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Despite all its flaws still unsurpassed.
I think that's why people get so mad at this game. It's so close yet so far, it COULD be so good but is so ass but it's still far better than anything else we have.
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no it'd take a group of ~3 competent people ~2-3 years to completely recreate this game with improved systems, NPCs, etc.
lemmy should be bullied into selling the IP, he is a giantantic turbofag who wont get out of the way because his ego is the size of a blimp
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>>729612967

also i hate boxes and stars fuck you hiromoot
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>>729612967
I don't think it's THAT easy but let's hope someone will.
Vein and HumanitZ seem to be biggest competitors rn
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>>729613607
it sadly is because if you dig into the game's code a bit for modding purposes you'll quickly discover its 70% spaghetti code made by someone with no experience and 30% patchwork jobs that aren't coherant, focus on asinine systems that dont need to exist (re: all the smelting that was added in the last "update"), and contribute nothing substantial to the gameplay while making the game run like shit and contribute to menu-bloat

it'd be easy to do not because the challenge is hard, but because lemmy and his crew wasted 10+ years on things they shouldn't have, all while lying about stolen laptops and other excuses to spend 150+ hours on steam per week playing video games instead of working on their own
>>
>guy gets so pissed he adds in modded NPCs which work wonderfully for a v0.1 release and a few months of his spare time
>devs get pissed because he's just objectively better than them
>"hey come work for us we'll hire you!"
>make him work on some gay fishing minigame that releases almost 2 years later
>almost 4 years since multiplayer and still no NPCs in sight

evil developers, just lowlife scum who hate their own creation
>>
>>729613880
This is why knowing about feature creep is so important. Every studio needs a tard-wrangler who will grab their faces and say "okay but we need to release this within 5 years, not 15"
>>
>>729613880
Is this actually what high level zomboid PvP looks like?
>>
This game fucking sucks and the dev Lemmy is the MOST RETARDED PERSON ALIVE
>>
why are devs shilling this game so much here all of a sudden?
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>>729614540
no imagine this but with 300+ms more lag
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>>729614658
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>>729612809
What this game needs is special zombies like fat zombies, spitters, bloaters, jumpers, runners and brutes, bosses, roaming hordes, deleting one hit kill infections, exclusive rewards for clearing dungeons, more useful weapons and armor to craft and most importantly cutting down on the awful grind like speeding up skill gain by 10 at least and speeding up strength and fitness gain much more.
>>
>>729614545
Amen
>>
>>729614658
>>729614764
I do not understand Zomboid PvP.
>>
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The early game is amazing but it becomes very boring very fast.
>"uh, you're supposed to set your own goals, go out and do crazy retarded shit for no reason!"
Uhh no nigga, its supposed to be an immersive ultra realistic zombie survival sim, that's absolutely not the point of the game.

I'm going to say what literally fucking everyone is saying: What the game really needs for lategame is rescuing survivors and forming your own little communities that grow overtime, aka an npc update. Its completely retarded for this not to be a number one priority for the devs
>>
>>729612967
I feel like given the appeal of the game, and given all the issues with the long development you would have seen clones which do exactly the things you mention, but I've yet to see a competitor that matches it feature wise.
>>
>>729613880
>>729614658
>>729614764
>zombie apocalypse nigger chimpout
kek
>>
>>729614764
>>729614658
kek
I need a webm of player not relaxing and straight out shot/ hit him
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>>729615086
We're getting there, see >>729613607
Also
>we're gonna make the game X but actually good
is usually not a good business decision
>>
>>729613607
>Vein
Promising but EXTREMELY unfinished. Not enjoyable at its current state. Bland and trivially easy.

>HumanitZ
Hates melee :(
>>
There is also Dread Dawn whuch, despite being a meme game and not very serious compared to Zomboid and Vein, is surprisingly fun.
>>
>>729615026
for all it's other problems I really like the base building and rag tag gang you can make in state of decay 2, if that was in a game like zomboid it would be perfect
>>
>not just setting any house that has someone in it on fire from the outside
poor pvp skills
>>
>>729615736
i imagine any admin that isn't retarded would disable fires pvp or no, i imagine it would take a shit on your server
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>>729615026
>>729615712
After 2 weeks have passed, if you spend too much time at your base, a horde will spawn and move in towards your base.
This will bring sone action into the game and alsi encourage exploring more and not just staying at your base 24/7.
>>
>>729615026
no it needs special zombies, collectables and more events like the helicopter
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>People unironically do zomboid pvp
what the fuck
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>>729615876
That sounds retarded. I don't need arbitrary magic to force me out of my base. If a horde shows up it should be from natural causes.
>>
>>729614658
>>729614764
LMAO
the game was alot better when it was just 1 hit kill
holy shit what a mess
>>
If they add NPCs to the game, what do people want to do with them?
Like I could understand if it's a fairly simple settlement minigame like Fallout 4, where the survivors are easy to manage, but I don't want to have to do colony sim shit like Dorf or Rimworld.
>>
>>729615910
Any game with a significantly autistic community and multiplayer capability is going to develop a PvP community. I don't get it. There's fucking Terraria PvP.
>>
I think for a lot of them its like minecraft pvp, its a bunch of kids, russians, brazilians and southeast asians who dont own any other games so they mod the absolute shit out of what they own to try and make every game imagineable
>>
Does it finally have MP and NPCs?
>>
>>729616162
Kill the NPCs so they would leave me the fuck alone.
I want the whole town to myself only.
>>
>>729616162
rape mostly
>>
I don't care about NPCs, I just find pure sandbox games kind of boring. I need defined end state goals and the game to be balanced around achieving those specific goals. I don't want to pick the goals for myself.
>>
>>729616162
https://projectzomboid.com/blog/news/2013/01/tales-from-the-metaverse/
>>
>>729616162
Devs claim they want NPCs to have stories and shit. I think they could totally start implementing NPCs piece by piece, for example starting with spawning just couple on the map with them being auto-hostile towards you to spice things up, no dialogue. Then maybe add a couple who are bleeding out and need medication and you can cure them and then they will be friendly towards you while staying where they are.
Though it needs to be coded in a smart way so they don't die immediately offscreen due to being 100 zombies around them.
>>
>Multiplayer Plans
>We’ve finally gone and done it, and are publicly committing to starting development on multiplayer as soon as RC3 is out the door. Yes, it’s official.
>That all said, the work involved in getting multiplayer working is by no means trivial, especially considering we’re committed to single player and will not allow multiplayer development to deprive the single player experience of the time and attention it deserves.
>except when taking 5 years to make a cave man crafting system purely for the multiplayer roleplayers :)
>>
>>729612809
Unsurpassed in what?
As a survival crafting game, it is shit.
As a zombie killing game, it is shit.
As a rpg, it is shit.
This game is just a whole lot of nothing. Pretty much any game in any of those three genres would be more enjoyable to play than this.
It is genuinely a terrible game and is only getting worse over time with its maliciously incompetent devs.
>>
>>729616162
they dont know, they just want to complain that it isnt here yet.
i do not want npcs
>>
>>729616591
Name a better game in zombie survival genre please :(
>>
>>729616616
>i don't want npcs! they ruin the hecking isolation of being the last man on earth!
>*alt tabs to reddit to post about how i found the camera basement*
>mmmmmmmmm socializing
>>
>>729616714
Not really survival I guess, but if it's going to be zombies I prefer more along the lines of Killing Floor or Left 4 Dead. Zombies are fucking boring so the only way to spice up slow hordes trudging towards you is to add action, variety, and objectives, all of which zomboid severely lacks.
If it is going to be survival, zombies are necessarily going to be a smaller part of the game, like in Abiotic Factor.
Survival crafting is basically antithetical to what would make a good zombie game in my opinion, and the choice to increase focus on these aspects has greatly diminished my enjoyment of pz.
>>
>>729616817
retard
>>
>>729616162
Zombie media in general is not about the zombies so there has to be something else there.
No other characters means nothing going on.
>>
>>729612809
I get what you mean, and that's true to an extent. The game bugs the shit out of me because what's there is largely very well developed and brimming with potential. But the developer is the laziest fuck on the planet and the game has no content, so it'll forever remain a skeleton of fleshed out mechanics with nothing filling in the gaps.
>>
>>729616319
Part of me wonders how accurate this is. It does seem like the main thing that people on here want from games with NPCs, which I find concerning
>>
>>729617102
Wow so Zomboid is still the best survival crafting zombie game?! Just like OP said?
I accept your concession.
>>
>>729613880
>game not designed for pvp breaks when you try to pvp
zoomers think this is a 'gotcha!' when in reality all they get is banned from whatever server that is.
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>>729617618
Abiotic Factor is better.
>>
>>729616714
Death Road to Canada
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>>729617618
Actually, that would be Minecraft, sorry.
>>
>>729617102
>Not really survival I guess, but if it's going to be zombies I prefer more along the lines of Killing Floor or Left 4 Dead
You really fucked up with that one. It's better to shut up if you're not knowledgeable on the genre at all you casual retard. Pipe down if you don't know many games rather than speak like an arm chair expert. Even if you were going to mention Double A/triple A and never said State of Decay is all i need to hear about how you're a retard and should stop commenting.
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>>729612809
its really good but needs bicycles and other basic ass obvious shit they should have already included
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>>729616714
7 Days to Die
oh wait, they've taken 14 fucking years to figure out how they want to succeed
>>
>>729617967
Why would you bother replying?
>>
>>729612809
also, cooking is too complicated and involved. like its literally every single step of the cooking process is simulated which is unnecessary and annoying and also a requirement to not die. very fumbly time wasting thing for a mundane bullshit thing you have to do just streamline that kind of shit this feels like sims
>>
>zombie survival game
>need to spend a fuck ton of time leveling useless skills
>>
>>729618115
7 days to die is an awful zombie wave based tower defense game.
>>
>>729612809
There's nothing like it and there will never be anything like it.
>>
>>729618058
No, fuck you, here's pottery and glassmaking.
Also knowing how they design things that bike would last you 5 minutes (desu otherwise it would be too op)
>>
This shit is still so clunky
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>>729618218
Being OP is good actually. Bad perks are just a waste of time nobody uses them and just adds more points to take the traits they want without that gay shit. Also the game is balanced for lvl10 everything so best to give yourself those levels at the start too.
Game is still pretty boring but its the best they can do as a small indie game.
>>
>zombie survival game
>have to re-equip melee weapons when jumping fences, windows, etc
What's next? When opening doors?
>>
>>729618162
cooking is stupidly simple once you realize that every recipe basically looks for a category of an item and you can substitute many things, plus you can just basically get by with the simple ones and canned food anyway
streamlining would be pointless since it'd just remove an optional gameplay mechanic
the real retarded shit is the calory system
>>
One of the things I feel like doesn't get mentioned on here is the world, I like it being a big chunk of Kentucky, not 1:1 but it still feels cool to explore everything. There's still plenty of the map I've not learned yet.
>>
>>729618401
zombie apocalypse, expectations:
>killing zombies
reality:
>why the FUCK does it have so much cholesterol?
>>
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>>729612809
>nearly 15 years
>still no working inventory
>still no functional multiplayer
>server setup is the most convoluted shit ever
>game is locked to 1 cpu thread because no one thought "oh hey its not 2010 anymore maybe we should update the code base before dumping a pile of garbage ontop of it, ya know, now that we have hired 5 actual coders."
lol LAMO
>>
>>729618954
Staying on top of weight is very difficult in ptoject zomboid.
Luckily, the new slow metabolism trait helps a lot.
>>
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did you really need to make a new thread Lemmy?
at this rate the game is never getting finished
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>>729619125
>game is locked to 1 cpu thread
Does that actually matter? Seems like a piss easy game to run
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>>729619125
>still no functional multiplayer
>server setup is the most convoluted shit ever
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>>729612967
>bullied into selling the IP
you dont think isometric zombie survival sim is generic enough for someone else to make a legally distinct zomboid?
>>
>>729619394
people want a hyper autistic NPC system that does shit off screen like forming factions and actually feel alive
at least that's the minimum that I want after so many years
>>
>>729619470
the latest update has no multiplayer, its just a feature not included because its broken
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They hated OP because he spoke the truth. The options on offer are all inferior.

But i played Survivalist: Invisible Strain last night and i did like it. Felt closer to State of Decay though.
>>
>>729619557
B41 has working multiplayer and it's an objectively superior version (and I say that after playing 0 multiplayer zomboid)
>>
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>having a fun time looting clothes and equipment and making plans in my head on how and where i want to set up a base
>all of a sudden brain comes to a realization that you can just walk away from everything or backpeddle + swing to stay alive forever as long as you don't do something incredibly dumbfuck retarded
>lose all sense of joy and agency
>spend literal days tweaking with mods and shit like chance based sprinters and variable zombie speeds to keep my on my toes
>the joy is still gone
>"it's okay, NPCs will shake this up and re-breathe life into the zombies as catch-a-breath-but-stay-alert fodder"
>said that to myself nearly a decade ago
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Some modder really just needs to make a massive overhaul of this that fixes the houses and loot spawns, no more random boarded up doors in bumfuck suburban homes or houses with nothing but a can opener and a 9mm pistol in them.
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Anyone play this game? I'm in the mood for a zombie game and it looks like Zombie This War of Mine or something. Looks interesting but not that deep either.
>>
>>729620403
The illusion broke. NPCs are not going to fix it, buddy. IF anything it'll just leave you more frustrated because they won't be what you think they'll be
>>
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What are your thoughts on the limited entries of CRPGs in this genre?
>>
The only time I have fun in this game is autisticly roleplaying a survivor and keeping an in game journal (for posterity) of everything that happens in the game and adding characterizing elements to it. I usually get bored before the power/water gets shut off and quit.
It helps that I just enjoy writing short stories for my own amusement.
If I don't do this I get bored and quit in under an hour.
>>
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>>729612809
Is it as good as Rogue Survivor yet?
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>>729617825
It even has zombies too. Zomboid in absolute shambles.
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>it was so shit that no one thought to patch it for modern systems as is often complained about in steam reviews
Stubbs the zombie is dabbing on these fools.
>>
Impressive that the CDDA devs managed to fuck their game up so bad that every single PZ thread doesn't get hijacked and turned into a shitflinging match immediately anymore.
>>
>>729621950
>janky systems and zombie animations that were never fixed
>tedious survival elements added like farming killing any hope of a fun gameloop
>finding guns with matching ammo is equivalent to winning the lottery
>still worse than the original arma mod after years of development by a dedicated team
I cri ever time.
>>
>>729614337
>make him work on some gay fishing minigame that releases almost 2 years later
An understatement, it releases years later incomplete and with heaps of bugs, and even when some of the bugs are fixed, the 'minigame' itself is still incomplete and does not actually portray a fun fishing experience OR a realistic one. It's both un-fun and unrealistic.
>>
>>729614612
They're upset because they censored every other area of discussion for the game, but you can't censor 4chan.
>>
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>>729619763
One i forgot to mention in another flawed game that can't compete. All of the flaws of HumanitZ in this one. Barely simulation focused and just action. So i think I've listed off anything that would 'compete' with Project Zomboid and they're all not good at it. Minus IS which has it's own original idea going for it.
>>
>>729612809
I thought you were talking about dwarf fortress for a second.
The faggot brothers could just release the source code already, DF is so close to being great and yet so fucking far.
>>
>>729616162
If, and that's a big IF, they add NPC's they will suck ass in one of two ways.
1: They follow the rules of the player (food, water, stats) and thus will all die in about an ingame week, tops. The player needs to fucking minmax food/water/stats and they still get killed by dumb bullshit. How do you think a retarded AI is going to handle all this bullcrap? It won't!
2: They outright cheat, requiring way less food, water, and with far higher stats or even infection resistance/immunity. Congrats you just filled the world with fucking ubermensch to remind the player how crippled and retarded zomboid player-characters are. The game will feel like shit when you see John Smith the fatass kick the shit out of 10 zombies and surviving a bite, while somehow only needing a can of beans to survive a week.
>>
>>729626930
What I hate about DayZ so much is that the player character can't actually heal any wounds by themselves, like as if they all have hemophilia or something.
Zomboid has the same dumbass issue.
>You can't naturally clot a bullet wound, machete slash or deep laceration
Okay sure, that seems fair to me, those need medical attention
>You can't naturally clot a scratch from a tree branch, some broken glass, or somebody's fingernails
Are our characters made of fucking playdough or something?
>>
>>729617869
BASED.
Also it just got updated not long ago.
>>
>>729627920
I mean that's a little far fetched to assume they even care about 4chan when they have people defending them everywhere on the internet for their shortcomings. This is a pretty niche place in the eyes of some marketing teams that wouldn't have any bearing on anything like Reddit actually does have a bearing on something. The reality is that they don't need to win people over anymore when they have a hivemind that will always defend their slow dev time.
>>
>>729535857
we just had this thread you nigger
>>
>>729629472
They literally pay niggers to shit up 4chan anti-zomboid threads.
>>
>>729613880
"if it works, it works"
>>
>>729612809
this game just gives me vibes that the devs are trannies, furfags, leftists, or some combination of the three. if this "Lemmy" would denounce trannies or get rid of that stupid fucking mascot then I would consider buying it. did some tranny faggot working on his game force him to put that raccoon in there? what's the story there?
>>
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If it had the enemies from CDDA it'd be peak.
>>
>Devs added 'armored' zombies
>Lol whoops wait their armor system doesn't work like the players, it just gives them flat damage resistance, up to 80-85%
>Oh and armored zombies practically never show up outside of maybe 1 zombie per huge swarm, making them redundant
>So we sort of programmed all this stuff and did all this effort for something players probably won't even notice or care about
>>
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>>729616162
I want to be a dead rising psychopath and it just isn't the same without victims and competing psychopaths.
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>>729631270
>>
>>729631675
>This nigga not realizing the NPC's will have 1.5x attack speed, added runspeed and natural armor (30%) requiring the player character to have maxxed skills, steel armor and end-tier weapons to beat up a hobo
>>
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>>729631493
I like the idea of an edgelord version of a real life company.
>>
>>729615736
don't pvp servers turn off fire spread and have things called safehouses that are literally immune to fire? lol
>>
>>729628374
How does survivalist do it?
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>>729632067
>Anon not realizing I'll just adapt if that happens and give myself extra creation points to stay even
Over the years I've learned to mod and tweak games to fit my desires, not the developer's vision. If the NPCs get an upgrade to make them way stronger than me, I'll roid up the zombies and me to even it out.
>>
>>729625137
It's funny because you could legit replace every enemy with packs of zombies, and maybe mod in some special zombies l4d style and it would legitimately be a better zombie game than zomboid. God I need to play abiotic factor again, I heard the latest areas weren't that good though.
>>
>>729632489
Cheating, to put it bluntly.
>>
>>729618115
7 Days to Die could have been good but it has psychic zombies which is fucking stupid.
>>
>>729632584
Residence is annoying because they gave it the anti-jetpack debuff the portal worlds have, it's a cool area otherwise. They also recently added a couple new portals and buffed apocalypse difficulty so it's more fun now
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>advertise build 42 as being better
>make only a few parts of it better and ruin everything else somehow
>give muscle fatigue because you didn't want someone killing 100 zombies a day
>didn't even add proper fluid mechanics despite build 42 relying on it
build41 almost feels like a fluke, I actually bought it because of that. Now a whole slew of mods are telling the devs to go fuck themselves for ruining how they work.
>>
>>729614764
>fent powered naked negro actually killed a heavily armored guy
is it possible to learn such power?
>>
I think that they should ditch their retarded approach and go for a basic behaviour value system like this:
>good-bad (moral)
>violent-pacifist (aggression)
>diplomatic-confrontational (t)
>smart-dumb (intellect)
>leader-follower (group dynamics)
>selfish-generous (interpersonal)
>wary-unquestioning (trust)
eg.
>a bad, violent, diplomatic but intelligent NPC might pretend to be helpless to trick the player into coming close and letting his guard down
>a good but selfish and confrontational leader might try to challenge the player's control of his own group
>a particularly selfish but otherwise well-to-do and meek NPC might get close to you then steal from you in your sleep and run off
Something like this would hopefully allow for interesting gameplay without spending 20,000,000 years developing the overly ambitious and complex backstory system for questionable tangible gain. Then simply implement a task assignment/priority and grouping system that would allow you to effectively command a number of NPCs.
>>729616162
They should be capable of surviving without help unless their traits or situation totally sucks, but adhere to the same rules as the player. A lot will die quickly, but some groups should form to keep them alive and relevant long-term. Self-preservation is a must, so they don't run blindly into hordes and can choose to retreat. On top of that, the player should be able to command his people like a colony sim, assigning tasks, delegating secondary command to subgroups, dictating food and water rationing, etc. Then I can create my clique of evil ass rape survivors that kill the weak and recruit the strong.
>>729618192
It used to be on the road to being awesome but they for some reason thoroughly raped that, made looting a railroaded experience with guaranteed loot, and dumbed down the skill system. Multiplayer used to be fun because you could actually focus on different skillsets, so everybody had a different speciality. It's sad to see now.
>>
>>729612967
>2-3 years
lmao
its just literally foxhole gameplay + zombies running at you with a star pathfinding
its not that hard to make
t. gamedev
>inb4 just make your clone
yeah i will soon
>>
>MFW the player character needs to eat as much as a bear to survive
>If there was actually any reasonable amount of NPC's the whole game would run out of food within a month or two because they don't understand how to fattmaxx for extra gains
>>
>takes a fucking hundred hours of extremely repetitive tasks to get a single skill level up high to actually do a few things with it
>permadeath
what in the shitting fuck were they thinking
>>
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>create a zombie apocalypse game
>in the process create what could easily just be a life sim game
>>
>>729616162
One thing I will want is a The Walking Dead tv show mod and do a Shane, a Negan run, a Eugene run...
>>
>>729635298
>watch a TV show
>level up
>read a book
>have to make 10 so crude wooden chairs instead of 30
>can now make a box lined with a garbage bag
They should just swap the entire system from recipe unlocks by level to making the recipe a 100% chance of success by level. I have no real experience with carpentry, but I could attempt to make something like a chair or a table, it's only a matter of whether it would be a good or bad table or I fuck up and ruin or waste the wood and nails.
>>
What game
>>
>>729613607
>Vein and HumanitZ seem to be biggest competitors rn
I'd say Invisible Strain is up there by virtue of doing more with NPCs outside of just killing and eating them. With enough mods you can do Kenshi style nation building with an added flair of diplomacy and alliances via mining rights and trade pacts. Still viable as a murderhobo simulator but the need to plan out logistics, virus containment and morale makes it more involved.
>>
>>729635592
>focus on life sim mechanics and content
>put off crucial aspects pertaining to the actual zombie apocalypse experience for later
Curious.
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>>729635123
drop your @ so we can follow your updates
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>>729612809
can npc i npc group of npc fight many cans of beans
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>>729616162
>kill
>eat
>enslave
>trade with
>build alliances
>recruit
>go to war with
>organ harvest
Rimworld already proved that you can do a lot more when you apply the right level of autism towards it.
>>
I think Project Zomboid really benefits the most from using very specific scenarios or challenges. Zombie survival as a genre works the best when you have an actual goal to work towards.
>>
>>729615910
>People unironically do zomboid pvp
What do you think youre going to do when NPCs release?
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>>729632067
>not having multiple variations for the added flavor
Going by this logic they'll beam them in around a 150m radius anytime you trip over a chair or raid some cunt's fridge. Becuase having them exist outside of that is just too hard for the engine to account for.
>>
>>729635123
It’s not Foxhole gameplay tho. Foxbutt is superior in physics, gunplay, inventory, and multiplayerability. Zomboid needs everything from CDDA, the Sims, and Foxhole to be worthy of anything the retarded OP claims.
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>>729616162
I just want them to survive on the map on their own, maybe I don't visit march ridge until like the first spring and I come in to see a couple of guys have locked the entire place down and are still expanding out which could eventually threaten me even if they aren't explicitly hostile or whatever.
Or I come across a boarded up house thinking it's one of the loot homes but when I start breaking down the planks on the walls the guy inside tells me to fuck off and now I have to kill a dude to (potentially) get shit I don't even know actually exists or is even what I want or need.
I don't need them to be companions or merchants or whatever, just as long as there's someone out there on the map.

maybe it would even be cool if you could 'talk' to them on radio frequencies, and one day the line goes out because the zomboids actually killed them in the simulated cells for whatever reason and now you're truly forever fucking alone in this hell.
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>>729632489
AI needs generally won't kick in until you've met them in the world. Then it counts down based on their community stocks. Occasionally you will run into actual rolling famines if you enter a map during winter or the community itself is too small to have grown enough food to survive. Generally they will try ranging out to scav sites that the player will go to but it isn't surprising to find bodies across the world. Because they succumbed to starvation or dehyrdration. If you have the brain scanner you can find out exactly where they've been via crosschecking their memories to find out who has helped them out through alms for the poor.

Traits have a noticeable effect on whether they will resort to cannibalism if the need arises. There are mods that actually give the AI further autonomy by allowing them to loot bodies for weapons and clothes since that feature is disabled by default. Otherwise you'd be running through a world that was picked clean because everyone kept sucking up all of the valuables.
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>>729636897
>when
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Is this game good? i think it looks like it falls into the same trap as 7DTD with it becoming wave based and tower defense sort of game which sucks. Surroundead ain't good either. Don't like those two. It's not that i hate base defense at face value. But I'd prefer if the scenario happened a little more naturally in a simulation. Which is what a lot of people fail to do well.
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>>729613607
The issue i have with people calling Vein a competitor is how everyone is intentionally ignoring all of it's problems just because it's trying to be a Zomboid killer. When i see people singing it's praises in videos i see numerous bugs whilst they're telling me it's amazing. Or they're telling me how the zombies are advanced like PZ but what i noticed is that they're all really just easy to cheese kill or walk around around them entirely. Right now they seem more like a background distraction. That's either from shit AI programming and shit tracking and path finding programming. The combat is stiff and needs to be overhauled too. They need to work out better spawning because as soon as you see someone driving a car around the map the whole place is just empty. There's so many problems that make the whole thing look like a gamble and that's the issue i have with people's stubborn view of wanting to see something succeed over Zomboid despite the developers giving nothing for you to believe in. They have not shown ANYTHING other than all of their on paper RPG systems which match Zomboids systems. But the current state of this game is not acceptable and should not have been sold to people. It's too early to give something that rough and quite frankly bad to the public.
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>>729625909
What happened? i never update my game so I am in the dark.
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>>729640171
Tranny flags in the game apparently is what I'm guessing. But there's probably a whole bunch of changes that have happened that people don't like aside from that. I remember CDDA sort of had a slightly less modding friendly approach not so long ago.
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>>729629472
lemmy is the type who cannot, not, ignore negative opinions about himself. It eats away at him and he needs to engage with it to challenge those opinions to alleviate his heart. This was before he turned into a dick from the ego stroking which made him worse with eceleb syndrome.
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>>729612809
I've been trying to distill the problems the game has for awhile, I've come down to:

> Needs better survival mechanics - especially wounds, infections, hot/cold, exposure, etc. Yet has to do it in an abstract relatively simple way

> Needs mid-end game conflict and pressure so that you don't feel like you've 'won' the moment you have a stable base somewhere

the mid-end game pressure I think can be helped enormously by introducing hostile NPC's you have to deal with. that suddenly turns all your supply runs into something far more dangerous and engaging, but it requires good NPC AI which has never ever in the history of gaming been a thing
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>>729622070
>1980
>weapon mounted light
Zoomers are incredible
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>>729616162
just be bandits/antagonists that compete with the player for resources and cause problems or try to kill the player

the mid/late game just needs survival pressure and NPC's can provide that pressure to force you to actually strategize and think about what you're doing
survival mechanics relating to exposure, food supply, medicine, blood loss, wounds, infections, etc. also help provide some mid-late game survival pressure, but it's easy to do it wrong, people don't want a doctor simulator, they want to have fun and keep things relatively simple but realistic and that's what autists typically don't understand when they make these kinds of games



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