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This guy walks up to you at the club swallows your 10th card and gets stronger. How do you react without sounding mad?
>>
>>735576565
>Multiplayer state divergence
Crashed
>>
>>735579476
same
steam://joinlobby/2868840/109775243809242245/76561199486452220
>>
Wait what the fuck
Are unlocks character-bound or do you get relics to be used by others?
Was I gimping myself wasting close to 70 games to get A10 on Ironclad without ever touching other ones?
>>
>>735580025
some unlocks are character only while others are for all characters
>>
>>735579395
I don't opt into the beta branch because I'm an alpha.
>>
>>735579476
>>735579506
gg bros, fun run
>>
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>>735580697
>>
>>735580025
Some unlocks are character bound. It's only for killing 15 elites, killing 15 bosses, and beating A1 with every character.
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>>735580830
GG
>>
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>>735580697
Same but because I am Chinese
>>
GGs bros, gonna start another one. Beta.
steam://joinlobby/2868840/109775243811256158/76561199486452220
>>
>HYOOOOOOO
>UAAAAAARGH
>SHYAAAAAAA
>>
Buxom when
>>
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REGENT X NECRO is CANON
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I will never play on the betacuck test patch, if it's not in live, it's not a real balance change
thanks for losing runs to shit changes that will never make it out like skulking colony and doormaker for me
>>
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>>735582551
i just install whatever patch people are hosting lobbies on, because multiplayer is fun
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I ONLY play STS2 in Multiplayer.
Single player is for friendless, gay retards.
>>
>>735579395
is that his gimmick?
I've never fought him to the point where he does that.
I'm either already dead or he is
>>
>>735582952
If you haven't solo cleared Ascension 10 with all 5 characters then you haven't beat the game
>>
>>735582551
I'm not interested in betatesting the beta branch either, I'm good with playing on stable.

>>735582754
This however is quite based.
>>
>>735582551
based and true. nothing funnier than strugglesweats spazzing out about losses on beta branch.
>>
I don't even know what "A10" is. I can't beat the game. I suck. It's over.
>>
>>735582952
>I need to be carried because I'm too retarded to win runs in singleplayer
>>
>>735583336
You can do it anon.
We can help you if you need it.
>>
>>735583336
Keep trying Anon, you will get there. I have 500 hours in STS1 and still didn't beat A20
>>
>>735583126
silent is slop in this game i'm not touching that trash.
>>
how are you supposed to, in act 1, build around coralnigger putting dazes in your deck as soon as the combat starts so you guaranteed have bricked draws and forces you to wait 5 turns to kill him likely 6 or 7 and go through your deck 2-3 times while doing retard damage to you
>>
>>735583385
I got to a cerberus looking thing who revived himself twice and I died before I could kill him a third time. Fuck me, I hope he can't revive again.
>>
>>735582952
I am friendless, gay, and retarded. But I still mostly only play Multiplayer with Anons from here.
Also fuck that one guy who always picks Ironclad and always goes infinite.
>>
>>735579395
Switch off the beta branch and hit him with a clad infinite.
Nothing personnel, kid.
>>
>>735583336
>I can't beat the game. I suck. It's over.
I went from clearing A20 in StS 1 to feeling like that when I first unlocked Necrobinder
Just keep playing and you'll figure out what works and what doesn't, you'll make it
>>
>>735583441
Big hits or draw or indirect damage
>>
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>>735583450
He only revives twice so the third time is the charm.
If you pay attention to his status the first two times he has a buff that says he's going to revive after being killed, but the third time he loses it.
If there's anything you'd like to know, ask away, I believe in you.
>>
>>735583496
yeah waste my energy on draw so i can get fucked in the ass by the damage and then draw the dazes earlier
>>
>>735583576
>waste my energy on draw
This thinking means you will always be bad at the game. Draw is the single most important mechanic for any deck.
>>
>>735583441
Most builds can beat Coral, he isn't a run ender despite how painful he is
No clue why they buffed him in the beta branch though
>>
>get the fucking statue as my first elite
>actually manage to stall him for ages and whittle him down with doom
So he really just keeps doing 25 damage every turn with no deviation. Good to know, I guess.
What does he do on A8(9?)? 30?
>>
>>735583621
yeah i have such important key cards to cycle to and play against coralfaggot in act 1 like... strike... and ...ULTIMATE defend....... and more dazes..... and back to my only copy of the draw 1 card i got
>>
GGs, flanking is insane. Starting another, Beta.
steam://joinlobby/2868840/109775243814870513/76561199486452220
>>
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We do a little bonking. Ethereal is really fun. Doubling my whole deck with so much draw was really fun too.

I am annoyed because I screenshotted the "before" pic as well. As in before I played all my potions and got 2x triple damage and all the strength from lizard. It was like 8 x 8 dmg at the start and now its this.
>>
>>735583987
Did you win?
>>
>>735584047
Just barely.
>>
>>735583870
Ah yes you're right, he is impossible to beat. That's why everyone is hard stuck on A0
>>
>>735583553
Good call, I am still learning to keep a watch on debuffs. I was playing as the warrior that play. Have only reached him the one time.
>>
>>735581306
>Fetish mod punishes you for engaging with the fetish
What did the creator mean by this
>>
>>735584280
Keep a watch on your own relics as well, and account for them.
The easiest example, you're getting hit for 9 and you have the relic that gives you 4 block at the end of the turn.
Instead of playing two defends and one strike, keep in mind your own effects, play one defend and two strikes to advance the fight further.
I know the game is full of effects and seems (and probably is when you're beginning) a lot, but practice makes perfect.
Keep in mind when you watch crazy gameplay webms or people whipping their e-cocks, there's a thousand hours on the first game behind them (me included)
>>
>>735579395
That nigga just does 40 damage out of nowhere
what the fuck man
How am I supposed to block that?
>>
>>735584491
With blocks
>>
Are you suppose to kill the minion of The Queen, or are you suppose to attack her?
>>
>>735584574
depends on your deck, probably.
>>
>>735584491
Dude just get the right cards lmao.
This game is a fucking joke and anyone who thinks it's skill based at all is a fucking idiot.
>>
>>735581820
Kino. She is best girl and he is best boy. Makes sense
>>
>>735584574
If you can't kill the queen before she starts shielding every turn then go for the minion
>>
>>
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>she will never let you play her ribs like a xylophone
Why live?
>>
>>735584574
Assuming a normal deck.
I always kill minion but put some damage on the queen as well and then kill the minion when it's geting too juicy then deal with the weakned queen.
>>
>>
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>>735579395
what were they thinking with this one
>>
I don't know what to do with Necro on A5+. I can't get enough block, I can't deal enough damage.
>>
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>>735583987
I had this juicy 7000 damage hang for the queen. I wish she actually had that HP so I could see it play out.
>>
>>735585231
same thing you did on a4
>>
>>735585235
Hidden gem is completely busted. replay x3 is insanely good on almost any card you can hit
>>
watcher deserved to return more than redditbot
>>
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>>735584623
s k i l l i s s u e
>>
>>735584623
You should build correctly so you only have right cards
>>
>>
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>Join beta branch
>Start run
>Lose
>Send Feedback
>"Game sucks fix everything"
>Get back to stable
I did my part
>>
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maul is...le good?
>>
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actually took a lot more damage to queen than doormaker, really this fight is just a damage race. it's common to kill him in a few turns with ironclad
>>
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I have super bad ass pains right now and this OP image isn't helping
>>
>>735579395
Just tried to do a run with the 50 defense card that kills you

It didn't go well
>>
>>735586360
Me too, I was constipated for two days and took a massive shit and tore my ass up. It's still hurting three days later. Ate a massive amount of pea soup, lots of fiber.
>>
Theoretically it is possible to lose with the potion belt alchemy chest frond combo
>>
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FUCK doormaker. Even when I win I'm mad.
Granted it's my fault for pretty much only dealing boss damage with noxious fumes + bubble bubble but having to be constantly in fear of instantly losing completely out of your own control is just not fun.
>>
>>735579395
I have finished setting up, now we can fight
>>
I'm playing as safe as I possibly can and I'm still getting destroyed on Act 1 bosses on A6.
>>
>>735586843
Against hallways and elites? Unlikely.
Against bosses? It's possible if your deck is shit.
>>
>>735586991
which act 1 boss? they require different answers
but generally you want some scaling damage if possible, which means some kind of strength/poison/dexterity/any kind of power with a strong effect in the long term
>>
Reminder you willingly chose to play the beta
>>
I play the beta cause I'm a beast and doormaker is my bitch but you? you cower away from the challenge afraid to play unless daddy says its ready and good to go
>>
Honestly the doormaker isn't too hard
My only problem is that it is random, which means you could in theory lowroll and get fucked. But as he is I don't lose to him unless my deck sucks ass.
>>
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It's act 1 I'm resting.
It's act 2 I'm resting.
It's act 3 I'm resting.
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Trying modded stuff for brave souls where other players draft your deck for you.

Instructions :
1. Download the mod from there or the git hub :
https://www.nexusmods.com/slaythespire2/mods/218
https://github.com/jroweboy/StsNemesisDraft/releases/tag/v1.0.0
Then follow instructions by creating a "mods" folder in there
\Program Files\Steam\steamapps\common\Slay the Spire 2

2.To have access to your save and not only be locked to Ironclad, follow picture related or use this mod
https://www.nexusmods.com/slaythespire2/mods/6

3.Join steam://joinlobby/2868840/109775243819397312/76561199498658249
>>
>>735587535
your stone humidifier, sir?
>>
>>735587641
I actually just started an ironclad run and took it for the first time because I'm not expecting upgrading any cards.
>>
>Get waterfall boss
>Don't draw any defends on final turn
>>
>>735587801
Have you tried doing a couple of million damage to overflow his HP and kill him in that phase instead of blocking?
>>
>>735587801
if only you could look at your deck contents to predict what cards you'll draw next turn
>>
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>>735587801
>>
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What if parry gave you the ability to play the blade on yourself blocking for half the amount it deals damage?
>>
>>735587991
>dude just DON'T kill him when you can lmfao
>just take the increased damage and hope waiting gives you defends!
>>
>>735588237
That's an objectively better play than fucking killing yourself ramming into him.
>>
I do ’t get the business model here, hasn’t everyone on PC that’s gonna buy the game already done it? So why keep working on it? Is it just to beta test for their console release?
>>
>>735588176
This card doesn't even make sense thematically, how is attacking with your sword generating block. Especially when your sword leave your hand and goes to the discard pile after use.
It would make more sense as a passive blocking income while you hold your sword in hand (you have your sword ready to somewhat deflect the enemy attacks, thus blocking)
>>
>>735588176
Should give 6 parry on forge so forge commons won't feel dogshit to play
>>
the tent is just quietly one of the best relics in the game huh
>>
>>735588436
What do you mean? They've made enough money already to support the game with years of updates.
>>
>>735588787
yes it's good even before synergies with shovel or whatever, getting free rests on every fire is nice
>>
>>735588787
Absurd relic in multiplayer, and if you somehow get early with a shovel the whole run spirals out of control.
Cloning and cooking are also really good with it but cloning already destroys the run so tent isn't really needed.
>>
>>735588787
it's basically Eternal Feather at worst which is already a very good relic, and gets insanely broken if you find any of the other rest site actions
>>
I finally beat a0 with everyone
defect took me the longest, ironically. I just couldn't get the game to give me cards for any build, it kept fucking going "here you go here's AI and some other power cards" then act 2 was entirely fucking 0 cost shit and I'd die.
Final run I got status+orb churn, AI kept giving me thunder so I shat out like 700 damage on a multicast.
>>
>>735588805
Just abandon it now and make the next game, working on updates isn’t making them money
>>
>>735589169
That's what soulless golems would do.
Fortunately the games were made by people who are passionate about what they are doing so here we are.
>>
Overclocked is kind of fucking insane now, huh? It was okay in the first game, but all the status card synergies make it an insane draw engine.
>>
>>735589169
Working on STS1 like that is why 2 made so much money.
>>
>>735587991
waterfall giant is just poor design
>>
BETA BRANCH JOIN
steam://joinlobby/2868840/109775243821815656/76561198045374077
Will go at 4, highest possible ascension but all are welcome
>>
Want to thank you guys ITT for giving me some good tips. Gonna do another run tonight. Been fucking assraped by work lately and haven't had much time to play.
>>
>>735589608
3/4, currently at A:9
>>
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>>735579395
>eats a wound
>eats armaments+
>I kill it
Real fuckin difficult yeah
>>
>>735589608
Looks like the game broke. Please hold.
>>
>>735589608
>>735589894
Let's try that again.
steam://joinlobby/2868840/109775243822210568/76561198045374077
>>
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>>735582952
>
>>
Slay the Spire 2 is too tough for me. They should make it harder so even more people can't beat it though.
>>
>first fight
>turn 1: enemy 11 attack
>draw 0 defends
>turn 2: enemy 8 attack
>oops all defends
Gay.
>>
I've been converted
Snakebite is a GOATed card
It does great damage, it's scaling, it's brick protection, and if you don't want it in the late game it just retains in your hand
It's one of the most elegant cards in the game
>>
>>735590026
didn't know kaiser crab was a poster in this thread
>>
>>735590131
>shrinker bug
>ascender's bane, 4 defends
>>
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>>735590175
>people itt when they actually pick the fucking card instead of parroting it's Z tier for the memes without ever taking into account the amount of off-turns enemies have on acts 1 and 2 where you can easily slot 10 poison that will make you escape the fight easier than you would imagine
>>
Ironclad is fucking shit, SHIT!
>>
>>735590175
I don't understand what the fuck is wrong with StS players, all you should need to see is the fact that it Retains.
>>
>>735588176
Give 4(6) block on forge instead.
>>
>>735590298
*pummel strikes u*
>>
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>Got max doom on Doormaker on his last turn before leaving.
>Doom only triggers at the end of enemy turn.
>He leaves.
>I have to kill another door before he returnns to die.
Went from an easy win to a near loss. This and those eggs that spawn bugs in act 2 are so annoying.
>>
>>735590339
I'll be the first one to admit that until recently I didn't see the value in Retain, or at least didn't value it that high. Snakebite actually made me reconsider my entire game philosophy and I feel like I'm winning more. Is this what STS is about? random philosophical musings about one or two cards and their niche upsides and the transcendence that occurs after?
>>
>>735590447
>Is this what STS is about? random philosophical musings about one or two cards and their niche upsides and the transcendence that occurs after?
For me finding the right time to pick and use a card is definitely a big part of the fun. Sometimes cards I absolutely hate are the answer. If you want to overcome the randomness, you have to get over your prejudice.
>>
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>>735590447
There's a reason why this is one of the strongest cards in the whole game. Always has been.
I cannot put into words how much your winrate will skyrocket the second you slot this into your deck.
>>
>Play Defect
>Get Ice Cream
>Get Plasma
Holy shit I can’t hold all this energy
>>
>>735590447
7(10) damage 2 cost
But it's actually 13(19) that ignores block if you can weather one turn.
That's ok. That's on par with unupgraded Carnage from STS1 which was fine but pretty damn good upgraded.
With Retain Snakebite is pretty flexible overall. The other poison 5(7) card from StS1 for 1 mana was unironically overtuned. I think Snakebite is fine.
>>
I'm just not going to pick the snake bite call me brown or whatever I just don't want it
>>
>>735590736
You don't have to play the game right.
>>
>>735590405
Got it as an option once in like 10 plays
No, ironcuck is fucking shit
>>
What is the best way to get fired so I can spend more time as a NEET playing STS2?
>>
>>735590879
I play during wagie hours
>>
>>735590175
It's dogshit
>>
>>735590879
Can't you just quit?
>>
>>735590806
No sir I will not redeem the snake bite please leave my doorstep
>>
Snakebite implies Silent keeps a pet attack Snake on her person at all times
>>
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>>735591053
Nah then I have a mandatory standown for welfare.
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>>735590339
>it only wastes one of your draw slots once!
>>
>>735590447
a lot of the cards people can't stop talking about being shit really aren't that shit but they aren't godlike either. most people just don't understand deck builders and really want to class a card as good or bad because understanding all the nuance of when a card is actually pickable, what roles it fills and doesn't fill, how it affects future deck decisions, and opportunity costs of not picking the other cards is really hard and most of them don't even understand that there is even that much depth to consider.
>>
>>735591260
Yeah, it's not like Snakebite is incredible. It's just pickable if you need damage and you're not offered anything else.
>>
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The single best artifact in the entire game is the pyramid.
Retain is literally the strongest keyword.
Anyone who plays difficult card games like modern YGO understands.
>>
>>735590736
?
You will almost never click snakebite if your IQ is above 85
>>
>>735591260
Good luck trying to convey that to the average retard, it's impossible.
>>
>>735591151
But where does she keep it?
Don't say in her vagina
>>
>>735580025
lol i only play ironclad and now i am finding this out too
>>
>>735583813
27
>>
>>735590721
>That's on par with unupgraded Carnage
It's not
unupgraded carnage is 20 damage on the turn you play it
snakebite is 7 damage on the turn you play it, and 13 damage on the second turn
and carnage was not a good card by any means, in fact it was trash you wish you could avoid clicking but sometimes you had to in order to kill nob or something
>>
>>735586098
>Jo8n beta
>send constructive criticism of what went wrong with Regent/Doormaker, where to rethink their choices and where to look again
>send a separate message telling them to lynch whoever the fuck designed the new colony
Duality.
>>
>>735584574
kill the minion once it starts doing too much damage. you want to draw out the first phase if you can since the queen doesn't start buffing her strength until the minion dies
>>
>>735591340
This snakebite discourse makes me realize midwits will never understand card games because they don't understand context
They will see the retain keyword and think something is good automatically. nevermind the fact that it's a card you don't actually want to play. nevermind you have to draw it first and it's not actually "free".
It reminds me of the time when redditors kept advising to put 0 cost attacks "no matter what" in your deck in the first spire because "they're free to play"
>>
please rise for the national anthem
https://www.youtube.com/watch?v=Xt3oMIfqqxk
>>
>>735591928
got sts1 soundtrack was great
>>
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Am I stupid for choosing to upgrade the 0 cost one?

Because I always feel like removing 2 cards is a trap, 13 damage in act 1 is a fucking lot. Even if you get lucky with your pulls you'll probably have to use a campfire or skip an elite
>>
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>>735590339
insta pick desu
>>
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>>735591928
while the overall art of sts2 is better, I like the art direction of sts1 more. Ironclad way coolers here with long hair and lighter armor
>>
>>735592108
You couldn't find a use for luminesce in twelve fucking turns?
>>
>>735591675
>nevermind the fact that it's a card you don't actually want to play
Snakebite is very, very often one of the best damage commons Silent has access to. 7 poison is a lot of damage , and 10 poison is even more. It is more often than not a nuke in hallway fights and a welcome sight in the act 1 and 2 bosses
It's just very consistent and very efficient at its job, and opens up a lot of different synergy lines
>>
>>735592073
Remove is the best option. The damage is relevant so you don't want to take a path with like 6 fights in a row, but it means you draw the cards you add more often compared to basics so you should be better past the first one or two fights.
>>
>>735592073
Removing 2 very is strong on silent, you get rid of a strike and a defend and since you start with a bag of preparation it takes less time for your second deck cycle which is especially relevant on act 1 with how small your deck is (sub 20 cards)
Taking damage kind of used to be suicidal on sts1 because silent was notoriously the weakest act 1 character. That's not the case here so you could be fine taking a hit even on A10.
On the beta patch you take 16 instead of 13 so that's starting to get a bit too dangerous for my taste, but still.
If your start is a bit slow path for late elites and you should be golden.
>>
>>735592262
>2 energy
shit early
>the card's effect
shit late
>>
>>735592407
Thoughts from A2
>>
>>2 energy
>shit early
lol
>>
>>735592260
Nope.
>>
>>735592459
post your a10 wins (plural) with snakebite since you advocate taking it
>>
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The only miss on StS2 so far is that there's nothing as memorable as Mind Bloom from the first game.
The theme, the flavor text, the pic and the music on the boss rematch were literally kino.
https://www.youtube.com/watch?v=uX3xbSrAF2U
>>
>>735592262
I don't think we're playing the same game at this point
7 poison is decent in longer fights. Even then, you would much rather play deadly poison or even poisoned stab. In hallway fights it's nearly useless. I can't think of many hallwasy even in act 1 where the fight lasts long enough for the poison damage to be significant while giving you enough leeway to acually play snakebite. Keep in mind the card becomes shittier the later you play it. Playing it on turn 3 against a hallway will not accomplish anything meaningful and you'd rather deal damage directly
It costs 2 which means playing it during a turn where the enemy is attacking is unlikely. 2 cost attacks can be playable because you're expecting to kill the enemy with them. Snakebite will most likely not kill whatever you're using it on, unless it is so low on hp that a strike accomplishes the same job.
>b-but I can play snakebite with pounce!!
You can play any skill with pounce including snakebite. I would rather play almost any other skill. the upside is that I wouldn't have snakebite in my deck.
>>
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Reached A10 with all characters in 69hrs which is neat

Still yet to play co-op or try the beta changes. Now that I'm done with my solo grinding, maybe I'll join a /v/ game soon and get my shit kicked in after realizing my solo strats no longer work with enemy scaled health
>>
>>735592516
A 2 energy skill that doesn't block and doesn't kill an enemy on the turn it's played is essentially unpickable on A9 and above
The silent is broken so you might get away with playing like a retard but still
>>
I've realized the trick to having a successful run is to stop treating the game like an engine builder, which is really just another way of saying to avoid powers. They are starting to feel more and more like noob traps. I feel like there are a couple you want in a given run, but you can avoid the rest. It's honestly kind of unsatisfying, but if your deck is good fights just move fast enough that you don't want an engine, you want to be able to consistently set up your key combo.
>>
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The game is fantastic as is and I'm having a lot of fun, yet I can't help but wish they had added just one new mechanic to experiment with and further differentiate StS2 from StS. I don't mean card mechanics, but an entirely new game mechanic. It doesn't have to be something major, maybe just an alternate starting relic for each class that slightly changes how they play. It could even be something more major, I don't really have any specific ideas. Just a little something to add even more variety to runs and increase the already endless replayability.
>>
>>735593020
enemies just scale more often and usually faster than in sts1, power builds suffer consequently
>>
GG lads. My deck was boring, but functional enough I guess.
>>
>>735593020
Part of it is that while people often think about the elites and bosses, you fight way more hallway fights than either those. Hallway fight enemies often scale quickly or have a large output right from the start that makes playing slow powers a bad idea, so you really need enough instantly good cards to get through them.
>>
So I just managed to win on A20 for the first time in StS1
Am I good to start the sequel now?
ironclad dominance
>>
>>735591675
12 poison bouncing flask playable 10 damage snakebite unplayable, and you think of yourself as a smart person. it's honestly sad. can't wait for you to change your mind entirely once your favorite content creators publish their mea culpa on snakebite.
>>
>>735592591
NTA, but if snakebite no longer has any defenders I am dead.

It's not a core piece or anything, but it's one of those cards you can pick up in your first ~3 card rewards. I think you are seriously underestimating how strong of a keyword retain is. The 2 energy is expensive, but it doesn't end up competing with spending energy since you can just wait for the turn when its safe to play, and it otherwise stays out of your way. Retain also means in the long run it ends up being less of a brick in your deck than other cards you pick up on floor 1 for an immediate power boost.
>>
>>735593484
bouncing flask isn't good either retard
>>
>>735593446
>win in StS1 for the first time
Yeah no you’ll die horribly
Come back once you’ve won with everyo-
>A20
How many games?
>>
>>735593484
nice projection, the snakebite defenders only like it because jorbs said it was good. but this is the same thread that claims doormaker is impossible lol
>>
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>>735593446
Did you kill the heart?
>>
>>735593595
it's so late into the game's release there isn't a single halfway-intelligent player who thinks snakebite is a bad damage common, you are bagholding a pile of shit (proudly).
>>
>>735591451
I said upgraded Snakebite is on pretty much on par with Carnage if you can weather a turn with the bonus of ignoring enemy armor.

It's situational, just like you wouldn't always click on Carnage you absolutely definitely shouldn't click on Snakebite by default. But it's ok, it's just looking hella bad because a STS1 poison card was super overtuned.
>>
>>735593595
Who the fuck is jorbs?
I only watch cooking youtubers man.
>>
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Just started, and I like boss rewards in this game way more. I hated all those relics with "sacrifice your newborn child for +1 energy" effects. Boss rewards should be rewarding.
>>
>>735593538
>you can just wait for the turn when its safe to play
Which is terrible with poison, since poison does little damage unless you play it asap
Compare it with deadly poison. because deadly costs 1 i can play it when i draw it. if the enemy attacks for 2 turns straight then buffs on turn 3 i will have to wait until turn 3 to play snakebite. that means deadly poison has done potentially 12 damage by the time you finally play snakebite for 2 energy.
Retain is mostly irrelevant if the card is bad. you have to draw a brick, then you end up maybe playing it (assuming you didn't add it to your deck for no reason that is), which means you have to redraw it anyway just like you would for deadly poison
>>
>>735593446
Sure, if it was a Heart clear too.
>>
can't wait for xecnar to play a silent run and spend 10 minutes laughing at the retards who are dying on this snakebite hill
>>
>>735593681
brother i don't give a fuck about your retarded ecelebs, snakebite is a terrible card and by the time the retarded mouthbreatehrs you follow realize it the card will probably have been changed anyway because it's EA
>>
>>735579395
>How do you react without sounding mad?
im gay fuck you AHHHHHHHHHHHHHHHHHHHHH
>>
>>735593692
>pretty much on par with Carnage if
How sad. Not even on par with a mediocre act 1 front load damage card, it has to be conditional
>>
>>735593823
You gonna like the demon version then
>>
>>735593861
kek little jimmy getting a boner hoping his eceleb will validate him. sorry kid you suck.
>>
>>735593671
Not on that run but I usually at least tried to go for it, and I’ve done it on every character at least once; think I even did it on my A18 win so that was with full power shield + spear first
I noticed on A18 that trying to prioritize elites was less of a good idea early on, to the point I think I did zero elite fights in act 2 on my A19 win
I also wonder if my strategy of “actually infinites aren’t really worth it just go for generic good cards and build a well rounded deck even if it’s 30+ cards” was the right call overall; it feels like it was the right move due to my generally alright winrate, but maybe I’m just getting lucky
>>
>>735579395
Simple, I review bomb him on Steam
>>
>>735593829
Have you actually clicked on the card and tried it?
>>
>>735594027
well considering you're stupid enough to somehow form that opinion and then have jorbs validate you, yea. tons of people telling you how wrong and retarded you are but you just plug your ears and keep dilating so maybe the best player in the world saying it sucks would change your mind. trannies are quite stubborn though so maybe not
>>
>Assassinate
>Innate
>Deal 10 damage
>Apply 1 Vulnerable
>Exhaust
This card seems kinda... lame for a rare.
>>
>>735594092
If Xecnar says the card is good I know you'd still be here arguing otherwise so why would you expect other people to do differently?
>>
I'm starting to realize Defect is actually one of the easiest classes. You can do whatever and it just fucking works.
>>
>>735594060
Wow nice argument this opened my eyes
>>
>>735594157
i guess we'll just wait for him to say it sucks then yea? surely you'll change your mind when he does?
>>
>>735594048
You need an A20 heart kill on every character to be part of the cool kids club, but we'll forgive you if you get just one
>>
>>735580025
You were doing something worse than gimping wasting time actually grinding out A10 and not just unlocking everything and going A10 from the start on everyone. Game is too easy otherwise and you just have to waste 80+ hours to get a possibility of losing a run.
>>
>>735594219
He's going to say it's not that good and then he'll still take it occasionally because it's a damage card offered to him in the early floors, I think.
>>
>>735594157
kek, already making excuses ahead of time after you tried to bring up ecelebs to explain why the card is actually good
>"snakebite is good because [random dipshit says so]"
>well okay what if a good player said it was bad then?
>"n-no that doesn't count"
>>
>>735594279
he'd rather get a root canal than take sucker punch, he's never taking this card
>>
>>735592591
If I could play either of them I would way rather play Snakebite than Deadly Poison if I could play either obviously, 2 more poison is a lot, and it's +3 poison upgrade instead of 2 which matters a lot because of how poison scales. Sometimes you won't play it because 2 energy is a lot, and you'd rather play two Deadly Poisons for more output, but that's two card draws and two upgrades compared to one. Retain means you can always use it no matter when you draw it, which is really valuable, and it lines up with combo stuff like Pounce or Bullet Time automatically, if you draw DP on a turn you can't use it it's worthless.
Compare the numbers, 5 poison is 15 damage, 12 over the first 3 turns. Snakebite/the DP upgrade to 7 poison makes it do 28 damage, 18 on the first 3 turns. The upgrade to 10 poison makes Snakebite do 55 damage, 27 over 3 turns. A small increase in poison is a much larger increase in damage.
It's not an amazing card or anything but it's pretty much on par with Deadly Poison, little worse than Bouncing Flask on average but more reliable. The main problem with it is that Silent wants to be doing Sly stuff 100% of the time by the end of the run and while it is a little better than DP at comboing with stuff like Hand Trick she kinda just doesn't need it because she has such reliable access to other damage and even better poison with Haze or Corrosive Wave.
>>
>>735594395
And I've seen him take Sucker Punch because you have to do that shit when it's one of the first cards offered to you.
>>
>>735594261
Look, I think I would go insane trying to grind out A20 on everyone in general
Except watcher because she’s broken as fuck
>>
So how do you make ironclad work in sts2 anyways
>>
>>735594291
but no good player has said it was bad, you literally made that part up because it is in fact a good damage common
>>
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>>735594443
We're all fucking insane here bro. Except the tourists and newfriends that is.
>>
>>735594407
>If I could play either
If we ignore the energy cost and the fact that enemies attack you and you need to block yeah
Keep in mind the poison numbers only look like this for snakebite if it's your only poison card. 7 poison ticking all the way down to 0 is a lot of damage. it also almost never happens. More realistically you will play another poison card in a long fight before the poison runs out, which makes the numbers look quite different. If you have even a single noxious fumes it's not even a contest.
In shorter fights snakebite still sucks because there's no good time to play it, playing it early means taking damage and playing late means it's worse than a fucking dagger throw or something.
>>
>>735594612
tourists and newfags are also insane for coming here in the first place
>>
>>735594597
And i don't give a fuck either way, you brought up ecelebs, you claim something becomes true when an eceleb says so, so you will have to accept the card is bad if xecnar says it is
I use my own brain instead of listening to ecelebs so I don't have this problem thankfully.
>>
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What the fuck is this hag's problem?
Guess I'll take the energy but why is it only for one act?
>>
>>735594597
Literally who on twitter said it was dogshit so unfortunately you have to shut your nigger mouth now
https://x.com/JapaneseExport/status/2030831203247423580
>>
Anyone else multiplayer?
>>
>>735594526
Deal damage.
>>
How has it been two (2) weeks and retards are still arguing about snakebite?
>>
>>735593038
Like ancients?
>>
>>735594848
>actually put it in its own tier below everything else
LMAOOOO
ecelebsisters wtf, i thought snakebite was the best card in the game? what happened?
>>
>>735594971
The Snakebite haters refuse to accept reality.
>>
>>735594526
I've only really had luck running hellraiser and rupture builds. Pommel strike, Bloodletting, and maybe True grit are like the only cards in their common pool worth taking, and almost all of their scaling cards are so slow that they're basically unusable.
>>
>>735594713
When is Tecatara's Ember ever supposed to be good? 0 cost and eternal strikes? Has anyone even taken this option before?
>>
>>735594864
Sure. On beta.
steam://joinlobby/2868840/109775243828236927/76561199486452220
>>
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>>735594848
that little chink is so full of himself, he claims something is broken, but then changes his mind like three times about a card during a stream, its insane
>>
>>735580025
This is why I preferred STS unlock method.
You get it all done in two runs per character and if that was what made you keep playing you'd have fucked off and stopped playing because you couldn't "gain" anything else.
>>
/v/ will skip their first two card rewards because reddit said they were bad cards then walk into coral man on floor 6 and then post to every social media platform about how the game is rng
>>
>>735595041
I've taken it and picked up the lighter at the next store. It was decent.
>>
>>735595041
It's very bad, I expect it to be changed at some point once reddit realizes how bad it is
>>
>>735595186
Nah, I'll take early damage then walk into coral man at the end of the act and lose half my health anyway. Beta coral man is fucked.
>>
>>735594713
Hug isn't as bad as it sounds. Actually count how many times you reshuffle each fight and you'll see it's really not that bad.
>>
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AAAAAAAAAAA
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>>735595326
On necro I always have a fuckton of soul draw so fairly often honestly, though said draw does make it not seem like as big of a deal.
>>
Rehosting
steam://joinlobby/2868840/109775243828649722/76561199486452220
>>
>>735593484
poison flask was only okay in sts1 and it's worse in sts2 where poison is overall a bit weaker. it's still better than snakebite but I don't like either card. Snakebite remains dogshit.
>>
>>735581306
Bro I cannot wait. I'd also accept a different, new idea from the same guy.

>>735584385
>Punishes you
Wrong mindset brother, he challenges you to earn the fetish. You can absolutely win with a deck that has her tits so big they start covering your HP bar and buffs, you just gotta build the right deck.
>>
Defect here crashed.
>>
>>735592073
>Because I always feel like removing 2 cards is a trap,
"Stupid" is a mean thing to call you, but you do have a lot to learn about deck builders.
>>
>>735595041
it puts in good work on perfected strike ironclad runs since you can't lose them, otherwise yeah its pretty shit
>>
Skele bro isn't rejoining so I'm just gonna remake the game
steam://joinlobby/2868840/109775243828893078/76561199486452220
>>
>>735593484
Poison flask synergizes way better with the every 4(?) poisons deal aoe damage power for activation on top of dealing more poison overall.
I do really like having the retain on snakebite but would not say it is better.
If I am doing poison I am getting both anyway though.
>>
sts early game would be so much better if every character started with a "basic" card draw/deck manipulation card
as it stands the game depends way too much on not getting a shitty dead draw at the wrong moment, which happens constantly with early mostly strike/defend decks
>>
do you continue playing unsalvageable runs or just abandon?
>>
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>>735595586
reading comments like this is insane, such ignorance on the game, you didnt even get the card's name right, 9(12) poison for 2 energy is insane, it doesnt suck just because its bad against multi enemy fights
its like saying no escape is a bad card because it takes some set up to deal enormous amounts of doom
>>
>>735595739
>If I am doing poison I am getting both anyway though.
you know just because you're "doing" poison doesn't mean you need to click on every card with poison written on it right?
>>
>>735595889
unsalvageable runs only last a couple more floors so no point in abandoning.
>>
>>735595889
i quit if im on regent, ill try if i have pieces on the other dudes
>>
>>735595857
>>735595857
Pick the Swift enchantment nigga

Unironically, you only need 2-3 draw (total) per 10 cards in your deck to be very comfortable, and it's easier to do than ever in StS2. They made an entire new character whose gimmick is drawing fucktons of cards to go on top of the other character whose gimmick is drawing fucktons of cards.
>>
>>735595041
It's one of the options I'd take the least but I can see at least the design intent behind it. Most of the scenarios would involve having fast paced cycle decks. If your deck can somewhat consistently draw to max size and your hand is always full, you're actually cheating energy and dealing damage while you're still doing what you're doing.
The most realistic scenarios I can think of are playing a defect claw deck, your scrapes and all for ones will now get your strikes.
Or imagine you're playing a necrobinder deck heavy souls deck. With the draw power the souls engine has, the amount of times you're going to redraw and replay those strikes for literally free damage is going to be insane.
If we were thinking about golden ratios I think I'd pick it if I still had 2 strikes left at most. You can still focus on trimming the defends out of the deck, it's not like you earn enough gold during your run to consistently get ir of all your 10 starting cards anyway.
>>
>>735593538
it's shit.
>it's not THAT shit...
it's shit
>>
>>735595935
nope I pretty much just click cards that go with the build regardless of if I need them or not. fat decks help keep me from getting raped by boss card draws.
>>
>>735595926
>can't share an opinion without lewd off model art
discarded
>>
>>735596091
faggot detected
>>
>>735595889
It depends on how cursed the seed is. I've quit seeds out of disgust even though theoretically I could keep going.
>>
>>735595889
Don't quit unless you have to shit
>>
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>>735596091
>lewd off model art
pornography has destroyed your brain
cant even enjoy a cool silent fanart of a rogue/ninja warrior just because its female
>>
>>735596256
>two Poison Stabs
Real grim seed.
>>
>>735579395
Is there a reason I got this fucker three times in a row with Negrobinder?
>>
I don't know if I feel like getting this until the full release.
>>
>>735593783
Some arrogant leftist who got BTFO by Lifecoach
>>
>>735596736
game could be completely warped by the utterly normie crowd statistics it garners by the time it comes out. The final boss might be reddit incarnate
>>
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Regent is so fucking fun, bros.
>Void Form into Decisions Decisions into Reflect
>>
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>Fighting goatse.cx
>Pull Gold Axe from Quasar
>Touch of Insanity on Particle Wall
>Spend 5 minutes replaying Particle Wall to make Gold Axe hit for 500+
>>
>>735596256
that's cool silent art, the one you previously posted was lewd off model art, your need to backpedal for my approval is fucking hilarious lmao. stick to your guns you spineless cumbrain faggot.
>>
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>>735597018
He's sick
>>
>>735597103
NTA but what is "off model" about it?
>>
>>735597104
Man
I need ONE run where I get the NUTS for Forge...
>>
even when i see people beat beta door, they take like 60 hp damage
>>
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>>735597170
>NTA
>>
>>735595975
i shouldn't need to get lucky finding an enchantment to make the game playable
>>
>>735597223
This wasn't really a forge specific deck, it had a couple of cards in there but this is mostly the "sovereign blade hits for double damage" card and the "your next attack hits for triple damage" potion.

>>735597264
Yeah I know it's crazy buddy, but there is more than just you and that guy in this thread. It just looks like the Silent in an anime style? I don't get your complaint.
>>
Eels and Centipede elites in multiplayer are run killers.
>>
Colorless cards are so good now compared to STS1 it's insane.
>>
>>735588371
boss is clearly horrible designed, should deal less damage if you hit him like the one elite from the first game
>>
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Why should I ever play anything but the best character?
>>
>>735597170
It's clearly off model, but there's nothing lewd about it
>>
>>735597465
Centipede is manageable if you're all in a call.
The Eels are fucking impossible.
>>
>>735597975
loud clanking robot sex
>>
>>735598059
>playing eels in multiplayer
>ally at the start of every turn uses some 3 damage aoe
>>
lord's parasol is so fucking bad. i cannot think of a single situation in which it'd be good
>>
>>735597975
okay /v/, what's the final verdict of the new glass orb?
>>
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Fuck you merchant!
>>
>>735598140
if you already have a 30+ card deck the extra relics and potions are going to be better for you than the cards make your deck worse.
>>
>>735597975
Defect is my lowest winrate character on A10. Just barely ahead of Ironclad and the heavily nerfed Necro.
>>
>>735598151
It's OK. Electrodynamics was better.
>>
>>735598249
just generate it with white noise
>>
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Bros I am not happy about the removal of Prepared
>>
>>735598563
All they did was take away the D, you should be used to that.
>>
Do I play the beta or chill on the main patch
>>
>>735598667
Let other people test it.
>>
>>735598563
It's still a decent card. It's now outmaneuver with discard slapped on top. Not as broken as prepared but still.
>>
>>735598441
Defect got a nerf he didn't really deserve since he was already weak. Who the fuck thought Hotfix was too good?
>>
>>735598667
Chinese players use mainline because they sre scared of nerfs. STS1 players use beta for the challenge.
It really just depends on which you relate to.
>>
>>735598667
beta.... because im an impatient RETARD
>>
Never picking Leafy Poultice again. It transformed my two starting cards into Tank and Demon Form and gave me nothing that synergized with either LMAO.
>>
>>735599408
GG. Tank is so hard to use. I almost picked Eidolon over Shared Fate at end of act 2.
>>
>>735596985
From what I've read the balancing so far seems like total dogshit
>>
Gonna start another.
steam://joinlobby/2868840/109775243834013506/76561199486452220

>>735599552
Yeah, thanks for that. I probably would've been completely fucked for most of act 3 if you didn't.
>>
>>735599251
guess I am spiritually chinese because I didn't play 1.
>>
>>735599251
I thought the Chinese were all Watcher players
>>
>>735599862
3/4
>>
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Non-Beta hosting for the rest of us who cbf with beta
steam://joinlobby/2868840/109775243834300011/76561198030802028
>>
>>735599862
BE RIGHT THERE
STUCK IN THE BATHROOM
>>
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>Just finished A9 on all characters.
>No motivation to do A10.
A9 was such a jump in dificulty , it took me 2 days to beat it(1 was just Regent), just thinking that now I have to do that and another boss right after...
>>
i have a question does flak cannon exhaust everything from the deck or just the hand it says all
>>
>>735600262
if you beat the first boss cleanly (which you probably should) the second one ideally, should be pretty clean too
>>
Who would win
>A cosmic sword forged in the light of the stars
Or
>3 cockroaches
>>
>>735600274
all
>>
>>735600274
even in deck
>>
>>735600274
Every status card, hand, draw- and discard pile
>>
>>735600378
Cockroaches can survive nuclear winter so obviously the roaches
>>
>>735600262
2/4
>>
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im fucking invincible
>>
zako
>>
Do i have to unlock everything again if i switch to the beta branch because fuck that shit
>>
>>735600460
replied to wrong fucking post. At least I chose the right image
>>735600136
>>
So Necrobinder is shit, Regent is shit, Silent is shit, and Ironclad is the only functional character?
>>
>>735600592
Counterpoint: You're shit.
>>
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YOU! YES, YOU! JOIN THIS LOBBY RIGHT NOW!!
>>735600136
>>
>>735600507
no
>>
>>735600136
3/4 one more and we stomp
>>
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Barricade good
>>
>>735600592
Every character is strong and I bet xecnar will come back to claim your winrate should be 100% with correct play
>>
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which one of you faggots is this
>>
>>735600868
Needs to wait until he can have some more mods enabled.
>>
>>735600592
ironclad might be the worst unironically
>>
>>735600487
I've yet to see one of these with drills.
>>
>>735600946
>winrate is 20% on low ascension
>"I know, I should write a guide!"
BASED
>>
>>735600984
whats drills
>>
>>735600487
it's crazy how many absolutely insane sts1 mods there are in chinese and none of us will ever play them because they're in fucking chinese. also i would download this if it was a mod
>>
>>735600965
I have a lot of runs with Ironclad now on the new patch
From my experience act 1 pathing kills you very often, like the vast majority of my deaths are because I have to take 5 hallways into an elite with no rest. it's stupid how gloom (one of the asecnsion modifiers) apparently now causes question marks to be more rare. Seeing an act 1 full of nothing but hallways is now possible and not even that rare.
>>
>nice, i'm 4 nodes away from act 3 boss and my build is solid
>i'll just path through these two ?s and an elite
>get the rape owl on first ?
>get bridge event that fucks me so hard I lose my Adrenaline and am left with 5 hp
>die to elite before I can set up
fuck ? nodes, i cannot believe i lost a fucking unlosable run
>>
>>735600946
>no jesters
>>
>>735601051
It's all shit unbalanced slop from the country of cheaters who cry when an infinite gets nerfed so you're not missing much
>>
>>735579395
Be real with me: Is the game worth playing in early access? Is it generally content complete or are you just repeating the first, like, 2 acts or something?
>>
>>735601060
and the sad thing is this used to be his comfort zone in sts 1 because he had good braindead bonk cards + passive regen
now you just fucking die and the upside is
>>
>>735601210
it's a mod bro, none of them are balanced. downfall is a horribly unbalanced mess and that's from a "le based country"
>>
>>735601210
>days later and still seething that they dared to leave a negative review
kek china won bigly
>>
>>735601282
>china won
the biggest seething bitches award lol
>>
>>735601298
they're a runner up on that one it seems
>>
>>735601282
I mean it's still overwhelmingly positive and the devs already made their millions. They'd need like 50 times the negative reviews to even put a dent, and they already gave up lmao losers
I dunno what they can do besides cry. MegaCrit are actually amazing devs so they wont listen to the cries of scum like that.
All while they cheat on the daily scoreboard, fucking pathetic losers.
>>
>>735600984
just wait for my GOAT anaertailin to make his mod public or smth

also can someone please give me, a retard, a rundown of what cards to grab
>>
>>735584851
uuuooohhhhhh
>>
>>735600487
is this a real mod? there's no workshop for the game yet right?
>>
>>735601415
snake bite is a floor 0 must pick
>>
Nerf everything into uselessness so nobody wants to play anymore, that'll show the Chinese
>>
>>735601364
devs don't need to care either. it is funny that players who are unaffected by reviews whatsoever were so enraged by a bad review score.
>>
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>>735601017
The designated hairstyle for rich, haughty women.
>>
>>735601524
unironically the kind of blind seethe seen in these threads from sts1 fags
>>
>get hailstorm from my transform bonus
>get glacier as my first card reward
>proceed to completely rape act 1
And people said this shit was bad???
>>
>western games being completely ruined by reddit positivity cult where not praising devs 24/7 is a sin by itself
>based CHINESE still try to put devs IN THEIR PLACE and dont give a fuck about their fragile feelings
Things domesticated /v/ and 'ddit farm animals will never understand.
>>
>>735600946
these people just need to watch someone good play and talk about the game. unlike games like shooters or fighting games where you only get good by playing matches, you can shortcut your understanding and boost your win rate so much by just watching and learning from good players because this game is all knowledge and strategy. worked for me at least so i could get to a10 quickly with a 45% win rate instead of suffering this sub 20% win rate humiliation ritual i keep seeing.
>>
I've been doing fine getting through Acts 1 and 2 and up to the Act 3 boss but then I get my shit pushed in. I'm on A2 with Ironclad.
>>
>week later
>chink sois still seething
fucking losers lmao
>>
>>735601739
>so mad he wouldn't even reply directly
>n-no u!
Okay.
>>
>>735601652
I would rather just learn the game for myself. If I'm playing multiplayer then yeah I guess it makes sense to learn basics so as to not troll your team but for single player who even the fuck cares
If you really think being bad at videogames is a humiliation ritual for the player instead of just a path of improvement to enjoy then I don't really know what to tell you
>>
>>735581306
Unlikely that we'll ever see a port to sts2. You can thank the distopian survailance hellscape we live in for acting as a deterrent.
>>
>>735601942
you're the same type of player who complains about everything under the sun that you lose to, btw
>>
I've seen the light about Phantom Blades
Beeg shivs are good don't knock it til you try it
>>
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>>735601470
There's no workshop but there are almost 200 mods on Nexus including uncapped multiplayer and other stuff (mostly "QoL" or blatant cheats and only a few that add/balance stuff)
Whatever skin mods exist aren't there though
>>
>>735579395
literally impossible
>>
i enjoy navegreed's attitude more than japaneseexport. hes not just snarky about everything and talks like the decisions are a puzzle he's solving and doesn't bitch 24/7 about the game being easy while also bitching 24/7 about the patch being too hard. if only he actually used his voice and didn't talk with permanent vocal fry.
>>
>>735600487
Needs to be a mesugaki loli with a shit eating grin
>>
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>>735579395
>>
>hate playing the defect
>have to play him because everyone else is at a higher ascension and all characters MUST be at the same ascension before I progress.
>>
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>>735602405
There have been a lot of those
>>
>>735599862
gg boys fun run. i got hellraiser but i tried not going infinite since that's kind of gay in a multiplayer run
>>
>>735602318
the chink is just a retard, he has a weird smug attitude yet doesn't really understand the game and mostly just goes with whatever other good players told him
that's why i miss players like lifecoach who would actually use their own brain and logically reason their way into evaluating cards or whatever else. I guess xecnar also does that
>>
GG if only I had any sources of strength at all to make that one final Flak Cannon do huge numbers. Ah well, thanks Glam for helping me loop pretty hard to build up to it.

>>735602480
Shall we go again but with A9?
>tried not going infinite
Reminds me of that one meme where the smirking girl in the car goes "Thanks for not doing X, I know that took some restraint"
>>
>>735602526
Last one for me. Beta.
steam://joinlobby/2868840/109775243837717484/76561199486452220
>>
>>735602405
the fuck is a dhit eating grin
>>
>>735602560
I look forward to this A9 run given how we almost wiped to Kaiser Crab the last run
>>
>>735602072
The only thing I've complained about is your dogshit takes, try again fucko
>>
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>>735602567
>he doesn't know the face
>>
>>735602436
lol
>>
How does the game run on a 3080?
>>
>>735603040
it's a card game with 2d art, you could play this shit on your fridge
>>
>>735603040
I have a worse card and it runs great.
>>
How do I play Defect if I only get stuff like Cold Snap, Focused Strike and Barrage? Is it possible?
>>
>>735603084
>>735603089
sorry, i thought this was the crimson desert thread lol
>>
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GG lads. Thin deck energy giver was a fun playstyle
>>
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Didn't even have the chance use all my 3 Whistles
gg lads
>>
>>735602484
"the chink" is better than you will ever be
even if he ends up not being my favorite i will keep watching him because his takes are not bad and even if they are they are worth considering
>>
>>735603167
Is it always better to mix in mp?
>>
easy mod patch when? I'm tired of restarting if the whale gives me a shit start
>>
>>735603305
It's helpful earlygame. More playstyles prevents an early Elite from countering everyone.
>>
>>735603167
whistle is so nasty in multiplayer. just need one guy to whistle and everyone else just wails on it with stacked buffs/debuffs. you just totally negate so many mechanics of bosses and other combats. did this shit to the queen in a 4 man so no one even had to deal with the binding. not like it really mattered tho, i think we killed her turn 3 anyways and we would have won regardless because multi is too easy in this game
>>
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GG big damage make brain feel good
>>
>>735603389
play custom runs with draft/sealed deck start
>>
Okay why did Preserved Fog have to get nerfed but Meat Cleaver can still let you remove 6-8 cards for free and also give you 20 health
Fog was Vaku's strongest option 80% of the time but that was still a pretty harsh nerf all things consideres
>>
>>735603263
>"the chink" is better than you will ever be
why do eceleb worshippers say things like this? he's not even that good at the game, i don't think he achieved any impressive streak or anything so far
>>
>play beta on Regent, Ironclad and Defect
>play default branch on SIlent and Necro
easy
>>
japaneseexport is better than this entire thread at slay the spire 2
>>
>>735603834
ok japaneseexport
now post more tierlists or whatever
>>
japaneseexport is my favorite sts streamer solely because he generates so much seethe. dude pisses people off so much by just existing and talking about infinites that he has dudes going onto basket weaving forums to try to convince people of their copes that hes actually not even good and hasn't achieved anything.
>>
God I can't wait for more gooner mods
>>
me i like baalorlord cause he reminds me of good ol' day9 from the early starcraft 2 days
>>
>>735603937
>can't even reply directly and just seethes into the void
>>
I've found that if I'm in the underdocks, I should draft much more defensively minded that I would in the overgrowth. A lot of the elites in the underdocks punish your deck having subpar block
>>
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>p-please give my seething ass a (you)
kekapow
>>
>>735584989
whats crazy is that i look like that
>>
>>735603551
Unless you have tent then cooking is still a trade with not resting or upgrading so you can kinda think of that as a 1:1 trade for a removal like peace pipe. Meaning cook is really only +1 remove with max hp bonus. It takes multiple rest sites to be as good as Fog immediately is.
>>
>>735604043
meant for>>735603987
>>
>>735584690
>regent
>boy
regent is a gender neutral term
>>
>>735604037
>I've found that if I'm in the underdocks, I should draft much more defensively minded that I would in the overgrowth
Lagavulin matriarch sends her regards
>>
>>735604238
I have literally never died to Lagavulin Matriarch that fight is free
Soul Fysh has fucked me up once or twice though
>>
>>735604147
He is literally referred to as he in his epoch unlocks
>>
>>735604272
Weird, I have the opposite experience
>>
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First win thanks to Tracking and Suppressed. The game is much harder than StS1.
>>
>>735604315
all you need is snakebite and the fight is free
>>
>>735604391
>The game is much harder than StS1
not even close, even a10 is piss easy compared to a20
>>
>>735604391
>38cards
what the helly..
>>
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>>735604514
you are like little baby
>>
GG boys, sorry my turns took so long wanted to make sure we got the most out of gang up but in the end silent personally gaped the boss
>>
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>>735604391
Good job, Anon.
>>
>>735604652
Happy they fixed the infinites in beta
>>
>>735604514
Just exhaust and draw more, bro.
>>
>>735604652
GG it was fun seeing the Silent guy go infinite and stack all of Test Subject's HP as poison just to flex. Meanwhile I'm there not quite able to loop Energy Surge (exhaust removed) to be the ultimate multiplayer battery
>>
>>735604752
I wasn't complaining, I was glad to see him pull it off
>>
>>735602436
It's beautiful, even though it's AI
>>
>>735604783
I've played a few runs with him and he always goes off, he's a King.
>>
>>735602436
kek
>>
>>735602459
When is this nigger going to finish his drawing?
>>
GGs bros, I'm off to bed.
>>
>>735604857
Personally I take multiplayer as a chance to fuck around a bit and try different cards or memes, especially with the multiplayer exclusive ones. I think once enough of us hit A9 and A10 and we start doing A9/A10 runs collectively, that's when I might stop fucking around and start playing like I'm back to grinding A20 in STS1 with considering future mobs and the boss and monitoring my damage/block/draw/energy etc.
>>
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>>735602436
>>
>>735604925
sorry I stopped you guys from clearing a9 tonight, but now that you helped me beat a7 multiplayer i'll be joining you in the big leagues soon enough.
>>
>>735604972
Yeah that's the thing. The feeling of a new guy lowering our ascension by joining is dampened by the knowledge that the new player is getting their ascension up by doing so. Eventually they too will join us in the A9-A10 hell
>>
>>735604925
Multiplayer feels easier than singleplayer in general. Most of the multiplayer cards are just S-tier and more players means more chances for someone to break.
>>
>>735602436
kekaroo
>>
>>735579395
>Strength +10
>Whirlwind
>>
>>735605019
I look forward to suffering.
>>
>he kekaroo'd
>>
>>735605031
A friend and I discussed this last night, two player multiplayer actually feels harder. But as soon as you add a third, it gets easier again, and fourth can be a breeze. The more unique debuffs/support cards you get access to the stronger the team is, but with only two players sometimes you barely keep up with the enemy buffs.
>>
>>735605031
It feels easier because you have other people to help by inflicting vuln and weak all the time, or sources of strength down. I like that the multiplayer cards stay broken because it's in the name of fun
>>
>>735605031
2 player is brutal
>>
>>735587597
Hosting this again here
steam://joinlobby/2868840/109775243841354828/76561199498658249
>>
>>735592581
I posted feedback to MegaCrit telling them to bring back Mind Bloom or something equally cool for STS2
>>
>>735605118
This so much.
>>
>>735605208
It's weird that it doesn't scale to the amount of players
>>
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>>735597104
I'm mad they didn't just name it Sword of Damocles
>>
>>735606106
Sword of Damocles should be a single target The Bomb kinda card
Something like
>In 7 turns, deal 50(66) damage. Every time you spend 3 energy reduce this count by 1
and then it would have a visual of a bigass sword hanging over their head and getting closer each time the count goes down
>>
I'm on a9 with both necro and regent

Regent had literally twice as many deaths (20) to get to this level

Feels very rough
>>
>>735606446
>colorless power
>"this ability deals 5 damage to all enemies at the end of your turn."
>spawns a 1 mana card in your hand immediately and at the beginning of every turn that delays the effect for another turn and doubles the damage
>>
>>735606509
Been earnestly and honestly trying to make forge happen and got to act 3 with it
>>
>>735595586
poison is stronger in act1 (StS vs StS2) it is strong against all bosses and elites. it's weaker late game bec no catalyst but it can still be your main dmg it just doesn't auto win the game anymore unlike sts1 where u get burst/nightmare with catalyst and the run is done.
>>
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>>735606509
He feels so good if you get him off the ground, but doing that is simply not easy.
>>
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>>735592581
>>735605342
>While walking and traversing through the chaos of the Spire, memories of the past suddenly seep back in, and are beginning to feel very... real...
>Fight a Boss from Act 2 - The City
>>
>>735594625
that's not the reality of snakebite. non-attack turns in hallways are plentiful in act1 and act2 and you will find opportunities to play it because of retain.
it doesn't win you the run, it strengthens your early game enough to carry you to better cards.l and relics.
>>
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>>735606657
a ruined city full of zombies or some other type of monsters, even cult birds gone horribly awry, would be so fucking cool as an alternate act 2
>>735606753
>snakebite strengthens your early game
>>
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>>735606753
>non-attack turns in hallways are plentiful in act1 and act2
to full block, not to apply seven poison to one target for two energy
>>
Why is Regent so shit?
>>
>>735606984
Suffers the same problem as Defect where they both need a ton of cards to get their gimmick up. At least Regent's starting cards help a lot more than Defect's.
>>
>>735606814
>zero counterargument
your concession is accepted

>>735606867
when I said non-attack turns, I meant the enemy. those instances are not uncommon in act 1 and 2 hallways. retain ensures you can always use the card when you need it, else it stays away from your draw pile. previous anons explained it well but retards who seethe about it coating 2 are screeching zero weight retort
>>
>>735606984
Poor game design
>>
>>735606984
Suffers the same problem as ironclad where is block cards fucking suck
>>
>>735606595
Cut off my post but this is simply not happening for me

Maybe it's psychological, that I cannot design a good colorless or forge deck due to player temperament, but forcing Star decks every time feels like it would probably net me a higher wr
>>
>>735606984
new character who is kinda reliant on stars to get going. the colorless synergies are also a bit undertuned and iffy.
His strongest cards are star reliant but are hard to play because u need some sort of star generation, which were weak cards in the main branch. imo the beta branch changes were good buffs, solar strike and gather light are quite good commons now and going kingly synergies (top of draw pile, not star reliant) is almost enough damage until the act 3 elites.
>>
>>735607150
>when I said non-attack turns, I meant the enemy. those instances are not uncommon in act 1 and 2 hallways
they're not nearly as common as you claim. in fact i can't think of many enemies that don't attack you on turn 1 even in act 1. as explained before the later you play snakebite the worse it becomes, so getting to play it on turn 3 when the enemy buffs or whatever is pretty irrelevant earlygame.
>>
>Silent, first boss is hermit crab
>I guess I can't go shiv
>Not a single poison card, not even in shop
Rigged fucking game
>>
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>>735602436
>>
https://xcancel.com/Birdybraps/status/2036237095044317330
chat is this real
>>
>>735607598
>they're not nearly as common as you claim.
in fact i can't think of many enemies that don't attack you on turn 1 even in act 1.
my claim was that almost all enemies have turns where they do not attack. certain enemies do not attack on turn 1 such as fogmog.

>as explained before the later you play snakebite the worse it becomes, so getting to play it on turn 3 when the enemy buffs or whatever is pretty irrelevant earlygame.
snakebite is good because you can play it almost always when you exactly need it, it only bricks early game if the non-attack or weak attack turn happens before the card is drawn. snakebite can be also good in turn 3 because silent has good block and weaken even in the early game so you can stall out turn 3 and later turns.
Snakebite is esp good bec silent can block with neutralize and survivor, for 10+ mitigation, while ALWAYS having snakebite ready. Deadly poison and Bouncing flask are better at applying poison, but you can never guarantee to draw them exactly when you need them. This is the exact same reason why WLP is a character defining card, it gives retain to any card.
>>
>>735607778
Is she lactose intolerant?
>>
this mf needs snakebite to win early hallways, nigga just micro better GAT DAMN
>>
>>735607874
>snakebite is good because you can play it almost always when you exactly need it
this is nonsense. when do you "need" to play it? ideally as early as possible so the poison actually deals damage and not 7
>Snakebite is esp good bec silent can block with neutralize and survivor, for 10+ mitigation, while ALWAYS having snakebite ready
ah yes of course, just draw survivor and neutralize every single time you need them so you can play the mediocre 2 cost card
>>
You're telling me there's only one class in this game that's actually functional?
>>
>>735608027
which one? necro, silent or defect? trick question they all have close to 100% winrate with good play
>>
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>>735607931
How do you think she does this
>>
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/v/ I need help. I'm a little drunk and a little high and I got offered Voltaic in my "pick 1 of 3" rare cards from Neow. I don't play defect much. What cards am I looking out for?
>>
>>735608237
Voltaic is basically an instant win
>>
>>735608269
Great that tells me nothing anon
>>
>you don't get all the cards until you beat higher ascensions
What the fuck?
>>
its fun how you can absolutely break the game if you get the right cards from other characters. got a regent run going with pillars of creation, crash landing and ironclad's juggernaut.

also why did nobody tell me a claw + hologram deck works so well on the defect
>>
I fucking hate the knowledge demon
>>
>>735608237
Anything that cycles it back into your hand faster or draws it from your discard pile like Hologram, and anything that will help you play it easier when you get it back into your hand like a good defend card or energy card like Turbo.
Make sure to upgrade it so it doesn't exhaust.
>>
>>735608373
Hologram is busted in general I always take at least one if it comes up
>Hologram -> Hotfix
>Hologram -> HIdden Gem
>Hologram -> Momentum Strike
>>
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cloning + hang = ez game
>>
>>735608373
Claw + Hologram is the most basic deck, so not sure why anyone would mention it. Orbs and powers are more difficult.
>>
doormaker literally ruined the game
>>
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Do you think dark orbs will ever be good?
>>
>>735609045
They are good, StS players just suck at delayed gratification
>>
>>735609045
You could probably build around them now that the basic Channel 1 dark card also ticks all your Dark orbs up by a turn
Shade is good on its own and so is that Dark + Weakness card.
But I haven't ever been given the right combo of shit early to want to go all in on it yet
>>
>>735608004
>this is nonsense. when do you "need" to play it? ideally as early as possible so the poison actually deals damage and not 7
In an ideal combat you draw your poison exactly when you don't have to block, or just have enough block. DP/Flask is strictly better poison if they are drawn turn one in such a scenario. But StS is a card game, thus draw order is just as important as the numbers in the card, and Retain ensures Snakebite is almost never a brick. You don't play the game solely based on an ideal draw order, although you of course are always praying for one. It's why deck manipulation (card draw, pick a card from draw/discard, retain, etc) is important late game, you need to ensure you draw your cards when you actually need them. A not uncommon scenario in act 1 is turn 1 byrdonis who attacks for 16/17, if you drew DP and 3 defends, 3 strikes, you either HAVE to take damage or else you wait for a reshuffle in order to play your poison. If you have snakebite you have the option of full defending turn 1, and then using it in the weaker attack turn 2. These kinds of turns are commonplace even in hallway fights, enemies mostly don't just bash your head in for 5 turns straight.

>ah yes of course, just draw survivor and neutralize every single time you need them so you can play the mediocre 2 cost card
the point is it's way more likely to happen than with Deadly poison/Flask which never retains. drawing 2 at the same turn is a lot more likely than drawing all 3.
>>
>>735609045
They are good. If you're sitting around with a bunch of frost in a boss the usual way to win is to make a dark orb then eventually dual cast it.
>>
>>735609078
>>735609134
>>735609186
It's just so much better to evoke all your orbs all the times though. It's not even comparable.
>>
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what if the silent sisters were dying of a rare disease and the only cure was semen from a human man
>>
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>>735609284
>she didn't eat the egg
>>
>>735609259
You don't just sit on dark orbs forever you can consistently push out 20-30 damage darks even if its not the only thing you're built around. They stack a lot faster now and that Consuming Darkness power eats your leftmost orbs to speed it up more
>>
>>735609175
>Retain ensures Snakebite is almost never a brick
This part doesn't make sense, snakebite barely does anything if you play it late. There's no point in playing snakebite if the enemy has less than 10 hp remaining
Reminder that snakebite's damage is barely better than 2 strikes over 2 turns
Yes you can wait for a better turn to play it, but the point is that it usually doesn't do much, and your energy would be better spent playing almost any other card
>>
>>735609259
Even with base focus a dark orb sitting around represents 12 damage if you make sure to dual cast it. You need to win the fight at some point or you will get out scaled.
The kind of deck that wants to spam orbs all the time is not the same deck as a more focused dark orb deck. Dark orbs need you to have a better balance of cards that do not create orbs so you can line the orb up to the front properly.
>>
>>735591178
where's this from?
i need to see more of this artstyle
>>
>>735609045
The best way I've found to use dark orbs is have a lot of orb slots and fill as many with dark orbs as you can, let them channel once or twice ideally with some temp focus and then evoke them all at once with Shatter or a big Tempest or something for 3-5 instances of 50ish damage, not having permanent focus most runs makes it harder to just sit and cook one dark orb alongside a bunch of frost until it's lethal and no Recursion makes focusing on a single orb way less efficient, but they still scale really fast compared to the other types if you let them sit just a little so if you can evoke them reliably and they aren't getting stuck in third slot when you really need lethal, and aren't missing out on too much value by not spamming other orbs while they cook they're still pretty good. Not having random targeting helps a ton compared to lightning.
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>>735609539
Not him but sometimes 2 strikes damage is all you need in early game hallway fights and the card let you scale damage for bosses
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>>735609917
someone posted it here and I saved it. Reverse image shows nothing. Maybe it's OC
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>>735609917
>>735610190
never mind I found the source
https://www.reddit.com/r/slaythespire/comments/1856ntr/the_silent/
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>>735609539
Again, nta, but most enemies in the first two acts alternate between attacking and debuffing you. It's basically the same damage as using a strike a turn for the next three turns. Unless you can reasonably expect to kill it in the next two turns (most bosses, elites, and single-enemy hard encounters on a8 will take you a few turns,) it's decent return for it's cost.
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>>735609539
>This part doesn't make sense, snakebite barely does anything if you play it late. There's no point in playing snakebite if the enemy has less than 10 hp remaining
There is. You can guarantee that it is in your hand when the enemy has 10 HP remaining.

>Reminder that snakebite's damage is barely better than 2 strikes over 2 turns
True but you can a lot of the time ensure that you can do that damage when it is most beneficial for you. It's a very flexible card, that's it's main strength, aside from poison which is the strongest dmg mechanic in the game. Turn 3 and it does 18 damage already for 2 energy.

>Yes you can wait for a better turn to play it, but the point is that it usually doesn't do much, and your energy would be better spent playing almost any other card
it's not as energy efficient as say 2 deadly poisons. but you also don't want to poison your deck with 2 DPs (a lot of the time). Snakebite retains so not only is it easy to play, it also stays away from your discard pile late game or in combats where poison is trash.
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>>735610352
It taks 4 turns for snakebite to do more damage than cinder
for reference cinder is such a shit card that i consider it borderline unpickable
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>>735610481
>There is. You can guarantee that it is in your hand when the enemy has 10 HP remaining.
You realize you would be better off playing two strikes at this point? snakebite wouldn't even kill the enemy
>poison which is the strongest dmg mechanic in the game
lmao
Poison is not particularly good either in this game or the previous one. it's a common noob trap to think poison is amazing because it does a lot of damage over many turns, turns out killing shit quickly is nearly always preferable
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>>735611110
the reason why cinder is unpickable is because it doesn't have retain, simple as
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>frostprime just released a video called "you're all wrong about snakebite"
It keeps happening man
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>>735611318
He's not a good player, he's also a tranny enabler and a faggot who paints his nails.
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>>735611221
>You realize you would be better off playing two strikes at this point? snakebite wouldn't even kill the enemy
if you had the strikes in the first place. sometimes you have defends but dependable snakebite is always there for you.

>Poison is not particularly good either in this game or the previous one. it's a common noob trap to think poison is amazing because it does a lot of damage over many turns, turns out killing shit quickly is nearly always preferable
??? Poison is good. It is worse in StS2 bec catalyst does not exist anymore so you can no longer trivialize late game fights, but on the flip side it's actually pickable in Act 1 so it's a strong early damage card, no Nob, no Sentry means poison cards are more valuable for early fights.
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>>735595041
I took it with all for one a while back but I think most of my value was still coming from other cards like hotfix, at least by the end
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>>735611789
jorbs picked up snakebite in his latest a10 video
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>>735612120
He's a good player, but he's also a tranny enabler
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>>735612120
Sometimes you can win a run even after taking a bad card.
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okay then who is a good player
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>>735612204
baarlor also picked snakebite in the run he beats his first beta doormaker.
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>>735612314
It honestly saved his act 1 desu
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>>735612421
I remember LC willingly putting clash into his deck and winning the run. It's not unheard of.
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>>735612336
xecnar
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>>735612056
>if you had the strikes in the first place. sometimes you have defends but dependable snakebite is always there for you.
if this is the standard you use to judge whether a card is good i can't argue with that. wild strike is the best card in the game then because at least it can sometimes be in your hand if you didn't draw a strike lol
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>>735612486
where is LC :(
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>>735611308
it would be dogshit even if it retained, still better than snakebite though sure
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>>735612373
"some guy picked a card once"
baalor probably picked every single bad card you can imagine over his sts1 career, that means cards like clash are secretly amazing i guess
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>>735612691
I think he realized he could not beat Xecnar and his ego wouldn't let him be #2.
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>>735612818
I don't think so though, LC is the kind of competitive that is specifically autistic enough to try and get 1st. I just hope he returns one day.
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>>735612921
Sts2 is too easy, he wont come back until everyone has like 30% winrate
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>>735612921
He also said he was just streaming for fun, to give himself and others something to do during covid. It's not his day job, apparently he's financially secure and has a family to look after.
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>>735612990
LC is the type of person that doesn't need to work at all because of previous investments and poker winnings, again I just hope he returns one day
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>>735613056
We can always hope for another global pandemic.
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>>735612760
clash is bad because it is literally unplayable half the time after a10, even if you desperately need damage it is hard to take because that probably means you don't have many attacks and it will brick even more
snakebyte is bad because despite being the highest output damage common in the game it's pretty slow and expensive so you only want it if you need extremely reliable long term damage, but that situation comes up not that infrequently



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