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Slime edition.

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>Marketing
https://howtomarketagame.com/

>How to WebM
https://obsproject.com
https://screentogif.com/
https://handbrake.fr
https://github.com/argorar/WebMConverter
https://wiki.installgentoo.com/wiki/WebM

Previous: >>488373048
>>
>>488443394
What dev made this model?
>>
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second for aggy dagger
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how would a slime feels like? asking for a friend.
>>
How do I know if my game is fun?
>>
https://www.ign.com/articles/braid-anniversary-edition-sold-like-dogst-developer-jonathan-blow-says

The indie acopalipse has come.
>>
>>488443758
are you having fun playing it?
>>
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I need to get something publishable made by the end of August. Here's my plan. recommendations and lashing welcome.
- Small, one-screen, graph-based worker placement game with fog of war. Think a very simplified version of Against the Storm with meeple placement. I've done 'resource file' and turn based-games in the past so I'm confident I can stay out of traps.
- Art will be simple drawings made with vectors. Animations will mostly be tweens, particles, small shader effects.
- Music will just be eerie ambiance I can put together in One bit dragon, sfx will be cobbled together from free dumps I have lying around.
- 2 hours of work each weekday and 4 hours each weekend, increasing by one hour each week
- No vices until the hourly quota is met
- Putting up daily public logs here and in another place when I've completed work, including studious time-tracking
- Have to walk every day(I jog but I think better when I walk)
- If I fail to meet the above conditions every day, $100 goes to Autism Speaks for each failed day.
>>
rolling ball dev come back
>>
>>488443778
>make platformerslop for the nth time
>oh no it sold like shit!
I wonder why
>>
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>>488443670
https://vocaroo.com/1genuGiUlK4X
>>
>>488443541
Cris.
>>
>rushed new patch out
>marnix just downloads the old patch and then doesnt bother to download the new one
what did i expect
>>
>>488443778
>remake your xbox live platformer about depression from 2008
>"wtf why isn't this selling????"
>>
any progress today
>>
>>488444191
Implemented difficulty selection, just need to make it affect the game itself
>>
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>>488443998
thank you
>>
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>>488444191
>>
>>488444412
Uhm... based?!?!
>>
Has Marnix yet played Ero Dungeons or are they purposefully dodging the good games? :)
>>
>>488444412
NNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOO HE WOULD NEVER ANIMATE THAT
>>
>>488444412
is that the screen you get for beating noglev?
I'm not a furry, but I would play the game next DD if so.
>>
>>488444412
lmfao
>>
Marnix wants to make an adult game but doesn't have the artists
let's band together and turn him into a coomdev
>>
>>488444536
only on their private discord. at one point marnix turned off his cam.
>>
>>488444412
what an ordeal
with dicks and sex through the night
>>
>>488444768
marnix wants to make what he thinks will instantly sell millions, hes cris-lite
>>
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>>488443778
>>
It is a rough time in the aggy.
>>
>>488444412
And this is why I will never use godot again. Imagine getting your assets stolen and this is what happens.
>>
>>488444768
Non-coomers make shitty adult games imo
>>
>>488445119
you don't know if marnix is a non-coomers. have you seen his dark eyes. this guy goon all night.
>>
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>>488444412
> I guess I can visit /agdg/ today just to see how everyone is doing
> literally the first thing I see

Well, I'll see you guys later.
>>
>>488444995
It's a rough time everywhere in every category of life right now, whether it be jobs, women, assets or games. Half assed attempts don't get you anything because of population flood.
>>
>>488445106
Why Godot in particular? Any game is going to have its assets ripped and abused. There's no getting around it aside from just straight up not releasing.
>>
>write "good" code
>it's 10x more cumbersome than "bad" code for a performance boost that's so negligible it can't even be measured

>write "bad" code
>it's a bit more difficult to debug but it actually fucking works in the end
>>
>>488444412
It's Nolgorbver
>>
>>488445337
we saw your open tabs during your stream froggy. don't say you're not a furry freak.
>>
>>488444412
Ok where I play this
>>
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>>488445417
i dont think your "good" code is good code then sir
>>
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>>488445575
Everyone is allowed exceptions. If you have 1000 waifus and 3 are anthro you aren't a furry. It's all about the percentage.
>>
>>488445410
It's about effort. A 10 year old kid would be able to decompile your godot project in minutes.
Assets for a custom engine would need a dedicated and savvy person with a couple of days/weeks to spare.
>>
>froggy found a way to become more obnoxious
>>
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Anyone have good tips on 3d pathfinding in godot? Things like navigating walls or not bunching up.
>>
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>>488444412
>pretend your assets were stolen
>now you can make porn without consequences
>>
>>488444412
>implying nolgorb wouldn't make this himself
>>
>>488446115
Are you using a navigation mesh and nav agents?
>>
>>488445417
That's not the problem with good code. The problem with good code is that it often takes longer to write than bad code, since the good code is usually the bad code after you spent some time optimizing it. It's also often harder to understand as you might do weird unintuitive things for performance boosts.
>>
>>488446095
It's the code you should be worried when it comes to decompilation (hence the term). Assets are trivial to rip even for custom engines because the whole point of assets is to be easily accessible. You often don't even need to decompile anything to rip assets.
>>
>>488445106
>Imagine getting your assets stolen

Video memory rippers are a thing, doesn't matter what engine you use. Maybe don't make a pseudo porn game with furry big titty characters. I'm sure it's the dev himself making the porn since it's obvious he's a degenerate furry.
>>
>>488444412
here's a (You), enjoy
>>
>>488446309
Yes. I'm trying to make AI that runs away from the player, and it works fine in like 40% of cases, and the rest they just smack a wall and get stuck. Also, they don't collide with each other (I can fix this) s they bunch like crazy
>>
>>488446115
What have you tried?
>>
>Actually made more content than I thought I would do today, mostly working on stuff beyond the demo while some stuff is being finished up
>Going to have to finish writing something up later hopefully
>>
>>488446115
I've tried steering behavior with raycast avoidance, it helped a little bit with bunching up and running into walls. It's been awhile though, I have a feeling it'd be better to just have a repel field around each character instead of all the steering stuff.
>>
>>488446568
Main thing has been changing agent radius, wall slide angle, and just randomly tweaking sliders hoping it will help. Agent radius seems like the answer, but I have small holes I want some actors to nav through, so I can't make it any larger. I could make the actor's collision smaller though...
>>
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Good afternoon I am a developer looking to recruit someone to the position of rabid fanboy consultant.
Since I'm a fairly well-adjusted person who doesn't care about drama and I cannot imagine myself obsessing over the creations of another person and developing cultish behaviour around any person and his creations I need someone who understands that type of mindset so tat I can cultivate it in my followers. Please emails me with your resumes. Thank you for your time.
>>
>>488446851
why not post this on /v/?
>>
>>488446931
I'm more likely to find someone with good work ethic here.
>>
>>488445417
Cumbersome fast code is just bad code.
>>
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Wait, the Braid remaster has commentary? Does our favorite developer (Jonathan Blow) say anything interesting in it?
>>
>>488445106
Assets are trivial to steal no matter what engine to use. Godot's problem is how easy it is to steal the code due to its open source nature. The open source actually works both ways too though, since if you make your own custom fork of Godot then the standard decompilers will no longer work.
>>
>>488446548
Show a picture of your navmesh where they hit the wall.

Godot has a basic implementation of RVO (relative velocity obstacle avoidance) for other nav agents, but not obstacles. The navmesh itself should take care of static obstacles. Dynamic obstacles require you to implement your own RVO code which isn't that complicated as far as math goes.
>>
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Do you guys have a morning ritual before you start?
>wake up at 8
>stretch
>walk around block
>get coffee
>sit at computer
>read news
>open 4chan
>find random high traffic board or thread
>skim contents
>leave handcrafted infuriating bait of the highest degree
>close thread
>open unreal
>dev
>>
>>488447345
1 and a half hours of commentary, in 12 different languages!
>>
Top down (zelda) or side scrolling (metroid) for my 2d wizard game
>>
>>488446548
>Yes. I'm trying to make AI that runs away from the player, and it works fine in like 40% of cases, and the rest they just smack a wall and get stuck.
Is your navmesh set up properly? Like giving plenty of space around walls(by setting a higher agent_radius value under the 'Agents' header on the navmesh)? What kind of criteria are you giving them for running away from the player?
>>
>>488447415
4.3 has script binarization
>>
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>>488446851
I can be your consultant anon, now show me those rabid femboys...
>>
>>488443778
is this the new 40-60 games pasta?
>>
>>488447547
Side scrolling.
With full 360° mouse aiming like in Abuse.
>>
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https://www.youtube.com/watch?v=hZY5DBmgC_A
>>
how do you strike a balance between brightness/vividness and not annihilating your eyeballs because everything's screaming at them at the power of ten thousand light modes?
>>
>>488448028
>how do you strike a balance between brightness/vividness
by using your eyes nigga
>>
>>488448028
look
>>
>>488447441
>Wake up at 8
>Make bed
>Take shower
>Make instant coffee
>Read technical articles on the porch
>Start working at nine
>Go on a walk around noon
>Work until 4-5
>Jog, dinner
>Dev for a few hours
>Play vidya or read some fiction
>Sleep at 12-1
I probably need to adjust some things.
>>
>>488448116
>>488448143
But I'm colourblind
>>
>>488447784
Will Jo last to see next year?
>>
>>488448190
>instant coffee
Literal subhuman, if I was a dictator I’d send people like you to forced labor camps
>>
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If Jon dies I am losing all hope. He was the one shining beacon in my life
>>
>>488446016
>only 3 are anthro
yeah right Froggy. I believe you
>>
>>488448116
>>488448143
i looked and i went blind
>>
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Just finished the last of the tasks off my monthly checklist. And with 40 minutes to spare!
>>
80 to 100 games are submitted to Demo Day alone EVERY TWO MONTHS.
>>
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>>488448506
>Literal subhuman, if I was a dictator I’d send people like you to forced labor camps
If you recommend me something better that's also frugal I will make a purchase immediately.
>>
>>488447345
I listened to it all, there's some decent game design stuff but if you're an intermediate then half of it is fairly obvious. However, it was entertaining hearing the thought process. The programing parts were good. The more interesting parts of the commentary are people playing the game and asking questions, as well as the art analysis. And also the puzzles unique to the puzzle world.
>>
>>488443138
they only played games with Steam pages who should have been customer ready. skill issue
>>
what simple mobile game i can make so i can earn some cash with ads?
>>
>>488449447
I agree. Shouldn't have submitted to demo day if your game isn't on the level of a sellable product.

(Retard)
>>
Marnix has no idea what he's talking about. If you put your page up too early you're going to make a bad first impression. "Wishlist farming" doesn't work.
>>
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>you need to have a finished game to submit to demonday
It's so over for us progressdevs
>>
Would Blow be in a better financial position if he used Unity, Unreal, or whatever for his game instead of making his own engine and language?
>>
>>488450103
yes because he would have actually released another game by now
>>
>>488449738
none, the mobile market is a 1000 times more brutal than the pc/console market. That said, when porting a known pc game to mobile it works well, I think that happened to Pawnbrainian.
>>
>>488448190
>>488449147
You should try making Armenian coffee. It's basically instant, and it tastes way better than dehydrated coffee.
I'm an armo so I drink like 3 cups a day. They're tiny, but decent caffeine content and goes great with a pastry or breakfast.
>>
>>488450103
blow would be in a better financial position if he actually made some fucking games
>>
>>488449967
It does if you have a proven trackrecord.
>>
>>488449147
>saving $3 a month to drink instant coffee instead of fresh brewed from actual coffee beans
Ngmi
>>
>>488449967
>I had 10k whishlists and my game still flopped, the game industry is dead![POSTMORTEN]

>>488450103
he would be better off if he just made gaem
>>
>>488450217
I have 0 wishlists because I don't have a Steam page because wishlist farming doesn't work.
>>
>>488450198
His sokoban-like needs another decade in the oven.
>>
>>488449967
Wishlist farming is basically Goodhart's law in action, now it isn't reliable.
https://en.wikipedia.org/wiki/Goodhart's_law
>>
>No steam page - F-Tier
>>
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>>488450443
very well put
>>
I never bought a game I wishlisted.
>>
>>488449967
Yeah it really depends on the remaining dev time of the game.
If it releases 5 years later cause it's a side project, you will just get angry people going
>HOW WAS THIS IN DEVELOPMENT FOR FIVE YEARS??????
>>
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>>488450524
landsword sisters...
>>
>>488449967
>>488450217
The whole 'put your steam page up as soon as you have a basic prototype!' advice has become outdated and will hurt you. It's still touted as age-old wisdom despite all of the new evidence to the contrary. For one, pretty sure your spot on the popular new releases list isn't based on total wishlists anymore, but on wishlist velocity in the months surrounding your release. Seen way too many post mortems of people who had accrued tons of wishlists from a year or 2 prior, but very few surrounding their release date, and didn't get much visibility. Also, and this is really important, I've been seeing more and more reports from people with decent games that steam reviewers have been pushing them to have nice trailers and capsules, etc. before allowing them to even publish a page. Now, how the fuck am I supposed to make a page 'as soon as possible' if a steam reviewer demands my page look really good? Well, from what I've seen and heard, if a steam reviewer is being pushy with your page, it means they see sales potential in your game and are planning on pushing a bunch of traffic to your store page in the first week that it's up. I remember an account of one guy who half-assed his page(because his game wasn't due for release in a year), despite the reviewer badgering him to make it better. Well, turns out, the guy got a ton of traffic redirected to his page after it was published, but very few wishlists because his game/page wasn't in a polished state yet.
>>
>inner circle is real
>>
Someone post the final tier list pls
>>
>>488451294
>>488450970
>>
People have finite time to live. What makes you think they want to spend time playing your game, let alone spend money on it?
>>
>>488450970
That's not it. Landsword was placed somewhere in A pretty sure. They didn't have the balls to put any of the games in F
>>
>>488451346
solipsism
>>
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>>488451294
>>
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>>488451346
Because I'm doing something that I would play and is also not done by anyone and is also very much in demand
>>
>>488451346
because my game is good and God willing
>>
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Posting blessed hopeful Eric to counter all the Blow doom & gloom attack we're under
>>
>>488451773
It's a rough time for the hexers.
>>
>>488451773
based and sunpilled
>>
>>488451773
Eric protected us from the heretic Marnix.
>>
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I need a rewrite of my combat mechanics and to add more actions. Just feels too stiff and I'm getting lost in the spaghetti of my multiple state machines.
>>
>>488451773
can't believe people here are praying for jon's downfall, eric would be so disappointed
>>
>>488451292
it's not the inner circle, it's the spinner circle™
>>
>>488451773
I will get better, I know what I have to do to get better and I will do it. 110% faith
>>
has anybody made a 3D detective game
>>
>>488452047
I'm praying he unhexes himself and stops wasting millions on an engine that's never going to be finished.
>>
>>488449967
That's not true. You can easily recover from the bad first impression, if it even exists.

>>488450648
Only a very very small portion will make that complaint.

>>488451269
I have seen no evidence of wishlist velocity mattering more than total number of wishlists.

You can make the shittiest Steam page ever and it doesn't matter. It's about when you promote it. If you want to promote it then you should have a nice page.
>>
>>488452023
I really dont want all the fucking marnix normies to start coming to this thread and become aware of our patron saint. We must stay underground or eric will be gone forever
>>
>>488452378
>>
>>488452579
They made like $5000 from this game, how do they even fund their studio? How do they pay rent, bills, etc?
>>
>>488451481
Yeah, he put it in A since it didn't have a Steam page, but there's really not enough content there to have one, it's like 15 minutes long.
>>
>>488452663
apparently they were some kind of "business" guys before they decided to become an indie dev studio instead of making a dating app
>>
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>>488452252
>>
>>488448190

>Wake up
>Browse phone for a bit
>Shit
>Do light stretches
>Get out of bed
>make coffee
>4chan for 2 hours
>Take a walk
>have some cheesy toast for lunch
>4chan while I eat
>think "I should work"
>Continue browsing 4chan for a few hours
>4pm, finally work for an hour on game
>Go for another walk
>4chan for 30 min after home
>Do workout
>4chan while I rest after workout for 30 min
>Make dinner
>eat dinner and watch TV for an hour
>7pm, dev for an hour
>Watch random youtube video's for a few hours while also browsing 4chan
>11pm, work for another hour
>get into arguments on youtube comments and 4chan till I get tired and go to bed

I'd imagine I would be done my game already if I replaced my time on 4chan with devving.
>>
>>488452712
Thankfully Landsword dev is clearly smart enough to ignore Marnix's bad advice and will focus on finishing his game instead of wasting time on a premature Steam page.
>>
>>488451269
this
>>
Will Marnix do another video?
>>
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More work on the ui.
>>
>>488453087
I thought the consensus was to put up a steam page as soon as you can?
>>
>>488453280
Should I play your Game?
>>
>>488453361
I miss Tomo..
>>
>>488453280
this game will be a failure just like Azur
>>
>>488451269
>wishlist velocity in the months surrounding your release
This is the most important imo, people might wishlist your game but if it comes out years after they more likely than not already forgot about it and don't care anymore
>>
>>488453280
niggas really out here thinking a girl(female) is making this shit
LMAO
>>
>>488453251
I hope not. He should retire after that.
>>
>aggy having convulsions every time streamers play their demos
wait until you have to deal with actual players lol
>>
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Marnix if you read this(at this point its a when not an if) leave and never come back you fucking tourist

>>488453251
lets hope not
>>
>BiteMeme's most successful game
>26 reviews
>Mixed
>/agdg/'s most successful game
>30,000 reviews
>Overwhelmingly Positive

hmmmm
>>
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>>488453413
Journey in Azur was a thundering success thougheverbeit
>>
>>488453539
>/agdg/'s most successful game
>30,000 reviews
Huh?
>>
>previous project used to be on the 3rd row, sometimes even the 2nd
>current project barely reaches the top of the second half
>>
>>488453636
google "braid"
>>
>>488453413
Azur was my first project, and it was a failure because I lacked experience (best example is that the gameplay for Galduen is closer to finish in 3 month that Azur in two year.
>>
That was pretty rough, ShanghaiBros...
Biteme had a lot of valid criticism and didn't seem to find many positive points, although the way they played the game would have caused frustration in anyone. Enter nightclub level, die partway through before picking up any cool weapons or at least turning out the lights. Skip the level and go to streets and then give up after a minute due to not knowing where to go and complaining about lack of direction (although they were three steps next to the first key and shotgun and on the path through the building).

Todo list:
Massive light boost. The last version was super dark and ugly. The henchman enemies blend into the background way too much.
Some sort of weapon rebalance. I used low ammo on the tommy gun to force the players to learn about weapon switching early. I think it would be better if the player only starts with the pistol and then gets a tommy gun with a solid amount of ammo.
The blue key in nightclub needs relocating, probably to a new extended room where it's the only focus. Players always seem to miss it.
Lock streets until nightclub has completed. There's no way a player should be trying streets if they haven't beaten nightclub.
Movement tweaks. I think the movement is more fucked than I realized. There's definitely some floatiness problems.
>>
>>488452378
>I have seen no evidence of wishlist velocity mattering more than total number of wishlists.
I've seen multiple accounts now of people who had 20,000+ wishlists over the course of years who barely got any extra exposure on steam, and people who had several thousand close to release and got plenty of exposure.
>You can make the shittiest Steam page ever and it doesn't matter. It's about when you promote it. If you want to promote it then you should have a nice page.
I'm convinced steam is trying to shadow curate new games by giving promising titles extra traffic once they publish it, hence why I've seen numerous accounts of reviewers being pushy with page quality for some people.
>>
>>488453694
tags are big drivers on itch, "accidentally" use a porn tag and you'll get free views
>>
My only complaint with Marnix's stream is he played basically 12 adequately decent games instead of selecting random picks from AGDG.

He should've been playing wacky shit like Nortubel, Dirk, and Jump-Game rather than just the popular ones.
>>
>>488452663
Savings, Patreonbux, Youtube ad revenue, Belgian government grants
>>
Anylink to the Marnix stream?
>>
>>488453975
>names only the safe-wacky instead of the actual schizo games
>>
>>488453445
This too. You need to strike while the iron is hot and your idea is still fresh. That's why I think a shorter marketing campaign is better. Long marketing campaigns are for games with no appeal.
>>
>>488453081
Yeah if you add
>0.0.0.0 4chan.org
>0.0.0.0 boards.4chan.org
to your hostsfile you'd probably get a productivity boost. Although the problem is the habit, so you might just replace 4chan with something else. It'd best if you tracked when you start using, the time, your feelings, and other things like that and also verbalize it like saying the following out load:
>Despite having free will and a decision to dev, I'm gonna be reading and posting on a forum like a loser.
If you REALLY still want to waste time.
>>
>>488454149
such as?
>>
>>488453335
from what I can tell on Twitter, the smartest thing to do is first show interesting GIFs and little chunks of your game to build an audience, then once you have a decent following and your game is actually developed enough, you put the Steam page up and tell everyone to go wishlist it.
>>
>>488452957
what is this?
>>
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>>488453870
I believe in you bro.
>>
>>488453870
the henchmen should have white suits to be honest, it would make them stand out better, and give them a bad guy look
>>
I'm going to do it, I'm going to launch on itch today.
>>
>>488453870
>Massive light boost
I notice this one so much with other projects and mine too, devs are for some reason very likely to make their games way darker than they should be.
>>
>>488451269
>>488454163
Depends a bit on what you consider short vs long.
I would say 1-2 years is pretty good right now.

You also need time to become discovered by a reviewer, do some community building etc
>>
>>488454879
noah caldwell gervais
>>
this little nigga marnix done took your games and used it to make some money off of ya'll
>>
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this is your regularly-scheduled burnout awareness post
>>
>marnix: gonna say something that will get me cancelled
>mocks the dev who quit his job and sold his house while having a family
>says his game should've been 3D while Alchemikal is being played
Imagine throwing away a job you need because you have a family only to have some 4channer outcompete you in gamedev kek. They hate us but we're ahead somehow. I still don't get why he quit his job to make that avocado game. It'd make sense if your game got popular on social media and it's pulling in 100k+ views each time you upload a video about it. But the unironic I'm quitting my job to make a game but have never made a game before thought process is a stretch when you don't have the money.

>marnix: landsword $10
lel if Landsword dev is here, 14.99 minimum imho, i'd price it at 19.99 desu and then take advantage of the discount mentality some people have
>>
Do you guys have good podcasts to listen to while devving? I need to do boring shit for hours.
>>
>>488454946
I think it's because I often work with an eye protection mode on my monitor which brightens the image a lot.
>>
>>488455204
$20 for a game with 15 minutes of content? Are you trolling?
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Imagine watching a 'roast' stream from someone responsible for producing this.
>>
>>488455274
Both anon and Marnix are obviously imagining a hypothetical finished game with hours of content when making price decisions, not the actual 15 minute current version.
>>
>>488455328
Every kind of feedback is good feedback, you just need to be able to interpret it correctly.
>>
>>488455328
Have you actually played his game though? How do you know it's bad?
>>
>>488444412
kek what did i just watch!
>>
>>488455328
i was expecting some feedback, unfortunately he decided to download a month old build then complain about shit ive fixed already
i think I got like one note from that
>>
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>>488452418
>I really dont want all the fucking marnix normies to start coming to this thread
I can help with that but I must warn you that my methods can be quite extreme at times.
>>
>>488452957
google images is turning up nothing what the fuck is this
>>
>>488455418
marmix and co are losers, their feedback is worst than crabs intentionally sabotaging you
>>
>>488455403
Ah ok, so a fictional game that doesn’t exist
>>
>>488454410
>>488455526
newfags, it's project arcane. it's been in dev for over a year
>>
>>488445417
Yeah I've experienced something similar. I make what seems to be "bad" code that is easy to fiddle with but I "improve" it but it just feels cumbersome for some reason.
>>
>>488455696
Having a fictional game in your imagination helps as a target when making a real game. It's very useful for a dev to know if he's trying to make a $10 game vs a $20 game when making design decisions and content decisions.
>>
>>488455206
SleepyCabin.
>>
>>488455818
>It's very useful for a dev to know if he's trying to make a $10 game vs a $20 game when making design decisions and content decisions
No, respectfully, that’s pretty retarded, just make your game as good as possible then when it’s done figure out what it’s worth
>>
>>488455418
There's a difference between feedback and a tier-list.
>>488455454
It looks like shit and it has mixed reviews. Enabling the customer to recognize dogshit games before they waste their money on them is the entire purpose of the Steam platform. Also fuck off Marnix.
>>488455484
why do you have a month-old build still up?
>>
>>488449147
Apu no it's boiling hot!
>>
>>488455728
ah ok
>>
>>488455206
The Procrastinator Podcast episodes about creativity and money
>>
>>488449967
>>488451269
I agree with the bad first impression thing. I highly regret putting it up so soon. My page is by far one of the worst looking pages amongst the devs here whose pages I've seen.
>>
>>488455206
I listen to nothing but the purr of my cat.
>>
>>488456076
i just keep my demo day builds up because privating them removes it from the demo day submissions
>>
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What's coming out first?
- Deltarune
- Haunted Chocolatier
- Blowsokoban
- Notch upcoming voxel roguelike
>>
>>488456497
Can't be as bad as mine.
>>
So putting up a steam page early is out, but how about Itch? Can I use my Itch page as my 'official website'?
>>
>>488456025
You should look up the Jobs vs Raskin fight over the Macintosh. Raskin wanted to set a price target, while Jobs wanted to just make the computer as good as they could.

Raskin wrote this memo in response to Jobs:
>[I want] a small, lightweight computer with an excellent, typewriter style keyboard. It is accompanied by a 96 character by 66 line display that has almost no depth, and a laser-quality printer that also doesn’t weigh much, and takes ordinary paper and produces text at one page per second (not so fast that you can’t catch them as they come out.) The printer can also produce any graphics the screen can show (with at least 1000 by 1200 points of resolution). In color.
>The printer should weigh only a fraction of a pound, and never need a ribbon or mechanical adjustment. It should print in any font. There is about 200K bytes of main storage besides screen memory and a miniature, pocketable, storage element that holds a megabyte and costs $.50, in unit quantity.
>When you buy the computer, you get a free unlimited access to the ARPAnet, the various timesharing services, and other informational, computer accessible databases. Besides an unexcelled collection of application programs, the software includes BASIC, Pascal, LISP, FORTRAN, APL, PL\1, COBOL, and an emulator for every processor since the IBM 650.
>Let’s include speech synthesis and recognition, with a vocabulary of 34,000 words. It can also synthesize music, even simulate Caruso singing with the Mormon Tabernacle Choir, with various reverberation.
>Conclusion: starting with the abilities is nonsense. We must start both with a price goal, and a set of abilities, and keep an eye on today’s and the immediate future’s technology. These factors must all be juggled simultaneously.

You could make the case that Jobs was vindicated by the Mac's success, but Raskin's argument does have logic to it: without a price target you can end up in feature creep hell if you're not careful.
>>
>>488456837
itch is for porn, the only people I hear talk about itch otherwise is /agdg/ or Jamfags
>>
>>488456825
are you ok?
>>
>>488456731
Blow's sokoban game has to come out or else Jon will be sleeping under a bridge. The others can cruise indefinitely on infinite money
>>
>>488456837
Yes, because no one uses itch, so you'll have no visibility. It'll be almost impossible to make a bad first impression.
>>
>>488457021
Steve Jobs was so damn based. No wonder me and him have similar opinions. I am also so damn based
>>
>>488452418
>marnix normies to start coming to this thread
I worry about this as well.

>>488453870
The gameplay art looked worse compared to what I've seen in your trailer so idk if it's just the way the graphics were set or you went maxxed out on the graphics for the trailer via lighting tricks and closer than normal gameplay pics but yeah it doesn't look as good as the trailer does. Probably a lighting issue, the controls judging from how they played felt twitchy/excessive movement eg they let go of the mouse but the guy keeps moving for a bit after, which is not good. Maybe responsiveness is a better word for it. But they certainly don't feel like true gamers. I can pick up games from any genre and be able to play it without this amount of confusion they seem to face even though I don't play every genre at a large amount. With that said they are probably quite representative of the average nu-gamer which means you might need to polish it up by a lot.
>>
>>488457174
not true, he would only have to close his company, he has said that he could live the rest of his life on residual income alone
>>
>>488457174
Or he can just get a job in the industry? He's a skilled veteran afterallbeit
>>
>>488455204
>lel if Landsword dev is here, 14.99 minimum imho, i'd price it at 19.99 desu and then take advantage of the discount mentality some people have

I was thinking 14.99 for it as well. Closest game to it is probably Brigador which is priced at 19.99, so depending on how much content the finished game will have I might price it closer to that, but it's still too early to say.

I liked Marnix's stream. I thought it was pretty entertaining all around, though I can't say I want to put up a Steam page yet. Currently there's just too little content and the game is like 10% developed. I also have nightmares about releasing something as broken as Huntdown The Freeman and having a steam page wouldn't help with that
>>
>>488455274
As a finished product of course. If it was finished and I mean with a lot more content and gameplay it is then certainly far more valuable than just $10.

>>488455484
You can thank the anon that said he was going to put malware on his game. Marnix avoided downloading stuff recently updated to avoid said potential dev. Assuming the dev wasn't just lying to fuck with the stream.
>>
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>>488455204
>the dev who quit his job and sold his house while having a family
He was more successful than most of us
>>
>>488457363
He's a man out of space and out of time, the kind of out-there visionary that simply doesn't fit into society.
>>
>>488455182
>supposedly developing games for 7 years
>A* is a new and exciting algorithm
He should feel bad.
>>
>>488452957
I keep forgetting what this game is called because the name is not fitting at all.
>>
>>488457741
name a better name then
>>
>>488457741
the real name hasn't even been revealed yet
>>
>>488457125
no, I've been crying all morning

>>488457303
The gameplay arts identical to the trailer. Shouldn't be anything weird with the mouse as that's just raw input. I think the movement might have degraded a bit somehow as I've noticed floatiness but usually only while jumping. I'm definitely not disregarding their playthrough. The game needs to be streamer and beginner friendly.
>>
>1500 triangles
Damn it, stop labeling your stuff low-poly when it's not low-poly!
>>
>>488457847
It will be revealed in a dream
>>
>>488457815
Junkyard Detective.
>>
I wanna make a cute 3d game with an art style like a hat in time, animal crossing, or a short hike. Should I use unity or unreal?
>>
>>488458191
>Nolgorb's Ordeal? Why not rename it to Kangaroo Platformer!
>>
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added a piercing shot upgrade, it synergizes with the ricochet upgrade
>>
>>488458341
That would be a better name, though. Nolgorb's Ordeal is an awful name.
>>
>>488458110
depends on the object, 1500 for a hero asset isn't outside the realm of possibility
>>
>>488458245
Neither because if you don't have enough information to decide that trivially then you have no programming skill, and since you didn't post with an example of your art style then that means you can't model either.
>>
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>>488458191
>>488458341
Norm Macdonald moment
>>
>>488458449
F tier garbage
>>
>>488458462
It's a really good name, actually.
>>
>>488458037
You have the spirit and your todo is solid, you realize the faults of your game and it's just a matter of working on them. I know from experience it can be quite disappointing watching cold hard playthroughs and commentaries not going the way you wanted but that's how you figure what is wrong or right.
>>
>>488458110
That is literally low poly when it comes to fully animated 3d character models lmao
>>
>>488458627
look at this >>488451595 retard-kun
>>
>>488458449
wow that looks like absolute ass. I wouldn't want to show it on my stream if it was me
>>
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>Make a bunch of tensor.art models
>The only models that get used daily are the harem gangbang and the loli safebooru dataset

Is porn the only legit shit that normies seek on the internet?
>>
>>488458245
If you have to ask, then the answer is Unity pretty much no matter your project.
>>
>>488456825
Let me take a look and compare.
>back
Hmmm we're about on par desu. We're definitely at the bottom. Overall I have less than 100 wishlists even though my page has been up for several months.

>>488456837
I don't really see itch having the same issue as steam.
>>
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>>488458191
>Name the entire game after a Demo area
>>
>>488457614
>he was succesful tho
anon are we even talking about the same guy? look up sasquatch b
>https://www.youtube.com/@sasquatchbgames/videos
>>
>>488458987
Halo did it.
>>
I'm renaming my game to Shoot Robot.
>>
>>488457729
true, you learn that on like day 2 or 3 of gamedev
>>
>>488458245
Unreal is for people who aren’t retarded, so probably don’t use that. You seem more like a godotard actually
>>
>>488459195
"Halo" is a cool word. "Junkyard" is not.
>>
>>488458665
What makes it better is I know that there have been good playthroughs before. I've had a few cases of people really enjoying it, so I know it's got potential. After the stream, Marnix said something like "why would people play this game, it doesn't have a unique appeal" when just before he was saying "I'm looking forward to this game, I would play this". So I think the game does have potential.
>>
>>488459351
he can redefine Junkyardlikes
>>
>>488458037
>gameplay arts identical
Then it must be a brightness issue. The enemies look unusually dark and hard to visually make out on their appearance besides a dark figure unlike your steam page. Or maybe it was cause Thomas was so distant from the enemies idk.
>>
>>488457729
That could've been year 1 of those 7 years. And if you don't need it there's no reason to learn A* before that.
>>
did marnix mention making more demo day streams?
>>
>>488459751
I think actually the henchman got a new sprite after that trailer, but the environments are identical. The new sprite probably doesn't have adequate highlights compared to the old one.
>>
holy f*ck agdg is over is just eceleb shit
>>
>>488455505
>actual cp
Do lolidevs really???
>>
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>>488459972
how long have you been away for? Years?
>>
>>488458787
No but it's the only thing ** is good for
>>
>>488460059
Nolgorb
Ordeal Evolved
>>
>>488460059
yeah this could work
>>
>>488458787
no, porn just has extremely low standards, like you also apparently have
>>
How in the absolute FUCK do you guys not get burnt out?
I spend an entire day working on my game, building my own engine in C# and all that, blah blah blah.
I had another page to it, and everything breaks. I have to spent an entire evening just trying to get it all functioning. I breathe in relieve and celebrate with a drink at fucking 1AM once I get it all working, then have to do it all over again the next day.
Write a page to expand, and everything else is fucked. I even had to reformat my drive once from how hard I fucked up.

Have you guys ever built your own engine before? Is the struggle worth it? I'm trying not to pull my fucking hair out.
>>
>>488458787
Porn is the only thing AIshitters seek, because it's the only thing it's useful at, retarded AItranny.
>>
>>488460059
This is so fucking retarded
>>
I haven't seen visual progress in weeks and it is mind grating.
>>
>>488460474
I have fun devving :) except for UI holy fuck
>>
>>488460474
You don't get burnt out by doing something you enjoy.
>>
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>>488459312
>Unreal is for people who aren’t retarded
But Im using it?
>>
>>488459351
>>488460059
absolutely BTFO
>>
>>488460059
yeah, i want to play this
>>
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The rent prices are getting ridiculous. I'm thinking about converting a shed in my plot of land into a little humble comfy shack I could live in and rent my main house. This way I would always have a source of income to be able to dev indefinitely, very frugally of course.

Thoughts?
>>
>>488460474
But anon I'm already burnt out. I'm just wading through waist high mud at this point. I'm reach a new level of burnt out and it feels like I was at knee high mud prior to this. Body feels exhausted before I even hit 10 hours of being awake. Game's not gonna make it either, I just want to finish it so I can make something new and not screw up like I did with this one. But will i continue once this is finished? I won't just walk away right future me?
>>
>>488460835
make sure to tell us how it goes and if it really is "easy free money"
>>
>>488460835
make sure not to rent it to shady types
>>
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How legal is to generate VST samples with AI to use with LMSS?
>>
>>488460835
Because of my shut in neet nature I actually see inflation in real time. These prices are ridiculous! Even with a full time minimum wage job there is just no way I could live on my own in this state and several others from what I understand. My futurre looks like it's going to get a lot bleaker if I don't make it off gamedev or stocks, maybe crypto. I just have terrible odds when it comes to waging. That idea you mentioned could however work, but I'm not a fan of living near my tenants, they'll probably harass you over certain issues or create issues out of nothing. I never understood how so many renters have problems so frequently, or at least that's the vibe I get. My parent's house doesn't get this level of frequent problems so wtf are they doing that they need to contact the landlord so frequently? Anyways I really to make it, if I don't then my future from here on out will like be living in an abysmal state. Now if only my game showed a lot more promise compared to what it does right now. I just don't see it succeeding right now and I'm unmotivated on learning a bunch of new stuff to improve it further when it already feels like it's ngmi without a massive overscope.
>>
>>488460835
Sounds nice. Two things I can think of. Legally you will be residing there full time so government might treat you differently than you expect. Something like property tax etc. Or they can say your shed does not match criteria for housing etc.
Second is the expenses you will have to cover might be more than you expect for the place you rent. And the renter can be late paying you etc etc. Be careful with money and try to save money.
I'm kind of a similar situation. I have a place to rent and renting a smaller place to live. The inflation hit very quick and hard and I went broke. My credit card was closed etc. Last year was the worst year in my entire life maybe. Literally had no money to buy anything.
>>
how many progress posts do I need to post so that I become [game]dev and people start referencing my game outside direct replies
>>
what happened to punch monkey
>>
>>488460835
>>488461603
Where are you guys from? Inflation is big issue where I live too. Hope you don't say like US where "boo 3% is too high :(("
>>
>>488461871
more than 100-200. I've been here for over 2 years and it's happened like once
>>
>>488461969
I've been here 4 years and have never been mentioned once.
>>
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>>488461871
Ask him
>>
can someone post progress
>>
>>488460630
Holy shit, don't even get me started on UI. I haven't even plugged it into my engine yet, it's just an idea that I had. Pain in the ass to code, and I'm pretty damn sure I'll just have to do it all over again once I finish fleshing this thing out.
>>488460631
I enjoy doing what I do, sure, but holy fuck is this shit tedious, trying to build my own engine. Few greater joys in my life than chilling with some music and programming, but it makes my blood boil when the machine refuses to do what I tell it to.
>>488460897
Hang in there Anon, don't rush the game, stick to your vision for it. Make it good, nobody wants a rush unfinished game.
I do feel you though, I already am starting to want work on something else.
>>
>>488462151
It's not saving his game from being total irredeemable trash
>>
>>488460474
I've never really burnt out I've just gotten unreasonably angry about stupid made up problems and quit.
>>
>>488462209
No cause you don't even reply to it
>>
Anon, there's a reason why enginedevving is a meme around here. If your goal is to finish a game, you're better off starting with a general-purpose engine and adding/customizing extra features to it.
>>
>>488462209
Just reply to one of the already existing Progress Posts?
>>
>>488462209
whenever i use shadowplay to record progress my harddrive breaks for some reason
maybe because its 99% full
>>
>>488460474
I do gamedev instead of enginedev.
>>
Gamedev, artdev, postdev or enginedev, it doesn't matter as long as you practice a little selfdev every day!
>>
Detective game collab when?
>>
>>488461923
Unironically the US. Because of my shut in-ness I actually see price changes easily. That cheap bag of potato chips was like 1.99 in the past without discount or 2.49 idk. now like 4.99! You have got to be joking. The only one not hit so hard were hot cheetos fries, 1.49 to 2.49 or 1.99 to 2.49 idk can't remember i'm a shut in. Neetdevving would be a lot harder if I did live at my parents house
>>
>>488460835
Depends where you live. Living in a shed in winter in some places will not be fun.
>>
>Working on game for months on end
>Starting to feel lobotomized
How do I stop this?
>>
>>488463243
For what purpose?
>>
>>488463414
give yourself a real lobotomy to know the difference, whiner
>>
>>488463436
It's an undertapped market. There are a ton of shitty mystery VNs, but a lack of proper games.
>>
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>>488461569
as legal as submitting your own shit to an art museum
>>
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:: Project Nortubel ::
progress :: Level design.
>>
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With the layered save system, there is now metaprogression in wodopom. Anything and everything you pick up gets unlocked for future runs.
>>
Do you guys have any recommendations for C# environments? I've just been using the shitty Microsoft one, and it doesn't mod well.
Back about 20-15 years ago, I had an addon for some sort of java thing, I forgot what program it was, but over the years it got better and helped me auto fill mistakes, such as forgetting a second / in my notes or auto adding a ; when I needed it. The addon was super good for a while, but eventually got so invasive that it was detrimental so I had to get rid of it lest it actively fucked up my arrays and such.
For C#, what should I use and is there a good copilot addon for it? Open source prefer, but I'll take anything at this point.
>>488463048
Think I should try /g/ for this? It's been about several years since I've been there.
>>
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For running, assuming I'm gonna have "run" and "dodge" on the same button, should I have it be
>wait to see if button is released after pressing to dodge, else start running
or
>do a dodge and then if the button is still held break into a run
Former looks less jarring, and is better for being able to run around on command (especially from standing), and situations where you want to run without the initial little linear dash forward would be very frustrating. The latter is much better for reacting to things, especially things that might be networked where every frame of input delay counts.
obligatory engine screenshot to prove I'm actually working
>>
>>488464023
The latter is what Sekiro does, it's fairly intuitive. The former sounds like it's annoying since you only dodge on release, not press, so it could feel unresponsive.
>>
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remember to not use open source.
>>
I want to start fucking around and making game, but I was wondering what engine to use. Is it general consensus to use Unreal for 3d and Unity for 2d or if you intend to have it playable on mobile? And is it right that Unreal can handle multiple enemy AI easier? Just from a quick search apparently Unity has DOTS but people've been calling it shit
>>
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Give me some fun ideas for a wacky character for a 3d platformer, like a trouser snake from Yooka
>>
>>488464235
That car has SOUL and probably has better build quality than a tesla.
>>
>>488463243
Right after the train collab
>>
>>488464217
>The latter is what Sekiro does, it's fairly intuitive.
Yeah, that was my exact thought. I also really like how in that game, dodging is secondary, and you use it for literally getting out of the way of attacks rather than I-framing through them, which is lame.
>The former sounds like it's annoying since you only dodge on release, not press, so it could feel unresponsive.
That's how it is in literally every Dark Souls game, + Bloodborne + Elden Ring. It is frustrating.
I'm stealing a lot of ideas from Sekiro, really.
>>
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>>488464419
A illegal immigrant trying to scale Trump walls and cross rivers to get into the US
>>
>>488463243
would you participate? what are your Qualifications?
>>
>>488460474
start spitedevving, to prove people wrong
>>
>>488464396
If you're in the fucking around stage, just try both for a week and see which you prefer. I would also argue that Godot is good for 2D games, since it uses a separate 2D engine and structures, you get to avoid complications for a 2D only app.
>>
>>488464419
A tie wearing tiger is the best I got, sorry anon
>>
>>488464761
I'm an okay 2D artist, programmer, and writer.
>>
Can 4 year olds play Genshin? I am thinking of creating an edutainment game and I was thinking of a hubworld to be implemented.
>>
Was this moment justified or did he overreact?

https://youtu.be/8UGO3EG5DC8?feature=shared&t=348
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>>488465104
pure rage kino
>>
>>488465104
Justified because the razer UI is very annoying
>>
>>488465337
No it isn't. Cutting is raping your vision and making a worse game because you're a pussy who doesn't want to work.
>>
>>488465104
I hate when rich people trash expensive things like it doesnt matter. Just return the goddamn thing
>>
>>488465104
He's a sperg who occasionally has good takes
>>
>>488465104
That dude will do anything to not work on a game
>>
>>488465014
welcome back. what's preventing you from actually starting?
>>
>>488465014
I don't think 4 year olds can understand the combat system
>>
was going to take a shit and had a awesome idea
time to start a new project
>>
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>>488458449
use it wisely
>>
programming is so hard
>>
programming is so easy
>>
>>488465772
I woke up late today and also I was thinking on some minor stuff like if I should go indie or hope for someone to hire me. I decided on the second option.
>>
I give up
>>
I'm motivated
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>>488464023
Genshin does the latter, if you want an answer from something that made millions.
Although their "dodge" animation is just the character launching itself forward so it look decent enough both for "dodging away from the giant axe" and for "starting a mad sprint".
(webm related isn't the best example but that's the only webm with a dash-dodge I have saved).
>>
I take down
>>
I need motivation
>>
>>488466948
I don't know why, but watching new indie games being announced at events like Summer Game Fest always makes me feel really motivated.
>>
>>488467152
gonna try this, thanks
>>
i dev up again, no marnix gonna keep me down
>>
>>488467152
why? Cause they're total shit? Lmao
>>
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>>488443394
I have never been in this general.

I have never noticed this general.

But this image? I will now play your game.
>>
>>488467608
See? Sex sells, people.
>>
Gamedev isn't my only hobby. I also like to cook.
I should make a game about cooking, and then cook a bunch of meals from video games.
>>
>>488464235
meanwhile, this car gets more positive press than the tesla
>>
>>488467608
Ok but can you play it somewhere else?
>>
I feel the toil. Seeing no visual progress for an entire month is mentally grating.

It's like you're going down this rabbit hole. Spiraling.

When I see triangles again, it'll feel so great. Back home...
>>
>>488467681
that's true
>>
>>488467905
Tell me where I can buy the fucking game and I will. Or the name. I'm looking through this thread and everyone's talking about motivation and dev commentary and Teslas and game lighting and shit. Sounds more like they're making games instead of playing them.
>>
evens: work on my game
odds: 8-hour goon sesh
>>
>>488465567
Damn, he's just like me
>>
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>>488468529
RIP your dick
>>
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>>488464235
>>
>>488468334
>Sounds more like they're making games instead of playing them.
You'd think so but actually nobody here is actually making a game.
>>
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>>488469495
I am. Bitch.
>>
>>488469664
>>488469871
if anyone said any of these to me id kill them honestly
>>
>>488469664
this is who's supposed to take my job?
>>
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>>488469952
They'd sound like they'd need the sweet release anyway to be honest
>>
Why am I not getting any (You)s?
>>
>>488456825
What were you thinking when you made this? They were right on every point, no one knows what rooftop Koreans are, esp zoomers and a Chinese guy in a tux has no relevance to them. Your art style is all over the place, boomer shooter using low poly models + high res textures and shaders, it just looks bad. And then the design of the game, you're going around shooting Chinese guys and dogs because?? Nothing about the game is really chinese either, it's just a generic town.
>>
>>488471562
STOP ATTACKING HIM HE'S ONE OF OUR BEST AND BRIGHTEST DEVS
>>
i mean that's something like a dodge I guess. needs some polish
>>
>>488471562
looks like he made what he wanted to play
>>
>>488471003
Generally because whatever you posted is poopy
>>
>>488462151
so was it really (a)woken who was wearing the shirt and just pretending to be a fan? kek if so.
>>
>>488471694
damn nigga where were you when my game needed to be defended from crabs
>>
>>488471895
Nigga it doesn’t need polish it needs an animation and character orientation towards velocity/impulse direction
>>
>>488471562
I was thinking "I have no clue what I'm doing, I'm just gonna have fun". Shit like the capsule art is just goofy placeholder rubbish. I don't have art skills to make a good capsule, but I'm not going to waste money commissioning a capsule when I don't have a finalized vision for my game. Still working on giving the game more of an identity, but it's a process that takes a lot of time and is nowhere near finished.
>>
>>488471970
Shieeeet I gotta do dat foh my game (niggas be ballin in da hood 2.0 an shieeet)
>>
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He's grooming cringinedevs..
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>>488472106
Yeah I know lol I'm being somewhat facetious
>>
ATTENTION ALL NIGGER FAGGOT RETARDS:

I am currently buzzed and will give honest advice/opinions on any gameplay or ideas posted as a response to this. Do with that information what you will (dumb nigger etc etc)
>>
(a)wokenigger is one of the most shady mfs here
>>
>>488469664
>>488469871
cucked so hard it can't use copyrighted material even tho school systems do it all the time under "knowledge" or even youtubers. they probably have the actual useful ai locked away from usage by commoners all while having no qualms using the commoners pics and knowledge (eg code it learned from or artists uploading their stuff or all the free art training it got from normies entering the internet and uploading public pics and videos of themselves) to advance it, the irony
>>
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Any fellow strategydevs lurking?
>>
>>488472657
Are you making a civlike? Based if so
>>
>>488472657
Shit the fuckup nigger. How I this better than any strategy game already made? Hello? Kingmakers game? Dogshit ass nigga bitch
>>
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Biteme getting flak
>>
WHY AM I NOT ENOUGH
>>
>>488472913
“Hello person currently fucking me in the ass, what steps could I take to make the ass fucking more pleasureable for you?”

IF SOMEONE INSUTLTS TOUR SHIT YOU T ELL THEM TO SUCK THE TIP OF AN AIDS INFECTED DICK MY NIGGERS DO NOT BEND THE KNEE I REPEAT THOUGHSHALT NOT BEND THINE KNEE FOR PROVIDENCE OF ROME ETC ETC
>>
>>488473270
YOU ARE NIGGER YOU ARE ENOUGH MY NIGGER FAGOT I LOVE YOU
>>
>>488472332
nobody cares psg, go back
>>
>>488473617
What the fuck is psg you dumb little nigger ass faggot retard (?)
>>
>>488472108
I don't buy it, you don't go to the trouble of listing on steam when you have no idea what direction your project is heading and you're just doing it for fun.
>>
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>>488472775
grand strategy like, with open map movement instead of grids and an economy with supply/demand (like victoria 2)
>>
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I recently picked up a new hobby and it's completely overwritten what desire I thought I had to make a game. Long story short I got roped into subbing in for my friend's amateur volleyball team, had a blast, and I've been going back ever since. I've stopped thinking about game development altogether. I feel happier, healthier, and overall more fulfilled. This change has revealed to me that I never really liked game dev, I was only going through the motions and using it as a means to distract from my otherwise unfulfilling life.

I'm posting this because I'm sure there are other people like me ITT who fell for the "Everyone should make a game!!" meme without first asking themselves if that's what they really wanted to do. To those people I say the sooner you can be honest with yourself and admit this isn't what you really want to be doing the better. Find something that actually makes you happy. To the majority of you who are perfectly happy making games, keep going. I wish you nothing but the best of luck with your projects. Maybe I'll play your game some day, who knows.
>>
>>488472657
I did a strategy game prototype before my current thing - I wanna return to it afterwards.
>>
>>488472332
Drink yourself into a coma and spare is the trouble next time, moron.
>>
>>488474078
Kys nigger
>>
>>488473951
You caught me, I'm actually a company of 55 professional dudes working full time, making a purposefully shit game.

I wanted a steam page because I thought it would be good motivation to get it finished. It would be embarrassing to give up on a project if I already made the steam page. I'm doing this game for fun and also to release it as a product.
>>
>you can disable nodes in unreal
wtf, why isn't toggle by default???
>>
>>488474057
Glad you found a real hobby anon. I agree posers should fuck off and leave more room for my volleyball videogame on the steam new releases list
>>
did anyone else get an analytics spike on Marnix Day?
>>
>>488475682
Post Volleyball Game?
>>
>>488476283
No... Still 0/0
>>
>>488474462
Followup, if I wasn't having fun with this project, I would have no interest in completing it. Working on a game solo while also having a full time programmer job is hard. Everyone here knows that. My only goal is to finish the game and release it, because I want to make better games later on. I will never get to those games if I can never stick to one game and finish it. There is no reason I can't balance having fun making the game and also having the goal of releasing it on steam. I also absolutely disagree that I have no idea what direction my project is heading in. I have watched people sit down and have a blast with my game. I enjoy playing my game. When I play my game, I want to make more of my game. Shitty visual design and some bad reviews don't change that. Those can be dealt with in time.
>>
>>488474057
Good for you, guy.
Recently I've been going back to karate since I need exercise + need to acclimate to normal human life since I might be going to some gamedev house with a girl that apparently also did karate.
Thought it'd be nice to get the basics down again since I want to do some exercise while I'm over there. I can dev just fine right now, I just want to get back into society after all this time devving.

I can kind of feel it. Hearing sportsbros and regular people at the sports centre, seeing people that I haven't seen in forever. I feel somewhat normal.
Still gonna make my game.
>>
What is the best ENTP gamedev job?
>>
>>488476840
>My only goal is to finish the game and release it, because I want to make better games later on. I will never get to those games if I can never stick to one game and finish it
based and gmi attitude
>>
>>488477186
Idea supervisor
>>
>>488474462
>>488476840
You didn't need to waste $100 to ship on Steam to finish a project. Don't listen to the deluded steam obsessed drones. Shipping on itch is still shipping.
>>
>>488476840
Obviously the game has a lot of negatives. The bad reviews and bad playthroughs are all valid. The good thing is it provides more data to getting the game in a better state.
>>
>>488477186
market research
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>spent all day doing erp with an ai chatbot again
has anyone here gotten castrated? did it help you stay focused?
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This is much better, I'm moving forward.
Unreal bros, is there a node for disabling a just one input action? Just want to turn off the movement input during the 0.5 seconds of the dodge
>>
>>488451773
luv this lil manlet like you wouldnt believe
>>
>>488477635
Just admit that you don't actually want to make a game like 488474057 and you'll be a lot happier.
>>
>>488474462
>>488476840
>>488477442
I think your takeaway from this should be that you don't know what looks appealing to people so you need to either improve on that front or work with some one who does.
>>
>>488477635
I wish I looked like this
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>>488474057
>"Everyone should make a game!!" meme without first asking themselves if that's what they really wanted to do.

No not everyone should make a game, if you find tossing a ball back and forth fulfilling then you definitely shouldn't make a game.
>>
I'm an idea guy (im pretty experienced) for $500/mth plus 5% cut of your revenue I'll give you some ideas (not giving out the best ones though, I'm saving those ones for my game)

add me on discord wonkamywilly#666
>>
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Sokobanbros we're so back
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>>488477854
Possibly, I could just have bad taste in which case I might be screwed. But the visuals aren't finished yet. I still don't like the look of a lot of it.
>>
>>488478429
Blow's game would probably come out faster and turn out better if it were just him and not burning millions on Thekla.
>>
>>488477845
But I do want to make a game, but I also want to goon now and then
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>>488478429
notice how he didn't dispel thekla bankrupting
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>if you find tossing a ball back and forth fulfilling then you definitely shouldn't make a game.
>>
>>488478618
Well he essentially said everyone was resting on their laurels for years from The Witnesses's success and only recently did they start taking things more seriously as they have an actual material reason to. Blow isn't a money guy at all and just wants to make things that excite him but he also doesn't trust someone else to be the money guy, it's an unfortunate combination.
>>
>>488478450
get rid of the bloom. I'm not joking. It looked ass ugly in 2006 it looked ass ugly in 2016 and it looks ass ugly today
>>
>>488477728
Get Player Controller -> disable input ?
>>
this video already has more views than jon's podcast promoting braid

https://www.youtube.com/watch?v=8KR5i98aCy0
>>
>>488478891
Tossing a ba// is pretty fun
>>
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Added some more stuff. The last of five stages would involve saving the president from aliens, which could rotate between Biden and Trump, and in case she wins, Harris.
>>
>>488478429
>no matter what
And how many do I hear people say that and they still give up/ ot follow through on whatever they said?
>>
>>488449085
And some of them might even be good sometimes!
>>
>>488477635
I wish I had a gf (female(biofem) who looked like this. She could make music for my game.
>>
>>488478429
I fuck with this energy, let's go.
>>
Hello friends,
Today I feel good about the progress I made.
No, I will not show you.
It is not anything visually interesting.
(However, it is gonadally interesting (Yes, I just now coined the term "gonadally", as in "of or with the gonads")).
>>
>>488476840
Btw anon, although Thomas sucked at playing it, wasn't there like a 10 year old kid speed running your game at the gamedev convention over a few days? Kek that a kid played so well compared to Thomas.
>>
>>488478954
Is the bloom really making much difference? Here is the same location without it. Bloom isn't really cranked to any insane setting.
>>
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Added a van-spider, these big boys are rare but more persistent and can rapidly scale buildings
>>
>>488478429
he's literally me
>>
>>488478618
this is true.
>>
>>488479614
There were several haha
>>
>>488479641
wait, if that glare is not bloom than was is it?
>>
>>488479649
Kekd looks good. Makes me think of an idea I have for a game partly like this. What's the direction you're looking to take this and will it be in the next demo day? Wish I was good at 3D art
>>
>>488479641
Bloom is alright in your other pics but agree that the bright glare effect is too much here
>>
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>>488479649
>square minimap
>>
>>488479838
>>488480038
Very intense volumetric fog
>>
Is it fair to put a secret item in a level, with absolutely no indication of where it is? If you don't find it, you can still get an A rank, but not an S rank.
>>
>>488451595
Link to the stream?
>>
>>488480234
anon it's still there
>>
>get through a big load of animations
>need to do a minor fix and test out a few animations
>minor fix seems easy but an annoying one to fix
>instantly working less on my game
It's like the moment I don't have a clear and big load of work I just instantly start slacking off.

>>488479641
This one makes my eyes hurt unlike the other but i cant spot the differences well
>>
>>488480286
Pls understand camera has flash on
>>
>>488479008
why he is working on sokoban, doesn't he have his own game?
>>
>>488480234
>>488480473
anon I think you have too much post processing or something. It just looks weird combined with the retro graphics. When I see this much post processing I immediately think "asset flip"
>>
>>488480482
it's an unnamed(for now) sokoban-like, not literally sokoban ;)
>>
>>488480619
Second reply isnt him because its me making a jokepost kek
>>
>>488479993
There isn't really much gameplay at the moment other than driving but I'm trying out different mechanics, hopefully have something fun and playable next DD.
>>
>>488480286
>>488480619
I guess it's a mix of the exposure, colour adjustments etc. The post process was tweaked to replicate this image.
>>
>>488478780
It'd be the best scenario, sokoban releases, he makes some millions, retires or makes small games
I don't think he can run a company. his ambitions for creating art conflict with the reality of the market.
>>
>>488480821
I can also just turn the light down
>>
>>488480876
company is bloat.
game would be done already if it was just him.
>>
>>488478994
Ehh maybe, I'm gonna look for another way that is self-contained before doing a potentially unnecessary cast
>>
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>>488479641
>>488480234
I don't know what you're going for. Ideally your game would probably look like TR3 with that artstyle. I know you're going for a specific style but you have to think your limitations and that it would take a lot of tweaking to make it look like it's not just some post processing diarrhea straight out of 2008
>>
>>488480876
but what happen the JAI programming language? what about his operating system? what about his planned episodic game with a 20 year estimated dev period?
>>
>>488480801
Ah okay so possibly demo day 59? Regardless it looks good fren
>>
>>488480821
>>488481048
your lights might be way too bright. They don't need that much emission, you just need a decent amount of contrast and light fixtures which have unlit materials. That would be enough to replicate the highlights without completely drowning the screen in light pollution
>>
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>>488481064
>>488478994
Wait a minute, I can just use a boolean and lock it. That's much simpler.
Sometimes simple solutions are hard to see.
Thanks, guy.
>>
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>>488481048
I'd recognize that ramp anywhere!
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Apologize. He knew that despite his success it's best to ride solo. Managing people is a nightmare
>>
>>488479649
Graphics look great, but the gameplay looks very jank. I think your project is overscoped.
>>
>>488481131
All cut for his masterpiece sokoban game that will yield him the funding he needs. A good 100k reviews day 1 at 29.99 per copy should help.
>>
>>488481048
this looks the closest to your image >>488480821
from everything you've posted so far
>>
A collab will never happen unless I'm the one to spearhead it, will it?
>>
>>488481332
it just adds bloat and salaries ( expense ). What a headache. You basically put a deadline on your game immediately because you don't have infinite money and you need to pay salaries.
>>
>>488481649
What kind of Game do you want to collab on?
>>
What the fuck why am I getting filtered by hands so much all of a sudden. Like I was never good at drawing them but im straight up drawing a blank right now aaaaaaaaaaaaaaaaaa
>>
>>488481332
he's been managing non-stop since SV's multiplayer update, no?
>>
>>488481813
are you an AI?
>>
>>488481101
It's a pretty close match. Those remastered ones are gorgeous.
>>
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>>488481873
>The company's only other full-time employee is a web admin/community manager who keeps the official Stardew Valley Wiki updated and interacts with the community, although Barone also hires temporary contractors to help with translation, coding, and quality-assurance. "The contractor model is appealing to me as a business owner because it's more free. If you want to do some work for me and then move on to something else, no big deal," he says.
>That said, Barone admits he's still learning how to be a manager: "I feel like being a solo game developer was kind of the perfect job for me," he says. "Managing people is a whole new ballgame. If you're not naturally inclined toward it, you'll definitely run into problems. That was my experience. I'm trying my best, I still am, but it's not an easy thing."
>"but I really just want to get in my cave and focus on Haunted Chocolatier without any distractions," he says. "I feel like I'm always working toward that, and then things come up and I have to see them through, but I'm always dreaming of like, 'Oh man, someday I'll be able to get back in my cave and just develop.'"

this is after cutting ties with chucklefuck and being backstabbed by mr pogookian
>>
>>488481649
What's the game?
>>
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>>488481780
Top-down 2D detective game. I already planned on doing it alone after finishing my current project, but that will take years.
>>
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It's time aggy daggy, we're forming a team of every single dev here
>salary: $0
>revshare: 0.25%
>game: what i choose
>choice of joining any of the following divisions: art, audio, code, marketing, female stress reliever (non sexual, no rev share, monthly pay outs of $300 with a work schedule of 2 days on 13 days off every month)
Who's in?
>>
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>>488482125
wrong dev
>>
>>488481279
I'll try it
>>
>>488465014
I might be underestimating 4 year olds but I feel like understanding a virtual 3d space and remembering where things are would be hard. I was older than 4 (maybe 6?) when I played Wizard101 and Jumpstart but I struggled with those, I had no clue where to go. But I was able to understand Poptropica a lot better. There is a high chance that I was just lower than average intelligence though but personally I'd aim for a higher age. At least 7 or 8. I think that was around the age I played roblox and minecraft which were easier to understand.
>>
>>488482250
How long of a development cycle are you planning?
>>
I wish I had an idea guy to write a story for my game
>>
>>488479649
Your idea is really good, I would play a post apocalyptic megastructure exploration/survival game, but I wouldn't drive around a proc gen city because I know there's nothing in it to explore.
>>
>>488482125
>backstabbed by mr pogookian
>mr pogookian
Kek'd. The guy even has an internet trail of being troublesome from what I saw, not much of a trail but it corroborates the behavior he displayed towards Eric. Why'd he even hire him?

>>488482323
Kekd, fast edit
>>
>>488481649
collabs are just an excuse for lazy people hoping for someone else to do their job for them
>>
>>488482456
If I'm spearheading, it will have to be my primary project, meaning I can only start it (realistically) 2 years from now. Add a 2 year dev cycle and it will not be done until 2028. That's why I hoped somebody else would do it.
>>
>>488480876
>his ambitions for creating art conflict with the reality of the market

I think his ambitions conflict with reality period.
>>
>>488482725
After I ship my game this year, I can spearhead a collaborative project starting the beginning of 2025 with a target Q1 2026 ship date.
>>
>>488482730
I think he's satisfied with braid and witness which means his ambition was compatible with reality
>>
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>void addObject(int, float, float, int, int, float, float, float, float, float, float);
>>
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The witness deserved better. It was literally the best stage-based puzzle game I have ever played in my life. The overworld's functionality was not an afterthought. It added a lot to the game and made you think outside the box which I loved. We're never getting another minipuzzle game on that level of quality.
>>
>>488483143
literally never ever a reason to do that
>>
>>488482125
>toby makes undertale in less than 3 years, mostly solo asking friends for help with some art

>gets rich, moves to japan, hires a team and a producer. game in development for 9 years so far, released chapter 1 and 2 for free, will sell chapters 3 and 4 next year. chapters 5, 6 and 7 yet to be made meaning full game will come no sooner than 2030.
what a trainwreck
>>
>>488483143
oh wait no i still need one more int at the beginning
>>488483251
what should i do instead?
>>
>>488482938
In that case maybe I should write up a design document for it. I want this type of game made, even if I'm not the one to do it. More competition is good.
>>
>>488483231
>We're never getting another minipuzzle game on that level of quality.
did you try the looker?
>>
>>488483308
>what should i do instead?
programming problems are just solving a puzzle
how am i going to tell you the solution to the puzzle when all i know is the wrong solution you came up with
>>
>>488483427
it's a parody game which automatically dips the quality by at least 4 standard deviations
>>
>>488483231
Riven came out in 1997
>>
>>488483432
i have an object that needs a whole bunch of initializer variables. don't know of any other way apart from passing them into the constructor.
>>
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>>488483143
>>488483251
>>488483308
>>488483432
Speak for yourself, it's handy to have a bunch of different overloads
(note that I can't use "float somevar=0.00f" in the signature because they all have to go at the end and there are some arguments I can't do that with)
>>
>>488483565
that's just a point and click game. I want puzzle sequences. Long strings of puzzle after puzzle after puzzle that are isolated and take about a 1-5 minutes to solve each.
I fucking hate point and click games.
>>
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>>488483143
What you get for trying to implement generic functionality with C I've been there
>>
>>488483740
Stephen's Sausage Roll
>>
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>>488483701
So in my case here >>488483713, I have an empty constructor that creates the Quad object, then I can use .SetPosition() adjust the values in whatever way I want.
>>
>>488483945
i mean yeah i could do that, but isn't that basically the same as what i'm doing now, just broken up into multiple different function calls?
>>
I'm finally done making decent tools for my next project that'll I'll start tomorrow.

A horror game that takes 10 mins to complete that will be uploaded on Itch that no one will play. Very excited.
>>
>>488483934
turn based puzzle games are just frustrating
>>
>>488484148
Be sure to post it here when it's done. I love 10 minute horror itch games
>>
>>488484148
proud of you king
>>
>>488484201
wait for Bokube
>>
>>488484140
In my case, I want to create a bunch of cached quads once, then write values in whatever way I want.
Just do whatever makes the most sense to you, ideally elegant.

Also why do you need so many values? What are you even doing
>>
How does one make a design doc?
>>
>>488471895
stop posting unreal starter shit, its embarrassing
>>
>>488474057
This is not a hobby for me. It's the only way I know how to earn money because I'm unemployable.
>>
one day my game will get fanart
>>
>>488484867
My vaporware puzzle game from 6 years ago got some
>>
>>488484705
Wait till you see it now; Locks input and direction properly while preserving vertical momentum
>>
>>488485016
why does she have turds in her eyes
>>
>>488484705
Where's your game?
>>
>>488485189
Fuck if I know. I think that's just their style. Also got an NSFW one too
https://files.catbox.moe/2snu3i.png
>>
my game? garbage
my life? in shambles
>>
my game? slow and steady
my life? slow and steady
>>
>>488485306
lol why?
>>
holy f*ck its alradey thursday and i got no progress done
>>
>>488483231
https://store.steampowered.com/app/1289720/Neyyah/
yeah yeah I know it's not the same type of puzzle game but I can be cautiously optimistic when anyone except cyan makes myst-likes
>>
I really need to get around to playing Myst
>>
>>488485846
See, if you had one, you would have posted it.
You have failed the crab test.
>>
>>488483774
CLOSE YOUR MOUTH BITCH ;_;
>>
>>488443541
vroid
>>
>>488486134
you talk like a faggot
>>
>>488483945
>new quad
Is this your engine? Holy bloat wtf
>>
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What's a good place to find playtesters for my game?
>>
>>488486484
agdg
>>
>>488484140
Multiple different function calls that you can use independently when you only need one of them instead of one gigantic function that's completely useless outside of the 1 situation where you need 100% of the 30 different things it's doing.
>>
>>488485906
WHAT THE FUCK that actually looks... LE GOOD?
>>
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ive accomplished jackshit since demoday

>>488486484
wtf plokdev?!?!?
>>
>>488485906
Is that a live-action actor? How novel.
>>
I'm out of ideas
>>
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>>488487130
what else do you want them to use?
>>
I have so many ideas
>>
>>488486793
Plok's jump to 3D would put Sonic and Rayman to shame.
>>
>>488472332
It’s actually so telling that none of you responded to this, you’re genuinely all anti-social shut in freaks incapable of comprehending or interacting with a person who isn’t as much of a pathetic basement dwelling incel freak as you are LMAO
>>
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>>488486315
So I'm using SFML which has no support for 3D (it passes vertex Z=0 to opengl), so I've had to do a few things on my own.

One of them is sprite sorting (doesn't support a depth or clipping mask out of the box). Well, you can't just sort a Vertex[], shit gets jumbled. So the entire reason Quad exists is so I can do depth sorting on the Quads, then export them to vertices. It's actually worse to put them in a Vertex[4], since the array reference and indexing is slower than just accessing a local Vertex instance on the Quad itself.

>DrawArgs (position, size, origin, rotation depth, texture, source color) => Quad
>Quad (ABCD, texture, depth) => Vertex[]
I've profiled this
>>
>>488487657
no one is interested in your retarded histrionics
>>
>>488487660
I wish I could record your face when you realize how deeply you are into pointless ooga booga primitive shit and then move on to a modern framework/engine lol.
>>
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>>488486484
Mobile
>>
nigga profiling a renderer when he can't even make a projectile emitter
>>
>>488487867
Engine-devving the the deathknell of so many aspiring game devs. Why do they keep falling for it?
>>
>>488487840
You live in your mother’s basement and you will die without ever experiencing the touch of a woman. I pity you and all of the sick freaks here but I’m thankful I’ll never have to interact with you in real life. Thank you for self selecting out
>>
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fuck
>>
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is your game targeted towards americans?
>>
>>488488228
should've made pong
>>
>>488488305
As long as they're weeb enough.
>>
>>488488228
Omg! A 2d pixel shart platfagger! I have seriously never seen such incredible innovation! You are so creative and original for choosing this of all things to spend your time on!! A true modern artist!! You shouldn’t feel deeply pathetic at all!!
>>
>>488488392
https://x.com/CarlsenGames/status/1762451628022444383
>>
>>488487867
I'm on Windows 7 and can't use modern engines even if I wanted to. Even Godot is slow
>>
>>488474057
That's funny. Wish you luck on your amateur volleyball development hobby.

>>488484845
Being a NSFW artist probably pays more than gamedev. If I had to choose to do something creative for money, that would be my first option, at least.
>>
>>488488228
it took me years to make the collision in my 2d platformer engine not shit so here's some advice
you can't do anything, so don't even try. get some mental help you freak.
>>
>>488487657
I'm not an N-word F-word R-word. Be more civil, this is a safe space.
>>
>>488488392
Yes, the best genre. I honestly do not understand people who play games and don't see the fun in them.
>>
>>488488530
I used Macromedia Flash 6 on Windows 98 and yes believe it or not but such epically ancient system supported 3D.
>>
>>488488502
Delusional levels of copium LMAO your game will NEVER EVER look like the tweet you sent me, you understand that right?
>>
every now and then while i'm devving my cat will randomly walk up to my chair and meow at me until i pick her up and let her sit in my lap. it makes devving hard because she demands pets while i'm trying to type on the keyboard.
>>
>>488488228
Moving platforms are a pain. You should probably give the moving platform an update function, just so you can have complete control over what the player movement does and what the platform movement does.
>>
>>488488305
No. My inspiration for the cover will be like NC wyeth or someone like that hough, he's American
>>
>>488488738
Number of platfagger enjoyers in Big 2024: 100
Number of platfaggers on steam: 100000000000000000

Wowwwww I wonder if this genre is profitable ????
>>
>>488488993
Cope. There are too many 2D platformer games, and yet there are still a fair ammount of people who play them. This beloved genre will never die.
>>
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You might not like it, but this is what peak performance looks like.
>>
>>488488228
glitch could be a feature. He's like a black ninja holding onto the edge of the platform that is too narrow to walk on.
>>
>>488488305
>American Kirby all angry and aggressive.
Why must Americans be like this?
>>
>>488488993
My next game will be a 2d platformer. If you are into game dev for profit I feel bad for you son.
>>
>>488489130
>”cope”
>admits that I’m right
Kek lmao
>>
Am I retarded for trying to make a combat system in UE5 with no assets? I want to have a functioning combat before having to work on creating any unique assets and I think that I can probably do something as well as I can get hitboxes and collision to work
>>
>>488486793

where did you even find that webm it's been 8 years

I'm working on a 2d arcade platformer plok game but it's a bit too babby's first unity project to post in its current state
>>
>>488489375
Every night you fantasize about making a lot of money and becoming famous through game dev. You are so insecure about your abilities that you come onto 4chan and pretend to have no desire to make money from something you spend 1000’s of hours on

Sure man lmao
>>
>>488489415
You can't say the same thing about 3D platformers. Which are not that common, and are still fighting for scraps.
>>
>>488489428
>his combat system isn’t driven by anim notifies
Kek, good luck anon
>>
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where do I go from here?
>>
>>488489587
?
I don’t care if it’s 2D, 3D, or 4D, all platfaggers are shit
>>
>>488489428
Yes you are retarded for trying to make a game based entirely around character animations when you refuse to make character animations.
>>
I'm going to use Steam to measure the appeal of my 2 games to decide which is closer to being ready for production. It'll cost me $200 but that's 2 days of flipping burgers. I'll potentially save myself hundreds of days knowing which game has more chance.
>>
>>488488305
Almost all bad, but the US Dark Souls cover is gas.
>>
>>488489537
That's cool. Hope we get more Plok .webms from that.
>>
>>488489428
the sooner you start working through the pipeline from beginning to end, the better
>>
>>488489775
Uninstall Unity, install Godot, buy programmer socks and you're on the fast track to what's coming to you.
>>
>>488489775
You’re almost there anon, the rest of the game will be easy
>>
>>488489580
I already made money from my job and investments. I don't want fame.
>>
>>488489796
One of the only genres worth playing nowadays. Don't have time for JRPGs, strategy or adventure games anymore. I just want to look at pretty tilesets and beat up enemies.
>>
>>488490198
Sure man 100%, everyone believes you that you don’t care if your game is successful lmao
>>
>>488477635
>AI
your problem isn't porn, it's your sense of taste
ERP chatbots are years old you should've been over it already
>>
New UE5-fag here (I'm the no asset guy above), should I learn the visual scripting (blueprints I think they're called) or should I rawdog it in C++?
>>
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Another modern tank. Ended up buying psxfx, so hopefully it can add a lot.
>>
>>488490287
I care that my game is enjoyed, and success may come from that but I would still make it even if games were outlawed.
>>
>>488490445
Blueprints to learn the api, then c++, then back to blueprints
>>
>>488490445
idk man, do some of your own research
>>
>>488489537
Oh that is you, you're still around.
I last saw you on fucking Tumblr
>>
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>"retro"
>>
>>488490534
Ok so your game will be free, correct?
>>
>>488489775
File -> Quit
>>
>>488490470
cris is still working on that tank game?
>>
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blogpost but i'm quitting my job to give myself at least six months to work on this full time
hoping to get a full demo out in a few months to find a publisher or something
>>488479116
i love this
>>
>>488489775

go to the asset store, buy everything in the bestseller list and turn it all into a game
>>
>>488489428
You didn't specify the genre so I'm going to assume shooting game and not a fighting game like everyone else is. For a shooting game, boxing it out is what you would normally do.
>>
>>488490793
Not Cris.
>>
>>488490713
Free for pirates.
>>
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how you deving boyos?
fuck I hate animating, I spent like an hour trying to center the gun kek, then just did it programmatically. my fourth animation ever. woohoo boyos

keep on deving in the free world
>>
>>488490812
>pixelshit
>slopformer
>you play as a fat negress
/agdg/ will hate this
>>
>>488490853
it's a 3d character action game
>>
>>488489537
erm are you project hopping or did you release plok3D already, i can't find it on steam
it was my favorite game back when i first game to agdg
>>
>>488490971
and yes you can punch the head off a zombie, probably gonna put a rigid body into it and then play ball with it
>>
>>488491113
>>488490812
I think the spinning is hilarious and it looks fun
>>
>>488490812
Quitting your job to work on a platformer about a stronger independent black woman GAHAHAHAHAHAHAHAHAGAH burn through all of your savings and go back to living with your mom you fucking freak lmao
>>
>>488491519
you sound mad
>>
>>488491683
No I don’t, you’re just insecure lmao
>>
>>488491717
mad
>>
>>488490812
I wish you good luck, platformers don't do well.
>>
>>488490812
mos platformers bomb and having a nice artstyle barely improves your odds.
>>
How do people find artists to outsource/collaborate with on their projects? Money is not a problem but I do not know anyone irl with such skills and no matter how hard I try I cannot model or draw shit
>>
>>488491896
>”lmao this loser is retarded”
>”NOOOO YOURE SOOO MAADDDD”
>”no? You’re just retarded and I’m enjoying laughing at you”
>”YOU ARE EXTREMELY ANGRY I NEED YOU TO BE ANGRY YOU HAVE TO BE ANGRY”
Kek lmao
>>
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>>488492152
by learning to draw
I know, it sucks.
>>
>>488490812
>Tutorials
The other /agdg/ platformer didn't baby us like this... There's even an entire slope jump mechanic that only 5 of us actually know about
>>
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>>488474057
Honestly so happy for you dude. I wish there was a post like this every thread, not necessarily about being able to quit, but just the comrade and goodwill to one's fellow man this radiates.
Spike some balls for me friend.
>>
>>488491519
>sees black woman
>gets offended
>>
>>488490812
I really dig the brain walls. they are so seamless. Feels good.
>>
>>488491519
>>488492069
i'm not doing this for money, i've been waging for a few years and planned to take a sabbatical/gap year to focus on hobbies and traveling
>burn through all of your savings
i'm a faang """engineer""" and make 300k/yr, it's just one vest that i'm selling to finance the next few months
>>488492230
/agdg/ isn't my target audience
>>
>>488479116
lol the caricatures are pretty good. Also I assume you know, but the face of the falling white mafia guy is blurry compared to all the other sprites
>>
>>488491196

project hopping, cut my losses on the 3d game before i could go full yanderedev
>>
>>488490793
No, cris doesn't appear to be working on anything but his 'workflows' right now. (and that's not cris)
>>
>>488491519
Is this a bot trained on /v/? hilarious accurate portrayal of the deranged minds over there.
>>
>>488492443
>faang
you mean fagman
>>
>>488492195
still mad
>>
Whenever I try to learn unreal or unity through tutorials I feel like I am about to have a panic attack... bros what is the secret to learning this shit that I dont understand... I have a burning desire to see my idea come to life but learning this crap is next to impossible
>>
>>488490812
>quitting my job to give myself at least six months to work on this

Oh lawd. J'quan you have some kind of handle on marketing in the black community? Because even for your people it's going to be a tough sell.

And if you're not black holy fuck are you going to get cancelled.
>>
>>488492443
>/agdg/ isn't my target audience
Then fuck off
>>
>>488490812
the webms of this always make me laugh, but as a game idk if I would play it
>>
will my pixel platformer do well?

>>488492551
you were going to get a 16 year old girlfriend?
>>
>>488492152
You got a few options:
Lookup game jams on itch that're team-based, go to their discords, and look for people. You might not find normal people, but you can at least get some reps in working with artists for when you do find someone and ask them where other game artist hang out.
Go to twitter and lookup artists on hashtags. Low follower count individuals are very likely to reply to your DMs and you can ask if they want to do a game jam first before they commit to anything.
If you're part of some niche sub-community, like Earthbound or Touhou, find one of those mod projects, join it, contribute and suss out who's worthwhile, then poach them(more like seduce them into working on your project that'll make alot of money). I'm thinking about Undertale here.
Also make sure you have an itch page with actual games that shows you're the least bit capable, it goes long way toward making people trust you're worth their time.
If you can't do any of this crap, Then you're gonna have to put on some overalls and figure it out. Basic shapes, tweens, shaders, and particle effects can get you pretty far(Juice it up presentation, Thomas was alone), you might just draw stick figures(west of loathing), or you could try taking a simple texture painting course and use primitive 3D shapes that just have two gradients for your entire aesthetic.

You can solve this problem if you try hard enough.
>>
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>>488447441
>wake up at 5:00
>eat a slice of bread with yoghurt
>prepare to work
>arrive at 6:30 as I have 30 min commute and 10 min walk from parking
>work 10 hours on a mundane tasks that have to be done perfectly, otherwise all shit can come crashing and company is losing literal millions within couple of hours
>come back at 18:00
>too tired to do anything, watch some youtube as I pass out from exhaustion
>mfw there's no time to dev
>>
>>488461890
I'm still working on it
>>
>>488479116
best thing I've seen on agdg for ages. good job
>>
>>488493289
anon, it's just a dozen sprites...
>>
>>488493027
you don't own this general amigo
plus i've been posting progress on and off for like four years
where's your game?
>>
>>488461890
>Simple game idea decided that it will now grow 2 extra arms, 2 extra eyes, and a tail which delays its release date
Half of the games here are like this
>>
>>488493027
nta but random devs should not be your target audience. What kind of game do you think one should make to target agdg anyway lmao
>>
>>488493459
At best, a programmer puzzle game like Zachtronics
>>
>>488493352
sprites that stick with me. I also dig the lighting changes, not something you see in often with this nes/arcade era style.
>>
>>488492975
You need to have spent your childhood playing with games and computers to understand what is going on under the hood and have a brain that is capable of breaking down actions/ plans into sequential components. I.e. a game is just a bunch of boxes moving around and on top of the boxes are pictures and models that make the boxes look fancy. The pictures either play a video like a flip book or the models play an animation and some sounds to go with it. The moving boxes have rules for scoring based on where they are in the world or based on some kind of spreadsheet formula. Once you understand this you can break down practically any game into the basic components needed to make it work and then it's just a matter of looking up how to make those components in the engine of your choice. It's not hard, just tedious and alot of work.
>>
>>488493605
No, a VN with a self-insert protag.
>>
>>488492975
Maybe start something simpler, like the level editor for TimeSplitters.
>>
>>488493708
Fair enough, I also like the art. I just think it isn't that impressive until there's a game that actually uses them.
>>
understanding the principles that operate a game is easy, the problem is engines and coding languages are all made by autistic tech-brained retards who can't make an intuitive interface to save their lives
explaining what a block of code does in plain english is tens of times easier than dealing with the bullshit arcane syntax and vocab of actual coding
>>
>>488488913
I think I got it working for horizontal moving platforms, but it's completely broken with vertical moving platforms.
>>
>>488492443
A more legit criticism on tutorials is that they
>Are not a strong 1-1 / Green Hill level to make the game look good
>Don't use wordless storytelling when that's 1 of the only 3 good things about a platformer
>Waste time in a speedrun
>Only help children, but specifically children who have never played a Mario which is even more fringe
>>
>>488494602
>Waste time in a speedrun
this is a plus, I don't want speedtrannies doing that autistic bs to my game
>>
>>488493446
It's still coming out by September 6th, I'm gonna try and shoot for a little bit before that so I'm not buried by DD and SAGE
>>
>>488493819
that's a great way of looking at the whole process. I did not spend my childhood looking through games and computers, I was always too put off to learn that on my own but I do have a computer science degree so I have a decent understanding of that. I still genuinely have no idea how people used to learn this shit on their own, I barely get the under the hood stuff through my education.
>>
How much do you guys a video game like say Billy & Mandy Fright Before Christmas costs to make?
>>
Still need to grab an animation for it but feeling-wise the dodge is alright. Interacts fine with collision and physics, preserves momentum on the Y axis so it can fall and handle slopes, and locks other input while it's happening.
That last one is kind of jank, and will be replaced with a state machine later.
Todo: Make a system to buffer multiple dodges in a row, and rebind the dodge direction to the raw input rather than the direction of the character.
That's it, I'm going to bed now. Good progress day
>>
Whelp, time to feed the demon so I can get back to gamedev.
>>
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One day one of my games will be worthy of a reveal like this
>>
>>488494980
God I hate actions that wait after the animation or are tied to the animation.
>>
>>488495108
universally panned butt of a joke?
>>
>>488495048
Women, am I right?
>>
>>488495203
Isn't that almost every action in an action game?
>>
>>488494980
did you set the stand animation as the roll or is that automatic?
>>
>>488447441
you either bait in OP or in the first few replies or not at all
if you bait at reply 267 you're capped at like 3 yous.
>>
How much does a video game actually cost to make?
How much $$$ do you guys need to hire a team? a studio? a team of freelancers?
>>
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>>488495216
It did okay for a basically dead genre
>>
>>488495298
No, old video games actually didn't bother waiting on the animation or sped up the animation so much that it didn't matter.
Unity n Unreal's animations feel slower and heavier than Crysis.
>>
i love it when fixing a persistent bug in one area causes another system to break. especially when i spend days trying to get the latter to work and thought it was solved.
I JUST LOVE IT. I LOVE GAME DEV!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
>>488494736
You should be able to go through all platformer games fast, that's part of the appeal. You learn how to play the game and then you can have fun blitzing through them and finding secrets. It adds to replayability and many people enjoy playing games from the very start. Not just speedtrannies but games that are meant to be learned and played quickly (all good platformers, remember?) tend to attract them.
>>
>>488492443
Move to a third world country after 3 years and live like a king with 600k accruing interest. Stop being bad with money.
>>
>>488495319
Technically automatic? The script stops accepting movement input and then sets the actors velocity to a set amoung (on a curve but w/e) for 0.38 seconds and then turns it back on afterwards.
So, since it's not actually getting any movement input, it doesn't play the walking animation. Pretty convenient, all I need to do is slot in an animation cue before the timeline and it'll be good.
>>488495541
Less than half a second is pretty fast. I don't know if that's an engine thing, I think that's just a game design thing.
This is as fast as dodge in Elden Ring or something similar, it just looks jank because
1. no buffer
2. the curve ends kind of abruptly atm so getting moving again afterwards is hard
This only took me like a couple hours to put together so it's not gonna be production level obviously.
>>
>>488495681
Skill problem. Remind me never to hire you.
>>
>>488495203
What is this saying?
>>
>>488488228
Ahahahahahahaha that's a feature!

You guys have no background in programming, do you? Yeeaah give up. If you were true programmers you'd learn Solidity and retire.
>>
>>488496040
pray tell, how is clipping into a platform feature worthy?
>>
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you mirin' ?
>>
>>488494980
gay
>>
>>488494980
>>488496331
nevermind, this is actually homosexual >>488496315
>>
>>488496029
Play a video game made before 2006 you gen-Zombie.

>0.4 second // 400 milliseconds is fast, trust me.
You mean 400 ping lag you fucking dolt, retard, shmuck, el incompetento?
>This is as fast as dodge in Elden Ring
*RINGRINGRING* RETARD ALERT
>It's just as good as Game of Thrones.

NEVER let a zoom zoom make your game.
Ask them their background in programming and the games they've played and it becomes apparent they have neither the technological skills nor the game design skills to make a good video game.
>>
>>488496457
How is it gay a dick fucking a woman's ass, you esl jeet?
>>
>>488496471
chat, I think he's having a stroke?
>>
>>488496292
Zoom zoom, have you ever played Ninja Gaiden, Shadow of the Ninja, Contra 3, Prince of Persia or any game that lets you hang onto ledges and move while hanging?
Did you play video games before you were born in 2005, period?
>>
>>488496572
hella gay if you're controlling the ass, you numbskull
>>
>>488496613
>chat
Get the fuck out of here. I am a human being, not a chatbox. I am offended and triggered my good sir, I feel like less than a human.
>>
>>488496757
Jeus ESLjeet, think like a white man, get fucking serious and stop thinking about gay sex. Get those dicks our your head you fucking retard, I COMMAND THEE!
>>
>>488483143
>>488483713
/agdg/ is very gross today. I keep trying to pop in today and every time I do I get a shock to my system. Maybe I should go back to hitting the books, I was very productive today.

>>488493441
He actually does own this general, at least while I'm away.
>>
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>>488493003
>Someone makes a game that makes light fun of fat black women
>nooooooo you can't do that you're going to get cancelled if you aren't black!
what, all those people who don't actually play games are going to cancel you? They're going to not make a Kotaku article about your game? They won't invite you to five guys burgers and fries?
>>
my game is the closest to the human psyche, you'll get it when you play it earnestly
>>
>turns out /agdg/ sucks at making video games cause they have 0 background in programming and they never played video games in their life before the 2010s AAA slop.
What a twist!
I bet none of you here are over the age of 30 you diaper wearing zoom zooms.
>>
>>488496040
>solidity
Anon, don’t check crypto prices you might kill yourself lmao
>>
>>488497157
I'm in the 31~35 range and I'm in the 1% best so it checks out.
>>
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>>488497157
>>
>>488497269
Lmao lol, surely you bought at the bottom in October 2023 or May 2023, surely surely?
I love how you never bought a crypto token in your life, but you love making fun of it as if you're a veteran, fucking gen-Z lesser than hipsters, nothing but frauds.
>>
>unironic crypto shill
good morning saar
>>
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>>488497515
I buy crypto so that I can exchange it for goods and services.
I do not use it for capital gains, because speculative trading is for faggots who can't be bothered to work and will never know true joy.
>>
I cant do it, I cant, I am crying because I cant do it.
I dont want to continue working on my game or release it, I dont want to work on anything at all because Im so anxious and scared. Im not the like the other devs. everyone one of them people know what they look like, I have two facial deformities I cant do it, people will see me. I cant stop crying today again. Even if I make something people would like, I cant let anyone see me.
>>
>>488497498
Everything should be put to no skills. Especially game design.
The "GDDs" I read make me laugh if I even find a GDD from these so claimed game devs.
>>
i want to make a hitman blood money like
>>
>>488497756
>buying shit with crypto
Child porn or are you a basement-dwelling retard who can't manage to find an actual weed dealer?
>>
>>488497756
Yeah you never bought crypto in your life, you don't even know what Solidity is without Googling it. What languages does Solidity combine? If you're a Solidity programmer you don't need to give a shit about the scams, just find a competent marketer+project or just someone who will pay you upfront for copy pasting a smart contract.
>>
>>488497829
No one cares, the most people will go is looking up your name on Google to check if you have a deviantart or something. No really, they couldn't care less.
>>
>>488495737
> Move to a third world country
mmm i'm gonna pass
also 600k is nothing
> Stop being bad with money
i'm not gonna take financial advice from you lol
>>
>>488498247
Whatever you say Bill Gates, enjoy MURRiCA FUCK YEAH.
Here let me give you a joke. You can always move to Ohio.
>>
>my arm hurts
>stop repeatedly stabbing it with that steak knife
>well I'm not gonna take medical advice from you lol
>>
>>488496331
>>488496457
thanks for rescinding that
>>
>>488498235
That's for normal people. Eric looks normal, handsome, the cruelty squad guy? handsome, notch? normal, but me? I look like an actual fucking freak, I've been cropped out of photos before.
>>
>>488497889
Your bank controls who you can and who you can't pay, regardless of whether it's legal or not. Same for paypal or any other payment processor. Nothing I'm doing is illegal.
>>
>low poly models, low resolution textures, but with normal maps
based or cringe? can it work?
>>
>>488499518
cringe until you make it reality
>>
>>488499518
Literally all depends on execution
Try it and see if you like it
>>
>>488499518
So doom 3 on low? Cringe and pointless
>>
>>488446095
bold of you to use software rendering in 2024, since any model or texture that's sent to my gpu can be extracted with nvidia nsight. I don't need to know how the game engine handles them internally.
>>
>>488499518
works for shanghai gold
>>
>>488460474
>How in the absolute FUCK do you guys not get burnt out?
i enjoy the process. The idea of being a successful gamedev and escaping corporate is fairly secondary at this point.
>>
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>>488500543
It's true that you can't stop anyone dedicated enough, but you can still make it hard or impossible for brainlets with shader magic.
>>
>>488460474
>Have you guys ever built your own engine before?
Working on it

>Is the struggle worth it?
No

But the process matters and learning algorithms
>>
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>>488445106
Last week I activated an option that exports my game's code as plain text instead of bytecode.
Now it's even easier for anyone to break into my game.

And I don't give a shit. If the police come after me and arrest me and delete all my files from the internet, millions of people now have a copy of it.
>>
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>be celebrated RPG designer
>Planescape Torment, Knights of the Old Republic 2, Fallout New Vegas, Pillars of Eternity
>get accused of making out with someone who was drunk
>the accuser has to retract statement and pay damages
>still be blacklisted from the industry
>Mobygames thinks you should look up Chris Ajello instead, whoever that is
I may be a filthy opportunist but I wonder if I can hire Avellone for like $2000 to write some stuff and put his name on my game
>>
>>488502441
"avello" is closer to "ajello" than "avellone" you retard
>>
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>>488502635
Yeah I guess I just don't understand the advanced algorithms because I'm just a dumb gamedev.
>>
>>488502441
Chris's work in New Vegas was embarrassing. He's not as good as you think.
>>
>>488502809
"chris avel" is also much closer to "christ axel" than to "chris avellone"
>>
Progress: confirm prompt before trade.
>>
If I ever do make it with my game, how should I honor this general, bros? Was thinking of leaving some sort of Easter egg.
>>
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>>488502976
I give up, you're right and I'm suffering from conspiracy brain rot
>>
>>488503105
Add a secret joke ending. My game has an ending that's a giant /tv/ shitpost.
>>
>>488503073
Oh so that was the yes/no thing from yesterday
Neat
>>
>>488502441
Who cares about Moby Games, anyway? Someone referred to it once to try and prove a point but it lacks the information or tools I need to really do any research.
>>
>>488500543
What if I just use an unsupported API like opengl 2.1? What will you do then? Check mate.
>>
>>488503105
>"honoring" a bunch of faggots who did nothing by including them in your shit game
do people really
>>
>>488503105
agdg logo graffiti'd on the wall
a classic
>>
>>488503182
I like that idea. My idea was have adding a weapon in the game with agdg referenced to it if you read the summary of it.
>>
>>488503129
Aiello, Ravello, Aello, Avella, Aiello, Abello, Aiello, Avella, Ajello, and Ajello are all closer to Avello than Avellone is
>>
>>488503393
L take.
>>488503450
Sounds fun.
>>
>>488503718
>L take.
you have to be 18 to post here bud
>>
>>488503749
I'm 38, I'll see myself out...
>>
>>488503749
18 and above*
Otherwise everyone over is breaking the rules
>>
>>488503749
L take + ratio
>>
Blackpilled anons are the worst.
>>
>>488471970
nope, they don't have guns in europe
>>
>>488504543
that's just the UK specifically
>>
>>488503586
What the fuck is this, an Italian having a stroke?
>>
>>488504392
Yes. Though overly positive anons are a close second.
>>
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>>488504543
>>
>>488504543
Maybe in Engl*nd. but Switzerland has guns, and lots of em.
>>
>>488505054
>>488505054
>>488505054
>>
>>488455505
this bitch gave me a fetish for little girls smoking and little girls wearing pantyhose
>>
>>488457729
>the things I can do are the most important
solipsism.
there are many entire genres that never use any pathfinding. you could make games your whole life and never need a pathfinding algorithm. and in the genres where you do need pathfinding 99.9% of devs are going to use some premade solution (Unity and Godot literally come with a pathfinding solution, I don't know about Unreal) instead of implementing an algorithm line by line themselves. so even people who do make games with pathfinding typically don't really understand the algorithm, meanwhile that anon went through the trouble of really understanding it (or at least that's what it sounds like).
>>
>>488457729
>>488459269
Peter Molyneux developed the killer feature of Populous which was raising and lowering terrain because he couldn't figure out how to implement pathfinding.
>>
>>488481048
I think this looks good
>>
>>488443541
it's a booth model with some minor changes just by looking at it

https://kyubihome.booth.pm/
>>
>>488472913
>>488473316
You guys are such a fucking delicate crybabies, you are never going to make it. Dude just commented on stream's audio.



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