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>game devs are so bad they let a game over happen without any player agency to counteract it
>that problem happens multiple times
Why?
>>
>>738218530
>mad at losing a battle you were never supposed to win
>>
>>738218530
>without any player agency
Doesn't happen. Play faster.
>>
>>738219420
>He doesn't know
Both Pent and Zephiel can die before you can ever reach them in FE7.
>>
>>738219686
Zephiel never has a chance to die until turn 6 at the earliest and you can quite feasibly keep him safe by then.
>>
>>738219809
>>738219686
it is not zephiel, it is the sand nigger
>>
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Cutesythea
>>
This Is Bern castle right? The prince can hold his own for at least 2 combats turns, you have plenty of time to get to him.
>>
>>738220000
I hate how glitchy her hair is in 3H. It constantly gets miscoloured because of that, and it looks absolutely retarded.
>>
>>738216789
What I did is use the rescue staff to move Tiki against the wall, then used a formation of 5 units to block any attacks from reaching her, like the bottom half of that anon's image.
>>
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>>738218530
Is this the most hullshit level in all of Fire Emblem. What the fuck am I looking at? A swamp thst kills yo cross and 3 shamans? One of which is gargoyle summoner.
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>>738221573
you were supposed to train your pegs so they can lure and kill all the gargoyles at the top of the map while the rest of your army takes it slow on the bottom half
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>>738221752
Ah, that little area at the top now makes sence. So what do uou think the most nullshit level in all of gire emblem is?
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Marriage with Marianne!
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>>738222338
I want this for you. Go to the Philippines, get your hapa Marianne.
>>
>>738218530
This one isn't nearly as bad as Pent in the desert, because that can literally happen on turn 1, with no possible counter action on the player's part. BBD, you've got several turns before the game over condition becomes truly endangered, and it's easy to make the moves to prevent that within that time.
>>
>>738221573
Gaidenfags defending dogshit maps like this proves FE fags will defend literally anything just so they can be contrarian
>>
>>738223012
I wish all FE had more trans representation like engage. Except engage was too cowardly to the sexiest of them all, the ftm buck angel.
>>
>>738223012
Nobody defended Gaiden maps until Echoes. It's more of a proof that shallowfags will defend dogshit game design as long as something looks pretty and gives them "good vibes"
>>
>>738223012
Mad because bad
>>
>>738219946
Not a game over condition.
>>
>>738223420
Pent is a game over condition in the desert chapter tho.
>>
>>738221573
Reminds me of Hell in Majin Tensei. Well, I guess it's the other way around.
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>>738218530
FE7 is so easy tho, why would anyone have trouble with it?
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>>738223329
Garden is very hit or miss. Im finding it amazing when its not repetitive. Its got this amazing rpg element. I want to explore the map and the graphics are at that perfect spot where they are detailed enough to show things but shitty enough your imagination takes over. The forests and towns have soul. Its fun rushing to get into position. I wish more games had evolved from it. TRPG with adventure / exploring and a bit of over overworld planning.
Im playing it along with 15 and not enjoying it nearly as much. I had to go through some graveyard beside the town 7 times by the end I was almost done.
>>
>>738223420
>locked into the bad ending
Might as well consider it a game over
>>
>>738221573
Get Genny to a Saint and u can get all ur units across by having them on all4 side of her. Genny as a saint has the ability to heal 5hp every turn units adjacent to her and nullify terrain damage for herself, so although time consuming, should get everyone across the swamp no problem.
>>
>>738218530
pretty sure you have warp at this point. Jaffar should be able to take 5 turns of swordslayers while you have ninian gigaboost your mounted units up there. Shouldn't take you more than 5 well planned turns with just basic movements
>>
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>>738224164
Yeah man?
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>>738224164
>pretty sure you have warp at this point
Nope
>>
>>738221573
>noo my units take a small amount of passive damage there is literally no counterplay
>>
>>738224393
No one complains about Gaiden maps being hard, they complain about them being tedious.
>>
>>738224393
desu the damage is neglible. the real fucker of that map is the swamp being 3 movement while gargoyles are being summoned so you don't have a way to make a formation at all
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>first time playing 6
>wonder why people complain about the desert levels
>mfw
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>>738224535
Yeah, Arcadia sucks.
>>
>>738224535
You know you can beat maps without having to kill literally everything in them right
>>
>>738224481
Here, instead of swamps limiting movement pretend that its chapter 20-something of a tellius saga title, the entire floor is unpromoted mages holding bolting, and every enemy turn you used emulator fastforward to skip 30 combats where they all miss except for one that deals 10 damage
>>
>>738224535
>desert + fog of war + dual roaming bosses + escorting Sophia to the Guiding Ring
KINOOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>738224164
>swordslayers
Man, that would be really fucking brutal if Jaffar had to survive against a bunch of effective weapons. They only have swordreavers though.
>>
>>738224535
Rutger/fir status?
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Defend this
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>>738224535
>Roy in range of the berserker fag
Oof, that might be a game over there my friend. Better work something out. Btw, there's a gaiden chapter here provided you keep Sophia alive and seize before turn 25.
>>
>>738224853
They're just sleeping
>>
>>738224535
>Roy still being near the start of the map with a berserker in range
Skill issue
>>
>>738224780
some of them do have swordslayers, but IIRC assassins don't take the effective damage
>>
>>738224393
Huh? Its 5 damage and most of your units have 35 health. It wipes out 50-100% of their health depending how fast they are at crossing, plus the gargoyles.
>>
>>738224853
/v/ told me they are le bad so I had to bench the only units that could kill the bandits and the boss
>>
>>738218530
Reminder that the 'agreed meta' strat on this map is to rush the right side with too many units and abandon the left side, intentionally abandoning jaffar to a dice roll when you could have easily sent a 7- or 8- move unit down the left hallway by turn 3 and had 100% odds, because this strat ideally lets you kill the boss faster and end the map a few turns early. Outside of speedrun autism the map is very easy to safely clear.
>>
>>738224963
t. doesn't play HHM and would get raped and gaped by maxime
>>
>>738224657
Kek, thats the other issue, im summoning to delay the gargoyles. Its turning into a summon vs summon battle that takes the computer 5min a turn.
>>
>>738224915
If I'm not mistaken, there's only one with a swordslayer and he starts on the other side of Zephiel from Jaffar, so it's unlikely they'd meet.
>>
>>738224992
Skill issue. You can bait maxime with an actual combat unit and send an untrained kent with an iron lance to save jaffar.
>>
>>738224886
That's what the enemy is doing, though. It looks like this map wants me to assault them.
>>
>>738222449
Barring the coon hair, the piercing in her inner lip is the most retarded thing I've seen in a while. Her teeth will get fucked up from it. Fuckass zoomers, I swear to fuck.
>>
>>738224963
Killing the boss doesn't end the map early. It's indeed better to rush the left than the right though, since the enemy formations on the left allow you to push much further than the constant blockades on the right.
Really, the right really needs an Ursula killer (i.e. Harken) and another decently strong unit to save Nino. Jaffar is your top priority here
>>
>>738224963
>abandon the left side
Nobody does that
>sent a 7- or 8- move unit down the left hallway by turn 3
Literally everyone does that
Who are you talking to?
>>
>>738224963
On my last run of it, I sent Florina and Fiora to the left taking care to avoid Maxime's range. They had a B support and I had to be careful about archers around Jaffar, but otherwise they were good. Saving Zephiel is not that hard at all. If you sent a juggernaut tier paladin right, he should easily be able to reach Zephiel's room by turn 6, and you should have one or more good staffers with decent physic range if he gets hit by one enemy.
>>
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>>738225041
brother if maxime highrolls you can't even double him without losing WTA unless you're using brave axe hawkeye specifically, and even then he has the drop on you because of the better movement
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>>738225175
Left side bros, it's not looking good...
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>>738225175
It's really funny how Maxime gained like 50 stats compared from normal mode to hard mode.
>>
>>738224963
Reminder that people who are mad enough about "metafags" to make shit up to be angry about are deeply mentally unwell and should probably be put down.
>>
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>>738224886
Soul
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>>738225219
The best strat is to ignore him, but you can kill him pretty easily with effective damage. Hopefully you have trained another cav than Marcus though.
>>
>>738225246
I was actually wondering where you even go to determine the consensus on such a thing. Maybe they polled Fire Emblem players.
>>
>>738225175
>you can't even double him
And therefore...?
>>
>>738225093
Yea, but the fact it gross us I think is the point. An act of rebellion like the facial piercings when we were young that grossed out people than.
>>
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What is the most consistently difficult FE game in your opinion?
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>>738225219
Just stay out of his range. It's easy to know his range, he starts on the tile above the stairs and has 1-range only.
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>>738225414
FE12 objectively
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>>738225374
Even when I was young, most piercings grossed me the fuck out and I thought my peers were retarded then, too.
>>
>>738225414
I don't really care to sus it out between FE12 ands FE13.
>>
>>738225454
>>738225374
Yeah. Leftists celebrate ugliness. This is a known thing.
>>
>>738225348
and therefore you can't one round him and therefore you're spending multiple turns having what has to be arguably one of your best combat units tied up dealing with him while ALSO getting ploinked for 5-8 damage by a bunch of mages.
I'm not saying it's impossible or even an objectively inferior strat since you can highroll into securing the left side chests that way too.

But in an ironman risking the run over some boots+STILL not guaranteeing jaffar or your other combat units is really foolhardy and the original anon who posed that right-hiding was just for speed autism is talking out of his ass.
>>
>>738225414
objectively speaking it's FE12 reverse lunatic.

in a less meme difficulty....it's probably still FE12 that game's prologue is a fucking filter.
>>
>>738225586
Maxime doesn't move unless you enter his range buddy
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>>738225414
Ive never played the unc games but between 13 16 and 17, 13 killed me.
>>
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>>738221573
>people loved those maps in Gaiden, right?
>okay hear me out, now there are enemies that duplicate every turn :)
The day Kaga decided to use tedium as a weapon against the player
>>
>>738225414
difficult or bullshit? It's not difficult to reset 50 times because the game requires good rng to clear certain maps it's just bullshit and tedious
>>
>>738225414
FE12 is the hardest overall but I think conquest at its hardest is worse
>>
Mark my words, FW will be delayed to next year.
>>
>>738225907
This map is kino though
>>
>>738226398
I wouldn't say it's bad enough to be "kino though"

Still pretty bad.
>>
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>>738226359
>3h
>more loreslop
im not planning to play it anyway so it doesnt affect me
>>
>>738227270
then shut the fuck up
>>
>>738227291
why are you so mad lil bro
>>
>>738226359
It won't be, Nintendo just has the Switch 2 release schedule locked down extremely tight and needs it to come out at a specific date.
>>
>>738227291
face it sonny, the 4chan chuds arent playing some black nihha ass chud
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>>738224886
Awakening did it and that was pretty successful
>>
>>738227360
What is that specific date? Also, why are there no trailers?
>>
>>738223753
reddit moment
>>
>>738227417
Awakening maps are infinitely better.
>>
ALEAR A SHIT
>>
Alear's fat ass
>>
alear's divine pussy
>>
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>>738227481
>
>>
Alear's fat
>>
>>738227426
You have been noticing the pattern of Switch 2 releases haven't you? Games are getting reveal trailers just so people (and investors) know the Switch 2 has games on the horizon then they get nothing until around 2 months before they are set to release. Then Nintendo's marketing team gets to hyperfocus on that specific game for a while until it releases and they can move on to the next one. This is just what they've decided to do for the Switch 2. If FW is an August release, then we will get a second trailer in Late May or Early June and then a marketing campaign until release.
>>
Alear's fat pussy
>>
picture this
alear's fat pussy
>>
>>738227417
Awakening wasn't successful because of its map design.
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STOP TALKING ABOUT ALEAR'S FAT CAT!!!
>>
Awakening succeeded because its timing and Nintendo did market the shit out of it unlike most FEs
>>
>>738227540
>Seversl chockepoints to limit the enemy movement and correctly place your units.
Good map.
Better than something like PoR and its open ass maps with nothing but bushes.
>>
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>>738227705
>open ass maps with nothing but bushes
You mean like this?
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>>738227654
>butthole
lewd
>>
>>738227676
A bit of that and largely because people in the west were desperate for an RPG to justify their 3DS purchase and Awakening came out at the perfect time
>>
>>738221573
>>738224886
map design truly peaked with gaiden
>>
>>738227705
>PoR
>open ass maps
You can count the open field maps in PoR on one hand practically. Chapter 24 is a much better example of 'chokepoints to limit the enemy movement' and it has good side objectives, a time limit, and a victory goal that isn't just defeat boss.
>>
does vfeg unironically like falear?
>>
>>738227540
>Impassable terrain slows the dangerous boss tier from jumping you at once with their top tier weaponry
>Is also conveniently set up with chokepoints, with the AI of the bosses giving you 3 turns to set up before they start attacking you
>Desert tiles at the north also somewhat slow the enemies in it
Thanks for proving my point, this map is basically Light but done right.
>>
>>738225414
>everyone saying fe12
The only shitty part is having to calculate damage from every enemy in range + damage bonus from their skills - your defense - skills affecting your defense before every enemy phase just so you can maximize how many enemies you engage with, it is just way too many small numbers on top of small numbers, summing 10 different numbers isn't hard, it is just tedious and slow. This is the only reason stopping me from replaying any of the games with skills
>>
yes
>>
>>738227746
>Forts
>Impassable terrain
>Paths through the trees
I see much more than just bushes here, it's just very green
>>
thank you to the guy who linked me the "online rewards require 0 visits" mod a few threads ago
>>
What compels a vfeg contrarian to defend Gaiden and Awakening maps?
>>
Oh no you have to restart the combat. Like you have to do a bunch of times if you don't read a guide on how to play the game, and if you do that it's pointless to play to begin with.

A couple of missions the NPC can die to a crit? So what. In other missions you don't know about the 5 wyverns that will spawn and kill your healer immediately. But luckily you can just restart the fucking mission so it doesn't matter.
>>
>>738228047
Awakening maps are okay with some even being good, but are usually held back by bad enemy ai. Gaiden maps are blatant filler, though.
>>
>>738228047
he literally told us to defend it
>>
>>738228047
Gaiden makes you feel like you are leading a small army
Awakening makes you feel like a faggot
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>>738224886
honestly this looks fucking great
>>
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We’re never getting that remake.
>>
>>738225414
Objectively FE7. /v/ can beat FE12 so it is the easier FE of the two
>>
>>738228234
/feg/ will find a way to blame Engage for this.
>>
>>738224886
That one cav chilling alone in the opposite corner of the map always gets me, especially since he's the only enemy in the entire left side of the map.
>>
assuming you never grind, does FE8 have a single hard map?
>>
>>738228413
ghost ship
>>
>>738228413
Ghost Ship makes you think a bit, but even then, Duessel and Seth can easily do 95% of the work on their own.
>>
>>738227981
fe12 (new mystery of the emblem DS) isn't hard, even retards on /v/ can ironman it on reverse lunatic
but I think you're confusing it for a different game
>>
>>738228413
no one on /v/ grinds anything besides shitposting unless you are unemployed or unmarried
>>
>>738228413
Chapter 11 and 14 on Ephraim route are fairly difficult. Chapter 9 on Eirika route too if you want all the side objectives.
>>
>>738228583
>Chapter 9 on Eirika route too if you want all the side objectives
Just use your fliers
>>
>>738225414
Sun God's Wrath
>>
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>>738228413
it actually has the most fun map of the GBA series
>>
>>738223507
>>738219686
literally impossible for Pent to die, his problem is just wiping the map and hogging the exp/drops
>>
>>738228770
Not on HHM
>>
we'll never have kino like this again because pussies complained about having to spend turns moving.
>nooo my low turn count
>>
>>738225414
iirc awakening's lunatic+ has legitimately unwinnable map layouts.
>>
>>738228957
This really is "defend all the bad maps in the series" thread now, isn't it?
>>
>>738228957
Based
>>738229012
Why is it bad
>>
Although I do think a proper FE game should have a combination of large and small maps, not one of them entirely.
>>
>>738228957
Can only imagine all the "Open world" shitposting if they brought this back.
>>
>>738228957
At this scale, FE4 really needed to have extra battlers in the combat animations to make it look like Sigurd and co were leading groups. Otherwise it's one asshole rides across the country to beat up fifteen guys and take control of the region
>>
>>738229067
FE4 maps have way too much downtime, they're too big for their own good. Also realistic enemy formations aren't a thing in FE for a reason, you tackle them in the same way every time and it makes the game feel repetitive.
>>
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best ch1 tutorial map for hard mode. teaches you how to use a better unit to weaken everything on enemy phase so you don't waste 4 units on each enemy in the player phase
>>
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defend this
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>>738228957
But I like FE4.
Low turn counts make it more fun. e.g. use the rescue staff on Sylvia, dance 4 units, seize the castle with Seliph, return staff with Nanna, warp another unit to the castle and warp Seliph next turn.
>>
>>738229174
that's not true. for example fighting eldigan's knights was totally different from coming out of the desert to fight that asshole with crit lightning.
>>
>>738229246
Gives you something to do while Farina is javelin grinding on the monks to the east
>>
>>738229246
I'm not going to defend shitty play. Just put someone who can one round them outside the chokepoint so if you miss a hit you don't cockblock the next cav
>>
>>738229174
I don't think Kaga cares much about fun factor, he just wants to implement his vision desu
>>
>>738229292
I just think the games benefit much more and offer more tactical challenge from carefully thought out enemy placement over soldiers marching out of a castle and forming rank.
>>
>>738218530
I’m playing Blazing Blade and the tutorial chapters are excruciatingly slow. FE: Awakening was super cool and while easy, it at least let go of your hands by the second or third chapter. Apprently there’s 10 tutorial chapters in Blazing Blade. Fuck me
>>
>>738221752
I just had Genny kill everyone.
>>
>>738229246
They seem to be doing a good enough job as is, but really anybody with a lance equipped could defend that.
>>
>>738229503
Lyn mode was made for retarded burgers who had never played an FE game before, japanese players had the option to skip it if they had a Binding Blade save. Just start in Eliwood mode instead.
>>
>>738227832
oldniggers say this about 3H too. maybe those games were simply better and more appealing than cavjav emblem or imouto petter?
>>
>>738228957
>Way too big
>Built for looks before gameplay, sometimes as literal setpieces
>A lot of wasted map space
Just like Genealogy overall, it's Kaga getting an intresting idea and going way too far with it.
>>
>>738229612
>a-americans
OBSESSED
>>
>>738229246
>needs 3 to do the job of one general
Pony lovers are pathetic
>>
>>738229641
If you like those games, then great, you're getting more. Why be so combative when you're getting what you want?
>>
>>738229653
>A lot of wasted map space
I think it's intended though. Real life wars take place in open spaces.
>>
>>738229641
>imouto petter
They should do that again, especially since lolcowlizers no longer get their own versions that they can censor.
>>
>>738229612
I think if they went for something more complex like Kaga did they would get the attention of CRPGfags instead. They love jank
>>
>>738229739
It's annoying to see people smear the games I like with nonsensical "criticisms".
>>
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>>738228181
>>
>>738229831
Saying a game came out at a good time is smearing it with criticism?
>>
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>>738229823
Localizers just censor at the development level now anon.
>>
>>738229764
Yeah, but this is a vidya gaem, not real life. This map >>738224886 is also something that you might see irl, but that doesn't make it fun to play.
>>
>>738229865
Saying that people only bought it because of the timing of its release and that the console base was "desperate to justify" is smearing it.
>>
>>738229920
I wasn't intending it as offensive, I'm sorry it bothered you.
>>
>>738229919
Well both games were made by the same person.
Though I wonder what was he thinking with some of the Gaiden maps.
>>
>>738229868
>underwear
>below an underwear
>below another underwear
they are missing a towel too. make it two, one for the head and the other for the body just to make sure they are protected
>>
>>738229868
That is a real concern, but Engage somehow sidestepped the censors completely, locking down lolcowlizers exclusively to the english script. This gives me hope that IS will maintain their greatest talent as a company: not listening to anyone when making their games.
>>
>>738229831
I wish all FE had more trans representation like engage. Except engage was too cowardly to the sexiest of them all, the ftm buck angel.
>>
>>738230023
Maybe they are mormon?
>>
>>738230050
Kusokihara was the first on kneeling on treehouse deluded fag!
>>
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>>738224963
>you could have easily sent a 7- or 8- move unit down the left hallway
Last time I played HHM my Sain and Priscilla were a borderline unbeatable power couple, so they went to the left by themselves and were able to beat Maxime without too much difficulty.
Priscilla was even able to bait several enemies that Jaffar would have struggled with.
>>
>GBA emblem is easy
>just grind supports sis
classic
>>
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>>738230321
>taking time to grind supports
Bro, your LTC?
>>
>>738228413
19 if you don't already know where the boss is and warp to him
>>
>>738230223
Raven is such a fucking faggot
>>
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>male myrms are edgelords
>female myrms are autistic
I need this flipped around for a game.
>>
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>>738228413
FE8 was my first game, and I picked Ephraim route because I was a boy and obviously picked the male mc.
Ghost Ship made me drop the game for a while.
Granted, this was over 20 years ago.
>>
>>738228413
I went in blinde with no grinding and died in everyother Emblem but 7. No.
>>
>>738224535
>one of the few challenging maps in the game, isn't even that hard
fefags not beating the accusations.
>>
>>738224853
Rutger loses to the gay bandits
>>
>>738230530
>female rutger….cute!
What if FE6, but everyone’s a girl?
>>
>>738224535
Is Roy the worst MC in the series. Is anyone weaker?
>>
>>738228393
>I was taking a shit, what'd I miss?
>>
>>738224853
Rutkek'd
>>
>>738230530
she looks like she smells
>>
>>738230996
maybe fe11 h5 marth
>>
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>>738220000
this
>>
>>738230996
Micaiah
>>
>>738230530
FE7 kinda does that with Guy and Karla, but Karel invalidates it by being the edgiest meme ever.
>>
>>738228996
Lunatic+ is just fucking gay. Resetting a dozen times so you don't get Luna Hawkeye on the prologue boss is dumb and gay and not strategy games
>>
>>738218530
theres a reason why fire emblem is dead
>>
>>738231287
Bro hopped over from the timeline where Awakening flopped.
>>
>>738227746
>>738228023
>put robin on a fort
>end turn end turn end turn end turn
>>
>>738231273
just like awakening itself!
>>
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>>738231332
Sadly you are in the troonsona clone timeline
>>
>>738228770
Pent has a low chance of dying but it's not impossible.
>>
>>738231487
still not as bad as how FF is doing lmao
>>
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>>738229919
this one engagement has almost 40 enemies. the simple fact is that you couldn't fight this many enemies at once if the map wasn't open. for me fighting big armies is way more fun than parking somebody with 30 def in a 1 tile wide hallway and hitting end turn.
>>
>>738231343
>Put [Insert Jagen Here] on a fort
>end turn end turn end turn end turn
>>
>>738230970
I'm pretty sure this already exists for all the GBA games
>>
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>>738231523
Still outsells your garbage
>>
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>>738231549
yeah, maybe Fire Emblem isn't a very good game series after all
>>
>>738231532
Why is deflecting to FE7-9 juggernauting your counterargument to everything? You've been doing this for weeks now.
>>
>>738223329
Hardly anyone had played Gaiden prior to Echoes, and even then, the defense of Gaiden's maps amounts to: "some of them are alright." Not exactly a glowing endorsement.
>>
>>738228239
>The game where enemies literally don't have a luck stat is the hardest
>>
>>738231532
Except thats kind of the only way to fight them. You park 3 guys to kill them all, and 9 to slowly and methodically kill 1 or 2 units at a time on the end. 4 is by far the most pareto fire emblem.
>>
>>738231653
>enemies literally don't have a luck stat
fe12?
>>
>>738231630
I was thinking about fates actually and I will keep doing it until I finish with the series or people admit that hallway maps are worse than open fields.
>>
>>738231575
No it hasn't KEKAROO
>>
>>738231598
Sure, if all you've played are the games that let you get away with that.
>>
>>738231650
>He doesn't know about all the GaidenBros
>>
>>738231598
It is good as long as you don't insist on playing in the most boring way possible.
>>
>fehvermin slang
Not even worth a (you)
>>
>>738231712
You just sound like a contrarian mad at the general consensus the community has on what makes FE maps good. You're so desperate to make yourself seem smarter than everyone else.
>>
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>>738231532
First group can be juggernauted since they charge at you. Everybody skips the second group.
>>
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>>738231740
All three of them.
>>
>>738231696
FE7 too, what's up with them not giving enemies luck stats?
>>
>>738231740
I was going to rank it 4th till I got to the swamps.
>>
>>738231815
they want you to crit for dopamine. really cheeky
>>
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I don't wanna know what is your top 3 if you think gayden could be top 4
>>
>>738230970
You know. I kinda wish someone make an FE6, 7, or 8 romhack, but genderflip everyone. Increase and decrease certain growth percentages by, give or take, 10% because of the gender difference along with con differences. It would be funny.
>>
>>738231670
no, you can clear most of that in player phase. the mounted units move towards your capital so you can fight them out of range of the second group. then you can set up out of attack range of the infantry formation and collapse on it in one turn. you can basically ignore the sleep staffers so you only have to wipe the regular units and the bolting wizards.
>>
>>738231815
I'm guessing that it's because they want player attacks to land more often and for crits to happen. Basically, it's so the player feels good.
>>
>>738231815
imagine you get a sword that says "30 crit" on it, but when you go to use it on a basic enemy, you only get a 24 crit chance. You feel like you just got swindled
>>
>>738231952
You could apply this same exact logic to Might, so this is just silly.
>>
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>>738231532
why do genealogyfags keep pretending their dogshit maps are any more complex than lord solos?
>>
>>738231952
>wow 30 crit that sounds strong
>I better store it in my convoy in case I need it later
>>
>>738231815
Luck lowers the enemy's crit chance.
So if enemies have luck, (you) crit less. Which defeats the point of crit weapons and characters with luck growths.
>>
>>738231985
>you can cheese it in a soulless way that means it's worse than games where you are forced to play in soulless ways
>>
>>738231979
you're already dealing 6 damage with your swords in the first place, so adding 4 damage will get you 10 damage. You expect the damage increase, and the game gives it to you. But if you're at 0 crit, and you add 30 crit, but the game gives you 24 crit, then it just makes you feel bad
>>
>>738231979
Yes, anon. Very good. That's why the games give you armor-effective weapons constantly and rarely give the enemy any. Because the only enemies with Def are going to be armors, and everyone else dies in one or two hits.
Welcome to Fire Emblem.
>>
>>738232035
>my cheese strat LE GOOD your cheese strat LE BAD
brain damage
>>
>>738231952
You mean a Wo Dao? That's staying in the convoy since no one else than memedons can use them.
>>
you map design autists would have a stroke if you saw the average SRW map (they're somehow emptier than Gaiden)
>>
>>738229829
I don't think anyone wants their attention. Hence why no one makes games for them and they spend all day crying and begging for attention in JRPG threads.
>>
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>>738232070
I'm already critical of most SRPGs.
>>
>>738232067
every single game in the series has cheese strats
>>
>>738232070
yeah, no wonder why SRW doesn't have 16 fucking mainline games and half a dozen spinoffs these days
>>
>>738232070
SRW only exists so people can make onionfaces at seeing their favorite mechs doing big attacks.
>>
>>738232112
I hate super robot wars but holy fuck this post is peak retarded
>>
>>738232096
>i love bloat and windows 11
>>
>>738232070
I have yet to see a series have maps nearly as good as even bad FE maps.
>>
>>738232070
That's why I can't really take some people seriously when they say FE is babies first turn-based SRPG when almost everyone I've played don't seem very mechanically interesting.
>>
>>738232067
Thraciafag here. It's infuriating we get lumped in with these proto-movie game faggots and literal women who love FE4 just because they share the same setting.
>>
>>738232160
alright I'm gonna be real with you, I didn't know what SRW was. That was pretty stupid of me
>>
>>738232069
Yea but when you get a memedon in the forest with the Wo Dao, its better than anal sex with a Gaiden haters mom. Knights are better but in a wooded level I love the thrill of low chance, like the thrill of catching aids from said anal sex with a Gaiden haters mom.
>>
>>738232168
I love when my tactical games make me employ the tactics on the battlefield and not on the pre-battle equipment screen. Everyone gets this wrong except Fire Emblem, X-COM, Code Name Bakery, and maybe Valkyria Chronicles if Sega didn't fuck it up in other ways.
>>
>>738232174
every single advance war game, including the ds ones if you ignore the gimmick of one and the art style of the other
>>
>>738232217
literally no one was talking about thracia
>>
>>738232263
>made by literally the exact same people
gee IS, save some good maps for the rest of us
>>
>>738232263
>made by the same people
Honestly no other company can figure it out.
>>
>>738232267
Genealogy faggots being gay defensive crybabies over their movie game as usual gives the rest of Jugdral a bad name by association.
>>
>>738232260
>Valkyria Chronicles if Sega didn't fuck it up in other ways.
The fact their was no vs couch CO-OP was absolutely criminal. Would have taken 3 days of programing and saved the franchise.
>>
>>738232260
Code Name Bakery good?
>>
>>738225414
Thracia and Radiant Dawn both ask more of the player than 12 does.
>>
>>738232263
No... I loved the first one but what were they thinking with that sequel?
>>
>>738232217
It's my fault. I enjoy both games' gameplay for different reasons and have posted about my ranked runs and other playthroughs.
>>
fire emblem should have animated cut ins when female characters attack that makes their titties jiggle outrageously
>>
>>738232407
I'm not one of its biggest glazers like some other anons but it does ask the player to be very aware of the battlefield and employ smart usage of all your items and tools. It's clearly a tactical focused game.
>>
>>738232438
Thracia is just a massive knowledge check, but I do agree that it's the hardest game to play if it's your first playthrough and you haven't looked up anything including gaiden chapter requirements.
>>
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>>738232545
>>
>>738232545
kys
>>
>>738232712
>Lyn if she Sophie
>>
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>>738230530
Yeah.
We got Kagetsu who is a cheerful Myrm so maybe they will surprise us with one in a future FE
>>
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>>738232712
>>
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Remember 4 years ago when the Lil Manster guys said they would translate the Thracia instruction manual to English? Whatever happened there?
>>
>>738232868
Too busy saying they'd redo their Thracia script translation only to not do that either
>>
>>738232925
;_;
>>
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>>738232831
imagine shilling SE garbage
>>
>>738232260
I’ve lived long enough to see Valkyria Chronicles wrap back around into being considered a good strategy game again.
>>
>>738233285
VC1 without orders is a borderline good game
>>
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>>738230493
He really is. He had one of THE most incest obsessed imoutos in all of FE (high bar) and he said nah, I'm gonna go fuck this twink instead.
>>
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>>738233285
That's why I put a maybe in front of it. I'm aware VC has issues that can prevent it from being considered a decent strategy game but at least it puts its focus on its battlefield.
>>
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>>738231012
>>
>>738231929
>FE6
>genderflip
All of a sudden, not a single person uses Sophia
>>
>>738225454
This
>>
>>738234550
>who is Ewan
bet you feel real dumb right about now, dontcha
>>
>>738234580
>who is Ewan
No idea, never used him
>>
>>738232407
The original Codename: Bakery Girl is free and only about 15-20 hours long if you don't want to spend $20 and allegedly 70+ hours to play it (haven't tried the remake yet myself)
It's pretty janky and has bad balance but it's interesting and vaguely reminded me of thracia
>>
>>738228234
They should remake Binding Blade instead
>>
i'm so horny
>>
>>738228234
FE4 was forever ago along with a majority of the world (that doesn't emulate) haven't played. I can't imagine there are enough Jap old guards that are also whales playing FEH still so no fucking shit the FE4 banner does shit. If anything, this is more than enough reason for them to remake it and make new fans! (LMAO)
>>
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>>738232983
For some reason I like it as much as Engage.
Btw Maybe evil Celine on tomorrow's banner?
>>
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>>738235050
why
>>
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>>738235324
those big fat tits in my face
>>
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>>738235432
Evil mercenary boobs.
>>
>>738234996
While I'd like to see that happen (redo Wendy completely, promotion for thieves, being able to use items in the prep screen, change the way Merlinus works, Cath and/or Guinivere route/supports for Roy, etc), I'd prefer if they remade FE7 first and maybe being able to transfer data to the FE6 remake to transfer stuff like skills to the child characters among other things.
>>
>>738218530
Only time I've had this happen was FFT in battles where you're supposed to save someone. Bad zodiac compatibility and crit rolls can turn the games balance on its head in ways you can't really avoid.
>>
>>738233417
>Sample
son
>>
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>>738232085
Honestly, I love CRPGs, but the segment of CRPGfags that smugly assert the genre's superiority over JRPGs usually fail to acknowledge any of the CRPG genre's shortcomings. You can. for example, play every single all-time classic in the genre and count on one hand the number of games that consistently design their maps / levels to interact with their encounter design. The Infinity Engine games, in particular, are just kiting shit and wizard duels. So besides farting Cloudkill into a sealed room every now and then, engaging with the layout of a dungeon during combat is never interesting. In comparison, a series like FE far more consistently puts effort into having the encounter design and the map design interact, which gives them a massive leg-up.
>>
I just started an Awakening playthrough on hard and it's more tedious than anything I think I'm gonna restart on normal
>>
>>738236519
There's no way to make awakening good but I think lunatic+ is the least bad experience. Even if it's incredibly unbalanced jank there's a bit of novelty in how you kite enemies around the map.
>>
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>>738232260
I'll raise you Triangle Strategy, as well. It has its problems, particularly with how good turtling is on higher difficulties, but the devs definitely put care into its map design. Arguably even the flat desert plains map has some interesting stuff going on.
>>
>eats you're meat
>doesn't remember your name
why is she such a
>>
>>738236854
ANON?!
>>
I've noticed that CRPGtroons do respect SRPGs more than regular row nig JPRGs.
>>
>>738237054
you like fire emblem conquest because it has good gameplay
they like fire emblem conquest because male corrin can fuck niles
>>
low-IQ dwagon
>>
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>>738237176
>>738237054
Codex scholars are JugGAWDs
>>
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>>738237520
>>
>>738237593
>unlimited saga
At least someone likes it>>738237593
>>
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>>738237520
nothing wrong with liking low-iq dwagons
>>
>>738237716
https://www.youtube.com/watch?v=Gb2jGy76v0Y
>>
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>>738234886
I just lost 60k sports gambling this week, if you think its good an extra 70 wont kill me.
>>738231740
Just entered the lost forest after my Pegasus knight died taking on 8 necrodragons. We are back in the top 4. Gaiden is so fucking good!
>>
>>738237931
kek at least booze is only 40 bux or so
>>
>>738237931
>I just lost 60k sports gambling
you're perfect in fire emblem
>>
I've recently been trying to ironman Radiant Dawn as my first playthrough of the game, and there was one run where green unit Jill during 1-5 went down to 1 HP on turn 1 and again on turn 2, and this was just on the middle difficulty. She could have easily taken an extra point of damage from a unit with an extra point of strength at some point.

I say recently, but actually I started trying to ironman this game just over a year ago.
>>
>>738218530
It's shit game design, simple as. I wish fire emblem was a roguelike or roguelite cuz it'd feel more fair in those situations
>>
>>738238227
>roguelike or roguelite
FUCK OFF ZOOMOID
>>
>>738225414
Conquest by virtue of being pretty much the only FE where you don't eventually stabilize into a party of highly effective war gods. Enemies are consistently a bit too fast, a bit too tanky and a bit too strong to be comfortable to deal with, and their formations are insane too.
>>
>>738228413
Chapter 16 Ruled by Madness can be pretty hard
>>
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>the engage ost and playlist in youtube is gone...
>>
>>738239025
Nintendo seems particularly driven to take Engage OSTs off of Youtube, they've done it before as well. I guess cause it's on their Nintendo music app.
>>
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Wonder why we haven't gotten any new hairstyles ported.
>>
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>>738236854
>>738236962
Anon got isekai'd
>>
Post pubic hair
>>
>>738239025
alear kissu
>>
>>738228532
>even retards on /v/ can ironman it on reverse lunatic
I don't remember that happening
>>
Malig Knight/Dark Knight Corrin with a +def pairup is the strongest unit of all time
>>
>>738240469
not a relay, random people posting about their own runs
>>
>>738227597
*cock
>>
>>738228393
>they don't know I have 7 MOV
>>
>>738225175
>Luck 5
Just crit lmao
>>
>>738231271
It's incredible how Karel is just Itachi, only even edgier and without any real reason for it. If he released today, he'd have a million Coldsteel edits.
>>
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>>738239096
we got summer yunaka twintail and ninja ponytail
oddly enough i dont have a screenshot of it yet, maybe ill get it later
>>
>>738238905
>the only FE where you don't eventually stabilize into a party of highly effective war gods
maybe if you're bad
>>
>>738228770
No it is very possible for Pent to die from full hp to 0 in a single turn if 3 wyverns all hit him, many ironmans have been lost this way
>>
>>738232407
It's quite difficult even on the normal difficulty and forces you to use everything in your arsenal for many missions. It's not really possible to trivialize anything either.

Some people complain about the stealth missions, which definitely can feel more like puzzles with exact solutions.

Nice story too, but the 3 hour movie near the end of the game was a little excessive.
>>
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Can't you just kill the top archer at the bottom at 2 range and then rescue drop a unit with dance to divert a wyvern away from Pent so that he always lives?
>>
>>738236854
cutie pie
>>
>>738228957
>Silesia without snow
Looks weird.
>>
>>738218530
Okay there David cage calm the hell down
>>
>>738232407
Best SRPG released in a long time.
>>
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engage is so peak
>>
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Yunaka's papayas
>>
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i fucked up yunaka's bust scale in the webm!! it should be 2
>>
>>738237593
>Vanilla SMTV
>P5
Insane. Devil Survivor is based, though.
>>
>>738218530
FE7 was still under Kaga's spirit despite his departure.
>>
>>738218710
they did that shit in suikoden 2
you could completely stomp all over the enemy army and itll still give you a cutscene of you losing and running away
>>
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>>738240781
Onmyoji corrin + onmyoji gunter is the best pair it even gives sol via nohrian trust
>>
>>738248993
Would rather run Nohr Princess than Onmyoji.
>>
Keep Azura as a songress or change her into a pegasus knight?
>>
>>738249414
>keep azura as hydrogen bomb or change her into coughing baby?
>>
>>738228770
There's like a 5-6% chance of Pent dying in hhm.
>>
>>738228583
>Chapter 9 on Eirika route too if you want all the side objectives.
Yeah this.
>>738228634
They'll die. There's a lot of enemies on the way to the south west village and you have to grab the one over the water asap as well.
>>
>>738249414
Grind her to max level in the prologue then change her to pegasus after branch of fate
>>
Nina's paralogue isn't hard but getting all the treasures is super risky, I don't see myself attempting this in a ironman
>>
>>738250296
It's easy to get the left side treasures, the other side is a Partner Seal and 3000 Gold. One thing you can do is Lunge over the wall with a sufficiently strong unit, other than that it's fairly easy to Entrap the gold guy, essentially you spend 1200 for 1 Entrap. Barring these methods you have to go through the center which aggros the entire map and is a shitshow.
>>
Why can't you get unique character weapons from shop in Fate?
>>
>>738252061
Because then they wouldn't be unique.
>>
>>738252061
if they were available in the shop the devs would need to balance the game around them. if they're random free items then every player automatically understands that they're bonus cheat items.
>>
FE is mechanically simple, so it makes up for it by having more complex maps.
Other SRPGs derive complexity from the billions of mechanics that you often have to account for in addition to a more robust gearing system, so they tend to place less emphasis on maps.
>>
>>738232159
>>738232112
>>738232160
Nu SRW (V onwards) are crap. If you never played stuff like AP, SRW3, Masoukishin or the OG games then your opinion on the franchise is irrelevant.
>>
>>738253425
I've played W, J, D, AP, OG1, OG2, OGs, OGMD, @ Gaiden, SRWEx, SRWGC and probably a couple others I'm forgetting. New SRW is alright. Y is much better than VXT30.
>>
>>738253635
Y is the first one where they actually tried to bring some challenge back. Its funny watching people praise V as if its so much better than its successors when its incredibly middling. Anyway, you need to play 3/Masoukishin 1.
>>
>>738253812
I think V gets praise mostly for its cast and decent story. Also, it was a lot fresher before they re-iterated everything they did in X, T and 30. I remember I played V a few times but I only did one playthrough of X, T and 30 in comparison. Anyway yeah Y is much better, the game actually has some bite to it. I will get around to 3 and Masoukishin eventually. I haven't tried to play 3 in 15 years and I could probably tolerate it more now than then since I'm much more familiar with the series.
>>
>>738253971
V is in the same situation as 3H was to FE. The game itself is just decent but circumstances such as being the first mainline game to get a translation and it following an underwhelming conclusion caused it to develop far a better reception than it would have gotten otherwise. Like seriously, most of its cast are reused from Z3.
>>
I've only played OG1 (GBA), V, and X
in X I did a low turn count run and that improved the experience immensely. Although I still didn't like it overall.
>>
>>738254139
That's a fair way to look at it, overall I would rate it middling in the ones I've played but I can still respect it for codifying some new systems that were pretty fun to fuck around, even if ExC is incredibly broken. It was a good system for just using your favorites more which is what these games are often about, it's just a shame the enemies don't do anything.
>>
>>738224535
If you didn’t keep Sophia alive to the end of this chapter you didn’t beat the game.
>>
>>738254243
I do like playing for low turns in SRW because your units are so powerful that it feels wasteful to not do so. I did OGs1 in 300 turns recently, that felt pretty good. I think you could go quite a bit lower, I'm not that autistic.
>>
>>738253130
In practice said complexity is a bad thing. It results in all your strategizing happening in the battle prep screen while the map itself is just blitzing stuff down with your broken pre constructed units. E.g. unicorn overlord.
>>
>>738254473
Really that's more strategical than FE tends to be, FE excels in tactics.
>>
>>738254262
SRW is still fundamentally a crossover franchise and the dev teams each have their own design ethos. Many fans like to complain about difficulty but paradoxically, the challenging games tend not to be well liked or full of misinformation.
Winkysoft games tend to be pretty esoteric in design but once you get the hang of them, they're pretty interesting to play and are often challenging. Masoukishin 1 for example has half of the game with an inconsistent team structure beyond Masaki, and you have to care about elements, facing, height and many other things.
A-I, the team responsible for the handheld games tend to exploit reinforcements which is why GC/J/W are full of them. Balance is hit and miss but the later ones are generally easier than the earlier ones.
TOSE handled the OG games, those are generally well designed.
I don't quite remember who did the Alpha and Z games, but these are generally liked outside of Z3-2.
V onwards is a conglomerate of leftover staff members and Y got a new lead.
>>
>>738254615
I miss SRW. Simply can't like the "newer" ones ever since Z3.
And I liked a lot of them across platforms like J, W, Alpha etc., so it ain't just a old good new bad. Z2 was also new when I played it.
>>
>>738254473
Yeah because in FE's place, you make your juggernauts and send them to blitz whatever area is designed for them to hard counter.
>>
>>738254742
You have nothing to lose from giving Y a shot, they just removed Denuvo from it so you can even pirate it. Worst thing is you still don't like it and stop playing after a few hours.
>>
>>738254361
In srw X I took 125 turns because X doesn't have SR points and ExC is incredibly broken. I could go lower now that I've played the game and can plan ahead, plus I could skip optional stuff, but I think I've played enough of modern SRW.
>>
>>738254823
X actually does have SR points but in their infinite wisdom they decided it would be a good idea to only put them on the second hardest difficulty. They aren't very good anyway, you didn't miss much.
>>
>>738254361
>>738254823
NUR or even No Customization runs are really fun. In VTX, i focused on trying to ace as many pilots as possible while playing on the hardest modes.
>>
>>738224886
Proto FE4 Uber Maps
>>
>>738254941
I'm doing 5 upgrade limit in Y since so many units are designed around their 5 custom bonus now. Feels alright. No upgrades would also be fine but I do like having some use for my money and having some more choices than just protags.
>>
>>738254745
That's only if you save abuse
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>>738255147
These games are literally designed around save abuse. This is basically admitting you've never done a full SR point playthrough of OG.
>>
>>738254473
Unicorn Overlord is such a bad example to use for this comparison, when you have vantage-kill strats in Fire Emblem and just plain juggernauting.
>>
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Here's another SRPG designed around save abuse.
>>
resurrect langrisser
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>>738255567
I got to chapter 10 in Langrisser 4 and I shelved it. This was better than Sega Genesis Langrisser 2 which I shelved after 2 chapters. I'm told Der Langrisser is better.
>>
>>738255147
>>738255193
The only time you'd ever remotely consider save abusing in SRW is dealing with retreating bosses, especially in games where the thresholds are unknown. The rest of the SR points are usually just a matter of positioning the right people in the right places for counter killing or abusing Accel/Charge/Raid/etc. Nothing in OG is as nasty as IMPACT literally requiring over 15 stages worth of foresight to even remotely get a chance of obtaining a SR point.
>>
>>738255023
Funnily enough, some of the strongest characters in Y arent MCs. Quess, Quatre and all of the Unity casters break the game in half.
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>>738255567
Leave langrisser alone. This game was almost as bad as awakening.
>>738255625
4&5 are the best.
Genesis langrisser 2 has better gameplay than der langrisser, der langrisser is for storyfags. Aside from the original route you can side with the empire, the demons, or betray everyone.
>>
>>738255835
Unity spam is good but it takes too long. I can just clear the map in the time it takes me to spam all that shit, especially because they fucking destroyed the search menu.
>>
>>738255853
If Der Langrisser somehow has even worse gameplay than Langrisser 2, I'm not sure I want to see that.
>>
>>738255193
This was about FE. Why do you think I am talking about your robot SRPG?
>>
>>738255362
He is right though, the strategizing part in UO is in the battle prep. If you already set up the best gambits what else you need to do other than spamming those CO powers?
>>
>>738225414
Ive still never beaten a radiant dawn ironman
>>
FE boys need to get pegged
>>
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>>738255853
The girl on the left is just Tana is Gheb got to her before Ephraim.
>>
>>738225414
Thracia
>>
>>738255567
you WILL play your cheap remakes, and you WILL enjoy it
>>
>>738257592
No, I don't think I will. It looked horrible. Aesthetically. Also the gameplay looked FE ROMhack tier.
>>
>>738228413
Aparently relaygroids died on prologue two times
>>
>>738251152
I think going through the center is doable if you have two things
>one unit with insane defense and enough damage to 2HKO the wary fighter knights
>one unit able to bait and kill the shining bow niggers
The problem is that even after going through the middle, it's difficult to actually reach the thieves in time. It took me like 3 turns to clean up the middle room, and by that point i would have to send a single high move unit to fight 2 mages, 2 armor knight and like 4 adventurers
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>>738257895
Nobody believed it when you did that and you're still not convincing anybody.
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>>738229246
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>>738255567
It's gone my friend.
Gacha slop is still reliable for them.
Besides Urushihara is basically retired.
>>
>>738258170
The gacha was actually pretty good.
>>
>>738250234
You can navigate your pegasluts 100% safely, there's no risk of death
>>
>>738258274
I saw this post without reading the reply chain, and thought you were talking about Heroes for a second, and got upset.
That game exists to fuck your evil snake wife and generate seasonal banner fanart. Nothing else.
>>
>>738238905
>you don't eventually stabilize into a party of highly effective war gods
Yeah, instead you just have Xander or Camilla or Corrin with a backpack bitch solo every thing.
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playing this for the first time
This might be the actual for realsies worst game in the series
>>
>>738258843
The Langrisser gacha was pretty much what I would have wanted Heroes to be. Not worth getting into at this point, but I don't regret my time.
>>
>>738258991
Careful. A bunch of people that have never played it will tell you that it's great because Ike is gay (he's not).
>>
>>738258991
Radiant Dawn is better than PoR at minimum, which I'm assuming you played.
>>
>>738259085
I blind ironman'd PoR hard and it was an enjoyable experience
Just a regular run of RD up to now (first ike chapter) has been THE most boring slog I've played, and I've played echoes.
>>
>>738258991
It's easily a bottom 5 entry, but there's no way it's grabbing that bottom spot from 3H, because RD at least looks and feels like you're playing a Fire Emblem game.

>>738259085
Kill yourself, PoR is an amazing game.
>>
>>738238905
>Corrin + Spouse
>Xander + Wife
>Camilla + Husband
>Leo + Wife
>your favorite super scrimblo(s)
Conquest's difficulty just stems from knowing how to get around the gotcha shit, especially since there's no restore staff in a game that loves ailments/debuffs.
>>
>>738259227
I mean, it's a harder game. I consider that a good thing.
>>
>>738259253
>PoR is an amazing game
It's literally the original 3H epic clapbait story game, nigger. Zero difficulty, zero design.
>>
>>738259328
>Zero difficulty, zero design
Try playing Maniac mode instead of the piss baby NA hard mode. Zero design? PoR has amazing map design. It has varied objectives, really good side objectives, and decent enemy placement.
>>
>>738258991
it's actually the best game in the series so
>>
>>738259328
Ignore Maniac mode, it's shit.
>>
>>738259494
>call game easy
>never even played the highest difficulty
How is the weather on Mount Stupid? Conquest is such a piss easy game with phoenix mode.
>>
>>738259268
It's hard so far sure. In the worst ways to make FE hard. In fact RD to me seems like a clip show of the series' worst moments
>new shops system makes it so that unless you know exactly whats going to happen in the future, buying special weapons is a gamble
>Absolutely everyone is 2-7 points away from capping all stats and join at lvl 10~. You WILL cap shit making growths feel vestigial
>despite this, enemy quality is so good that GENERALS don't get doubled
>this increased enemy quality feels REALLY bad to play against when enemies are on FE7 numbers in some maps, and the maps are atrociously designed. With maps being huge open fields or having one or two dedicated chokepoints to park a unit the entire map
>any semblance of good map design is murdered in the crib because of gimmicks like yellow units being used more
>>738259253
to 3H's credit, even if it doesn't quite feel fire emblem at times, the new mechanics and additions are rather fresh and you won't find the glaring flaws the first time through.
>>
>>738259594
I have played it. Spamming Pure Water to deal with 5 Siege Tomes isn't very engaging.
>>
>>738258991
I think it's at least a lot better than PoR.
>>
>>738259452
I would bet my bank account that Maniac will not fix PoR's fundamental issues of slowness and low difficulty. I've played this entire series, I know how this goes by now. You can't fix a bad game with more stats.
>>
>>738259683
oh, and I forgot the worst part
>at some point the designer said fuck it and just added in an absurdly broken unit or two as a failsafe so that he wouldn't have to test the shit he made
>>
>>738259789
It actually makes the game even slower.
>>
>>738259683
>You WILL cap shit making growths feel vestigial
The thing is that you're supposed to abuse this fact with bexp level ups because they always give 3 points, but can't give a capped stat, so it fills out your lower growth stats.
>>
>>738259708
I appreciate RD for trying a lot of weird shit at least.
>>
>>738259789
>You can't fix a bad game
Good thing PoR is an amazing game that doesn't need to be fixed. It's just a bit too easy on anything but Maniac, but that's nowhere near unique to PoR.
>>
>>738259823
true, and sure, that's a good use of bexp. But then I don't feel that units have their own ups and downs. they feel like stat sticks that you slam onto the red stat sticks.
>>
>>738259949
It's hard to take "Maniac mode fixes PoR" posts seriously because people say Awakening Lunatic(+) fixes Awakening, or at least makes it challenging (it doesn't). I don't trust any of you when it comes to opinions on game design and difficulty.
>>
>>738259789
>I would bet
>low difficulty
LMAO, you haven't even played it and you actually call the game easy. I agree, Conquest is a stupidly easy game with Phoenix mode.
>>
>>738259683
Generals dont get doubled by a lot of units because RD's speed is incredibly tight. However, the game also has stuff like Resolve, Adept, Wrath, White Pool, etc to inflate your damage output.
>>
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>Memeniac mode
>>
>shitty reddit template meme
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>>738260038
Conquest isn't that hard on any difficulty, it's just a straight up good game on all of them. PoR sucks because PoR sucks. It was their first 3D Fire Emblem and they did a bad job at it.
>>
>>738259985
A lot of units in RD cannot use this until very late into the game.
>>
>>738260103
>game needs to give vantage to every enemy in order to be """hard"""
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>>738260038
He's right anyway. I played it myself after you nigs kept gassing it up and it's the same damn game. Not a fun experience on any difficulty setting.
>>
>>738260363
FE12 lunatic already mogs the shit out of FE9 maniac without reverse. Hell the one below it probably does as well.
>>
>>738260398
>I played it myself after you nigs kept gassing it up
>Not a fun experience
This but Conquest.
>>
>>738260474
Then why did the shitty meme pic have to bring up lunatic reverse? It could just say lunatic
>>
>>738260398
I think it's just one guy.
>>
>>738260510
I think we just we want different things out of this series because by the serenes forest section I was literally bored out of my mind. People have many complaints about Conquest, but staleness is never one of them.
>>
>>738259328
>It's literally the original 3H epic clapbait story game, nigger. Zero difficulty, zero design
Kid named FE4:
>>
>>738261075
I like FE4 but yeah you've got him there.
>>
>>738261075
FE4 is unironically a far more engaging experience than FE9.
>>
>>738261075
FE4 is jank as hell but so ambitious in scope and utterly charming that I'm willing to forgive a lot of its flaws. PoR feels stagnant, like a GBA game but bad.
>>
>>738260736
>I think we just we want different things out of this series
Fair enough. I think PoR is good because I like things like shove and the ability to steal weapons/staves, and I think a lot of the maps have good side objectives. Getting the Miracle scroll in chapter 7. Saving the beach huts in chapter 9. All the treasure on chapter 13 and 21. The S rank staff. Getting the Nihil scroll. All amazing and tightly timed objectives. On the other hand, I just can't enjoy 3DS emblem because I hate pair up and all the shit they added that just boosts stats for free (tonics, meals, rallies and passives). I don't find any of the maps particularly compelling besides maybe one or two, and the gameplay itself is imind-numbingly tedious because IS added a bunch of obfuscation layers to the math that make it take longer to generate viable strategies for no real reason. I don't like it.
>>
>>738261226
>>738261169
>FE4 is good because my favorite youtuber likes it
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>>738261297
Actually I believe the argument was "yes, FE4 is shit in this regard too, but I like it anyway".
>>
>>738261252
>a lot of the maps have good side objectives
yeah but awakeningbabs will ignore all these
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>>738261297
Excelblem is the only FEtuber I sometimes enjoy and he fucking hates FE4 lol
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>>738261297
Actually it's good because every faction has its own battle and base theme.
https://serenesforest.net/wp-content/uploads/2014/06/237-Thracia-Castle-Town.mp3
>>
>I totally don't watch Mangs and he isn't the reason I got into FE
>>
>>738261516
telling on yourself here
>>
>>738261516
That seems like a really weird way to get into Fire Emblem. Most people get into it by playing a Fire Emblem game.
>>
>>738261428
>he fucking hates FE4
He also hates FE9 because he got filtered hard by it while cheating even. >>738258031
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>>738261516
I don't like watching him because he sucks and his chat is also dumb
>>
>>738261584
Zoomers grew up on streamers and venerate them as celebrities and influencers. It's weird.
>>
>>738261664
Are you a zoomer and speaking from experience dealing with your colleagues and peers?
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>>738261584
>Most people get into it by playing a Fire Emblem game.
This is no longer true
>>
>starts watching Mangs and Mekkah let's plays
>literally every shit take and meme that gets spammed in these threads is said by them verbatim
>>
Ending the debate on map quality from earlier in the thread.
>>
>>738261716
I'm a younger millennial who has observed their ways. Streamers, youtubers, twitchers are big with the young bluds.
>>
>>738261598
In general he's ended up exposing himself as a fraud as the years went on,kinda funny.
I don't watch many tubers these days but I can't imagine there's worse ones out there skill wise.
>>
My intro to FE was FE8 because they gave it our for free as an early-adopter bonus for the 3DS
>>
>>
>>738261769
I mean, you have the gamut of opinions right there, so what do you expect? "Efficiency tryhard who repeats conventional opinions" and "based retarded casual who kills half the roster per playthrough" cover just about the entire range of discourse.
>>
>>738261798
I'm in the same boat, I have a Twitch stream on in the background, I'm watching some Warcraft 3. I got into Twitch watching RTS when it blew up. I don't have any younger friends though so I wouldn't really know what the consensus is there. I do know that people have pretended to play games forever. I find it difficult to imagine a pipeline of Mangs to Fire Emblem rather than the other way around.
>>
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>>738258991
They minmaxed different aspects of the game. The gameplay story integration is top tier and most of the acts have a variety of scenario design in the maps. There arent many missions that feel the same as eachother besides act 4 and the tower maps. Also your unit compositions are constantly changing so you have a large variety of units, including power fantasy units like tauroneo, BK, nailah, haar, etc. I find it interesting to use so many different compositions with strengths and weaknesses throughout the game and most units see some type of use, or at least you use more units than you bench in RD. The economy and BEXP and resource sharing in this game is much more complex than any other fire emblem in my opinion, i found myself constantly running out of money and as far as hard mode bexp goes it's very thin but meaningful.
It has a lot of misses, and the gameplay is pretty lackluster, but it's got a lot of triumphs that other fire emblems still cant hit even 20 years after its release
>>
would fe7 be good if you banned javelins and hand axes
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>>738262057
It'd be worse.
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Conquestsissies... Are we frauds...
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>>738262057
It'd be better if there was a hack that gave them their FE3 stats instead.
>>
>>738261925
> find it difficult to imagine a pipeline of Mangs to Fire Emblem rather than the other way around
It's inconceivable, even, unless they were already watching him for AW content. Nobody just randomly starts watching channels specialized in FE.
>>
>>738262121
I don't think I've ever seen anyone claim Conquest Lunatic is the hardest game in the series. Twitter proving itself as retarded as usual.
>>738262141
Yeah, I can imagine someone playing one Fire Emblem game and getting into Mangs that way.
>>
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>fe6
>amazing maps
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>>738262121
Awakening Lunatic Plus is randomly unbeatable so...
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>>738262121
The funny thing about Awakening high difficulties is that everybody thinks they're hard and nobody plays them.
>>
You don't have to play FE to be a fan.
>>
>>738262221
Awakening's difficulty isn't fun.
>>
>>738262121
Conqultists will cope by saying that L+ is 'bullshit difficutly' while CQ is clean, pure authentic difficulty.
>>
>>738262228
Nobody here even plays fire emblem except for rolling for the latest heroes banner
>>
>>738262281
How is that a cope, that's just a fact.
>>
>>738262254
doubling down on this, difficulty isn't fun once it gets to a certain point, which is why I never touch the higher levels, i just want to have a fun casual time but not too casual.
>>
>>738262286
Right that's why we're here and not on /feg/
>>
>>738262281
yes???
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>>738262346
Yeah, difficulty has to be balanced to be fun. The enemy quality in Awakening is substantially better than your units. You wish you had a single one of those enemy units. The stat burden narrows your options and makes the game less strategic and more like a puzzle because only a few things will even work.
>>
>>738262346
That's the point. Some sort of challenge to force you to engage with the game and its rules but not in excess so you end up hating the game.
>>
>>738262305
>>738262431
Inevitable End and Staff Savant are just as bullshit as anything in L+. I fucking LOVE getting -12 in all stats on one enemy phase in my AUTHENTIC DIFFICULTY game.
>>
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>>738262281
Let's settle this debate. Here's the actual problem with L+:
It's not that it's "unfair" or "fake" - it's that it's just bad. Like, it is almost objectively badly designed. There is no consistent and reliable means by which one can beat the early chapters without literally fucking CHEATING and GRINDING (water trick), and even that can fail. Then, once you do get over the earlygame fuck-you hump, it devolves into regular roflstomp juggernaut emblem that Awakening is known for.
It leaves you dissatisfied at both ends, like an obstacle course that randomly catches fire and sprays feces at one end, and throws pillows and candy bars at you at the other end.
>>
>>738262561
You can't even reach the chapters that have those though, so what does it matter?
>>
>>738261990
Yeah RD filters secondaries hard, but its one of the more unique and experimental games in the series
>>
>>738262561
Staff savant is just an anti-cheese measure because they rightly assumed you'd simply spam end turn to waste the uses and negate their existence entirely.
>>
>roflstomp juggernauting with Robin/Chrom
D:<
>roflstomp juggernauting with Xander
:DDDD
>>
>>738262684
I'm not a secondary and it didn't filter me, I didn't have trouble beating it. The split army structure just kills one of the core reasons I like Fire Emblem which is building my selected favorite units up throughout the entire game. Also the map quality is mixed, sometimes it's great and sometimes it's awful.
>>
>>738262728
It's pretty funny in Endgame because you couldn't even do that if they didn't have Staff Savant, you would get overwhelmed by the reinforcements. Honestly you can argue Staff Savant is beneficial there because it forces you to move forward. If it didn't then people would stall and die to the reinforcements.
>>
>>738233417
>>738236335
should i get the remake and 4 bundle? main fear is both games being short having few maps.
>>
>>738262759
Then why are you whining about inevitable end?
>>
>>738262728
>ou'd simply spam end turn to waste the uses and negate their existence entirely
It's amazing that you can't understand that this is being punished. Oh, but I know you're one of those fags who defends the fact that they removed the cleanse staff in the debuff heavy game. If you sit there and wait out the staves, then turns are passing, enemies are closing in, reinforcements are appearing. It's not a good strat either way. However, instead of giving you this option of flexibility at a cost, they said FUCK YOU, PLAY THE GAME THE WAY WE WANT YOU TO.
>>
>>738262806
The reinforcements aren't scary enough for it to not work imo
>>
>>738262903
C26 has a great gimmick where you're constantly evaluating the position and who can stay in range of Iago. You'll be forced to stay in his range for several different sections of the map and timing that appropriately is important.
>>
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>>738262903
>If you sit there and wait out the staves, then turns are passing, enemies are closing in, reinforcements are appearing.
This is so naive lol. Without Staff Savant, you could just spend 5 turns at the beginning forcing the maids and Iago to waste their charges on a patsy in 26, and then play through the map penalty-free.
The only people who complain about Staff Savant and Inevitable End are, inevitably, shitters. Literally fucking good. You've had the entire game on EZ mode to prepare for this, and it doesn't even exist on HM - but you won't play an easier difficulty because it wounds your ego.
>>
>>738262903
>Oh, but I know you're one of those fags who defends the fact that they removed the cleanse staff in the debuff heavy game
No, the game should probably have had a restore staff.
>If you sit there and wait out the staves, then turns are passing, enemies are closing in, reinforcements are appearing
This simply isn't the case. If you could waste all of Iago's staves from the literal spawn room you'd lose nothing. No enemies are moving; you're just deleting his inventory for free.
>>
>great gimmick
Yep, that's a conqultist alright. LOVES obfuscated bullshit that you're apparently just supposed to know somehow without any indication.
>>
>>738263158
.....but enough about PoR recruitments.
>>
>>738263158
You probably shouldn't admit that you're too fucking stupid to notice a 1-2-3-4 pattern.
>>
>>738262615
>Xhe needs to water trick
Skill issue
>>
>>738263136
Fates doesn't need a restore staff because none of the statuses in the game are THAT bad except for Hex. Hex is the only one that lasts for the entire map, and being able to trivially heal that with an item defeats the point in having hex in the first place.
I literally cannot understand why people even cry about status staves in Fates. You have so many ways of dealing with them, from regular baiting/subterfuge, directly killing, and even silence.
>>
>>738263247
You can't consistently beat Chapter 2 without it, and if you could, you'd prove me wrong right now with evidence.
>>
>>738263281
>You have so many ways of dealing with them, from regular baiting/subterfuge, directly killing, and even silence
This is true in every FE with status staves, and they didn't remove the restore staff for no reason.
>>
>>738262903
Restore is a dogshit staff game design wise
>Here is this problem you have to deal with
>Just kidding, just spend one staffbot action that you were not going to worry about anyways to completely trivialize status
At most, Restore should reduce the countdown for the status. It should never remove the status completely, because that's provably braindead.
>>
>>738263281
I think a restore staff just for stat debuffs would be cool since staffers don't do much in Fates apart from healing and occasionally freezing something. Might even make some of the stat-lowering weapons worth considering (probably not lol).
>>
>>738263363
>and they didn't remove the restore staff
But they should have. Restore should not exist in the games that it does. It's a get-out-of-jail free card for bad play and a nullifier of map design. Conquest got it right.
>>
>>738263281
If the Restore staff was rare and had low durability, I think that's a fair trade off. The one thing I will agree with him is that Fates could have used one considering how focused it is on debuffs.
>>
>>738263414
Sounds convincing to me. It's just a check for if you have a Restore staff nearby.
>>
>>738263414
Berserk and sleep are just way too OP if you don't have a way to remove them.
>>
>>738263345
Just use Frederick, bro. It's as simple as that.
>>
>>738262759
To be honest Xander is insufficient by himself, he folds like wet tissue paper against mages and needs a good build to deal with ninjas properly
>>
>>738263442
1 Restore staff at 2 uses for 5k would probably be fine.
>>
>>738263438
I dunno I think the restore staff in FE5 is good because status effects last forever in that game.
>>
>>738263498
>no evidence
as expected
>>
>>738263281
>Put a random patsy that's not going to see combat and have him/her stall out the hex staff
There is no difference between that and using a restore staff.
>>
>>738263438
>get-out-of-jail free
It's not fucking free! You have to waste a staff user's turn on it. It's literally -1 action economy on the turn, why do you fucking retards not understand this? You also have to have a restore staff and be in range.
>>
>>738263498
>never actually played Awakening award
>>
>>738263579
Correct. Which is why Staff Savant cucks this strategy.
>>
>>738218530
Why? Because save states, that's why, dumbass.
>>
Enfeeble and Freeze are not nearly as bad as Berserk or Sleep, and therefore do not warrant a Restore staff. If you had restore the game would be super easy and boring.
>>
>>738263594
It's paying a nickel for cancer treatment from world-class doctors. It is ESSENTIALLY free.
>>
>>738263472
>Sleep
It would incentivize you to not rely on juggernauts and to ferry your units around more often if Restore didn't exist.
>Berserk
It should be the most dangerous status staff. Besides, there's still counterplay such as deploying a weak unit so they get targeted by Berserk, or baiting it with an Armor so that you can easily circle around him.
>>
>>738263661
Even a limited Restore staff would let you just blow through Endgame so it's probably a bad idea.
>>
>>738263661
-4 to all relevant combat stats is not that bad
>>
>>738263728
It's not. I handle Shuriken debuffs all the time.
>>
>>738261787
>marthshit
>decent maps
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>>738263712
You can already cheese endgame by freezing the onis and sending some losers to bait out the staves turn one before moving in for the kill on 2. Alternatively there's pass cheese.
>>
>>738263816
That's not really cheese, that's just how you're supposed to do it.
>>
cog of destiny would be unplayable garbage without restore
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>>738263706
Alright now I just want to see Sleep and Berserk with FE5 perma status in Fates with Staff Savant just to see how people could handle it, it sounds really funny.
>>
>>738263728
Correct it isn't
You can
>move out of the way for a few turns
>pick fights with weaker groups/stop being at the frontline
Meanwhile with Sleep you're just stuck there waiting to die, or in the case of Berserk you will kill your own army.
Enfeeble would be a joke if you could restore it, like at least with old status staves you have to actually move to reach your trapped unit, here you could retreat your enfeebled unit and just restore it safely.
>>
>>738263552
>>738263598
This guy did it
https://www.youtube.com/watch?v=QxpgQ4r9dew
And this guy didn't grind either
https://www.youtube.com/watch?v=dTM0PKWpJj4
>>
>>738263706
>Besides, there's still counterplay such as deploying a weak unit so they get targeted by Berserk
Have you played GBA FE? The damn berserk druids can target basically the entire fucking map and their AI is retardes enough to consider deployment order. For the average player it'd make the game practically unbeatable if you couldn't heal it.
>>
>>738263771
The average shuriken debuff is weaker and targets less stats.
>>
>>738262057
>mages instantly become top tier
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>>738263876
You can just rescue the sleeping loser.
>>
>>738262286
I play my dailies in shadows
>>
>>738263925
>squishy GBA mages on the frontline holding chokepoints
Bruh
>>
>>738263881
I'll watch it later but if it's not repeatable, it doesn't satisfy my conditions. Anybody can fail 19 runs until they get off on a tear with the 20th and luck through it with good skill composition and a strong Frederick. It needs to be reproducible consistently, and for obvious reasons, L+ doesn't mesh well with "consistency."
>>
>>738264004
I mean, Pent straight up advertizes the strat in FE7
>>
>>738264004
>Pent
>squishy
>>
>>738263957
Rescue in conquest is a very rare staff that's super limited for a reason, having to spend a rescue is definitely a lot more punishing than just walking up to the unit and using restore
>>
>>738264056
Yeah nigga that's fucking Pent. Now compare Erk and Pent at the same level, not that they ever will be.
>>
>>738264056
>>738264067
Pent is an exception, not the rule
>>
If bifrost was instead a 1 use restore staff that still required s staff rank that would be fine in my book.
>>
Frankly old statuses sucked. They're way too all-or-nothing where the unit hit by them becomes basically unusable for however long it lasts. That's why old Restore was necessary. Fates status effects were much better designed.
>>
>>738264071
>Muh rescue staff
Shelter
>>
>>738264071
I think he was referring to the Rescue command which is present in GBA emblem alongside Sleep.
>>
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>>738264049
In fact one of these guys confirms my suspicions in the description
>I had two attempts where I basically had the win on the first section but the first one died to a 7% crit (Gamble) and the second one I just giga choked.

It's always like this with L+. "I was so close, but..." I've watched Zoran and this other L+ autist who made a video dissing Donnel choke live too, despite having a great big plan in theory.
>>
>>738264103
A 1 use restore staff is fucking worthless.
>>
Fates technically has a rebalnaced Sleep equivalent in Freeze.
>Lasts 1 turn
>Decreases avd to discourage using the frozen unit for juggernauting
>Pairup tech can allow you to reposition or protect that unit
>>
>>738261787
>Roy
>amazing maps
At best, I only ever hear people talk decently about maybe three maps. And the rest of the maps discussed are about how ass they are. Like the desert.
>>
>>738263892
Berserk just shouldn't exist. I'd rather have a game with no Berserk AND no Restore, than a game that has Beserk and so needs a Restore.
There's 2 scenarios with Berserk
1. I'm berserked, I have no restore - guess I'll die
2. I'm berserker, I have a restore - what was the point in that?
>>
>>738264323
All the Gaidens suck too.
>>
>>738264118
>>738264145
With the rescue command you still have to send one unit to fetch the sleeping guy, still more punishing than just manually retreating
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>>738264356
>I'm berserker
Garret...
>>
>>738229920
No, it's correct.
You needed to be there and know what the die-hard Nintendo audience was back then, the DS was a treasure trove for JRPGs and many of us early adopters expected the 3DS to be the same (it did) and the first one to appear was FE Awakening.
Strategybros got shafted, though.
>>
>>738264356
Agreed
>>
>>738263706
>dude just stall and circle around your own dude for 4 turns making 0 progress on the map
>forget about the berserked unit running straight into danger btw
Nah status is just shit and massively slows down the maps if you dont have restore. They have no counter-play that doesnt involve just grinding the game to a halt
>>
>>738264323
Funny, because the desert is by far the best map in the game.
>>
>>738264356
I liked FE4's way of handling it where Berserk is solely a player tool, and not a great one at that because you either need to use the berserk sword and hope it triggers on hit (or you could just kill the enemy) or you have a one use berserk staff that you only get with a replacement kid.
But in general Berserk is not something that should exist for enemies yeah I will agree with you.
>>
>>738264361
FE6 just sucks in general. It doesn't have good maps. People just pretend it's decent because most people don't play it, so hipsters act like they're cool for playing it and like they found a hidden gem.
The quality of FE6 is on part with Lyn Mode in 7, and everything about 7 after that was better.
>>
>>738264604
I wouldn't go that far, I do like FE6 more than FE7.
>>
>>738264604
What a dumb post, a lot of people in these threads have played FE6. It's literally the most relayed game.
>>
>>738264642
It's only the most relayed game because people cower in fear of FE7
>>
>>738264642
It's the most relayed game because the people here can't beat FE7 or FE8.
>>
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>>738264715
>>738264748
>>
>>738264846
>attemts
Cute retard
>>
>>738264748
We can beat FE8. It just attracts the worst scrimblo gooners who always end up sabotaging it in some way. The Amelia fiasco at the 11th hour in the last attempt was a travesty.
Fe7 is kinda the same way, but it's insanely long on top of it, so that means more opportunities for a Rebeccafag to fuck everything sideways.
>>
>>738264917
>Implying that FE6 isn't full of scrimblofaggotry
>>
>>738228413
FE8 is one of the hardest games I've ever played, because I played it on Hard without grinding while leveling every character evenly and not reclassing until reaching level 20. Which means I only started reclassing in the final few maps. Some of the maps took me 50+ hours and sketching out exact plans multiple turns in advance.
>>
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They should bring back the maid class.
Or even just make that Vampire FE game, and have the standard classes renamed or rethemed, so your clerics are maids.
>>
>>738258991
Yeah, Dawn Brigade will give you that impression, it doesn't get much better later.
>>
>>738264917
>The Amelia fiasco at the 11th hour in the last attempt was a travesty.
No, that was my favorite relay. I laughed so fucking hard.
>>
>>738264917
>play FE6
>it's easy and shit, and some guy wants to make Sophia work
It's the same thing, really. 6 is just a shittier game at the same time.
>>
>>738264979
Aside from the Gonzo shit it really wasn't last time.
>>
>>738264979
>>738265071
Who would a scrimblofag even bother with in FE6? There's Wendy, who is a meme. Gonzo, and everyone shit on the last attempt to scrimblo him. No one will actually put up with Sophia either.
Something about FE7 and FE8 just attracts the casual arena grinder-boss abuser like flies to shit.
>>
>>738265078
Oh Fir too that was annoying
>>
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>>738265108
>Who would a scrimblofag even bother with in FE6?
The worst unit in the series.
>>
Lance is the best investment for early game
Great bulk with just double B support from Marcus/Wolt and Allen/Roy, enemies will be doing 2~5 damage at chapter 7 at 30 hp that is a lot of tanking not even Marcus can compete
Can double almost everything at 10
and everything at 15
Doesn't face low crits
1-2 range and early promo at chapter 8, taking over Marcus
And Marcus will be setting up kills in the early game so you might as well feed someone
>>
>>738265108
Scrimblofags have raised both in relays. Then they're like "see?! you can do it!" as if it proves anything.
>>
>>738265141
I don't think anybody's ever actually tried it. She's so flamingly awful that even gooners have the decency not to subject us to her failure.
>>
>>738265131
Fir performed well though so what was the problem with that?
>>
>a pre-baked plan doesn't just work 100% of the time no matter what
This is actually something I respect Awakening L(+) for, even though I think it's a terrible game overall. I can copy-paste a Zoran strat for a CQ lunatic map and it will work 100% of the time as long as I have the exact same parameters and nothing misses.
>>
>>738265231
The totally unnecessary grinding for HP level ups before promoting.
>>
>>738265078
>Wolt being scrimblo'd at the beginning of the game again (he still sucked despute being "cracked")
>Lugh boss abusing to a level 20 promo alongside Gonzo
>Several characters were gooned on their joining chapter, such as Lilina and Fir
There was absolutely gooning, it just wasn't Wendy receiving it this time.
>>
>>738264983
>while leveling every character evenly and not reclassing until reaching level 20. Which means I only started reclassing in the final few maps. Some of the maps took me 50+ hours and sketching out exact plans multiple turns in advance.
That sounds annoying as fuck, holy autism.
>>
>>738265292
Lilina got 3 levels on her join chapter and was subjected to unlikely death chances as a meme
>>
>>738265276
>as long as I have the exact same parameters and nothing misses
>In a game series where parameters easily change and where every engagement is a probability problem
Kek
>>
>>738265353
Is wasting experience supposed to be funny?
>>
>>738265108
Everyone in fe6 besides the meta "gonna use a new team this run" units are scrimblos that no one actually knows or likes
>>
>>738265419
In FE6? Yeah?
>>
>>738265276
I play roguelikes where you can almost randomly lose, but they're always complex enough that there's plausible deniability - well what if I had...? In Fire Emblem it's easy to see where you failed, and to know whether it could have been realistically prevented. The problem is that you will fail L+ early on through no fault of your own. You just rolled bad, tough luck, numbnuts.
>>
>>738265475
Fair enough, the response did make me chuckle a bit.
>>
>>738264983
If you want to level everyone, you are better off having 1-2 juggernaut capable of consistently putting every enemy into single digit hp so the rest of the army get kill exp. If it was ranked that would help with the combat rank
>>
>>738265419
In real life or just in game?
>>
>>738264604
It's the best GBA game despite being the least polished. FE8 is close, but heavily marred by its ease, shortness and general imbalance.
>>
When dy's nuts are in ur mouth GOTTEM
>>
Just start the fucking FE7 run already
>>
>>738265292
Does wolt breaking his bow on the first boss really count as scrimbloing?
>>
>>738264604
it is the only fe game i still own. fe8 I sold, never bothered with 7, por is a slog to play and nu fe games have too much skill bloat for my liking



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