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This is the last game that will probably be released in the series.
Is it worth getting?

Also, what was your favorite Soul Caliber game?
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>>693348109
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>>693348109
>Is it worth getting?
The fighting in it is damn good.
The menu, navigation, story mode, character select screen, net code, and all that? Pure shit. Really just god awful.
You gotta go through like three menus to do basic arcade mode and the character select is some drop down menu tier shit. The story mode is just outright awful and the big campaign (Libre of Souls or something) is slow, just reading slogs of uninteresting text, and horribly executed.

The arenas also feel tiny as hell.
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>>693348109
It's fine, a lot better than 5 in my opinion, but not better than III, maybe 4 as well. It definitely isn't as good as SoulCal II which somehow still feels brilliant to this day. I just want that game to be re-released or even a remake. Of course the preferred is a new entry with the spirit and gameplay of II, but at this point I'm not sure it'll ever happen. Even though we're currently in a bit of fighting game renaissance.
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>>693348279
Soul Calibur fags would rather goon and cry wolf than play the game.

They are hostile to new players also so they deserve their death for not seeing this game as anything but a miracle send off for the series so it wasn't the pure dogshit that was 5.
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>>693348279
I'm not on this shit board everyday and threads die every 5 seconds anyway if they aren't furry, waifu, or Nintendo dick sucking threads outside of bitching about Twitter and/or journalism shit.
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>>693348338
Pretty sure SC is officially dead now. Think they shit canned the division.
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>>693348398
I visit /v/ less than any other board at this point due to that. That's all it is now. Every once in a blue moon you'll get a decent to great thread.
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>>693348482
Yeah, Harada was def transparent about the fact that it isn't a priority for the company unfortunately. All it takes is one autist like Kamiya or Mikami to turn a franchise around or do something to inject fresh blood in to the veins of a series. I'm not sure if Bandai Namco(Still prefer Namco Bandai)has anyone like that at the moment, but you never know. So I haven't given up hope yet.
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>>693348326
Yeah, I agree with all of that. I still wish it was a bit faster, and I would've liked a better roster overall but the gameplay wasn't/isn't the issue.
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>>693348109
It's too bad it didn't get the same push as Tekken 8. I know it's a forgotten series by comparison, but I just miss weapon based fighters. No one did that better.
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My favorite is 3 because of the CAS story mode and Amy.
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>>693348109
Why couldn’t this get a netcode update like Tekken 7? I’d still play it if the online wasn’t dogshit. And no, don’t sell me on Parsec copium.
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>>693348384
>Soul Calibur fags would rather goon and cry wolf than play the game.
>They are hostile to new players also
You contradict yourself there. They are hostile to new players (presumably because new players can't play very well) yet they don't play their game (meaning that they probably can't play very well either)?
>so they deserve their death for not seeing this game as anything but a miracle send off for the series so it wasn't the pure dogshit that was 5.
The core gameplay, music and graphics are worse in 6 though. It has significantly better roster, much more single-player content and story that isn't complete shit but it doesn't approach something like 2 or 3 in quality.
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>>693348784
>All it takes is one autist like Kamiya or Mikami to turn a franchise around
That may have been the case in the past but won't happen nowadays due to how Japanese corporate politics work. Namco wants to focus on pachinko and not video games now just like Konami did a decade ago.
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Did 2B save soul calibur?
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>>693348279
The burden of soul calibur groomer
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>>693348784
I love that there's a mirror image of weebs in Japan who dress up like stereotypical Westerners, and that these two groups would probably not like each other
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>>693348109
I'm okay with that. Bamco is a terrible company anyway, let it rest. Tekken can keep shitting itself instead.
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>>693348326
I don't agree with the story part because some Soul Chronicles outside of the main story are pretty good (mostly ones for DLC characters though), Libra also has its moments (but a lot of it is just boring like you say) and at no point does the story get as bad as 5. I also wouldn't call the arenas tiny. You should see some stages in the previous games, mainly those set in dungeons or on rafts. The rest I agree with.

>>693353568
No, but she's a pretty popular character for what it's worth. The most popular guest for sure.
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I can make a lobby, does anyone want to play?
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>>693348109
IV was the last good one and, arguably, the most fun; with the frame data fellating faggots citing SCII. Everything Soul 'Calibur' after IV has been casualslop...

Which, ironically, makes the Star Wars dueller that SCIV was touted as a test case for (see: guest characters), that was never forthcoming, being that much more salient; especially in the light of Bamco possibly dropping the I. P..

>works perfectly on RPCS3
>even online
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>>693353730
I completely agree with this at this point. Especially after the whole shitshow thag is Tekken 8.
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>>693354293
IV sucks. Gameplay is too slow. Balance is awful, characters who were always slow get a huge advantage over the ones who relied on their speed because of how the game works. Graphics look detailed but too brown and gray most of the time with not enough color saturation, character designs were downgrades in 90% of cases (sometimes major ones). The designs of new characters suck most of the time too. Angol Fear is the single worst character that made it into the series. This is also the first game where they made Soul Calibur (the sword) evil and gave Siegfried an ending where he freezes the entire world.
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>>693348109
Gotta be Soul Calibur 3 for me.
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>>693354683
I think that the real thing to be sad about is that 3D fighting games in general will never reach the same peak they experienced in the 6th gen. Arcade game design is dead because arcades are dead.
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>>693348784
The thing is, "accessible" doesn't work with the SC model, any more than it did with Samshow, or even would with Bushing Blade. These game were children of their time, and we are today in a spiral of degeneration that does not brook big damage, execution heavy, highly pushing games; especially in the rage-inducing FG genre.

This is why every 90's I. P. that is still around, is being systematically watered-down to a shit fest of button mashing, gimmicks, and garish cut-scene attacks. SC doesn't work without its once deep and lauded repel / parry mechanic, because the gameplay descends into a first-low-hit-wins affair; and with said mitigating tools being inherently execution orientated and reaction based -- as all defensive mechanics are -- it's anathema to "Modern" gaming development KPI's to pursue this ilk of game.

So, without the franchise getting a wholesale "SC1" style reboot -- with its mechanics being completely rotten -- maybe even going 2-D -- execs will never back a project that customers expect to be packed with development-intensive content, and which has comparatively trifling returns.

I'm pretty certain that the SC6 lead dev literally warned people that unless '6' moved GTA numbers, it would be the final SC we'd see (translation: owari da in utero).
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>>693354687
Each to their own... But, you're looking at it through a competitive prism, which no longer applies (unless SC pulled a Third Strike, with backstage tourneys at Evo -- not likely). As knock-about fighter -- which, I assume, is the context of the O. P.'s post -- SCIV is GOAT for the series. Granted, SC6 is cheap, better than 'V', and may still have a vestige of online activity... But, the SCIV is free, and I'd argue its ancillary content is better than in '6'.

Having said all that, the series being as good as dead, is what the real shame is.
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>>693355054
>we are today in a spiral of degeneration that does not brook big damage, execution heavy, highly pushing games; especially in the rage-inducing FG genre.
What are you talking about? The most popular game in the series (II) has no way to extend stuns so combo possibilities are very limited. SC was never "high-execution" either. The input buffer is big and lenient, there are no Z-motions and really no moves that are too hard to execute.
>SC doesn't work without its once deep and lauded repel / parry mechanic
https://youtu.be/mLvULrTgzzk
I watched the first 3 matches in this and guess how many times GI was used. 3, 1 of which was a whiff. It's the same in Fightcade with SC1 most of the time too. GI is very risky (same as Soul Charge). Even if you get the timing right, you can still get hit by a high while doing low GI or by a low why doing normal GI. It's not something that is incredibly vital to the gameplay and online makes it less so. 6 probably has the most useful GI implementation because they repel every weapon strike no matter if it's a low, mid or high.
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>>693354687
>>693355354
>Gameplay is too slow
This is the reason I could never love IV the same way I love II, or even III. Everything feels so sluggish by comparison.
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>>693348109
>Also, what was your favorite Soul Caliber game?
>Soul Caliber
SCIII has it all except for gameplay balance. Music-wise it ties with SCII.
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>>693355054
>>693355832
Agreed, this is why I love SoulCal II so much. It wasn't about combos. Ring outs were truly terrifying cause a lot of the stages were built to be death traps. If you were fighting an Astrroth or a Maxi(This issss GOODBYE)you'd have to move and space accordingly. It felt more about reflexes and paying attention to your surroundings and countering moves that felt impossible to avoid at first. Throws were way more viable as well.
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>>693355354
>you're looking at it through a competitive prism
Not really. The gameplay is equally slow in singleplayer so those balance issues crop too. Astaroth is a pain to fight against in this game more so than he's in others. III has better singleplayer content than IV and I'd rather play I, II or V online.
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>>693356131
I don't think throws are that good in II, they have less tracking than in subsequent games. One of my mains (Cassandra) doesn't have her crouch throws in II yet either. Then again, I don't use throws a lot in general.
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No one replied but I'll post it in any case on the off chance that someone wants to play: steam://joinlobby/544750/109775241276643261/76561199021052341
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>Revenant in SCIII
Takes inspiration from paintings and fashion of the time period that the games are set in.
>Revenant in every subsequent game
Just a generic, unoriginal fantasy skeleton.



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