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It's been nearly 10 years since BoTW came out. The dust has long settled; is it a good game after all these years?
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Totk ruined it
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>>736633256
It brought trannies into the community so it's shit.
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>>736633256
>is it a good game
No. The combat is too half-assed for an action game, the side quests involve too much walking through an empty field and picking shit up for an adventure game, and the puzzles aren't interesting enough for a Zelda game.
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It was an interesting spinoff but they can make a real zelda game again now
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>>736633408
Tbh most men in Twilight Princess "Crest of Hyrule" T-shirts back in 2009 are transgender today.
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I beat this game when it came out and I can safely say it was my least pleasant Zelda experience ever it had novelty but it was the lower spectrum of a repetition sandbox, didn't help the story was worse than other better zelda games
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just give me a menu toggle to not have weapons break in 8 swings
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>>736633256
>The dust has long settled
Kek no. People are still seething daily.
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Idk. It's a casual adventure game. I like Elden Ring a lot more, but I like dark fantasy. The guy who made BotW made Majora's Mask so I can give it a pass.
The game is also so easy you can bypass a lot of the puzzles. I played the game with 1-hit kill on Master Mode and I could actually see the game's intended design.
Zelda just has to be casual though, it's in the DNA of the series and audience of the game.
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>>736634503
>The guy who made BotW made Majora's Mask
Neither Koizumi nor the story writer had anything to do with BotW. Aonuma knows his dungeons but he's given up on those since becoming a Producer rather than a Director.
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>>736633256
It's a pretty good game, but it has a lot of obvious flaws and it sucks that Nintendo has rested on their laurels ever since.
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>>736633256
no, its the biggest disappointment of the franchise and proof that normalfags will shill anything
>>736633408
>implying
anon, nintendo is THE company for soi drinking faggots
trannies were always part of the nintendo fanbase.
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>>736633493
And you have BotW to thank for that.
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>>736633256
It was a good start, but was more of a foundation that desperately needed expansion and more unique content. Open world CAN work for Zelda, but it needs to be moderated and not throw out everything about the series beforehand. especially not if you're still going to make plot beats require railroading and checklisting before going into dungeons; if you're going to espouse free-roam sandbox gameplay, at least be fucking consistent with it

TotK squandered that foundation to just tack on whatever Aonuma and Fujibayashi thought was cool from gen 7 western games (which are probably just now taking off in Japan) with little rhyme or reason with the foundation BotW established. Plus it being an asset/story rehash after so long in development was disgraceful.
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>>736634593
I miss him.
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>>736633256
Crimson Desert is BOTW improved.
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>>736633256
It was an interesting experiment that Nintendo learned all the wrong lessons from
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>>736633256
Sure it is, far from perfect tho and they needed to pick more element from the other games (dungeons, items). As it stands it's great on it' own but there's no excuse for it's sequel to still have shit dungeon and an unrewardinf exploration
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>>736633695
This, it's one of the two best games.
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>>736635264
Don’t forget the main motif was just lazily aped from Death Stranding of all games, just done worse. And despite that, they treated the whole “hands” thing like it was some revolutionary idea in all the post-launch interviews.
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>>736635264
at least they never patched out korok abuse
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>>736633256
It's mid but because Nintenbabies don't know any different so it's considered a 10
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>>736635315
You mean BOTW if you slapped a bunch of bugs on it and added mindless MMO questing.
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>>736633256
it's an 8.3/10
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It's okay for a first run, and if you're a challenge run sort of person it might have its appeal. But honestly, I'd rather just play traditional again than touch BotW anymore. All that world to explore, and none of it is interesting once you hit the rhythm of how it all works. But for some I guess they're fine just going from thing to thing like any ADHD open world game.
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>>736633416
>the puzzles aren't interesting enough for a Zelda game.
What Zelda game has better puzzles. I hope you mention a previous 3D game so I can laugh in your face.
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>>736638583
They're all basic bitch. BotW and TotK included. To act like one is better than the other because one holds your hand as it guides you through each item to put to more complex uses later, and the other automatically gives you all the tools to fuck with at your leisure so everything in the game has to be designed with this toolset in mind, is pretty silly when neither inherently breaks the bank either way. You want puzzles, go play Oracle of Ages, or an actual puzzle game.
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>>736638583
>What Zelda game has better puzzles
All of them.
>I hope you mention a previous 3D game so I can laugh in your face.
If you're asking specifically which 2D Zelda has better puzzles, then Link to the Past.
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>>736638865
Fucking retard
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>>736638865
>All of them
Be specific. Which ones are better? How is webm better than anything in BotW?
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>>736639032
>child link dungeon examples yet again
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>>736639130
You're acting like the adult dungeons are well-designed when they are all the same padded, dogshit. What is even the point of this fillershit.
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>>736639130
Feel free to post adult link puzzles.
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>>736639254
Every Zelda game is just test and memory. Even the newest ones. But you're also pointing to an optional bonus area (Gerudo Training Grounds) that's literally just about reusing every item and gimmick you've figured up to that point you progress room by room. You fuck up the pathing in how to go by each room, you gotta reset. You want to cherrypick, there's better examples when you're arguing with people who have actually played these games.
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>Ganon's Castle puzzles from the OOT alpha
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>it's another "dungeons were always bad anyway" BotWjeet thread
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>>736639409
>optional bonus area (Gerudo Training Grounds)
That's from the final dungeon in the game you retard.
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>>736639534
3D dungeons were always bad*
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>a car requires a key to start
It's bad design.
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>>736639534
I accept your concession.
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>driving a car is a puzzle
It's a bad argument
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>>736639817
I mean that's LITERALLY Tears of the Kingdom.
>>
It's probably mindblowing for people who exclusively played Nintendo games. It's better than your average open world trash, but not by that much. If you're already exhausted of open world sandbox design it won't do much for you, but if this is your first one, you'll be blown away.
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>>736639817
>t. can't drive a car
>>
I thought its sense of adventure was great. On replay I didn't use the map or towers at all and found it one of my favorite "ride around on a horse exploring" games. Didn't give a shit about the weapon durability. Lack of real dungeons was a huge problem.
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>>736639934
I didn't say there weren't vehicles in totk. Is english your second language or were you born with autism?
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>>736640073
It does have dungeons, it just doesn't have shitty OoT style dungeons.
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>>736639534
i like how most tendie arguments in favor of nuZelda outright admit that they dont like the franchise or use the classic liberal "if i pretend i dont understand how things work, i win!"
>muh dungeons and item progression were never good
even if they were bad, thats what the franchise is built upon and thats what the people that like the franchise like.
if you want something different, make a new franchise.
>korok collection isnt that bad, previous games had a lot of collectables too!
60 heart pieces and 100 mcguffins that you need to use your toolset to acquire are not comparable to 5000 koroks that are mostly divorced from existing mechanics
>zelda 1 was open world! you could progress however you wanted!
zelda 1 has hard gates on dungeon progression, in fact the given hardgates make Z1's progression more comparable to OOT. where acquiring one tool gives you access to several dungeons.
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>>736641983
I'll let you in on a secret - most of them weren't Nintendo fans before the Switch.
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>>736641983
Good post
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>>736642928
>if you aren't a fan of OoT, you aren't a Zelda fan!
Continue to stay mad. Your OoTears are delicious.
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>>736635290
they're laughing while I'm crying
haha
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>>736634593
>Aonuma knows his dungeons
It's amazing how many casual retards fill this board. Like holy fuck.
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>>736633256
BotW made me have hope for the future Zelda series.
I now await to see what will they do to with the Ocarina of Time remake.
After that, this is the end of the road for me.
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>>736642993
>if you hate every Zelda game before 2017, you're a REAL Zelda fan
And don't give me that MUH ZELDA 1 poser shit, you retards already slagged that game off for having mandatory dungeons in the other thread.
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>>736643136
You know being an OoToddler doesn't mean you're a Zelda fan, right?
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this continues to be my worst zelda experience and I played them all before this, didn't get the sequel
it's just not zelda
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>>736643174
But being a fan of Zelda flavored Far Cry does. Got it.
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>>736643227
The OoToddler classic. Like I said, your OoTears will sustain me for years to come.
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>>736643285
Guess that'll have to do with how long Nintendo takes to shit these games out! DOHOHOHOHO
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>>736642993
this but unironically
>you like rocks but dont like my plastic rock imitation?
>heh, guess that means you arent a real rock fan
>us REAL rock fans actually like plastic rocks and hate the icky stone ones
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>>736633256
It's neat though both BOTW and TOTK feel more like "proof of concepts" then fully realized games to me, a lot of stuff in both games feel like placeholders. Especially stuff like the blessing shrines, minibosses copied 40 times each, etc.
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>>736643079
Literally what's the issue. You have someone hating each of the Nintendo directors on this board, regardless of if they're world-celebrated like Miyamoto.
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>>736643659
wiiu hardware limitations
i had multiple times where the game came to a complete stop in framerate. i thought it had crashed, but it eventually finished calculating how a huge explosion and a bunch of enemies were going to be ragdolled
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It's a good game but just that: "good". It strays way too far from the usual Zelda formula and instead goes for "babby's first open world".

I beat it once and then never touched it again. Didn't feel like collecting all 900 korok shits or finding every single shrine when they were all just babby-tier puzzles for a small reward.
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>>736643136
He's been seething all day long, hasn't he?
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>>736643473
Yeah, they take longer to come out yet have better gameplay than OoT ever will. Problem?
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>>736643805
You get rewarded with literal shit for finding all of them btw.
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>>736643717
it's kind of funny because the game ran better on the wiiU than the switch.
>T. had the wiiU version
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>>736643690
>Literally what's the issue.
He's a fine producer. He's a shit director. OoT style dungeons are trash.
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>>736643935
Iirc it ran better for a little while but eventually the switch version got optimized until it was better
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>>736633256
It is a great game and anybody who says different is a contrarian, a troll, or a retard.

Protip; just because you don't like something doesn't mean it can't be great.
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>>736643861
Oh boy, wait for the fag who's been arguing that LE ZELDA SHOULD BE ALL ABOUT OVERWORLD EXPLORATION ANYWAY to contort himself into logical pretzels to defend why that's totally a good thing.
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>he's simultaneously praising and shitting on Aonuma
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>>736644086
Haven't seen a OoTfag this assblasted in a while.
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>>736633256
Neither botw or totk feel like Zelda games and I have absolutely no desire to replay either of them. They were fine for what they were, they broke all the conventions nintendo said they would, now I'm ready for Zelda to come back.
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>>736633256
BOTW is an unfinished TOTK
TOTK is an unfinished whatever comes next
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Uh oh, he's vagueposting in multiple threads now.
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>>736633256
It was an excellent tech demo for ToTK.
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>>736644180
It's not a contradiction to say he did good dungeon design work in OoT/MM but bad gamewide direction/production work in subsequent games.
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>>736633256
>It's been nearly 10 years since BoTW came out.
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>>736644298
>he did good dungeon design
If you solely grew up playing N64 games, sure.
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>>736641983
Item progression to unlock dungeons really was the key factor of the franchise, in fact diving in the dungeon was. Even the original zelda 1 was focused on finding and conquering the dungeons, even if you could do some in a different order, you still required items for exploration. Fire to burn trees, raft to cross river, etc.
It did railroad this a lot harder with later games, especially twilight princess onward, which is something that would be nice to move back away from, allowing you at least options in which order you attempt the mid-game dungeons. But outside that it has always been the core design.
If anything, BotW is more like WW than the original game anyway in that aspect.

The real crime, is that it reuses and rehashes the exact same style of puzzle over and over again, not to progress the game and move forward but only because otherwise you'd have nothing else to do makes it more depressing than anything. Sure shoot-eye-open-door isn't a great or smart puzzle but it's tied to progressing through the dungeon, not getting a 1/500th korok in complete isolation that you can skip.
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>>736644320
Dude fr that’s all I take away from this thread.
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>>736644414
Considering you get all of your tools for your adventure at the beginning of the Great Plateau, it makes sense why they had to reuse the same puzzles. The older games would introduce different types of puzzles and complexity of the scenarios grew as your arsenal continues to grow. The next game needs to find a happy medium between the two philosophies.
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>>736644414
>Item progression to unlock dungeons really was the key factor of the franchise,
This has never been true. Zelda has been been about "m-muh item gating". That only became a meme after BotW came out. Nobody has ever liked Zelda for the pointless item gating, in fact the reason the series was going in the gutter with TP and SS doing precisely that and everyone complaining about it.
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>>736644561
>The older games would introduce different types of puzzles and complexity of the scenarios grew as your arsenal continues to grow.
Name some examples. And be specific.
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BOTW gave us the best porn
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oh my god BotWfags are now at the "nobody liked items anyway" stage
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>>736644815
Is this guy a new discord shitposter?
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>>736644875
No, he's been around since at least last year, trying to claim dungeons and items weren't important in Zelda 1.
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>>736644927
And gets destroyed every time and randomly blames it on a game he doesn't like.
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>>736644927
>No
You sure? You been shitposting in multiple threads crying about BotW since this morning.
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>You been shitposting
Alphie melty
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Isn't even being subtle about it, huh.
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>>736644561
You know what, I actually disagree with you. You do, technically, get new abilities for each dungeon you clear.
The problem is outside Revali's gale that lets you super jump, the others range from niche combat techs (Fury and protection) to useless (Mipha's grace)
The problem is nothing in the game is designed around needing Revali's gale to access or use in any form to solve a puzzle so it's not really that useful either.
Even then, of the initial 4 powers, they had to specifically design puzzles around magnetism and stasis because they have such narrow applications otherwise. And by doing so ended up making them the most weirdly overused by design.

>>736644562
You dumb fuck nigger, I said that TP went too far with it and then you "argue" saying the concept is bad using TP as an example. TP and BotW have the exact same issue of bad item progression.
And you're right, it's not a key factor to zelda, it's a key factor to all adventure/RPG genre games. It's what makes them adventure/RPGs and not minecraft.
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>>736645461
I've only ever used Revali's Gale for an easy way to activate bullet time for shooting arrows at a boss.
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>>736645461
>it's not a key factor to zelda,
It's not a key factor to any game. Lock & and key is inherently shit game design and was never a core pillar of Zelda. In LoZ the "item gating" was bombs and candle, which you just get in the overworld.
>it's a key factor to all adventure/RPG genre games.
No good games does it period.
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>>736644609
NTA but
>Step on switch, open door
>get power glove
>puzzle is now pick up block, put on switch, keeps door open
This is increasing complexity. Is it very complex or difficult? no. But increasing complexity can be as simple as 1+1 = 2 moving up to 1+2=3.
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>>736633256
I played it on the Switch 2 and it’s pretty amazing. I didn’t have a Switch and didn’t want to bother with emulation so I sort of avoided it when it was big. Knew nothing about the game when I started and it surprised me a lot. A really refreshing game IMO, I liked that I could pick up and play whenever and have a lot of fun doing so regardless of how long the session was. I can see how Elden Ring was inspired by this.
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>>736644801
Fugtrup and Combosndoodles made a whole career out of it
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>>736645614
in LoZ item "gating" wasn't only the bomb and candle, but also the raft (exclusive to dungeon) Step ladder (exclusive to dungeon) and flute (exclusive to dungeon) to actually finish the game.
Good job proving yourself wrong.
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Ironic how the sandbox Zelda games do the most of the whole series by FAR to ensure that you don't veer off the tutorial, not even slightly.
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>>736645614
>Lock & and key is inherently shit game design
lmao okay smart guy name an alternative approach
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>>736645953
>I don't want to have to do anything else in the game to fight the final boss
That's literally it.
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>>736645579
Yeah, you'd think the ability to gain noticeable vertical movement would be quite game breaking an ability for exploration, but being able to climb 90% of surfaces kinda broke the game too much for it to be all that useful.
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>>736645953
Immersive simulation.
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>>736645953
Tower & beacon
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Yes.
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>>736645994
so you want cookie clicker with zelda art assets

>>736646017
that's not a mechanic

>>736646023
that's just "locations existing", also not a mechanic
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>>736645845
You don't need any of those items to explore the overworld, you just need to bombs and candle to find secrets.
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>>736645663
So, BotW?
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>>736646218
??? what's that got to do with anything? How are you beating the game with secrets?
We're talking about progression to reach the final boss not optional content.
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>>736633256
>is it a good game after all these years?
Always has been.
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>>736646368
He had to change the subject because he couldn't refute it.
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>>736646301
who are the "these people" anon is referring to? people who hate botw/totk? people who made the shrine puzzles?
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>>736646410
>sales means best
So BotW is pigshit compared to GTA5 then. Got it.
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>>736646301
Yes, as the items you obtain grow your options and ability to solve puzzles grows. In this case getting item to solve a puzzle you could not solve without said item, would be increasing complexity by adding more items.

The only real difference is that in older zelda games the Korok leaf would be a permanent item you get in a town for progressing the story.
With BotW it feels like shit if you come across a puzzle that needs a korok leaf, don't have one and have to find it as a random drop from hacking down trees.
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>>736646410
Avatar is one of the best films ever made then. Got it.
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>>736633256
extremely overrated, soulless tech demo is the best way to describe this shit
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>>736646706
>sales means best
Correct.
>>736646808
>Avatar is one of the best films ever made then
Yes.
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>>736646927
bait
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>>736646368
Are you genuinely stupid? Lock and key gating was never the point of Zelda like you're trying to pretend it is. LoZ wasn't ever about item gating, it only existed as a tech limitation.
>>
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>>736646927
>>sales means best
>Correct.
So THAT'S why you were seething about "muh ACfags" in the other thread.
>>736642374
>>
>>736633256
BotW good
TotK bad
>>
>>736633256
I'd be fine with it if it was anything else but a zelda game
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>>736647015
>LoZ wasn't ever about item gating, it only existed as a tech limitation.
supreme retardation
it literally costs memory allocations and code paths to have item checks and functions
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>>736633256
No. Its a playground for children and manchildren with autism and the equivalent brain damage and the sequel doubled down on it.
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>>736647175
Exactly, such as this: >>736645906
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>>736647175
>supreme retardation
>we did include alternate paths/solutions for players that are easier, though. Originally, the system in Zelda we envisioned was more open-ended: for example, if there was a rock blocking your way, you could safely ignore it and keep playing: there was always another way around. I wanted something that players could get so lost in, it would take them a whole year to finish
You're wrong. The item gating you're pretending is important in LoZ existed solely as a tech limitation.
>>
>>736647278
retroactive reevaluation based on current thinking =/= actual design intent
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>>736646772
the big problem with botw is that all of your "tools" have durability and break
and they also need to compete with actual weapons that also break in your limited inventory.
>find a korok leaf
>inventory is already filled from a few regular weapons, elemental weapons, and other breakable tools
>have to leave it behind
>come across a puzzle that could be solved with a korok leaf
>...
and so on with everything else. the game's potential is kneecapped because it has to design itself around the player potentially not having items due to the fact that they get consumed.
even if you kept the open world layout, change how weapons and tools work to be more permanent/less restrictive with space and actual game complexity can go way up.
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>>736647278
yeah and now we have a game you can't get lost in because there's nothing to actually do or search for because you don't need any of the "tools" the game gives you beyond what the tutorial gives you
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>>736647317
>retroactive reevaluation
That's not a reevaluation. That's Miyamoto himself talking about the game design of LoZ.
>>
One of the better 3d zeldas(totk sucks massive dick)but 2d will always reign supreme.
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>>736647424
You can't get lost in any Zelda after LoZ. That has nothing to do with shitty item gating.
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>>736647435
somehow i doubt miyamoto's design intent was to have alternate paths filled with nothing, but gosh darn wouldn't you know it the NES just didn't have enough RAM to store all the nothing he wanted to fill the game with so they had to make it smaller
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>>736647357
>you have very few weapon slots from the start and need to gradually upgrade how many you have
>you get 60 meal slots from the get-go, you can very easily make a shit ton of game breaking meals that are consumable instantly in the middle of action, and they have no downsides
What lopsided dickery is this?
>>
>>736647685
>you get 60 meal slots! there is no inventory problem!
ah yes let me store a korok leaf, a torch, a pickaxe, x3 elemental weapons, shields, and a large variety of base weapons in the meal storage
retard
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>>736647768
You are not seriously trying to argue for storage realism in Legend of fucking Zelda discourse.
>>
>>736647674
Miyamoto's design intent was never onenote item gating, it was to have the game be more open ended exactly like he said. It's precisely why LttP has multiple puzzles you can solve in different ways and lots of different routes to take, because the games were never about that. Nobody likes Zelda for "muh one-note item gating" that everyone explicitly complained about for years.
>>
>>736647435
item gating was an intentional mechanic, if it was only a "technical limitation" then they wouldnt have kept it for three fucking decades
botw comes along, devs are on record saying that they just wanted to do something different.
then a few years later miyamoto starts saying "actually botw is what we WANTED to do this entire time!"
that is reevaluation. its miyamoto's current thoughts on loz design philosophy tainting his previous thoughts and how he views older works.
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>>736647927
i think it should be obvious that my point is the opposite: dont do consumable weapon bullshit and give us dedicated inventory slots for separate weapons and tools.
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>>736647998
>intentional mechanic,
A tech limitation, sure.
>then a few years later
https://shmuplations.com/zeldalttp/
No?
>>
>>736648294
see >>736641983
>or use the classic liberal "if i pretend i dont understand how things work, i win!"
>>
>>736648334
I understand exactly what you're saying. You're wrong because LoZ was never about "m-muh item gating". It objectively exists in LoZ solely because of technology limitations. He even talks about the limitations preventing him from adding more environment interactions in LttP as well right in that interview.
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>>736647932
>Miyamoto's design intent was never onenote item gating, it was to have the game be more open ended exactly like he said.
just like in the last thread, items with multiple functions are the perfect fit for this
hookshot: puzzle traversal, world traversal, pulling items to you, specific counters to specific enemies
lens of truth: seeing invisible things, seeing false walls, ability to converse with or read things you couldn't before
fire arrows: damage weaknesses, light things on fire, melt ice
etc etc
items ***being able to*** act as keys to proverbial lock puzzles IN NO WAY restricts or degrades or diminishes a game's design, if anything it adds to it by creating the different ways you're able to interact with the world and the things in it
WITHOUT conditional interactions like this, THERE IS NO GAME, because there is NOTHING UNIQUE TO DO OR TO COLLECT
strip conditional interactions away entirely and you have literally nothing left except the control stick and one button to swing your sword to deal 1 damage to every enemy, and that's it, that's your entire game

people complained about zelda item gating because they simply wanted to complain, not realising that there isn't a meaningful alternative at all because they're just consumers and fans and not game designers
every game has conditional checks, it's why element systems are so powerful, it's why shooters have different weapon and ammo types and armor and locational damage, it's why card games have more than one fucking card in them
you cannot escape this reality and neither can miyamoto
>>
You've been crying about this game for 10 years. There isn't a single argument you could make to not look like a deranged mind broken and owned retard.
>>
Why do Zelda threads seem to attract the most mentally ill schizos?
>>
>>736648554
BotW mindbroke them indefinitely.
>>
>>736648554
nintendo fans simply cannot comprehend that people might not like it when their handcrafted exploration worlds are replaced with a shitty open world.
>>
>>736647932
You're exactly right. What a lot of people fail to realize the key to Zelda is multifaceted equipment. It doesn't need to be something you find in a dungeon. It doesn't have to be required to farther explore the game world. Zelda is when you shoot an arrow through a fire and light cobwebs, or when you jump down on them from above. Zelda is when you sink down to the bottom of a lake, or when you get magnetized to the wall. Zelda is tossing down a deku nut, or smacking the ground with the megaton hammer stunning enemies. They've always strove to achieve that chemistry system they pulled off in Breath of the Wild. It's easy to see if you look at each entry in the series as it evolved.
>>
>>736648456
>WITHOUT conditional interactions like this, THERE IS NO GAME, because there is NOTHING UNIQUE TO DO OR TO COLLECT
You have the wrong impression I think. You do not need to find something unique, because if an item is unique that's antithetical to what Zelda strives to be.
>>
>>736647998
If Nintendo remade Zelda 1, you better believe they would either get rid of the ladder and raft, or they would give them more utility. Item gating wasn't really what they were designing for.
>>
>>736633256
I don't care for it but it's an interesting foundation for a future game that might be good.
That game hasn't been made yet.
>>
>>736648820
if they didnt want the ladder or raft, then why did they include them in the first place?
>>
>>736645461
>The problem is you don't need Revali's gale
>so it's not useful
bad take
>>
>>736648687
>people might not like it when their handcrafted exploration worlds are replaced with a shitty open world
Yeah, Wind Waker.
>>
>>736644414
You can do dungeons in any order in Botw.
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>>736641983
I hope the next Zelda has no dungeons. I would like to see hundreds of gold skulltulas in the Oot remake.
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>>736648687
>handcrafted exploration worlds
LOL
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>>736648871
utility
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>>736649141
hyrule field was the hub world, hub worlds are supposed to be barren and with little to do.
you'd know this if you were around back then, but you werent.
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>>736649201
There are plenty of games with good hub worlds. OoT's overworld is just shit.
>>
>>736649201
>hub worlds are supposed to be barren and with little to do
Banjo Kazooie would like a word.
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>>736649109
>>I would like to see hundreds of gold skulltulas in the Oot remake.
heh
>first night where you get locked outside of the castle town just as you get to the gate (i swear if they fuck this up in the remake)
>hear scuttling
>think skeletons are going to dig out of the ground like in-
>suddenly a swarm of hundreds, thousands even, of gold skulltulas pours out from every opening.
>try fighting them, gaining a few dozen tokens in the process
>ultimately die to the swarm
>GAME OVER
>>
>>736633695
>dude it's good LOOK AT ITS METACRITIC
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>>736648758
but these functions can't be generically available either, because then there's no adventure since everything is easily attainable and easily combined to easily solve every challenge
and without some kind of ordered access to these functions i.e. a linear progression of some kind, then you can never guarantee when an item function will be accessible to a player, and importantly when it WON'T be accessible to the player
this lack of controlled or ordered progress makes it impossible to design meaningful puzzles because you have to assume that the player only ever has access to a minimum floor level of item functions, which is why BOTW and TOTK dungeons have not just been replaced by meme shrines, but also finds those shrines filled with the requisite items needed to solve them!
the game can't even abide by its own apparent allergy to key items - if a puzzle calls for a lever, you will be provided with a rock sheet, if a puzzle requires electrical conductivity you will find a metal rod
like i said, nintendo cannot escape this reality
>>
>>736649141
and yet this "barren" hub had more soul and content then BotWs MASSIVE world that was GENUINELY empty
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>>736648715
Yep. Interacting with the environment is the core of Zelda only next to exploration.
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>>736649359
>"barren"
No need for the quotes. It is a flat, barren hub with nothing on it. No level design, no exploration. Nothing.
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>>736649317
I was thinking more like hear it on a tree, walk to it, get attacked by stalchildren, kill a couple of those getting the gold skulltula, then a big stalchild spawns and a health bar appears on top of the screen.
>>
>>736649343
>but these functions can't be generically available either
uhhh, hello, Breath of the Wild has achieved that
>without it being linear!
bad take, really bad take
>if a puzzle calls for a lever, you will be provided with a rock sheet
no different than being provided keys inside previous games
>if a puzzle requires electrical conductivity you will find a metal rod
I recall needing to use my own weapons in Botw to complete circuits, and another time I needed to come back with arrows because it was impossible without some.
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>>736649359
>every hole has a chest with like 20 rupees
>in a game where rupees are worthless
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>>736649598
>uhhh, hello, Breath of the Wild has achieved that
yeah by making sure everything you could ever want to do is attained by either having the Ultrahand or by using one of seven common items obtained by killing multiple types of enemies in multiple locations for each of the gameplay functions the game has to offer you
it's de facto generic access, with the added bonus of the UI/UX friction that comes from scrooooooooooooooooooooooooooolling through two hundred fucking items whenever you want to launch a fire arrow or throw a bomb or GOD FORBID use an item function less common than that
and come to think of it, it's quite funny actually how the most crucial item in the game isn't something you attach to arrows to make them do something unique, but the arrows themselves, because they're expensive and almost universally sold and looted in 1x or 5x quantities - which honestly i quite like despite it also serving to magnify the frustrations i have with the game's item economy and UI shortcomings

>no different than being provided keys inside previous games
except that it's the worst of both worlds - puzzles always give you everything you need and never ask you to have achieved anything, so there is no sense of progress or of questing or searching and no sense of having overcome anything more than yet-another meme puzzlebox so you can get +0.25 max hearts, again, and if you did the super hard bonus objective that you ALSO got all the tools for you might get yet-another amber or zonai shield, wow!
it's trite and boring and it's the exact same core problem that Elden Ring gave itself by slavishly chasing the spectacle of an open world, but at least that game has stat builds to give you the barest bit of opportunity cost and interesting choice and tool-access progression in a playthrough
>>
>>736649964
>yeah
yeah
> it's the worst of both worlds
it's the best thing possible, you're not just handed a key for a lock, you're handed a tool for a puzzle. solving puzzles to open doors is where Zelda peaks.
>>
>>736649109
Great idea!
>>
>>736650079
KEK
>>
>>736650060
>you're not just handed a key for a lock, you're handed a tool for a puzzle
Games like OoT give you legitimate tools though. Problems frequently have multiple solutions, and a number of the items you've gained might be usable to solve something, often in ways that aren't obvious.
>>
>>736633256
Yes
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>>736650060
Hmm I wonder if there are any other Zelda games where Link gets tools used to solve puzzles.
The "puzzles" using interactions like metal + electricity or wood + fire are shockingly boring because that can surprise you at most once, then every single time you see one piece, you'll think of the other. It's like if every puzzle in OoT was burning a spider web. It isn't as good the tenth time.
>>
>>736633256
>It's been nearly 10 years since BoTW came out
jesus christ Im going to kill myself time is flying way too fast
>>
>>736649454
Yes and this was the first big 3D RPG so wtf did you expect? As you said it is a HUB. The game world itself still has more memorable locations, explorations and quests then BoTW did over two DECADES later.
>>736649637
>every hole has a chest with like 20 rupees
>in a game where rupees are worthless
I'm sorry are we talking about Botw or OoT? OoT had heart pieces, skulltulas, optional areas like fairy fountains that unlocked new abilities, and that's not even mentioning any real quests or side activities. Also money has about as much use as it does in BotW
>>
>>736633256
>It's been nearly 10 years since BoTW came out.
The fuck you mean it's been 10 years? It doesn't feel like it's been even 10 years since Twilight Princess released... that was 20 years ago... Jesus fuck were getting old
>>
>>736633256
Dunno, don't have a nintendo console after a modded Wii
>>
>>736650598
>first big 3D RPG
Wrong.
>The game world itself still has more memorable locations, explorations and quests
Least delusional OoToddler. The only thing "memorable" about OoT is how bad the level design is that it killed an entire series for years.
>>
>>736649598
>>736650060
>you're not just handed a key for a lock, you're handed a tool for a puzzle
a tool you have from the beginning of the game til the end. Meanwhile in OoT you have to constantly search for keys to progress because the dungeons are LARGE and NON LINEAR. BotWs shrines could NEVER use keys because they are too fucking linear, there's no point. OoT is constantly giving you new gear which unlocks different abilities to get into previously unlocked areas...Botw gives you everything from the start and makes it so a baby can figure out any puzzle without having to do even look at the environment because there practically is none, it's just a dumb puzzle room.
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>>736650769
>Wrong
Oh the fucking denial
>Least delusional OoToddler. The only thing "memorable" about OoT is how bad the level design is that it killed an entire series for years.
Is that why it's still rated by users and critics as the #1 best game?
Is that why they immediately followed it up with a sequel a year later that was so good it also got 10s and is also debated as one of the best games of all time?
You have NO ARGUMENT lol.
>>
thank god i'm not the only one who sees the flaws in totk i feel like i'm taking fucking crazy pills trying to understand this dude who thinks OOT killed zelda
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>>736650887
it's just your typical retarded /v/ contrarian with no actual argument who probably hasn't even played the originals
>>
Are OoT soilennials seriously pretending the old dungeons weren't full of braindead "puzzles" that could easily be solved by an average 6 year old?
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>>736650939
nobody's saying OOT wasn't easy, we're saying BOTW and TOTK are EVEN EASIER
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>>736650858
>Oh the fucking denia
What denial? It's not an RPG, and not the first big 3D game.
>Is that why
its complete dogshit for the exact reason I stated? Yes.
>>
>>736650939
>loses previous argument so pulls strawman without replying to poster because he's too scared
bro at least the old games HAD dungeons, lmao
>>
>>736635315
>BOTW but with RDR2's awful controls and input delay
So BotW but worse
>>
>>
>>736650979
It's one of the most influential 3D games whether you want to believe it or not, Z targeting changed everything
>Too scared to address the later half of my argument because it directly misproves your statement that OoT was in any way a "failure"
Again, no argument and too scared to counter previous arguments. Typical brain dead person who can enjoy a game as empty as BotW
>>
>>736650991
>HAD dungeons
>spoke and hub level design where you solve a linear set of terrible "puzzles" in rooms that don't actually connect with each other and stun the boss three times? Actual good dungeons
>fun physics puzzles where you can complete them in multiple different ways using a wide variety of the options available to you and being able to manipulate the entire dungeon that moves in real-time which makes actual use of 3D space? Boring and unimaginative
Liking OoT and its wannabes is a sign of mental illness.
>>
>>736651049
>posts Skyward Sword
I don't get it.
>>
>>736633256
I like to fit in so I have to say it is the worst game ever made.
>>
>>736651053
>It's one of the most influential 3D games
Yeah, it influenced games like... uh.... Okami.... and Darksiders.... and uh......
Both of which are mediocre trash that flopped.
>>
>>736651079
no, even skyword sword contributed to fugtrup link's eyelashes. botw has NOTHING but the shirt
>>
>>736651058
Yes, it HAD dungeons, Botw does not, no counter argument as always
>spoke and hub level design where you solve a linear set of terrible "puzzles" in rooms that don't actually connect with each other and stun the boss three times? Actual good dungeons
You've never played an original Zelda game, lol.
>fun physics puzzles where you can complete them in multiple different ways using a wide variety of the options available to you and being able to manipulate the entire dungeon that moves in real-time which makes actual use of 3D space?
How the fuck is using ultrahand for literally EVERY puzzle offering a "wide variety of options?" Meanwhile OoT had tons of actual items that made you think when to apply them
YOU HAVE NO ARGUMENT. LOL.
>>
>>736651049
Midna's asshole?
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>>736651104
>Legend of Zelda has never influenced another game besides Okami
HAHAHAHAAHAHAHAH THE FUCKING ACTUAL DELUSION
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>>736651112
The joke was this
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>>736651165
>You've never played an original Zelda game
Sure I haven't.
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>>736651104
Okami is also considered a great game and a work of art
Darksiders had several sequels and remasters
Neither flops, and this isn't even half of the games inspired by LoZ
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>>736651234
oh i dont actually play the games or anything, my bad
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>>736651238
it's funny how you think you have the luxury to cherrypick when the game you're praising HAS NO DUNGEONS AT ALL, LOL. This map is more complex then ANY shrine or divine beast lmao
>>
>>736651234
>>736651259
Everything reminds me of her...
>>
>>736651285
That's not a cherrypick. Can you tell me which dungeon in OoT doesn't run off hub and spoke design?
>>
>>736651238
I can tell you haven't because you're trying to cherry pick screenshots to make it look bad but you're failing even at that somehow
>>
>>736651238
this dungeon is better than literally everything in botw and totk and it's not even close
>>
>>736651321
Can you tell me a single dungeon that exists in BotW? And why don't we see the map for how complex it is in comparison?
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>>736651369
>single dungeon that exists in BotW?
Hyrule Castle.
>we see the map for how complex it
Explain how hub and spoke design is complex. I'll wait as long as it takes for you to answer this.
>>
>>736651419
>hyrule castle
That's not a dungeon but let's say I count it
Can you name more then one?
>>
>>736651307
kek
>>
>>736651448
Still waiting.
>>
>>736651448
I don't understand what this obsession with "dungeons" is. Just because the shitty puzzles are all in the same structure doesn't improve their quality in any way and BotW's puzzles are still better.
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>>736651234
>Skyward Sword ends with the goddess getting shoved up Midna's asshole
A fitting metaphor for Fujibayashi's inability to recognize that no matter how much he tries to retool his reimagined god-wife he made out of Zelda that she'll always pale in comparison to a character from 20 years ago.
>>
>>736651547
yes, I am still waiting for you to name a second dungeon.
You didn't even name a single one yet but as you said, still waiting.

I'm going to go ahead and guess you can't think of one, so thank you for proving my point and deconstructing your own retarded argument post by post.

Get fucked.
>>
>>736651419
>Explain how hub and spoke design is complex.
it's more complex than anything botw/totk have to offer
>>
>>736651579
>I don't understand what this obsession with "dungeons" is.
Yeah of course you don't BotW player who's never played the classic titles, lol.
>>
>>736651606
Still waiting. I'll be here all day till you can answer it about what specifically makes the map complex.
>>
>>736651104
>shit-talking a master work like Okami
Words like that should have you drawn and quartered
>>
>>736651579
dungeons are collections of puzzles that share tools and resources and require you to figure out the solution to progress
imagine a shrine, but it's bigger and actually good
>and BotW's puzzles are still better.
lol
>>
>>736651664
Okami is mediocre precisely because Kamiya took influence from 3D Zelda games. It's one of the weakest Clover games. It flopped for good reason.
>>
>>736651642
I literally never argued that any map was complex, I have no idea what you're even going on about. I said the example you provided was more complex then anything that can pass for a dungeon in BotW and you have yet to disprove that or even list a single actual example.
I'll take your concession that you understand BotW has no dungeons or environments like them/
>>
>>736651713
>and actually good
Lmao
>>
>>736651638
lol it's so obvious
>>
>>736633256
It was always overrated. If Ubisoft made it, it would scored in the 7s and 8s. TOTK is better. Classic 3D Zelda is better. Donkey Kong Bananza is better.
>>
>>736651812
>Donkey Kong Bananza is better.
let's not get crazy here
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>>736651772
they are actually good. You should try playing the games sometime instead of pretending you already have
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>>736651763
>any map was complex
You're trying to spin the dungeon layouts in OoT being more complex than other games. What specifically about the hub and spoke layouts like in the image I posted makes it complex, let alone good? Be specific and uses examples. Again, I'm still waiting.
>>
>>736651839
>You're trying to spin the dungeon layouts in OoT being more complex than other games
Lmao, my guy alls I've done is poke fun into the fact that OoT HAS DUNGEONS while BotW HAS NO DUNGEONS. Roflmao you have 0 reading comprehension
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>>736651739
>IT FLOPPED
See you when Okami 2 comes out
>>
>>736651879
>botw
single rooms with single actions to solve the puzzle
>oot
multiple rooms with sequences of actions to solve the puzzle
that's literally it and you're a fucking baiting retard, congratulations, you made us all mad so you win
>>
>>736651917
sorry obviously meant for this "person" >>736651839
>>
>>736651879
What the fuck is your argument, retard? You're repeating yourself like a broken record with no actual thought in a single one of your posts. What if I started going "OoT has no shrines and BotW does roflmao so BotW is better"?
>>
>>736651879
>alls I've done is
lie. So answer the question.
>>
>>736651917
>>botw
>single rooms with single actions to solve the puzzle
>>oot
>multiple rooms with sequences of actions to solve the puzzle
Even by your definition the later sounds MUCH better then the first exaple lmao. You are literally just arguing against yourself at this point and it is actually hilarious
>>
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>>736651971
minor attributive error
>>
This thread reads like one schizophrenic with multiple personalities is arguing with himself.
>>
>>736651917
>What specifically about the hub and spoke layouts like in the image I posted makes it complex, let alone good? Be specific and uses examples
>>
>>736650253
>Games like OoT give you legitimate tools though.
Games like Totk hand you tools with much greater utility
>>
>>736650492
Totk had many good shrines
>>
>>736651956
>What the fuck is your argument, retard?
...Dude can you actually not read? Are you actually illiterate?
I guess you really do have 0 reading comprehension, holy fuck you must be 12.
>>736651961
really cute how you respond to my post but greentext everything but the arguments I make? Like dude I get it, you're afraid of the points I made and have no argument.
Why even reply at this point lol?
>>
>>736652028
specifically what makes it more complex is that there is more of it, there are more parts, specifically just fucking look at it and then compare it to the single rooms of botw
literally just fucking look at it you FUCK
>>
>>736652035
greater utility, but less to use it on and if you try to use it it breaks.
>>
>>736650598
>I'm sorry are we talking about Botw?
No, rupees are very useful in that game.
>>
>>736652008
my bad lol I saw your other post
>>736652035
>Games like Totk hand you tools with much greater utility
Which makes it so you have the same solution to EVERY PUZZLE for the ENTIRE GAME so babies can solve them.
>>
>>736639032
"all of them" IS specific you blithering retard. He specifically said EVERY single game.
How are you so unbelievably stupid? Next time you cross the street, don't bother looking.
>>
>>736652076
>specifically what makes it more complex i
You're saying nothing and still not answering the question. Be specific and use examples, actually talk and describe the level design.
>>
>>736650809
No, the interesting thing about Totk is that it uses shrines to teach zonai tools to the player that are useful in the region they're encountered.
>>
>>736652083
>but less to use it
no, they have greater utility
>>736652119
>the same solution
no, applying the tools in different way, utility
>>
>>736652151
>No, the interesting thing about Totk is that it uses shrines to teach zonai tools to the player that are useful in the region they're encountered
As someone with 260 hours on TotK, everything you just said is a bunch of bullshit. The shrines are NO different then BotW
>>
>>736633256
Videogamedunkey liked it
>>
>>736652194
>no, applying the tools in different way, utility
yes the SAME TOOLS you got from the tutorial, lmao
>>
>>736652069
I can read, retard. Your entire argument is just "OoT is better because there's more puzzles within the same structure", except that these puzzles are shit and require no thought whatsoever. Most BotW puzzles are also shit but you'll occasionally run into one that's at least kind of interesting.
>>
>>736652203
Dumb dude, don't even try to pretend you played that long you're retarded.
>>
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imagine a shooter designed like BOTW and TOTK
you start the game, and by the end of the first hour you get a wall-piercing sniper rifle with infinite ammo
the fans of this game spend the next 10 years gaslighting you because you think the game would be better if it didn't give you the most overpowered weapon in the entire game from the very start, continually reminding you that the game has many worse weapons available to use whenever you want in a wide array of uselessly-unique shapes and colours, all of which are equally effective at killing the two types of enemy in the game so you can move from one featureless and totally-optional killing arena to the next until you decide to beat the game by going to kill the final boss - who again is accessible at any time during your playthrough - who is found at the end of a stairwell which leads to the only second-floor room in the entire game, which they are absolutely sure is more interesting than any level which might make you search for keys to open doors (yuck!) or make you use something that isn't a gun (boooring!)
this game gets a 98 on metacritic twice in a row
>>
>>736652238
you should be complaining about using the hookshot on the targets in oot if you're this hung up on using the same tool in a similar way. at least botw and totk provide multiple tools to achieve things.
>>
>>736652418
Your analogy makes no fucking sense. What overpowered, broken weapon does BotW give you right at the start of the game?
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>>736652418
>imagine a shooter designed like BOTW and TOTK
Sign me up! I've actually imagined this before, because a lot of things about Botw and Totk remind me of arena shooters. I could see sky diving into Hyrule and using Zonai devices as the play area shrunk, with 100 players.
>>
>>736652483
>frognigger
>is a retarded normalfag
kek, every time
someone post the webm, you know the one.
>>
>>736652480
ultrahand : sniper rifle :: puzzles to solve : enemies to kill
i understand this analogy may be a little difficult for a botw fan to comprehend so take your time
>>
>>736652418
imagine a zelda designed like oot
you start the game with deku nuts
you just throw them and attack until enemies die
the fans of this game spend the next 30 years gaslighting you because you think the series would be better if it didn't give you the most overpowered item in the entire game from the very start, continually reminding you that the game has many worse weapons available to use
>>
Master Sword should never break
>>
>>736652530
>BotW
>Ultrahand
Try again retard
>>
>>736652582
K E K
>>
>>736652530
yeah ultrahand is so powerful, and that's why fags on /v/ who are buck broken claim to avoid combat out of fear of breaking their weapons
>>
>>736652596
oh sorry the OTHER physics tool from that other game that's completely different from TOTK in every way
>>
>>736633256
What do you mean 10 years?
>>
>>736652647
Can you name that tool from BotW that's completely broken?
>>
No, it's not. Nu-zelda just showed that Nintendo Adults are mentally ill retards who will obsessively consoom anything as long as it has a Nintendo label on it. The shitty Mario movies proved it futher.
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>>736652647
>only works on metal
>cannot create things
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>/v/ is too stupid for game mechanic analogies
i knew i should have used a food analogy instead
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>>736652754
Botw is like pizza, it's good.
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>>736652931
actually botw is like curry, its made by indians and its shit.
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It's always interesting how BOTW and TOTK fans can't actually defend their games on their own merits. They have to hide behind metacritic scores and sales. No wonder they make up a majority of the mentally ill famitsu posters.
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>>736653768
>They have to hide behind metacritic scores
You mean the number 1 thing that OoT fags do?
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>>736653829
Nah, BOTW fans do it far more.
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It's pretty good but they dropped the balls on dungeons hard and the shrines got boring without new items to find
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>>736653829
the only reason oot fans dangle it in your face is because you constantly parade your open world slop around using it.
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>>736654401
This. If nu-Zelda fans don't like OOT fans using metacritic, then maybe nu-zelda fans should stop flaunting metacritic around. This might be a bit too much for them to take in, however.
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>>736653829
Outside if botw tourists doing it too, they also to to hide behind the game selling well as an argument
>>
OOTSNOY MELTY
NEVER PLAYED ZELDA 1 AWARD
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>>736654564
>>736654401
>>736654501
>>736653971
Famitsu in a few hours prepare your asshole :)
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>>736654501
they aren't capable of thinking that far ahead, sadly.
they think that chasing a flower to get a korok turd is peak puzzle solving.
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>>736633256
There has not been a Zelda game since 2011.
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>>736633256
Ye-
>Directly lead to TotK
-no.
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>>736633305
I dont know about that, botw still exists and you can still play it. How does totk ruin it?
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>>736654683
They were in a previous thread, talking about how PC users don't own their games, even if they buy them from GOG, because they can't resell them. They're not the brightest bunch.
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>>736653971
>he posted this cope image again
reminder that the retard spamming that image of the review score started doing that while trying to shit on the game and discredit the score, then he shifted to falseflagging when that failed
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>>736633256
Aged like milk as games improving on everything about it started coming out so it may appear bland with very retarded design choices, but it's not bad and definitely better than fucking TotK.
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Botw made lot of money for Nintendo so it's good
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>>736654809
Then why don't Nintendo fans condemn the act of using metacritic scores to defend a game? If it's a falseflag, then stop supporting it.
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>>736639534
It's all lube for the BotW-ized OoT Remake. They gotta push the "DUNGEONS LE BAD" narrative so they can then go "SEE, OOTSNOYS? THIS IS HOW YOU DO DUNGEONS" in OoT Remake.
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It's shit and TotK is even worse. Somehow Echoes of Wisdom was pretty good despite following similar design philosophies. I just hope classic 3D Zelda makes a comeback because I will not buy the next one if it's anything like BotW or TotK.
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>>736654904
And it's wrong... how?
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>>736654921
You'll be waiting a few decades then, because BotW thanks to its monumental sales is the new OoT in terms of Aonuma chasing the magic dragon.
People are already turning on the formula, and it's only a matter of time before the sales go on a downward slope if they can't match TotK, so now he's gonna get desperate to figure out how to make another BotW-level darling that sells over 35 million copies, and he'll continue to run it into the ground until a game so absolutely reviled spawns from it ala Skyward Sword that he has to make a new formula.
A new one that will, invariably, become the new Zelda best seller due to finally being something new, starting the cycle all over again.
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>>736654921
They'll survive but you'll keep seething:)
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What mindbroke him this time? It's going to be a long famitsu thread today
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>>736635315
I agree and I spent 330 hours in botw and 500 hours in totk lol
botw is much easier to get into since you instantly get to play it and experience it fully, but CD mogs it hard regardless
Crimson desert is what I dreamed developers would take the forumla when playing botw, but I thought it would be impossible. Mainly the ammount of NPCs - there's no way a modern developer would try to create large crowds of NPCs just for immersion without trying to give each of them distinct personalities or whatever and this failing or giving up.
but these korean retards did it and fuck me it's great
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>>736656386
The NPCs are fake, they vanish out of existence. Unless they're named, you will leave an area and never see them again, they are all generated on loading the area. It's not impressive at all
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>>736656587
why would you go on the internet and lie?
npc's spawn in the same areas depending on the time of day and you can talk to them to build up a trust meter - the trust meter doesn't do shit afaik when it comes to non-shop npc's but it does carry over from day to day, although it declines if you don't max it out
for example, I found a kid walking his dog from the lower stables up to the farm area below the starting town. I build up trust with his puppy to steal it from him but had to wait to the following day to max out the meter since you're limited to 25-50 points a day
>The NPCs are fake
what the fuck is a "real" npc?
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>>736656587
Isn't BOTW guilty of the same thing? i distinctly remember saving NPCs from bokoblins near a broken bridge, and the event would always repeat after a blood moon or even just leaving the area.



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