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>AAA audiences only reward slop
>indie audiences now also only reward slop

Where do we go now
>>
Just dont boughted it
>>
>>730670714
buy an ad
>>
Let's see these weird and original games. I bet I can identify why no one bought them.
>>
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>now
>>
>>730670714
>Weird and original games
>Check his publishing history
>All student project tier proof of concepts and art games
>He concedes as much
What's the problem exactly?
>>
>being an indie dev with more than just a passing hope that maybe it gets big
you should be happy enough to get 20 or so reviews, that's more than most games on steam in 2023+3
>>
what were his "weird original" games?
>>
Nowhere? You've just reached the point it was always going to. Gaming is the lowest IQ, most subhuman medium. The homogenisation into derivative garbage is expected, because that's what gaymers want.
>>
>>730670714
I like when these types speak up because while true, it gives you an opportunity to look at their library of games and find that...no, your ocarina of time clone isn't original. No, your punch out clone isn't original.
I wouldn't even argue it. Zachtronics games don't sell as well as Call of Duty, that is a true statement, but the niggers who cry on twitter will ape some 30 year old Nintendo game and say "IM ORIGINAL"
>>
>>730670714
Honestly seems like vague bitching to me.
A whole lot of anti-indie propaganda on /v/ lately, I think companies know how to get the chuds on their side. chuds are not really about anything in particular, but they are about avoiding things. Avoiding being seen as cringe, avoid being seen as weak, avoid being seen as soft. So a large part of neo-corp propaganda is slander, slander slander. You're a luddite if you think LLMs are overhyped, you will be replaced. A lot of zoomer men are losers who want to tear everything down, so that is a good rhetorical tacting to use.
>>
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>>730671109
why do you use a word when it has no meaning?
>>
>>730671109
Some elaborate cope for your inability to find an audience.
>>
>>730671052
>Zachtronics games don't sell as well as Call of Duty

considering minecraft started off as a zachtronics game? infiniminer?
>>
Are indies ever going to understand that wishlists aren't sales, nor do they correlate with anything?
>>
>>730671109
I hate AAA but that doesn't mean I have to like indies

AAAs are offering diarrhea and indies are propped up as god's gift to earth for offering piss, I want to go back to clean water, indies are on the exact same path as AAA games
>>
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>>730670714
>>
All the popular indie games have always been "X but Y with a little of Z"
>Undertale
Turn based JRPG like Earthbound but with bullet hell and a little too much furrie characters, also, a genocide route
>Hotline Miami
Top down arcade shooter like Smash TV but you don't see the whole room/floor and have to figure out a good route to make fun combos with a little of conspiracy theory based plot and the russian mafia
>Cave Story
A somewhat linear Metroidvania but with missables, and overall cute characters
>Braid
Mario but with more puzzles and a plot a little too pretentious for its own good

So dunno what's this guy standard to consider something original or derivative
>>
>>730671160
>Obviously it's the original concepts that are the problem
>Please ignore that I am infamously very difficult to work with behind the scenes just like my wife
So many original concepts have been approved since 2022 alone. He is delusional as always
>>
>>730671462
>So many original concepts have been approved since 2022 alone
lol cartoons have never been deader
>>
>>730671354
comparing hotline miami to smash tv is like comparing thief to battlefield 2, they're similar only in initial presentation.
>>
>>730671354
Almost everything can be described as "x but y". The very first vidya were "existing real life activity but vidya".
>>
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>>730671537
Netflix gave this shit he made three fucking seasons, almost certainly at a loss. And he thinks they want more of him?
>>
>>730671545
Theres plenty of games that are unique, these people just don't want to play them.

Pathological series
Fear and hunger
Kensington
Summer car
>>
>>730671160
How many cute girls did they have? This is important
>>
>>730671697
as a plumber i agree, i eat mushrooms and jump on semi-sentient walking mushrooms all the time in my work, when i'm not shooting fireballs of course.
>>
>>730671757
We got the jewtuber special over here
>>
>>730671757
bro did you just call an rpgm game unique?
>>
>>730671719
Could've been one of his weaker pitches that a braindead exec approved because they have shit taste, happens all the time

Just recently Disney cut short all their good new shows to replace them with bland kiddy shit that bombed
>>
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>>730670714
>we need underground indies now
>>
>>730670714
>>>/3/1014066
>>
>>730670714
indie always was bunch of "I played game x, I can do that too but better" people.
>>
>>730672057
so what game did factorio come from then?
>>
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>>730670714
>"I made weird and original games"
>Look inside
>It's Zelda but with an Arab
The average Twittard shudders to imagine what something truly weird looks like because it will challenge their worldview.
>>
>>730671967
It's presentation and gameplay is certainly a lot different from other rpg maker games.
There is certainly a gradient when it comes to originality.
>>
>>730670714

I hate seeing this game because the protagonist always just looks like the prince from The Little Mermaid to me
>>
>>730671967
Yes you and all of your companions can lose limbs and dying ends your game. No other game does this
>>730671901
This is the same pretentious faggotry as the op.
> reddit likes this
> UE slop
> rpg maker slop
> etc
You dont actually like games, you just like being a fag
>>
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>>730671719
you have to be careful when pitching shit with niggers and children in it to jews, too much and they’ll greenlight it no matter what it is and then you’re stuck

I assume he just had bills to pay here and just said “black girl with purple hair” and someone in the room had an oy-veygasm
>>
>>730671052
>>730672131
He's literally saying the OoT ripoff is unoriginal and derivative, you fags are illiterate
>>
>>730672228
The guy is literally Aladdin
>>
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>>730672247
>you and all of your companions can lose limbs and dying ends your game
>>
>>730672247
>dying ends your game. No other game does this
lol what
>>
>>730671160
I genuinely don't know why these revered cartoonists don't get into indie productions or games. Imagine a game with Craig McCracken as the art director.
>>
>>730670714
>derivative
Cringe
>proven formula
Based
>>
>>730672365
because they view it as a lesser medium.
>>
I do think it's kind of funny how indie games are expected to be super original all the time but gacha games can get away with being jrpgs, autobattlers, easy dmc clones but nobody bitches about them being unoriginal.
>>
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>making games as a monetary vehicle to gain popularity and following
vs
>making games as a creative expression
>>
>>730672459
Indie games are often complete ripoffs of older games, see survival horror. They also frequently misunderstand basic things or simply do not have the budget to seriously pursue whatever vision they had.
Most indie games linger in early access for far too long or indefinitely, or release very broken and are never fixed. It's a wash, a shot in the dark, and even if you have all the passion in the world, it might not work out.
>>
>>730672365
>>730672434
His wife did it once and then they burned her by cancelling the entire roadmap. So he probably doesn't want to get into it
>>
Gamers are retarded, they complain about games being derivative and unoriginal (which is true) and they proceed to only buy derivative and unoriginal games, completely ignoring original games.
>>
>>730670974
Hollow Knight wasn't even conceived by the devs until 2013.

This is a troll image.
>>
>>730672345
You can just reload your save if you lose a companion in most games, and if you lose your companion you were most likely the one to do it. If you try to reload in f&h youre losing a lot of time and will have to do large sections again.

>>730672342
OK a game from 2000? That was made with a full dev team, publisher and reusing an engine. Which seems to be the biggest complaint about indie games.
>>
>>730672459
Because of their nature, people either give them a lot of leeway because "wow it's impressive for a mobile game" or just always consider them just a gambling sim and try to not engage much with it outside of rolling
>>
>>730672459
complaining about gacha being unoriginal would be like complaining that the titanic's bathrooms are too small while its fucking sinking.
>>
>>730672131
Love them graphics, remember some anon was making something with those early PS1 low poly graphics a couple months ago, looked pretty dope.
>>
>>730672901
>a full dev team
bruh in 2000 that was max a dozen people.
>>
>>730672871
Replace with another dreadful indie metroidvania then, no shortage there.
>>
I played an indie ren'py weg called space journey x and had more fun with that than most indie games I've played
>>
Steam only promotes like 400 games a year regardless of genre.
Most people are retarded so naturally most of those 400 games will be derivative slop that costs a few bucks because that's what consistently sells.
Until the steam algorithm is changed there's no incentive to make original games.
>>
>>730673034
>some anon was making something with those early PS1 low poly graphics a couple months ago
what game? lots of anons are devvin games nowadays
>>
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>>730672247
>you and all of your companions can lose limbs and dying ends your game. No other game does this
>>
>>730670714
>make niche game
>get niche audience
The fuck was he expecting?
You make niche games because that smaller playerbase is going to be way more loyal since you're the only one offering what they like.
You can make an indie soulsclone if you want, but those 10k wishlists are going to ditch you the second fromsoft takes another shit.
>>
>>730670973
the issue is that the same devs do find success being derivative. it's 100% true that people don't want to take risks on buying experimental games anymore, when 10,000 new roguelikes come out you'll see Ball X Pit quickly hit a million copies sold while other games (even by the same creator) get no sales. Ball X Pit is literally just "breakout but bullethell roguelike" and that sort of basic mix always performs better than "original new wacky game that you gotta try to understand".

Katamari Damacy, Psychonauts, Okami, these are all kinds of games that would flop and nobody would know about them if they released today without already being known, while "check out my quickly slapped together roguelike version of roulette" gets huge sales.
>>
>>730672721
Gaming is in this odd area where it makes more than film/tv yet is both less regulated and even more risky and shady. If you work on a game and it gets cancelled, NDAs basically make it so you have a blank spot in your resume and you are not allowed to share any of the work you did on the cancelled game unless permission is given.
>>
>>730671340
>all the original ideas are bad and badly remaking old shit is the bestest idea evar t. industry shill
>>
the market is saturated enough that being noticed is the best indicator of success
that's why every retro ripoff makes sure to write "inspired by [popular game]" or is designed around trending steam tags
>>
>>730672434
And they are right.
>>
>>730673815
My game's inspired by Dragon's Dogma and if I'd include that in the steam page description, wouldn't I be promoting my game by using another brand's fame as a hook? I'm wondering if that's really legal.
>>
>>730673258
Can't recall, though I saved some pics but it seems i didn't.
>>
>>730670714
>game but... psx grafixz
>>
>>730673470
Psychonauts DID kinda flop on launch. I played it as a kid, but it was always "that weird game that nobody else seems to know exists" back then.

There've been a lot of threads about this recently but maybe more people would be willing to take risks, both as developers and as consumers if they felt that they could afford to be wrong
I wonder why there's been a wave of extremely successful original indie titles priced at under ten dollars hmmm
>>
>>730673940
what did it look like? I'm in most gamedev threads and might know the game you are talking about
>>
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>>730672247
>Yes you and all of your companions can lose limbs and dying ends your game. No other game does this
lol
lmao
>>730672901
>If you try to reload in f&h youre losing a lot of time and will have to do large sections again.
>f&h saves don't count because you probably did it a while ago
lmfao
>>
>>730674046
>I wonder why there's been a wave of extremely successful original indie titles priced at under ten dollars hmmm
Because they're quickly churned out trendy gambleslop
>>
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>>730671354
this is just really disingenuous. It sounds like you don't understand the concept that video game genres and intentionally ripping off 1 game in as many ways as you can to ride a trend are not the same thing.

Undertale is not to Earthbound what Omelet You Cook is to Balatro. Balatro knockoffs do shit like steal the entire format of the game and then just swap Poker to something else, and then on top of that they directly ape the distinct visual elements Balatro popularized like having the score counter light on fire when you get a great score x mult.
>>
>>730673353
whate game
>>
Indie games aren't "indie" anymore. It's not two guys who made a game over a 10 year period for fun, it's now a small team of people trying to make a game that will make money.

Half of the time they aren't even fucking "indie" at all, and are in fact funded by large publishers.
>>
>>730674151
Or because they're cheaply produced and priced cheaply so they can fuck around with a fun concept and players don't feel intimidated by buying in. Peak is a perfect example of this, it's a very concisely developed game jam game with a concept I haven't really seen in another game and it made the developers rich.
>>
>>730673087
>in 2000 that was max a dozen people
Zoom zoom is dumb. By 2000, games made by AAA devs had teams ballooning into the hundreds
https://www.mobygames.com/game/1678/john-romeros-daikatana/credits/windows/
>>
>>730671757
Fear and Hunger is literally a coin flipping simulator.
>>
>>730674274
Peak is a perfect example of friendslop like Human Fall Flat, one of the best selling indie games ever
>>
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>>730673206
>Steam only promotes like 400 games a year regardless of genre.
Yeah. Its only worse in 2024 and 25.
>>
>>730674078
It's probably Project Goblin or the one with the Kameo-looking elf riding a sword like how a witch rides a broomstick.
>>
>>730670714
How many copies did peak sell?
How about Balatro?
Vampire survivors?
Outer wilds?
Blue prince?
Baba is you?

Good unique games sell
>>
>>730671757
>pathologic
Shitty VN-turned-kinda-actual-game nobody cares about.
>fart and hunger
Dogshit guro fetish game for troons.
>kensington
That's a locking mechanism retard.
>summer car
A wildly popular game that spawned both an official sequel and similar titles like Mon Bazou. Are you just throwing shit around hoping something hits the wall and sticks?
>>
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>>730674426
>any of those games
>original
>>
>>730674426
>Vampire survivors
Its just a Magic survival clone
>>
>>730674504
name 1 game like Baba is You
>>
>twitter screencap thread is full of low effort trolling
zomg...
>>
>>730674504
Name some games like vampire survivors
Or blue prince
Or baba
Or outer wilds
>>
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let me guess, you need more?
>>
>>730674538
It's Sokoban but stupider.
>>
>>730674538
anon its sokoban with a twist.
>>
>>730674078
>>730674416
No it wasn't, the game looked more spherical, I said early PS1 but it was more like early PS1 FMV, where the poligons where more rounded, didn't look as good as some like the FMV from FFVII but still had a lot of charm.
One of the pics had some dragon with some generic looking knight.
>>
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>>730670714
I dont know about the otherguy buy im gonna take this time to shill fight knight real quick. Get it. Its goof.
>>
>>730674619
blue prince owes the entirety of its existence to this, and owes even more to games journalists being shit for brains
>>
Damn, Audiences like to be catered to? thats fucked up an is Uncomfy
>>
>>730674426
>6 games out of the thousands of derivative games that sold just as many copies
Not worth the risk
and Vampire survivors was a magic survival clone for the record.
>>
>>730674704
that's Fygoon's game lol
>>
>>730674707
didn't the dev's gf destroy this game?
>>
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>>730672459
you don't go to the buffet expecting a 5 star meal. indie games are supposed to have the soul and artistry of a single person unrestrained by corporations or focus groups.

The Binding of Isaac is a perfect example. Yes it obviously bases the core gameplay on OG Zelda dungeon exploring, nobody denies that. But it doesn't play like a ripoff of Zelda, it was an action roguelike before those were mainstream, and most importantly you can feel the creator's specific oddities and soul in every aspect of it. Some of it is a little cringe like shit jokes all over, but nobody can deny that Isaac has the soul and fingerprints of the creator all over it. It wasn't made for profit, in fact it was a quickly made passion project that wasn't expected to sell at all, but the gameplay worked so well and the style of the game was so unique that people easily fell in love with it.

The derivative and slop indie games get shit on because instead of using the opportunity of being an independent developer to make something only they can make, with their own identity and vision, they put out derivative slop in the hopes of making a quick buck. It's like hiring a personal chef known for their creativity but all they want to do is microwave freezer meals and call it done.
>>
>>730674174
Evil Islands
https://www.gog.com/en/game/evil_islands
>>
>>730674619
>vampire survivors
Magic Survival
>Or blue prince
Thousands of roguelikes out there
>Or baba
Thousands of sokoban games out there
>Or outer wilds
The Forgotten City, Tacoma, Myst
>>
>>730674707
>It's goof
You blew it. Nobody will ever buy Fight Knight until the end of time and it's all your fault.
>>
>>730674707
the 'animations' for the game kind put me off of it
>>
>>730674707
idk not a big fan of goof or being hypnotically conditioned to fear birds
>>
>>730674707
I wish the game was only the combat gameplay in an arcade style flow.
The dungeon crawling doesnt really work as traversal for this gameplay. (Though the level design is pretty good on its own)
>>
>>730674776
Nobody said "derivative games don't sell", the wrong argument was "unique games don't"

>>730674667
The twist is the core
At that point you can just claim every game ever made is derivative
>>
>>730674707
BIRDS
>>
>>730675000
>The twist is the core
No, the core is sokoban with a small twist on win conditions.
>>
>>730675221
lol
>>
>>730671354
>pretentious
I fucking hate this word it’s just a catch-all way to complain about a story when you don’t have any real criticism
>>
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>>730674619
>Name some games like vampire survivors
Literally a shitty clone of pic rel, which came out in 2003 or so
>>
>>730670714
Very original shit Benji...
https://store.steampowered.com/app/2172370/Short_Staffed/
>>
>>730674786
Lel
That's the one.
>>
there are way too many indie devs just shitting out games made in an attempt to gain money and popularity so they're all shit
early indie games were good because they were all passion projects of people doing whatever they liked, it wasn't them copying whatever is popular or making a game about their original idea that will totally make them rich. they just wanted to make good games they and people like them would like
your art will never ever be good if you're not making it for yourself first and foremost
>>
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you should have kept normalfags out of indie. It's not too late to start distancing yourself and splintering the industry
>>
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>>730670973
Weird and original games are free.
>>
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>>730674704
Wait a minute, you mean THIS?
>>
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>>730675389
Lmao
Yes
>>
indie dev here
give me a completely original game concept
>>
>>730674046
>maybe more people would be willing to take risks, both as developers and as consumers if they felt that they could afford to be wrong
this is one of the main reasons we need UBI to keep society going even with employment at all time highs and robots taking over everything. In the last hundred years self employment rates dropped by like 90% because megacorps absorbed everything. With basic safety nets like UBI, people can afford to do passion projects and take risks on their dreams instead of shit out garbage made to sell to the lowest common denominator. People genuinely do want to work, but most want to create or do a specialized skill and not just work at mcdonalds to survive. We live in a world now where we genuinely don't need everyone to work because machines do most of everything, but the system is set up so you starve to death if you don't "prove you're useful" by manning a checkout counter at walmart 40 hours a week despite self checkout being more efficient and not needing 1:1 employee to customer ratio per action. UBI would spark an insane boom in variety and quality in all art forms, from video games to music to books ect.
>>
>>730675528
game
but with cute anime girls and they kiss
>>
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>>730674619
>vampire survivors
Robotron 2084 came out in 1982, you fucking retard.
>>
>>730670714
An Ocarina clone isn't slop, no one has ever made one before
Show me his other games that you think were so good
>>
>>730675389
>>730675518
Wow this game looks really cool. Who is the developer? Got a link? Probably the best game posted ITT.
>>
>>730675713
this
>>
>>730675668
Its funny how, despite so many games claiming to be inspired by robotron, not a single one actually understands the essence of that game.
>>
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>>730675518
Glad you enjoy my game's look. I'd post more, but there are forces beyond my control who'd like to silence me so I have to keep a bit quiet.
>>
>>730674364
part of that is self-explanatory. when you go from 4,336 to 14,306 released games, sales are spread thinner among them. If anything the retention rate is pretty good given the amount of games tripled on that chart. For an indie title you can genuinely profit off a game with well under 1000 reviews, because the vast majority of people don't review. Balatro probably would have been quite profitable at like 300 reviews, it didn't have a big team and wasn't in development long.
>>
>>730675854
same with rogue
>>
>>730675713
this but unironically
>>
>>730675351
That frog looks very copy and pastable
>>
>>730675262
that looks like a roblox game
>>
Most indie devs start with the goal of making a game and never actually ask themselves what they're offering that other existing games do not already provide.

There's nothing inherently wrong with the premise of "I'm just making Zelda" if you're bringing a level of mastery in your craft. Even 20-30 years later there is no substitute for mastery and specialization in game-making. You're not going to get a level of quality on par with an N64 game where all hands were dedicated to a single domain. You may be able to excel in one place, but you will be lacking in others.

This is why novelty is important for solo indies in a way that isn't mandatory for a strong group effort. Novelty is the one place where you can come out swinging for the fences, and if you knock it out of the park people will forgive your lack of artistry because nobody expects that to be in scope for a solo developer. If the core idea is novel and good and at least presented in a way that feels polished, even if the craft isn't masterful, they will come.

(Good music helps, too.)

I feel kind of bad for Arabic Zelda Benji. I've played the demo and it isn't *bad* by any stretch of the imagination. The core movement and mechanics all feel very 64 Zelda, the puzzles are competently laid out, but the whole package is just lacking in intrigue, mood, vibes, music, and the main character, the thing you're spending most of your time with is a rizzless wal-mart generic brand Aladdin.
>>
>>730675889
Wtf those are even about?
>>
Why should anything itt get recognition over an all around polished and amazing package like Expedition 33. Trannies are insane.
>>
>>730674359
hate the player, not the game
>>
>>730676182
man this astroturf campaign is still going?
>>
>>730671052
It's worse than a OoT clone. It's a glorified reskin.
>>
>>730674224
There are a bunch of indie games like that still, they just take fucking forever to come out, so they are announced years before they're actually ready.
People burn out waiting for updates.
Death Trash, Gloomwood, Echoes of the Living, Compound Fracture, etc.

Francis Coulombe did it right by shadow dropping Look Outside. He didn't spend 8 years baiting people with a steam page, wearing down his good will.
>>
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Otter sweep
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Indie games use the same tired old tropes endlessly. I can't even differentiate half the side scroller games people make anymore. There's even a indie game on gamepass that almost completely rips off nuclear throne but makes it a half-assed ARPG.

The cool looking games always end up just being experimental projects that never turn into games either.

Another problem is the games usually don't have a "vision". They don't feel like there is passion behind them, it feels like they create the game mechanics first out of an experimental stage and then they have to be assed to create a world and levels behind it. Every indie game ends up being completely unmemorable and soulless compared to their retro counterparts for this reason.

Devs need to learn how make games from the ground up with every aspect already down on paper, with a cohesion between all aspects of the game to form a "whole". Instead I feel like im just playing someones hobby project that they fucked around with until they got it working.
>>
>>730674224
>>730676292
Mystery of the Malign is that
>>
>>730676346
>I can't even differentiate half the side scroller games people make anymore
I can, that's a skissue on your part
>>
>>730676292
look outside looks and feels like it was slapped together in about four months
>>
>>730670714
At some point you just have to play the things you enjoy and ignore what everybody else likes.
>>
>>730670714
millenial nostalgia bait slop is an easy cash in now.
>>
>>730676610
Nope, that was 10 years ago
>>
>>730670714
>daily indie games are derivative thread
>>
>>730676690
cope. the nostalgia just grows and grows.
>>
>>730676346
Are AAA games any different? Aren’t all RPGs highly
>>
>>730676346
>it feels like they create the game mechanics first out of an experimental stage and then they have to be assed to create a world and levels behind it.
This is actually very, very true though
>>
>>730676802
*highly derivative
>>
When is AI gonna be good enough for coding games? I don't want to learn coding
>>
>>730670714
Because that weird game has to be double the quality to actually do well, not a barely functional concept.
>>
>>730676875
never. It's becoming worse by the day
>>
>>730676875
it'll be generating content in real time before that
>>
>>730675910
>same with rogue
im pretty sure not even people who played rogue back in the day could all agree on what make a roguelike a true roguelike
is it specifically the permadeath+random dungeon generation+no perma upgrades that makes a true rogue like? is something like nuclear throne not a roguelike because you can unlock characters and crowns/guns(if you pick one up) to start them with?
Is it the RPG stat-gaining alongisde all this that makes an RPG? if so, would that makes something like Nethack more of a roguelike because you have more control over what stats you raise, as opposed to Brogue, or Cogmind?
Now, I'm not bitching at you for this, because i get the feeling of people misstagging their games as roguelike and when you play it its a rogue-lite at best and at worst it just has some random layout generation to the places you're going through and nothing else.
>>
>>730676875
Have you actually went into the generative AI threads that seems to be a parasite on every board here? The sloppa is getting worse.
>>
SWEET CHILD OF MI-I-I-I-I-I-I-I-I-INEEEEE
>>
>>730675713
>>730675780
Here:
https://fygoon.com/game.html
>>
>>730676916
>>730677002
why
>>
>>730676875
the other guys are smoking something because the art is getting better but I feel like an AI game would look more like something where AI tries to simulate a game on screen instead of actually programming one, the next step to fake frames
>>
>>730673206
Funny how all the steamies in this thread ignored this hydrogen truthnuke...
>>
>>730677206
data inbreeding
>>
>>730677116
IP grabber alert
>>
>>730676963
Technically Nethack had (partial) progression via bones. You even had sharing via hearse.
>>
>>730673206
>>730674364
>>730675909
All of this is 1000% true and the real reason behind everything
Steam is flooded with mobile users and consolefaggots. There's only one trajectory
>>
>>730677206
Look up model collapse.
I don't even think sloppers are even shilling their shit anymore, now it's just a bunch of claude-fag ai agent shit that consumes boatloads of tokens to write simple python scripts.
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indies were always slop
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>>730677232
>fake resolution
>fake frames
>fake latency
>fake games
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>>730674707
I ragequit at the digital level
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>>730677570
Wtf is this retarded image
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Would /v/ buy my indie game of hot girls playing handegg? Think like NFL blitz but women, and you unlock skimpier outfits via campaign.
>>
>>730674538
Chip's Challenge
Chip's Challenge 2
Chuck's Challenge
>>
>>730677917
its a compilation of AAA/mainstream game screenshots paired with the "indie" game shamelessly ripping off the former.
>>
>>730678042
So what, should we just play AAA games now
>>
"weird and original" okay, is it fun tho?
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>>730675260
>cover art is a ripoff of DOOM 1993's
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>>730678093
you already have
>>
>>730678093
yes
>>
>>730678253
>You're already doing it so you might as well accept it
What is this new tactic I keep seeing from shills of both AAA games and LLMs
>>730678280
Nah
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>>730677352
yeah see thats what i mean
does NH having that mean its roguelite, or is it merely an additional bit of worldbuilding, to show that even after death your past character is still there in some form in that world
Arguing about this really feels like a True Scotsman Fallacy, but worse because you CAN say what roguelikes aren't and are, but the more you get into it the more it twists into itself
and since im already talking and complaining i just want to say that Side Order being a mediocre roguelike makes me mad and i feel that Splatoon could get a good, true turn based dungeon crawling roguelike if someone gave a damn because the turf mechanics alone could make for a great game
>>
>>730678224
its more like someone looked at the coverart of doom and said "hey i'm going to actually make that game."
>>
>make directionless garbage because you're an amateur dev and don't really know what what you're doing
>just throwing shit at the wall to see what you can even make work, hoping people will buy it purely on the virtue that it exists
>nobody gives 2 fucks because those "games" you made aren't FUN or INTERESTING or GOOD
>decide to use your brain and make a game that a non-insignificant portion of the market would want to play
>"OMFG GUYS IM SUCH A PLANET-BRAINED GENIUS AND CUSTOMERS ARE BASICALLY SHEEPLE BEFORE MY AWESOME GENIUS IDEA
I love OoT, would absolutely love another game like it, but this game is low effort garbage. texture work is extremely basic, lots of solid colors, very little fine details, movement is stiff, level design is unsatisfying. nice tech demo rajesh.
>>
>>730678415
you came up with that, you tell me

the point was more along the lines of how indie is generally just a shittier version of something that already exists.
>>
>>730671160
Should have brought back the shake it bake it booty quake it girl with a bigger ass
>>
>>730677750
all for you to have fake fun
>>
>>730676875
Then you won't make anything.
>>730678093
You don't get to cry about AAA games "all being derivative" and then give a free pass to indieshits doing the exact same thing.
>>
>>730678549
Your image was pretty much a gish-gollup of games that didn't even look like knock offs a lot of the time. How do you debunk every single example?
>>
>>730676875
just fucking learn it's literally just algebra
>>
>>730678716
>Someone is actually asshurt that AAA is getting shit.
Are you a tendie or a snoy
>>
>>730678042
You just described modern gaming as a whole, retard. Nothing rips of previous AAA shit like the AAA games of today.
>>
>>730678730
>your
i neither made nor posted it, you asked what it was, i glanced at it, and told you. some examples i find questionable but generally i agree and its why i'm having such a hard time finding anything to play.
>>
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>>730678859
>illiterate spaz can't read a single, simple sentence and hallucinates meaning that isn't there just to find a strawman to insult and therefore "win" the argument
>>
Pointless thread.
>>
>>730678901
everything being a ripoff of a ripoff of a ripoff is cause to be extremely tired and desperate for something, anything new.
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>>730672124
Minecraft tekkit
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>Niche games are niche and derivative games get traction if they're made well
I'm too stupid to see where the disconnect is here. What should be different about this? Niche shit that the majority of the world doesn't care about should just dish out money for something only you are passionate about? also you can say slop all you want, you don't get to put that word in other people's mouth and use the definition incorrectly in the same OP, faggot.
>>
>>730679082
Minecraft automation mods are pure dogshit
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>>730678916
I'll just talk about 3 games then
>Ducktales
Is a very well polished game, but it is also a 1990's platformer where 40% of the catalogue was also platformers. I don't think shovel knight is particularly special but i don't know why one gets away with being derivative and the other doesn't.
>Mother/Earthbound
Bog standard ass clone of dragon warrior with a unique presentation style. I thought it was one of the better dragon warrior clones though. Undertail however isn't even a fucking JRPG
>Poker
Balatro is more of a slay the spire-type game than an actual poker one. IT was a twist on an already established concept

The other responses aren't worth it but the lesson here is that expecting everything to be even 20% original is silly.
>>
>>730671292
>only chase trends and markets, give zero shits about what the game actually is
Thanks for letting me know to avoid all their soulless products
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>>730678042
>>730678981
>EVERYTHING IS A HECKIN RIP-OFFERINO
>*someone comes up with an original idea*
>FUCKING IRONIC TRYHARD DOES ANYBODY EVEN MAKE NON-GIMMICK GAMES ANYMORE?
>>
>>730679312
oh. you're one of those legitimately stupid people. i see.

the image is about source:copy pairing. the shovel bounce is inarguably nicked from ducktails cane bounce. earthbound is paired with undertale. expressing bafflement at the success of "poker... but roguelite" is completely valid.
>>
>>730676556
You must be stupid to believe that. It's sad that youth can't appreciate pixel art.
>>
>>730670974
Most of those were a creative spin on something existing though. Not the Mrs. Freshy's version made on Unity.
>>
>>730679701
its normal "art" with a pixel filter.
>>
>>730679702
Whatever you say, zany homestuck pedophile man.
>>
>>730679528
Gimmick =/ original. Dark souls with a main character mod isn't a new idea
>>
>>730672871
Are you retarded
>>
>>730676292
>Death Trash
That shit's never coming out
>>
>>730679753
>normal art
Stay in school kids
>>
>>730678770
I don't think I ever did that in school
>>
>>730679625
The thing I don't get here is that all the contrarianism of 4chuds are just in service of getting people back into playing AAAs or getting into AI or whatever. It is never actually against a system, only a people.
>>
>>730670714
This is the result of three things:
>the indie market is oversaturated, there's too many games competing against one another
>game development became too accessible, there's too many la creatividads making their ultimate dream game (a 1:1.2 copy of another game)
>the target audience is too big and too saturated with normies, most of whom will only play whatever is already popular
When you combine these three things, the only indie games that can see any form of success are ones that are incredibly derivative, have some form of corporate support, and/or have huge marketing campaigns. We're no longer in the age where you get 3 to 4 indie games a year that see immediate success.
>>
>>730673470
psychonauts was just a mascot platformer, and okami is just an action adventure zelda-like. katamari damacy is the only one on the list that would have been off-the-beaten-path enough to potentially flop, but it was a fun arcade game and immediately easy to understand and enjoy.
>>
>>730672247
>Yes you and all of your companions can lose limbs
kenshi, for one.
>dying ends your game. No other game does this
anon...
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>>730680104
Never say never.
>>
You people don't even sound like you're trying to find interesting indie games. How many of you even touched Anthology of the Killer?
>>
>>730670714
Ngl my group of friends/acquaintances contains many people with this fucking "believe in indies/indies will save the industry!" Mindset, and the STAGGERING lack of self reflection baffles me.

Yeah, most of the mainstream studios nowadays only produce the same garbage over and over, with some exceptions. But acting like the vast amount of indie games isn't "Sidescrolling Souls-like Roguelite Metroidvanias with Deckbuilding elements and Pixel graphics" is fucking delusional.
>>
>>730682226
Did you not read the OP? The fact that indie audiences would rather pay to play roguelite deckbuilder vampire survivors clone #29u26092 than Anthology of the Killer is the whole topic
>>
>>730682350
The only people who care about that are trying to turn game dev into a career. The most interesting things being done in video games are by those doing it as a hobby since they don't have to care about market trends.
>>
>>730670714
>Same old tired le originality argument
Nothing comes from a vacuum, though I agree that stuff shouldn't be too derivative. But in this case, think about this: is Nintendo making 3D Zelda games in the classic formula?
>>
>>730682413
Nah rewarding slop gets you more slop, even at its best the indie scene didn't come close to offering even a fraction of the quality and experimentation we used to have 30-25 years ago
>>
>people only buy games they want to play
GEE, NO FUCKING SHIT?
Nobody cares about your fucking faggy art project dude stfu and make games
>>
>>730682563
Slop lover post
>>
>>730676335
you can just tell
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>>730670714
Personally I’m more interested in a game if it plays like another game I already like. Insult me if you must.
>>
>>730682561
The masses are NEVER going to be into arthouse. EVER. You have to accept that it's niche and move on.
>>
>>730682563
>>730682702

you're the reason why the entire industry is inbred faggots
>>
>>730682702
Nah this is fair. If every game had a free demo I'd be less sympathetic to this position, but most don't.
>>
>>730682746
There are things between arthouse and slop
>>
>>730682769
the entire industry is inbred faggots because of retarded ceos spending 50 million dollars to market niggerslop
>>
>>730670714
This is just indie devs refusing to recognise or admit that their original ideas are just shit. It must be the gamers that are the problem
>>
>>730682774
your nextfest, xister? basically every indie game has demos now.
>>
>>730673470
>you gotta try to understand
Sounds like a presentation issue rather than a idea issue. "Breakout but bullet hell" benefits from being immediately understood.
Baba is You is an example that immediately comes to mind for me. That's a concept that's difficult to explain without a direct demonstration, but saw relative success despite being one of a kind. How did they manage that? To some extent it they benefited from developer pedigree, but even their previous works were similarly unique or limited in audience.
>>
>>730683053
What if I told you I know of a game that is surprisingly original in gameplay but the premise is something that is so obvious and immediately familiar that it's ridiculous nobody has done it until now?
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>>730679491
it's more that people don't know what they want, you post a couple .webms of a spider simulator making webs and realise that actually there is a market for this idea
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>>730677296
Retard alert.
>>
>>730675259
john blow is definitely pretentious, though
>>
>>730679528
There's no point in mentioning you're citing a blue checkmark post on twitter(they get paid for engagement and are encouraged to post bait for attention as a result) considering you're coming to the defense of a copypaste job of dark souls but with a dinosaur for a player model.
>>
if idiots keep buying slop devs will keep making slop, simple as
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>>730671292
this reads like it's AI generated
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>>730683796
there's more turd worlders than there are humans. The solution you're proposing here isn't what you think it is
>>
Why can’t indies be allowed to be derivative yet AAA games drop mechanics that made them memorable to begin with, only to ape what’s popular in the AAA space.
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>>730676156
The game's story is about the importance of duty and the destructive power of hubris. Joseph Fygoon, the player's character, shirks his boring responsibilities as Basileus to go on Quixotic swashbuckling adventures of his own design with his best friends and against his people in an attempt to emulate the glorious conflicts his forefathers won during their reigns. While on one such adventure, a real threat begins to creep from the shadows and conspires with the people Fygoon and his friends terrorize to overthrow the Basileus and being about a new order. Since you are Fygoon, you must discover and extinguish this brewing rebellion before it is too late by hacking, slashing, and incinerating every last bastard that would ever think to double-cross you.
As for the screen…
It's a Blood Omen reference.
>>
>>730683881
because you're listening to the opinions of the loud vocal irrelevant majority (casual invasive species normalfaggots), even in this thread
>>
>>730684076
meant for >>730683998
>>
>>730677570
>inspiration BAD
>>
There's nothing wrong with X but Y if the X was good and you did something as good or a little better
The biggest issue with indie slop is when the X is some other shitty indie game like those countless colorful running/walking sims you see at every single Nintendo indie direct that have one word names.
>>
Just play old games
>>
>>730684443
*Just play new games that perfectly imitate old games
>>
>>730670714
your "weird and original" games sucked and you could only produce something of value by stealing a tried and true formula and you blame the audience for it because you're resentful of them for not being able to appreciate your "brilliant vision"

kys curry nigger
>>
>>730684581
I can think of more than a few games that tried an original formula and pulled it off to high praise but you never heard about them because you're a dumb nigger that gets all his new game news from journo sites
>>
>>730684443
>100% them
>want more
>devs do nothing
>want the old games ported
>devs do nothing
>fans pick up the mantle instead

t(‘-‘t)
>>
I'm gonna take it as an opportunity to shill an indie gsg that I found and enjoyed immensely
Solar Nations 2. Grand strategy about first steps of humanity as a space faring civilization. Dev is active and keep adding updates
This is an indie game and it's RAW. Balance issues are aplenty, not particularly stable, although it got better, AI is dumb, snowballing is extreme, pacingmechanics are unintuitive and tutorial sucks. But I fucking love it. There is no game like it on the market. Dev keeps updating it, it has sovl, it's edgy but not overly so, in some places it's incredibly in-depth.
Way better then some roguelike pixel bullshit or meme project.
>>
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All of you gigafaggots love to blah blah blah about inane retardshit about how no new games but then none of you have played Banquet for Fools
>>
>>730684338
That's not inspiration. That's blatant copying. Inspiration is when you take wholly incompatible stories and elements and modify them so much in order to work together that they no longer resemble what you were copying.
>>
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>>730685016
Why become a fool when you can become a Basileus?
Play The Frydarian Tale instead.
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>>730677570
>Games AAA isn't making anymore
>Indie devs make the games AAA won't make
>REEEEEEEE IT'S DERIVATIVE

Six hundred and fifty billion kiked up live slopvice games aren't derivative though.
Get fucked buck.
>>
>>730685086
>Inspiration is when you take wholly incompatible stories and elements and modify them so much
no this is a bad definition of inspiration
>>
>>730685169
retard this isn't a competition. There's barely any good games in general
>>
>>730679824
The point of gimmikcs is to be original.
>>
>>730673353
member when I grinded for an hour almost all friendly lizardmen by stealth killing them to craft full set of top tier armor out of their skin, and then 2 hours later you got teleported to the 2nd island with metal armors, swords and shit.
>>
>>730685016
>early access dungeon siege
sell me on it, besides dungeon siege
>>
>>730685342
Fygoon is really the crab of crabs.
>>
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>>730670714
>weird and original
> it's actually another scrimblo has a depression quest and find it's own gender! now with retro pixel art!
Fuck off!
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>>730685016
My fuckin nigga
>>
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>>730685342
>Barely any good games
The reason why there's "barely any good games" instead of simply "no good games" is because my game is, in essence, the best.
>>
>>730685169
Your 3D art looks really bad and you probably turn away wishlists every time you post it
>>
>>730685485
1. It's leaving early access in 2 months
2. It's the first game I've played that made real time with pause actually interesting
3. Cool world. Cool aesthetic. Custom spellmaking
>>
>>730674707
I did enjoy my time spent with FIGHT KNIGHT, some jokes landed, level design was pretty cool, combat was enjoyable and as a whole package I'd say it's a good game. My favorite tracks are Hot Battle theme and all Rivali tracks while my favourite joke is fast forwarded explanation on how to solve the puzzle being actually accurate and not just gibberish. Always felt like dev got discouraged by small amount of sales and didn't bother to add achievements or any other post launch support really which assuming I'm right is completely understandable.
>>
>>730685720
does it need pause like FTL?
>>
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>>730685528
Actually he's the Dragon of Dragons, the King of Kings, the One Destined to Rule the Planet. How can you mess up his title that badly?
>>
>>730685792
No, it does it in a way that's different from any other RTWP game in existence. It's like an action wheel
>>
>>730670714
play video games you like instead of video games normies tell you to like
>>
>>730681469
1. contrarianism isn't real. its an external designation
2. pointing out things isn't advocating for something else, you cripplingly direction brained retard
3. the image was most likely made in response to assertions that originality is only in indie games or that indie games are more original or whatever. this is completely and totally false and has progressed past the point of being simply laughable, with a clone of super mario rpg being praised as groundbreaking.
>>
>>730685720
>"Cool world"
>Look inside
>No Holli Would
Why must you lie to me?
>>
>>730685884
the thing about /v/ is that most of the posters you'll encounter here are sheeple, so they can't follow your advice even if they tried to
>>
My awesome indie game is gonna have hot fairy ladies
>>
>>730673206
I have taken to checking steamdb because steam itself makes it bizarrely difficult to just give me a list of released games from most to least recent.
Yes its mostly trash, but every time I look at what gabe wants me to buy its the same game that he's been trying to sell me for ten years because once upon a time I played an RPG (arx fatalis) and this too is an RPG (some dating sim).
>>
>>730670714
originality isn't an indication of quality
>>
Unoriginality is not an indication of quality
>>
>>730685892
Well uh. I cant' really argue against that then again I never really said that indie games were original, if anything I was saying that even AAA games the ones that people take inspiration from even aren't that original either. Like Mario itself got it's platforming idea from Pacland or some even earlier game
Still shouldn't have strawmanned you, that was rude.
https://www.youtube.com/watch?v=yvHPE20pPPo
>>
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>>730685631
Nice try, but >>730673034, >>730675518, >>730675713, and >>730675780 like it.
Suck it.
>>
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there are actually very few hidden gems on steam
almost every actual good game is successful to some extent
>>
>>730686569
I can list at least 20 games that prove you wrong
>>
>>730670714
People complain about JRPGs and Boomer shooters falling under the radar but what I want to know is why the fuck RTS is so goddamned cursed.

Like holy shit nobody can make a good RTS, only Tower Defense.
>>
>>730686776
go ahead then
>>
>>730686184
The discovery queue is so bad. I played gmod, like almost everyone else on steam, 15 years ago so it always just recommends me every single viral co-op game.
>>
>>730685884
I don't know what games I like
>>730686162
I like those
>>
>>730686795
mostly because balancing is hard and indies are too lazy to do that.
>>
>>730687226
The question is should they be fairy sized or human sized. I feel like mechanically they should be human sized
>>
>>730687095
i've never played a "viral co-op" game, and it gives me those too. it just throws at you anything that's trending.
>>
>>730676556
Even if that were the case, Coloumbe is still a good example. He's been developing Malison for years. No steam page. Sticks to streams on his own channel, and small accounts. He isn't baiting people for a decade with EA updates spanning the past ten years.

"It'll be out when it's out, and we like that."
>>
>>730687095
>>730687463
steam is inhumanly hostile towards niche-interested people
none of you fags listened before it was already too late
>>
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>>730687421
I like the onahole-sized ones
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>>730687527
post a niche game you think is a hidden gem
>>
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hey check out my videogame. It has goblins and they make goblin noises now
>https://files.catbox.moe/vwb0hl.mp4
>>
>>730687625
>>730685016
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>>730683068
For games that won't release for 5-10 fucking years, if at all
Release a demo a month before your game comes out or don't bother
Tired of getting baited then waiting the span of a decade to get what you offered
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>>730687748
Hello anon please play Brightis if you haven't your game reminds me of that I think you should nick some of the attacks since they'd fit well. Its silly PS1 things like special attacks that make glowing energy waves. I know you're trying to do a dragons dogma but I think your low fidelity art style lends itself well to some more fantastical attacks that would usually be jarring in a big graphics game like dragons dogma.
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>>730687882
You have to do it that way or you get fucked over by the algorithm.
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>>730687882
As someone who's released games on Steam before (in a timely manner) I find whining like this extremely offensive
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>>730687748
Hey Goblin-Dev. I made a passing mention of you.
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>>730687834
steams pushed food-lion diablo at me tons of times.
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>>730687921
hey anon thanks for the ideas. Brightis is my "favorite game I've never played", love it's atmosphere and visuals. I could add some magic spells for sure, they cool be items that let you cast them or maybe, since you can already enchant the sword with elements like fire, frost or lightning, those elements could add more effects beyond changing the damage type. I'll think about it, ty!
>>730688042
appreciate the shilling lol, thanks!
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>>730687930
It's called Next Fest
Like this might be the next game coming out
Not Next Decade Fest
Not Early Access fest
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>>730688113
You're crippling yourself if you wait too long to drop a demo. That's just how steam works.
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>>730687612
Those are pretty good. I think I'll just do human-sized, though. Sadly can't get that free /v/ pervert advertisement -_-
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>>730687882
unless you're a masochist and suffering through solodev pre-alpha slop, virtually all the games on nextfest release within a year, if not imminently after the nextfest ends.
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>>730687834
>200+ reviews in early access
not a hidden gem
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>>730688057
Tower of Kakalenovo?
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>>730688084
>they cool be items that let you cast them or maybe
Brightis actually has a similar-ish system to dragons dogma, you have a roster of like 50 or something different moves (mind blowing for PS1 game, at least to me) that you have to purchase and can then slot into your roster much like dragons dogma. Many of them are superfluous but the variety is nice, many of them have interesting positioning characteristics, and then some of them are straight up anime but without the game devolving into something like monster hunter world *unzips katana* anime because the controls make them actually very awkward to land.
My takeaway is maybe contentious and not what you have in mind, but it probably comes down to just bloating the everloving fuck out of the move list so there's just heaps of shit for the player to experiment with.

Have you played severance blade of darkness? Its got the best implementation of two handed swords I've ever seen if you've gotten around to it. Sword and board works similar to what you've got, and then your two handed swords have a parry thats more like a "block" than a parry, but with active frames and ending lag, different to parry because its not like most modern parries since there's no riposte system. Also its tied to durability (you'd always rather dodge but sometimes you can't and in a pinch you can parry, it feels quite nice and means you never end up parry fishing). Are you doing weapon durability?
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>>730685016
>>730687834
I backed their Serpents in the Staglands kickstarter and didn't really enjoy that game very much. Thankfully that saved me from buying into Mechajammer (a game that went through development hell and got remade like 3 or 4 times).
Anyways Banquet for Fools looks like it's almost done and reviews are generally positive so I'll buy it when it goes on sale again.
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>>730688584
the idea is very cool but now the game's just going to have 3 special attacks, I'm just one dude after all lol and need to keep the scope in check. That said the idea of collecting special movements through exploration is super cool and I'll think about it.
>Blade of Darkness
yeah! I'm from Spain and over here that game is a classic (it was made here). I loved it as a kid and it sure had a lot of cool special movements and combos.
>weapon durability
nope! in fact you only have one weapon for the whole game that you'll be able to upgrade a few times. I'm staying away from RPG mechanics and focusing on making an action-adventure game. That way balancing the game will be much, much easier, plus it allows me to tie the player growth not to level ups and grinding, but to exploration.
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>>730686494
>its good cause its bad
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>>730682020
1.0 isn't actually 1.0 though. its missing loads of promised content
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fight knight is actually good so that dev has permission to say that, but the nobody retweeting and making it about himself and his games needs to shut the fuck up lol
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>>730689354
>fight knight is actually good
It's okay the birds can't get you here, you can be honest, it's safe
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>>730689354
You can either get down or lay down.
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>>730671160
>I pitched 16 originals to Netflix
And were any of them good ideas? That's the real question.
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>retards ruined AAA gaming ages ago
>retards have also been ruining indie gaming for about 5 years
I hate retards. I really do.
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>>730689491
yes, aside from a few quality of life issues, fight knight is absolutely a good indie game
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>>730689706
yeah, if you like eating feces
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>>730674707
i REALLY enjoyed the bossfights
regular mob slapfests were meh to alright
dungeon waddling gameplay was bad
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>>730670714
the only people who complain about derivative works are failed creators themselves
example, most of the people that complain about jrpg's and "native isekai" are failed d&d dm's who have 100's of pages of world building for a campaign no one wants to run with them

same thing with scifi, you'll have tons of autistic anons complain that star trek alien humanoids are terrible, but then you ask them what they want out of alien races instead, and it's teraurge fetishists who are too broke to commission their porn

autistic whinging about derivative works has never resulted in financially supporting non-derivative works, it's just losers venting
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>>730690123
I support Eco Balance simply because it's nothing like any sort of game I've played before.
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>>730687748
looking good, very soulful

i will say though, relying on finite consumables to buff yourself has the unfortunate habit of causing players never to use them out of fear of loss



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