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It's that time again.... Time for a game dev thread!

Working on anything cool?
Need any help?
Just want to chat about game dev?

Then this is the thread for you!

Not sure when the last one was, but I couldn't find anything in the archive so I think it's been at least a few days since the last thread.
>>
hey OP, wanna see my goblins?
>>
>>728303030
who wouldn't wanna see goblins?
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>>728303198
I'm still getting them ready
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>>728303804
forgot the progress: making hobgoblins, and made a thing so the enemy detects in which part of the body you hit it. For the hobbos, their bodies are strong but their heads are weaker. Also their armor breaks by parts as well (helmet and breast plate)
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>>728303804
Noice goblins m8!
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>>728302739
>Need any help?
A cool 10 million dollars like a true indie dev
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Check this out, I think I have finally set up the framework for weapons, skills and animations in a way that will allow for everything that I planned. And most importantly, it looks cool.
>>
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>>728303954
>>728303804
love that kind of stuff. are you gonna do stuff like make their attacks weaker if you hit their arms enough, or make them slower if you hit their legs?

i'm doing level blockouts right now. level design is my absolute least favorite part of gamedev, which sucks cus the game has around 40 of them :(
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>>728304339
Looks ass to me
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>>728304339
nice
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>>728302739
So, how the fuck do you find a motivation inside yourself?
I watched GOTY or TGA or something dunno.
There was a game about an old witch with a chicken feet and she controlled a beast like in a Last Guardian. How could I ever compete with it?
Do I have to make a porn/furry/loli/phone game to get some players? Do I have to find a team to compete?
>>
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>>728304052
glad you like them mate
>>728304454
not for small enemy like those. But for bigger beast like a griffin or a troll yeah, for sure!
>level design
I'm dreading getting to that part, which is really close. Dunno about your level design, but visually it's very cool
>>728304339
the tail clippin looks like a cock some times. Aside from that this looks neat, great animations
>>728304850
>how the fuck do you find a motivation
I watch this at least once a day
https://youtu.be/7lwJOxN_gXc?si=jr3uRJaxF2_Grd3x&t=66
>>
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making a total war clone, very early in development
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>>728305071
Thanks. The jiggles are definitely on the todo list but I'll get to cosmetics when I start working on eyecandy. For now its barebones so that there are some physics
>>728304634
U2
>>728304586
Lets see you say that when clothing damage a-la SK is added
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>>728305071
thanks, the brunt of this area's in a film noir style bar, the city exterior's pretty limited so I'm doing that first
I just wanna get to the point where I'm configuring the shaders/post processing and making all the NPCs for this area lol

>But for bigger beast like a griffin or a troll yeah, for sure!
nice, can't wait to see it!
>>
>>728305071
>I watch this at least once a day
based
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Think I'll launch my web app properly tomorrow. It lets you quickly put together assets for storefronts like Steam or GOG. If you got a few minutes to spare, try it out and let me know if you got feedback or bug reports:
https://testing.cliax-games.com/
>>
>>728302739
Advances in the enemy behavior system.

Gradual improvements in how shots are saved and fired, movements, and bug fixes.

Differentiate between the parent gameObject of the object and the visible parts that represent the character and activation of visual effects such as a flash when shooting (this is buggy because it uses object pooling).
>>
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blocking out level design concept of descending a undergas tower
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>>728306408
and ascending the same tower afterwards
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>>728303954
>the enemy detects in which part of the body you hit it
coded this while high btw. It works fine but I had a real bad time lol
>>728305598
oh understood! yeah makes sense to focus on the actual gameplay first. The sword trail looks great btw, just noticed that
>>728306408
reminds me of Dark Souls, when you go down that tree. The purple fog ended up looking nice
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>>728306778
thanks gobbro. will you be on next dd?
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>>728307427
I don't have any plans to be on dd. For releasing a demo, hopefully some time next month.
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>>728304339
Looks ass to me too. She better be able to sit on my face.
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>>728304339
>>
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i still don't know how to make players understand the game better when joining for the first time, making a force tutorial/sequence like people are suggesting doesn't feel like it fits the game considering how much of a sandbox it is.

but i made an option for the hud to adjust to ultrawide
>>
>>728302739
Bros what the fuck am I supposed to do with this theme, help
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>>728309296
Make a game about going to a ski resort. Make it become a horror game as you find a cult is sacrificing people. Then... Uhh... Fireworks come out when you beat the game?
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>>728309296
fireworks are sacrifices (of your money)
a dark night overlooking a frozen lake, shooting up fireworks in the sky with heavy bloom and fog
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>>728306120
- Make the 'upload background image' button more obvious, at least for first time users
- I had to click my image again after upload for it to pop on the canvas, wasn't obvious
- Why cant I click and drag to set the position, I don't want to click the buttons dozens of times or guess offsets to try different positions at a glance
- I'm spending 4 seconds looking for the 'Add new layer' button. Sure its not a big deal you think but I'm doing it on all the buttons. If it was 50% larger and gold I would have seen it from pure instinct before my brain would even catch up. But it's tiny and looks like other controls and camouflaged.
>>
>>728309535
I'm tempted to just ignore the last line all together, its very odd and I feel like most games will look the same with it.
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>>728305759
wtf is this shit supposed to be. looks like a screen saver from windows 95
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>>728302739
Been trying to make updates to my BOKUBE steam demo based on steam group discussion forums lately.

https://steamcommunity.com/app/1149490/discussions/0/689742221292910846/


Try the demo yourself:
https://store.steampowered.com/app/1149490/Bokube/
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>>728310724
>BOKUBE
didn't you finish this like 2 years ago?
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Made a node map. Now I am thinking that I probably don't want to use a node map. Not sure what to replace it with. I want to make the player feel like he is conquering territory. Not sure how to do that.
Going to work on event types and maybe improve the layout code this weekend.
>>
>>728309296
cut my life into pieces
this is my last resort
sacrife was, required
don't give a fuck if in the snow I do fireworks
>>
>>728310427
>wtf is this shit supposed to be
It's called a work in progress
>>
Should I start streaming myself making my video game? If so, what precautions should I take? Can someone steal my shit?
>>
>>728309710
>I had to click my image again after upload for it to pop on the canvas, wasn't obvious
Yeah? I removed it cause other people said automatically setting it was annoying.

>Why cant I click and drag to set the position, I don't want to click the buttons dozens of times
You can hold down the button. Also good that you mentioned it, wasn't possible before due to how I built it up but it should be now. I'll add that.


>Make the 'upload background image' button more obvious
>I'm spending 4 seconds looking for the 'Add new layer' button
I'll see what I can do. I can make the icons bigger or something.
>>
>>728313294
>start streaming myself making my video game
why would you do that
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>>728310724
good to see you're still alive nigga
>>
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anyone making a game where you add effects to potions that autobattlers will use so you become increasingly influential on it despite it being an autobattler
autobattlerslop dev here btw not sure if it matters
>>
>>728313740
i'm regularly watching a streamer who devs a game with a very similar concept
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>>728314056
fuck.
can i get a link? might pivot it if it does shit on release
>>
>>728314195
https://www.twitch.tv/babadesbois
it's in french, but you can still check the VODs to see the playtest
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expedition 33 is my favorite indie game
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Which Icon style looks best?
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trying to come up with a style that allows me to bypass lack of drawing ability
using certain brushes on a black background to build up forms feels a bit like sculpting, like you're pulling them from the shadow, and it creates a nice atmosphere imo
maybe it's just me and it's not appealing at all, idk, it just feels more intuitive than drawing line art on a white background and then adding colors and lighting. gonna try to apply the method to texturing 3D low poly models
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>>728314534
3 pops more
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>>728314506
thanks friend, gonna keep an eye
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>>728314534
left is a bit noisy, and right is cool but since the colors are low contrast it's not like they help a lot. So I'd go with middle for consistency. Nice icons btw
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>>728303198
latest goblin trials
https://madness-inside.itch.io/dirk-the-adventurer
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>>728313425
I was thinking I could make YouTube videos that promote my game and a streaming platform that also promotes my game. Additionally, I've always thought it'd be neat to at least make minimum wage off of streaming.
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>>728313294
Are you going to stream making a game or give the audience small peaks at code and talk about how you worked at blizzard
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working on earth
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How difficult is learning GameMaker and it's programming language? i have zero programming experience
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>>728316126
>>728316224
oh man I remember you, vaguely remember an ice move or something. nice to see this is still in the works. is there a place to follow it?
also what kind of game is it? if there's any rogueshit I'm out
>>
What is up, gang? Hope you all are working diligently on your games and not wasting your time playing nonsense made by sore loser developers.
>>
>>728316437
https://dead-imagination.itch.io/dance-of-elements
there's a discord too

It's a fighter with pvp and pve.
>>
>>728315708
No one will see me code; I think that'd be pretty boring. I need to make more art and do level design, so I figured why not do that and stream at the same time?
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>>728316230
just fucking do it
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>>728316585
>sore loser developers
Why describe yourself?
>>
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how does this look? 90% of objects will be desaturated/greyscale, a few objects will be in muted color (50% saturation), and then things like lamps/lights and the sky will be color with bloom
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>>728317135
I need to know
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>>728317434
not too bad. check out Germs on the PS1 for inspiration, could push it in that direction a bit. if it's Godot I think you can enable vertex color lighting which might make it look authentically retro
Tales from Off-Peak City might be worth a look too
>>
>>728316230
>>728317462
game maker is super easy to learn. I bought book rel in college, went through it in around a week, and was able to make simple games without looking things up within a month
I had experience in Java and C, but honestly you don't need to know a ton for something like game maker

that was 10 years ago, so that books probably outdated.
>>
>>728317641
>Tales from Off-Peak City
whoa. I never thought I'd see someone reference that game lol
loved that one and also the hotel game the dev made
>>
>>728317641
>>728317903
also I'm on Unity but I do have a vertex* lit ps1-ish shader (I dont think I've shown it when showing my shaders), but that style is being used for a level thats in a mountain town trailer park. Trying not to repeat graphic styles except for a few

*its pixel lighting because the rest of the game uses it, but the lighting for that shader emulates vertex lights.
>>
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thinkign about implementing this idea some anon gave me some time ago: keeping the lock on a few moments after attacking or defending. The animations for strafing and walking backwards are missing but aside from that, do you think this is a good idea? it's just visual, as if you want you can break the lock just by attacking in a different direction
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>>728302739
just started working on my Mistover clone as a side project.
Godot or Unity?
>>
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animation test i worked on
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>>728319752
I don't know anon, that seems a bit annoying especially if you need to make an escape or are facing multiple enemies simultaneously.
Actually I wanna ask, what's the planned final difficulty level in mind?
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>>728319752
why not just have a regular lock on/lock off button?
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>>728321607
>I don't know anon, that seems a bit annoying especially if you need to make an escape or are facing multiple enemies simultaneously.
you can do that just the same way as now. As I said, it's just for visual flavor and the gameplay isn't affected at all. That said, I'm worried that it might be a bit confusing for the player or something
> what's the planned final difficulty level in mind?
hard game, but it'll start off very easy. Have you seen the goblin punch attack? it has the longest windup, because I want the players to have an easy time with them. At least until the goblins start using weapons or appearing in larger numbers
>>728321851
because the game isn't designed for that. Here you have to change objectives often and fast. Having a proper lock on would just get in the way. Imo that works great but in games were you fight 2 or 3 enemies at the same time at most
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>>728321851
oh, and I've ran out of buttons already heh
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>>728314534
i like the middle the most
the icons give enough visual clarity via the shape, none of them look similar, so the colors are just unnecessary
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The planned Elements.

4 Basic Elements - Air, Fire, Earth, Water
4 Evolved Elements - Lightning, Lava, Metal, Wood
4 Synthetic Elements - Bubble, Nuclear, Rubber, Paper
2 Ascended Elements - Aether, Void

idk thoughts? other ideas/suggestions?
>>
>>728322639
>thoughts?
you have autism
how about telling us what's the game about?
>>
>>728314620
looks good, looks like you can draw good enough
>>
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Every time I start writing scenes and stuff, I feel like a retard and that everything I'm making is stupid. The one thing you'd never think you'd hear a game dev say: I wish I had a writer
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>>728322759
its the pixel artist/animator guy making that 2D avatar based game
>>
>>728323584
unironically the best thing to do when it comes to things you suck at is to learn the basics/fundamentals and then only do things that follow those
it'll work especially well with writing because there are hundreds of years of novels, short stories, plays, that people have studied enough to make outlines/general rules for tons of types of story.

best part of that? if you know the basics and follow them, you won't have to think about it as much. half the work is done for you, all you have to do is add some mildly unique shit to it and you're good.
you won't write anything amazing by doing what I suggested, but you'll have something halfway decent and won't have to stress about it nearly as much.
>>
>>728316585
Your game would have been finished ages ago if you spend more time deving and less time seething about other indie games
>>
>>728324703
>>728323584
if you're talking more along the lines of general scenes instead of the overall story
>write story beats for that scene
>figure out how they get to those beats
>dont have to do it in order
for more detail think of
>this, this, and that happened
>and because of that... this, that, and that happen
don't just do
>this happens, then this, and then that

you gotta think about the consequences
https://www.youtube.com/watch?v=1dWjKkF0Zi4
>>
>>728324703
You're right, I should probably break writing down to something mechanical and look up "correct" ways to lay it out. I have a bunch of notes of what I want to happen but I guess I could find a way to hammer them into such an outline. Why is sfw so hard, bros
>>
not directly games related but i switched to linux, realized i didnt really like any of the linux emulation front ends (i used playnite on windows) and decided to make my own. pretty quickly got a barebones project going tonight, i think ill try and add thumbnails and metadata retrieval from some api tomorrow. and then try and polish it up, maybe add some playtime tracking. already technically got custom theme support (only a white/dark theme rn though).
>>
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>>728322759
>you have autism
yes
>how about telling us what's the game about?
Avatar/Infamous style elemental fighter
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>>728306778
>coded this while high
Degenerate. You lost all my respect.
>>
>>728314885
I don't like 2d pixel platformer stuff at all. But yours looks like a 90s point&click game and it looks interesting, so I will buy it when it is done.
>>
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>>728325532
Oh shit, a new gun move, that's nice. I felt the gun was a bit lacking in the playtest.
>>
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don't have much to show at the moment except for this very rough body shape + idle animation concept for the alraune girl
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I tried out renpy to see what the buzz was about and man was it underwhelming.
I decided I wanted to push it to the limit and make a roguelite MUD with it but first I am making a renpy editor with a flowchart, label tree and custom editor with highlights.
Been at it for 2 weeks, gonna finish it this month..
And I checked other solutions for this shit and there are none that aren't "install a million other trash apps".
>>
>>728325532
you need some highlights on the character when the gun fires
>>
>>728325532
is that a megaman clone? god i hate megaman so much...
>>
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turns out the per-area hit detection didn't work as nicely and easy as I hoped for, as sometimes the player can hit multiple areas in one frame and the first area isn't always the one that makes sense: for example, a downwards vertical strike would sometimes hit the body before the head, for some weird reason. I worked around it by, instead of dealing damage right away, putting the areas that were hit in a buffer and dealing damage in the frame after, which allows me to sort the area that will be actually hit by whatever criteria I want
it's 4:24 now, time to go to bed
>>728325532
>>728326228
damn, you guys have talent for 2D art
>>
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Spent most of the Friday reworking my stage layout. Made it bigger so it can fit different size characters and entities. Day went by too fast.
>>728319752
I like your game's vibe and combat.
>>728325532
Still look good. Nice effects.
>>728326228
The rough is a good start. What kind of game are you working on?
>>
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>>728328112
thanks anon. Your game looks cool too, and you are making a TON of progress in no time. That moveset with ledge grabbing and climbing and all looks really fun and super smooth and seamless
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>>728327735
Thanks, though Paloodev's pixel art is obviously on a whole other level compared to mine, being honest.
>>728328112
>What kind of game are you working on?
Eroge with Mario & Luigi style turn-based combat. I'm basically just taking a bunch of stuff I like and mashing it together.
>>
>>728316585
>>728303804
Tell me, if you’re hardcore shilling on /v/ why aren’t you in >>>728320171 to show people what a REAL indie looks like? No teams, no funding, literally one guy as an indie should be.
>>
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>>728329263
>if you’re hardcore shilling on /v/
I'm not, I just like posting goblins and asking for feedback in select groups (gamedev threads and DD threads)
>why aren’t you in
I was working on my game like a good boy
and this time for real, I'm going to bed after finishing the Fellowship of the Ring. Poor Boromir doesn't know what's coming lol
>>
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messing around with 3d. kinda looks like ff8
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>>728329513
If you’re not aggressive enough to intrude on those threads, you’re not aggressive enough to send 20 emails a day and barge into people’s game suggestion channel to post your game. Every anon is passive and afraid and that is their downfall.
>>
>>728330021
thanks for the advice anon, but the game still has a long, long way to go. I'll do that stuff later, once it's 100% ready for the wide public to see and play
>>
>>728323584
I'm stuck in writing hell too and I've never felt less productive. I think part of the problem is that it's harder to get started on it, at least with programming you can start by making your class/function and art assets you can start with a box or outline. I'm also a lot less confident in it, feels like bad writing is so much worse than bad art or programming



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