[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


I love Lucy
>>
File: G4GXl11SXD.jpg (24 KB, 376x302)
24 KB JPG
>>739289570
>>
This is a Lucina thread, NOT a Fire Emblem thread

You may now proceed
>>
>>739289570
Okay but why did you post Marth?
>>
File: 47057854_p2.jpg (411 KB, 700x1006)
411 KB JPG
I love Reisen!
>>
File: lucina-i-love-lucy.jpg (93 KB, 750x500)
93 KB JPG
>>739289612
Why not both? You're not my dad.
>>739289570
>>
fire emblem engage SUCKS
>>
gameplay?
>>
File: 1772599428640564.gif (1.59 MB, 638x454)
1.59 MB GIF
I HATE THAT HEDGEHOG
>>
>>739289659
Gameplay kicks ass though.
>>
File: 1768200430942953.jpg (228 KB, 2400x1700)
228 KB JPG
>the cleric thread ended
what a shame
anyway let's get banned
>>
>>739289696
truke. i kind of want to replay the game just for the gameplay and the asmr scenes i missed. haha.
>>
File: project x zone 2.jpg (470 KB, 1090x1450)
470 KB JPG
I fucking HATE fire emblem awakening but I like lucina
>>
>>739289698
ASS
>>
>>739289686
Lucina's fat fucking pussy lips and lack of tits last thread was enough to deter me from playing anime chess for another day and spend my time gooning to fat fucking pussy lips and flat tits instead
>>
File: code name steam.jpg (14 KB, 200x252)
14 KB JPG
>>
File: PAWNCHED.mp4 (3.32 MB, 1280x720)
3.32 MB
3.32 MB MP4
>>739289570
Get that FE crap outta here!
>>
>>739289570
Eww
>>
File: 1755915224732794.jpg (148 KB, 548x594)
148 KB JPG
>>739289698
I'll bury my dick so far inside that ass that whoever pulls it out would be crowned King Arthur
>>
File: Spoiler Image (294 KB, 644x532)
294 KB
294 KB PNG
this one is scary
>>
>>739289570
So does her weird eye bother her? That’s gotta be the most annoying floater of all time right.
>>
>>739289698
my little sister doesn't look like that
>>
>>739289826
I can very much so assure you that she does
>>
which engage mods are worth checking out besides the obvious nude ones, haha.
>>
Take a load off Guy, relax!
>>
File: 1515121653300.png (278 KB, 734x1000)
278 KB PNG
Lissa
>>
>>739289915
No mods are worth it ever. Not even nude ones
>>
Lucina can't take a casual piss break with the guys or else she'll blow her cover, so she's forced to constantly hold it in until the right moment presents itself for her to sneak away to the bushes.
>>
>>739289980
i didn't ask for your opinion. i asked for mods.
>>
>>739289763
Could Captain Falcon solo the entire FEverse?
>>
>>739289987
I want to sneak into her bushes
>>
>>739289721
Millions are saying this
>>
File: sonic fe.jpg (84 KB, 640x356)
84 KB JPG
>>739290021
No
>>
File: 1776496584111574.jpg (53 KB, 687x800)
53 KB JPG
>>739289570
I LOVE THE DIVINE DRAGON
>>
>>>/trash/
>>
File: annette ruffles.png (1.86 MB, 1024x1024)
1.86 MB PNG
Post cute grils please
>>
>>739290137
>>
File: Gyj3VbwbEAAAlMW.jpg (320 KB, 1445x2048)
320 KB JPG
>>
>>739290169
Men only want one thing, and its fucking disgusting!
>>
>>739290212
>>
>>739290152
Me on the right
>>
>>739289924
what makes this even "worth" a ritualpost?
>>
>>739290245
better than the usual waifushitter ritualpost
>>
Chrom and Lucina father daughter incest is what makes life worth living.
>>
File: LissaDaisy.jpg (514 KB, 1920x1685)
514 KB JPG
>>
File: 12.jpg (111 KB, 617x714)
111 KB JPG
>>739289570
>>
>>739289987
She should be quite good at holding it then.

Also, how about after her identity was revealed? At minimum, she could teach one "trick" or two to the other girls.
>>
>>739290352
If there was a comma, it would feel like dialogue. Because there is not, it reads like a 4chan post instead
>>
File: f.jpg (27 KB, 720x486)
27 KB JPG
>>739290245
There's nothing ritualistic about this, take a load off Guy, relax!
>>
Which FE would Saddam have in his bunker?
>>
>>739289570
I prefer sully
>>
>>739290352
Me on the right
>>
File: toilet.jpg (222 KB, 1099x948)
222 KB JPG
>>739290591
t. shiteater
>>
>>739290283
And what's wrong with those?
>>
>>739290945
funny reference > I want to marry the drawing post #192372
>>
Are any of the cavs you get after Allen and Lance? I've benched Marcus since Lance got his promotion and I only used that Noah to recruit Wo Dao.
>>
>>739289570
You got some splainin' to do.
>>
>>739289646
the only good poster ever
>>
>>739291257
You'll bench all of them minus Lance once you get Perceval
>>
>>739289570
t. Spiderman
>>
These threads just aren't the same without Berniebro
>>
I don't care about 3H schizos
>>
>>739290823
Can you believe some people actually romanced this walking toilet in a game with such a stacked female cast?
>>
File: 1540854215677.jpg (212 KB, 1032x1457)
212 KB JPG
>>
>>739292240
>3hrt schizo
lol, no thanks and fuck off troon
>>
I much rather relay drama and the occasional waifu posting than whatever we were having during the 3H era. That said, I hope FW will give me a Severa clone
>>
>>739291257
I used Treck in a recent run, and all I have to say is that he ended up with just barely better stats than a base HM Percival at 20/16. I can't imagine Noah fares much better with worse STR and SPD growths. It is neat that he supports Milady though, one of the main carries.
>>
>>739292053
I'd like to keep both christmas knights but Allen hasn't gotten a promo item yet so Lance is just strictly better at the moment. I don't have Perceval yet, I just finished the level with Gonzales and Geese.
>>
>>739293562
You will get Alan's promotion item at the same time as you recruit Percival, provided you keep his entourage alive for the map. Are you playing hard mode, or is it a fresh rom with normal only?
>>
>>739293848
This is my first time with this game, I don't think I've seen a difficulty option so I assume I'm playing on normal.
>>
>>739294582
If the color if the save file is yellow, it's normal. If it's red, then hard.
>>
>>739291203
I can say the opposite, reference humor is annoying. Guess we don't see eye to eye.
>>
>>739294582
That should be correct, as hard mode is only unlocked on a second play. Since it's normal mode, certain recruits like Percival won't have hard mode bonus stats.
>>
all those chapters sitting at the end dancing with azura for 30 turns to make sure silas/azura is the highest pair paid off. that's 2 more chapters of grinding, a helpful restock after i blew my last ones preparing for camilla (chapter)
>>
>>739295050
DO NOT REDEEM THE S RANK
>>
>>739292053
If he has A Alan/Lance, its still worth keeping the 2nd one even with the super late promotion.
>>
>>739289763
Why were Echoes' and 3 Houses' prerendered cutscenes so shit compared to Awakening and Fates?
>>
>>739291257
Noah is a lot better than Trec, but he's only going to beat a christmas cav who got pretty bad levels. With the way the knight crests are distributed, they aren't really worth using in most cases.
>>
Finished a fates rev playthrough. Haven't played 3ds games in ages.
>corrin orochi friendship
>camilla belka friendship
>ryouma xander friendship
>takumi kagerou marriage
I got the A+/S supports when I needed them but the latter two took more work than expected. Plus I barely got access to the lvl15 skills at the very end of the game.
Weapon ranks were also rather slow to rise, fortunately I saved the arms scrolls for takumi.
>>
Lickina
>>
>Rutger
>>
>>739300203
Thinking about just giving Fir the crest and then benching Rutger until when I get the one from Ch16 because Gonzo seems like he'd be the better choice for the other crest.
>>
>>739289570
She has no ass!
She has no tits!
This lord has no boingy bits!
>>
>>739300203
>>739300241
I don't think Fir ever outstatted a Rutger in my runs.
>>
>>739300203
>>739300241
You're supposed to promote Rutger before you even get Fir
>>
>>739300425
Rutger wasn't doing all that well even with the boss kills so it didn't make sense to waste a crest on him.
>>
>>739300241
At this point it does not really matter which one you pick, but I do still prefer Rutger because he has better supports.
>>
>>739300503
Swordmaster has an innate 30 crit boost and there's only 1 other hero crest candidate really worth considering (Dieck) unless you want to meme with Gonzo which is understandable. Fir is just shittier Rutger.
>>
>>739300702
nta but Rutger and Fir are pretty interchangeable and his big advantage over her is availability.
>>
Fire Emblem insults my dignity by being too easy.
>>
>>739300803
That's why she is shittier, yes. At the point you get her, Rutger is up like 14 levels and a promotion on her. You're grinding for a clone if you use her.
>>
>>739289763
Pugilism is so much cooler than swordplay
>>
>>739300994
An early promoted Rutger is probably at 10/2 or 10/3 going into Chapter 9 assuming he gets every single boss kill. Where are you getting 14 levels from?
>>
File: GHWZav3W8AA0HsQ.jpg (245 KB, 1191x1191)
245 KB JPG
Cutesythea
>>
Picked up Engage today and I'm currently on chapter 2. Trying to funnel all the exp into Toothpaste, but the fucker really struggles to kill anything without having Marth online.

Is this going to be common trend? Making units weak and enemies strong so that you have to rely on the Emblems?
>>
>>739301408
He’s probably not crippling his exp by promoting early
>>
>>739301597
In the early game yes. Late game you should have some good units.
>>
>>739301408
He starts at level 4 and is also gaining significant experience from normal enemies, not just bosses. You'd normally have him at about level 14 or so before promoting for the boss of 8x. Fir joins at level 1.
>>
File: HIxxM4pW4AA2KuF.jpg (223 KB, 1295x2048)
223 KB JPG
Marriage with Marianne!
>>
>>739292524
I want women to berate me, demand things from me, and diminish my accomplishments!
>>
>>739302561
same desu
>>
>>739301597
Your characters are more defined by their ring than their character.
>>
File: Spoiler Image (55 KB, 1024x701)
55 KB
55 KB JPG
>>739289721
>However, her softer, true self can be seen when she talks to her father who she loves deeply

Hmmm
>>
>>739302561
Is that her character? I always just assumed she was an angry buttstuff girl
>>
I played engage 4 times and used the same unit-ring combos in basically all of them
>>
>>739289570
That's my wife!
>>
>>739302945
In awakening she has mommy issues. In fates she’s a generic tsundere
>>
>>739300000
>>
File: 1768101915632401.png (109 KB, 222x332)
109 KB PNG
>>739301597
I'm gonna save you from some self-inflicted derangement, anon. You will run into these things called "Power" skills. There's one for each weapon type, attached as inheritable skills to specific emblems, like Roy and Ike. Buy and upgrade them as needed. There, now you can use anybody until endgame.
Also throw shit into the ancient well when it unlocks. It's worth it.
>>
>>739303098
Syrup on spaghetti is gross and the syrup gets stuck to the pot even after many washes.
Also, did nammy go to jail or die? I haven’t seen him around.
>>
>>739301597
>im on chhapter 2 and my lord isnt killing everything
>>
>>739303184
I'm still mad they added that shit after I already finished the game. Getting Sp was a bitch before that and you could put like 2 skills on someone at most.
>>
>>739302863
Just think, they were having sex a couple minutes before.
>>
>>739290072
who is the best of the blue hairs?
>>
>>739301597
Yes, Alear is purposely made so they aren't much of a threat without engaging. However as you get more rings the dragon bonuses will start pilling up and they will be useful even without it. The only problem is that most of the early game units have terrible bases and middling growths so they are usually outclassed by later recruits even with training.
>>
>>739303401
Kris.
>>
>>739303459
This hasn't been true since 2023. There's no point in giving it as advice to a newbie anymore. Anyone can be good with modest unit building efforts.
>>
>>739301597
I blame awakening onwards for setting the precedent that your lord always has to be the most OP unit in your roster
>>
>>739303845
You mean the precedent that began with Marth in the original FE1 and then followed by Sigurd in FE4?
The lord being bad began with Roy.
>>
>>739303845
Awakening? Have you played the game before it? OP lords have been a thing since like forever, anyway. Sigurd is a legit nuclear bomb.
>>
>>739300702
>Fir is just shittier Rutger
Fir is better than Rutger because she has an actual luck stat, so she doesn't risk getting blown up by a random crit nearly as much.
>>
>>739303957
Yeah, every Kaga lord was good. GBAFE is what started the rot.
>>
>>739304168
Yeah, yeah faggot I knew you'd rear your stupid faggot head when I stated an obvious fact.
>>
File: selena.png (149 KB, 300x250)
149 KB PNG
>>739302945
>is that her character
If you actually read her supports you would think shes a bitch but shes slightly less of a bitch in the fanslation patch and in awakening its more played for comedy than drama with a competitive and manipulative streak. The S support is notoriously terrible in the english localization
https://four-loose-screws.tumblr.com/post/157471013120/selena-x-mcorrin-b-support-translation
https://four-loose-screws.tumblr.com/post/157471013120/selena-x-mcorrin-b-support-translation
https://four-loose-screws.tumblr.com/post/157471553365/selena-x-mcorrin-s-support
>>
>>739303845
That shit predates Awakening and it must not be a set precedent if a post-Awakening lord isn't accomplishing that at all, like the other guy was saying.
>>
>>739301696
>Fir joins at level 1
You can get her to about level 7 just by parking her on the bridge near where she starts and just letting her solo the pirate reinforcements there.
>>
>>739290021
he gets merc'd by Robin like 1 second after that clip ends anon. Bro has shit Res.
>>
>>739304283
GBA is all those types play
>>
File: Spoiler Image (393 KB, 850x1355)
393 KB
393 KB JPG
>>739290089
would you rather milk the divine dragon, or BE milked by the divine dragon? you can only choose one.
>>
>>739304389
>just have her sit there for ages against enemies that rape her in 2 hits
You could train up literally anyone as much as you want if you're gonna play like this
>>
there is a serious lack of good porn of lucina.
>>
File: flat.jpg (58 KB, 600x623)
58 KB JPG
>>739289570
LUCY, YOU GOT SOME 'SPLAININ' TO DO!
>>
I'll give Fir one thing. I appreciate the free Wo Dao for Rutger.
>>
>>739303845
>I have not played 2/3 of the series but let me tell you when it got bad
>>
>>739304283
You can park Hector and Ephraim anywhere and he clears maps on his own. Lynn and Smellywood were mediocre
>>
>>739304589
>for ages
Unfortunately, the reinforcements aren't infinite.
>in 2 hits
Yet they aren't going to land a single one with their hit rates, plus you can just have a healer behind her
>anyone
Who else are you going to give it to? Your early promoted Rutger who gets 1 exp per kill?
>>
>>739304818
I actually forgot that her name was Fir, I've always called her Wo Dao.
>>
>>739304998
>Hector clears maps on his own
We're getting a lot of strong opinions from people who haven't played the games today
>>
>>739289570
i married her both times i played awakening
>>
>>739304998
Maybe on normal mode
>>
>>739305089
It's hyperbole of course but the point is still that he's one of your best units.
>>
>>739304998
Hector falls off hard in HHM if he doesn't get good levels. The late promo kills him in the mid game and his speed can be fucked.
Ephraim is good by virtue of being in a game where almost everyone is good and the enemies aren't that threatening, it's not thanks to him being a god unit.
>>
>>739305179
>but the point is still that he's one of your best units
Anon, when you admit to hyperbole, that means you stop being hyperbolic.
>>
>>739305179
In the early game, maybe. Hector promotes extremely fucking late in HM and is very outclassed by most ofmyour army after like the dread isles.
>>
File: Ephraim.png (89 KB, 905x711)
89 KB PNG
>it's not thanks to him being a god unit
>>
>>739305368
Ephraim has good base stats but he's kind of a boring lord. Just an infantry fightchad with an anti-calvary/armor prf.
>>
>>739305258
The only reason Ephraim isn't top tier as Seth is because you don't use him as much and doesn't begin with top tier items.
>>
>>739305534
>nooooo not everything you'd want on a lord! anything but that!
>>
Ephraim should tape Eirika's pussy shut to ensure that the next generation gestates and takes root in her belly
>>
>>739305368
You get that like 5 chapters away from the end of the game
>>
>>739305258
>Hector is not good if [alternate condition] and [other alternate condition]
>>
>>739305590
I mean, he feels like a GBA version of Oboro. Literally any other distinctive features might have made him more memorable as a unit.
>>
>>739305571
Seth has OP bases and 8 move. Ephraim needs to wait for most of the game until he can stop being a 5 move infantry shitter.
>>
>>739305571
>Ephraim isn't top tier as Seth
Ephraim beats the shit out of Seth. You people are fucking insane.
>>
>>739305704
GBA loves backline reinforcements so you can just leave him at spawn and he’ll hit 20/20
>>
>>739305647
Anon nobody here plays Eliwood mode, come on. Even a blessed Hector is stuck cheerleeding for most of the game with how fucked he is on his promo.
>>
Never thought I'd see the day when this general argued for Ephraim and Hector being bad actually.
>>
>>739305731
>stuck without a mount and at 5 mov for 16 chapters
>noooo but he's better than seth tho!!
>>
>>739305731
No he doesn't lol. Nothing about his bases or averages or availability would suggest that. He doesn't even get a real mount, he gets a cope 7-move one. You are likely one of our scrimblofags and just like green number go up.
>>
>>739305368
Too bad the FE8 lords don't get to promote until functionally Chapter 17 and FE8's endgame is a notorious joke.
>>
>>739305767
I did. Eliwood a cute
>>
Etika x Eirika
>>
>>739305820
>his late promotion is bad because the late game is easy
Retard
>>
>>739305931
Correct
>>
Ephraim is certainly no Franz
>>
>>739305957
You are stupid and say senseless things
>>
>>739305997
You're mad lol
>>
>>739305779
Ephraim is fine because his game is easy. Hector can genuinely suck ass if he misses speed and spends way too much time unpromoted.
>>
>>739289987
Imagine the huge amount of piss her aching bladder lets out when she's finally able to relieve herself. I bet it's such a flood the excess nitrogen in her urine kills off the grass and prevents it from ever growing again in that same spot
>>
>say Hector and Ephraim are good
>threads devolves into two autists flinging shit at eachother
I wish I knew what their trigger words are, I enjoyed the thread so far.
>>
>>739303568
It still wasn't true even in 2023 pre well. Let Alear feed on some shitters in Ch6 with Merc, promote to Griffin and then run around with Lucina + bottomless inventory til endgame unlocks bond blast.
Divine Dragon's only really useful claim to fame is Byleth's rally spectrum effect and even then most units would prefer a more focused bonus such as the covert rally speed or even a simple goddess dance to go again.
>>
>>739306117
You'll have to forgive them, anon, the LTC LARPers just can't help themselves.
>>
>>739306047
There's nothing to "miss" regarding Hector's speed levels, really. He's gonna be filler supreme regardless of stats because other units just start outpacing him with their earlier promotion and once maps start favoring higher mov and the ability to one round.
>>
>>739306154
>run around with Lucina + bottomless
lewd
>>
>>739306192
Why do grindfags even like Hector? He's stuck at level 20 unpromoted for like 80% of the game.
>>
>>739289698
imagine all the traps and all the braps
>>
>>739306117
Anything relating to gameplay makes the autistic schizos hyperbolize for hours. The worst part is that they think anyone wants to hear it.
>>
>>739305779
Neither Hector nor Ephraim are bad. They are however overrated because they're annoyingly handicapped by a late promotion.
>>
>>739306259
He's strong and is hot.
>>
>>739306154
I was referring more to the "outclassed by later recruits even with training" bit. It's a shame that Engage can't escape this perception of having a Radiant Dawn-tier unbalanced cast even though it's observably not true if you spend 10 minutes looking at the averages calculator on Triangle Attack and just inherit good skills.
>>
>>739306204
nah he can be a legitimate liability that gets raped by everything. I dont remember the last relay where we had a decent hector
>>
I wish I could see more FE pussy and ass ngl
>>
>>739306369
>relay as evidence
A point against you
>>
>>739306314
That makes them bad
>>
>>739306408
Mangs had a shit hector in his ironman too
>>
>>739306407
wait for page 10
>>
>>739306319
Ivy/Kagetsu/etc exist for like more than half of the damn game because a good one third of engage are emblem paralogues that don't exist until after they join.
Its also funny that people use like 4 people to hold up the rest of the later joins when so many of them are just filler units or in the case of Veyle/Mauvier, you only actually use them because the game just so happens to open up two free slots for them to occupy with no real competition.
>>
>>739306369
My point is that he'll a unit with a limited shelf life no matter what. The game as a whole just does not favor him past the midgame. If he was good in the earlygame, he's already done his job.
>>
>>739306117
You enjoyed the ritual posting and goon dumping that much, really? I don't even understand why there's always this freakout reaction to any dissent on 4chan of all places. This is such a mild, almost playful, almost courteous level of disagreement.
>>
>>739306478
But another 300 posts of this makes thw wait unbearable
>>
>>739306608
Just go wild now boss
>>
>>739306504
>Veyle/Mauvier, you only actually use them because the game just so happens to open up two free slots for them to occupy with no real competition
I have to wonder where you went so wrong that you somehow don't have a better unit to field than Mauvier's slow ass in chapter 22.
>>
>>739306764
You don't because the game doesn't give you the deployment slots before that point to train up a 13th and 14th unit who can contribute.
>>
>>739306764
The part where Engage's deployment slots are so ass blastingly limited for most of the game that Mauvier is almost certainly going to be better than your 13th/14th best unit. Royal Knight is dogshit btw, just seal him out.
>>
>>739306117
No one is saying that they are bad, but claiming that Hector can clear maps on his own is a big exaggeration. The late promos fro. The GBA games make all the lords eventually lag behind, even if they aren't fucked stats wise.
>>
>>739306764
You stopped leveling the other units because the last 10 chapters had a 12 deployment slot?
>>
>>739304589
Anon, she's literally already there on the map. You can let her go to town while your crew does the rest of the map. This is like saying FE3 Book 2 Palla spawning next to a bunch of easy kills just for her doesn't count.
>>
File: 1674701420762.png (62 KB, 629x890)
62 KB PNG
>>739306829
>doesn't give you the deployment slots
That's why you rotate your second-string units, so they stay up to pace. You already know you're going to need 14 after all.

>>739306841
>Royal Knight is dogshit btw, just seal him out
Doesn't really matter what you put him on, his bases are ass. He has less STR than Veyle.
>>
>>739307014
By the time those pirates are spawing you should be already done with the map
>>
>>739306764
I just made him a bow knight with dragon hex and reposition last time I played the game and he did fine as a backup attack proc'er. Can kill some fliers too but that isnt very relevant until endgame I found
>>
>>739307014
This is not even a close comparison lol. Palla joins very far away from all your units in front of enemies that she one rounds easily. You're asking to baby Fir against enemies she doesn't even fight that well just because you said so. It's the difference between being able to get easy, uncontested EXP without much effort, and having to manufacture situations for your scrimblo to maybe become an acceptable unit.
>>
>>739307090
You don’t need 14 units and Mauvier is fine, unless you’re saying you’re too much of a scrub to use him.
>>
>>739307196
>enemies she doesn't even fight that well
u wot m8? They literally can't even hit her, they are free food for her.
>>
>>739307196
>enemies she doesn't even fight that well
YOU HEARD IT HERE FIRST FOLKS, MYRMIDONS DON'T FIGHT AXENIGGERS THAT WELL!
>>
>>739307090
>Spreadsheet players
Mauvier crushes Veyle in bulk and her bld is quite low, so she loses AS to a lot of things.
>>
>>739307196
>Palla
Can actually job to the dragons nearby her if you overextend.
>>
File: IMG_0034.jpg (374 KB, 1247x2048)
374 KB JPG
For me it’s Rinkah
>>
>>739307276
>>739307345
She's a level 1 myrm who dies in 2 hits and she can't even one round them without a crit. You can't even safely fight them with her because some have hand axes and they can walk on water.
>>
Veyle is only good for three things
>being another dragon type supportbot
>being yet another Mage Knight DPS as if you didn't have enough of those already
>being my onahole
>>
I want Chrom to open my pussy
>>
>>739307514
Bro, please just stop talking. I've done this several times. The reinforcements next to the bridge have 1-range only. She 3HKOs them and doubles them, so what you do is finish them on the player phase. It's more exp that way anyway.
>>
Which FE girl would suck my dick and eat my shit?
>>
>>739307679
none kys
>>
>>739307705
So you volunteer, seethy?
>>
>>739307639
Yeah it works on average, but she is risking death to grind there, which is ironic because you're trying to present her as the safer Rutger or some shit because of a statistical advantage in luck.
>>
>>739307514
Pirates have 28-32 HP, 6-9 Skl and 3-5 Def
Taking the average, we're looking at 30 HP, ~7.5 Skl and 4 Def
Poison/Hand/Steel Axe: ~63/67 Hit

Fir is expected to have 25 HP, 9 Str, 13 Spd, 5 Lck and 4 Def.
13 x 2 + 5 = 31 Avoid

67 - 41 = 26 Hit
26 Hit = 13.78 true.
>>
>>739307895
>she is risking death to grind there
Not really, no.
>you're trying to present her as the safer Rutger or some shit
No, I want a second Rutger because it's not ridiculous to deploy 2 Swordmasters in the one game where Swordmasters are absolutely cracked.
>>
>>739308130
>Not really, no.
Too bad your buddy just inadvertently proved that she is >>739308076. Taking 2 14% hits on a single enemy phase isn't even exceedingly rare.
>>
File: Woobin.jpg (86 KB, 1032x661)
86 KB JPG
>>
Lucina
Rukina
Rucina
Lukina
>>
>>739308215
The odds of taking two consecutive hits at 26 Hit in 2RN is ~1.89%.
You are more likely to land a crit with a Thunder tome or some random shit.
>>
>>739304936
>>739304371
>>739303969
>>739303957
Well just looking at the history of the franchise lords being OP definitely didn't start being a trend until FE12 onward.
>FE1-3
never played them so you got me there
>FE4
Sigurd is OP but also basically your jagen because of the genealogy's weird format
>FE5
Leif is ok
>FE6
Roy is dogshit
>FE7
Mixed bag, Lyn and Eliwood suck but Hector is good
>FE8
mixed bag again, Eirika sucks but Ephraim is great
>FE9
Ike is mid as fuck. The best unit in your roster? Hardly
>FE10
Micaiah
>FE11
Marth is shit
>FE12
Marth is still shit, Kris is OP
>FE13
All lords are OP, but especially Robin who breaks the game
>FE14
Corrin OP, royals OP
>FE15
Alm is debatably the best unit
>FE16
Froggy OP, house leaders OP
>FE17
This is the first game that bucks the trend since FE12, Alear is good but a weak combat unit and relies heavily on emblem abilities to be useful
So actually the trend started with the introduction of avatars in FE12 rather than awakening, but the trend is still there
>>
>>739308338
They don't even need to be consecutive hits. If she is on the bridge she can be attacked from the water as well, in which case depending on kills she could take as many as 3 or 4 attacks. A 2% chance several turns in a row is already pretty bad, but in reality it's higher.
>>
>>739308471
>Marth is shit
Caeda sucked his dick
>>
>>739308502
In reality it’s lower because she levels up
>>
>>739308215
>Taking 2 14% hits on a single enemy phase isn't even exceedingly rare
That won't happen though, because she only faces the one enemy at a time, and doesn't kill them on the counter. The space above is inaccessible to the pirates, so it's safe to have a staff user behind her in the event that she does get hit.
>>
>>739308471
>Sigurd is OP but also basically your jagen because of the genealogy's weird format
No, he's just OP. Seliph is also OP and he starts at level 1.
>>
File: file.png (95 KB, 752x989)
95 KB PNG
>>739308502
Let's suppose that she hypothetically gets attacked by something ridiculous like 6 pirates.
What we're concerned about is P(X>=2) even though realistically speaking, she's dead at P(X=2). Even in the most absurd scenario, Fir's chance of death is 1/5 and that's not accounting for obvious shit like putting her on one of the many forests in the map that aren't too far from the water tiles.
>>
>>739308723
Ok so you're MEGA grinding, huh? Might as well go the extra mile and drop her on a fort where a hand axe pirate can throw for 0 hit for 4000 turns.
>>
>>739308726
Seliph is actually kind of mid at the start of 2nd gen. It takes him a while before he starts snowballing.
>>
Ugh, I can't believe people actually train units in fire emblem. Don't they know it's most efficient to just throw the Jeigan at everything?
>>
>>739308928
Jagen*
>>
>>739308907
You just inherit the paragon band and other OP shit and he's already OP by the time you seize the first castle.
>>
File: GfsjL4mbkAASbYB.jpg (168 KB, 685x1200)
168 KB JPG
Ephraim is such a good unit, that picking his route actually makes it the easier route, and Eirika's route is harder because you don't get Ephraim as a unit to double-carry it with Seth.
>>
>>739308928
You can only train the meta units and you must promote them at this level and you can’t fight those enemies with them and you can’t use this weapon and you must sell this statbooster OR I DONT LIKE IT!!! Oh and if there’s even a .0001% chance of anything bad happening, YOU CANT DO THAT!
>>
Is there any reason to not promote this monster right away?
>>
>>739308840
You can farm these reinforcements and seize on the turn they finish and still keep average pace with an A rank in tactics. I'm not even saying you have to farm them all, just that if you do, it brings her to about level 7, meaning the argument that she starts at level 1 is redundant. There are tons of axe enemies and similar reinforcements in the following maps as well.
>>
>>739309110
Ask yourself: Is she a growth unit or not?
>>
>>739309110
No. She caps anyways and is way more useful on the following chapter.
>>
File: 1765388736199847.png (1 KB, 1000x1000)
1 KB PNG
The argument that early lords were good, and that it was a deliberate choice to make them so is a bit facetious, considering a lot of them are only considered "good" BECAUSE they are lords. Marth really does not impress statistically when compared to a guy like Ogma, or most other units really after they promote. He just so happens to have first dibs on all the OP statboosters because he's the guy that has to seize. It almost doesn't matter what his bases and growths were when you can slap him a +5 spd and +4 mov anytime. Seliph is like this to an extent too. I'm not really convinced Kaga lords were really designed to be significantly stronger than the average unit (besides Sigurd, obviously).
>>
>>739309184
I don't give a shit about FE6's broken ranking system. I'm not going to stall and risk resets to grind for a worse version of a unit I already have. Fir is absolute garbage.
>>
>>739309110
You can get a few levels on her recruitment chapter, but she should be promo'd by the end.
>>
>>739309293
You lost the plot.
>>
>>739309110
Whatever you do with her, she should be promoted by the next map, it will make your life a lot easier.
>>
>>739309218
>>739309346
>>739309514
I’m not dogshit so I don’t need the promo crutch like you shitters.
>>
>>739309605
Here's that attention you asked for bro
>>
>>739309605
Don't talk for me.
>>
File: 1687842933291908.png (2.48 MB, 2304x1296)
2.48 MB PNG
Do you prefer when a lord has a promotion that can be unlocked at any time early on, or when they have a plot-related promotion that usually has a scene attached to it?
I think they both have ups and downs (particularly if the plot one comes really late on a bad unit like Roy), but I can't decide.
>>
>>739309667
Plot related promo for Lords are fine as long as it doesn't come too late like Roy's.
>>
File: awakening lyn outfit.png (242 KB, 444x536)
242 KB PNG
Finished my lyn mode dark souls 2 playthrough using only things lyn used in fire emblem 7 and warriors (really only used warriors for the outfit because it looks slightly similar to the swordman chestpiece).
>katana and bows only
>no shield
>no leveling up vigor (bcuz shes a dodge tank)
>green hair pony tail and always human

I had to end up killing the last giant and the pursuer with the scimitar because they progressblock the first katana in the game which was the only melee weapon I could see Lyn using. Man, what a piece of shit the uchigatana is in ds2. It constantly hits the ground with its swings which rapes your durability (40/40) and it has TWO sour spots on the handle and the tip which cuts your damage in half and a late parry and bad blocking and the 1hr2 recovery is like a year long. Its only silver lining is the 150% counter damage. The long bow+7 from sunken king dlc though? That thing is incredibly OP, genuinely trivializes most of the game as long as you arent being ganked. I rushed the gutter as soon as I could just to get to the dlc and grab this. It could 3 shot most enemies with the basic wooden arrow and I got used to headshotting with it. It probably had a higher kill count by the end of the game than my katana.

For a while I was offhanding a witchtree branch just to cast magic weapon on my katana because it looked like the glowing sol katti from warriors when you use your special attack, but the buff lasts less than a minute with low int so I gave up on it.

Ds2 without a shield is kind of aids and the katana sucks ass, but it was fun to have the power fantasy of dodge tanking everything and kiting with a long bow.
Might do ds1 with the same ruleset but I know the bow in that game sucks so i might do another fe lord instead
>>
>>739290021
Captain Falcon in canon is the embodiment of light and good or something like that.
So he probably beats the entire FE universe aside from possibly a couple of characters that are basically the same godlike being.
>>
>>739309740
I hate DS2 and Lyn is shit
>>
File: GCEqPIzaAAAio_N.jpg (856 KB, 3091x2448)
856 KB JPG
>>739309704
What would you say is the sweet spot, then?
Roy's was about the 4/5ths mark of his game.
Meanwhile, I can promote Alear as early as like chapter 6 or some shit.
>>
File: 1451759267088.png (329 KB, 849x991)
329 KB PNG
>>739309740
Crazy that you chose DS2 out of all games to do this in.
>>
>>739309839
It should align with whenever the story beat happens that gives the Lord character growth. But if we're speaking strictly on game length, then probably somewhere during the mid-game chapters.
>>
>>739309839
If Roy promoted at the end of chapter 12 it would be a solid time. Not so late it's useless, but not so early you feel like you need to feed him as many kills as possible.
>>
>>739310110
Ch 12 is a bit early I'd say. I think a good time would be after he defeats Narcian.
>>
File: Gy3kBy1bUAAnDG0.jpg (322 KB, 1448x2048)
322 KB JPG
>>739310074
>>739310110
I just realized that Roy promotes the same time as Eirika and Ephraim, the 4/5ths mark when there's only ~5 chapters left.
Roy's game is just slightly longer. And he sucks.
>>
>Buy a game on the promise of it being like Fire Emblem
>It's mid
Why does this happen every time? What's the secret sauce nobody else can replicate?
>>
File: corrin charizard.png (170 KB, 1080x1080)
170 KB PNG
>>739309740
Best souls 2 is meant to be played without a shield. Anyways corrin would go crazy in one of these autism challenges
>fire access
>lightning access
>long sword
>dragon powers if possible
>no shoe or helmet item slot
I guess his outfit would be hard to replicate...
>>
>>739310302
SS is also a lot easier than BB so you don't really feel as gimped or stressed carrying around an unpromoted Lord for a long while.
>>
>>739310302
17/21 is proportionally earlier than 22/25.
>>
>>739310235
He defeats a dragon in chapter 12 before rushing to save Cecilia, seems fitting enough to me.
>>
>>739309839
The solution is to have tier 3 promotions. Tier 2 comes from levels, but tier 3 comes from a plot event.
>>
>>739310373
>What's the secret sauce nobody else can replicate?
Good map design.
>>
File: hughhughhugh.png (36 KB, 720x480)
36 KB PNG
Alright, LITERALLY the main reason I started this run was because I wanna see how this nigga does, so here we are. This better be worth the 10k gold. He's not even that much faster than my level 17 Lilina.
>>
File: Gaiden Maps.jpg (77 KB, 512x464)
77 KB JPG
>>739310373
I don't have the "Maps in FE vs maps in other SRPGs image." But basically it's always that the maps are shit. Most other SRPGs have Gaiden-styled map design of just open fields with enemies placed randomly, which turns it into a more obtuse JRPG disguised as an SRPG. Maybe a few rocks here and there.
The only "recent" game I can think of that was somewhat close was Unicorn Overlord, but that's still much more an Ogre Battle 64 clone than an FE one.
>>
>>739310454
So Three Houses?
>>
>>739310454
For a game to have 3 tiers, it would have to be a much longer than normal FE game. Hence why it works for RD since that game is long as fuck.
>>
>>739310453
It's just too early when your lord is getting a story promotion at the same time as you're promoting all of your normal characters in my opinion. Ch 16 is late enough to feel earned.
>>
>>739310416
NA FE8 enemies are either vastly weaker (Easy/Normal) or slightly weaker (Hard) than in JP.
>>739310464
>>739310478
FE has its fair share of wide open space maps and/or maps where it seems like terrain matters but in practice it doesnt. They also often have to rely more on map gimmicks or whatever because there's less cognitive load on the player when it comes to the set of actions a unit can do on any given turn, in addition to relatively simple ranges and skills.
>>
>>739310478
>thinks UO has good maps
Opinion discarded. Just admit you want to fuck the waifus already.
>>
>>739296802
Different studio, that's just how they make their stuff. They also did the Echoes ones.

If you've seen My-Go/Ave Musica you'd recognize the 3H choppiness right away.
>>
File: 1753546799759565.png (225 KB, 723x470)
225 KB PNG
>>739310302
There's also the fact that Roy only promotes after you're done with arguably the hardest chapter in the game, made even worse if you're gunning for the true ending. Every chapter past 21 is basically a victory lap.
>>
>>739308975
Jaegen0*
>>
>>739310789
Look at this absolute UNIT
>>
FE6 remake when???

It would be the best FE game straight up
>>
>>739309740
>doesnt like the uchi
Let me guess, strtard muh ultra greatsword
>>
>>739310110
Nah it should be after Ch 16 (the Douglas chapter). This is pretty much an equivalent point to when Ike gets his promo in POR
>the silly arc villain is defeated
>officially join forces with the ally kingdom
>the offensive campaign against the evil kingdom finally begins
>>
>>739311456
we hear you
we will buff roy to the point of being the best unit in the game and also add in turnwheel mechanics
>>
>>739309740
you could've farmed a blacksteel katana for a katana with an actual moveset and durability
>>
>>739310725
He said it's "somewhat close." And he's not wrong. UO put some effort into its map design. No, it's not Fire Emblem, but there was a solid attempt for what it is. No idea why this game causes such insane derangement in people. It's a really good game.
>>
>>739289570
I have her statue pre-orderee for next month.
>>
>>739311957
Probably because it’s the easiest most braindead shit ever and the maps are all open fields, so the posters just making shit up and probably only likes the similar aesthetic. Only games for actual subhumans like Langrisser are easier.
>>
File: 1644312132815.png (220 KB, 480x320)
220 KB PNG
>>739311739
The biggest black pill is that Project Ember is probably close to how an FE6 remake would be designed.
>>
>>739311957
I just think it's funny whenever UOfags get all high and mighty and yet their threads look like early Awakening threads where nobody is talking about anything except who they waifu'd.
>>
>>739311957
>insane derangement in people. It's a really good game.
because so many of you wanna pretend its better fire emblem, when its not. its ogre battle
>>
>>739311794
But the mani and sol katti are white
i did powerstance a blacksteel in my offhand for sunken king dlc after I beat nashandra because the awakening swordmaster sprite has 2 swords
>>
File: download.png (787 KB, 1350x1080)
787 KB PNG
>>739309740
>dlc
you didn’t beat the game
>>
>>739312092
You are a buffoon whose brain has been damaged by this website. You spend too much time ingesting contrarian opinions here and therefore can't form your own. I hate how every discussion of is like this, just the most hyperbolic, extreme takes possible, for drawing maximum attention. A valid criticism - that the game is not that difficult - becomes flanderized to "you could only possibly play this if you want to goon." Just an absolute moron.
>>739312195
>>739312225
Stop with this gamewarring shit. Not everything is a fucking contest. Nobody says UO is better than FE, if it anything it's overhated. I like both.
>>
>>739312225
Fire Emblem isn’t anything special dawg, do your addition tables
>>
File: 144906090_p0.png (987 KB, 1019x1674)
987 KB PNG
I'd marry Eirika Fire Emblem and Virginia Unicorn Overlord.

What does that say about me?
>>
>>739312468
>Nobody says UO is better than FE,
please dont start with the history revisionism, im sure its a fine game but so many threads were how its supposedly so much better than engage
>>
>>739312508
Fire Emblem absolutely stands out among the SRPG genre.
>>
>>739309605
You're still using Melady, the most broken character in the game, so let's not get ahead of ourselves
>>
>>739312539
You really really like light blue hair.
>>
>>739312468
Yeah yeah, pseudointellectualize it all you want, but it’s true. UO’s maps are all empty fields you claim to hate and you can just shuffle your units around until you get a favorable result, so there’s no difficulty at all.
>>
>>739309070
BUILT for shy, neurotic, royal necromancers.
>>
>>739312548
>the eternally assblasted Engagefag holding onto this grudge like a baby
People say all types of shit when a new game comes out. Engage had its own honeymoon period where people said crazy wrong shit ("it's better than Conquest"). In reality I've never perceived any particular animus between fans of these games. Goddamn, lower your guard.
>>
Lucina gave me my fetish for hot daughters suddenly appearing out of nowhere and instantly loving you.
>>
I played through all the gba games and I didn't enjoy any of them. That normal?
>>
>>739312747
Yeah, you have a brain. Real FE starts at awakening and peaks at conquest. Even 3H is miles better than old stuff.
>>
If mangs completes his ironman gauntlet after only 1 failure then we can conclude fire emblem is indeed an easy baby series for crayon munchers. Pray for his failure.
>>739312747
They are better for pick up n play or casual playthroughs than rpg experiences. Play fates on hard mode (im assuming you have been playing normal this whole time)
>>
>>739312707
I will never let go of my grudge for people who cant properly classify things unicorn overlord is way closer to ogre battle than fire emblem
> crazy wrong shit ("it's better than Conquest").
nah thats debatable
>>
>>739312508
maybe try reading that again
>>
I am having sex with Lyn
>>
>>739312650
It is quite a pleasant color actually
>>
File: benst unit.png (29 KB, 127x133)
29 KB PNG
The Morrow's Golden Country and Yuyu won.
>>
>>739312274
you don't offhand it. 2HR1 > 2HR2 > 2HR2 is the bread and butter combo. it has a great running R1 too.
>>
>>739312972
Edgelord Veyle
>>
>>739312563
In handholding and simplicity
>>
>>739312663
UO maps have terrain, mountains, roads, tons of interactable elements in them, fog, fire, barricades, fortified doors, and hugely vary in size and format - they have actual features. Again, it's not Fire Emblem but you ought to be able to acknowledge when someone else made an honest to god solid attempt, instead of being so ready to pick a fight.
>>
>>739312972
I don't trust any romhacks in the last few years to not have a tranny in it.
>>
>>739312847
If it's so easy for him why does he regularly lose practice attempts playing offstream?
>>
File: 124940950_p0.png (2 MB, 1025x1416)
2 MB PNG
>>739312650
I guess so, and some good thighs
>>
>>739313027
Not many SRPGs use a low numbers environment where you can calculate exact formulas to plan out your moves.
Not many SRPGs have maps designed the way Fire Emblem designs its maps.
Not many SRPGs have permadeath as a core mechanic.
I don't care about your hateboner, it's just retarded to say it doesn't stand out.
>>
Amelia/Franz is my favorite romance in the games.
>>
>>739313214
Atomic bomb and his cute coughing baby wife
>>
>>739289721
Why is she so flat
>>
File: bigfail.png (36 KB, 720x480)
36 KB PNG
>can't use Aircalibur at base
Are you fucking shitting me? What the fuck is this garbage? It's chapter 16!
>>
File: download 1.png (1.1 MB, 1310x1500)
1.1 MB PNG
>>739289686
Thieves should have always had a “gain gold on hit” effect
>>
>>739313043
It wasn’t a solid attempt and the other “open field” SRPGs have those terrain effects. You give it an exception because you like it for other reasons, not because of map design. UO is infamous for taking a cav led group and clicking on the boss then winning the map as soon as they get there. That’s what it really has in common.
>>
>>739312972
shut up benfrosh
>>
>>739313308
Just promote the level 15 unit for the weapon rank you scrimblofaggot
>>
Yea so I'm the one who said FE clones are mid. In particular I'm playing Dark Deity right now. Anyway, is Ogre Battle good? Maybe FE adjacent will prove to be better than FE clone.
>>
File: Lord Ike.png (30 KB, 232x285)
30 KB PNG
PoR good.
>>
>>739313432
>cavstack!! cavstack!!!! even though it sucks
Man, you are just a dipshit. I've had to learn to accept this about /v/. People are not capable of talking about why they like and dislike things with any level of intelligence.
>>
>>739313585
Dark Deity 1 is notoriously dogshit. Try 2, I heard it's a big improvement.
>>
>>739313585
>Dark Deity
just play 2
>>
>>739313585
XCOM, its clones, and RC Bakery are the best non-FEs. The older stuff in the genre is worse than fire emblem.
>>
>>739313578
>just give him 1 of the 2 guiding rings you got so far so he can be not shit
Great unit.
>>
>>739313648
>PoR slow.
fixed that for you
>>
>>739313701
I didn’t say cavstack you subhuman. I said have a cav leader and click on the boss. Take your own advice, dog. “Intelligence” isn’t parroting your opinion by the way, get over yourself.
>>
File: 1669277766375.png (470 KB, 633x541)
470 KB PNG
>>739313648
No lies here.
>>
>>739313793
Why are you even using Hugh if you're not promoting him?
>>
>>739313860
You were thinking it, bitch, don't lie. You unga'd your way through the game refusing to engage with its mechanics and you think you understand it how it works. No different from people who say Fire Emblem is for dumb kids because you can juggernaut.
>>
File: 1755757112511223.png (1.13 MB, 823x990)
1.13 MB PNG
>>739313825
Ilyana's fat ass slows the game engine down.
>>
>>739313979
Nope, I played with all the classes. Stop making up strawmen and crying about them. That’s why you get treated like a dog, you never respond to what is actually said.
>>
>>739313979
NTA but being able to reroll your battle outcomes is such a dumb feature and I wouldn't even defend FE from that if you could do that there too.
>>
>>739303401
Chromtacular the spectacular is clearly the best.
>>
>>739314162
>om that if you could do that there too.
you can since echoes
>>
File: 1558571336424.png (217 KB, 512x473)
217 KB PNG
>>739314276
1. Turnwheel isn't infinite
2. I and lot of people here criticize the turnwheel all the time.
>>
>>739314082
Kinda like you accusing of fans of the game of being a gooner or not liking it for its gameplay, yeah? Get bent, retard. I'll talk intelligently with you when you prove you can do the same.
>>739314162
You can't "reroll" your battle outcomes. You can shuffle units around, which can affect your outcomes - because positioning/turn order/targeting obviously affect the outcome - and that is affected by where you physically place your units.
There is also no need to do shuffle of shame if you just set up good, logical team comps from the start. The reason why so many players shuffle and reroll is because they never learn what the game is teaching them about how to build squaads, so they have to constantly play the slots to win. It's like Gonzalesfags depending on critical hits to save them rather than learning how to play.
>>
File: Untitled.png (21 KB, 252x114)
21 KB PNG
I say don't you know
You say you don't know
I say
Take me out
>>
>>739314436
Another useless post after a useless imaginary argument
>>
>>739304818
>Stealing the Wo Dao
Fuck off, Scott
>>
File: DsCzKNmUcAECgjB.jpg (123 KB, 802x1505)
123 KB JPG
>>739314019
True
>>
>>739314567
It was for the dude who replied to me below you with an actual criticism (100+ IQ required for understanding)
>>
>>739314217
Robin...
>>
>>739310725
I never said it had good maps. I just said that it was an SRPG. I mentioned it being an OB64 clone because that means the game structure overall is different.
>>
I don't care for Steel weapons
>>
>>739314662
That part was useless too. Nobody wants to read your autistic paragraphs about what you feel counts and what doesn’t.
>>
>>739311716
>up next is the CYL3 winners
>Camilla is a backpack for the third time
>the sixth fucking Laegjarn unit
This banner is going to suck ass.
>>
>>739313709
>>739313764
I got the Dark Deity 1 and 2 pack for like 54% off. Figured might as well go through 1. Might have some LORE I neer to know.
>>739313769
Honestly? Not a big XCOM fan. I'm interested in RC Bakery, but
>Mica
>>
>>739314816
Steel swords are good
>>
>>739314851
You have made it imminently clear you are genuinely stupid. I'm still going to preach the good word to those who will listen.
>>
>>739314919
>Might have some LORE I neer to know.
its not worth it
>>
>>739310473
>Hugh
He actually does have very solid stats (especially def), but him joining post Arcadia means that he misses the most important map for being an Anima mage. Still, he's pretty good.
>>
>>739314946
Most ironic post of the year. What a filthy narcissist.
>>
I want a FE Remake game soon after Fortune's Weave.
>>
>>739314816
Steel Blades are the best weapons in FE
>>
the implication that open maps are "more jrpg" is wrong because closed map design (and permadeath) encourage enemy phasing with big stat units which is actually "more jrpg" while open maps allow for more strategic use of specialized units.
>>
File: ironic sheev.gif (2.81 MB, 498x323)
2.81 MB GIF
>>739315306
>only Nintendo franchise that isn't incessant with making remakes instead of new games
>its fans are the ones that beg for remakes the most
>>
>>739316091
You've posted this before and it's still just as retarded. I'm going to start calling you open mapfag if you keep this up.
>>
>>739316091
>closed map design (and permadeath) encourage enemy phasing with big stat units
The fuck are you talking about? Open map design is what encourages EPing everything, while closed maps require a more methodolical approach.
>>
>>739316091
I think I lost IQ points reading this
>>
>>739316091
People don't seriously think about what they're saying. They just say shit that sounds superficially correct. There are tons of "open" maps in this series that are good, and just as many "closed" maps that are trash. Hinoka is open as fuck and it's a great map. Conquest Ch. 10 - possibly the most glazed map in series history? Open map. You don't need ten shitty chokepoints and corridors connecting them for a "good" map, or a bunch of separate rooms like Conquest 11 (poster child of a "closed" map design - also hot garbage!).
If the map has effort and care into it, it will show, regardless of its physical shape.
>>
>>739313007
It was power stanced so its moveset doesnt really matter besides the 1HR2
>>
I prefer Eirika but Lucina is alright too
>>
awakening relay
>>
>>739317247
>Ch. 10 - possibly the most glazed map in series history? Open map
thats not an open map
>>
>>739317524
Last time it was 50 prologue losses into a chapter 1 or 2 loss
>>
File: 1775009156460639.png (324 KB, 1122x558)
324 KB PNG
>>739317524
>>
>>739317247
Neither of those are closed map by any means, lmao. Hinoka has a central pathway with 2 chokepoints on the sides and leads into another chokepoint held by a guy with a hexing rod ready to fuck you up if you overextend. And on top of the wind gimmick.
Chapter 10 is a literal defend map with chokepoints, the only point where it becomes open is during the last few turns where the game decides to throw you a curveball at the last minute. If the waterways were drained the entire time it wouldn't be half as interesting as it is otherwise.
>>
>>739317531
It has a few barricades and "natural" blockages like canals, and then it becomes literally open in the second half after Takumi does the thing. Awakening is full of maps just like it structurally. "Open" is an ill defined term and in practice means "map I don't like" a lot of the time.
>>
>>739318728
If you can't call Honk's map "open," no map in Awakening is "open" either. Actually look at them and see how many terrain features they have. Very few maps are Gaiden fields - even many Gaiden maps are not Gaiden fields. Awakening maps are bad because they're bad, not because they're "open."
>>
File: 1756090085462980.png (18 KB, 176x133)
18 KB PNG
>>739318963
lmao
>>
>>739318963
>>739319075
I didn't do this science project just for people to pretend Awakening was mostly Gaiden maps.
It has a few, but it's so few that they are the exceptions.
>>
>>739313304
Because flat is justice and Lucina is here to enact justice.
>>
File: Elimine.jpg (3.44 MB, 4080x3060)
3.44 MB JPG
why did they lock her in mario kart
>>
Dark Deity 1&2 look like tumblr tier shit
>>
File: FKHfrM2VgBEnErY.png (579 KB, 658x832)
579 KB PNG
>>739319637
They let her out a few years back.
>>
>>739319708
You crab faggot don’t insult artists!
>>
>>739317247
>Conquest Ch. 10 - possibly the most glazed map in series history? Open map
Oh no, it's retarded.
>>
File: 124092047_p0.png (769 KB, 800x1200)
769 KB PNG
>>739317247
>onquest Ch. 10 - possibly the most glazed map in series history? Open map.
The entire point of the map was that it was not an open map. Enemies go through 3-4 choke points, until Takumi flips the table and turns it into a semi-open map by making the chokepoints wider. You still have the wall between you, but the pressure goes up.
>>
File: 1763237251844973.png (47 KB, 133x169)
47 KB PNG
>>739319204
awakening is not quite gaiden tier levels of flat level design but they still suffer from being way too open and nondescript. And no, forts and forest tiles don't fucking count. If you sprinkle in a bunch of forest tiles on a gaiden map that wouldn't make it much better either. There isn't much thought put into map flow, enemies seem placed at random with no particular strategy, and in general places a lot of emphasis into building up juggernauts to place at the edge of an enemy's range rather than occupying specific chokepoints or exploiting weakpoints.
Like, what exactly is the prevailing strategy here, besides move forward and maybe sit on some forts so same turn reinforcements don't spawn to fuck you over?
>>
>>739320165
>forts and forest tiles don't fucking count
Why not?
>>
>>739320165
>And no, forts and forest tiles don't fucking count
Yes they do. By this logic, PoR is like 50% Gaiden maps, and nobody was ever contrarian enough to make that argument.
>>
>>739303356
I only play Engage without the dlc enabled just so the well isn't an option. Makes the game way too easy, and getting two skills is all you need since that is all you can equip.
>>
>>739320165
>what exactly is the prevailing strategy here
Solo with Chrobin just like every map in Awakening lol
>>
File: Lategame Awakening Map.jpg (128 KB, 824x489)
128 KB JPG
>>739320227
>>739320245
This isn't an open map just because it has a bunch of trees? Considering you called CQ10 open, I think you just a very misunderstood definition of what is considered an open map.
>>
>>739320402
>Needs to juggernaut
Git gud, casual
>>
>>739320446
Show me a map like that in Gaiden. A dense forest, a clearing to circumvent it but still get attacked by guys hiding in the trees, and intermittent forts inside for safety and healing.
I can think of ONE that is similar, but it's the inverse, where trees are on the edges and the middle of the map is a big empty space. The one where you fought Berkut and Fernand.
>>
File: FE2 Thief Woods.png (16 KB, 384x336)
16 KB PNG
>>739320574
>>
>>739320446
This map only looks open at first glance if you're too dumb to analyze it properly. The impassable terrain and the forests heavily limit all the horses of the map which make up most of the enemies, while the forts act as control points.
>>
>>739320594
>not nearly as many trees
>forts only on the very edges of the map
I asked you to post a map like that in Gaiden. Why are you posting this unrelated shit?
I can only assume it's because you're too stupid to understand the difference.
>>
>>739320594
>Thinking that this is anything alike the Awakening map just because it has a lot of forest tiles
Retard detected
>>
>>739320245
newsflash, those maps aren't good either retard. I've never seen anyone defend PoR chapter 15 or 26.
>>
>>739316262
wrong

>>739316291
you are simply wrong. the more open a map is the more room there is to maneuver outside of enemy range and the more opportunity there is for player phasing. closed maps have less space for positioning which means fewer units can act in player phase which means more fighting has to be done in enemy phase.

consider these two examples: the left is a completely open map. there are 36 tiles where a 5 move 1-2 range unit could move to be outside the enemy range and still able to attack next turn and 78 where an 8 move 1 range unit could set up. compare that to the same formation in a closed room with 1 tile hallways where there are only 2 open spaces for a 5 move 1-2 range unit to pre-position and 5 spaces for an 8 move 1 range unit.
>>
>>739320867
>deflecting from "gaiden maps" to just "not good maps"
Thanks for the concession. Sit down, now.
>>
At this point, I'm convinced that retards only have the perception that Awakening maps are open fields because they've never learned to play the game beyond Chrobin solo. Of course you wouldn't notice the map design if you actively try to ignore it as much as possible.
>>
File: Cm_fe13_3_full.png (582 KB, 600x405)
582 KB PNG
>>739319075
>it's always this boss-skip that they post
This is what an average Awakening map plays like, dementia-kun. Now I'm not defending Awakening maps. They're bad. But it's not because they're all featureless, wide open fields. It's because the gameplay is dogshit and there was zero effort put into the maps beyond a slugfest.
>>
>>739321047
To be fair to those pea brains, they probably also reclassed all women to Dark Fliers, which let them ignore the cav chokepoints made by forests in chapters like 24, or the Mila Tree chapter where you have to move along the tree roots.
They're not amazing maps, but they're certainly not Gaiden maps.
>>
File: cap12.jpg (581 KB, 738x596)
581 KB JPG
>>739321083
le open fields!!
>>
>>739320969
>That retarded image
Oh, I remember you. Yeah, I'm not doing this again with your dumbass, find someone else that will entertain your narcissism.
>>
>>739321083
This. Awakening's big issues are that 1) pair up is busted for omnitanking and 2) the maps are all rout/boss kill maps. And the latter was a problem hilariously caused by Komuro. These maps presumably originally had side objectives.
>>
File: wake17.jpg (222 KB, 898x736)
222 KB JPG
>>739321142
Look at all these featureless, open fields. No terrain here.
>>
>>739321083
It's mostly the enemies themselves that are a problem for the most part desu, a lot of the maps could play well with better AI on them instead of having them break formation at the slightest provocation. Also, why did Awakening not pairup a single one of its enemies?
>>
>>739321083
This is literally the exception rather than the rule. Awakening actually starts with decent maps and falls apart once you get into the valm arc. If there were more maps like chapter 3 and 6 then it would be a different story. Unfortunately 2/3rds of the game is not.
>>
>>739321280
>Also, why did Awakening not pairup a single one of its enemies?
Genuinely, it was most likely because of the assistant writer Nami Komuro.
A few interviews stated that the game was made easier and dumbed down so that she could beat it. Which is why all of the Objective maps are in the paralogues, like defending Tiki.
>>
File: HIyI3m0XQAA7_rA.jpg (1.15 MB, 2495x3648)
1.15 MB JPG
>>739321368
>Unfortunately 2/3rds of the game is not.
See >>739319204
I did not sit through looking at and rating every Awakening map just for you to lie your ass off.
It's 2/3rds non-Gaiden, 1/3rd Gaiden.
>>
File: 1649108265425.png (10 KB, 342x411)
10 KB PNG
Holy fuck, I'm going to get an aneurysm replying to you idiots.
>>739320713
>>739320759
>>739320806
Trees and forts are DEFENSIVE TERRAIN. Your units can stand on them and pass through them. A closed map is a map where the devs lay out impassable terrain in such a way to make different layouts and map flow. This is a stark contrast to how OPEN maps are designed where you have free range to move everywhere and you're usually facing enemy deathballs rather than a funnel or small squadron of them.
>>739320969
And you. You motherfucker. I've seen you arguing that closed maps and hallway chokepoints are the real juggernauting. But open maps also encourage juggernauting, just in a different way. Since open maps strongly force you to face enemy deathballs, the juggernauting comes in the form of stats, having the stats to tank through the inevitable larger amount of hits your units will face compared to a closed map where engagements are funneled and more spread out through turns. You can see this in Awakening where the best strat is to huddle up your units in strong statted pair up bubbles because it's the best way to survive these deathballs. THIS IS HOW THE GAME IS DESIGNED DIFFERENTLY TO OTHER FEs. I'm getting so increasingly frustrated by you contrarian narcissistic fucks who think you're smarter than everyone else by coming in and saying "ACKSHULLY, you've been wrong about map design all along" and defending the biggest dogshit this series has offered.
>>
>>739320994
>muh semantics
flat featureless terrain is bad regardless of what you call it, pedantic retard
>>
>Autosage
Jannies are trying to cover up the truth about Awakening! It's a conspiracy, I say!
>>
File: 21.jpg (213 KB, 870x814)
213 KB JPG
>>739321368
When will you accept a map's physical layout has little to do with its actual quality? This looks like some Kaga shit and it plays like fucking crap, because it's in Awakening.
>>
File: 1772076689247519.jpg (122 KB, 635x903)
122 KB JPG
>>739304574
both
>>
>>739321473
>Trees and forts are DEFENSIVE TERRAIN. Your units can stand on them and pass through them.
They block cavs.
In the Awakening example, the deluge of trees blocks cavalry.
In the Gaiden example, cavs just walk through the clear paths unimpeded.
>>
>>739321505
Not the first time that I've seen FE threads get autosaged when people are actually discussing gameplay.
Maybe next time people should just spam porn.
>>
Thoughts on this map?
>>
>>739321653
Cavs can pass through forests, they just have a higher mov cost than foot units for them.
>>
>>739321512
you cherrypicking exceptions to the rule doesn't change the fact that they are still exceptions, the same way this retard >>739321456 trying to convince himself that forts/forest tiles = not open terrain doesn't change the fact that they still play like shitty open maps.
Not all closed maps are good maps, like your image proves. I never claimed that either. But all flat and featureless maps are inherently bad because there's nothing to play around.
>>
>>739321706
>they just have a higher mov cost than foot units for them
So, it blocks them by using up their mov faster
>>
>>739321706
Yes, so it is not open.
I'm glad you finally realized it.
>>
>>739320446
There are multiple 1-2 tile chokes in that image that fighting centers around but because the map is green and they didn’t box in the rooms between you think it’s an open map.
>>
>>739321693
It's good but not because it's open but because of the double pronged offensive it makes the player perform. Not all open maps are bad and not all closed maps are good. It's just the way games like Gaiden and Awakenign do open maps is almost always shitty.
>>
>>739321693
Very overrated. Having 2 bosses on opposite corners of the map just forces you to trudge through the desert like any other shitty desert map.
>>
>>739321815
lower movement isn't the same has hard walls and chokepoints you fucking moron. This is like taking a swamp map from gaiden and saying "see, this is a closed map".
>>
>>739321693
Deserts are such dogshit, only Arcadia is the exception
>>
>>739321693
It was just really fucking slow. It's designed to let you go get all of the items, so it's just a tedious slog.
The closest thing post-SNES FE ever had to a Genealogy map, really. Aside from the four-map thing in PoR.
>>
>>739321793
>>739321815
If the unit can still pass through it, then the devs aren't putting it there to create a map layout. Also even if I concede on this, one unit type being impeded among all the other ones still isn't enough to call it not open.
>>
>>739321693
It's not Arcadia so it's a good desert map
>>
>>739321897
>moving goalposts
You claimed it was an open map. You yourself just admitted it's not open.
You lost.
>>
>>739321727
>But all flat and featureless maps are inherently bad because there's nothing to play around.
The claim I am making that this open-closed distinction is inherently reductive in the first place. Most so-called "open" maps are not truly flat and featureless in the extreme, like the Gaiden meme maps. And there are a lot of open maps that are quality maps, because care was put into their design.
Engage 17 is a pretty fucking open map, but it's one of the more memorable chapters in that game, and to reduce it to just being "flat, wide, and open" would be so reductive as to border on dogmatism. It completely throws out all context in favor of looking at maps as mere physical spaces.
>>
>>739321945
>"Yeah, I concede, but [moves goalposts]."
(lol
>>
>>739321945
>If the unit can still pass through it
They struggle to move through it, plus they get cucked by the impassable terrain choking them further
>one unit type being impeded among all the other ones
There's literally only mounts on this map.
>>
File: 1443385502424.png (21 KB, 135x165)
21 KB PNG
>cavs have a harder time going through forests, so that means it's not open
He has to be ragebaiting at this point.
>>
File: 107221110_p0.png (2.69 MB, 1306x2239)
2.69 MB PNG
I'm convinced that the people saying that "Awakening has Gaiden maps" never played Gaiden.
Post dancers.
>>
>I need an on-rails map or I’m too stupid to beat it!
Does mommy still hand feel you?
>>
Who is he talking to
>>
Awakening Chads won
>>
As per usual
>>
>>739321979
you are arguing semantics. Sprinkling a bunch of forest tiles doesn't inherently make it open especially when fliers can completely circumvent terrain which they can't do for solid walls. A knight can hold a chokepoint if there's a bridge over an impassable river or doorway but they can't do the same for a forest tile which a flier or footlocked unit can easily bypass.
>>
>>739322217
The wall. He considers it a good gameplay mechanic, but he forgets that fliers can fly over the wall and others can walk around it, therefore making it an "open map" by his definition.
>>
File: HH2IcnKacAAt1Nw.jpg (142 KB, 553x900)
142 KB JPG
>Saged
Quick, sex the Lucy!
>>
Awakening gods won
>>
>>739322273
>you are arguing semantics.
The entire argument is semantics, you retard. Calling a map a "Gaiden map" is semantics.
>Sprinkling a bunch of forest tiles doesn't inherently make it open especially when fliers can completely circumvent terrain
Very good, retard. You just admitted the map flows differently based on unit types.
Gaiden was infamous for NOT being like that, so it's pretty safe to say that this isn't Gaiden maps design.
Thanks for playing!
>>
Thanks for confirming you're just some shitheads from the same group as the rest of the schizos with this samefagging.
>>
>>739322286
Sex with miss lucy
>>
File: HIVB7gZaQAAtEnI.jpg (93 KB, 455x900)
93 KB JPG
>>739322286
Nidavellir Lucina.
>>
File: 1772267493736510.png (3 KB, 512x480)
3 KB PNG
>>739322348
by your own definition this wouldn't be considered a gaiden map because it has forest tiles, forts, and a bridge chokepoint. It's still effectively a dogshit open map that plays exactly how you expect it to, pedantic faggot.
>>
>>739322426
Cute flat
>>
File: the-return-numbered.jpg (51 KB, 750x890)
51 KB JPG
AAAARGH THE OPENNESS. I'M GONNA GO INSANE!!!
>>
File: x06.jpg (205 KB, 954x728)
205 KB JPG
>>739322118
Awakening has literal Gaiden maps in it though?
>>
post Lucy pee please
>>
>>739322498
No, idiot. You just admitted I'm right.
My last post emphasized how the maps play different based on unit types.
In this map, all unit types work the same outside of your ONE flier.
>>
>>739322520
That looks very closed to me…
>>
Errm, open much? lol
>>
>>739322520
Yes, this was covered in the breakdown. Glad to know you're to stupid to read it, so you get to make a fool of yourself publicly again.
The point of the post was that the generalization is wrong, but it has like two maps from Gaiden within it, and nobody would argue those aren't Gaiden maps.
>>
>>739322557
pic related proves every single point you tried to make is wrong, retard
>>
>>739322605
And? No one said otherwise.
>>
Next thread must be boobqueen op



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.