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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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>Is the DLC worth it?
It depends on your tastes some like it and some don't. You should probably pirate it first to try it out
>Is the Book worth it?
Yes. It's required reading for any game dev/gamer
>Is Dwarf Fortress welcome here?
No
>what mods for performance?
Performance Fish, Rocketman - Download them and never look back.

► Links:
---------------------------------------------
Book:
>Where does buy Tynan's amazing book?
https://www.amazon.com/gp/product/1449337937
Rimworld:
>New patch notes
https://ludeon.com/blog/
>Mods
http://catalogue.smods.ru/
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0
https://www.loverslab.com/topic/110270-mod-rimjobworld/
>(I'm new, what mods should I get?)
https://pastebin.com/G1P4WqiB
>How do I know which mods eat the Game's performance?
https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413

>Use Rimpy for managing your mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158&searchtext=rimpy

>Make sure to follow this guide to minimize problems with your mod load orders
https://rwom.fandom.com/wiki/Mod_Order_Guide

(new /rwg/ mods)
https://pastebin.com/vZ9nxmbh
(old /rwg/ OP)
https://pastebin.com/Q47AZ2KV

CDDA modlist:
https://rentry.org/8czfy

Yayo modlist:
https://rentry.org/pcnuf
---------------------------------------------
►Other /rwg/++ games:
---------------------------------------------

Previous: >>483783890
>>
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First for anime
>>
Second for fuck anime.
>>
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>>484145326
Summoning biorat anon.
>>
>>484154120
Literally.
Like, insert penis into anime girl female pawn vagina
>>
anime won
>>
Cats won
>>
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>>484160810
https://steamcommunity.com/sharedfiles/filedetails/?id=3277675776
>>
Empire won
Deserters lost
>>
>>484161072
>vanilla toxoplasmosis expanded
>>
>>484161072
>zoomies arent an activatable ability that multiplies GWS and move speed by x2.5 in exchange for x5 rest fall rate
shit mod.
>>
>>484161072
>that zoomies gene
Balance breaking and poorly thought out.
>>
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what are the lore implications of the ocean pollution being purple
>>
Is there any way to cure the Death Refusal mood debuff?
>>
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That's quite the number of Thrumbos
>>
>>484168228
Berserk pulse.
>>
>>484166672
Archotech oil spill.
>>
Post Imperial tits please
>>
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GDQ is being boring as fuck. Post pawns.
>>
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>>484172403
cute pawn
>>
how on earth do I build my C# project once I'm done editing stuff
>>
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>>484172403
>>
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t-thanks...
>>
>>484174073
seems like a manhunter quest.
accept it and see what happens.
>>
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>>484173457
Modifying an existing project or writing your own?
Either way you build with MSBuild; if starting from scratch you'll also need to write a makefile, or whatever the fuck microsoft decided to call it in c#, which is actually two files - csproj and sln.

If you use visual studio it already comes with a complier, and probably can automatically generate a makefile for you, but I'm averse to using shitware so I can't really comment on that.
>>
>>484175167
bro stop being a hipster Visual Studio isn't "shitware". jesus fucking christ give me a break clown
>>
>>484177141
he's a catposter, what did you expect?
>>
>>484177141
Retard, he posted a cat that means he's correct
>>
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>>484177141
Visual Studio is the definition of shitware and bloatware.
You want an IDE - use jetbrains products (99.99% of people don't need an IDE btw, especially not people who don't even know how to build a basic project).
You want a text editor - use (n)vim, emacs or vscode.
Everything else might as well not exist. Well I guess there's also xcode, but only because applel doesn't give you any other choice.
>>
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>>484172403
didn't know gdq was on, thanks
>>
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>>484177141
>bro stop being a hipster Visual Studio isn't "shitware". jesus fucking christ give me a break clown
>>
>>484177870
So the definition of "shitware" is "software that is easy to work with and works well" I guess.
>>
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>>484174694
It gave me 12 imperial troopers that can't survive on my tile, so I fed them to an apocriton and then dropped overhead mountain on the survivors.
I never get manhunters on this tile, so it's probably just fucked.
>>
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>>484178581
The definition of "shitware" is "visual studio".

>software that is easy to work with and works well
That's a text editor. IDE is a very complex piece of software with a shit ton of built-in features and tools that, as I said, a regular user just doesn't need.
The main attraction of IDEs nowadays is easy refactoring (as debuggers and smart autocompletion can now be integrated anywhere through DAP and LSP), and something tells me you aren't gonna be refactoring any rimworld mods anytime soon, most of which rarely even surpass 1k sloc to justify it.
>>
>>484179968
So "shitware" means "something the average user doesn't need to mod rimworld", ok.
Bro, being real here, I'm perfectly willing to believe you when you say it's bad software, but you still haven't explained why it's bad.
>>
>>484177141
VS is good if you're someone who actually knows why you're installing VS. if you're an extremely amateur regular person who googled "best IDE" because you think you need one to hack together a mod for a video game, installing VS is a horrible mistake.
>>
Would anyone here know if CompProperties_UseEffectInstallImplant has a field for chance? I want to make it so you have a chance to get a few effects on use. I would like it so only one of the effects could occur of a group if possible. I'm not finding anything going through the official game xml. Might just be missing something
>>
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>>484180269
>something the average user doesn't need to mod rimworld
It's just "something the average user doesn't need", but yes for modding it is 200% overkill.
>you still haven't explained why it's bad
It's a microsoft product;
it's bloated even for IDE standards;
it's hard to discover features that you don't know are there (problem with any software that doesn't come with paintext helpfiles actually);
loves to abstact even uncommon error messages with cryptic error codes that microsoft loves so much (might not be the case anymore as I haven't touched it since early 2010s, though I doubt it);
Jetbrains exists.
>>
>>484182043
>it's hard to discover features
there's lots of tutorials everywhere in it
>loves to abstact even uncommon error message
Never seen that.
>Bloat
Bloat doesn't exist. It's not real in rimworld mods either.
>>
>>484182582
*gasp*
>>
never listen to hipster fags they are always on the wrong side of history
>>
>>484183767
It's a pretty common sentiment in the industry that visual studio is a bottom of the barrel ide, but yeah I'm sure someone who can't figure out how to build a project knows better.
>>
>>484184252
bro no one thinks you're cool cause you use emacs instead of visual studio. fucking chud.
>>
I'm getting my shit kicked in by raiders. How do I better my defenses?
Still a tribal btw
>>
>>484185834
time to worship trees
garulean tree to give you meatshields (well, woodshields), anima tree to give you berserk pulse
>>
>Trader companion walks into my pawn's house while the door is open
>Gets "trapped" inside and destroys my window to get out
>Trader leaves because of this
>>
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>IDE user doesn't know how to compile a program
This is way more common than it should be.
Always some underage retard that wants to LARP as le epick deve-sorry-, """coder""". Neovim in particular has gotten a bunch of IDE-like "distributions" and as a result its subreddit is always filled with posts like pic related. Always a funny read.
>>
>>484186312
EL SIN BARBILLA
>>
>>484186315
ok boomer
>>
>arrive into new world
>there's a enourmous open tunnel filled with megaspiders that just so happen to be the shortest route to the center of the my base/map in the north
>the west is also closed off due to mountains
>a few months into the game and the tunnel is overflowing with the bodies of settlers, traders, and pack animals
>>
thoughts on vanilla expanded dryads?
It seems remarkably unbloated, only adding stuff related to dryads and nothing else.
>>
>>484187346
feels a tad too strong
I play tribal to be miserable
>>
>>484187469
kek, understandable.
I actually dryads to be useful for regular non-tribal colonies so them being OP is fine to me.
>>
how often does incest happen without mods?
uncle lehmann just tried to romance his 17 year old niece, miri, who was already at lovin' x 10 with her childhood friend, and it was kind of strange
>>
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Another year completed, the most dangerous raid in that time was a mech raid but I managed to beat it bloodies but without any permanent injuries.
My goals for 5504 are to build an airship to be able to travel easily, replace many of these wooden walls with stone, and to start building a large wall across the southern coast.
>>
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>>484150207
I'm decent at drawing art, sprites and textures in Photoshop and Paint.net I'd say.
Also got experience with AI stuff.
Not much in coding, which is what most modders need. Just know how to read and edit XML files and the most basic stuff.

Pic related. Practice I was doing replacing the textures for the Beauty and Ugly mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=2063838726
>>
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>>484182582
>bloat doesn't exist
>Hard disk space: Minimum of 850 MB up to 210 GB of available space, depending on features installed; typical installations require 20-50 GB of free space.
>>
>>484173756
DIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEDIEIDIEIDIEIDIEIDIEIDIEIDIIEIEIDIDIDIDIDDDDDDD
>>
>>484173756
Made for being a wife.
>>484172403
This one too
>>
>>484173756
Mods?
>legs
>furry
>chineese
Based!
>>
>>484189762
How's my wife Katya?
>>
>>484196482
She's the town's bycicle, so she's having fun.
>>
>>484196874
I refuse to believe you're the OP. He was never so rude to me and my wife.
>>
>>484196983
>rude
Sorry if the truth hurts. And if that's of any consolation, she's still your wife.
>>
>>484173457
You press the Ctrl+B if in Visual Studio.
>>
I will not add furshit into my game.
I will gun down Yttakins on sight.
>>
>>484177870
Visual Studio is good. You create a new project, get some NuGet packages, maybe import some other mod's assemblies if you need, and your modding setup is done. I understand that it has a lot more than a C# modder needs, but that's not bloat, that's versatility. It's there for those who need it and it doesn't get in my way. And your average modder would much rather just use something that works right away rather than craft their own perfectly tuned working environment in constant terror of writing 1 more byte than they absolutely need to onto their hard drive.
>TL;DR
>>>/g/
>>
>>484198138
Do not reason with the catposter
>>
>>484196482
She alternates between cooking and researching, she's quite happy.
I'm also trying to raise Snowdrop to be a replacement cook so Katya can be a full time researcher.
>>
Is it normal for kids to nearly always stick to thin bodies when they age up?
>>
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>>484198490
looks like someone forgot to install the whey protein mod
>>
>Reel's Expanded Storage using existing furniture randomly no longer works
wew lads
>>
>>484199542
Turns out it was just updated. Serves me right for not keeping local copies of every mods.
>>
>>484186312
your trader spot?
>>
God damn it I really don't want to join some fucking discord or something to get some xml answers
>>
>>484201534
What's your XML question?
>>
>>484201268
Was in some odd spot outside but the traders were pathing to somewhere else entirely.
>>
>>484198346
Very good. Tell her i love her
>>
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>>484202986
For some reason this made me wish there was a mod where installing a comms console would open up your base to all kinds of random messages. You could get interstellar spam, prank calls from enemy factions, colonist relatives calling in to ask for a favor or just to say hello, ominous warnings from untraceable sources, and so on. Honestly, just thinking about it is making me disappointed in how little function the comms console serves in vanilla.
>>
>>484204267
You'll eat your 'Chatting on Comms' mod and you'll like it.
>>
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>rescue a guy from drop pod crash
>heal him
>he just walks around my base doing nothing
>doesn't even eat or take a shit
>doesn't leave
>doesn't join my colony
>can't tell him to fuck off
>the only options are to imprison or attack him
it's been a while since i last played. aren't these people supposed to either join colony or just go after they've been healed?
i have hospitality installed. is that somehow affecting his behavior?
>>
>>484205584
nvm it was just that he was stuck inside the building because of locks mod.
>>
>>484185834
>Still a tribal btw
research electricitry
>>
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>>484189450
if you hit quick start in main menu it wont take long to get shit like this
>>
>>484201815
I'm trying to figure out how to have multiple hediffs be applied when an item is being used, for those hediffs to have a 'chance' to happen, and (if possible. I could deal with it not being the case) have only one of them trigger at once. Even just suggestions of files to look at would be nice. I was using CompProperties_UseEffectInstallImplant for the effect my item already applies, but I'm unsure how to make it do multiple let alone what the field for chance to trigger/occur (if there is one) is named. I'd probably need to decompile shit to find that out, but I really can't be assed to do such right now. I got a lot of shit piling up irl
>>
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Nothing quite like making your kids carry wounded enemies into your prison. Little buggers seem to be having fun doing that.
So, uh, we've managed to become allied with nearly every faction on the planet save for one Revia faction and one pirate faction. We destroyed them instead.
There's not much else to do. The colony is stable and secure, there are no enemies left that would pose any sort of threat.
I suppose that's a good enough point to say "and they lived happily ever after" as any, since all the goals were completed. Now armed with nuclear weapons, power armor and vehicles our little village went from a bunch of huts huddled in the middle of nowhere to a bunch of huts that have all sorts of high-tech gizmos in them, with very enemy either annihilated or turned into an ally.
I also planned to use Zen's and Setsuko's kids in my next playthrough, but I just can't be bothered to wait for them to grow up since the colony is completed now. Maybe I'll start another small colony to speedrun their childhood.
For now it's time to update and clean up the modlist. I've been making notes on what mods I should uninstall or find replacements for, and that list is kinda long now.
>>
>>484212028
I think you might need to make your own comp for that.
>>
>>484214553
So, in the end, did Zen win?
>>
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Is it possible to buy the main game on Steam and then pirate the DLC?. I've been playing the pirated version with all the DLC for a couple of weeks now and I really wanna try some mods but I'm too lazy to do the steamCMD whatever the fuck method. I'm down to spend 20$ on the game but I'm too much of a cheap fuck to spend like 80$ on all the DLC.
>>
>>484219716
>too lazy to do the steamCMD
>down to spend 20$
The absolute state of first worlders.
Yes you can. DLSs are just big mods mechanically.
>>
>>484219952
Yeah i know i'm a lazy fuck but I just like clicking the subscribe button and being done with it. Got too used to it after playing 1000s of hours of zomboid.
>>
>>484215291
Damn it man I didn't want to have to remember c# shit just to make my item have a chance to do what the twisted obelisk can do (mutation-wise). Whelp I'm not going through the trouble for all of that
>>
>>484193193
lol poorfag
>>
>>484223289
I love girl female pawns
>>
>>484224016
proofs?
>>
>>484217887
Well, she
- lives in a small estate with all the modern comforts
- has a personal high-tech lab
- happily married
- has two healthy and most likely sane daughters
- is at least respected by her fellow colonists instead of being a literal who
Considering that she started out as a lonely shut-in whose only friends were skeletons she herself raised, I'd say she achieved a some sort of victory, yeah. Her mansion isn't as big as Setsuko's, but the size isn't everything - or so I'm told.
>>
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>>484198138
>You create a new project, get some NuGet packages, maybe import some other mod's assemblies if you need
Ok? 0 reasons to use an IDE listed so far.
>that's not bloat, that's versatility
No, that's literally bloat. You will never use a debugger, you will never do refactoring, you will never use a GUI helper tool, etc.
VSCode is made with being a babby's first editor in mind and will server all your amateur needs, take 100x less space, will be much easier to extend if you so desire, have 50x smaller memory footprint and 50x faster startup.
>>TL;DR
>>>>/g/
Stopped browsing there about 5-6 years ago, it's a cancerous board full of unironic /pol/tards. Those would just tell you something along the lines of ">using c# >playing videogames >using winblows >microshaft da poos"
>>
according to the catposter, condoms are bloat because he'll never use them.
>>
>>484225958
True. I hate the catposter. I hate him!
>>
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>>484225958
That's right, I'm going bareback on you, sissy.
>>
On the bright side, the anti-avatarfag tourist finally left. Otherwise every thread would be him vs catposters forever.
>>
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kot thread
kot board
kot website
never forget that
>>
my cat is dead
>>
>>484226201
you couldnt even rape someone if you wanted to.
anyways, what if i already had visual studio installed for something else? for example such as a unity project.
should i bother downloading some other editor just for rimworld modding?
>>
>>484227389
>what if i already had visual studio installed for something else? for example such as a unity project.
Well, you clearly didn't, because if you weren't completely clueless you'd know that rimworld mods are essentially unity projects.
>>
>>484228028
well that doesnt really answer the question now does it?
>>
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>>484228203
In your case - yes it does.
But if you want to continue pressing on hypotheticals because you've got nothing else to stand on - if you were already working on something in Visual Studio and were familiar with it, then obviously there'd be no reason to switch. Again, though, that's clearly not you.
>>
>>484228716
Salty cat, can you post your current base?
>>
>>484225027
I've got a lot of female pawn images saved
>>
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>>484229816
>Salty cat
??
You started spazzing out when I called visual studio shitware (which it is).
>>
>catposter vehemently thinks there's only one person besides him in the thread
lmao
>>
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>>484230596
No, all-lowercase-no-punctuation-tard, I could tell that wasn't you replying. There was another poster that engaged with me before that, so I assume that's him.
>>
>>484230596
catposter literally annihilated you're anus albeit
>>
>>484230843
>>484230981
>I could tell that wasn't you replying
that was my first reply today thoughever
>>
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which one of you built this base?
>>
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aieeeee it's finally happening, just kiss already you lovebirds
Stream is going to change her last name from Leopard to Toxos since Toxos's first name is Sei
>>
>having fun with one colony
>suddenly think of another cool idea for another colony
>now want to restart again
every time.
>>
any mods for modern/sci-fi bows that can compete with at least industrial weapons?
I just want the aesthetic of bow-wielding without being punished for it.

More specifically, bows/crossbows that can do good damage to centipedes.
>>
>>484225503
>0 reasons to use an IDE listed so far.
Convenience.
>you will never do refactoring
Lol.
>you will never use a GUI helper tool
I don't even know what that is. And its presence doesn't bother me.
>VSCode is made with being a babby's first editor in mind and will server all your amateur needs
And what exactly are the advanced needs that VSCode will not satisfy?
>>
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>>484232137
You just know that none of their sisters are going to be able to sleep easily anymore. Not near their house.
>>
>>484236606
>promising colony poster
>ruined by the dreaded sesbian lex
>>
Time to go on an adventure! More specifically, a caravan adventure!

>>484236606
cute houses
>>
>>484238794
we've got some reinforcements from our buddys, time to crack open that real big ancient danger.
>>
>>484239004
whoa big mecha
>>
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>>484239227
extremely tanky big mecha, damn
>>
>>484239227
What's the mod for real big ancient dangers?
>>
>Launch game with 78 mods, including six that aren't updated to 1.5
>Zero errors in the log
Fantastic.
>>
>>484239227
what mod is the harbinger from, glitterworld destroyer?
>>
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>defoliator ship lands right on top of the exotic goods caravan i called
haha...
>>
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>>484239439
we killed it! And got some new magic powers

>>484239634
caravan adventures. It adds a big quest line that adds these huge ass ancient dangers (that you can keep doing even after the end of the quest
>>484239784
it's a boss fight from the caravan adventures questline.
>>
>>484239801
That's a lot of centipedes...
>>
mods with an adrenochrome harvesting mechanic?
>>
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>>484239942
Every single mech on the map woke up, and everything is shaking.
Time to book it.
Shame the cars were wrecked, and can't move, gonna have to abandon them.
>>
>>484240439
RIP cars.
>>
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>>484240439
One last look at the real big ancient danger full of loot that we can't get
>>
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>>484241101
time to walk back home.
>>
a cool looking baseball cap fell from the sky.
>>
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Still little Saga has become an adult and is destined to become my colony's main crafter. Time to get her to start building some cleansweepers and lifters.
>>
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>>484241878
while the bounty hunters were limping home, a child showed up, and seeing nobody home, just decided to live here.
>>
>>484227389
can we get the rape anon to assess whether the kotposter dev could sexually assault the newbie modder
>>
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>>484243747
she's already making herself home
>>
mod for gay babies without going full RJW?
>>
>>484242758
I'm sure Corin would love that cap!
>>
>>484244085
>character editor
>add trait
>gay
>>
>>484239987
11 centipedes, 1 war queen, 2 apocriton, a scyther, and some lancers
i hate it
>>
>>484237562
Sad but true
>>
>>484244252
No I mean like reproduction for homosupremacist gay colonies.
>>
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>>484236606
>ywn be a frail drug slug
>ywn have a revia wife
>ywn have your body broken in a new way every single night for the rest of your life
>>
>>484244548
>gays
>reproduce
>>
>>484244548
Go be mentally ill somewhere else.
>>
>>484244548
install the cloning mod.
>>
>>484244548
rjw genes
>>
>>484244882
>without going full rjw
>>
>>484244548
I don't know a mod that lets you do it naturally, but 10 seconds of googling found 2 mods that let you IVF gay babies. One is made by a tranny so here's the "normal" one
https://steamcommunity.com/sharedfiles/filedetails/?id=2878580643
>>
>>484244548
Least unhinged tranny ITT.
>>
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Well, it's been 30 days in the same place, the penalty is now -20 again time to leave. And I guess we'll take this lost child that showed up too.
Losing the hummvee sucks, it was a tier 3 vehicle, we don't have the tech to replace it. We are going to move much slower from now on.

Also, doing the caravan adventures quest initiates an ice age that slowly lowers the temperature of the planet until you finish the quest, so there's that too.
>>
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>no stripe pattern within the Vehicle Framework
AAAAAARGH
I WANT MY BUMBLE BEE MUSCLE CAR
>>
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It's time to confess your sins /rwg/, the rat shall hear them
>>484244570
Mint's one of the colony doctors, not only does she have to hear that, she has to heal Toxos afterwards every morning.
>>
>>484246353
I play with reload anytime mode on Blood and dust difficulty.
>>
>>484245041
that mod is genuinely a massive performance hog and I have no idea why
perpetual 1.5ms on the performance analyser with nothing happening

>>484245951
use the x and y displacements to stretch the existing patterns into stripes silly
>>
>>484246914
But I want a single straight stripe!
>>
>>484246353
i play with 20tps
>>
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>>
>>484204267
This,the Rimternet™, a comms console linkable the RimRouter™ that enables to trade with the space ships and adds new threats! Ddos attacks that cause a solar flare on your base(if you smash your RimRouter™ it stops) ... a group of hackers make your mechanoids go dormant or a event that just makes the colonist unhappy near the console due to space spam or something, and the reverse, one that makes them happy near it due to space entertainment, with compatibility with the rimtuber mod, and if you become more famous people will send you drop pods of things and the haters will try to cut your signal! Pic not related
>>
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Rimworld is finally playable after 3 months.
>>
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>>484248625
>>
>>484248737
Yes yes I know nobody here plays Rimworld. I'll leave you 10 posters to your usual anime ERP.
>>
>>484246353
I only recruit female pawns
>>
>>484248625
finally
time to add it to a running colony and just ruin everything
>>
Guys I think this orbital trader is trying to tell me something
>>
>>484246353
I like Vanilla Expanded. A lot.
>>
>>484246353
Forgive me sister, for i have sinned. I really, really want to marry you. I want to impregnate you repeatedly and make you a happy housewife with many children, not needing to work a day in your life
>>
>>484247340
>>
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>>
>>484248737
>oskar is a faggot
Just another confirmation
>>
I really enjoy Factorio and Steam seems to think I will enjoy this game as well. I'm kind of curious about the game but know very little about it. Sell me on it?
>>
>>484255070
There is absolutely nothing similar with Factorio.
>>
>>484255070
It's not much like Factorio other than its perspective. You can install Project RimFactory which makes it kind of like Factorio with lots of automation if you like that, but Rimworld's a lot more about colony building and trying to survive in more simple ways.
>>
>>484255519
>Rimworld's a lot more about colony building and trying to survive

So what sets it apart from the 100s of other colony survival games? I'm not trying to throw shade I'm just curious since steam won't stop throwing the game in my face.
>>
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I accumulated way more shit this time, had to build a few more trucks to carry it all.
Onwards to warmer climates because the world is getting really damn cold.
>>
>>484246353
I think female pawns fucking other female pawns is kinda funny, in a good way.
>>
>>484255726
Mostly mods.
Plenty of different stuff to break the game in way you want to enjoy.
>>
My rat shall become more powerful
>>
>>484255726
Rimworld grants you a lot of freedom on how you want to play, and even more so with mods. Some people play it like the Sims, some play it like Dark Souls, and you can even play it like a porn game. It's the Garry's Mod of colony sims.
>>
>>484255726
Mods
Sansbox nature if the game
Level of detail and granuality possible
>>
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And after a week of watching a dot move at speed 4, we finally reached our new home.
>>
>>484256746
>>484257797
So with mods should I start out with a few recommended mods first or do I play a vanilla playthrough first and then mod?
>>
>>484256712
The surgery was a success, my 14 year old dwarf squirrel surgeon managed to pull through without botching at all.
>>
>>484258140
I'd recommend a vanilla run first just to get the feel of it. You'll eventually come to find your own complaints and start conceptualizing a modlist from what you feel is missing. Vanilla gameplay isn't bad by itself, but your mileage will vary.
>>
>>484258140
play vanilla to gain an understanding of just how dull the basegame gets after 2 hours
>>
>>484246353
I don't confess to failures.
>>
>>484258140
unless you need to mod for some autistic reason the game is great as is vanilla and you can get thousands of hours of play from it, with the possible exception of a few qol mods before you need bigger mods to dramatically change things up, but honestly you're better off just finding something else to play at that point
>>
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>>484153081
Total anty extermination.
>>
>>484258140
Vanilla is ass, but doing a pure vanilla playthrough is something you must do to really understand what you want to add and why.
>>
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>>484259242
>the game is great as is vanilla
>>484259616
>Vanilla is ass
>>
>>484258140
Start playing vanilla, make notes as to which features annoy you or you lack and then ask.
Bare minimum is probably something like CE, Allow tool, one of stack mods, pick up and haul and character editor
>>
If vanilla is so great, why do rocketman and performance fish exist?
>>
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>>484260134
>CE
>>
CE > powergap > PE >>>> shit > PM > PC
>>
>>484259907
non-autism vs extreme autism

>>484260291
those don't change gameplay in any way, they're also more suited to people with toasters or bloated modlists
>>
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>>484259515
many have tried before you and failed
>>
>>484260834
And they objectively make the game better.
Ribaorl is better with mods.
>>
>>484261023
ok, but what those mods are is totally up to the user, nothing is universal, i don't use either of those mods myself
>>
>>484260934
>>484259515
/rwg/ be like
>Wow, wife
>>
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Wow, that's hot!
>>
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>>484261829
forgot your pic fren
>>
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place to sleep, place to eat. Good start.
>>
>>484262073
>>484262131
I do not like ants
>>
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Tynan is built for gay sexo
>>
>>484262381
ants are strangely not very gross unlike, say, mosquitoes
>>
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>>484262381
They make good mechanoid fodder.
>>
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Moth xenotype when?
>>
>>484259907
vanilla is good for 1-2 playthroughs before it becomes repetitive and you realize that the endings suck but so does playing and endless save, which is when you go for the DLC and mods.
do not listen to >>484260134
stay far away from combat expanded. dont even touch it with a 10 foot pole.
>>
>>484262848
oops all bugparts has one but it's not sexy like your pic
>>
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>combat expanded
Lol another mask slipping moment.
>>
>>484263736
extended, expanded, elephant.
i dont care what the mod's called, its shit.
>>
Books seem kinda bad
Like, cool, you can research something passively. And then after it's done you just have something adding wealth with no benefit.
Add skills passively? That's nice. But then you reach the cap and it's again just adding wealth with no benefit. Chances are that your dedicated pawns in that skill will already be past the books cap anyway.
Free recreation multiplier? Okay, pawns take half the time with recreation. That's gonna be what, half an hour a day saved? That's nothing.
>>
>it doesnt matter that i dont have the simplest facts about the shit im talking about, right!!
Kys tranny.
>>
>>484264485
It helps with recreation variety too.
>>
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>>484264485
>Books seem kinda bad
Tynan's book is fantastic
>>
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It's up.
https://steamcommunity.com/sharedfiles/filedetails/?id=3279471011
>>
>>484265928
>those eyes
Disgusting abominations. Should be executed on sight.
>>
>>484262848
Never since they are too good for this game.
>>
>>484264927
>noooo wahhhhh wahhhh wahhhhh my shitty mod is actually the bestest!!!
only a child thinks like this.
>>
>>484262848
You do realize that first thing people will do to moth girls is to rip off their wings?
>>
>>484266851
WRONG
That is not the first thing I would do to a Moth girl
>>
>>484265928
I'm pretty sure there's already like three mods like this, I use Erin's Cat Overhaul
>>
>>484266757
You would know how children think, pedotranny.
>>
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>tranoid melting again after slipping up
How typical.
>>
>>484266851
No? First thing i would do to a mothgirl is marriage
>>
>VE faces
>40soyhammers
Even if he was a tranny i think I'd rather side with him.
>>
>Tranny!
>Nuh uh, you are the tranny!
You guys should just kill yourselves tbhdesu
>>
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>>484262848
Never.
>>
>tranny desperate for an argument
Must be the day that ends on "y".
>>
>>484267703
>badmouthing CHADhammer 40k
lmao
jealous of such popular and interesting franchise, hmm? Getting a little "it's too mainstream i must hate it", mr. contrarian?
>>
2016 elections and its consequences have been a disaster for the 4chan community (and /rwg/)
>>
>his 'end of internet' landmark is orangeman
gamergate killed 4chaim, zoomie
>>
>>484268323
>"and then everybody sufferered forever and ever and ever, the end!"
warhammer was always bad
>>
>pedotranny thinks Warhammer is about suffering
No surprises here.
>>
warhammer is capeshit
>>
>>484268763
then what is it about, grimdorkfag?
>>
>omgggg everything is so bad and evil and bad and stupid and evil and stupid and bad and horrible because we're evil, stupid or stupid AND evil everything is sooooo shitty grimdaaark sacrifice 6gorillion children to tha emperah for the emperaaaah bad guys are evil because they're evilllll and everything is so horrible... And eeeeviiiillll
Archotech is unironically more interesting that this pile of garbage
>>
i like horses
>>
I HATE horses
>>
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>>484269347
Do shut up and get back into your breeding pen, woman.
>>
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Many of you will not be going to heaven with this behavior
>>
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I prefer boomalopes
Also, new bounty hunter base is ready.
>>
>>484268858
Rape, mostly
>>
>>484269663
>tranny steals other people's screenshots to post ITT to cope
sheesh
>>
>>484269614
This rat isn't going to heaven either. Degenerate, debased, debauched, depraved, sacrilegious rat.
>>
>>484269614
Why does she need that little peashooter, can't she turn people inside out with her mind?
>>
>>484270075
Picked up.
>>
>>484268561
It was never this bad before
Now you have people screaming tranny at anyone they don't agree with
It became the very echo chamber that it berates reddit for
>>
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>had to scuttle my latest save
Throw some ideas at me.
>>
>>484271437
Cult of Slaneesh
>>
>>484271374
ok, tranny
>>484271437
>tranime mods
stop taking HRT, tranny, how's that for an idea, huh?
>>
if only warhammer didn't have the stupid warcraft pauldrons
god I hate pauldrons
>>
>>484271856
HOLY BASED
I FUCKING HATE WARHAMMER AND WHAT IT HAS DONE TO FANTASY, HILY FUCK IT WAS A MISTAKE
>>
>>484271856
you'd find something else to complain about, tranny
>waaaaaaaah pauldrons too big
>waaaaaaaaah too much gold on their armor
>waaaaaaaaah guns too big
>waaaaaaaah tanks too square
>>
>>484271554
Something less coomy tho?
>>
>>484272096
no, it's really just the pauldrons that bother me
>>
>>484271374
That's not election tourism, that's underage thirdie shitskins increasingly polluting the internet.
And it hasn't even begun. I pray for global thermonuclear war.
>>
>>484272102
Cult of Nurgle
>>
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first raid on the new base. Some kijin with mixed tech.
>>
>>484272186
>That's not election tourism
that's exactly what it is tho
spamming NIGGER NIGGER NIGGER isn't cool or based anymore since no one even reacts to it so /pol/cucks switched to calling everyone trannies
>>
>>484272268
So pajeet colony??
>>
>>484272608
Yea.
Get some rotfish or whatever, and DBH.
Make the filth processing plant, fill it up and empty it.
The shit must flow.
>>
>people casually throwing insults make this place reddit
Based retards.
>>484272779
I feel sick just thinking about it.
>>
>>484272293
what did you do to the child?
>>
>>484270758
She can yes, but with the gun she can psychically choke someone and press the gun against their head to transport them to heaven instantly.
>>
>>484271939
fantasy just fucking sucks in general, it's been overdone since quake and warhammer deserves praise for being less mind-numbing slop than the other fantasy """"offerings""""
>>
>>484273179
>for being less mind-numbing slop than the other fantasy """"offerings""""
>>484268941
>>
>>484273179
Wait wait. Sorry, I was blinded by rage.
I really meant to write that I hated Warcraft, but wrote Warhammer instead.
whoops
>>
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>>484272929
She was constantly having mental breaks so I sent her to the farming outpost, to work on the cotton farms. I'm sure she'll be perfectly happy there.
>>
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>>484272779
>rotfish
My cult of nurgle can't be this cute
>>
>>484273050
Mint psychically choking me may not send me to heaven spiritually, but it most certainly will sexually
>>
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Combat Extended is...
>>
>>484277169
A pretty well made mod if you like that kind of thing and want a change from vanilla, but not necessary like some people would have you believe
>>
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>>
>want to add Alpha Memes for more neolithic shit
>it somehow bugs out the style tooltip and im paranoid it breaks more
Argh.
>>484277169
Essential mod.
>>
>>484277169
fun!
>>
We exchanged 1 avatarfag for another?
>>
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>>484279114
>implying there's only one (1) catposter
>>
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>revias need a lot of human corpses to progress
>anties need a lot of human corpses to progress
These two are going to interfere with each other a lot, aren't they?
>>
I still don't know how to make anties not suck with their acid-based weapons
even their more high-tech refleum rifles seem to suck against rats in plate armor
>>
>>484281423
You could make palestones.
>>
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>>484280008
everyone i dont like is an avatarfag
>>
>>484282039
The Acid DOT effect should be the thing causing most of your damage, are you getting the regular damage ticks?
>>
>>484281423
a single fox needs 255 corpses at most, you can reduce the amount by sacrificing excess/undesirable meat for palestones (bugs are a good source), thrumbo/elephant horns, and prisoners.
>>
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what are tribals doing in the propane lakes, isn't it cold?
>>
>>484282565
yes, but I think yayo's combat demands some armor penetration and 10% isn't cutting it even with the added chip damage
you run into situations where anties get easily overwhelmed by melee tactics, which is sad to see because I expected them to be the main threat alongside mechanoids
>>
>>484284910
Anon, I think those are cannibals
>>
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>>484285453
I think you'll have to manually rebalance the damage then, give the acid ticks some more AP.
I don't really know how non-vanilla combat mods work so I can't give you any good tips
>>
>>484285757
I've tried applying the 'acid is heat damage' patch from VCR but it didn't help much, so the next step would probably be to do what you suggest. thanks
>>
>>484263097
With Rimsqol you can make them sexier... i assure you that
>>
>>484286530
Sex?
>>
>>484286650
don't use the s word please
>>
>>484273707
>hey what happened with that child we found
>uh we sent her to a farm upstate
who do you think you're kidding?
>>
>>484286707
But i want to have... Love making session with a moth!
>>
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There's nothing sexy about moths, they spend 98% of their lifespan as hideous caterpillars eating your crops, then get like a week of life as an actual moth driven by a blind urge to fuck and lay eggs.
>>
>>484287204
No... Mothgirls are different...
>>
>>484287204
I see
yeah, nothing sexy about that haha
>>
>>484287204
Didn't mean to post pic.
>>
>>484287204
shut up
>>
How about you guys talk to a baseliner female pawn instead of chasing after monster girls that more often than not will impact your life negatively varying to bad lifestyle to outright death?
>>
>>484287204
>then get like a week of life as an actual moth driven by a blind urge to fuck
damn that's crazy haha who would want that
>>
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>>484287781
I may not be very good at self-preservation
>>
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>>484287781
No thanks.
>>
lmao get fucked cultists I love jump packs
>>
Tell me your custom race idea
>>
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>>484291604
Either crab people, or metal slug martians...
>>
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>>484291604
Kot.
>>
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New caravan adventures quest, a big ass turtle mechanoid that likes to do the launch a ton of rockets

>>484286729
it's true! I have vanilla outposts expanded!
>>
>cook/doctor wandered off to the edge of the map to haul something without me noticing when a manhunter wolf pack showed up
>thought she was safe somewhere in the base
>gets mauled to death by wolves
>try to overcome reset autism for the story by having her widow spec into Necropath
>remaining three colonists constant loop of mental breaks
>multiple times now all three having mental breaks simultaneously
>when they're not catatonic or breaking shit they're shitting their brains out from food poisoning loops
>widow, the fighter, survives an infection at 99%, gains Couch Potato
Really trying my patience, Tynan
>>
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>>484294051
this thing is so fucking tanky
and going into melee with it is suicide, it constantly explodes
>>
>>484259907
anyone who says vanilla is good is a max difficulty naked brutality player trying to "solve" the game for gamer cred
the base game is flawed as fuck
>>
I'm at a point where I just cure diseases with cheats. Fucking tired of this shit.
>>
>>484294726
ham ham is down from burns, gotta get her out of there
>>
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>>484295203
it took forever, 1% by 1% but it's finally down. Now to run away while everyone is at 50% speed from burns
>>
>>484244948
but why
>>
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>>484296224
the mechs caught the team in a crossfire.
>>
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>>484296946
everyone is out of the fight, except for adam.
He's got no more ammo so it's down to the machete.
>>
If this is a colony sim can I spy on women on the toilet? Also what mods are there to improve the people sprites, anime/cat people mods etc?
>>
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>>484298002
welp.
He killed the mechanoid, then fell down from extreme pain. With no one up to tend the various minor bleeds, it was over.

The end.
>>
>>484298910
F, bounty hunter.
>>
>>484298910
F, he will shore leave be missed
>>
>>484295203
>>484296946
this is why i have a fast and durable pawn with a low cooldown/high fire rate weapon.
can have that one take agro while everyone else whittles down whatever threat is present or gets the fuck out.
>>484298910
its not over yet. you still have the child.
>>
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Jesus Christ.
This 92 man siege nearly crashed my game when they showed up.
>>
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>>484299450
>its not over yet. you still have the child.
While true, should she really leave her happy life on the farm to take up a life of bounty hunting?
>>
>>484300141
she needs to preserve the bodies and find a way to bring as many back as she can.
>>
>>484300289
the quest updated after bit, and the site was removed. No bodies left to bury. She did, however, inherit the ancient gift and the two ancient powers due to being the only colonist left.
>>
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>>484299541
I guess I'm not gonna need to cook survival meals for a very long time.
>>
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huh she actually straight up inherited all of adams powers, including his level 6 psylink.

>>484300810
time to rev up the crematorium
>>
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>>484300726
well shit uhhhh.
ok we're going to cheat a tiny bit, BUT its for the sake of the story and doesnt provide any advantage to you whatsoever. its what tynan would want.
the pawn info is still stored if you dont have a mod that insta-culls it.
have her go to the tile. spawn your former colonists, and then kill them.
your choice if you want her to suffer the moodlets or not.
>>
>>484301316
She'll grab supplies and weapons from the base, and rush over there. Hopefully the game won't have culled them from the save.
>>
>>484301619
the basegame does next to zero pawn culling on its own, EVERYTHING will be saved.
better GC will cull pawns that havent interacted with the colony in 30 days when you load a save, pretty sure faction leaders are exempt from this rule but im not sure.
>>
>>484287204
My hero...
https://steamcommunity.com/sharedfiles/filedetails/?id=3128454180
>>
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fuck you too game
>>
>>484303397
Nice crops.
>>
>>484303397
Events like these make me wonder how anyone can bear a non-mountain base. Whenever something shit like toxic fallout or VFE psychic rain happens I can just have everyone hole up in my onions fortress until it's over. That said I'm still going to try to avoid the mountain base this time until I inevitably give up again.
>>
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>>484154149
Sorry, but wagieng is taking a lot of time from rat modding but I updated the dropbox link with my updated version from editing over the weekends.

Update
workbench fix
Ratkin FA
translation edits, minor backstory spawncategory changes
y offset adjustment of ratkin bodies (nothing touched with textures, if you want to revert just edit lifestagedef with the old one)
apparel y-offset edits (biorats and apparel+ submod)
Apron Skirt, Winter Robe, Guardener outfit, Sister dress, Order uniform, Bulletproof helmet configured to be equippable by children

Post errors when you encounter them, as this update is still WIP
>>
>>484304019
you don't die by having a little exposure and a super structure mostly negates that stuff
>>
>>484304019
having to build a roof over the whole village only to remove it when the toxic fallout's over can be annoying when your buildings have complex shapes, but other than that it's quite the storyful event
>>
I have bought the game yet, still trying it out, but is there a way that you can have a colony of androids?
>>
>>484305061
ye
>>
>>484305167
Can all their dwelling and stuff be machine type?
>>
>>484305231
yes you can have you base be as devoid of human spirit as you want
>>
>>484304438
>y offset adjustment of ratkin bodies
Elaborate on this, please
>>
>>484305440
>yes you can have you base be as devoid of human spirit as you want

damn the game really gets me fr fr
>>
>>484303840
The tea and coffee bushes were so close to harvest too... now it's all dying.
Wasn't expecting this to happen however, good for Avery though, his sniper and jump pack have come in clutch.
>>
>>484306025
Please tell me Avery is a man
>>
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>>484305583
I realized after comparing HAR and biorats that head offsets aren't matching so I raised rat heads a bit but not too high because it looks shit with beautiful bodies and ABC body.
>>
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>>484302012
>>484301275
Bodies found, and being buried. Camilla will probably have her own adventures in the future.
Also, yes, the cat is helping bury the corpses.
>>
>>484306345
Ah, I see. Thanks.
>>
>>484306489
is there a way to force the tile to stay open? so that way if carmilla gets her hands on some kind of revival tool she can bring one of them back.
>>
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>>484306489
And now, camilla drives away into the sunset with a burst pistol, a helpful cat, and a truck.

>>484306709
I don't think so. Not to mention they would eventually rot.
>>
>>484307086
Did you grab the weapons at least?
>>
>>484307086
How old is this vampire wannabe again?
>>
>>484307304
Grabbed the cryosword, the other weapons were just average dime-a-dozen industrial stuff.

>>484307387
She's 9.
>>
>>484307086
they would rot, yes, but iirc the revival serum can be used even on desiccated corpses
anyways that aside if you dont have a form of pawn cleanup, the pawn info will stay in your save forever.
can continue the story focused cheating in tynan's vision and return to the tile then use a debug tool to instantly desiccate a fresh corpse of that pawn.
if you do, you can download character editor quick since that has pawn save slots stored separately from a save's pawn list. so you can keep the five on hand for the above.
>>
>>484307548
Well, if camilla ever finds a revival serum, she'll bring one of them back.
First she needs to survive.
>>
>>484307918
Carmilla, Anon. Nor Camilla.
She's a fuckingvampire
>>
>>484308148
oh shit you're right lmao
I've been reading her name wrong this entire time
>>
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>>484306338
Yeah he's a guy, Avery and Dudina were sealed in an ancient danger together before I recruited them
>>
>>484308464
thank god
>>
>>484305061
There are no androids in Rimworld, at least without mods. The Biotech DLC adds worker robots (but they're very much not androids and need to be controlled by a human master), and the Anomaly DLC lets you use mindbroken colonists, but they're still meatbags.

On the side of mods, there's a couple different android mods, but Vanilla Races Expanded Android is probably the only one I can recommend, as the others are either defunct or being handed over to other modders. The VE "brand" at least comes with a lot of polish, even if some of their design and balancing decisions leave a lot to be desired, as well as some shoddy coding practises (e.g. The VE framework mod that a lot of their mods rely on will run code for every system that those mods use, whether they're used or not). That being said, the other android mods require another heavy framework mod.

>>484307548
>>484307086
>but iirc the revival serum can be used even on desiccated corpses
Resurrector Mech Serums cannot be used on dessicated corpses. Rotting yes, but not dessicated.
>>
>>484308464
>sealed together, meaning they probably knew each other before then
>after god knows how long in cryptosleep he finally confesses his love
cute
>>484308620
>Rotting yes, but not dessicated.
ah got it
well considering his what we've seen of his modlist he probably has a solution somewhere.
>>
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>>484298910
Im the one who said mole and you choose it over the hussar... its sad to see him go
>>
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>playing the tutorial
>night time
>found a bunch of sleeping animal

That's pretty cute. I wish the tutorial would allow me to mess around more instead of "NOOOOOOOOOOOO YOU HAVE TO WAIT FOR THIS TASK TO FINISH".
>>
>>484309090
>play tutorial
>get tutorial things
what were you expecting?
>>
>>484309280
To send one of my colonists across the map to attempt to slaughter some huge animal, have them die and then get mad the game would allow some shit like that in the tutorial then uninstall and reinstall 10 minutes later because I'm not going to let some bullshit tutorial get one up on me.
>>
>>484309520
>because I'm not going to let some bullshit tutorial get one up on me.
thats the spirit.
anyways once you're done with the tutorial you should probably make a regular save. and not try to continue that one.
>>
>>484309658
I haven't got the actual game yet, I'll keep messing around in the tutorial and if I think I'm going to stick with it I'll pick it up incase the saves don't transfer over.
>>
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HOW DO I PUT OUT FIRES?
>>
>>484313983
Pawns do it automatically. You might be able to force them to do so by right clicking with one selected.
>>
>>484313983
Classic. Set manual priorities in work tab and set firefighting to 1, or if you want to do it manually draft them and right click on the fire.
>>
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It's ogre
>>
>>484314190
the inside of houses heats up, so pawns start taking damage from superheated air
deconstruct one of the walls so it equalizes with the outside.
>>
>>484313983
ohnononoon
>>
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RIP
>>
>>484314702
the woes of building with wood
>>
I LOVE WOOD
>>
>>484314702
kino
I love a good story
>>
>>484314702
>everything is on fire
>1 pawn is dead, others about to break
>rice farm is blighted
>only medicine left is already on fire
this screenshot is perfect in every way.
>>
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I assume this is unrecoverable?
>>
>>484315727
this is recoverable
>>
>>484315727
vampires are strong, you can survive this.
>>
>>484315727
yeah, it can be fixed
But it'd be far easier to restart.
>>
>>484315727
The storyteller prioritizes giving new pawns when you have too few, so yes, it is. It will be a bitch and a half to do so and you'll be better off just starting over.
>>
why
Why must even more children come to my island? These occurred with a day in between. I do not have the food needed for this.
I'm going to accept them anyway, but what the fuck.
>>
>>484246353
I'd like to think i am not THAT homophobic, but i despise yuri and yaoi pawns alike.
In other words, inshallah your colony shall burn to the ground, and may infinite catposters piss in your pawn ashes, forever tanting their spirits in the afterlife
>>
I went ahead and bought the base game, the little bit I played was enough to justify the cost. I did install a HUD mod and a texture mod but I'm going to play through vanilla before doing anything else.
>>
Any mods to add engines that only need electricity in sos2? Even if they suck, it's just for a mining taxi. best I managed is having a chemfuel ship with a bunch of chemreactors piped in, but it's still hardly ideal since they're slooooow
>>
>>484319941
Me? I'd like to think I am, and I indeed hate those pawns.
>>
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if you squint all the scattered insects look like stars lmao
>>
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i guess that explains why she's not moving
>>
>>484320118
I disabled the HUD thing, I don't know what any of that data means. I'm keeping the texture mod.
>>
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Honestly neither of them stand out to me. These feel like just another two mouths to feed.
>>
>>484321604
Right now you might not know what to do with all that data, but you'll find it very convenient eventually.
>>
>>484321718
Linnea might have more potential.
>>
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>>484319685
>>
>>484298910
Godspeed, was nice seeing their caravaning and temporary bases. Hope you try again with the child.
Please continue to enlighten /rwg/ with your little guys, this thread needs more of that style of true, bonafide adventure, and less FUCKING YURI PAWNS FUCK YOU YOU ABSOLUTE COOMER NIGGERS POST SOME DAMN FIGHTS AND BLOOD AND MASSACRES
>>
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Oh my you shouldn't have.
>>
>>484321718
Suicide bombers? Lobotomized slaves? Bait drafted to die heroically for the colony in the next big raid?
>>
>>484321718
>lanlana is only six so she has all three growth moments ahead of her, already physically deaf so she can be a good "magic isnt real you idiot" pawn if you have a mod that adds enemy psycasters.
>linnea has mining and crafting passions.
there's potential. let them at least become adults to see what happens.
>>
>>484325183
psychically deaf. im fucking tired.
>>
>>484324370
sir this is an orphanage
>>
This is going to be the greatest BBQ in history
>>
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>>484326864
That's exactly what I was expecting to happen. That was 59 raiders in a deathball
>>
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>>484327118
Considering she's the sole survivor of the space laser I guess I'll keep her
>>
Is there a mod that increases the minimum amount of traits that a pawn has upon spawning?
>>
>>484153081
Was thinking about getting this but have DF and not fun. this at least better?
>>
>>484328029
Dev mode it you coward
>I want to cheat but I want the cheat to be randomized to make it more palatable
>>
>>484328695
I already use the character editor. I just want something to not make me do it.
>>
>>484328695
Doing it manually takes the unpredictability (read: fun) out of it.
>>
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Boy, I sure love unlocking all the T3 vehicles EXCEPT the combat ones.
>>
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rate my first devmode shib :)
it's just meant to be a mechanoid asteroid miner using a Gestalt Engine on the planet, that can generate it's own fuel between sorties. nothing super fancy.

I tested it against a devmode ship spawn and it seems-
>Allowed Areas are essential- half the mech crew immediately committed suicide via rocket engine going to tape up the hull
>While it seems to have pretty good heat management overall, it could really use more power to charge the capacitors faster, once they run out it basically just has to run away like a bitch... but since it's not really meant to be a combat ship that's not such a big deal to me, I would like it to be capable of defending itself more effectively though

Also, does the shield need to be expanded to block splash damage? Seems the hull was taking hits with the shields still up. (It's currently as small as possible so expanding it a bit is hardly a big deal)

Also also, it seems that VVE-Vehicles garage doors spontaneously implode in space. Is there an easy way to make them vaccum-proof? A string of Hardpoints maybe? Not really super essential but it would be a lot nicer aesthetically if my ship could have a proper unloading bay.
>>
>>484333817
Do yourself a favor.
https://steamcommunity.com/sharedfiles/filedetails/?id=2805433179
>>
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>>484333937
Huh, I just kinda assumed a 1.5 version of the mod would already have decent textures. Thanks anon.

Oh right, the last thing- there's a bunch of shaping hull pieces to give it a nice rounded look, but I can't rotate any of them. Is this a bug with the mod or something retarded with my own modlist?
>>
>>484334193
Must be a bug or something, I can rotate them just fine.
>>
>>484334294
Oh good, now I get to spend ages finding out what the fuck could be causing that to be an issue.
>>
>>484333817
This tiny beams with turrets will snap off so quickly during a battle.
>>
>>484333817
The fuck is with the wall? Are those new textures? Or you are using non-ship walls?
>>
>>484334193
Is it Designator Shapes?
https://sosv2.fandom.com/wiki/Compatibility_Issues_With_Other_Mods
>>
>>484334479
Those are basically just to shoot Raiders on foot, the wall sections themselves are to a) hopefully stop a single hit that gets through the shield and b) make shib look liek crab :)))

>>484334557
Because it's just a devmode cheaty ship I used Mechanoid Ship hull.
>>
>>484334193
>>484334441
The rotation seems to be keyboard shortcut issue.
Pressing the rotate buttons should work.
>>
>>484334649
Oh, that would do it. Thanks again.
>>
How often does the royalty endgame quest pop up? I wanna do a multi generational run where I send the older generation off with the Stellarch.
>>
researchpal vs research tree
discuss
>>
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>>484338017
research?
>>
>>484338114
I kneel
>>
Anty mod, im trying to ;corpse assembly' but am lacking corpses. there literly two dead people outside the door, so why does it keep telling me that?
>>
>>484338017
I use and have always used ResearchPal but I might go to Research Tree after researching (heh) it and seeing that Research Tree has more active support. I enjoy some of the default design choices of RP though, small QoL stuff like how scrolling is handled.
>>
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>>484339198
What are you attempting to make and what crafting station is it
A few of the recipes in anty are a bit fiddly
>>
>>484339709
copy machining table -> corpse assembly (bionicHeart)
>>
>>484340335
This may seem a silly question, but do you have a bionic heart with which to use?
If you do, check the ingredients tab and make sure that everything that could possibly be relevant to those corpses are checked
Additionally, you can only use fresh corpses, not skeletons or rotting ones
And finally, try deleting and recreating your stockpile zones. Sometimes that will kickstart it
>>
>>484340676
i have a bionic heart, the error i get is about corpses
its an old issue the corpses in question are skellies now
well ill see next raid if i can get it to work
>>
>>484342216
I'd recommend making a decently sized freezer just for corpses just in case you can't use them immediately
>>
Have you kissed your female pawn today?
>>
>>484344609
no, but her husband died to a pack of wolves so she is available now
>>
>>484344695
those same wolves then bred the wife as she moaned in pleasure btw
>>
>>484345059
>enabling bestiality
why are you like this
>>
>>484345114
It's simply realistic. People have sex with animals all the time, and all women crave dog or horse cock, it's a fact
>>
>>484345197
>People have sex with animals all the time
No, it's very uncommon.
It happens, but it's rare.
>and all women crave dog or horse cock
No, they don't.
Stop going to /pol/ or wherever you get these insane ideas.
>>
>>484345279
cope
>>
>>484345279
>No, they don't.
Yes they do, everyone knows that. Stop coping.
>muh /pol/
women craving dog dicks on an instinctive level is not a polititcal statement it's literally just a fact of life, pajeet
>>
>>484345372
>>484345426
if you know it so well, show me the statistics
I don't feel like looking up that shit
>>
>>484345918
>s-s-s-spoonfeed me statistics (on something no one would admit in any survey no matter how anonymous) right now!
>femoid COPING and SEETHING after being called out for her inability to resist the desire to be bred by dogs
seeeeeeeeeeesh
>>
>>484345918
Fucking stop responding to him.
>>
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>social priest pawn gets shot in the head and becomes trauma savant instead of the cook
>>
>>484344695
Poor girl
Hopefully she can recover
>>
>>484332627
Can you find the wrecks on Set Up Camp maps?
If not, it might be some option in some tweak mod I have.
>>
>>484345426
>>484346036
why is every thread on 4chan on all boards just repeating the same posts almost word for word?
>>
>>484345197
>and all women crave dog or horse cock
Reminds me of something...
>>
>try to go for a nomadic run
>resettle a couple of times
>get stuck making mountain base eternity projects again
>>
>>484345059
actually she was away from the battle because she is incapable of violance
her husband was a weakling. i kept him near the frey so he could use some racial abilities but i didn't care for him well enough.

>>484342807
btwm my ant is in pain bvecause her excoskeleton is cracked, which bionic part replaces it?
>>
>>484347150
>her husband was a weakling
so perfect for being cucked by wolves
>>
>>484346320
I mean, he could have just died instead
>>
>>484347364
Why are you like this
>>
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Mod outfits for my Empress and her matriarchal priestess upper class that project power, authority and purity of body and spirit??
>>
>>484352152
stop being a retarded coomer
>>
>>484352273
I’m fucking addicted so I can’t quit!!!
>>
>>484352152
>Empress
This one isn't a stinky femcel, right?
>>
It really sucks that getting any neat nun habits will probably be coomer shit because no one else can be bothered (and for basic bitch ones there is a mod already)
>>
Anons, any good monster mods? Something that adds powerful creatures, preferably not mechanoid in nature (i'm doing a medieval playthrough)
>>
>>484356812
>powerful monsters
for nuns to be raped by?
>>
>>484356869
maybe
but mostly just as enemies to fight
>>
>>484357269
based tranny coomer
>>
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>>484356214
Pic: Ratkin, Roren, Kurin
Beggars can't be choosers when gooks are the only ones good at making texture graphics. They remind me of RO priestess.
>>
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Quick!

What obscure mod can't you play without?
>>
>>484359405
Vanilla Femboys Expanded - Straight-to-Gay Conversion module.
>>
>>484358839
I knew about the first and last one. Not the the middle mod though. Also I can't use those (well maybe middle. Again I don't know that mod. Is it a race too?) on not their race pawns
>>
>>484360189
https://steamcommunity.com/sharedfiles/filedetails/?id=3170447210
>>
>>484346417
You can.
I was stumbling on them all the time while camping around.
>>
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>tfw my favorite HAR race author is an absolute sperg
Fucking gooks I swear. I really need to convert rape all these HAR mods into Biotech versions before they would inevitably be deleted in a hissy fit in the future.
>>
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>>484361034
Damn, I was going to ask him about CE compatibility, but he closed comments.
>>
>>484361156
Can't even keep track of what's being added/remove with the mod page since this faggot never posts changelogs (forcing me to use winmerge every update), maybe sometimes when they feel like it and only in the comments which is now kill but bitching about CE is more important apparently.
>>
>>484361156
>>484361034
The funny part is that it is compatible
>>
>>484359849
Can't find it in the Workshop?
>>
>>484361034
Do it after they do the hissy fit because I'm pretty sure this one specifically said he doesn't want anyone making a biotech fork and would probably nuke his mods when someone does that
I love this guy's HAR mods too, they look really nice
>>
>>484362187
It's not CE compatible, gaybro...
>>
>>484358839
>spoiler
I hate you for reminding me of that
>>
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Here we are, a lone baseliner in a world of strange xenotypes, the only hope to stop the mechanoid caused ice age (from the caravan adventures storyline).
Her secret goal is to become a vampire.

>>484322749
>Godspeed, was nice seeing their caravaning and temporary bases. Hope you try again with the child.
>POST SOME DAMN FIGHTS
Thanks. I generally tend to focus my colonies on fighting something or other, because I can't really enjoy base building without some threat that encourages building defenses.

>>484363365
I thought there was already a biotech dragonian. The only reason I'm not using it is cause it's not compatible with 8-bit faces.
>>
>>484366705
>Her secret goal is to become a vampire.
Heh at least she's not going to fuck her brother after that, right
>>
>>484366825
she has no brother, (and I use the no random relations mod, so there won't be any sudden relatives) so she's safe from that.
>>
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>>484366705
finished putting down everything that could be salvaged from the previous base in a single truck.
>>
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ffs who the fuck fucked on the altar?
>>
>>484369542
it was me
I am not sorry
>>
>>484369542
Colony leader's wife and their dog
>>
>>484369212
I'm once again asking which mod the fence is from.
>>
>>484370173
oh
it's also from boris used furniture, I forgot to mention last time
>>
>Natural Wells has all these fun and promising features
>it bugs out map generation hard
Fuck.
>>
>>484370342
some raider got wrecked by a traveling caravan, so I sent the 10 year old child to beat him to death to train melee a bit.
>>
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>>484372870
>children aren't allowed to craft weapons
>but they can build automated machinegun turrets
>>
>spend a literal week planting rice with 0 plants lone pawn
>blight
>>
>>484374806
Story, told.
>>
>>484374912
I hate story
>>
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should I capture this single, sweaty, 37 year old moyo?
>>
>>484378172
Wife
>>
>>484378172
do it anon
>>
Why the fuck do you all look at ants, foxes, slugs, moths and think to yourself
>Wife
>>
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>>484378464
>>484378497
>>
>>484378836
Rwg, is this wife?
>>
>best doctor gets hit by the flu
>few days later, he gets hit by the plague
>few days later, he gets muscle worms
>finally, he gets malaria because i was slacking off on penoxycyline
nice game
>>
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>>484380953
Get storied
>>
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>>484358839
>that side slit with pantyhose underneath
UNF!
>>
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Carmilla first attempt at hunting bounties.
On foot cause walking was literally faster than using the truck off-road. Instead, she brought a donkey that self tamed to carry the loot.
>>
>>484387546
>warning: this will kill the child
>continue?
>[yes] [no]
>>
>>484388092
She'll be fine.

As long as she doesn't get hit, lmao.
>>
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>>484387546
step 1, activating invisibility to approach the target with the tranq gun
step 2: knock out target with tranq gun
step 3: berserk one target, and shoot at them while they're distracted.
Success!

>>484388092
She inherited (due to the caravan adventures quest) a psylink, so she's not just a regular child.
That said, yeah she has no hp at all, any hit would be a disaster.
Which is why I'm only accepting bounties against tribals with no guns.
>>
>>484389009
ah right she's magical.
in any case, keep going for revian outposts and look for one that has tough. you'll want the meat shield for her.
>>
>>484389009
She needs a magical dress, stat.
>>
>>484389009
Terrible story.
Magical girls are for suffering.
>>
>>484347150
There is a reinforced exoskeleton part that you can add on, however it is post-refleum
>>
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The loot bought with the bounty money. Some guns, some medicine, fuel, and of course, chocolate.

>>484389224
That's a good idea. Shame those 3 were terrible, so I just sold them, and traded them for a psytrainer, a construction trainer, and a proper rifle

>>484389418
I did buy 100 devilstrand so I'll make some. Not like she can wear armor.
>>
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>>484373778
Makes sense to me
>>
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Self-tamed rat.
>>
>>484389440
Meduka?
>>
>>484352152
>>484358839
Bump
Is there any good priestess/nun outfits that don’t require H*R
>>
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>>484390084
Oh, one of the weird anomaly people.
Well, she's only 2 years older so she'll fit right in.

>>484391123
rows apparel has a non-slutty nun outfit. And miko outfits, witch clothes, priest outfits, etc.
>>
>>484390084
I'm living in a world of darkness.
>>
>>484361034
I'm this close to biting the bullet and trying my luck into converting the warcraft HAR races into biotech
>>
>>484391612
fair warning: creep joiners can spawn with a metalhorror, if carmilla gets infected its fucking GG cause both of them will bleed out from the eventual emergence.
>>
>>484392056
I'll make sure the creep isn't a doctor or a cook.
>>
>>484391612
show Shriek
>>
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>>484392926
I did need someone to be forever researching.
>>
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>>484389418
well, the witche's dress is for adults only but I did get a witch hat.
It looks too small
>>
Arquebusier or pioneer?
I already have 2 phalanxes, 1 arquebusier and one dogge that won't fucking die.
>>
>>484395094
arquebusier is for heavy weapons. Pioneer is more for scouting.
>>
>>484390084
meguca
>>
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housekeeper cats is a funny mod.
>>
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Is there any way to set up a factionDef so that it puts bionic implants on all pawns of that faction without needing to make new pawnkindDefs for everything?
Also, I have attached a photograph of my cat because I understand that is currently in vogue.
>>
>>484397696
If you want to edit an existing faction, total control mod does it
if it's about making your own modded faction, dunno, sorry.
Also dogs are better
>>
>>484393568
WOAH SEX
>>
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wild woman recruited. I wonder how a starfighter pilot ended up a wild woman.

>>484398758
anon
she could be a metal horror
>>
>>484399650
She's making me turn into a metal (hard) horror (scary) if you know what I mean
>>
So Psychology has been pestering me with errors recently and after poking around enough I think I figured what's wrong. For whatever inexplicable reason Mint having a beauty score above 3 just causes Psychology to just throw errors randomly and to just start screaming whenever she tries to convert someone.
While the Psyche tab is neat I'm definitely never using this mod again after this game, it's just too broken to keep.
I've replaced her anima eyes with anima lungs using character editor, I'm done with this error spam
>>
>>484399780
really wish there was another mod that gave personality to pawns.
>>
Time to gun down some fucking bugs after finding a solution for a broken mod. My pawns won't like it, but this is free food to get us through this toxic fallout.
>>
>>484393568
Rat sex
>>
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With enough shotguns bugs really aren't that much of a threat. Only Dudina took slightly serious damage, Lavender only got tapped a little.
Also only afterwards did I notice Snowdrop waiting with her sword out instead of shooting with her shotgun. Damn brat would rather wait for a chance to melee a bug than to actually shoot at them.
>>
>>484384863
That remind me.
That one Korean guy who made the Ratkin, Kurin, Dragonians, and other races also made a much more obscure one called "Slime Girls for RJW" or something. It's old, probably been discontinued for 3+ years. Anyone happen to have a copy in their Rimpy folder or something?

I might see if I can update it or recycle the art into a new mod or something.
>>
>>484361156
special place of hell for modders who close comments on abandoned mods so you can't see whether it's still functional or has forks
with that in mind, any good alternatives for refined floors? preferably vanilla-esque
>>
>>484400040
ive been thinking about a "simplistic personality" mod utilizing traits, but ive been working on a non rimworld coding project.
qrd of the idea
>every pawn has 2-3 physical traits (tough, jogger...) and 2-3 mental traits (kind, depressive...)
>each pawn will also have 1-2 negative traits, if the pawn has only four traits it can only have 1 negative trait.
>most traits usually have innate passions bound to them. for example combat geared traits have passions for melee and ranged, while memory/learning focused passions have intelligence and crafting bound to it.
>negative passions as well, fighters will usually dislike social for example.
>all traits now influence social interactions, pawn relations, certain behavior patterns, and certain moodlets/needs
>industrious pawns for example have slower recreation fall rate while working, will ignore food/rest until they are starving or about to collapse, and will try to complete an unfinished object before going to bed when designated to sleep. most of their interactions will be about working.
>a brawler on the other hand will keep their threat response set to fight, you cannot change them to ignore or flee (you can draft to force them away, if need be). when undrafted they'll go to finish off downed hostiles, so make sure to lead them away from anybody you want to rescue. if they got a kill, negative moodlets from needs and pain will be dampened for six hours. most social interactions will be about recent battles.
>unsupported mod traits will usually go to a third misc category, a pawn can have up to two modded traits on them, these traits take from the max of other pools. so a 2 misc trait pawn would have 2 physical and 2 mental traits. the chance is also relative to how big the modded trait pool is.
>>
Is this some sort of sick joke?
>>484400040
I would be content if someone took psychology and just gutted it of everything but the psyche tab, making it entirely fluff.
>>
>>484403923
do it when you can
sounds real cool.
>>
>every time I hunt, specifically with a high skill pawn and bolt action the entire herd goes manhunter
Very interesting story thank you tynan
>>
>>484400521
Nice hospital. Operating room at the top left?
>>484403923
Sounds like a lot of work, but I think it's promising. Personally, I feel like your idea may be a bit restrictive but maybe that's just because I'm thinking in vanilla trait terms.
>>
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Lol, lmao even
>>
>>484406062
Stealth is a meme stat.

>>484405419
Tynan'd
>>
I love my airship, makes caravaning so much easier. Got chemfuel, hyperweave and advanced components from this, decent enough haul for a few hours work.
>>484407709
Nah top left is eventually going to become a cold storage for medicine/bionics with the right labs for making medicine/drugs.
>>
>>484409524
What mod is the airship from? I was wondering if Aerocraft Framework was worth installing over SRTS.
>>
>>484410608
https://steamcommunity.com/sharedfiles/filedetails/?id=2901034783
It's a neat enough mod
>>
>>484410608
U want to fly? here guide

>aerocraft framework
actual control of plane in combat! sweet! :)
bad for trade, have to get out of plane to trade :(
keeps cargo and crew, when arrive can airdrop crew like vietnam movie :)
>carryalls/srts
both same, carryall has low tech alternatives
no control! is just glorified drop pod! :(
works perfectly for trade! :)
drops all the cargo on floor like drop pod :(
>vehicle framework helicopters
no control! is just glorified drop pod! :(
bad for trade, have to get out of plane to trade :(
drops all the cargo on floor like drop pod :(
>vehicle framework planes
can control on floor, like car! :)
no control! is just glorified drop pod! :(
bad for trade, have to get out of plane to trade :(
keeps cargo and crew until u order :)
can do attack runs like ww2 movie :)
>>
>>484410608
>>484411679
The Carryall mod actually is a derivative of SRTS, so uses pseudo-drop-pod mechanics and not proper aircraft mechanics. I think Ratkin Vehicles has steampunky vehicles like zepplins and propeller planes using the vehicle framework if that's what you want.
>>
>>484414608
Thank you very much
>>
>playing with a psycast for the first time
>try conflagrator against a raid party
>"holy fuck, this is cool!"
>my base is on temperate forest
>tfw no face
>>
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bounty hunting 2!
wild woman + witch child adventure.
>>
>>484243140
What is the name of this face mod?
>>
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>>484417562
Bowman distracted them, and Carmilla flanked and tranq'd. Quest complete.
>>
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>>484153081
Would Anons be interested in a mod/mods that do one or some of the following?

>Make certain stuffable Production buildings have different graphics depending on the material type, similar to how walls change depending if their material is Wood, Stone or Metal.
>Make certain non-stuffable production buildings into stuffable ones (like Stoves and Smelters), with the qualities of the above points.
>Add some of the missing powered buildings (Chemfuel Heaters, Electric Stonecutters), with the qualities from above points.

I wanna start learning how to do proper Rimworld Modding and these seem like simple enough places to start.
>>
>>484419058
>>484153081
Oh also, I'm gonna look into mod-making guides for Rimworld, but wanted to ask if Anons recommend some you've used and liked.
>>
Any mods for a gladiatorial arena yet?
>>
Have you kissed your female pawn today?
>>
>>484419058
Start small as a proof of concept and we'll see.
>>
>>484418010
https://steamcommunity.com/sharedfiles/filedetails/?id=2899534833
https://steamcommunity.com/sharedfiles/filedetails/?id=2990483803
It's Imozou Face
>>
>>484419058
None of those are interesting.

I always found the stuffable mechanic to be kind of meh. There is always best material to make stuff from.
The only thing that matters if you use wood or stone for walls. And doors.
Outside that, always steel for weapons. Always stone for sculptures. Always plainleather, bluefur or thrumbofur for clothes.

And electric stonecutter mod already exists. And chemfuel heater is useless, unless you make mod all around making cheap chemfuel.
>>
>>484419503
I mean, Ideology adds the Gladiator Duel Ritual, available for ideoligions with the Memes Pain is Virtue, Cannibal, Supremacist, and Raider.
Aside from that, Vanilla Expanded Memes has the Blood Court meme with the Leadership Challenge Ritual.

Not sure what else you might be looking for.
>>
>>484419872
>None of those are interesting.
They aren't intended to be gameplay-changing as much as seamless additions to the game I can make to practice modding.
If you're low on Steel, making some production tables use less of it in exchange for stuffable material would be useful. Chemfuel lights/heaters are more about giving more use for chemfuel that can save you wood if you haven't researched Electricity yet. Chemfuel is only good as a fuel source, while wood can also be used for building, so I think giving more uses to Chemfuel to save up on wood would make sense. More so if you're doing challenge runs (Ice Sheet/Desert colonies with little wood, etc).
>>
>>484421578
All of the things you mentioned are 5 minute xml edits if you know regex and have a decent text editor instaled.
>>
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>>484419862

Thanks, these faces remind me a lot of Fubuki, I'm going to make a colony just with Kurin
>>
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>>484391123
cane aternitigno has both coomer (garter belt) and non-coomer flavors
>>
>>484390027
>noisette
unfathomably cute
>>
>>484403839
if i was a modder and had to deal with retards asking for compatibility to a shit mod every single time i would have to close comments too before calling them retarded niggers
>>
>>484424734
You probably expected a reply that said something like "holy le based", but I'm just going to call you an underage sperglord.
>>
>>484425538
What mod do you want compatible anon I might make it for you
>>
>>484426014
I don't use CE, phoneposter.
>>
>>484361034
roo is indeed special
but yes, he said he doesn't want a biotech anty mod to be made ever
>>
codelets should be gatekept from enjoying rimworld
>>
>>484426479
what a faggot.
>>
>>484426927
>what a faggot.
he'd throw a tantrum if he were here right now
>>
>>484427274
lol
I bet he argued on comment sections endlessly until he finally closed them.
>>
>>484409524
>I love my airship, makes caravaning so much easier
my seethe is eternal since it dumps the entire cargo out when landing so you have to use the terrible manually targeted loading
>>
>>484399650
mental break, simple as
>>
>>484399745
>She's making me turn into a metal (hard) horror (scary) if you know what I mean
what did anon mean by that?
>>
>this meme is still going
https://steamcommunity.com/sharedfiles/filedetails/?id=3280231285
>>
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>>484436027
huh?
>>
>>484436027
nice
>>
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The raging homo did it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3280637253
>>
>catposter exposes himself as a newfaggot
love to see it
>>
>>484437030
>>484437276
Samefag.
>>
>>484437030
>>484437842
Samefag.
>>
>>484437030
>>484437276
>>484437892
Samefag.
>>
>>484437030
>>484437842
>>484437995
Samefag.
>>
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combo breaker
>>
>>484437842
What a sad creature you are. At least accept you are an imbecile.
>>
>>484437030
>>484437276
>>484437892
>>484438045
>>484438115
Samefag.
>>484438105
Dog.
>>
>>484437030
>>484437842
>>484437995
>>484438274
Samefag.
>>484438105
Dead.
>>
For me, it's Wrong posting.
>>
>>484424364
nazi suits and tactical samurai armor... so cool
>>
for me, it's temperate forest with 0.3x plants and 0.2x animals
>>
>All three events end within hours of each other
Finally, I can start playing the game again.
>>
>>484438646
yes, textures are great and your baseliners can wear those outfits too
if bloat is a concern, I recommend this one over the other three from the same author
>>
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>>484437030
>>484437276
You can tell this is a samefag btw because he keeps deflecting with "no u`s"
>>
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this is what happens when no one posts horses
>>
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STOP REPLYING TO ME
I STILL HAVE NO IDEA WHAT THE MEME IS ABOUT
>>
im guessing there will never be a decent steam sale and i should just stop poorfagging
I bought the base game long ago but then started pirating the expansions because i dont wanna pay for a mod

but i miss having easy access to actual mods so ill just buy it
Pls tell me if there are easier non-pirate ways to get the expansions before i open my wallet!!
>>
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I'm at the precipice of filtering all lowercase posters. Nothing worth reading has ever come out of their mouths.
>>
>>484439961
tynan is on record saying his shitty game will never ever go on sale for more than 10% so pay up piggy.
just use rimpy dumbass. i don't know how buying the dlcs is supposed to make mod management any easier. what are you even talking about.
>>
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>>484440882
Shut your whore mouth.
>>
>>484440882
>said the animal PFP user
good riddance id say,
>>
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>>484441010
No, I will speak my mind.

>>484441061
>PFP
That's not what that word means. Catposters really tore you a new one, huh?
>>
>>484439236
what
>>
>>484424364
Yeah that's really nice. I almost want to just rip out the clothes but I think I have enough clothing mods as it stands.
>>
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>>484440882
lowercase is for true pioneers who aren't afraid to break the rules
>>
>>484424364
Do these fit the vanilla bodyshape or do they have l*gs
>>
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>>484441395
YOU ARE NOT A TRUE CATPOSTER
>>
>>484441931
it's a biotech mod, so yes
this one is the most polished, followed by orostonian
>>
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>>484441998
Says who?
>>
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>>484442065
Based.
Just one question. What does this mean?
>>
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/rwg/ - really weird general
>>
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>>484442113
Me.
>>
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Finally my rats are getting married.
>>
>>484443094
*vomits*
>>
>>484443094
qt rats
>>
>>484443389
blame Tynan for not making a proper artstyle
so now everything is a hodgepodge
>>
>>484443094
You should be flayed for this.
>>
>>484441395
>That's not what that word means
thats exactly what "profile picture" means.
you use various animals as a profile picture because you're a normalfag who needs an identity bound to his posts.
>>
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>>484443094
i can forgive sesbian lex striking again
but this? this is vile and a true sin.
>>
>>484424364
I want to use their apparel, but its shading somehow doesn't look enough like the rest of the game to me, and the apparel icons hurt me
>>
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>>484442843
You're (you are) opinion isn't worth ratkin shit to me.

>>484444312
Appreciate the insight, armchair psychologist. Any more pointers on how to fit in more with the c00l and 1337 infamous 4chan hackers?
>>
>>484444563
Both of those things are terrible sins, and I cannot forgive him.
>>
>>484444742
HOLY SHIT
IS THAT
IS THAT THE LEGENDARY HACKER KNOWN AS 4CHIN???
>>
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Anyone experienced Ratkin tunneler raids from HAR rats or Ratkin factions+ in 1.5? Does it work or is it a buggy mess? I removed those from biorats thinking it's broken since it can't be triggered through devmode but it turns out it's one of those conditional raids like deep drill infestations. Personally, I think it's uneccesary bloat but if I restore that biorats would have all of HAR rats content.
>>
I just bought the game and doing my first actual colony. Is there supposed to be idle time, like when the colonists are sleeping? Can you assign to many orders?
>>
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>>484445197
>Anyone experienced Ratkin tunneler raids
Played a colony with HAR rats for 3+ something years and never seen one.

Btw could you please upscale and include vanilla ratkin faces in your next release?
>>
wow researchpal is super confusing
filtered. I think I'm going back to vanilla
>>
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>>484445197
Can't speak for 1.5, but it was basically the only rat raids I got from them in 1.4
>>
>>484445757
Use ResearchTree, retard.
>>
anons
always remember this is the sort of person you are replying to on 4chan
>>484445757
>>
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>>484442716
seems it's just some donut steel gene
you get two abilities that function like low tier psycasts and can each disable one target through different means and have a long cooldown
>>
>>484439123
>tps 0
AIEEEE
>>
For the average play through how many toons should I shoot for to have in my colony?
>>
>>484446921
mod(cheat)xisters......our response???
>>
>>484447630
5-10
the game starts hard limiting recruitment opportunities after 10 colonists
>>
>>484447805
How can I summon more toons to my colony? Are there rare toons that you can recruit?
>>
yeah research tree also feels like a mess to me. it's more immersive than vanilla when you have a lot of mods that would otherwise have their own tab but that's about all the praise I can give it
>>
>>484447894
first off, they're called colonists
>>
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>>484440882
you can and will do nothing about it
>>
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>>484445691
Done.

I've also included my WIP for Ratkin Factions+ port for biorats. 1.5 only though and only got rid of the red errors. I would appreciate it if someone could test tunnel raids with that or vehicle raids as well.
>>
Handbreak damage is such a dumb fucking mechanic. Holy shit.
>>
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>>484448120
>you can do nothing
Yes I can.
^[a-z0-9_\-\ \p{P}]+$
>you will do nothing
I'm pondering.
>>
>>484448312
You mean, people getting their hands shot off?
>>
>>484449014
someone translate this for a brainlet
>>
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>>484448169
Thanks, I'll be wrapping up my current colony soon and then I'll try out your mod.
>>
>>484444563
Yeah my colony is littered with half finished construction plans. I'd say it's pretty much done now.
>>
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>>484448169
Ok, maybe I'm blind but I don't see vanilla faces in there anywhere. Probably a case of miscommunication, I meant faces from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=1613269214

>inb4 blasphemy
I don't like any of the face replacer mods, so I'd rather keep it in line with the original style

Also found some misspellings
1.5/Defs/BackStoryDefs/BackstoryDef.xml"
>line 1282 of 1552 --82%-- col 111-125
meaet -> meat
>line 1054 of 1552 --67%-- col 40-54
curiousity -> curiosity
>line 778 of 1552 --50%-- col 33-47
livng -> living

I once again urge you to make a public git repo so shit like that can be fixed easier and faster.
>>
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This game has been going easy on me for quite a while, I'm getting worried.
Also here is a non gay marriage for once in my colony
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>>484447894
make babbies
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>>484447894
I love this post
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All this jelly and insect meat will hold off hunger until my crops regrow. Poor Graves got bloodied though.
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>>484448312
>>484449192
No, I'm pretty sure he means the handbrake mechanic from VE Vehicles. If you issue a movement command too close to a vehicle at speed, the vehicle will brake and damage it's wheels. Thank Oskar for a glorious piece of game design.

Luckily it can be turned off in the VVE mod options.
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Thanks for that Stream, what a wonderful gift for the colony.
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Where is my Imperial wife Layla?
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>>484448169
My rat looks better than before, nice work.
Tunnel invasions don't seem to work for me. I can provoke many of them through devmode, but no enemies spawn alongside the drill, and it produces red errors.
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>>484447894
>Are there rare toons that you can recruit?
unironically yes. some colonists have special backgrounds or unique names like this cockalorum right here
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To be fair, I should of expected this to happen
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>>484455429
i can't believe my favorite poster's colony is going to die to the most retarded event in anomaly
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What the fuck happened to reel's expanded storage? Shits out red errors no matter where I put it in the loadorder since yesterday's update.
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>>484456069
>he updated
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>>484456069
It got updated. Linkables are fucked.
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>>484455642
It was only one so other than Katya and Sarum getting hit a little everyone else is fine except for Silvershield lol.
But don't worry, I have a solution.
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>another soul got fucked by workshop updater
piratechads keep winning
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>>484456289
Look mate I can't be arsed to read every mod's page every time I update ok?
What's more egregious is that there's still no option to pin mods to a particular revision. Does steam even keep the older ones? I know it does for games because that's how you downgrade skyrim.
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>>484456960
>Does steam even keep the older ones?
no
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>>484456960
Use rimpy like you should have been doing the whole time and use it to download all your mods locally.
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>>484458837
I am using rimsort, and I am downloading mods "locally" with steamcmd as if if you use workshop subscription you run them from somebody else's machine, retard. It doesn't keep a backup of every version you have ever downloaded.
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>>484458837
IM PRESSING THE BUTTON AND IT DOESNT DO ANYTHING
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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>>484451583
https://github.com/rwgRatAnon/Biotech-Ratkin
I have no idea what I'm doing (code illiterate) but here. First time user and I don't want to waste too much time learning how to use github so sorry in advance if I require some handholding.
>vanilla faces
Oh, that mod, give me some time since upscaling alone won't cut it for low-res textures like that, I'd have to clean/redraw after upscaling.
>>484454591
1.4 or 1.5? Do you have error logs? How did you trigger tunnel invasions? In my case, (1.5 devmode) triggering tunnel invasions have a big NO on the button label.
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>>484458837
>use it to download all your mods locally
Huh? What do you think steam workshop does, streams the mods to you through the internet live as you play?
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>>484459397
>Vehicles
oh no
>The entire vanilla expanded library
OH NO
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>>484460061
You cannot bully me. I'm fucking invincible.
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>>484453591
why is the helmet bigger than her body
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>>484461183
She works out at the library
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>>484459984
He meant using rimpy to copy the mods locally so gamebreaking updates aren't forced on you.
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>>484459796
1.5 as well. The [NO] doesn't appear on my end.
I'm fairly retarded when it comes to error logs, so I'm not entirely certain if this will help you that much.
Exception ticking RK_RF_GuerrillaTunnelSpawner4361573: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F4276F84]
at RatkinFaction.Building_GuerrillaTunnelC+<>c__DisplayClass28_0.<TrySpawnPawn>b__0 (Verse.PawnKindDef x) [0x00000] in <d30e5a5f357b49fc99ba79d74a2b615a>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection.TryRandomElement[T] (System.Collections.Generic.IEnumerable`1[T] source, T& result) [0x00029] in <2bfa0c274f854b5095bb30bd48706ce7>:0
at RatkinFaction.Building_GuerrillaTunnelC.TrySpawnPawn (Verse.Pawn& pawn, System.Single limitPoint) [0x0005f] in <d30e5a5f357b49fc99ba79d74a2b615a>:0
at RatkinFaction.Building_GuerrillaTunnelC.SpawnPawnsUntilPoints (System.Single points) [0x00010] in <d30e5a5f357b49fc99ba79d74a2b615a>:0
at RatkinFaction.Building_GuerrillaTunnelC.SpawnInitialPawns () [0x00000] in <d30e5a5f357b49fc99ba79d74a2b615a>:0
at RatkinFaction.GuerrillaTunnelSpawnerC.Tick () [0x0015e] in <d30e5a5f357b49fc99ba79d74a2b615a>:0
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>>484459194
>I am using rimsort
oh no no no
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um... I think my rat is sending the wrong prayer to god for pawn resurrection. I guess this child is just permanently dead then.
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>>484463096
When you ask God for help and he can only be bothered to send a few red strings of text down from the Heavens.
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>>484445297
Yes, colonists should sleep, but besides that fact, early game should be the most labour active for your colonists, as in alot of work
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The Udar is cool, but it's basically a worse mortar when it comes to defence. Still, it's a great offensive option when raiding enemy bases.
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>>484462863
I'll never choose proprietary software when a viable foss alternative exists.
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I'm already using Rocketman. Should I be using Performance Fish as well, or instead of it?
What other performance mods and changes are recommended?
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>>484465793
I'm not going to say anything to a person who posts Medusa with legs.
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>>484458837
nta
I do download my mods locally.
Do you just never click update?
Do you read every single mod page every time you update?
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>>484466289
Too bad, more snake woman for me.
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>>484465793
Performance Fish goes with it, yes.
There's a mod called Performance Patches, I forget where it's from though.
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>>484448169
1024 * 1024, nigga that's like 64 times vanilla texture size lmao.
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>>484467735
You keep the woman. I just want the snake. I like the way the scales taste on my hands.
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>>484465793
>>484466289
AFAIK, Medusa's change from fully humanoid to snake was gradual.
Would be reasonable to have partially reptilian legs instead of a tail at some point.
In addition to a tail large enough to sit on is a bit weird though.
>>484468391
...
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>>484468495
scaly leggies are the sort of compromise that misses the entire point of making her either a snake or a woman.
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>>484468391
Here you go.
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>>484465793
Snake pussy sex love
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>>484468391
so you're one of those people
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Why don't retards test their mods before pushing updates? This isn't some edge case that takes 50 steps to reproduce, this is just me launching the fucking game with bare minimum setup, which means the author didn't even bother to do that much.
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>>484465793
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>>484475403
Nuked and redownloaded the mod - the errors went away.
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>>484476454



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