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File: drop dropships.jpg (279 KB, 1187x1080)
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dropship edition
previous >>485009732

>WHAT IS HELLDIVERS 2?
HELLDIVERS 2 is a 2024 co-op, squad-based, PvE 3rd person shooter that sees players battling to win an interstellar struggle to rid the galaxy of the rising alien threats. You are a Helldiver, a member of Super Earth's most elite fighting force. You and your squad choose to wage war on a number of contested planets, completing various objective-based missions within a procedurally generated area of operations. Each successful mission contributes to the complete liberation of that world, and ultimately, total strategic victory in the game's ever-evolving galactic campaign that doesn't really work, much like defending against this thread's subject.

HELLDIVERS 2 is available on Steam and PS5:
https://store.steampowered.com/app/553850/HELLDIVERS_2/
https://www.playstation.com/en-us/games/helldivers-2/

>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Released in 2015, the original HELLDIVERS is the origin of the setting and basic gameplay formula of HELLDIVERS 2. The most major difference being that HELLDIVERS is a top-down, twin-stick shooter, neither of which are two words. You can expect similar gameplay between it and its sequel here in /hdg/.

HELLDIVERS is available on Steam, PS3, PS4, PS5, and PS Vita:
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
https://www.playstation.com/en-us/games/helldivers/

>WIKI
https://helldivers.wiki.gg/wiki/Helldivers_Wiki

>GENERAL GUIDE
https://helldiverstrainingmanual.com/

>CURRENT WAR STATUS
https://helldiverscompanion.com/
https://helldivers.io/

>EQUIPMENT REFERENCE
https://divers.gg/

>FORBIDDEN KNOWLEDGE
https://invadersfromplanet.space/helldivers-2/

>NEWS
July 4th patch https://store.steampowered.com/news/app/553850/view/4246413199434585562?l

CURRENT WARBOND
https://www.youtube.com/watch?v=jbb5ngK36x4
>>
I wonder if more PvE games will actually put effort into making enemy factions like Helldivers with mechanics instead of just
>Rat
>Rat with a longer stick
>Rat with a shield
>Can all be countered by just mashing M1
>>
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bell bronze & copper-nickel
https://youtube.com/watch?v=-13K4dCkQCk
>>
>>485128221
You don't already have it set to 90? I guess you like having enemies sneak up behind you then.
>>
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steam://joinlobby/553850/109775242644126833/76561198070044660

Bugs 9
>>
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Morale Augmentation (-5% cooldowns for all strats) or Streamlined Launch Process (instant support weapon drop)?
Also gg gents
>>
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I'm going to settle this retarded argument right here right now using a freshly recorded example from a difficulty level where shooting down dropships and killing the cargo before they deploy would actually valuable.
You can clearly see Devastators survive the shoot-down and the explosion and continue to fire from within the wreckage.
>>
>>485129184
Instant support weapon drop is amazing, go for that
>>
>>485129157
>Not using the Commando so much that it's already boring by the time it finally gets released in a neutered state.
I'll try to join anyways...
>>
>>485129243
>Im going to start up this argument I lost again because I want to save face in a new thread
>>
>>485129184
Instant drop, way more noticeable, specially at the beginning of a mission and when you're dropping EATs
>>
Ignore dropship shitposting play how you like no one cares
>>
they're going to make it so that the commando won't one-shot fabricators, aren't they?
>>
>>485129702
Yes. Way too OP. Also ruins Spear.
>>
>>485129642
i missed all that, but i just love seeing them drop, you know?
>>
>>485130021
Its equally viable to do it or ignore it desu. The real question is when will bug holes actually spawn bug holes you need to pop.
>>
>>485129812
Just make the Spear better instead of ruining the Commando
>>
I carried you.
>>
>>485129243
I don't have much of a horse in this race of whether to shootdown or not, and instead will note that dropships should really collateral their dismounts more consistently both before and after they're off the ship, you would think the death explosion would be meaningfully lethal or that fall damage would be ticked on for enemies still embarked on a dropship as an alternative or additional bandaid
>>
used this thing to clear the personal bug order
>>
>>485129243
Anyone with a brain agrees with you.
But this general is full of retards.
>>
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>>485129243
you can clearly see the smaller bots getting crushed and ragdolled out. youve moved your goalposts so many times i dont care what your arguement is, youre wrong. and reopening this into a new thread just makes you look pathetic
>>
>>485130373
If killing a drop ship guarantees everything below dies it will become way too strong. You'll end up never needing to worry about them.

Its fine how it is. Dropships kill all the chaff below and deal some damage to everything else. They need to fix the LoS shooting through the hull bullshit but otherwise you can even see here that it kills half the Devastators >>485129243

>>485130465
>>485129243
Samefag
>>
Bugchads just drop gas strikes at bug breaches and it always works
>>
>>485130586
Killing borderline harmless mooks in exchange for protecting the real threats as they now have 1-way cover to shoot you from isn't worth it.
>>
>>485129702
>>485129812
If that's all then I guess that's fine. Everything else about it from the cooldown to the instant 4-shot really makes this strat worth bringing along with EATs. Felt really good to have a constant access to ATs that can be stockpiled.
>>
>>485130776
i'll try this next terminid order
>>
>>485129243
>Plays like a retard
>Look! Im retarded!
What was the point of this
>>
>>485130708
>realism for thee not for me
if that superheavy tank or giant robowalker is getting physically crushed between the ground and a massive tiltjet robo chinook with solid steel construction, that bitch is getting crushed, it's good to reward players for being on the ball. Bug breaches should respond to getting directly struck by 380mm caliber orbitals too and have a chance to get sealed outright.
>>
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I can't wait to run EAT, commando, gas strike/napalm eagle, laser rover, and eruptor on bugs once the commando releases, bros. Support call-ins feel SO good now with the ship module upgrade that removes the wait time.
>>
>>485131051
He's the best player in the world!
>>
>>485131005
Gatling works too
>>
>>485127970
do dropships still have only a random chance instead of consistent result to kill enemies they crash on?
Or is Arrowhead still too cowardly to tend that particular bud?
>>
>>485131116
>Realism
The moment you use this word in connection with video games you void all your points. Opinion disregarded.
>>
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>>485129243
I guess? I mean it's valuable to shoot the dropships when you don't need to be in the area. At best, it kills the bots but at worst, it keeps them in place even if you gave them cover but if you have no need to be around, it might be better to shoot the dropship and leave them trapped under it while you fuck off to another direction.
>>
Speaking on the loss of Aesir Pass, shouldn't the DM's secretly be glad we're likely only gonna win the MO and then immediately lose the Ymir Sector? it would set the bots up in a spot that would be great for a set up for the Illuminate to enter and take the stage, the bots will have a similar setup to the Bugs where they have the outermost worlds firmly in grasp and on the map it would look fitting
>>
plebbit seems to think the raise the flag missions are missing again because the devs have zero version control on their live build updates and it makes sense. havent seen one in weeks
>>
>>485131157
>Not taking EAT, Commando, Spear and Recoilless
I am Eagle.
>>
>>485130586
>look, i traded one rocket for 7 enemies that die to being sneezed on!
>what? the four heavy devastators shooting at the team that we can't kill? who cares about those!
>>
>>485131267
NTA but what's the problem, you have realistic headshots, realistic animation cancels, realistic getting flung to a wall by a grenade and dying
>>
>>485131685
>realistic headshots
>realistic animation cancels
>realistic getting flung to a wall by a grenade and dying
>>
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>>485130586
>youve moved your goalposts so many times
The only goalpost that's been moved is yours.
>>485120663
>Being able to down three dropships and kill everything before it lands is nice.
>kill everything
>everything
Killing 2 scout strider but leaving 2 rocket devastator and 1 heavy devastators still alive is not killing everything. It is beyond proven at this point shooting down dropships doesn't kill everything as was originally claimed.

>>485130708
>but otherwise you can even see here that it kills half the Devastators
Unfortunately it didn't kill any devastators. This part was cut for filesize/time limitations. None of the three devastators on that dropship were killed in the explosion or crash landing. The one dead rocket devastator here was killed by friendly fire as you can see in the first webm there is no corpse on the ground at the same location.
>>
>Hes still going
>Hes still trying to save face
Ignore dropship shitposters
>>
clearly the real problem is that people advocating for shooting down dropships only play on d2, where there are no devs, hulks, tanks, or fac striders
>>
>>485129243
You can read the replies.
Out of 7 people, I'm the only sensible anon that understands the point you are making and agrees with you.
I'm been lvl 150 for months, I always get the most kills, 0 deaths, I've played every weapon extensively, every playstyle and combination and I'm always the best performing player in every lobby even without trying.
I doubt anyone else out of these peasants is as knowledgeable and skilled as I am, and yet all they can do is cry at you for making a valid point.
Pay no mind and move on, they are unskilled idiots and arguing about videogames is pointless.
>>
>>485132089
>Doesn't kill devastators
>Dead devastator at 0:13
You're funny

>>485132089
>>485132347
Samefag again
>>
>>485131267
>Opinion disrega
dilate
>>
>>485132347
>>485129243
>>485130465
>>485132089
Next time when you samefag, at least change your reddit tier spacing so its not so obvious.
>>
>niggas talking about realism when most planets shouldn't have similar gravity/environment to Earth to fight in
Some real planets like Jupiter is just a big gas ball or too hot/cold to be around. All the planets we see in the galaxy are terrestrial planets that have conveniently similar gravity to Earth.
>>
>everyone I dislike is a samefag
See?This is the mind of low IQ plebs. They lack the ability to understand abstract concepts. No theory of the mind inside their heads, all they can understand is their own POVs.
There's no point in arguing with them, they are NPCs with fixed coding.
>>
>>485132640
>this nigga doesn't understand survivorship bias and a millenia of terraforming
>>
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>>485132347
>guaranteed replies
>>
>>485132640
Uhhhh anon... "Galactic Map"... Galactic... Many, many planets... Colonies... You know?
>>
>>485132732
>Says the NPC who said dropships don't damage anything, only to get proven wrong in the first thread and tried to win the argument again by posting it again in the new thread and is going to keep replying and trying to spin this in his favor all week now
You're a silly goose but at least you're entertaining, even if you're objectively wrong and even proved yourself wrong with your own webms lol.
>>
>>485132640
Anon, do you think the planets we land on are the only planetoids in the galaxy?
>>
>>485132950
I'm not the one who said that, niggercattle-kun.
I know falling dropships can damage some weaker bots, but the devs, hulks and tanks will always survive unless shot down by SAM-SEAF, which makes the point of the other anon completely valid.
>>
I thought Super Earth was literally a "super Earth" they terraformed into Earth's shape
>>
>>485133128
>Its not me its someone else!
Its literally all you. Enjoy your week long of shitposting to save face.

Daily reminder: Killing dropship is valid and kills most things below it. People who don't kill dropships should be kicked immediately.
>>
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>>485132347
>I'm been lvl 150 for months, I always get the most kills, 0 deaths, I've played every weapon extensively, every playstyle and combination and I'm always the best performing player in every lobby even without trying.
>I doubt anyone else out of these peasants is as knowledgeable and skilled as I am, and yet all they can do is cry at you for making a valid point.
>>
>>485132640
You guys ever see a post so stupid you don't even know where to begin?
>>
>missed the commando because I was hungover from last night
It's gonna get nerfed, isn't it?
>>
>>485133213
It's implied to happen if you lose the galactic war in the first game, but considering our home sector has mars and that we won the first galactic war, it's safe to say that this is the original Earth.
>>
>>485133375
Yes, but it's glorious right now. Feels like an EAT with much more convenience and total output but a somewhat longer cooldown. It'll probably just have its demolition strength reduced. Otherwise, seems just fine.
>>
>>485129184
both. instant support weapons reduces EAT cooldown by 5% and the 5% cooldown reduction is another... 5%, obviously.
>>
>>485133540
Yea, the demolition power is silly but everything else feels pretty good and fair. It kinda cuck the EAT hard though
>>
>>485133540

I think it would be fair to nerf the Commando in terms of demolition force but one of the other AT options should get it in turn.
>>
>>485133782
I don't see it that way. You should use the EAT like a segmented OPS, you call it down to take out one or two big enemies right there, while the commando is a frontloaded RR with less overall rounds and all of its reloads in its cooldown, something you can bring through a couple encounters.

I'll be running both together, of course.
>>
>>485133782
That's what I'm worried about. Instead of buffing the EAT, they may just nerf the commando to keep it in the running. Hopefully they work it out so both are viable without making one feel more dogshit than the other.
>>
>>485134002
>>485134028
EAT and other 650 damage AT get buffed to 750 so they 1HK0 titans with a perfect shot.
>>
>>485130907
nobody said that. What was said was that they objectively do kill units, that it's not worth it BUT you can also take down a fabricator/jammer/detector alongside it if the opportunity presents itself
>>
>>485132732
all of the posts have the same exact punctuation and structure. the plebbit spacing is a giveaway
>>
>>485134002
Nah, the Commando can be used as an segmented OPS, but is better at that role than the EAT because it can kill more target on one drop and also have laser guidance for gunshipm
>>
>>485134176
I have no doubt that they're withholding that kind of breakpoint buff as one of the 2-3 individual stratagem level upgrades and pretending it's just like the original games' any angle kill for RR, when in reality the equivalent to that upgrade would be HESH shells that always have their maximum armor penetration no matter what angle you impact at
>>
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I close my eyes I see rocket devs outline the moment they plant their feet before shooting
>>
>>485134176
only the recoilless should get buffed to 750+ damage. EAT has the disoability and handiness, quasar has infinite ammo, and now the commando is basically half of a recoilless on a 90 second timer. The recoilless is long-suffering and needs something to make it a viable alternative to those three.
>>
>>485134593
The RR, EAT, and Quasar are already perfectly balanced towards eachother. If one gets a damage buff, they all should. I still bring the RR on 50% of bug missions as my dedicated AT, it's not suffering at all. The only annoying this is moving forward to strip a behemoth leg, which it should be able to do without moving, but they all have that issue.
>>
are we back?
>>
>>485134545
>when in reality the equivalent to that upgrade would be HESH shells that always have their maximum armor penetration no matter what angle you impact at
Other than glancing blows at 80+ degrees that's already how it is. RR has its full 6 pen from 0 to 79 degrees. Same with EAT's, same with quasar cannon.
>>
>>485134351
Take your meds.
>>
>>485134593
Nah, recoiless is good as it is. It has the fastest draw time and shoot among the AT. If you know your spacing and position so you can reload well in fight, it is more efficient than everything else.
>>
>>485134549
Every time I see this image, it annoys me how tiny his head is inside the helmet.
>>
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>12k players on vega bay
>-0.15%/hour
>>
Redditors really believe that we could win all our Major Orders but we haven't learned the mechanics of the galactic war yet.
If only every person playing the game:
Played and completed only helldives
all stacked one planet at a time
always liberated attacking planets rather than defending
moved their ships to sectors with no fighting when logging off to prevent adding to the decay rate.

Then we could be winning the endless war.
>>
>>485134963
Fuck you, now i see it too.
>>
>>485135165
Joel thinking Aesir Pass was somehow connected at all to the Ymir Sector and that it should be impossible to hold those planets now
>>
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I really hope they release armors more into the basic helldiver aesthetic which has Peak Physique. I'd kill for a set that has the vibes of Enforcer, Exterminator, or the default armor with it.
>>
>>485129157
3/4
Think we are doing bots now
>>
>>485137482
Got one for bots or bugs, Idc.
>>
>>485135165
I'm kind of pissed about this. How blatant does Arrowhead's hatred of their players have to be before people realize?
Even that whole PSN account thing was their idea, and they fucking admitted as such, and people still blame Sony who for the first time in history actually did the right thing and told Arrowhead to knock it off.
>>
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>>485129243
>heavy and rocket devs already shooting at him through the one way debris and almost dies failing to shoot down the second from all of the aim punch
honestly I'm thinking I'll just start kicking you niggers.
>>
>>485137583
>Even that whole PSN account thing was their idea, and they fucking admitted as such, and people still blame Sony who for the first time in history actually did the right thing and told Arrowhead to knock it off
Where did they say that? Sony's the one that had a quarterly meeting coming up and just happened to coincide with the PSN linking becoming mandatory.
>>
>>485138136
One of their CMs on twitter or discord said they were the ones who asked Sony about it so their could more easily ban people.
>>
So when's the next meal coming along?
Are the swedes cooking?
>>
>>485138348
Well, that could be true but I also know better than to trust the word of some attentionwhoring LGBTQPZ+ subhuman CM on twitter/discord.
>>
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>>485138457
your meal sir
>>
>>485138457
Assuming no further update has been posted, the CMs just keep saying that they're in constant discussions but nothing definitive has been set. Aka thumb twiddling time.
>>
>>485138457
>just received a 5 star meal + dessert (surprise defenses)
>now greedily wants more
Learn to appreciate your meals. They're cooking and the next one will be ready when it's ready.
>>
>>485138906
>5 star meal
illuminates dropped and no one told me?
>>
>>485138348
CMs are also retarded faggots, making every statement they make a quantum superpositioned lie
>>
>>485138759
fuck yeah fruit snacks
>>
>>485138348
>Asking AH to ban someone for cheating or griefing is listed as a non-valid reason
>Wants people to link PSN accounts so they can ban people easier

Unimaginable Swedish faggotry. They probably want to kick all the chuds enjoying the game because they're not media literate.
>>
>>485139075
You can have that, my delicacy is the plastic tray.
>>
>>485139302
Plastic is stored in the balls.
>>
>>485139653
No wonder helldivers are set aflame so easily.
>>
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>bugdivers
Still had 2 primary objectives left lmao
>>
>>485139653
>>485139869
jokes on you, my balls have silicified
>>
>>485139971
>t3 muted
what'd he do
>>
>>485140092
He kept spamming voice lines to be wacky and I was hoping muting him would mute the in-game callouts, but it doesn't.
>>
>>485140191
shooting a man mutes his voicelines
at least temporarily
>>
>>485140428
Yeah, I ended up sniping him a few times with the AC. Felt nice
>>
>>485136621
Or they could just let us transmog.
>>
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On the topic of TKing
>shoot at enemy from behind cover/ any tactically advantageous position
>teammate (equipped with shield backpack) walks in front of you, blocking your entire line of fire, and shoots towards the same direction as you
What do you do?
>>
>>485141586
Start crying and pissing my pants that some random fuck that I chose to do a random mission with doesn't have 100% situational awareness. Once I clean myself up, I get a gogurt to calm myself and make a post on my favorite board, /vg/, telling my fellow posters about my predicament.
>>
>>485141586
I have a friend who does precisely this and I just lob a napalm strat at him every time.
He never learns.
>>
>>485141586
if people repeatedly start wandering in my line of fire I just start tracking them while firing full blast with the stalwart
violence seems to be the only language people understand
>>
>>485141910
i do all of these things
>>
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>>485141910
>imaginary situation has left this anon in an apparently shaken state of mind
Geez talk about pissing and shitting your pants...
>>
>>
>>485129157
ggs
>>
Do you like Joel's cooking? Do you like the feeling of false influence?
>>
>>485142886
Pure white armor
Off-white helmet
>>
>>
>>485141586
keep shooting, I've learned my lesson playing insurgency sandstorm. They'll keep doing it till bullets hit the back of their skull.
>>
>>485143442
when you go from bots and stun grenades to bugs and impacts and forgot you switched
>>
>>485141586
They chose to be fat.
>>
>>485143432
Looks green to me.
>>
I'm logging on for the night. Is the correct play for the X-45 defense to attack Vega bay? I'm new to trying to figure out this fucking map. As I'm seeing things, the following are the noteworthy potential outcomes:

>Vega captured fast (before wasat falls)
Capturing vega defeats the attack to Wasat, and prevents an immediate assault against X-45
>Vega Captured slow (wasat falls)
X-45 is open to attack from Wasat
>Vega ignored in favor of defending Wasat
X-45 is open to attack from Vega Bay
>just fail both
X-45 is open to attack from Vega Bay and Wasat

So the only possible course of action that actually has any hope of denying attack routes to X-45 is quickly capturing Vega bay. All other outcomes leave at least one avenue of attack against X-45.


Also what the fuck is with the divers fighting on Aesir Pass and Vernen Wells? Do either of those systems have any significance whatsoever to the Major Order?
>>
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>>485141586
>What do you do?
>>
>>485143719
Oh fuck is that what that was? I thought you had a grenade pistol or something and was spilling your spaghetti. That's rough though, can't say I haven't done less retarded things. Was till pretty fucking funny.
>>
>>485143906
Idunnolol that wasn't me, just making a joke
>>
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>>485143432
yes
>>
>>485143817
Or is the play to hold Wasat, while Vega remains in a partially captured state so that we can undermine an attack on X-45 by capturing Vega Bay? I don't know how to get a feel for the capture rates when from what I can tell Joel can just on a whim state that "Rocks Fall" enjoy fighting against an arbitrary drain rate that's greater than you can overcome.
>>
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>>
>>485144491
beautiful. . .
>>
>>485144491
just a heads up, next time you try HMG'ing a bile titan: only the broken belly segments can be penetrated. the head is full armour 5 all around and the emplacement only has 4 penetration.
>>
>>485144304
>>485143817

Logically its to take Vega but the decay is too high to take per Joel's meal plan.
>>
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We only got as far as we did after the breaker/rail/shield nerf because of the "weapon upgrade" cope. People believed there was a plan. That things felt weak for now, because we weren't seeing the whole picture. It has been long enough now that I think it's time to accept they really thought the launch balance and the nerf was completely okay.
>>
>>485144304
Just play the maps from the greater maplist you desire. Joel will do whatever he wants. It doesn't matter anymore.
>>
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>>485144491
>tried to go for the deathtwitch
>pulled it last second due to the massive balls it witnessed while going down
>>
>>485144817
of course they do, look at the modules. Its clear that's how they wanted to dole out "buffs"
>>
>>485144674
That's good to know, thanks.
>>
>>485131267
The devs did it first.
>>
>>485144491
how do you get such nice quality with your webms, I've been trying to figure out ffmpeg but its never this good
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>>485132089
>standing out in the open getting aimpunched constantly
I didn't read anything you posted I just wanted to say you're bad.
>>
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>>485144924
That's just how it is sometimes.
it helps that bile titan invisible death boxes seem to have been fixed
>>
>>485145253
if i had to guess, webm for lazy's + toying with the res + keeping them under 30 seconds
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>>485145556
>keeping them under 30 seconds
NTA but I'll have 5 second clips that are like 25MB I don't get how you guys are posting 20-30 second ones.
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>>485145253
1280x720 MAXIMUM and also try to keep the total length down to sub 15 seconds.
Other than that I use this program
https://github.com/dfaker/WebmGenerator which semi recently was updated to allow for vp9 encoding. I don't know exactly what that means, just that Webm for Lazy's (formerly Retards) used it. Said WebM is I think a little more reliable for making quality webms, but I like the UI of WebmGenerator better.
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>>485146229
Man 500kgs are so fucking random. Sometimes they feel like god taking a dump on the enemy and other times like a wet fart that you're not sure if you need to wipe or not.
>>
everyone ITT could come up with better ideas for new content than Arrowhead
>>
>>
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>>485146361
drilling mission, but it takes place in the super earth arena with four teams of four and whoever blows up the hole and jumps over it first wins. one jump pack per team and no eagles/orbitals
>>
>>485146456
the shakiness of the laser makes it look like a laser minigun
>>
>>485146361
4th faction of !notEwoks to fight.
>>
>>485146763
I like it.
I would rip off the warthog run from Halo CE to spice up extractions after short format missions.
>>
>>485143906
I forgot I still had the grenade pistol whipped out, and tried to shoot it like it was my Incel Breaker.
>>
Vega Bay is turning into the next liberation sink/Creek.
>>
>>485146229
If I see a red stratagem that close and read 500kg, I'm immediately dropping what I'm doing and diving in the opposite direction. That was totally on that guy.
>>
>>485146879

Currently I see the three factions as this:
Bugs: Feral animal, no tech, horde
Bots: Comparable tech, squad based
Illuminate: Higher tech, elite based

A fourth faction could slot between bots and bugs. Lower tech than super earth but also leaning toward horde.
>>
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>>485147683
AK 47S FOR EVERYBODY!
>>
did they not do cyborgs in the second game because communists are supposed to be seen in a good way now?
>>
>>485147442
I'm fine with that. Clear view when it's not storming, benefits energy weapons, and you can use the blizzard to stealth complete objectives and travel safely. Could be worse, could be some shitty acid or fire planet where you can barely see anything on a good day.
>>
>>485147809
>instead of being an elite SEAF formation crossing the Rubicon and playing Starship Troopers even harder than the Helldivers, they're the motherfucking GLA
fund it, I need my tox thrower and General Thrax will provide
>>
>>485146361
You have to pay requisition slips after the match for every bullet you shot. Or subscription based stratagems.
>>
>>485147890
The cyborgs were supposed to be enslaved in the mines of cyberstan. I suppose they might make a reappearance now that it is under bot control
>>
>>485134549
you're not the only one anon
when I close my eyes to sleep I see berserkers come towards me while a huge fuckoff barrage of lasers and missiles closes in on me from the horizon
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>>485148034
See, you can tell they're... just right, when the flesh falls off the bone!
They did have a tox flamer in the first game after all
>>
>>485148145
Congratulations, you gave yourself PTSD.
>>
>>485147683
Dissident faction with makeshift jury rigged pelicans, exosuits, and drop pods.
>>
>>485147890
The Automatons are Socialist, which is the next closest thing. The Terminids are also technically the descendants of the Bugs from the first game.

Zoomers need to stop reading so much into this shit and just play the goddamned game.
>>
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>bot raises his arm to launch a signal flare
>lob a plasma punisher directly at him
>hits him directly
>he tanks it and launches the flare before the second shot downs him
>the bot in question
>>
>>485148401
they could do a lot more with super earth history, lore, and current news
>>
>>485147890
The automatons aim to obliterate inequality by converting everyone into bots. Also they're still cyborgs, they have human blood and brains.
>>
>>485148707
And the one that hide behind a rock then shoot flame?
>>
>>485142970
If you ever get hit with a suddenly tricky configuration you can try starting the path from the missile silo first. I heard it helps.
>>
Tried the slugger on Bots today out of curious nostalgia. Sweden must burn for its crimes.
>>
The staypuff marshmallow man armor is fun on the bot defense missions.
>>
>>485148010
>Stealthing against bots.
Sorry. I only pick heavy armour so I can fight every bot engagement to the death like God intended.
>>
>>485151281
This but I do it with light armor so I can move faster across the map kill more bots
>>
>>485151131

Alexa knows best. The stagger was too much.
>>
I think I'm finding a correlation between planetary HP on defense campaigns and how much of the playerbase % is needed for those campaigns to be a win and it seems like for every 1k you basically need about 1% of the playerbase involved for that to come out as win. So Wasat's 25k hp defense needs about 25% of the playerbase to come out as a win. At least Wasat right now is around 23% of the current playerbase on it and its hp pool was 25k, so that's quite close to what it seems it works as.
>>
>>485151772
Sorry. 10k/1%* and 250k hp, not 25k hp.
>>
For me, it's the crossbow.
>>
>>485151772
>>485151904
Watch Joel either launch another attack on X-45 when the clock hits 24h left OR he captures Wasat and immediately attacks X-45 from there with the timer being however much time is left I think something like 15 or 16 hours?
>>
>>485152940
>only person i saw using it was guy i know IRL
ARE YOU HIM
>>
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>diving with lvl 20ish friend
>he brags about using macros for stratagem inputs
>I still usually beat his macros by mashing the default WASD
>mfw calling in hellbombs with just muscle memory before he finds his hellbomb macro key
>>
>>485152940
This weapon only shines against bugs as a utility weapon for closing bug holes and killing medium armour mobs. Basically, it's the stalwart's secondary weapon.
>>
>>485153464
>macros
I hope you corrected that
>>
>>485152940
It's still a worse eruptor unless eruptor handling really filter you.
The gun either need 3-5 more shot per mag or go back to light pen but have huge AOE. The ability to kill fab/bug hole is a move in a right direction at least
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>>485153581
Nah, it hits hard, staggers and with enough discipline it can reliably kill Devastators. It can even headshot them like you'd do with a Dominator. I agree that it's a sub-par weapon but putting in the work to make it good is part of the fun. If anything it's a tiny bit less good on bugs due to them hunters jumping in your face. Ironically it doesn't handle chaff hordes that well. Still, crossbow forever <3
>>
>>485153836
Comparing it to the Eruptor is the mistake here. It's much more spammable with its Higher RoF and better Ammo Economy. You're not supposed to use it to hit hard and slow and then switch to your MG/Stalwart. You can use it as a primary and rock a Spear/EAT for really high-prio targets.
>>
>>485153836
OG crossbow was tip tier primary for bots
>>
>>485151772
>full HP planetary defense would require 100% of the playerbase
>>
I want to start using assault rifles again, which are the good ones? I remember the base AR was pretty good at launch
>>
>>485154718
But with only 5 round per mag, and its fire rate is not even that fast, the gun just can't really match up to eruptor due to how often you have to reload and it takes more shot to kill many enemies and it rarely get collateral kill/damage with AOE, unlike the eruptor.
If it has like 8 or 10 round per mag, I can see it being a solid alternative if you want more consistent.
>>
>>485151281
Combat Technician is my favorite. Medium armor is enough to not spontaneously die in one hit most of the time, but the stealth aspect helps you maneuver into position to make ideal first strikes. Also the radar pings help for finding POIs amidst the giga fog.
>>
>>485155154
I agree desu, also launch crossbow had huge AOE but for some reason they nerfed it. However I don't mind how it is now, I like the marksmen aspect it has. TLDR it's fun
>>
>>485147683
For a 4th faction to work we should be viewing the factions from a gameplay-lens rather than trying to tie them to technology levels.

Bugs focus on overwhelming you with numbers and melee with their secondaries bringing units that attack you from new avenues (ambush, air) or impairing visibility.
Bots shoot you with lots big guns and heavy armor with a few melee units to flush you out of cover. They're slow and like to bunch up so their most powerful secondaries disable your most effective tools (AA, jammer) to deal with armor.
Mortars also flush you out of cover while the tower complements their fighting style of lots of fucking guns.
Squids would be a faction of controllers. They have specialized units that fuck up your controls or deploy hard-light walls to isolate your team and one-shot snipers from the first game.

The only gameplay niche I can think of for a hypothetical 4th faction would be 'supports'.
Guys whose higher-tier units and secondaries act to empower eachother and their grunt units.
I think it would be interesting if higher levels brought out guys that made their basic bitch grunt more deadly instead of the elite itself being the direct threat.
Their high tier units could focus on protecting their 'officers' or otherwise introducing some method to make them harder to kill.
>>
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I've played a bunch of level 9 bot missions I'm coming here to say that everyone who complains about the automatons is 200% correct. Fuck those niggers, fuck cyberstan, total cyborg death, bombard that fucking planet into glass
>>
>>485155668
>combat drill sergeants scream at the grunts, forcing them to be obnoxious cover hopping aimbotting cunts who resist suppression in ways trooper bots don't
>snipe drill sergeant, all the chaff suddenly become spraying retards who can't do anything right or outright flee from a bad case of SQUAD BROKEN
this absolutely sounds like a good start for a Dissident factional gimmick
>>
>>485155453
Yea, you probably still run it and do okay. It's just very mediocre. An annoying aspect for me is that since you can't really see the path of the arrow, you can't really know how to make adjustment with your shot. Since it has such a huge drop and slow travel time, I have no idea how to make adjustment between shot because I can't tell whether I over shoot, under shoot because the explosion at the very end isn't always clear at longer than mid range.
>>
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>>485155990
>>snipe drill sergeant, all the chaff suddenly become spraying retards who can't do anything right or outright flee from a bad case of SQUAD BROKEN
We're literally come full circle
>>
>>485153581
For me, it's the Eruptor.
>>
>>485155109
Full HP is only ever 500k hp, or 50% of the playerbase needed to win. Which is why those often resulted in automatic losses.
>>
>>485156006
It all comes down to practice, you get the feel of it. And it's normal to miss shots, sometimes I just shoot in blind faith and hope it hits
>>
So when do we start putting bets on when Joelâ„¢ erases all the "progress" we made on the bug front. I'm guessing within 7 days he'll start, if not sooner with the next MO.
>>
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>>485156481
I just wanna order a bunch of SEAF lemmings around since they seem to not be able to function on their own anyway
>>
So what planet is handing out the commando? X 45 aint an option to drop down on
>>
>>485147442
Brother I'll take anything thats not a fuckin hot, fire/acid storm pile of shit
>>
>>485153464
>calling in hellbombs with just muscle memory
Freak!
>>
>>485157415
I barely even feel the effects of hot planets because the only time I'm running in heavy armour is when I have infinite stamina and heightened speed from meth stims.
>>
>>485157204
RIP in peace Commando ;_;7
>>
>>485156481
>>485157036
>Anti-Super Earth Dissidents get massive personal firepower down to the chaffiest chaff, full GLA mob mode where you're just fighting reskin clones of (you) but a whole lot more of them
>more abundant vehicles that're more practical than Cyborg superheavies, from technicals to IFVs to MBTs
>their real heavy hitters are gorilla suited novel Starship Troopers LARPers who hound you down and try to dumpster your everything with mass heavy ordnance, just walking multi-sentry Swiss Army knives
>some of these assholes get actual stratagems and will try to orbital your shit if you get too bogged down, power armor bastards will shoot tac nukes at you if you let them
>command chain units make everything worse with buffs, people will wish they were dealing with peak Bots when pinned under heavy Dissident fire
>but whenever you kill one of their superior or command chain units or a bunch of chaff, it causes massive cascading debuffs and triggers self-defeating behaviors in their AI based on how many died and how many are left in the vicinity
>their superior units & COs are all basic bitch humans who just happen to have a rank patch and/or be in a car or a tank or a suit, meaning careful shooting for any cunt with an officer hat or any heavy armor fragged can turn the tide quickly
>SEAF call-in troopers use the same base dissident AI except on your side and amount to a very squishy yet very deadly set of point defense guns unless too many Helldivers die at once around them, in which case they start to job hard and probably die
would be far too cool for swiggers to do but I'll dream anyways
>>
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>bot MO
>>
Lower your tone when you speak to me bugchaser.
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hmm yes very natural patrol spawning here
this is why I get so confused when people say to "just fight the bots"
you literally cant, they spawn out of thin air
>>
>>485159109
bugs do the exact same thing. if there are no outposts patrols spawn from the closest map edge. you're only seeing it because the closest map edge is a barren plain with no cover to hide them.
>>
>>485155151
Tendie for bots, Judy for bugs, Sickle for either. Carbine is good for jumpers or flamers too. Default isn't bad but it's the vanilla.
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WHERE THE FUCK ARE ALL THE RARE SAMPLES. HOW THE FUCK ARE THEY GOING TO MAKE AN UPGRADE COST CAPPED RARES
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>>485159109
It's like cellular division how they multiply.
>>
>>485160168
I just got my third tier 5 ship upgrade tonight (skill issue)
>>
>>485160597
Dedication issue really, I can't bring myself to play more than 1-2 operations a day anymore.
>>
>>485160712
People are grinding for samples again, it's not rare to get 60+ per match even with the unwashed masses. I remember last week people just didn't give a fuck, even had extraction leave a couple times while I was trying to fetch a container I dropped.
>>
>>485160712
I haven't played in a week because there's no actual content to grind for. I'm not gonna force myself to play Joels rigged shit for a 5% cooldown reduction
>>
>>485157818
A rebel faction would be perfect. Imagine if you threw a red stratagem and some engineer chaff guy deployed a shield from makeshift and stolen tech to block it. IFVs that deploy smoke and illumination flares that increase enemy accuracy in that area and officers that make their squad more aggressive and attempt to flank you like those hopping cunts.
>>
>>485156006
>>485154228
>>485152940
Different anon here. I've also been trying to get the hang of the xbow. IMO it is objectively subpar in the role of being an offensive weapon in the midst of a heated firefight. If they really want it to stand shoulder to shoulder with other weapons in pure killing power, then they need to make up their mind and either increase its AOE damage to make it better at killing chaff or increase its single target damage to make it better against the heavier stuff. But the weapon makes up for it a bit in terms of extra utilty that it brings to the table. Several other primaries and support weapons share what it can bring to the table, but what's unique about it is that it is weapon with a quiet report but a loud impact, which makes it the best sound lure weapon in the game. By shooting a bolt near a patrol in a different direction, the patrol will stop what they're doing to investigate the noise. In this way your primary weapon can functionally defeat an entire patrol with a single shot by diverting them away from you and the team. The autocannon and other explosive weapons can do this trick too, but the autocannon alerts enemies to your presence within a radius of ~60 or 70m when you fire. But the xbow's report can only be heard within 35m. So there is less of a risk of alerting a different group of enemies.

You can also "stealthily" delete an outposts guards by shooting the ground outside. This will make them scurry out to investigate. Then you can pick them off one by one so long as you focus on killing the guards that randomly path outside of the small radius where enemies get alerted to you shooting near them. It's also pretty sweet for killing pilbox machinegunner guards while attacking a base. Sidearms are "stealthy" too, but sometimes a sidearm shot goes wide and the alarm gets sounded. The xbow "stealthily" blows up the MG. Others will investigate the MG, but your location will still be hidden.
>>
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>>485161812
So far my build is the Combat Technician armor (medium scout armor) because I want scout's detection radius passive to help enable the occasional stealth play when I'm sneaking up on a detector tower or jammer and all around just make it less likely that I'll aggro a patrol. The radar ping effect is also really nice for scouting the map for POIs. It makes it a LOT easier to find POIs amidst the piss fog. The medium armor IMO strikes a good balance in letting me survive most attacks without dying in one hit, but also giving me acceptable mobility.

For weapons I have the xbow for destroying fabs, playing sound lure games, destroying fences, stealth memes, and in a pinch being able to kill scout striders from the front and kill devastators either by stagger locking them to death or OHKO with a headshot. Secondary weapon is the Senator which I mostly use as a pocket battle rifle for picking off standard troopers with center of mass shots. Of note the senator is also "quiet" within 35m and you can use it to quietly kill enemies without alerting guards so long as the swedes don't make the shot go completely wide and miss entirely. Stun grenades mostly shut down hulks and heavy devs that get too close.

For stratagems, the core ones are supply backpack and the anti-material rifle. The AMR is honestly the heavy lifter in a firefight and makes up for the xbow being lackluster in a heated fight. Honestly, in a big fight, the xbow mostly acts as "one last AMR shot" for if I forget to reload and need just one more AMR hit to down a target. Usually the xbow bolt is functionally close enough to an AMR bullet to finish the target off. For the last two stratagems I am undecided. I have been playing around with a variety of options. Just make sure you have something that can deal with tanks from the front.

I want to note that placing the red dot directly above a dev's head is enough for a headshot out to ~40m or so if they don't move.
>>
>>485161292
or worse, the engineer works as the radio man and being near him before you kill him randomizes your strat codes every 3 seconds
>>
>>485160168
They're in the enemy bases. They've always been inside the enemy bases. Stop throwing lasers and 380's at the bases and then fucking off into the sunset without ever stepping foot inside the base.
>>
>>485162194
>killing scout striders from the front
Does it still take two or more shots, or is there a sweet spot somewhere? I'm still seething about the first round of changes to the crossbow, it was so good, even without fab/nest utility.
>>
What's the EAT cooldown with the 5% reduction, 57 or 58 seconds?
>>
>>485163127
Two to the crotch. Three if you just smack the armor plate. It's definitely far from the best weapon for killing them. You at least staggerlock them to death, but it's a tiny stagger that's barely enough to keep you safe. I wish it tossed things around like the plasma punisher.

But I think the very fact there there is no enemy smaller than a hulk/tank that completely cock blocks it means that at the very least it's not a bad weapon. At the end of the day it is your support and sidearm that will be doing most of your fighting with the xbow primarily being there for utility, but at least you can contribute against devastator and strider groups if you get killed and need to fight alongside your teammates back to your support gear. I've even killed a hulk's heatsink with the xbow once, but he was already damaged.
>>
>>485148076
chill, stan
>>
>>485157531
swaswdsw
>>
Did someone forget to tell Joel he needs to start the 24 hour "nail-biter" defense on X-45? He's only got 4 hours left to do it.
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>>485167189
4 hour is a lot.
>>
>>485145735
Get webm for lazys, open it
Open video file
Trim to desired length
Crop out names and such if you want, or add a .png overlay to cover something
Resize to 1280x720 if clip is below 20 seconds, 960x540, or 640x360 if longer. Play around with it a bit if you want but keep the "constrain proportions" box ticked.
File size cap at 3.9 MB in the other tab
voila. Note that it won't be able to look decent if the original file is very low quality, so make sure your shadowplay/obs is capturing at a bitrate of around 35mb/s.
>>
>>485141586
Stop firing
>t. "Blocking" your "LOS" because I'm using a fucking flamethrower and you're shitting your pants throwing strats on my position
>>
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I miss Commando...
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>>485168798
Same, if we lose this MO, I'm going to seethe so hard. It's exactly what I wanted to round out my loadouts.
>>
>>485169125
>blue/green strategems only loadouts will become totally viable for D9 with commando soon
I'll be packing EATs, commando, laser rover, and HMG emplacement or MG sentry and loving it soon. Unlocking the modules that makes support weapon and emplacement strategems call down immediately feels SO good.
>>
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>>485169125
>miss out on the commando
>Get the AT mines instead
It'd be hilarious.
>>
Usually, I would go to play bug one time for some r&r but the botdivers are so coordinated this time that I stay on the bots full time.
>>
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>>485169432
Silence. Do not speak that possibly into reality.
>>
I prefer the At-mine over commando.
>>
I wish people (especially here) would stop taking the ammo booster it's so fucking useless
>>
>>485169971
That the one that does nothing if you don't die?
>>
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>>485169552
It's too late anon, the truth is. It was rigged from the start.
>>
>>485163803
>Two to the crotch.
Fucking swiggers need to answer for their crimes against fun, it used to be one hit from any angle as long as you hit the cockpit. Thanks for answering though anon, you're pretty spot on about it being mostly utility now.
>>
Recommended Warbond for someone that doesn't have anything outside of the base one? The grenade pistol sounds cool, but is it trash
>>
>>485171216
I recommend Steeled Veterans, then Democratic Detonation for the grenade pistol. It's far from trash, but it eats ammo like a bitch
>>
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>9k bugdiving
>>
>>485171216
It is the only secondary worth taking if you arent running a primary or support weapon that can clear bugholes
>>
>>485171216
first warbond, steeled vets, has two guns that are really good, plus you get the revolver which is a fun meme gun. The laser warbond is also ok because it has the stun grenades and a good primary. Explosives warbond is kinda trash except for the one grenade pistol that is convenient some of the time.
>>
Played a comfy D7 mission to end the night and got to crush a gunship upon spawning in.
>>
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>>485171940
I forgot to post the webm.
>>
>>485169971
I don't think I will anon. I want my full frags and stims, even if I never die. That being said, why didnt these retarded sweds make it a shipmodule? It would make more sense, since it is a fucking hellpod augmentation and better steering was put into modules.
>>
>>485170048
precisely
>>
>>485172089
then why don't you just call in a resupply pod at the start of the match?
>>
>>485169971
Doesn't it give you full inventory from resupplies?
>>
>>485172319
No. Just full inventory upon respawning.
>>
>>485172089
HPSO, vit booster, and maybe stamina booster should all be removed and just made into inexpensive ship upgrades. vit and stamina booster feel borderline mandatory if you want to live and clear the entire map in a reasonable timeframe, and HPSO is somewhere between "nice QOL" and "might save your ass in a shitty situation because you have more stims/grenades when you get back in the fight"
>>
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>>485172251
Woah, you are right. I feel retarded now. Why didn't I think of that earlier.
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>>485172251
as long as you're cool with sacrificing three boxes to me so i can top off my grenade pistol!
>>
>>485172392
Sounds better than 90% of the boosters already
>>
>>485172687
It is better than most of them, but it only helps in a very niche range of circumstances. If you're good enough then you never die and never gain a benefit from it. If you're bad enough then you're going to just die again before you can make use of the extra ammo/stims. So to actually benefit you need to be in that golidlocks zone where you die occasionally but also need that extra ounce of supplies to really make a difference.
>>
>>485128392
The contrast between bots and bugs is one of the best parts about the game honestly. They're complete opposites and I love it.
>>
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Are gunships still in the game in unchanged form since release? If so, then you will not find me on a bot planet.
Simple as.
>>
>>485172979
If you're "good enough" you aren't getting hit, getting slowed down, letting the enemy call reinforcements or running out of stamina too
All I'm saying it's you're lucky that whoever chose HSO has not chosen more reinforcements or less extraction time. It's far from being useless
>Just call down a resupply
9/10 times you're dropping just beside a patrol, good luck waiting for a resupply
>>
>>485170707
It might be semantics, but I think that was less of an xbow nerf and more of a scout strider buff. Not even the AC can knock them out in one hit anymore.
>>
>>485173263
They're different now. They made them strafe faster so they're harder to hit.
>>
>>485146763
Deep Rock Crossover?
>>
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my future wife
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>>485173489
>9/10 times you're dropping just beside a patrol, good luck waiting for a resupply
You shouldn't need a completely full load of supplies to defeat one patrol and an early game reinforcement wave.

Also the key difference between the supply booster and the actually good ones like stamina or vitality is that the good ones improve your performance and make it harder to fail. You need to actually fail before you gain any benefit from the supplies, but you can't fail too hard or else it's no different than normal.
>>
>>485160168
check the perimeter of objectives and bases, flower like to grow a bit off-point
>>
>>485174110
She will be a black and bald woman in the final release.
>>
>Start defense mission
>Shredder tank get drop on extract
>Make the mistake of getting out of it line of sight instead of giving it two thermite
>Railcannon strike a fucking dud
>Tank destroy generator in second
>>
>>485175139
skill issue for not having some EAT banked up from the setup phase.
double skill issue because you were shooting down drop ships, wasting EAT, and making them drop in weird places.
triple skill issue for deploying with rail cannon strike.
>>
>>485174110
>>485174564
She's actually going to be a qt honorarydiver with a brown ponytail and conventionally attractive Caucasian features
>t. My dreams
>>
>>485173263
Skill issue
>>
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>call in stratagem
>giant cliff eats it all
And people want underground levels...
>>
>>485176076
>he doesn't want to panic as a swarm of bugs tears ass towards him in a tunnel
>he doesn't want to guard bunker buster hellbombs in underground automaton-held caverns
>he doesn't want a tunnel rat warbond
>he doesn't want a mostly useless pump shotty secondary
>he doesn't want to defend super earth research/internment/reeducation facilities under an agri-colony
>>
>>485176076
and these are related how?
obviously you can't call in strats underground (unless they attach drills or something?), so some changes are going to have to be made
>>
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Anon-kun, w-will you be playing D9 bot with me? I-it's okay if you don't want to...

steam://joinlobby/553850/109775242723866929/76561198073214698
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>>485175692
>Just remember last time I was running circle around a Shredder tank then kill it with EAT.
Fuck
>>
>>485169125
If we lose the MO it's purely because they rigged it. We've successfully defended X-45 like half a dozen times now with ease.
>>
>>485169125
you didn't want my anti-tank mines? FUCK YOU no useful strategems instead
>>
>>485176391
well that didn't last very long
>>
>>485178012
sorry anon, personal business
>>
You can't use the commando outside of X-45 because uuuuuh you just can't ok??
>>
>>485181671
It's to give Alexus time to nerf it for next patch
>>
>>485171216
cutting edge has 3 viable primaries and a top tier grenade so it’s the biggest bang for your buck
>>
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We did it Helldiver, we saved X-45
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>>485182663
Jumpchads.... i kneel....
>>
>>485183080
Time traveler here, Joel is going to open the flood gates (of shit) from Vega Bay in about 1-2 hours for a X-45 Defense that will go down to the wire because we didn't hold Aesir Pass or something.
>>
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just got the fifth module, going to stop playing after i max out and probs go back to Dark and Darker. when will game have meaningful content
>>
>>485183417
>he buyed the mortar downgrade
oh no no no
>>
>>485183784
Is it a downgrade? If you actually run mortars and have them set up you probably don't care about avoiding patrols by pinging them. Though I don't know what it'll do to a Strider, are mortars strong enough to destroy the back weakspot?
>>
>>485171216
1st warbond has 2 strong weapons that straight forward
2nd warbond has stun grenade plus 3 solid weapons with 2 being more cc focused
3rd warbond have one okay weapon, one strong weapon plus grenade pistol
2nd and 3rd warbond (cutting edge and democratic detonation) compliment each other well like peanut butter and jelly. Democratic detonation have both the Eruptor (and to weaker extend the xbow) and the grenade pistol to allow you to run stun grenade from cutting edge while still having an explosive utility to destroy fab/bug hole and enemies that are vulnerable to explosion.
>>
>>485176076
>Rail cannon making a pinhole in the ceiling and the floor and leaving just a splatter of the enemy
>Hellbomb making rocks fall off in the entire level
>Drone-delivered airstrikes
>Gas grenade to clear an entire tunnel
Yeah, it'd be too fun for this shitty game
>>
>>485184509
>functionally a whole new game mode and completely novel environment
>in a game where the devs not only regularly break simple fixes they recently implemented, but also have no idea if they work or not because they outright refuse to use their Q/A department

it would be a fucking disaster and you fucking know it
>>
>intense heat
>can't see shit
planet piss fucking sucks
>>
>>485184816
Not if they bought back the A team
>>
>>485184816
Underground nests can't possibly be that different from already existing terrain features
Underground bot facilities would be even easier, literally just enclosed buildings
>>
>>485169971
>live but exhaust resources
>resupply
>die right after
>only got half your shit again
nothing feels worse. There's barely any viable boosters anyways. Vitality is mandatory, stamina boost is mandatory, radar and reinforcement boosters are useless and there is usually enough downtime between fights for the booster that extends time between bot drops/breaches to not matter. The shock booster against slows is useless as well. Leaves muscle enhancement, space optimization and stim booster as the last 2 options. I will always pick HSO as one of those
>>
Is the stim sprint cancel bug back? I'm going mad having to press shift so many times to run 10m
>>
>>485186262
>Is the stim sprint cancel bug back?
I dont remember them ever fixing it
>>
>>485186262
it never left
>>
>>485183274
>23h not 16h
Hmmm
>>
>>485183274
it's all so tiresome
>>
>>485186504
>>485186521
What the hell
>>
>X-45 now under attack from Vega Bay as well, while still attacking Wasat
come the fuck on Joel
>>
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>>485183274
you fuck
>>
Is the 10% reload time ship upgrade worth it? My friend bought it and he said it feel the same as before. I will get it regardless but the increased eagle damage seems more worthwhile
>>
And so begins to suicidal Vega Bay gambit
>>
>>485187193
>>485186983
Just let them take the stupid sector
Joel obviously is getting rid of any non contiguous territory
We'll hold X-45 for all of five minutes after the MO is done
>>
>>485187193
this whole whack a mole situation is so tiresome. The DM should be fired for such incompetence
>>
>X45 opens again
hell yeah, commando time
>>
>decay goes down the longer we fight on a planet!
>except for Vega Bay because uuuuuuuuuuuuuhh
>>
>>485187193
Hell yeah commando time
>>
>>485187193
MASTERFUL PLAY BY JOEL HIMSELF
>>
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>>485187193
>Anon absolutely dumbfounded because the planet we have to defend is being attacked
>>
Not going to do what the nigger GM wants me to do, simple as that
>>
>>485187946
It's just impressive how the gloves came off with this blatantly rigged MO
>>
>>485187946
it's also because Joel got read like a book
>>
>>485188146
Anon, everyone knew the planet was going to be attacked in the last 24 hours since defend campaigns last 24 hours
The alternative was just waiting for the clock to tick down
>>
We win the mo after this defence right? the mo ends in 24 hrs
>>
>>485188469
We won't be able to lose it anymore, but they'll probably wait tomorrow to actually give us the win
>>
Surely the decay rate on Wasat is halfed now since the attack from vega bay is split. That would be fair, did GM play it that way though?
>>
>>485188342
That's what I'm saying, the hell are you acting smart for
>>
>>485188786
You'll fail the defense, they'll say we got away with the Commando, the entire sector will be lost with the press of a button
>>
>>485186262
I heard setting sprint to a toggle instead of holding the shift key stops you from being sprint canceled. I think it works, but sprint toggle is kinda weird overall.
>>
Will EAT become obsolete now that the Commando exist?
>>
>>485189030
No because they'll nerf the commando next week
>>
I feel like they're setting up a major push from both factions that will then be topped off by the squids showing up and SE getting pushed all the way back to Super Earth.
I just wish they were better at telling stories. The railroading they've done would be fine if there was a story explanation to it. But there isn't. It's just "u lose by winning LOL"
>>
I wonder if the "mission impact" is even real, we've seen they don't need to tweak regen rate at all to make the score jump
>>
>>485189030
no because i can call both.
>>
>>485189116
how could they possibly nerf it without simply making it a worse EAT that'd give them flak from players (again)? Per shot it already does less damage than an EAT so the overall damage is lower and it has double the cooldown. It's plenty balanced
>>
>>485189459
he probably talking about Commando able to destroy bot fabricators from any angle
>>
>>485189217
They really blew their load early with wiping out the automatons early for them to only show back 1 day later
>>
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>>485188342
>Dude all they did was artificially invalidate all the progress we made so they could force the MO to end the way they wanted it to, why does it bother you?
>>
>>485189582
eh, wouldn't be a huge loss. If any AT other than the Spear can't do it, it's probably unintended anyways. I'm just hoping it performs well against bile titans and chargers since I don't like using AT weapons against bots
>>
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>week long MO fails in the last 24h
>remaining players demoralized
masterful move by Joel
>>
>>485182663
>the new dawn reflecting off of the snow
Fuck me, this game is so pretty sometimes.
>>
>>485190071
HE CAN'T KEEP GETTING AWAY WITH THIS
>>
How can bots attack two planets at once from 1 planet? Wouldn't that mean they are abandoning Wasat to go all in on x-45?
>>
>Join mission
>Revolving door of people joining and crashing for 10 mins
>Fire commando at gunship and finally get my own.
This is fucking retarded.
Stop adding new guns, stop adding new modules for 75% of your cap resources, stop balancing the game and making it less fun.
fix the fucking core game so me and everyone else can actually pay it you dumb fermented fish eating niggers.
>>
>>485190296
Don't worry, we'll add more piss and fart fog to make everything uglier
>>
>>485189882
We're going to win you fucking retard
>>
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>>485190071
>WHAT?! Theyre holding the target planet?! NOT ON MY WATCH!!!
>>
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>>485190856
>>
>>485190856
>He thinks they'll let us hold an encircled planet
>>
>>485191921
Yeah we're not Joel, we cant just insta cap planets behind enemy supply lines
>>
Here's my theory: we were supposed to fail the first defense, then invade from Aesir Pass, but that didn't happen and he sperged out
>>
So if we do keep X-45, next MO should be about making a corridor
>>
If Cyberstan turn out to be another foggy forest shithole then I'm done with this game, thick fog is nothing but artificial difficulty
>>
Why didn't the SEAF deploy on X-45 instead of Aesir Pass? Are they stupid?
>>
>>485192591
They ran out of FTL travel bug juice
>>
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>>485192271
except he forced Aesir Pass to fail.
16 hours to defend a planet when a current MO is going on worlds away with a fucking 6.5% enemy attack.
I hope we lose x-45 too, even the retards on leddit will complain enough so someone puts this railroading faggot on a leash a la Alexus.
>>
>>485132089
>no attempt to take cover
>using the scythe
>diff 8
I just want you to know i didnt read a single word of what you wrote because the webm clearly demonstrated it was not worth reading.
>>
>>485192659
He desperately wanted us to abandon X-45 with that shitty dispatch
>>
>>485192591
>SEAF deploying in massive numbers for big push
>can't even defend a single (1) planet from invasion
Have SEAF ever done anything of note other than being a shitty MO filler?
>>
Just get 3 Paradox autists in there, one for each faction. This retarded back and forth is boring, especially when you know the guy moving your pieces is the same guy moving the enemies'
>>
>defense starts
>retards kevetch about how we are going to lose
>wait 90 minutes
>suddenly we are winning
Every fucking time with you dipshits
>>
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I don't know how long I can keep up with these garbage MOs lads. This has just been a whole week of X-45 getting attacked then defended over and over.
>>
>>485193354
the part you're missing in those 90 mins is joel cranking numbers to make us win/lose. its always on rails, stop getting invested.
>>
>>485193354
>>485193596
We'll win the defense no problem and with hours to spare once the Wasat defense is won and those people move back to X-45.
And then lose both planets along with Meissa a day or two after the MO finishes, but w/e.
>>
I hope they just give us the AT landmine and be done with it
>>
Super Santa isn't real
>>
Joel going to rug pull the whole MO and say we dont get shit because we let the poor SEAF niggers die on Aesir Pass
>>
>>485190856
That's completely irrelevant. They wanted us to hold the planet by the skin of our teeth and we did too good a job so they threw a fucking fit and cranked the decay to the moon while attacking 37 planets at once so that we couldn't hold our gains no matter how many people we threw at them. That's not fun, it's not engaging, and it doesn't help the long term health of the game.
>>
>>485193354
this general is /v/ central, that's what they always do
their immediate kneejerk reaction to anything is to scream, piss, cry and shit themselves
>>
>Just rain death from your Super Destroyers bro
Why can't those dummy grunts do that? Always relying on us Hellchads
>>
>>485194507
>bugs hiding underground
>bots straight up shoot super destroyers out of the sky
Need boots on the ground
>>
>>485194436
>this general is /v/ central
Must be why it's better than the others
There's hardly any shilling, coomers or tripfaggotry
>>
>>485195058
I'm talking about SEAF
We're killing +1000 bots as 4 or 20 dudes, there's no reason they aren't able to hold their own for a damn day
>>
Honestly man, I'm just tired of fighting bots
It's not exclusive to the automatons, but the entire game is filled with these little frustrations that mount up to insufferability, the bots just have more of them
>>
>>485195631
just mix up?
what's wrong with you?
you don't have to be a le epic bot/bug main
it's a video game
if it gets boring, play the other side or play something else at all
wtf
>>
I wonder what they were thinking when making the heavy devastators as accurate and hard-hitting as they are right now. They're the most difficult of the devastators to kill and, despite wielding a heavy shield in one arm and a large, full auto MG in the other, they are by far the most accurate unit compared to regular devastators and normal bot troopers. Shouldn't it be the other way around with heavy devs acting as the suppresive frontline while the slower firing bots deal the damage from a distance? This way they simply boast the best defense and killing power. Not even a tank has as much defense because they basically sit still and a single strat takes them out while devs can be missed, as well as offense superior to a tank since they can actually walk around the cover the player is using
>>
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>>485195631
>the entire game is filled with these little frustrations that mount up to insufferability
This what i've been struggling with as well.
All those little things that make you sigh with frustration as you try to get back to the fun of the game but they're definitely getting more and more frequent as the game has gone on.
>>
>>485195720
I just said it's not a bot exclusive problem
>>485196406
There's a great game getting hunkered down by what I only have to assume is devs not playing their own game
>>
>>485195631
>constant ragdolling
>excessive flinching even in heavy armor
>bouncing stratagems that make no sense
>dive away from something and get stuck in terrain
>high speed ragdoll through terrain and get stuck
>reload bug
>camera bug
>fps bug when in settings
>ram bug/anticheat tanking general performance by 50%
>durable damage nonsense (if a weapon fucking penetrates the armor it's OVER, literally makes no sense whatsoever)
>>
>>485195494
Helldivers are special forces and their entire training consists of learning how to fire a gun, throw a grenade, crawl under barbed wire and how to not get shot by your own turrets. It's possible the rest of the SEAF are not taught any of this. When you take this into consideration you begin to understand how SEAF get wiped so quickly.
>>
>>485129702
Yeah there's no way its releasing as it is.
>>
>>485196993
you're forgetting literally the core part of the training that sets helldivers apart from SEAF which is the ability to call in their own air support.
meanwhile SEAF probably needs 4-5 weeks to get their artillery restocked.
>>
>>485196294
Miniguns are insanely accurate. It is only in videogames that they are a blind spray and pray weapon.
>>
>>485194507
The entire Helldivers branch of the SEAF is just a cynical ploy used by Super Earth to clear up overpopulation and boost public support for the forever war by having these "elite" troops that can get propagandized to hell and back (heh).
>>
>>485196807
>>durable damage nonsense (if a weapon fucking penetrates the armor it's OVER, literally makes no sense whatsoever)
I guess the idea for durable damage was that it was supposed to represent parts with a lot of mass but nothing delicate or critical in it, thus the bugs glowing butt, it has a lot of thing there but none of it is debilitating if damaged unless it's all gone
Then they fumbled the bag hard by just adding durability to everything they don't want you killing too fast, the prime example being the BT head, which seems to house it's brain, a delicate smaller thing that should be destroyed or critically damaged by any shot that hits it
>>
>>485197178
>>485196993
SEAF has established bases with artillery and SAM sites, and ICBMs, and likely even more goodies, so theoretically they're more powerful while on the defense, it's just that once they get overrun, they can't use them whereas the helldivers can call in stuff on the go making them superior offensively for surgical strikes
>>
>>485130218
>ruining the commando
You faggots are ridiculous. You can clear four fabricators with it in one second every 90 seconds. It's already an upgrade to the EAT and shouldn't completely outshine the Spear as well. That's retarded railnigger talk.
>>
>>485196294
Their accuracy is completely unwarranted too, since you can the that their guns are at an upwards angle
They're the toughest unit the bots have barring the AT-AT and they're spawner like the bots spawn warriors
>>
>>485197826
The issue with durable damage on parts that allegedly aren't critical is that it raises questions, more specifically on the automatons. If the bots arent just mindless robots and everyone agrees that its very heavily implied that there is some autonomy there (whether organically from their end or from stuffing super earth citizens into robot bodies FNAF style).... then why are they building all these parts on robot bodies that apparently are not needed? Why are enemies like the hulk so pointlessly big then? It doesnt have to be that big to wield a flamethrower or a buzzsaw. Why are the shoulders of the devastators so huge too, when apparently nothing important is stored there? Isnt the whole point of modern warfare to make yourself as SMALL a target as possible? Why block a bullet if you can just have the bullet bypass you entirely? It's all so silly.
>>
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Super join my super lobby, (super) thanks.
steam://joinlobby/553850/109775242762908875/76561198219510551
>>
>>485196294
>>485197448
Minigun recoil is insane but heavy devas is a big heavy metal fuck so he probably can control the recoil.
Heavy dev only get super accurate around mid range or so and super deadly up close.
The point of the unit is that it is supposed to be very oppressive pushing you head on but vulnerable to flank. It's not a unit that is easy to deal with without support weapons and only a handful of primary can challenge it consistently (plasma punisher, eruptor, and SMG with ballistic shield). Heavy dev actually has low hp for a dev and its huge backpack (that is exposed in all direction, including the front) has only lvl 2 armor and 0 durability. Therefore, if only your teammates look in your direction, they can shoot heavy dev down really fast by just unloading on the backpack. Too bad, most people do not like playing as a team and looking out for their teammates
>>
>>485198412
3/4
D9 bots (Vega Bay)
>>
>>485169125
Same, I think it would work nicely for the Behemoth Charger leg meta.
>>
>>485198732
Started, 1 spot still.
>>
>>485198349
I don't think it makes sense to criticize the durable parts on the basis that they're inefficient or pointless, because that would mean thinking of the bots as totally focused on making their designs as efficient as possible. They're clearly not. They stick skulls on Berserkers, they put Helldiver helmets on pikes around their bases, they even make propaganda films. None of these things make sense if you're just optimizing
>input: resources
>output: dead humans
There's something more going on. They have a capacity and willingness to be cruel and crafty, which makes them make silly decisions like sticking skulls on big robots and then having those robots scream and walk towards enemies (you) slowly with no ranged weapons at all.
>>
Eh I think wanna finish up Wasat defense first then go to X-45
>>
>>485198724
I kinda hate them more than rocket devastators at this point.
>>
>>485197932
Nah you're just a frog whos been in the pot too long.
you're so used to guns coming out with the pre-nerf Alexus stamp of approval that when they release one not personally lobotomized by the dev equivalent of chief fry cook that you're actually clammoring for the same tier nerfs.
stop being a cuck and enjoy the OP weapons we were promised from the back of the box before they get to it in a day or two.
>>
>>485198349
Because big enemy is cool
Honestly, durability is a good system on top of the armor system and allow flexibility in weapon balancing. However, the system is too hidden. If only the game has a fucking library of enemies and explicitly show different enemy part and durability, it would help players out more.
>>
>>485199361
I'm so sick of guns that aren't the Autocannon feeling like shit. That the Spear is finally fun is really an outlier, given how the devs seem to go out of their way to make weapons ineffective against HP sponge enemies.
>>
>>485199298
at least heavy devs just gun you down.
rockets its ragdoll, ragdoll, ragdoll, oh you peeked between barrages of ragdoll rockets? I’m gonna flinch you with my gay little pulse pistol. its the worst, plus theres the RNG chance a stray rocket beans you in the head and instakills you
>>
>>485199298
Rockets devs stagger you away from them usually
Shield just stagger you in place
It's more infuriating
>>
>>485198931
Is it confirmed that the berserkers are the ones who (allegedly) scream for a mercy kill? Do any of the other bots ask for a quick death or say they can't stop the bot body?
>>
>>485199596
Support weapons balance are fairly good right now. You are just too stubborn about your comfort zone if you can't learn other support other than AC
>>
>>485198724
Heavy devs (or rocket devs for that matter) wouldn't be a problem if they spawned in low numbers.
They do not, however, spawn in low numbers. Quite the opposite. A high diff bot drop or patrol can leave you with 3-8 heavy and rocket devs shooting at you so if you as much as poke your head out, you'll be aimpunched and/or ragdolled to hell and back.
Plus their relevant weakspot, the head, is only really visible from the front.
>>
>>485200034
I haven't played with much high difficulty bots, so forgive me if this a dumb question, but does Eagle Cluster help - 5 uses, and carpet bombing them with grenades seems like it's the right damage to efficiently kill lots of devastators?
>>
why the hell would I pay 10 whole dollars for weapon dlc if its just gonna get gutted in a week?
>>
>>485199361
No, you are a faggot that wants the game to be easier because you don't actually want to play the game.
>WHOA NEW SUPPORT WEAPON
>IT CAN DESTROY FABRICATORS FROM ANY ANGLE AND IT HAS GOOD AP AND IT HAS A LOW COOLDOWN AND IT HAS HIGH DAMAGE AND IT HAS SEVERAL SHOTS AND IT HAS TRACKING ROCKETS AND IT HAS A LOW CALL-IN TIME AND IT HAS HIGH VELOCITY AND...
the tldr is kill yourself, shitter
>>
>>485200354
from eradicate bot missions cluster can kill them but sometimes it doesnt. I personally wouldnt encumber eagle air with clusters as a second, and I wouldnt give up eagle air either cause its just too good for bots
>>
>>485200354
Orbital gatling can stop and kill them, but it's luck since the barrage needs to hit their backpacks
>>
>>485200034
There are ways to deal with them. You do have to maximize using your stratagem and know how to peak to isolate target and prioritize target. Assuming you are fighting with your team, you actually should position so you try take safe shot at enemy not looking at you and your teammates take shot at enemy looking at you.
>>
>>485200482
No you're a nigger that never plays above 7 and complains that the game is too easy while being incapable of walking down the street without scaping your knuckles.
weapons should be extremely good at what they do full stop.
this isnt PVP alexus you dont have to balance it like destiny.
>>
>>485200482
you would have a point if this shitbox game was hard to begin with but it isnt and you’re a faggot
>>
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>shoot commando at a devestator
>he tanks it to the chest, need 2 hits to kill or 1 headshot.
I'd prefer instead of being yet another tankfucker the commando would be a more dedicated "anti medium and not so heavy heavy enemies" weapon, essentially impact grenades on a stick. We already have plenty of tools to fight tanks. Would help differentiate it from EAT.
>>
>>485200730
And of course, if the game give you so many spammable stratagem, it has to throw enough shit at you to make them feel good. You can clear like more than half of a dropship wave with 3 eagle strikes alone on diff 9. If the game just "spawn less" enemies then wtf do you even do after throwing your 3 eagle air strike.
>>
>>485200912
>He didn't take the airburst pill
Beside, there are many support weapons that can handle devas well already.
Honestly, I am hoping they turn the railgun into a bigger medium killer by letting it penetrate shield/enemy and and get multi kills on enemy in a row. I don't want them trying to turn it into an AT weapon..it's already fine as an AT flex
>>
>>485200543
I usually run Eagle Air, OPS, Laser Cannon, Shield - but I was thinking about ways to make rocket and heavy devastator spam less annoying.
>>
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>>485196406
>bot calls patrol
>flare didn't even fire
>whole squad shoot it down, bot squad wiped
>bot drop detected
In the same game
>detector tower sights 2 teammates 200m away from me
>still get a tank and a dev/scout strider literally dropped over my head
Or
>almost surrounded, shooting at 3 different angles
>scout strider silently tramples me to death without notice
I don't know about you guys, but I've had this happen with evacuate civilians missions
>call sentries/ support weapons
>ground swallow them up, not even leaving an equipment ping on the map
>>
>>485201381
Airburst onehits devs?
Having the commando be to airburst what EAT is to recoilless would also work
>>
>>485201389
There is no reason for you to run OPS on bot if you already run laser canon and airstrike. I only run OPS on bot if I choose to run a support that can't kill hulk from the front like GL or airburst launcher. Run HMG emplacement or just go with 380 or laser orbital.
>>
>>485201538
Not all the time, but usually weaken them enough to finish off with like 1-2 shot of plasma punisher. They do one hit heavy dev more often than the others because heavy dev is more squishy out side of the shield. The thing take a bit a understanding and practice to use though and you have to work around its limitation on bot.
>>
>>485200730
Of course there's ways to deal with them. The problem is that there's relatively few viable ways of dealing with them so that limits your build variety. I think quite a bit of the autocannon dominance stems from heavy devs being such a fuck to deal with since it's one of the few weapons you can use to smack a heavy dev shooting at you.

Currently, I think the bigger problem is actually the game pulling patrols out of its ass in all directions so you can't stay still for more than 15 seconds without at least one patrol walking into your rear or flank and forcing you out of cover.

>>485200354
Orbital airburst is the most reliable AoE deva killer from everything I've tested, not counting EAS since you'll want to run that always. They may survive a volley, but I've never seen one survive all three. Two volleys will kill 99% of the time. You have to aim it a little and place it between you and them so they don't walk out of it between volleys.
>>
>>485201538
Do not listen to him, the airburst is god awful on bots specifically because it only tickles devastators.
>>
>>485200354
>>485200649
>>485200034
orbital airburst is the most consistent way to kill a big blob of devastators since it saturates the whole area with an even level of shrapnel and does it three times. Orbital gatling is good too but it hits a smaller area and is more RNG, but it will turn a big blob of devastators into a small group of devastators at the very least. An anon claimed that orbital precision strike with the new radius upgrade is more capable of usage as an anti-crowd weapon against devastators, but I don't have that upgrade yet.

The manned heavy machinegun turret absolutely fucking WRECKS devastators, but some planets have shit terrain and weather that makes it harder to setup with good lines of sight.
>>
>>485201750
OPS can destroy detector towers
>>
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>Commando is a 4 shot laser guided EAT
hell yea
>>
>>485202317
Does AC sentry still get gibbed by rocket devastators even with the explosion-protection upgrade?
>>
>>485202375
And you can bring both!
>>
>>485202128
Airburst launcher is underrated on bot but you kinda have to understand the game enough to fuck with it. I wouldn't recommend someone still struggling with bot to try it but it's something fun to expand to once you are comfortable with the game and want a new build to mess with. It's not good on X-45 though because jungle map lol. It work better on the open maps
>>
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>>485202006
>>485202128
These conflicting statements leave me at a loss.
>>
>>485201430
>Boot up game, have to wait for gameguard to finish fucking my kernal
>Load in, head to map to join the fight.
>private lobby error
>network error connecting to lobby
>Finally join one, everyone using a mix of the same 8 gems.
>Load in, waiting to see if the game will error out.
>Finally land in the middle of a cluster fuck desperately killing as i drop my equipment.
>Get killed by teammate cluster bomb
>respawned by the solo player hundreds of meters from my equipment that now has a 6 min cooldown.
>deal with this until i crash out.
I'm not just getting burnt out am i?
>>
>>485201750
I've been running for the same reason I'd run a 500kg to make tanks and tougher structures go away, but I don't like running two Eagles since bots often run anti-air. I'll try the barrages more.
>>
>>485200912
Commando currently is looking like it will be one of my go-to stratagems for bot missions. ESPECIALLY if it retains the ability to destroy fabs from any angle, but I'm expecting that to be removed. I run the AMR as my support weapon, and having the commando available looks to be a good option to call in to take out tanks/turrets from the front and a more ammo efficient way to swat a wave of gunships.
>>
>>485202920
I kinda like the idea of running Commando and EATs to have a lot of instant firepower.
>>
>>485200742
>this isn't PVP! No need to balance it like X or Y compfaggotry!
with that in mind lets just give everything infinite ammo and give us infinite health. Balance isn't needed after all since this is just a hecking wholesome cooperative game
you niggers will never learn and there is no point trying to argue with you
>>
>>485202725
Tank die easily to EAS anyway.
Yea you might have to deal with calling in a hellbomb for detector or illegal research lab but HMG emplacement can help you deal with dropship wave a lot better if you are willing to give up that slightly convenience with OPS. 380/laser aren't really a bad option neither, just more boring to use
>>
>>485202703
i think the fact that there are still as many players as there are is testament to how much people really do enjoy the game despite the endless attrition that players experience on an almost game to game basis
that and the industry is just absolutely ass right now
>>
>>485202445
The sentry upgrades make them a lot more robust, but they can still fold to focus fire or a tank blasting it with a turbolaser. However I was specifically talking about the manned HMG turret that you have to manually aim. It shreds devastators and as a player your can prioritize the rocket devs before they can get many opportunities to shoot back. Assuming you can see them. I definitely recommend giving the manned HMG turret a try as something to call in during a bot drop on an ice planet or moon biome. I do not recommend it on a pissfog planet where you can't see more than 3 meters in front of your face.
>>
>>485203136
>you want things to be strong, so you must also want to be INVINICIBLE WITH INFINITE AMMO!!!
try again faggot, i promise i wont say anything mean about the multibillion dollar company you're currently ball polishing.
>>
>>485203094
Normally I run AC against bugs, but I'm looking forward to trying EAT+Commando against bugs.
>>
>retarded nigger elitists already want the commando nerfed
kill yourselves you anti fun faggots
>>
>>485203559
That's only discord troons that want it nerfed
>>
>>485203504
>EAT, Commando, Gatling barrage, gas strike
I LOVE LOW COOLDOWNS
>>
>>485203504
Join the MMG + rover gang for fun. Be the anti-everything-that-isn't-charger-or-titan guy.
Add EAT and/or OPS/500kg for the ability to handle the heavies as well.
>>
>>485200742
NTA but I don't think there need to be severe buff buff buff to power creep the player side further unless they introduce new diff options. This is someone who has been playing diff 9 for months. The power creep already made bugs piss easy on diff 9 currently. I don't think commando should destroy building like that at all but its other attributes are fine, even if it still ends up mogging and cucking the EAT pretty hard still
>>
>>485203559
explain why you believe the EAT shouldn't get to demolish fabs and the commando should while having three more shots per single armament, tracking rockets and essentially the same cooldown
fucking nigger bot
>>
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>>485203697
based, but no need for EAT if you got the commando. take OPS or MG sentry
>>
>>485204008
Nah, I love disposable ordinance. Two AT strats, two chaff clear strats, and I'm all good. Call down the EATs to immediately use them, call down the commando to clean up or have for the next encounter.
>>
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>>485127970
good morning /hdg/! have you validated the integrity of your game files today?
>>
>>485204363
EVERY MORNING, SIR o7
>>
>>485204008
You don't understand the raw anti-charger power EAT+commando will have. They both have pretty short cooldowns and drop pods themselves are potent anti-charger weapons. Between the two I think we'll always be able to have a rocket launcher of some flavor on our shoulder, and also frequently have a drop pod ready to stick to a charger. I'm unsure about the remaining two strats. I WANT an excuse to run the jump pack but might not have room for it. Eagle napalm might fill one of the slots.
>>
>>485204469
Eagle napalm, gas strike (or laser rover if I'm running eruptor/dominator), commando, EAT is going to be my go-to.
>>
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>Ship upgrade that lets you able to carry a support weapon on your backpack slot so you can carry 2
I can only wish
>>
>>485204363
don't need to, i'm on linux :)
>>
>>485204724
A lot of weapons already use the left side spot, such as the laser cannon, EAT, and spear (I think), and you can still run a backpack.
>>
>>485203937
I think the EAT should be able to reliably one shot chargers and 2 shot BTs but unfortunately niggers like you run this game so I’ll never see the day that happens
>>
>>485204847
bro he doesnt want a backpack + gun. He wants 2 guns. Like carrying both the EATS around.

Would be glorious, imagine logging 2 commandos around and when the time comes shit out 8 rockets in quick succession.
>>
>>485205006
I know, I'm just saying it's possible within the framework of the game.
>>
I just got into the game and really enjoy the MG-43, I run it with supply backpack so that I don't need to think about ammo ever.
I wish that armor from shop that makes it handle better didn't turn me into a nigger like wtf
>>
>>485205006
>Commando akimbo
>>
>>485204640
I might need to swap my primary weapon. Normally Sickle is my go-to for fighting bugs while my AC deals with the medium targets. But I might be put into a bit a sour spot in one of those 4-5 stalkers jump you at once moments without the AC backing me up.
>>
>try the faster extraction booster for the first time
>it doesn't work
why am I not surprised
>>
>>485204945
EAT does reliably defeat chargers in one hit. It should 2 shot BTs but BTs are buggy faggots that just ignore damage sometimes.
>>
>>485205123
skin color is random, it changes every time you die and machine gun is great fun especially with supply pack
>>
>>485205123
Yeah, I know how you feel. Hopefully they release full-coverage Peak Physique armor someday. Try the MG with the laser rover someday, it has enough spare ammo to run without it if you have a good primary to swap to for a time.

>>485205190
The Bushwhacker staggers stalkers and has rounds reload, so you can keep them staved off. I've kept 4 stalkers off me at the same time with it before. Eruptor, Bushwhacker, and laser rover to help control chaff is a strong loadout, and you can close bug holes too. Dominator is a serviceable abti-everything primary too. Whatever you pick, it has to be able to deal with medium enemies as well as chaff if you're going to use commandos and EATs on the same loadout.
>>
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Brehs...
>>
>>485205464
PLAP PLAP PLAP
>>
>>485205464
>all those fatties
Helldivers? More like Taco BELL divers.
>>
I just noticed that the galactic war effort is 100% driven by Helldivers (the players) alone. SEAF are useless and not even the main force of Super Earth. If people stop playing, then Super Earth will collapse.
>>
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>>485205464
>that one fag still finding a way to use his airsoft gear
>>
>>485205464
>1 gril
You think she...you know...
>>
>>485205464
cringedivers
>>
>>485206043
We are the elite force duh
>>
>>485206043
Nope. Joel will come up with something like "and then the enemies of super earth said something like "yeah, and uh, don't come back or something" and then left the galaxy for good."
>>
>>485205464
>they're all fat, skinny, or skinnyfat
>even the viper commando guy
These are the larpers pushing for milsim aspects btw
>>
>>485206165
Did they fill out their C-01?
>>
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>>485206165
what?
>>
>>485206423
Reminds me a lot of those /tg/ threads where they post all the people cosplaying as 40k Imperial Guard, and they all look exactly like these people. Never a single person who looks even semi-fit.
>>
>>485206538
BASED BASED BASED
>>
>>485205464
very rough showing. also - put the helmet back on eagle-1.
>>
>>485206538
"Aren't you a little short for a stormtrooper?"
>>
>>485206423
Damn, why aren't nerds built like super soldiers? My immersion is fucking ruined.
>>
>>485206538
Chud diver made it bros...
>>
There should be some sort of decal system for helmets so that you can write stuff on them etc. the game is just asking for it
but someone could write ebil naughty words this way so never ever
>>
>>485206423
Give me a helldiver regimen if you're so great
>>
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>boot up crapdivers against my better judgment
>X-45 contested again
>>
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AHHHHHHHHHH STOP SHOOTING DOWN FUCKING DROP SHIPS IT DOES NOTHING STOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
>>
>>485207029
100 pushups, 100 situps, 100 pullups, and a 10km run every single day.
>>
>>485207131
don't do it bro you're gonna get the autists that claim it's good to do because it'll kill three troopers
>>
>>485207131
Bringing a queso to bots should be a bannable offense
>>
>>485207131
Uh oh sweaty, you shouldn't have said that. Now dropshipanon is gonna arrive. Like a dropship.
>>
>>485207237
I don't think it's any better on bugs.
>>
>>485207029
Marine corps OCS physical training.
>>
>>485207347
I disagree, quesofags are nice to have around when Joel decides to spawn a hundred chargers/behemoths.
>>
>>485207585
One half of what you need to killed a titan given out every 18 seconds is nice? lmao

I'm much more happy to have a RR bro on the team.
>>
>>485205464
>>485206538
why do they go to such extensive lengths to make the rest of the uniform but then wear random biker/combat gloves? the uniforms do come with gloves of their own ingame
>>
>>485207721
Maybe last minute assemblage of a costume when they heard of the cosplay convention?
>>
>commando "releases"
>/hdg/ unanimously agrees that the fab breaking from any angle is retarded, probably unintended and should be removed
>the tourist shitter cruising in for his next 4 hour tour of duty before moving on again instantly starts kvetching over muh pvp balancing and how nothing should ever be nerfed or changed because.. well no reason at all he certainly doesn't need blatantly overpowered weapons at all
KWAB
>>
>>485207975
ok alexus
>>
>>485207706
I do not subscribe to the notion that you have to onetap bile titans. Any good bug d9 loadout contains more than one tool against the tall shits. Orbital precision strike in tandem with any AT weapon makes BTs trivial. I hate chargers more because they are too numerous and cuck your ammo reserves. Quesofags alleviate that problem a great deal. It's still a solid pick.
>>
>>485207975
You’re the tourist here negroid. All true helldivers are burnt out on this game and anything that makes it less cancerous is welcome
>>
>>485207237
Fuck you, Quaso and Jetpack are king.
>>
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>>485207131
>Instead of calling in a stratagem into them enemy where they land clumped you can instead shoot down a dropship to leave the enemies it falls on impervious to stratagems
>If you shoot down the dropship early enough the enemies just hover in the air off the ground unable to move but can still shoot
Why even let us shoot the dropships down when they are so buggy?
>>
>>485208228
nta but it makes no sense that other ATs do fuckall and can even ricochet off the fucking fab while Commando evaporates them on impact. and if you brought the other ATs up to Commando's current level of demolition force, all bot bases would be trivial and get blown from +150m away. Might as well remove them. please stop perpetuating this clownish notion that PvE needs no balance adjustments. otherwise we'll become Warframe.
>>
>>485208576
Because people would complain if they patched it out. Assuming they're capable of patching it out.
>>
>>485208606
fuck off until you give the eruptor its shrapnel back alexus
>>
>>485208735
you are brown and your low iq opinion does not matter
>>
>>485208681
>people would complain
like that ever stopped AH before lol
it will get nerfed
it will do less damage per shot than EAT and not harm fabs at all unless aimed into a vent
>>
>>485208735
>p-please buff the eruptor too so i can kill everything with my primary
this is getting embarrassing
>>
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ENOUGH WITH THE JUNGLE SHITHOLES
>>
>grenade pistol and autocannon making bug nests trivial is ok...
>lol bugs are so ez pz bugdivers are so retarded- what??!!?!? SOMETHINGS "TRIVIAL" ON THE BOT FRONT?!?!?!?! NERF!!!! NERF!!!!!!!! I NEED MY HARDCORE GAME!!!!!!!
>>
>>485209173
you cannot destroy bug holes from any angle 200m away, bugnigger
>>
>>485207975
>use commando to break fabs from any angle
>you're dedicating a support slot to what 60% of offensive strats can already do
>it doesn't have the collateral of something like airstrike
>already has worse AT damage than the rest of the AT options
more options is fine
>>
>>485209113
This. Primaries are supposed to be shit.
>>
>>485209173
unironically though
light gunner armor with grenade pistol and stuns lets me kite through 50 bugs and multiple chargers and clear heavy nests without taking damage
>>
>>485209173
you need to shoot the bug holes from the front to close em, you can't just annihilate them from goofy angles like commando does to fabs rn
thanks for letting everyone know you use cuck builds and leave your squadmates with all the heavy lifting like the swarthy space kike that you are
>>
>throw a 380 at bot base and leave
>shoot 3 to 4 fabs at bot base and leave with commando
How are these different?
Okay one requires you to get within 50 meters, so? not like you'll even be detected at that range anyway
>>
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>playing bots not because I enjoy it more but because I can wear my favorite drip (enforcer set)
>>
>>485209289
the eruptor is already good
so is the tenderizer
and the adjudicator
and both the snipers
and the dominator
and the sickle
and the punisher plasma
and the scorcher
and the inc. breaker
i bet you're very familiar with that last one, disingenuous shitskin
>>
>>485209285
>small arms should have effects equal to heavy weapons fired from aircraft and spaceships
then what do we need the aircraft and spaceships for
why don't you ask for the dagger to melt the heads off factory striders while you're at it
niggers don't think
>>
>>485205464
/ENFORCER/
>>
>>485209857
are you asking for SPEAR nerfs too?
>>
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>>485209826
>the eruptor is already good
>>
>>485209857
kill 20 devs with a single commando right now
>>
>eruptard and tranime
match made in faggot heaven
>>
>>485209113
the eruptor had the drawback of fire rate and being limited to medium range+
if you faced too many enemies or they were too close, you'd have to switch to another gun

it was perfectly balanced after the ammo patch
>>
face it botniggers, you're just deathly afraid of anything that might challenge the illusion of bots being the "elite" part of the game
which it's not, it's just a different flavor of shit
the commando achieves nothing that couldn't be done with other stratagems in similar manners
>>
>>485209787
This but Exterminator
>>
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>AHsimp is a election tourist
Who would've thought
>>
>>485205464
>the fatty manlet to the right of the girl
Fucking lmao
>>
>>485210057
>no girl will present him with a C-01 pernit
>>
>>485205464
>That one Cadian who got flung into the warp and ended up on Super Earth
>>
>>485209826
>Eruptor
its alright, just a meh weapon now.
>Tenderizer
Pretty good but the ammo per mag should be 35
>Adjudicator
Lower the recoil a bit and its perfect.
>Snipers
Literally who even uses the diligence?
>Dominator
Good weapon that others should be balanced around.
>Sickle
not the bullet hose it once was. so now it doesnt distinguish itself
>Punisher Plasma
Severely underrated
>Scorcher
[REDACTED]
>inc. breaker
good weapon that others should be balanced around.
>>
>>485210146
I'm a botnigger and I think the commando is fine
killing fabs from any direction isn't a big deal, you already used airstrikes and ops to do that anyway
plus you're still going to be bringing a dedicated support weapon on top of the commando
the only people who want it nerfed are bug tourists
>>
How do you make the Diligence more than a fun weapon for low difficulty?
>>
i want my shrapnel back ;_;
>>
>>485210420
>ammo per mag should be 35
36 actually so I can pretend to be a Spartan with a Halo 2 battle rifle
>>
>>485210146
i don't even get why people are acting like it having demo 40 is somehow gamebreaking, i have the fabs in any given bot base down in like 30 seconds at most when solo and i run AC with three red strats. the AT damage on the commando is so bad it takes two missiles to do what the rest of the AT does in one most of the time, it having the niche of higher demo force is fine. even the laser is something of a drawback because it has longer travel time.

it's only going to be 'overpowered' so long as it's a free strat, when you have to sacrifice something else to bring it you're not going to make that call a lot of the time.
>>
>>485210425
Yeah, doming Hulks with LCs and ACs wasn't that big a problem. EATs weren't already that good vs bots. I feel Devastator spam is what makes bots such a pain.
>>
>>485210612
i wish the burst fire was automated too
it's too hard trying to hold down the trigger every time for the full burst
>>
>>485210528
by aiming
Diligence and DCS are top tier if you can hit things in the head more than once in a hundred tries
>>
>>485210694
>it's only going to be 'overpowered' so long as it's a free strat, when you have to sacrifice something else to bring it you're not going to make that call a lot of the time.
Unfortunately I don't think most people are capable of thinking that far ahead.
>>
>>485210769
I agree, that shit is counterintuitive as all fuck and also not how burst fire works in real life guns
>>
>>485210971
I thought some burst cams worked like that.
>>
>>485210694
you're an idiot
its niche is dispensing four shots in quick succession as opposed to EAT's two shots with the added inconvenience of having to be picked up before firing, that's all the niche it needs and deserves
in its current form Commando would make EAT completely superfluous
>>
>>485211195
If it strips Behemoth charger legs, it becomes an autocinclude for bugs imo.
>>
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>join bot mission
>niggerfaggot throws a 380 into a light outpost, killing 1 bot and 7 helldivers
>every single bot in the whole map throws a flare
>the entire Automaton army shows up to violently rape us
>barely survive by hiding in a trench while bots shoot at us from every angle
>fucking retards throw a reinforcement request the millissecond someone dies
>everytime someone drops in they instantly get lit up by the hundreds of bots around
>some guy dies and start spamming spacebar
>tell him I want to gtfo that botched firefight before calling them in
>allied destroyer has left the squadron
>>
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are they going to make it weaker?
>>
>>485211487
that's why I host so I can kick anyone picking barrages before mission start, they're confirmed reddit
>>
>>485210971
i'm pretty sure that is how burst fire works in real life though
at least it's close to how the m16 burst works as far as i'm aware
you can release the trigger before the burst finishes the cycle and the next pull finishes the cycle of 1 or 2 rounds depending how many you already fired

i don't know of any rifles that have an automated burst fire like in cod or halo
>>
>>485211671
Cooldown increased by 30 more seconds, two commandos to equal 1 EAT. You're welcome :))))))))))) - Alexsus
>>
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>>485211671
is that even a real question?
>>
>>485211195
>100 second cooldown versus the eat's 65ish
>200 less damage per direct hit
>requires two rockets for most things the EAT kills in one
>slower rocket travel time exposes you to more risk as you keep it on target with the laser
>drop pod is as much of a weapon as the support weapon itself, meaning the EAT can score more kills more frequently on chargers and similar that the commando requires two rockets per kill
>most importantly, commando has a muzzle velocity of 70m/s and the EAT has a muzzle velocity of 200m/s, RR is 250m/s, and queso a whopping 1300m/s
it's a sidegrade and you're retarded for being unable to see that

>>485211324
it will require two rockets to strip their legs, one diving EAT/RR/queso guarantees a strip. for most anti-tank purposes it's a sidegrade, it's more efficient than other AT against automaton tanks though, if you hit them in the turret. hulks have 1250 HP so it takes two shots from other AT or four commando missiles to kill one, tank turrets have 750 HP so it takes two shots from any AT including commando. the behemoth head would also take three rockets from the commando, but the remaining rocket doesn't do anything special for you because even regular chargers need two rockets to the head.
>>
>>485211671
>will AH nerf the new fun weapon of out existence?
I wish I was still as innocent and hopeful as you
>>
>Autocannon is the best stratagem to deal with bots because of the stagger
Can the laser cannon have some of that stagger to deal with shield devs abit easier?
>>
>>485212280
all your points are fine and good, but the fabricator evaporation on impact will definitely not make it into the release version, cope all you want
>>
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>>485210163
Supreme taste, anon. That's often my 2nd pick to the enforcer when I want a change of pace. Exterminator + Steel Trooper helmet is kino.
>>
>>485212448
please tell me how bringing commando in place of pretty much any orbital or eagle strat specifically just to kill fabs is a good idea. keep in mind: i haven't used the commando to kill a single fab yet and i'm doing just great on bots.
>>
>>485212648
I like it with Steel Trooper or Combat Technician
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>>485212305
no :)
but it would be nice if it had 100% durable damage at least
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>>485212717
nta but as someone who used to take eagle airstrike for fabs, its a lot easier to run and destroy shit.

instead of running to the right angle and in range of my throwing arm to land the beacon on the fab i just swap, shoot, keep going.
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>>485212717
commando can decimate a bot base from any distance, orbitals and eagles require you to get close enough to land the pokeball, even servo assisted buff only shaves some 20m off that maximum distance
this wouldn't be the case if we had a stratagem launcher but AH is too retarded to implement obvious and fun things
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I just bought Helldivers 1, would anyone be interested in grouping up to play it in the future?
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>>485212960
and now you don't have airstrike for use on things that aren't fabs, like a troop of bots gunning for your ass.
>>485213023
so we need to nerf the SPEAR now too because it can do similar things and be refilled from ammo boxes, so you can do it more frequently?
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>>485213256
>now you don't have airstrike for use on things that aren't fabs

doesnt matter with my playstyle, airstrikes are usually only for fabs with me, the other 3 slots are to keep me alive.
The benefit of the commando is i dont have to bring my designated heavy weapon as it does both now. so really its saving a slot.
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>>485213256
very genuine argument
the spear still gets LOS blocked frequently, requires a lock on and cannot really be fired on the go AND requires a very lengthy reload between every shot, of which you get four total. On top of a 6x increased cooldown
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>>485209735
The commando:
>has a shorter cooldown
>will actually fucking hit its targets
>isn't a friendly fire risk to teammates
>has more utility outside of LMAOing a base.
>can be used from ten gorillion meters away
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>>485213501
My spear locks superfast and has no problem getting a lock
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>>485213742
>isn't a friendly fire risk to teammates
Not with that attitude, helldiver!
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>X-45 defence again
Joel you are a fucking nigger
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>>485210420
>Sickle
>not the bullet hose it once was. so now it doesnt distinguish itself
This nigger was burning out his heatsinks. Point at him and laugh.
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>>485213462
i'd have to question what your loadout is that you're not feeling the loss of a support weapon on bots, or what difficulty bots you're playing, but if you're just clearing fabs and fucking off instead of getting samples that'd make sense too.

>>485213501
>you get four total
and ammo boxes exist
>requires a lock on
takes no time at all
>gets LOS blocked frequently
hasn't been my experience
>increased cooldown
doesn't matter because you can reload it, refill it from ammo boxes, and call down resupply if you absolutely desperately need 12 more missiles and the rest of your team is ok with it.

anyways, nobody's going to use the commando outside of the honeymoon period, especially if it loses its demo force, but have fun crying for nerfs i guess.
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>>485214004
before my loadout was something like: EAS, orb laser, spear, then some sort of sentry, usually rocket if on bots. Seems to work well on 7s which im usually chilling at.

Now that my spear slot and my EAS slot are both being fulfilled by one thing, i can take another chaff clearer.
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>>485206423
>>485206586
Anons, post your biceps and abs while making these dumb elitist arguments, or else you are the same as them.
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>>485211671
The real question is are they going to gut it or just nerf it a little bit.
I hope they just nerf the destruction value, i fear theyl nerf everything about it until its worse then a quasar.
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>>485214520
I kinda like it having a niche for structure destruction.
>>
We did it reddit! Wasat is defended! When the MO ends and Joel switches to bugs again we are immediately losing it to an attack.
>>
>>485213224
sure bub, post lobby
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>>485214659
Spear kinda fills that niche in a kino way. Just sucks for ammo unless you get your suplypackbro to top you off.
>>
>>485214520
after nerfs it wont be able to one shot a brood commander
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>>485214520
it's already worse than the other AT options due to the breakpoints they meet that it doesn't.
>>485214659
i legitimately don't see the problem with it but apparently so many people have problems killing stationary targets that they feel it needs to just be worse than the other AT options against everything except tank turrets.
>>
>>485214004
You're fucking daft if you think that the Spear isn't a significantly greater commitment compared to just dropping a commando.

Bots are defined by devastator spam. Running the spear means that you aren't running a primary that excels at clearing devs. you can't just abandon the spear because of its lengthy cooldown.

With commando you can run a support weapon that obliterates devs and then call down commando as needed to wipe out a base.
>>
>>485205464
>every guy posing with helmets because we're faceless "elites"
>the one girl has to take her helmet off for the photo
>>
>>485214940
I'm at work right now, I was just asking for future reference, I wanted to gauge interest.
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>>485215121
its a shitty cosplay of that eagle 1 art that got popular on leddit
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>>485205464
Where are the nig divers?
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>>485215041
>it's already worse than the other AT options due to the breakpoints they meet that it doesn't.
it's better at killing bot tanks and turrets than the other AT options. They both take 2 hits but it can delivery four hits faster than any other option can deliver 2. The commando will be a viable option even if they remove its ability to destroy fabs from all angles.
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>>485215121
That's simply how women are. There's no point in getting mad about women being attention whores: that's not special behavior, that's the norm. Especially for an American girl that's not obese.

Chill out.
>>
You are all so cute theorycrafting about future use of the commando. It would be a shame if it was nerfed on full release.

:^)
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>>485198887
Commando should 2 hit both charger types and titan to the head.
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>>485215121
>>485215223
they also posted this which has set the standard for eagle-1 which personally i kinda like
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>>485215509
you're supposed to be on vacation alexus, go enjoy the swedish summer before you're strapped back down in the nut zapper chair.
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>>485215041
>it's already worse than the other AT options due to the breakpoints they meet that it doesn't.
4 rockets in rapid fire on an expendable weapon...
Breakpoints dont matter so much when you just need to deal with 1 or 2 threats, wich it does. Its a great secondary support weapon to bring along, arguably a straight upgrade over eats. Given this is all just for bots, il have to see how it does for bugs.
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>>485215509
Just like the patriot mech!
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>>485215654
Personally i think this eagle is pretty cute. Wouldn't become the standard in a million years though.
>>
Commando also looks to be one of the most efficient ways to kill factory striders. Two rockets to the eye should down it. If you can't thread the needle then two rockets to the forehead armor plate should destroy the plate and expose a larger head weakpoint which can be killed with your remaining two rockets.
>>
>>485215654
honestly fan art for the game peaked here, now its just a downward spiral of furshit and pseudo-hyperinflation fags.
>>
>>485215654
>>485216048
Are eagles supposed to have capes or not? I taught it was a helldiver thing.
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>>485215654
So she's cheating on democracy with liberty?
>>
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>>485216289
nah democracy watches, welcome to cuckdivers
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>>485216105
well if we were allowed to still bully the mentally ill it would not be a problem.

>>485216289
its an open relationship. democracy fucks the people
>>
>>485215749
Are they even going to give it us ? We saw footage of it months ago and this is first time we've seen it in-game. Kinda how the AT mines were dangled in front of us twice yet we still don't have them
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>>485216192
>pilots in a cockpit with a cape
No that is just silly
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>>485216697

Joel tried to give us AT mines twice but we didn't enjoy his cooking the right way.
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>>485216650
>if we were allowed to still bully the mentally ill
honestly i hope they add some fag shit like a rainbow cape in game, repeatedly teamkilling them until they leave would become a side hobby. of course, this is why AH would never.
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>>485216883
or suddenly teamkilling would become a bannable offense
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>>485217125
how
there's 101 ways to accidentally kill a teammate
>>
>gunship patrol modifier
>gunship fabs
Yeah nah fuck th
>two (2) SAM site side objectives
Alright actually pretty funny.
>>
What if they have an event where Eagle 1 is hypothetically downed and captured, and eagle strats are unavailable until we fight through a line of planets to liberate a prison. And Joel rigs the decay rate to suck balls or forgets to progress the MO storyline due to swede gay orgy vacations or some shit. And there's an ultimatum between save eagle 1 , or liberate some shit planet to unlock more strats or save imaginary children like you idiots chose before.
>>
>>485217327
>>485217125
Teamkilling won't be an offense, but "harassment" will and teamkilling someone because they're wearing a pride cape will be constituted as a form of harassment.
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>>485217125
>teamkilling is bannable
>wears fag cape if they ever release it
>intentionally walks into people's stratagems or line of fire
>mass report and get them banned
>words get out, people hating fags even more than before, everyone starts shooting fags on sight
>>
>>485217327
well yes, it would obviously have to be for 'targeted harassment' of some kind. it was mostly said in jest
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>>485217503
>everyone starts shooting fags on sight
No, everyone will start KICKING fags on sight. Make it a big enough movement to where even having the cape on is a huge red flag.
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>>485217451
>don't save eagle 1
>she is killed
>new brave/stunning black tranny lizzo thing is recruited for eagle 2
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>>485217503
Which one is the fag cape ? The creek one or the unsymettical upside down rainbow?
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>>485217451
I'LL SAVE U EAGLE 1
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>>485217125
>or suddenly teamkilling would become a bannable offense
Please, dont let it be so.



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