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is exhaust still viable for 'clad in 2?
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ntnt, this loss was sponsored by pic related
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>>737399662
GG, sorry my deck sucked
The 1000 damage sovereign blade vs mecha hitler was funny though
>>
not yet
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>>737455929
If I'm going down, you FUCKING KNOW WHO IS GOING WITH ME
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>>737455929
These guys feel like an StS1 encounter who got lost
Why do they debuff you? Why don't they just attack over and over? I really hope they change them to better fit the type of game 2 is
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>>737455929
turn 1 of test subject was so bad for me, drew all my defends, blur and a survivor. no powers, no calculated gamble, no 2x prepared. had good pots going into the fight too. at least we made it to the door
>>
>>737456231
Oh, you built yourself a nice little deck there did you? Be a shame if you only drew all your junk cards -BUT UH-OH
>>
>>737456231
Test Subject Phase 1 really needs its multiplayer version reworked. Maybe have it gain strength on the first skill played and thereafter only on every X (number of players) skills played.
>>
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actual nigger fight
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>>737455929
I always lose to the 2 clay heads where one drains your shields and the other drains your str or something.
>>
>>737455929
>"your upgrades are now gone!"
>the one card you depended on now exhausts
>>
>>737455929
IMO the strat for these guys is almost always to focus the back one first. his debuff is absurd value lost every turn, he doesnt have too much HP, and his scary 40 damage turn lines up with everyone else attacking to make it like 76 dmg or smth if you can't kill him fast.
Blue guy doesnt actually do that much damage and actually helps a lot of decks if you micro it well.
And attack guy just doesnt seem like a valid first target. maybe if you can play gambit every turn but have shit damage i guess.
>>
>>737456540
These dudes are just the black blobs from 1. People seriously struggle against them? You do know AOE cards exist, right?
>>
steam://joinlobby/2868840/109775242745429588/76561197997192985

time for fun card games
>>
I could've sworn Defect's Bulk Up was in STS1 but apparently not? Like when I first saw it I was like, oh yeah, I remember that.
>>
>>737456637
They deal more damage than anything else in the act, including the boss.
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>>737456745
There was a similar card that consumed an orb slot for focus
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>>737456714
2/4
>>
>>737456637
>you DO know that there exist cards that solve this very specific thing, RIGHT?
This is the hallmark brainlet post for card games.
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>>737456745
reprogram trades focus for str and dex
>>
>>737455929
Most honest elite in the game unironically
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>>737456794
>>737456889
Yes, I know about those two, I guess the effects didn't put me off because in my mind I combined reprogram and consume. But I felt nothing off about Bulk Up when seeing it, even the name sounded familiar.
>>
I have learned from my mistake and will now avoid act 2 elites at all cost unless I have crash landing, whirlwind, deathbringer, or equivalent.
30 damage per turn while perma weak is totally balanced and not more than fucking knowledge demon does.
>>
steam://joinlobby/2868840/109775242745995029/76561197997192985

rehosting for the goober
>>
target 2nd shitterling this time guys
wait for vuln
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>>737455929
I never have a problem with these guys because I always target the ghost first. Ethereal forces inefficient plays in order to keep your win conditions. Upgrades are completely negligable and by the time you kill the ghost you should have all your scaling rolling to steamroll everything else.
>>
>>737457120
knowledge demon has triple the hp and doesn't get a third of his damage turned off when you deal 45
>>
>>737456540
>tfw get them in a cycle where doom autokills one one turn and autokills the other two next turn while the first one heals.
>>
>>737457284
tales from a0
>>
>>737457375
>Have enough doom to kill all of them but you just die to 35 damage anyways beforehand
>>
>>737457120
Powerful frontloaded single target also works on these guys, arguably better than aoe. If you can just kill one of them turn 1 before he upgrades, you get to skip the next two turns of taking 16 + 11 dmg, and then on turn 4 you're not weak when (if) he respawns.

that being said, yeah i would not want to path into this without pots 90% of the time.
>>
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>100+ runs
>1 Win, 100+ loses
>only won because dog gave the scaling attack cards
Am I just bad? No idea what I'm doing wrong.
>>
>>737457345
I was trying out ironclad and I had a fiend fire deck lool
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>>737457391
skill issue
>>
>>737457503
press skip for focused deckbuilding
>>
>>737457503
anon you're a standup guy, but this is REALLY bad. is this on A10? And can you post some runs from the compendium=>run history?

if your winrate is 1% you're probably microing wrong, but we might be able to help with your macro a bit
>>
>Let me check the sts reddit to see if they have anything interesting to share
>Troon meme
>Homo meme
>Snakebite XD
>Troon meme
>Oh yeah that's why I don't go there
>>
>Dual Wield
>Bombardment
>Snecko eye

Oh yeah we're gaming
>>
>>737457503
Skip 90% of cards, they're all scams
Skip elites, relics are ass with very rare exception
If you don't get Fight Me on Ironclad reset
If you don't get a bunch of star cards on Regent reset
If you don't get poison or a trillion draw and sly cards on Silent reset
If you don't get souls support on Necro reset
Do whatever on Defect, it's free wins no matter what
Game is an RNGfest with no way to ensure victory and a million ways to ensure defeat
"Professionals" on win streaks cheat and have others play the seed ahead of them
>>
>>737455929
>Clone Banshee's cry
Who is fucked now?
>>
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>Struggling since the start.
>Got Echo Form from Darv.
>Got History Course.
>Unstoppable from then on.
Didn't even take damage from Experiment. What a busted combo.
>>
>>737457284
>Let's kill the guy that's helping me thinnig my deck instead of the guy downgrading half of my cards and hitting for 45 shortly after
>>
>>737456540
I hate those triple niggers.
>>737456637
Necro only has like 2 viable aoes and if you bottom deck them you are fucked
>>
>>737458293
Tales from A-1
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>>737458442
>winning with the Dorkfect
Did you tie your shoelaces today as well nerd?
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>>737458293
The only point in playing is trying to force meme builds
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>>737458604
Lmao he's my worst character by far, even Regent is more consistent.
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>>737458604
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>>737458293
>Skip 90% of cards, they're all scams
Not helpful advice you need cards early on because starter cards are shit, after act 1 you can skip taking stuff that clogs up the deck
>>
>crush everything
>die to that non-elite rat mech that constantly summons up an assload of minions

I fucking HATE this game sometimes
>>
>>737458736
https://www.youtube.com/watch?v=K1j953aB1OE
Shit cards are always shit cards foo.
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>>737458241
>Double boss time
>Everything rolls for high cost
>Don't get any block cards until act 3 even though I picked up lens
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> play Regent
> get Bombardment, Tyranny + corrupted Ashen Strike
> dunk on Goatse Door

That felt really satisfying. I do like the changes they made to Forge cards. They feel less shit now for the most part.
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>>737458873
Die to the first elite then
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>>737457503
Probably think you need way more scaling that you actually do and are trying to get cards/decks that scale infinitely and suck at everything else based on your post. Bonuses that amount to doubling your damage output or something fixed like that on top of decent fixed damage cards and some energy/card draw will beat the bosses.
>>
>>737457258
Christ, that last Monologue turn.
GG
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>>737459148
>The block 7 exhaust a card is the difference maker that would have let you beat the eel gang
>>
>>737459206
Any >5 block with an additional effect is a good card.
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>>737459202
>In order to understand how to defeat Test Subject we must first discuss the failed german revolution in the 1930s

GG
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>>737459176
>Bro just double your damage output and get the energy cards it's that easy
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>>737456714
GGs bros. Turn 1 Test Subject was a delight to see.

>>737459263
Jesus
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>>737459297
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>>737459206
If base version of true grit let you choose it would be an immediate pick, 90% of Ironclad's commons do help
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>>737457503
>>737458293
nevermind, maybe don't ask for advice here.
Watch some good players full vods and learn what you can
https://www.youtube.com/watch?v=BW-BeX9IeDY
>>
>>737459297
By act 3 bosses you almost certainly have at least some. You can scrape by the act 1 bosses without good powers just with some damage commons and a potion/hp
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>>737459495
Nigga you can actively see him wait to know if he'll draw the cards needed to beat the worms fight near the start
>>
steam://joinlobby/2868840/109775242749556086/76561197997192985

kill fish, kill eels, kill roaches, kill bugs, kill knights, KILL fake merchants
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>>737459867
dude, you're a schizo. What percent of players take more than 5 seconds to play a hand, and what percent of players are paying a chinaman to tell them their draw next turn? If percent A is much larger than percent B, then are you sure A indicates B? If he played really fast every turn, would that also indicate cheating since he knows what to play from his partner?

Let's say thinking before playing your cards IS a 100% indication of cheating. why does it have to be this very particular goofy method you thought of? Why not a script that decodes the seed and sends electric buttplug signals? Why not an advanced AI that tells them the optimal moves? It's because you're a schizo. you're operating in a very low information state and making extremely specific, high confidence statements within it.
>>
>>737456637
I love taking 14 turns to kill a boss pog.
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>>737456637
Very important difference: the darklings occasionally gave you a breather turn (also, they don't apply Weak).
Millipede is never NOT attacking you.
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>>737460409
i don't think it's common but all you'd need to cheat is a mod that let you force which seeds you were going to get
you could play them beforehand off stream to find the winning line and then play them a second time on stream
>>
>>737457503
the bad news is that you are suffering from a skill issue
the good news is that because you are suffering from a skill issue, you can improve with effort

a lot of people will give you advice about macro, like deck archetypes or skipping or whatever but when you're losing 99% at a0 it is mostly because of micro, ie not playing your turns well. slow down, count your damage and block in hand each turn, try to think about what the enemy is going to do next turn, look at your draw pile and think about what your next turn could look like, think about how many turns until you have lethal, etc.
decent micro is all it really takes to win a0 and by first understanding how to play individual turns you will better understand how to choose cards and build your deck. micro first, then macro.
>>
>>737458293
You are the worst kind of bad player because you refuse to accept that you are a bad player and instead blame the game. Skill issue. Skill issue. Skill issue
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>>737459867
>>737461004
meds
now
>>
>>737459130
Mod link?
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>>737456807
I always feel like my run is doomed as clad if I don't get a whirlwind and bloodletting early before act 2
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>>737455809
RAPELAY NIGGAS PLAY IT
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>>737461549
not the same person I'm just pointing out you don't need to pay a Chinese person or have AI to have a 100% winrate on stream, it's more or less trivial. even a mediocre player like myself could do it. and I said I don't think it's common because who can really be assed
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woe, exhaust upon ye
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i love that lil nigga paels legion that my nigga right there
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gg
>>
GG bros. It was a fun chill run.
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>>737462843
Paels legion feels like a block solution for the whole run, easily one of my favorite ancient bonuses especially on clad
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>>737456620
sometimes you have to burst down the blue guy if your deck depends on it
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>>737456575
I don't think I've ever lost to those guys, I always go for the dexterity pot first
>>
Newfag here, how do I create a steam lobby code for this game?
>>
>>737457503
You are lying for attention on 4chinz of all things.
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>>737457503
Other than pressing escape and giving up or refusing to play cards at all i would't be able to reach a loss streak of 5, let alone 100. You are bullshitting 10000000%
>>
Does doormaker still have first turn infinite health? Felt like shit every time I ran into it without powers (or just not drawing them that turn)
>>
steam://joinlobby/2868840/109775242752924451/76561198230044444
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>>737459130
Holy fuck this mod keeps getting better and better
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>>737463509
2/4
>>
what the fuck is this character
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>>737463797
3/4
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>>737463509

Ascension is capped by the lowest person. The Defect that was there had Ascension 1 unlocked I think. Not sure where they went though
>>
>>737463007
like regent with star cards, sure. but even then maybe id rather just save venerate and an astral pulse and kill upgrades guy than fuck around with trying to preserve better win conditions and take 30 unblocked damage turn 5. i guess it depends on your draw order too, but point being i think he's really high priority unless you have a damned good reason for someone else.

>>737461812
he's not me (who you replied to), i got your point.
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>>737463850
>2 turns
Shitter
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>>737463989
gotta save a pot for lizardman
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>>737463850
>anon discovers the win nao character
silent has no bad builds, 99% of her cards are just good, she has amazing powers for both damage and survivability, access to some of the best aoe, and if you get to act 3 without resting, you get to watch a cutscene of mecha hitler raping her
>>
>>737463850
Lore accurate silent
Walks into a room, does 30 somersaults, then everyone dies from her heart aids
>>
>>737458583
This is what happens when you don't take Bone Shards, Melancholy, and Necro Mastery btw.
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>>737464205
This, but 5 copies of upgraded negative pulse.
>>
What are your hopes for tomorrow's patch?
Me personally I want to see something along the lines of "Elites will now always drop uncommons or rares" because today I fought two elites and got FIVE FUCKING UNUPGRADED COMMONS IN MY CARD REWARDS.
Oh I also wish they'd tweak the regular hallway fights in Act 2 so the entire game doesn't turn into a rape victim simulator.
>>
WAITER! BRING ME MORE BORROWED TIME
>but a-sir, you’ve-a had a too much borrowe-
*SCREAMS IN 6 MANA TO PLAY A SOUL*
>>
>>737459485
>pommel strike
>true grit
>anger

Clad probably has the best commons on the whole of the cast so far. His issue is mostly that his rares and uncommons are extremely hit or miss, either because they’re just bad or need specific synergies. They really need to just banish Juggernaut to the nether realm already.
>>
>win a run with times up as my damage solution and start liking the card
>watch opem tierlist
>gets to times up
>actually has not a single good thing to say about it, makes a joke about its name, calls it the worst card in the game, worse than sic em
>feel sad now like he made fun of me
>>
>>737456807
Yeah how dare him telling you to adapt instead of throwing shit at the wall
>>
>>737464484
a tier list made by personalities is simply a list of cards they could make work and cards they couldn’t
they don’t have the heart or skill or dedication to get times up working like you do anon, NEVER put yourself down, you’re so much more than you’ll ever realise
>>
steam://joinlobby/2868840/109775242754422467/76561197997192985

if fighting is sure to result in victory, then you must fight
>>
>>737464484
It's okay anon.
I too tried to make pressure points my win condition in StS1
>>
>>737464484
Anyone putting out a tier list based on a month of play is talking out their ass simple as. It takes years for people to actually understand a game enough to utilize it especially a game as wide and deep as StS2.

That said I think Doom in general is a bit meh. It takes a long time to set up and costs a lot of energy, it doesn’t go off until after the enemy acts so it’s straight worse than poison even if it somewhat has better numbers, and it is very synergy reliant. Time’s Up also has a mediocre upgrade. Not a bad one. But retain is not great value for a rest compared to a lot of other cards. Ultimately there are almost no bad cards in this game, even cards that are kinda bad can be situationally great. Example, old Fight Me was a win condition in one of my Clad runs because Doormaker doesn’t really multihit and my entire deck was based around multihits so I scaled faster than the boss did and killed it. If you win the run and the run was won with a “bad” card it’s because your deck was good and brought out its value. Any balance can only be based on hypotheticals and ease of synergy, but when you’re actually playing the game you only get the cards and relics the game actually gives you.
>>
>>737464285
I don't think you can get that by the time you're in Act 2.
>>
feel like this game isn't nearly as good as STS1 but I have to remind myself that it's early access and the piss poor balance and enemy design MIGHT be fixed

still a better sequel than Darkest Dungeon 2
>>
>>737465046
Please don't remind me of DD2.
I have never gotten over how irredeemably dogshit it was.
>>
>>737464901
Doom is not meh at all and is very strong. A lot of them are strong aoe, and negative pulse blocks at the same time and deathbringer is giga aoe AND 1 aoe weak. Good for hallways and aoe elites and then there are a ton of ways the game might let you scale it up for bosses. a sleight of flesh (or two), or a no escape or, in a rare case with a times up if you got things like lethality or vuln+debilitate instead or transfigure that would normally work better with reap/eradicate.
>>
>>737465108
RedHook got sold to the Dead by Daylight publisher, a fate worse than death, so the story has a happy ending at least
>>
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>>737464484
>2 mana deal 100
>Bad
The only thing you should be ashamed of is listening to retards. It's great if doom is your main damage source (completely viable and strong btw) and only shit if you're using it as 1 off value cards.
>>
>>737465121
This is what I mean though. You just listed a bunch of card requirements to make it work. The value of poison is you get two commons and you’re off to the races, get a single uncommon or rare and you can build your entire deck around it. Relying on specific rare and uncommon cards makes a build very reliant on RNG. You’re not going to do a silent run and lack the ability to make bubble bubble work. You are going to go through Necro runs and not see a single deathbringer or times up. To me I consider Doom about on par with Clad Baricade builds. Great when you get it, but a lot of times you just don’t get it.
>>
>>737465206
2 mana deal 100 isn't great when it takes you 8 turns to do 100 mana and after playing times up the door still has 300 effective hp
I get where he's coming from, on its face there is just almost no value in killing something that is already past doom threshold when you could have drawn a better card that's better up front in the first place, and it isn't a single card scaling solution, it needs more support and is competing against other rares that are single card solves. Situational card for sure.
>>
>>737461691
patreon .com/posts/sts2-silent-skin-154478527

The head pat is from another mod I think
>>
Anime mods
>>
>>737465561
+ big mushroom
>>
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>Beacon of Hope + Particle Wall + Make it so + Music Box.
>Giving everyone 40 block while getting 10 copies of Make it So.
>>
What skills should Regent be nabbing for Make it so?
I found a bunch of patters and some gather lights, but the vigor did not seem to do much for me compared to when I use it with lunar blast or stardust.
Ended up doing more with a seven stars I found than the make it so.
>>
>>737464484
>>737465206
It's a card that you draw in turn one that might as well be a curse.
>>
gg regent, smashed all the wildlife
>>
Ok how do I play as regent, what are the trap cards and the must grab
>>
don't get someone killed by the lizard challenge: impossible
GG
>>
>>737466910
all thanks to you guys carrying my barely functional deck throughout many fights
gg
>>
ggs i kept forgetting about history course lol
>>
>>737467351
i've won 3-0 on A10 regent following this guide that got shilled last thread, so now im shilling it to you.
https://docs.google.com/document/d/1dY5nQXauhfAuWFRoOGQnBZVXgSZomonGZ5Bwt2aIvNY/preview?pru=AAABndVPN4w*3V4vgQMJmu9hpB16CW_SiQ&tab=t.0
>>
>>737467597
it was so frustrating trying to play my turn before flanking because of history course and watching damage go down the drain
>>
>>737463509
Holy moly that was an amazing run lads. Thanks for carrying, I tried to go frost but Cold Snap was my only frost offered. History Course + Voltaic is a neat combo at least
>>
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>>737467639
Thanks
>>
>>737467597
lol same, the first fight after we got it I kept wondering why things would happen before we took our turn.

Also apparently Echo Form will copy the card played by History Course. Never had that interaction till now but it makes sense.
>>
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>>737467639
>Begone!
>"Some Niche Uses"-tier
>>
>>737467889
its just not a very good card all things considered
at best it does some damage and procs arsenal once, hard to justify beyond act 1
>>
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>>737466829
I'd take Unplayable Eternal: Delete the boss's healthbar on turn 5 as long as it didn't drop in the first couple floors.
>>
>>737467947
It is one of the best Act 1 cards.
Comparable with Glitterstream and Crush Under+ for winrate
>>
>>737468118
well like i said, agreed on act 1
>>
>>737468149
Being in Act 1 is not a "niche scenario" doebeit
>>
>>737468241
can only speak for myself but if i see this after already having an astral pulse i am at least slightly hesitant
>>
>>737467947
I'm no expert but it seems like a pretty useful card to me
>Lets you get rid of junk cards like basic Strikes/Defends, statuses, or curses
>Draws 1 on top of that so you can cycle your deck faster
>Enables created card synergies
Personally I think it's one of those cards that always feels nice to have regardless of my build, like Pommel Strike or Hologram
>>
>>737468546
The way I see the card is that for all it's amazing upsides (status management, deck thinning, card creation, attack stockpiling/energy reallocation) it only has 1 possible downside by being added to the deck: you draw it instead of a better card in a fight that never cycles your deck and you can't afford to cycle it that turn
>>
>>737468859
attack stockpiling aside, guards feels better at all of those things for me and you can easily set it up to exhaust/create an amount of card that would need begone to cycle multiple times
>>
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First a10 win on Regent.
Xecnar's guide was useful, but I did highroll most of my stuff. Like, first floor Astral Pulse, two big bangs, Bellows Pael's blood and Fiddle, I got Spectrum Shift early and THEN found Supermassive along with Pillar of Creation, etc.
I do have to say, smoking knowledge demon without taking damage was amazing.
I don't think I'll have a run this perfect ever again...
>>
>>737469015
guards is certainly the better card but what I am saying is it is nearly impossible for your deck to get worse by adding either
>>
>>737468241
By "niche scenario" the guide probably means when you got 0 overstatted cards like Bulwark / Astral Pulse
You usually get one while spamming hallways fight, which would reduce the value of taking Begone.
I would still take it even if I got those cards, because if I get Pillar of Creation later, it have something to work with immediately. Same as Charge!

Crush Under is probably a pass if you already have Astral Pulse. (But I would take 2-3 of it if in multiplayers)
>>
>>737468740
I get why he says it has some Niche uses.
Thinning out your deck is always good, but in the grand scheme of things it's not that powerful.
>Procs your creation effects once.
>You have to spend one energy to use it, so you might want to hold onto the Minion Strikes. This goes against Spire's "This has to benefit me NOW" mentality
>If you're after deck thinning, Charge is better.

Still, I pick it whenever I see it.
>>
how the fuck do i play ironclad on a10. only character i have 0 clue what the fuck to do
>>
>>737469271
>If you're after deck thinning, Charge is better.
Charge is not better. It is the only of the 3 that doesn't always improve your deck because a lot the time you can't play it due to your drawpile or the enemy's next turn and half of the first statuses that you draw in a fight come before it
>>
>>737465367
the point is the doom cards are good on their own and since there are so many ways it might scale up theres a decent chance you'll get one of them. even if sometimes you don't get any its always just good. otherwise have fun in decimillipede i guess
>>
>>737456540
This one is retardedly overtuned, they fucking attack every turn for medium-high damage and you can't nuke any of them early.
It's literally just a fucking HP check
>>
>>737469536
He doesn't have a luxury to be picky in act1.
Take DAMAGE cards. Anger(+6 to +12), Bludgeon (+4.6 x3), Hemo(+9), Dismantle(often +10) etc etc. then go smash some elites with it. (for reference, Pommel is only +3, Twin Strike is only +4)
find some extra source of Vul. Tremble is actually pretty nice believe it or not. pick Dominate. pick Colossus.
Act2 onward, find some block engine. This is the hardest part because there's not a lot of good one. Unmovable is the most versatile of that, and it's pretty good.

Double bosses are much harder on clad than everyone else. pack good potions and try to go in healthy.
>>
>>737457284
It depends on if you can kill him and the third knigga before you get hit for 40+16 or not
if you can't, you're much better off killing upgrade lad first. also a good idea if your deck is bloated
>>
>>737467639
I respect top players but saying Begone has niche uses when it's literally the best common card on the character and arguably one of the character's most broken card due to utility, synergy, and accessibility is just not it, man. Also disregarding good Block commons just because Reflect and Bulwark exist is dumb. This guide seems to be implying you should reset if you can't find any of those overstatted Block cards by the end of Act 1.
>>
>>737469590
I agree, Charge is definitely not better than Begone, especially the more the game goes on. Charge is better earlier when you have more bad cards to exhaust. Also by the endgame you lean heavily into card creation and Spectrum Shift/Manifest Authority/Bundle of Joy aren't generating good cards for you, Begone is still better at getting rid of those new cards than Charge since you're not likely to redraw them at all. I think the overstatted numbers on Charge is kind of clouding some top players' judgement because there's no way a draw order dependent, delayed effect uncommon is better than an immediate-effect common that DRAWS cards
>>
>>737471139
the draw on Begone is kind of an illusion though.
you use 1 cards make another card that replace itself. that's -2 and +1, resulting in -1 as usual. if you didn't add Begone, you would've draw the card that you would draw by minion strike anyway.
>>
>>737471257
me when explaining why prep is a bad card
>>
there better be a patch tomorrow or i'm going to be really sad
>>
>>737471257
I can see your point but Regent does have Stars which is a way of cheating energy, so the 1 energy on Begone doesn't even hurt much since you might be able to play the card you drew. Also it's exhaust, damage, draw, and potentially more damage or debuff or block NOW. Charge is exhaust now and more damage LATER. Charge is also one of the first cards to get deleted once Regent no longer has bad cards to exhaust since it only gives damage, while Begone still gives you immediate draw.
>>
>>737470936
>>737467639
There's just something about the way yellows operate. They're very extremist and minmax-pilled. This isn't so different from that JapaneseExport guy who said none of Clad's cards were worth a damn at launch beyond the braindead infinite enablers when self-damage being the AoE and Block solve have been there on Clad since day 1 and the only buff it got iirc was a minor numerical increase on Blood Wall.
>>
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fuck me 0 energy card/attack defect is super fun. even though I didn't get the 3 attack > strength relic or that feral power, with the usual power spam i just steam rolled all levels.

is it me or is the new goatsee nigger boss is fucken brutal? the low energy turns, exhausting your cards couple with constant hard hitting attacks I ended the run with 1 hp atfer 1 save scum. like I was only on ascension 4 fuck. compared to that queen boss its just a ridiculous copmparison.'

Also side not I love when a developer intentionally allows save scumming. Im usually drunk/over worked and its refereshing when a game doesn't punish you for using 110% of your brain

10/10 gaem
>>
>>737472338
for not using 110% of the brain.
t. 2 gins in
>>
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Actual legit Regent tier list. I hope they nerf the numbers on Reflect tomorrow, such an overgassed card. Bulwark numbers are mostly fine though since it takes time to use the Blade anyways since the card itself is 2-energy.
>>
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>>737471586
>who said none of Clad's cards were worth a damn at launch beyond the braindead infinite enablers when self-damage being the AoE and Block solve have been there on Clad since day 1
I mean that's not really wrong in the context of a tier list when you're comparing cards to each other, especially considering Megacrit had to curbstomp Clad's infinite enablers (i.e. the insane deck thinning + energy cheats) and was basically one of the main catalysts behind new Doormaker design. Stuff like Unmovable/Crimson Mantle are obviously incredibly good but when you can just shotgun a encounter with an infinite setup then those cards just don't compare; like if those cards are S tier, then you'd have to rate any card that could force an infinite engine into SS, just because of how absurd it is in comparison.
>what if you're not running an infinite deck
Release Ironclad was honestly a mess where you could unironically just accidentally stumble into an infinite engine and building one was pretty forceable.
>>
>>737472509
If you cannot find the infinite enables before your first Elite, which can happen to be one of the AoE fights then wtf would you even do aside from resetting? If you watched his Clad streams at that time he was literally just throwing whenever he doesn't get the combo, peak yellow behaviour desu.

His new tier list is mostly fine especially since he got a lot of flak for his initial tier list, though I'd personally put Bloodwall in top of A tier I think it's better than all of the cards he put above it.
>>
>>737464484
i don't rate time's up but tierlists currently are pretty bad unless your name is xecnar and even he doesn't do F-S tier rankings
I watched some youtuber rank clad cards and he didn't even know fight me got buffed
>>
>>737472509
ill never understand the boner people have for nu stoke
both times i've taken it it's just completely bricked my hand and caused me to lose because i couldn't block a big attack from the upgraded cards
is it because they draw offering once from it and onions out?
>>
>>737473263
It's Dead Branch but costs 1 energy and starved for an upgrade, and draw order reliant. Upgraded Ironclad cards are nowhere near as good as Colourless cards so it's not even a reliable boss solve. High B at most for me desu.
>>
>>737466302
Particle Wall can repeat if you have stars for it
Decisions Decisions plays a skill 3 times
Big Bang duh
Monologue wants you to play cards and never stop
Alignment is stars for energy
Know Thy Place is 0 cost
Cloak of Stars is cheap block skill
Honestly with how Make It So wants you to spam skills, you might as well also grab Lunar Blast and have a star-engine for skill spam unlike Stardust (accumulate stars without spending much) or Radiate (accumulate stars and use it immediately)
>>
>>737473263
most people circlejerking the new stoke were just shitters who couldn't comprehend why exhausting your whole hand was good on release
>>
guys I have another clone event without an obvious target, help
>>
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Bombardment + Music Box is crazy powerful on bosses.
>>
>>737474485
Ascenders Bane
>>
>>737474485
why did you even take clone
>>
>>737474485
hidden cache
>>
>>737474485
None of those are good. Just take another boon.
>>
>>737474579
haven't yet but I can take it. people always complain how it never shows up for them so I always want to take it when given the chance, but desu it's not that rare for me and recently I lost a necro run because I insistet on taking it
>>
>>737474485
unironically ive just started taking stuff to make sure my deck has at least one good clone target
>>
>>737474485
You get no value from cloning anything here. At best you're probably cloning hidden cache like once since you have so much star debt. But hidden cache still isn't very good. You're better off taking a different relic and looking for another star generating card.
>>
>>737474640
I've stopped because I end up giving up a better card just for a 50% chance of a 50% chance of a 33% chance.
>>
>>737460858
>Millipede is never NOT attacking you.
the best part?
they can attack you AND buff themselves in the same turn
>>
>>737474770
I didn't even see clone for my first 50 hours, hoping for any single boss reward is a really low chance.
>>
>>737465367
Pulse is busted, 1 mana block 6 deal 11 aoe is insane for act 1
>>
I'm so pissed off at this game. I'm at a 12 loss streak with the silent at A10. Anyone that says that she's consistent is a goddamn liar with the acrobatics nerf because hard hallways and elites fuck over silent at A9 damage. She needs 4 energy so you can actually set up at high ascension.
>>
>>737475507
The seed is probably beatable, but the act two paths are bullshit.
>>
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which one
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>>737475564
dying star is really good but doesnt do great against the boss
make it so has a bunch of broken interactions but the upgrade is kinda worthless
hammer i dont know why it even exists, the only time ive ever gotten value out of it was with game piece + a random 0 cost power
>>
>>737475564
Dying stars, good vs the boss and the elites
>>
>>
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Did i win?
>>
>The game isn't luck-based, some autist with a supercomputer brain memorized every possible scenario after playing it for 10k hours and he wins every time on A10.
Yeah and poker takes skill when it's played by psychopaths who can keep a blank face with millions on the line, what's your point?
>>
>>737476038
That works?
>>
How do I choose the first card if I dont know what I am going to get later? choosing doom or frost (for example) and then not getting any other cards with it feels like I just got another curse.
>>
>>737476145
Effects resolve top to bottom. So it adds the Copy into the Discard, then it performs the Sown effect (i.e. +1 Energy and removes the Sown effect from later plays for that card)
>>
>Pick colorless card from Neow
>Choose Purity because it can exhaust stuff and it retains
>Struggle through Act 1 hard fight + elite, get to shop
>"Eh none of these are that good but Bombardment is damage and I have none"
>Draw Bombardment + Purity
Oh, I'm stupid. Also since Bombardment plays itself, if I enchant it with Corrupted I'll get HP taxed for the rest of the fight yeah? Probably still worth it
>>
>>737476012
why are you all addicted to ragebait, can't even form proper conversation?
>>
>>737459130
Sex sex sex
>>
>>737476075
Managing rng is the entire point of card games, maybe you simply don't like them?
>>
>>737476357
I'm actually addicted to this game lol, it's just whenever I watch a "guide" on how to play a character on A9/A10 the person always lucks into some insane unstoppable build early on.
>>
frens to ascend the spire together?
>>
>>737476463
I just play Insanity with Big Game, Cursed Run and Deadly Events because cards are fun.
>>
>>737463850
She didn’t suffer even close to enough nerfs
>>
Defect status runs are so fucking good. Just infinite card draw and energy generation and then you flak cannon when you just want to hurry up and murder them.
>>
Crossbow on necrobinder is utterly busted
>0 mana deal 27
>0 mana deal 55
>0 mana deal 33
>0 mana deal 60
>>
>Stack Colossus
>Diadem
>Hidden Gem
>Stack Vul with Break+, and then harvest it with Dominate
>50 STR
>Picrel

I've never felt this immensely unkillable before as Ironclad.
Even if the whole hand bricked, Ripple Basin still block 16 for free with Diadem and Colossus. What a run.
>>
>>737456540
is it normal for deckbuilder games to have enemies that are hard and feel like shit to fight? is it possible to make hard enemies that feel fair and fun?
sts1 and 2 have a habit of making enemy designs that you want to strangle with your bare fucking hands.
>>
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>>737476145
yes. I just pulled this one from the discard pile.
>>
>>737474904
That's like fucking everything in this game though
It'd be easier to list the fights that DONT constantly throw out vulnerable/weak while chugging strength potions before casually slapping your ass with a 7x3
>>
>>737476463
You can watch twitch vods if you don't want to only see highrolls
>>
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>>737476913
>is it possible to make hard enemies that feel fair and fun
I actually like the Insatiable fight quite alot, probably my favorite fight in the entire game and I'd consider it the hardest out of the Act 2 bosses. Getting eaten always feels like a case of your deck already having shit DPS and getting filtered (which probably would have happened with either of the other two bosses regardless) or getting too greedy and not playing a Frantic Escape when you should've.
>>
>>737477101
i am also a fan of that design. i guess i meant more that regular enemies and elites are real damn annoying. it's okay for bosses to cut off your balls because that is their job.
>>
>>737463850
>shuffle entire hand EXCEPT Grand Finale
dangerously based
>>
>>737477101
I think Kaiser Crab is the worst for the same reason Vantom is
They just say "fuck you if you didn't walk in here at full health"
>>
When is the new patch dropping?
>>
>>737477101
How is it harder than Kaizer fucking bastard?
>>
>>737456540
This feels to me like the new gremlin Nob, I always get punched hard doing this fight
>>
>>737477621
It's consistently on Friday at around 00:50:00 UTC.
>>
>>737457503
I win most of my games, at least on the lower A's but I honestly don't feel qualified to give tips. Simplest fix is to get rid of strikes and don't always add cards to your deck after fights, try to only pick cards that match your current deck.
>>
>>737477101
i actually agree, I love this fight, way more than nigger demon
he gives you breathing room, has a gimmick you have to respect and has multiple ways to beat him. he also presents both benefits and downsides to both fat and thin decks.
>>
>>737477101
What I love about frantic escape is that if you’re play deck that doesn’t have any resources you can accumulate, if comes turn when you don’t have to block much and don’t have attack cards you can invest energy into frantic escapes
>>
>>737477835
Everyone hates nigger demon. “Draw 1 less card” is unpickable so you’re forced to take 6 more damage every turn
>>
>>737478252
You can pick the draw 1 less if your deck already has insane card draw.
>>
>>737477673
The crab isn't as bad once you realize that bursting down one side actually makes him very easy.
If you burst down left he won't apply debuffs to you anymore and if you burst down right you won't have to deal with his super damage attack anymore.
>>
>>737478402
So in other words: play silent.
No I’m not going to play that overpowered bitch
>>
>>737478459
> burst down
Only problem: they both have a lot of hp and stupid two sided mechanic means you have to waste some attack on other claw to turn you around and not eat 40 damage to face
>>
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>>737478252
>Knowledge Demon concept is pretty interesting, forcing a choice between self-inflicted debuffs
>actual implementation is pure dogshit because said one of the choices is a flavor of 'shoot yourself in the head' so 99% of encounters is just stacking Disintegration and hoping you DPS race him
>>
really starting to sour on this game, every turn enemies gains strength AND deal dmg
>>
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Well, this blows. There was no point of my run where I felt like I had to prepare for this.
>>
>>737479252
>turn 12
Bro…
>>
>>737479414
I didn't get the card that brings your sword back to you. I had to rely on my Indifferences.
>>
>had a hellraiser infi for the first time since A0
>doornigger ate all my pommels
An entire archetype unplayable unless you win a 33%, how is that acceptable?
>>
>>737479767
Write F2 because it’s legit retarded and they clearly had zero thoughts for hellraiser when making doorfaggot
>>
>>737479767
just... don't start the infinite until after the exhaust phase? are you retarded?
>>
>>737479884
> don't start the infinite until after the exhaust phase?
You know that after exhaust phase comes no draw phase that cucks hellraiser even more?
>>
>>737479457
that card is trash tbf
if you are deep into blade build you shouldn't be using your sword unless you are going to kill something/you drew conqueror and it's positive for you bust your load this round.
otherwise you keep your blade floating while you slowly build it up until you enter the kill range.
parry is trash
>>
>>737479926
yes? but then you get the no energy phase where you can freely infinite hellraiser until he dies. just don't play hellraiser and pommel on the exhaust phase like a fucking neanderthal and you autowin.
>>
>>737479767
>has one of the few infinites that actually works on doornigger
>still complains
lmao
>>
>>737479985
>just exhaust 20+ cards from your deck while not exhausting your card draw
>>
>>737480131
>no no no i don't want to have to think about my plays! i lucked into an infinite so i shouldn't have to put even an ounce of thought into the setup, i should just automatically win simply for showing up!
maybe balatro is more your speed pal
>>
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Regent is kinda fun
Didnt know you could get over 1k block
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>>737479884
>just... don't start the infinite until after the exhaust phase?
No shit retard, except pommels are the core draw engine and they were unplayable. I died simply because i was forced to wait for the second rotation and had to tank 5 attacks.
>>
>>737480206
>bro it’s easy to beat doorman, just during your exhaust phases exhaust 10 cards while not playing any card draw
>what, you’re drawing only 5 cards a turn? Well just play through 4 cycles until you can play hellraiser on turn 13
>>
>>737480131
what is the problem with this, exactly? you had an entire act to prepare for doormaker, and neither of the other bosses should cause a hellraiser setup any trouble so all your resources can go into him. so you have to do two cycles to keep your pommels intact, big whoop. should've either built a smaller deck or built enough block to last until you can exhaust everything.
>>
>>737480036
>>737480206
Btw, neither of you beat nudoorman with hellraiser even once
>>
>>737480306
>his entire draw engine was two pommel strikes
uh, lmao?
>>
>>737480364
Yes, let me build smaller deck while card removal costs 150 gold in merchant
>>
>>737479942
I see. I had two conquerors, one with Retain, so I went all in with Forge. I just couldn't get things lined up with intangible. Regent is my last character I need to take to A10. I'm having trouble figuring out what he's supposed to do. Forge cards are everywhere, but those builds don't feel good. My wins have come from star generation, but those don't show up as often for me.
>>
>>737479767
the odds of encountering doormaker are significantly higher than not
this means you should prepare for him in advance and assume you'll have to fight him
you failed to do this so you lost and now you're having a melty like a chink, sad
>>
>>737480615
How many times you beat doormaker with hellraiser?
>>
>>737480658
twice
i don't like ironclad so i don't play him anymore
your next line is "uhh that doesn't count because it just doesn't okay"
>>
>>737480705
> twice
Show us
>>
it's all so predictable and boring
chinks really can't accept any responsibility for their own misplays
>>
>>737480727
>begging for proof as if winning with a hellraiser infinite is some kind of achievement instead of a foregone conclusion if you have an iq above room temp
erm, kek?
>>
>>737480904
>winning with hellraiser is super easy
>has no proof he ever won against doormaker with hellraiser
>>
>>737480973
>i lost so therefore winning must be super hard, the possibility of me losing due to being retarded as several people have told me is the case is simply unacceptable
um, lole?
>>
>>737481060
>still no proof he won even once against doormaker with hellraiser
>>
how is this even an argument? if you lost to doorman with the hellraiser pommel combo then you fucked up, plain and simple. should've drafted more draw, more block, or more exhaust. getting cocky because you have an infinite is an easy mistake to make, but it's still failing to prepare and that's a fatal mistake. now shut the fuck up.
>>
>>737481196
> how is this even an argument?
Considering none here can prove they themselves won against doormaker with hellraiser, clearly all this “it’s super easy” are only talking about “in theory” and never tried it out in practice
>>
>>737461850
Man, I'm too tired to even consider playing such a card
>>
>>737481837
>too tired
sounds like you need to Exhaust your Exhaust.
>>
>>737461850
Why edit Yotsuba in?
>>
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>>737455809
What's the Slay the Spire equivalent of board breakers?
>>
>>737479767
Time eater or Heart in StS1 will make you eat shit if you try the same thing. StS have a way to punish simple infinite.

get some backup plan, like a retain potion so you can pop off in the minus energy turn, that would easily solve the problem.
or get one Tear Asunder with some strength. that card can easily fuck doormaker with minimal space in your deck if you set it up right.
>>
>>737479767
Do what I did and change your review to negative. The kvetching in these threads is because negative reviews are an effective feedback channel.
>>
>>737479942
parry is pickable since the number sis so big now, but it's a very delicate thing to manage
>>
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>>737482023
because i made it for you, /v/
i want you to have it
>>
Jorbs and JapanExpo are right, Hellraiser is borderline unpickable now
>>
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>>737475507
I'm going to give your run a go, anon. Wish me luck.
>>
any multiplayerbros?
>>
>>737483342
Work time in Europe
>>
>>737483342
maybe in an hour
>>
>>737457284
>Upgrades are completely negligable
I'm sure they just put them in the game as a fun little mini game then.
>>
>>737456540
Nothing feels better to turn 1 than this asshole, I could practically whip my dick out for it.
>>
>>737456637
Not only are they attacking you for a combined 30+ dmg every single turn.
They also buff themselves while debuffing you with weak.
>>
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I hate bing bong
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>>737456540
What's with the oozing, infected-looking growths on them? Disgusting piles of shit.
>>
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>>737456540
>card called The Smith
>forges instead
wtf
>>
>>737470936
>This guide seems to be implying you should reset
No it doesn't. He's autistic about win rates the last thing he would ever do is give up on a run prematurely
>>
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I love strike builds bros.
>>
>>737484910
But you won.
>>
>>737472496
this is useless compared to xecnars advice
>>
>>737485037
Trying to farm for specific cards is cringe behaviour. Goes against what this game is all about in the first place.

>>737485096
Sorry I have a life so I'm not writing an entire Google Docs for this. Generally high-impact, resource efficient, and accessible common options will be ranked well. Combo stuff will be ranked lower, and rares will be held to higher scrutinity than lower rarities.
>>
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>>737475507
>>737482940
The seed is definitely beatable, but it was a tricky one ngl.
>>
>>737480973
NTA but I won against him before with hellraiser. Only because I had perfected strikes in my deck and a big deck. Definitely a card that is detrimental against him especially the way it wastes your energy on the drain turn.
>>
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>>737485471
I did what silent does best: discard slop.
>>
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>>737475507
Not the other anon but I beat it. Boss gauntlet was pretty rough with this deck and I had to spam 3 potions on the Lizard to push through Phaee 1+2. Doormaker was some insane luck though with a Rolling Boulder off the Toolbox + drawing into After Image and production so I could play everything
Had to restart the entire run on Floor 1 because I decided to take the Outbreak+ for shits and giggles and there was 0 poison cards after
>>
>>737485240
Nothing in that guide implies you should reset to farm specific cards. Why are you projecting?
>>
>>737485549
Damn, at the same time. That's funny.
My lizard fight was a joke. Retain burst with adrenaline, the radiant 2 energy orobas card and malaise meant phase 2 was hitting for 1x3 so I could take time to deploy my tools. I spent most of my potions on the Doormaker.
I picked the Orobas energy bonus because I literally beat act 1 by flechettes gaming and it was my only source of real damage for most of the run.
Beat the doormaker with the double prepared + reflex + 0 cost attack combo. It's funny that the boss that almost was designed to stop silent's infinite combos is most consistently killed... with a silent infinite combo.
>>
>>737473263
It's a luck difference really. Dead branch was both useful and fun in Spire 1, nu Stoke basically replicates the feeling, so I always took it until one day it double bricked me in a boss. Without feeling I have favorable enough luck that rng flips into a negative.
>>
>>737485665
Yeah looking at your deck it seems way better, I was literally coping with Speedster + double Haze for damage, so I decided to pick the Suppress for hallways + even with a fat deck I had so much draw off Acros + Prepared + Reflex I could loop it consistently enough. Doormaker got pretty close but I stabilised into a Blur chain
>>
>>737485883
I think it's really cool that we can win a seed with decks this drastically different so you're good man. Good job.
>>
Is reflect the most overstated card in the game?
>>
Is there a way to quickly copy seeds that I don't know or do I really have to manually type them?
>>
>>737486284
It's just 10 characters anon
>>
>>737486343
Every time.
>>
>>737485240
tierlist without macro idea of what to do / what to look for / or what is the priority, is not really useful.
if anything, contextless tierlist like this do much more harm to a newer player than it actually helps.


For example, not picking Void Form when you have Jewel Mask from Vakuu, is unwise.
Then, not picking Propersize in a deck with Jeweled Mask + Void Form, is even more unwise.
>>
>>737486121
No that honour goes to Suppress, followed by Break. 1 energy 3 stars is basically about 2 energy in your 2nd deck cycle.
>>
>>737486525
If a card relies on a specific relic to work like Prophesize it's basically a never pick 95% of the time
>>
>>737486284
Shift+Windows+S to quick snip the text. Go to images.google.com, click on the camera icon, Ctrl+V to paste into search. Highlight text. Copy.
Replace with any quick screenshot feature or OCR of your choice. But this is what I personally do with text in images.
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>>737486638
Pretty good idea.
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>>737486638
that's way more effort than just typing 10 characters. wtf
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>>737486547
> No that honour goes to Suppress, followed by Break
Ancient card don’t count because it’s a relic. 2 energy for 17 block + 17 damage at minimum is crazy in compar With any other 2 cost block card
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>>737486596
Yes. but the 5% of those will secure you a victory. can you really call that a bad card?

Let me ask you this : is Snecko Eye a bad ancient relic?
It literally has the lowest pick rate in Darv relics pool, only 14%. But it has the highest win rate, even more than a godly Runic Pyramid, when it was picked.

Without context, noob will see this and says "wow! so underrated! I must pick it next time" and most of them will die by doing so because Snecko Eye only work with some type of deck.
That's why I said tierlist without context is not useful.
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>>737486284
I use a software called Greenshot to take screenshots, you can map it to any key and it brings a snipping tooltip. It's like a supercharged version of Windows' Snipping Tool. One of the options it drops down is "Windows 10 OCR" and if you simply snip the seed it will copy it.
In this example I simply dragged the reticle around the seed: QR2V889TY3
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>>737486850
Here's how it looks
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>>737486850
Are you severely disabled or something? Why can't you simply use the keyboard to type the characters?
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>>737486970
Why are you so mad that someone asked a question and I replied?
Do you have autism?
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>>737478652
Akshually the fight is much much easier if you can afford to not pick disintegrate, yesterday I picked no disintegrate on first and third debuff because I had tyranny and void form as regent and managed a very slow fight against him
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>>737478252
Every power that says "Draw 1" offsets that debuff.
But yes, I don't really love the current iteration and it's another gay dps race.
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Do anons that post lobbies play in main branch or beta?
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>>737456540
Using End of Days and Unsettling Lamp would go hard against these niggers
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>>737487269
Usuallly beta but I think main and beta are currently synced so it doesn't matter right now.
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The illusion of choice
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>>737485086
But I had to deal with a 47-card deck to win.
The only good thing about him is that I got constant heals from the book of five rings.
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>>737478652
Seriously when would you ever pick play max 3 cards?
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>>737457375
I had that happen the first time I hit that fight on Necro, made me feel more retarded than usual
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Got doormaker to 2HP yesterday when I died, finally got the A8 win I was looking for. It feels like 3/4 elites act 1 is where it's at with clad to really get the snowball going but I don't know how doable that will be at A9.
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>>737487392
Snecko deck, X cost deck, bludgeon deck I guess.
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>>737487002
So many characters in this post. What was your posting method?
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>>737486827
Stupid comparison. There are many different cards in most characters' card pool that makes Snecko Eye good, and even then there is a character who's not good with Snecko 95% of the time aka Silent.There's literally one boss relic that only appears in 1 act to make Prophesize useable on top of requiring a specific rare Power. It's not even remotely comparable.

The context is that pickability of the card. The higher the tier, the more likely you can just slam the card whenever you see it. Tiers are meant to have a definitiveness to it, so the criteria is defined as how takeable or skippable a card is in 95% of situations.

So in a tier list, Snecko would be in B tier, as in you're never unhappy to see it but it's not always applicable to your specific situation, while Pyramid is S tier since there's only a roughly 5% chance you'd actually want another Darv option over it.

>>737486797
I forgot but technically Meteor Shower is more overstatted than Break, but not as overstatted as Suppress still.

Also I'd consider Leg Sweep to be a more overstatted card desu. 2 energy 14 Block and 2 Weak meaning the 14 Block is actually more than 14 Block in practice and the next turn it also Blocks for 25% of the enemy's attack damage. And because the Weak persist between turns it's not a draw order dependent card either. The only enemy that actually hits hard in this game enough for the reflected damage to matter is phase 2 Test Subject and without Pillar or Sealed Throne Regent isn't gonna full/overblock that enemy, especially for several turns in a row.
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>>737463850
I fucking wish my Silent runs had decks even half this good usually I struggle to even find a fucking Acrobat and I can't remember the last time I saw Burst
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>>737487514
Answer the question.
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>>737486970
>anon has a useful tool that saves time, shares it for the benefit of others and explains how it's used
>"wow wtf why though are u disabled????"
Don't get mad at him for looking at shitty default windows software and finding a superior version.
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I can't fucking win asc 9 with necro and clad. goddammit. Regent, Silent and Defect weren't this much of a pain in the ass.
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>>737487565
I asked you a question first but sure. I'm not mad, you are just projecting since my comment upset you.
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>>737487592
How the hell does that save time over just typing 10 characters lmao. You must be severely disabled to be unable to use a keyboard and need a workaround.
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>>737478575
If I see Crab coming up I try to just get a lot of draw or cheap attacks on the way to him, if I don't have some already
I'd rather fight crab a dozen times over seeing Knowledge Demon ever again
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>>737486121
3 star plus 1 energy is a big cost. It's amazing when it lines up but it sort of compounds an issue that regent already has, which is drawing star gen/star payoff in the right order at the right time. Reflect is properly powerful to make that sort of trade-off worth it though, so I'm glad it's in the game the way it is. So I don't know if I'd say it's insanely overstatted when you consider the conditions.
I think regent should get another reflect card, maybe as a one-time retaining exhaust skill or something because batting away an enemy attack matches his character as a haughty ruler.
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>>737455809
played for 8 hours
0 wins 5 losses with necrobinder
not going to bed until i win.
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>>737458583
Necro has a lot of AOE cards. Some are rare though. Negative pulse is common and ridiculously strong.
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>>737487652
>Why can't you simply use the keyboard to type the characters?
He asked how to copy the seed without typing. I replied. End of the exchange.
If this, for some reason makes you so mad that you have to call others disabled on whatnot, it's not my problem.
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>>737487714
What do you think happened exactly?
>This anon downloaded a program specifically to copy 10-character seeds in StS2
>This anon happens to have OCR software installed that he uses for different things, including StS2
Only retards would assume the first scenario is what's happening here. Like you.
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>>737487520
> The only enemy that actually hits hard in this game enough for the reflected damage to matter is phase 2 Test Subject
Literally act 2 easy fights hit for 17+ damage in a turn. Are you smoking crack?
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>>737487714
You must be severely disabled to not see how just dragging a box in a rectangle is faster than looking at and then typing back 10 random characters. Have you never dragged your cursor over text and copy+pasted? It's like that but for things you normally couldn't copy as text.
Here's a guide I found on google for you
https://www.plumascounty.us/DocumentCenter/View/42184/Windows-10-How-to-Cut-Copy-

It's not like a giant time save or anything but I can see that as a pretty useful tool for various things. Don't know why you're so mad about it, maybe you were a dev for snipping tool or something.
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>>737487963
Anon...it's 10 characters. In the time you replied to me you could have input like 100 seeds. You are writing a fucking guide on how to transcribe something the length of a telephone number.
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>>737487947
It's funny how people talk about Reflect like it doesn't cost resources to use and isn't draw order dependent, like it's your one-card solve for everything. Can't wait for the nerf tomorrow. The overhype trains for Comet, Void Form, and Child eventually died off, hopefully Reflect will be next.
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>>737487859
I guess calling you disabled hit too close to home. Getting obviously angry and then projecting it on the person you are replying to isn't a very good strategy little guy.
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>>737456637
The blobs took like 3 turns to revive and were way lower statted and in act 3. The pede is just a rape train, the fight should get an actual fun mechanic
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>>737488095
>Act like a faggot
>Everyone starts calling you a retard
>Heh... guess I was right after all
lol
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>>737488046
I wasn't asking a rhetorical question. Have you used copy+paste on short/medium-length text and number strings for anything on your computer? Do you currently at times?
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>>737488112
It makes a number of overlooked cards desirable so I'm fine with it desu. The game is already easy enough as it is and people are already insisting on playing in specific ways / forcing specific highly-rated cards.
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>>737488090
Are there any non-silent cards with as much stats per resource as reflect?
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>>737488139
>Everyone
Just one disabled guy getting angry.
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>>737488267
>as much stats per resources as reflect?
nta but reflect is 3 stars and 1 energy for 17/21 block and a variable amount of damage back. Flame barrier is 2 energy for 12/16 block and variable amount of damage back. The stars do not renew and you are paying half of flame barrier plus a large star cost for 41%/31% block. Add to that clad having a lot of ways to add energy for free, making the two energy not as big a deal as 3 stars might be for regent.

It's an interesting question and overall I'd say that flame barrier is better early for return on resources, where you're less likely to overblock and you're probably returning more damage as multihit attacks are more likely to reflect more with 4/6 flat damage returned per hit. Reflect just scales far better into late game where star gen is taken care of and a full flat reflection of damage dealth can mean much more damage.
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>>737488267
I'd argue that Bone Shards is very overstatted. Baseline AoE damage that is immune to Weak and gives 9 Block (still susceptible to Frail iirc but maybe not because it's supposed to match Osty's damage but even if it is that's still very strong) for 1 energy while also comboing with Necro Mastery (so an additional 6 AoE damage assuming no extra Summons on Osty) and Lethality, and makes Melancholy cheaper.
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>>737488236
> The game is already easy enough as it is
If it was easy enough people wouldn’t bitch in this thread that reflect doesn’t deserve nerfs
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lurking in these threads makes me feel really bad at slay the spire.
I win but I'm not able to make crazy builds
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>>737488615
*9 AoE damage

It's basically an Iron Wave that's actually super impressive and has really cool synergies until the last half of Act 3 but I've managed to make it useful past that as well.
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>>737488380
Holy retard. Want me to screenshot all the posts?
(Download Greenshot for free so you can do it yourself)
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>>737488679
Sometimes it just happens. Can't ever force it, you need to take the opportunities as they come and adjust every floor.
That said the craziest builds are when you take a needlessly risky sets of choices knowing it's not the right thing to do, and it pays off big time.
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>>737488679
Crazy builds come to you, most of the time. I haven't any outstanding runs the last 8 times I played, even if most were wins.
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>>737488679
same, even with "good" cards I get raped by elites
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>>737488786
>(Download Greenshot for free so you can do it yourself)
lmao
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>>737488786
>so retarded he needs a software solution to transcribe 10 characters
kek
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>>737488910
>He STILL cannot comprehend the basic human interaction of asking a question and someone answering
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>>737488989
where do you think you are
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>>737488620
Because they're retarded. Block Powers are simply superior. Imagine spending resources on Block that can get cucked by Frail when you can use powerful and fun Colourless cards while getting infinite Frail-immune Block.
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>>737488587
> Add to that clad having a lot of ways to add energy for free, making the two energy not as big a deal as 3 stars might be for regent.
Making energy for clad early game is as hard for clad as for regent to generate stars.
Reflect is universal, when enemy multi hits they still hit for a lot and when do single attack it reflects a lot. There are very few fights when flame barrier will generate a lot of damage, outside beeguy who multihits as much for flame barrier to deal as much damage as reflect?(still 5 less block too)
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>>737455809
My biggest complaint about the game is the rare card pool. For ironclad or regent I'm not even that happy to see most rares, it will often just offer me 3 bricks at the end of an act.
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>>737488989
It's a short-term mindset with no concept of the future. He asks himself "why would I take 1 minute to download something that will save me 5 seconds countless times in a variety of situations in the future when I can take 6 seconds to manually type in something instead and save 54 seconds today?" and honestly cannot come up with an answer. He probably never picks footwork on silent for this reason.
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>>737475507
This run was suspiciously free, maybe the seed is different because I'm on an older patch, but those were only hotfixes, and I see people had the same card rewards as me, at least early.
What's strange is that everyone's relic bar seems to be ordered differently, even if the relics repeat.
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>Following the Regent guide
>Run is going pretty well
>Get Sealed Throne
Literally nothing mattered anymore, I took a Stardust+ and Corrupted it and just won. Black Hole and Particle Wall became the funniest shit.
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>>737489196
Clad actually has energy cheat cards outside of energy gain though, like Stampede for example. He also has superior draw as well as superior earlygame damage options compared to Regent so he's less screwed over by draw order once you have good cards.
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All these retarded comparisons just shows why eceleb guides and tier lists exists. The majority of modern gamers are truly hopeless.
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>>737464901
>>737464484
Doom is mediocre for the same reasons Forge on Regent is bad.

>Literally every single enemy has ridiculous and constant strength scaling
>They also attack almost all the time too, no room for breathers to use expensive setup cards for Doom or Forge
>Doom triggers at the end of a turn so even if you hit the breakpoint to kill them, you are still gonna probably eat 15+ damage from some multi-hit bullshit boosted by their +5 strength
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>>737488989
>getting this mad over being correctly called disabled
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>>737488236
The game can be made difficult in ways which arent "waterboard the player with damage"
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>>737489271
>if you shit 2 seconds faster your whole life that's 2 months extra to live!!!
You sound like an absolutely insane person with terminal brainrot.
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>>737488807
Wait, what? Bone Shards block matching its damage is not how it works. They use the same numbers but they're not made to match when modified.

Anyway, yeah. Good card for stats. Keeping Otsy alive for Unleash isn't always going to be possible so it doesn't even hurt to reset him with it. Though as the run goes on, I find that I use it less often because I actually am able to keep him alive. Best in Act 1.
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>>737489413
> once you have good cards.
Ah yes, Ironclads “good” “cards”
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>>737488267
I'd say Death's Door comes close.
It's 18 (21) block for 1 energy. The "downside" is that you need to proc doom to squeeze its juice but on its own deck is at's free as reflect is on a star deck (you can't just pick reflect without enough star generators, you wouldn't pick death's door without enough doom, even if refelct is more generically strong in my opinion). Some necro powers proc doom for free (neurosurge, countdown)
It doesn't bounce damge though.
Reflect is strong, I get it, but the game is allowed to have strong cards. You could decrease the numbers a bit to 15(18) or something like that and the card would still be good.
As others have said, it proably wouldn't even matter that much because regent SHITS block with the powers in lategame, Reflect is only really useful up to that point.
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>>737489473
Doom actually has a relic to save its ass though in terms of survivability but Blade only has Parry or The Smith which is rare. Doom and Blade are both archetypes that work better as a complementary piece to better archetypes. Doom can lower the lethal damage threshold for big damage builds, has some good high-cost cards that synergize with high-energy builds, and of course can deal actual damage with Sleigh of Flesh build, while Blade works better as a support in card creation build.
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>>737489595
Meant for >>737488615
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>>737489196
>Making energy for clad early game is as hard for clad as for regent to generate stars.
Clad makes 3 energy every turn though. Regent generates no stars per turn so if you need to spend stars on something else then you are doubly at the mercy of your draw order. There are star gen cards for regent but they tend to be middling at common level and
>very few fights
Many things that hit 2/3 times are probably getting hurt as much or more by flame barrier upgraded than by reflect early on. Byrdonis, insect husks, tadpoles even without flame barrier upgrade, tracker raider, corpse slugs, entomancer, maybe more. Even when the damage is comparable, again clad always has 2 energy reloaded every turn.

Draw order is a big weakness that regent has to deal with, and a card like reflect is doubly draw order dependent for being worth the star cost and also you having the stars to play it. It's powerful, but you need to consider it in the context of the character.
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>>737487392
ive done it when i have 3 energy and my deck doesn't have 0 cost cards.
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>>737489692
Gather Light and Glow are pretty good.
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retards are really still saying doom is bad in 2026
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>>737489760
the game has only been out in 2026
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>>737488679
>he doesn't have a spreadsheet with all his runs
>he doesn't watch top players
>he doesn't savescum and seedscum
don't worry bro, truth is you didn't even play the game in the first place
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>>737489558
It's more that you are a doomscrolling tiktok addict who cannot see the reason someone would use something that brings a great deal of value and utility in the long-term. I can at least see why anon has it, because I can think critically.
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Doom makes Snakebite look good.
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>>737489473
>Literally every single enemy has ridiculous and constant strength scaling
Somebody never played Spire 1
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>>737489740
And the rest are middling, by my measure anyway. You take them because you're willing to pay the tax of picking mediocre cards because they feed your payoffs. When you look at reflect and think "ohhhh yeah man 3 stars 1 energy and we're in business" you need to also factor in that you might be taking solar strike or hidden cache because they pay your star tax, or photon cut because it fixes your draw order which is an issue for the character and also a separate issue for the card's functionality even when your draw order allows for you to gen and spend stars smoothly.
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>>737489830
The funniest part is that I don't even use it for that, I usually type the seeds it manually, I mostly use it as a convenient 1 key "select region" screenshot snipping tool with extra features, but I thought it'd be convenient for that so I made the post.
I was, literally and unironically, just replying to the dude that wanted to know ways to not type the seed and this retard has been sperging and shitting his pants for an hour because he can't understand that someone would ask a question and someone else would reply with the answer.
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>>737489595
>>737489672
>>737488734
Yeah I had a brainfart moment but like I said even if it's affected by Frail it's still very, very good. In lategame it's useable still if drawn in the earlier turns when Osty's max HP is still very low.

>>737489614
Tbf Regent's personal relic and starter deck already has Stars, Death's Door still needs cards to proc, esp without draw order dependency.

But I agree with you that Reflect doesn't stay useful in the lategame unless you have Sealed Throne or something and even in that case Particle Wall would still be better with it. Block Powers are simply superior and can even outclass Reflect since earlygame desu.

>>737489994
Not to mention Photon Cut (and Solar Strike) also competes for an upgrade because it's pretty mediocre at base also
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>>737489830
kek the projection from you is unreal
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>>737490030
Yeah I have no idea why he's so upset, that's an objectively useful tool that could come in handy for a lot of different inconveniences and it solves the other guy's problems completely.

>>737490067
Only thing I'm projecting is my correct opinion into your scroll-holes(your eyes as they often doomscroll on tiktok).
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>>737469271
I doubt charge is better:
> gives you damage, but no draw
> it's easy to bottom deck it with nothing to transform
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>>737490274
Yellows see 2 exhausts and immediate start chimping out, as per usual.
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>>737490274
>it's easy to bottom deck it with nothing to transform
This is an annoying issue I have with this card. Needing to transform 2 instead of "up to 2" cards makes it a lot clunkier than I thought when I started playing with it, because there are a lot of times where there's one trash card in my draw pile, but I don't want to transform anything else. This gets a lot more likely as it sits lower in the draw pile, not even necessarily on the bottom.
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>>737490059
I think reflect is superior to the powers until act 3 because up to that point you're still kind of building your synergy package and the amount of damage you can inflict to act 1 and act 2 elites by reflecting their attacks is helpful, especially if you're picky with your card choices and want to farm the most premium of options only. Reflect heavy lifts there with the damage output while keeping you healthy.
But after act 2 you mostly have everything ready and reflect doesn't really do a lot that the rest of your deck shouldn't be able to reliably do on turn 1.
Except against the act 3 mecha knight, securing that turn 1 and bouncing 30 at the dome feels good.
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>>737489940
There is no need to be facetious, the strength scaling on enemies in 2 is much more ridiculous than anything in 1, except maybe Gremlin Nob if you play too many skills.
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>>737489692
> Clad makes 3 energy every turn though. Regent generates no stars per turn so if you need to spend stars on something else then you are doubly at the mercy of your draw order.
Stars are energy you conserve between turns, so you have price to pay
> Byrdonis, insect husks, tadpoles even without flame barrier upgrade, tracker raider, corpse slugs, entomancer, maybe more.
Slugs and tadpoles are easy fights, you’re unlikely to have either card. For Byrdonis best case scenario flame barrier blocks 12 and deals 12, for reflect WORST case scenario is block 15, deal 15. For corpse slugs normal fight it’s the same, block 12, deal 12, reflect is block 15, deal 15. Tracker is extremely rare as there only chance he MIGHT appear in one act normal fight. Phantasm Gardeners turn 1 is flame barrier, block 12, deal 20, reflect only blocks 15 and deals 15. All of those are multi hit fights and reflect outperforms flame barrier. Exoskeletons and Beeguy Flame barrier is better.
Mind you, in multi hit situation, sometimes, very rarely flame barrier will outperform reflect, in most multihit situations Flame barrier will slightly underperform to Reflect and in Majority of situations Reflect will outperform Flame barrier
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>>737490472
I disagree, if you set up your deck as Regent to blockmaxx with stuff like Child of Stars and Pillar of Creation, Reflect gains MUCH more value due to being able to fully block an entire group's attacks, while sending it all back at them. It's great against some obnoxious group elite fights like the worms and millipede, too, and the cost is perfect since you can play it turn one and then have 2 energy left over to generate more stars or use powers.
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>>737490030
>all these words
Why are you so upset about being correctly called out for a retarded post
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>>737490472
In Act 1 it kinda depends on the boss imo but generally without considering Spectrum Shift and Manifest Authority, you do have a lot of transform targets earlier in the run in your base deck. Both Begone and Collision Course are cheap and strong common options to have and they're both not draw order dependent nor super resource hungry, not to mention Pillar also procs from Potions. I'd still rate Pillar / card creation higher than Reflect in terms of Block and damage Power.

>>737490827
Reflect can surely slot in pretty well as your star sink in card creation builds, but often times you might want to spend that resource on an Attack card or Splash instead since damage output can sometimes be an issue for this archetype. If you have Calamity for example you'd much rather spam the attacks to fish for a giga solve card instead of playing Reflect.
>>
Beta patch bros, it could hit tonight, what are wishing for?
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>>737490723
>so you have price to pay
Right, so it's disingenuous to look at "3 stars 1 energy" as the only thing to factor in how statted reflect is. That's my point. It's a strong card but you have a lot more hoops to jump through than with flame barrier. It should be stronger most of the time for that reason, but in a question of how "statted" a card is for its resources you need to look more broadly at what those resources are.
As you say, "there is a price to pay" and part of that price is in taking trashy cards and sometimes intentionally gimping previous turns. Flame barrier is far more consistent in that regard.

>in most situations flame barrier will slightly underperform or be outright outperformed by reflect
I don't disagree here, more making the point that flame barrier hols its own and sometimes does better. But you need to factor in that reflect it costs more resources which are not regenerating and necessitates a lot of hoops to jump through on an already draw-dependent character.
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>>737490827
By act 3 I tend to spend my resources in ways to progress the fight WHILE blocking, instead of just turtling up. Not saying it's bad or anything like that.
There's literally no point in the run where the card is bad or you're sad to play it. But you can survive without using it for the rest of the run after your build is fully complete because when the synergies are on everything does everything. And I think I'm more likely to spend my resources dealing more damage than what I'd deal by bouncing while simultaneously blocking.
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>>737490980
Reflect being 1 energy and basically being 3 blocks + 3 strikes in an ideal situation is also a big part of the appeal. It's super efficient and slots into quite literally every single Regent deck, since you always want star generation on Regent anyway.
Yes, doing more damage to end the fight fast is good, but Regent doesn't always do huge damage in just one turn, I find it is usually better to build up to one explosive turn with him while chipping down enemies.
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>>737491030
Remodel the doorfag energy loss phase because what it does now is mostly "play 2 cards this turn".
The other phases are fine.
>>
real
>>
>>737491054
Speaking of draws on Regent, is there ever really any reason to upgrade Prophesize? I cannot think of a single situation in which I have wanted to draw 9 cards instead of 6, 6 is already such a huge amount, and you have to empty your hand out to even draw the full 9 cards, so you'll probably be low on energy anyway.
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>>737491030
What I want to see is those extra modes they have planned but those are probably years out. I don't know. Alt Act 2 and angry chinks, I guess.
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>>737455809
Only played StS(1)
I legitimately cant tell if OP image is a shitpost or a real, playable card
Is there an "Exhaust build"?
In 1 there are some cards/relics that interact with Exhaust, but not a lot

Got desu it, I havent even unlocked everything! And the first point of Ascension, that increases Elite spawns, that's actually a benefit, right?
>>
>>737491107
It depends on how much Block you can generate passively / passive card generation power I suppose. Though a lot of card creation decks don't have a ton of Star generation so draw order can still remain an issue for repeated usage of Reflect, so I'd say dragging out fights isn't very ideal especially since the card generation is random. A number of key card generation cards also really wants an upgrade (Manifest Authority, Quasar, Splash, Jackpot, Calamity, Discovery, Distraction, etc.) so you might also be carrying just an unupgraded Venerate as your sole Star generation card.
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>>737491030
I want some new content, not just balance changes.
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>>737491174
Diadem stonks keep rising
>>
>>737491219
I honestly don't see the value in that card for the most part. If it was 2 or however many stars instead of 2 energy then I could see it because regent generates stars a bit easier than energy. And yeah the upgrade is trashola because it's almost never going to come up. Hate cards where the upgrade is a total waste or makes it actively worse.
Making it upgrade to 1 energy would be too much but I'd like to see the upgrade refund you 1 energy so you're at least paying the price of admission by having 2 energy free. Just a weird card to me. Like they saw defects skim and asked themselves how much worse it could be if they pretty much just doubled the cost and effect.
>>
>>737456787
only if you sun their attacks, if you are >>737491304
Exhaust builds were more viable in 1 than 2
>>
>>737459130
I don't get people playing with these mods, not like there is any rape mechanics in the game
>>
>>737491436
I've enchanted it with Slither before when I got it from Neow transform. Still trash. Then I had Void Form, but it's still barely worth using since by the time you start getting rares your deck might already be halfway good already and don't need that much pure draw to be consistent.
>>
>>737489518
Like what?
>>
>>737491709
It really needs a rework, I don't see what purpose it fills honestly.
>>
>>737491334
Hidden Cache is a common and is one of the best star generation cards anyway, it's pretty hard to run out of stars as long as you get at least 2-3 of Glow, Hidden Cache, Shining Strike, etc.

You also don't NEED to use Reflect every time it shows up, so you can save on stars. I generally only use it when the enemy is using their biggest attack so it just hits them back in the face.
It also helps that Regent seems to be weighted towards getting a lot of block related relics like the clasp that keeps 10 block between turns, or the bronze thorns that give you permanent Thorns 3.

>>737491436
Yeah I pretty much never take Prophesize unless my deck is absolutely dead on draw cards, but even then I'd rather take Photon Cut and upgrade it or Guiding Star and upgrade it. That's not good design when commons are superior to the uncommon cards in basically every way.
At 2 energy it should really do something like "Draw 9 cards, the next card you play has it's cost reduced by 1 or 2", that way it is at least doing something besides drawing your next 2 hands and potentially wasting everything in it.
>>
>>737491436
You play it if you have 2+ orbits
>>
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I thought forbidden grimmoire was trash and never picked. But it's kinda better than expected. My cards were not even good, but since the deck was relatively small it was an easy run.
>>
>>737491054
> more making the point that flame barrier hols its own and sometimes does better
Flame barrier performs how you’d expect 2 cost card to perform. Reflect in worst case scenario performs as 2 cost card in its best case scenarios and has MUCH, MUCH higher ceiling in vast majority of situations.
The point is that comparing flame barrier to reflect is useless, reflect is far more stats per resource spent and flame barrier is not
>>
>>737491436
>>737491709
>>737491792
You need to play Void Form before you play Prophesize which is next turn. And if you don't top deck Void Form you might need to use Prophesize to even see Void Form then you can't play Void Form because you only have 1 energy left and it's Ethereal so now it's gone kek. Complete garbage of a card
>>
>>737491813
>At 2 energy it should really do something like "Draw 9 cards, the next card you play has it's cost reduced by 1 or 2", that way it is at least doing something besides drawing your next 2 hands and potentially wasting everything in it.
>1-0 mana draw 6-9
Just play watcher in STS 1 and pick scrawl (one of the best rates of a busted character and it exhausts)
>>
>>737491943
No thanks, I'm not interested in playing the ezmode character.
>>
>>737491980
If regent had a reusable scrawl it would be the ez mode character
>>
>>737491887
Just chiming in but Flame Barrier also has less draw order dependency than Reflect since you always have at least 3 energy per turn. And in terms of both single target and AoE damage Clad can often have much better damage output than Regent without too much draw order dependency as, again, he uses a resource that requires significantly less micro.

I do agree that Flame Barrier at least unupgraded isn't very overstatted. Upgraded, maybe.
>>
>>737491887
>Reflect in worst case scenario performs as 2 cost card
That's where you're wrong. Reflect in a worst case scenario just doesn't play. Because you needed to spend stars in an earlier turn on something and didn't draw another gen card before reflect. And that's not an uncommon scenario. A worse-but-not-worst-case scenario is your fight goes a lot worse because you needed to horde stars for reflect on a turn you'd need it and your star-cost cards become curses. Again this will never ever be the case with flame barrier.

>it's a useless comparison
The question I responded to earlier was "are there any non-silent cards with as much stats per resource as reflect" and flame barrier is a case in point of how there are resources beyond the one-time use in an assumed good scenario for you. In that respect the comparison is pretty apt because it illustrates the point that there are resources beyond what you might pretend is your worst case scenario out of context for the deck and the run. To a level every character will pick feel-bad cards out of necessity but star regent is especially burdened with this and it this extends beyond when most characters are done doing so.
>>
>>737492245
Can't wait for top players to change their mind next week and say what we've been saying all along that Reflect might be a bit too overrated. They've all been going back on their dumb takes and start sounding more like 4chan anons recently.
>>
Much as I'm enjoying reading intelligent discourse on cards, I also want to play them. Come play too.
steam://joinlobby/2868840/109775242798300841/76561198313476004
>>
>>737492369
I do think it's a great card personally, just that it demands more of you than someone who might incorrectly think "oh worst case scenario I still get to play it just no damage back" might consider.
>>
>>737492245
If you have Body Slam which you might in a deck with Flame Barrier or at least I do on a dead turn Flame Barrier could still have good output also.
>>
>>737492495
I also think it's a good card but it's not really as gamebreaking as many people are acting like it is. People always act like it's a one-card solve, or it doesn't really cost any resources, or it doesn't have dead turns.
>>
>tfw newfag
>tfw sailed to A8 regent and then lost 3 times in a row
reeeeeeee
>>
>>737492440
2/4 there's plenty of room
>>
>>737492532
True by principle though I find myself not picking body slam often because block clad feels not great to play in this game. The pieces that need to come together end up being like 3-4 rare powers at once to go with your flame barriers and blood walls so I never see it come together.

>>737492653
Yeah 100% agree, that's my thoughts on it exactly. If it gets nerfed somehow I'd be rather sad because it feels great to play and there should be more cards that you feel great to play, not less.
>>
>>737492245
And yet every streamer considers Reflect to be must pick, overpowered card. Clearly “3 stars” is not some hard resource to generate
>>
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>Start run with +150g
>Enter an early shop with it (as adviced by xecnar)
>See Membership card
>"but buying it right now going to hurt the macro idea of getting strong early to farm hallway for good cards.."
>I have barely enough to buy it with Astral Barage in the shop
>"alright I'm going to do it"

>4 Hallways. almost dead
>Rest
>"If I didn't buy membership, this would be an upgrade"

>First elite. almost dead again
>Rest
>"If I didn't buy membership, this would be another upgrade"

>Event tile
>It's Spoils Map
>"I must survive at all cost"

>Act2
>the shop after chest is sandwich'd by 2 elites
>fuck

>first act2 shop = potion potion
>event tile is another shop = potion potion
>kill elite
>reach the 3rd shop with 694g (effectively 1388)
>...
>win the run with 80hp left

what a run
>>
>>737492369
This is part of the reason why I mostly listen to xecnar when it comes to these types of ratings as he's stated the few times he's streamed 2 that he refuses on giving opinions on cards until he's played enough. And also the fact that he's the one human being I'm giving the benefit of the doubt of making those types of comments because he has a 5D galaxy brain and sees the game in a completely different way.
Then baalord makes a tier list and disclaims like 200 times on the video that opinions are subject to change, this is an early access build, he could change his mind, and is contantly disclaiming that nothing is final, just giving opinions at the time of recording.
Most other top players talk about good cards like "eh you just pick this and you win!!1!" before changing their mind or rating cards lower as they play more like Comet which is annoying. I don't like when someone makes reductionist remarks about powerlevel or difficulty on a game that's so context dependant.
>>
>>737492849 (me)
oh you guys are talking about Reflect?
It's pretty good when you draw it on turn one every time, and it stays in your hand, and can reuse it in anyturn that you want, I can confirm that much lol
>>
>>737492824
>but my streamers...!
You can give them the thread link in your next monthly sub donation and they can discuss it themselves here. While you're there maybe ask them about what I said about it being a great card but requiring deckbuilding and sometimes play-inefficient turns to make it work and see what they say. Since they do the thinking for you apparently.
>>
>>737492245
> "are there any non-silent cards with as much stats per resource as reflect" and flame barrier is a case in point of how there are resources beyond the one-time use in an assumed good scenario for you.
And? Pacts End is useless if you have not exhausted 3 cards yet if someone said it’s comparable to anger because there are turns when you can play anger and can’t play Pacts end Id call them a retard.
To put it simply a Regent deck that has reflect in it will see, on average, more use out of it than Ironclad deck out of Flame Barrier. Ergo stats per resource is weighted toward reflect
>>
>>737492753
I personally love Block builds on Clad I find that pure self-harm isn't consistent enough so I pick Body Slam fairly often.

I think it might get nerfed with how people have been overblowing its power out of proportions. I wouldn't mind it getting nerfed I think Bulwark is the better premium Block card on Regent that actually deserves the hype anyways. And it's also more well-designed too since the damage portion is stalled due to Bulwark being 2-cost and the nature of the Blade itself. Though people have also been claiming that you can just have Bulwarks as your sole Block cards and win which might compel the devs to nerf it also lol. I wouldn't mind Regent to be perceived to have more Block options, since everyone and their mother keeps saying this character cannot block for some reason.

>>737492871
Baalord seems to rank Poison cards pretty highly unlike most top players, which I find interesting. I do agree with him that Outbreak is overhated though.

A lot of top players are very arrogant and think they can make a better, more balanced game than the devs desu. I saw someone claiming Unleash needs a rework because it makes Necro plays the same way all the time when this is literally only true until like mid Act 1 or at most just in Act 1. Playing pure Block isn't even the best way to play Necro anymore, high-energy is basically the core of her character now imo and every other archetype plays into this and the best one atm is high-damage.
>>
>>737493208
Reflect doesn't have retain
>>
>I'll just do one quick run before work
>Waterfall giant at the end
>Need to draw one block card to survive its explosion
>Get all attacks

Hello console my old friend
>>
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I've completed many runs so far, but I have never once beaten this guy. It's practically a forced forfeit every time he shows up. Doesn't matter who I play or what deck I use, this faggot is tanky as ungodly hell, deals a ton of damage, and stacks probably the worst debuffs in the entire game on repeat.

He's harder than all the Act 3 bosses combined even if I roll in with loads of elites killed with no issue prior. I don't know what the fuck his deal is.
>>
>>737493335
yeah, but mine has, that's why it's good lol
>>
>>737489473
Doom has some of the most overtuned block in the game and can path extremely aggressively because it ignores damage limiting enemy effects and has fantastic aoe that doesn't brick single target. It can also freely take stuff like friendship and shared fate. Doom has higher numbers than raw damage to compensate for the extra turn so it mostly evens out, just like how poison has lower numbers. It's an efficient splash and an efficient all-in depending on how the cards go.
>>
>>737485549
>>737485471
OP here. I figured as much when I saw the relic distribution and Neow's rewards, but I always hate taking an early upgraded reflex because it's easy to brick on getting discard, turning it to a playable curse.
>>
>>737491813
Hidden Cache feels very niche because of the drlayed effect, I personally don't take it most of the time if I'm not doing a giga Star build desu. Shining Strike is -1 draw nezzt turn when played so I'm not a big fan either. I like Venerate just fine, and I'd take Glow and Gather Light.

Wdym weight towards getting block-related relics? The ones you mentioned are universal. He has 2 personal relics that gives passive Block: Mini Regent (star-based) and Regalite (card creation based).
>>
>>737493406
Are you always picking the damage curses?
>>
>>737493406
Gotta go heal before entering and faster. It's a DPS check.
>>
How do I defect?
>>
>>737493363
>Next floor is 3 hard hallways back to back

So much for relaxing then
>>
>>737493717
just use hologram as your block bro
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>>737493642
I'm saying that the block-related relics seem to show up WAY more often when playing Regent. I would not be surprised to learn that characters have specific relic pools they pull from.
>>
>>737493313
What kind of retarded comparison is this? Ironclad mostly had Block Powers, he only has like 3 highly statted Block cards: Blood Wall, Flame Barrier, and Second Wind which is conditional. Shrug is borderline well-statted in terms of pure numerical value. Of course Flame Barrier sees a lot of value in an Ironclad deck because he doesn't have many options. Regent has way more good Block cards than Clad.
>>
>>737493642
>>737493915
I've seen Mini Regent in my games once or never; Regalite once or twice. What gives?
>>
Fuck I'm making so many typos because of phoneposting but it's late over here...
>>
>>737493313
>And?
And it requires more resources for that output. I am making that point in regards to the "stats per resource" comment and using flame barrier to illustrate. That was my only point.
>regent gets more use out of reflect than clad does out of flame barrier so that means that its stats per resource is better
No, actually. Not at all. This is sort of besides the point but if you think this then you have a fundamental misunderstanding of resource efficiency and usefulness for characters in this game so I'll explain it and you can tell me you didn't read any probably.
A card's resource efficiency and the card's relevance to the character are not intrinsically related because when a character is sparse on a particular mechanic, they will get more usefulness out of something at a certain level of efficiency than a character with better access to that mechanic. Clad would kill for silent's sucker punch to be in his card pool while silent shrugs at it because she always has access to it in her starter deck, while clad has only uppercut.

tl;dr a character with middling block(and NO innate healing) gets a lot more out of a card like reflect irrespective to its efficiency. Generally speaking efficient cards tend to be more useful but part of playing X or Y character is knowing that they don't do everything well, and your best gap-filler will not always be resource-efficient but still be incredibly useful.
>>
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Have you picked all of the relics?
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>>737493972
> What kind of retarded comparison is this?
The one you made between reflect and flame barrier? Just because Reflect has different cost than just energy doesn’t make to comparable to flame barrier, it’s like comparing Anger(good 0 cost attack) to Pacts End(overstated 0 cost with extra payment). Reflect is overstated per resource spent compared to to Flame Barrier
>>
>>737492849
>going to hurt the macro idea of getting strong early to farm hallway for good cards
For me the strategy is
>mark the path with the highest number of campfires
>avoid all elites
>maximize question marks
Never failed me. Farming early stage to become stronger? Fuck it. You will become stronger naturally. You can't avoid all the fights, so you will still get the cards. Question marks provide cards as well. And having lots of HP gives you all flexibility you need.
>>
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i generally prefer equilibrium over salvo but salvo performed this run, 180g is a steep price to pay
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>>737493975
I think they're either shop or rare relics? Likely rare since they're pretty powerful. I know that the retarded Minion card relic that doubles its block and damage is a shop relic which is pretty stupid lol. I think it's better than the Star-based Block relic personally.

Also Minion Strike stacks with Strike Dummy as well. Honestly I like it so much better than Dive Bombs and no amount of premature/overblown evaluation by ecelebs can convince me otherwise atp.
>>
I do not like how Ironclad plays in this game at all. I'm at Ascension 6 with him after getting Regent to 10 and Ironclad just feels like shit to play, his starting deck is AWFUL and his cards just don't feel powerful.
>>
>>737493603
Floor 1 rewards were Outbreak (unplayable card), Finisher, and Flechettes, and I consider Flechettes to win that pick by a landslide, especially on floor 1 because you can build your whole deck around it. I think fInisher is, overall, bad because it does nothing on its own. If you draw flechettes and all attacks, you play all the attacks and take damage but progress the fight. Then if it's all skills and flechettes, you do a super flechettes and block. Finsher is the exact opposite. It's only good if you play a thousand attacks (so you're not blocking) or useless if you block just enough.
Then Reflex act 2 was, on my part, incredibly speculative picking (and thus why I delayed elites as much as possible) but it sealed the deal as trying to aggresively pick as many skills as possible. Cannon was the cherry on top for a 10 damage flechettes run for every skill which had completely fucking crazy scaling with big hands and drawing a lot of cards.
>>
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>>737494161
lol
I even have some relics undiscovered cause I didn't unlock all clad's epochs. Hope this doesn't affect other characters
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>>737494475
you need to get as strong as possible in act 1 or you will fall behind the curve, pick immediate power from neow, if you don't get pots path into shop and then force as many elites as you can because you will be trading hp in hallways regardless
>>
>>737494316
Between the way he typed and the points he made, if you thought that guy was me just because he also thought you were a retard then you're not worth engaging with anymore at this point. Have a nice day.
>>
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>bro just pick frost cards on defect
>aaalright lets do that
>go from A3 to A10 with only a couple of loses
>first A10 make it to the second final boss and barely lose
>>
>>737494375
Equilibrium is better but Salvo is more hype with Calamity in play.

>>737494316
Nta but I was referring to the comparison between Anger and Pacts End since they're way too different to be compared to the Reflect vs Flame Barrier argument. If you said like, I dunno, at least Stomp vs Pact's End or something I wouldn't feel like the argument was so disingenuous desu.
>>
>>737494608
Yeah Ironclad just feels like he eats shit in every single fight because enemy damage and strength gain in this game is super overtuned. Demon Form is easily one of the worst cards in the entire game since enemies scale 2x as fast as Demon Form does.
>>
>>737494145
You tried to make a point that flame barrier is more effective in some fight than reflect, turns out you made a mistake and even in those fight reflect will outperform flame barrier in both block and damage.
Reflect is a card that does everything, it blocks, it deals damage, it converts block of other cards into damage.
Reflect is overstated and nothing you said managed to prove to the contrary
>>
why was this >>737488910 anon being such a fag?
>>
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>>737494650
Frost orbs? I hardly know her.
(A3 cause I barely play characters other than Regent)
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>>737494161
>>
It's funny to see both Void Form and Child of The Stars being overhyped at launch next to Comet, then the ecelebs start to pay attention to what's going on on their screens and realize those 3 cards together have anti-synergy. I wouldn't be surprised if some anons in here are actually better than many of these so called "top players" desu.
>>
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>>737494846 (me)
>>
>>737489940
There's a hallway monster in act 1 who gets +7 strength sit the fuck down. The nectar bowlbug in act 2 also gets +7 strength for no apparent reason.
>>
>>737494874
there's always a few really insightful people here, drowned out by a sea of retards like me
>>
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>>737494161
>>
>>737494874
All of those cards are good, though.
Regent's best card is Heavenly Drill anyway.

>>737494958
Yeah I don't know what that guy is talking about, the enemy strength gaining in this game is just silly and feels like a very uninteresting way to increase enemy danger levels.
>>
>>737494874
For me the synergy is using void form to play the star generators for free (your royal gamble+, your glows), then playing the Comets of the world to cash in the stars and block for a ton. Then you have regular energy to do the rest of your turn. Great synergy with Pale Blue Dot too.
The beauty of void form is on the flexibility it allows you to play your turn.
God I fucking love Regent. I'm glad I spend the bucks just to play him alone.
>>
>>737493678
>It's a DPS check
What enemies aren't?
>>
>>737493717
From what the fucking Soviet Union?
>>
>>737494874
we can't choose our first impression of this game. we only learn what the game given to us.
even the best players are not going to know what's the best option right at the start

early correct evalutions are either said by a very few insightful people or lucky retards.
>>
>>737491030
act 3 boss queen rework, she's too easy compared to the other two
>>
>>737495079
A bit draw order reliant but yeah it's a solid plan. I don't hate those cards but my opinion of them which already isn't that high since the start keeps dropping every time I play with them desu, which is more like take them and unable to play them lol.

Speaking of Pale Blue Dot lol another somewhat overhyped card by some specific ecelebs but opinions of it in their circle is actually way more mixed ,thankfully.
>>
>>737495148
Skulking colony.
>>
>>737494874
Void form is good in star builds because you can discount the resource you need the most and play your entire hand
>>
>>737495148
I've fought Decimilipede for 30 turns before as Silent.
>>
>>737456637
They also appear significantly earlier.
>>
>>737495535
Checking your ability to do 15 damages while blocking
>>737495652
Checking your ability to do 30 damages while blocking
>>
>>737495805
That's not a DPS race. Terror Eel is a DPS race, if you can deal a bazillion damage you kill him before it kills you. Same against the overgrwoth statue. You CAN deal a bazillion damage against skulking colony, and it will kill you anyway if you can't block.
>>
>>737493717
pick overclock and turbo, and other status cards
don't fill your deck with powers
>>
>>737493717
He's a bit like Necro in that he's a bit more Block-focused and can have fairly good energy gains but can take some time to build up solid damage, though for Necro the latter part only applies up to mid Act 1 while for Defect this applies to lategame as his Act 1 burst damage is fairly immediate. Defect has probably the best Act 1 but desperately needs to find a way to scale after that or else he's gonna have a rough time past mid Act 2 and into Act 3. While Necro has a good Act 1 and tends to continue to scale easily into unstoppable territories if you're not being retarded and only doing a pure Doom build.

Lightning is good in Act 1 but falls off a cliff very quickly. Try to find Glass for hallways and AoE Elites bc this guy really struggles with AoE which is a premium on Defect because Glass cards are all uncommon and above. Don't over-rely on Dark for boss-killimg damage because it's not very fast so you need a lot of defensive scaling which is noticeably harder in this game due to the rarity of permanent Focus.

If you're going Status you have to go all the way, and Lightning build is imo genuinely not worth it atm. Powerslop build is fun as always but a bit overrated and inconsistent imo.
>>
>>737495931
It's such a dumb deck because of how unfair it is against enemies that put status cards in your deck. Like thank you you have made me stronger lmaoooo
>>
>>737495870
You can block the terror eel and then burst the final half
>>
Why does every enemy in this game just attack every turn?
No counterplay, no interesting debuffs, just do damage and +3 strength every 3 turns instead of a more interesting form of scaling.

It's telling that Runic Dome isn't in the game because it would make no difference.
>>
>>737496049
That's my biggest complaint too, there is very little variety in how a large number of the enemies function. It's just attacking nonstop, buffing strength, and rarely blocking. You have no time to play setup cards at all, it's a lot of DPS racing unless you can become a mega tank like Blockade Ironclad or Regent with lots of defense.
>>
>>737496049
>Why does every enemy in this game just attack every turn?
they don't
>>
>>737496242
The vast majority of enemy encounters are 2-3 turns of straight attacking, attacking with a strength buff, or attacking and blocking.
>>
>>737496276
goalposts = moved
>>
>>737495942
(Cont.)

Status is better to lean into based on your Act 1 boss (Soul Fysh or Vantom, especially since Gunk Up is multihit and Boost Away really helps with his bigger damage numbers).

Physical build imo isn't that good because orbs aren't affected by Frail and a lot of the physical cards compete for upgrades. All For One and Hologram are fairly overrated imo but they're fairly good cards especially the latter. Multi-orb imo is simply superior than physical 0-cost spam as Barrage deals a fuckton of damage now and having more orbs is just more auxiliary damage and Frail-immune Block.

Overall I think Defect right now is the weakest character because there is nothing he has that is overstatted unlike other characters, outside of his very good Act 1 and Frost orbs being passive Block generation, the latter of which is outdone by Necro with her base deck.
>>
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This has to be the weirdest Ironclad run I have ever done. I have
>3 perfected strikes, two of which are upgraded
>Snecko Eye
>Metamorphosis+
>Enlightenment, one upgraded
>Toric Toughness
>>
>>737496049
>pick runic dome from Darv after Act2
>run into scrolls of biting
>burst down 1 scroll
>it's the buffing one

that would be funny
>>
>>737495645
Void Form is the best in Pale Blue Dot builds and is a good auxillary Power for most of Regent's other builds, but is very draw hungry so that it can be applied on your best and most expensive card on hand instead of being used to draw into the powerful shit you wanna make free.
>>
>>737496817
Perfected Strike is decent if I'm being completely desu with you.
>>
>>737496979
I've lost every run I had with perfected Strike, really hate that card
>>
>>737496979
Perfected Strike has always been really good.
>>
>>737496979
I like it especially since Large Capsule is fairly desirable on Clad so it's more extra damage. I like it better than the alternative common option Cinder which feels like an Act 1 card that gets fed into Thrash past Act 1.
>>
Upgrading a strike and defend from Neow is way stronger than I thought it would be.
>>
>doorfaggot full health
>literally all my powers are bottom 10 cards
>cant use supress cause lmao debuffs dont transfer to him on the first turn
>draw like dogshit
>lose
Cool fight very enjoyable getting a mid silent deck to the end and just losing cause i cant play cards. Good design right there
>>
>>737497494
It's kinda sad that Strikes still don't scale well into lategame with common Strike Dummy. They need a lot of and a combination of relics especially from bosses (Soup + Club is a really good combo) to do well later. Meanwhile Defends only need a single Fasten.
>>
>>737497585
Imagine not using your Nightmare to get at least x3 Suppress next turn.
>>
>>737497682
>nuStrike Dummy
>At rest sites you have the option to hone your Strikes, giving them all +3 damage, can be done up to 3 times like Girya
Hire me.
>>
>>737497682
It's always going to be like this because enemies' damage doesn't scale as high as enemies' hp. Same reason why 1 point of dex is stronger than 1 point of str
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File: Ironchad.png (1.11 MB, 2551x1439)
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1.11 MB PNG
>>737480973
>>737485480
>>737481106
Just beat A10 hellraiser vs doormaker. I was reading this thread beforehand and shat bricks when I saw him, but went fairly smoothly due to my scaling and block
I got pretty lucky with a shuriken in act 3, which saved the run. Try the seed if you'd like
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>>737498263
>18 cards
Hell yeah, love me a slim deck



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