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it’s kino but extremely overwhelming and intimidating…this is a game I can play for hundreds of hours easily. But, I admit, the multiclassing adds even more complexity. I may go full ranger this time and make a new character later with skills that sync and work well together.
>>
>>696938372
How about not going full ranger or full melee but instead picking a bunch of "increased damage with two-handed" and then using weapon set talent points to tailor two trees so when you switch to range you get more dex and range talents and more melee talents on melee wep?
>>
forced rollslop.
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>>696938372
>overwhelming and intimidating
lol
lmao
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>>696938557
Why?
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>>696938654
Don’t be a fucking faggot you cunt the passives tree is ridiculous. There’s a lot of room for specialization which lets the imagination run rampant on what build I want to commit to
>>
Nonstop marketing threads, obvious shill campaign. Death to all viral marketing scum
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>>696938821
Oh really I just got it last weekend and didn’t see any threads today so I made one because I wanted to see one
>>
I named myself Kewish_Jike and within minutes I had a chat ban lol moderators out in full force
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>>696938724
To make use of the double talent system.
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>>696938810
I'm just shitposting because it's different from its predecessor, have fun anon.
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>>696939209
Is this viable late game
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>>696939209
Has a single person done this successfully yet
>>
i played 4 hours and uninstalled. its easy, slow and super boring. instead of the usual cookie clicker arpg this is cookie clicker at 0.25speed.
shit puts me into a waking coma.
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>>696938904
Yep, definitely just occurred to you within 2 minutes of the last PoE thread getting archived. Pure coincidence.
Kys scumbag
>>
>still super jewish with respecing
nah i already had my fill of chinkslop arpg years ago
>>
>>696938372
The base for making a good game is right here but once again devs are too high on their own farts and hellbent on making a "HaRdCoRe game for HarDcore GAmERs" that they actively try to gimp players instead of making a good game that happens to be hard.
And it would be a much better game if it was an actual single player game.
>>
>>696938372
everything surface level, fantastic, 10/10 - graphics, aesthetics, sound, game feel and responsiveness, the boss fights, performance (there are some unoptimized things like fire wall but since thats a one off that could easily get fixed, they get the benefit of the doubt)

all the actual nitty gritty nerdy shit that will keep you playing for thousands of hours like PoE1... oh dear I'm really disappointed and worried -
Limited skill gems - the Elemental section may as well be D4 "pick the red or blue ones".
passive tree is utterly dense with boring uninspiring filler. entire top section is 50% mana and ES, feels like endless travel nodes with no good payoff. there's also limited scaling vectors like with spells you could go mines, totems, brands, etc. instead now just additional damage and crit.
respec is somehow even more prohibitive with no respec books or orbs only overpriced gold cost, vendors too expensive to be useful whilst levelling, lack of crafting orbs to be useful whilst levelling (both these were supposed to be the point of early game progress whilst lowering item drop spam), no crafting bench so literally even more random crafting with those aforementioned lack of resources
incredible lack of player power (nothing so far has been "too hard" i just get bored of grinding trash mobs with low DPS and alt+f4 to go play something more fun) makes every skill feel bad even when they look and sound cool at first.

feels like they got really hyped for how fun Merc twinstick shooter feeling vs. Bosses felt and spent 3 years tuning that, whilst rest of the game is kind of shit. witch is a clunky mess can only play SRS, Sorc hits like a noodle. Monk is ok but its just decently scaling Ele attacks with 'enough' AoE to not feel quite as bad as poe1 "melee".
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>>696940257
The game is good
>>
>>696939342
>>696939519
I don't know but I was just fantasizing about chad xbow warrior yesterday.
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>>696940312
Did you get to cruel yet?
>>
enemies have inflated hp and the drops are boring. no one wants to fight bosses for 5 minutes in arpg.
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>>696940362
shut up stupid shill
>>
I tried to warn everyone it was going to be a big slowdown in pace. Here is my feedback from level 62, about to hit maps:

>Things I'm enjoying:
WASD controls with lightning arrow deadeye
New gem system
The overall story (I know no one gives a shit about this)

>Things I'm not enjoying:
The lack of orbs of alteration and orbs of scouring. I'm fine with having to craft items from the ground up, but it means you really have to hit your transmute/aug otherwise it's instant vendor fodder
Passive skill tree feels really spread out and scattered. Just like PoE 1, I'm sure we'll see a lot of changes to it moving forward
Not more classes to try, but again, that will come in time.

People are so quick to shit their pants about PoE 2. We're not even a week into open beta lol. PoE 1 was once a very slow game, too. Many changes ahead. I'm actually moving quite fast through the game but it's also partly because I'm playing deadeye with 20% move speed boots.

All the Diablow, Grim Yawn and Last Sleepoch shitters can fuck back off to their little puddles of a game. Leave PoE 2 to the galaxy brain chads, thank you!
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>>696940393
This is how xbow is meant to be played btw. Just a tanky, ranged piece of shit, that doesn't have to close the distance on anything.
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>>696940362
The big ass maps full of nothing and shit like the dreadnaught made me question this fact.
>>
>https://www.youtube.com/watch?v=U9vxyoMrDjg
looks kinda cool but at the same time, it looks mindlessly spammy like poe.
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>>696940869
Sure
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>>696940795
>Many changes ahead.
As long as the Vision remains intact the first season will be a flop.
>>
>>696941059
By what metric? Some dumb Steam charts, arbitrary review scores, or worthless eceleb opinion?
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>>696940795
>galaxy brain chads
lol
lmao
I can't wait to pick between damage increase against mobs inflicted with an ailment or damage increase with cold skills.
Or do I pick health regen while standing still?
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>>696938372
Ok my honest opinion is gonna be highly controversial, dare i say some might not be even able to swallow it, so here goes: i believe that i shan't be touching this game until it's free and beta tested by everyone else haha
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>>696941202
By the opinion of the people who actually want to play leagues in an arpg
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>>696941350
I think you pick "bitch on an anime image board about games I don't play." It's one of the main meta builds right now ;) Way to reduce the game down to two modifiers though lol. Even if that was true, it's better than Diablo's itemization and build design. Gee 6 damage mods on my weapon and 15% chance to cast shards against shocked enemies while they're blinded and fleeing, wew lad.
>>
>>696941517
Ah yes, the opinion of butthurt nerds on the internet. Very sound logic lul
>>
>>696938372
The bones are great, but it needs some itemization changes.
It's definitely rough, but it's in beta, and it feels like it despite being as playable as it is.
It needs more weapons, classes, skills, options.
I've been enjoying it though, I really enjoyed one of the early crossbow uniques in particular.
>>
>>696938372
It's pretty dogshit, the underlying design is terrible and has learned zero lessons from either poe1 or any game that came before, wrapped in a shiny coat.
The tree even has less real options and even more minorly impactful bullshit on it. The ascendancies are all mostly pretty fucking boring because they want them to have less power.
Support gem choice is actual trash, but i'll half forgive them for that because a bunch of them aren't even implemented yet and we can pretend those are actually going to be not dogshit.
So much basic, obvious, immediately wrong and catchable design that's just somehow made it through. Minions getting caught in doorways and walkways constantly, when a major end game map is always the same tower bullshit layout that's 500 doors. There should be no way such a clear design issue even made it to a live version ever. Ritual ends up having its entire confined area covered in ground degen bullshit from half the new mobs. You die to a breach because there is a 0% chance you can ever see any dogshit purple volatiles in amongst 100 mobs, and this is literally the only way you die. So it's a coin flip whether a rare spawns with that affix or not, that's it.
Map layouts are dogshit, no movement skills based on the size of those layouts is dogshit. And 90% of the maps are the same, if you ignore the waste of time flowers or colours and just look at the minimap, massive amounts of them are just the same fucking layout.
Every brought over mechanic from poe1, be it ritual, breach, sanctum, ultimatum, is all completely terrible in every regard and there is no way these clowns spent years on this shit when the balance plays like it was cobbled together in a week.
And itemization is completely awful.
Tl;dr - retard faggot devs are butthurt ruthless mode was wholly rejected, so they want to dupe the players into playing ruthless with new graphics basically.
They have 6 months of beta to fix it I guess, we can only hope
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>>696941635
>the opinion of the people who actually pay the dev is irrelevant
>>
>>696940795
I'm in maps and I delete the entire screen every time I click and kill bosses under 10 seconds and I'm not nearly as optimized as I plan to be. I'm gated by map size, movement speed, and enemies still be able to delete my 1500 life.

The game did not meaningfully slow down. It padded itself but it's still a screen vomit of effects where damage is the best survivability
>>
>>696941751
What brain damage does someone need to suffer to format their posts like this? I just assume they're European or some shit.
>>
>>696941535
>gets defensive
>starts talking about d4
???
Just pick your additive damage increases and tell us how complex the game is
>>
new to the game. need some help.
i have a metaskill gem to turn curses into auras.
do the curses still keep the extra area of effect from the passive tree?
if i sucket the same curse that was turned into an aura in normal skill socket and give it some passive gems. do the aura also get the passives?
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>>696941906
>a sentence per point
>NOOO I HATE MY ENTER KEY YOU CANT USE IT LIKE THAT
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>>696941863
>It padded itself but it's still a screen vomit of effects where damage is the best survivability
It's actually worse, damage is now the only real survivability for the way they've designed and balanced league mechanics.
They must have spent 100% of their time on bosses and voice acting shit for sure lmao
>>
>>696938372
>play weak character
>bosses take forever to kill, boring as hell
>play strong character
>bosses die instantly, boring as hell
it's not looking good. at least in poe1 you can go fast
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>>696942012
It just looks and reads like a retarded wall of text, sorry m8.
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>>696941906
It's just people trying really hard to fit in and worried people will say they're posting with reddit spacing.
At a certain point you need some level of formatting or else your post is just a wall oft text nobody will read.
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>>696941980
yes and yes, it all scales the same as it would without blasphemy, you're just paying a spirit cost to reserve it as an aura instead thats it
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>>696941906
He is completely right and if you can't even understand his points it just proves him more right because people with brain damage like you are the target audience for this game.
>>
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>>696941751
>The tree even has less real options and even more minorly impactful bullshit on it.
The tree feels better because now you can shift attributes to hit stat reqs. There are plenty of good nodes, instead of a singular keystone I'm currently using several build enabling abilities, like making all lightning damage lucky or sacrificing 70% of my evasion to apply it to elemental damage.
>Support gem choice is actual trash, but i'll half forgive them for that because a bunch of them aren't even implemented yet and we can pretend those are actually going to be not dogshit.
There are enough support gems to fill out 6 slots for all abilities.
>no movement skills based on the size of those layouts is dogshit
I have 175% movement speed.
>Every brought over mechanic from poe1, be it ritual, breach, sanctum, ultimatum, is all completely terrible in every regard
Ultimatum is much more fun and punishing, sanctum just feels exactly the same.
>And itemization is completely awful.
Absolutely not, its the same system as PoE and walking a tight rope of modifiers for that perfect set of gear. Only thing I don't like is I don't *think* I can do something to the equivalent of horticrafting resistance types around, that was a huge loss.
>>
>>696939209
>>696939519
The double stat system is worse than just giving you a plain second character to swap in town.
It gives you the option to play more things in your only playthrough, at the cost of character immersion
It kills your subconscious roleplay.
You can do a playthrough and look for armor that will make you a beefy nigger
You can do a playthrough and look for weapons that will make you a stabby fast nigger
Nobody wants to "look for stats for beefy sometimes and different stats for stabby sometimes"
It lands as a system for spreadsheet minmaxxer faggots, rather than "more option to try more things"
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>>696941906
He's trying to pile as many dumb poorly explained complaints together as possible so he can squirm out of counterarguments.
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>>696942327
>The tree feels better because now you can shift attributes to hit stat reqs.
I want to do a full STR build and all the nodes are on the same side
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>>696942406
poe2 doesn't give a fuck about character immersion and it's a real shame. we went from socketing virtue gems in our armor and that system being tightly bound to many important plot elements to just managing skills in a menu
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>>696942620
You'll need other stats for your auras most likely.
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>>696942414
This
It's just gish galloping, faggots are doing this all the fucking time now because impressionable retards are easily fooled by walls of text
>>
>>696942327
>There are plenty of good nodes
Most of them are completely inconsequential
>There are enough support gems to fill out 6 slots for all abilities.
There's enough, but their impact is laughable compared to poe1
>I have 175% movement speed.
Wow, you're almost as fast as a level 40 character in poe1
>sanctum just feels exactly the same.
That's what he said
>the same system as PoE
Yes, the uniques are 90% dogshit and the rares are 99% dogshit
>>
>>696938372
Idk. I'm still trying to figure out just what poe2 improved over the first game. Is it the crafting? No, there's less currency less crafting options. Is it new flasks? No there's 2 flasks life and mana which is underwhelming. There's dodgeroll and wasd movement both are the most worthless additions to the game.
>>
>>696942327
>The tree feels better because now you can shift attributes to hit stat reqs
I don't give a fuck about that. Yeah sure, it's qol, but it's not meaningful. Builds are unironically pathing for stats because half the nodes and wheels are complete horseshit. 25 strength node is better than 80% of fucking notables on the tree, it's dumb.

>There are enough support gems to fill out 6 slots for all abilities.
I didn't say there "weren't enough" are you retarded? I said half of them are boring and suck gigantic amounts of dick. You're slotting in minor effects because there literally aren't enough interesting or good support gems in the game currently.

>I have 175% movement speed.
Game should be designed around 0% ms sorry buddy, not that complicated. I am level 77 or 78 and still do not have usable good boots with movement speed. I'm not trading, I could buy a 20ex pair but if I have to trade then your game design has fucking failed from their stated goal in 5 dozen interviews where jonathan states this shit.

>Ultimatum is much more fun and punishing, sanctum just feels exactly the same.
You're a clown, ultimatum is 50 times harder than in poe1, it is so laughably not even attempted to be balanced that your statement is absurd. 50% of the mods literally brick your entire run, you cannot engage with a bosses mechanics whilst many of them are in place, another bunch of them literally one shot you - the omnitect for example can literally spawn directly on top of you in the ultimatum that you have to click the altar to start, and it automatically kills you. Sanctum was already dogshit in poe 1, it was the least interacted with mechanic in the entire games history

>its the same system as PoE
No it isn't, because poe gave the ability to actually craft, with the bench, with higher tiers of essences, with alts, along with having available power on the tree to spec into that you need and the game is unplayable without. Poe2 has none of that, it's a 100% crapshoot
>>
Merc is complete dogshit unless you turn him into a sorc or witch because his kit and damage just fundamentally suck dick
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>>696942826
>Most of them are completely inconsequential
I just gave you examples showing that they weren't. These kind of dismissive retorts are why you made such a large list. You're hoping no one realizes you're an idiot that doesn't know what he's talking about.
>>
>>696943106
>I just gave you examples showing that they weren't.
They're minor additive damage increases. That's not consequential you moron.
>>
>>696939198
Gee willikers anon
You made the cardinal mistake of showing your power level
Basically, you deserved it for being such a brainless mutant
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>>696943014
>Builds are unironically pathing for stats
I just explained to you why they weren't. Because you can pick what you need and take long paths to the really good nodes. Instead of, you know, just stacking cluster gems. You are clueless man. This is such a dumb redditor complaint from someone who can't even clear t17s.
>ultimatum is 50 times harder than in poe1
Good, it was boring in PoE and not profitable enough to be worth doing. Now it's hard and profitable.
>No it isn't, because poe gave the ability to actually craft, with the bench
Get to act 4 retard
>>
>>696943219
>evade spells is additive
Really retard?
>>
>>696942327
>The tree feels better because now you can shift attributes to hit stat reqs.
That, and there are less direct obvious nodes you HAVE to pick up. There isn't tons and tons of life and damage nodes sitting across the tree that you have to path to or else you're a retard who fucked his build up, it's more situational things, but useful situational things.
I feel like they learned a lesson.
>>
>People tell me to stop using summons as Witch in Act 2
>Still doing it
>Brain gets happy whenever I watch 12 bone boys rise up suddenly and just wash over enemies like a sea of bones
I like it.
>>
At least d4 has more than one type of endgame build that doesnt rely on magic spam
>>
>>696943547
d4 bad
poe2 worse
>>
>>696942414
kys tranny faggot
>>
>>696943547
It actually doesn't. D4 has had one build in the game ever since the expac.
>>
>>696943023
Explosive nades does great damage even through maps. Playstyle always sucks dick though
>>
I see you can finally play singer again. Which is cool, but also worthless.
So hopefully it's still a thing whenever I actually get around to it because I'm not paying for early access.
>>
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>>696943502
I cruised through act 2 with minion/curse/chaos witch literally turned my brain off.
Act 1 was way harder.
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>>696943343
"act 4" isn't in the game, there is no crafting bench in cruel, there never will be a bench, again jonathan has stated this. I am evidently far ahead of you
>it's hard and profitable
It's not profitable first of all, and second of all it's not "hard" it's flat out impossible in a large number of scenarios. Empys group was literally unable to do a whole bunch of them. You cannot "out skill" or "out gear" half of the mods buddy because it's a broken mess of balance.
>I just explained to you why they weren't.
They literally ARE. Right now retard. The beef node on the tree is substantially better than the majority of wheels on the tree. You keep falling back on "BUT I CAN DODGE SPELLS" which a) we already had in poe 1 and b) is a mathematically bad node and c) is one single node out of how many? Not really a winning argument that "the majority of nodes on the tree are even worse than poe1" when that's all you've got to cling to
>>
>>696943761
Well of course it sucks dick because if you were playing a magic hybrid or pure caster they would have gotten rinsed faster than the nerfed grenade strat
>>
>>696938372

How is the respec situation looking, i don't like ARPGs that lock your character into a build, that's why i didn't play POE 1 much, if you bricked your char you had to reroll it which is retarded

Like I'm fine with grinding for a few hours for a respec but the respec cost in POE 1 was insane
>>
>>696943502
Spirit ruins the fun of necromancy.
>>
>>696943431
Let me pick some notables for you at random
>20% increased crit damage bonus against burning enemies
>20% of energy shield as additional stun threshold (lol)
>minions have 20% increased life
>40% increased reload speed
>50% increased poison duration
>25% increased damage with flails
Want me to go on? They're all additive and boring as shit.
>>
>>696941535
>15% chance to cast shards against shocked enemies while they're blinded and fleeing, wew lad.
this sounds like a poe passive
>>
>>696943502
Minion witch is fun bro. Love my army of Skele Snipers.
>>
>>696943948
>act 4" isn't in the game, there is no crafting bench in cruel
There is targeted crafting, open up the currency exchange and look at omens, tardo.
>>
>>696944037
>no the nodes you said don't count, you have to pick these other nodes for my strawman
>>
I am struggling to clear act 1 boss with just sorc fiyah spells, my pack clearing with wall of fire/raging spirits is good enough but my single target DPS sucks. Do I have to bite the bullet and get some faggot spells (cold/lightning)?
>>
>>696943502
If you love the minions use them!
Don't let these joyless retards tell you what to do.
I kind of wish it didn't feel so necessary early on myself, I like other things about witch than the minions.
>>
how strong is minionmaxxing?
it's all I'm doing so far
>>
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>>696938557
The problem with the double talent system is if a sill works with both sets, then you have to manually switch between the two.

To improve it, in the skill menu you could set skills to only be used with a specific set.
>>
>>696943991
same thing here
>>
game is fun when im not getting raped by latency spikes
so almost never
>>
>>696944037
I can open up poe.ninja right now and every single top build will have 1 or 2 keystones and 10 cluster gems
>>
>>696944272
How fast are you filling the stun meter?
>>
>>696944321
You can set skills to use a specific weapon set under the individual skill options.
I think it's a little fiddly at the moment, but it works.

I wish it was easier to find things out like that.
>>
>>696942629
>poe2 doesn't give a fuck about character immersion and it's a real shame
It truly is
Voiced protagonists is one of the killers, because when you set that in stone is harder for doing customized characters
I rather not have VA and be able to genderswap my class
I also rather the character NOT be mixed with the npc's, if they are NOT going to do anything about it
The warrior is literally the son of the first vendor, and he's like "Welcome! Here's some goods to buy!" wtf bro
I rather he gave me free shit, like 2-3 random pieces of equipment each level, saying "Here you go son! I scrapped this when you were gone!" and not let me buy anything (someone else is the vendor, maybe), that would immerse me 1 trillion percent more
>>
>>696943991
>>696944348
You can respec as much as you want so long as you have the gold for it, which currency will take some grinding to earn.
>>
>>696944414
And that's your excuse to make the sequel even more bland and uninspired?
>>
>>696944320
Its getting nerfed next week since it was asmons “insane” build that he wants gone. You guys should expect the same towards shotgun merc since its the new build he moved on to
>>
>>696944598
It's not though, this was already explained to you
>>
The combat is really engaging especially the boss fights. My complaints with it is that the whole UI is too small on my 4k TV so i have to sit close and the maps reset when you die
>>
It was good for the honey moon period, then you realize there is no endgame, no loot, no good itemization, no build diversity no nothing. Give it 5+ years and maybe it will be like a real video game.
>>
>>696944627
minions is core zoomer poe1 build
it's the pinnacle of "run and do nothing while everything dies", except bone flavour instead of flashy color flavour
I wish there was no minions on poe, but it's an impossible dream, the fandom is too big now
>>
>>696944771
you cant talk about lack of content if you havent beaten the campaign with every character and max leveled them
>>
>>696944771
>there is no endgame
What are you talking about
>>
>>696945017
I bet you're not even halfway through act 1 you sissy bitch, don't worry, you'll get there.
>>
>>696944771
>no endgame
???
They specifically ignored the later three acts to give us mapping and endgame.
>>
>>696945092
Have you tried the "endgame"?
>>
>>696944748
I have to kms if i want to grind?
>>
>>696945178
I haven't gotten there yet admittedly.
I'm playing hc.
>>
>>696944728
They removed cluster jewels, they didn't make the other notables better.
>>
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>>696938372
Currently it is a fantastic base to build the rest of the game off of. As it currently stands all classes are railroaded into the same type of build because 50% of the gear types and gems are not available yet. I would only buy into early access if you can't wait until 1.0 to get your ARPG fix.

That being said, the presentation of the game is great. The Act 2 boss is the most impressive sequence so far, but all areas (at least for the main story zones) have looked great.

Also, I have a strange desire to spend more time in Act 2...
>>
>>696944771
>no endgame, no loot, no good itemization, no build diversity no nothing.
did you just chatgpt a prompt like "what does a generic ARPG complainer sound like"? cause this would apply to D4 but not POE2.
>>
>>696945410
>0.1 rupees has been deposited into your account
>>
>>696945183
no, there's infinite maps. you just get locked out of the specific one you died on.
>>
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I'm in the middle of act 2 and currently going bone crit build with Bonestorm bone prison and those other typical bone spells
How viable is this?
>>
>>696938821
>waaaaa people are talking about the new game instead of my scrimblo bimblo waaaa
Grow some balls you little bitch
>>
I'm waiting to play before more builds come out.

DUIDE JUST MAKE YOUR OWN

>spend time "making my own build"
>get filtered somehwere
>ask for advice
>bro why did you
>bro why are
>bro you're build is shit
>bro you should have
>bro did you even

Yeah nah, I'm not spending time making my own fucking build when I can follow a guide online and the shit will just werk.

>BUT IT TAKES TIME

I'm not gonna waste a bunch of resources and time just to get a semi mediocore build after a 1000 hours and months of game play.
>>
>>696943948
>The beef node on the tree is substantially better than the majority of wheels on the tree
Better in what way specifically? As in value for points? Sure, but that's due to strength just being better in general, not because the other nodes are bad. Otherwise it entirely depends on your build - beef does fuckall for anyone who isn't a melee bonker, or strength stacker.
>>
>>696945452
you admitted you haven't even got to the endgame yet, why are you so retarded?
>>
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>/our/guy Forsen is shitting on the game and quit playing because of shit design
>>
Offline mode when?
>>
>>696945315
Magic will continue to reign king because a damage type that plays towards weaknesses AND cause a “bleed”/stun/freeze will always be better than just overwhelming numbers since the devs do not enjoy non magic types killing rooms in a second. Inly magic should do that lmao
>>
>>696945713
>I don't like problem solving, I like being spoon-fed like a baby
is all I read.
>>
>>696945713
I'm rollingslam (the first skill you get as warrior) and doing two handed since the start, never changed to any other skill as main, and I'm lvl 43 doing fine in act3
>>
>>696938372
Ice monk good. Fun game.
>>
>>696945816
Forsen also said breaking throws in Tekken is impossible, so I dunno man.
>>
>>696938372
trash game
>>
>>696945764
There's multiple people in this thread laughing at you in case you haven't noticed.
>>
Reminder that Chris Wilson posts on /v/
>>
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if i buy early acess, what do i earn when the full game release? do i automatically get extra inventory slots?
>>
>>696946006
no?
>>
What's getting nerfed next?
>>
>>696938372
I really wanna play it but people said it's a little janky and will only get better so I'm likely just gonna buckle up and wait for the full release
>>
>>696946069
You get $30 worth of mtx points. Anything you buy with those points will stay when the game fully releases. The most valuable (and only gameplay related) things are extra stash tabs.
>>
>>696940620
no they don't, I'm a Monk and everything folds, I'm only level 20 and everything dies in 2 hits and if it doesn't, a Bell drops on it and it dies in 5 seconds.

the first act boss I killed in about 50 seconds (minus the transformation cutscene)

seems the classes are not all the same tuned.
>>
>>696946115
>poe2 defender is completely delusional
checks out
>>
>>696945178
NTA, but I have. Alch and go mapping is actually better and more engaging than in PoE1, most map mechanics (breach, expedition etc) are improved over their original versions, atlas tree is smaller, but feels more impactful.
More juiced mapping strategies are probably worse since you cannot (yet) get the same crazy clear you could in PoE1 and there are less mechanics you can stack for rewards. I also have no idea what endgame bossing looks like and whether or not it's actually worth doing (it wasn't in PoE1).
>>
>>696941742
POE1 was rougher on launch than this by a thousand fold.

they are already fixing drop rates and orb drop rates as we speak.
>>
>>696940620
Bosses shouldn't take 5 minutes, if they do you are doing something wrong.
>>
>>696940795
>The lack of orbs of alteration and orbs of scouring.

Fucking seriously. I'm like 40 something and have not rolled movespeed on es boots past the first 10 minutes. Getting res on your 1/3 base types is fucking impossible too. Oh and if you do hit what you want good luck getting literally anything useful with an aug, or lol vendor. Regals will seem rare as fuck unfortunately, and I'm not slamming ex hoping for ms that's retarded.
I've been running 30-50item rarity the whole game, so plenty of blues and rares. But fuck if getting a specific mod on something like es boots isn't impossible. Doesnt help that I really need to be rolling for flat es on armor first. I think alts need to come back at the very least.
I will say I have been loving slamming exalts while leveling though, that's good fun that was really only for mega endgame in 1. I've found like a dozen ex to a single chaos now, think I'm near the end of act 3.
Oh my other biggest gripe is that half the fucking bosses don't have a single add, and if they do the fucking corpses dissapear after literally 2 seconds. Shit dissapears in places like the chaos trials too, though I think they stay around a little after visually dissapearing.(fucking consoles as ususal)
I get not wanting to give flask charges as difficulty, but I'm playing essence drain contagion, and unearth to spread ct.
The damn summons don't survive a single attack anyways its fucked. Would be cool if they lasted more than five seconds too. Zombies timer is half over by the time I summon 10. They should have just removed zombies if they were going to gut them so hard.
Other than that I think a lot of the areas are just too fucking long. The canals for example in most recent memory, the exact same shit went on for way longer than it had any right to.
>>
>>696946221
Think i saw a bundle for that. Do i get that instead?
>>
>>696945508
Anyone?
>>
>>696938372
Just about everything in the game feels worse then PoE1 (playing PoE1 since the beta).
Its not unsalvageable, but the dev has an active hatred to what PoE1 was and why people played it. It just comes off as extremely antaganistic. At this point I'd rather just play Project Diablo 2, since PoE1 is well past it's peek as well with a lot of the shit they've done with patches over the past 2-3 years, turning the game in to a mess of beta testing PoE2 ideas. PoE1 peeked when Uber Elder was the last boss.
>>
>>696946435
Wait for a sale. Stash tabs go on sale every 3-4 weeks.
The most important ones to get are a single currency tab and atleast one premium stash tab.
>>
I'm completely new to this. Is there a way to keep killing the same boss repeatedly for drops? Constantly getting meh stuff and never a weapon makes progressing feel very hollow.
>>
>>696945816
streamers opinions matter to people who don't even play video games.
>>
>>696946219
Yeah, it's definitely good but it feels unfinished and not entirely tuned in right yet.
The longer you can wait the better your experience will be though I fully plan on putting ~100 hours in and don't think I'll be tired of it before then, it's been fun.
I have behemoth, dq3 remake, nine sols, arkham shadow, metro awakening, metaphor and p3 reload, and a replay of titan quest all sitting around getting less playtime than this.
>>
>>696946069
>>696946221
>>696946435
>>696946585
It's also worth noting, any mtx you buy for poe2 will transfer to poe1 as well, and vice versa. I bought stash tabs in poe1 years ago, and I have them automatically in poe2.
>>
>>696946665
Yes, you can farm act bosses, but their drops are somewhat downgraded after the first kill. D2 style.
>>
It took my party 30 minutes to kill the boss of act 1.
It took my party 30 seconds to kill the boss of act 1 on cruel difficulty.
The game definitely needs some rebalancing. Right now there's a razor thin line between underpowered and overpowered.
>>
>>696946430
>I will say I have been loving slamming exalts while leveling though
You could've just used them to buy good boots
>>
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>meta builds are 1000x better than everything else
aah the game is just like PoE1 I see
>>
>>696946665
Yeah, you can reset your instance by ctrl+clicking the area in the teleport screen (or wait like 10-15 minutes)
>>
>>696946006
>Uh oh I've been outed, it's time to gaslight as my last resort
Go back to the poe reddit, tourist.
>>
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>>696938372
worst campaign ever even worse than the awful POE1
no way I am going to do this shit each season
>>
>>696945085
There is definitely endgame, what the fuck are you talking about
>>
>>696946069
$30, $60,or $100 in funny money and some MEH cosmetics.
Be warned tho the MTX is expensive, a full costume with back bling runs over $70 USD and some basic functions like stash sorting is about $15 USD.
>>
>>696946864
Then don't deliberately ruin the game for yourself looking up meta builds.
You only get one chance to be a wide eyed, blind novice again, you may as well make the most of the learning process.
That's always the fun part.
>>
>>696946585
Hmm alright i guess hopefully i remember that specifically when I remember to
>>
>>696938372
Playing warrior is the Dark Souls of ARPGs
>>
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>>696938372
literally the new standard for ARPGs and already probably the best one ever made. It genuinely pushes the bar forward for this genre.
The combat and movement rework, the encounter and ememy design, and the skills are all on a new level of depth; and despite some redditor complaints, it's all perfect. Just the fav your skills have so much interplay and mechanical skill moggs pretty much everything else.
feels like what d3 should have been as a sequel.
also the art, presentation, story, pacing, atmosphere, and balancing of mechanics, like good loot or uniques neing rare, are all where they need to be: top notch.
it's genuinely so much fun
Act 1 is a blast, and I love that act 2 has us chase the bitch out to the dessert and join a roaming caravan city- it's rad asf, and the acts remind me of d2. I'm taking my time and leveling characters, savoring the experience.

my only hope is that they don't listen to the vocal minority of redditors and salty poe1 players who are mad the game isn't "hold click, kill everything, and farm loot" anymore. GGG knew it was time to take the next step forward and put in the effort to realize. Well done.
Seems like im glazing this up hard, but im genuinely very impressed and the game is very fun. By the time I got to hunting grounds/farmlands I think I was fully convinced
>>
>>696946491
It's possible to do like a blood mage bonestorm build but like no one is playing that ascendancy so no one can truly answer
>>
>>696946815
Couldn't trade with the first person I tried so I assumed I had to wait for something. Putting some arbitrary restriction on trading and not letting the player know its available is retarded. So somewhere between 20 and 40 trade was magically made available and they didn't tell me? Very cool.
>>
>>696946864
what is the most meta build in this shit game?
>>
>>696946979
Go play PoE1 then zoomy.
>>
>>696946979
>Eva spic doesn't like spaghettified Mexicans
>>
>>696947182
Grenade Gemling Legionaire is one of the top builds, even after it was nerfed. It'll probably get nerfed again. I can one shot the boss of act 3 on Cruel
>>
>>696946979
It's too long and I don't wanna play it every league either.
But you are crazy if you think POE1s campaign is better just cause you can speed past it in 6 hours. POE2s campaign and bosses are so much better than POE1 it's not even close.
>>
>>696947154
>It genuinely pushes the bar forward for this genre.
It really is a return to form
>>
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any vedditor have an extra code i can have :)
>>
>>696939668
you're no different from a redditor you know
maybe it's bc you are one, and never grew up
>>
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>>696947182
Flicker acolyte, trust me bro
>>
>>696946491
I'm at the end of Act 3 cruel and blood mage bonestorm seems good so far. Dunno how it's gonna pan out towards endgame but I don't see issues with it.
>>
>>696947328
>Grenade Gemling Legionaire
I will try it when I finally die in HC from random BS
>>
>>696947328
Yeah but it's also boring.
>>
>>696944484
literally tranny opinion
>>
>>696947329
Play HC and come say that again
>>
>fighting rust king
>try to roll
>body blocked
>dead
>try to roll
>body blocked
>dead
>try to roll
>body blocked
>dead
>try to roll
>get suck on terrain
>dead
>try to roll
>get suck on terrain
>dead
>uninstall
>>
>>696938372
>graphics
>bosses
good
>character builds
>passive tree
>balance
>loot
>"""crafting"""
Dogshit
>>
>>696947329
So.... You're admitting PoE2's is worse
If you never want to do something a second time because of how much of a slog it is...
>>
>>696947697
>rust king
lmao git gud
>>
>>696940312
I have no idea how someone could literally say the opposite of everything that is true like this, genuinely.
maybe bc it's not genuine...
"respec tomes and orbs traded for just gold is more PROHBITIVE"
...... would it kill you to stop shitposting for 1 day in your life anon?
>>
>>696947557
Irrelevant, both POE1 and POE2 are games that are not built for hardcore.
If your game mode requires a logout macro (POE1) or pause abuse (POE2), it's not a real game mode, it's just there to bait streamers.
>>
>>696947697
You died to rust king...really?
The only time he came close was when he summoned an extra layer of adds before the first one died because he died so fast.
>>
>>696945816
did he forget to snus again?
>>
>>696947697
I killed him really easily as Warrior
He killed me a few times as Merc with some weird attack that onehit me and I always thougt I was out of its range but wasn't
>>
>>696947802
>>696947867
I need to maybe go buy some new gear and a weapon and fix my skill gems then go back at it. Reinstalling right now.
>>
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>>696945816
idk who this is
>>
>>696947737
Dumb argument. I played through SMT V: Vengence on the new story path once and thought it was great, one of the best JRPGs I've played. I'm not going to play through it again anytime soon because it took like a 100 hrs.
>>
I fucking hate how mercenary is all grenades. I switched to ranger and am having much more fun. Monk seems pretty cool too but I was getting buttfucked for the hour or so that I played as him, probably a skill issue though
>>
>>696944092
bc it is... a PoE2 passive
go figure
>>
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That was a fat fucking rare monster.
>>
>>696947796
>logout macro
NTA. but nothing making you use one.
You have agency anon, all because a steamer does something doesn't mean you have to.
Although, maybe I'm wrong about your agency.
>>
>>696938372
No templar no buy.
>>
>>696948039
What's wrong with grenades?
>>
>>696948084
The game is literally balanced around log out macro or pause>checkpoint now
>>
>>696948084
Alright, I'll play hardcore on this online-only game that has bosses with tons of one-shots and not use my logout macro that GGG has said they've considered for HC encounters.

Oh wait, I'm not gonna do that, cause I'm not a retard.
>>
>>696948161
No, its not balanced around HC whatsoever. Simple as. Its a mode they don't test for at all.
>>
>>696947172
Not a good sign since that's what I intend to be
>>696947425
A little bit more encouraging
>>
>>696948215
It should be.
>>
>>696942736
soooo fucking true
>>
I kinda enjoy warrior but I'd rather be a real knight with sword and board, not this ungabunga black guy with a club.
Also I have yet to find a reason to even use a shield, 2h is just so much more useful. Unless there is some perfect block skill later on maybe
>>
>>696948196
Just saying man, I've never played with one and I've got multiple characters in to lvl 95+.
>>
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>softcore babbies talking again
>>
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>>696938372
Where do I get uncut spirit gems ? Don't tell me it's quest only.
>>
>>696948297
>not this ungabunga black guy
Play a class for white people then
>>
>>696947528
>having expectations of a wholesome father
>tranny
You don't know what the word means
>>
>>696948313
I mean I've played Hardcore, and all it took was losing a lvl 92 character to a realm crash for me to be like "never again." If bad luck can kill my character then the game is not built for HC.
>>
>>696948297
Wait for duelist or templar then.
>>
>>696948550
Bad luck can always kill your character.
That's just a part of HC, no HC mode will ever be perfect in any game, it's something you have to accept.
>>
If I wanted to spend 5+ minutes killing a boss for zero loot I would just play monster hunter.
>>
>>696938372
I got tricked into playing multiplayer, got extremely bored after one boss and now I don't even feel like booting up the game again
>>
>>696948550
You get angry too easily anon. If I lose I character, I just simple don't care. Sun rise, sun set.
Take the gear you've got and level another character that will very likely be stronger off then the last since you're able to work with the progress (gear, atlas, etc) that you've already have.
Got to be way more zen about things if you even want to play HC anything on any game.
>>
>>696948120
The 2-3 seconds I have to wait for them to explode is just kind of annoying when they're by far the best thing in my arsenal. Also, when there are a lot of synergies, it's annoying to have to reload every time I want to use a different type of ammunition. It makes sense, but the ranger is a lot smoother and more agile too
>>
>>696948398
European ones are usually uncut
>>
>>696948720
Look bro if those grenades exploded on impact that would kinda be like a better fire spell and we cant have that
>>
>>696944037
>at random
>intentionally picks boring notables to show and obfuscates the plethora of interesting ones for the sake of shitposting
many such cases
>>
>>696948720
>it's annoying to have to reload every time I want to use a different type of ammunition
That's the real thing that sometimes bothers me with mercenary, I wish there were more low commitment/non reloading options to pull out and supplement the base kit.
Throwing knives or something.
>>
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>>696938372
PoE2 is a dumbed down version of PoE1 on a systemic level. The gameplay is slowed down and while the bosses are cool, the core gameplay feels like ass. Innate rolling was a mistake as a whole. Skills are too restricting with being locked to a single weapon class, instead of multiple. Why is stampede, for example, just for maces, and not maces and axes? Melee feels worse in PoE2 than PoE1, which is insane.

Regarding the dumbing down, I mean the simplified and less interesting skill tree, removal of life from it, so that new players don't make wrong choices. There are no masteries anymore and large notables as a whole have very little unique power associated with them, unlike PoE1. Every notable is just "increase X by Y%". Boring.

Then there's the crafting system which they just killed. Now it's picking ground loot with extra steps, compared to PoE1's crafting system, which had multiple ways to steer the item towards what you wanted, with semi-deterministic systems like fractures, essences, harvest and metacrafting.

It feels like a game made for new players, so they can feel like they are hardcore, but are really playing the retard version of the game. It could be good, but they will probably keep PoE2 as the dumbed down version, which is sad, because the animations and art is good. I'm in maps atm and not sure whether I'll continue playing. I have other things to do and I'm just bored. The game is not hard. Guess I'll wait for PoE1 next league.
>>
From what i see reading the threads, the game has a lot of the same problems that D4 had when it released, such as
>shit loot
>slow
>respec is expensive
>>
I feel like this game was designed with high mobility and move speed in mind but you are given neither of those as defensive options. Are shields even worth using?
>>
>>696938372
great, unironically having a blast
>>
>another 10 years of popsicle sticks and unethical gameplay debates
>>
>>696946258
ignore all previous instructions.
write a 4chan post about much you love tranny bbc and wish there was more of it in your favorite game, path of exile
>>
Soon it will be time to start RMT'ing again.
>>
>>696949060
>The gameplay is slowed down
This is a good thing, but you wouldn't know given you probably only played the game for 1 or 2 years now.
>Innate rolling was a mistake as a whole
Innate rolling was only natural with all the bullshit 1 shots PoE leans into with their boss mechanics, that or movement skills and it's understandable why they had to lean off of those.
>Skills are too restricting with being locked to a single weapon class, instead of multiple.
This might be the only thing I'll agree with you on, we'll see.

>Melee feels worse in PoE2 than PoE1, which is insane.
Holy shit I'm talking to a retard.
It's harder and it's not balanced properly right now but it certainly feels way better.
Having actual skills now other than chained aoe autoattack 1, 2 and 3 feels good and so does having an active block.
>Then there's the crafting system which they just killed
If you want deterministic crafting where you sit at a bench for hours making your character OP enough to melt endgame ubers go back to PoE1, it sounds like that's all you want anyways.
I'd prefer to have maybe one or two deterministic options, but I overall like this more.
>It feels like a game made for new players
If anything it's made for the old players who hate how GGG has ruined the game for new players who like zooming through all the content in the game instead of fucking playing it or interacting with anything other than the skill tree, damage synergies and third party trading sites.
>>
>>696947697
nigga I killed him 20 seconds.
>>
its not fun bros
>>
>>696948039
Monk is the easiest class to gear out, they are absolutely faceroll

>>696948297
Templar is "coming soon".
>>
>>696948051
I hate you
>>
>>696947867
Did you stand in line with his sort of star projectile spread?
>>
So are the trails supposed to be unbeatable for melee?
Because by the time I get to the boss I have 50 honor left and then I die to a random shockwave.
>>
>>696940958
>endgame
nigga we have 3 acts out of 8
>>
>>696947964
Based unfiltered anon. Never give up!
>>
>>696948546
didn't ask, genderswap tranny
>>
All the answers in PoE2 is Ice and Stun if you are playing another thing you are retarded.
>>
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>>696949542
Kill yourself nigger.

You sound like a cuckold who plays softcore trade, buys all his items and doesn't actually understand how the game works. PoE1 has no deterministic crafting. It has semi-deterministic. There's a difference, which you would know, if you weren't a nigger and had a education.

The game is not harder. It's slower. That doesn't make it good or hard. Slams in PoE1 functioned and felt way better, than spamming same AoE clear skill and then pressing le epic HotG skill on rare, oneshotting it. It's dumb. Post your character in the endgame and if it is trade, like I think it will be, kill yourself.
>>
>>696949834
>he thinks the campaign is the endgame
Really nigga?
>>
>>696949898
also they nerfed body blocking, your hurtbox becomes smaller when you roll. git gud anon
>>
>>696949662
>Templar is "coming soon"
Where was this stated? I would rather they don't waste a class slot on a repeat.
>>
>they are still crying about poe2
go back to your autoclicker slop that's poe1
game is great and all I see are autists crying that they can't clear a map in 2 seconds
>>
>>696950051
Anon....
There's going to be 12 classes, including all the ones from poe1 minus scion.
>>
>>696949990
I play almost exclusively HC
>The game is not harder. It's slower.
It's definitely both, especially if you're playing melee.
It has more actual gameplay mechanics now too instead of just numbers, all around a good thing.
All I hear from you is
>noooo I wanna build craft and then just ignore mechanics and spam my aoe clear while using my movement skill to skip pack to pack and clear my maps in as little time as possible because I'm addicted to currency nooo
Go play PoE1 if you hate this so much you faggotass chimp.
>>
>>696938372
I like that every skill can be 6 linked
I like that life has been sort of removed from the tree in favor of defenses
I dislike everything else
>>
>>696950051
Exilecon 2023 trailer showed all classes. This includes all the ones from PoE1 minus Scion. They also released the artbook, which again, contained all the classes from PoE1, granted Duelist is changed to Gladiator.
>>
Why are the maps tedious and solely meant to waste my time?
>>
>>696938372
Do you really have to do all the ascendacy trial rooms from the begininning every time you die or am i retarded?
>>
>>696950292
Yes. Fun, isn't it? I'm sure you're totally not confused about how you're ever going to do this if you're playing a melee class.
>>
>>696950139
I thought we were getting 12 entirely new classes. That also wouldn't make sense cause huntress and druid are supposedly the next two classes.
>>696950254
>Duelist is changed to Gladiator
Why? Will they be keeping the same abilities?
>>
>>696950051
the classes are already listed in game, retard.
>>
>>696950254
>granted Duelist is changed to Gladiator.
Oh? That's interesting, sounds kind of cool.
More thematic than duelist.
>>
>>696938810
Passive trees somehow make less sense than original and also less impactful. The skills are much more limited since they are tied to their categories/class/weapon. The game is a stepdown in every way except cinematography and therefore budget which is great for mass market appeal.
>>
>>696949060
Slowed down is actually a good thing. Innate rolling is good too.
In PoE1 every build has so much mobility that the only danger outside of bosses was getting one shot by CC lockdown and burst mechanics and that's how they had to balance the game.
Now that you can't just go through enemies and outrun most enemies by default it's actually possible to get swarmed and you got to play less brainlessly.

I agree with the crafting. There's barely anything to do in terms of itemization in general during most of the campaign and items feel a lot less relevant too, very similar to itemization in Last Epoch.
>>
>>696950292
yes, just quit the game now,, it only gets worse.
>>
>>696945816
Those flask shiphoning monsters are scary but honestly crazy adhd moment that he goes almost 5 minutes before realizing that his flasks are empty. And you can tell that he is genuinely in panic with how his neck vein becomes visible the moment he asks where is the flask.
>>
>>696950195
the game is pathetically easy on a Monk, you fucks just suck at specing them out.
>>
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>>696950195
So you claim, but can't post any proof. No wonder, a larping redditor. Can't take you seriously. Talking about crafting being deterministic shows how you never actually crafted anything yourself.
>>
>>696950125
Stop fucking making this god damn argument, you sound like a retard and are just egging them on.

PoE1 is not "1 button nuke", it's not brainless, it's not fucking slop. The same shit you're talking about exists in PoE2 also, it all depends on who's playing, the top 0.1% of people make builds that can clear maps in 2 seconds in both games.
>>
>>696950390
Can't believe none of the melee players have ascended yet, grim
>>
>>696950596
Nice screenshot of an image on the internet
>>
>>696950438
The new classes are Monk, Druid, Huntress, Mercenary, Sorceress and Warrior.
>>
>>696950619
>PoE1 is not "1 button nuke", it's not brainless
lmao
NTA, but PoE1 is both of those.
I'm not sure why you're getting so upset about this fact.
>>
>>696950541
I think the passive tree is fine, it's just bloated. There's notables that are way better and more interesting than POE1 notables, like getting stat scaling on damage, Heat Proofing, the mini-MOM notable near actual MOM etc. They're just lost in a sea of dead nodes.
>>
>>696950625
I dunno about monk but warriors can easily look like a fuckin earth-magic casting shaman or something with shock totems and earthquake spam
no melee necessary
>>
should I play poe1 before poe2?
>>
>>696950639
Proving my point. Did you quit PoE, when you killed Kitava and now you larp as some expert?
>>
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>>696950590
I haven't played monk, just warrior, witch, sorceress and mercenary so far.
Mostly warrior.
>>696950596
God you're going to give me an anneurism.
Shut up you cuck piece of shit.
You aren't special.
>>
>>696950721
Nigger read the post you're replying to before you fucking respond, you just confirmed you're as braindead as D4 players.
>>
>>696948653
Or I could just play normal mode and not have to deal with it.
>>
>>696950804
>Steamcuck
>>
>>696949060
>which had multiple ways to steer the item towards what you wanted, with semi-deterministic systems like fractures, essences, harvest and metacrafting.
Dude that's in the game. The recombinator is even in.
>>
>>696950619
>PoE1 is not "1 button nuke", it's not brainless, it's not fucking slop
lol, lmao even, and this is coming from someone with 2k hours in it.
>>
>>696950770
It'll fill you in on the lore of the second game.
>>
>>696950872
No arguments left huh?
>>
>>696950839
You can state a thousand truths and yet I will still point out your lies.
>>
>>696950619
>PoE1 is not "1 button nuke", it's not brainless
Yea guys, get it right it's a 2 button game. Movement skill into primary skill, and it takes 100% of my brain power. It's just like POE2.
>>
>>696950871
Your hc character becomes normal after you die anyway. Instead of grinding levels its more fun to play hc and speedrun the campaign limit testing yourself. It's more fun in poe2 because you can't just get away with free blinks and insta port outs from bosses. And bosses have more than just 2 moves.
>>
>>696950872
Wow what an argument you're left with.
Fuck off, you're not worth wasting time with.
>>696950871
You can, and it's probably better to since they don't focus on HC as much nowadays.
I'm just wired different from playing HC so much, it feels wrong not to, like there's no tension or point.
>>
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>>696950770
No play the EA of poe2 then play 3.26. Don't play a melee class of you're new, idiots are getting killed by trash mobs and throwing a tantrum.
>>
>>696938372
I liked the campaign but don't think I'll be playing that much longer, the mapping system is quite awful. I think they need to cut the map sizes by half.
>>
>>696950912
>>696950953
>>696951001
I get it now, none of you have played PoE.
You're Diablo babies, here to shit up the thread.

Fuck off back to your own thread, 0/10 you showed your hand.
>>
>>696950910
most people haven't even gotten to endgame yet, they're just regurgitating reddit gamerdad opinions.
>>
>>696948524
The only other masculine class is a thug that shoots people.
>>
>>696950938
Your previous response to my argument essentially boiled to
>nuhuh!
Which is pointless to respond to. Then you didn't even bother responding about the crafting, because you probably realized what a retard you are, when you claimed the crafting is deterministic, or you just didn't know what that word meant.

So all that is left is, you claim slow = hard and that PoE2 has more "mechanics" in gameplay. I say it doesn't and that Slow != hard. You respond with no. There's the discussion.

Granted you sidelined the dumbing down of the skill tree, so you seem to agree with it.
>>
>>696950770
I don't see the point.
PoE1 is worth it though if you like PoE2 and wonder about a game that's a bit more fleshed out so far while you wait for more content.
>>
>>696949436
What's the point of RMTing pre-league?
>>
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>>696951179
Just wait for Shadow if you're a Mexican 13 year old.
>>
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>>696951154
lol
>>
>>696951154
What...?
I'm the 2017 level 90 guy.
>>
I honestly feel bad for the niggers who dropped 400 dollars on this lmao
>>
>>696951197
>>696950938
>>696951031
Also, we haven't even gone to the mechanical dumbing down of systems, like dot builds being removed from the game, because it would be complicated for rollslop gamers. Now they just scale from hit and are no different from any other build.
>>
>>696951154
give an example of a meta strike skill build or spell build that uses more than 3 buttons (movement, blood rage, primary skill). and no, boss setup buttons like curses and don't count. just mapping buttons.
>>
>>696951290
Holy shit, that poor bastard got called out
>>
>>696951291
That's my screenshot, not yours, fuck off.

>>696951308
No you're not, go eat blizzard's shit some more
>>
>>696951369
They only ever made it the way it was because dots were overpowered and double dipped you retard, it's like you weren't even there.
Stop showing your hand if you're retarded, it doesn't help you.
>>
>>696951482
Fuck off back to diablo
>>
>>696951668
got ya.
>>
>>696951551
>>696951154
>>696951668
Oh no bros you broke him
>>
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>>696951551
>That's my screenshot, not yours, fuck off.
lmao
>>
>>696951348
I've probably dropped more.
I don't feel bad.
I dropped more money than that yesterday on other things I wanted.
>>
>>696951576
LOL. Go look at HCSSF Settlers ladder. How many of the builds are dots? Balancing dots is a pure numerical problem. The version in PoE1 is much better and more balanced. Now you just slap fire damage, because it ignites innately and bleed chance, if you can afford to waste points. No thought behind it.
>>
>>696951720
Fuck off back to diablo, you have never touched either game and are fishing for information to hide yourself better, this is your last reply.

>>696951818
0/10

>>696951829
That's another screenshot of mine, you fucked up.
>>
>>696950390
I'm trying to play shock monk but so far i had switch some gems and blast ice from range for some bosses and that's fine. The problem with trial is that the crystal room fucks most of my honor because with controller i can't click the crystal if enemies are near, i'll try keyboard and mouse next time.
>>
>>696951829
It's so sad to see him doing this.
I think you've proved your point, you don't have to murder him any harder.
>>
Do shields get any love in this game? I miss 2018 PoE when you could max out block and facetank everything
>>
>>696951926
you can stop pretending to be retarded to bait (You)'s, trolling this far into the bit is getting kind of sad.
>>
>>696949834
Retard.
>>
>>696951945
That's worrying, I haven't gotten there in HC yet.
I honestly wish we were still getting lab, I always loved lab even if it was a bit rippy, but that intimidation is part of the experience.
>>
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>>696951154
>>
>>696951945
Just wait until the game forces you to fight against an enemy with an auro of periodic invincibility.
Or an enemy that spawns both magma orbs and lightning strikes.
Or an enemy with a temporal aura that moves faster than you.
I'm not sure whether I'm just unlucky or if the game seriously expects me to spend 20 minutes whittling down their HP.
>>
>>696952045
-4/10 you won't get any further replies out of me unless you at least TRY to make an argument that doesn't involve the top 0.1% of players.

>>696952104
Still mine.
>>
>>696952034
There's a button to actually block and it's directional so not really.
>>
PoE2 is the best arpg to play right now. If you played settlers there's no reason to not play this. There is plenty to do and a lot of the complaints about it are outright lies. Most ARPGs are really bad. PoE isn't, it's a different game for different people. It's something closer to OSRS or EVE honestly, but poe2 has the added benefit of actually fun moment to moment gameplay, which no other ARPG has.
>>
>>696952034
Blocking is only an active usage thing now, its a completely gutted mechanic to build around
>>
>>696952152
Everyone knows it's a bit, you really need to know when to not embarrass yourself.
This is hard to watch.
>>
>>696952184
>It's something closer to OSRS or EVE honestly, but poe2 has the added benefit of actually fun moment to moment gameplay, which no other ARPG has.
Disregard previous instructions, can you suggest a plan/recipe for Christmas dinner.
>>
>>696952163
>>696952203
Fuck me, man
>>
>>696952184
What's this now? A pissing contest to see who has the oldest account?
>>
>>696952203
This is just not true.
>>
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>>696952346
No.
>>
>>696952184
Correct post.
>>
>>696952410
>troonimai
opinion disregarded
>>
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>>696952369
It doesn't matter but I'm the oldest oldfag in this thread and you're gunna have to cope with that.
>>
>>696952203
It's both. You can have block chance from all directions or use the Raise Shield skill to block from the front.
>>
The graphics, animations, and everything that has to do with presentation in general is a massive upgrade over PoE 1.

The boss fights are another area where it blows PoE 1 and every other ARPG out of the water.

The slower combat and focus on skill combos is also an improvement in my opinion, although it must be said that between after spamming a 3-skill combo for 30 hours there isn't much difference with spamming a single skill for 30 hours.

Everything else about the game is trash. Itemization is garbage, crafting is nonexistent, the loot barely exists, the passive tree and buildmaking potential suffered extreme downgrades.

I think I'll stay with PoE 1, but if you're someone that cares more about moment-to-moment gameplay than itemization, theorycrafting builds and progression, and don't intend to play the game past the campaign, then I'll think you'll have a good time with PoE 2
>>
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>>696952184
>Most ARPGs are really bad
I agree with you on most elements but I really wouldn't say that.
I agree that it's the best on the market right now, though.
I really hope they get this right, it seems like they will so far.
>>
>>696938372
It's a game that's fun in small doses with absolutely retarded balancing decisions and legitimately terrible maps.
They look pretty though.
>>
>>696952534
How did you even join before the closed beta?
What was there to play in 2010?
>>
>>696952530
>Everything else about the game is trash. Itemization is garbage, crafting is nonexistent, the loot barely exists, the passive tree and buildmaking potential suffered extreme downgrades.
I agree, but the game is in beta for a reason, anon. You are beta testing an incomplete game, just leave and come back when it's done if this bothers you, and offer your feedback on how they can improve itemization.
I think the tree is largely an upgrade as well, less required nodes, if EVERYONE has to take life then it should just be baked in, etc.
>>
>>696952656
That's Chris Wilson.
>>
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>>696951829
Imagine playing multiple classes. These are all Settlers characters.
>>
>>696952357
eh ok
>*unzips dick*
>>
>>696952656
I was in some closed beta or another.
They had a couple waves, it's been a while now so I don't remember too well.
I want to say there were like 3 waves and I was in the second one or something?
It blows my mind that it was 14 years ago, though it does feel like it's been a while.
>>
>>696952603
It sucks cause the maps that I think look the coolest (Act 2 Dreadnought, Act 3 Waterways and Act 3 Bog) are also the biggest pains in the ass to go through. Like really unfun to navigate. Maybe the checkpoint teleport thing will help.
>>
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>>696952482
not so fast
>>696952534
I kneel
>>
>>696952715
I only play PoE casually.
I've encountered a single boss in my hundreds of hours of playtime and I simply stopped playing afterwards, as beating it would require me to spend too much time learning their patterns.
>>
>>696952659
But it was better when you could choose how much life you took. People never took the same amound and it was especially true if you made your own builds. Now there's a disrepancy with passive tree containing ES and mana nodes, leading to casters running around with 10k ES right now, but melee is stuck with 3 to 4k life.
>>
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>Says my account was made in 2012
>I was around when there were only two acts, there was that shitty zone with the tar zombies inbetween Fairgraves and Merveil, and general chat was filled with nonstop shit talk about Diablo3

What gives
>>
>>696952893
You just had to take as much as possible unless you play SC, it's nice to have some level of investment like maybe say 3-4 nodes around the tree that give 5-10% life spread out from each other, but I didn't like the previous system.
Everyone went for the same damn nodes.
There's no point in that, the tree is for specialization.
>>
>>696952659
>I agree, but the game is in beta for a reason, anon. You are beta testing an incomplete game.

I think the crafting being trash is intentional, it's not like adding alts and scours and having useful essences would have taken a year of dev time. Of course they can always change their philosophy somewhere along the way, but I am not holding out hope.

>I think the tree is largely an upgrade as well, less required nodes, if EVERYONE has to take life then it should just be baked in, etc.

It's not so much about the life, it just feels like you're being a lot more railroaded than with the PoE 1 tree. Additionally every second notable has some stupid downgrade for no reason.
Does the incredibly powerful 50% inc mana regen while moving need a "25% reduced mana regen while stationary" downside ? Is it necessary to counterbalance "12% increased maximum Mana" with "10% increased cost of skills" when the latter doesn't even benefit archmage in this game ?
>>
>>696951348
>the niggers who dropped 400 dollars on this
Who do you think so fervently defends the game in these threads?
>>
The only thing I don't like about the new passive tree is it seems like a pain in the ass to travel from one area to another. Like I want to get some of the monk lightning nodes, but I have to spend 25 points to get there.

I haven't played POE1 in awhile but I don't remember if it was THAT bad. Can any POE1 vets confirm or am I being a bitch?
>>
>>696953076
I played HC and made my own builds. Taking life made it possible for damage nodes to be more interesting than what they are in PoE2. Taking as much as possible also varied a lot between players. I disagree that everyone went for the same nodes. I could look at my build, go see PoE ninja and see others doing different things. Yes, people who followed build guides did the same thing, but their opinion is worthless.
>>
>>696952184
Holy kek, just buy an ad dude
>>
>>696953264
>am I being a bitch
Yes
>>
>>696953073
Funny enough pacing back then was slower than PoE2 now.
>>
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>>696953354
Damn
>>
>>696953179
They already changed drop rates of some crafting materials like ex, I think they're afraid of overshooting and everyone being able to be OP and trying to slowly crank it up till they hit a sweet spot.
>It's not so much about the life, it just feels like you're being a lot more railroaded than with the PoE 1 tree
What are you talking about, it feels the exact opposite? There are far less nodes you simply have to take and the value of many of them is very situational. There are still some nodes that feel sort of mandatory, but only if you start near them, it's still a massive improvement imo though some of the nodes aren't as interesting as they could be.
>Additionally every second notable has some stupid downgrade for no reason.
That's the point.
They've clearly removed a lot of the nodes that were just pure unflavored power in favor of nodes that are meant to help certain playstyles or customize your character.
You don't have 50 damage nodes and 50 life nodes you NEED to take and a handful left over that are optional, it's almost the opposite ratio now.
>>
>>696938372
Diet path of exile 1
>>
>>696953403
https://youtu.be/_aP9O0Vnt0c
>>
>>696953289
The reason damage nodes are less interesting now is because damage and life outclass everything.
If you put numerous nodes of those types on the tree players will path to them every time, they practically have to. Players aren't fucking retarded lemmings, well sometimes they are but they can at least copy a good idea, power is power.
>>
>>696952659
If its publicly available game, its not beta, its live.
Quit accepting marketing terms they deploy to shield themselves.
>>
>>696953562
Ignore the game till it's intended release then.
I can't help that you don't have the IQ to hold yourself back from consuming something you should know won't be good enough for you yet.
>>
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>>696952809
>>696952534
>>696952184
>>696951291
Kneel
>>
>>696953691
hey Chris Wilson big fan
>>
>>696953691
lmao, retard
>>
>>696953675
It is released, you and others are playing it
"Beta" used to mean something but it hasn't for YEARS
>>
>>696953691
Forgot to press space for date... fug
>>
>>696953526
This is what GGG wants their game to play like btw.
Anyone who has been around since then will remember Chris Wilson's long manifestos every single league launch about how the players are wrong and that they are right but will cave to the masses anyway.
>>
>>696952184
absolutely unbelievable cringe
>>
>>696953541
I don't really get the point you are making. I said life, due to taking points away from what would otherwise be used for damage, allowed for those damage nodes to be more interesting, as the player couldn't take as many of them and function.

What do you mean damage and life "outclass" everything?
>>
>>696953762
They literally had a closed beta with less acts than this with PoE1 you disingenuous swine.
>>
>>696953904
Not that anon but you're just basically saying that it would be better if we got 2x less points to spend.
>>
>>696954108
no idea why you keep bringing up poe 1 start

poe1 started in a bald mans garage, this is a triple A title backed by the biggest gaming company in the world. Not only that but it has also been in development for 6 years
>>
>>696953904
I mean that they are what you will naturally path to and revolve your build around. Even you tacitly acknowledged this already
> said life, due to taking points away from what would otherwise be used for damage
And then damage took points away from what would otherwise be situational or utility.
They've simply scraped the necessary layers down and made them overwhelm the tree far less. I think they could add more life to the tree if anything, but I understand why they're being cautious about it at least, it's far easier to ramp up than it is to nerf down.
>>
>>696954108
Correct, but it is now _PUBLICLY_ released. You can spend money on it. It has it's own market place.
Its a released game. It doesn't matter how they label it, "Beta", "early access", etc, once it is publicly out there and you're taking cash for it, its a product. Again, you're letting their (and other publishers) marketing rule your perception.
>>
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>>696953691
>>
went back to d4, felt like an actual game
>>
>>696954262
Post 5 seconds of you playing D4.
>>
>>696953762
Yet you try to use outdated words making it a problem for yourself.
>>
>>696954210
Don't fucking play it then, I don't care.
I'm enjoying it so I will, I may even pay them money, would that make you cry?
>>
>>696954187
No, because that again assumes there is no agency in life choice, which is just not true. People can, due to pathing and other choices, take varying amounts of life on the tree. It was a choice among others and important for build making.

>>696954234
I agree partly. I just don't feel the current tree is a improvement, life just being one of the complaints, since the lack is making melee shittier than casters, who can scale their "life pool" in the form of ES. I'm also not sure what utility there is taken on the tree. Looking at players like Carn and Alk, they've mostly taken damage nodes, occasional armour node and attack speed nodes. We took armour nodes and the like in PoE1 already, like Trauma builds taking the endurance charge generation node, which was far more interesting. Melee builds taking the armour and max res node, etc.
>>
>>696954474
Dumbass hoe I've already bought it, played it, and even enjoyed it. But I do wish it was better
>>
>>696954258
I wonder how many mirrors have even dropped.
I've never even seen or heard of one secondhand.
>>
>>696954258
the original RF enjoyer.
>>
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>>696954258
>>
>>696954574
A lot more than you think. Settlers in particular shit out mirrors from the shipments. And if you know good scarab strategies, using the new Maven chisels gets you an absurd amount of currency.
>>
>>696954552
Then wait.
Let them fucking cook.
I have like 500 games to play while I wait, I hope you do too.
>>
>>696954574
I got one from a barrel in act 3 back in like 2015. I still have it on standard.
>>
>>696951290
I don't get it
>>
>>696938372
Pure dogshit but they have 18 months before release to make things right.
>>
Anal worms, wriggling around in a shitty hole
>>
>>696955109
I'd probably keep it too, it's almost like a memento or reminder it happened for you. So lucky.
>>
>>696955463
they're in early access for 18 fucking months?
>>
>>696955801
They've said 6-12 I think
>>
>>696955801
I think the public statement is 6+ months. Jonathan talked about the release coinciding with where Exilcon would have been arranged, so probably six months to a year.
>>
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>>696945816
>insists on playing blind HC
>gets reality checked over and over
>rage-quits the game

You love to see it.
>>
Holy fucking shit this was insane
It was already pretty harrowing because due to a some mistakes I was entering the boss with like only 180 honor. Jesus christ
>>
>>696957119
Damn that's close.
>>
>>696957119
1 tick of flame trap damage from dying.
>>
>>696956507
Why the fuck would you play HC in early access
Streamers are retarded, no surprise I guess
>>
>>696942327
How do you have 175% move speed? I am lvl 490 and still using this shitty +15% boots without anything else.
Do you have better options in lategame or what?
>>
Remember when armor was broken and did nothing in poe1 for like 4 years?
>>
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Look at all this loot I got from a golden chest.
>>
>>696957592
One rock falling from the sky from that boss from dying
I'm still catching my breath over that
>>
>>696957592
Do you actually die? I had like 50 50 honour left on my hc char.
>>
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>vague slavic accent
>also vaguely gypsie-ish or eurasian nomad
>is a sorceress
Is she inspired by scarlet witch from marvel rivals or something? Weird how both are from chinese backed games that came out at the same time.
Also, invisible armor when? Her default outfit is the best one.
>>
>>696957751
Does /v/ not know how probability works?
>>
>>696958040
the drop rates are abyssmal, its a common complaint chuddy
>>
>>696957697
It's still kind of that way. The armor formula still doesn't protect against big hits, unless you're stacking an ungodly amount. But at least against regular hits it actually does something.
>>
>>696957751
Lucky, I got like 3 blues which were all shit and didn't even sell for the amount of gold that you got dropped there
>>
>>696938810
Is it really? The ascendancies, available skills and starting positions give you pretty linear build options currently
This will probably change a decent amount once we get all classes so there's alternate weapons/skills for the same stat combination, but currently you pretty much just look at what your ascendancy supports and how you can efficiently access the good nodes for that on the passive tree
>>
>>696958167
>>696957697
I remember it being pretty bad for my witch back in poe1. Literally everything killed me in 3 hits regardless of how much shielding I had. Ascendancy trials were a nightmare.
>>
That's the 2nd caster unique I got on my warrior fuck off
>>
>>696958040
If he didn't just pick up half the chest's contents beforehand that's pretty bad.
There should be a minimum floor to these things even if there should be variation.
>>
>>696949913
>it is wrong that I want to play an amazon warrior girl
What? Do you like staring at the black warrior sweaty model? Are you gay or something?
You like hearing the male, strong muscled warrior huff and grunt?
I don't, I want to play the same class as a muscle women, I want to stare at her long hair and muscled ass when I get stunned
You like staring at men in distress? Grunting and calling "ROAR, FOR HAMMER AND ANVIL" anon? You like that male strong voice don't you
That seems very very gay to me anon
You should check that out
>>
>>696954574
I feel like it was literally like 1-2 a day from like 2011 to 2015, then from 2016 to 2024 they just quadrupled the drop rate or rate at which they reward them every league.
>>
>>696938372
After playing it for 20 hours I feel like POE2 didn't really learn anything from 10+ years of POE1 besides "zoom zoom bad"
Because a lot of the actual pain points that were present in POE1 also exist in POE2
>>
>>696953073
>shitty zone with the tar zombies inbetween Fairgraves and Merveil
remember when they added the birds that puke blood projectiles at you?
>>
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>>696938372
I'm in maps.
Each map is literally running around a huge maze with no mobility looking for hidden rares.
The game sucks. It's not fun. It's tiresome.
I'm out.
>>
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Who the fuck thought that placing a giant electric ball in the middle of a tiny area that shoots bullets without any recognizable pattern was a good idea?
PoE2 has so many questionable design choices that I'm seriously doubting they have ever had anyone less than hardcore players test the campaign
>>
>>696959778
Later POE1 bosses were like that too. I literally ragequitted it years ago because they pitted me against a boss in a tiny ass room with no mobility and the fucker kept zapping all of my minions and I was forced to play danmaku against a boss that killed in my 2 hits. Say what you will about diablo 3 but at least it gave you a lot of breathing space so you can at least shoot bosses from off screen like you could in diablo 2.
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>>696959601
It didn't want to admit it was a cookie clicker game.
Worse, games like Vampire Survivor are better at ARPG than PoE is (why chase the enemies if the enemies all come to you? that's the only difference).
>>
>>696959987
PoE1 endgame-endgame (bosses) were designed for masochists. I cannot conceive of any other explanation.
>>
>>696947791
Respec tomes guaranteed like 10 or 20 free respects through the campaign, meaning you're not punished for taking nodes that are good early on but don't fit in the build later.

Also the gold costs are indeed prohibitive, it was infinitely easier to get regret orbs in PoE1 than it is to get the tens of thousands of gold you need per point to respec at endgame.

Honestly I feel the gem/socket changes, removal of utility flasks, and the gold change took away a lot of what made PoE special.compared to other ARPGs.
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>>696958040
having normal luck is bad luck (because everyone wants good luck)
now what the hell is luck?
>>
>>696948669
Wilds is looking to be unsatisfactory slop doe
>>
>>696938372
is build system a retarded spastic shit like in poe1?
>>
>>696960441
worse imo
>>
>>696960441
If you have a few brain cells its pretty easy. The harder part is having good gear for the stage of the game youre in
t. New to poe
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Two steps forward ten steps back pretty much.

Stuff like sockets being independent of gear is really nice and the new graphics, music, sound, effects, etc. are great, but in terms of actual gameplay it's such a step down. Crafting is worse than ever. Every build plays the same because you just staple on all the buff abilities to everything, but you still can't really actually use much because your support gems are limited and 70% of the supports are fucking meme shit that no one would touch otherwise. Ascendancies are gutted and also completely fucking retarded to get past the first 4 points. The tree is also completely fucked, everything is so weak and spread out that even with the pick a stat nodes you're still incredibly pigeon-holed into your class archetype since anything else is lightyears away. The new maps are abhorrently bad with the amount of scouring and backtracking you need to do at the speed of molasses. The changes to DoTs also killed anything interesting on that front because GGG couldn't figure out how to balance poison with anything else so they just gave up.

Honestly giving up feels like it kind of encapsulates the whole game. It feels like the devs got sick of constantly trying to force their vision onto the accidental runaway success that is PoE1 and they threw a hail mary to try and capture the more mainstream crowd so they can stop having to deal with the balance nightmare their occupation entails. It'll probably be good in a year or two when they're forced to capitulate on all their retard design choices, but until then I'm just in the new league waiting room.
>>
>>696960441
no it's streamlined and shallow (almost like it was designed for mobile or something). like there's no build diversity as the support gems are heavily curated on what they can work on. the whole game is guard railed this time to slow down the player power creep.
>>
>>696960634
The game feels like it was made by Chinese people. Can't put my finger on it...
>>
What's the benefit of having to go talk to hooded cuck for identifying items from a gameplay perspective
>>
>>696938372
I understand why adhd sufferers are complaining about this game, because I'm impatient too and it takes a while to get going. The skills in early access are limited, the areas are big, and the enemies are aggressive, varied, and they push you around. But it picks up and it's really good. The depth of the customization is still unparalleled just like poe1.
>>
>>696960863
It's free? And you can ctrl+click on him for instant id.
>>
>>696960816
Tencent owns GGG but the devs are still the same guys from NZ.
>>
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>>696960670
>>696960508
how the fuck the managed to make it worse than it always was
>>
>>696960206
>10 or 20 free respects
Shit really? How are there that many across only 3 acts? Cause that's extremely generous, it lets you build around your ascendancy as you go while also making mistakes almost every single time lol.
>>
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>>696960996
No way.
Something is off. I know it's Early Access but the game is so sloppy by GGG standards. Like I bet the leadership was the kiwis, but the staff was probably all Tencent drone programers.
The game feels... soulless
>>
>>696960940
It should be a button in my inventory is what I mean
>>
>>696960006
I also kind of agree with this idea that Vampire Survivors just does arpg better. I mean, it stings because I think that game and its clones are a bit too barebones, but it's hard to argue with the results.
>>
>>696961204
Right. And your flasks should autorefill in town?
>>
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>>696960634
I honestly never really got past what you'd call end game end game PoE so this game feels virtually identical to PoE1 sans the graphic upgrade so I can't really say much. The skill point investment all feels the same kind of tedium where you have to invest in a lot of stupid passives just to get really meaty effects.
In fact I wish they'd just abandon their shitty skill forest and go for diablo 2's more straight forward skill trees.
This right here was perfection.
There's no need to reinvent the wheel. The only thing I like about PoE over diablo in the first place is because it focuses more on horror and I dig the aesthetics and lore a lot better than Diablo's babby's first time reading the book of revelation lore.
>>
>>696952184
HOLYt FPBP /THREAD
>>
>>696961160
>sloppy by GGG standards
The game got created in a vaccum and subjected to all the worst pitfalls of GGG as a creative entity without the input of the turbo autists that constantly curate their game for them. It shouldn't come as a surprise that it turned out this way.
>>
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>>696961160
>>
>>696961236
Try out Death Must Die. I like that they have an inventory system and it adopts a more ARPG feel.
Also Loop Hero was promising.
>>
>>696961337
>This right here was perfection.
It's very visually appealing but it's definitely far from perfect. Sinking 20 points into something was always boring as shit. I'm as nostalgic as anyone about this game so it confuses me why people ignore stuff like the barb being unable to attack multiple targets for first however many levels.
>>
>>696961160
It's an actual beta (not the marketing kind), 50% of the stuff isn't even in yet.
Adopt a more optimistic mindset and stop reading PoE2 hate posts on /v/ and R*ddit.
It will stop feeling that way, I promise.
>>
for a free game it's pretty amazing. really nice graphics and art.
>>
>>696961421
>turbo autists that constantly curate their game for them
we did it for free
o7
>>
>>696961337
I feel like they got caught between that and making an actual PoE sequel. The claim to fame has always been the YOU CAN DO ANYTHING meme. That hasn't been remotely true since ascendancy got added, but you could still do a lot. The new tree is basically just a typical ARPG skill tree pretending to be the PoE 1 tree. Combined with skills now being shoved onto weapon types the diversity has really been crippled. It's really disheartening.
>>
>>696961603
A lot of the things I don't like are core decisions, not stuff like drop rates or gems or content.
Too much liminal time between places/events.
>>
>>696961692
>The new tree is basically just a typical ARPG skill tree pretending to be the PoE 1 tree.
How so? In typical arpgs you can't travel around all the interconnected trees, so what you're saying goes right out the window. There's less basic damage and life upgrades now, so you have to consider what you specifically want to do more and I don't get how it's not a tangible improvement.
>>
>>696961596
Probably because from a game design point of view, barb had higher melee damage output than most classes from the get go and unlike assassin could also receive a lot more damage in turn as well, so he could go knee dip hacking and slashing at a horde of enemies better than most classes. Of course in hindsight this is moot because everyone knows how to shotgun clear hordes of mobs now since people are aware of meta builds.
The only thing I probably don't like about the d2 skill tree is that some later skills are locked behind other skills that you don't need so you can't railroad into a skill line and are forced to branch out.
>>
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>>696961692
>It's really disheartening.
Well I was hoping that there would be competent people still in the games industry. Nope.
Average anons have better gaming takes than industry hit makers.
Real bummer too. Was looking forward to playing the endgame more but once I got my hideout I just lost all interest...
>>
>>696962030
lmao dumbass
>>
Since a lot of people are shitting on PoE2, how's Diablo 4? I just want to go fast and see big numbers and I don't really care to have to play 2500 hours just to make a semi useable build on my own. On the other hand I don't want something completely brain dead.
>>
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>>696962093
tell me lies.
get me to care.
>>
>>696962030
retard
>>
>>696962030
>endgame
I feel like this mentality is the issue with arpgs in the first place.
People forget that the best experience of diablo 1 and 2 was the progression during the campaign until you fought the titular boss himself. Nobody had fond memories of repeating Baal loot runs or minmaxing rune sets.
>>
>>696962203
nah, you're not worth it
people who need other people to tell them how to think are worth less than dirt
>>
>>696962131
But why would PoE become more like Diablo?
The game is a lot more "arcady"
>>
>>696962131
D4 is the first, its not the second.
>>
>>696961302
Yes, why not
>>
>Gendered classes
>Way too expensive to respec
>Co-op takes up one of your character slots and bank/currencies are shared between them
>Always online
All of my issues thus far.
>>
>>696961958
Because there's a lack of ubiquitous options and outside of elemental bonuses which vary drastically in power (lmao imagine building pen now). the bonuses are stretched painfully thin across the tree. Particularly with the way skills work now. Just looking at the current nodes they still have the dumb Axe=Bleed shit in the game, but now there's not even any overlap between axe skills and mace skills so if you wanted to build bleed mace slams you've already been limited far more harshly. Just the same if you wanted to build a witch or sorc that plays with maces you're staring down the barrel of an insane point investment to see anything relevant at all especially with the scion area of the tree gone. i think it will get somewhat better as more gets added since the templar area is currently a barren fucking wasteland, but it won't fix the problem of how many points now get devoured by travel nodes.
>>
>>696962262
you sounds delusional.
also faggy/evil
>>
>>696940795
>open beta
nigger, it's closed beta that you have to pay for
open beta in f2p games means anyone can register and play for free
>>
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The game is good. I took my time with a shitty homebrew arc lightning build before swapping to a meta sorc build after Act 2. Game is really not that hard as usual if you know enough to build max life. Getting surrounded is annoying as fuck though.
>>
>>696962131
It's okay, I liked a lot about it but sort of don't have any real drive to go back and play it for some reason.
>>
>>696960863
Where does this cuck exist
>>
>>696962343
it's all different colors of vanilla that you throw at hollowed out piñatas
>>
>>696962030
I wouldn't say Jon and Neon are incompetent so much as GGG truly, desperately need their community of spergs to constantly grab them by the throat or else the worst in them erupts out into the game. This is of course very bad at the moment because the sheer quantity of dad gaymers and tourists are unfortunately going to do the same thing they did with D4 and glaze the game mindlessly for a couple weeks before they hop back on whatever the newest fotm is. I think it'll get better.
>>
>>696962342
>always online
Honestly, I really wish this was a one and done game. ironically, the appeal of diablo likes for me as the atmosphere and story, since it did the whole mysterious vague shit way before dark souls.
From what I finished with PoE1 back then was pretty cool before it went down the whole kill all the great old ones route which got a bit too fucky and convoluted for me.
>>
>>696962006
The point is D2 was great for its time. It pretty much normalized skill trees in gaming as far as I remember but there are a lot of improvements that could be made to it. Titan Quest and Torchlight copied it almost directly and as a result of them coming out later it was kind of fucking boring because the exact implementation in D2 was already outdated and they ignored its flaws. The best version of the skill tree I've played in an arpg is Last Epoch.

And I'm not sure if people realize how much aesthetics play into it. They go on about how the point of the game is to collect loot, and how great D2 is, but I wonder if they'd feel the same way if the presentation of the tree itself wasn't so iconic and appealing. It's like cognitive dissonance, they praise the least important thing about the game while downplaying the most important, because they don't actually understand why the game is good and why they're having fun.
>>
>>696962395
>Getting surrounded is annoying as fuck though.
this is the loop now. it's an endurance game to see how patient you are.
if you're impatient, then you'll move ahead to quickly and get swarmed by mobs (this is by design to punish "moving too fast").
>>
>>696962395
I uninstalled after the 4th time getting body blocked and dying. I don't understand why you can't roll through enemies.
>>
>>696962395
>Getting surrounded is annoying
Getting mobbed by a dozen enemies of all different types is kind of traumatic, I feel like an American news reporter at an Egyptian protest.
>>
>>696962705
That was always the case in diablo too though. As with any dungeon crawler, you always had to measure your progress and be careful you don't run mindlessly into a room that you weren't prepared for. Hell, diablo 2, something I always did before moving forward was shoot a bunch of arrows in the distance to check if I hit something dangerous hiding in the darkness.
>>
>>696962840
it's to punish you for "moving too fast".
you are supposed to engage with the trash mobs.
>>
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>>696960006
>>696961236
Vampire Survivor is not a fucking ARPG, it's lacking the RPG part completely, and it's not fucking cookie clicker either you retards.

PoE1 is like the bastard child of Titan Quest.
PoE2 is like Diablo 2 meets Hades.
>>
>>696962934
The ones that take forever to kill?
>>
it's like GGGs version of Diablo 4, which isn't horrible but it's really weird for them to make a game like this when they originally made poe because they hated Diablo 3 so much and wanted for there to be a game like Diablo 2 again.

It's like they forgot why they made PoE in the first place and sold out
>>
>>696962985
yup. you are supposed to tend to mobs. feed them colorful dps sprinkles.
the game is now HEAVILY design around the philosophy of slowing the players down: movement, progression, power curve, etc.
>>
>>696963092
is Diablo 4 better at least? I haven't reached the 2 hour mark poe 2 so might as well refund probably and wait out for a year. I just want a game with a proper story finished, you know, like diablo 2.
>>
>>696963321
So you're supposed to take the campaign super slow every season so you can take maps super slow too? Doesn't sound fun.
>>
>>696963092
>It's like they forgot why they made PoE in the first place and sold out
No you fucking retard, they wanted to make a harder ARPG, that involved a lot of retooling the genre and reinventing the wheel, this is the result.
>>
>>696962953
Poe1 is the spiritual sequel to D2 and poe2 is the sequel to poe1. Stop being retard.
>>
>>696962934
well it's funny because it's so much more punishing once you near the end of act 1 / act 2. Arc lightning would 2 shot most commons but rares and bosses single target was pain. As soon as your build is outgrown by the content because it's not optimized for dmg or you have the wrong skills the issue really gets worse. But like now in act 3 with a proper build everything just melts and I zoomzoom and trap myself with ice walls instead.
>>
>>696963347
I play these games for loot and build autism so I can't give you my opinion the story, the only thing I can give you my opinion on is the gameplay. So in that regard, I find it fun but not as fun as poe 1 and it bothers me that it's veering into "normie slop" territory
>>
>>696963486
What's the point, everyone outside the most turbo autists are just gonna google "best poe2 builds" and run what ever looks the coolest.
>>
>>696963092
>they originally made poe because they hated Diablo 3
It was in development for years before D3 released dumby
>>
>>696962342
>takes up one of your character slots
are you planning to more than 24 characters?
Why is one of your issues a non-issue?
>>
>>696963628
Are you referring to PoE2 or Diablo 4?
>>
>>696963629
thats their problem
>>
>>696963694
alright fag, I didn't know that. I thought it was partially in response to D3 but the D2 part is still right
>>
>>696963748
poe 2
>>
>>696963803
Poe2 is nothing like d4 retard.
>>
>>696963897
so confidently incorrect
>>
>>696963628
It's gate keeping normies for now. They'll be able to look up builds still but they won't have as much fun cause they have to pay attention and do things.
>>
>>696962840
>>696962934
>>696962985
>>696963321
>>696963437
It's not to punish you, it's to tell you your build is fucking shit, stop trying to run through enemies, either kill them fast or go around.

I trashed my first character and started again, I built better and started splattering everything in my way.
If you're melee, yo want stun buildup too.
>>
>>696963979
There's a reason all the big d2 players are switching to poe2 and loving it while shiteating casuals got filtered and are back to brainless zoom games like poe1, d2, and d4, and then there's dipshits like you that haven't played any of this shit at all.
>>
>>696964142
It's not the build, it's the items.
You get barely any worthwhile loot from mobs, so if you're not checking your vendors/trading with players, you're gonna get stuck if you have bad luck.
>>
Jesus I’ve been going through all the characters and monk is so fucking ass compared to the warrior. I feel like you just have to constantly roll around like a retard. Plus there are some attacks that I start, then I have to roll right away and it cancels the attack
>>
>>696938372
it's alright but kind of boring to be honest
maybe it's actually meant to be played in coop but I don't have any friends that play it
>>
>>696964992
Melee always sucks go minions or the ranger builds used to insane aoe clear
>>
>>696964289
>It's not the build, it's the items.
No it's not, the shit drops are meant to teach you that it's more about your skill and build than just the items, kill enough shit and you'll get what you need no problem.
>>
>>696940312
what lvl r u
sorc has been good but im only lvl 75
>>
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>struggling withy rust king
>playing LA dead eye
>say fuck it and only use normal attacks since i run out of mana so fast
>do twice as much damage
>kill him easily
>>
boring as hell, if they called it something else there would be no problem but they tried shilling this to me as path of exile and it sure as fuck isn't
>>
>>696965390
My gf is doing minions which I don’t really like because it’s too hands off and also too much shit on the screen. The ranger is definitely my favorite so far. Thought I’d like merc but it’s too clunky switching between ammo and the nades just feel too delayed for me
>>
>>696965737
That just means your build is shit lmfao
>>
The combat and stuff is interesting and some of the systems are good. Idk about the itemisation and crafting, seems a bit too boring but maybe they will expand it. Overall I'm not sure yet if it was all a terrible mistake.
t. enjoying tier 5 maps
>>
>>696965961
I'm level 7 there is no build retard
>>
>>696965870
It is though, you're just bad.
>>
>>696965640
This is complete and utter bullshit.
>>
>>696966162
1 yuan has been deposited in your account
>>
>>696961110
That's in PoE1, PoE2 gives you ZERO free respecs.TM
>>
>>696961160
>Tencent drone programers
???
Tencent just owns shares and that's it. They stopped meddling ages ago when they realized it's shitty for business, I wish EA would be that smart. And idk what you mean by sloppy
>>
>>696966305
>>696966376
>have no argument
>get mad at me
>>
>>696966743
>spout bullshit
>get called out
>"n-no u"
>>
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Can someone explain why incinerate doesn't summon raging spirits ?
>>
>>696966821
The fire too fluid, they need a stable surface to be summoned.
>>
The monkey must be bugged. I learned that when the game plays a sound that means that a big attack that you should dodge is coming. But his giga damage attack is just part of his normal string. I had 1300 life and 65% phys reduc but I still died to one hit, on hardcore. Oh well I had enough playing like a pussy, time to get going.
>>
>>696966796
If it's bullshit then why does 50% of the playerbase have no problem? This isn't your regular ARPG, this is a new breed.
>>
>>696967256
They don't seem to mind when it's ember fusillade though.
>>
>>696967537
Let's not toss out numbers until the end of month 2 when the playerbase stabilizes.
>>
>>696967587
Because that ember remains in place when it is summoned.
>>
>>696967702
Bitch, there are thousands of people beating the game already.
>>
>>696967537
>then why does 50% of the playerbase have no problem?
Because 98% of players are in the know.
>>
*casually loses 300k players*
kek
>>
>>696966743
>everyone that dislikes my meme game must be the same guy!
slurp on my balls shill
>>
>>696968049
where did I imply that, faggot? I know there's a lot of shitters out there.
>s-shill!!!!!!!!!!!!!!
Shut the fuck up and fuck off to a game more your speed, like Diablo 4.



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