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>2026
>All hope for VR taking off is dead
What went wrong?
>>
go back
>>
Too expensive, too few actual games rather than tech demos
>>
>>738069479
It will be carried by the trve aristocrat class of vr, furries with a lot of free time.
>>
Reminder that this goofy little guy Palmer Luckey is now the CEO of a military contracting company where they manufacture autonomous jets to bomb brown people in the middle east

https://www.youtube.com/watch?v=VZfW3YTJ5Eg
>>
>>738069708
What a luckey guy.
>>
>>738069479
Facebook killed it.
>>
>>738069479
as soon as shekelberg attached himself to the tech it died on the vine
>>
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I knew VR was never going to be the next household item that everyone was going to have like VR fags claimed, but the drop off his exceeded my harshest predictions. At least it wasn't as delusional as NFTs.
>>
>vr is muh dying
>meanwhile my vr groups keep bloating
>nights where we used to get barely 10 people we now get 30
>game nights where we barely fit a 5v5 for pavlov is now lagging so bad because the game can't handle 30players on a server
i might be living in a bubble but the amount of newfags just keep increasing compared to what doomsayers are crying about
>>
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>>738070325
Imagine turning a room into an empty "play space" for yourself with base stations and shit. VR was always fucking stupid.
>>
gimmick fad for incels
>>
>>738070783
Modern headsets are inside-out tracked so no need for anything external for tracking. All you need is 1.5 sq meter space. Also now they run games by themselves without a PC. Also they're cheaper than Nintendo or PlayStation
>>
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>>738069479
>How do we show off VR being the thing of the future?
>We'll show a guy tiptoeing around a beach in a retarded pose
>>
>>738069479
it's not comfy. simple as.
>>
I'm still playing it. Into the Radius 2 just came out and it's pretty good. But VR in general is in really bad shape. Meta was the most incompetent publisher in the entire industry, but now there is actually nothing for VR. No hardware vendor is actually trying to get software developed.
>>
>What went wrong
Faceberg buttfucked the ecosystem
VRchat buttfucked their software for nft fags
Valve didn't put out linux sdks
Conversations online are dominated by retards that don't realize sword art online and being trapped in a shitty mmo is bad and "fulldive vr" as a concept is fucking retarded.
>>
>>738071295
Time, for being prestigious a magazine as it is, has always had the worst covers. They cannot do anything that doesn't involve a professional portrait.
>>
>>738069479
>by (((Joel Stein)))
>>
>>738069831
This small cute cartoon is correct.
>>
Valve not releasing Steam Frame and wasting ram on a shitty prebuilt nobody wants.

Sam Fagman ruining the world with AI slop and making all tech expensive so indians can shit out pissfilter ghibli "art"
>>
>>738069479
It was enticing during the pandemic when everyone was locked inside.
>>
I used it to fuck lolis in VAM, and it was exhilirating the first few times but it just got boring quickly setting it up every time. The low resolution, weight, low FOV, and awkward set-up are my main gripes against VR.
>>
>>738069479
The tech wasn't ready but they were too greedy and jumped the gun anyway.
>>
>>738069479
It's quite simple.
VR would have survived if it had good games, since that is the only reason anyone would buy one.
Instead, we got artsy bullshit, some carnival simulators, and games you already have, but only in VR.
>>
>>738069479
Obesity is vile and disgusting, and it is honestly offensive to my senses to have to see lardplanets on magazine covers. This country is so gross now, we used to value beauty and fitness. Now any slob can be a model.
>>
>>738069479
VR will take off once the hardware isnt so bulky once there's just wireless glasses you can put on and take off it'll never be popular the Quest 3 you have to put it on strap it on make sure its tight put this thing on your head VR is cool I will say that I like it I use it as my main social tool in VRChat and Im in a noguns country so H3VR is very fun to mess around in but it'll never be more than a niche and thats fine imo
>>
>games still mostly garbage
>tech is still a pain in the ass to wear
Surely next decade
>>
>>738071881
>that
>obese
are you from the Congo or some shit?
>>
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>>738071881
>Now any slob can be a model
That guy is the CEO of Oculus whom they were interviewing. He's not a model. Did you complain when Time Featured Taft on the cover too?
>>
>>738069708
Classical villain arc, has to go full macho because he was bullied for being a fat nerd. He's still a fat nerd, it's just that now he also kills people
>>
Major publishers refuse to take the risk of making a new game in one of their series VR-exclusive, relegating it to side games and spin-offs. Since most people refuse to spend their money on VR hardware unless there are notable games on it, that means VR is almost necessarily going to fail. Really, I don't know what anyone expected, Vidya is worse than basically every other entertainment industry when it comes to the most important figures being complete cowards that can't take any risks at all. It's obvious that any truly new tech introduced is going to have no support from AAA publishers and thus no support from normalfags.
>>
no
games
>>
>>738069708
I had no idea he was this annoying
>>
Too niche and motion sickness for a sizable number of people.
Also no games.
>>
>>738069479
Google Cardboard killed the hype by being shit, people didn't see the advancements and thought that it's still stuck in 2012 up to covid
plus crypto, covid and then ai killed hardware availability, and covid also killed VR arcades
>>
>>738069479
why is he so fat and lacking in muscle mass
>>
>>738070783
honestly speaking, this looks kind of fun.
add some shower room ventilation ducts you can crawl into, and I'll buy.
>>
>>738069479
its better than its ever been thanks to VR mods. you just need a top end rig to play them.
poors will never know
>>
>>738072707
If everyone wastes money by propping the industry up for another decade, things will change. Unfortunately there is no short-term incentive to do so.
>>
>>738069708
Mamma mia this guy is an absolute fucking retard kek
>>
Imagine a gimmick whose entire appeal lies in creating a poor imitation of reality, the very reality you can enjoy for free without paying shit.
That’s the problem with VR.
Everyone I’ve seen try it, including myself, was initially amazed to see themselves in a convincing virtual environment. But after five minutes, when you take that thing off your head, you suddenly realize how poor that simulation was.
It’s in this reality check that the excitement for VR fades for 90% of people. The other 10% will form the niche that consumes this kind of thing...
>>
Unironically what's the status of VR right now? Anything interesting happen the past year?
>>
>>738073712
dumb take. 99% of things you can do in games you cant do in reality.
>>
>>738073954
almost every game now works in VR thanks to the modding community. also VR porn is now in 8k and its ridiculously clear
>>
>>738069479
the gimmick is outdated
>>
VR will always be trash short of holodeck/the matrix tier technology. You need some kind of simulation of physical feedback from the virtual world for it to work.
>>
you guys are all missing out. VR is one of the last nerd hobbies untouched by normalfags, for now.
>>
>>738069479
Couldn't get the prices down well enough
The hardware leaders were more interested in trying to find some way to sell it to businesses than they were in selling to gamers, and it just didn't happen
The Facebook integration requirements made said hardware a tough sell too, especially with needing to fuck around with dev accounts and third party tools to sell games from outside their store
>>
>>738069479
Exclusivity and lack of games killed all my interest in the tech.
>>
VR will only take off once neural networking and machine-human interface is perfected. Until then it's a nauseating novelty just like the virtuaboy.
>>
it just proves /v/ is poor. VR is the greatest advancement in gaming for the past 30 years and none of you have tried it
>>
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>>738073712
>for free
that's the biggest crock of shit
I went skeet shooting yesterday and that shit costed me $200 after the cost of ammo and clay pigeons
not to mention my 12-gauge which is $700
and I went camping the week before, sure that was free but that's because I drive an EV so I don't get raped by gas prices but fuck man I still had to spend a good chunk of money for the portable grill, tent, sleeping bag, hiking pack, camelbak, hiking boots, all together that shit was $600+
I mean I have the money so it doesn't bother me but going outside and doing shit is really really fucking expensive, it's cheaper to sit inside and jerk off all day, and that's a shame I wish everything was cheaper and wages where higher so others can experience the wonder of the natural world
>>
>>738074114
I've played VR games centered around telekinesis, so then it works fine.
>>
>>738074254
I have it and it blows donkey balls. What's worse is everyone is too poor to buy it off me so now I'm stuck with this piece of shit. I thought bk I'll just throw it all away in a dumpster behind a grocery store. Fuck you.
>>
>>738074254
Bit of a risky investment to go 2-3k deep on a VR-specific setup when there's nothing but potential.
>>
>>738069479
>VR
>Jet Packs
We're never truly getting what cartoons and movies promised us
>>
>>738074338
I'll buy it off you, $10 right here
>>
>>738069479
The phoneslop wounded it.
Appstores and freemium games that get shut down ensured that it would never build up a real catalog that would always be accessible.
Meta hoovered up developers and investors and tasked them with mismanaged pet projects and office politics dickwaving.
Android is also garbage.
>>738070783
It's not any more delusional than turning a dedicated room into a bedroom, a dining room, a TV room, etc. with dedicated blocky ass furniture that you can't move.
Having an open play space that you can do anything in is good if your space is restricted, it only presents problems if you don't have your own space to do things in.
People have reorganized their lives around stupider things.
>>738071873
People still buy consoles even though those also don't have good games.
People buy things based on appearances, VR is just hard to market without a massive government propaganda arm.
>>738072403
It wouldn't even be hard for them to make VR game modes, plenty of games would have worked great in VR. It's not just cowardice, it is active malfeasance.
>>
>>738073712
bullshit. tell how much a game of golf costs in reality compared to VR golf.
>>
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>>738074157
>Couldn't get the prices down well enough
You can get a Quest 3s for around $350. Cheaper if you buy used. That's absolutely cheap enough for entry level.
The problem isn't price. It's that people are afraid they won't like VR and they'll have wasted their money.
>>
>>738069479
>some doughy faggot prancing around
Points for accuracy but who thought this was a good look?
>>
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>>738073954
Forefront came out and it's really fun. (Battlefield in VR)
Basically the only VR game I play these days.
>>
>>738069479
People are always eager to jump at each time a long dreamt of technology appears to draw close, even if the underlying tech ends up not cutting it. Happened with VR, happening with AI. Pisses me off that the terms themselves become muddled, though.
>>
>>738075762
does this have bots? how does a battlefield game work with only a lobby and a half of total players?
>>
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>>738069479
Retarded corporations went on a race for who gets the walled garden instead of treating VR like it should be: as a display device, possibly the future default one at that. The result of course is that nobody gets the whole pie, in fact most of the pie lies trampled on the floor and everyone pretends they didn't even want it to begin with, while heading towards the next room (which contains the AI pie, another thing that is going to be ruined for the consumer by everyone wanting their walled garden money printer)

All they had to do was skip all the middleware bullcrap and make it so any game can output VR-compatible graphics at the tick of a box and any VR headset can display those graphics immediately when you plug it in. That's literally all it takes to make it actually mainstream. Anything beyond that is less relevant and can be relegated to hobbyists and slowly introduced to the mainstream implementation when convenient.
>>
>>738069479
WHERE

IS

THE

STEAM

FRAME

WHY ISNT IT OUT YET

GIVE ME THE STEAM FRAME
>>
I was bored shitless with gaming, I bought a PSVR2 headset last year as a final attempty to see if this hobby had anything left, and it delivered.
horror games are actually scary now, and racing and flight sims are incredible
>>
>uhn VR is not for poor people!
>fails because it's not for poor people
lol
>>
>>738069479
It looks fucking stupid and there was no market for it
>>
>>738075553
facebook gives people the ick as well. the kinds of people who would normally be at closer to the front of the adoption curve buying stuff like VR shit would be disgusted at the idea of having to use facebook hardware and facebook software and operating in the facebook ecosystem

There are a lot of people who will probably jump in once the Steam Frame comes out since it doesn't have that disgusting facebook baggage attached to it
>>
>>738076001
Facebook is a laggard brand for your grandma and boomers. They were always going to be a really poor brand fit for untested and new technology products like VR. Valve definitely has a much more appropriate fit for VR
>>
>>738075841
>does this have bots
no
>how does a battlefield game work with only a lobby
There are plenty of players. You'll always be able to find many full servers in your region to join.
>half of total players
The maps are designed around the player limit so it's fine. Smaller than Battlefield maps, but they never felt small to me.
>>
>>738069479
It's a sexlikereal machine now
>>
>>738075942
Really it's uniquely fucked because poor people (actual) are the people buying it, and the enthusiasts who have it will tell you shit's fucked get shrieked at by poor people buying some overly expensive hunk a shit they can't do much with but it has BIG SPEC NUMBER
>>
>>738069479
GROSS FEET
>>
>>738069479
It isn't VR yet. VR is Matrix-like immersion in a virtual world, not strapping a screen to your eyes and using wii-remotes
>>
>>738075942
no VR is actually ruined by people who just buy Oculus Quest 3s because the games are standalone theres a reason why everyone hates Quest 3 (standalone) players in VRChat they act like actual fucking apes
>>
>>738078505
yeah cause they are kids
but quest and zuck investment saved vr from completely fading into obscurity with no progress and no userbase besides a handful of rich nerds and gooners
>>
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>>738069708
Funny how Zucc kicked him out for donating to Trump and now he's part of the MIGA machine
>>
>>738069479
I'm too lazy to move around. VR is gay
>>
Only shitskins fell for VR and ai. All the whites knew it would flop.
>>
>>738069479
The venture capitalists and speculators ruined VR by pushing it way too early. It should have been a hobbyiest and mega-nerd only thing and flown under the radar until they ironed out the big issues

Now they'll have to wait at least 10-15 years for everyone to forget how badly VR bombed before they can go back to it

VR will remain a niche until they get over the interface problem. The moment that becomes a pair of wraparound sunglasses, VR will come back in a big way
>>
proximity chat saves VR by trolling the most disgusting people in the world. those insufferable fucks is a main reason why I don't buy VR
>>
>>738077625
This is a problem as well, but "AI" (LLM) has shown that people will accept changes of definitions if it means they feel futuristic

I think VR should absolutely go after what we once called AR. Real VR is going to take some neuro interface thing and anyone older than Gen Alpha is not yet primed for that to happen, so it's a far, far future problem. We should be content with all the stuff we're doing now but instead of being tied to a large rectangle at home or a small rectangle in our pockets it's simply floating windows we can access anytime we want.
>>
>>738079234
I hate how everything cool we were promised keeps getting pushed further and further down the line while our parents and grandparents got the future (relative to their lives) rained on them like candy
>>
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>>738069479
>All hope for VR taking off is dead
you sure
>>
anyone else play wrath? I just beat it a little while ago. Pretty great flat screen to VR adaption. It has dual wielding like the serious sam vr adaption did. It was pretty fun.
>>
>>738079502
too many zoomershit powerups and mechanics, I just play gzdoom vr
>>
>>738069479
Too expensive, too shallow, too performance intensive, and looking like a jackass just to name a few.

I like my index and I'm interested in what the frame will do but I just can't be bothered to strap that fucking thing on half the time.
>>
>>738069479
not enough killer apps and started getting popular at the same time as AI - the AI 'industry' has sucked up all the resources which might have made VR cheaper and created a positive feed loop - more people being able to afford VR hardware, making more VR games possible, inspiring more people to get into VR and buy VR hardware.
>>
>>738079567
Yeah I honestly didn't use the powerups very much. Mostly I'd only use the lifesteal one every time I died in the tough area, I'd activate it ahead of time then turn on the switch or whatever that activated a bunch of enemies spawning in. That'd ususally get me through whatever killed me before. Most of the others I never bothered with. Using a second weapon in the other hand is almost alwasy better than trying to activate an item in the middle of a big battle.
>>
>>738075879
>All they had to do was skip all the middleware bullcrap and make it so any game can output VR-compatible graphics at the tick of a box and any VR headset can display those graphics immediately when you plug it in. That's literally all it takes to make it actually mainstream. Anything beyond that is less relevant and can be relegated to hobbyists and slowly introduced to the mainstream implementation when convenient.
VR mods like UEVR already sort of do this.
I'd argue that the biggest setback was zero Linux support for the final consumer headsets until years after launch.
That was the best chance for HMDs to get good desktop environments and to actually be full monitor replacements at the time. Projects like WayVR are making good progress now that good HMDs are actually Linux compatible.
>>738079025
They have been "ironing" out the issues since the 60s.
We have waited 10-15 years and everyone has forgotten how badly VR bombed.
There are already headsets with wraparound sunglasses form factors.
Your perception of time may be fucked.
>>
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>>738069479
The vast majority of people get motion sickness from VR.
Yes your brain can acclimate to it over time and get your "VR legs" but virtually nobody is willing to go through weeks of making themselves sick just so they can play some videogames. And as soon as you stop playing it daily your brain begins to lose acclimation.
>>
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>>738080194
>The vast majority of people get motion sickness from VR.
mfw not a lesser being
>>
>>738080194
>weeks
took me 1 day of usage to get used to it
>>
>>738080245
>not a lesser being
you watch anime, don't get ahead of yourself
>>
>>738080295
i am clearly a multicultural enthusiast
>>
VR is just an inferior control scheme when compared to traditional controllers.
>>
>>738080194
I've yet to meet someone that took weeks to get used to vr, sucks to be a genetic failure such as yourself.
>>
>>738080457
nah its better for FPS games. Literally just point and shoot.
>>
For virtual reality to take off it must be
>cheaper
>non-intrusive
Compare VR with normal entertainment. You don't have something strapped to your face and irritates your eyes after 30 minutes of use. Controllers or K+M combos are extremely easy to pick up and are responsive, if I press a button, the action happens. If the action doesn't happen as intended, the user thinks it's because it didn't press the button fast enough, didn't press the correct button.
With VR, actions are clunky, so the user immediately thinks the issue is with the format, not with themselves.
VR also can't be true VR unless you have a massive space or one of those directional treadmills, and again, no one wants to feel tired when they play videogames, unless that's the specific purpose of the game.
VR can have excellent applications in activities that require being able to see virtual objects in three dimensions, like in design, but it's extremely flawed for gaming.
Everyone is focusing on AR now because it allows to mix the best of both worlds.
>>
>>738080589
Which is still infinitely worse than kb + mouse
>>
>>738070630

I don’t know a single person who owns VR
>>
>>738080637
jumping in real life is infinitely worse that half pressing A
>>
>>738080245
>>738080249
>>738080568
It depends on how long you play for as well.
I can handle 1 maybe 2 hours without issue, but the whole point of VR is to be super immersed, who wants to play a game like that for only 1-2 hours at a time? It's barely enough to be worth the hassle of getting all the stuff out.
>>
>>738080873
surely this is not bait :^)
>>
>>738069479
It’s niche. I like it but it’s not my main thing. Despite all the updates I still think No Man’s Sky is boring as fuck, but playing it in VR actually turns it into a compelling experience for me. Same with RE4 remake, I had zero interest in playing it because I already put a bajillion hours into the original back in the mid 2000s, but playing it in VR was enough of a twist to make it interesting again.

I actually got my parents into gaming with the psvr2. I built my dad a racing cockpit and got him a ps5 for Christmas to play Gran Turismo 7 on. I bought my mom Kayak and she plays it several hours a day too. They’re in their 70s and fight over whose turn it is to play vidya, it’s pretty funny. Kinda surprising after a lifetime of them having the “it’ll rot your brains out” boomer attitude towards gaming.
>>
>>738080457
VR isn't a control scheme. Games can be made to work with anything and it makes the most sense to use whatever happens to be best for that game. Use a regular controller for a 3rd person platformer or motion controls for a shooter. Having your head as the camera is always a benefit since it gives you better situational awareness even on my outdated headset with a poor field of view.

>>738080637
You are looking at it just from the perspective of what is the easiest and most efficient way to play a game rather than what makes the game more enjoyable. VR motion controls are better than a mouse because it gives you more control than a mouse is capable of. You have full freedom to move both the camera as well as something you are aiming with your hand compared to a mouse where you are only controlling two rotation axes. Giving the player a greater amount of intuitive control over the game makes it feel more satisfying to play since you actions are more meaningful in the game and it also gives the option to increase the skill ceiling depending on how the game is designed.
>>
VR is an idea that sounds cooler on paper than in practice
>>
All I see of VR online is trannies, furries and fat women on VR Chat losing their shit when someone with a normal model comes up to them, it feels like a view into the world of the mentally ill, I genuinely don't understand wtf happened to VR Chat, it used be a lot more sane back in the early days
>>
>>738080589
It's actually a lot worse since you actually need steady hands to aim well, and even then the tracking can be a little shaky. Plus movement in VR shooters is slow and shitty.
The only benefit is that your hands are fully independent of your head which allows you to do certain things you can't do in a normal shooter, but even that can present a problem for game design, especially in multiplayer.

Not to say VR games can't be fun in their own way, but they are very limited in certain aspects.


Just compare these two videos

https://www.youtube.com/watch?v=Ei2oDiiwQ3o
https://www.youtube.com/watch?v=-LUYTaxAW98
>>
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>>738069479
>What went wrong?

There are more VR headsets than there are VR games and apps worth buying.

Imagine if Nintendo released NES, SNES, Gameboy, N64, Gameboy advance, GameCube, Wii, DS, Wii U, 3DS, Switch and Switch 2. But Nintendo didn't have any Mario, Zelda, Metroid, Kirby or Pokemon games. Nor did third parties release Final Fantasy, Megaman, Street Fighter, Monster Hunter. You don't even get a Rayman or Tony Hawk Pro Skater.

That's the VR scene today, right now. Hell unironically you don't even get a VR version of Astrobot PS5 despite the fact the previous iteration on PS4 was a VR game and the PS5 Astrobot won game of the year. Yet Sony WON'T RELEASE A VR VERSION OF THIS!
>>
>>738081462
>Plus movement in VR shooters is slow and shitty.
Movement controls are exactly the same. You move in the direction you press the stick relative to your current view. You need to make your comparison with the same game rather than picking two different games. A game that is designed to be played at a slower pace will obviously be slower than a game designed around a faster pace no matter what platform you are looking at. It is also worth noting that having depth perception makes movement in VR feel much better than moving on a monitor since you get a much better sense of speed.

>It's actually a lot worse since you actually need steady hands to aim well
This is part of what makes it better. You have more control and your ability to hold your aim steady is reflected in the game in a meaningful way.
>>
its really sad to read how dumb most posters are
>>
>>738069831
it died on the vine?
>>
>>738080457
Traditional controllers are genuinely awful for most post-2000s 3D games with dynamic cameras, they didn't even become passable until gyro aiming became somewhat common.
Even if they were genuinely that good, you can still use traditional controllers with VR, or VR controllers that have all the capabilities of traditional controllers like the new Steam Controller (both split and monobloc).
>>
>>738069479
>What went wrong?
>>
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>>738080194
>the vast majority of people get motion sickness from VR.
Although this makes me feel like a god among mortals, that sounds like bullshit. There's no way motion sickness is over 50%.
>>
I'm Virt-a-married.
>>
The only games I've played on VR so far is Beat Sabre for the cardio aspect.
What else should I check out?
I realize Project Wingman has VR enabled so I'm definitely going to do that soon.
I bought it on a whim when they did the black friday sale for the S3, its a pretty neat machine.
>>
>>738083759
Super Hot VR is fun
>>
RELEASE THE FRAME FATFUCK
>>
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>>738081462
>compare these two videos
One thing I've noticed about VR videos is they always look way worse than my actual experience in the same VR game.
Maybe it's that you're losing the stereoscopic vision. Or maybe it's how the video looks shaky, but if the headset shakes then your eyes shake the same way so you don't perceive shakiness in game.
>>
>>738084030
As soon as the bubble bursts.
>>
>>738084030
why, it's not like you will be playing games that won't be on quest3
>>
>>738069708
Very rehearsed and annoyingly corporate video. Can't stand to watch it.
>>
>>738083759
Forefront
>>
>>738083541
I've played games my entire life, including FPS games for hours on end. Never had any problems.
Never had any car sickness or other forms of motion sickness either. I can read a book in a moving car and be fine.

However, when I walk around in VR I get sick after about 10 minutes. There were times like I felt I was punched in the stomach. This shit is on another level.
>>
>>738082901
It petered out.
>>
>>738081462
>movement in VR shooters is slow and shitty.
it's like comparing mario jumping and real athletes
>>
>>738084226
sucks, I can do all of those things as well and the worst I've had in vr was a slight headache first time
>>
>>738069708
You forgot that he describes himself as a “Radical Zionist.”
>>
>>738070630
>vr isn't dying
>me and my tranny erp discord server increased by 10 people
My god if it continues at this pace it might match the sales of Xbox in japan
>>
why do /v/ vr threads always devolve into the same shit
>>
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>>738069479
VR is saved.
https://www.youtube.com/watch?v=6spu665n9Cg
>>
>>738075762
It's another multiplayer shooter isn't it?
>>
>>738084837
>don't know how to play mahjong
it's over for me..
>>
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>>738069479
It's still a stupid visor gimmick. It's like those 3D movies with the stupid fucking glasses, the novelty wears off quickly because the idea is supposed to be "you feel like you're physically transported into the action" but in the end, it never really feels like that, it feels like a cheap visual gimmick.

People have been dreaming of what they really want VR to be like since TRON and we're not getting anywhere close any time soon.
>>
>>738084834
Because VR is a joke
>>
>>738085075
Nobody actually wants fulldive but you you mongoloid retard.
But people also don't want faceberg exploitation optimized crap designed to funnel you into spending more money on more exploitation optimized crap.
>>
>>738084834
You want a real answer? It's a few /vrg/ faggot trying to get a discussion that isn't the same /vg/ circlejerk so they start always the same thread with the same bait like "why is VR le dead".
Why do they do it? Well it's so that the thread gets bumped by retards like
>>738085075
>>738069541
>>738069813
>>738069831
>>738070325
>>738071004
>>738071295
All of that to get the update of the actual dude with VR of which there's like than 15 post per threads.
That's it that's how 4chan works now you're here forever.
>>
>>738084519
I figured being a military contractor already implied that
>>
>>738083541
The mechanism that 'triggers' motion sickness is 1000x stronger in VR. For a lot of people they may actually not realize they have motion sickness until they try VR

It's a bit like someone thinking they don't have a fear of heights and then stepping out on the ledge of a 100 story building

As you say, if you don't have motion sickness at all it's unlikely VR will make it worse
>>
>>738085818
If I get motionsick from reading in a car should I even bother with VR?
>>
>>738080665
t. third worlder and/or poorfag
>>
>>738085283
>Nobody actually wants fulldive but you you mongoloid retard.
I think I agree that few people *actually* want this, but what's also true that there's no real point to VR without it either.

"Fulldive" is the only thing that VR can do that nothing else can, the rest of its features are just "everything a good flat screen setup can do but much more expensive and generally worse feeling"

The closest metaphor I can think of is finally getting flying cars but they're automated, capped out at 20mph, and $1,000,000 at minimum. At that point why would anyone use over an actual car?
>>
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>>738085075
The only thing I like is the depth, but yeah, having a visor is fucking annoying. I wish I could try one of the new glasses free 3d monitors, but no one seems to have them available for trial and I'm not spending $2000 on one until I know whether or not it actually looks good or not.
>>
>>738086065
>but what's also true that there's no real point to VR without it either.
No, not acknowledging the rest of your post, you're a retard fuck off.
>>
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>>738086065
>>738085283
Fulldive isn't worth talking about because
1. The science is impossible. May as well be warp drive or teleportation.
2. Nobody wants to have brain surgery to play videogames.
3. The potential consequences of a neural interface are pure nightmare fuel.

So it can't happen, it won't happen, and you wouldn't want it to happen.
>>
>>738074021
Can I watch BBC BLACKED VR porn in 8K??
>>
>friend got Meta Quest 3
>it refuses to work
I couldn't make it work either, you can get in game but the controllers simply refuse to work. They work in Zuck's own GUI when you press the button, but in-game they're just unresponsive.
>>
>>738069541
Literally the same problem as in sandbox right now.
>>
>>738069708
>where they manufacture autonomous jets to bomb brown people in the middle east
Holy shit, you know that things are getting bad when not even on 4chan is anyone praising this (yet)
>>
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>>738080245
>not a lesser being
Motion sickness is an evolutionary adaptation to cause organisms to vomit when ingesting something that causes disorientation (likely a toxic substance). If you don't get motion sickness, you're behind the evolutionary curve.
>>
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>>738085948
Yes, if I try reading anything on a car I get nausea, I can play vr games without issues though, it did take me a couple of days to get used to them, but just do it on a weekend and you will be golden for the rest of your life.
>>
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>>738080194
until you fall and halflife alyx where easy but when I played sublevel zero redux and did a barrel role in 3d space I almost puked
>>
It was never a good idea and regular reality sucks, but we havent reached bleak dystopian enough levels enough for enough people to warrant escaping into another alternate reality (yet)
>>
>>738086923
>>
>>738087424
I can just choose to vomit if I'm disoriented.
But you can't choose not to get sick in a car.
Evolution is about adapting to your environment. Motion sickness is a bad trait in the modern world.
>>
>>738069479
It has the same problems that current consoles have: Not worth spending +$500 on hardware just for 1 or 2 games.
>>
>>738078789
he's as jewy as it gets. he was blocking & censoring accounts on faceberg when folk suggested the vaccine night not be safe & the lockdowns are hurting people because that's what the biden admin was pushing.
now he's pushing whatever maga is. when the next democrat comes in power, he'll switch to their narrative.
>>
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>>738087738
Works for Nintendo.
>>
>>738080194
>The vast majority of people get motion sickness from VR.
the vast majority of people don't drink enough water.
that's litterally the solution to the problem, drink the fucking water and if it still persist get some ginger gum, they are perfect against nausea
>>
>>738069479
>What went wrong?

Companies trying to make walled gardens before any standards established, hardware changing every 5 minutes, software/drivers breaking every 5 minutes, not enough of an install base to support modern development budgets, hard pivot to standalone creating heavy, uncomfortable headsets and games that look like shit.
>>
>>738080194
This is very easy to get over by sitting in a chair, standing for hours is too tiring anyways.
>>
>>738088034
I used to get pretty bad motion sickness from VR but H3VR's arm swinger locomotion method helped me acclimatize over time, probably something to do with linking a physical movement to ingame movement instead of just pushing on a stick. Now I can play pretty much anything
>>
>>738085283
>>738086426
Then why bother? There, there's the answer to the thread.

>>738086065
I think I agree that you, unlike some people posting in this very thread, are not a complete moron. Like the guy replying to you, wishing he was in a world where the reality of VR's popularity backed up his stone dumb fucking posts
>>
>>738087940
Nintendo is like Apple: They already have braindead consooomers.
>>
>>738088290
Frankly embarrassing samefaggotry
>>
>>738088290
>Then why bother?
The answer is simple. It's fun. It makes games look and feel good to play and it provides some new and useful ways to control games. There is no reason to think about it too hard. When I'm deciding to by a new monitor I don't stop to question what the point of a higher framerate or better color would be compared to some impossible technology that would be better and I didn't do that for VR either
>>
>>738086065
>ima miss out on all this cool shit because it isn't a holodeck
>>
>>738088129
I got the worst dizziness after a session playing sitting when I was new to VR funnily enough, for me playing standing is just more comfortable, though you do need to get used to move your legs as you said or you will get tired.
>>
>>738087458
I have played VR games for 1.5 years and I still sometimes almost fall from my chair when I'm flying heli in Forefront.
>>
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>>738091008
Try practicing in the training camp they added with 1.0, it has helicopters for you to get used to them.
>>
>>738090872
Yeah I much prefer standing. If I play for too long I get pains in my knees, feet, and lower back, but I usually don't play for more than a couple hours unless a new game came out and I'm obsessed with it.
>>
>>738092326
I bought 10€ gym shoes from Temu and it helped with that.
>>
>>738069479
its not dead
im just poor
skyrim vr was great, half life 2 vr was fun, if i had a good pc and a headset id play all resifdent evil remakes in vr right now
eat shit naysayers
>>
>>738069479
I'd buy a set for shit like ace combat or mech games but it seems awful for almost anything non-vehicle related.
>>
I bought a CV1 for $400 which was the best you could get for a while, now the OLED headsets cost over $1000. No thanks. I tried a Quest 3 but good lord LCD ruins VR. The only way I'm getting another headset is if it's OLED, eye tracking, and pancake lenses.
>>
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>>738069479
>expensive gimmicky game experience was pushed as the next iphone to buy groceries and chatting to your mother
What the hell were the jews thinking here?
>>
>>738085075
Lol those were fake 3d. Like literally fake. 3D in vr proves it
>>
>>738071664
People who make the fulldive argument are genuine retards. It has to be bait.
>>
>>738087861
>>738078789
>>738084519
>I'm a radical edgy right winger who hates transpeople, black people, and I want deportb every immigrant, but I also get teary eyed and moralfag when Muslims in the middle east get bombed

Can this gimmick please end, it's been 4 fucking years of this.
>>
>>738092816
Same cancer killing all tech shit these days regardless of whether it's something actually useful
>How do we get the most money out of retards with no real use for this
>>
I think a major reason is that no one can afford a house i.e. enough space to use it without it being a major hassle
>>
>>738081125
<>No Man’s Sky is boring as fuck

Yes... yes it is. I dont think there's a point to this game. Its like the game they talked about in "free guy" that they wanted to make. "You can just watch all the animals exist" is pretty much the game. I can't even call it space trucking because there's no landing mechanics. Theres nothing to collect because it doesn't do anything. Its just another name on a menu. 5-15$ I guess its visually appealing but full price, what was everyone thinking. Its also a buggy mess still. Playable but like 50$ game and 20 years you would think they'd be fixed by now.
>>
>>738093160
i played every vr game laying in my bed
skill issue
>>
>>738075890
I have a Reverb G2.
I’m still on Windows 10, so the unofficial Oasis driver isn’t an option.
I want a headset that natively supports SteamVR so that performance isn’t lost with a translation driver like wmr and Pimax have.
I REALLY want to play Skyrim VR right now, but I’m not starting a new save until the Steam Frame comes out
GIVE ME THE STEAM FRAME
>>
>>738074157
I just googled VR goggles because i was interested in trying them out
The moment i noticed that the goggles that were the most popular was the facebook ones i just fucking ditched the idea entirely
Fuck that, waiting for Gaben goggles now
>>
>>738069479
it's so weird to see that very same guy talking about how fun it is working for the fed and making weapons to slaughter people
>>
Once went to a VR place with a group of people, was a big hall and we had to enter a big circle. Once in game you could walk around and see the other players so you didnt bump into eachother. Shit was neat. Too bad it doesnt work at home, it was also a basic bitch on rails shooter
>>
>>738093374
You dont want google goggles. They have no hot swappability.
>>
>>738069479
never fixed the fact that VR is Nausea Simulator
>>
>>738093448
You can actually do similar at home, co location like laser tag. I forgot what its called. XR based. But looks pretty cool. If I was a kid (or had any) I'd 100% get it
>>
>>738093478
Just play Vader: Immortal trilogy. It's few hours of easy movie game in a cool setting and after it you can play anything.
>>
>>738069479
>What went wrong?
People don't really have hope for anything anymore.
>>
>>738069479
>>
>>738069479
What is this fairy playing?
>>
>>738093778
don't know but the CV1 was more immersive and had less lag than any modern headset
>>
>>738069479
At base level? You called it "virtual reality" but it's actually just screens really close to your eyes.
>>
>>738093345
>I’m still on Windows 10, so the unofficial Oasis driver isn’t an option.
>I want a headset that natively supports SteamVR so that performance isn’t lost with a translation driver like wmr and Pimax have.
Are you having actual issues with performance? I've never noticed anything severe. But the least powerful GPU I've used with it was a 6950 XT. So that may have been enough to sidestep any problems.
>>
>>738072345
>schizobabbling about masculinity out of nowhere
holy projection
>>
>>738080457
VR isn't a control scheme, it's a display. Everyone linking VR to waggle controls is part of killed it, there's no actual reason to do so and controllers or m&k are better for 99% of games whether they're in VR or not.
>>
>>738094335
Replying to a 6 hour old post, hit a nerve fatty mcfatty?
>>
>>738094515
???? i don't even know who this fucking guy is
sorry i don't monitor the board every minute to make fun of you for being obsessed with people who don't know you exist i guess
>>
>>738069479
I bet John Carmack was happy to quit Facebooks gay ass VR dog shit. what a legend.
>>
>>738094468
>controllers or m&k are better for 99% of games whether they're in VR or not.
lol, desktoppers sure play better vrchat with mouse and kb
>>
>>738094468
Aside from arguing semantics, the control scheme was the main innovation by going beyond wiimote/kinect. The display consisted in strapping a screen to your head. The only difference was separating the image for the two eyes for better depth perception.
>>
>>738094251
I have a 3080ti. In certain games there is absolutely a large performance loss. You can really tell in those applications where both SteamVR and OpenXR are options. It’s sometimes as much as a 20% performance hit. Frame delivery is also impacted, because the translation layer adds latency.
>>
if John Carmack quit VR then so should you. it's a dead platform
>>
>>738094713
Carmack quit flat gaming before VR so should you
>>
VR is only made for pedophiles sister fuckers and trolls
>>
>>738094736
what the fuck is flat gaming? 2d?
>>
>>738094750
you mean it's made for 4chan anons
>>
>>738094787
you have to be more specific. you mean /b/
>>
>>738094778
fuck off tourist
>>
>>738094713
Carmack is a talentless ghoul they trot out for fake nerd cred.
>Hello yes We Have John Carmack
>Original DOOM on VR?
>Don't be ridiculous
>>
>>738094830
yeah I've been a tourist since 2013
>>
>>738069479
Because its not actually VR. Its strapping a phone to your face.
>>
>>738094846
at least he quit this dying platform
>>
>>738094830
back in the day they used to call me cancer
>>
>>738094830
on a scale of 1 to wizard what do you rank?
>>
>>738094895
VR isn't a "platform" you retard, it's a display technology.
>>
>>738094963
VR is 100% a platform you dumb ass.
>>
>>738069479
it give me motion sickness and head hurty for a few hours :c
>>
>>738094963
go suck a virtual cock you faggot
>>
Wow, a real "whiz kid"!
>>
>>738094963
>I'm going to strap my console onto my face
this is what you look like
>>
>>738094659
No it wasn't. No it isn't. The typical VR motion controls are fine as a gimmick for specific kinds of simulationist games or beatsaber, but that's a very particular and narrow band of games which isn't what most people want to play most of the time. Meanwhile VR (as in the display) works just fine and inherently adds a lot to any regular 3d game that supports it (or, more likely, can be modded to support it).
>>
>>738094659
>The only difference was separating the image for the two eyes for better depth perception.
The actual innovation was making low latency 6DoF tracking something that was practical to have in a consumer grade device from a cost and engineering standpoint, literally every other part of the chain had been figured out years if not decades ago. Plus having the standardised runtimes (SteamVR, OpenXR, etc.) to facilitate that low latency head tracking.
If you don't have that, you don't have VR. There's EONS more to what makes VR than just "Stereoscope strapped to face". Which rendering stereoscopically even in PC games was a solved thing when the 3D craze of the early 2010's was in full swing.

6DoF split-hand controllers are just a side effect extension that exist because it makes sense for some VR titles, but aren't a hard requirement for all games. See: Literally any simfag ever.
>>
unless you're proximity chat I'm going to assume all of you are degenerate pedophiles
>>
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>it is 1984. VR is just a year or two away from widespread adoption.
>it is 1994. VR is just a year or two away from widespread adoption.
>it is 2004. VR is just a year or two away from widespread adoption.
>it is 2014. VR is just a year or two away from widespread adoption.
>it is 2024. VR is just a year or two away from widespread adoption.
>>
Because the main audience is armyfags who are permanently brain damaged, still having bloodlust. You have 3 options when you get home from there:
>buy vr to become a furry
>live inside tarkov
>dodge hellcat
>>
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>>738069479
>Stein
>>
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>>738095256
>>
>>738094998
>Buying a ultrawide monitor is a platform because games need to support the aspect ratio to use it
Talk about projection of the 'tards.
>>
1. Cost
2. Headaches/motion sickness
3. Limited use case, only for games
>>
>>738095184
*Low latency sub-mm accurate 6DoF tracking.
Without that you get drifty shit like you did wit the Eyetoy.
>>
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>>738069479
>What went wrong?
VR headsets aren't the lowest common denominator.

It'll be like the next big game absolutely needing a rtx5090. Who does that.
>>
>>738095131
I bet you walk around in public looking like a slob
>>
>>738095131
What do I care what I look like? I'm not playing VR with other people in the room.
>>
>>738095439
Quest 3S is literally $350. You get your VR legs over a weekend, no sickness after that. Quest headsets can be used for gaming, various apps, browsing internet, extended floating virtual screens from your PC, streaming movies to huge virtual screen etc.
>>
>>738069479
I played HL:Alyx with VR and I almost destroyed a glass cabinet. As long as this problem isn't fixed, AI is not taking off.
>>
> platform needs someone to invest millions and years of their lives to build a killer app and build a sizeable userbase
>needs a sizeable userbase so that someone is willing to invest millions and years of their lives to build a killer app

VR is never gonna take off.
>>
>>738096003
Yes if you are a fucking retard and think the bogos app will magically make VR sell a billion headsets and print a trillion dollars it will never do this. You are very smart and not retarded at all.
>>
I haven't ever had dreams about video games BUT when I got into VR I have had nonstop dreams about vidya, even about non VR games now
>>
>>738069479
It's expensive. It's still buggy, unintuitive, and a pain in the ass to get working correctly. The battery life on them is horrendous. Majority of the games are gimmicky shit. VR porn is the only redeeming feature and even that is pretty dog shit.
>>
>>738095883
ok zuck
>>
>>738094468
Dude no one wants to buy your shitty mouse and keyboards.
>>
>>738087336
kys
>>
>>738096315
That's probably not a good sign lol. Never buy a game or microtransaction you dreamed of first
>>
>>738069479
Only way vr actually takes off is if it's matrix type shit where you literally plug yourself into the system but people will be too freaked out over that
>>
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>>738095939
Throw down a rug somewhere where you can't possibly punch anything and stand on it. You can feel it with your feet so you won't step out of the safe zone. That's all you need.
They can't fix you being retarded.
>>
>>738096891
I actually got good ideas about completely new kinds of games during the dreams. I has happy when I woke up as it was so fun to "play" that game. Now I just need a team and a small loan of 10 million dollars
>>
>>738097172
Software does that now
>>
>>738097263
Yeah, but it's worse. The boundary lines are annoying.
I'd rather feel where I am than have a bunch of lines block my vision while I'm in the middle of a firefight.
Makes me think they should just start selling VR rugs that come with the headset. Easier than trying to fix retarded.
>>
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>>738079567
>zoomershit powerups and mechanics
The fuck does that even mean? Use actual words and reasoning you fucking troglodyte retard.
>>
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>>738096003
Honestly I feel like the big thing holding VR back right now is Streaming. Hardly anyone is streaming VR games and that's the modern vehicle for vidya advertising.
They should focus on making some quality streaming tools to make it easy.
If people start seeing good VR games on Twitch they'll want to buy them. But right now it's so hard to know what's available in the VR market.
>>
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>>738097172
>"And this is anons room, where he puts on a 500 dollar scuba mask and pretends to be a woman in VR chat"
How do you respond without sounding mad?
>>
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>>738085407
Not entirely correct, but close. They are actually astroturfing VR discussion on /v/ so they can get you into a /vrg/ meetup in VRchat where they can groom you into VR sex
>>
>>738069479
its the old fad. now everyone has moved on to the new fad.
>>
>>738098268
The problem with streaming is VR will always be a "You have to experience it yourself, man".
The closer you get to something that's 'streamable', the closer you get to a "Well why the fuck is this a VR game?" or it looks lame as shit because interactions and environments that are sick as hell in VR look like ass when you make them pancake.
Or it's VRChat shit which, well, it's fucking VRChat.
>>
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>>738098268
The tools have existed for like 10 years. Twitch streaming requires you to play only popular games and AAA slop. You won't get view playing niche VR games
>>
>>738069479
nooooooo
fuuuckkkiiiinggggg
gaaaaaaaaaaaaaaaaaaamessssssss
>>
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>>738069479
Not enough good games to motivate people to power through the downsides of VR. It can even be hard to motivate people who already own VR to put on the damn headset and play something.

It's more than just developers not wanting to make games for it now. The initial wave of speculative interest from major developers was too early into VR adoption to be economically viable, which stained VR's reputation among developers, and by the time Meta had grown the market from shifting it onto mobile hardware, the mainstream games industry had already completely moved away from graphics technology that could scale down well. It killed any chance of third party funded ports or official VR modes for new flat games, leaving us with just homegrown VR developers, a handful of PCVR modders and some indie projects. With the Meta money faucet slowing down it's not looking good in the short term either.
>>
>>738084062
Your eyes autostabilize when you're moving your head, but that doesn't work when you're just recording whatever way your face is pointed. I wonder if some of the jerkiness could be solved by recording eyetracking data and then using that to essentially stabilize the recording by centering where your eyes are pointed instead of your face.
>>
>>738098312
You literally only need a 3x3 foot floor space. I live in a 1 bedroom apartment and I have the space.
>>
>>738100708
You could probably skip that and just run some kind of video stabilization algorithm on the video.
>>
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flatlards will never know this feeling
>>
>>
PLEASE PLEASE PLEASE
>>
Baby boy Palmer decided that making VTOL kamikaze UAVs seemed like a better use of his free time than making goyim masturbate to Japanese Cartoons.



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