It's that time again.... Time for a game dev thread!Working on anything cool?Need any help?Just want to chat about game dev?Then this is the thread for you!Not sure when the last one was, but I couldn't find anything in the archive so I think it's been at least a few days since the last thread.
hey OP, wanna see my goblins?
>>728303030who wouldn't wanna see goblins?
>>728303198I'm still getting them ready
>>728303804forgot the progress: making hobgoblins, and made a thing so the enemy detects in which part of the body you hit it. For the hobbos, their bodies are strong but their heads are weaker. Also their armor breaks by parts as well (helmet and breast plate)
>>728303804Noice goblins m8!
>>728302739>Need any help?A cool 10 million dollars like a true indie dev
Check this out, I think I have finally set up the framework for weapons, skills and animations in a way that will allow for everything that I planned. And most importantly, it looks cool.
>>728303954>>728303804love that kind of stuff. are you gonna do stuff like make their attacks weaker if you hit their arms enough, or make them slower if you hit their legs?i'm doing level blockouts right now. level design is my absolute least favorite part of gamedev, which sucks cus the game has around 40 of them :(
>>728304339Looks ass to me
>>728304339nice
>>728302739So, how the fuck do you find a motivation inside yourself?I watched GOTY or TGA or something dunno. There was a game about an old witch with a chicken feet and she controlled a beast like in a Last Guardian. How could I ever compete with it?Do I have to make a porn/furry/loli/phone game to get some players? Do I have to find a team to compete?
>>728304052glad you like them mate>>728304454not for small enemy like those. But for bigger beast like a griffin or a troll yeah, for sure!>level designI'm dreading getting to that part, which is really close. Dunno about your level design, but visually it's very cool>>728304339the tail clippin looks like a cock some times. Aside from that this looks neat, great animations>>728304850>how the fuck do you find a motivationI watch this at least once a dayhttps://youtu.be/7lwJOxN_gXc?si=jr3uRJaxF2_Grd3x&t=66
making a total war clone, very early in development
>>728305071Thanks. The jiggles are definitely on the todo list but I'll get to cosmetics when I start working on eyecandy. For now its barebones so that there are some physics>>728304634U2>>728304586Lets see you say that when clothing damage a-la SK is added
>>728305071thanks, the brunt of this area's in a film noir style bar, the city exterior's pretty limited so I'm doing that firstI just wanna get to the point where I'm configuring the shaders/post processing and making all the NPCs for this area lol>But for bigger beast like a griffin or a troll yeah, for sure!nice, can't wait to see it!
>>728305071>I watch this at least once a daybased
Think I'll launch my web app properly tomorrow. It lets you quickly put together assets for storefronts like Steam or GOG. If you got a few minutes to spare, try it out and let me know if you got feedback or bug reports:https://testing.cliax-games.com/
>>728302739Advances in the enemy behavior system.Gradual improvements in how shots are saved and fired, movements, and bug fixes.Differentiate between the parent gameObject of the object and the visible parts that represent the character and activation of visual effects such as a flash when shooting (this is buggy because it uses object pooling).
blocking out level design concept of descending a undergas tower
>>728306408and ascending the same tower afterwards
>>728303954>the enemy detects in which part of the body you hit itcoded this while high btw. It works fine but I had a real bad time lol>>728305598oh understood! yeah makes sense to focus on the actual gameplay first. The sword trail looks great btw, just noticed that>>728306408reminds me of Dark Souls, when you go down that tree. The purple fog ended up looking nice
>>728306778thanks gobbro. will you be on next dd?
>>728307427I don't have any plans to be on dd. For releasing a demo, hopefully some time next month.
>>728304339Looks ass to me too. She better be able to sit on my face.
>>728304339
i still don't know how to make players understand the game better when joining for the first time, making a force tutorial/sequence like people are suggesting doesn't feel like it fits the game considering how much of a sandbox it is.but i made an option for the hud to adjust to ultrawide
>>728302739Bros what the fuck am I supposed to do with this theme, help
>>728309296Make a game about going to a ski resort. Make it become a horror game as you find a cult is sacrificing people. Then... Uhh... Fireworks come out when you beat the game?
>>728309296fireworks are sacrifices (of your money)a dark night overlooking a frozen lake, shooting up fireworks in the sky with heavy bloom and fog
>>728306120- Make the 'upload background image' button more obvious, at least for first time users- I had to click my image again after upload for it to pop on the canvas, wasn't obvious- Why cant I click and drag to set the position, I don't want to click the buttons dozens of times or guess offsets to try different positions at a glance- I'm spending 4 seconds looking for the 'Add new layer' button. Sure its not a big deal you think but I'm doing it on all the buttons. If it was 50% larger and gold I would have seen it from pure instinct before my brain would even catch up. But it's tiny and looks like other controls and camouflaged.
>>728309535I'm tempted to just ignore the last line all together, its very odd and I feel like most games will look the same with it.
>>728305759wtf is this shit supposed to be. looks like a screen saver from windows 95
>>728302739Been trying to make updates to my BOKUBE steam demo based on steam group discussion forums lately. https://steamcommunity.com/app/1149490/discussions/0/689742221292910846/Try the demo yourself: https://store.steampowered.com/app/1149490/Bokube/
>>728310724>BOKUBEdidn't you finish this like 2 years ago?
Made a node map. Now I am thinking that I probably don't want to use a node map. Not sure what to replace it with. I want to make the player feel like he is conquering territory. Not sure how to do that. Going to work on event types and maybe improve the layout code this weekend.
>>728309296cut my life into piecesthis is my last resortsacrife was, requireddon't give a fuck if in the snow I do fireworks
>>728310427>wtf is this shit supposed to beIt's called a work in progress
Should I start streaming myself making my video game? If so, what precautions should I take? Can someone steal my shit?
>>728309710>I had to click my image again after upload for it to pop on the canvas, wasn't obviousYeah? I removed it cause other people said automatically setting it was annoying.>Why cant I click and drag to set the position, I don't want to click the buttons dozens of times You can hold down the button. Also good that you mentioned it, wasn't possible before due to how I built it up but it should be now. I'll add that.>Make the 'upload background image' button more obvious>I'm spending 4 seconds looking for the 'Add new layer' buttonI'll see what I can do. I can make the icons bigger or something.
>>728313294>start streaming myself making my video gamewhy would you do that
>>728310724good to see you're still alive nigga
anyone making a game where you add effects to potions that autobattlers will use so you become increasingly influential on it despite it being an autobattlerautobattlerslop dev here btw not sure if it matters
>>728313740i'm regularly watching a streamer who devs a game with a very similar concept
>>728314056fuck.can i get a link? might pivot it if it does shit on release
>>728314195https://www.twitch.tv/babadesboisit's in french, but you can still check the VODs to see the playtest
expedition 33 is my favorite indie game
Which Icon style looks best?
trying to come up with a style that allows me to bypass lack of drawing ability using certain brushes on a black background to build up forms feels a bit like sculpting, like you're pulling them from the shadow, and it creates a nice atmosphere imomaybe it's just me and it's not appealing at all, idk, it just feels more intuitive than drawing line art on a white background and then adding colors and lighting. gonna try to apply the method to texturing 3D low poly models
>>7283145343 pops more
>>728314506thanks friend, gonna keep an eye
>>728314534left is a bit noisy, and right is cool but since the colors are low contrast it's not like they help a lot. So I'd go with middle for consistency. Nice icons btw
>>728303198latest goblin trialshttps://madness-inside.itch.io/dirk-the-adventurer
>>728313425I was thinking I could make YouTube videos that promote my game and a streaming platform that also promotes my game. Additionally, I've always thought it'd be neat to at least make minimum wage off of streaming.
>>728313294Are you going to stream making a game or give the audience small peaks at code and talk about how you worked at blizzard
working on earth
How difficult is learning GameMaker and it's programming language? i have zero programming experience
>>728316126>>728316224oh man I remember you, vaguely remember an ice move or something. nice to see this is still in the works. is there a place to follow it? also what kind of game is it? if there's any rogueshit I'm out
What is up, gang? Hope you all are working diligently on your games and not wasting your time playing nonsense made by sore loser developers.
>>728316437https://dead-imagination.itch.io/dance-of-elementsthere's a discord tooIt's a fighter with pvp and pve.
>>728315708No one will see me code; I think that'd be pretty boring. I need to make more art and do level design, so I figured why not do that and stream at the same time?
>>728316230just fucking do it
>>728316585>sore loser developersWhy describe yourself?
how does this look? 90% of objects will be desaturated/greyscale, a few objects will be in muted color (50% saturation), and then things like lamps/lights and the sky will be color with bloom
>>728317135I need to know
>>728317434not too bad. check out Germs on the PS1 for inspiration, could push it in that direction a bit. if it's Godot I think you can enable vertex color lighting which might make it look authentically retro Tales from Off-Peak City might be worth a look too
>>728316230>>728317462game maker is super easy to learn. I bought book rel in college, went through it in around a week, and was able to make simple games without looking things up within a monthI had experience in Java and C, but honestly you don't need to know a ton for something like game makerthat was 10 years ago, so that books probably outdated.
>>728317641>Tales from Off-Peak Citywhoa. I never thought I'd see someone reference that game lolloved that one and also the hotel game the dev made
>>728317641>>728317903also I'm on Unity but I do have a vertex* lit ps1-ish shader (I dont think I've shown it when showing my shaders), but that style is being used for a level thats in a mountain town trailer park. Trying not to repeat graphic styles except for a few*its pixel lighting because the rest of the game uses it, but the lighting for that shader emulates vertex lights.
thinkign about implementing this idea some anon gave me some time ago: keeping the lock on a few moments after attacking or defending. The animations for strafing and walking backwards are missing but aside from that, do you think this is a good idea? it's just visual, as if you want you can break the lock just by attacking in a different direction
>>728302739just started working on my Mistover clone as a side project. Godot or Unity?
animation test i worked on
>>728319752I don't know anon, that seems a bit annoying especially if you need to make an escape or are facing multiple enemies simultaneously.Actually I wanna ask, what's the planned final difficulty level in mind?
>>728319752why not just have a regular lock on/lock off button?
>>728321607>I don't know anon, that seems a bit annoying especially if you need to make an escape or are facing multiple enemies simultaneously.you can do that just the same way as now. As I said, it's just for visual flavor and the gameplay isn't affected at all. That said, I'm worried that it might be a bit confusing for the player or something> what's the planned final difficulty level in mind?hard game, but it'll start off very easy. Have you seen the goblin punch attack? it has the longest windup, because I want the players to have an easy time with them. At least until the goblins start using weapons or appearing in larger numbers>>728321851because the game isn't designed for that. Here you have to change objectives often and fast. Having a proper lock on would just get in the way. Imo that works great but in games were you fight 2 or 3 enemies at the same time at most
>>728321851oh, and I've ran out of buttons already heh
>>728314534i like the middle the mostthe icons give enough visual clarity via the shape, none of them look similar, so the colors are just unnecessary
The planned Elements. 4 Basic Elements - Air, Fire, Earth, Water4 Evolved Elements - Lightning, Lava, Metal, Wood4 Synthetic Elements - Bubble, Nuclear, Rubber, Paper2 Ascended Elements - Aether, Voididk thoughts? other ideas/suggestions?
>>728322639>thoughts?you have autismhow about telling us what's the game about?
>>728314620looks good, looks like you can draw good enough
Every time I start writing scenes and stuff, I feel like a retard and that everything I'm making is stupid. The one thing you'd never think you'd hear a game dev say: I wish I had a writer
>>728322759its the pixel artist/animator guy making that 2D avatar based game
>>728323584unironically the best thing to do when it comes to things you suck at is to learn the basics/fundamentals and then only do things that follow thoseit'll work especially well with writing because there are hundreds of years of novels, short stories, plays, that people have studied enough to make outlines/general rules for tons of types of story.best part of that? if you know the basics and follow them, you won't have to think about it as much. half the work is done for you, all you have to do is add some mildly unique shit to it and you're good.you won't write anything amazing by doing what I suggested, but you'll have something halfway decent and won't have to stress about it nearly as much.
>>728316585Your game would have been finished ages ago if you spend more time deving and less time seething about other indie games
>>728324703>>728323584if you're talking more along the lines of general scenes instead of the overall story>write story beats for that scene>figure out how they get to those beats>dont have to do it in orderfor more detail think of>this, this, and that happened>and because of that... this, that, and that happendon't just do>this happens, then this, and then thatyou gotta think about the consequenceshttps://www.youtube.com/watch?v=1dWjKkF0Zi4
>>728324703You're right, I should probably break writing down to something mechanical and look up "correct" ways to lay it out. I have a bunch of notes of what I want to happen but I guess I could find a way to hammer them into such an outline. Why is sfw so hard, bros
not directly games related but i switched to linux, realized i didnt really like any of the linux emulation front ends (i used playnite on windows) and decided to make my own. pretty quickly got a barebones project going tonight, i think ill try and add thumbnails and metadata retrieval from some api tomorrow. and then try and polish it up, maybe add some playtime tracking. already technically got custom theme support (only a white/dark theme rn though).
>>728322759>you have autismyes>how about telling us what's the game about?Avatar/Infamous style elemental fighter
>>728306778>coded this while highDegenerate. You lost all my respect.
>>728314885I don't like 2d pixel platformer stuff at all. But yours looks like a 90s point&click game and it looks interesting, so I will buy it when it is done.
>>728325532Oh shit, a new gun move, that's nice. I felt the gun was a bit lacking in the playtest.
don't have much to show at the moment except for this very rough body shape + idle animation concept for the alraune girl
I tried out renpy to see what the buzz was about and man was it underwhelming.I decided I wanted to push it to the limit and make a roguelite MUD with it but first I am making a renpy editor with a flowchart, label tree and custom editor with highlights.Been at it for 2 weeks, gonna finish it this month..And I checked other solutions for this shit and there are none that aren't "install a million other trash apps".
>>728325532you need some highlights on the character when the gun fires
>>728325532is that a megaman clone? god i hate megaman so much...
turns out the per-area hit detection didn't work as nicely and easy as I hoped for, as sometimes the player can hit multiple areas in one frame and the first area isn't always the one that makes sense: for example, a downwards vertical strike would sometimes hit the body before the head, for some weird reason. I worked around it by, instead of dealing damage right away, putting the areas that were hit in a buffer and dealing damage in the frame after, which allows me to sort the area that will be actually hit by whatever criteria I wantit's 4:24 now, time to go to bed>>728325532>>728326228damn, you guys have talent for 2D art
Spent most of the Friday reworking my stage layout. Made it bigger so it can fit different size characters and entities. Day went by too fast.>>728319752I like your game's vibe and combat.>>728325532Still look good. Nice effects.>>728326228The rough is a good start. What kind of game are you working on?
>>728328112thanks anon. Your game looks cool too, and you are making a TON of progress in no time. That moveset with ledge grabbing and climbing and all looks really fun and super smooth and seamless
>>728327735Thanks, though Paloodev's pixel art is obviously on a whole other level compared to mine, being honest.>>728328112>What kind of game are you working on?Eroge with Mario & Luigi style turn-based combat. I'm basically just taking a bunch of stuff I like and mashing it together.
>>728316585>>728303804Tell me, if you’re hardcore shilling on /v/ why aren’t you in >>>728320171 to show people what a REAL indie looks like? No teams, no funding, literally one guy as an indie should be.
>>728329263>if you’re hardcore shilling on /v/I'm not, I just like posting goblins and asking for feedback in select groups (gamedev threads and DD threads)>why aren’t you inI was working on my game like a good boyand this time for real, I'm going to bed after finishing the Fellowship of the Ring. Poor Boromir doesn't know what's coming lol
messing around with 3d. kinda looks like ff8
>>728329513If you’re not aggressive enough to intrude on those threads, you’re not aggressive enough to send 20 emails a day and barge into people’s game suggestion channel to post your game. Every anon is passive and afraid and that is their downfall.
>>728330021thanks for the advice anon, but the game still has a long, long way to go. I'll do that stuff later, once it's 100% ready for the wide public to see and play
>>728323584I'm stuck in writing hell too and I've never felt less productive. I think part of the problem is that it's harder to get started on it, at least with programming you can start by making your class/function and art assets you can start with a box or outline. I'm also a lot less confident in it, feels like bad writing is so much worse than bad art or programming
>>728329992soul. not sure what happened to the texture of the wood on the upper part there thoughthe biggest jumps for me in terms of making environments were learning to abuse the fuck out of Cube Projection (U > Cube Projection, then just scale till it looks right), using Color Match in photoshop so all textures look like they fit in the same scene (don't go too crazy with it though) and using HDRIs blending two textures together with vertex color as the factor is also very effective and easy
>>728329263You know what? I think I will…but then again I'm not even the only guy making my game, as my two best friends were instrumental in making my game the way it is with their character designs and voice acting.>>728329513>After finishing The Fellowship of the RingBook or film? I only ever read the book and while reading it I was inspired to write the theme to my game. It was pretty good, though not on the same level of awesome as The Neverending Story in my opinion.
Does it feel lazy just reversing the animation?
>>728330770the book! Almost done with it and can't wait to start The Two Towers. I was never much of a reader so if videogames end up failing me I'll go find comfort in books
>>728330876you could try changing the speed scale. I can see the regeneration being faster
>>728330548an example of those things in action. if you're going for an FF8 or retro look I'd stick to regular point lights over HDRIs though
>>728329992How do you get your lighting to have that early cgi look?
>>728329992lookin pretty based anon.I'm also doing some experimentation with prerendered 3D sprites today. It has potential to look way cooler than just viewing real time models, but it takes a lot longer to set up.
>>728330548>>728331012thanks for the tips. if you're only using point lights are you just making a very large point light to act like the sun and moving it really far away?>>728331067low poly and lack of displacement mapping gets you most of the way there.
>>728331252i like this
got sick of configuring objects, NPCs, and events... made a drunk shader that'll get more and more intensity as you keep drinking beers in this area
>>728328661Thanks too. Want to have a nice feel to it. Like a mix of early Prince of Persia and 2D Mario.>>728328974I've seen this game around. Nice animations. I feel you on the idea mashing. Makes the game feel more personal, but that's what makes it stand out.
>>728331378What's your game?
>>728331252looks good, love pre-rendered 3D, the best use for 3D imodepending on how far you wanna go with authenticity you could render out each sprite to a specific 256 color palette, ala Fallout, Quake etc. think it can be done with Indexing in photoshop if you do the record action thing, so it repeats it for all the files automatically. I think it keeps everything consistent looking this guy talks about that process, whole vid is good though: https://youtu.be/3PVnKZr0x3o?si=6zdRSwkpleifnXaX&t=1110>>728331279I used a HDRI in both the top ones, vertex coloring hand-painted lighting in the tree one and point lights in the brutalist oneif you wanted to only use point lights you could try that, although I'd probably just use the regular sun insteadif you ever experiment with HDRIs it's best to learn how to rotate them. if you use node wrangler you can go into the shading tab, go in the bottom tab's top-left section and go from object to world, use ctrl + T on the environment texture to create a mapping coordinate and then just slide the rotation's Z axis. should be easy to find a tutorial vid on how to set them up
>>728331378Needs a bit more wobble and stumbling. Good art style though
>>728330373I feel that too sometimes. Another thing is that I let shitposters from these threads get in my head and once in a while I just hear their voice seething and calling everything trannyshit for reasons I can't comprehend
>>728330939Nice. Do you also find it strange how Tom Bombadil always consistently gets shafted from LotR adaptations? Also, what other books do you like reading in your spare time? I've read works such as The Neverending Story (as I have said millions of times by now), Alice's Adventures in Wonderland and Through the Looking Glass, The Lord of the Rings, The War of the Worlds, A Princess of Mars, Ender's Game, The Miraculous Journey of Edward Tulane, the Iliad and Odyssey, Titus Andronicus, A Midsummer Night's Dream, Macbeth, Hamlet, The Canterbury Tales, Beowulf, and various history books and Wikipedia articles concerning a wide range of topics I'd require to shape my fictional world from a Wonderland-esque idiot land to a more believable place. I'm keen to learn some of the books you like to read, as I think it would be good to have some fresh ideas to steal…I mean be inspired by.
>>728330939>>728332372Alright you guys this isn't a book club thread, take it to DMs
>>728331012I don't know why but the lack of HDRI and GI gives these models so much more SOVL
>>728332135the HDRI ones came out very well, especially the one that looks like an early 00s strategy game sprite. the lighting feels very natural and smooth
>>728332208thanks. it's something I made in like 20-30 min so I'm def gonna improve it a bit more. right now its just blur but with a dynamic offset at each blur step lol>>728332049walking/drugs/dreams/games simulator>>728331252>>728331012>>728329992I like these a lot, great styles
4chan Devs make peepee poopoo games.I only saw like 2 interesting games here.
>>728314620>asked /ic/ if any of this looks convincingly 3D>'Not even a little bit' fugg. I feel like the teal ones near the bottom and the blue guy looking in the water kinda trick my eye, and these do too. idk they're the experts at that shit I guess
I had to fix my statemachine to make it general purpose so the player and monsters can use the same script, re-use/rework multi-threading code (I have faith in my print statements to show it's on a separate thread), and finally also fix the Main node of the scene to handle loading in levels since I was testing everything in individual level scenes.Had a sudden urge yesterday to keep trying to make my budget audio setup get closer to some songs/melodies I want in the game. I have a guitar clip for a rhythm section I've been trying to translate from in my head (there's a 'bass' melody too but it's only there to fix an issue when exporting). I like where the tone is going but it could just be me; does it sound okay? I'm trying to juice my squire strat to not sound like shit as it's the best I can do right now equipment wise. In general I've been recording a lot of guitar clips and some sound effects over a few weeks despite the quality.https://vocaroo.com/11iofHM3jF12>>728319752I personally really like the idea of an adaptive lock-on. Also, I think there should be an indicator of what you're locked onto like one of those crystals that's the health bar. But maybe make an option if you're not going to have a toggle button.>>728314620looks cool, definitely not lacking ability even if you just mean line art.
>>728332482>Alright you guys this isn't a book club thread, take it to DMs
>>728332854they are mainly 40+ year olds that love garbage game era trash and they gas themselves up on their "games".nobody here innovates really, they just want to prove they can make a better megaman or some trash game from the 90s and fail at it miserably.
>>728332339I've never let the criticism here get to me much, usually it's interesting feedback even if negative and any schizo buzzword rants I just dismiss, complaints like that lack any substance to work off of. I haven't posted much writing, though, usually just gameplay.
>>728302739Finally working on my game again after getting out of prison. I'm working on the parous introitus now.
>>728333026First of all, I only just recently reached the legal drinking age. Second of all, you could never handle a truly original game because you are stupid.
>>728333239I wasn't even targeting you, i actually like your game.most people on here have the same template of 2d platformer trash in pixel shaders.nobody tries to innovate anything and worst are the thirdies that have this absolute fascination with morbidity and gore.
>>728333239#triggered
>>728333239nothing about this looks original. like wtf is that building? is this a roblox game?
>>728332515Not him but PBR workflows are the devil. I will write my own shaders from scratch before I use them.
I do not care for this engine, it insists upon itself.
>>728333026Name some indie games that you think are good that came out in the last 5 years
I added the night sky
>>728333538To quote Abraham:>Oops.Since you are willing to have a dialogue, I wish to apologize for my brashness; these past few threads have been infested with tourist morons. You do have a point, but it can only be substantially seen on echo chambers like Twitter and Reddit, where stifling innovation brings fame. Sure there are some pixel games here, but things made by people like Dead Imagination are actually pretty cool: Reinbō, for example, is like Nidhogg if it was made by someone who is actually competent in making art. Most of the rabble you speak of that lurk on 4chan usually fester in places like /agdg/ (you have an Abuse ripoff, a Diablo ripoff, and a very shitty twin-stick shooter which has goth tits as its only selling point) or, God forbid, they make their own threads just to shill their trash (consider Coom Shit Angel). Even then, I have found some great games on /agdg/ (even though most of it is derivative garbage): Eco Balance, for instance, is a wonderful puzzle game made by AxelStems (the guy behind Six Ways to Seven). Simply put, you have to do a lot of digging, tossing away both ripoff nonsense and nodev ramblings, to find good games; the same could be said for finding good people on here too, as once you look past the trolls, doxxers, and idiots, you can find diamonds in the rough.
>>728334552>Sure there are some pixel games here,So pixels = shit game here, huhYou're making me want to give up , but I won't, you fucking faggot
>>728323584Just release it anonymously. You're afraid that whatever you right will get laughed off stage, that fear tends to dissipate if you can post it without people being able to trace it back to you. That's how I got back into making videos.
>>728334678So which game is yours?
>>728334802Haven't posted it in this thread yet but it has pixel art, I've posted it before. You've already made your feelings clear though so I won't bother
>>728334552I don't trust your judgement on the games here, you are too biased. If a dev is friendly to you will praise his game in any way you can and if he isn't you will find ways to nitpick it.
>>728334885Looks like you gave up.Score one for me.
>>728334962Just openly admitting he's here to shit on people, class act
>>728334926Quite a disingenuous thing to say. We all have our biases and for you to try and grandstand about your supposed lack of any makes you a lowly hypocrite.
>>728334678yes pixel is trash. it's not a style, it's not even a selling point. it was a limitation of its time. There is no excuse to not have actually good 2d graphics in 2025+
>>728335021Hey, he said he wouldn't give up because I said I didn't like pixel games but instead of changing my mind by showing his game he instead tap dances around showing it.Willing to wager that he doesn't even have a game.
>>728335120>There is no excuse to not have actually good 2d graphics in 2025+But your 3D vomit is perfectly acceptableThere was a brief period I felt sorry for you but it passed quick
>>728335068>Quite a disingenuous thing to say. It's not, that's how you are. I've seen it.You first decide whether you like the dev before you consider his game worthy of praise which is why you went from praising and making fanart of the angel game to shitting on him. The game never changed, just your opinion on the dev.
>>728331369>>728332753glad u rike>>728332135yeah I'm on board with limiting the color depth/resolution/frame rate. I try to keep the source textures unfettered though for more flexibility in the beginning, and then once I get them in-engine I can use some material functions to achieve the desired effect, ie. lookup tables for color palette and hard-coded mips for texture size reduction
>>728322639Water -> Ice makes more sense than Water -> Wood
>>728335216I do not associate with creeps. That's like saying Quentin Tarantino needs to ride or die with Harvey Weinstein because Harv funded and distributed his films. By any chance are you on the autism spectrum?
>>728335120My pixels are good 2D
>>728335436That's just one example, the devs behind "Abuse ripoff, a Diablo ripoff, very shitty twin-stick shooter which has goth tits as its only selling point" aren't pedos or bad people and yet you shit on their games because they aren't in your groupie. As I said your opinion is less about the quality of the games and more on whether you like the devs.
>>728326093thanks! the gun plays more of a support role in the gameplay, the main form of combat is using melee attacks. but the gun is useful for out of reach enemies or on regular platforming sectionswe are also working on alternate bullet types for the gun that have their own unique modifier on enemies
>>728335579I shit on their games because they shat on me first. I like to give people the time of day, but if they're going to use their time to talk shit, behind my back no less in some queer little shitcord server, then I have no reason to entertain them or their stupid little opinions. Ever hear of "every action has an equal, opposite reaction"? Well in my case it's "every action has whatever opposite reaction is needed to completely destroy you because fuck you".
>>728335885I didn't ask for the reason why you dislike them nor do I care, I was just pointing out that your opinion is too biased to be worth anything.
I think fygoon doesn't like pixel art cause he can't draw
>>728335885You sound mentally ill. Normally I wouldn't suggest therapy to guys but I think you'd benefit
>>728335885You're pretty much right about /agdg/ being a hugbox for bad games so I want to support you in principle, but you also engage in this brazen hypocrisy.
>>728336023You may be able to turn the other cheek like a good little bitch, but men are taught to fight and not cower to some bullies and gossiping hyenas.Apparently, that's a foreign concept to you.
>>728336012I'm not even him and I dislike pixel art like hell.it's lazy.>>728336028>You're pretty much right about /agdg/ being a hugboxthis place, facebook groups and so on are all hugboxes for shitty games.if I have learned anything in my journey is that any group is a coping mechanism for losers to get some good feedback to feel validated on their shitty pet project not even their mum would try.All I ever do in those groups nowadays is yank their chains about AI and watch them write 200+ replies about it.
>>728336246>I'm not even him and I dislike pixel art like hell.>it's lazy.Show your game, I want to see a game with good graphics
>>728336028I support the games I like, but they are not completely infallible: if there's a problem with what I see or experience, then I'll shape it into constructive criticism to ensure that my point gets through but in a nice way. Now, if someone's an asshole to me, then I'll be a quintuple asshole back and make sure I drill my grievances in like sticking my finger into a bullet wound.
>>728335885>>728336339>to completely destroy them [shitcordfags]>by basically shitting his pants with these 12yo edgelord posts on a jeet-botted mongolian basketweaving forum
>>728334401Nice work anon. What kind of game is it?
>>728328112I didn't know you posted in these threads
>>728336246>All I ever do in those groups nowadays is yank their chains about AI and watch them write 200+ replies about it.So you admit all you do here is stir shit? At least try to hide your jealousy for the people actually making games, good or not.If you don't like them, you are in a good position to give some valuable criticism instead of just shitting your pants like a retard, but that would be creating too much of a "hugbox" for you, huh? You smarmy cunt.
>>728336441>Admits he's a 12-year-old edgelordYou need to be 18 to post here, Timmy. Don't make me call Tralalero Tralala to skibidi slime you cuz he a savage
>>728336676You still have time to delete your post before your lack of reading comprehension remains on display
>>728336676You have poor reading comprehension
>>728325532I want to fuck your character
>>728336601>So you admit all you do here is stir shit? At least try to hide your jealousy for the people actually making games, good or not.no, I only engage with those that have actual game ideas, not pixelart shitlords, not book authors that pretend they have a game and not with tutorial 101 bros that managed to reskin a basic template.In this entire thread, other than Fygoon, we got:>furry hack and slasher: >>728304339>basically a dark souls reskin with faster combat>whatever the fuck this is: >>728306408>at least looks like something original
>>728336979Where is your game though
>>728336979Wait are you the goblin guy?
>>728336502Thank you. Hopefully, it will become a Metroidvania with parkour puzzles and exploration but no enemies.
>>728335372Ice is part of the Water moves naturally so you don't need it to be a different element
>>728336585I do and had shared some stuff years ago on of my older projects. Got back to posting again in threads with the current game.>>728304339Nice assets.
>>728337516Cool, I like your characters
Made new attack animations for the demons.
>>728337985:)>>728338382Looks frantic
oh you're really good at writing code? that's awesome dude the goty was made with drag and drop.
>>728336502game?
https://voca.ro/172hBDmgTHmkWorking on a song for an underwater submarine level for a cartoony platformer, how's the sound fx of the water?
>>728338601That's cute. The guy that had conventions for his game and sold the IP for billions wrote code
Which one of us will make Titanfall 3?
>>728340350eh it's okay
>>728314620Hylics 2 vibes, love it
>>728308028Its a planned finisher move
Are flashy screen clearing ultimates a must have?
>>728336246Fuck you they're sovl
is the godot 3d engine good at exporting to html5? i want to make a 3d browser game but i can't use unity
>>728345714Working with html is hell because Godot refuses to work unless you have TLS and https setup for everything even for local environment testing. It also bundles everything into one data blob and has no solution for loading external data which is fucking retarded because anyone who works with HTML knows that if your game takes more than 7 seconds to load it's fucking dead in the water.
>>728322639Speaking from experience, that's way too many. Can you really make distinct mechanics for each of those? Will you have so much content that each element has place where it can shine? I.e. enough enemies to have one weak to each element? Will you expect people to keep track which enemy is strong/weak to what? Can you keep things balanced even while some elements are missing(like if you need to cut scope)?You can use all of these as visual themes or move groups, but you should have fewer damage types. Fire, Lava and Radiation could all be distinctive moves, but they should all do Fire damage. >>728345714If your goal is HTML and your game isn't too resource heavy, it's probably better to make the game in three/babylon/etc. and wrap it in your choice of webview for the desktop version.
>>728323584Reading my own dialog makes me die of cringe. It's a real struggle.
>>728323584I'm glad I bookmaxxed as a kid, read a bunch of fiction, and started writing my own stories at 12Writing dialog for my characters is comfy as hell and feels completely natural
>>728336979>whatever the fuck this ismight be a good quote for a trailer
>>728314620i think this looks cool
>>728314620Yea this absolutely works as an artstyle for a game.
>another day of the playtesters not playtestingThis is not very nice of them to do to meHow hard is it to find an hour to play a gameThe disrespect is real
test
>>728350887test passed :)just another success in a string of upcoming successes
>>728322639>eastern theme>western elementsThis has been my gripe ever since you revealed your game.Regardless, the chart looks good and looking forward to see how the new elements would work out.>nuclearkek can't wait to see this one
>>728336028Fagtroon seethes endlessly about aggydaggy but he's the perfect embodiment of everything wrong with it.
>>728302739I sculpted a foot
>>728352690Post feet
>>728354192>Post feetHE SAID FOOT NOT FEER YOY FUCKING ESL
>>728354379>YOY FUCKING ESLirony
>>728354379FUCJK NOW I TYPO IN MY ANGER
AHHH PEOPLE ARE YELLING IN MY COMFY GAMEDEV THREAD AND NOW IM HARD
>>728319752>>728325532never ever pause the game during animation>but..no
>>728355736Not a fan of indie devs reliance on extreme levels of hitstop?
>>728354379>>728354407>>728354421>>728354614Anon are you okay? Do you have brain damage?
>>728328112me on the far left.
>>728357679the one eyed, red monster?
>>728357985oh what the fug, I didn't notice... it kinda blended with the background.I wanted to be the fat bastard.
>>728358135you're a fat bastard.in my heart
>>728302739did a load of bug fixes and worked on some hub area environmentsgonna make some new dialogue events with the newer characters
>>728358994Nice view and is she stuck, step-wizard?
>>728359942yeah she's too weak to pull herself out
>>728302739I made a godot start screen and I've been fixing tons of bugs. Added some new chips and NPC's but really I'm feeling a bit stuck. I need to finish up my current TODO list, polish what I have, then start brainstorming a new content push.My base game is feeling very solid, but the game loop get monotonous. I feel like I need something to break up the normal gameplay of craps, but I'm not sure what.
>>728360396Seems awfully generous to make such an elaborate intro for the game engine.
>see thread>autism drama fagsYup, never posting my game here
>>728361126It only took me like an hour or two, almost everything is made with stuff from the real game (table, dice, rolling physics) and the rest is just basic tweens and a camera.
>>728309710>>728306120Alright, I uploaded the changes you suggested minus the clicking the image after upload. The icons are now bigger on screens larger than 1280px and you can drag images around with the mouse. I'm gonna look into making it more visually obvious you can move them around. Thanks for the feedback!
>>728361245>cant deal with a 4chan threadgood luck dealing with the retards that buy your (non-existant) gameCAPTCHA: DKGAYyou are gay
Let's say most of my pixel art is clearly inspired by another game's, I even took the color palette from one of their sprites and used it on my own sprite (still not sure if that's legal), should I credit the original game in my special thanks section, being the source of inspiration, or should I just keep quiet and hope nobody notices?On a similar note should I credit Vee or Vidya James if I want to do a shout-out to /v/?
>>728302739>Working on anything cool?I've given up, if the player fails to follow tutorial and attempts to exit interrogation room without submitting proper paperwork, the UI is opened and arrows point where the player needs to click. It is insulting, but only triggers if you don't do it on your own.
>>728361948If Toby doesn't do, you don't have to.
>>728361780Sure thing drama fag
>>728304850Spite, anon. I'll always get motivation boost when I see the kind of shit that is pushed by mainstream. Cortez burned the ships, it lets me know that no one else is going to make the game I want for me.
I'll see you next Saturday anons.
One of the meatiest game dev threads I've seen here, huge amounts of content and progress
>>728361948eh, i once made a game where the pixel art was inspired by one of nintendo's games and they didn't even raise any fuss when i put it up on the eshop. hell, i think benbo quest on switch has very obviously mario and mega man inspired sprites in it. if nintendo's ok with it you should be fine
Howdy! Just a few small updates this week.>----bug fixes>removed restart check that caused new games to load save files.>fixed an issue when pressing dpad down potions weren't using because a new boolean was added to check if the save menu is open (this will get removed)>fixed a bug causing non equipped items to unequip equipped items when dropping from inventory due to the way potions are programmed. I specified now if the dropped item equals equipped potion 1 2 or 3 and checks if the potion count is 0 for any of these slots so it only affects equipped consumables and not armor and weapons.>------small update>new game starts the first quest automatically and load the banner. This stores the first quest as the active quest and once the game is saved and loaded it checks the array of active quests and if found it wont reload the banner or start the quest again.>the video example shows the banner loading after 4 seconds, then saving and loading the game to no banner or quest start.>-----next updates>boss animations>more charscter animations>more enemies in various areas.>ui overhauls.
>>728364667good stuff!but you should do stamina = max_stamina on game load, having to wait for it to recharge seems weird
>>728365590Thanks dude and I was on the fence with that for a while but it makes sense to start maxed. I am also enjoying your progress and seeing the new enemies!
>>728364667Looks good anon. His arms are a little janky, but maybe that's the armor set? Still, very competently made DS like at least.
>>728366260yeah it's cool to finally be able to focus on making new content. Been planning some new enemies and can't wait to see them in action
>>728366523I think it's the gauntlets and this body, they really dont match proportionally. When fully equipped it does look ok though.