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If there's anything unbalanced about this game it's phase one of this guy in multiplayer
>>
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Claude found about Ringing and decided to say "wow nice debuff"
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>>737397086
claude more like flawed
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We sneedin' and feedin'
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>>737396297
> knowledge demon giving loli regent the dilemma between "lust" and "drawings of what?"
can you mspaint me the general gist of it thanks
>>
>times up
>transfigure
>lethality
Never got make times up pop off before. Really sucks that it exhausts tho, I can't use it on test subject. I'm also starting to really love necros retain cards
>>
>>737397329
something along these lines
>>
Just played Defect for the first time and died only halfway through act 1. This dude is rough to play, I guess that's why he's the last unlock.
>>
how unfinished is the game in the current state? iwas going to wait for the full release but the temptation is getting to me
>>
>>737397916
the finished game will have:
>a few more characters
>probably alternate acts 2 and 3
>balance changes to existing characters
I think it's worth playing, got a lot of fun out of it. If i get bored I can just fuck off for a year and have the definitive experience
>>
>>737397916
It has more stuff than StS1 right now.
Current patch is very good, though most hallway fights on higher ascencions are basically hentai rape alleys.
Try it anon, it's worth it.
>>
>>737397871
He just kind of sucks. He has a couple of cards which work towards win conditions and a lot which just do nothing.
I still think he's in a better place than the ironclad, though
>>
>>737398091
>>probably alternate acts 2 and 3
Those are guaranteed, as is act 4 eventually(tm).
The stuff which is uncertain is alternative gameplay modes and some other stuff
>>
>>737397871
bro just get uhhhh hologram as your fucking block LMAO
>>
man hologram is a great card. non-negligible block and access to defect's great pool of cards already played this turn, especially 0 cost ones or something like rocket punch after playing another status generator. hologram opens up so many options
>>
>>737398647
true, you can also take 37 to face instead of 40
>>
>>737397792
could do something along those lines maybe
>>
>>737398897
Not likely! Defect has great access to energy generation AND high block cards, both of which are twice as useful when you get to play them twice, which hologram lets you do, all while throwing on some block as the cherry on top! What a useful card
>>
>>737398339
Ironclad is good imo, the free heal after every combat helps a lot so you can focus on upgrading at campsites, and he hits stupid hard with a bully vulnerable build.
>>
why does reflect say 21 block on it then also scale with the block power you put in every deck
>>
host or I piss myself
>>
now that's gawdlike
gg
>>
gg saved by the boulder a few times that run
>>
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>double Creative AI
>no Echo Forms or Buffers or Creative AI's being generated
GG, that was too close for comfort
>>
>>737399062
Because his deck and card pool is so lopsided I've had a lot of experience of just getting fucked over hard during act 1 where I brick back to back turns and die to chip or a forced elite. His starting cards are also most likely the weakest, and it's incredibly luck dependent on if you'll even get a good opportunity to trade for bash (let alone capitalize on it given that it takes basically all of your energy to play). Compare to the regent who gets both weak and vuln on a 0 cost lmao.
He has a couple of builds which are okay and come together fairly naturally, but compare them to basically any other character besides the defect and it takes longer to get there for a weaker payoff.
>>
>>737399130
hope you didn't grab a bottle
steam://joinlobby/2868840/109775242658724512/76561198313476004
>>
>>737397871
I've never been good at Defect even in the first game but his numbers seem pretty good in this + he stole Ironclad's self-status build so you can play that
Just remember, it's only a Power trap if you don't go all in on Powers
>>
>hologram is bad!
these are the people saying a10 is too hard
>>
>>737399662
3/4
>>
I only want ONE (1) mod for StS2.
ONE.
I want the mod that displayed the potion chance from StS1 back on StS2. I don't want to be manually tracking the odds of the next encounter giving me a potion.
Does such a mod exist yet?
>>
for me it's fuzzy wurm crawler anime mod
>>
>>737399851
You guys wanna just go with 3 or do we wait any longer?
>>
>>737397871
He's broken op close to silent, only way to suck is if you play him like in STS instead of spamming 15 orbs a turn
>>
would be fun to have the acts from the first game modded in as alternate acts
>>
>>737400131
I had a dream where Act4 was composed of beefed up fights from the first game and the elites where the various bosses.
>>
>>737399771
Even worse, these are the people saying A3 is too hard
>>
imagine this playing when you enter act 4
https://www.youtube.com/watch?v=7E9g6XSQT3Q
>>
>>737397871
no he's not. the frost spells are better than you think and don't just save your orbs for the 3 damage. if you have a dual cast, play it. the point is to never play the strike or defend cards unless you have to. and the 0 cost cards are bad unless you have all for one.
>>
>>737400395
>>737399771
It's incredible how every single one of the difficulty complaints is a skill issue and every single one of the complainers is simply bad at the game
>>
steam://joinlobby/2868840/109775242661207178/76561198230044444
>>
Everytime I get shockwave on ironclad the run is super easy. No idea why they made it a colorless card when it belongs with him.
>>
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Every time I start levelling a new class it's so fun while I am still on low ascensions. I imagine going full Osty is not going to work on A9+.
>>
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>>737400112
>>737400960
Second run has been going better for me, but I do feel like he takes a lot more good luck to get going than the other characters.
>doormaker is my boss
Oh boy
>>
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Fun run
Exhaustpile is pretty good on doornigga
Managed to not lose HP to him
>>
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Neow says fuck your orbs.
>>
i see a lot of ironclad hate but i'm a real silent hater
hated in the first game for wraith form garbage, hate in this game for braindead sly shenanigans
>>
GG, you guys did great
>>
>>737402565
But we love Ironclad here. The problem is his cards are still a letdown, specially compared to the brown slut.
Prepared and Acrobatics were a mistake.
>>
>>737402629
GG
>>
lobby
steam://joinlobby/2868840/109775242662206949/76561199486452220
>>
>>737402631
Vicious is as good as acro
>>
>>737402631
They both exist at common level in sts1, sly is the mistake
>>
first time picking sand castle from orobas ever and the fucking guy upgraded 4 strikes
>>
>>737402661
timed out
>>
>>737402802
Orobas is a faggot
>>
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>>737402128
Got him
>>
>>737402804
Try restarting game. We're at 2/4.
>>
Do Silent's attacking options just scale like ass in multiplayer? I only did the one run, but poison in particular doesn't seem super viable.
>>
>>737402973
her damage is ass in general
>>
>>737402973
You need acceleration and either bullettime+skills or a corrosive wave+draw deck
>>
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>>737402973
you are a flanking delivery system
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Damn, Panache is so busted with Shivs. Can't believe I never noticed before. The group fights were the easy ones.
>>
steam://joinlobby/2868840/109775242663843716/76561197997192985

let me show you my deck, it's large and optimized
>>
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CLAUDE DON'T DO IT YOU'RE IN ACT 1 YOU'RE GOING INTO AN ELITE BULWARK BLOCKS EVERYTHING
CLAUUUUUUUUUUDE
>>
>>737403868
>monologue
Claude A0 shitter confirmed
>>
>>737397916
you'll be waiting at least a couple years
>>
>>737402973
Yeah, she feels more suited as a support character in multiplayer. I guess if you wanted to go poison in multiplayer, you could try having multiple Silents to stack poison, and then you just need any of them to find Accelerant(Accelerant will apply to the whole poison stack).
>>
rehost?
>>
>>737402898
timed out
>>
rehost
steam://joinlobby/2868840/109775242665201887/76561199486452220
>>
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holy kino what a walk in the park this one was.
>>
random anon on 4chan: no one has a 100% win rate and the devs are making the game artificially harder to force your winrate to be below 50% and its not hard but annoying
xecnar: 39 wins 1 loss on regent
>>
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don't fuck with my bread doornigga
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>>737402973
just put the tracking and flechettes in the bag lil pup
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>>737405352
while the game shouldn't be balanced around the best players, I think it's a good thing to make it hard enough that the best players don't have close to 100% WR. (around 90% right now is probably good, and down to 60-70% when act4)
>>
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is the slaythespire2.gg wiki just aislop padding?
>>
>>737396948
He's gremlin nob, book of stabbing and nemesis all in one. People hated gremlin nob in sts too. At least the strength doesn't carry over between phases...
>>
had a 20 card hellraiser deck with only 3 non power non attack cards and ended up having doormaker test subject as final bosses, but the chinkraper has no effect on PURE BLOODED AMERICAN SPIRE SLAYING
>>
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What should I clone here? I just picked it because I rarely see that one appear
>>
Every discard draw card should work like hologram.
Put into draw pile is annoying and not as good as put into hand.
No idea why there are so many draw pile cards when that shit is just random anyway.
>>
>>737406541
reaper form sounds fun.
500% scythe damage as doom would kill most things
>>
>>737406541
not a good clone deck but deathbringer and end of days are nice to have two copies of
scythe could have funny payoffs if you're patient
>>
f
decent effort considering the bossfights id say
>>
i forget what normal enemy raped me in act 3 but it was over for me at that point.
you guys got close at least.
>>
>>737406660
>>737406758
I just remembered that I passed up on Squeeze in Act I...
>>
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Doorkeeper-SAMA,
as representative of all the players on 4chan, eternal low skill players that we are, I cordially invite you to fuck us all in the ass with your MIGHTY rock hands and sharp tusks.
>>
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>lethality+ active
>queen clearly has 110 doom
>110*1.75 = 192
>times up only does 154
??????
lethality is still active too, unleash does 21 here which is exactly 12*1.75
>>
>>737406660
>>737406758
Scythe worked against doorfucker, the fact that they exhaust themselves did not matter at all
>>
>>737407758
nvm just realized im weakened as soon as i hit post...
>>
>>737403640
Last time I played 3p our silent had two copies of it, one infused, burst, and neows torment so a couple times we had four stacks up on t1 and would just ftk everything
>>
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>>737396948
Why not change Venerate to this:
1 Energy Cost. Choose one of two cards:
0 Energy Cost. Gain 5 (8) Block
0 Energy Cost. Gain 2 (3) Star
>>
The game is kind of fucked I can't even get past Act 1 as Silent anymore and before the patch I beat them with ease.
>>
beat the a10 boss gauntlet without savescumming it finally but door took 9 turns and he did 41 to me despite my deck being full of block and defy
wish the game offered me a single pagestorm so im not just sitting there with 2 energy left taking 20 damage
>>
>>737408281
you're bad dude, that or chinese (thus bad and need to cheat)
>>
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>>737408281
nigga
>>
>>737408281
i see the chinkraper deemed you unworthy and sent his minions to deal with you then, chinoid?
>>
>>737408281
you probably built your deck wrong or misunderstood some game mechanics. I also died on the first act 1 allah acbkar boss on Regentt.
>>
doors health pool really is small compared to the other bosses huh
queen+minion is 600+ but she puts weak on you so its more like 800+
test subject is also like 650+ across all the phases
then door is at 512
>>
>>737405352
People who hate losing need to just play easy mode or shut up
>>
>>737408615
agreed, so a0 should be much easier to accomplish that.
>>
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>Fight door maker
>oh shit 20 card deck
>huh wait a minute, instead of playing my good attacks on his exhaust turn, I can just play all my powers and shitty cards to thin my decks so I only have good cards on his no draw and mana drain turns
>gg ez
THIS is what china has been struggling with?
>>
spire 1 enemies give you so many free turns to hit them
>>
>>737405352
>streamerfag installs cheat mods for better luck
>niggerfaggot dickriders on /v/: "hurr durr you just suck"

yuh faggots are worse than Dream fans were holy shit
>>
>>737408854
you got lucky. 20 card deck into door is generally very draw order dependent unless its some sort of busted infinite deck. you NEED your powers down turn 1 or 2. bottom deck them and you lose all your blocks before you even scale and you die.
>>
>>737408847
A0 is not hard at all, learn to play
>>
>>737408854
actually you need to block on exhaust turns so you will run out of block cards very quickly.
not every deck has the fortune of preparing 10+ block cards and block pots to burn on doorman.
>>
>>737397086
???
Do people actually use AI to play the game for them?
>>
>>737408847
a0 is laughably easy. we don't need to remove stairs because the disabled exist. if you can't manage the ramp then stay home and kill yourself.
>>
>>737408931
for the easy gamemode it should be braindead easy, which it isn't currently. it should literally be 100% winrate globally and it isn't.
>>
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>>737408930
>>737409070
I haven't played this character much but this doesn't feel particularly lucky desu. If you have a good deck you should get all your block passively without needing to play it directly.
>>
>>737409212
>>737409089
passive block is relic rng not deck rng.
i think what would fix this game for people complaining would be command from ror. let people pick what they get from stuff (in the same tier).
yes that destroys the skill floor for people who know how to play even a little bit which is exactly what people seem to want.
>>
>>737409212
passive damage/block powers are incredible on door yes but it still matters a lot if you bottom deck them especially on a10 and you don't always get a shroud+sleight of flesh+oblivion god deck and 31 fucking relics
i will admit i probably exaggerated a little too and more small decks work than i probably think because i suck but playing sleight of flesh turn 1 vs turn 4 is the difference of having to survive like two door turns and if you did 60 doom total turns 2 + 3 and if you didn't get oblivion or countdown you still need to play another like 18 doom cards to kill
>>
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guys, is clone orbit a thing?
like, just clone it 2 times, you now have 4 orbits which is infinite energy when it's all in play.
It'll suck a bit in hallway, but once you get enough card draw it's basically infinite when setup-ed, right?
>>
>>737410489
I don't think that's a very good idea. You are better off taking either of the other 2 options. Relax kinda has synergy with orbit and Pael's blood is always good.
>>
>>737410489
What other Rare cards do you have? Maybe you need to play one specific card that you can't afford to sit around and draw into your hand. You can clone that. Maybe it's a good card you play that could synergize with others and you want two of those.
>>
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I was fucked from the start because my deck couldn't handle hallway fights, but holy fuck I drooled when I saw the Arsenal, Crash Landing and Supermassive.
It was funny, it was sad. My dream run, ended by the mites.
>>
>>737410489
Clone is good with cards that are a net positive by themselves, like adrenaline, Big Bang, etc.
There's always the chance you get 4 orbits in your starting hand and thus you're fucked.
>>
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This feels like it should be a lot stronger than it actually is.
>>
>>737410489
>>737410751
I read that it's better to remove venerate once you have a star generating card like Hidden Cache, Gathering Light, Shining Strike, or Solar Strike. They even say that it's a priority to remove it first over a Strike or a Defend.
>>
>>737410912
it is okay but you need a fuckton of draw
>>
>>737410934
That's very strange to me. Venerate does suck but I find the stars much more situationally valuable than a Strike.
>>
>>737410982
I had the draw but I had no energy, and I was finding that I just couldn't loop it enough since I still needed block. +5 damage every turn ends up being kind of mediocre scaling.
>>
>>737410997
really? but if you don't use it on the turn you draw it, then it could've essentially been a block card or something else valuable that you could've drawn instead of venerate. And there are other cards that generate stars and do something else on top of that when you play it, even if you get less stars.
>>
>>737410934
I'm experimenting with Xecnar's guide right now : https://docs.google.com/document/d/1dY5nQXauhfAuWFRoOGQnBZVXgSZomonGZ5Bwt2aIvNY/edit?pli=1&tab=t.0

he doesn't say venerate is better, but he does say strike is the worst. so I guess he rate venerate a bit higher (on average, and in the way he's playing)
>>
>>737411109
strikes are absolute dogshit and you get 1 cost damage commons that do over twice the damage of a strike or have some other effect/synergy and 0 cost commons that do the same damage as strike. theres no way strike is better than generating a resource that can be spent on an actually good card
>>
>>737411079
Stocking stars is a win condition by itself in some decks. It's true that basically every other star card is better, but Venerate will do in a pinch. The nice thing about stars in general is that no matter what is happening, they're still potentially useful. It's not a complete dead draw like a Defend when you aren't being attacked or a Strike when you can't break a shield or something.
>>
>subroutine x2
>game piece
Yep its powering time
>>
>>737411109
>>737411165
I think it's situational depending on what attack cards and star generation cards you pick up. If you have a lot of attacks, obviously remove strikes. But if you have a lot of star generation, remove venerate. I think you can still keep some strikes early on in the game to remove venerate.

>>737411326
Personally, I always think that you don't have the energy to spend it on a star generation card that doesn't do anything else. because if you don't get any energy relics, your choices are limited. I never had a situation where I desperately needed stars as a win-condition. I could always stock up stars as I'm playing attack+star or defend+star because I have multiple copies of those. I also have other cards in my deck that I'm playing that don't require stars at all. I specifically keep my star-cost cards to a minimum, knowing that I can't sustain them and lessen the opportunity to draw a dead card.
>>
>>737410934
Whoever says this is full of shit imo. Upgraded Venerate at 3 stars is the break point for Astral Pulse, which is basically Regent's go-to win condition card for the first two acts. Nine times out of ten it's just better to just keep it. You'd need to get lucky as hell with multiple copies of Convergence or Glow for it to be worth less in your deck than a strike.
>>
>>737411109
I see Patter in "mediocre" tier and I am baffled. Shan't be reading further, that's retarded. Patter is one of Regent's best cards, maybe one of the best commons in the game. 1 energy for 11 block is already great efficiency, and then 3 vigor on a character with like half a dozen multi-hit attacks, half of which scale on number of hits, is a win condition onto itself. You can win runs by cloning Patter. What the hell is this guy on about?
>>
Just got this game. Playing Ironclad. Got the Tri-Boomerang on Dismantle. Jesus Christ! what are these relics?
>>
>First room of act 2
>Lose 60 hp because none of my blocks come on the same turn

That's it for this run then
>>
>>737411743
he's colorless/card generation pilled. most of his top tiers are cards that synergized with card generating like Pillar of Creation and Spectrum Shift.
he seems to be more rely on power to block, which is probably why a simple block card like Patter goes down a bit in his eye.
>>
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>anger+ enchanted with momentum
>juggling
>headbutt
Nice gimmicks, doorman
>>
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This run felt so fucking bad I was glad when I finally died. The crab took me 20 turns.
>>
>>737411864
That seems stupid to me. As fun as the card creation synergies are, they take setup time, at which point bad luck just kills you. What do you do if your pillars is the last card in your deck? That and colorless cards are random, so it really is just slot machines all the way down with this strategy.
Oh my god maybe I should've read further, this guy puts Stardust in bottom tier, what the fuck is this terrible guide.
I think the strongest thing about Regent is that you have three resources that you can bank forever, and they all can win you the game. It ends up giving Regent a lot of consistency. I don't understand how you can write a big ass guide for this character and not have that realization.
>>
>>
>>737412186
Yeah the focus on card generation is weird. In addition to paying energy to play the card, you would then need more energy to play the colorless cards that were created. It is absolutely pure RNG. The only reason I can think of is to transform them as fodder so you don't exhaust too much of your deck.
>>
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doorlord a shit
>>
>>737412324
>20 minutes per run
>0 thoughts per turn
>>
>>737412848
>Just get good card rewards
>Just draw better
>Just play better

Gonna go kill a20 heart again just to spite you
>>
>>737409330
>command
Now that would be a good green modifier, unlike hoarder and most of the others.
>>
>>737397086
What are you talking about retard fuck off or kill yourself
>>
>>737412448
Nice shoop.
>>
>>737406186
>Key numeric values: 3
lmao, great summary
>>
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Just won A10 unga bunga high damage build on the NECROBINDER
Simply picked cards with big numbers and that apple card
Why is everyone better at ungabunga than the fucking IRONCLAD??
Whats the archetype they are going for here??
>>
What's a good star generator other than glow according to xecnar?
>>
>>737413805
Convergence and Genesis
>>
>>737411743
The guide, and especially tier list, is almost useless. All he says is:
>Regent has overpowered cards and you should farm act 1 to get them
>You need to generate roughly as many stars as you use, if you lack stars for all star cards, only play the good ones
which is rather obvious, but a good reminder that draw order and status cards are a particular problem for the Regent. If you read his evaluation of cards, a lot of it says something like "this is a good card, but Regent has OP cards, so i rated this low". That's why the tierlist is so weird.
>>
>>737413771
self-harm and facetanking, and it mostly works
They need to rework a few of his old cards though, the game changed so much some of them are really fucking bad.
You need to be fucking insane to click on Juggernaut, unless you giga-highroll then it's a 2 energy brick
>>
>>737413934
the only a10 i've ever won on the Ironclad was a meme jackpot+exhaust build lmao
>>
>>737413929
>Regent and Silent are both in the Watcher's "this card is good but not as good as the OP cards the class has so it's not worth picking for optimal play" situation
>chinks will reviewebomb again if sly is nerfed
Worrying
>>
>>737413934
>you need to be fucking insane to click on Juggernaut
It's kind of sad how Barricade and Juggernaut work pretty well on every other character but is basically completely unusable on Ironclad
>>
>>737411109
I'm glad the Comet and Void Form dickrides have fallen off but Reflect is still one of the most overhyped cards ever. All the concerns about Regent's star economy make sense but everyone keeps drooling over this 1 star 3 energy skill. It's a very good card, but it's also very draw order dependent. I find it to be almost strictly inferior to Particle Wall desu, and I wouldn't be surprised if the devs nerf its numbers in the next patch.
>>
>>737411743
Patter is a highly underrated common card, Terraforming is pretty ass 95% of the time though. Good numbers on it and the Patter works well with stuff like Radiate, where Royal Gamble already upgrades to gaining Retain.
>>
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Why does it look not worth it to pick it up?
>>
This might be a weird question but does anyone have a list of all the types of decks you can make on every character?
And even some niche decks working with grey cards?
>>
>>737414212
Its the strongest silent card, but there's no artifact like the first game so you have to eat the downside. However 3 turns for free is still as powerful as it was then. You can hold onto it and play it when you're about to win, or use it to set up and then win
>>
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>>737414246
>>
on that account, insane how Silent only has poison, shivs or sly meanwhile every other character has half a dozen builds
>>
>>737414419
she's got weak + tracking too but, uniquely, her builds work best when you mix them together.
>>
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Alright, I'm at the end of Act1, following Xecnar's guide.
I've picked :
>one of "The Cards".
>one of "Broken Block engine"
>FOUR of "Generally good" cards
I also bought Kifuda, which he said "Way too strong especially early in the run"

I flawless'd Waterfall Giant.
My deck is so fucking strong right now, just as he said.

And now, a boss reward, am I going to pick... Bundle of Joy????
It's highly rated in his list and I have Pillar of Creation which work well with this card. If I am to follow his guide, this gotta be THE pick, right?

God fucking damn, really?
This will be my first time picking this card without fucking around for fun. Xecnar, I hope you're not trolling.
>>
Ironclad feels good when you have some colossus and damage relics with vuln to roll over hallways and bosses. please... please ignore the enchant on fiend fire I misclicked
>>
>>737414528
It's not that bad after the energy decrease.
>>
>>737414590
lmao nice Fiend Fire nerd
>>
>>737402973
Your job is to weak, wail and flank. Team’s cocksleeve
>>
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>>737412848
Faggot
>>
where frens to ascend the spire together?
>>
>>737414681
nta
Seems like you're relying on muscle memory to play StS1, which doesn't translate well to StS2, brother.
Silent is the strongest character in StS2.Nno matter how good you are with her in StS1, it doesn't disprove this.

You have one of a common old man problem where once you are capable of something, you refuse to adapt to a new environment even if it's pretty close to the old one, and fall off.
>>
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>>737396948
>>
>>737415085
It’s always silent
>>
steam://joinlobby/2868840/109775242678572247/76561198042507437
>>
>>737414590
Viable when they will add back exhume
>>
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SILENT TIP: If you miss playing colorless regent, infinite blades + entropy is like playing a spectrum shift.
>>
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updates made this game way too easy
>>
beaten by doorcuck
>>
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Exhaust phase is good, actually
>>
>>737413934
>You need to be fucking insane to click on Juggernaut
act 2 event gave me a juggernaut on defect running trash to treasure and it felt really good
>>
>>737416661
>defy on a defect
meanwhile I can't get a single defy to drop in 3 runs of A9 necrobinder
>>
>>737402973
Poison scales quadratically, particularly if you're playing with multiple silents. There's also a ton of relics which scale shivs super hard, even if you never roll knife trap.
And even after all of that, worst case scenario you just play flanking and block and then you win regardless.

Probably the best generic option for a multiplayer character, and possibly the best 4 stack too
>>
>ALL claws actually just means your claws
>YOUR cards played actually means any players card for strangle
Why do the devs dickride the silent so hard?
>>
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Never seen this badge before
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Oh yeah
>>
Time to try an A10 run following Xecnar's general direction.
I'm ready to git gud.
>>
which character do i use to imply I already had sex
>>
>>737414528
Uh yes? Its just all good synergies.

1) Gives you procs of cards like pillar of creation, arsenal, supermassive, helping you block and scale damage.

2) Colorless cards are broken and can often help solve the fight or create more colorless cards looping back to 1&2.

3) If you get truly worthless colorless cards, that's just fodder for Regents transform cards (btw a colorless power lets you transform a card in hand), looping back to 1&2&3.
>>
>>737417446
Probably not Necrobinder since she's like a teen or something. Also seems too hellbent on revenge for any romance potential. Defect probably was an item with Flaw but they both have no mouths nor genitals so I'm not sure how that worked. Ironclads are Silents are a mono-sex species I think, but they're the most likely to have already had sex at least once in their lifetime. Regent seems a bit like a playboy with how he talks to the giantess ancient, so him most likely.

>>737414528
Card creation is the strongest archetype on Regent right now it's not even close. Took these pros like months to figure this shit out when anons like us already discovered this at launch.
>>
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I think this has to be the best relic lineup I've ever gotten, only strike dummy was worthless.
>>
>>737417427
I just tried, and it mostly meant playing way more aggressively than I usually do, and skipping a few cards I like.
I died to the Act 2 boss. Was a bit unlucky (wasn't offered the good forge cards), and I should've taken orbit, which I was offered twice. With orbit I probably would've played enough frantic escapes.
>>
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>>737417625
*Ironclads and Silents

Also I wanna see her full human form so bad bros.
>>
>>737417625
>"Probably not Necrobinder since she's like a teen or something"
>implying
>>
>>737418086
I mean I guess it's possible Osty was her boyfriend. She likes 'em big.
>>
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>>737417173
Easy badge, just get prismatic gem
>>
>>737418349
"just get lucky" is the basis of any roguelike
>>
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What would xecnar pick after Act 1?
GUARDS!! for the pillar synergy or sword sage sword sage for damage? I suppose the former, should I go for it?
>>
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>>737417708
This is really stupid.
Almost got killed on act 1 though. Should've pathed a little bit less aggresively for elites.
>>
>>737400960
>0 cost cards
0 cost deck is great for defect and most of the shit is easy to get because its commons
Problem is that compared to sts1 you get punished more the longer a fight drags on so extreme setup decks like powers become less effective. Except in multiplayer where the scaling makes it necessary but you have homies at your back.
>>
where frens to ascend the spire together?
>>
>>737418706
I can see 3 cards Xecnar advised not to take in this hand, how dare you?
>>
>>737418808
I should note your attention to the (randomly generated) Calamity power in play.
>>
>>737407082
kek he did say this
>>
>>737418905
You're excused, and I hope I am excused, too, I don't think I ever got to actually play Calamity, so I don't even know the icon
>>
>>737418591
I could be wrong, but I don't like Pillars of Creation that much. You don't have enough transform cards to get enough block per turn on a consistent basis. It's heavily reliant on if you draw them in the correct order.

Rather than worrying about Pillars, take Guards!! if you need extra panic block. Take Sword Sage if you want more damage, but upgrade it if you don't have the energy to play it.
>>
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>>737418706
Holy kek at this elite gamestate.
(Bombardment in play)
>>
>>737419035
Did you charge!! your entire deck or what happened?
>>
>>737419085
Cards gain ethereal while the middle nigga is alive
>>
>>737419035
>26 banished cards
kek
>>
>>737414141
its not as draw dependent because you can play it with the starter deck and zero cards played. it needs some sort of love tap, maybe a smaller block number or increasing its energy cost to two.
>>
>>737411165
The problem is when you can't venerate first cycle and then draw it after your star cards on the second cycle netting you a -2 draw in every short fight. Strikes still do damage
>>
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>>737419035
At no point during the act 3 boss gauntlet was I even remotely close to losing HP.
I even played The Gambit on the Queen fight for shits and giggles.
I think xecnar my have a point guys.
I just have to tweak my act 1 aggression a bit. I'll post my deck in just a minute.
>>
>>737417625
> Ironclads are Silents are a mono-sex species I think
How so, we don’t know anything about Ironclad past besides that he lived in a Warrior culture tribe and that Silent has sisters but that doesn’t mean either is mono-sex
>>
Reminder that Osty's name is a reference to the Latin for bone, "ossis". Brittle bone disease is called osteoporosis, for example.
>>
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>>737419719
Here's the thing. My picks were, in order
>Astral Pulse
>Buy Glow at the shop
>Buy Pillar of creation at the shop
When buying Pillar of Creation I didn't have jack shit of card creation. Xecnar especifically points out that it's worth speculatively picking because it spirals out of control and he's absolutely correct. See how my Act 1 elite was on the middle-ish? That almost cost me the game. Path for a later elite if you're greeding out a bit. No way I'm pathing into an elite this early next time.
The amount of block pillar of creation gave me for the boss fights is just out of this world.
>4 block for every quasar proc
>Casual 16 block for playing Bundle of Joy+
>Casually blocking for 8 every turn for free with double Spectrum Shift in play
Hallways were a bit scary but bossfights were a cakewalk.
In one fight I randomly rolled arsenal and I completely raped the elite, that card is crazy.
And yes, one Reflect would've made this (already strong) deck 10 times better.
>>
>>737419273
It'd be kinda unplayable if it's 2 energy, so I think the base Block number should be from 10-12 and upgrades to 13-15.

Also it's 1 energy 3 stars my bad oops.

>>737419798
I guess, it's just they never mentioned any opposite-sex Ironclads oer Silents so I always assumed so.
>>
>>737420173
We don’t know if Necrobinder, Silent and Ironclad are even different species. Silent and her sisters are autistic about hunting but that can be family tradition
>>
>>737420325
I think Ironclad is supposed to be an orc because he has green skin. Current Nero is a lich so that's probably its own species and I guess Silents are just autistic huntresses.
>>
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I might go back to A10, this "just be aggressive bro" strat from xecnar is working pretty well.
In the queen fight I had 11 block for every card created and 6 block for every star spent. Feels good.
>>
>>737420575
The blocking powers are fucking crazy. Child of Stars I already knew was busted because star payoffs are very strong, and I'd already played with Pillar of Creation and experienced its power before, but I didn't imagine you can just pick IT before any synergies and build around it. I did when I already had quasars and whatnot on my starting deck.
That's a bit counter intuitive since you usually pick good stuff before picking a do nothing power. But it's, undoubtadly so game changing and makes every single card creation pick so much more efficient there's no way I'm skipping one ever again.
And I'm glad someone thinks Quasar is actually strong. I've been thinking that since release day and people were shitting on it when it's a great "get out of jail free" card on act 1.
>>
>>737419719
I have never given colorless gacha the time of day, but maybe I'll try it. I just want one A10 so I can peace back out to A8.
>>
>>737397306
I'll rock up to the boss gauntlet with 150 max hp and still manage to fumble the win because I don't think out my lines.
>>
>>737420575
...I've yet to lose a run where I've got Brightest Flame. Finishing fights one or two turns earlier and having a megaturn are so friggin valuable.
My take might need re-evaluation with Doornigga pissing on small decks though. In big decks it gives no power until you see it.
>>
>>737420380
Watcher is blue skinned woman
Silent is black skinned woman
Lich is not species, she got turned into Lich by a book
And while Ironclad has greenish skin from what we see of his face he looks like a human.
It’s hard to say if they are all completely different only on basis of skin color
>>
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>>737420575
Same. his guide help me immensely about how to tackle act1 and act2. what to really look for and what you can pick instead to compensate if you don't get it, etc etc.
I lucked into Sealed Throne this run and going free style after because the throne change the way you see card rewards after. but the simple WiW + Refine Blade + Bulwark (aka good cards) with a few support cards, are indeed enough to get you through act1.

maybe A9 and A10 will changes things, but I already know how much harder it is cuz I spam ironclad for 100+ runs at A10. I feel like my Regent is going to be a better character for me soon.
>>
>>737414419
Silent is this game watchers, pick the broken cards and build very similar decks
>>
Okay, how long for Ironclad guide how to pick cards and what to fight. I generally got a hand on what kind work with each other but too many games are too close to comfort
>>
I love big mana necro so fucking much
>>
>>737414485
> uniquely, her builds work best when you mix them together.
I wouldn’t say uniquely, Ironclads self damage cards more or less mandatory in most decks(bloodletting, offering, bloodwall), so is exhausting and vuln(you always pick colossus and Dominate, a lot of vuln cards exhaust so you can pivot for exhaust build). So you can mix builds too
>>
>You cannot change the past with anger.
>>
>>737422478
but you can kill act1 elites very effectively with it.
>>
>>737422478
But you can change future
>>
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Toasty mittens + rampage, what happens?
>>
>>737423379
mayhem I mean
>>
>>737423379
One triggers first with top card, another triggers with second top card. Can’t say which will trigger first
>>
>>737423379
I'd assume Mittens exhausts the top card, then mayhem plays the next top card. Mayhem might go first because its effect would be newer than mittens? Either way, one card gets exhausted, one card gets played (probably)
>>
>>737423379
>>737423504
Exhaust comes first, IIRC
>>
>>737413771
ironclad is 1000 attacks and self damage
necro is 1000 blocks and occasionally one big attack
>>
>>737411109
How do we know it's Xecnar, it might be some random faggot trolling us into making bad plays.
>>
>>737413771
>take most offensive oriented character
>give him worst fucking damage scaling powers for no reason
This is why
>>
>>737423558
> ironclad is 1000 attacks
All of them cost 2+ energy btw
>>
>most people's experience with the xecnar guide is that just feeling comfortable going in with just a couple cards is what made them snowball
knowing what is enough is really the hardest part of this game. anyone can make a busted deck with enough cards but knowing the minimum you need to pick to take a certain path without dying is way harder and takes more experience.
>>
>>737413771
The necrobinder is probably the single character with the best blended archetypes
>Ethereal cards are overstated and can be exhausted from your build in case you get another engine going
>Soul gives draw which makes milling and searching your deck as easy as possible
>Summon gives sustain which allows your other archetypes to pop off
>Doom is the most isolated archetype, until you pick up reaper form and then suddenly all of your attacks do basically 2x damage and set up easy one-shots with no escape/end of days
Also debilitate is absolutely fucking broken. Just a completely insane status that, of course, only the necrobinder gets access to
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Who cares about Xecnar when you have anonymous tier lists
>>
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>>737421597
A9 done, back to back.
Listen to myself once and take Heavenly Drill speculatively, resulting in a brick. not enough to tank a run though.

This piss me off a little bit. the guide work so well for me, so much that everything I've thought for myself is kinda suck in comparison.

A10, here I come.
>>
i feel like snap graveblast and dredge never do what you need them to
all pretty dogshit on their own although dredge can work okay with zero costs and borrowed time
if you want to put retain on a key card you need to line it up with snap anyways and graveblast just takes away all your energy and also still needs o be lined up with your combo card
>>
>>737424617
whenever i want a dredge it never pops up (and i rarely want one)
>>
>>737424617
Snap is okay with stuff like Bury, Unleash/Protector, and Transfigure. In early game you can also Snap a Wound or a Defend to stop redrawing into them / keep them for next turn's use. Graveblast iust doesn't work so well with Necro's card pool unlike Hologram, it's just Dredge but bad. Dredge is pretty decent but is really starved for the upgrade.
>>
Havoc should just play card from discard. In 90% of cases it’s used with headbutt so just streamline it
>>
>>737424617
>>737424818
>>737424890
If you're not running high-energy decks on Necro, it can also make some higher costed Attacks become free to play when you find the Bookmark relic. I think the Ivory Tile relic is so much better though.
>>
>>737424617
Graveblast can be good just like holo but you need the cards since no turbo to fetch
>>
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Damn I'm going to cum
>>
>>737424617
Also dredge is good when you want to line up your combo or want to play only one card (transfigured card/doom/banshee etc)
>>
>>737414681
Someone's mad at being called out for not thinking.
>>
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>Neow's choose a colorless card
>The Gambit
What could go wrong? I also tested, self damage is a-ok.
>>
>>737425931
Just need to find barricade
>>
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>>737425958
We won
Also got 2x Headbutts to help pick it up again
>>
>>737409185
It's 100% if you aren't bad at the game
Have you tried getting better?
>>
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>>737426015
Uhhhh
Now this is what I call blockmaxxing
>>
>>737409074
ofc i want to optimize my gaming experience wtf is wrong with that
>>
>>737426058
Just make sure you can kill sandworm before he eats you
>>
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>>737426058
>>737426203
Need to find a Body Slam ASAP
This shit is bonkers
>>
>>737397086
Did you plug Claude to the game or are you just feeding it screenshots?
>>
>>737397086
this nerd AI needs a fucking wall lmao, I can just use my mind to figure out this in two seconds
>>
>>737426285
It was from https://twitch.tv/ClaudePlaysTheSpire
>>
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>>737426279
we won
>>
i cannot fathom that there are people with 20 loss streaks on a0
>>
>3 upgraded delays and a bunch of card draw
>still taking tons of chip and bricking turns
>nothing i can do about it because the game simply has offered no weakness or dirge
>>
>>737426525
Now you need prolong for even more block
>>
how do you guys feel about armaments in STS2? I find myself taking it a lot more than I ever did in 1. Feels good to cheat some upgrades when I need to rest more. It feels relatively stronger to me now that apotheosis is locked behind an ancient relic.
>>
hoosting
steam://joinlobby/2868840/109775242701109256/76561198230044444
>>
>>737427691
3/4
>>
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Sometimes a run is just disgusting.
Two flawless bosses, and I only took like 14 damage against simpchair.

Cloak Clasp is an absolute MVP relic imo. That shit prevents so much chip damage (at least below A9, that's next) it's insane.
>>
>Ironclad cards show him as green
>actual model is gray skinned
>>
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Skill issue, I guess
>>
>>737427792
All block relics are SSS tier
Shame we dont have that thing from StS1 where you drop 2~3 relics and choose one as reward
>>
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cloak clasp + crimson mantle + self forming clay + runic pyramid was giving me 15-20 passive block per turn
this shit was fucking crazy, i was just gaining block from nowhere from ending turn and i just relied on cycling bludgeon to kill
>>
>>737428207
Boat things are great and mean you might outright not need to waste energy on block on a turn, but can also just do nothing if enemies don't attack on a turn.
Cloak Clasp requires you to still play cards, but it perfectly covers most chip damage basically always. That shit easily generates 40-70 block in a bossfight.

God damn I'm glad Watcher is gone.
>>
>>737428483
oh yeah, poor sleep ended up being fucking insane too since it's just 1 passive block per turn and an exhaust target if i needed it
>>
>>737399907
Potion chance doesn't work like Sts 1
>>
>>737429568
It does for hallway fights but elites get bonus potion chance that works weirdly
>>
So at what ascension does the game get hard?
I'm tired of curb-stomping act 3 bosses and feeling no satisfaction because I had no boss to challenge my deck.
>>
>>737429881
A9 is the single ascension that really makes all the difference.
>>
>>737429881
Why are you exclusively playing a0 silent?
>>
>>737430190
I don't play with blacks. Just finished A6 on Necro

>>737430189
Do they really expect players to waste 9+ hours before the game offers any challenge?
>>
>>737430337
There're 20 ascensions in StS1, they cut it down to 10 here. but yeah, they expected that.
>>
>>737430337
most players can't even clear a0
>>
gg
reflect too broken
>>
>>737429881
early ascensions are more fun if you just try out weird synergies to add to your repertoire for later a10 runs, the bosses drop dead anyway
>>
gg, do not splash Regent into your deck, Big Bang was very weak compare to adrenaline or Offering but Spectrum was very fun(but no that strong)
>>
>>737430754
we three had some extremely slow deck considering how slowly everything was dying.
>>
>>737431005
dont have to burst down everything, ill have to give a special shoutout to dying star as well though
>>
>>737430552
Most players play A1, IIRC
>>
>>737430875
I got armaments and monologue on a silent build and went completely fucking crazy. He has a couple of cards which are absolutely insane to splash into other characters
>>
>>737431126
>shoutout to dying star
good hardworking classes relying on their own strength reduction, this is what happens when team has no dedicated support slut
>>
>>737431005
Just give me 26 turns of creative AI and I would've PUMPED
>>
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>Kill two elites in act 2
>5 commons and 1 uncommon in card rewards.
>>
>>737433016
They really need to up the rewards for the elites to make them worth going for, like how it was in StS1.
Maybe always drop a potion or guarantee at least an uncommon and a good chance for a rare?
>>
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>>737433213
The real culprit is Scarcity. This piece of shit ascencion is what makes the game feel unfun at times.
Some guy did the math. Apparently, once Scarcity comes into play, even if you fought nothing but elites after seeing your first rare, you still have a lower chance of finding rares than if you were playing on a lower ascencion.
Doesn't help that rares are often the payoff cards to a playstyle, the power boost, or the enabler to a playstyle. These cards pivot your deck one way or the other and I hate it.
>>
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Clo9ne is probably getting nerfed at some point isn't it
>>
>>737433682
It's like removing exhaust
80% of the time it doesn't immediately win you the run, and when it does win it's fun
>>
>>737433423
i want it to be gone but i don't know what you'd replace it with
higher damage/lower payoff events maybe?
>>
>>737434094
>i want it to be gone
why?
>>
>>737434231
because it's anti-fun
>>
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This is nice
>>
>>737434413
is there someone forcing you to use it?
>>
>>737434494
Mega Crit
>>
>>737434421
what did devs smoke when making Sly mechanic?
>>
>>737434523
i bet you were one of the anti-frozen eye schizos in sts1
>>
>>737434592
They thought: man this is fun to play
>>
>>737434494
well you can't play the higher ascensions without it
i like the modifiers from the higher ascensions but i don't like this one
>>
>>737434592
>Hey man, have you noticed that silent has the weakest early game and that she really does nothing with her discard mechanic?
>Duuude, what if, there were card effects that triggered when you discarded a card, just like Reflex?
>Duuuude! That would be like, so fucking good...
>>
steam://joinlobby/2868840/109775242716264016/76561198230044444
slay some stuff
>>
>>737434618
>anti-frozen eye schizos
looks like devs were anti-frozen eye schizos considering they removed it from the game, hmmmm
>>
>>737435435
that would be a valid point if it were one of the only relics/cards that didnt get carried over
im thinking you are still a filtered bitch
>>
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Do you also autistically retry the same seed over and over until you beat it, or is it just me?
>>
>>737436336
I've done it a couple times now in act 1 but not a lot. Good for learning what you can get away with or what dogshit you skipped that was actually necessary to scrape by and that you should consider next time
>>
>>737436336
If a seed is fucking me for no reason I just kill a room in the console and keep going. I don't autistically keep going at a seed. Just skip rng bullshit

>Have 1 hp after fighting all these rooms back to back
>Question mark room just has to be anything
>Third hard pool room
>>
>>737430189
I think a10 matters now too with the boss changes. Having a high chance of getting test subject and/or door makes you less likely to win and the damage output of these fights, especially test subject, means you actually have to do good in them to not die to the double boss
>>
Forge deck seems to work better for me if I avoid all the 'payoff' cards for it like making it hit twice or Forge, and just let Refine Blade, Summon Forth, and Spoils of Battle take the wheel. Also Furnace but I've been feeling like even if isn't necessary. Any stars I have then can just go into a mix of draw, block, or something like comet that debuffs. I'll take a few Gather Lights too. If it's not comet, decisions decisions or big bang I wouldn't even consider taking a rare. Void Form obviously if I can cheat it out too.
>>
>>737436336
How do you do that? I reset fights sometimes by saving and quitting. But there have been innumerable times where I've had a great run and everything was going perfect and you get that one fight that just was designed specifically to hard counter you. I've thought if I could just go back and take a different path then I would've won the run.
>>
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>>737436996
Custom game, then input the seed
>>
>>737434592
Unironically you can tell the devs played legends of runeterra before it died. Regent is straight up lifted from Targon desu
>>
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Post stats

I'm unemployed
>>
>>737437050
>Custom game,
Gay. Why waste your time
>>
>>737437310
to learn?
>>
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>>737412324
Press skip for focused deckbuilding
>>
>>737436875
my most successful 'forge' deck is just x3 Bulwark+ lol
Sausage is quite desireable once you have a good skeleton for it.
>>
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>>737437289
>>
>>737414419
I miss block spam silent where every single card was a feetpic.
>>
What's the point of cards like Hellraiser to even exist when you have 66% to instantly lose because final boss completely counters it?
>>
>>737437607
There's nothing to "learn" from "if i went left instead of right then i would have won"
>>
>>737437607
Listen to the other anon. You can't do anything about rng. Every run might be "winnable", but you aren't going to win every single one. If you really want to keep going use the console
>>
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First A10 down! Comet with Instinct is crazy shit.
>>
>>737437963
>negative winrate on ironclad
lmfao this has to be a joke. that class is so disgustingly overtuned if you have 3 braincells to slap together for a deck
>>
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>>737438298
>Ironclad
>overtuned
AHAHAHAHAHAHAHAHHAHA
>>
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>>737438298
isn't he literally the worst right now?
>>
>>737438298
t. Silent
>>
Alternate act 2 and 3 cannot come soon enough.
>Chance to see decimillipede halved
>Chance to see doormaker halved
>Chance to see roaches halved
>Chance to see hunter killer halved
>>
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>>737438298
Yea, about that...
>>
>>737438565
Will you feel the same way when they add Time Eater to the alternate act 3?
>>
>>737396948
Name anything in this game more satisfying than playing Claw
>>
>>737438795
I played one run of sts1 and roasted that slug with a shiv deck. idgaf completely bitchmade boss.
>>
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>>737438841
I can't because there's not.
>>
>>737438565
lol do you think they're gonna make act 2 and 3 easier? They've already said they want them to be way harder and that's why test subject and door got gigabuffed already
>>
I like the Regent.
>>
>>737438565
>there's a new patch
>enter the alternate act 2
>"THE CITY"

>First fight
>Avocado
>hit you for 21 damage on turn 1 and put Frail on you.
..
>step into Elite fight
>Three niggas
>30 damage on turn 1 and 3 wounds
>they don't stop hitting, ever.
>>
>>737439025
He's my favourite right now too
>>
I think I used to enjoy this game more when I didn't see autists arguing about "winrates" and "overtunned mechanics" all day long
I think it's time to play something else for a bit until the next major patch
>>
>he lets shitposts affect his enjoyment of a game
lmao
>>
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>Play Quasar
>Get Jackpot
>Get three fucking quasars.
>>
>>737439125
But anon, the next real major patch is tomorrow when they remake Doorman again on the Beta branch
>>
>>737439107
That's too easy.
Make Book of stabbing appear in the easy pool fight.
>>
>>737439240
Any bets on how they will change the Doornigger this time?
>>
>>737439025
I'm glad that colorless creation is the best archetype instead of a memedeck like that kind of thing usually is.
>>
>>737439107
https://www.youtube.com/watch?v=Xt3oMIfqqxk
>>
>>737439240
is there actually a new patch tomorrow?
>>
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GG, it gave me everything
>>
GG, I expected that run to end in tragedy after we got raped in Act 1
>>
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>Try Xecnar's regent guide even when it's against my intuition
>Bit of a hard time in hallway fights but stick to it
>Obliterate everything in A3 and win
huh. particle wall meme (which takes 2 cards to set up and one is innate) wasnt even my only win condition. Every card in my deck kind of felt like a win condition once it all came together.
>>
>>737439318
Permanently reduces your social credit score when you take unblocked damage.
>>
>>737436875
>>737437872
It's weird how Beat Into Shape only feels useable with Calamity and by extension card creation. It's a rare that needs another rare to function properly.
>>
>>737439318
each phase more aggressively acknowledges the independence of Taiwan
>>
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>>737439386
>>737439416
GG fellas
>>
>>737439386
>>737439416
gg
>>
>>737439441
I see you guys fellating that guy a lot
Link to guide, let me give it a try
Also is there an Ironclad one?
>>
>>737397871
literally just play orbs, even with status builds you can play orbs

though I still think claw builds are more fun
>>
>>737439318
One phase he turns into a Square and renames himself into Tiananmen.
>>
>>737439376
If they keep up the weekly pace it'll be tomorrow, yeah. But it'll just be testing stuff on the Beta branch, main will be the same for another month probably
>>737439318
My uncle works at Megacrit, they didn't touch Doormaker these last two weeks because they were working on art assets
4th phase (actually new 1st phase)
He doesn't do anything special, he just hits you with 3x Weak 3x Vulnerable 30 damage for the next 3 phases
>>
>>737439318
Perma-deletes 1 file from your computer for every card you play
>>
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I don't know what's wrong with me, but I've begun developping Osty envy. Every time there's multiple Osties in a session, I always compare mine's HP to the others at the end of a turn.
>>
>>737439604
>>737411109
Said he'll only do one for Regent
>>
>>737439604
Honestly I find Paparatto to have the best take on Regent's card pool even if he's very harsh on Stardust which is fair since it's a setup heavy card.

>>737424254
Looks good desu but why put Begone over Convergence is it simply because it's a common?
>>
New Pooh bear boss in alt act 2
>>
>>737439779
It's all about technique, anon, dont worry
>>
>>737439604
i never heard of him until the guide. I'm still taking it with a grain of salt but it certainly worked for me.

https://docs.google.com/document/d/1dY5nQXauhfAuWFRoOGQnBZVXgSZomonGZ5Bwt2aIvNY/preview?pru=AAABndVPN4w*3V4vgQMJmu9hpB16CW_SiQ&tab=t.0
>>
>>737439604
>>737411109
>>
>>737439846
Ah so he's an one trick pony
Gotcha
>>
>>737439779
I have never gotten a good Osty attack built to work, I've done plenty of big/tank Osties, but the one where you attack a lot has always felt awful, even when I got lucky and got good support rares.
>>
>>737439901
best sts 1 streamer and its not even close
>>
>>737440001
>Build up osty
>Osty dies
>Build up osty
>Osty dies
>Build up osty
>Osty dies
Building around him feels like getting bullied.
>>
>>737440001
IMO you need Squeeze to really make Osty attacks worth it. Squeeze scales very hard and I have chunked bosses for 50-70% of their total HP with one play of it.
>>
>>737440001
Pick more Fetches.
>>
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>>737411743
>I see Patter in "mediocre" tier and I am baffled. Shan't be reading further
>>
>>737440213
This is why you take Melancholy, Bone Shards, and Necro Mastery btw. These cards solve all of the nastiest fights for Necro. I've grown really fond of Necro Mastery in particular.
>>
>>737439774
>punishes thin drives
>>
>>737439901
He's the best StS1 player, far above everyone who make themselves known.
While doesn't mean he's going to be the best StS2 player, his opinion is highly respected because he proved himself right too many times during his StS1 era.
>>
>>737439318
Phase 1 he doesn't attack but you start with 0 mana
Phase 2 every time you play a card you die
Phase 3 every time you don't play a card you die
Phase 4 you die
>>
>>737440001
I love osty attack, but I never go rattle or sic em. Lethality is so good, particularly when scaling unleash/squeeze, and those cards are counterintuitive.
I grab a reap in act 1 to carry me, and a poke and snap. I remove all my strikes and take a couple flattens. I grab a fetch if it shows up.
I usually end up scaling energy(borrowed time/friendship/demanse) and take some pull agros/grave wardens.

End result is you being really tanky and able to spam a bunch of free attacks.
>>
>>737440001
Probaby because the best Osty attack is in your base deck. Literally just block a bunch and Unleash is better than all of them. Necro's base deck is fucking stupid.
>>
>>737439441
>I followed this dude's guide and got one of the top cards in the game alongside another card that combos incredibly well with it then I won
Reminds me of that time a streamer said flash of steel was good so I cloned it 200 times, really taught me good decisions
>>
daily reminder that a bunch of people in these threads are playing with a trainer to boast about their winrate with shitcards you couldn´t win legit.
>>
>A7 with Silent
dog I just wanna survive
>>
>>737441437
>struggling at a7 with the easiest character
yikes
>>
>>737441383
You could, but you can just edit those stats directly in your saves folder. Don't even have to go through the effort of doing that
>>
>>737441383
do you play to improve or to brag about your winrate in a 4chan thread?
>>
Killed by a door again
>>
>>737442185
just like my chinese liveleaks videos
>>
>>737438451
>>737438451
>That Silent act 2 bump
>>
>>737441383
everytime someone posts their a10 win this tiny weak man cries
>>
>>737439271
Book of stabbing was actually in the hard pool, not an elite
>>
>>737411109
>Neow bonuses
>Very good: 150 gold.
>it's good because you can buy a card and a potion!
>Pickable: 1 card 1 potion
>it's mediocre because it's only a card and a potion
mmm, ok
>>
>>737411109
I hate those guides so much it's unreal
>>
>>737439939
Dude holds 3 out of 5 Spire 1 WR's and at least one of them is because he couldn't be assed to play a boring character.
>>
>>737397871
I genuinely don't understand how you can even lose as Defect, unless you are trying to force a claw build every run and even then Claw actually got buffed to the point where it's not just a meme.
>>
>>737442725
You can pick what card and a potion you want with 150 gold
>>
>>737442725
Shop is better because you get to see 7 cards and 3 potions and you could potentially buy 2 or 3 cards or buy 2 and remove a Strike or save the money for later or whatever
If the random card picks are crap then they're crap and you added it to your deck just to not completely waste the relic pretty much
>>
>listening to guides
>using other peoples strategies
You’re not even playing the game, someone else is for you.
I bet you let someone else play your wife too
>>
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>>737443024
Friendly reminder this is what were are dealing with these days.
>>
>>737411109
>Check this guy's vods
>Average run is almost 3 hours long
Is this the power of autism
>>
>>737443629
Is it truly a victory if you don't spend 30 minutes in each fight using nightmare on nightmare so you can use Alchemize an infinite number of times until you get all the potions you want?
>>
>>737443771
This is what I imagine the average A10 victory is like
>>
>>737443629
rookie numbers
Lifecoach had 1.5 hours on an act1 elite fight lol
>>
>>737443771
That would at least be an interesting use of time, this mofo spends at least 10 minutes on each card reward planning every possible encounter and how his choice would affect it
At this point just go jack off at a spreadsheet wtf
>>
>>737443875
There's only two flavors of A10 win
>this deck is so strong I was never close to losing 1HP (everything blows the fuck up)
>crunching every single card in your draw pile, exhaust pile, thinking about the next 3 turns, the amount of damage you have to deal, and kill the last boss with 2HP left and no potions left
>>
>>737443629
This is power of having paid chinks play seed forward while you’re wasting time in act 1
>>
>Pumpkin bitch 5 runs in a row
FUCK OFF
>>
>>737444041
isnt xec vietnamese
>>
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look at this, 3 Elites killed and I got no combat related relics lmao
>>
>>737444228
>Damn wtf I only have toxic egg and mummy hand this run sucks
???
>>
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>>737444168
yeah. this is him
he's very jack and has a really big cock.
>>
>Anons have been gassing up card creation for months
>You're only now giving it a chance bc an e-celeb told you to

Fucking zoomers.
>>
>>737442725
Gold is more flexible. You don't have to spend it on a card and a potion, you can remove cards with it, or only buy potions, or only cards.

But that said, I only take the gold nugget after verifying there's a good path with a shop. No point taking gold if you can't spend it til act 2.
>>
>>737444228
Mummy hand is combat related, lying slut
>>
>>737444315
see, you are just a guy with a weird obsession
or, god forbid, you are korean or something
>>
STS is Chinese soft power
>>
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ngl music sucks ass in sts2

unlike the first game

https://youtu.be/p4BF3CReYBg?si=Eulvr0b5hmun5DrX
>>
>>737444607
STS1 music was ok but didn't fit the art style of the game. Should have been something more techno and abstract, like Space Warlord Organ Trading Simulator.
>>
>>737444284
>>737444352
trannies, I bought Mummy Hand and got Toxic Egg from a treasure chest, I got Strawberry, Pear and Regal Pillow from the elites, dogshit seed
>>
>>737444695
wouldnt have fit the gameplay though
>>
>>737444101
but why only some of her relics are bricks
>>
>>737444810
And now single rest will give you so much hp you can spend more time smithing
>>
They should make the Ancient card Limit Break, and bring back Corruption.
Other ancient cards are just boring defense increases/focus increases/star generation/deck refining, but Corruption is a completely different playstyle that changes how a lot of IC cards play.
>>
>>737445134
Not only that corruption power level is not that high to be ancient boon, it used to be uncommon btw
>>
I miss totally broken decks in STS1.
>muh balance
>>
>>737445181
That was due to bad balancing, Corruption is an ancient-worthy card.
>>
>>737444937
The other ancients are better, and if she's not offering cocoa or the upgrade 4 shes useless.
>>
>>737445181
Lol
>>
>>737445506
>no dead branch
>embrace is rare
Yeah, right, no wonder that picking Corruption tanks winrate of a deck by 13% on stsfun
>>
>>737445546
what about brightest flame?
not as good but seal of gold is a boon if you're able to play around it. and soup is good on clad since you almost never remove.
i prefer her over pael, honestly. i can't play with his relics other than blood for some reason.
>>
>>737445634
Embrace hurts but you didn't need dead branch for it to be OP
It's hard to use properly and you give up a boss relic for Corruption, it's no wonder it doesn't do too well.

Even Biased Cog lowers winrate and that easily was one of Defect's best cards in 1.
>>
>>737445506
Only being able to get Corruption at the beginning of Act 3 (with extremely low odds) means there is no safe way to build your deck for it and not enough time to build a good deck after you get it.
>>
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finally a combat related relic dropped from an Elite
>>
>>737446209
Interesting bait, here's your (you)
>>
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I'm thinking Regent won
>>
>>737446770
>biased cog
>grimoire
the fuck were they thinking?
>>
>>737446770
>Throne
Designed to be really strong card on par with a relic
>everything else
Rare cards that might be a bit stronger than rare card
>>
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Ez
>>
>>737445669
Soup is so underrated. Obviously good on ironclad, but also almost everyone else. 0 cost attacks are great in a regent card generation deck. Immediately makes a silent draw/discard deck better. Defect can combo it with All for One and Scrape.

The only character I would never take it on is necro.
>>
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do NOT show this to people of chinese origin
>>
>>737448652
I find it a little hard to support soup with Regent considering I kind of want to just cycle back to my strong payoffs. Character's draw isn't as strong as Clad's, at least to me.
>>
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>>737448737
>>
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the game tried to sabotage me, but I won in the end
>>
>>737448853
It makes pale blue dot always proc, which I normally wouldn't take.
>>
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I am starting to feel like the general philosophy of a lot of enemies in this game is
>you didn't beat it in X turns? Then it will become impossible for you to do it
>>
>>737449616
for Act 1 you need damage
>>
>>737449616
you need scaling, yes, that the idea
>>
>>737449698
>>737449710
I couldn't get good cards.
>>
>>737449616
It's turn 13. You need to balance offence and defence. Never go full defence.
>>
>>737449782
if you had one poison card you could kill it
>>
>>737449616
If you're playing silent and hermit is the act 1 boss, you have to take a poison card. There is no other way to win.
>>
>>737440001
sic em is such fucking dogshit even if you open with a god dirge so you can spam soul+ and play every poke/flatten/fetch in your deck you still need to top deck sic em or it's worthless
>>
>play run
>lose
>retry seed again
>win
I don't feel like I won
>>
>>737397306
every time i kill with Feed i think to myself "i must feed"
>>
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>>737449856
>>737450012
only found this 1 card for poison. I hope to get better luck next time.
>>
>>737450097
Today I was thinking that you could start a single player game, then put the seed in a multiplayer custom one to explore the map and find the optimal path.
>>
steam://joinlobby/2868840/109775242738135293/76561198042507437

>>737450491
Just bad luck. Nothing else to do but try again
>>
>>737450557
3/4. Gonna wait a minute or two before hitting go if anyone wants in
>>
>>737449782
>I couldn't make good choices.
fixed
>>
>>737449616
Yes that's the main problem to solve is how to do x damage and y block in a time otherwise you'd win with any random deck which takes no skill.
>>
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Hmm...
Decisions, decisions.
>>
>>737450557
The spire needs (you)
>>
I feel like the relic that transforms all your strikes and defends killed my run because I had no block, but I wouldn't have made it to almost beating Test Subject because that was where I got Bullet Time, so I guess it was really Act 3 mobs stealing my HP
>>
>>737450708
>Yes that's the main problem to solve is how to do x damage and y block in a time otherwise you'd win with any random deck which takes no skill.
In some card games there is also the possibility for a "sustain" or "vampire" build which doesn't have high damage per turns but it focuses on outlasting the enemy. But yeah that's not the case in this game.
>>
>>737451053
>there is also the possibility for a "sustain" or "vampire" build which doesn't have high damage per turns but it focuses on outlasting the enemy. But yeah that's not the case in this game
I got 104 hours in the game and only recently I have started to think that this may be the case.

I still think that a defector power accumulating build with generative AI is a lot of fun, but it can be a gacha game of "just one more power and I'll win".
>>
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Claude's come a long way in 1 day, he actually beat Act 1... He will job to Insatiable though.
>>
>>737449616
If you don't see good cards then don't fight the bosses.
>>
>>737451286
I thought I could find some good relics.
>>
>>737448737
>2x reaper form
Does it do double doom per damage?
>>
>>737449808
>Never go full defence
I think A10 is beatable on a pacifist run if you autistically reset for a good doom card from Neow.
>>
>>737402802
the worth of sand castle is directly tied to (besides the other relics to pick from) how many strikes you have. defends too based on what block cards you have already (an upgraded defend or 2 can be worth having with fasten or an enchantment or just in general for silent)
>>
steam://joinlobby/2868840/109775242739686860/76561198230044444
>>
>>737451219
Have you tried giving it the full card compendium and telling it to check spirecodex to plan ahead for enemy behavior in combats and potential fights in card rewards?

also are you just dumping money into opus 4.6/4.7 or is this a shittier version?
>>
>>737451704
2/4
>>
>>737451219
it just doesn't have the soul of claude plays pokemon desu
>>
>>737451853
I've just got the stream on in the background, but the dev is there (moved the mouse in the fake merchant event Claude immediately skipped): https://www.twitch.tv/claudeplaysthespire
>>737451972
Hard to make up storylines. The actual bot has made some good improvements already though (ie he doesn't plan his hand and then dump all his energy and end turn, he re-evaulates after every card which means he can actually weigh playing draw cards and adjust based on what he draws), but now he can't figure out that the index position of cards in his hand changes when he plays a card so he picks the wrong ones when playing left to right.
>>
>>737451902
3/4
>>
>>737450554
You don't need to do a multiplayer game you can enter a custom seed into the custom run in single player and then just don't pick any modifiers
>>
Research shows that having a thousand cards deck still not enough to prevent war paint from hitting at least one defend
>>
>>737452278
But then I can't unlock epochs or reach new ascensions.
>>
Spire 1 enemies be like
>hey have a free turn hit me :)
>hey sorry i hit your for 15 last turn as a puny little hallway so how about you have a whole free turn again :)
>oooo you better watch out there friend im about to drop a real debuff on you this turn while also not blocking or attacking you for anything! the debuff is real nasty and scary I promise ;)
>>
>>737452394
have you tried just playing the game and naturally improving?
>>
start or wait?
>>
>>737452394
nigga you're labbing the seed to improve your understanding of the game not unlock shit which should already have been unlocked in like three runs anyways well before you hit a10
>>
>>737451704
3/4
>>
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>>737452425
>never made it past A0 act 1 easy hallways
>>
>>737452583
whirlwind rapes this hallway btw
>>
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>>737452425
and we liked it that way
MEANWHILE, TURN 1 ACT 1 HALLWAY FIGHTS IN SPIRE 2 BE LIKE
>>
>>737452583
where's your whirlwind+?
>>
>>737452583
>66 hp on 4 bodies
>25 damage

>>737452690
>78 hp on 3 bodies
>26 damage + block
>>
>>737452912
Should've gotten luckier and rolled the crossbow guy in that enemy group.
>>
>>737452912
>ignoring weak and the the countdown to the nuke on the gremlins
>>
>>737452583
>whirlwind
>or hemokinesis
>or thunderclap + strikes
>or cleave + strikes
>finish fight with minimal damage
>>737452690
>???
even flex potion + whirlwind doesn't prevent damage lmao
>>
>>737453009
you have three turns to react to nuke
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i finally believed in myself
>>
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You guys ever went infinite with sly backflips and a feeding frenzy and a singular 0 cost attack you could play on the energy loss turn? Good times.
>>
>>737449782
>I couldn't get good cards.
bro? your Snakebite that gets offered to you after every fight?
>>
>>
>>737453308
just for this theyre buffing him again
on turn 5 he now simply removes every card that says "draw" on it from your deck permanently and then summons yata garasu
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>>737453545

Sorry lads. Don't like setting up for others watching the game, but it handed it to me this game. GG
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>>737453545
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Every time I pick the Parasol from behind (i.e a mediocre run where I barely do enough) I become so unbelievably fucking strong I have to assume whenever someone talks about the Parasol being bad they have to be trolling.
>>
>>737454202
3 relics 2 colorless cards and a random power plus remove x2-3 times is really strong even if you get 3-4 other mediocre cards but people are obsessed with small decks
>>
>>737451219
I'm glad Claude is still around, but I feel like there's so much less variance and potential for random bullshit in Slay the Spire.
Which sounds odd to say about a rougelike, but Pokemon required just enough thought that he could fuck up in utterly insane fashion while just walking forwards.
StS is a straight line. He can only really make mistakes in a very limited number of ways and I'm not sure how much more fun can be had from him learning about the cards in comparison to pokemon battles.
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>>737454297
Just take a look at how exponentially my powerlevel grew by looking at my relic bar.
3 relics on act 1 (that chest-event-elite at the end), followed by 7 relics on act 2 (three of them were card sacrifices + 2 elites +1 event +1 chest), and then fifteen fucking relics on act 3 including an orrery to tailor some picks (or further sacrifice cards to Pael)
If you're wondering "wow anon, that path looks like dogshit, why did you pick 5 encounters in a row?" or "wow, curse+rare on the regent? isn't that kind of bad?", I suggest you input the seed and give it a try. I really had to squeeze my brain on this one.
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>>737454329
Yeah, right now he has to learn to play around all of the gimmicks and learn the game mechanics which is the fun part, then he'll just pick based on what he thinks is good constantly so it's about "can an AI sustain a rotation A10 winstreak" when (if) he gets there, which is less interesting to watch but could provide data on card/choice value with a big enough dataset. Too bad it'd take him like 4 hours to win a run that goes all the way to Act 3.
>Exhausts Frantic Escape for damage because he doesn't know what the fuck that does
Many such cases!
>>
Clad having so much self damage is such a strange thing to do for the "default" character. 99.9% of new players are never gonna touch anything that says lose hp.



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