>
>>693329891
Maybe they're shy
>>
>>693316094
They don't connect.
>>693323413
I do railworld resource settings but turn expansion back on.
>>
>cant board a rocket with Blueprints not even the deconstruction planner

wtf? why not?
what is this shit?
>>
>>693318137
> Going to sleep
Who's gonna tell him?
>>
>>693330380
Just make a new one after
>>
>>693330380
Wait what?
>>
>>693322559
>200h in and STILL haven't lunched a single rocket.
hahaha
>>
>>693330380
Put them in your blueprint window.
>>
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helo this is my baby nuclear thing please say nice things ok
>>
>>693330154
robots don't have feelings moron
>>
>>693330873
it's so cute!
>>
>>693330873
it's cute in an ugly kind of way
like a french bulldog
>>
Anyone else up to sharing their cursed korvarex setups? No backed up designs only.
>>
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>>693330873
here's a trick to save on fuel
>>
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>>693331279
>save
Dont even have space to store it
>>
>>693330975
How dare you
>>
>>693326486
Do I really have to abandon laser turrets at some point and use flamethrowers and walls? Can I not just use nuclear rocket turrets?
>>
If you rotate the storage tank fast enough it looks like it's dancing with its little arms :D
>>
Is sticking a mini nuclear reactor in the tank a good idea? It takes up a lot of space, but how else are you going to generate energy outside of solar panels?
>>
>>693320036
would have been even better if it zoomed out to a fuckhuge battery production facility feeding the inserter
>>
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>>693331279
oh i do something like that dw!! c:

>>693331086
HEY
>>693331073
ty!!
>>
>>693329853
As long as you have a mall and bots on Nauvis then you can do everything remotely. If you forget shit, you can always brute force it and ship the components for a rocket silo and a single rocket to get you back to orbit.
>>
>>693326403
>Blue Research
>full speed
Anon, what the fuck?
You're only making 0.375 Blue science per-second.
Fucking triple that shit.
>>
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Finally I will have some order here
>>
>>693331895
smart and cute!
>>
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Is there a better way to do this?
Should I just have a straight line and each lab picks right off the belt?
>>
>mfw steel rain is no longer possible becuase you need to wait for tungsten shipment to come to produce artillery shells every time
it really feels like game pushes me for spidertron and just drop nukes on the nest since scaled up kovarex spams hundreds of uraniums
>>
>>693331279
>save on fuel
anon
do you have any fucking idea how much fuel a single patch of uranium can create
once you have access to nuclear power becomes as free as lava is on Vulcanus
>>
>>693332502
Just ship more tungsten duh
>>
>>693332435
have requester chests asking for 200 of each science pack next to a single lab
replace chests that store those sciences with red logistic network chests
unless you somehow really pushed lab speed, all those labs can get their packs from a single lab getting feed from a single blue chest
>>
>>693322275
so ignore the achievement
>>
>>693329891
the red zones have to be touching eachother
>>
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>>693332435
i did this, will need another line for space science tho
>>
>25 uranium ammo per rocket
This shit ain't gonna fly
>>
>>693327992
if you are still mainly on coal power, the only reason to swap to electric furnaces is productivity modules
>>
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>>693332435
BEHOLD
>>
>>693332912
thanks i hate it
>>
I spent 58 hours just on Nauvis and when I had nothing left to do there I went for Fulgora first. Trying to make do with minimal help from the main base is fun for a while but I can see myself just sending myself care packages to get things go faster. Are other planets just as self-sufficient or do I need to prepare a good amount of space logistics for them?
>>
I don't wanna leave Nauvis

I'll just upgrade everything to blue belts first
>>
>>693332912
>only 5 labs actually firing
What when who where and also why
>>
>>693333095
He's out of grape soda
>>
do i start another line of steam power plants for yellow, or set up a little nuclear?
>>
>>693333149
One time I was working with a black guy and to motivate him to do something we told him if he didn't do it we would pour grape soda out on the ground.

Fun times.
>>
>>693325447
Did the same, cleared all biters beyond the pollution cloud, walled off choke points, automated everything, shit's ready to be left entirely on its own forever.
>>
Did I shamelessly copy the setup from the tutorial screen on space science? Yes. It sort of works, good enough to get the rest of the logistics boxes anyways.
>>
>>693333095
It's a supply issue. Inserters just grab science and move them left until the lab is running. The inserters don't oversupply so you always have efficient researching.
>>
>>693332994
i also started on fulgora, but ive heard vulcanus is easier
>>
>>693332994
vulcanus is imo easiest because it pumps unlimited resources. Only annoyance i ahd was getting enough initial carbon and steel
gleba and comfy one i wouldn't touch without prepared packages
>>
>>693327006
Don't forget to put nuclar rocket fuel in it too, lasts a fuckton of time and makes the tank so fast it rams through practically everything. With 2 shields in the grid and a laser defence thing you can just ram everything that survives nuclear shell barrages.
>>
>>693318605
>implying that Dwarves have turd world cleanliness
>>
>>693333025
I researched everything i could before leaving
>>
How much science per second do you anons produce getting started? I always shoot for 1 per second of each type, but recently I've been thinking about stepping things up to finish each tier of research quicker with the aim of getting all purple and yellow science done as fast as possible.
>>
>>693332709
My red arms are pretty slow. Could I triple up on them to send 3 different packs down the line at once?
Also is there a reason for using red arms? Or can I just use blue ones and keep everything compact?
>>
>>693333362
>>693333389
Nice, gonna visit Vulcanus second then. I assume leaving Gleba for last of initial three is a common sentiment but everything I hear about it makes me wanna go there more. This DLC made me remember how fun it is to make improvised designs on the spot and just roll with it.
>>
>>693333496
as a newish player, i start with 60 spm, but for purple + yellow, i switch to 30 spm.
>>
>>693333496
>>693333898
the reason ive done this, is because i think 60spm (mainly yellow) will take more than 4 yellow belts of iron plates, but i could be wrong
>>
>>693333703
gleba is fun if you watch it, becaus eit acts like a bio-garden
in reality, seeds are rare from processing fruits. Eveyrthing rots faster or slower and fertilizer is painful to set correctly without eff mods
because gleba sience also expires, you cannot stack a lot of shit you would use because it rots. Meaning that optimal way is to haul all the other science to gleba instead or have lab complex big enough to process shipment of gleba science before it expires
>>
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No idea what I was doing but this ugly thing held its first flight just fine. Ditched the laser turrets and increasted ammo production right after that.
>>
>>693333976
Sounds like management hell that requires a lot of babysitting. Can't wait.
>>
>>693326403
Belts are one of the first things you should automate, its super easy because and you can do it from the second you have your first furnace stack
>>
Steel production is so fucking slow
>>
>>693334130
yep, it's all about managing your output to avoid spoilage overflow
it would be nice if there was a tech extending freshness of gleba products, like some cryo tech to utilzie ice cubes to freeze it in a fridge since we already have ice planet
>>
>>693334334
adding infinite steel productivity research is one of the best non-expansion changes in 2.0
>>
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>cant complete the train tutorial
>my trains keep getting fucked
I need help, where I put signals and the whatnots in the crossroads
>>
>>693333959
>4 yellow belts of iron plates
Time for green belts
>>
>>693333898
>>693333959
One of the things I was thinking on was just doing tons of red/green science production to start with but putting something in place to limit the factories so they don't overproduce. So when science is needed they might make several hundred per minute, but then they shut off when they reach a target value so they don't keep drawing resources when I have a billion packs.
>>
>>693334672
https://steamcommunity.com/sharedfiles/filedetails/?id=2737259470

You don't even need to read the rest of the tutorial just follow the golden rule.
>>
>>693334449
Cryo fridges seemed like a no-brainer idea but I guess they insist on the freshness minigame to remain the same. Also I thought efficiency modules slow down spoilage.
>>
>>693324859
all my starter bases are spaghetti, it's only after needing trains to bring in resources from far afield that I bother with a bus.
Best of both worlds.
>>
>>693334719
There's the new stack inserter which could work too, but either way you have to leave Navais for them.
>>
>>693334672
Do you drive a car? Do you understand the concept of not stopping in an intersection, and not entering the intersection unless you know you're able to clear it?
>>
>have to go 20000 miles away from the start to find any oil
RNG is a bitch sometimes
>>
>>693334803
I was surprised ice itself didn't have a "spoil" timer, like it melted or whatever.
>>
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>>693334894
shit happens
>>
>>693335030
>iron lake
Isn't that the new intel architecture?
>>
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>>693334865
No I dont drive a car. Last time I crashed into a bakery, Im not joking.
>>693334795
This works if the train goes back and forth on the same rail?
>>
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>>693335030
>>
>>693335081
>back and forth on the same rail?
LMAO don't even try that man. Literally do not. I am telling you there is nothing down that path but darkness and suffering. Rails are only ever one-way.
>>
>>693332515
It's really nice in space because every time you need to refuel is annoying. My reactor probably only runs 20% of the time but still produces way more power and saves a shitload of space compared to solar.
>>
>>693334803
fridge would lessen the spoil, not remove it
it's not a big of a issue for initial research. It starts being a problem when research costs 10k+ science packs kinda forcing you to move labs to gleba
>>
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>>693335030
wait a fucking second
I have exact same lake
>>
I finally sent rocket and made the platform but I'm so fucking lost
is there a way for rocket to stop auto requesting entire stack of things after I placed 2 items on the grid? I don't want to send a rocket with 50 inserters but I'm also too lazy to go grab them myself
also how do I automate sending space science back to base?
>>
>>693335290
build depot on your planet, have it request space science
>>
>Spend like 40 minutes trying to remake oil industry
>It looks ugly
It's over
>>
>>693316094
4th dimension
>>
>>693335385
Alright, got it. I was trying to set it up on the platform at first.
>>
>>693335290
By default the rocket always loads a full inventory of whatever shit it is trying to send because it doesn't want to be wasteful. You need to override that behavior if you want to stop it.
>>
>>693335152
Wait what I have to redo everything?
>>
>>693335795
Bi directional rails are tricky to signal if you have multiple trains on the same track. You need a track that pulls off so the other train can go around.
>>
>>693335005
>all ice immediately melts on Vulcanus
>>
>>693317601
i'm afraid of trains. underground belts are my friends. and yes my base looks horrendous because of them
>>
>>693335152
I always do two-way rails, it's just more efficient that way.
>>
>>693335795
Just slap down another rail next to the existing one and add some loops in places where the train needs to turn around.
>>
>>693335979
>>693336462
I dont have multiple trains on the same track, each train only runs in one track back and forth, its that really to fucked to signal?
>>
>>693335005
I think they either couldn't figure out how to get variable spoiling to work, or didn't want it to be a base mechanic, so ice doesn't melt and there's no refrigeration that makes organic spoilers keep longer
>>
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>volcanus bugged out and now I can't generate power at all on the planet
>>
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https://www.youtube.com/watch?v=oMNM378Ppns
>>
>>693336507
Oh that's fine, you won't be able to scale it up without a huge hassle but it'll be functional.
>>
>>693316094
>Explain this
This doesn't work based on my experience.
>>
>started playing for the first time in about a year
>bus's were good, lets go with that
>quickly turns into a if it fits it fucking ships pasta party
i missed this
>>
What's the optimal use of quality base products?

Seems like I should put quality modules on my miners and furnaces and use the quality plates specifically for circuits for modules. But maybe that isn't that amazing.
>>
>double tech costs
>ready to leave for fulgora (or perhaps gleba ....)
> half the people here haven't even launched a rocket
literally what the fuck are you guys doing.
>>
>>693337112
Having a life outside of Factorio
>>
>>693337112
They have jobs.
>>
>>693333642
labs use science packs pretty slow, i just used red arms to keep everything on a 4x4 grid, they have no trouble keeping up with this setup
>>
>>693337080
you probably wanna make some quality armor.
>>
>>693337080
assemblers
>>
>>693337112
>>693337179
>>693337185
I missed writing "in the same playtime".... I can see how I look here.
>>
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Do you still use rocket turrets once you have railguns for your endgame ship?
>>
>>693337112
how the fuck would you know how much playtime anyone else here has on their factories?
>>
>>693337080
2 methods,
1) You need a ton of the item regardless of the quality so you put a dedicated quality setup somewhere and filter out everything that didn't make the cut and push those back to the base.

2) You only need a few legendary tiers so you build a selfcontained machine, dump a million common items as input somewhere and keep recycling them all the way until you get the legendary you want. Someone did the math that it's around 80-200 ingredients worth of items at 12.8% quality chance and 150% productivity with the specilaist production buildings to get 1 legendary.
>>
>>693337363
many people on /v/ and on reddit are posting that theyre 20, or 30, or even more hours in on Nauvis without going to space.
>>
>>693337381
>Legendary
Considering you need to basically have beaten the game to unlock legendary items I dunno if I care too much about those. 5000 of every science pack huh.
>>
>>693336616
how? you can always go out of your way to gather materials manually
>>
Can biters attack robots floating above?
>>
>>693337521
yes.
>>
>>693337080
High quality items are good for maximising space on a platform
The only issue becomes, you need those quality items to auto replace if anything breaks
>>
>>693337465
are you seriously pretending that you are up to your fourth planet after 20 hours with double tech costs?
>>
>>693337080
Assuming you already made your quality power armour, then making quality modules is the best use
Then beacons
Then assemblers
>>
>>693337646
I'm saying i'm up to my first choice of planet
>>
>>693337112
Don't go to Gleba
>>
>>693337521
That was definitely the case in 1.1. I think they still do, but I've noticed they don't aggro quite as much on them anymore.
>>
>>693337690
Wait, do quality beacons give more module effect?
>>
Should I bother trying to dick around for rare power armor or just slap the normal shit on and continue my life
I probably have at least ~50% of the shit sitting in a chest for it already
>>
>>693337797
Do you want to spend that time on extra robos for your robo gang and extra legs for run real fast?
>>
>>693337797
just let it build up while you do other things.
>>
>>693337797
cant hurt to try but dont waste too much time with it
>>
>>693317851
>valid
Nothing wrong with having too much water.
>>
>>693337797
I settled for the green quality one for now, I figured I'd rather craft a rare one from the rare resources for certain instead of trying for gacha so I'm gathering what I need in the meantime.
>>
about to go on my first adventure to vulc anus. it says i won't be able to bring anything with me when i get in the rocket, is there anything i should know beforehand? how should i prepare?
>>
>>693338368
your space platform can deliver things to the planet even without a landing pad, you're fine.
>>
>>693337112
I got into space, started up a multiplayer server with friends, had them all fizzle out, and now I'm just sitting on my doomed world making blueprints for the next. I made all sorts of circuited backed, complex, sushi belt designs that should really jumpstart my next map and make everything absolutely tiny, but I haven't finished doing it for yellow and purple science yet not have I planned how I want my space station to look.

Seriously, I made this badass mini-mall design that dynamically routes copper/iron/stone/coal around into localized storage chests as they need it and only send a signal when the resource count is below a certain amount. So while the factory is in use, iron plates get thrown on the bus to meet demand, but as less are needed it starts sending stone and coal to storage chests to refill their shortfalls. The entire thing doesn't have a single "always on" bus, it has two yellow belts that fill up with what's needed and belts that turn off to route it where it needs to go.
>>
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>rare mech armor
What do I do with all this empty space?
>>
>>693338856
more roboports gives more robots and increases coverage size.
>>
>>693338856
Surely you would do like 10 personal lasers and just run around assraping every bug that comes close?
>>
>>693338856
>remove 1 solar panel
>add second row of cyberlegs
>gain brozouf
>>
>>693338856
>One robo port
Nah, dude. Pump them numbers.
>>
>>693337646
I got to a rocket in under eight hours because I still had all my old blueprints I made to get started with. Things go pretty quick when you already know exactly how you want to put down your factories, and I've used the same red/green/military/blue science design for the last few years. The only thing slowing me down was clearing out nearby biter nests.
>>
>>693339465
>2000 hours in the game
>cheats
>wow why is everyone else so slow
>>
>>693339465
yes i too can paste blueprints
>>
>>693339595
It's not cheating when I literally built them myself.
>>
>stupid shit like batteries and engines don't have anything thats obviously affected by quality level
>therefore I assume they don't/can't have quality levels
jokes on me I guess
>>
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What a fucking nightmare pipe I've created.
>Originally made this oil stack for the basic oil processing
>Procastinate even after unlocking Coal liquefaction
>Have to refit some extra cracking here and there later
>FINALLY decide to swap over as my initial calcite patch is drying up and I want to keep it alive
>Nightmare pipe everything to connect
And it'll STILL deadlock eventually and I don't know how to keep it from doing so.
>>
>>693339824
wat? accumulators, power armor, roboport all use engines/batteries among other stuff
>>
>>693339916
Bro you need to learn how circuits work
>>
>>693339626
Cope.
>>
>>693339916
just do what I do and keep expanding it indefinitely and pretend there isnt a problem lel
>>
>>693340005
do you just come onto /v/ to pointlessly argue with people?
>>
>>693339824
All items can have quality except liquids. Not everything has a useful quality to them, but they can all be used as quality ingredients.
>>
>>693340005
Are you asking me to redesign my factory every time I start a new game? I'm starting to understand why /v/ has such a hard time with Factorio now, they have to relearn everything every time they start over!
>>
I downloaded the void pipe mod.

I'm not dealing with vanilla oil processing.
>>
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>>693340090
>relearn everything
Can't relearn anything if you never learn in the first place!
>>
>>693340078
Yeah. You can also cope.
>>
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Do I only need one of these platform starter packs? I don't know what to make or what I should be mass producing
>>
>>693340090
It is most people's first time or their first time since launching a rocket once like 5 years ago. If you can't understand this you probably have a brain deficiency.
>>
>>693339987
There is no circuit conditions that can save that anon's pipe setup, he needs to just tear it down and start over.
>>
>>693340090
I am asking you not to cheat every time you start a new game.
>>
>>693340190
>>693340147
I hope you heal one day
>>
>>693340168
One pack per space platform (you will need several) but no more than say 10.
>>
>>693340110
you're too retarded to finish the DLC
>>
>>693340190
What's the difference between using a blueprint you've made and just remaking the thing in game then blueprinting it there?
>>
>>693340224
S-Stop... what are you doing.. That feels weird.
>>
>>693323635
>Power poles are still good for connecting wires
Imagine not just plopping random inserters down.
>>
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>>693340176
That's fine, I'm not judging that. I'm just explaining how some people can get into space so quickly. But like this has been my red/green science setup for years, I've come to it after a dozen or so iterations, at some point I just accepted this is good enough and I can just replicate it each game instead of having to ask myself if it can be improved. When you just rebuild it every game, is it any surprise that you finish unlocking red/green tech in your first couple of hours?
>>
>>693324564
The science pack spoiling is the real kick in the nuts. I'm fine with everything else, even if filter-inserter + active provider box on every building looks a bit silly.
>>
>>693340457
what the fuck is this
>>
I heard Gleba is a shit planet, what should I bring with me when going there for the first time?
>>
>>693340248
Don't be mean to me.
>>
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>>693340457
>>
>>693340570
he is right, though. sorry buddy
>>
>>693340457
bitch... c'mon.
>>
>>693340457
>first couple of hours
There are several faggots here. With reduced costs you should be in space in 4 hours or less.
No need for blueprints either just build shit.
>>
>>693336616
you probably just power spiraled, at least that's something that happened to me there
>>
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>>693340531
It's a single belt mini-factory that takes in copper and iron and outputs the following every second:

>.5 Red Science
>.5 Green Science
>.5 Inserter
>1.5 Transport Belt
>1 Iron Gear
>1 Green Circuit

In short, it produces enough science to get started and a bunch of basic items that I can get the rest of my factory going without having to manually craft a lot of stuff. The input is perfectly measured to inject exactly 3.5 copper plates per second to 11.5 iron plates so there's no waste (Though one iron gear factory sits idle 50% of the time).
>>
>>693337112
I am a casual.
>>
I picked up more than I can chew
trying to make a train network instead of just making a fucking two headed train for every single outpost was a mistake
I've spent like 4 hours on this already to just lay down the rails and I fucked up the roundabout signals too
I'm not looking forward to adding signals to this thing
fucking get me out of here I'm too retarded for this
>>
>>693340972
don't bother making a roundabout.
>>
The only space platform I've been using for traveling between planets doesn't have even nearly enough fuel production to let it fly automated, how the fuck do I make enough fuel and ammo to actually let it fly between planets constantly?
>>
What's the module that reduces mining drill pollution?
>>
>>693341010
make it wider to collect more bits.
>>
>>693341009
>trains have to go across the entire map to get to the other side
that sounds like an even worse idea
>>
>people brag about how I beat the game in X hours in factorio threads now
/v/ never fails to come up with the most retarded dick measuring contest even in the most comfy games
>>
>>693341091
what the fuck are you talking about, just make a basic T intersection.

Unless you're a retard and you mean a U turn. If you can't figure out the signalling for a literal single track I don't know how to help you.
>>
vulcanus is the weakest planet because its mechanics don't differ that much from vanilla. while i enjoy the absurd production, putting metals in a pipe doesn't change much
>>
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>blue science
>I'm already getting filtered
>my factory is utter garbage
Retardbros...
>>
>>693341027
efficiency. reducing power also reduces pollution
>>
>>693340972
a proper train network is way more aesthetic than two headed trains imo
i just spent a few hours making modular rail bits that all fit together nicely
i might use this to do city blocks idk maybe ill redo it with elevated rails instead
i really like designing these sorts of things, then ripping them up and redoing it all over again
going to do a kovarex setup once i have space science
>>
>>693341298
what's wrong anon
>>
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>>693341298
Embrace the shitty factory
Pic related, i made this today
>>
>>693340972
point-to-point two-headed-train networks can be great especially when starting, and with the new elevated rails, you can trivially make it conflict free. the only problem is that you'll have rail spaghetti and won't be reusing infrastructure. the real advantage of a shared rail network is that it's shared; you build it once and never have to worry about how things route again. it's worth trying to figure out, and honestly, there's no shame in grabbing a blueprint book for that if rails are filtering you. try to learn them at some point though; also most blueprint books available now don't take advantage of elevated rails, and they can greatly simply the amount of signaling you have to do
>>
>>693340457
the longer you look the worse it gets.
>>
>>693341298
Just push towards trains, then you can make lots of mini shitty factories connected by a rail network. Train spaghetti is an acquired taste
>>
>>693341298
Push through, bots will save it.
>>
>>693340457
What happens when your copper or iron input dries out for some reason or power cuts out?
>>
>>693317269
1x2 will power your base for a long time.
1x1 is just not enough though
>>
>>693317754
Barely any. You can easily run nuclear off just your mines. Make sure to put a circuit condition so you don't make a bunch of spare rods though, since you need a LOT (hundreds) of shiny rocks to start kovarex.
>>
>>693341848
Circuits detect if the inputs slow down and halt the entire setup. Prior to a pure splitter+belt design, inserters used to pull plates off the main belt and into a chest and if either chest of resources ran low the entire thing halted until it caught up.
>>
>>693341479
>PP
heh
>>
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>>693340457
>That's fine, I'm not judging that.
>>
>gleba science packs spoil
FUCK
>>
>>693342482
i'm leaving nauvis for fulgora tomorrow night, i expect this to have been patched out by the devs by the time i eventually go to gleba. if it isn't i'm almost certainly modding it out, the devs are usually pretty good with not implementing terrible ideas but i can't see any upside to the gleba science pack spoiling, it honestly feels like an oversight.
>>
>>693342625
I mean, all you have to do is launch a rocket like every 45m
>>
>>693341829
Yeah I'm trying to push to space rocket so I can start fresh on the new planet.
>>
>my temp set up became permanent again
>>
>>693342332
I'm not him. I replied to this anon >>693337646 because he seemed incredulous that someone could make it far into the game in such a short amount of time.

The trick to fast progression is to develop a working design in a vacuum and then apply it as a solution when you get to that point on your world. So early on I have a mass burner drill setup that feeds into furnaces and eventually powers steam boilers, then an electric drill/stone furnace setup that can make a simple belt of iron/copper, a red/green science setup that utilizes that small bus, and then a much more efficient steel smelter design that nearly fully saturates a yellow belt on its own.

I think a lot of anons stumble because when they start, they think they'll be at electric drills quick and shouldn't waste time on burner drills so they sit with two going until they can make a boiler and then switch over. Then they try and build a totally new science setup from scratch and have to think about how to do each part, then try and prepare their lab design for a future, more efficient one which wastes time. None of them really sit down and plan a design that works with what they have at the very start and can either be replaced with upgrades or removed wholesale, they all plan how they want their endgame factory to be or worse, keep telling themselves they're just getting started and don't have to worry about design right now.

If every anon sat down right now and planned out exactly how to make an efficient red/green science design with nothing more than the early game research and applied it to each new map, they'd find everything comes together much faster than trying to wing it each game. People need to stop thinking, "I'll have electric furnaces soon, I don't need to care about stone or steel ones," and start working with what they've got.
>>
>>693342482
you're joking.
just researched the rocket silo and my hype instantly went down lol
>>
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>>693342958
>make "temporary" setup
>forget about it
>only remember after shit starts breaking
Every time...
>>
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>>693328586
Most of thes designs are lame. Aesthetic spaceships don't look like aerodynamic starwars ships (I see it's a butt plug but still it's ugly). Make a Lovecraftian metal monster with arms flailing everywhere is superior

>>693329853
I recommend *NOT* pursuing both purple and beige (utility science) before visiting other planets. Purple if vulcanus first, utility if fulgora first. You get such OP machines from the other planets that it actually fucking sucks to rip apart your worthless base. I got 8 lanes of blue iron, realized I was a retard when I saw foundries

>Lol you want productivity? +50% native and craft speed 4
>Oh btw steel takes 3 iron ore instead of 5 like on furnaces. With native productivity, it's 1:2 ore
>Also copper wire is half cheaper too

I am not kidding that you can rush vulcanus after getting elevated rails and immediately bail, unlock foundries and mining drills, run home, and make steel and your circuits more than double. You can entirely skip electric furnaces arrays. Wish I had known earlier
>>
>>693319435
massive overkill
>>
>>693342958
>>693343182
A permanent solution is just the temporary solution that doesn't break
>>
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>>693342958
>Highminded ideals of efficiency and readability
>It all ends the same, even on peaceful mode
>Nothing ever changes
>There can't be any hope
>>
>>693342960
>I think a lot of anons stumble because when they start, they think they'll be at electric drills quick and shouldn't waste time on burner drills so they sit with two going until they can make a boiler and then switch over. Then they try and build a totally new science setup from scratch and have to think about how to do each part, then try and prepare their lab design for a future, more efficient one which wastes time. None of them really sit down and plan a design that works with what they have at the very start and can either be replaced with upgrades or removed wholesale, they all plan how they want their endgame factory to be or worse, keep telling themselves they're just getting started and don't have to worry about design right now.
I think you're a fucking retard, the people playing slowly are 90% new players with 0 working knowledge or returning from a long hiatus with only scattered memories.
The portion of players who know the game well enough to plan around their future building capability while also being unaware enough to underbuild their current setup is fucking minuscule.
>>
>>693343750
I like your train names
>>
>>693343797
Judging by the multitude of players who complain about their setups and quit because of it, I believe you are incorrect.

>>693343750
>>693343182
>>693342958

And that's just in the last few posts.
>>
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>>693316094
Heh, too easy. It was simply out of frame the whole time!
>>
How the fuck do you kill medium demolishers

Just nuke cheese?
>>
https://www.youtube.com/watch?v=TB331RaAj9k
watch my retarded wife
it took her like 5 minutes to realize that the offshore pump was making water and not steam
>>
>>693344279
>offshore pump was making water and not steam

This made me realise, factorio has
>water
>cliffs
Does not have
>hydro electric

What the FUCK
>>
I grossly underestimated how much steel I need.
>>
I skipped over solar power and went straight to nuclear before launching, do you guys only use solar power in space?
>>
>>693344518
Considering how those offshore pumps can pump oceans and oceans of water within seconds without using power maybe Factorio man is just stupid.
>>
>>693344518
I'm kind of surprised we didn't get a water world where we had to harness tidal power.
>>
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>biters destroy solar panel but ignore radar dish
okay then
>>
>>693318194
You gotta research those logistics bots.
>>
>>693344648
You're mostly not doing anything in space that requires a lot of power. Few solar panels and power efficiency modules is more than enough.
>>
Did anyone go to Gleba first?
>>
>>693320746
>accumulators
>lasers
>barrelling water
>>
>>693344805
I did, but not because I wanted to.

>Read FFF every week
>New planets look ok, nothing really stands out but they all have some interesting quirks
>Two weeks before release, whole new planet shown
>It's frozen over and you have to heat the place to do anything
>Immediately stoked to try it out because I like the idea of the environment being the main hostile force and not aliens like biters
>On release, find it's blocked by not one but all three other worlds

I settled on Gleba first because Vulcanus seemed to give more raw resource production when I was already swimming in it, Gleba provided stack inserters and an alternate way of getting resources via bacteria. I wasn't really sure what Fulgora had to offer, I wanted the recycler but I didn't see anything else it would provide that would be useful.
>>
>>693344805
i might go just to spite sheep
>>
>>693328830
yeah, not against the big stuff but,
>>
>>693344976
>accumulators
need power for mah lasers
>lasers
Laser damage level 9 is very good against Asteroids
>barrelling water
its water storage for refueling
>>
Can you stack Discharge defense? I don't remember if it did so much damage before, but it seems like it could be better than Personal lasers.
>>
>>693345478
lasers haven't been that nerfed.
the discharge defense is just to give you some space and stun time to get some distance.
>>
can someone retard spoonfeed me on how to make a train depo
I have the rail network down but I don't know if I should do a one train per mining outpost setup or make a train depo that'll send out any empty train to haul cargo when it's needed
>>
Erm, how the skibidi do I transfer stuff from a small scrap island if I can't build belts/tunnels over the oil fields or reach another island with a roboport?
>>
Whelp, I'm about to head to the tentacle rape planet. Wish me luck guys.
>>
>>693346004
landfill?
>>
>>693345692
make a bunch of parallel stations, give them all the same name "holding".

When you make a mining outpost, make the same length train station and name it a consistant name.
I personally split my stations names into two parts, three if I'm not doing self routing trains. But if you want automated trains that dont have set schedules do:

LOAD/UNLOAD - <RESOURCE NAME>

IE:
LOAD - Stone
UNLOAD - Oil
LOAD - Copper ore

Then make sure you set that station to have a train limit of 1.

When you make your destination/unloading stations, also use the same consistent name.

as long as the train stations have the same name, trains will go to any of them when it comes up in their queue.

Make the schedule like:

LOAD - Copper Ore (Cargo full)
Holding (0 seconds)
UNLOAD - Copper Ore (Cargo empty)
Holding (0 seconds)
Then as you build more stations for copper ore loading or unloading, you can just copy that train and add it anywhere on the network.


Limitations of the "universal" holding station style is that you need large holding bays for idle trains, and its harder to keep your outposts at maximum throughput. But if you go wide enough it doesnt matter. You can improve on this by making holding bays just before the load/unload stations instead of a shared global one.
>>
>>693346004
Trains and raised rails.
>>
>>693346180
I'm so retarded I forgot one of the main features of the DLC
>>
>>693346004
In the description of every planet it says 'you need to use raised train rails to get across this planet's shit'. Every single description. They want you to use elevated rails, man.
>>
>>693346259
>forced baby rail usage
cringe.

I do like bridges though.
>>
>>693346130
bro what does your trip to Detroit have to do with Factorio?
>>
i just realized something
did they remove the pistol recipe so you can't use it with a recycler to get infinite iron? the reasoning is utterly retarded but it's the only thing i can come up with.
>>
>>693343421
You need calcite to produce iron in foundries tho, 1 per 50 iron ore. Good luck supporting Nauvis with that.
>>
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>just realized half of my labs weren't working because some spoiled shit was clogging them
what a retarded mechanic
>>
>>693346597
you could craft pistols?
>>
Goddamn I hate steel. I feel like I need 4 iron trains just to keep my steel production from stalling. Shit is ridiculous.
>>
>>693346667
Launching rockets from vulcanus is basically free and you can fit a lot of calcite, its not hard.
Once you get some later research you can just manufacture calcite in orbit anywhere.
>>
>>693346738
your productivity bro?
>>
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They make cute noises and they're slow but at least now I can start scaling stuff without wanting to jump off a bridge clicking everywhere. :)))This is just a copypaste of a chunk of my first furnace stack to test how it works not how I plan to expand no bully
>>
>>693346776
enjoy the drones bro, theyre a game changer.
>>
>>693346761
Unless Im missing something an extra 4% output isn't really going to suddenly make my steel skyrocket, especially when balanced against needing a big increase in energy.
>>
>>693346843
>4% on iron furnace
>4% compounded again on steel furnace
productivity chains give you compound interest bro.
>>
>>693346843
With blue quality productivity 1s you get up to 12%. And once you get to purple soda research you get the infinite research that gives you extra prod
>>
>>693343750
>have fun
>think you aren't having fun because some 4chinz/reddit man says your base sucks
Embrace your inner spaghetti.
>>
>>693346776
do not sexualize the construction bots!!!
>>
>>693346917
>>693346892
I still am concerned about how much Id have to expand my power grid to keep that going.

And I dont understand the quality stuff yet. Is it easy to get the basic quality upgrade?
>>
>>693346917
I chuckle like a retard every time I see someone refer to them as anything but science.
>>
>>693344279
>simping
>advertising
Kill yourself.
PS they aren't stupid you are for falling for the act. Dumb fucking cunt. You're so fucking stupid holy shit.
>>
>>693346992
if you're having trouble expanding steel don't worry about dealing with quality. It encourages duplicating and splitting your production at the root level.
>>
>>693340835
How do you have the circuits set up to get the right input? Clocks?
>>
>>693346992
>Is it easy to get the basic quality upgrade?
Yeah, if you put some quality modules in the miners, assemblers that make base ingredients and such you can get the stuff needed to craft the things you want. But yeah don't worry about that yet, just saying productivity gets better thanks to that.
>>
what happens when you make a new space platform on one of the other planets? does it just get spawncamped or do you get some sort of grace timer
>>
>>693347158
Do you have to filter out the quality ore/plates, or just let them go on the normal belt
>>
>>693346992
>Is it easy to get the basic quality upgrade?
Not really.

You have to sift through your ores and your plates for crumbs of upgrades materials because the base percentage chance to upgrade quality is so low, and you do that repeatedly over and over to make better quality modules until you can actually produce a fair amount of quality items. And that will take you about every single last ore within a patch.
>>
>>693346176
I think I'm too brainlet to figure out something like that but thanks anon
now that I know about how I can give the same mining station name to each specific resource I think I'll just go with one train for each drop off point but it can take resources from any mining outpost method
surely the trains themselves can figure out which mining outpost to go to when one of them is already full and just come back and drop off their load into the unloading station
it sounds more brainlet freindly on paper to me at least
>>
>>693347326
So save it for later then. For now Ill just build more trains. Need to get better at train networks anyway.
>>
>>693347278
Filter them, the way it currently works is that all items need to have the same quality or else assemblers will not accept them and your stuff will get clogged.

>>693347326
1% is bound to happen many times, you're producing thousands of ores, plates and such every minute. And every step has a chance to "rank up" further, like normal ore > green plate > blue wire. My suggestion would be to put the modules in only a few machines and not all of them. Use splitters to filter anything above normal quality and make sure to use them or set alarms.
>>
>>693347339
>surely the trains themselves can figure out which mining outpost to go to when one of them is already full and just come back and drop off their load into the unloading station
By default trains just go to the nearest station available on their schedule, but you can make sure they only go to full ones with some very basic circuitry.
>>
>>693347339
trains have no idea of whats at a station, they will go to the closest open one.

Just make one train per mining outpost and give them unique station names. Make sure to set a train limit on where they drop it off.
>>
>>693347419
The second tier of quality module doubles the upgrade chance. But then you need to go to farmville planet in order to get the third tier I think, and it's only 2% to 2.5% for tier 3, so if you're gonna delve into quality you should do it after you have tier 2 modules and can set up green, red and blue circuit setups quick and easy.

You also need a planet tech to unlock epic, and need to basically have everything done to unlock legendary. So rare quality is your go-to.
>>
>>693347483
Red pill me on alarms
>>
>>693347501
so I should do it in reverse where each mining outpost has one train but it can drop the goodies off to any of the stations that accepts it?
>>
>>693347635
thats one way. Either way you do it the stations that are accepting any random train need station limits and matching names, thats it.
>>
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>>693347627
craft speaker, plug it to a chest or whatever, set condition, and set alarm or notification once said condition is met, pretty simple, that way you can see when X thing happens
>>
>>693347484
>>693347682
>>693347501
I thank you both for your wisdom maybe I'll have a working railroad system after 10 hours today
>>
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>employ a nuclear reactor that generates 40 mw with a "fixed" fuel consumption rate
>my boilers are still burning away my coal supply even when consumption is below 40 and can be handled solely by the reactor
>when consumption goes above 40 the boilers are still generating at least 10 mw and throttling the reactor setup down to 26
>unhook the boilers and the reactor goes up to 40mw where it should be
is something wrong?
>>
should I make explosive shells or regular ones? the difference is just 1 dynamite
>>
>>693347920
your nuclear reactor outputs a consistent amount of steam. Any excess is lost.

Turbines and boilers however will only run at a level to satisfy electrical demand. To preserver your reactors output you will want to further delay your fuel input and use (many) storage tanks to hold the steam. acting as a battery.

But also, don't worry about it if it works. just mine some more uranium and you're good.
>>
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My reactor for Nauvis. Just left for vulcanis, I didnt bring refined concrete... Should I just reload?
>>
>>693347920
Steam engines and steam turbines have the same priority on the power network. Use circuits and either steam tanks or accumulators to build your own priority system.
>>
>>693347973
regular shells do 1000 damage to the thing it impacts.
explosive shells do like 180.

They have different use cases but I always prefer regular shells for clearing nests. The input is the same so just make both next to eachother, you really only need one machine of them each ever.
>>
>>693343421
like this?
still this is more of a research station rather then a ship
>>
>>693347920
i would just take down the boilers now that you have nuclear
you can always make another nuclear plant if you ever need more power
>>
>>693348013
just get your platform to deliver it, you dont need need a delivery bay for them to give you things on the surface.
>>
>>693348013
why? just make it there. you can mine the rocks (preferably with construction robots) for a shit ton of raw ore for the basic concrete. and with the foundry you can just use molten iron.
>>
>>693342960
You can get electric miners up and running very quickly, there's no need to bother with any burner drill designs
>>
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>cargo bay increases station hub inventory size
>cant grab items out of the cargo bay with inserters
>>
>>693348067
Ah gotcha, sounds kind of like a noob trap because yeah I felt they sucked for nest cleaning.
>>
>>693335795
well, just think about how traffic on a single rail would work for a moment.
if it's too much work to rebuild your stations, you can just leave them as they are but make sure you enter them from one rail and exit on another
>>
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pump bros... it's our time.
>>
>>693347546
Quality is on Fulgora.
>>
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>>693348163
I sent it back but just decided to boot strap something.

>>693348342
Thanks I hate it.
>>
>>693348523
I can't tell if this is a purposeful limitation or some kind of technical limitation. It's annoying either way but I guess you'd 'solve' the platform too easily.
>>
Is there any disadvantage to build on Gleba on one of the bigger water sources? Pentapods can't walk on deep water.
>>
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jesus this shit uses a lot of steel. I had 18/s primed up and it's draining pretty much all of it
I forgot that the rocket parts take time to build so I ended up making way too much rocket ingredients so I figured I'd build a space station and my moving station at the same time
>>
>>693347920
Get an accumulator, wire it to the offshore pump feeding the boilers. Set the pump to only enable if the accumulator signal (A) goes below 50 or something.
>>
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I can't tell if I'm retarded or a smart for using this to get my initial setup going. The iron plates going to the left inserters have been reclaimed and moved.
>>
>>693348745
Wow.
>>
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>unlock kovarex
>i need 40 glowies for the process
>converted all of them for fuel to power my reactor
Bros...
>>
>>693348009
>your nuclear reactor outputs a consistent amount of steam. Any excess is lost.
Not technically correct.
It outputs a consistent amount of heat, which is consumed by heat exchangers to make steam (as long as its at least 500 degrees).
If the heat exchangers can't consume that heat fast enough, it continues to rise until it hits the maximum of 1000 degrees, and any excess heat output by the reactor while it's at 1000 degrees is lost.
>>
>>693316094
Does this expansion actually improve the game or just makes it a slog? I played Dyson Sphere Program and it was cool for a while but scaling out to space was such a boring experience.
>>
>>693348745
I was surprised it didn't already.
>>
>>693316173
no it fucking sucks, how the fuck do you generate power on gleba.

I'm literally producing rocket fuel directly into my boilers and before that i just had a dedicated space platform in orbit collecting and sending carbon. I feel like i missed whatever the power generation system was.
>>
>>693349718
You fool!
>>
>>693349718
>fell for the nuclear-before-beacons meme
poor guy
>>
>>693349764
ive been playing it 20 hours a day nonstop since release. it is significantly more fun than the previous versions which didn't catch my attention as strongly as this DLC.
>>
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>make it to aquilo
>forgot to bring heating towers with me
>>
>>693349764
>I played Dyson Sphere Program and it was cool for a while but scaling out to space was such a boring experience.
its where I dropped it as well, up to that point it was a fun 3D factorio clone, but the actual experience of moving between planets was such a let down, planets were just bland color pallets and ore deposits
>>
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>>693323413
Cry me a river.
>>
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>Set a bunch of modules to handcraft
>Tab out of the game and browse for an hour
Peak performance.
>>
>>693351151
>he handcrafts modules with 0% quality chance
>>
>>693347065
60 tick clock with a belt that enables itself for a set amount of ticks. On a regular transport belt, each tick lets through .25 of an item, so to get exactly what I need (3.5) I set the belt to turn on for exactly 14 ticks per second. This pushes copper onto the belt, when it hits the splitter it has the copper side as the input priority so it always goes though first. The other side just pushes through iron if there's nothing else to do.

Another way you can do it is inserters that only turn on once every every second, but the belt thing was nicer.
>>
>>693329549
I play with no biters, no cliffs, no water and no trees. Just pure factory building autism.
This expansion honestly sucks dick because you can't turn off cliffs and lava in Vulcanus.
>>
>>693351270
>no trees
jesus christ thats some sad form of autism
>>
>>693337324
filter small gun to shoot small thing and big gun to shoot big thing
>>
>>693351182
>1% to get higher quality
>>
>>693348836
Purposeful because a giant merged chest spawning the entire base/platform would be stupid easy item teleportation
>>
>>693337324
>>693351590
>railgun
>rocket capacity
??
>>
>>693351934
it's how many you can fit on a cargo rocket
>>
>Vulcanus
cheat mod
>Fulgora
fun mod
>Gleba
autism mod
>Aquilo
fucking Sea Block on crack
>>
>>693352109
I miss when jokes were funny
>>
>>693352109
Kind of accurate, honestly.
Aquillo has been a fucking trip and a half. God damn...
>>
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>Was speeding up my quality setup using blue beacons
>>
When did you guys go to other planets? I just finished the tech tree kinda on the first planet
>>
>>693352683
I didn't yet.
Done scrapping my initial spaghetti, now gonna rebuild a beat nicer to give ma all the necessities, finish up on purple and yellow science, and then I'm off to vulcanus.
>>
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>>693352683
I've been trying quality instead of going straight into planets. It is not going well.
>>
>>693333703
>>693333362
>>693333389
>>693332994
Vulcanus fucking sucks ass to get started, Fulgora is OP
>>
>that iron patch is far away I guess it's time to learn trai-
>belt mall queue 1500 please
>>
>>693352965
https://www.youtube.com/watch?v=DG4oD4iGVoY
>>
>>693352683
As soon as I automated blue science I made a silo and a platform and fucked off to fulgora
The platform did not survive the trip but I dropped in time before it exploded
I started from scratch over there on a small island while making a stronger platform very slowly to come pick me up
It was fun
>>
you cant craft handgun anymore?
>>
>>693353491
you get one automatically on spawn and its worthless, I guess they figure if you REALLY wanted 500 of them, just KYS
>>
>>693353546
so no legendary handgun?
>>
>>693352683
Once I got some core yellow/purple sciences like assemblers 3s, blue belts, and elevated rails.



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