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He spent over 100k USD on the development of his garbage streamerbait game
I have to respect the grift of the guy he hired for this shit

>coping that the high amount of returns (~25%) were because the game is too hard
>"a game like this would take an inexperienced dev 3 years if not more"
>blew over 10k on "art" that looks like asset store garbage
>>
And you spent an unnecessary amount of your life and mental energy on worrying about this man I don't know
Why I was eating a burger
>>
>>698135165
I have infinite mental energy and watched a 25min video on my lunch break, are you some kind of retard who has to count his daily spoons
>>
>watching shit tubers
>>
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100k sounds like a small budget for a game, I'm guessing it was some 2d deckbuilding roguelite with quirky cultural references and a self aware narration? the market for low budget crap like that is way too saturated, I feel like you could make a good streamerbait game with a budget of like 30 million dollars, they're always hungry for multiplayer playgrounds like gta, rust, ark, minecraft, you could just make one completely disregarding the single player aspect and just make it a playground for streamers to make content in, hell if you could somehow show your competence you might even get streamers fork out the money for you
>>
What game?
>>
>>698135073
>"a game like this would take an inexperienced dev 3 years if not more"
kek what i bet if someone set their mind to it they could make a game like this in a weekend, whats there even to it, just the leveldesign. the rest is just assets that look straight out of the free asset store and moving some sliders to adjust physics.
>>
>>698135504
>>698135430
https://store.steampowered.com/app/2706170/Get_To_Work/
It is worse than you expect, I guarantee it.
>>
>>698135651
Honestly expected worse.
>>
>>698135165
>Why I was eating a burger
Should've been studying English instead.
>>
>>698135073
>blew over 10k on "art" that looks like asset store garbage
well you gotta pay for those assets you dumb fuck that's why it's called an asset STORE
>>
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>>698135651
oh a get over it asset flip slop, should've guessed, but either way I think there is an untapped market for games that are made for streamers in particular, they're just not going the right way about it
>>
>>698135903
>untapped
bro what
>>
>>698135651
this looks like it's trying too hard
something about "wacky ragdoll physics xDDDD" in an empty map feels sad. I'm not gonna say goat simulator or octodad were the pinnacle of game design or anything but their appeal was specifically in how those jank-ass characters moved around within an environment full of shit to ruin. Even in an emptier environment like sumotori dreams or human fall flat, the appeal is how they interact with other players. this lacks either of those so you've just got a flailing tube mascot outside of a car dealership and that's fun for maybe the fifteen seconds you see it on the highway, but it can't hold you for even 2 hours of gameplay.
>>
>>698135073
Are you expecting me to believe this olis not your video? Who the fuck cares?
>>
>>698135903
>I think there is an untapped market for games that are made for streamers in particular
if anything that market is oversaturated
>>
>>698135903
Streamerbait is so tapped that there's entire cottage industries based on making games for singular individual streamers like Forsen.
>>
>>698135651
Well, he chose the worst idea for such a game, this shit should work mechanically flawlessly as an arcade game, you need fucking experience. And it's clearly was the game inspired by Getting over and Only Up!, relying on streamerbait is an idiotic plan
>>
>>698136009
>>698136118
>>698136248
there's no games that are tailored specifically for streamers, only mods at best, the games you guys are talking about are more like viralbait, hoping that it'll get buzz and memes, but there's no difference between the experiences of a regular player and a streamer, a game made for streamers should discard all the parts that are there for regular players and focus on parts that are enticing to streamers, like voice chat, online features, lego box creativity (being able to create things from set pieces the way you want), a variety of gameplay options (if someone wants to just farm they can do that, if someone just wants to clear dungeons they can do that), and so on, I could write a 10 pages essay but you get the point, these are just single player games that are hoping to get buzz, they're not games that are made specifically for the needs and wants of streamers
>>
What a retard. If you want to make money from a streamerbait game it needs to be multiplayer so the viewers buy it as well for a chance to play with their "friend". These subpar getting over it clones are doomed to fail because it's only fun watching others fail at them instead of buying and playing it yourself.
>>
>trend chaser doesn't even understand the trend he is trying to chase
Many such cases.
>>
>>698136762
That's irrelevant to what you originally said. There axiomatically must be- quote- "games that are made for streamers in particular" if it is also true that there are games made for a specific individual streamer in particular.
>>
>>698136762
stop making shit up. you clearly don't know what you're talking about. Some of my friends stream on the side and just from watching them I've been inundated with games that are very clearly only made to entertain viewers rather than the actual player. this isn't even getting into all the titles that have various levels of twitch integration.
>>
>>698137152
my post was clear, it's not my problem that you didn't understand it and I'm not interested in bickering about semantics
>>698137374
you're talking past me again without addressing my points, if you don't understand what I'm saying then that's fine
>>
>>698136087
Yeah I get 100k views on a video within 10 hours and I do it by personally advertising it on /v/
You are a braindead retard

>>698136337
He's very positive about the whole thing, only because in the end it still made a profit because of his name and connections
To me it shows that you can't realistically develop an indie game with a studio (at least not with US wages) because of the opportunity costs of a developer. No one is very passionate about someone else's hobby project so they'd rather go work for facebook for 200k a year

>>698137641
Your points are stupid, there are games tailored specifically for streamers, the ones with twitch chat integration
None of your ideas would be better than "regular" games for streamers, most viewers just want to experience a normal game while they do something else on the side
Taking away things you deem unnecessary from a game won't improve this
>>
>>698137136
an incredible abundance of such pathetic cases, sadly
>>
>>698135073
Ok show the game already and don't waste my time
>>
>>698137641
>I'm not interested in bickering about semantics
that's all you're doing.. you claim a game designed around a streamer pogging for their audience, a game that is shit to play but sets up constant opportunities for "wow woah" reactions from some e-celeb can't exist and a game made for streaming is some other entire concept
>>
>>698138386
see
>>698135651

The levels look worse than counter strike surf maps, it's embarrassing
His video is more interesting than the game because the aspect of him getting fleeced at least tells you something about indie game development, namely that it's infeasible unless you're an established name or do it alone in your own free time
>>
>>698135784
should of*
ESLoid
>>
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My game made less than $100. It received no attention and I gave up, I'm gonna fucking take it down and move on. The fact that this guy got anywhere is already an insurmountable task for a nobody dev. If you're not already famous it's impossible to get anywhere.
>>
>>698135430
Sauce?
>>
>>698138654
post it, I'll buy it, I'm serious
>>
>>698138754
AI
>>
>>698135651
Him hiring people makes this so much worse. At least something like Only Up looks like shit because it was a blatant asset flip.
>>
>>698138654
>for a nobody dev
He is backed by this streamer/youtuber that gets 300k views per video, this game wouldn't have gotten anywhere otherwise

Is your game good?
>>
Amateur gamedev is a HOBBY.
If you, at any point, go into making a game as an amatuer dev with any delusion or expectation of making money, you are already NGMI and should just quit before you embarass yourself and waste months or years that will not be worth the piece of crap you shit out that you will never get back. Make something because it's something you actually want to play, not because you think it will become the next overnight sleeper hit that makes you millions of dollars.
You are not going to be famous, your game is not gonna sell a gorillion copies and you are not going to become rich.
>>
>>698138787
He is larping. Nobody with any talent posts here.
>>
>>698135073
He still released a game unlike evaxephon
>>
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>>698138654
FTFY
>>
>>698139089
Doing all of this shit before AI gets really good is a fucking waste of time anyway.

Couple more years and every retard will easily prompt their own games.
>>
>>698139134
Tell me something, Anon, what do I get out of larping as a failed dev?
>>
>>698135073
been watching aris play it, it doesn't look like a game that should cost that much to develop. someone could put it together in their free time over a month or two. lots of reused assets and repetetive obstacles. a dev that obsesses over money rather than being passionate about making an enjoyable game is only ever going to regurgitate soulless slop with zero originality.
>>
>>698135073
lmao how fucking retarded do you have to spend 100 grand on streamer bait shit when all the streamer bait garbage has budget less than $500
>>
>>698135073
>blew over 10k on "art"
Where did the remaining 90k go to? Marketing on /v/?
>>
>>698139396
kill yourself indian retard
>>698139463
this game is basically 'Only Up'. it should have been made in 10 weeks with time being the only cost
>>
>>698136762
go on and write that paper, I need a good laugh
>>
they all seem to be putting their money into indie games and i haven't seen a good one yet.
it would be a lot more efficient if gamers stopped watching streams and just bought games that were good instead.
>>
>>698139604
Probably paying himself. Six months of a dev time for a single developer could cost $100,000 or more.
>>
>>698139604
The people here aren't dumb enough to buy it, that'd be an even bigger waste than what he actually used it for.
Which was hiring a dev that worked on it for a year. It's funny because he remarked that he was underpaid since working as a developer in California would make him way more money

>>698140090
Which is why you should only ever do this as a hobby or if you're already established

>>698139727
At least Only Up placed its thousands of assets in sort of interesting ways and the map was huge, this should take half the time
>>
>>698140310
>>698139535
>>698138984
This is just what you should expect for the budget
The problem is this asshat is trying to publish a game without any clout to back it up. Yes, an actual indiedev could make this game in a month. But from what I am reading this guy hired devs. 100k for a year of development? If this team is even like 3 devs they are making only 30k and NOT working on this full time.

We've seen people get screwed over way harder. Look at the homestuck kickstarter. Hussie raised 2.5 Million dollars, he ruined all interest in his IP spending a year off making the comic to "manage the project" but what really happened is the dev team he hired took half of this money and made their remake of Kings Quest instead. We have seen people get fucked over way harder than 100k this streamer I never heard of honestly got off easy considering he actually got his shitty game in the end.
>>
Honestly, $100K doesn’t seem like a huge amount for a streamer. I bet he ends up making money in the end, especially if he paid himself out of that budget too.
>>
>>698138636
This but ironically
>>
>>698135651
Could work if it was $3, 12+ is too much.
>>
>>698141860
Correction $3 is too much, maybe $1 is about right.
There was a time in which people made these for free and better quality too.
>>
>>698141064
He made a profit, because he did have enough clout to have other big streamers play it. My point is that this just isn't viable unless you do it yourself because you can keep a real job and don't have to pay for the dev time.
Which by the way in this case is barely any real development, since they used an existing engine. The skeleton of the game took like two weeks and after that it was just game design stuff like making levels
>>
>>698135651
This looks like it did well for what it is. Not watching the video but did he say it didn't make any money?
>>
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>>698141938
>There was a time in which people made these for free and better quality too.
Our time is passed, anon.
>>
>>698142919
a lot of flash games were monetized

a lot of quality free games are still made today
>>
>>698137152
>"games that are made for streamers in particular"
so Cult of the Lamb?
>>
streamerbait gets no sympathy
>>
>>698139535
By hiring a developer for it. The streamer bait garbage games that had less than 500 budget were made by someone during their free time.
>>
>>698138654
youve never made a single thing in your fucking life
>>
>>698135073
Thinking about it, there has been a couple games made or directed by streamers in recent years. The ones I remember turned out to be mediocre or shit, but surely there were a couple decent ones out there, right?
>>
>>698143913
Have you?
>>
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>>698135430
>2d deckbuilding roguelite
I see this fucking everywhere.
WTF is it with indie devs and deckbuilders?
Is it honestly that much easier to make?
Is there some tutorial out there at walks you thought the entire process of making one and that's why every new indie dev makes one?

I don't see anyone outside of devs actually talking/playing them.
>>
>>698144436
It's either that, or yet another 2d rougelite with pixel graphics.
At least we've left the age of endless early access open-world survival games with minor crafting and rpg elements behind.
>>
>>698143817
yeah exactly that's the point
if you try too hard it's not going to be fun enough to entertain stupid masses who watch streams all day
>>
>>698135073
I played it, it's fine for what it is. The commentary on how shit the job market is/jobs in general hits a little too close to home.
>>
>>698135073
Literally if you want to make a profitable game these days design it towards whales in particular. Why do you think gaming has such a massive gambling problem?
Remove the whales and all that shit and gaming goes back to what it was in the 90s and early 2000s. Wokeness and DEI only stick around because of the massive sources of exploitation, the left LOVES their slaves after all.
>>
>200k to spend on a single indie game
Lmao
>>
>>698135651
Looks decent, but I don't see how they could spent 200k on this
>>
>>698135073
I hope his toenails get ripped off. I hope his tongue gets eaten by the garbage disposal. I hope his foot gets smashed under a cinderblock. I hope he’s waterboarded with fetid piss.
>>
>>698135073
>blew over 10k on "art" that looks like asset store garbage
Honestly indie games should just use AI for anything art related
People who will buy your game won't give a single fuck
And people who will seeth and scream about it are giving you free publicity
>>
>>698135651
what the fuck. This is a $1k budget tier game, not $200k what in the actual hell happened
>>
>>698145640
Rude.
>>
>>698138654
You have to market the game. It's not enough to just make it
>>
>>698147872
>You have to market the game
Not if you rely on word of mouth, but that would require your game to be actually decent.
>>
>>698145631
All assets made from scratch by people on payroll?
>>
>>698148171
Somebody has to know that the game exists before there can be any word of mouth
>>
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>>698135651
>200k for this shit
>>
>"Make a game you want to play"
>I'm a big shit eating NPC that loves slowly completing missions in a big open world map
Nobody is gonna buy Ubisoft-at-home...
>>
>>698135651
>Open game
>You are bald
INSTANT skip and refund if I somehow purchased it. When will devs learn?
>>
>>698135651
literally how did this cost $200k
>>
>>698139435
(you)s but unironically
>>
>>698139396
good morning saar. ai will make india number 1 world superpower!
>>
>>698135165
And you spent an unnecessary amount of your life and mental energy on eating a burger
I wasn't doing anything
>>
>>698148659
I'd get more (You)s by larping as a successful dev.
>>698147872
>>698148385
I tried. None of my attempts amounted to anything. Sure I can continue to beat my head over the wall and do the same thing over and over again but at this rate I might as well just play the lottery. A much bigger reward for significantly less effort.
>inb4 just make the game for yourself
I did, early on. But self-esteem doesn't put food on the table, and you can only cope for so long until the reality sets in. Maybe I did do something wrong but at this point I don't think it matters anymore.
>>
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>>698135651
He spend $100k making this?
>>
>>698149046
>But self-esteem doesn't put food on the table
Then youre not making games for yourself, youre making games for profit. Go get a big boy job then you can make games you want
>>
>>698149046
people is telling you on this very thread
>GIMME THE NAME OF THE GAME I'LL BUY IT
you have literally costumers asking directly for your product, willing to pay for it, and you don't engage with it
Maybe take that as a sign that you are the retard and it has nothing to do with luck
>>
>>698149076
No
check the op, he spend 200k
>>
>>698149641
Anon, there is no game.
>>
>>698137152
I'm making an MMO specifically for josh strife hayes
>>
>>698136032
oh but when Chained Together does it, it's great, huh?
>>
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>>698135073
>start watching vid since I'm bored
>hear guy call him Atrioc
>Where have I heard that name before?
Holy shit, this is the guy that cried on stream with his wife because he got caught watching streamer AI porn lmao
>>
>>698149982
Sounds like you get bored a lot.
>>
>>698149982
omg is that loser
>>
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disgusting zoomer thumbnails.
>>
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>>698135651
I saw Charborg played it. How the fuck this 'Getting over it' but in 3D cost $100k?
Money laundering? Tommy Wiseau situation with a lot of industry guys scamming naive dude out of his money? 100k is a lot for an Indie game. You can hire 10 eastern Europeans for a year and deliver short version of KCD or Indie Witcher 1, or Gothic remake
>>
>>698149715
the thumbnail is in CAD
>>
>>698135073
>-200k spent
nice, congrats on your 200k
>>
>>698149591
So you didn't even read what I wrote and just said the same thing again. You cannot make games for yourself forever and grow. If you want to move foward and improve, eventually you'll need at least some money. If you'd actually worked on anything you'd understand this, but you don't so there's no point in explaining this to you.
>>698149641
>>698149768
I have seen two threads already where devs posted their games, barely anyone bought them and instead the threads turned into a circlejerk of shitting on the dev for even attempting something and insulting him personally. I doubt this time is gonna be any different.
>>
>>698150573
Why don't you try and not be a fucking bitch loser cunt whiny bitch
"i've seen two threads..."
There's literally a game dev general on and off with hundreds of people making their games and posting updates, giving positive feedback and generally being very positive
>>
>>698135073
>>698135651
Kek, this is something 1 dude makes in a couple of months in his freetime after a long day of work
>>
>>698150573
If it looks good and is <15$ I'll buy it, but I can't protect you from what anyone will say, anon

>>698149768
There's a million indie game devs, is it so far fetched to you what one would post on here
I think you're retarded

>>698148251
No that was 10k including localization in 8 languages and VA, so definitely asset store
He paid one "dev" for a year to make it
>>
>>698151087
>is it so far fetched to you what one would post on here

No, it is not. I didn't say that, I didn't imply that and if that's your interpretation then you have no business calling other people retarded. If he had a game, he would've posted it by now.
>>
>>698149982
that's disgusting. AI deepfakes are evil
>>
>>698148762
>>698139727
>they don't know
O3 might be AGI
>>
>dev posts his game
>is met with a barrage of shit immediately, with nobody even trying his game
This happens every time. No wonder devs aren't quick to post their games here.
>>
>>698151352
>Youtuber posts his streamerbait game
>>
>>698150573
>So you didn't even read what I wrote and just said the same thing again.
Nothing you wrote implied anything different to what i said
>You cannot make games for yourself forever and grow.
Why the fuck not. And if you are making them for yourself then you shouldnt care
If you want to move foward and improve, eventually you'll need at least some money.
Show me how money = self inprovement and how you cant just get a job and makes your game as a hobby
If you'd actually worked on anything you'd understand this, but you don't so there's no point in explaining this to you.
I do more taking a rancid shit than you have done in your pathetic life
>>
>>698151220
If I had a game I would never post it to /v/ because it would forever taint my steam developer page as the fag that posts on here
Even the people in gamedev general don't often post an actual steam link, just progress screenshots etc
>>
>>698139089
>Amateur gamedev is a HOBBY.
Stop being an amateur and start becoming a professional. Of course no one wants your game, it’s a bad game. I know, becoming a professional takes hard work, which is blasphemy to this generational zeitgeist of game-jam brained ADHD zoomer devs. But that’s why your games are such garbage.

My suggestion: stay off itch.io, or the mediocrity will rub off on you.
>>
>>698151470
Maybe calm down first before saying anything.
>>
I saw Aris play it
Fun, but come on this is some asset flip kind of shit. 200k?
>>
>durrr gamedev hardly
Explain balatro then
>>
>>698135651
Literally just Bennett Foddy's Trackmania.
>>
>>698149929
Read down a bit. He mentions how Human Fall Flat has the multiplayer hook going for it
>>
>>698135073
>>698135651
>Grab collectible audio clips from "The Grindset", a self help podcast voiced by all of your favorite streamers - Atrioc, Ludwig, DougDoug, PointCrow and more!
I bet that alone makes up half of the 200k he spent on the game
>>
>>698151053
>giving positive feedback and generally being very positive
I want some of whatever he's smoking
>>
>>698135165
>Why I was eating a burger

Why were you?
>>
>>698135651
Not gonna watch his video but if he has that many reviews, it's more than likely he made back his 200k.
>>
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>>698135073
>be me
>get 30k in kickstarter money
>tinker around for 3 years making a niche game for a niche audience that had nothing to play for 20 years
>insane amount of wishlists because I had the steam page lying around forever
>land in "most wishlisted" games for Steam Next Fest
>more fresh and juicy wishlists for that release
>fast forward
>release early access
>100k cheque in the mail
>more on the way
>might even cover costs of opportunity in a year or so

thanks valve
you may ask me anything
apart from the name of the game - I heart /v/ but I would NEVER EVER, EVER, EVER admit to posting here
>>
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>>698135073
This is the game by the way.
https://store.steampowered.com/app/2706170/Get_To_Work/
>>
>>698152127
Those are all his friends so I doubt it cost much, if anything at all

>>698152329
It's 200k CAD and it made 300k CAD, sold 30k copies but 7k returns iirc

>>698152458
Congrats, post a pic of your page visitor stats after winning the Steam Next Fest please
>>
>>698152458
Fake and gay
>>
>>698152458
>you may ask me anything
>except the one thing you want to know
>>
>>698152458
What's the niche?
>>
>>698152458
Do you need kickstarter money to begin with? Maybe for marketing or to check the waters for the public
>>
>>698144436
It's a simple way to add perceived mechanical depth to any game without having to reinvent the wheel.
Card games already have established things like draw count, discard piles, hand size, deck resizing, and destroying cards.
Adding the rogue-sauce on top of that is easy.
In the art department you can make hundreds of still images for card assets easily and they're accepted as repeatable because you'd want multiple copies of every card.
All that's left is to program the game to follow the logic of a deck of cards and boom. You're the massively successful indie dev that made Slay The Spire.
>>
>>698135165
Fuck a whopper jr sounds pretty awesome right now actually
>>
Idk what everyone is bitching about. It sounds like they made a profit and had a fun time developing the game. It’s also only been out for like a week. What’s the problem?
>>
>>698135165
How would you have felt if you didn't eat a burger?
>>
>>698152458
What was the niche/genre?
>>
>>698135073
100k is very low budget for a game, that's like 2.5 dudes full year working on it, not counting marketing, assets, music, programs, licenses etc.
>>
>>698152740
>Congrats, post a pic of your page visitor stats after winning the Steam Next Fest please

I have no idea where those stats are I only ever inspect the financial tools/wishlists.
But that being said the big winner of that next fest was dungeonborne.
I simply goofed the steam algorithm by having a ton of dead wishlist entries from a couple years of having the page up.
So my game would show up in the upper ranks of the pushed demos, the list of which goes by total wishlists (I had like 40k). In total it got like 7k wishlists in that week which is not that much but enough to nicely slide you into a good release.

All in all my wishlist activations are actually tiny, cause the game is in early access (surprise, surprise) as a story-driven singleplayer game.

>>698153240
>>698153807
a specific form of dungeon crawling

>>698153408
Pretty much. Kickstarter is more like looking whether there is a receptive audience for what you are making.
>>
>>698152180
It's called reality
Here's the first one I found typing "game dev" but I don't think that's how it's called normally
https://arch.b4k.co/v/thread/689552535/#689552535
Tons of good vibes, updates and feedback, hundreds of game devs
Maybe you should stop smoking feces and start touching some grass
>>
>>698154480
There's just a gamedev general on vg, and they respect people who post actual progress but that is of course the minority of posts
And most people aren't stupid enough to post a steam link
>>>/vg/507286203
>>
I considered posting a link to a pirate site version of my game, but realized the extra step isn’t going to stop the crazies from tracking down the actual store page and trying to dox.
>>
>>698145631
>>698146967
>>698148409
>>698148623
>>698149076
he hired world class voice actor Connor Dog Virginia and many other celebrity Twitch streamers to act in his game. appearance fees are massive and no amount of mates rates will fix it
>>
Y'all are reacting to a clickbait yt thumbnail.

The actual video talks about how they made back all the money spent on the game already in 2 weeks, + 23k in profit. That was from a week ago and the game is still selling well so they've likely made another 20k-40k just in the past 5 days of new profit, and the steam stats are still holding pretty steady so it hasn't dropped off a cliff of no new sales. Pretty good return for 3 weeks into a game made in a year by 3 people.

https://youtu.be/2lgDYDxpZIw?si=wLcPmsXGEZ-Gn3OG&t=1053
>>
Damn, seems like he needs to get to work
>>
>>698154867
I think you're right

Pic related is estimations in CAD
2 months before launch they had spent 118k
Then in those 2 months they spent another 75k and he cites the VA and localization in 8 languages all fully voiced (the biggest waste of money I could imagine)

>>698154910
OP here and I've explained many times he's made the money back because of his clout
It's just that the game looks like shit and he overpaid the dev because it should never take that long to do, he even says the engine work and mechanics were done in 2 weeks
>>
>>698154640
>and they respect people
As long as they don't get close to the finish line. Then it turns into a humiliation ritual.
>>
>>698154910
Press X to doubt, the game barely had any players and barely has any reviews. If we compare it to Miside, it get's even more embarrassing
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>>698135651
>851 reviews
He is doing leagues better than the 99% of other indies, he's got nothing worth complaining about.
If his main issue is that revenue wasn't that high above cost of development, then it's his job to figure out how to develop for cheaper. Usually that means doing it yourself, because as garbage as game dev wages are they still add up quick
>>
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>>698135651
>>698135651
this looks like game i developed decade ago in roblox when i was 14 years old,
where the fuck would you even spend 500$ on this, not to mention 200k
kek
>>
>>698156374
>Press X to doubt
Game owner estimates on https://steamdb.info/app/2706170/charts/ from SteamSpy, PlayTracker, VG Insights, and Gamalytic all estimate over 23k people own the game which is above the estimates shown in the video. The game is 13$ and 13x23000 = 299000 which is in line with the $300k gross revenue they share in the video so what's not to believe?
https://steamdb.info/app/2706170/charts/
>>
>>698157396
>The game is 13$ and 13x23000
This is where you already failed. Not everyone uses Dollarinos
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>>698154910
brother there's no way in frozen hell this 500 players all time peak game made 300k, I don't know why the fuck are you smoking second hand streamer copium/lies
>>
You gotta do it like all the ones that got big did, you gotta go in with small projects until one hits maximum outreach like the Gloomwood guy did, he made iron lung then went full retard on his dream project.

You also have to have legitimate talent of some kind which excludes 99% of indie devs.
>>
>>698156374
In gamedev general someone cited 30 players to one review, which comes out about right for 30k purchases and 7k refunds
Don't see why he'd lie anyway, he makes boatloads on youtube and twitch to the point that 100k for a project like this doesn't really matter much, he makes it back by making four videos on it

>>698157109
He wasn't complaining that's actually just clickbait, he's very happy with it and the money it has made
Though I don't think it could work twice, if he puts out another shovelware piece of garbage like this it wouldn't have the same reaction

>>698157365
Opportunity cost for a dev that could make it in tech, despite the actual development part being piss easy
>>
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>>698135073
>deepfakes guy
>>
>>698157884
Concurrent peaks are just a fraction of total sales. How do people still not understand this? Customers are not guaranteed to all be playing something all at the same time.
>>
Hope the streamer and OP that made this gargabe thread die in a horrible fire
>>
He's one of that Ludwig guy's best friends. His YT has like 6 million subs. I'm guessing that his community bought up a lot of the game and never played it.
>>
>>698158072
>the average player count is 340 dudes playing, very clearly and steadily
>"Well, huh you see, on Monday the first 340 log in, and then on Tuesday those 340 players don't play and some other new 340 players log in.... And then on Wednesday neither the Monday dudes nor the Tuesday dudes play so that's huh a new set of 340 players...and then on Thursday"
You are on levels of delusion that I would never believe existed
While you are factually correct, you are also statistically incorrect
>>
>>698158314
If someone buys your game to support you, but he never install it and will never play a single second of it...
Can you really say "the game sold well" or "the game paid off!"?
>>
>>698135651
I wish NPCs would just not try to create anything.
>>
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>>698157884
You're right, it's unlikely the game made $300k clean, but your brain is still rotted by the playercount memes. Useless metric for anything but timesink multiplayer games. Some players will play for 10 minutes and never touch the game again, some will idle on it for 40 hours, others will buy and never play it. As someone who released a game on Steam, I can tell you about 30% of people who bought it never opened it once.
>>
>>698158958
>I can tell you about 30% of people who bought it never opened it once.
see
>>698158549
That's a project delusion, point number one
Point number two, the player that open the game for 10 minutes and the one that idle for 40 hours are averaged out in the 340 that steam tracks, are playing on average
>>
>>698158410
You’re still ignoring the problem of not all customers being active players. Achievement tracking shows that some games see as little as 10% of paying customers actually play the first level of a game. There’s a reason why everybody estimates sales from reviews and not from concurrent player count.

I’m not saying they can’t be lying, they very well could be. I’m just saying you can’t guarantee they’re lying from statistics as unreliable as concurrent players. Reviews give a way better estimate.
>>
>>698135430
uhh sex?
>>
>>698159536
>uhh he didn't play it thoughbeit??
Irrelevant.
>are playing on average
Which might differ depending on how involving the game is, the genre, whether it's multiplayer or not, how shit it is, primary region driving the sold sales, etc. etc.
>>
>>698159547
>Achievement tracking shows that some games see as little as 10% of paying customers actually play the first level of a game
a third post, with the exact same argument, referred to
>>698158549
>>
>>698159857
>whether it's multiplayer or not
nta
steamcharts tracks single players games
>>
>>698159862
I believe the question is how much money they made, not whether the game was good enough to keep active players. Bad games with low engagement can still make money.

Can’t speak for other devs, but if everyone who bought my game never actually played it and was only trying to show support or whatever, yeah it’d hurt my ego but I’m not going to say no to free money.
>>
>>698135651
how could have this possibly failed?
>>
>>698159853
Yes please!
>>
>>698160182
I'm not talking about ego, I'm talking about the game being irrelevant in this case
If you make lemonade and the only ones buying it are your friends and family, can you really say "my lemonade sold well"?
The point steams from the developer being a known youtuber with an existant fanbase
Can he truly say he sold his game? Does the game matter? Does the wacky reddit random "bald men in rollerskates and asset flipping" matter? If it were a car game, or a soccer game, or tickets to a movie that nobody actually go see, would that be any different?
Would making a game that solds to his fans 299k in copies that nobody will play, would that be any different than his fans instead giving twitch subs for that equal amount?
>>
>>698160316
it didn't
>>
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I spent 0 dollars in capital, and 2 and a half months of work, to make my first game (an RPG Maker game with hot girls and ecchi). I worked an average of 12 hours a day for these two and a half months. The idea was simple: to check the feasibility of it before committing real time and money to the endeavor, creating an “expandable” game (in the sense that I could easily add content to it if there was an incentive to do so). The result was rather lukewarm, I received a few emails from interested people encouraging me to make the game, and I got a few “patrons” on the Patreon site, but although it wasn't a “success”, it was enough to make it clear to me that turning it into a job was at least feasible. It wouldn't be a life of luxury and wealth, but it could be a legitimate job and today, ten years later, my initial impression has proved correct.
So there you have it, a solid plan for aspiring game designers.
Don't decide to bury years and thousands of dollars in game development if you don't have at least some indication that you're capable of providing entertainment of value to a group large enough for you to make a living from it.
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>>698160575
one sex coming right up!
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>>698149982
>get caught
>"uh sorry"
>disappear for half a year
>come back
>everyone forgives you
ez as fuck
>>
>>698161229
you kinda cheated there when you went the porn route nigger
was this some kind of revelation to you? jesus
"I checked the feasibility to sell lsd and other recreational drugs before commiting full time to developing my own stuff... to my surprise, lots of people were interested! The future is bright if you follow your dreams!"
Try making something that's not for the bottom of the barrel degenerates bordering illegal
>>
>>698161567
I’ve been bamboozled!
>>
>>698135651
it's literally unreal/unity asset flip memeslop streamerbait. how could this possibly have cost hundreds of thousands of dollars to make.
>>
>>698149982
The funniest part of that whole incident was that he was watching deepfake porn of some streamers that were personal friends of his. I'd love to be a fly on the wall for his and his wife's conversation about how he was jerking off to porn of his female friends.
>>
>>698163790
In his defense, he claims it wasn’t any personal friends that he paid for. But the site also had content of his personal friends in it.
>>
>>698161828
Anon, there is no cheat to make money. That's why almost 90% of adult game creators on Patreon make less than the American minimum wage. Sexual content is also one of the least profitable styles on Steam, according to a survey I saw a few months ago.
Whatever genre you decide for your game will put you in insane competition not only with games of the same genre, not even “just” with all games, but also with all other forms of entertainment in existence. That's why I personally think it's completely insane to spend years and a lot of money on a game that has never been put to the test.
Make a short game, in a few months, with a single episode like the old shareware games, and only then do you really invest in it, having analyzed its viability.
>>
>>698164034
He went as far as to ask his ISP to prove he hadn't visited certain pages and hadn't visited it on other days or something
Sounds ridiculous but then again saving your marriage and entire social circle is worth that
>>
>>698164273
fair and square nigger
peace
>>
>>698135165
>I don't know
>Why I was eating a burger
Maybe you were hungry and went to get fast food?
>>
>>698135165
First post burger post
>>
>>698135165
>Why I was eating a burger
isn't that illegal for you?
>>
>>698135651
>character squatting entire time on all fours
>not making it anime girls
what a fumble.
>>
>>698163790
I thought the whole thing was rather retarded because all men jerk off to women they know IRL. To pretend we don't is... well, retarded
>>
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>>698135073
>Hey wait, I know you. Aren't you that guy that got caught jerking off to AI porn of the women you stream with?
>>
>>698136762
No no you're right, but for all the wrong reasons.
There is no fully made streamer bait games.
But they should be PvP with asymeterical mode. Like Evolve or such.
Make it so the streamer can be the solo monster/person, and his viewers the hunters/runners.
>>
>>698135073
Didn't he get streamers to voice act in his game? Guarantee he overpaid them a fuckton.
>>
>>698135430
Feels like not just the image, but the post as well was AI generated.
>>
>>698135073
>I'm le indie dev!
>I hired other people to make my game!
So he's a glorified comission fag?
>>
>>698154867
>world class voice actor Connor Dog Virginia
Who?
>>
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>>698168290



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