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Do you think it's harder than Cuphead?
>>
>>722192564
cuphead is harder I think
>>
>>722192564
Nothing in Silksong, and I mean NOTHING, is as hard as Expert Saltbaker.

But it's also worth mentioning that Cuphead has 0 punishment for death, you can restart any fight whenever and it's instant, no runback, no "epic" intro to sit through again etc, and as a result it's much less frustrating.
>>
>>722192564
Cuphead was built entirely on the premise of trial and error until you figure the fight out So no.
>>
>>722192767
This. Silksong is way more frustrating even if it‘s easier. I seriously doubt that even people that liked silksong will ever replay it unless dlc drops. Too many design choices that make it a slog
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>>722192564
Definetily, Cuphead was only hard for game journalists and retarded children.
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>>722192564
Many games are harder but normies never touched them.
Silksong is for chilling
https://www.youtube.com/watch?v=k11wRSqcpME
>>
Bilewater alone blows anything in Cuphead out of the water.
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>>722192564
Its not even harder than Rayman
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how do we feel about the Official™ Reddit™ tool tier list?
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>No more comfy Silksong threads, just baiting OPs all around

Well. It was nice while it lasted I suppose.
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>>722195482
>sleeping on Delver's Drill
Somebody is a retar--
>Reddit
Oh, I see.
>>
>>722195482
>fractured mask in A while reserve bind in C
retarded list, the fractured mask only ever guarantees 1 extra mask because many double damage attacks are just 1+1 combos anyway, whereas the reserve bind is always +3 masks and also works for architect's tool crafting
>>
>>722195597
Just ignore the baity OP and talk about what you want, don't be a coward
>>
>>722195482
Multibinder takes twice as long to heal and only gives you 1 extra mask.
>>
>>722195482
I might be using it wrong but it feels like Warding Bell doesn't do anything
>>
>>722195482
>>722195668
I feel like this was made exclusively by people who haven't even made it to act 3

volt filament and weavelight (the single best tool in the game when you've unlocked 3 all silk hearts) being stuck in f tier is a telltale sign
>>
>>722195845
it stops you from taking damage while healing, it doesn't stop the heal from being interrupted
>>
>>722192564
Cuphead is harder but it isn't annoying on purpose.
>>
>>722195885
I wonder how many people are sleeping on Weavelight just from the item description being ass.
>>
>Wisp Thicket
>Lost Verdania
>Voltnest
Is that everything for hidden non-essential act 3 locations?
>>
>>722193731
I played it 3 times and plan a 4th soon. Admittedly the majority of that motivation is to fight the bosses again with specific crests and tools, but the routing to get the things I want for specific bosses is also fun. The only major disappointment is that despite there being a theoretical 3rd way into the Citadel via Wisp Thicket, there's a literal invisible wall to the Wisp Thicket until you get the double jump, which is giga retarded. Very anti-metroidvania design.
>>
realistically speaking, how much until we get pantheon or some dlc?
>>
>>722196089
Nameless town?
>>
You guys must be baiting. I can't think of a single hard mode boss in cuphead as hard as half the bosses in silksong.
>>
>>722195949
It also stops your silk from being consumed on hit. You still lose the amount you spent to try the heal, but without it getting hti would remove any excess silk too.
>>
>>722196093
My main issue with the game is the map system. I don‘t want to rush to the map guy in every area as soon as i enter it. No idea why people still defend hollow knights map
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>>722196174
True, I thought of mister mushroom but forgot there was a little place past him. Not much of a map tho
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>>722196215
will it do the same thing to the rune rage bind?
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>>722192564
Cuphead is harder for the most part because of the aerial bosses. Generally.
Binded Pantheon of Hallownest is legitimately the only thing from both HK games that’s harder than all of S-Rank Cuphead but you have to be retarded like me to do Binded Pantheon 5.
>>
>>722195482
>Volt Filament in F
>Dice in S
>Pin Badge in B
Do these fucking degenerates even Shaman?
>>
It's boring.
>>
>>722196182
I honestly doubt you played Cuphead on Expert because even Wally Warbles is easily 2x harder than anything in Skong.

>>722196219
You don't really NEED a map, especially on replays. It's just to check what rooms you missed when you're done exploring an area.
>>
>>722195482
>compass that high
That compass schizo is going to have a conniption
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>>722196219
I only agree in the sense that the map system itself is dogshit for keeping track of what you've actually explored. Having to learn the layout by yourself first lets you get better familiarised with the map (by now I can navigate the world without buying any maps), but for cleanup it's fucking bullshit. Entering a room at all will count the entire room as "seen" when you might have missed going down a corridor, or missed a breakable wall. I missed several tools laying around in plain sight just because I didn't turn left somewhere and never mentally checked the fact I should go back there.
>>
>jumping neuters Lost Lace entire moveset
Amazing boss design.
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>Just unlocked Act 3

Oh dear
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>Magnetite Dice (randomly don't take damage)
>Injector Band (Much faster healing speed)
Is there any disagreement as to these being the absurdly best in slot yellow & blue tools?
>>
Ok so that Lace in the Abyss was definitely the void fucking with Hornet right?
>>
>>722196414
The bird? Beat him on my first try. Helps that I grew up playing Konami games.
>>
>>722196172
6 months for the first dlc, 2 years for the pantheons.
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>>722196502
Compass
>>
>>722196502
Scuttlebrace
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>>722196093
Can't you set up a cocoon to pogo from instead of using the double jump?
>>
>>722195482
>my nigga memory crystal in F
There are so many encounters where it felt like this thing did half my damage, and more where you can just go toe to toe with an enemy, parry half their hits with your spam, and end up winning with zero skill required due to ice rape. Basically anything that has 1 mask damage for starters.
>>
>>722196356
they absolutely do not lmao this is a tier list made by people who either cheesed everything with architect or didnt even find shaman yet. so basically just reddit shitters.
>>
>>722196471
I definitely did not feel that way. Yes she has a lot of ground trap attacks but she also likes to suddenly jump like a psycho and can easily catch you if you're abusing jump
>>
>people in the thread unironically discussing tools
These are the same scrubs who tell others to git gud.
>>
>>722196635
You can, but there's an invisible wall that stops you from entering until you have the double jump. It's hard-gated to not be accessible at all until then.
>>
>>722196716
She literally has only one move that will catch you if you jump.
>>
>>722196717
No, I beat the game without hands and blindfolded, as one should, but it's good to discuss the merits of other mechanics for the lesser beings that lurk these threads and masquerade around as """gamers""".
>>
>>722196717
If you use charms in Hollow Knight, you didn't beat the game.
>>
>>722196795
She can jump into the air and 2 damage you with basically no tell, she doesn't need more than that to check jump spam. That's as good as it gets.
>>
>>722196527
Now try him on Expert, he's generally considered to be the hardest boss in the game, well him and Saltbaker. Both are bullet hell bosses with no safe way to get a win, just pure reflexes.
>>
>>722196827
>crutchshitter immediately felt called out
Lmao
>>
>>722196882
>he used his limbs and senses to beat the game
I think you're just jealous that games simply beat themselves in my presence. I have ascended, and you are a mere insect.
>>
>>722196872
The boss I died the most on was the moon, and replaying that battle good enough to beat wally on every difficulty on my first try. Neither even compares to most basic enemies in silksong, where I die on the regular.
>>
>>722196414
>honestly doubt you played Cuphead on Expert because even Wally Warbles is easily 2x harder than anything in Skong.

Nta but I got the Platinum trophy for Cuphead, so I beated the game on expert, and everything is 10 times easier than Silksong, unless you mean beating expert and getting S on all bosses, that I did not do.
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>>722197019
>and you are a mere insect.
Yeah? That's kinda the whole point of the game stupidhead.
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>>722197087
Dohohohoho
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>>722197019
You could have just admitted you're bad without replying with your poorly veiled seethe.
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>>722196860
The best strategy is literally to stay in place and jump over her, if you think that's good design then you're a retard.
>>
Since this is a difficulty thread, what do you think about bosses like Nightmare King Grimm? And do you want something like this in Skong?

These kinds of bosses are basically muscle memory checks, as they're too fast to react to, and on the first few attempts you will die in less than 10 seconds. But on your winning try you will barely take any damage at all and it will feel too easy, which is an odd feeling.
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>can't even participate in these threads because I can't beat Hollow Knight
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>>722197479
he feels too fair after silksong
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>>722197297
I know this might surprise you, but not everything is a dick-measuring contest, little buddy. I was making fun of a silly post with a post that I thought was clearly not meant to be taken too seriously. We're talking about a $20 metroidvania. You think anyone really cares?
You seem to have some issues you need to work out. I'd recommend doing that.
>>
>>722197671
>writes an entire paragrap about how he's totally not seething about being bad
You're the one who felt called out and decided to reply with forced irony to hide your obvious butthurt, which is typical of redditshitters like you.
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>>722197604
you can para-playing through your favorite streamers, then pretend you beat the game
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>>722197898
>getting this aggressive over a shitpost
Holy shit little dude log off
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I just unlocked Act 3 but even people who are really good at the game said it sucks and i fucking hated the game so far for the most part, Bilewater almost made me quit. Idk if i should proceed. Is Act 3 long?
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>>722192564
The OG Hollow Knight is way better
>>
>>722198351
It's like 10 more hours and a big difficulty spike, just drop the game if you're not having fun.
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>>722197479
There's like 5 NKGs in this game
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>>722198028
>shitpost
Lmao, you didn't beat the game by the way.
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What's with Silksong and all these shit boss fights? Devs should apply themselves, sometimes less is more
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>>722198495
Why did they do this
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>>722198351
>Is Act 3 long?
Not really
But they exaggerated with the platforming stuff in the last part
One of the reasons I think the OG Hollow Knight is better
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>>722198351
What the fucking for? you hate the game and you already did the best parts. go play something else.
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>>722198614
well that's why i ask, trying to hear thoughts..i might just do that
>>
>>722198592
Because it's a very fun game for hardcore platformer fans, but you're clearly a tourist, so don't force yourself
>>
>>722197479
Grimm is unironically the most fair boss in the game, I didn't find him hard. You don't even get punished for bad positioning. Pure Vessel - positioning can really fuck you up. But what makes his fight so great is that it's moreso a dance, you have to find the right rhythm. If you lose the rhythm it's quite hard to recover it
>>
>>722198592
They just aren't good at designing a challenging game who feels fun to play, visuals excluded this is one of the worst designed games ever made, unironically.
>>
>>722198587
What is with gaming and all these shitters who cry all the time? This is hard, this is unfair, bad design, doesnt respect player time.
Gamers should apply themselves more, and have a little spine instead of waisting half their lifes crying about game design online. Sometimes less is more.
>>
>>722198668
well i enjoyed HK 1..
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>>722198351
>i don't like this game, should i keep playing it?
what causes this behavior chat
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>>722198351
>i fucking hated the game so far for the most part
I don't want to sound mean or anything, but I do not understand playing a game that you don't enjoy playing. I finished Silksong because I'm the kind of tard that loves hunting for secret stuff and actually enjoyed learning the Last Judge and Groal parkour stuff, and I just don't understand why someone who doesn't like that kind of gameplay would force themselves through that instead of just playing to play.
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>>722198587
It's just a mini-boss with 1 attack, please don't tell me you died here anon
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I just think she's neat
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>>722198351
Act 3 is very short actually, you just fight the final 3 bosses and the final boss. I just wish they would stop with the always screaming sound of GMS, it's fine at the beginning but holy shit it's tiresome after a while
>>
Anyone who's actually good at videogames could tell you that almost all the boss fights in this game are complete shit from a design standpoint, you would know too if you were actually good like you said you are.
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>>722198797
>>722198804
cuz i bought it thinking it would be as fun as HK1 and once i buy a game i am determined to play it
>>
>>722198917
just beat the granny and drop the game then desu
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>>722198495
>big difficulty spike,
What? I thought act 2 was way harder than act 3. Maybe because I collected almost everything before act 3. So I had 9 masks, almost full spool and my nail was upgraded 3 times.
High halls gauntlet was the hardest part in the game bar none.
>>
>>722198760
>>722198817
Uh? It's easy as fuck, It's just a very boring fight and pointless.
>>
>>722199042
You apparently can't think a boss fight is boring and tedious without thinking it's actually super difficult at the same time.
>>
>>722198917
>cuz i bought it thinking it would be as fun as HK1
I mean I did too, but I also DID have fun with Silksong.
>and once i buy a game i am determined to play it
This is what I don't really get.
>>
>>722199126
Maybe maybe people wouldn't complain about being tedious if runbacks weren't so tedious maybe maybe maybe
>>
>>722199026
For me, the hardest fights were all in act 3, Trobbio 2, Seth, LL
And Coral Tower is objectively harder than the Forum unless you did the latter super early or something
>>
>>722199218
guess we're built different
>>
Act 3 Far Fields was very comfy.
>>
>>722199237
"people", tsk
>>
>>722198351
It is super short and only one boss is actually a fun challenging fight. You'll probably get the other 3 on your first try.
>>
>>722192564
Cuphead is definitely harder.
Honestly Silksong is starting to feel pretty easy, like I'm struggling a lot less in act 3 than I did in act 2. Got all the hearts in one evening, not a single boss in act 3 so far took more than 5 tries. Also the platforming is really easy, having no PoP equivalent is unfortunate.
>>
im missing 2 memory lockets to be done with the game
the save analyzers dont check lockets (yet hopefully)
can't be arsed to go one by one with a map and check the 20 lockets
Fantastic game, 8.5/10
can't wait for dlc
>>
>>722199237
I like platforming which is why I bought a platformer. The runbacks are genuinely really fun to learn and path properly once you learn how to use Hornet's movement to its full potential. People seem to love to call runbacks tedious, but to me that's no different than calling the first phase of a boss tedious just because you have to repeat it every time you die to phase 2. It's silly to me.
>>
>>722199762
>The runbacks are genuinely really fun to learn and path properly once you learn how to use Hornet's movement to its full potential.
This. I'm surprised that this is somehow considered a controversial opinion. Though I also have some microspeedrun autism so perfecting the run backs feels great.
>>
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>>722199909
I'm not even one of those speedrunner freaks, and I honestly didn't like the Courier's Rasher at all, and even then I STILL enjoyed stuff like the Groal runback. Flying up walls and rushing through shitty traps like a madman was genuinely super fun.
>>
>>722199762
this
people are fucking stupid and skong is great
>>
genuinely lost lace would be the best boss in the game if she had no contact damage like grandma. a good 90% of my losses against her are due to dashing right into her as she teleports behind me.
>>
>>722199762
>the first phase of a boss tedious
About that...
>>
>>722199568
i didn't get a single boss on my 1st try so i doubt it
>>
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Kino ending
Kino game
>>
>>722200115
I found the Groal runback got much more enjoyable when I switched to Hunter. That section with all the green orbs just flows so much smoother with that pogo.
>>
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I was sad that Hornet didn't seem to think much of her father, but then I beat the game and heard her say she'll always be the daughter of Hallownest before anything else. I think that's an acknowledgement that her dad is the greatest of all time.
>>
>>722200305
In my opinion if you're not playing Hunter you're doing yourself a disservice in general. Easily the best moveset and the damage buff is nothing to sneeze at too.
>>
>>722200565
I used them all throughout the game except Wander but I probably used Hunter 70% of the time. I'll probably stick with Wander for Steel Soul then go back and beat the last pantheon in Hollow Knight.
>>
>>722200305
I played the game almost entirely on Hunter, since none of the others really clicked, and I found Wanderer and Shaman really late so I'd already got attached to Hunter's moveset.
>>
>>722200565
I know Architect and Wanderer are supposed to be the best Crests and Beast is the PRO GAMER(TM) Crest, but I just feel the most comfortable with the Hunter Crest. I wish I liked the Witch's Crest though
>>
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>>722200640
>>722200820
Wanderer is way too much like HK which just feels wrong in this game for some reason. If I wanted HK, I'd just play the first game again.
Shaman is cool, but comes way, way too late and the silk skills are unfortunately just plain inferior to tools.
>>
>>722200472
It seems like Hornet is going out of her way to deny her Pale heritage. It's not that she doesn't feel the urge to dominate. She just actively chooses not to.
>>
>>722200982
>>
>>722200916
I love the Witch crest to death but the heal having to make contact with enemies to work has killed me way too many times.
>>
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>>722201057
>>
>>722196438
So funny to watch people play and mald whenever they can't find the map or get to prison section with all items removed.
>>
>>722196093
yeah that invisible wall is just confusing since it might imply they didn't know you could climb mount fay early, which I'd find difficult to believe if not for that they could have just raised the wisp thicket entrance a bit to have it actually force double jump... it's tough to figure out what TC was thinking
>>
>>722200982
>>722201057
>>722201119
If anything this makes her more like The Pale King. He wasn't a pale being who wanted domination or submission for the sake of it, and he showed that in how he ruled.
>>
>>722200982
>>722201057
>>722201119
I wouldn't say this is referring exactly to her pale heritage when the Weavers are the one who encouraged her to deny that part of her AND want her to claim the kingdom back.
>>
>>722201089
LOL

But in all honesty, I doubt Lace cared about anyone but herself, in fact Phantom was only competition she would love to see erased
>>
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>>722200472
>I was sad that Hornet didn't seem to think much of her father, but then I beat the game and heard her say she'll always be the daughter of Hallownest before anything else.
I think it made sense, and was honestly done really well. Hornet didn't even have any real memories of him which implies he was absent in her life, and her mother was put in a magic coma directly because of his plans.
The cool part is that despite Hornet thinking that the Pale King was a fool for toying with Void, she openly accepts that everything he did and sacrificed was done out of desperation to create a better world, and outright tells the White Lady that she gets why they did what they did. It's honestly super cool.
>>
>>722201441
Did you find the hidden Needolin in Exhaust Organ?
>>
>>722198351
>>722198592
>>722198714
Act 3 is great, like the rest of the game. But not every game is for everyone.

This literal 3 person indie dev team has zero reason or obligation to cater to shitters and casuals when they will still be millionaires just from catering to their actual target audience, who love the game.
>>
>>722195482
Snitchpick is slept on, it doubles clawline attack damage.
>>
>>722201637
Holy shit I would've stomped first sinner so hard if I knew that
>>
>>722201581
Only shitters like yourself are defending their amateurish design choices though and I'm not talking about difficulty.
>>
>>722201748
actually look up what shitter means lmao retard
>>
>>722201748
>their amateurish design choices
kek you wouldn't know good design if it bit you in the ass
>>
>>722201637
how much damage does a clawline do to start with? it seems natural for it to do less than a needle swing
>>
>>722196502
the dice are a small enough effect they're not a must-use even if there's nothing else that really helps combat directly you could replace them with. They're not nothing but it's also not that uncommon to go an entire boss fight without them activating.
The piton is my vote for best overall yellow tool, it makes a bunch of platforming sections way easier and is even nice in any of the combat arenas where you hang on the wall. Weighted Belt is also pretty nice, especially on Wanderer. It'll get you an extra hit during staggers pretty often from not having to walk forward between attacks.
>>
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>That screaming in Act 3

Jesus FUCK that made me jump
Am I feeling something from a video game? This hasn't happened in years. I knew Act 3 existed but I didn't know about The Void. I'm so happy even though I think the game just became harder right as my skill began to catch up with the game
>>
>>722195482
memory crystal is pretty good on bosses that move around a lot (fuck pinstress, get the fuck over here you coward)
>>
>>722200948
Thread Storm is crazy strong and being able to attack in all directions is super useful for gauntlets, Cross Stitch and shade cloak at home also have unique abilities that can't be replicated. Wasn't a big fan of the Shaman moveset though, the ranged attacks just made combat feel a lot less involved than my favorites Hunter and Witch.
>>
>>722201748
I'm sure the makers of one of the most popular and well-received games this year care what you, a low IQ 4chan poster, think about their design.
>>
>>722201798
It means redditors who are bad at games, which describes you perfectly.

>>722201804
Just like they don't know how to design a final boss who isn't made into a total joke by just jumping over their every move, not like you would know considering you need to actually be good at games to understand dogshit design choices.
>>
>>722192564
Where did this cuphead is hard deal came from? The game is not really hard, not compared to other games in the same genre, makes me think that contra would break modern gamers in half if they tried it.
>>
>>722201943
Only people like me who didn't know about Act 3 before reaching it had the true experience.
>>
>>722202110
A sequel having almost double the negative reviews of the first game is a fucking disaster, no matter how much you retarded redditors keep dicksucking these retards.
>>
>>722202115
yeah you're so full of shit it's not even funny anymore
stay mad i guess lmao
>>
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>It's time to hail the Pale King
>It's time to rev up saws
>It's time to do some parkour in the White Palace tonight
>It's time to set up buzz saws
>Fourteen, then twenty more
>We all love automation in the Pale King's home tonight
>His policies are genius, they sure won't break your balls
>Sure you might get chopped up but, a bench you can afford
>So let's fight the Infection
>Per his great coronation
>It's time to save the kingdom, with the rippest-roaringest, vessel-forgingest, most buzzsawingest, white and glorious
>This is why we hail the Pale King now!
>>
>bilewater 2nd most popular ost
I believe its because people just spend so much time there they were forced to actually hear the OST.
>>
>>722202138
Contra has far more primitive boss patterns, you just run out of lives and have to restart the stage or the whole fucking game, that's not difficulty that's punishment
>>
>>722202198
Just a question to see how retarded you actually are, do you think Karmelita having a forced gauntlet between each try is a good design choice?
>>
> the shell of no bug can withstand the void
>plenty withstand it just fine (lace, vessels, (corrupted?) NPC's)
I'm starting to think the snails don't know shit
>>
>>722202324
Lace is the only one who survives being voided and that's because she's not a bug but a silk golem

And vessels are literally just void shades put into artificial shells
>>
>>722202290
Try giving contra hard corps a go, see if you can even get past the first stage.
https://www.youtube.com/watch?v=iooQeqdyB8E
>>
>>722202296
it's just the first phase of the fight, same as run backs on other bosses
your seethe is palpable you shitter lol
>>
>>722202186
I just checked Steam and it's at 91% positive reviews. On Metacritic it's at 90%. Sounds like the disaster here is your gaming skill level.
>>
>>722202324
they're probably just saying it like "no matter how tough you think you are, it will kill you", could be referring to the tendrils moving in and attacking, or just that they've never seen someone resurface. it doesn't have to literally be that the liquid itself dissolves bugs
>>
>>722202520
Now check the first game's score. Then it'll be obvious this is a downgrade.
>>
>>722195482
Thief’s mark being this low is a telltale sign of a shitter. Not that it’s amazing , but it does exactly what you need it to do: farm rosaries.
>>
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>Attempt to Needolin the Void Stained enemies
>It doesn't work. They gave no thoughts

Which is the worst to be afflicted by?

The Infection
The Haunting
The Void
>>
>>722202493
>"first phase" of the fight is something completely unrelated that's just there to trigger the player and make him lose focus for the actual boss fight
>he thinks the question was about difficulty
Another question, you used tools for healing and damage during boss fights, right? That makes you automatically a shitter who has no right to talk about game design.
>>
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Hornet is such a dork in the first game
>>
>>722202684
>just there to trigger the player and make him lose focus for the actual boss fight
lmao and you have the gall to call anyone else a shitter
holy shit my sides
>>
>>722202520
The only thing that's more of a disaster than this game's reviews and your skill at videogames is your reading comprehension.
>>
IM GONNA DESIGN A NEW BOSS FOR DLC

The Silkshitter

Occupies 30% of on-screen areas
Deals 2 damage on collision
While not attacking, rapidly teleports to completely random locations, instantly, with no telegraph, and can teleport on top of hornet.

Attack 1: Sprays 8 silk shits on the ground, which erupt into vertical columns spanning the arena covering 50% of area and deals 1 damage, followed by another 1 damage of poison after a couple seconds.
Attack 2: Whirls and deals 2 damage to everything around in in about 60% of onscreen area. Attack comes out too fast to dodge if you aren't already moving away
Attack 3: Bounces around the arena in diagonal movements which can't be interrupted, dealing 2 collision damage
Summons 2 shitflies at a time every 15 seconds. If flies aren't killed, new ones are still spawned. Do not take friendly fire damage from any of his attacks. Shitflies also deal 2 damage both with collision damage and perfectly aimed projectiles.
Teleports away after getting hit once and can never be hit twice

In phase 2, he starts moving twice as fast, and his skills get upgraded. Silk shit now also hits walls and erupts both vertically and horizontally. Whirling in place now vacuums hornet towards him if out of range. While bouncing, any time he hits a wall he emits a silk shit column/bar covering the screen.
In phase 3, the entire arena walls, floor and ceiling are dropped away and replaced with super shit that deals 1 collision damage + 1 poison damage. No ground exists and all movement must be pogo'd

Inbetween phases the silkshitter becomes invulnerable and hidden in the walls, emitting rapid fire columns of shit aimed at hornet and requires you staggering your movement to avoid covering the entire area with shit.
Reward for killing: A new red tool, a glob of shit. Throws a glob of shit that poisons enemies and deals minor damage. Poison lasts twice as long with pollip pouch.
>>
>>722202739
>...n...no u
>>
>>722202706
>stands in front of a corpse of another vessel
>lol she's such a dork
uh ok
>>
>>722202731
>he still thinks it's about the difficulty of the gauntlet
This is actually beyond retarded, also
>toolshitter
Lmao, imagine thinking you can call anyone else bad when you need crutches meant for redditors to play the game.
>>
can you dorks have your shitflinging contest in your DMs please
>>
>>722202186
I feel like viewing things in an isolated bubble while ignoring any other potential causes and context isn't very smart, and borders on disingenuous.
>>
>>722202468
>that highway sequence at 4:20
Holy shit SIlksong wishes it could do this. Radical to the MAX.
>>
>>722195482
On what basis is this being made? Why is wreath in A tier when it's literally only useful on the eastern side of the map?
>>
>>722202803

That's how it feels upon a replay, I agree I wouldn't feel this way about her if I hadn't played Silksong
>>
>>722202878
It's actually very simple and only dumb people don't get it, it's just a worse game.
>>
>>722202610
The original has 94% on Steam and 91% on Metacritic. So a massive 3% and 1% of people respectively believe Silksong is a downgrade.

Hint: Those are the retarded shitters like yourself who got filtered because Silksong is too hard for their baby skills. And the game not catering to you is a good thing.
>>
>>722202878
>borders on disingenuous
>borders
Anon...
>>
>>722202942
This angle you shitters are promoting is hilarious considering it's easier than the first game, it just plays worse.
>>
it's hard in the worst way possible which is just annoying design choices
>>
>>722202831
i'm sorry the massive stick up your ass caused you to get filtered by one of the best games in recent years
actually no i'm not sorry, you're hilarious
>>
>>722203042
it isn't, go fuck yourself
>>
>>722202941
Low IQ people (like you) are the only ones who believe everything has simple explanations, like sky daddy did it, the jews did it, etc.

The target audience (skilled players) think Silksong is better. Retards think it's worse. There's more retards than skilled players. Even so, the review scores are close to identical for both games.
>>
>>722203042
>toolfaggot cope
Kek.
>>
>Silksong cock suckers ignoring genuine criticism cause they were forced to wait 7 years
>"I-It took long so it must be good!"
fuck off
>>
>The bugs captured by the Void but not stained are still alive

Oh God
Pharloom fucking sucks. No one should ever live here
>>
alright, >>722203042 now give your discord code to >>722203065 so you can have your fun discussion together
>>
>>722202948
It's not really being disingenuous if he's not actively trying to be disingenuous desu.
>>
>the retarded faggot is also a shabbos goy
Lmao, you're so retarded it could be considered a superpower.
>>
>>722203009
It's funny to see that the haters always turn out to be people who can't form a valid argument and don't know what words mean.

I might have to clarify - by haters I am referring to you.
>>
>>722203103
>genuine criticism
>it's uh bad design because uhhhh you're a shitter
lmao
>>
>>722203169
it's even funnier to see you retard blindly praise bad design
>>
>>722203103
It took long and it turned out to be a masterpiece. Problem with you?
>>
>>722202831
runbacks and pre-boss gauntlets are supposed to be undesirable to the player. they put you in a survival-focused mindset so that you care about dodging properly and don't have to relive the parts that bore you. if respawning put you back at the start of the boss fight or just outside the room, you'll start "bashing your head against the wall", playing suboptimally and hoping for RNG so that you don't trigger the attacks you consistently die to. telling us that the "phase 0" of boss fights were such an obstacle betrays your learning disability and that you deserve more punishment.
>>
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Silksong in a nutshell, and people will say it's good design
>>
>>722196356
>dice in s is bad
What else are you going to put in that yellow slot?
>>
>>722203138
sorry i like being watched
>>
>>722203103
I agree with some of the criticism but Silksong is just so much more fun than Hollow Knight
>>
>>722203235
see this is the saddest part, when you fags jump through hoops to defend this shit
>>
>>722203113
I want to see what state it's in after Act 3. It seems like the void is contained below now. Does Hornet stay or go back home? Is Sherm now the spiritual leader of Pharloom?
>>
crest idea: killer (katana). can't attack normally. only charge. *smirks* try steal this one, team cherry
>>
>>722195845
It shields you from damage but doesn't stop the silk being wasted. You can time it so that you get the heal + shield, but it's pretty hard. I think it's fine for early game when dealing with annoying shit. Actually used it for Beastfly on my second run for fun and it made the fight a lot easier since Beast Fly is pretty easy to get the silk back from anyway.
>>
>>722194335
Look at her go!
>>
>>722203237
Hornet is way weaker than Hollow Knight, she is a shitter.
>>
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>>722203169
This is the argument, if you think this is a good designed final boss or even a good fight in general you're retarded.
>>
>>722193731
>I seriously doubt that even people that liked silksong will ever replay it unless dlc drops.
You're wrong. I plan to do additional playthroughs using different crests. I don't find the game frustrating or tedious at all.
>>
>>722203237
Learn how to fight the boss instead of trying to face tank them ya ninny.
>>
>>722203272
Silksong is fun because even though the game is harder, Hornet is more mobile than The Knight. So it balances out
>>
>>722203326
NTA but the only problem this fight has is the floor pools being nearly impossible to see in phase 3. Otherwise this fight is completely fair and you're just a shitter.
>>
>>722203293
i have no sympathy for people whining about difficulty. this is a gaming board. do you people not know how to play games?
>>
>>722192564
Dunno i still have to finish hk, for now i just goon the buug.
>>
it's kinda annoying there's a tool that makes attacks longer range to negate Wanderer's downside compared to the other crests but none that make attacks faster for the other crests that already have longer range
>>
>>722203235
>literally argues for why the gauntlet is a bad design choice while thinking he's arguing in favor of it
This is a new kind of retarded shitter.
>>
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it needs to be said
>>
>>722203323
k well that shouldn't be reflected in the gameplay but in the game. Should i constantly remind myself when i die in 3 hits that "bro just remember she's weaker than HK and that makes this ok !"
>>
>>722203474
Caring about stuff like this is extremely gay.
>>
>>722203396
>he thinks it's about difficulty
You're a literal mongoloid shitter who can't even see that just jumping in place neuters the entire boss moveset.
>>
>>722202758
Anon this is just a buffed broodmother
>>
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>>722203457
your job is to win while the enemy's job is to kill you. naturally they'd send in a gauntlet to do so. the enemy is good at their job while you're just fucking whining that it's not fair. don't play the game then.
>>
>>722203587
>just jumping in place neuters the entire boss moveset
Why don't you show us a webm where you defeat the boss by just jumping in place? Because that's not what's happening in the one you posted.
>>
>>722203096
You just copied this from reddit.
>>
>>722202468
Contra thread? Hard Corps is one of the easiest as you have I frames dodge. I never managed to beat Contra 3 and 4 legit
>>
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Correction
>>
What the FUCK?!?
>>
>>722203237
>tfw you dab on Hornet in HK despite her overwhelmingly superior maneuverability.
Is the truth Hornet is just a shitter?
>>
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I wouldn't call either of them that hard desu
>>
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>>722203650
Nobody is whining about it not being fair you retarded mongoloid, learn reading comprehension before trying to argue about something.
>>
>>722203474
Fromdrones were here since day one, since Hollow Knight shares too many similarities with their games they might even be the original fanbase.
>>
>>722203587
>Memorizing the enemies moves and dodging them means you don't get hit
>Memorizing when you're able to hit enemies safely means you can kill them quickly without getting hit
I also noticed how you never took any contact damage by spacing yourself properly, which is a seemingly common complaint that you've proven to be trivial.
>>
>>722193731
Dog I'm already balls deep in my 3rd playthrough
>>
>>722203768
That's your new ride
>>
Dude this is such fun game design
>Throws the 50th gauntlet at you
>>
I can't go back to HK after playing Silksong. The combat is better, the heal is better. I don't care about double damage. I struggled a lot trying to get a heal midfight in first game, here it's much more manageable
>>
>Play like shit until I'm down to my last mask
>Play perfectly until the next bench

Anyone else always end up in this situation?
>>
>>722201637
I think it 1.5x's it, not 2x, but it's still great if you use clawline in combat a lot
>>
>>722203771
She did fucking kill the Vessel you see during her first fight, and she implies that she's killed others as well. The Knight's just built different it seems.
>>
>>722203853
This but unironically. I loved both High Halls and Coral Tower.
>>
>>722203796
It's not my gameplay but there's a point to be made about contact damage in Lost Lace fight since it only becomes a problem when you try to actually use Hornet movement to space, which is another dogshit design choice. Also the only thing you need to memorize is when she jumps since it's the only time she can actually hit you if you jump over her moves.
>>
>>722203889
that means you're bad by the way
>>
>>722192564
Not really. I couldnt finish cup head but im slowly working my way through silk song. Technically i could beat the game now but i want to unlock act 3. Maybe after that ill go back to cup head.
>>
I thought HK was harder than skong. Hollow knight broke me so hard I didn't bother to get the real ending or the DLC. Meanwhile I 97%'d silksong, somehow.
>>
Bros, I can't deal with the witch crest. That heal is complete suicide in a game with 2 masks of damage on contact and enemies are constantly moving around, usually multiple enemies at once. Healing is already risky business without facefucking the horde while it's happening.
>>
>>722203920
Seconding this. Styling on a bunch of enemies as Hornet feels way more fun than it was in HK.
>>
>>722204013
it is
every time I see people struggling with the bosses on silksong, I have to wonder what kind of braindead retard is behind the controls
>>
>>722204013
It is, Silksong is only harder for redditors who try to gaslight everyone into the thinking the same so they can feel some kind of accomplishment.
>>
>>722203326
I think it's okay but it lacks the gravitas Radiance had. I wish we could fight voided grandma instead.
>>
>>722203785
ender lilies is my goat of small games nobody knows about
>>
>>722202758
The eternal fatass

Deals 2 collision damage
Has only one attack: Constantly teleports on top of you
Takes up 2/3 of the screen

And that's it. That's the whole boss
Only way to damage it is to constantly harpoon out of the teleports during its telegraph and hit it once so you can harpoon out of the next attack 1 second later
hollowfags will love it
>>
Silksong is bad. It is a game that is bad. I am not bad, but the game is bad, which makes me appear to be bad. However, it is not me who is bad, but the game. The game is bad, not me. I am not bad. It is the game that is bad.
>>
>>722204115
>it's just Lace with copypasted voidshit you've seen from every enemy before thrown in
Even visually it's a dogshit fight.
>>
>>722204176
ender magnolia is a shit, imo
was lilies better
>>
>>722196089
>Voltnest
You can actually go there during Act 2
>>
>>722203785
I feel like silent protags are being phased out, as most people (including myself) don't like them.
>>
>>722204205
cope with your badly designed game
>>
>>722203938
>dogshit design choice
Can you people stop throwing this around as a buzzword and actually go learn what it means for once?
>>
>>722203920
Coral Tower was cool, I liked that it has a great stylish climax fight that wasn't very hard to cap the climb off after ascending through all the rooms.
The high halls gauntlet is fine if you leave it until really late in act 2 and ideally get an NPC to help, but there's no real indication on a blind playthrough that you can leave it that late or that you can get help there, people run into it while exploring the citadel and there's nothing implying it's any different from the regular gauntlet rooms except that it has three times as many waves. And it's kinda lame that it's just endless waves of basic enemies in a single room, if it had some gimmick like climbing a tower or making the enemies visible in the background before you fought them so you could see your progression as you deplete them I think people would like it more, because that would make it obvious it isn't just a randomly super difficult normal room.
>>
>>722204205
Why does everyone on reddit praise the game though.
>>
>>722203326
That's a fantastic fight as unanimously agreed upon by pretty much everyone. Also,
>"good designed"
Low IQ keeps showing.
>>
>>722203786
learn how to kill flying enemies lmao
>>
>>722204115
Now this is a criticism that I can actually understand. The Hollow Knight and Radiance both felt perfect for the roles they filled, with them being a cinematic story boss and the true final enemy respectively. But with GMS and Lost Lace they kind of swapped the two, which kind of feels like they made the Radiance the first normal ending story boss, and the Hollow Knight being the true final fight.
It ends up feeling backwards despite still feeling fine.
>>
>>722204304
You should ask Team Cherry to learn about it first.
>>
>>722203680
Reddit bans people for calling retards what they are.
>>
>>722203829
No thanks. I like my old ride better

This made me happy
>>
>>722204304
no cause it is, fuck off
>>
how many skips can be done by destroying walls from the wrong side with voltvessel
seems like it would open up pretty much ALL of the map
>>
>>722204176
lmao what, it's easily in the top 10-15 most popular metroidvanias
if someone plays metroidvanias at all, they know about this game
>>
>>722204396
That literally reads like a reddit post though.
>>
>>722204307
>it's kinda lame that it's just endless waves of basic enemies in a single room
To be fair, at least the big mace bugs are unique. When two of them dropped at the end I nearly shat my pants.
I also did it very early and without any help so I struggled there a lot, as opposed to the Coral Tower that I did with every upgrade possible and completed first try.
>>
>>722204345
>he uses tools
You didn't beat the game.
>>
>>722204441
no it fucking doesn't? stop trying so hard to fit in here
>>
>>722196502
Yellow sure. Blue, Longclaw by a mile
>>
>>722202758
>new DLC area
>twice the size of Bilewater with spikes and other damage obstacles everywhere that you have to pogo off of to get across gaps
>half the rooms literally don't have a floor and if you touch the walls or ceiling you get damaged
>the obstacles all do 2 masks
>about halfway through there are pools of shit that do 3 masks of damage if you touch them, delete your Silk, make you unable to gain more while debuffed, and proc damage as fast as the Mount Fay cold damage
>there are flying enemies in every room that dart away from you and shoot projectiles of this stuff
>after the most grueling platforming room in the area, there is a bench room
>sit down on the bench
>room shakes
>DICKSUCKULA, RAPER OF ENJOYMENT
>it's a bench mimic boss
>unavoidably cutscene kills you
>no checkpoints so you respawn at the very beginning of the area
>>
>>722204414
do you have a webm or link to a video of this?
>>
>>722204254
silent protags are phased out because industry is full of talentless hacks who have no idea how to make game nor write a story
both are good as long as dev actually has a clear vision and know how to tell a story with both silent protag and voiced one

dead space is probably the best in proving that worthless diversity hires giving voice to a protag doesnt give you better storytelling
>>
>>722204374
unfortunately they don't cause retards will defend it for free
>>
>>722204336
>by pretty much everyone on Reddit
Fixed that for you, low IQ retard.
>>
>>722204527
WHAT THE FUCK WHO ARE YOU I HAD THIS POST WRITTEN EXACTLY THE SAME AND IT GAVE THE Error: You must wait 4 minutes 52 seconds before posting a duplicate reply. WHEN I TRIED POSTING IT
>>
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>7 years
>nothing in silksong matches this kino
what went wrong?
>>
>>722204230
Ender Magnolia's gameplay is much more refined than Lillies, the story telling is also better just by virtue of having actual story telling.
I'd say the only thing Lillies does better is the setting and the soundtrack.
>>
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>>722204518
You first, redditor.
>>
>>722204646
this was from a post launch update newfag
>>
>>722203684
The i-frames are fine because there are some attacks which are unavoidable otherwise.

It is another layer of complexity which I appreciate, the game goes: learn to dodge or get fucked.
>>
>>722204646
That's dlc retard
>>
>>722203938
hm, never had this problem. could this mean I'm a literall living imbodiment of god gaming warlord????
>>
>>722204646
Path of Silk DLC currently in the making, just gotta wait 7 more years.
>>
>>722204646
God this game looks fucking ugly compared to Silksong.
>>
>>722204254
Silent protags are perfectly acceptable, especially since they encourage actually telling a story without exposition dumps, and instead letting the player actually figure things out on their own instead of being outright told.
>>722204563
This anon gets it.
>>
>>722204679
wedditow
>>
>>722204646
pop, grimm, all the qol and godhome were dlcs
ill say let them cook
>>
>>722204726
More likely it means you spam tools.
>>
I really don't know if I can say Silksong is harder. When I think about it, it probably took me around the same amount of tries to fight the difficult bosses in HK as it took me for the hard bosses in Silksong. The only thing that may potentially be harder would be the platforming, but that can be rectified very easily by changing crests.
>>
>>722204737
It still looks really beautiful, but it is noticeably less smooth.
>>
>>722204737
>
>>
>>722204756
>Silent protags are perfectly acceptable, especially since they encourage actually telling a story without exposition dumps, and instead letting the player actually figure things out on their own instead of being outright told.
That's not the problem, the problem is silent protags not being able to react to anything at all, which can be very frustrating. Oh look, a big dramatic moment, but he just stands there like a retard. Dragon Quest XI was especially awful about this to the point that the director had to acknowledge it in a later interview.
>>
>>722204798
Whatever helps you cope, retard.
>>
>>722192564
It's similar level in difficulty to Cuphead: Relatively hard, but still fairly easy for a veteran Gamer. Way easier than something like Elden Ring.
>>
>>722204563
>>722204756
Silent protags are shit for storytelling because you can't write them as a character and have them actively participate in the story aside from silently doing shit for someone. You can't really give them a personality either (that isn't just quiet stoic vaguely military-adjacent dude) especially if you want the player to choose dialogue options or whatever.
>>
>>722204919
>dude this platform challenge is amazing!!!
>it's just wall cling -> jump -> needolin -> double jump -> dash/needolin over and over again

Silksong DESPERATELY needs a Path of Pain DLC.
>>
>>722204919
How did they manage to make the controls worse in a sequel?
>>
>>722204946
wadeva hels you cope, wetawd
>>
>>722204984
Ain't no pain greater than doing most of the meat delivery quest and Karak before getting the double jump.
>>
>>722204984
you don't even know what the needolin is, stop pretending like you played the game.
>>
>>722204013
>I thought HK was harder than skong
i just don't understand this mindset unless you're talking about postgame content. HK had an actual difficulty curve compared to SK difficulty cliff after the bell beast. Nothing in SK so far has been more difficult than radiance but the majority of content matches the final 20% of HK.
>>
>>722202676
Haunting. At least the radiance gives you warmth, The haunting just turns you into an immortal puppet with strings on every part of your organs
>>
>>722205026
>mindbroken redditor
Easy.
>>
>>722204998
They didn't.
>>
>>722204254
I never liked them. The self insert thing, specially on jrpgs like chrono trigger, always sounded like a lazy excuse to me.
>>
>>722205067
mindbwoken wedita
eezy
>>
>>722193731

You can actually mitigate much of the frustration by knowing stuff ahead of time and hnow being more skilled at the game, making SS ideal for repeat playthroughs. I'm still not going to do it until a proper randomizer drops since I want a more varied experience.
>>
>>722205112
Dance for me, monkey.
>>
>>722205043
I don't think HK had a difficulty curve at all because I first tried almost every boss except for NKG and Radiance. I didn't bother with the pantheons though because that's just autism for super fans.
>>
Runbacks are a good thing, ER/DS3 making every level just a gauntlet that exists to be run through in between boss fights is anti soul
>>
>>722204919
Still haven't beaten the path of pain, because I had to pause it one night, due to it getting way too late, and needing to be up in the morning, so I put the system to sleep, but the game had closed when I went to check later. Getting to the last room took me way too fucking long the first time, and I just never felt the need to go through all that again.
It makes it actually insane that people compare not even the Mister Mushroom platforming, but fucking Mount Fay as similar to the path of pain.
>>
>>722204536
new DLC will have hazards that follow the asshole design to its maxim: they will remove MAX HP

>all obstacles deal 2 permanent masks of damage
>you can't heal them until you rest at a bench
>>
>>722203396
>the floor pools being nearly impossible to see in phase 3
What do you mean exactly? I don't remember having any readability issue
>>
>>722202676
The Haunting is easily the worst. With the infection and the void, they don't know what's happening to them. With The Haunting, they know they're suffering and they can't stop
>>
>>722205038
He's right though, it does feel like the devs REALLY liked the "clawline under the wall then double jump and dash back onto it" trick. Like it's super repetitive, especially in that section.
>>
>>722205204
that actually sounds kinda kino for a very specific challenge area
>>
>>722205210
It means he's a shitter while he's ironically calling others bad, which seems to be a common thing in this thread.
>>
>>722204254
>>722205108
Silent protags worked on old PC RPGs, where a) voice acting was more limited, and b) they had room to program in any number of dialogue options so it actually felt like you could roleplay in them. It doesn't work on console or in modern RPGs where they have more than enough disc space to voice act everything.
>>
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>>722204646
Original design post 2010 indie metroidvania. Pls do not steal.
Looks boring as shit. Not easy, just boring. It's just pattern recognition, not skill, litterally simon. Jump, wait 2 seconds, press x, press x, wait 1, press x etc etc.
made just to inflate hours and create discussion on internet and make sick streaming \ yt video.
>>
>>722204931
>>722204968
Hollow Knight would not have worked with a non silent protagonist, and was better off for having one. The other mention of Dead Space was good, and Subnautica is another series that was better with a silent protag.
>>
>>722204919
Once you realized the gimmick it was the most formulaic climb ever

You simply
>jump in direction opposite to wall, over the thorns
>wait a half second to drop a bit
>use harpoon
>use double jump to reach next wall
>(you can dash into the wall because there's so much forgiving leeway and you haven't even used all your mobility)

the fuckheads actually make you do this exact same movement like 30 times in a row and think its clever
>>
>>722204984
Path of Pain was just wall cling -> jump -> pogo -> double jump -> dash/pogo over and over again, with maybe the occasional crystal dash.
>>
>>722205305
wrong, there are multiple routes to take
>>
>>722205078
They did though.
>>
>>722205323
I will concede that it depends heavily on the genre and the style you're going for.
>>722205431
Can you elaborate, or are you a part of the discord squad who just stir shit up for the sake of it here?
>>
>>722205429
Yeah i noticed even in the webm but doesn't change my point.
>>
>>722205204
>all your masks turn into fractured masks
>players think they are super safe
>mask cracks and there's nothing behind it
>>
>>722202706
There is really no need for her to kill the vessels. Like what are we even expected to do?
She knows we can replace the vessel? Then she is going against her own goals
She thinks we come for something else? Nothing is the game suggest that
>>
>>722205305
right is actually easier in HK/SS because you can pogo off of the spikes
>>
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Was I just overpowered or was this fight insanely easy?
>>
>>722205547
She doesn't want weak garbage vessels disturbing the seal.
>>
>>722205487
The only discord squad in this thread is the one defending everything about a game that's a 7 at best and only thanks to visuals.
>>
People who say act 3 is hard are joking right? You are forced to collect so much shit it's hard to believe there is something remarkable after defeating so many bosses
>>
>>722205604
You just got a good seed, the fight is RNG to the max.
>>
>>722205604
I thought the same too, but then the rematch in act 3 fucked me for almost an hour.
>>
>>722205685
The only actually hard bosses are in Act 3, the fuck are you talking about.
>>
>>722205685
it just doubles down on all the worst bits is all really
>>
>>722204867
no? I beat her with reaper even. I think you're just a whiny shitter.
>>
>>722205487
>I will concede that it depends heavily on the genre and the style you're going for.
I can agree with this.
>>
>>722205604
It's not that difficult once you figure out the tornados and to avoid the trapdoor bombs. Did you beeline for it in Act 2 or did you mess around and get double jump first?
>>
>>722205640
Oh no...a weak character... let's kill it quickly !
Just for how many people she killed she be killed by the void instead of being saved by Ghost
>>
>>722205742
>actually hard bosses are
not in this game
>>
>>722205547
She is not a fan of the void in general, she already saw the Hollow Knight get sacrificed to fail to contain the infection and now more vessels are crawling up out of the void to do who knows what, better just to get rid of them, if they can't stop her they wouldn't be strong enough to help anyway.
>>
>>722205038
I misspoke, I obviously meant clawline.
>>
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>>722205685
>People who say act 3 is hard are joking right?
No.
>>
>>722205390
I remember there being tons of spots where you had to time moving buzzsaws and spike traps. There was a bit of that in the Cogwork Core, but I need more.
>>
>>722205763
Spoken like a true toolshitter, are you the same retard who had problems with readability when everything is obvious as fuck? You're a shitter beyond shitters, honestly.
>>
>>722205772
I have the double jump and upgraded the nail three times. It was a really fun fight, but it felt like he had hardly any health.
>>
>>722204646
>>722204919
how do people enjoy this shit. I did path of pain hopping for some cool reward and same with climb to surface. These are not fun at all and offer nothing interesting. To clarify, I like small parkour rooms but these areas fuckin sucked ass, I especially hate how taking damage resets me back to fuckin uganda where I was born, motherfucker let me tank the fucking spike, give me some room for error
>>
>>722205783
She knows they're not people (well, bugs) so no remorse.
Her role in the first game is to protect the HK's seal.
Once the ghost proves to her that he can be a replacement or even something bigger she stops messing with him.
>>
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If you played the Needle for the White Lady, what would her thoughts be?
>>
>>722205791
Compared to the previous acts they're objectively harder, nobody was talking about difficult games in general, retard.
>>
>>722205883
they're fun and they provide lore, which is the greatest reward of all
>>
>>722205547
>There is really no need for her to kill the vessels.
If Hornet can kill a Vessel it means that shitty Vessel was so weak that all it would manage to do would be to maybe kill a Dreamer and then die, disturbing the seal, or even worse, free the Hollow Knight and then fucking die, releasing the infection fully.
>She knows we can replace the vessel?
Only after you manage to outclass the other Vessels and prove yourself able to actually succeed in defeating and replacing the Hollow Knight by surviving the dangers of Hallownest and defeating her.
>>722205783
This is bait, isn't it?
>>
>>722205857
>shitter retard shitter shitter
>no actual arguments
Peak /v/ discourse, love it here.
>>
>>722205883
I enjoy it because... I like precision platformers
>>
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I have fought and lost to the Last Judge at least 40 times. I stopped counting there
Why do the developers have a giant Rhode Island sized stick up their ass about not adding difficulty settings? This ruined my entire day
>>
>>722206032
Why do you think that every game must be made for you?
>>
>>722206029
>said the retard who says anyone who criticizes the game only does so because they have problems with its difficulty
>>
>>722205940
she would sing about the pale king's pale dingaling
>>
>>722205857
>I'm bad, so everyone must be as bad(if not worse) than me
pathetic
>>
>>722206032
There's an easy mode for judge: you need to click on the magma bell icon.
>>
>>722206114
We already knew you're bad, no need to spell it out.
>>
>>722206097
>tries to counter with something that only ever happened in his head
Never change.
>>
>>722206032
Find another way nigga
>>
>>722206010
>If Hornet can kill a Vessel it means that shitty Vessel was so weak that all it would manage to do would be to maybe kill a Dreamer and then die, disturbing the seal, or even worse, free the Hollow Knight and then fucking die, releasing the infection fully
This is all headcanon to justify her actions. What of that vessel didn't want to free the Hollow knight? There was no reason for her to kill, her actions make no sense
>>
>>722206032
I can't understand what you're expecting
what's fun about an "easier" game?
>>
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>>722206156
>that would be true if people were unable to read
Whatever helps you cope.
>>
>>722205940
She's able to tell when her thoughts are being read, so she'd probably sing about how far Hornet has grown as a person in her own right.
If you could read her subconscious thoughts it would definitely all be about sex.
>>
>>722206032
>Dying over 40 times to an optional boss
Bruh
>>
>>722206032
Just drop the game bro, the Judge is a tutorial boss. It's clear that you don't normally play platformers and this one's on a harder side. You'll just end up hating the game if you keep pushing.
>>
>>722206032
this is the kind of person I wonder how the fuck they're so bad, lost judge took me 4 attempts
>>
>>722205883
Different people enjoy different things. Stop saying something isn't fun and start saying that it's just not something you personally like.
>>
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>>722206195
>A tier fight
>win by just walking towards boss spamming attack
>>
>>722205940
>Cocks...
>Cocks...
>Is that little beastwhore bastard reading my mind?
>Cocks...
>>
>>722206308
po fucking shanka
>>
>>722206352
This is why people say you didn't beat the game if you used Wanderer.
>>
>>722206352
I have accepted that I will never beat this fight and that's ok.
>>
>>722206308
That reminds me, fuck Shakra. Now this is a shittily designed boss if I've seen one. I thought First Sinner teleports were bad, but no, here comes fucking Shakra, playing keep away the entire fight and always covering the only window you can approach in with ring throw.
>>
>>722206352
beat game status: did not
>>
>>722206195
First Sinner teleports too much.
Karmelita is brought down by the useless gauntlet before.
Lace is a dogshit fight x3
GMS needs to be higher.
Last Judge is a good Act 1 final boss, needs to be higher.
The others are all shit.
>>
>>722206352
ehehehe
well, as fun as that is to see I think there's prob a reason the webm stops before her later phases
>>
>>722206195
>Groal
>Anywhere but SHIT
>>
>>722205804
Does it make a difference which crest you use for the flea juggles?
>>
>>722206476
You have to use clawline for lost sinner. I can't believe some of you barely used the amazing tool that is clawline
>>
>>722206530
really the only shit thing about it is the area he's in plus a gauntlet right before him
something braindead niggas defend as good
>>
>>722206470
It's just like the First Sinner, don't chase after her, let her do her attack, then clawline her to punish
>>
>>722206352
>get hit, take 2 damage
>become invulnerable for a duration
>recover half the silk needed to heal just in that duration alone
>get hit, take 2 damage
>become invulnerable for a duration
>recover half the silk needed to heal just in that duration alone
>heal the 4 damage you took and repeat
disgusting
>>
>>722206334
I core struggle with autism is the inability to distinguish personal feelings from objective fact.
To the autismal creature there are no matters of taste. His first and strongest feelings are the absolute truth of the world from which all other truths are derived.
>>
>>722206602
>don't chase after her
I didn't pay $20 to sit on my ass for most of the fight, it's either rush down or go home.
>>
>>722206572
It took me fucking ages to realize it refunds the silk cost if you hit an enemy with it so I just used dash attacks instead for like 20 hours and by then I was used to it so I just used dash attacks all run
Dash attacks should be better, they're cool and one of the ways crests feel unique in how differently they work but there's kinda no reason to use them once you get clawline
>>
>>722206572
>using anything other than the needle
You didn't beat the game.
>>
>>722206554
Yes, you need to use the crest of "Stop caring about pointless challenges in this game and completionism"
the extra pale oil is totally unnecessary for finishing the game
>>
>>722206554
If you used Shaman, you didn't beat the game.
>>
https://www.youtube.com/watch?v=vick40gW0mE
>first boss in the game gets the best ost
What did TC mean by this?
>>
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Witch Crest is the best crest if you know what you're doing and good at the game.
>>
>>722206729
The game "tells you" by doing the puzzles
Mount Fay forces you to get it
>>
Unironically, why would every boss not have adds and a gauntlet before?
>>
>>722205038
Why do brownjeets fall apart over simple typos like this? It's almost like they're terrible at parsing English and have no reading comprehension so anything that's even slightly outside of the norm makes their feeble little cowfucker brains hurt.
>>
>>722206861
Unless you're doing a platforming challenge of any kind. Have fun healing without any enemies.
>>
>>722206868
nice try TC I'm not letting you tell me what to think
>>
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This is a caterpillar.
>>
>>722207057
fat fuck
>>
>>722207057
Imagine the butterfly.
>>
>>722197479
do people actually find Grimm hard? he's a fun fight, but his patterns are so fixed in place it become insanely easy to dodge his attacks once you've seen them once before. there's like no variation in where the safe zones are.
>>
>>722207163
>dashes into ground
>reverses direction
>dashes into you
>>
>>722204949
>Elden Ring.
I never played the dlc, but vanilla Elden Ring is way easier than Silksong. Malenia is harder than anything in Silksong though.
>>
>>722207163
>his patterns are so fixed in place
Not entirely though. Plus, at the end of the day he's just really fucking fast.
>>
>>722206925
Obsessed or projecting? Hard to tell.
>>
>>722207301
>vanilla Elden Ring is way easier than Silksong
It isn't, you're actually fucking insane.
>>
>The Mist
I had to look this one up, lads.
>>
>>722207301
Elden Ring doesn't cheat with outdated """design""" like contact damage.
>>
>>722206861
nah, if you don't need healing the bind is just a worse thread storm that costs twice as much. The moveset is cool and the bind can do good damage if you build for it but it will always be a liability compared to just having the same thing without needing a build and a normal heal.
If you're good at the game and want to be optimal you use Wanderer because the better you are the more often you can stay close and hit the attack button really fast, or Shaman because shaman Volt Filament Thread Storm just deletes shit insanely fast.
>>
>>722207416
>realizes he made himself look like a dipshit
>immediately lashes out
>>
>>722207512
Can I cheese Lost Lace with Shaman?
>>
>>722207416
>>722207515
now kiss
>>
>>722207479
>retard can't into spacing
>>
>>722192564
Yeah, cuphead can be finished in one or two days
>>
>>722207515
Definitely projecting.
>>
>>722207479
it does however, feature constant enemies clipping through walls.
>>
>>722207583
>length = difficulty
Anon are you okay?
>>
>>722207553
If you don't need to heal, you can just weaverlight volted pale nails while dodging all of her attacks.
>>
>>722204949
>>722207301
>>722207421
The difference with Elden Ring difficulty and DeS/DaS in general is that it gives you the OPTION of how to play the game and cheese it freely with numerous tools to accomplish your various tasks. You are getting stomped by a boss, you can summon, you can spam spells, you can use overpowered glass cannon bullshit and brute force it. They give you the RPG element scaling and powerups and builds and items to just become god mode and plow through shit

Hollow Knight and Silksong are both guilty of putting you against stupidly difficulty challenges where the ONLY way to pass is to perform the EXACT set of inputs the game developers intended. See: >>722205305
There's no alternative methods, no allies, no corner camping with spells, no catching bosses on terrain, no cheese methods. No way to bypass the gauntlets of enemies, no way to get around platforming segments. You have to fucking do it.
>>
>>722207553
Longclaw and pinstress badge.
>>
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https://www.youtube.com/watch?v=tIjp1pZGQBw
>>
>>722207649
>n-no u!
>>>/r/eddit
>>
>>722207696
Which one is harder to finish in two days?
>>
>>722207712
>No way to bypass the gauntlets of enemies
just spam tools
>>
>>722205856
I wouldn't mind them adding an optional secret subzone to that area just so I could listen to that soundtrack some more.
>>
>>722207793
Are you a fucking retard?
>>
there really are bots on here
not surprising but I was holding onto hope
>>
>>722205865
if you upgrade the nail three times it makes every act 2 boss fight a complete joke, same with the 4th upgrade in act 3
>>
>>722207828
Can you answer the question?
>>
>>722202758
You forgot to make it hover out of melee/clawline range whenever onscreen and fly up toward you at mach speed when you try to pogo it. Also, you should be able to get knocked out of the arena into a five minute platforming runback, and if the boss gets stunned he falls off the arena for an instant recovery and no damage.
>>
>>722207163
He took me over an hour and I first tried the non-dream version lmao

The attacks are all trivial to dodge, yes, but the hard part is recognizing them within 0.2 sec because he's so fast.

For the ground dash you can just sharp shadow through him and then literally do nothing and the fireballs will all miss, Easy damage + an excellent healing window.
>>
>>722207218
I knew Silksong was gonna be serious business when I saw Widow doing that shit. I literally thought "oh we NKG already?"
>>
>>722195482
I've been using tacks and sting shard virtually the entire game. Is that a poor combo? Seems to work for me albeit I have ended up getting frustrated in some boss fights.
>>
>>722207897
>he really is a fucking retard
>>
>>722207875
Damn, now I wish I wouldn't have. I only did it because I was getting filtered by the High Halls gauntlet (really just the last two enemies) and I figured that was the game's way of telling me to go explore more and power up.
>>
>>722207964
Which one is harder to finish in two days?
>>
>>722206868
Yeah it's not the game's fault or anything, but when it first gives you the clawline it fills your silk for you and I used most of it just experimenting with flying around and hanging on the rings and shit and then ended up constantly waiting for the one silk heart I had to regen so I could keep going, and that was what I remembered not the couple times I bounced off an enemy while at half silk and still had half silk.

>>722207553
Kinda, you have to know her moveset but that's what the true ending speedrun uses to kill her as fast as possible, most of her actual attacks can be punished by jumping into the right place and thread storming for insane damage, if you get all the upgrades the speedrun route skips you delete phase 1 in like 30 seconds.
>>
>>722192564
I S-ranked every Cuphead level on expert, and it was far more difficult. Kahl's Robot's took me longer than I care to admit, and Cala Maria felt like pure RNG whether or not she'd shoot enough pink bullets.
>>
>>722207712
>the ONLY way to pass is to perform the EXACT set of inputs the game developers intended
I feel like this is an extremely unfair argument when talking about a platformer, and even then not really true since you have at the very least variability in where you use your double jumps and dashes, for example. And just completely wrong when it comes to gauntlets or bosses. Besides, a lot of the time you actually can leave and bet some upgrades.
>>
>>722207959
no it's a good matchup because sting shard serves well as anti air
>>
>>722208026
>S-ranked every Cuphead level on expert
why? you don't even get a cheevo and it's massive autism with garbage bosses like Djimmi just being pure RNG https://www.youtube.com/watch?v=0LmYKoKtIfw
the robot is very consistent though if go antenna > bottom > heart then skip the second phase by nuking the head as it flies towards you

t. platinumed Cuphead recently
>>
>>722207973
high halls gauntlet only imaginable way for players to beat it ""fairly"" is to play architect and be able to pretty easily fight everything up to the final round and then unload fucking everything
I can't even imagine how you're supposed to fight the two retards without spamming tacks+boomerangs, the entire arena is filled with collision boxes dealing 2 damage, there are no safe spots
>>
>>722203474
Green stickman did NOTHING wrong.
>>
>>722207793
You can beat Silksong in under 5 hours if you're obsessed with going as fast as possible. However, Silksong is designed around uncovering a world, exploring, and taking your time prodding around for cool things. Silksong isn't a boss rush, and comparing it to Cuphead by only using speed as your main metric is indeed, retarded, and you should ask better questions.
>>
Phantom singing
https://www.youtube.com/watch?v=9q8SPDrjqTA
>>
>>722208214
Have you tried not being shit at the game? It worked for me.
>>
>>722207959
>>722208070
I don't like sting shards because your own attacks trigger them and you feel like you have to hold back to not "waste" them lol just use cogflies instead
>>
This is the most fun move in the game btw
I have found no problem that can't be fixed by using clawline more
>>
>>722208327
I keep forgetting it exists. Dash is just so much more intuitive to use.
>>
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A bit too easy but this was a pretty fun fight. Although I did avoid the Mist for too long. Should have come here sooner.
>>
>>722208214
I've been watching YouTube and even bad streamers like that Zelda speedtranny Linkus7 can space out the clappers' attacks just fine, how fucking bad are you anon
>>
"I meant to float but forgot I had double-jump" is going to be my new cope whenever I fuck up a platforming section going forward
>>
>>722208197
>you don't even get a cheevo
Yeah, I know. But when I did, I was part of the <1% of "Complete the game on Expert", so I must've been one of the first people to S-rank it, at least; it's a personal achievement.
>>
>>722208398
No shit, this is supposed to be an act 1 fight.
>>
>>722208398
>bragging about beating an act 1 boss way into act 2
anon...
>>
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>carve out time to fight final boss true final boss
>get it on like the 6th try
uhhh shit
>>
I rarely used tools, but I used the harpoon a fuckton to the point where I actively had to remind myself to land needle hits more often for heals. Did I beat the game?
>>
>>722208426
>>722208296
>just memorize the pattern of this enemy you've never encountered before
>when 2 of them spawn on top of you and kill you in 2 hits
>>
>>722208458
It was so weird revisiting the areas that you were meant to traverse with only float when you get double jump. A lot of the spike corridors really don't accommodate having to double jump before you can float well.
>>
>>722208507
6 tries to beat flea juggle is pretty good
>>
>>722208426
Even I fear the skills of that guy.
>>
>>722208214
Define "fairly." I beat it by focusing on one asshole, staying out of range on the walls until that guy was about to attack, pogoing him a few times, and then clawlining the wall to avoid the other asshole. Once one asshole is down the other is easy.
Or just run around until you find Garmond enough times to duel him, or finish Shakra's quest. Because if the game didn't think it was fair to bring them in to help, it wouldn't have offered them to begin with.
>>
>>722204254
Silent protags can be great for letting the player feel more immersed in the world and feel like it was them doing these things which can make you feel more connected to the world and characters.
There are games that would have worked much much better with silent protags in mind (Other M, Atomic Heart, Etc...) and games that would be much better if they ditched a silent protag and went with a personality one (Persona 5, Dead Space.)

Games like Project Wingman/AC games, Valve's games like portal, Metroid, would honestly not be the same with a voiced protagonist.
And Games like Dying Light, Shadow Warrior, old-God Of War would NOT work with silent protags.

There are arguments for both and not every genre fits both.

Silent protags
>>
>>722208398
I started my second playthrough and beelined to her as soon as I could. Fight's way more fun with an underpowered needle.
>>
>>722208538
>Did I beat the game?
Did you kill the true last boss? Then yes.
>>
>finish game
>realize I never used half the crests
Does anyone else find themselves doing this? I find a playstyle I like and then neglect trying out any other. I do it in every game, have to force myself to try other stuff. Monster Hunter has 14 weapons and I used like 3
>>
>>722208507
Did you beat Seth's high scores? If not you didn't beat the game
>>
If you used wanderer crest, flea brew and heal tools you didn't beat the game
>>
>>722208542
You get just one of them for practice a few waves earlier, stop baiting lmao you're not getting another (You)
>>
>>722208574
>>722208678
lmfao
alright fuck it, I'll see if I can survive 100 seconds in Flea Dodge without an heroing irl
>>
>>722207750

I love them
>>
>>722208671
using the other crests different attack and pogo hitboxes feels really awkward.
>>
>>722208671
Plenty of time to replay MH later learning a new weapon. That's half the fun.
>>
>>722208648
>Did you kill the true last boss?
You don't kill her, you save her.
>>
>>722208671
Yeah that's totally normal, no? The many crests/weapons/classes/whatever exist so that everyone can find something for themselves, not for one person to have to use everything.
>>
>>722208671
The point of the crests is that you can use whatever crest you like however much you like. Which is also true of monster hunter weapons
Not every crest will appeal to every type of person. But that's fine.
>>
>>722206352
>Full masks, Wanderer's quest, flea brew, and probably using nail charms
Hey if you made a build to make it work, it works.
>>
>>722208812
Defeat the last boss. Whatever, semantics.
>>
>>722208214
I beat it with 7 masks, 2 nail upgrades, no tool spam, no clawline, no double jump, no helper NPC, and without disabling the silk spinner guys.
And I wish I hadn't!
>>
>>722207712
>Combat
NIGGER YOUR TOOLS
>no way around platforming segments
You're playing a platformer. If you suck cock at platforming why are you playing a game that produced path of pain?
>>
>>722208503
How is what I said bragging? Are you stupid? I was just saying that the fight was fun despite being easy and I did acknowledge that I came here late but even if this is the first thing you did in the game it would still be on the easy side because it's basically a Hornet fight from HK, in fact I'd say it's an easier fight than Hornet 2.
>>
>>722192564
neither are hard
>>
>>722203103
Silksong has better good bosses and worse bad bosses than Hollow Knight.
>>
I beat both games, and I'm not sure.
But if you ask which game I prefer, Cuphead has the superior artstyle and no shitty boss runback, so Cuphead wins
>>
>>722208671
I eventually ended up using all 14 MH weapons, it just took a while. If SS gets a NG+ or boss refight/repeatable arena I'd play around with the rest of the crests.
>>
>>722208940
It's not Hornet, Phantom tracks your position, so you have to bait her, I like to just stand on the ground, then pogo her as she flies over to my OG position). But I suppose you had too many upgrades and just facetanked without paying any attention
>>
oh god DAMMIT. I thought the benches in the middle of the pantheons were actual checkpoints. fuuuuuuuuck
>>
it's fun, actually
>>
>>722208991
For me Silksong wins because you actually get to save Lace while your quest to save Miss Chalice ends in a failure. What a downer ending, why did they do that.
>>
Best Act 1 boss: Last Judge.
Best Act 2 boss: GMS.
Best Act 3 boss: Karmelita.

This is the objective ranking.
>>
>>722208989
I think you need to replay Hollow Knight
There are a lot of really really really boring and simple fights in the OG Hollow Knight compared to silksong
>>
>>722206195
cogwork dancers are an actual joke, why does anyone like them
>>
>>722195482
It's dogshit. Magnetite Dice is a waste of a slot. Longclaw and Cogfly are accurate, but I'd swap Pollip Pouch with Flintslate. Fractured Mask falls off as soon as you get more health. Swap Multibinder with Ascendant's Grip and Spool Extender. Volt Vessels, Pimpillo, and Delver's Drill are severely underrated in this last and shows that redditfag can't aim for shit.
>>
The only bad boss in Silksong is Savage Beastfly 2
I liked every other boss, including Savage Beastfly 1
>>
>seriously arguing about which tool is the best
I don't even know what half of that shit does, you people really need to git gud.
>>
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>>722209209
The DLC end credits heavily imply she found a way to being alive again
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>>722208538
The harpoon is part of your core moveset. It's hardly a tool.
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>>722203260
Ascendant's Grip, Magnet Brooch, and Compass. Nothing else was worth it for me.
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>>722209502
It's a crutch for positioning during fights.
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>>722209197
Im kind of disappointed there hasnt been a single platforming section thats made me suffer half as much as this even if mt fay took me the better part of an afternoon but I guess theyre saving up the really sadistic shit for dlc
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>>722209621
Hopefully they're saving up a fix for the dogshit controls too.
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>>722209357
Dice is actually one of the strongest tools in the game. It increases your effective health by a lot
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>>722206032
She's the final boss of Act 1, why wouldn't she be a challenge. She's also one of the fairest fights in the game, all her attacks are completely telegraphed and avoidable
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>>722203326
The webm you just posted looks like a great boss fight. I'm not as good at the game as whoever did that but I still loved the Lost Lace fight and it's probably my favorite in the game. Where is your argument for it being bad? She has a moveset that keeps you paying attention constantly while still having very frequent openings if you respond correctly, almost none of her attacks are ever unfair, she can be reasonably beaten with only basic needle attacks, and the fight rewards you with extra damage windows for remembering your other abilities like charge attacks, running attacks, and the clawline. The only critiques I can think of are that the Void buzzsaws sometimes hide her telegraphs and that it would have been nice to have a fully unique final boss.
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>>722209436
even gruz mother 2.0?
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>>722209674
nowhere near "a lot", by roughly half a mask, in terms of expected health value it's about as good as the unupgraded druid's eye at its best, against 2 damage boss hits
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>>722209674
Dice is nerfed a lot compared to Carefree Melody from the first game, that one proc'd much more often.
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>>722209726
It's one of the worst fights in the game.
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>>722207959
Both of those are great for dealing with mook enemies, but I found they eventually fucked me over hard when using them against late game bosses. Cogflies too. When enemies are constantly getting damage dumped into them, they become significantly more aggressive as the damage triggers their next attack right away. I saved them for about halfway through the last phase as a finisher, while doing the rest of the fight being able to better predict all their attacks without them rapid-firing back on me.
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>>722208398
She's much easier than Last Judge.
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Do you get anything worthwhile from that "the floor is lava" gauntlet in Far Fields?
It's giving me conniptions.
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>>722209851
mask shard

just don't do it in act 3 or youll get void shit
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>>722209674
I found it to be a heavy crutch and unreliable at best. The only reason it even gets a glance is because it's in a yellow slot where it has practically no competition.
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>>722209851
Yes. Use tools
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>>722209851
Mask shard if I remember correctly
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>>722209851
the gauntlet part is like 2-3 enemies? most of that challenge room is climbing back to the top
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>>722209726
Strong agree.
Same criticism with it not being unique. I also disliked how a couple of Lace's combo chains seemingly split without proper telegraphs, e.g. I never figured out which parry she'd perform, or if she'd jump into the air following the dashes. But I learned to play around that pretty easily.
Another complaint would be the startup time of the fight but man that was everywhere in Silksong
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>>722209973
it's flying shooters and flying beyblades, the 2 most annoying enemy types in the game, in a floorless room. it can get pretty rough.
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>>722209779
so what
dice is a free fucking slot
compass and magnet have no impact on platforming or bosses or mobs
dice are one of the ONLY yellow slots to actually help you in combat, because scuttle dodge sucks with no iframes and grip is just a way to wait out dumb boss attacks

dice is effectively +1.5 masks, +0.4% damage
that's what it is, and that's godlike for a yellow slot with no competition
would you use a +2 mask free yellow slot? of course you fucking would
it blocks 1/13 hits in a game where everything deals 2 damage
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File: mini shaw.png (1.7 MB, 1200x1000)
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>>722204602
That was your post, but it glitched out when posting so didn't show up as (You), while still preventing you from double-posting.
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>>722197479
He was easy enough that I beat him on radiant. Genuinely love how his fight is like a dance. Trobbio was dogshit in comparison.
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>>722208671
early game discourages you from switching with limited memory lockets, in ACT 2 i ended up switching between 4 crests depending on the boss.
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new thread
>>722210105
>>722210105
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One legitimate design criticism I'll give this game is Mt Fey and the frost mechanic. The moment you enter the area your entire lifebar starts shaking and your screen begins freezing up, common sense would tell you that you need a frost resist tool or a new upgrade to withstand the cold weather or else you'll die. There's a very real chance that you never get kidnapped and send to the Slab so you're not introduced to the fire mechanic. All this would be fine if a critical ability wasn't locked behind it
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>>722209908
Well yeah if it was in a blue slot it would be shit because that's where the good stuff is. It just shows how poorly balanced the split between yellow and blue is when there's a brain dead choice.
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>>722210238
Karm is the NKG of the game
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>>722210419
Yup and you're not the first person to think that or have that problem. You can't even see the clawline rings when you enter the area can you?
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>>722192564
It's easier.
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>>722209989
I think the combo branching is fine since you know when moves like her charge attack and parry will branch and get time to react depending on what she does (I especially like the branching parries because both give you a free hit if you respond right). And yeah, the runback is a little longer than necessary. At least it's just a cutscene and not a sprint past enemies and hazards this time. Though Last Judge's runback is a lot shorter and safer than its reputation suggests once you figure out the optimal route. Groal and Karmelita with their mandatory gauntlets are way worse.
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>>722201637
Oh shit, really? I could rapid-fire through Lost Lace's first and second phases using clawline without it. I can only imagine how quickly I would have shred through her with that equipped.
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>>722201637
WHAT
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>>722210419
You get like 20 seconds before your health bar actually starts depleting. More than enough time to get to Shakra's safe zone.
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>>722209576
>Ascendant's Grip, Magnet Brooch
dice is objectively better than both, compass maybe not but only because of the qol
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>>722203587
>the upward slash and its followups
>the leaping parry
>literally all the added Void attacks from phase 2 onward
>even the trailing Void tendrils on her charge if you don't jump high enough
Yeah, she definitely has nothing that can hit you while jumping.
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>>722203450
Probably because putting that on Wanderer would make it rape the game even harder.
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>>722197604
I've always been shit at platformers and Silksong is way above my head most of the time.
Don't feel bad.
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>>722204239
you can do wisp and voltnest in act 2, idk where verdania is
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>>722210813
I just assumed the cold weather meant I need to gtfo and get some environmental resistance upgrade.
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>>722210419
I felt it was fairly obvious that a hellrun was intended, but I'm also the sort of freak this game was aimed at.
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>>722209621
Hornet would trivialize Path of Pain. Only thing she doesn't have is crystal dash and she can still handle any of those sections with pogo and clawline. Harder to make a Path of Pain level platforming section because of how many abilities Hornet has, which is why the surface climb defaulted to "clawline->double jump->climb" so much.
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>>722198520
how ? the only one i thought was NKG level was Lost Lace and that's playing nail only the entire game
I really don't get the "boss are harder in silksong" to me it's the other way around and it's not particularly close either, what was harder in silksong was the zones and the regular ennemies
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>>722211139
and the other three harder sections relied on sense of urgency. It's weird they used the lava rising gimmick twice but didn't have any horizontal escapes.
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>>722210846
The leaping parry doesn't hit you since she jumps in the opposite direction, retard, only the upward slash does, good job proving you don't know what the fuck you're talking about.
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>>722203785
I have Ender Lilies and Magnolia in my library but I'm trying to finish Salt and Sanctuary first.
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>>722211303
Probably because horizontal escapes would be trivialized by just clawlining, dashing, and silkdashing everywhere.
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>>722211389
is S&S actually good
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>>722206470
Nah, Shakra is one of the best. You gotta match her energy and use it against her. Make her try to chase you around, instead of the other way around, then beat on her as she whiffs all her attacks.
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>>722203853
Enemy gauntlets are fine when they aren't forced on you prior to every attempt at a boss, since you only have to beat the normal ones once each. The game gives you lots of good crowd control tools.
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>>722211512
finished salt & sanctuary myself, I'd say it's a pretty good soulslikes



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