It's Demo Day this weekend. You're ready right? /v/3 opened up its rapid fire sections. You do have 15 seconds of gameplay right?Post your >needs>plans>meme>progressyou've made throughout the week.
>>737938032Demo Day: https://itch.io/jam/agdg-demo-day-68/v/3: https://forms.gle/pMT3e6ptjsuWpqTi9 and https://forms.gle/vtkiqDx2C1x7zS2t5
>>737938032I went back to work on this old game I finished like a year ago. I always thought it was alright but missing a little something, and I was playing a very similar game to it recently, so I guess it just got me in the mood. I might put out a final update to add a few more mechanics, enemy types and so on.
Bump
>>737938032Trying to figure out what good level design is...? Re2 has spendid level design while aitd4 has atrociously bad level design. I am not sure why that is.>>737939728Dead ws
Preparing for DD my yygers
the lion does not concern himself with demo day
>>737940053RE2 is pretty much the highpoint of fixed camera survival horror, I'd suggest to take a look at the first RE too because it had much hardware and software limits. If I remember Kamiya's tweets right, they were limited to 8 cuts per room.As per AITD, what grievances I can remember from my playthrough were unavoidable enemy attacks if you didn't know beforehand (instant grab after opening a door), lore dumps worth of multiple 10s of pages at a time and rooms were cluttered with useless stuff while at the same time some puzzles required you to click interact in the exact right spot of a room or worse use an item blindly.
>>737940334The lion is straight lying
>>737940940Wait.. so he is lyin' (phonetically) then
>>737938032This month's devlog is up (https://multimaniacsteam.github.io/). Next month I'll probably showcase some gameplay. Enjoy some visuals for the moment.
>>737940053If you're talking about fixed camera survival horror it's having backgrounds which don't look interactable when they're not, camera angles which don't hide enemies and a map that interweaves within itself so the player can choose which hallways to take and which to avoid.
>>737941203404
>>737941274also fuck respawning enemies, one of the biggest flaws with AITD and Martian Gothic
>>737941203Oh cool, an OS game?
>>737941474Nah, the game is what you see in the webms i posted. The website is just a place to share news and tidbits of lore here and there and I went with something that looked like an in-game terminal.>>737941354Everything seems alright on my end, maybe Github is doing some rate limiting or stuff like that.
Howdy!-->Milestone<-->Potions/consumables are now successfully stacked in the inventory. This took a year to try to nail down right, on and off between other functions. Instead of having stacks you pick up each potion and it adds it to the inventory pool per type, stacking inside. The inventory system loops through each type and creates a slot if it is the first one added of that type, ignores the rest and enables the count text.>bug fixes included hiding the slot versus not creating it, armor and equipment displaying the count when they shouldn't nor are stacked, the index in the array used as the count int rather than the proper incremented variable itself (which caused the item to show the index of its place in the array rather than the count.-->Animations--<>Jumping has finally been modified to 3 animations and changes based on movement and equipped sword stance. Still a little janky but this helps lead into jumping attacks depending on the stance.>fixing enemy meshes that were warped using keys in the animations to correct twisted fingers and odd slouching.-->Models<-->The first main boss has finally been added and rigged, and weapons, with cloth physics next.>2 new npcs added to the game that hate each other.-->Quest and Dialogue<-->Updated new dialogue for all current npcs and quest points internally to trigger events.-->Next-<--Attack animations per stance, enemy ai using their own combat component to vary their attacks and abilities, and more quest and npc updates.
>>737940450>>737940053Level design as in map traversing. Both games I mentioned have fantastic level design, but traveling across maps is really bad in aitd4.>limits like 8 cameras I'm not that far into that, yet. I'm still at the map phase, no level design, yet. >lore dumpsYe, there are 50 page dumps that are unnecessary. All in all. The writing in a4 isn't worse than in re, maybe better even. >useless stuff and unfair enemiesToo much of it. Playing it on emulation, so that's a non issue, but it's borderline unplayable without rewind. >map that interweaves within itselfLike multiple crossroads? For more freedom and faster traverse, I think. Haven't thought if that. Re is something like a metroidvania.>>737941405Infinite enemies don't go well with limited ammo. I do get infinite enemies when running away or when there's a road you have to cross between blocks in an outbreak. Other than that it's a no go. A4 has bullet sponge enemies that tank 9 shotgun shells and for that reason you have 56 shotgun rounds within the first 13 minutes of play. A4 had custom made ammo and it makes sense for it to be scattered around the map, as its needed to get rid of the enemies.>>737941860On your way to top 5 soulslikes, I see.
>>737941860That looks like hefty work, anon. Are you going monodev? If so, be careful to not expend all of your resources too quickly or you'll get burned out pretty soon.
>>737941860I'd better get a trailer from this game this looks really good.
>>737941860Jump example>>737941978Hell yeah>>737942105Been doing it for about 2 years, it is too much fun to put down. Most of the framework is done like saving and loading, world persistence, quest data tables and npc dialogue along with basic chat, enemy ai, and a few crappy cutscenes. The title menu and main menu are also there just not fleshed out all the way, and as you can see the other menus need work too. Music is done for level 1 at least and the trailer music is done too.>>737942186Trailer is coming soon along with website link to the game. Demo still a ways away but I expect a release this year for sure.
>>737942793>Trailer is coming soon along with website linkKino I'll wait to see it in the submission feed.
>>737938032I'm not ready for a demo as this is my first Unreal game but I'm enjoying it a lot. It's a physics-based vehicle game and tuning handling is fun. Not using the Chaos Vehicle plugin, making my own custom system. I worked as a writer-designer for a unreleased AAA game before and worked on vehicles specially.Basic premise is a riff of William Friedkin's Sorcerer. https://www.youtube.com/watch?v=70mJbBRzpoIEffectively player has to transport dangerous cargo across long-open distances. It's diegetic, so you can see the cargo rolling and taking damage if you drive recklessly.I'm thinking of tacking on an extra gameplay layer while I refine the physics and give it a more super-natural feel. Cargo is a coffin, you work for a redneck vampire hunter and if it breaks or the sunsets, the creature escapes and chases you, and you need to drive either back to where you started or the finish line to survive and start a new level. If you die from the creature or from a driving accident, you lose all progress. Succesful runs allow you to upgrade your vehicle and take on tougher assignments. How does that sound as a core loop to you /v/?>>737942793Nice to see you making progress since you posted a few days ago. Your the anon with the transform mechanic right?
>>737941587>The website is just a place to share news and tidbits of lore here and there and I went with something that looked like an in-game terminalJesus, it's quite elaborate for that but I dig it, wish I could design like this. Some cool shit on here though, dope music and cool clips.Kinda insane you did this shit with vanilla fucking Javascript. I'm building an OS game with Vue/Nuxt, tried with vanilla and that shit was insane.
>>737941203going through dev logs doesn't reset the scroll bar which seems like a bug
>>737943597>Nice to see you making progress since you posted a few days ago. Your the anon with the transform mechanic rightOh yeah. I dont want to spoil too much but 3 are in the works: one turns you into this, setting things on fire, another turns your sword into a massive one made of water that does "splash" damage, and another turns you into a jade statue that heals you but shatters quickly, uses fists to attack.
>>737938032I can't make progress on my porn game because I still live at home and my family keeps interrupting me :(I've gotten very paranoid.
>>737943638>vanilla fucking Javascript>I'm building an OS game with VueI love Vue, I've used it for many side projects and it would have made the development of this website less of a goddamn headache. AI doesn't really help with it, besides with CSS and reactive stuff. Mobile is still fucked up, though. I went with plain JS because I first hosted the website on neocities and they only support static pages, but once I found out (a couple of months too late) they don't let you host audio files unless you pay I decided to move to Github and that's it. I don't know if Github lets you render webapps, but I spent wayyyyy too much time into this website to scrap it and as of right now it does all I need from it. Good luck with your game though, are you thinking of shipping it on Steam? If so, try Tauri. I personally found it very useful to ship webapps.>>737943737Thanks, nobody really bothers testing the website but thankfully that also means I don't have to deal with people complaining about how the mobile website is broken as hell. Anyways, I'll get it fixed soon.
>>737944153you could make a non-porn game and add a porn mode later
>>737944365>I don't know if Github lets you render webappsIt does, you gotta set up some Actions first but it works well.>If so, try TauriYeah I will, Electron is fucking garbage so that makes the choice easy.
>>737944373NTA but what if he's making an undress or simulation game? Kinda hard to disguise it as a normal game.
>>737945172You put the clothes on, keep nudes black textures, then reverse it when they arent looking.
>>737938032I really need to sleep, but tomorrow is labor day!Just one more push...
>>737945865You can do it bro
Shameful bump
>>737948954Let it die, rasko.
>only 36 repliesThe state of /v/ dev
gloop
>>737949092I'm devving.
>>737949092Should have been made on Friday...
I added a new block and a new effect.
>>737949257Probably but since tomorrow is demo day I can see why it was made today.
>>737949626i thought the whole point of renaming it to de/v/ was to try and prevent agdg people from posting here?why is this thread talking about demo days?
>>737949425Neat effect.What does your minecraft does differently that minecraft?
>>737949425dope
>>737938032took a rest since Sunday, but now I'm back at it. Have a long weekend since tomorrow's holiday, hope to have the demon boss working by the end of it>>737949425cool effect!
>>737940190dont think i have said it, but i enjoy seeing your progress posts
>>737938032I'm skipping demo day again.
>>737949785No idea, I just wanna dev. I check adgd every so often and holy shit...what the fuck is wrong with that place. 600/620 posts no dev updates.
>>737950363Thanks not sure if you're the same anon from before, but I hope one day to be saying this about the realms and lore people make in Ygg Engine
When is /v/ getting its own demo day so it can further cut off all association with agdg and the discord troons
>>737949785because every dev here is an attention starved piggy
Next friday I'll have something to post, I will!
>>737951501>furry MC>size change stuff*Sigh*You aren't fooling anyone Anon.Just show us the parts where you crawl inside a fox's butthole or stomp a gerbils' city. We both know that's the actual focus of your project.
>>737950076It's closer to a Roblox obby than Minecraft, you can't edit terrain freely, only move around the red cube shown in the video. There's a green and blue cube too, and they have some interesting interactions. Also you have other abilities like the Jump King leap and the going back in time potion from Braid.
Bros, what do I start with when making a game in UE, Unity or other engine?Previously I learned programming by making a game in Pico-8, but that's almost purely programming, you just draw sprites, place them, write functions for movement and such. But even though I have done that, that doesn't give me an idea of what to start with in a real game engine, cause in Pico 8 you basically have 0 visuals until you draw them, whereas in game engines you can prototype with lots of temporary models. Btw. it's not like I don't have an idea of what the game is going to be, just don't know what to work on first. Just putting square in a space to slide around on and tinkering with movement?
I *had* shit to show, but since this morning my project has gone from 45fps to 15fps so I'm in a fucking panic trying to find wtf I changed that caused shit to be this catastrophic.Last backup is from days ago, and just Ctrl+Z the most recent shit did nothing.
>>737945865you german or something?
>>737951925I'd probably skim through a Youtube tutorial to get some idea of how to properly work with the paradigm that your engine forces on you.>Just putting square in a space to slide around on and tinkering with movement?That sounds fine, the engine will do some things for you but you'll use the same approach as before of building one feature at a time.
>>737951842lol it's okay when Mario does it... Also, I actually kind of dislike "fantastic voyage" parodies in games and in cartoons. I always thought they were stupid. You'll almost always be exploring machines in my game. There might be a single exception, but it'll be out of the way.
>>737951925>Just putting square in a space to slide around on and tinkering with movement?You know it, baby.
>>737951925> just don't know what to work on first.https://www.youtube.com/results?search_query=unity+tutorialPick a random one, follow it the end, then once it's fully working start poking at it until it break.Then pick another one, repeat.Do it 2 or 3 times and you will have enough understanding of the basics to start making stuff yourself and/or ask here for more advanced problems.
>>737938032Are the decently written bbeg that are truly powerful, like ff4 zeromus? Some incomprehensible powerful being. What would their motivation be outside of 'kill all'?
I'm sorry guys. I was hired to do edutainment games for mobile. Cannot be edgy or based anymore
>>737953395We will never know what we could've had
Rival character
>>737953386Look Outside?BBEG is definitively "Some incomprehensible powerful being" and he never intended to kill nor harm anyone (mostly because he didn't even knew that was a possibility, but still).
>>737953691>Not black with red highlightsNGMI
>>737953691Paloo Spiral dev?
>>737953691neat design
Going to get wasted on vyvanse now and work on my site, maybe I'll post it here later since it's already online and almost ready to be presentable
>>737953730>didn't even knew that was a possibilityExactly what I'm talking about, will check the rpgm game out. Thx!
>>737954120Then I can finally go back to gamedev and fix my somewhat broken level design
Made a sprite sheet of a mounted mage class yesterday
imm trying to make a bf:bc2-like, and boy is it an involved experience.
>>737954923Do they summon water elementals?
>>737954923Keep an eye out for goblins m'lady
>>737949197gloop put onto a jellyfish
>>737955267that turnaround was pretty neat
>>737955114You had me looking up the Warcraft 3 Archmage model because I was worried I unintentionally ripped off some design element
>>737953730It's an interstellar being? Pretty much what I started to deaignI want it to be malicious, this basically leaves me with kill or submit all. If the reapers in me wouldn't have been ruined, what would they be like?
>>737955398It's just the first mage on horseback that comes to mind.However, you could probably steal 90% of the design and get away with it because Blizzard stole it from DnD.
>>737938032I uploaded the latest dev build demo of Kyubu Kyubu Dice to itch.iohttps://eldelnacho.itch.io/kyubu-kyubu-dice/devlog/1504974/devlog-1-kyubu-kyubu-dice-story-mode-build-0710You can now play through the first episode of the Prologue Chapter in the Story Mode.If you happen to play it, please let know your feedback.Keep at it lads.
>>737955290Nice, cool alien vegetation.
>>737940190Looking good
>>737955267You know I'm a hack fraud because I lack the courage to attempt a full rotation while this templar flexes on me
Foliage stuff takes forever
>>737955794thank you. it's surprisingly hard to get it all looking good together and i'm still figuring that out
>making game under my own name>don't really want to be associated with 4chan chud boogiemen>but submitting for demo day could be fundunno bros...
>>737956873Why did you make it under your real name?
Light dashing
>>737956979Pretty damn cool
>>737956619I'm a hack and fraud trying to not be mogged to death by >>737956619 not sure how much he realizes
>>737938119>>737938032I don't get it. Why is this on /v/? /agdg/ is on /vg/. Why the two threads?
>>737956619Hand animated?
>>737957198Actual game development goes on here as opposed to the shitposting and schizos on Aggy.
Philosopher's Stone. Boss spawning.
>>737957456He knows why, he's just trying to provoke posts like yours to start drama
>>737956956If it's successful people will know who I am anyway and I don't really like pseudonyms
>>737957475>trying to not be mogged to deathOh.. I'm die, thank you forever
>>737956979How many elements do you have?
Redrew Fygoon's portrait icon since I apparently tossed out the old one and I needed it for a base for other characters' portraits in the multiplayer mode. Of course, this will be in a lower resolution in-game, so blemishes like some of the deep grooves will be invisible.
>>737957580Oh damn my bad sorry for taking the bait.
npc behavior is taking FOREVER. its a utility AI system using pushdown automataon paper, its super cool because NPCs can make a decision and respond to the environment, and the player can mess with the enviro and also the NPCsbut holy shit it takes forever lmao. The NPCs have tons of scripts, then there's the smart objects, where how they interact is determined from logic on the object itself. and the player can interact with those objects tooas far as things that do work now, just>basic NPC states + if nothing is wrong, they'll follow a schedule of chores + taking breaks + walking around>player can pick up items or drag/pull on them>NPCs will see items are misplaced, and then put them back where they belong>player can turn off the lights in rooms, and if there's already an NPC in the room or an NPC enters into the room, they'll stop what they're doing to turn on the lights back on>one secret mechanic i wont share yet til theres a webm to post of it (its super cool and i think it makes my game unique)some items spawn away from where they should be, and the player will have to carefully move them in the NPCs path so the NPC can see it and put it back. Some of their chores can't be completed unless the player tricks them.they can see the player, but won't do anything about him yet. Cus unlike Untitle Goose Game (which Im copying), my game has indoors/outdoors areas as well as a day/night cycle which affects how visible/lit up is the player. So he can be hidden like a regular stealth game. he can also scare the NPC if he gets close to them without them seeing the player, and press a button to startle them and make them run awaywebm not related just wanted to put something alongside with my post lol>>737956979cool stuff, smooth anims as always
>>737957849He reminds me a little bit of Komodo Joe, the classic one before the remakes. Is Fygoon a komodo dragon?
>>737957849Caiman?
Was told characters get lost in the crowd so added a little white outline around the player characters. >>737957209yup>>737957119thanks>>737957197nice idlemaybe make the gem glow and leaves move? >>7379577674 basic ones (earth, fire, water, air)4 evolved elements as super attacks, no form changes (metal, lava, wood, lightning)then 2 special ones, light/darkness. Light is OP boss element, darkness is the generic mob element.
>>737955481>I want it to be malicious, this basically leaves me with kill or submit all.You can also go with the "it's just business to me and you happen to be the cattle" approach, like pic related.They are fully malicious, but objective is neither kill nor submit.
>>737941860>>737942793head too big. I'm not saying it needs to be as small as in fromgames (statuesque, heroic proportions) but this is way too large.
>>737958484His head design was, indeed, based on that of Varanus komodoensis, or the Komodo dragon. As you can see in this helpful timeline, the genesis of Fygoon's modern design began with a "realistic Joey" doodle I made, with his body being based on a Komodo dragon for simply the name alone (he could have been agamid since they are also called "dragons", but I saved that design for the Messenger). This, in turn, influenced other parts of the Fygooniverse, such as Fygoon's species being called the Emerald Varanusaur and the aforementioned use of agamid lizards for Quartz Slipstreams like the Messenger (and the unrelated use of iguanids for Dragoons since they are an artificially made ethnicity that does not occur in nature). While Fygoon and the Emerald Varanusaurs are, physically, a chimerical creature composed of the Komodo dragon's head, skin, and tail, the wings of a flying fox (with chameleon-like color changing abilities), and the general body plan of a human, their emerald skin color is more akin to Varanus prasinus, or the emerald tree monitor; however, the skull of V. prasinus looks too wimpy compared to that of V. komodoensis, so I used the more powerful and almost heroic form of the Komodo dragon instead.>>737958558Nope, Komodo dragon. His snout is just stout because he's a teenager; when he grows older, his nose will become as long as that of his father.Don't worry, it isn't the first time Joey Fygoon was confused for a different reptile. People have called him a dinosaur, a lizard, a crocodile, even Yoshi for some reason (though this is more evident with earlier designs), but he's a dragon with a very varanid look.
This is it. I delisted my game. It's over.
>>737952814>exploring machines as a little rodentput a tribute to this guy in your game?
>>737959506Thanks bro, more room for my game
>>737959197Idk about picrel. Naem?>business, cattleLike a devil that trades or collect souls? One way, sure. Maybe just corrupt for the sake of corruption?>eldritchIs eldritch possible without being opaque? Like reapers in me1, just without the silly hurrdurr we farm you to make you into terminator, fear us!!
>>737959607Gabencunt will kill your game too. He is just that evil.
>>737957934Another episode of shaderfag claiming he is making a game, but >"it's not ready yet, have a look at my shaders for the 100th time"
>>737957456That makes zero sense. Demo day is an /agdg/ event. It's in the link.
When doing online stuff, do you make a separate version of your player character for online stuff specifically or just include it all in one?
>>737960268I did a really hacky thing and made a bool that flags if the player is in SP or MP, and then have it early exit logic not required for MP, so i can re-use most basic functionality and put in the MP specific shit where needed
>>737959968relatable. have a look at my rain drop shader in a game that barely works.
>ints instead of floatsRedpill me
I have 9000 lines of code, how do I cut it down or split it up?
>>737954120>>737954168Oh fuck I'm starting to trip out on Vyvanse so hard man...I think in just a few hours I'll link it.It's basically for you guys to advertise your games for free, you don't have to buy an ad, you can post your game, patreon, steam link, whatever on your own threads
>>737958484>>737958558Raskos gonna doxx you don't talk to it.
>>737960475>>737960548Add some god damn context to your posts
>>737960548use the DRY method
>>737960796Rollback NETcode
Last upload fo today, added a bird knight to pair with my basic bird monster. He is unsurprisingly more solid than my own character, but then again it's still in the infancy stage. My animations and targeted animations need more work
>>737960796I hear people do stuff like putting attacks, movement, and AI into different scripts. But how does that work if you need to call on the state machine or specific stuff?
>>737959719Nah, I know a guy who knows a Gabe. I'll be fine.
would you play a tennis pong game?
>>737961550Would I play a tennis inspired pong(tennis) game? So you're asking if I would play tennis.
>>737960781Good to know
>>737961670there isn't side to side movement and just 2d plane so it's a little different
>>737941203I've seen people posting artworks so hell I can post mine too
>>737938032I'm an IDIOT, so I am humbly asking for advice from the people who know what they're doing...If I’m using Godot, when I’m creating 3D enemies, do I put all of their information and scripts in their individual scene, or do I create a custom resource that is used for all of them and their stat information like health and defense?Or do I make a .tres of the unique enemy type like slime.tres or something and attach that to an enemydata.gdI'm a little confused because they'll have unique animations, but I'm not sure if that goes in their direct scene information or what...I asked this in /vg/ as well, but I'm trying to get all the information I can
Got food poisoning so I couldn't work yesterday
>>737962281enemy script in the enemy scene
>>737955267dude, that's racist
>>737962730very dope
>>737962730pretty fancy stuff
>>737962281im on Unity but Godot works similar since its also OOPyou can do a thing where you put your enemy into the scene, attach all scripts, and be good.or you can create whats called a constructor, which contains info you need from the enemies, and when the scene enters play/loads in the application, the constructor will give your enemies the desired information+scripts that they need for like, stats, behaving, weapons, how they look, etc.or if godot has a prefab sytem, you could just make a prefab called "enemy base" then create a prefab variant for each type of enemy.lots of ways to do it, just mess around and find what you like to do best.>>737959968not sure why you have an obsession like that. i'll post more shaders webms from now on since maybe you're reverse psychologying me about seeing more?enjoy, for the 101st time, another shader ;)
>>737963565based shaderbro
>>737962837>>737963565Thank you anons, I'm going to try those! I appreciate the help
didn't have much time today so i just added simple doors and the ability to look through the keyhole.i turned up the brightness for the video.with sound -https://i.4cdn.org/wsg/1777577841180625.webm
I got nothing However i will play several demos during demo day and then proceed to leave not even a single feedback
>>737963090I heard looksmaxxing for goblins has some success
need to set up the animation blending so it doesn't look so jank but hey, he's alive!>>737965958kek, need female druid wife
>>737938032Network multiplayer is now fully functional on LAN with auto-discovery.
>>737966315I see
>>737966508Ah yes, the ol' pvs-14
>>737966315So when can I see more about it or play it? Are you sending the game to demo day or /v/3?
>>737966813You can play it today, download the latest build for your OS of choice and a CD image. You will be prompted to select a CD image on first launch from which to extract the assets. https://github.com/FatalDecomp/ROLLER/releaseshttps://archive.org/details/whiplash-2001-variant (get the CUE and BIN files)
>>737966052I like this arena, it's visually striking compared to the other levels I've seen you post of dirt/grass/rock daytime
>>737967341thanks anon. Those other scenarios were mostly for testing, this one's the real thing. I need to improve my texturing and geometry but for a demo I think it's fine
>>737959663>Naem?Kyubey, from the anime Madoka. Guess it's old now, it used to be pretty famous.His species are aliens who broke science and found a way to turn emotions into energy.The most relatedly emotional creatures in the universe are human teenage girls - enough to power planets.So they offer hormonal girls one wish AND cool magic powers (barely pocket change compared to what the girl will generate) for the low price of fighting against "evil" (and letting their mind&soul be locked in the extractor).Said "evil" are just what's left of magical girls that have been fully mindbroken and drained of their usable emotions. The cattle is cleaning the butcher's shop, and the entire business make a clean loop that require no real effort from Kyubey's species beyond being a door salesman to mentally unwell girls and offer them a wish for "free".
>>737967298nice edit lel
>>737959583Well, getting zapped by powers beyond your understanding tends to happen a lot in my game. Could make for a cool electric type enemy. >>737962175This is really well drawn.>>737967574Great mood.
>>737959197> this basically leaves me with kill or submit allOther type of fully malicious (at least from the population's perspective) would be the "it will be all worth it in the end" type of BBEG.Nox from the cartoon Wakfu:>Need to steal all the magic in the world to power up a time-travel spell that will allow him to NOT fuckup his life and NOT get his family killed>operate with the logic that any crime he commit won't be "real" since he will rewind time anywayLeto II from the Dune saga:>near-perfect prescience, predicted that one day something with prescience would hunt mankind to total extermination>become an absolute tyrant and make a show of how his prescience make him immune to assassinations or rebellions, to ensure most of mankind's brains would be working tirelessly on a way to defeat prescience
>>737968238intended for>>737955481
>>737938119sounds fun i'll throw together some panty collec-->a mermaid jam, a psx jam, and a yuri jam all starting on may 1stsorry, i have some hard choices to make, go on without me
>>737967609Sounds Japanese and is worth to watch. Interesting premise.>His species are aliens who broke scienceMaybe take something ordinary from this world and add some mystery or magic to it.>>737968325>it'll be worth it, I'm sure. The grand plan, eh? Maybe it can be combined with another trope or archetype?>noxCherry on top would be the machine is a hoax>leto 2Is he from dune 2?
>>737962730ye ok
>>737964862kino
jellyfish now bounces you further and theres plants that blow you... upwards
>>737962730This looks good, but if I'm being honest, I despise boss attacks that take too long to finish, it also looks a bit too hard to dodge.
>>737969698>Is he from dune 2?He is from the books, the second son of Paul and Chani.He inherited the Empire when his father saw how inhuman he would need to be to save mankind and just couldn't do it.
'blin bump
>>737970209Great progress anon keep it up
>>737972180thanks man. have some mac n cheese
>>737972265I think it is the aestheic I like so much, or the fact that you put 100% effort into it. I like what I am making but yours feels more genuine.
>>737972358i feel i need to pull another 50% effort from somewhere, but i appreciate the kind words. what are you making that feels less genuine?
Worked on UI, transitions and visual effects
>>737973352very cool transitions
>>737973352Coming along nicely
>>737964862this is a stealth game with fixed camera or the camera is just there for show? thats pretty cool.
updated visuals somewhat and added keyframes for lane translations and bpm. shits fun once you tell your os to fuck off with its shortcutshttps://www.youtube.com/watch?v=OQRK2J3lYWE
>>737962730https://www.youtube.com/watch?v=Fmd_bdJEEZo
>start working on something>get bothered by old content>start reworking it>uber-critical work emergency pops up >end the day with less content than beforeI'll have a first demo by 2030 if I'm lucky.
>>737975065Oh shit you DO post here. I sent you an email the other day are you still planning to redo your submission?
>>737975035fixed camera, was playing some older games with a fixed camera and got into them. i've got to be careful with level design and enemy placement because otherwise the player will be seen by enemies they had no way of knowing were there
>>737975065this will be huge in the trans community
>>737975065dope
>>737975621i lurk. i'll try to put somethin together with my shit editing skills.
greentext stories of game dev experiences!>start off with Unity around 10 years ago and looking for a group to work with>pre-pandemic, so people are social>find a local meetups for game devs>programmers, artists, it doesn't matter!>sign up and attend>show up>greeted by fatman.wav>"Anon, did you sign up? I don't see you on the list.">No idea what he means, I'm not an admin, I signed up, sent a greeting message and my info>fatman insists I'm in the wrong somehow>"out of kindness" let's me attend>sitting at an unmarked table>most people are bundled at their tables discussing their projects as a group>one table has a loudmouth idea guy yell at another idea guy while the artist is sobbing.>they soon split>another group has like 8 idea guys and a cute artist girl that is just there for attention>she doodles the worst trash ever and they praise her>they have this secretary that write every idea that is thrown>about to leave>the vice-president of the venue comes to see me>we chat>he has no skills whatsoever, he is an idea guy>decide to humor him>"Alright, what's your idea? I can program and can do low level assets.">explains the game is about a post-apocalyptic world>uh huh... "so what do we do in your game?">"we try to uncover the truth behind the catastrophe!">"which is...?">"humans nuked the earth!">proceed to ask for literally anything substantial...>tells me the MC has to be a girl.>explains that girls are badass>splurges about how wonderwoman is the most amazing person that ever lived>check the time>"Yeah I gotta go.">Fatman blockades exit>"Hey you didn't pay your fee!">"My what?">"The entry fee, it doesn't show up on my system!">I show him my receipt on my phone.>says it doesn't count>see a smirk on his face and his "vice-president">tell him must have been a mistake, I'll get my wallet from the car>ghost them>never take these groups seriously
What are the chances of getting sued by Tom Waits by basing a lot of my shit from his work.
>join facebook group about indie game devs>30% posts about AI ragebait>30% scam posts>30% "my game sucks" posts fishing for compliments>10% actual progress>check progress posts>everyone is shitting on the dev>"you used AI, so you're not a real dev!">"you used assets, so you're not a real dev!">8/10 posts are from middle eastern named nodevs>leave group>join other FB group>first post i see has 100+ replies>"Can I get into unreal with a 100$ laptop?">everyone is trying to tell him yes somehow>tell him no>get kicked out for being disagreeable>join a reddit group>"Must build karma before posting your game">quit reddit group>join 4chan thread on games>people actually post game stuff>encouraging to say the least>random gems dropped about shaders or code>something about a lizard russian wrestlerI can't believe this is the best of the worst out there...
>>737976654I like how casual it is here, I don't need to worry about every post I make being linked to an "official" account for my game, and I can call you a niggerfaggot
>>737976428in person gamedev meetup groups are a complete jokewent to one once and never again. doesn't help with where i live most devs are complete fagsjust working on a prototype idea i had, man doing some kind of global momentum stuff is a fucking bitch. not so much the math but just the tuning, how fast it should decay, what should decay it, etcextended this good library i found, added some wallrunning, just about to start working on running faster down slopes/better momentum transfer when landinghopefully i can get some dying light-esque contextual inputs going in the next few days or so
>>737938032>demo due date may 4thWell, that gives me the kick in the ass I needed to get back to work on my project.
>participate in game jam>find a coder and an artist>I build levels>we hit it off>do well>coder and I click, decide we should try to work together>join a second jam>recruit an artist>we get along very well>decide to make a game together>dreamcometrue.png>we plan it out>after a month of work, the artist made 1 character>he suddenly starts flaking out>"had a talk with my gf and my dad and I could make way more money selling art instead of making this thing.">wut?>proceeds to explain that without art the game would suck and that he needs a bigger cut than 33%>me and coder get irked>we explain why we do this>belittles everything we do>we kick him out>experience was so bad, coder now doesn't wanna do it anymorea few years later>AI boom>I get in on it with A1111>literally reproduce artist's art in a few weeks>work on my own thing>artist reaches out>"h-hey anon! y-you doing any projects?">we chat>apparently since AI boom, he lost a lot of customers>wants in on the game dev again>tell him I'm ok, I'm working with AI>he gets pissy>calls me a loser>a few years pass>check his linkedin>no longer a graphic designer>he is in school again>most posts denigrating AI>constantly see him shit on people posting about it tooYou win some, you lose some, I guess
>>737977004lookin good bby *smooch*
>>737938032Spent ages adding subtle lights based on normals and now I'm not sure if I even like it
>>737977130It looks better to me, it took me a second to figure out exactly what it was doing
>need artist to do a quick animation>tried my hand at AI animation, because why not>it's a garbled mess, clearly I have no idea what i'm doing>ask artist for a job>she tells me that a 2 second loop animation with 16 frames is 2000 Euros>"you gotta be kidding me">add interpolation, we're talking 10k>block her>check out a FB group about renowned artists>join>most posts are them crying that AI is taking their jobs>some say they have no work anymore>post my job>some reach out>I ask for a quote and scope of work>they suddenly put on airs>"oh you know, it's hard to find a good artist these days.">"this would at least be 5000 USD">block himthe search continues...
What's a hero without a good villain? With Fygoon we also have his enemy: Brutus Canor.
>>737977554>Poopus Trannor
>>737977554>What's a faggot without a good villain? With me we also have my enemy: Brutus Canor.
>>737977114I don't understand why artists were so butthurt compared to coders, most coders agree that you just need to outperform AI. Not the most insurmountable task, but artists for whatever reason just flip shit and become rabid dogs at the slightest mention of AI.
Looks like faggydaggy has arrived.
>>737977798I think coders tend to be more practical and artist tend to be a bit more esoteric or whatever, artist see AI as an affront to the human soul and coders just see it as another tool.
>>737977114It literally goes both ways though, he could just be an artist and vibe code his game with AI agents while he's drawing.
where to submit for demo day?
I love my game.
>>737978226See >>737938119
>>737977554Hey, cool drawing.
Best netcode solution for Unity?
Do I actually need to own all different controllers to add proper controller support?
>>737980093Yes. Start with the long paddle and work your way to the Dualshock 5
>>737962730Incredible. How long have you been making this?
>>737979254Look up Fishnet. It's easy to use, super smooth, and if you combine it with a steam transport layer and something like Heathen's steam API things are seamless.
>>737980093No but it'd help you find the best possible feeling setup for each.
>>737977798Programmers don't care about beating AI. It can be installed right in your IDE and will assist with not just code generation but also documentation, code analysis, translations, etc.. Most people aren't going to trust a program written entirely by AI, so you don't have to worry as much about being replaced. Meanwhile with art what you see is what you get, and a lot of people are fine with the goyslop they get especially when it's free, so it's easier for an AI to "replace" an artist. As far as I know, AIs that assist artists aren't pushed as much as they are for programmers. So to a lot of them it's just a cheap useless tool that steals your job and produces low quality shit, basically what indians are to programmers.
What is everyone's dev schedule like? I try to dev at least a little bit every single day. I didn't do anything today because I finished my Demo Day build yesterday, and now I just feel awkward for not having done anything.
>>737981554I mean I guess it's kind of the same as being a programmer without any skills in software architecture or soft skills, you can just as easily be replaced by Indians at that point. If an artist doesn't have anything to offer as an art director or technical artist then you could replace them with AI because they're just monkeys at that point.
>>737977798Because code is not art, retard. It's all about function. And nobody worth shit is worried about having to outperform AI. All the "butthurt" is because AI proponents are a bunch of greedy niggers that hate humans.
>>737982330code is not art he says as the pixels dance on his screen
I haven't seen this one here in a while what gives?https://x.com/i/status/2049636912948781446
>>737938032SlopesAlso a massive refactor that got me down from 10k allocations to ~70.Hashmaps are ass.
>>737976428I've been in several jams and most turned out good but:>join group's discord as sfx designer>it's like 10+ people and growing, "leader" is just inviting anyone he finds>"leader" didn't really lead shit>hosted meetings at 2 FUCKING AM for the minority of Europeans here>"can we do one a little a little later in the day"? several of us ask>"ok" hosts one at 3am instead>me and everyone else were like wtf but we didn't want to start arguments>insists we all join some fucking retarded corposlop scheduling app>...3 different ones because some of them "weren't working out" with this queer>about to just leave this shit but decided to stick around in spite, plus work is meant to be split up and easy>we all decided on a game idea>fucktard leader still hosts meetings at the devil's hour and no one makes them in time>almost no one understands what we're actually trying to make despite our useless meetings>the loser in charge of the idea is barely coherent in his explanation, "it's an abstract 3d puzzle game with interesting puzzles">i pumped out a bunch of sfx>did nothing else for the rest of the jam>75% the way through we barely have any art assets ready>most of the coders fucked off and barely communicated with lead programmer, problems with github>the final hours of the jam approach>absolutely no communication from anyone including our useless leader>no project page>no builds ready>i basically ask where're we at right now?>leader pops on "oh, we don't have a project page. mind making one?">ask him why the fuck he didn't make one already>barely addresses any complaints and acts like he was only in charge of "making sure everyone knows what they're doing">i was pretty upset at this point>leader can't even compile the game because the fucking coders don't understand github o algo>commissions close and everyone is pissed
Anons I've been toying with wanting to make a roguelike tactics game , graphically nothing crazy but the fun is getting random broken abilities each run.Now I have experience in Python only, but I'd call myself intermediate at best when I studied a bunch, it is smarter to just code all this shit myself or I see there are so many "game maker" type stuff out there now.
Got the full framework up for my basketball horror game. I'm thinking I can finish the rest of the game in about 5-6 weeks.
>>737962730Did you draw these sprites?
>>737984879>basketball horrorIs your player white and it takes place in a ghetto?
Here is the portrait for Vicereine Iris Luftmann. She may look beautiful (to Frydarians) but her personality is ugly.
>>737987798A tranny?
>>737960138don't get angry anon just because you don't know how to make real, fun video games
A study on what Fygoon's Human girlfriend (whom he meets at a later point in time) looks like. Any guesses as to where I got the idea for her face from?
>>737987798>>737989342Nice troons
>>737989396>Grrr…I wanted to see kindergarteners with water balloon tits, not women who are in their twenties!>>737982669 and his shallow gambling simulator might be more to your liking, you freak.
https://soul-zone.org/catalogs/games/posts/5
>>737990638Your website does not allow me to post.
>>737973352kino
I've done a ton recently, including making a rudimentary, placeholder title screen. Working on getting the demo done for tomorrow. I want something kind of presentable. Also, you can't hear it in the WebM, but the squirrel has a voice now.
>>737990770I told you that lime-green was bad for platformers, now there's a whole video on it: https://www.youtube.com/watch?v=cUu8nyonL_4
>>737991003Thanks for the video, anon. I'll watch it some time this weekend.
>>737990754Huh, is it sayings anythings?
>>737990770nice
>>737990754Ah I see, replies are working but not posts I'll fix it asap
>>737990754Fucked it. Tomorrow it is then.
>>737976654an acquaintance of mine once made fun of me for saying the only good game dev community i know is these threads on /v/. when i asked him what he thinks is better he couldn't answer.
>>737938032I started a design document on a simple interrogation game, basically a motivation for me to learn dialogue systems for game design. That and what the current market offers for that is disappointing to say the least, either interrogation is a tiny "click right dialogue options in correct sequence to win" aspect of a larger detective game or the one I found focused on interrogation the dev team was too ideological and makes the cases predictable if the player simple larps as the dev team.
>>737990770why is the bad guy dracula
>>737990770>Dev has gone full furryThe Scrimbloing is complete...
I never realized how much I'd have to createCreating animations sucks
>>737993013Ultimately why asset stores and libraries exist.
>>737977798Because if you take a look at literature, "Art" was always thought as the last bastion of mankind's utility, the one thing machines would NEVER be able to do.And artfags absolutely believe themselves to be some pure expression of the soul of whatever other bullshit way of thinking holding a pen is supernatural.So Art being just 20 years in automation came as a slap in the face to them, tearing down an extremely high pedestal.Meanwhile the first thing a coder will do is find way to make the machine do his job, even if he need to work for months on a piece of code that will save him 5 minutes per day.
>>737970918>dad couldn't do itVery interesting. Do the books explain why humans are on that planet or it hand-waved (which is fine)?
>>737993410>the first thing a coder will do is find way to make the machine do his job, even if he need to work for months on a piece of code that will save him 5 minutes per dayYeah...
>>737993578>on that planet Which one? Arrakis?Mankind had faster-than-light travel for more than 10 000 years at that point in the story, you have humans living on every damn rock that can vaguely sustain life.If you meant why people from not-shit planets like the Atreides or the Harkonnens would move to a total shithole like Arrakis, it's because the Spice is the most profitable thing in the universe and only grow there. Although in the Atreides' case it's more of a "Emperor made you an offer you can't refuse" kind of deal, less than actual greed.
>>737994226>Mankind had faster-than-light travel for more than 10 000 yearsOK, so they originate from earth. Humans could even be alien to earth for all as we know. Not that I believe that.>Spice is the most profitable thing in the universePretty sure it gets mentioned constantly. Haven't read the books. I do miss what the families or corporations are doing with that wealth.
>>737977798Have you learned doing art by hand and then added AI? It's a miserable experience. You are used to complete and total control how something looks, and AI shits all over what you want. Even if AI gets you 95% there, it usually spits out one undifferentiated blob you gotta start over to get the last 5%. The various methods of controlling output are technical and not the shit artists want to do with their time. And the more constrained you place, the worse the output of the AI gets.The other big issue is simply the value of the human: Programming is relatively well paid and every programmer is drowning in shit that needs to get done. Even with AI they still have more than enough work to do. And because it tends to pay well, programmers are more likely to own stocks and thus benefit from any other jobs AI replaces.Art meanwhile is notoriously difficult to earn a living in, so if AI only reduces prices by 5% that will already hurt artists massively.>>737983838There exists an SRPG Maker style engine, but I don't know how good it is. I'd say the main issue on engine vs self-coded is the amount of tooling your game may need. For example, I did not want to make a 3D level editor so I switched to Godot even without any C-family experience and ported my existing data and UI stack to godot. Also using N8N and some godot scripts to automate a bunch of asset stuff like assembling sprite sheets.But if your graphics amount only to flipping through spritesheets or you AI generate everything, just go with whatever you like.
>>737994310> Haven't read the books. You really should. It's pretty foundational in the SciFi genre.>They originate from earthYep. Atreides like to claim they can track their genealogy back to Ancient Greece. Even the Navigator freaks are just mutated humans (from Spice over-consumption). Earth has been destroyed several time over by that point tho, what's left of it is consider and Imperial sanctuary.>I do miss what the families or corporations are doing with that wealth.Just boring rich countries stuff. Better armies, better infrastructure, better importation of the shit you can't produce locally, etc. Any faction large enough to be entrusted with Arrakis' management by the Emperor has at least an entire planet to provide for, so even Spice production profits have a limit to how crazy you go with your newfound cash.
Added bullying
>>737995010Dune is likely among the most important scifi entries. Might give it a read.>navigatiorWth didn't even know that's a thing. Monstrous. Still have no clue how I will design monsters.>earth goneYe, one way or another it'll be gone. Question is if we destroy it (unlikely), if andromeda fucks it up, if the sun will do it or something random from outer space (near 0 chance).>planet hungryIsn't that a nigh universal rule? More money has more expenses in tow.>current statusIn the 70s there wete horror soft porn movies, like few dozen. Watching them right now and creating a screenplay, narrative aso, effectively dissecting them to learn. They are as ugly as it gets. It's a dead genre and rightfully so, though some of them have outstandingly strong ambience. Likely due to modern media being safe, sterile and made as background noise as everyone is constantly on their phone nurturing their mental issues.>piles of cashI miss space opera intrigue here>silent hill fIt's as goofy as the parodies of it. Everything screams data driven decision and I miss true shock and unspeakable horror. A 15yr old girl super suplexing and hulk hoganing tit monsters is not horror.
>>737996185>Added bullying Are you Betz?
>>737990770>Give Dracula a Piece of Their Mind!You mean a piece of *his mind. Or maybe you meant to say Vampires instead of Dracula.
>>737997092Extreme ESL alert.The title is correct. Ellie and Osh are the ones giving a piece of their mind to Dracula. To give someone a piece of your mind means to chastise and berate him or her, to express your dissatisfaction with him or her, or to complain to him or her.Ellie and Osh are not giving Dracula a piece of Dracula's mind.
>>737997267why not?
Anybody have any insight into Steam Early Access? Is there any official statement on the enforcement on pic related? I interpret the rules as "only go Early Access when your game is <2 years from feature and content complete" but apparently that is wrong? There are games that have been in Early Access for 5, 6, 7 years. Some even that haven't been updated in years. And all that happens is some orange text saying "this game hasn't been updated in years, it might be abandoned" which essentially comes down to caveat emptor - you have been warned.
>>737990770dope
>>737997967It's not enforced, the fact that they added the warning about being abandoned is proof of that. If they truly enforced it they'd remove games and issue warnings and or bans from companies/persons from their platform. You can even get rid of the abandoned warning by putting up any update, you could change a single string and it'll remove the label.That said, I wouldn't use early access unless you need to.Because Steam doesn't enforce any real moderation, I assume all early access games are the worst case scenario of a game.
>>737997967it's a recommendation, valve doesn't punish you or anything. your professional reputation will take a big hit if you can't delivert tho
I'm getting NaN randomly in my position/speed/etc.Anyone know of *other* sources of NaN than just dividing by zero? Already triple checked all my divisions.
>>737998940Value getting too high/low causing float point precision errors.
Live
>>737985772Yea.Some of her animations are based on DIO from HftF and on Carmine from UNI.
>>737998940how do I get this visual effect in my game?
>>738000897https://www.youtube.com/watch?v=MOCtUJUfq7M
>betzwho
making sure i can have loads of enemies.runs OK, no big fps drops but could be better.will submit to demoday
>>737962730How many Touhou fangames do these gamedev threads even have?,There's this, the topdown 3D shooter, the SNES palette one, and maybe one more.
>>738002286Dew pope/v3guy
I'm taking a break from actual programming to practicing my spritework. I originally limited myself to 8x8 pixels and 8 colorsto keep things along, but I'm moving to 16x16. Still don't really know what I'm doing.>>737940190Nice, very excited to try it out>>737941203Hypnotizing, very nice.>>737951925I'd say clone some very simple games, like snake or something. That'll get you familiar with the tools, then you can start putting your own twists on them.>>737956619Sick as always>>737977130I think right looks slightly better. Gives it slightly more depth.
>>737997379retard
>>738003214what ...
>>737989702>>737989342>>737987798Nice troons
>>738004107we don't sign our posts on this site
>>738004140>>737942186>>737943109>>737975621This guy
>>737982669Rasko must have doxxed him
>>738005513Are game devs anonymous
>>738005728No Literally have your information right now
>>738005728Rasko set up an IP logger on his page to get their location and also has sharty friends to help him.
>The insidious "rasko" and his army of shartygoons according to this retard >>738006451
>>737964862added a rope arrow and climbing/mantling, the animations are shit and don't line up but they don't need to be good right now.also added locked doors and keys, will probably work on lockpicking next.with sound - https://i.4cdn.org/wsg/1777644162533761.webm
>>738007196>noooooo i dindu nuffinRemember that one time you got so autistically mad at another dev you gave him shit because of the grass?
I wanna start making a demo today, are there any greyboxing tutorials for UE you guys would recommend?
>>738007216>grappling hook that isn't either fully 2D nor FPS/over-the-shoulder-aimingOh god, no.
>>738007585it has a cool line telling you where it'll hit
>>738007436You must not have a lot going for you if you are able to remember things that are irrelevant to me.
>>738007693I saw that but it's awfully awkward.
>>738007790I don't know, it seems like it was critical to your existence for the amount of threads it caused you butthurt. Why did they kick you out of the agdg discord?
>>738008117i can look around at some others games to see if there's a better solution, i was thinking of switching to first person while aiming the bow but that might just make the fixed camera perspective pointless to begin with
>>737977231>>738003528I'm surprised you can tell the differenceim going for an old Simpsons/ 90's cartoon look, I'm not fully settled on the exact style yet, so im not sure if I want the extra depth or not, I going to add some noise to it as well to see what that looks like, I need to move on from shader work otherwise this game will never get made.
>>738006451tell me you don't know anything about we dev without telling me you don't know anything about webdevyou don't need an IP logger that's not a thing
>>738008315I'm not going to judge the fixed camera itself, because that's a pure game feeling decision - but you have to bend the rest of your design to accommodate it:>make the outdoor sections effectively purely 2D so aiming around is purely a matter of moving an aiming arc left-right (remember the game Abuse?)>make the aiming done with mouse from the camera's perspective, like if it was a rail shooter (not sure if any game did that outside of FPS... Mario Galaxy's mini-star grabbing, kinda?)>FPS view when aiming. Zelda/Genshin/etc does it for their bow, it's pretty standard. It does make the fixed camera's kinda weird.>tab targeting on pre-determined points>highlight the closest/frontest point and automatically shoot the rope to it with a single button press
>>738008826Be careful, he might call you "rasko" and start trying to make libelous claims to feed his delusions.
>>737982669This is kino!
>participate in game jam>winner gets 100 bucks>sure why not>make a fishing game.exe>check out showcase stream >"this is a community driven vote">oh no.jpeg>actual game jam games are ignored>clear asset-flips get the front page>"community" in this particular jam is made out of jamboys>jamboys vote this one project by jamboys 1000:1 compared to any other projects>jamboys completely berate every other project>folks start complaining to the organizer>almost everyone is banned for racism>organizer loses tons of subs on YT overnight>makes a plea video and doubles down>loses even more viewers to try to appeal to some sort of audience that clearly doesn't existJamboys ruined the game jam... I'd literally pay 100 bucks to wall them all off the internet...
>>738009107I will call you rasko Demons hate it when you call them their real name
Working on a dynamic combat camera. It cycles between these angles when you're selecting an Action.I'm planning on making them change while running towards targets, attacking them, full arena view, and other stuff.
>>738009483Is this a green text of the v3jam?
>>738009523Says the guy who hides behind the illusion of anonymity. The second someone finds your true identity and realizes how much of a fat NEET loser you are with no power, you'll retreat into your mother's basement never to be seen again and forgotten like excrement down the toilet.By the way, any word on your game?
>>738009726Rasko
>>738009524Do you have any good turn-based RPG tutorials to share? Like, how to set up turns and things like that.Will your game have magic?
>>738009882why would you need a tut for that? Its just a menu with stats, you could do it with paper
>>738009882Just like do like Chrono Trigger where the screen locks and you enter the battle phase bro lmao
>>738009652hah no, not sure what v3 iswhy did this happen elsewhere?!
>>738009483please post the youtube channel i want to laugh
>>738010183it got deleted, i don't even recall it, it was a small channel that wanted to get involved in game dev. this was like 3-4 years ago.
>>738010051Not necessarily. V3 tried hosting a jam for $100 and someone put in some slop that was severely rigged but they counteracted it by adding in the judge score to make an overall score which allowed the real winner to rightfully win.
>>738009882>Do you have any good turn-based RPG tutorials to share?Only for UE4. Ryan Laley on YouTube has a JRPG tutorial series that I used to figure out an ATB system like FFX-2. I'm not using it for this, though.For other systems, try looking at how other games do it and reverse-engineer it. A couple GameFAQs guides are autistically detailed about stat and turn calculations; those can help you.>Will your game have magic?Yep. I wanna make each class play at least a little different.>>738009982UI dev can get pretty hard. I get pretty annoyed when a game's menu doesn't even let you immediately scroll to the top when you hit 'down' at the last entry.
>>738011347>>UI dev can get pretty hard. I get pretty annoyed when a game's menu doesn't even let you immediately scroll to the top when you hit 'down' at the last entry.thats not hard to do in UE pic rel
>>738011826Oh, wow.I made it a little harder for myself.
>>738012027when it comes to UE I always ask AI now, its perfect for little things like this, so much better than trying to google
>>738012548Ai is obviously the future of looking things up and ai will cost. Basically you can forget finding anything besides an online shop if you don't pay.>ai can code Never worked for me for whatever reason. I assume the free online ones are useless. I also feel the quality of the outputs I get is much worse than like two years ago.
>>737977554>>737987798>>737989342
>>738009524are you in demo day?
>>738013087I'm trying for next DD. There's a lot more I wanna have ready. And even that might just be looping one encounter into another.I've got a second party member I wanna work more on. I wanna get some Skills ready. I wanna have a cutscene ready. I've still got two more party members to model- that one I don't have to have ready right away.
>>737997967early access is a death trap for games. valve has made it so that early access releases get 0 visibility when they launch, the 1.0 launch visibility is also lower than launching straight to full release. if you really feel the need to release with an incomplete game, there's hardly any benefit than to just release properly and just add content later - retarded gamers will love you for that even more (because le hecking new content!)
>>737981554>It can be installed right in your IDE and will assist with not just code generation but also documentation, code analysis, translations, etc..There is a neat part. It will end up with Indians replacing the actual programmers because of that.If that doesn't turn middle-class yuppies racist, then nothing will.
>My idea is so good I can't even discuss it with my devbros because you would instantly steal itI suffer
>>738013897Ideas are nothing without execution. Everyone is too busy with their own games. What is it?
>>738013897Too late, I already deduced it from your typing patterns.It's already released.It already flopped.
>>738013897unless it's something about goblins you can rest assured, I don't carebut you should still share it, there's always the danger of falling in love with a bad idea and never realizing because you never got feedback on it
i will continue working on my bad idea because i like it HAHA
>>738013897
I'm going to use montecarlo worldline simulations to pick the very best game idea and go with that.
>>738014159Based. Naysayers and crabs need to be put on the wall.
>>738013776What about making it "coming soon", but also giving a demo?
>>738013897i have an amazing idea that isnt really even much a game, but the technical aspect of actually making it is extremely difficult. and i worry about legality as it would use user supplied content.
I hate doing optimization stuff
>>738013897I assure you that your "amazing idea" isn't nearly as amazing and unique as you think it is. Which is not to say it's bad, but ideas are dime a dozen. What's most important is the execution. Once you actually start thinking about design you realise that idea is surface level and what makes the game good or bad is the small design decisions you make along the way to make that idea come to life. Which is why getting feedback from others is important, whether it's from here or anywhere else.
>>738014580Rasko on suicide watch
>>738013897starting is easy, finishing is hard. Nobody will bother with it anon
>>737938032Trying to generate a wold. Still have a long way to go. Currently working about giving some more shape to the individual regions...
>>738013897if your idea is really good it wont be easy to steal. a truly good idea seems like its very easy to accomplish but the reality is that good ideas are deceptively complex.and when you, the idea haver, is explaining the idea, what you see in your head and what you say will be different, there are some details you'll inevitably omit.
>>738014159Based faggoon.
>>738015338Just add some framegen and upscaling, my fellow saar.
Do you guys have any ideas how can I make collectable items feel good to collect? Is this effect too cheesy?I've decided my game will mostly revolve around collecting items, which will usually lead to machines being fixed or NPC quests being resolved. The level opens up as you fix machines and resolve NPC quests, some items have special effects. I think this is the best way to combine platforming, collectathon and metroidvania gameplay, which are things I like to do most in games. There isn't much quality art yet because I'm still working on the systems.>>738014115If I may ask, what are your thoughts on my game?
>>738016415Too much in my opinion, maybe outline and very subtle glow not much bigger than the item itself would be better
>>738016415>what are your thoughts on my game?looks pretty cool! don't think I've ever given you feedback but that's because I don't have any lel, you seem to be doing a great job imoI really like the art, specially the way the character is animated. Do you have a demo?
>>738016630Ah, I thought it was too barren. I can try that.>>738016774Thanks, that's really reassuring. I will probably have a proper demo in about two months. That is, demo day 69. You're gobdev, right? I don't think you've ever posted a demo either.
>>738017018nice! will love to check it out>You're gobdev, right? yeah that's me, I spend a lot of time around the computer hahaand no I still don't have a demo... I'm currently working on a boss fight and once I have that I'll publish a demo, which I intend to polish during the upcoming weeks/months
>>738016415a problem that arises with an artstyle like yours is that it doesn't mesh well with the cheap vfx you want to employ to presumably save on time. you're gonna have to paint those effects as well i'm affraid
>>738016415>thoughts on my gameNTA, I've always loved your progress posts because everything is pretty unique that you have shown. I hope the gameplay works out well
added some particles to the water-sausage
>>738018085that webm is visually pleasing
>>738018148that comment is mentally invigorating
Because my enemy system is copy/paste, for now, I added 3 new enemies into the game. One is a minion that does minor damage and no knockback but can run to others to overtake you, and a final warcry that spawns a bigger beast. The bigger beast is always aggro on you and has a few attacks plus a biting one im working on. I also added two new npcs along with the first main story boss. Lots to do but I will make it happen. The registered agent that helped me build my llc bitched at me for not having a phone line set up. Like fuck off please
>>738018085The 6 white squares really ruin the aesthetic.Is that health or something? 'cause if so, a classic-ass healthbar/counter in a corner would be less visually immersion-breaking. Or make it a single actually-in-universe thing like Spyro's firefly system.
>>738006451anon every single website you visit has an IP loggerthat's how the internet worksdo you not know that? your ip connects to other ops and receives data through various ports
>>738017154>currently working on a boss fightAwesome, looking forward to it.
>>738018796Retards who played their demo had no instint of context clues so they made it very obvious.
>>738018960... fucking really?Meh, as long as there is some UI option to remove the visual and slap a small 6/6 somewhere on the screen's side...
>>738019225add a toggle to either put it above the player or in the corner, that way everyone has options
>>738017357I see, maybe I should just make a simple idle animation. Thanks for the input.>>738017461Hope your game does well too. WAGMI
I also did some bullshit (https://voca.ro/12xbF7wFC2e0) today.>>737968226>This is really well drawn.Thanks. I just wish art didn't take that much time.>>738003528>Hypnotizing, very nice.That's exactly the kind of mood I was going for. Nice toaster, btw. Kicking up the resolution opens up a lot of possibilities, the only issue is that you'll have to follow up that choice. I originally started with 32x32 but I felt really limited. Then I went with 64x64 and everything feels huge to work on.
>>738018796well it is meant to look like it doesn't belong, but i've never seen anyone respond positively about them healthpegs. so i guess >>738019321 this solution is probably my best bet.>>738018960nah people still only figure out that it's supposed to be health after dying 2 times. not because they're retarded. i'm bad at explaining shit.>>738019390you're welcome. the little guy deserves to collect beautiful handpainted items
>>738019729No dude, you literally had visuals to help them understand the mechanics, i see no issue with the way it was done prior. Make me think of dishonored playtesters
>>738018956thanks anon! hope it ends up being fun and cool
>>738019321That is what I did wirh my UI by holding the start button it hides text on screen. I figured the mechanics will come to people and get tired of see the text on display.
>>738019502Needs more goblin abuse.
>>737954923i like the colors
>>738019729Yeah, it's always good to give options to players, quality of life options go a long way. I personally didn't mind when I played it.
>>738019858that may be true, but sometimes when i play a game i'm not femiliar with i also miss obvious stuff that i wouldn't have if i payed more attention. i don't think it hurts my game to add an option to put health in the corner. even though it's not muh vision
>>737981810>get new game idea>fervently work on it for 12 hours every day>2 weeks later, mechanics are in place>burn out the second I need to add actual content>renew the cycleI've got like 40 or so dead projects
>>738021469me too haha it's great
A co-op game where you outrun security guards in a randomly generated scientology building, trying to get as deep as possible
I gained 10 pounds since I started devving again, gamedev diet is no joke
>>738021469>>fervently work on it for 12 hours every dayStop doing this. You will get it done faster 4 hours a day consistently.
>>738021671Cap. Elon has done 80 hour work weeks for decades
>>737962730Personally I would suggest making that attack WAY snappier. I'm talking like max 3 seconds between freeze and unfreeze. Just have her DBZ-style hyperfast dash between points, place the knives, and move on to the next position. The idea is cool and you can't have a Sakuya boss fight without it but it will get tiring fast at this pace.
>>738021751Elon doesn't work by himself.
>>738021751Injecting ketamine into your dick and tweeting nonstop is not work.
>>738009483>loses even more viewers to try to appeal to some sort of audience that clearly doesn't existIs this indication or proof for mass hysteria?>>738021887That's what I hear. He worked for like 8 years after PayPal and since then he's a privateer.
>>738021887>>738021952Richest man in the world btwBut surely it was just "luck" right
>>738021998>luckIt was having his dad already be obscenely wealthy.
>>738021998Elon has hundreds of people who can help him at any time.If you aren't Elon Musk then you need to just follow a work schedule that's easy and fun for you. Finishing a game is a marathon. If you get burned out from working on your game like a fulltime job then you aren't Elon Musk.
>>738021998small loan of a family emerald mine and blue name parents>NOOOOOOO THAT DOESN'T MEAN ANYTHINGI don't care if you're trolling, either way you're a worthless virgin
>>738021998>>738021751Kek, this is the best bait I've seen in a good while. I really really really want to argue with it!
>>738020475It's good either way that you want to, no worries at all bro
my game is 79% completeit feels weird being this close to completionI started with totally unrelated game tutorials on youtube https://youtu.be/izNXbMdu348?si=ZSwgmoi8YpCGQtNk and function by function I started learning GMSback then there was no AI agents, gms was very basic and for all of my questions i had to go to the game maker forums or discord for helpnow I have something that can be called a game and the future where I start making more games depends on how well this one will do
>>738018085Beautiful and dream-like.
>>738022234>virgin>Like a virgin... *sings*>touched by the very first time...
>>738022161>>738022187>>738022234>>738022313What is it with people trying to gaslight themselves into mediocrity? >Ummm you can't productively work 80 hour work weeks because.... umm..... well you just can't!!!!!!!!!!!Do you guys know how often Tesla or Roosevelt or Churchill or Edison or Elon or Bill Gates actually worked? The answer is all the time. They worked all the time. Now if you said, "You can work all the time BUT you'll be less creative than if you worked a bit less" I'd say sure. But if you're talking sheer output, you can work crazy hours if you actually try. Burnout is just an excuse. The real answer is that you're not that committed. You don't want to work all the time so you don't. But stop with the burnout cope, it's just not real. It's not burnout, you just don't care enough to put in more time and effort.
>>738021810Way ahead of you! I actually got tired of it already during testing, so yeah.
>>738022161Are you autistic? That is what he was implying. My god.
I guess I'll go for a walk then work on my game for a bit... I have to implement shop functionalityAnd completely refactor the whole thing again but writes tests for every line this time so I can use my game to try and get a SWE job.
>>738022398woah hey I started with that tutorial too back in 2019Crazy how time flies
>>738022398>and the future where I start making more games depends on how well this one will doBad mindset, the first one you make is probably the least good thing you will output. Notch made like 20+ games before Minecraft.
>>738022327>>738020469aight>>738022420thank you
>>738022574>the ai video of thisMakes me laugh every time.
>>738022789post it please, haven't seen it in a while and I loved the little dance
>>738022457>>Ummm you can't productively work 80 hour work weeks because.... umm..... well you just can't!!!!!!!!!!!>gets burned out from working 80 hours a weekYou don't know what the fuck you're talking about.You can't do something you don't want to do, especially if it's something you don't need to do. If you have no choice but to finish a game to pay rent then that's how you get motivated like Elon. Otherwise blowing all your load constantly come from impatience, not a burning desire.
>>738022979Wish I downloaded it but alas I just have the memory of it :(
Another brat tamed.
>>738023448ouch! well at least we got to see it once>>738023712nice facial expressions
>>737938032I can't post a demo cause it's a porn game.
other gloop
>>738025342what game??
>>738025552Nice, 2D animations on 3D spaces always look great.
>>738026236yeh i agree. making all the frames can be a pain, but when the results come in it's always worth it
got a basic UI working. I need to get/make some art for it and will be changing the HP/MP bars. I know the hit stop and screen shake need a lot of adjusting. I'm probably going to lean into the idea of smacking enemies around so they fly into each other because it feels pretty good to bounce them off each other.
>>738028593>I hate women so fucking much
>>738028593Looking good
>>737982669This guys gonna be the next notch and he will fund all our games
>>738018085Great job dude. this is looking fantastic. what are you gonna do for the skybox here? I think moving clouds could be coolFinished the Wind themed level for shrimp game (5/6 dungeons done). Give it a try!https://gasgod.itch.io/shrimp-game
>>738031425thanks man. the skybox will be this, but with more vertexes. maybe i'll add some solid colored clouds later. the aesthetics of the pillary environment is very dope
>>737977114>things that never happened Even if it did, i'm a one man army, and high quality art is by far the hardest part of my project.AI can also do coding and level design better than you anyway. Problem is no one can tell if the levels or 3D models were made with AI, but everyone finds out quickly if the art was.
wtf do i do today
>>738034289put a goblin in your game
last one for today
goblindev honestly makes me want to drop gamedev altogether just because i dont even want to be near to the possibility of ever becoming like him one day
>>738034721
>>738034721Elaborate?
starting to code trees
>>738035391dope as per usual
>>738034601super cool transition man. It's a bit weird that the world changes like that but I can't imagine any other way of doing it unless you force the camera to go through the hole, but that would feel more restrictive
Anyone have tips for bulk building assets in Blender? I have gotten 16 out of 24 needed variations of a model done and it is mostly just mashing different parts together by this point. But I still find it exhausting. This obviously won't be sustainable if I ever hope to make a game with more detailed assets. Menial tasks piss me off for whatever reason.
>>738035748thank you. i want to do something like what you suggested, but instead i'll probably make the portal fill the screen and use stencil-buffer magic to make the transition smoother.
>>738034721Then do it, pussy. We will still be making our games.
>>738036092>make the portal fill the screenthat could work! but in any case I believe it's looking cool already. Best thing about it is that you don't stop the action just to play some "going through portal" animation, I like that
>>738036265my aim is all killer no filler
>>738036340hell yeah that's how it should be!
>>738034601This looks great
>>738036465hellyeh>>738036708thank you
Is hating globindev the new meta?
>>738034721trvth nuke, hes polluting the threads as always
>>738037563Rasko found his new target
Last image, new beasts. Im out y'all have a good weekend see you next week
>>738038679hapoy to see you're back anon
>>738038679dope
>>738035051How much progress vs shitposting.
>>738040395He was recovering mana this week >>737950173 he is a progress poster and has my respect
>>738035930Ignore this post I did it. Now I have to render them all out sorted into unique files. With repetitive tasks it is best to cut the amount of unnecessary work for each one in whatever way possible.
The story I'm writing genuinely feels like it's good to meI think if people don't like my game I might actually kill myselfThere's too much me in it
>>738000802Nice, your stuff is good, got a blog?
>>738042097As long as you market your game well it will probably sell well and develop a cult who loves it. No matter if it is objectively good or not, you can tell yourself that your success comes from making a good product.
>>738040748Anyone that starts shit with goblinbro, cartoon-anonbro, ps1 spyrobro, darksoulsbro, shootemup-hentaibro, shrimpbro, isometric-wizardmmobro, is my mortal fucking enemy. Progress is progress eat shit.
playing with bunnies
>>738033012if it was /b/ i'd agree but at my age, i got nothing to gain from telling lies on the internet to anonymous folks.I've been in this for 10 years and this is but a fraction of my experiences in it.Admittedly, as you say, being a one man army is way more comfy than enduring the rest.>attempt to find peers at another game jam>join ~5 teams at once>team A is full of asians>they recruit in english and go straight to mandarin>bail>team B is full of coders>they are desperate for a team>somehow nobody has any ideas on how to tackle to topic>I voice a few options>all shot down>bail>Team C has a 3d artist, a coder and a SFX>immediately go on a diatribe about how we need to focus on DEI for our game>completely ignores theme>bail>Team D is international>nobody can be on at the same time>leader clearly does not speak english and doesn't understand theme>bail>Team E is an artist and an idea guy>idea guy has a good idea>we work together on the game>idea guy suddenly has a divorce to attend or some other family drama and bails>game was cute but didn't win>spoke with artist for colab>he's in high school in BrazilFor the record, Team A won.Team B split.Team C never finished.Team D did not qualify for the theme.
who's submitting tomorrow?
>>737977996That's what I'm doing anyway. Haven'r written a single line of code in months, and I have absolutely no need for a programmer.>B-but code will breakLiterally copy and paste it back, explain the problem, paste the error log and get a fix. Works literally every time.People talk about artists being replaced, but forget vibecoding is actually immensely more reliable than generating art, and hundreds of times less socially unnaceptable. Programmers were already dime-a-dozen. With AI any level below senior can be replaced by a couple quick prompts.
>>738046964You can also use AI to achieve some senior level knowledge so you can prompt smarter and tweak what is needed. Coding has never been easier, yet it only grows more valuable.
>>738046037I just submitted. I try to submit every 6-ish months, just to get useful feedback.
>>738047367it's open to submit already?
>>738048042Yeah, there are a bunch submitted already.
Added something to display some information when a player first logs in
>>738022623>Notch made like 20+ games before he gave up and stole Minecraft from Zachtronics.
>>738043603>anyone who starts shit with [namefaggotry namefaggotry namefaggotry namefaggotry]Just put on trips at this point so you don't have to fucking beg for attention with avatars. I obviously understand some level of identity is intrinsic to posting progress on your game but people are going out of their way to attach it to everything they post. Anonymous website
once i finish this game i am going to make a porn game that will get me sued or c&d'd
>>738004808
>>737966052>flies all the way with one arm looking poised to punch>just comes to a flying halt instead of a surprise sucker punchboo! boo! looks very cool overall but still boo!!!
>>738049646There's no saving this beanmouth game
added some platforms and barrier effect to the tree, still have to do alot of polish
>>737961018For the love of God add some fucking hitstop to the impacts, the heavier the blow the more frames you should pause on impact.
>>738025609The coo(oo)m
>>738054396Perhaps when he said "in its infancy" surely that is might have been what he meant anon?
>>738050751>nooo da rules must be followed!!!You both are faggots.
>>738022623>the first one you make is probably the least good thing you will outputThis is only true if you're like 19. People do their best creative work in their mid to late twenties. Orson Welles made Citizen Kane at 24.
>>738045498Looking great. I still think about this game from time to time, do you have a name?
>>738054287I think this is the coolest attack, changing terrain is very fun.
>>738005513>>738005728>tfw live in Sweden >your name is 2 clicks away if they know the name of your company>your home address is 2 clicks away if they know your nameDoxxing has no power here, we're all already doxxed.
>>738059358>tfw live in the mountains of bulgaria>nearest neighbor is 2kilometers awayOK dox me, now what?
>>738059358Almost everywhere is like this.I remember being on a forums which is where I learnt to code and not be a scriptkiddie that had a subsection related to doxxing.I thought it was some insane hacking thing where you'd hack accounts on mainstream websites like Facebook or something but then I realised it was just taking public information and bundling it up together like a stalker. That's all it is really, it's only really bad if you get threats from it.Palantir probably does this too, data harvest public information and then have AI map it together. That's their entire business model.
>>738059639Palantir creates profiles of people and wants to be the minority report thingy. Idk what the fuzz is about, the world we live in was planned for for nearly 60 years. Everyone who has experience in this field knows that 35% of the world population are literally branded as waste. That's the lowest socio-economic category. These people can't be monetize for the next 15 years and are seen as net loss to billionaires.>>738059358Sweden has other more pressing problems.>>738054287What's the lore explanation for magic? >>737938032Looking for a sci-fi / magic explanation for lowering gravity locally.
>>738059965The fuzz is about governments blaming Palantir as a scapegoat. I genuinely wouldn't be surprised if Palantir willingly accepts this role as the bad guy in government funded misinformation campaigns across the west, possibly at additional charges.All they do is present data that is actionable. They're not the ones tracking your purchases, tracking your vehicle movement on cameras, setting up CCTV to track people in real life or anything, that's all done by the government. Palantir just takes all that messy data and makes it presentable and usable.It's honestly kind of cool and their Palantir name is very fitting for what they actually do.>sci-fi/magic explanation for lowering gravity locallyMaybe a magic one would be a weightlessness spell that is AOE and heavy to use. If it's being done in specific locations then it's being emitted by a magic artifact.Same way you could then be a mage to cast it localised on yourself if you want to negate falling damage, jump higher or something.
>>738060356There's no separation between government and palantir. They are the same. Goverment funding means it's some form of goverment.>done by the governmentScary, but true.>PalantirWhat does it mean?>spell or artifact! And a mage! You are as talented as I am, eh? I was hoping for more og content like: this anti gravitational solid plasma funky piano can eat gravity for breakfast
Are we doing a new thread since it's demoday weekend?
>>738054396>hitslopI think Shallow Knight is more your speed, faggot.
>>738050121Nice!>>738061413Maybe not, I post DD stuff mostly on the /vg/ thread.
>>738061413Fuh naw, lil nigga.
>>738061280Sort of but Palantir is more a contractor. It'd be like a road repair being made worse because it's what the government specified and then when everyone's angry they blame the contractor.Palantir even has a package to setup the infrastructure locally, they send someone out to help get it all setup and from there there's no communication with Palantir needed.>What does it meanIt's the orbs from Lord of the Rings, they're used for communicating far distances with their intention behind them was for information.Taking information from one place and another place to paint a picture of what's going on.Which is exactly their operations.Yeah I'm far better at writing code than creative writing.
>>738061796So then black rock
...you did build your game around a gamepad right? Imagine playing an indie game on keyboard mouse only.
>>738059965>>Looking for a sci-fi / magic explanation for lowering gravity locally.>Scifi: planet is a locked binary planet system (or really fat-ass moon). The side facing the other planet has sensibly less gravity due to the other's pull being opposite.>Scifi: planet got carved by doomsday weapon, a good quarter is missing and people live on a thin shell built over the wound, gravity is lower there since you are effectively in sorta low-orbit compared to the center of mass>Scifi: ancient crashed alien with its buggy artificial gravity generator turning at constant low power for the past millennia. Locals either don't have the mean to access it/turn it off, or are just considering it a nice perk.>Magic: natural reality breach to abyss / space / low gravity other world / etc. Gravity pass through the portal like anything else, so the area directly surrounding it is a global average of gravity on either side. Can be tweaked to have soft or treacherous gravity flow on top of it>Magic: I know you don't like "just an artifact/spell" but Mythallars are a cool part of DnD, especially since they are often built for specific shit so you can slap on as many quirk or restrictions on how it improve magic around. Can be a broken one whose only still working enchantment is to make any last gravity-affecting spell permanent and region-sized, and since fully breaking it would be a mini-nuke, the last group of mages tasked with solving the issue just decided that the least worst option would be to feed it the weakest lower gravity spell they had around. It's constantly guarded in case some retard decide to cast "increase gravity x100" on it and destroy the entire area>Magic: levitating magic monsters that devour gravity, and prey on grounded creatures that are kinda helpless when floating without control. They are level 1 fodder unless in large packs, but they are everywhere and it's passively weakening gravity in the entire region
>>738062380Yeah I added it just now. I had to get out my Switch controller to test rumble cause my old piece of crap controller doesn't support it lel
>>738062380My game is VR-compatible just because, so gamepad support was just once step away.Mouse & Keyboard will still definitively be the only reasonable option for competitive/speedrunner, but honestly if I get those then the game has already exceeded my expectations.
>>738062380Gamepads are only acceptable for 3rd person games and some 2D games. My game is neither.
>>738064198If you didn't it means you can't. Imagine thinking zoom zooms who is your biggest demographic will play the game your way.
>>738064296Broccoliheads are not my biggest demographic, I am working on a strategy game. My biggest demographic are millennial neckbeards.
>>738059358Here's what you do>Register company under a generic name vague posting description like "digital entertainment production and publishing">Give Steam your org-nr and account details along with separate email>List Steam games under your actual preferred company name and list a different public email with no ties to your personal life>Take out a modest salary and focus on getting paid in dividends as much as possible to avoid getting listen on high income earners listingsYou are now mostly anonymous, unless you act as a seller of game keys you are not required to list your real name and address because you are working under contract with a storefront
>>738064353I'm making an RTS too and controller support is on the list.Fucking C&C, RA or WCII was perfectly fine to play on PS1. Controller support is not really hard to add and it's free sales.
>>738064793Played "perfectly fine" in singleplayer where there was no real pressure. I don't want controller players in my game either, the kind of person who plays strategy games with controllers probably think NuCom was good and own consoles.
>>738062380I'll make all my early games mouse only so they easily port to mobile which has a bigger market. Also, having only one/two inputs forces you to develop it well.
>>738064856How come so many strategy players seem have to have no humility...
>>738061796>orbs from Lord of the RingsTech bros are scum and will fail like the nazis. Their system is better so they might fail in 300 years from now
>join 4chin dev group years ago>We're gonna make the next katawa shoujo (it was fresh)>Build ren'py project for the group, pick a placeholder music track, make some tentative art in a couple different styles on the ideas flying around> Loudest people spend their time arguing about their ideas>Some guy posts loli art and gets lavished praise by all>I'm okay with it, since I'm already doing something, and animu art isn't my forte>Take the opportunity to push my art skills and make some better art anyway, see if I can get people to like it>Idea guysc arguments grow louder, some flake out>I post the first draft of the project with the animu art from the other guy, the text someone produced, the PH music and with a few stock backgrounds I found and turned into a typical cheap VN "faux painterly" in photoshop. All rushing to finish by 24 hours, screw the exams>The text clearly doesn't work, it's too literary and stiff>The idea guys also agreed on a grimdark /k/fag war drama that clashes with the "brat needing correction" Loli art a bit too much.>All in all i think it's workable as a start and try to be encouraging to everyone>The moment people see the alpha there is a major flake out>Some people are actually excited to see something put together and on its way, but most seem to lose interest because it's kinda boring for now>No one gives criticism, they just stop posting>One earnest idea guy tries to recover the situation with a "what to improve" checklist, but just gets angry when people treat him like air>Someone goes "Oh hey! I actually want to see more of [my name]'s art">Tearofjoy.jpg>Too late, almost no one replying by now>Remaining hopefuls give up and also leaveI enjoyed the short experience, but I realized most people like to talk, but hate to put in effort unless they think they're on a winning horse. It's kinda awful to imagine most teams needing to keep tricking people that everything they're doing is great just to get them to be motivated
>>738066152yesideaguys are a problem because all they have are big ideas and a need to see others make themthey're trying to be project demiurges
I honestly never cared for The Lord of the Rings, I'm more of a The Neverending Story kind of guy. If I had to make an insidious company name, I'd name it Ghemmal or Horok for a surveillance tech company.
>>73806585899% of the playerbase is ultra casual and pretty proud of their "turtling for an hour, then attack-moving a big blob of random fully upgraded units into the Medium-difficulty AI's base" hobby.Sadly, modern RTS devs tend to systematically be part of the remaining 1%, which is why the genre keep chaining flops.
>>738066328I think that's most genres, people mostly want to look at the pretty pictures.
Look, as a game dev I understand you want people to play your gameBut I got a nigga in my DM's basically trying to force me to play against my will"You should stream it, you'll be happy you did"No, YOU'LL be happy I didI'm simply not interested >:(
>>738064856Anyone who plays strategy on multiplayer isn't a true strategy player.
>>738066152Teams should only happen if you can prove each person contributes meaningfully. A project like this would only need one person, it is sort of like trying to cook an omelette with five people. You take a project that would've taken a week to a month and turn it into potentially years or forever due to everyone tripping over each other. Then, if it did succeed, a good amount of money is split into shit change for each person. If you ever make a team, you find something that can be effectively done by one person simultaneous to something else (like one person coding and an artist).
>>738066538>dev gives you a game for free>you get ad revenue, subscribers, donations, popularity, all on someone else's work>all you have to do is press little buttons>humiliate the dev calling his game he made with love "content" ahh yes, how horrible can the devs be...
>>738066538>"You should stream it, you'll be happy you did"Sound indian.Ask him to post hands.
>>738066908hobby or zero budget team, a game needs a clear director. but it absolutely can't be an idea guy and he also needs to do shit on the game, be it art or whatever.
>>738054287Just wanted to say I left a review here>>>/vg/565567254
>>738022506nice
>>738066152The only 2 ways casual dev teams can function are either Yume 2kki style "everyone makes their own piece of the game and someone strings them all together" or having 1 idea guy who defines what is what and does the writing if there is any, then the rest of the contributors are art guys, music guys and MAYBE programmer guys but ideally the idea guy should also be the programmer.
>>738066152They don't mind effort, they don't want things to change. It's a deep rooted fear. Basically what heidegger said. As long as these fearful fucks want to exist, we will have a meme system. Nietzsche argues to give oneself up for a reason.>greentextYou got a level up so there's that