If you hate yellow paint so much, how are game devs supposed to draw player attention towards key items when graphics realism gives key items no contrast from the environment?
>>737202258>zoomer cant spot the obvious literal retard
>>737202258Even Resident Evil already figured that out. Move on, lil bro
>>737202258You just make them the same kind of barrels, players get the point after the first couple.Or you just hot iron brand the lid with the insignia to indicate treasure or something.
>>737202258>how are game devs supposed to draw player attentionthey're not. they're supposed to trust the player to have an iq that doesn't begin with a decimal point.
You take the L and add some kind of "sheen" to barrels etc.Or maybe an inobtrusive icon above them.DEFINITELY not this yellow paint shit, especially not to this degree where it has spattered everywhere.Fromsoft highlight ladders in dark environments by placing a light source right next to them, it usually works nicely
>>737202469iq has nothing to do with playing where's wally with crates. you'd know what if you had a high iq
>>737202258>how are game devs supposed to draw player attention towards key itemsThats the neat part, you dont. Let gamers be curious, they will find the solution themselves by reading a note or remembering that x was breakable or done in a previous cutscene and try to do the same.
These morons forget that in the 90s the strategy guide was printed alongside the game so you could get another $15 out of my moms purse
>>737202258The devs should stop being idiots and stop putting non-interactive objects on their maps.If you put 50 ultra-detailed, non-interactive barrels on your maps, it’s only natural that people will get confused. It would be much simpler to create two different container designs—one interactive and the other no, a barrel and a box. It’s that simple.
>>737202258Add a "That the fuck do I do, I'm retarded" button that makes intractable blink. Normal people can just play the game. Zoomers can run around with the button held.
>>737202258there's multiple natural ways to show an object such as a light source pointing to it, a worn out grass patch just around it, a tiny hut that only contains it, even the camera moving towards it when you cross by, these are tricks used in movies that are hundreds of years old, but yellow paint not only looks offplace, it also implies somebody went out there painting the exact surfaces leon can interact with as if he was in a SAW game, it's beyond stupid, it's the developer admitting their fans are stupid and that the game is visually badly design
>>737202258>how are game devs supposed to draw player attention towards key items when graphics realism gives key itemsThey're not, attentive people/people who check everything get rewarded, retards who don't, get filteredIt's that simple
in FF7 you could press Select and it would highlight entrances and exits
How did this become lost?
>>737202258>>737199492
>>737202258The short answer is graphics should be better. Important objects can be brighter, maybe by a light source shining solely on them, so people will definitely see them and want to check them out.
>>737202258Do what Wind Waker did: Link would turn his head to look directly at important things in the environment if he was close enough and not in combat.
>>737202258Requiem cleverly uses lighting, darkness, yellow stickers, and color coded led lights to sort of guide you and you do it subconsciously which is kino.
>>737202258I vote for replacing all yellow paint with posters, cardboard cutouts or similar things that can have a big titted girl in a sexy outfit pointing to the correct path.
>>737202258Back in the old RE4 your gun had a laser pointer which would reveal to you which destructible parts of the game you could shoot. RERE4 does not have this feature for some unknown reason. The yellow paint wasn't necessary then. It doesn't have to be necessary now.
>>737202258Odd how RE9 dialed this shit back significantly yet no one said anything and no one was confused. It's almost like this amount of signposting is just immersion breaking and condescending design trying to appeal to a demographic that does not exist.
>>737202258they could simply do like the original and make them lower contrast and slightly brighter? it wouldnt be that different. both games are realistic in their style, its just that OG RE4 came out so long ago, that it still has a distinct style.
>>737202258Put a barrel somewhere early where it is blocking the way forward or is likely to get destroyed by accident, only ever use that particular model of barrel for destructive barrels, presto, done.
The funny part for me is that if you approach barrels theres an indicator to hit them anyway. That alone is enough in my opinion. All you have to do is approach something for the first time so the icon pops up. Then you know from then on that the thing is interact-able.
>>737202258Don't put barrels and boxes that are not breakable into the game like in the original, all it takes. Or make them distinctive without yellow paint. Old games understood that. You could easily tell which boxes had items and which didn't in Half-Life 1 in 1998.
>>737204029Requiem was one big stab in the back for the RE4make apologists. Yellow paint toned down, more consistent hitstun, back to effectively infinite "knife" etc.
>old game has glint on every interactable objectTotally fine>mid 00s game has bright highlights over every interactable object Amazing, soulful, love it>nu-game has a contrasting color on interactable things because nu-gay-murrs are literally retarded and dumber than the previous generations on every metric for the first time in human history so they need extra help to complete basic tasks>which is further proven by thousands of hours of play testing in which play testers failed to do simple tasks for days on endREEEEEEEEEEeeee FUCKING DEVS SUCK IM NOT RETARDED (you are and deserve to be treated as such until you prove otherwise)
>>737204471I would vastly prefer obvious UI to breaking immersion with gaudy yellow paths sweeping through every corner of the gameNot that the former is much better, of course
>>737202258Don't put piles of fifty million uninteractible greebles all over the fucking place and the barrels will stand out because they're the only feature in an empty room.If you do for some reason need to have piles of shit everywhere, make the unimportant stuff darker, or blurry, or low contrast so the interactable stuff stands out.
>>737199492>>737202258two of them
>>737204568As rule, you should be banned from discussing this subject until you finish all 3 of the Penumbra games. As you dont know what the fuck you are talking about and need to shut the fuck up https://store.steampowered.com/app/22180/Penumbra_Overture/
>>737202258Why did wooden boxes have yellow paint, but the ceramic breakable stuff in the castle didn't?
>>737204197i heckin love wall humping the edge of every room systematically like it's 1995
>>737204893This but unironically
>>737202258Children crying about visual cues simply have no response, or resort to nameculling and such it seems.
>>737202258How do you think videogames had survived up until now
>>737202258Crimson Desert doesn't highlight anything but the secret chests, you can straight up miss small and common chests if you're not paying attention and that's a good thing
>>737202258>when graphics realism gives key items no contrast from the environment?sounds like the problem is right there. Maybe we should stop doing that.
Stop cluttering space up with shit that doesn't fucking do anything so the important stuff actually stands out. Alternatively stop pursuing realism so much because it's shit for game design.
>>737202258The entire point of the exercise is people complaining that players that can't explore and deduce the most basic game mechanics all on their own without any handholding should be allowed to lose until they leave the hobby, just like every generation before them. Nobody wants the people who need this here.
>>737202258Alan Wake already solved this.
>>737202756underage poser post
>>737205104>i need things painted yellow but everyone else is a childnice job not "nameculling" btw
Glint, lighting, texture work that isn't saturated colours... basically shit figured out since the 90's.
>>737205443>yellow paint but only visible with a flashlightNo? Besides it only works for Alan portions because it's a nightmare realm.
>>737202854I had to use this all the time and it still wasn't enough for me at some points for trying to figure out what the developer had in mind for their 3d collision map on top of the matte paintings
>>737205597The yellow paint depicts or points towards elements which are optional to the player's path, but only when they're willing to do the bare minimum by pointing their flashlight around.Meanwhile the main path is guided by light sources or otherwise spots without any yellow paint.
>>737202258>when graphics realism gives key items no contrast from the environmentthere's a no paint mod that replaces paint with blood or the cult insignia and the barrels still look a brighter shade than environments props, zero issue
>>737202258
>>737204893I still do this and it still works to find hidden items.
>>737204386>more consistent hitstunbruh it's way worse especially in insanity
>>737202258in the image you posted in the OP the barrel in the back is a darker color. If every breakable barrel was lighter like the one with yellow paitn and all the unbreakable ones were dark then that would be enough. It has nothing to do with graphics realism.
>>737204893I actually replayed RE2 Remake with a mod that turns off the item icons and it was pretty kino
>>737202258I downloaded the complete yellow paint removal mod and it was still extremely easy to see. It's for literal braindead retards.
>>737206201I wish one day they would release the "QA files" of what brain-dead group of mouth-breathers prompted them to do this. This never seemed to me a decision that any game designer would've made without execs hovering over him.
I'm sick of yellow paint but I'm more sick of seeing threads about yellow paint.
>>737202258Have you ever played games pre 2020? We never needed yellow paint before.
>>737205104There is such a thing as too much information. Aside from completely ruining any attempt at seeing the location as a real place because it wouldn't have yellow paint showing exactly where the protagonist is supposed to go, part of the game is being done for the player since the part where they figure out where to go is basically skipped.
to be fair, this is the problem of increasing graphical fidelity without increasing the world's physical fidelity, meaning there is ton of worthless visual clutter that could potentially be useful but actually isn't.part of the eternal "why can't murder mclargehuge rip this shitty door off its hinges instead of looking for the key like a chump" problem
>>737202440>shining spark going on and off till you interact with the object
>>737202258Fun fact: there is a place in real life that actually uses yellow paint the way videogames use it: an Oil Rig.
>>737202258Abandon realism obviously
>>737202258why are retards so desperate to die on this hill? even crapcom realized how retarded it looks and fixed it in re9 and yet faggots still defend ityou lost, accept it and move on
First, don't put ammo in barrels. Second, no first aid kits or healing herbs in barrels. Third,... I don't know. Give him a visor that makes important items glow.
>>737202258it's not about the color, it's the stupidity of yellow paint. requiem fixed it by adding yellow shipping stickers and labels, which makes much more sense.
>>737207271They have to bring women on the oil rig or else the men won’t work as much. Not even oil rigger gets to do sexytime, some of them have gaysexytime.
>>737202258Something eye/ear catching like a light source, electricity spark, running water, enemy noises, animals reacting to something, or in the case of breakable objects you have a scripted event break the object to introduce the concept. The problem though is that an absurd amount of people play games with their brains half off and even end up missing large text on screen.
>>737202258Hey, what's that above the yellow paint with an X shape on it?
>>737202258Maybe players should just explore the environment instead? >But what if they get lost?That tends to happen when exploring, yes.
>>737209287That's the prompt to tell you that you can indeed interact with the large barrel covered in yellow paint.
>>737209287Kek nice catch. Hes playing PlayStation version AHAHAHAHAHAHAHAHAHAHAHA I only game on PC
This is why I play hallway simulator
What's funny is when devs put yellow paints in linear paths with nowhere else to go. Is like they do it because its the current thing everybody else does.
>>737205824Red barrels being explosive has been a trope in games since at least the late 80's to early 90s. It's so ingrained you could place any barrel in your game that doesn't explode and someone will try to shoot it to see if it does.
>>737209412Kek I always laugh so fucking hard HAHAHAHAHAHA when they do that. You have brightened my afternoon son. I have to play Warcraft, but my son. Always remember, you are loved by all. Don’t ever kill yourself or those who wronged you brother. They will be very angry with you, and this may interfere with gods will for us all. You will be going to heaven. You are god.
>>737204029lol what are you saying RE9 is absolutely insecure and designed for retards. From Red VIGNETTES AGGRESIVELY BEGGING YOU TO HEAL to characters telling you how to feel and what to do to fucking loading screen tips explaining quite blatantly why you died and what you should do instead. The only reason there's no yelow paint in this game is because the game has something against the color in general. Just look at how inventory and items look.
>>737209659Schizo
In my days they used lighting to lead the way.
>>737209718Your wife must be so beautiful. How many girls have you jackhammered?
>>737202258I want a puzzle game where you have to guide an idiot action star around levels by painting things yellow to attract his attention.
>>737204834>play this random garbage game or elseuh no
>>737210030I already paint the floor beneath my pc yellow every couple days ;) you in?
>>737202258>Original game did not need yellow paint>But supposed "improvement" of a remake doesGee it's almost like gamedevs have been chasing "photorealism" for so long, it became autopilot and they do it without even thinking about it, so modern game graphics became this blurry nonsense where shit needs to be out of place so you know what the fuck is going on.
>>737209162VVAAALLVEEEE
>>737210583Paradoxically, better color theory would solve a lot of the problems with modern games having readability issues if they weren't trying to desaturate all the color out of their games. Which gets even funnier when I thought the grey and brown era of video game graphics was over. Turns out it never went away.
>>737202258>I have to... explore and try things?!>But muh... muh LINEAR EXPERIENCEseriously FUCK OFF
>>737210583Excellent point. I’m intrigued, please go on. I work closely with kojima on Sony entertainment products and he will be thrilled to see this type of insight. He loves getting intelligent feedback from pro gamers through 4chan. Hold on, I’m receiving a call from Bill Gates. He also found your post, he’s everywhere. He wanted me to weigh in on photorealism and the direction gaming is heading. We just chatted about it for 8 minutes. Hes back into the hypnonets core. I’m about to join him in the core for a decent sesh. Love smoking up in the core and we hotbox the machines drive to make it calculate better.
>>737210030How do you imagine the actual gameplay would look like? You paint the level and then hit play to see if the dummy will beat it?
>>737202528>iq has nothing to do with problem-solving skillsC O P E
>>737211073There was a game that took the concept of "painting" the level as a means of traversal. The whole game is a blank white space, and you throw black paint to see where anything is and where to progress. I'd put it in the "faggot art student" category, but the idea could be worthwhile if used in a different context.
>>737202440Yeah this, yellow paint is outdated game design and it's already done because nobody liked it. Sparks have been done since the SNES and they're better.
>>737211161unfinished swan
>>737205443are there mods to replace the black queen yet
>>737210030A D rank performance should be a single line from the start to the end, and a perfect score should come from paint only when he has to turn at least 90 degree or there's multiple paths and only one has yellow paint.
>>737202258>be competent and write a story, create a puzzle or design a level that doesn't need any of this yellow paint or flashing icons nonsense in the first place>if you're a lazy writer, game developer and/or level designer, then at least use a method of marking important items that makes sense within the lore of the game so it isn't immersion breaking videogame logic>be even lazier and just add the Batman/Witcher sense that the player has to spam every 10 steps so at least the visuals don't suffer during normal gameplay>have some self respect and don't cater to the lowest common denominators of society who struggle to find their own car keys minutes after putting them down
>>737202258That's the problem with games pushing for realism: things that work for less realistic games no longer work for them. A realistic game should have the environment highlight points of interest, whether it's a light source, the geography funnels you to them, and if all else fails, a HUD indication or a prompt popping up.
>>737211335>mini finland fishing town in the ass end of nowhere is as multiculti as Austin Texas >thoroughbred norse families with supernatural powers descending from the annals of mythological history casually spawn singke-mother mudshark "seer" and accept her nigger daughter as their queenLmao, meanwhile quantum break btw
>>737202258Couldn't you just show the player what to look for in a tutorial segment and then the player can use two brain cells to see the barrels in all the later levels without yellow paint-like methods?
>Capcom removed the yellow paint from the latest REB-but what about those comics calling gamers retarded? It's not fair
The yellow smears just look comical. You can make the colours stand out, without doing that one specific thing.use a light wood, and print some kind of symbol on the side that denotes supplies.
>>737204386>whining about hitstun Holy filtered you can not stop crying about 4 remake lol
>>737212980Yellow paint just looks better, fits the autumn vibe
>>737202258Object placement is a big one. Just making them stand out by conspicuous placement as something that doesn't belong.Another is lighting. Making sure the object you're meant to interact with is better lit than the environment around it. As with visual arts, you need to consider what the viewer's eye is drawn to at a glance, and what stands out to them. See >>737202856Non-diegetic interfaces like scan modes or detective vision or icons are all acceptable.The reason we hate yellow paint is it's a supposedly diegetic means of drawing attention that achieves the opposite of what a diegetic element is supposed to do: immerse the player in the world. Compare ghost of tsushima's wind gusts leading you through the world with yellow paint. We are given a plausible reason for the wind gusts that can be accepted by the player: there is a spiritual element at work and their ancestors are guiding them, in the form of a wind literally pushing them towards their destiny. Yellow paint, on the other hand, is given no such explanation, and has none which could be seen as plausible. Sparks and glints are yet another example of a diegetic way of drawing the player's attention that also works without breaking immersion. There are SO FUCKING MANY ways of drawing the player's attention to something that don't break the illusion and force them to question the narrative, thus removing them from it. All of which they have readily accepted for the last 30 years of gaming before these hack diversitycunts who've never enjoyed a game before decided yellow paint was a good idea.>>737204471You have actually highlighted part of the problem, which is that games nowadays are afraid to allow you to be lost.You booted up a game in the 90's, you could basically just get stuck if the answer didn't occur to you. And that wasn't ideal. But games now are so terrified of that happening that they basically want to strap you in and force you to ride a linear track like a rollercoaster.
>>737205824As someone with red-green colourblindness, this image confused me for about ten seconds.I literally finished RE4 without realising explosive barrels existed, then watched a friend play it and went 'Wait, the barrels blow up?'
>>737202856where did it all go wrong for capcom
>>737209341>But what if they get lost?As someone who can run in and out of daggerfall dungeons repeatedly to go sell items and collect more, I simply can't understand how it's even possible to get lost in a videogame.Do you people not pick a cardinal direction and maintain awareness of it as you play or something?
>>737202258is there even a slim chance yellowfags ever recover from this coddled reputation?thank god I don't like such a shit color
>>737202258>w are game devs supposed to draw player attention towards key items when graphics realism gives key items no contrast from the environment?with a dedicated instinc button
>>737215492This only made sense for batman and barely for the witcher. Batman was the only game to eventually add enemies that would punish you for using it too much.
>>737215635>>737215635is not about making senseas a gameplay mechanic is fucking greatit doesnt FORCE yellow paint onto players and let then choose just dont xray that shit through wallsmake it like it was in tomb raider, what killed this fantastic gameplay mechanic was TLOUS letting enemies be highlatied though walls everyone made fun of that shitty game and nobody did that anymore
>>737202258Two ways to fix this:>Stop making realistic games that look gritty and dull, real life has a fuck ton of colors>If the first doesn't fix anything, just make a more cartoony looking game, simpler designs makes reading the room easierAnd remember, no matter which way you pivot, always make sure the artstyle is appealing. Yellow is a gaudy color.
>>737216127The problem came from a lot of people just keeping it on at all times because they were too worried about missing something. You can't really solve that issue, you can limit the usage of it with a cooldown or something but people are still going to spam it if they want to find everything and it would frustrate the people that do genuinely need it if they use it in the wrong places.
What I find bizarre in RER4 is the way yellow paint is used in Separate Ways' pic related. THIS IS LITERALLY THE ONLY PATH! I CAN'T EVEN LEAVE THIS AREA! WHY THE YELLOW PAINT?!
>>737202258Uh i dont know, maybe a UI prompt like any decent game?
>>737216715unironically worse and more distracting
>>737202258Your pic already shows how
>>737202258Why can't it be a toggle in the settings? Turned on by default but you can always turn it off.
>>737202258Use models that stand out from the environment for important items instead of generic assets you bought from an online store.
>>737216514that is like... their fucking problemi rather some people CHOOSE to ruin the experience for thenselves (DSP) than their mediocrity ruin the experience for everyone elsei mean look at this shit >>737216614
>>737217072Holy fuck cry harder
>>737217118You really do not understand just how many people had that problem.
>>737216857You're lying
>>737217457well lets do percentageslets say 70% of all players did that shit, thats a lot of people right???100% of players now are forced to deal with yellow paintthe 30% of people that DIDNT do that shit got fucked
>>737217570Did you just start paying attention to modern video games? That's how it has been for many things.
>>737202258>Yeeeez, i wonder why devs think gamers are retarded
>goyslop indicator
Survival Horror Games that are actually good are making fun of you.
Played through Silent Hill f. Guiding the player is much more subtle using things like lights to point you in the right direction. Items can be sometimes found in small baskets or containers, which tend to blend in with the environment.
>>737202856Well you see anon, some 20 IQ retard might not have object permanence and realize that the painting ends somewhere else. So using this would be losing 20 IQ retards as a market! So the suits won't let it.
>>737204471Gamers didn't get stupid, it was stupid people who became gamers.
>>737202258Design distinctive crates for the items instead of putting them in generic crates? Use colour, sound or lighting to draw players attention towards key items?
>>737202258>>737199492>yellow paintI don't play shitty games, so I've never encountered this problem.
>>737216127>is not about making sense>as a gameplay mechanic is fucking greatNo, its not. Blood Money never needed instinct, in games you need player curious enough to play with the physic and environement, hell even the AI behaviour. Let him toy, let him be creative nobody likes to solve a puzzle with carefully paths, its an insult to the player. No, what one should do instead is create dirst levels that set the stage and show how you play ad abuse the environement then increase the complexity as you go in the game.
>>737202258>most obvious bait i've seen in years>hundreds of bitersthe fucking state of /v/
>most yellowest paint I've ever seen>people still can't find the threadthe state of V
>>737218510yeah but since absolution was dogshit it needed something to FIX how dogshit it wasinstinct was the only fix that made that game barableagainthat was an exemple of the mechanic
>>737202258>how are game devs supposed to draw player attention towards key itemsby designing the environments in a way, that interactive objects would naturally stand out, without feeling inorganic, repeatative and intellectually offensive. >graphics realism gives key items no contrast from the environmentskill issue or laziness.
>>737202258by using color, lighting, layout, etc. You know, the same core design principles used for decades?
>>737219752>Batman just casually has x-ray vision
>>737217754Those are j*urnalists, not gamers
>>737220151as he shouldhe has xray vision spray on his BULLSHIT belt
>>737211606The image that you posted but it says Yellow Paint and the glue is yellow paint instead
>>737202258Just highlight it.>B-but that's intrusive! muh immersion!Yeah. So is yellow paint.
>>737202258Don't let your games be graphically realistic.
>>737204471One of these things is not like the others. You're making the argument that video-gamified mechanics are the same as literal physical in-world yellow paint, which is not only disingenuous and gay, it's just flat out wrong. But I see that you're a gay furry, so I know that you're a retarded faggot so this is what you actually believe.
>>737202258I wouldn't complain if there was a reason for the yellow paint, or later find a dumb enemy with a roller just fucking around with yellow paint by the end of the game, but no, immersion ruined.
>>737202258do it like re4 original. if you push interact near a crate leon says it seems breakable.
>>737210767>>737209162This shit reminds me of an unrelated game with 2022's Sonic Frontiers. Sonic Team's first attempt at wide open spaces, but not only is it turbo jank, it plays like it was made by fucking aliens that have zero idea about game design and don't study the rest of the industry properly, as if trying to invent the wheel everyone else already made for well over a decade prior. When I see RE having to re-learn proper signposting for items and objects, I realize that they're practically designing on their own idea, their own pipeline, and having to basically figure all of this out from the ground up their own way, which is why RE7 and 8 are such bizarre games for FPS play even compared to surrounding RE games (and third person mode for 8 was comically bad), among other shit. New people, new considerations, new learning.So something Valve figured out in 2004 is something everyone's having to rediscover now in 2026.
>>737223129>2022's Sonic FrontiersThere's no way it's been 4 years already
>>737223341Come November, anon...
>>737202258give key items contrast from the environment
>>737202258yellow piss
>>737202258/v/ has no answer
>>737202258>>737224847>bloated aaa studios outsource asset creation >all assets end up being generic having no relation to the level/situation they are in>studios end up adding yellow paint as a bandaid solution
>>737202258Just make it slightly higher in tone than the surroundings. We worked this out a long time ago.
>>737214927Kamiya left, Mikami left, other big names, all gone.
>how are game devs supposed to draw player attention towards key items[?]There is nothing in RE4R that becomes even remotely "hidden" after the "No More Yellow Paint" mod is applied. If one cannot discern a valve or leaver as being interactable, they should not be playing video games in the first place. That, all they need to do is make any such "accessibility" OPTIONAL, and all sides would be happy.
>>737207271look up how many deaths happen on oil rigs
>>737224914The fact that most interactables are generic, should in and of itself make them well discernible in the game world... for those with 20-20 vision and triple-digit I. Q.'s, that is.
>>737225302i don't mean generic as in consistent within the game itself i mean that they look like asset store material
>>737220237Just as casualfags replaced the now extinct gamers. Casualfags are being replaced by journalists branded as "influencers". It's the new standard, casualfag.
>>737202258You can keep the yellow color. Just make it literally anything other than random cum stains covering everything.
why is it a controversial opinion that games should not cater to retards first?
>>737202258Yellow paint done right.>Makes sense for the universe>Isn't excessively garrish>Very recognizable>Satisfying to crack openSubtle guiding is dead. This is just once again another example of devs in the modern era being lazy and/or too incompetent to think of something that isn't just having yellowpainter man in every game.
>>737226760>>737227309 (me) My dumbass did NOT scroll down before posting.
>>737202258>Barrels and Crates with items in them already have a unique look>there are other barrels and crates in the game but they're visually different enough not to be confused after checking them once Install the mod that removes yellow paint, you'll still immediately recognize the stuff you can break from what you cannot, the problem isn't signaling the player to guarantee they won't miss items, the problem is corporate greed demands you design every game so even a fucking vegetable can beat it, since to shareholders more accessibility = more sales, and that's not really ever changing, Yellow paint was just the laziest and most retarded solution to this. For all the issues RE9 has I'm glad at least in that department they seem to be putting more effort into not relying on just slathering paint on shit.
>>737216614you just know some retard playtesters got stuck there
the player is supposed to pay attention and go explore himelf, these things are a reward. finding some ammo in a drawer is a reward. shooting down a lamp in a tunnel only for it to reveal treasures in the wall is a reward a small "aha!" effect. by taking that away from the players you rob him of a fun moment, a moment of reprise and relief you make the game IN FACT worse by holding his hand, spoiling him so to speak. yellow paint is a rotten mechanic.
>>737202258it used to literally never be an issue for decades until zoomers appeared. this is just a generational skill issue by kids who grew up playing phone games with no visual language.
>>737202258Valve software is excellent at this. Their maps are liminal, and they guide you with an invisible hand, mostly conveyed through sources of light.
>>737202448>normal barrels>player has to break some at the beginning to advance so that they know barrels are breakableWow it was that difficult.
>>737202258>8 years old>15 seconds into resident evil 1 i'm pressing X/interact button on literally everything i see in a room>zoomers in 2026 literally shut down like braindead retards if there isn't yellow paint on interactable objectsI am an esl from an european country so i would like an english speaking anon to give me the actual name of this mental deficiency condition if possible.
>>737217162R4make is literally an asset flip.Crowbcat won, again.
>>737202856Nintendo unironically owns a patent for that LMAO!
>>737202258You're supposed to look at the world and intuit whether something is relevant or not. Either make your levels sparse or make all the clutter interactable.
>>737211047Keep crying.
>>737217935What game?
>>737224914My favorite is Crisol, a smaller studio game where they use correct lighting and pathing to hint where player should go next, but then they still add the yellow paint anyway for no real reason.
>>737210767>literally have "SUPPLIES" written on itgenius
>>737220294
how about you just let the player figure it out?>play game>see a puzzle up ahead>"looks interesting">the moment I get closer to it, the camera decides to zoom in on all the pieces I need for the solution>puzzle solved itself basically
>>737232113this mod is kino
>>737229576>it used to literally never be an issue for decades until zoomers appeared.Actually it did. It started way before then with the general dumbing down of game design because normgroid millennials and women in the 2010s complained that they couldn't beat the games because you can't just walk forward all the time or something. It's exemplified with zoomers because they grew up with this bullshit so they'll never change it.It's why moviegames got so big and how RE shot up in popularity again. They've tailored this railroaded experiences for people who want to seem like they're better at video games than they are because they're "mature". These remakes aren't really for zoomers, it's for all the posers that made fun of you for liking video games only to pretend they were always a "gamer". Now if you want to blame zoomers for anything it should be for the overabundance of tranny shooters and fake ps1 slop that's been oversaturating the steam stores
>>737210583In their pursuit of photorealism the developers became too retarded to understand real life properties of materialsMaybe a barrel made of mahogany, hickory or cherry wood that is darker will be more durable than a crate or a box made out of fibreboard or plywood?
>>737231557There is no word for it except "retardation" maybe. They live in a completely guardrailed society where they are incapable of thinking for themselves, with instant access to an answer to any question they could possibly ponder, so they probably have no capability of critical thought.
>>737205104I thought pretentious faggots like you call vidya art?Well guess what, shit like the yellow paint only devalues the game, and makes it more like a retard test than art
i have not played re4make yet is it really that egregious?
>>737232938Yes. Literally every single object you can interact with has yellow paint on it
>>737232938Heh.
>>737233092what if this wasnt done for the player but for retarded villagers instead
>>737233092wait a minute, that card.....
>>737233092that's embarrassing
>>737202258 There are so many ways to individually and uniquely signpost something is meant to be interacted with That developers have been using for years that it's not even worth replying to you.Pragmata manages to not have yellow paint bc it signposts naturally. Nightreign has ledges with wear that signal climbing routes (but you can make your own)
>>737202258Why not just make the yellow jizzer a canonical character?
Why not like this?https://www.nexusmods.com/residentevil42023/mods/73?tab=description
>>737233563>you can kill him to stop him from painting everything yellow
so how many of you faggots played and beat hell is us then huh? I loved the shit out of that game and it is the exact opposite of yellow paint and I have never seen a thread about it on /v/ once
>>737216614
>>737232938If you decide and play it I recommend this modhttps://www.nexusmods.com/residentevil42023/mods/73
>>737202258It's not even needed. People broke pots and boxes before devs started smearing paint all over them.
>>737233759>It's not even needed.It is for modern players. You're talking about players who are close to or over 40 years old.
>>737216614>>737233687What I really don't get about the yellow paint is that on top of everything else it looks like someone fell over carrying an open paint bucket and accidentally slopped it all over the place. It's one thing to imagine that someone painted something yellow to remind the local retards that it's important but the paint looking like it somehow got there by accident is just next level.
>>737233893True enough. I hate how everything gets ruined by stupid people.
>>737214927The moment Japan stop being Japanese. 2015.
>>737202756And no one bought them except ultra faggots like your dad.
>>737214442Well that's just your own fault for being genetically deficient, games should never need to accommodate for your kind.
>>737202258I just started Separate Ways in remake and am I going to fight this shitty ghost boss in every single new zone? What is this dogshit design
>>737232564The asset store they bought from probably doesn't have a varied selection like that.
Defending yellow paint should be a bannable offense. No, being an ironic shitposter isn't an excuse.
>>737202258By doing all of the same things devs have already been doing with games for the past 3 decades because "muh realisms" didn't just start yesterday and all of the same intelligent design decisions from the days of the PS2 and GameCube still work just as well today despite the leap in graphical fidelity and have been working just as well at every step in between then and now.
>>737231915wicked seed