[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: gameEngines.jpg (76 KB, 1280x720)
76 KB
76 KB JPG
It's that time again.... Time for a game dev thread!

Working on anything cool?
Need any help?
Just want to chat about game dev?

Then this is the thread for you!

Not sure when the last one was, but I couldn't find anything in the archive so I think it's been at least a few days since the last thread.
>>
hey OP, wanna see my goblins?
>>
>>728303030
who wouldn't wanna see goblins?
>>
File: hobgobs.png (3.32 MB, 2560x1440)
3.32 MB
3.32 MB PNG
>>728303198
I'm still getting them ready
>>
>>728303804
forgot the progress: making hobgoblins, and made a thing so the enemy detects in which part of the body you hit it. For the hobbos, their bodies are strong but their heads are weaker. Also their armor breaks by parts as well (helmet and breast plate)
>>
>>728303804
Noice goblins m8!
>>
>>728302739
>Need any help?
A cool 10 million dollars like a true indie dev
>>
Check this out, I think I have finally set up the framework for weapons, skills and animations in a way that will allow for everything that I planned. And most importantly, it looks cool.
>>
File: dreamCity.jpg (298 KB, 1201x787)
298 KB
298 KB JPG
>>728303954
>>728303804
love that kind of stuff. are you gonna do stuff like make their attacks weaker if you hit their arms enough, or make them slower if you hit their legs?

i'm doing level blockouts right now. level design is my absolute least favorite part of gamedev, which sucks cus the game has around 40 of them :(
>>
>>728304339
Looks ass to me
>>
>>728304339
nice
>>
File: protagonist.png (220 KB, 802x607)
220 KB
220 KB PNG
>>728302739
So, how the fuck do you find a motivation inside yourself?
I watched GOTY or TGA or something dunno.
There was a game about an old witch with a chicken feet and she controlled a beast like in a Last Guardian. How could I ever compete with it?
Do I have to make a porn/furry/loli/phone game to get some players? Do I have to find a team to compete?
>>
File: hobber.png (584 KB, 757x641)
584 KB
584 KB PNG
>>728304052
glad you like them mate
>>728304454
not for small enemy like those. But for bigger beast like a griffin or a troll yeah, for sure!
>level design
I'm dreading getting to that part, which is really close. Dunno about your level design, but visually it's very cool
>>728304339
the tail clippin looks like a cock some times. Aside from that this looks neat, great animations
>>728304850
>how the fuck do you find a motivation
I watch this at least once a day
https://youtu.be/7lwJOxN_gXc?si=jr3uRJaxF2_Grd3x&t=66
>>
File: twcearly.png (415 KB, 920x663)
415 KB
415 KB PNG
making a total war clone, very early in development
>>
>>728305071
Thanks. The jiggles are definitely on the todo list but I'll get to cosmetics when I start working on eyecandy. For now its barebones so that there are some physics
>>728304634
U2
>>728304586
Lets see you say that when clothing damage a-la SK is added
>>
File: barInterior.jpg (285 KB, 1187x785)
285 KB
285 KB JPG
>>728305071
thanks, the brunt of this area's in a film noir style bar, the city exterior's pretty limited so I'm doing that first
I just wanna get to the point where I'm configuring the shaders/post processing and making all the NPCs for this area lol

>But for bigger beast like a griffin or a troll yeah, for sure!
nice, can't wait to see it!
>>
>>728305071
>I watch this at least once a day
based
>>
File: file.png (717 KB, 1920x1080)
717 KB
717 KB PNG
Think I'll launch my web app properly tomorrow. It lets you quickly put together assets for storefronts like Steam or GOG. If you got a few minutes to spare, try it out and let me know if you got feedback or bug reports:
https://testing.cliax-games.com/
>>
>>728302739
Advances in the enemy behavior system.

Gradual improvements in how shots are saved and fired, movements, and bug fixes.

Differentiate between the parent gameObject of the object and the visible parts that represent the character and activation of visual effects such as a flash when shooting (this is buggy because it uses object pooling).
>>
File: path_of_spain.webm (3.14 MB, 720x480)
3.14 MB
3.14 MB WEBM
blocking out level design concept of descending a undergas tower
>>
File: path_of_niaps.webm (3.29 MB, 720x480)
3.29 MB
3.29 MB WEBM
>>728306408
and ascending the same tower afterwards
>>
File: gobli.png (422 KB, 1019x852)
422 KB
422 KB PNG
>>728303954
>the enemy detects in which part of the body you hit it
coded this while high btw. It works fine but I had a real bad time lol
>>728305598
oh understood! yeah makes sense to focus on the actual gameplay first. The sword trail looks great btw, just noticed that
>>728306408
reminds me of Dark Souls, when you go down that tree. The purple fog ended up looking nice
>>
>>728306778
thanks gobbro. will you be on next dd?
>>
>>728307427
I don't have any plans to be on dd. For releasing a demo, hopefully some time next month.
>>
>>728304339
Looks ass to me too. She better be able to sit on my face.
>>
File: Untitled.png (420 KB, 828x813)
420 KB
420 KB PNG
>>728304339
>>
File: 2025-12-13 00.33.10.png (1.63 MB, 1969x646)
1.63 MB
1.63 MB PNG
i still don't know how to make players understand the game better when joining for the first time, making a force tutorial/sequence like people are suggesting doesn't feel like it fits the game considering how much of a sandbox it is.

but i made an option for the hud to adjust to ultrawide
>>
>>728302739
Bros what the fuck am I supposed to do with this theme, help
>>
>>728309296
Make a game about going to a ski resort. Make it become a horror game as you find a cult is sacrificing people. Then... Uhh... Fireworks come out when you beat the game?
>>
>>728309296
fireworks are sacrifices (of your money)
a dark night overlooking a frozen lake, shooting up fireworks in the sky with heavy bloom and fog
>>
>>728306120
- Make the 'upload background image' button more obvious, at least for first time users
- I had to click my image again after upload for it to pop on the canvas, wasn't obvious
- Why cant I click and drag to set the position, I don't want to click the buttons dozens of times or guess offsets to try different positions at a glance
- I'm spending 4 seconds looking for the 'Add new layer' button. Sure its not a big deal you think but I'm doing it on all the buttons. If it was 50% larger and gold I would have seen it from pure instinct before my brain would even catch up. But it's tiny and looks like other controls and camouflaged.
>>
>>728309535
I'm tempted to just ignore the last line all together, its very odd and I feel like most games will look the same with it.
>>
>>728305759
wtf is this shit supposed to be. looks like a screen saver from windows 95
>>
>>728302739
Been trying to make updates to my BOKUBE steam demo based on steam group discussion forums lately.

https://steamcommunity.com/app/1149490/discussions/0/689742221292910846/


Try the demo yourself:
https://store.steampowered.com/app/1149490/Bokube/
>>
>>728310724
>BOKUBE
didn't you finish this like 2 years ago?
>>
File: file.png (638 KB, 1255x785)
638 KB
638 KB PNG
Made a node map. Now I am thinking that I probably don't want to use a node map. Not sure what to replace it with. I want to make the player feel like he is conquering territory. Not sure how to do that.
Going to work on event types and maybe improve the layout code this weekend.
>>
>>728309296
cut my life into pieces
this is my last resort
sacrife was, required
don't give a fuck if in the snow I do fireworks
>>
>>728310427
>wtf is this shit supposed to be
It's called a work in progress
>>
Should I start streaming myself making my video game? If so, what precautions should I take? Can someone steal my shit?
>>
>>728309710
>I had to click my image again after upload for it to pop on the canvas, wasn't obvious
Yeah? I removed it cause other people said automatically setting it was annoying.

>Why cant I click and drag to set the position, I don't want to click the buttons dozens of times
You can hold down the button. Also good that you mentioned it, wasn't possible before due to how I built it up but it should be now. I'll add that.


>Make the 'upload background image' button more obvious
>I'm spending 4 seconds looking for the 'Add new layer' button
I'll see what I can do. I can make the icons bigger or something.
>>
>>728313294
>start streaming myself making my video game
why would you do that
>>
>>728310724
good to see you're still alive nigga
>>
File: zero brain activity.jpg (56 KB, 510x680)
56 KB
56 KB JPG
anyone making a game where you add effects to potions that autobattlers will use so you become increasingly influential on it despite it being an autobattler
autobattlerslop dev here btw not sure if it matters
>>
>>728313740
i'm regularly watching a streamer who devs a game with a very similar concept
>>
>>728314056
fuck.
can i get a link? might pivot it if it does shit on release
>>
>>728314195
https://www.twitch.tv/babadesbois
it's in french, but you can still check the VODs to see the playtest
>>
expedition 33 is my favorite indie game
>>
File: ComparisonIcons.png (532 KB, 1249x268)
532 KB
532 KB PNG
Which Icon style looks best?
>>
File: collage 3.png (2.2 MB, 1861x1440)
2.2 MB
2.2 MB PNG
trying to come up with a style that allows me to bypass lack of drawing ability
using certain brushes on a black background to build up forms feels a bit like sculpting, like you're pulling them from the shadow, and it creates a nice atmosphere imo
maybe it's just me and it's not appealing at all, idk, it just feels more intuitive than drawing line art on a white background and then adding colors and lighting. gonna try to apply the method to texturing 3D low poly models
>>
>>728314534
3 pops more
>>
>>728314506
thanks friend, gonna keep an eye
>>
>>728314534
left is a bit noisy, and right is cool but since the colors are low contrast it's not like they help a lot. So I'd go with middle for consistency. Nice icons btw
>>
>>728303198
latest goblin trials
https://madness-inside.itch.io/dirk-the-adventurer
>>
>>728313425
I was thinking I could make YouTube videos that promote my game and a streaming platform that also promotes my game. Additionally, I've always thought it'd be neat to at least make minimum wage off of streaming.
>>
>>728313294
Are you going to stream making a game or give the audience small peaks at code and talk about how you worked at blizzard
>>
File: evade_earth2.gif (3 KB, 200x200)
3 KB
3 KB GIF
>>
File: 2025-12-11 08-59-12.webm (1.4 MB, 500x300)
1.4 MB
1.4 MB WEBM
working on earth
>>
How difficult is learning GameMaker and it's programming language? i have zero programming experience
>>
>>728316126
>>728316224
oh man I remember you, vaguely remember an ice move or something. nice to see this is still in the works. is there a place to follow it?
also what kind of game is it? if there's any rogueshit I'm out
>>
What is up, gang? Hope you all are working diligently on your games and not wasting your time playing nonsense made by sore loser developers.
>>
>>728316437
https://dead-imagination.itch.io/dance-of-elements
there's a discord too

It's a fighter with pvp and pve.
>>
>>728315708
No one will see me code; I think that'd be pretty boring. I need to make more art and do level design, so I figured why not do that and stream at the same time?
>>
>>728316230
just fucking do it
>>
>>728316585
>sore loser developers
Why describe yourself?
>>
File: streetLamps.jpg (143 KB, 1151x649)
143 KB
143 KB JPG
how does this look? 90% of objects will be desaturated/greyscale, a few objects will be in muted color (50% saturation), and then things like lamps/lights and the sky will be color with bloom
>>
>>728317135
I need to know
>>
>>728317434
not too bad. check out Germs on the PS1 for inspiration, could push it in that direction a bit. if it's Godot I think you can enable vertex color lighting which might make it look authentically retro
Tales from Off-Peak City might be worth a look too
>>
>>728316230
>>728317462
game maker is super easy to learn. I bought book rel in college, went through it in around a week, and was able to make simple games without looking things up within a month
I had experience in Java and C, but honestly you don't need to know a ton for something like game maker

that was 10 years ago, so that books probably outdated.
>>
>>728317641
>Tales from Off-Peak City
whoa. I never thought I'd see someone reference that game lol
loved that one and also the hotel game the dev made
>>
>>728317641
>>728317903
also I'm on Unity but I do have a vertex* lit ps1-ish shader (I dont think I've shown it when showing my shaders), but that style is being used for a level thats in a mountain town trailer park. Trying not to repeat graphic styles except for a few

*its pixel lighting because the rest of the game uses it, but the lighting for that shader emulates vertex lights.
>>
File: locked movement.webm (3.86 MB, 852x480)
3.86 MB
3.86 MB WEBM
thinkign about implementing this idea some anon gave me some time ago: keeping the lock on a few moments after attacking or defending. The animations for strafing and walking backwards are missing but aside from that, do you think this is a good idea? it's just visual, as if you want you can break the lock just by attacking in a different direction
>>
>>728302739
just started working on my Mistover clone as a side project.
Godot or Unity?
>>
File: gml73mx9p0n4w12v.webm (2.99 MB, 1280x720)
2.99 MB
2.99 MB WEBM
animation test i worked on
>>
>>728319752
I don't know anon, that seems a bit annoying especially if you need to make an escape or are facing multiple enemies simultaneously.
Actually I wanna ask, what's the planned final difficulty level in mind?
>>
>>728319752
why not just have a regular lock on/lock off button?
>>
File: gob punch.webm (2.23 MB, 658x548)
2.23 MB
2.23 MB WEBM
>>728321607
>I don't know anon, that seems a bit annoying especially if you need to make an escape or are facing multiple enemies simultaneously.
you can do that just the same way as now. As I said, it's just for visual flavor and the gameplay isn't affected at all. That said, I'm worried that it might be a bit confusing for the player or something
> what's the planned final difficulty level in mind?
hard game, but it'll start off very easy. Have you seen the goblin punch attack? it has the longest windup, because I want the players to have an easy time with them. At least until the goblins start using weapons or appearing in larger numbers
>>728321851
because the game isn't designed for that. Here you have to change objectives often and fast. Having a proper lock on would just get in the way. Imo that works great but in games were you fight 2 or 3 enemies at the same time at most
>>
>>728321851
oh, and I've ran out of buttons already heh
>>
>>728314534
i like the middle the most
the icons give enough visual clarity via the shape, none of them look similar, so the colors are just unnecessary
>>
File: chart.gif (7 KB, 480x440)
7 KB
7 KB GIF
The planned Elements.

4 Basic Elements - Air, Fire, Earth, Water
4 Evolved Elements - Lightning, Lava, Metal, Wood
4 Synthetic Elements - Bubble, Nuclear, Rubber, Paper
2 Ascended Elements - Aether, Void

idk thoughts? other ideas/suggestions?
>>
>>728322639
>thoughts?
you have autism
how about telling us what's the game about?
>>
>>728314620
looks good, looks like you can draw good enough
>>
File: hahame.jpg (138 KB, 1080x1078)
138 KB
138 KB JPG
Every time I start writing scenes and stuff, I feel like a retard and that everything I'm making is stupid. The one thing you'd never think you'd hear a game dev say: I wish I had a writer
>>
>>728322759
its the pixel artist/animator guy making that 2D avatar based game
>>
>>728323584
unironically the best thing to do when it comes to things you suck at is to learn the basics/fundamentals and then only do things that follow those
it'll work especially well with writing because there are hundreds of years of novels, short stories, plays, that people have studied enough to make outlines/general rules for tons of types of story.

best part of that? if you know the basics and follow them, you won't have to think about it as much. half the work is done for you, all you have to do is add some mildly unique shit to it and you're good.
you won't write anything amazing by doing what I suggested, but you'll have something halfway decent and won't have to stress about it nearly as much.
>>
>>728316585
Your game would have been finished ages ago if you spend more time deving and less time seething about other indie games
>>
>>728324703
>>728323584
if you're talking more along the lines of general scenes instead of the overall story
>write story beats for that scene
>figure out how they get to those beats
>dont have to do it in order
for more detail think of
>this, this, and that happened
>and because of that... this, that, and that happen
don't just do
>this happens, then this, and then that

you gotta think about the consequences
https://www.youtube.com/watch?v=1dWjKkF0Zi4
>>
>>728324703
You're right, I should probably break writing down to something mechanical and look up "correct" ways to lay it out. I have a bunch of notes of what I want to happen but I guess I could find a way to hammer them into such an outline. Why is sfw so hard, bros
>>
not directly games related but i switched to linux, realized i didnt really like any of the linux emulation front ends (i used playnite on windows) and decided to make my own. pretty quickly got a barebones project going tonight, i think ill try and add thumbnails and metadata retrieval from some api tomorrow. and then try and polish it up, maybe add some playtime tracking. already technically got custom theme support (only a white/dark theme rn though).
>>
File: evade_earth5.gif (3 KB, 200x200)
3 KB
3 KB GIF
>>728322759
>you have autism
yes
>how about telling us what's the game about?
Avatar/Infamous style elemental fighter
>>
>>728306778
>coded this while high
Degenerate. You lost all my respect.
>>
>>728314885
I don't like 2d pixel platformer stuff at all. But yours looks like a 90s point&click game and it looks interesting, so I will buy it when it is done.
>>
File: v196.webm (1.12 MB, 1080x608)
1.12 MB
1.12 MB WEBM
>>
>>728325532
Oh shit, a new gun move, that's nice. I felt the gun was a bit lacking in the playtest.
>>
File: alraune_rough.gif (5 KB, 128x128)
5 KB
5 KB GIF
don't have much to show at the moment except for this very rough body shape + idle animation concept for the alraune girl
>>
File: file.png (52 KB, 1375x845)
52 KB
52 KB PNG
I tried out renpy to see what the buzz was about and man was it underwhelming.
I decided I wanted to push it to the limit and make a roguelite MUD with it but first I am making a renpy editor with a flowchart, label tree and custom editor with highlights.
Been at it for 2 weeks, gonna finish it this month..
And I checked other solutions for this shit and there are none that aren't "install a million other trash apps".
>>
>>728325532
you need some highlights on the character when the gun fires
>>
>>728325532
is that a megaman clone? god i hate megaman so much...
>>
File: bed time.png (222 KB, 668x572)
222 KB
222 KB PNG
turns out the per-area hit detection didn't work as nicely and easy as I hoped for, as sometimes the player can hit multiple areas in one frame and the first area isn't always the one that makes sense: for example, a downwards vertical strike would sometimes hit the body before the head, for some weird reason. I worked around it by, instead of dealing damage right away, putting the areas that were hit in a buffer and dealing damage in the frame after, which allows me to sort the area that will be actually hit by whatever criteria I want
it's 4:24 now, time to go to bed
>>728325532
>>728326228
damn, you guys have talent for 2D art
>>
File: 2025-12-12 22-24-12.webm (3.99 MB, 1280x720)
3.99 MB
3.99 MB WEBM
Spent most of the Friday reworking my stage layout. Made it bigger so it can fit different size characters and entities. Day went by too fast.
>>728319752
I like your game's vibe and combat.
>>728325532
Still look good. Nice effects.
>>728326228
The rough is a good start. What kind of game are you working on?
>>
File: malicious intent.png (85 KB, 330x294)
85 KB
85 KB PNG
>>728328112
thanks anon. Your game looks cool too, and you are making a TON of progress in no time. That moveset with ledge grabbing and climbing and all looks really fun and super smooth and seamless
>>
File: goblin.webm (2.09 MB, 960x540)
2.09 MB
2.09 MB WEBM
>>728327735
Thanks, though Paloodev's pixel art is obviously on a whole other level compared to mine, being honest.
>>728328112
>What kind of game are you working on?
Eroge with Mario & Luigi style turn-based combat. I'm basically just taking a bunch of stuff I like and mashing it together.
>>
>>728316585
>>728303804
Tell me, if you’re hardcore shilling on /v/ why aren’t you in >>>728320171 to show people what a REAL indie looks like? No teams, no funding, literally one guy as an indie should be.
>>
File: its goblin.png (103 KB, 273x267)
103 KB
103 KB PNG
>>728329263
>if you’re hardcore shilling on /v/
I'm not, I just like posting goblins and asking for feedback in select groups (gamedev threads and DD threads)
>why aren’t you in
I was working on my game like a good boy
and this time for real, I'm going to bed after finishing the Fellowship of the Ring. Poor Boromir doesn't know what's coming lol
>>
File: nookrender16.png (2.9 MB, 1920x1080)
2.9 MB
2.9 MB PNG
messing around with 3d. kinda looks like ff8
>>
>>728329513
If you’re not aggressive enough to intrude on those threads, you’re not aggressive enough to send 20 emails a day and barge into people’s game suggestion channel to post your game. Every anon is passive and afraid and that is their downfall.
>>
>>728330021
thanks for the advice anon, but the game still has a long, long way to go. I'll do that stuff later, once it's 100% ready for the wide public to see and play
>>
>>728323584
I'm stuck in writing hell too and I've never felt less productive. I think part of the problem is that it's harder to get started on it, at least with programming you can start by making your class/function and art assets you can start with a box or outline. I'm also a lot less confident in it, feels like bad writing is so much worse than bad art or programming
>>
File: color match photoshop.jpg (2.44 MB, 5122x2048)
2.44 MB
2.44 MB JPG
>>728329992
soul. not sure what happened to the texture of the wood on the upper part there though
the biggest jumps for me in terms of making environments were learning to abuse the fuck out of Cube Projection (U > Cube Projection, then just scale till it looks right), using Color Match in photoshop so all textures look like they fit in the same scene (don't go too crazy with it though) and using HDRIs
blending two textures together with vertex color as the factor is also very effective and easy
>>
File: IMG_0738.png (2.93 MB, 1920x1080)
2.93 MB
2.93 MB PNG
>>728329263
You know what? I think I will…but then again I'm not even the only guy making my game, as my two best friends were instrumental in making my game the way it is with their character designs and voice acting.
>>728329513
>After finishing The Fellowship of the Ring
Book or film? I only ever read the book and while reading it I was inspired to write the theme to my game. It was pretty good, though not on the same level of awesome as The Neverending Story in my opinion.
>>
File: evade_earth8.gif (12 KB, 200x200)
12 KB
12 KB GIF
Does it feel lazy just reversing the animation?
>>
>>728330770
the book! Almost done with it and can't wait to start The Two Towers. I was never much of a reader so if videogames end up failing me I'll go find comfort in books
>>
>>728330876
you could try changing the speed scale. I can see the regeneration being faster
>>
File: env collage 2.jpg (2.72 MB, 3798x3709)
2.72 MB
2.72 MB JPG
>>728330548
an example of those things in action. if you're going for an FF8 or retro look I'd stick to regular point lights over HDRIs though
>>
>>728329992
How do you get your lighting to have that early cgi look?
>>
File: model.webm (3.61 MB, 1920x1080)
3.61 MB
3.61 MB WEBM
>>728329992
lookin pretty based anon.

I'm also doing some experimentation with prerendered 3D sprites today.
It has potential to look way cooler than just viewing real time models, but it takes a lot longer to set up.
>>
>>728330548
>>728331012
thanks for the tips. if you're only using point lights are you just making a very large point light to act like the sun and moving it really far away?
>>728331067
low poly and lack of displacement mapping gets you most of the way there.
>>
>>728331252
i like this
>>
File: drunkShader.webm (2.83 MB, 854x480)
2.83 MB
2.83 MB WEBM
got sick of configuring objects, NPCs, and events... made a drunk shader that'll get more and more intensity as you keep drinking beers in this area
>>
>>728328661
Thanks too. Want to have a nice feel to it. Like a mix of early Prince of Persia and 2D Mario.
>>728328974
I've seen this game around. Nice animations. I feel you on the idea mashing. Makes the game feel more personal, but that's what makes it stand out.
>>
>>728331378
What's your game?
>>
>>728331252
looks good, love pre-rendered 3D, the best use for 3D imo
depending on how far you wanna go with authenticity you could render out each sprite to a specific 256 color palette, ala Fallout, Quake etc. think it can be done with Indexing in photoshop if you do the record action thing, so it repeats it for all the files automatically. I think it keeps everything consistent looking
this guy talks about that process, whole vid is good though: https://youtu.be/3PVnKZr0x3o?si=6zdRSwkpleifnXaX&t=1110

>>728331279
I used a HDRI in both the top ones, vertex coloring hand-painted lighting in the tree one and point lights in the brutalist one
if you wanted to only use point lights you could try that, although I'd probably just use the regular sun instead
if you ever experiment with HDRIs it's best to learn how to rotate them. if you use node wrangler you can go into the shading tab, go in the bottom tab's top-left section and go from object to world, use ctrl + T on the environment texture to create a mapping coordinate and then just slide the rotation's Z axis. should be easy to find a tutorial vid on how to set them up
>>
>>728331378
Needs a bit more wobble and stumbling. Good art style though
>>
>>728330373
I feel that too sometimes. Another thing is that I let shitposters from these threads get in my head and once in a while I just hear their voice seething and calling everything trannyshit for reasons I can't comprehend
>>
>>728330939
Nice. Do you also find it strange how Tom Bombadil always consistently gets shafted from LotR adaptations? Also, what other books do you like reading in your spare time? I've read works such as The Neverending Story (as I have said millions of times by now), Alice's Adventures in Wonderland and Through the Looking Glass, The Lord of the Rings, The War of the Worlds, A Princess of Mars, Ender's Game, The Miraculous Journey of Edward Tulane, the Iliad and Odyssey, Titus Andronicus, A Midsummer Night's Dream, Macbeth, Hamlet, The Canterbury Tales, Beowulf, and various history books and Wikipedia articles concerning a wide range of topics I'd require to shape my fictional world from a Wonderland-esque idiot land to a more believable place. I'm keen to learn some of the books you like to read, as I think it would be good to have some fresh ideas to steal…I mean be inspired by.
>>
>>728330939
>>728332372
Alright you guys this isn't a book club thread, take it to DMs
>>
>>728331012
I don't know why but the lack of HDRI and GI gives these models so much more SOVL
>>
>>728332135
the HDRI ones came out very well, especially the one that looks like an early 00s strategy game sprite. the lighting feels very natural and smooth
>>
>>728332208
thanks. it's something I made in like 20-30 min so I'm def gonna improve it a bit more. right now its just blur but with a dynamic offset at each blur step lol
>>728332049
walking/drugs/dreams/games simulator

>>728331252
>>728331012
>>728329992
I like these a lot, great styles
>>
4chan Devs make peepee poopoo games.
I only saw like 2 interesting games here.
>>
File: 33f.png (82 KB, 532x538)
82 KB
82 KB PNG
>>728314620
>asked /ic/ if any of this looks convincingly 3D
>'Not even a little bit'
fugg. I feel like the teal ones near the bottom and the blue guy looking in the water kinda trick my eye, and these do too. idk they're the experts at that shit I guess
>>
File: flyAwayWithMe.png (925 KB, 1237x805)
925 KB
925 KB PNG
I had to fix my statemachine to make it general purpose so the player and monsters can use the same script, re-use/rework multi-threading code (I have faith in my print statements to show it's on a separate thread), and finally also fix the Main node of the scene to handle loading in levels since I was testing everything in individual level scenes.
Had a sudden urge yesterday to keep trying to make my budget audio setup get closer to some songs/melodies I want in the game. I have a guitar clip for a rhythm section I've been trying to translate from in my head (there's a 'bass' melody too but it's only there to fix an issue when exporting). I like where the tone is going but it could just be me; does it sound okay? I'm trying to juice my squire strat to not sound like shit as it's the best I can do right now equipment wise. In general I've been recording a lot of guitar clips and some sound effects over a few weeks despite the quality.

https://vocaroo.com/11iofHM3jF12

>>728319752
I personally really like the idea of an adaptive lock-on. Also, I think there should be an indicator of what you're locked onto like one of those crystals that's the health bar. But maybe make an option if you're not going to have a toggle button.

>>728314620
looks cool, definitely not lacking ability even if you just mean line art.
>>
>>728332482
>Alright you guys this isn't a book club thread, take it to DMs
>>
>>728332854
they are mainly 40+ year olds that love garbage game era trash and they gas themselves up on their "games".
nobody here innovates really, they just want to prove they can make a better megaman or some trash game from the 90s and fail at it miserably.
>>
>>728332339
I've never let the criticism here get to me much, usually it's interesting feedback even if negative and any schizo buzzword rants I just dismiss, complaints like that lack any substance to work off of. I haven't posted much writing, though, usually just gameplay.
>>
>>728302739
Finally working on my game again after getting out of prison. I'm working on the parous introitus now.
>>
File: IMG_0491.png (3 MB, 1920x1080)
3 MB
3 MB PNG
>>728333026
First of all, I only just recently reached the legal drinking age. Second of all, you could never handle a truly original game because you are stupid.
>>
>>728333239
I wasn't even targeting you, i actually like your game.
most people on here have the same template of 2d platformer trash in pixel shaders.
nobody tries to innovate anything and worst are the thirdies that have this absolute fascination with morbidity and gore.
>>
>>728333239
#triggered
>>
>>728333239
nothing about this looks original. like wtf is that building? is this a roblox game?
>>
>>728332515
Not him but PBR workflows are the devil. I will write my own shaders from scratch before I use them.
>>
File: 1755143870630391.png (2.68 MB, 3830x2080)
2.68 MB
2.68 MB PNG
I do not care for this engine, it insists upon itself.
>>
>>728333026
Name some indie games that you think are good that came out in the last 5 years
>>
File: world53.webm (1.96 MB, 1920x1080)
1.96 MB
1.96 MB WEBM
I added the night sky
>>
>>728333538
To quote Abraham:
>Oops.
Since you are willing to have a dialogue, I wish to apologize for my brashness; these past few threads have been infested with tourist morons. You do have a point, but it can only be substantially seen on echo chambers like Twitter and Reddit, where stifling innovation brings fame. Sure there are some pixel games here, but things made by people like Dead Imagination are actually pretty cool: Reinbō, for example, is like Nidhogg if it was made by someone who is actually competent in making art. Most of the rabble you speak of that lurk on 4chan usually fester in places like /agdg/ (you have an Abuse ripoff, a Diablo ripoff, and a very shitty twin-stick shooter which has goth tits as its only selling point) or, God forbid, they make their own threads just to shill their trash (consider Coom Shit Angel). Even then, I have found some great games on /agdg/ (even though most of it is derivative garbage): Eco Balance, for instance, is a wonderful puzzle game made by AxelStems (the guy behind Six Ways to Seven). Simply put, you have to do a lot of digging, tossing away both ripoff nonsense and nodev ramblings, to find good games; the same could be said for finding good people on here too, as once you look past the trolls, doxxers, and idiots, you can find diamonds in the rough.
>>
>>728334552
>Sure there are some pixel games here,
So pixels = shit game here, huh
You're making me want to give up , but I won't, you fucking faggot
>>
>>728323584
Just release it anonymously. You're afraid that whatever you right will get laughed off stage, that fear tends to dissipate if you can post it without people being able to trace it back to you. That's how I got back into making videos.
>>
File: IMG_7008.jpg (482 KB, 644x902)
482 KB
482 KB JPG
>>728334678
So which game is yours?
>>
>>728334802
Haven't posted it in this thread yet but it has pixel art, I've posted it before. You've already made your feelings clear though so I won't bother
>>
>>728334552
I don't trust your judgement on the games here, you are too biased. If a dev is friendly to you will praise his game in any way you can and if he isn't you will find ways to nitpick it.
>>
>>728334885
Looks like you gave up.
Score one for me.
>>
>>728334962
Just openly admitting he's here to shit on people, class act
>>
>>728334926
Quite a disingenuous thing to say. We all have our biases and for you to try and grandstand about your supposed lack of any makes you a lowly hypocrite.
>>
>>728334678
yes pixel is trash. it's not a style, it's not even a selling point. it was a limitation of its time. There is no excuse to not have actually good 2d graphics in 2025+
>>
>>728335021
Hey, he said he wouldn't give up because I said I didn't like pixel games but instead of changing my mind by showing his game he instead tap dances around showing it.
Willing to wager that he doesn't even have a game.
>>
>>728335120
>There is no excuse to not have actually good 2d graphics in 2025+
But your 3D vomit is perfectly acceptable
There was a brief period I felt sorry for you but it passed quick
>>
>>728335068
>Quite a disingenuous thing to say.
It's not, that's how you are. I've seen it.
You first decide whether you like the dev before you consider his game worthy of praise which is why you went from praising and making fanart of the angel game to shitting on him. The game never changed, just your opinion on the dev.
>>
File: still.png (720 KB, 1024x1024)
720 KB
720 KB PNG
>>728331369
>>728332753
glad u rike

>>728332135
yeah I'm on board with limiting the color depth/resolution/frame rate. I try to keep the source textures unfettered though for more flexibility in the beginning, and then once I get them in-engine I can use some material functions to achieve the desired effect, ie. lookup tables for color palette and hard-coded mips for texture size reduction
>>
>>728322639
Water -> Ice makes more sense than Water -> Wood
>>
>>728335216
I do not associate with creeps. That's like saying Quentin Tarantino needs to ride or die with Harvey Weinstein because Harv funded and distributed his films. By any chance are you on the autism spectrum?
>>
>>728335120
My pixels are good 2D
>>
>>728335436
That's just one example, the devs behind "Abuse ripoff, a Diablo ripoff, very shitty twin-stick shooter which has goth tits as its only selling point" aren't pedos or bad people and yet you shit on their games because they aren't in your groupie. As I said your opinion is less about the quality of the games and more on whether you like the devs.
>>
>>728326093
thanks! the gun plays more of a support role in the gameplay, the main form of combat is using melee attacks. but the gun is useful for out of reach enemies or on regular platforming sections
we are also working on alternate bullet types for the gun that have their own unique modifier on enemies
>>
>>728335579
I shit on their games because they shat on me first. I like to give people the time of day, but if they're going to use their time to talk shit, behind my back no less in some queer little shitcord server, then I have no reason to entertain them or their stupid little opinions. Ever hear of "every action has an equal, opposite reaction"? Well in my case it's "every action has whatever opposite reaction is needed to completely destroy you because fuck you".
>>
>>728335885
I didn't ask for the reason why you dislike them nor do I care, I was just pointing out that your opinion is too biased to be worth anything.
>>
I think fygoon doesn't like pixel art cause he can't draw
>>
>>728335885
You sound mentally ill. Normally I wouldn't suggest therapy to guys but I think you'd benefit
>>
>>728335885
You're pretty much right about /agdg/ being a hugbox for bad games so I want to support you in principle, but you also engage in this brazen hypocrisy.
>>
>>728336023
You may be able to turn the other cheek like a good little bitch, but men are taught to fight and not cower to some bullies and gossiping hyenas.
Apparently, that's a foreign concept to you.
>>
>>728336012
I'm not even him and I dislike pixel art like hell.
it's lazy.

>>728336028
>You're pretty much right about /agdg/ being a hugbox
this place, facebook groups and so on are all hugboxes for shitty games.
if I have learned anything in my journey is that any group is a coping mechanism for losers to get some good feedback to feel validated on their shitty pet project not even their mum would try.
All I ever do in those groups nowadays is yank their chains about AI and watch them write 200+ replies about it.
>>
>>728336246
>I'm not even him and I dislike pixel art like hell.
>it's lazy.
Show your game, I want to see a game with good graphics
>>
>>728336028
I support the games I like, but they are not completely infallible: if there's a problem with what I see or experience, then I'll shape it into constructive criticism to ensure that my point gets through but in a nice way. Now, if someone's an asshole to me, then I'll be a quintuple asshole back and make sure I drill my grievances in like sticking my finger into a bullet wound.
>>
File: 1755527172861586.png (958 KB, 1280x720)
958 KB
958 KB PNG
>>728335885
>>728336339
>to completely destroy them [shitcordfags]
>by basically shitting his pants with these 12yo edgelord posts on a jeet-botted mongolian basketweaving forum
>>
>>728334401
Nice work anon. What kind of game is it?
>>
>>728328112
I didn't know you posted in these threads
>>
>>728336246
>All I ever do in those groups nowadays is yank their chains about AI and watch them write 200+ replies about it.
So you admit all you do here is stir shit? At least try to hide your jealousy for the people actually making games, good or not.
If you don't like them, you are in a good position to give some valuable criticism instead of just shitting your pants like a retard, but that would be creating too much of a "hugbox" for you, huh? You smarmy cunt.
>>
>>728336441
>Admits he's a 12-year-old edgelord
You need to be 18 to post here, Timmy. Don't make me call Tralalero Tralala to skibidi slime you cuz he a savage
>>
>>728336676
You still have time to delete your post before your lack of reading comprehension remains on display
>>
>>728336676
You have poor reading comprehension
>>
>>728325532
I want to fuck your character
>>
>>728336601
>So you admit all you do here is stir shit? At least try to hide your jealousy for the people actually making games, good or not.
no, I only engage with those that have actual game ideas, not pixelart shitlords, not book authors that pretend they have a game and not with tutorial 101 bros that managed to reskin a basic template.
In this entire thread, other than Fygoon, we got:
>furry hack and slasher: >>728304339
>basically a dark souls reskin with faster combat
>whatever the fuck this is: >>728306408
>at least looks like something original
>>
>>728336979
Where is your game though
>>
>>728336979
Wait are you the goblin guy?
>>
>>728336502
Thank you. Hopefully, it will become a Metroidvania with parkour puzzles and exploration but no enemies.
>>
File: 2025-12-12 21-50-40.webm (557 KB, 500x300)
557 KB
557 KB WEBM
>>728335372
Ice is part of the Water moves naturally so you don't need it to be a different element
>>
>>728336585
I do and had shared some stuff years ago on of my older projects. Got back to posting again in threads with the current game.
>>728304339
Nice assets.
>>
>>728337516
Cool, I like your characters
>>
File: atk anim.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
Made new attack animations for the demons.
>>
>>728337985
:)
>>728338382
Looks frantic
>>
oh you're really good at writing code? that's awesome dude the goty was made with drag and drop.
>>
>>728336502
game?
>>
File: 1740006131536828.jpg (124 KB, 850x862)
124 KB
124 KB JPG
https://voca.ro/172hBDmgTHmk
Working on a song for an underwater submarine level for a cartoony platformer, how's the sound fx of the water?
>>
>>728338601
That's cute. The guy that had conventions for his game and sold the IP for billions wrote code
>>
Which one of us will make Titanfall 3?
>>
>>728340350
eh it's okay
>>
>>728314620
Hylics 2 vibes, love it
>>
>>728308028
Its a planned finisher move
>>
Are flashy screen clearing ultimates a must have?
>>
File: scyszy-2097388386.png (639 KB, 1440x1080)
639 KB
639 KB PNG
>>728336246
Fuck you they're sovl
>>
is the godot 3d engine good at exporting to html5? i want to make a 3d browser game but i can't use unity
>>
>>728345714
Working with html is hell because Godot refuses to work unless you have TLS and https setup for everything even for local environment testing. It also bundles everything into one data blob and has no solution for loading external data which is fucking retarded because anyone who works with HTML knows that if your game takes more than 7 seconds to load it's fucking dead in the water.
>>
>>728322639
Speaking from experience, that's way too many. Can you really make distinct mechanics for each of those? Will you have so much content that each element has place where it can shine? I.e. enough enemies to have one weak to each element? Will you expect people to keep track which enemy is strong/weak to what? Can you keep things balanced even while some elements are missing(like if you need to cut scope)?
You can use all of these as visual themes or move groups, but you should have fewer damage types. Fire, Lava and Radiation could all be distinctive moves, but they should all do Fire damage.

>>728345714
If your goal is HTML and your game isn't too resource heavy, it's probably better to make the game in three/babylon/etc. and wrap it in your choice of webview for the desktop version.
>>
>>728323584
Reading my own dialog makes me die of cringe. It's a real struggle.
>>
>>728323584
I'm glad I bookmaxxed as a kid, read a bunch of fiction, and started writing my own stories at 12
Writing dialog for my characters is comfy as hell and feels completely natural
>>
>>728336979
>whatever the fuck this is
might be a good quote for a trailer
>>
>>728314620
i think this looks cool
>>
>>728314620
Yea this absolutely works as an artstyle for a game.
>>
>another day of the playtesters not playtesting
This is not very nice of them to do to me
How hard is it to find an hour to play a game
The disrespect is real
>>
test
>>
>>728350887
test passed :)
just another success in a string of upcoming successes
>>
File: 1738421861743538.png (54 KB, 227x221)
54 KB
54 KB PNG
>>728322639
>eastern theme
>western elements
This has been my gripe ever since you revealed your game.
Regardless, the chart looks good and looking forward to see how the new elements would work out.
>nuclear
kek can't wait to see this one
>>
>>728336028
Fagtroon seethes endlessly about aggydaggy but he's the perfect embodiment of everything wrong with it.
>>
>>728302739
I sculpted a foot
>>
>>728352690
Post feet
>>
>>728354192
>Post feet
HE SAID FOOT NOT FEER YOY FUCKING ESL
>>
>>728354379
>YOY FUCKING ESL
irony
>>
>>728354379
FUCJK NOW I TYPO IN MY ANGER
>>
AHHH PEOPLE ARE YELLING IN MY COMFY GAMEDEV THREAD AND NOW IM HARD
>>
>>728319752
>>728325532
never ever pause the game during animation
>but..
no
>>
>>728355736
Not a fan of indie devs reliance on extreme levels of hitstop?
>>
File: 513302989.jpg (39 KB, 432x481)
39 KB
39 KB JPG
>>728354379
>>728354407
>>728354421
>>728354614
Anon are you okay? Do you have brain damage?
>>
>>728328112
me on the far left.
>>
>>728357679
the one eyed, red monster?
>>
>>728357985
oh what the fug, I didn't notice... it kinda blended with the background.
I wanted to be the fat bastard.
>>
>>728358135
you're a fat bastard.in my heart
>>
File: Image Sequence_009_0000.png (1.51 MB, 1920x1080)
1.51 MB
1.51 MB PNG
>>728302739
did a load of bug fixes and worked on some hub area environments
gonna make some new dialogue events with the newer characters
>>
>>728358994
Nice view and is she stuck, step-wizard?
>>
>>728359942
yeah she's too weak to pull herself out
>>
File: godot_screen.webm (986 KB, 1920x1080)
986 KB
986 KB WEBM
>>728302739
I made a godot start screen and I've been fixing tons of bugs. Added some new chips and NPC's but really I'm feeling a bit stuck. I need to finish up my current TODO list, polish what I have, then start brainstorming a new content push.

My base game is feeling very solid, but the game loop get monotonous. I feel like I need something to break up the normal gameplay of craps, but I'm not sure what.
>>
>>728360396
Seems awfully generous to make such an elaborate intro for the game engine.
>>
>see thread
>autism drama fags
Yup, never posting my game here
>>
>>728361126
It only took me like an hour or two, almost everything is made with stuff from the real game (table, dice, rolling physics) and the rest is just basic tweens and a camera.
>>
File: file.png (464 KB, 1920x1080)
464 KB
464 KB PNG
>>728309710
>>728306120
Alright, I uploaded the changes you suggested minus the clicking the image after upload. The icons are now bigger on screens larger than 1280px and you can drag images around with the mouse. I'm gonna look into making it more visually obvious you can move them around. Thanks for the feedback!
>>
>>728361245
>cant deal with a 4chan thread
good luck dealing with the retards that buy your (non-existant) game
CAPTCHA: DKGAY
you are gay
>>
Let's say most of my pixel art is clearly inspired by another game's, I even took the color palette from one of their sprites and used it on my own sprite (still not sure if that's legal), should I credit the original game in my special thanks section, being the source of inspiration, or should I just keep quiet and hope nobody notices?
On a similar note should I credit Vee or Vidya James if I want to do a shout-out to /v/?
>>
File: improv.jpg (1.06 MB, 3272x962)
1.06 MB
1.06 MB JPG
>>728302739
>Working on anything cool?
I've given up, if the player fails to follow tutorial and attempts to exit interrogation room without submitting proper paperwork, the UI is opened and arrows point where the player needs to click. It is insulting, but only triggers if you don't do it on your own.
>>
>>728361948
If Toby doesn't do, you don't have to.
>>
>>728361780
Sure thing drama fag
>>
>>728304850
Spite, anon. I'll always get motivation boost when I see the kind of shit that is pushed by mainstream. Cortez burned the ships, it lets me know that no one else is going to make the game I want for me.
>>
File: 1000026284.png (1.73 MB, 1920x1080)
1.73 MB
1.73 MB PNG
I'll see you next Saturday anons.
>>
One of the meatiest game dev threads I've seen here, huge amounts of content and progress
>>
>>728361948
eh, i once made a game where the pixel art was inspired by one of nintendo's games and they didn't even raise any fuss when i put it up on the eshop. hell, i think benbo quest on switch has very obviously mario and mega man inspired sprites in it. if nintendo's ok with it you should be fine
>>
File: 073-Quest.webm (3.92 MB, 1278x720)
3.92 MB
3.92 MB WEBM
Howdy! Just a few small updates this week.
>----bug fixes
>removed restart check that caused new games to load save files.
>fixed an issue when pressing dpad down potions weren't using because a new boolean was added to check if the save menu is open (this will get removed)
>fixed a bug causing non equipped items to unequip equipped items when dropping from inventory due to the way potions are programmed. I specified now if the dropped item equals equipped potion 1 2 or 3 and checks if the potion count is 0 for any of these slots so it only affects equipped consumables and not armor and
weapons.
>------small update
>new game starts the first quest automatically and load the banner. This stores the first quest as the active quest and once the game is saved and loaded it checks the array of active quests and if found it wont reload the banner or start the quest again.
>the video example shows the banner loading after 4 seconds, then saving and loading the game to no banner or quest start.
>-----next updates
>boss animations
>more charscter animations
>more enemies in various areas.
>ui overhauls.
>>
File: pcblin.webm (632 KB, 1920x1080)
632 KB
632 KB WEBM
>>728364667
good stuff!
but you should do stamina = max_stamina on game load, having to wait for it to recharge seems weird
>>
>>728365590
Thanks dude and I was on the fence with that for a while but it makes sense to start maxed.
I am also enjoying your progress and seeing the new enemies!
>>
>>728364667
Looks good anon. His arms are a little janky, but maybe that's the armor set? Still, very competently made DS like at least.
>>
>>728366260
yeah it's cool to finally be able to focus on making new content. Been planning some new enemies and can't wait to see them in action
>>
>>728366523
I think it's the gauntlets and this body, they really dont match proportionally. When fully equipped it does look ok though.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.