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File: ahneik35lprl8itxplnt.jpg (108 KB, 800x600)
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Take the SupCom FAF is the best RTS pill.
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BAR and Zero-K fans, I would like to see your replies.
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>>737348667
No thanks I'll just download another custom campaign
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>>737348667
Play the original instead of some mod garbage
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>>737348917
That looks sick, gimme the quick rundown
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>>737348926
I don't remember what all it was, but FAF had quality of life updates that really made me not want to play the original. E.g., you can set your own hotkeys, and the UI is better (e.g., it has unit stats). It also has its own online community with lots of players, plus maps, and I play multiplayer.
>>
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Discuss Engymod.

>T3 secondary factories are like 20% of a T3 factory (HQ).
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>>737348926
Running unmodded supcom in the current year is a nightmare
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>>737349095
That one is the real scale mod of the SC2+SC1 campaigns where everything is scaled and balanced to the lore
>>
>>737349479
>using cheats
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>>737349479
This image is awful at communicating information, which is the mod and which is the FaF balance?
>>
>>737349967
There's a difference between cheating and playing community balance/content patches.
>>
>>737350187
The green checks are mass efficient options; the red checks are mass inefficient options. The engies are T1 and T3 (shown by their fabricator amount). Vanilla has only 1 type of factory; FAF has HQs and secondaries.
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>>737348667
Why are the robots fighting?
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>>737350510
Resources. Positioning. The fun of their creators.
>>
>>737348667
need more waifus. they killed off dostya and the uef hag.
>>
Okay it worked anon.
I haven't played supcom in half a decade but your insistent threads have convinced me to reinstall FAF.
But if the only lobbies I find are running gap of rohan, dual gap, and setons clutch I WILL trace your IP and drop an ahwassa on you.
>>
>>737351556
Does SupCom 2 have any?
>>
>>737352012
Dual Gap is good.
>>
>>737349479
I agree with the problem (secondary production is a prohibitive investment), and the solution isn't the worst, nonetheless I do not like how ham fisted it is. The diffuse nature of supcom is its draw, and creating a HQ is too centralized. I'm just not sure what the solution really ought to be.
Goals:
>There should be a significant investment on tech upgrades
The T1 spam phase is important, without this investment you're just going to go straight to T3 and the pacing gets fucked, T1 and T2 become the realm of rushing.
>You should be encouraged to have outpost factories
Supcom is best when you have a lot of action all over the map. Attacks can be anywhere at once, you have multiple front lines.
>You should be discouraged from surrounding one factory with 50 T1 engineers?
It was cited as an issue but I don't feel strongly about it. There's at least an element of pathing.

The shortest path is to make tech levels binary like in FAF, you "unlock" T2 by building a T2 HQ, but the factories themselves are cheap. Thus introducing a one time cost.
Another solution would be to make upgrading a factory to T2 (and also necessarily the ACU T2 upgrade) prohibitive. But simply building a T2 factory is cheap. Its not intuitive, but it at least avoids introducing modality.
>>
>>737352070
They all blend together for me. I find the fronts are too static and the start locations are too prescriptive. It boils down to starcraft-like build order execution (bro you're air player you're meant to have a T3 pgen by 7:23 thats your ONE job!!!!) because there's lot less opportunity for tactics and opportunism.
>>
>>737352070
https://youtu.be/-NzTumCO5q4.
>>
>>737350510
The red robots are mad at the blue robots (not pictured) because the blue robots activated the red robots' sex slave protocol and the red robots you see are the ones that managed to escape before getting turned into blue cock receptacles.
The green flying robot is mad because the blue robots (not pictured) don't follow their religion (worshipping the ayy robots that are the buildings they're all shooting).
The ayy robots are mad because the blue robots (not pictured) killed an ayy colony that they exiled for some reason or another.
>>
>>737352414
The basic structure is solid. You have a rectangle, which is acceptable, and access points at the top (in the version of the map I played and posted; land) and middle (navy), plus air. Your whole team can all go in on a strategy (drops, com pushes, bombers, navy, etc.) and completely mog most teams. You definitely don't have to follow the usual meta to have fun and win games if you can coordinate your team. However, the usual meta allows enough personal freedom to perform any of the aforementioned strategies. You can make drops, assist another slot, make bombers, push with your com, make game enders, and provide a definitive advantage on your team. It plays really well if you can figure out something the other team isn't prepared for, and with so many possible strategies, it's usually easy to do.
>>
>>737348667
Hmmm I like Zero-K and AoM Retold better
>>
>>737352573
That ending is funny, really unpredictable.
>>
>>737348667
is that like Total Annihilation except worse?
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>>737348667
>SupCom
Console garbage.
>>
>>737348667
my all time fave rts was CoH1, anything more like it? didnt like DoW2/3 as much
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>>737355860
No.
>>
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>it's been 16 years since starcraft 2
>if blizzard ever considers doing starcraft 3 it will be the most pozzed shit ever even worse than homeworld 3
>>
>>737351556
Isn't Aeon the designated waifu faction?
>>
>>737358864
Their ACU is the lamest one though
>>
>>737348926
this is certainly a valid opinion for many games.
it is not valid for SupCom and how much better the experience and functionality is with FAF.
>>
>>737359664
>it is not valid for SupCom
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>>737358817
>spoiler
honestly that's an extremely high bar to get over, even for Blizzard. But you never know, they could put the World of Warcraft team onto the project
>>
>>737352070
Dual gap can be fun but it has some big issues. If by a miracle your match doesn't slow to a crawl after 15 minutes because a third worlder playing on a dusty laptop spoofed his cpu score, you'll be dealing with the worst shitters in the supcom MP community.
The kind that's too shit to play proper competitive matches and autistically repeat their one trick pony build order and have a melty if the team does anything that deviates even 1% from the regular gap meta or doesn't carry them until they can build their game ender.
>>
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>>737348810
Zero-K is the best RTS. It is the purest form of RTS. It respects absolutely every single aspect of RTS and has no unnecessary bullshit. When it comes to pure RTS gameplay, nothing comes close. Supreme Commander is good, but it's not the most RTS RTS of RTS.
>>
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>BARfag
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>>737358817
Even Modern Blizzard isn't stupid enough to kill the only golden goose they have left
>>
I'm making my own RTS with blackjack and hookers.
Gimme your wishlist and I will try to cram it in if it's retarded enough.
>>
>>737360134
it looks ugly as sin
>>
>>737360332
Knights on dinosaurs fighting ninjas. With pirates as a third faction.
>>
>>737360428
You can stick to moviegames or on the rails console RTS. Not everyone can handle a real RTS like Zero-K.
>>
>>737360332
AI adviser that loves you
>>
>>737360681
RTS with romances. That would be something.
>>
>>737360730
"Sengoku Rance" is RTS-ish and is *packed* with romances.
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Kneel.
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>>737355873
How so?
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>>737348667
should I replay supreme commander 1 or 2? haven't played in decades. I don't do pvp
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>>737360049
So your problem with a map is the community?
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>>737348667
Ew, the only true RTS is aoe2. The only true way to play RTS is by maling Tectonic Knights... (including the occasional tower rush when the opponent is sporting a heretic civ)
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>>737360134
I haven't played ZK, but I'm not sure you can get more RTS than SupCom. If anybody wants to shed light on the subject, that would be good.
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>>737360332
MMO RTS that's like an extraction shooter.
>>
>>737364276
>No movement while attacking.
>Bonuses to hilly gameplay instead of physics.
>4 resources.
>Depletable resources.
>Random maps with asymmetric elements.
>No full map zoom out with tactical icons.
>Not enough relevant information or variety:depth to really benefit from tactical zoom out.
>>
>>737364281
Supreme Commander has some impurities that don't really fit RTS. Adjacency bonuses is one such impurity. Adjacency bonuses are more of an optimisation problem and don't really contribute to the strategy or tactical space of RTS in a positive way. Having to build storages next to t2 mass extractors while engineers have retarded pathfinding doesn't really feel like RTS.
>>
>>737365934
Also ...
>Rock, paper, scissors.
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>>737366436
Is that it?

I haven't had a problem with engy pathfinding. You're only reasonably putting like 6 on fabrication (for mexes). Plus you can use higher techs. And even if there were some non-optimal pathfinding, it doesn't take up an unreasonable amount of time. One engy meandering around the others doesn't largely impact production time.

I didn't like SupCom 2 anywhere near as much without adjacency. Having more strategic options (that are intuitive) is more strategy.
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>>737367023
Choosing to invest in economy is a strategic option. Doing this insane order to achieve the same thing doesn't add to the strategy. It just adds more pointless shit to do.
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>>737348667
I bought stronghold definitive edition
Only played 5 mission but im having fun
Is supcom also fun and for retards like me?
>>
>>737348667
Imagine having to register ANYTHING in ANY KIND OF FASHION for a fucking MOD.
Imagine how cucked one must be to do that.
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>>737365934
>Random maps with asymmetric elements.
That's a good thing though (provided you have some kind of ref or balancing of win conditions)
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Monkeylord my beloved
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>>737348667
is FAF still regularly attacked?
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>>737367642
>Looks like a spider
>Call it a monkey lord

Que?
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>>737367740
>Looks like a spider
>Named Cybran Experimental Spiderbot
>Nicknamed Monkeylord because it owns the unaugmented monkey of the United Earth Federation
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>>737361446
I don't like that dog face.
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when will they buff handcannoneers?
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>>737348810
I play BAR everyday, I love it
That being said I'm just waiting for the Steam release to get more content
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Is Supreme Coommander 2 any good?
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>>737367153
>insane order
It's just ringing mexes before you upgrade from T2 to T3. It complicates eco enough to give an advantage to those who know how to do it. The mid game needs that so people aren't just rushing T3. Adjacency gives little wins that add up and make for really exciting moments when you think you're being optimal. And it stacks all the way up to mass fabs, with much increased risk:reward because of explosiveness.
>>
>>737368205
How would a Steam release be connected to more content?
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>>737367179
SupCom's really fun, but you benefit a lot from knowing what's going on, and, throughout a game, a lot of different stuff is going on. Opening, [various land, sea, and air strategies, like making a bomber first], radar, matching the opponent's factory count, mass extractor upgrades, higher techs up to experimentals ...

Practice build order and mex upgrade strategies in sandbox mode.
>>
>>737367464
It's literally not a big deal.
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>>737368219
people still talk about supreme commander (2007) and it has a community run multiplayer client with its own game updates today

no one talks about supreme commander 2 at all
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>>737368661
Yes it is, and you're a turbocuck if you disagree.
I bet you also don't mind the de-anonymized internet and age verification. I mean, it's literally not a big deal, right?
>>
>>737364281
There's one obsessed zk player that posts in every thread
Plays by itself and it's ugly as sin
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>>737368450
Its open source
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>>737368770
The BAR autist is way more annoying though
>>
>>737368824
I think we are missing some big mental leaps here, friend. Please elaborate.
>>
>>737367958
So they called it a monkey lord to shit talk their enemies, got it.
>>
>>737348926
Supcom suffers greatly from being single threaded. Running it without the optimizations of FAF or the overhaul of LOUD in the modern day is cancer. The game actually suffers on many modern cpus.
Load up an unmodded supcom FA game on a 10x10 map with 8 cpus and a 2000 unit cap. Its going to slow to a crawl once you hit half an hour.
Load up LOUD on a 40x40 map with 10 cpu and a 4000 unit cap and it runs smoothly while the cpu rapes you.
>>
>>737368896
I see more people posting about that game in good and bad faith
There's no one ever mentioning zk
I know what it is because I looked it up. It's a forgotten obscure game. The other one has casts on YT all the time. It just one strangely obsessed fag
At least the hand cannoneer fag has a point. They should be buffed.
>>
>>737368296
None of this contributes to strategy. It's artificial skill for artificial bonuses. Effectively knowledge checks that contribute absolutely nothing to high level play. More clicks to achieve the same result. More uninteresting shit to learn about before being able to play the actual game. In Zero-K you have an explosive economy from expanding, and then can choose to increase it further by building more energy producers. Both achieve the same result. You are letting yourself be weaker so you can be stronger in the future. The overly convoluted way of doing it in supreme commander doesn't expand on anything on that. Just read what >>737368590 said. Having to practice build orders to get your economy flowing in sandbox before you can get to play the real game. Meanwhile in Zero-K you can hop in Teams All Welcome and instantly play the real game without having to learn that unnecessary shit.
>>
>>737369164
ZKs feature is that micro manages your units lol
>The game plays ITSELF
Pathethic
>>
SupCom is the best.
>>
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>>737367567
I don't think AOE II maps are anywhere as cool as good SupCom maps. Mastering maps adds memorability, and SupCom has more going on than AOE II, leading to a much more interesting middle-map. Turrets, arty, missiles (various long range options that sometimes cover the whole map), shields (requiring energy management), various techs that can push bases in various amounts (including with experimentals).
>>
>>737368219
Just like Ashes of the Singularity, it has a third ressource, research points.
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>>737368770
>plays by itself
Is this you?
>>
>>737368219
>>737368746
Skirmish vs. AI is really fun. The AI is really good. I would play multiplayer if it had players and I knew what I was doing.
>>
>>737368760
I actually don't care about those things, but that's a false equivalence to taking 2 minutes and making an account and linking your Steam.
>>
I like RTS where factions don't have the same kind of units to balance each other out, it's so fucking boring.
>>
>>737368770
I think you mean 'based'.
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>>737369687
No
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>>737369291
>micro manages your units
Zero-K 1v1s absolutely rapes BAR 1v1s and supreme commander 1v1s in every way possible. Far more testosterone and IQ than you could ever imagine. Meanwhile supreme commander 1v1s you have people idling their armies 5 minutes in the game doing barely anything even at high ladder. The people that think the game will play itself for them are always the lowest rated shitters you can ever see and never make a good trade. Zero-K's powerful UI doesn't make people perform less actions. It makes them perform the most powerful, nuanced and expressive actions imaginable.
https://www.youtube.com/watch?v=An-25Vby7nY
>>
Planetary Annihilation is the one game that should have an autist dedicated to talking about it.
>>
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>>737369164
>None of this contributes to strategy.
It does, though. I just listed how. You can't say it's arbitrary, because it's fun. Varying the effectiveness of players via factory and eco bonuses is a quality increase of strategy.
>>
>>737369164
>more clicks
My dude you right click a mex once with a engi to ring it with storage in faf. Trying to make it sound like gookclick is pathetic. Even ringing a factory with power gens is extremely fast due to line building.
>>
>>737370153
There is no strategy to it. It's one dimensional. There is a right way of doing it and a wrong way to do it. That's not strategy. It is just an optimisation problem.
>>737370213
In Zero-K you ctrl click and drag to queue mexes and a solar collector to get metal and energy. One click for multiple mexes and energy. Meanwhile in supreme commander they added pointless features so you have to click multiple times for every metal extractor spot. It contributes nothing to strategy or tactics. It's not RTS. Not sure why normalfags are so fascinated by artificial optimisation problems to solve.
>>
>>737369812
You sound like a snake oil scammer
Are you a dev?
>>
>>737370492
You would understand if you played a game that absolutely rapes all others in the genre.
https://www.youtube.com/watch?v=gc4cR8mSYtI
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>>737370492
He is reinterpretating the dev philosophy that is written there or on Steam.
https://zero-k.info/mediawiki/Cold_Takes/3_-_Fight_your_opponent,_not_the_UI
>>
>>737368190
mfer
>>
>>737369445
>kirmish vs. AI is really fun. The AI is really good.
nice. that's all i would play
>>
>>737370487
The layout itself is an optimisation problem, sure -- but deciding whether to invest in that optimisation vs expanding, defending, or attacking is strategy. Adjacency creates trade-offs, not just a "right answer".
>>
>>737368590
Supcom doesnt have proper build orders. It has 2 standard openings and a naval opening. Calling supcom openings build orders is silly as they arent nearly as involved as a proper build order, and are set up in seconds via the queue system, allowing the player to instead focus on strategy.
All 3 start with factory -> 2 power -> 2 mex. Then follow it up with 2 power -> 2 mex -> air factory. This is the end of the "build order". It will take a proficient player less then 30 seconds to set this up as a queue. The 3 openings which follow refer to your choice for your third factory, as the ratio of power:factory is different based on what you go for.
After this there is no longer any true build order. The optimal time to build X,Y or Z, when to eco or tech or how many engineers or tanks or whatever is all based on the conditions you face, the distance you need to go, and what your allies and the enemy is doing.
Optimal strategy at all points in the game is to disrupt your opponent at all times. If you leave your opponent unmolested so that they can use a "build order" rather then forcing them to engage with you, thats on you.
>>
>>737369149
> about that game in good and bad faith
They always try to convince new players to join, and conveniently never mention how absurdly hostile to newcomers the community is.
BARafags just recruit in the hope that the opposing team will get one more shitter and not because they think those new people will have any fun with the game.
>>
>>737369534
>I actually don't care about those things
Stopped reading there, kys you retarded fucking nigger, you are actively contributing to making the world worse. Fucking slave mentality faggot.
>>
>>737369592
Name three. And no, Starcraft is also "balanced".
>>
>>737370487
In supcom you can click and drag mexes and power as well. This isnt some special feature that game has.
Mexes its fuckey because the entire map isnt a mex point but you can do it.
>Muh clicks
If there were no way to interact with these things, then there would be no way to choose when to upgrade them, which would then reduce strategic choice. Choosing when and how you eco is a strategic choice, not a tactical one.
>>
EA will never release BfME from licensing hell, will they?
>>
>>737371509
Isn't that like any other RTS tho?
Shitters gonna shit
I can't get my friend to play AoM
>>
>>737371861
Like 99 percent of movie/book based games it's stuck in ip limbo forever
>>
>>737371861
you can get both games free and patched from the reddit
>>
>>737372134
Shitter gonna shit in every RTS, but only BAR has lobbies marked as newfag-friendly all disconnect the second they realize they have a newfag in the team.
>>
>>737370029
The only thing somewhat note worthy of it is having a nice soundtrack
>>
>>737371861
you can get them from fansites
>>
>>737371413
The decision exists regardless of whether adjacency bonuses exist or not. Whether to invest in offence, defence, expansion, the less efficient metal making/overdrive, or tech. Adjacency bonuses doesn't actually add on to that. The metal making/overdrive category still exists without adjacency bonuses. It just adds more things to do in the checklist to perform the metal making/overdrive category correctly. It adds right and wrong answers to that category for no reason. In Zero-K the metal making/overdrive category is literally just producing more power than you're consuming. It is a pure decision in Zero-K on whether you decide to do that or not, without going through a checklist to perform that decision correctly.
>>
>>737370750
So he IS a dev or an obsessed retard
Maybe both
They got logged by a 20 year old game and an indie project not even on Steam
>>
>>737371861
All in One BFME Launcher
I love abandonware now.
>>
>>737371779
In Zero-K it takes one click to queue a bunch of metal extractors and energy producers in an area. One click to achieve both. In supreme commander you have to do the metal extractors separately, the energy producers separately, the metal extractor upgrades separately and the storages separately. You can't just drag your energy producers in a line in supreme commander and call it a day. You have to build them in a specific grid like pattern otherwise you get an arbitrary 80% malus to everything.
>>
This is what being Free2Play does to a mf
>>
Zero-K is the GNU/Linux of RTS.
>>
>>737373137
Supreme Commander is Windows.
Beyond All Reason is MacOS.
>>
I like how FaFag has kind of overnight become the most annoying SC/TA game poster
>>
>>737373194
Total Annihilation is MS-DOS
>>
>>737373227
I always found barshills that supcomfag more annoying desu
>>
>>737373510
*found barshills more annoying than supcomfag desu
>>
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At least this thread filters the MOBA players.
>>
>>737372893
>bro why play starcraft when you can just install a macro, press one button, and have the entire game play itself?
you sound like a total retard man. At least pick literally any other aspect of the game to try and sell it other than how many button clicks it takes to put down resource extractors holy shit, cuz right now you're just making it sound like it has nothing to recommend it other than it makes my mouse wear out slower
>>
>>737368219
I was disappointed by it but still played it
>>
>>737368219
Good game on its own
Horrible fucking sequel to Supreme Commander 1 though
Kinda similar to homeworld 1 and 2
>>
TA-like fans are the vegans of RTS
>>
>>737373710
>changes literally every single aspect of gameplay
I can't think of any game in any genre that changed as much from one entry to another
>>
>>737373786
War-Starcraft fans are the meat bros of RTS
>>
>>737373786
>>737373923
What are C&C bros?
>>
>>737373630
Read https://store.steampowered.com/news/app/334920/view/3887234011192023190
The result is not that people do less actions or play like a casual. The result is people do far more sophisticated and expressive maneuvers with the same amount of actions. BAR and supreme commander 1v1s look boring in comparison to Zero-K 1v1s. Do watch the videos I linked in >>737369812 and >>737370607. It is truly beautiful what happens in the average Zero-K match. More happens in 5 minutes of Zero-K than an hour of Supreme Commander of Idle Armies.
>>
>>737373992
Balanced meal enthusiasts
>>
>>737374203
And Company of Heroes/Dawn of War players?
>>
>>737374276
Adults who buy happy meals for themselves
>>
>>737373992
Very based
>>
>>737374000
>trips
Zero-K won.
>>
>>737374000
>please refer to the store page cuz I can't actually tell you myself why the game is good
I sure hope you get paid well for this Rajesh
>>
i really enjoy SC2 coop, is there any game that focuses on that?
>>
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I don't think we're going to fit into these 3 dropships
>>
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>>737373786
>>737373923
>>737374203
>>737374360
>food analogy
You fat fuck. At least use types of cars or something that requires skill.
>>
>>737375636
>a free project that has been in the works for decades pays indian shills to advertise on the 4chongs
Peak IDS
>>
>>737375897
>>737375950
>>/vg/moba
>>
>>737376394
>still can't form a coherent argument
Figures
>IDS
Cute, but you're not helping your case. Fuck off Rajesh, you're not getting any donations from us today.
>>
>>737376868
faggot
>>
>>737373580
why can't autists understand abstractions?
>>
>>737376868
kys
>>
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>>737348667
Wait, so Battle Realms Zen edition was actually finished and released?
>>
>>737375636
>for this Rajesh
>>
>>737377129
>N-NO U!
Stay classy, faggot
>>
>>737377531
How many clicks did it take you to make this post?
>>
New DLC for Age of Mythology just dropped.
Do we care?
>>
Anyone remember this RTS from a long time ago, I remember it had 3 factions, big robots you could build. Each map also had three layers to it, underground for tanks since the robots wouldn't fit, ground level which could involve everything, and these platforms for solar panels that only robots with wings could fly up to.
>>
>>737378016
Metal Fatigue, never played it but it sounds like it.
>>
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>>737376240
>tau unknowingly falling to khorne
you just KNOW those fire caste women must be crazy in the sack
>>
>>737368219
It's okay. Naval maps are the most kino and the unit tech they implemented so your guys don't get stuck as often was pretty groundbreaking at the time.
>>
>>737378097
That's it. Thanks dude.
>>
>>737373786
what's the keto of rts?
>>
>>737380364
tooth and tail
>>
>>737380481
More like roadkill eater RTS
>>
https://www.youtube.com/watch?v=mq82O91JBHc
>>
>>737352628
Akshually the ayy robots are all just wacky murders who heckin love violence and killing. The peaceful ayys were an outlier who didnt want to kill.
>>
>>737384024
And then the REAL ayys got uber pissed off and started to rekt humanity
>>
how is the scouring?
>>
>>737370029
I want to start playing Titans when I get my PC back. Does it still have players? Does it have anything that sets it apart from FA?
>>
>>737348667
MAKE WAY PËASANTS
>>
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https://www.youtube.com/watch?v=egxzPAywNEs
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>>737350510
They aren't robots they're piloted mechas (unless an AI is in command), one guy can kill billions while driving inside those things
>>
>>737369812
>>737370607
>~1 factory (for most of the games).
>Making the same unit through almost the whole game.
>Not pushing with your commander.
>No techs.
>It looks awful; the strategic icons are also.
I would prefer SupCom. Making loadsafactories for T1 spam, rushing a T2 FOB and hoping you don't get attacked, making it to T3 amongst countering attacks, arty, missiles, etc. (and getting enough build power to toss these off the line), game enders and experimentals ... SupCom is also really pretty. The icons are probably standard for future games, and the units are all really unique, and visible from high zooms.
>>
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Im playing BAR but lose at sea every time
Any tips? At least for defense only so my team don't get mad.
>>
I love holocaust bots strategy games
>>
>>737377429
I played the fuck out of this game as a kid
>>
>>737387207
post this shit on /pol/ and it will do numbers
>>
>>737348667
Yeah
>>
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>>737371486
Things like first bomber are build order. Having enough power to make 6 engies and a T1 transport without stalling is build order (on Dual Gap, you can 4 mex first without stalling; it's like this for every map, I think). Everything you do is build order; T3 strat bomber rushes are really competitive build order (shields vs. no shields), and that's like 10 minutes.
>>
>>737371679
I wouldn't vote for those things, as far as I'm aware, but I'm old enough where those things wouldn't affect me. Not having anonymity would probably improve the internet though.
>>
>>737371067
mfer you too!
>>
>>737387874
>Not having anonymity would probably improve the internet though.
The irony of posting this here, kill yourself
>>
>>737348810
>boats with legs
Why? Taking a boat out of water is already a bad idea but wouldn't treads work way better? All it takes is one rocket to 1-2 legs and now you've got an immobile giant hunk of metal ready to get blown to pieces.
>>
reminder that "making air units" is not a strategy. a strategy is your overall plan to win the game using your knowledge of the map, the matchup, your opponent, and so on. "I'm going to secure the middle gold and then win with superior army quality in imperial age" is a strategy. "I'm going to deny my opponent's 3rd gas to stop him from being able to afford critical technologies" is a strategy. "I'm going to make carriers" is just a statement of your unit composition which may be part of your strategy but is not a strategy by itself.
>>
>>737388369
I'm going to construct additional pylons
>>
>>737388117
>Why?
Because Cybrans are stupid like that
Like the FatBoy is like a battleship with treads so they're reasonable
>>
>>737388457
*Like the UEF FatBoy is like a battleship with treads so they're more reasonable
>>
God, the EDF units are so buttfuckingly ugly. There is boxy and then there is EDF.
>>
>>737388117
Because the Cybran's thing is spider bots.
>>
>>737386767
They are actually robots. Only ACUs and sACUs are piloted.
>>
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>>737388117
>Taking a boat out of water is already a bad idea
amphibious assault

>but wouldn't treads work way better?
Maybe, but rule of cool, also you could argue legs would allow assaulting into less than idea terrain, threaded vehicles require more even ground.
>>
>>737387207
Spam dolphins
Unless they got balanced now
Then I don't know, I hate sea as well
>>
>>737388943
I thought that's what I was trying to get across but maybe I worded it wrong
>>
>>737389624
I assumed you meant all units. ACUs are indeed piloted mecha, but all the regular tanks and planes up to and including the big experimentals are AI controlled robots.
>>
>>737372562
>The decision exists regardless of whether adjacency bonuses exist or not.
It doesn't in SupCom because adjacency is designed around risk:reward. You can get huge bonuses (mass reduction) from surrounding your factory with T3 mass fabs, but this is really dangerous (but 4 connected is an 80% unit cost reduction, and you don't even have to have the fabs on). T3 mass fabs surrounded by mass storages is another example, but again, a good bomber run can ruin your economy. You can eco way into a game and risk whole plots on getting a few hundred mass per second. It's really rewarding and not necessarily that risky if you can work shields into the design, but the option to risk mass on something that takes a while (8-9mins.) to pay back is definitely strategy.
>>
For me its
>Seraphim
>Cybran
>UEF
>Aeon
>>
>>737352628
>>737384024
The ayys believe only one species can achieve enlightenment via their religion, so they want to wipe out humanity since they're now competition. Makes you wonder why in fuck's name the original splinter colony thought it'd be a good idea to teach humanity their religion. I can only assume it was an Umgah tier prank.
>>
>>737372893
>In supreme commander you have to do the metal extractors separately, the energy producers separately, the metal extractor upgrades separately and the storages separately.
Mass extractors separately is the only one of those that's correct, as far as I'm aware. You can definitely drag T1 power generators, and I think it applies to T2 and T3 (not that you would). Mex upgrades can be queued (and paused) simultaneously by (shift click) selecting multiple mexes. I think storages can be drag-placed (and, again, you can queue up a mex ring by right clicking in FAF).
>>
Zerg, Terran or Protoss?
>>
>>737390673
Protoss > Terran > Zerg
>>
>>737390673
Zerg > Terran > Protoss
>>
>>737374000
Those videos are far surpassed by a good SupCom cast. Both games were microing almost the whole game.

Why don't they make air?

Why are the maps so small?
>>
>>737372893
SupCom has a blueprint function that fucking everyone uses to place mexes and fabricators, dude, and power is usually just dragged and dropped in a line.
And you're massively overstating the importance of adjacency bonuses. Outside of mexes and fabricators (which you made blueprints for 100 hours ago and haven't thought about since), the only thing most people really use adjacency bonuses for is T3/T4 artillery and maybe radar.
>>
>>737390673
Selendis>Nova>Zagara
>>
god zero-k looks like dogshit
even worse than supcom1
how did they accomplish that?
im staying with BAR
>>
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I don't need matches
>>
Why are they so big though?
>>
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>>737391851
It's the gameplay difference between Tactical scale and Strategical scale
>>
>>737369141
>The game actually suffers on many modern cpus.
What the fuck are you smoking? Fucking skill issue.
>>
>>737387063
>sea factory in land map
You will never ever see that in supreme commander. Meanwhile Zero-K gigachads are out there dropping ships on people with transports.
>units
The Zero-K gigachads used far more different units in the matches I posted than you could ever have in a supreme commander match. Supreme commander doesn't even have skirmishers. It goes straight to artillery. How pathetic!
>commander
No one wants a stalemate to be forced for the first 20 minutes due to OP commanders. There's a lot more strategy and tactics in play when it comes to commander positioning compared to supreme commander.
>techs
Turns out tech is actually kinda pointless. Lets look at the land unit pool in supreme commander.
>scout
>raider
>assault
>anti air
>artillery
Then just repeat those for the next 2 tiers just simply being better than the previous iterations. So pathetic. All the units in supreme commander feel the same in their classes. The factions are pretty much just reskins and slightly different stats. Imagine having spider units but they can't climb up hills. So sad and lonely.
>icons
You lost and got raped. The icons in Zero-K tell you far more than the icons in supreme commander. You just don't have the IQ to understand them.
>>
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>>737391625
Selendis a cute
>>
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>>737386335
DA CRITTERS ARE UNDER ATTACK
>>
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>>737348667
I like the ones where you actually play a character involved in combat. Are there any like that which you'd recommend?
>>
>>737392893
>>sea factory in land map
>You will never ever see that in supreme commander.
People do that all the time in SupCom.
>>
>>737390108
Quintupling your army output is a nobrainer. The risk is insignificant because you can produce a fuckton of aa units and still end up with more of everything. If you are deciding to invest in economy, the only correct way is to make those grid patterns when they're available. Adjacency bonuses are retarded and makes every base look the same.
>>
>>737388369
A strategic bomber rush is definitely a strategy. First bomber is a strat. Saying to your teammates "I'm making air" is telling them your strategy.
>>
>>737348667
Which RTS games have lots of user created single player content?
>>
>>737390452
By separately I mean you have to do all those tasks individually. Far more clicks than the area mex command in Zero-K that does everything you want it to in a single click.
>>
>>737369149
zeroK is just old at this point, BAR is new hotness
but zeroK was basically the best TA clone back in the day
>>
>>737386105
Well, beside the obvious that you are playing on a sphere (or several), I think the unit composition is more complex.
Levellers have absolutely brutal stats and have no equivalent in SupCom, but can be countered by making them waste shots on bot/suicide spiders.
The space layer is very useful for providing intel or building space defenses that require specialisation to be taken down.
I find the sniper bot much more useful than in SupCom.
Teleporters are also both cheap and incredibly useful even on solo planet.
However there is nothing to make your economy grows even more. No mass converter or Overdrive.
>>
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original was called ashes of the benchmark, is anyone interested in the 2nd?

I think it looks kinda neat
>>
>>737391246
>micro
RTS is about everything. Every single aspect of complete human utilization. 100% IQ, testosterone and muscle usage nonstop. That's what RTS is about. The complexity of unit interactions and emergent phenomena causes the need for micro and it expands the strategy space far beyond what a supreme commander of idle armies could ever imagine.
>air
They did make air in the second video. First video it wasn't really necessary to make air and the fights were rather compressed so air would get raped by aa for cheap.
>map size
Because Zero-K emphasizes unit interactions. The smaller scale allows for a greater variety of units and interactions, especially with the terrain. Go watch https://www.youtube.com/watch?v=mq82O91JBHc and you will be amazed.
>>
>>737393405
"I'm going to use air units to destroy critical infrastructure that is hard to defend on this map because of terrain considerations" is a strategy. "I'm going to make bombers" is declaring a unit composition.
>>
>>737392893
>Supreme commander doesn't even have skirmishers. It goes straight to artillery.
People use tanks because artillery can be micro'd against really easily, but if you realize your opponent is not microing, artillery units are way more DPS.

>No one wants a stalemate to be forced for the first 20 minutes due to OP commanders.
So, don't lose your com? Skill issue.

>Turns out tech is actually kinda pointless.
Techs are massive upgrades to firepower, and units become available that aren't in previous techs (missile units; snipers; shield units; experimental units and buildings).

>The icons in Zero-K tell you far more than the icons in supreme commander.
They were almost all a circle with a triangle. SupCom tells you the specific type of unit and the tech, and things like frigates, subs, destroyers, battlecruisers, battleships, and experimentals all have different icons that are easy to learn and vary the information on tactical zoom for a much more interesting presentation.

Stop using the word raped. It makes you look like a schizo.
>>
>>737393587
Man at some point I lost track of how many spring RTSes there are.
They all kinda just look the same to me. I don't really understand why there are so many or why people even treat them as different games.
>>
>>737393827
I think I have the original in my library for some reason (don't remember ever buying it or looking at it) but I've never actually played it.
>>
>>737393361
That's not a rebuttal. How risky you want to make your factories and eco is a huge potential difference.
>>
>>737394312
>SupCom tells you the specific type of unit and the tech, and things like frigates, subs, destroyers, battlecruisers, battleships, and experimentals
I don't know if its just because I played supcom before any of the others, but supcom's unit icons just seemed so much better that all the other games I played. its things like the border of the icon not blurry from texture filtering/linear interpolation, the outline thickness is just right, as you note they are extremely readable down to the specific unit while being intuitive between their shape and the nice little abstract glyph that somehow is easy to read, striking this perfect balance between being just as abstract as it needs to be, for immediate understanding. There's tricky nuances like ilshavohs being bots but having the tank icon because while they're technically bots, they fill the T2 sera tank niche so it works anyway. There's a careful consideration there.
>>
https://www.youtube.com/watch?v=jGmE13FUtxQ
>>
>>737394312
>skirmishers
You can not even comprehend my argument. Skirmishers don't exist in supreme commander. It's pathetic and sad. You lost and got raped.
>commander
Another thing you can't comprehend. In Zero-K commanders aren't insanely OP so the early game actually functions properly unlike supreme commander. The early game of Zero-K is far more dynamic than you could ever imagine. You lost and got raped.
>tech
Techs make lower tech units irrelevant. Everything gets scaled up. You get the same units just better and they do the same things. You lost and got raped.
>icons
The icons do tell you the unit type. Every unit has a unique icon and the shapes they have tell you their class. Again you can't really comprehend it. You lost and got raped.
>>
>>737393361
>If you are deciding to invest in economy, the only correct way is to make those grid patterns when they're available. Adjacency bonuses are retarded and makes every base look the same.
The problem with your theory is the empirical fact that this doesn't actually happen. It's more important to just get shit out rather than trying to make everything picture perfect like you're a low elo AoE2 player. Even pic related, which is a game from a 2000 elo player, you can see some use of adjacency bonuses, but half the base is still thrown down almost willy nilly.
>>
>>737395916
And an expansion base from the same player in that game, which isn't built for adjacency bonuses at all.
>>
>>737395916
Look at the minimap. He lost and got raped.
>>
>>737395719
>In Zero-K commanders aren't insanely OP
Neither are they in Supcom. A commander loses to 20 tanks and 20 tanks are not many.
>Techs make lower tech units irrelevant.
No it doesn't. T1 arty stays relevant. LABs stay relevant in some contexts. T2 flak stays relevant. T2 shields and stealth do.T2 hover also. T1 frigates are useful for the whole game, T2 cruisers also. T1 bombers, still the best DPS per mass. Some T2 bombers as well.
>The icons do tell you the unit type. Every unit has a unique icon and the shapes they have tell you their class.
It's basically the same in Supcom, what's the argument here?
>>
>>737393872
Supreme Commander does scale much better: techs and map sizes.
>>
>>737394156
Your strategy is making bombers.
>>
>>737391726
As someone who isn't a SupCom fag: DEY ARR ROOK SAME no matter the game. Robots are fucking boring.
>>
>>737396345
He won that game, actually.
>>
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when are we going to get a Red Alert 2 & Tiberium Sun remake/remaster?

Voxels are a bitch, but I still want a remake. Plus i love the terrain deformation.
>>
>>737396826
does making bombers win you the game automatically? unless your game has shit balance probably not, which means "making bombers" can't be your entire strategy. it can only be part of a larger strategy like "make bombers and use them to gain some kind of advantage" or "do other stuff to reach a game state where making bombers will win the game."
>>
>>737396973
I normally find them boring but in the context of 3d printing infinite little robots it's cool
>>
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>>737396973
Imagine disliking mecha
Couldn't be me
>>
>>737396973
Desu I don't think that's fair to say at all. Most of the TA derivatives have this problem, but SupCom has very distinct visual design styles between its factions.
>>
>>737393872
I don't understand the ZK posting, it's ugly as shit and the worst of both worlds
>SupCom does scale better
>BAR does micro and pretty graphics better
>ZK makes schizos post

Makes no sense
>>
>>737397424
>mecha
They're mechs!
Mechs are western.
Mecha is eastern.
Slow, big and lumbering mechs are our domain my boy. Oh yes.
Now excuse me while I mazor your entire energy grid.
>>
>>737397731
>blue guys: WE LOVE BOXES
>Red guys: WE LOVE TRIANGLES
>Green guys: WE LOVE CIRCLES
>Yellow ayys: WE HATE SYMMETRY
>>
>>737397841
Simple, yet effective!
>>
>Ctrl+f generals
0 results
Been playing recently with a friend, it amazing how much it's taken off lately, online matches are easy to host widescreen fixed and everything, I missed the voice lines so much.
>>
>>737395719
>skirmishers
https://share.google/aimode/BGvsmdThSV8zWoOA4. Units with higher ranges, speeds, and turret rotation rates are a staple to how factions play.

>commander
As that other anon said, commanders aren't extremely OP, but they can become really powerful if you get a gun upgrade and put in the time to range kite lots of units, getting multiple veterancy bonuses. The strategy is really volatile though because lots of different things from PD creep to tech ups to bombers can happen pretty quickly. It's all about strategy. More options is more strategy.

>tech
>"Nuh uh."
>>
>>737397235
You don't have to win the game for something to be a strategy. "I'm making bombers" is a strategy. Deal with it.
>>
>>737397841
I was born a box man and I’ll die a box man.
>>
>>737396660
>commander killing 20 tanks
That is infact OP. No anon has successfully showed me a replay that was impressive. They are so fucking slow and stale with idle armies due to OP commanders. You lost and got raped.
>tech
Yep, they do. They're just simply better than t1. Once both players move to t2 t1 is irrelevant. Same shit same units just bigger and better. Meanwhile in Zero-K you still have a reason to build cheap raiders even when there are paladins out. You lost and got raped.
>icons
Your argument was Zero-K icons lost and got raped. That is not true and I debunked it. You lost and got raped.
>>
>>737396771
>scale
Supreme commander matches last for hours not because they are greater and grander, but you are practically just playing in slow motion and have less depth in the battles too. RTS for grannies. You lost and got raped.
>>
>>737398386
wrong
>>
>>737397742
Watch all of the videos I posted in this thread. Zero-K completely rapes BAR's micro. BAR's 1v1s are garbage boring trash. They regressed from the greatness of Total Annihilation. Supreme Commander's scale is just playing the game at 0.2* speed but also with far less depth too. When's the last time you started with the hovercraft factory in a land map? You lost and got raped.
>>
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How many shields should you have to be safe from a flagship? And from a LRPC?
>>
>>737398258
>skirmishers
Supreme Commander only has artillery. Compare them to Zero-K's skirmishers. You lost and got raped.
>commanders
If supreme commanders of idle armies' commanders aren't OP then why is the start of every match, regardless of rating, always have fucking NOTHING happening for 5+ minutes? You lost and got raped.
>tech
It's just a way to inflate the unit pool without creating something new. You lost and got raped.
>>
>>737369141
This. Tired of fucking posers who haven't played the game. SupCom is literally unplayable. It is fundamentally broken. Play BAR.
>>
>>737398603
>commander
Pushing with various powers of a commander is skillful and risky. People don't idle tanks; they push with their commander and army. This is more true on small maps or maps with lots of middle reclaim, but people don't have to be able to push with 10 tanks for the game to be good.

>tech
Seraphim T1 hover arty are good through the whole game because they can go on water, they're cheap, and the DPS is good. Also, arty drops are good well into T2, if not T3.

>icons
I don't think ZK icons are anywhere as good as SupCom's.
>>
>>737398660
Small maps games often last between 10 and 20 minutes.

Having various map sizes benefits land, sea, and air differently. Again, more options is more strategy.
>>
>>737398943
>Watch all of the vide
no the fuck no
>>
How high are the odds that Zero-Kfag and BARfag are the same person.
>>
>>737348667
The latest entries in the Men Of Warâ„¢ series is just better
>>
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>>737399036
3 to 4
The Calamity got so nerfed after plasma bouncing on shields got disabled
But if the enemy has a Calamity/Starfall/Ragnarok you should've already have 5+shields stacked so it never ever goes through
>>
>>737399202
>commander
The overpowered supreme commanders of idle armies slow everything to a crawl. The commander itself is slow. A push with a commander is going to be slow. Slow nanny RTS. You lost and got raped.
>tech
What about all the other units? You think it's okay for all those other units to lose and get raped, no longer ever having a chance to exist in the battle? You lost and got raped.
>icons
You lost and got raped.
>>
>>737398943
>When's the last time you started with the hovercraft factory in a land map?
SupCom doesn't have hovercraft factories; it has hover on various units that are built in the land factories. Why should I have to build multiple types of land factories? That seems repetitive and devalues the importance of a land factory that's meant to be used around the map. People weren't even making FOBs in the videos you posted.
>>
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>
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>>737399317
Zero-K has big maps too. They have all kinds of maps. Unlike supreme commander of idle armies, they are all played at a reasonable speed, unlike the slowmotion battles in supreme commander of the raped. You lost and got raped.
>>
>>737399386
>talking about things they don't know about
You lost and got raped.
>>
I won and raped everyone
>>
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>>737399435
None
Zero (P)layers almost doesn't exist
It's Stormgate levels of nothing
For real nobody knows this game and nobody cares
>>
>>737399552
I am talking about BAR. BAR has a hovercraft factory but it almost never gets used because the BAR devs aren't creative enough to make it anything other than weaker vehicles that can travel on water. Meanwhile in Zero-K the unit designs are so great you can start with tanks in a map with a decent amount of water and you can start with hover in a fully land map. The factories in Zero-K have units that all serve specific usages and play their unique roles that extend further than just where they can travel. BAR lost and got raped. You lost and got raped.
>>
>>737399173
>Supreme Commander only has artillery.
No, it has rocket bots, missile units, and snipers, plus various ranges depending on tech.

>commanders
People push with LABs, etc., all the time. Harass is spread amongst land, sea, and air quite a lot.

>tech
I've already listed multiple units that are spread amongst techs that are not only serving unique roles, they're viable well throughout the game.
>>
>>737399201
It performs well on a mid AM4 on 6v6 maps.
>>
>>737399787
?
BAR has amphibian tanks and hovercrafts are used for fast spam and base raiding
>>
>>737399530
> > >>737399893
>>
>>737399729
Damn... looks like Zero-K was the one that lost and got raped all along...
>>
anyone play sose2?
>>
>>737399893
>artillery
All the units you referred to are actually artillery. There is no inbetween in supremely raped. Just look at how skirmishers play in Zero-K compared to supreme failures. You lost and got raped.
>commanders
And it's pathetic compared to what happens in Zero-K. Not even close to the pure testosterone of Zero-K. From what I've seen, fuck all happens for the first 5+ minutes of a supreme raped match. You have yet to show me otherwise. You lost and got raped.
>tech
Most of the lower tech units lose and get raped. They're irrelevant and lose purpose due to better versions of them replacing them. You lost and got raped.
>>
Should I play BAR or SupCom? Both is not an option, I have limited time to learn a game.
>>
>>737400034
You never start with the hovercraft in a BAR 1v1 in a land map. You lost and got raped.
>>
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>>737400034
BAR player here
Hovertanks are indeed expensive. I think that if they made them cheaper they would be used more, not much cheaper just a little bit. Thing is that they're super fast and perfect raiders, so they need to balance them somehow. They don't see much gameplay because they make sense in water maps, even though they traverse terrain just fine and very fast. It's the cost that makes them unnafordable. Also think that the fact that they cannot tech up could be enough deterrence to hold onto them for too long.

But on the other hand, they do win games when used right. Cortex has a siege rocket hover called the Onager or something and that's impressive to have on T1 but people just doesn't use it because the Factory cost and everything else seems like a major drawback. Then again i'm not a top tier player

But one thing is certain Legion is already balanced you all just suck and would lose to anything else anyways release Legion
>>
>>737400294
Zero-K has a functioning retard filter. Supreme Commander of Idle Armies is for normalfags.
>>
>>737400536
it really depends of what you want from TA-like but if you just want a parasocial multiplayer experience then BAR would be the one
>>
>>737400536
Play Zero-K. BAR and SupCom lost and got raped.
>>
>>737400514
>More "nuh uh".
Skill issue.

It doesn't take 5 minutes to make a few units and harass the opponent's expansion. First bomber is extremely effective.
>>
>>737400536
In my fact SupCom is the better game, but I think the multiplayer community for BAR is probably more active (don't 100% know about that though to be honest).
>>
>>737400536
The knowledge is transferable
I don't know how many people actually is in FAF nowadays but its awesome. But the game isn't going to grow no more
BAR is in constant development and its growing but its a different flavor than FAF. It's more about micro managing/action oriented

If you have SupCom then try it because you have to buy it to try FAF, so if you already own it then duh, if not then BAR is free

>Not both
I'm multitasking between AoE2 and Tempest Rising
>>
>>737400701
>only air can threaten expansion
Sounds like commanders are overpowered if that's the only option. You lost and got raped.
>>
>>737399497
>Healthbar on tanks/vehicles
Fuck off
>>
why is the TA-like playerbase so annoying lately
you don't see this kind of behavior from the other RTS
>>
>>737400958
Zero-K is for the true fans of RTS. Unfortunately normalfags are infesting the TAlikes but got filtered by Zero-K. Now we have to tell them they lost and got raped.
>>
>>737400958
It's just a /vst/ schizo
>>
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>The ZKhizo poster does it again
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>>737400958
Small dog syndrome.
>>
BAR WON BABY
>>
BAR lost and got raped. You will never hovercraft on land.
>>
>>737400801
>only air can threaten expansion
That's not what I said (see LABs and other expansion harass). Air units are just really effective unless they send AA everywhere, and even if they do, you might be able to get a bomb off before going down.

>Ctrl+F "raped".
>38 results.
You're being really annoying.
>>
>>737401369
>air
Because the commanders are overpowered. It would be a very different story if they weren't. You lost and got raped.
>>
>>737400958
We have three autists in this thread and each of them is a different flavor of it just like the factions of an average rts game
>>
>>737401483
I guess the real RTS game was the schizos we met along the way
>>
>>737401462
>Let me just ignore what you said and repeat myself.
>Dude, T1 tanks are hard to make.
>>
>>737401798
You have yet to post a replay where people rape others with tanks in a reasonable amount of time. You lost and got raped.
>>
>>737401483
>>737401729
What if someone made a RTS where each faction plays like a different RTS, like one faction has heroes with active abilities, another one has squishy infantry that can take cover, another one has robot swarms and is focused on macro, this way you could prove which is superior
>>
I missed the asl group with flash. was it entertaining? can I watch it with artosis commentary yet?
>>
>>737401896
Look up Winter Duel and Ambush Pass games.
>>
>>737402247
You show me one if you want to show me something worth a shit. I already posted 3 great videos for you. Every video I've seen of supreme commander 1v1s were garbage snorefests of idling armies.
>>
>>737348667
>>737348667
I've been saying the following for years, and no one listens but we NEED an MMORTS
>>
>>737402082
We're getting starcraft 2 mods like that https://www.youtube.com/watch?v=fnPpiaLn_tY
https://www.youtube.com/watch?v=C1i3gWuB0n8
>>
>>737402320
I'm not watching a bunch of videos right now. It shouldn't be hard to find if you care.
>>
>>737402507
I've seen multiple and they were not particularly interesting. That's why it's on you to find something worth a shit if you want me to think otherwise. You lost and got raped.
>>
>>737402796
>I've seen multiple and they were not particularly interesting.
It's just micro. That's why SupCom is so interesting. Power scales until you get tech, game enders (T3 arty, nukes), and experimentals.
>>
>>737360174
Where do these whimsical supcom animations come from. I remember seeing one where a group of mantises moved by hopping instead of their usual move animation
>>
>>737402420
I'd honestly expect the CnC factions to have a major edge against the SC ones since you can build multiple buildings or train multiple units at a time provided you haven't lost your construction yard or the relevant building for it. Plus you can keep building so long as you have resources to spend, even if it's just one credit. So long as you have cash you can spend it to make shit compared to the usual RTS of needing the exact amount to start anything. So on the macro level Nod or GDI would win, doubly so when it takes about 30 seconds to churn out 1 mammoth. About the same amount of time as a Terran Marine, but the power difference is huge.
>>
>>737400563
Hovertanks are actually an incredible silver bullet on specific maps and the units themselves are close to t1.5 but people are so used to not using them even at the highest level that you don't see them.
>>
>>737400958
Starcraft fags are WAY more annoying.
>>
>>737402408
Playing Deserts of Kharak made me realize that it could be an Extraction RTS and it would be kino
>Travelling the deserts with your starter fleet
>Scavenge around and build on the go
>Fight other Carriers for their Loot and Relics
>Extraction runs like Mad Max
>The Sand Beckons
>>
>>737405486
>Extraction RTS
Fuck that fits way more than Extration Shooters
>>
>>737405486
Only the Soban and Khaaneph would fit for that kind of gameplay
>>
>>737390408
Man, a Homeworld-styled Star Control 1 remake as an RTS would be awesome.
>>
>>737405698
Unfortunately, as its often said now, doing games like that isn't possible because it's lost technology
>>
>>737405772
Homeworld 3 was a testament to that. Couldn't even figure out how to do so much that previous titles did despite nearly 2 decades and a remaster to relearn it.
>>
>>737405145
Maybe something like the Empire At War factions during ground battles would be more fair for the Starcraft factions
>>
>>737405653
why
>>
>>737405916
Now I want to know how different RTS factions would fare against each other using their games respective mechanics. DoW1 Space Marines are beefier than your average SC unit, but are costlier on the front end and require consistent payments to get to a point where they can specialize into a particular enemy type or role. A single Sorceress can slow half an army by herself, and an Archmage can just keep spamming water elementals for a beefy ranged unit on a short cooldown and "cheap" mana cost. Or throwing down with a SupCom faction as they begin construction of a fucking Dyson sphere on the planet to pump out endless amounts of robots.
>>
>>737405964
Soban are landless mercenaries bound by contracts and they honour them to the point that when a contract is over, down to the hour and minute, they leave their employers and go back to their own with what they earned while the Khaaneph are literally Kharak's tusken raiders who steals and cannibalized Gaalsien tech to make their stuff work
>>
Does LOUD also add hotkeys to supcom and are they as retarded to configure as in FAF?
>>
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>>737406251
There's a very clear power level scale when we compare RTS factions by their gameplay style and mechanics, like you can't have Warcraft 3's Undead go against The Hiearchy from Universe at War or Age of Mythology Cultures going against GDI.
However, that's just ground battles, space battles in the other hand have more spice to them in this kind of speculative thinking, like putting Homeworld's Taiidan against Empire At War's Zann Consortium.
This kind of thing feeds my imagination to no end.
>>
>>737406801
I NEED space battle crossover rts NOW
>>
>>737406801
I think an Impossible Creatures player would be a pain in the ass to fight against in this scenario given how broken the combinations can get.
>>
STARCRAFT 2 MEGATON 4V4 JOIN THE LOBBIES
>>
>>737407015
Sins of a Solar Empire mods
Take it or leave it
>>
>>737406801
>Age of Mythology Cultures going against GDI.
Fuck now I'm picturing a Titan going ham against a GDI army.
>>
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Casualty
>>
>>737348667
>have to link your steam account for a mod
Fuck no and fuck yourself. Uppity mod niggers are the goddamn worst.
>>
>>737406301
Oh so lore faggotry
Yeah whatever fag
Peace
>>
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>>737406251
It's insane how if we go just for gameplay elements TA-like factions curbstomp regular rts factions to the ground.
I mean, comparing a Terran Marine to a UEF Mechmarine, by every metric (cost, Build time, HP, DPS, etc) the Mech Marine is the clear winner between the two.
With a Thor and a T3 UEF Titan it ends up with the Thor being cheaper and it also having bonus AA capabilities, but in every other category it also loses, HARD.
Hell, even with the ACU alone it can go directly to the enemy base and wreck it thanks to its brutal (in comparison to other ground battle RTS) 10000~ something health hit points that regenerates itself all the time while also getting a bonus to veterancy and dealing a constant damage of 100 every second (skyrocketing to a whooping 12000 with a single overcharge shot), and that is just with a basic ACU without upgrades.
Going against something like that in the literal first minutes of a match is a nightmare scenario to a regular RTS faction, a AoE town center only has 2400 hit points, a StarCraft 2 Command Center has 1500 hitpoints and so on and forth. You'd need to be in your endgame to even stand a chance against the early game of a TA-like Commander.
>>
is there any hope for a newshitter to play starcraft 1 online these days?
>>
>>737408293
you just
Play
Like wtf man
>>
>>737408194
that reasoning is exatcly why we got homeworld 3 the way it is
>>
>>737408196
>(skyrocketing to a whooping 12000 with a single overcharge shot)
Overcharge cannon damage is reduced to 500 damage when fired at buildings
>>
>>737397076
They lost the source code for RA2/YR and the original Generals, it'll take decades or never but they did dump what they have on a Github so people can remaster and mod it as much as they need.

Westwood devs are retarded or lost it to spite EA, a late 90s-early 00s game shouldn't have lost source code since CDs and DVDs were already a common thing with USB sticks proliferating in the early 2000s.
>>
>>737407125
>Sins of a Solar Empire mods
Speaking of which. Is it just me or has the sequel gotten a very meh reception? No one seems to even talk about it.
>>
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>>737407397
>mfw STILL the closest to a Black Company game
Also, RTT.
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>>737408834
It didn't look like it did anything new, except those systems rotating around creating new attack points, which kinda defeats the point of having static defenses like the star bases.
>>
>>737408834
devs working at a snails pace and it's still not on par with the 1st one
>>
>>737408196
>Deserts of Kharak carriers are technically units, not buildings
>An ACU can slap it to red numbers or outright destroy it with a single overchage shot (coaliton/soban carrier has 15000 hp while gaalsien/khaaneph carrier has 12500 hp)
>>
>>737408834
It's a Homeworld 2 situation
>>
>>737408975
I think a carrier would count as an ACU for purposes of parity between systems, and ACUs deal significantly reduced damage to each other with overcharge shots.
>>
>>737408975
Overchage does 400 to command units
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>>737408196
>SupCom Light Assault Bots are built in just 7 seconds (even less if seraphim)
Seriously how do you counter that
>>
>>737409765
They have very low hit points, the most tanky one has 75 hp and the least is 35 hp so an instant hit unit (a unit that always hit the target if its in range) can kill off one if it gets too close.
>>
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>>737409765
On a gameplay sense, T1 land units aren't that much a headache except when they're in large numbers, most RTS factions can deal with them effectively, unless the ACU is leading the charge. Air and Naval T1 (specifically Air) can be a real headache however.
T2 is the point where many factions are overwhelmed, for starters, many of them don't have a real defense against T2 artillery.
T3 is just overkill and the experimentals are rubbing salt in the wound. What the fuck are you supposed to do when a MonkeyLord or a Galactic Colossus or a FatBoy or a Ahwassa is marching directly to delete your base?
>>
>>737402796
What kind of faggot are you that you can't think of anything else but being raped?
>>
>>737410885
Awesome pic. Are those helldivers? Makes sense that they'd piss the Aeon off. Though that's not really saying much since they would piss off everyone
>>
>>737410885
sometimes i forget that a single galactic collosus is approximately 130 meters tall
>>
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>>737405486
>>737405571
Ok so in your mind it would be a fully mobile base stuff like Deserts of Kharak/Grey Goo, and you are going around maps and collecting stuff? Are the maps static (with some randomized elements) or procgen? What's the goal, collect X mcguffins while balancing starting & collected resources? What's the progression (because you know you gotta have *something* in this subgenre) looking like?
I'm honestly intrigued at the concept, but it needs to be workshopped
>>
>>737410029
For reference, an undead ghoul does between 12-14 damage per attack before upgrades. It would be capable of killing multiple T1 bots, but would lose out in the numbers game pretty quickly even at tier 1
>>
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>>737411435
>>737411435
Huh. Really? In Transformers: In Fall of Cybertron, Metroplex is listed as about 180 meters, which is close, but he feels many times more massive than what I imagine a GC is. Guess it's because of the angle.
>>
>>737386335
SOMEBODYS CHEATIN'
>>
>>737408879
it's a shame Myth-likes didn't catch on, I know it's really niche for anyone to invest in, but the combination of brutal tactical gameplay with the atmospheric storytelling is so memorable.
>>
>we have a spiritual successor to TA with SupCom and others
>we have a spirirual successor to C&C with Tempest Rising
Why don't we have a spiritual successor to Warcraft?
>>
>>737412898
some people are trying (mostly WC2 though, not 3) but no good candidates so far
>>
>>737402212
yes, go to artosis' soop channel. https://www.sooplive.com/station/artosis
the results may shock you
>>
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>>737411710
What are essential characteristics of the Extraction genre? It's unfair, unbalanced, unforgiving, the promisse it makes for the players is the thrill of hunting and being hunted at the same time, the risk calculation is not fair and doesn't pretend to be, you risk everything just to gain a little something.
The more time you stay in the match, the more risk there is, more players that might find you, groups playing together, high level players hunting others just for fun, but the more you look around, the more chances to find good loot, but this risk/reward mechanism does not follow a linear curve, for every single match you join there will be a different sweet spot, a certain amount of time/exploration that will result in the best amount of loot without getting destroyed and losing everything, the whole point is trying to figure out when that is and that's where the thrill of the genre comes from.

TA basic gameplay is a good fit, the commander serves as the player's Avatar, it's upgradeable and it's a self suficient base, so you can have meaningful RTS gameplay within the limits of an Extration match.
Your commander/Avatar is dropped in a random location, your start building a small raiding party, then you move out to scout around, PVE is a big part of the Extraction genre too, there would be AI controlled camps that are much like Warcraft 3 creep camps, the design flows by itself, stronger camps gives better itens, but they require a stronger army to be destroyed, so you need to spend more time, which increases the risk of meeting other player's.

By clearing these camps you access loot that will serve to increase the base combat power and utility of your commander so next time your chances of survival are greater, but the genre has an organic balancing system, human jealously, sure you are stronger, but other players see that high level gear and think of you as a loot box so you are more likely to face opponents working together to take you down.
>>
>>737348917
There are some really good custom Champaigns of SC2. Really underrated
>>
>>737348917
>>737414961
I realized I played almost all of RTS games, but still didn't play SC2 (mostly because I'm not interested with rest of shit at blizzard store)
I heard its free, but I really do not want to deal with blizz account.
Are all the expansions free as well? Should I just pirate it?
>>
>>737387207
Should have stopped teching up and instead set up a stronger military and economy and waited until you reached a very high power level before going for the next tier
>>
>>737415168
SC2 is free to play including the Terran campaign (Wings of Liberty), online PvP and Co-op PvE. You need to buy further campaigns (Heart of the Swarm, Legacy of the Void, Niva Missions) and co-op commanders if you want them to progress past the first couple of levels. Honestly I cannot recommend giving blizzard any money, so just pirate it, unless you really want to play ladder or custom games online
>>
>>737387207
>>737415414
When going for next tier one just draws to much aggro so gotta be ready hold it
>>
>>737415168
As the other anon said you can download it for free. (and you should because the more people that do the more chance they will make SC3, and maybe even WC4) There is very little if any attempts at trying to get you to pay for shit in the sc2 menu. Here is a good Champaign to play https://uedfl.com/

If the customs work with a pirated client i don't know
>>
Speaking of Total Annihilation-likes.
How is Total Annihilation Kingdoms holding up? I never played it for long, but "Total Annihilation but fantasy" sounds awesome.
>>
>>737417001
It really isn't, and has some problems that TA didn't have brought on by there being several additional factions that are super specific with their faction gimmick. There's a faction lead by a mermaid and her faction specializes in naval combat...but if there's no water you're fucked hard.
>>
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>MMO RTS.
You could have first and third person gameplay, like Savage.
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>All the good ones are 10+ years old and are only supported by the community.
>The sequels to these games will be completely shit somehow for seemingly no reason other than the devs being retarded.
>New RTS games are all nostalgia slop with a faction that's totally not the Brotherhood of NOD wink wink nudge nudge.
Why is the RTS genre so cursed? I swear BAR is the only new RTS game that feels new and actually good.
>>
>>737411435
>>737411986
Someone post the size-chart before I piss meself.
>>
>>737419561
BAR isn't new. It's only the rebranding and marketing.
>>
The less factions an rts has, the shittier it is.
>>
>>737420797
Correct, but they actually have to play differently.
5% faster wood chopping speed doesn't count. Looking at you AoE, you lazy faggot.
>>
>>737420797
This is why Zero-K won and everything else got raped. Every factory is basically a faction. Quant's Rule won.
https://zero-k.info/mediawiki/Cold_Takes/4_-_Factories_as_Factions
https://zero-k.info/mediawiki/Cold_Takes/2_-_Quant%27s_Rule
>>
>>737417001
A lot of the team that made TA had dipped by the time TA:K happened and it showed. It was not a good game even if it was an interesting game.
>>
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Since you fags are being autistic, let me post some actual RTS kino.
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>>737371861
Having persistent armies that level up over the campaign if you keep them alive blew me away as a kid.
>>
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>when the human faction is comically overpowered
>>
>>737421620
>We don't know how to make interesting factions so we'll softcap unit variety and game scale to a couple of factories
lel
>>
Been on an AoE2 (HD) binge lately. After 20 years I finally decided to improve at the game. I'm starting to beat Moderate AIs on Random Map. Currently on Saladin Hard campaign as well. I bought Forgotten back in the day but it seems Alberto Barbossa and Rise of the Rajas never go on sale anymore. Does anyone know if CreamAPI works for this game?

Also, while on this topic, how is AoE1 DE? I also loved that game as a teenager, but I'm unsure if the 5 bucks are worth it or if I should just set up the OG.
>>
>>737421916
For me it's Battlezone
>>
>>737420797
>>737421392
Correct.
>>
>>737423360
Zero-K's factories absolutely rapes every other games' factions. Nothing can even compare to the variety of Zero-K's units. Supreme Commander's factions basically have the same roster of units but different cosmetics. You lost and got raped.
>>
>>737425545
>Copy a unit ten times and tweak some numbers
>Restrict them behind different initial factories so it's not too obvious
>Forever chain your balance to small scale games
>"Hey guys our RTS totally has a jillion units!"
lmao faggot
>>
>>737425545
Even the glaive and bandit, the raiders that are the most similar to each other, are vastly different compared to BAR and Supreme Commander. The 3 t1 raiders (light assault bots or whatever) of supcom have the exact same weapons. Exact same dps exact same range exact everything. Exact same cost. They just have slight health differences so some are just simply better than others, but play the exact same. How pathetic. The 4th faction doesn't have a real raider. They are just reskins. You lost and got raped.
>>
>>737426301
No they don't, you clearly haven't played FAF
>>
>>737426165
>copy a unit ten times
That's what supreme commander did. Just look at their raider lineup.
https://supcom.fandom.com/wiki/T1_light_assault_bot
Now lets look at Zero-K's raider lineup.
>glaive
Fast short ranged weak high dps raider.
>bandit
Slow long ranged tough raider. The glaive vs bandit dynamic has a huge difference compared to anything you see in any other RTS. The slowness of the bandit forces the shieldbot user to get into defensive positions.
>scorcher
Fast long ranged raider that deals more damage the closer the target is to its heatray. This causes all sorts of nuanced interactions with other raiders. It can get paired with the dart, a scout with a slow beam that can slow enemy units. Amazing at harassing expansion. Needs to use sophisticated positioning and maneuvers to surround the enemy to prevent the enemy from retreating.
>dagger
Very fast raider, the fastest there is for land units, and short ranged. High damage, very long reload time and very low dps. The dagger user chooses favourable engagements where they can alpha strike their targets to kill them in one volley.
>>
>>737426301
Seraphim has a combat scout, which is the same thing.

ZK looks boring to play. Do you have any games on the largest map you can think of, especially where they build a bunch of factories or a FOB?
>>
>>737427004
>spiders
Spiders don't have a true raider. They have fleas as a scout which have good dps for the cost but are otherwise very cost ineffective for direct engagements. They also have venoms which is a stunning/paralyzing aoe riot unit. Fast for a riot but too slow for a raider. People can bring venoms to stun their targets then bring fleas to kill them faster. Sometimes they bring redbacks with their venoms, especially against jumpbots, which have a very high dps and is a true riot but quite slow.
>pyro
Slow expensive aoe riot raider hybrid with long range flamethrower that can jump with jumpjets. Kites most raiders. Its slow speed leaves the factory and expansion extra vulnerable to harassment from other factory's raiders, and doesn't have as much opportunity to choose favourable engagements. It can attack from unexpected positions due to being able to jump through cliffs.
>tanks
Tanks have 2 raiders. Kodachi and blitz. They are both expensive with the blitz being more expensive than some riot units. Kodachis are fast, medium range with a slow projectile speed napalm launcher. Has a huge retreat advantage and strongly relies on kiting. Can't really push into raiders like the pyro. Devastating if it gets behind the frontlines as you can't really chase it without dying. The blitz stuns, has long range and is somewhat tough. Not cost effective but its stats and stunning allow for effective snowballing and doesn't get raped by riots.
>>
>>737427692
>duck
Slow and tough raider with fairly high burst damage. Its high damage makes it instantly punishing to get in the range of ducks. The opponent should be wise with how they engage the duck. Fully commit, or do not engage. You lost and got raped.
>>
>>737427004
You forgot to add that he lost and got raped, silly
>>
>>737427902
So like I said, copied a unit with the same basic role ten times for every "faction" and tweaked the stats. Other than some micro rock-paper-scissors it's basically the same thing and functionally collapses to one unit. If that's the case for every unit type then functionally Zero-K has three times or so fewer unit types than Supcom.
>>
>>737428032
See >>737427902
>>
>>737428096
See https://www.youtube.com/watch?v=An-25Vby7nY for hover vs rover. Look at how differently they play. Now go take a look at https://supcom.fandom.com/wiki/T1_light_assault_bot and notice how they have the exact same stats with slightly different health. SupCom are practically reskins of each other. Meanwhile Zero-K allows for a completely different expression of how you use your raiders depending on what factory you pick. You lost and got raped.
>>
>>737428369
LABs are used for maybe 3-4 minutes, not counting ghetto gunships. They're basically only good for harassing engies.
>>
>>737428732
>we couldn't balance our game to have all units be useful so it doesn't actually matter that they have no variety
I accept your concession. You lost and got raped.
>>
>>737428853
Meanwhile Zero-K has every unit useful and can stay useful throughout the entire match depending on situation and they have vastly more variety too.
>>
>>737428369
>Meanwhile Zero-K allows for a completely different expression of how you use your raiders depending on what factory you pick.
You're splitting hairs. Strategy comes from having units of many different categories interact with one another. Splitting hairs over units of the same category doing this or that differently in small skirmishes is tactics, not strategy. Here, let me list all major unit categories in Supcom, I'll even be nice for you and collapse the tiers where it makes sense:
>T1 land scouts
>T1 LABs/T3 skirmishers (Titan/Loyalist)
>T1/T2/T3 mainline tanks plus hover/amphibious tanks
>T1 arty
>T1/T3 single-target AA
>T2 flak AA
>T2 rocket launchers
>T2 skirmisher bots (Mongoose/Hoplite)
>T2 mobile bomb
>T2/T3 mobile shield/stealth
>T3 mobile arty (functionally much different from T1)/T3 sniper bots
>T3 shield distruptor
>T4 land experimentals (arguably Fatboy should be a separate category)
>SACUs
>T1 frigates
>T2 destroyers
>T3 battleships
>T2 cruisers/T3 aircraft carriers, I'll even add Tempest to this category
>T1/T2/T3 subs + Atlantis
>T2 shield/stealth boats
>T1/T2/T3 interceptors
>T1 bombers + T2 fighter-bombers
>T1/T2/T3 gunships
>Suicide bomber (Mercy)
>T3 strategic bombers
>Air experimentals (even though Ahwassa, Soul Ripper and CZAR are radically different)

That's 26 radically different categories of units that can interact with one another. Given what you wrote so far I'd expect Zero-K to have maybe ten.
>>
>>737428913
Actually I forgot about transports, that's 27. And that doesn't include buildings either.
>>
>>737413962
>>737411710
You move the carrier slowly but you would do detachments to raid far away dunes and get runners to grab the relics. Relics are tracked by radar for everyone in range until they're secured into a Carrier. The carrier then would have to go into an extraction point to secure loot.

There's scrap and resources to build units like in a match. So you're basically playing DoK MP, but with 8 niggas trying to raid and murder each other in a bigger desert.
>>
>>737428853
I'm not sure what you think you're winning by LABs not being relevant for very many roles. However, ghetto gunships are extremely powerful, so you kind of don't have a point.

Again, do you have a video where players are making lots of factories, not to mention a FOB, or is the eco capped at about two?
>>
>>737408834
>Is it just me or has the sequel gotten a very meh reception?
Wasn't it an Epic store exclusive for a while? That probably didn't help.
>>
>>737428949
Also air scouts, so 28.
>>
I am, and always was, complete ass in RTS games.
I do however enjoy watching people casting Beyond All Reason matches. I could never play it myself.
>>
>>737429059
>What does the loot do
That's an important question
Unlocks bikinis for the bitches on the carrier I don't know
Maybe some DoK artwork. HW franchise is done so I would just do an spiritual successors
>>
>>737428913
>separating unit categories by arbitrary aspects
This isn't the win you think it is. It just shows you do not understand what a unit role truly is, which also implies you have little or no knowledge of tactics or strategy as a whole. What possible tactics exist creates the existence of what strategy you can choose. Hover and rover behaving differently caused the strategic decision of how daywalker wanted to approach the battle. Raiders are fast and not good at direct combat, but can choose their engagements due to their speed. Whether they are amphibious, have a laser or machine gun doesn't separate it into a different category. They achieve the same goal and purpose, with different possible options in the tactical space which effects the strategic choice before the battle starts. Higher tier units are just bigger and more expensive units. That doesn't change their role or category. You still do not even know what a skirmisher is. You can't comprehend such concept. You lost and got raped.
>>
>>737429707
You sound indian.
>>
>>737429707
>Whether they are amphibious, have a laser or machine gun doesn't separate it into a different category.
And that's the problem. Outside of tactical considerations they're interchangeable. A mirror matchup in Supcom is still an engaging, complex game. I imagine in Zero-K it's a boring slog with barely any strategic variety.
>>
>>737429085
Remember the context. See >>737420797
Your factions resulted in bloat. Far less diversity than Zero-K's factories. Zero-K's raiders win because they can perform a role that other units struggle at. That keeps them relevant throughout the entire battle.
Here's a vidya of people using multiple factories. https://www.youtube.com/watch?v=gc4cR8mSYtI
I don't know what you mean by FOB. If you elaborate on that, I'll find one for you. Super weapons, nukes and the equivalent of experimentals exist. They are not common in a 1v1 but they can occur even at high level play. They are much more common in team games that can go up to 16v16.
>>
>>737429085
Oh, and you lost and got raped.
>>
>>737389043
>threaded vehicles require more even ground
As we know a defining trait of wwi is even ground and tanks are only optimal on even ground
>>
>>737430331
nta, but all the 28 categories I listed are relevant until the end of the game in the right context.
>>
>>737430315
>interchangeable
Except that's not necessarily true. What weapon they have doesn't necessarily change the role of a unit. They perform the same role, but have different tactical spaces in engagement. A unit that relies on kiting is going to lose out on territory by retreating in order to defend and have less of an option to push in. Also see >>737430331 for a mirror match.
>>
>>737430653
see >>737428732
You lost and got raped.
>>
>>737430926
LABs build by far the fastest and are by far the fastest. In case of a proxy base or loss of a naval player and enemy landfall, they are the fastest thing you can build to do damage to enemy team inland. Also Aeon LAB is stronger than others and can cover for Aeon T1 tank's weaknesses, and T1 land is relevant in general in the scenario I described.
>>
Keep going, ZK schizo. I believe in you! (although I prefer supcom)
>>
>>737430331
A FOB is a forward operating base, like a factory and some turrets in the middle of the map.

Also, in SupCom you can make like 8 factories (8x your opponent's start, that has to be scouted, or arbitrarily chosen, to counter), and you can pretty easily get the mass to support this, depending on the map and enemy harass.

Also, why do people not attack bases?
>>
>>737431067
>contradicting yourself
You lost and got raped.
>can only be used defensively
You lost and got raped.
>difference is the units are the same but one of them is slightly stronger than the other
You lost and got raped.
>>
>>737431448
Seconding this anon's question. Wouldn't losing your factory be an insta-loss in ZK? So you'd have to balance the game around it being really, really hard to raid?
>>
>>737431521
I'm not going to respond to shit you hallucinated in your head, faggot
>>
>>737393470

RA2
Mental Omega is sick, plus there are other mods as well.
Also Generals
>>
>>737431448
>>737431538
FOB getting raped. They're not something you do every round. It is a tactical decision on whether you SHOULD do a forward operating base. Not something you do autonomously. https://www.youtube.com/watch?v=THOZvFCW_6A
Raiding bases do occur. Base trades occur. Raiding bases isn't your only option because you can choose to raid expansion. https://www.youtube.com/watch?v=j8ORFed67zw
You lost and got raped.
>>
>>737369141
> Supcom suffers greatly from being single threaded
This. RTS with so many units cries for cores. And cache!
>>
>>737432883
Imagine priding yourself on your game having fewer options
>>
>>737434115
Having tactical choices and making decisions is having more options. Doing the same thing every game is having less options. Watch the replays I posted. You will be amazed. You lost and got raped.
>>
>>737434462
>Watch the replays I posted.
Seeing how you can't get basic things correct about other games, I won't
Enjoy your shit cookie-cutter one-scale-fits-all game
>>
I like ZK and apart from the shit graphics that run worse than BAR I prefer it over that and SupCom FAF.
But man this ZK autist is rambling hard here with his Indian tier catchphrase.
>>
>>737434673
You are terrified of the truth, so you avoid it. Look at your light assault bot stats in your factions. They are all the same with slight health differences. You lost and got raped.
>>
>>737348810
>>737348667
SupCom FAF runs like shit. Fatboys can only fire from 3 of their turrets at once instead of all 4.
>>
>>737369782
this but unironically
>>
>>737377429
literally fucking years later got shadow dropped yeah

cursed IP, cursed retard owner
>>
>>737434761
Case in point, if you spent 10 seconds actually caring you'd know that FAF changed it long ago, and nobody plays vanilla FA. Hell, vanilla supcom had LAB faction differences too.
>>
>>737435284
All the LAB ranges in FAF are still the same. They are too scared to experiment. You lost and got raped.
>>
>>737435372
wrong again
>>
>All this gaslighting about zk
Nobody likes that shit it's just the one that is on Steam
I don't think it ever hit 1000 players at any moment. Devs abandoned it already
>>
>>737435735
https://unitdb.faforever.com/?id=URL0106,UEL0106,UAL0106
You lost and got raped.
>>737436213
>last commit 2 hours ago
https://github.com/ZeroK-RTS/Zero-K
You lost and got raped.
>>
>>737436736
you missed one faggot
>>
Damn. Everyone in this thread is getting raped left and right ( ˘︹˘ )
>>737436736
That's odd. I distinctly remember the Aeon lab having shit range compared to the others. That and it having noticeably higher dps which is still true. Maybe it's a recent balance change? I haven't played in a year or two.
https://faforever.github.io/spooky-db/#/UAL0106,URL0106,UEL0106,XSL0101
This says the exact same thing, too. Really, only the Cybran and UEF labs are similar
>>737436885
To be fair, it's more of a hybrid
>>
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>>737348667
Why does every new RTS look like this complete nonsense garbage? Is it that expensive to just hire an actual concept artist? I'm so tired of spiky glowslop gookclickers.
>>
>>737437437
stop playing total annihilation clones
>>
I won and was not raped
>>
>>737437437
What do you think looks bad?

>SupCom.
>Gookclicker.
Lull.
>>
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>>737377429
>LEFT IS WRONG, RIGHT IS RIGHT
>>
>>737436885
That's a scout. You lost and got raped.
>>
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Supcom-likes look ugly and uninspired to me. I don't care about them.
>>
>>737424050
hd is basically abandoned for de. african kangs is part of de for free now. aoe1de was ok but they ported the majority of aoe1 to aoe2de where it's better to play.
>>
I heard of custom campaigns for stacraft brood war, does anyone know how does that work?
>>
>>737443967
Did they now? Huh, might actually get DE at some point then. Not too big on the artstyle but I guess you can't argue with that much content. Thanks.
>>
Is there a steam group or something I can join? I wanna get back into this game but I don't have anyone to play against
>>
>>737377429
It's been fixed for years, nowadays the only patches are for mostly graphical and minor bugfixes.
>>
so do people hate beyond all reason now
>>
>>737444091
you put maps in a folder and play them in order
>>
Stracraft is the worst RTS since they catered to korean nerds
>>
>>737449523
the version of the game that's popular in korea didn't even have a korean translation until like 10 years after it came out
>>
>>737449523
how can it be the worst if the korean nerds themselves made a starcraft knockoff that is much worse?
>>
>>737447806
Yes cuz it's the actually popular one
>>
How is this thread STILL alive?
>>
Anyone got that starcraft pro gamer clip where korean commentators make fun of the scout firing sound?
>>
>>737450954
we love rts here
>>
>>737412898
>spirirual successor to C&C with Tempest Rising
ew no fuck off, DORF is scheduled for 2028 btw
>>
>>737419561
>I swear BAR is the only new RTS game that feels new and actually good.
At least put some more effort into your shilling
>>
>>737434689
Funny, for me ZK runs better than BAR.
>>
>>737447806
No, but the BAR autist telling everyone to play BAR in every RTS thread might have irritated some people.
And anyone trying it out because the shilling had an effect quickly realize that it's not as noob friendly as it advertises to be.
>>
>>737451516
>30 min no rush
>easy AI
>can even add an AI on your team to defend you while you play legos in the corner like a retard
wooow so unfriendly for noobs how can they ever recover
>>
>>737419579
https://www.youtube.com/watch?v=2KPwyf0dFnM
>>
>>737445640
Forged Alliance Forever.
https://www.faforever.com/
>>
>>737405571
>>737405486
>>737405486
mindustry is very loosely like this albeit it leas more towards factorio tier spaghetti
>>
>>737451516
Every RTS is like this it's not BAR it's like /v/ has the worst fucking players of videogames in the world
>>
>>737419561
Beyond All Reason got popular because it's good so /v/ must hate it and shill the shittiest clone they can find
I mean SupCom is or was fine, 25 years ago
No point in trying to discuss it, people who actually play just play their games
>>
>>737453042
not true we always win
>>
>>737452617
I know about that mod but where specifically do I find people to talk to and play against
>>
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I hate both BAR and Zero-K
>>
>>737440949
All you retards say Supreme Commander isn't about micro but its all a lie. Your units are batshit retarded and need to be tended to regularly. They sit perfectly still while fired upon until they die unless you move them, target harmless anti air units instead of the the ground units shooting them, can't even exit their factories without bumping into other units. The only thing you don't need to micro on them is forming fighters on the front and anti air in the rear since they do it automatically.
>>
>>737453298
It's a lobby browser and a chatroom.
>>
>>737453651
Works on my machine.

>They sit perfectly still while fired upon until they die unless you move them
What RTS doesn't?
>>
>>737400563
God I love playing front in supcom.
>Noooo fall back anon you're going too deep
Beep boop one of us leaving here in a body bag.
>>
>>737453956
>What RTS doesn't?
Thats the point, you guys say it plays differently from other RTS games but it really doesn't.
>>
>>737454165
Its not about micro because the units micro themselves, its not about micro because fights are decided by positioning. Opportunities for micro are present, but rare and something you do because you fucked something else up already and need a hail mary.
>>
>>737453310
I KNEEL
>>
>>737454774
>Its not about micro because the units micro themselves
No they don't you lying fucks, your units will get raped by bombers if you don't micro them.
>>
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>>737454916
https://www.youtube.com/watch?v=HIJbGm4wN6M
Mauler ready...
>>
>>737427004
Sera's T1 assault bot is ACKSHUALLY quite interesting.
In typical sera fashion they merge their scout and kbot. You have a cloaked, stealthed unit with radar that does very little damage. It is an absolute menace at hunting engineers between the radar and the fact that you can cloak+stealth it on top of enemy mexes and unless your opponent knows that patrolling engineers can reclaim cloaked units, they are just fucked. Some might call it an exploit but I call it seraphim ingenuity.
Cybran's T1 LAB actually takes a backseat because their T1 tank is such an obscenely good raider. Fighting cybran in the early game is absolute agony because they will send a mantis at all of your outlying mexes and there is just sweet fuck all you can do about it.
>>
>>737455343
I meant to say its not not about micro because the units with micro themselves.
Too many double negatives.
If your units are getting bombed you can try dodge the bombs as a hail mary, but you already fucked up, the bombers should not have reached your tanks/engies. That's what I mean.
>>
>load up spice mountain
>Only play Cybran cause ever other faction is gay
>5 easy mod ai and me
>Can only win rushing arty and if miss our window its gg
>friends rage quit after we have 5 satalites and the ai micros shields so well its invincible

Still kino though
>>
>>737455343
>>737455782
I think anon is being confusing. Are you trying to say Supreme Commander doesn't focus on StarCraft-style microing because fights are decided by positioning, etc, but what the hell do you mean by units microing or not microing themselves? That micro is not as critical in Supcom, perhaps?
>>
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>>737388117
Why are you such a faggot? because you can
>>
>>737454165
It does everything well: micro, macro (basebuilding, eco), available strategies at any time. You can move while attacking, so you don't have weird stop-start micro. There are only 2 resources, so you're not frantically wondering around looking for a resource, and all parts of the map are worth engaging. The resources can't be depleted, so you have every part of the map, especially your base, contributing to area control (base resources can be attacked with various strategies throughout the game). On FAF, you have both premade maps and map generation. Commanders are really powerful, so they're relevant well through mid-game, or even endgame if you want to risk them, and they're extremely important because they dissuade and promote rushing (if the opponent goes all in, you have the advantage because of travel time). And the scale is ginormous, potentially from the start if you mass build factories: amount and size of armies, tech advancement, game enders (T3 arty, nukes), and experimentals. The game doesn't play itself, but if you don't mind waiting an extra second or two every once in a while, you'll really enjoy the game if you get into faction roleplay, various benefits of micro (like coming out of an even air fight with over half your planes; bomber micro increasing bomb attack speed, and being able to drop under shields and drop a bomb), and whatever your favorite strategies are, like T2 bombing their base, T3 bomber rushing, a Seraphim teleporter SACU taking out their nuke defense (and you nuking them). It has some of the most units and buildings of any RTS, and the units and buildings are realistic fantasy-meets-reality (e.g., navy units are recognizable, with frigates, subs, cruisers, destroyers, battlecruisers, and battleships, and each have really memorable tactical icons, so you always know what's going on if you zoom out) and these translate to more moment-to-moment storyworth (including castability).
>>
>>737455694
Since the Zero-K schizo seems to be absent, I'll substitute for him. So you're saying Cybran has a completely useless unit? This is not the case in Zero-K (I assume). You lost and got raped
>>
>>737456432
>On FAF, you have both premade maps and map generation
Yeah but neroxis fucking suuucks. I've never seen one that's actually interesting to play on. It's always a flat plain with some hills here and there.
Speaking of icons, I find them a bit meh, but they're much better than what I've seen in Zero-K (fat-ass icons) and BAR with its little dots. I do play with a custom version of Advanced Strategic Icons tho
>>
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>nearly 20 year old game
>Nearest competitor looks like a shit mobile game
>Nothing comes close in scale and design

Depressing lads
>>
>>737456775
cont.
Also hoping Sanctuary's icons would get a touch up/let us mod them because I think they're ass as well in their current form
>>
>Personal Cloaking Generator + Maser
>>
>>737456775
Never liked the big ass icons in SupCom i mean, you're never getting to see your units properly unless you're actually playing wrong or like ass
SSS seems to be heading the same way and people already told them to fuck off with that shit design. But these games are more of flair and less than actual micro. You can pretend the units are there doing cool stuff but you're gonna be seeing just blips and dots 90% of the time.
>>
I hate it when a RTS game thread reaches bump limit and 70% of its content is just TA-like Schizo posting
>>
>>737456567
Yep, more or less. That's how supcom's "balance" thrives. Each tech level has corresponding chasssis that all factions have so its easy to learn a set of strategies that are universally applicable, but mastering a faction is about knowing the relative strengths and weaknesses of units and what unique strategies that opens up for you, making units that don't contribute to those strategies weaker relative to those which do.
Like the T1 LAB for cybran is still a dirt cheap engie hunter, you can still do the same thing that you can as UEF, aeon or sera, but you have a much better strategy at your disposal and its a waste not to take advantage of it.
>>
>>737457191
>Watch this game where Heaven is playing with a team and gets his base rocked.
>They send him resources for upgrades.
>He's off with a floating laser fucking up he enemy team, including a Monkeylord that can't figure out how to "get past fog of war".
>>
>>737457636
I don't think people play from strategic view much. It can be good for scouting, but in-development units and buildings don't get an icon. It can be good for micro, but you won't know the shot timing to dodge. Reclaim doesn't show up. Placing buildings would be hard, if not impossible. It's good for general information, but I imagine that people are playing zoomed in mostly.
>>
>>737457641
>Post an RTS thread
>"RTS are dead and I suck cocks at it"
>Post about AoE2
>"AoE3 is better fight me"
>Post about AoE4
>"AoM is better fight me"
>Post about Supcom
>"Shit mobile game is better i sware"
>Post about BAR
>"SupCom is better"
>Post about C&C
>"Dead and forgotten Starcraft was better"
>Post about Starcraft
>Starcraft fucking sucks (That's actually true)
>Well what the fuck do you even like RTS?
>Yes! I love TABS and Total Warts on easy campaign!
>>
>>737457995
It depends on the map and your particular playstyle I suppose. I play mostly zoomed out, but my approach is generally "don't sweat the details". I tend to sling out a lot of probing attacks all over the place.
>>
>>737457641
You would maybe have a point if TA-likes weren't going to be considered the best RTS games.

People would do well to pay attention to SupCom. It's going to be the most played RTS game when we're all playing games together. Just about everything it does sets the standard for the genre.
>>
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>>737457636
You're calling the default icons for Supcom big? Really? I actually think they're the perfect size, just that some need to look different. ASI makes radars, nuke launchers, etc actually stand out for example
>>737457995
People absolutely play from the strategic view. It really depends on what you're doing, really. For example, a dedicated air player will pretty much stay completely zoomed out to monitor enemy air etc, only zooming in to do eco or looking at what his scout is flying over
>>
>>737458192
>That image
Disfuckingusting
Playing some MSDOS Nethack
>>
>>737458192
At least Beyond All Reason and maybe ZK have a point in being bigger units/smaller scope, you can at least look at your units and there's actual micro gameplay to be done that is important unlike supcom
>>
>>737458192
The absence of texture filtering on icons contribute quite a lot to how clean the supcom icons are. Glyphs and icon borders always use a stroke width of exactly one pixel on screen.
>>
>>737458192
>Modded UI.
>That square, and odd tech Roman numeral or whatever.
>The radar icon
I can't be doing with that. The vanilla UI is so good.
>>
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>>737458332
You absolutely do look at your units in supcom as well, especially the commander or an experimental.
>>
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>>737458486
If you say so. By squares I assume you mean the green ones. Those are mexes. I've grown quite used to them and it helps tell the tiers apart, as they're quite distinct. Dunno what you're referring to by roman numerals
>>
>>737458826
>roman numerals
The lines below the square tell the tech number. In your pic here, they're obviously T2, but I can't tell what the previous pic's are.
>>
>>737458332
You can come out of an even air battle with over half of your planes. Micro is absolutely essential in FA.
>>
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>>737458979
Oh, yeah, I noticed that too just now. It's not usually like this. Must be because I'm taking screenshots of a youtube recording and it was mid-zoom or something
>>737458332
more zoomed-in micro
>>
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> >>737459193
New thread. Post about your favorite games, features, videos ...
>>
>>737454774
>its not about micro because fights are decided by positioning
positioning is micro
>>
>>737460357
then what would macro be?



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