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File: 1729170441204426.png (3 KB, 262x80)
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This might be controversial idea, but how about instead of wasting silicon for raytracing, GPU companies used it for more raster/shader cores so you could play games at sharper resolution, higher level of detail, higher resolution shadows and volumetric lighting and other cool visual effects? This could upgrade a low/medium experience to a high/ultra setup, significantly improving game visuals and/or performance for the same cost.

Especially with the stagnating GPU market, this could give a huge edge in the competition. How come they haven't thought about this before?
>>
Because most people are absolute retards who worship gimmicks.
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>>693349801
Because it isn't more efficient to do so don't you remember the amd memes? I see a future where cards will be start to lose transistor density focusing more on efficient AI model performance with massive vram and memory bus. Where the models get trained on a game where the only thing rendered are props with no textures and low poly.
Packing more transistors onto chips makes things more expensive not less.
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we have more than enough power for raster performance, it's just that modern devs and engines use it very poorly, that isn't really the fault of gpu manufacturers
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>>693351593
Nah, that has the same problem as with raytracing, it's cost-prohibitive and low-quality (noisy and smeary). Throwing in millions of rays to render an image is an appealing ideal, but it's pretty dumb way to do it. In the end there's nothing more efficient than directly rendering the thing that needs to be rendered and use optimized techniques to simulate reality. Also, an AI reconstruction is never going to be as good as the real thing.
I think it's similar problem as with x86 vs arm, people like the homogenized simplicity of arm, but in reality x86 is just better tailored for the actual job.
>>693351923
So you don't want any faster GPU? Good for you then. What GPU do you have?
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>>693352369
Have you not been paying attention to the AI video? They have counter strike and doom running on AI models already when 3 years ago people could barley render a coherent tranime girl. They are almost usable in post real time post-processing. Ray tracing is an unneeded tech I agree but the AI shit is here to stay and will be indistinguishable from traditional rendering practices much sooner than you think.
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>>693349801
RTX is a jewish marketing trick and cattle fell for it like they fell for the stories of holocauster being a real thing
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>>693352369
>So you don't want any faster GPU
are you being idiot on purpose? the problem isn't the speed of the gpu, you can add as much speed as you want, it won't solve the problem of the devs/engines not optimizing their shit. you're literally doing what they want you to do, "dude just buy faster gpus, we don't need to optimize lmao" you retard jew.
on top of that, you can add as much power as you want to the hardware, there is a point where bruteforce has vastly diminishing returns so it's not even worth it.

the problem isn't the gpu. it's who uses them.
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File: dd2 ogre pathtrace.jpg (1.21 MB, 1920x1080)
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>>693349801
Rat racing actually changes how a game looks.
Higher resolution doesn't.
Have a look at Dragon's Dogma 2 here with path tracing enabled via a mod
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>>693355932
Game optimization is an unrelated issue. What I'm talking about is that you could have faster GPU at the same price if they scrapped the raytracing. Do you prefer some shitty RT that doesn't even make the game look better at -40% performance, or an actually faster GPU/higher and better looking graphic settings?



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