Puppetmaster Edition>Demo DaysNext: https://itch.io/jam/agdg-demo-day-58Previous: https://itch.io/jam/agdg-demo-day-57Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.co/vg/search/subject/agdg/Steam Games by AGDG: https://agdg-steam.netlify.app//agdg/ Steam Games: https://made-by-agdg.vercel.app/>Marketinghttps://howtomarketagame.com/>How to WebMhttps://obsproject.comhttps://screentogif.com/https://handbrake.frhttps://github.com/argorar/WebMConverterhttps://wiki.installgentoo.com/wiki/WebMGave up: >>488935721
Anyone here a better dev than me?
>>489002051me :3
Well this is it, this is officially the worst /agdg/ ever
>>489002168just wait till you see the next one
What are we eating this evening /agdg/?
I'll do it. I'll make a game. You'll see.
lets make a 3d detective game about that you're a cat that has to solve a thing that happened at the tuna factory because you like tuna and they stopped the work because of the crime that happened there
>>489002380豚まん!
Do not go gentle into that Sunday night,Monday should burn and rave at break of day;Wage, wage against the dying of the light.Though wage slaves at their end know to dev is right,Because their games had made no progress theyDo not go gentle into that Sunday night.
what's with this obsession with detective games?
I reworked the scoring system (previously it only recorded your accuracy). Hit a note at the perfect time, you'll see a blue circle and earn 50 points. Hit a note, but not at the perfect time, and you'll earn 25 points and see a yellow circle. Miss, and your combo and multiplier will get reset.Someone who played the game said it was sometimes hard to tell which note you're supposed to press next. I was thinking of adding a small arrow pointing to the A/S/J/K circles at the bottom, corresponding to whichever note is next, although it might just get in the way. I'll have to think about it some more.webm with sound: >>>/wsg/5640611
>>489002380the usualfrozen 'za!
>>489002530holy reddit ! !
nodevvin
40 to 60 games release on Steam alone EACH DAY.About 350 games in the week around your release.AAA release? Successful release AAA or indie, in your genre? BOOM you are done.Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 50 games a day, 1500 a month) and there's your historical likelihood of "making it."Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.>He thinks that indie gamedev can provide a sustainable primary income in 2024HahahahahaH O B B YOBBY
>>489002051Yes.
>>489002380Eggs
>>489002728i think its a good idea
>>489002598yummy!
>>489002380I ate all my sketti earlier but I'm still hungry. I have some leftover slow cooked pork and rice somewhere in my fridge I might snack on. And the usual glass of milk.
>try a bunch of hamfisted solutions>the simplest one you overlooked first workson to the next thing
>>489002787anon...
>>489002380had a big lunch so ill probably just have a mini microwave pizza later
>>489002842Jas!
>>489003054I fixed it now, but then un-fixed it again for a webm, because it was funny.
>>489002981カニまんじゃないよ...
>>489003049what does geometry nodes have to do with that
>>489002787HAHAHAAHAHAHA what's bro cooking?
>>489002380Scrambled tofu with green olives, chips and grilled pepper slopped up on pita bread
>>489002787lmao
>>489002631I'm calling in sick on Monday. I will make progress
https://youtu.be/nt98ROm_Jrs?si=EKKeOCQ2BEXiv4Y3>this kills the unity cultist
>>489004203still using unity
holy shit I can't force myself to work on anything. it might unironically be over
who is the best agdg girl?
>>489004569FORCE YOURSELF HARDERWORK ANYWAYGO GO GO GO NOW
to the person that said "I don't want an engine that looks like that"I'm going to show you that with God, anything is possible. Even making a 3D engine for a mid poly RPG game.
agdg girls:-tomo (missing)-bokudev in a maid dress
I am growing stronger
>>489004569get rich quick scheme failed?
>>489004601I might be ready for Demo Day in 4 days, but even that doesn't motivate me. I burned out hard, man. It just feels like a neverending nose to the grindstone experience.
>>489004843soulless vs. SOVL
God bless particle systems, they give so much life to my game for little cost.
3d /agdg/ get a lot more views than 2d ones on twitter. does it support the claim that 3d games are more popular with gamers or are 3d devs just more competent?
>>489004950Particles are great, almost as good as shaders.
>>489004950where's her tits?
>>489004589The one that will provide free female voice acting for me game (still not found).
>>489004950That's not particles.
>>489005046children don't have those
>>48900502190% of 2D games are pixelshit slopformers and no one cares about a pixelshit slopformer in current year. 3D games are more varied in style and genre and so attract more players
>>489005179that's not a child it's a grown ass 14yo woman
>>489004203>polygon2d>line2dYes, they're neat, I used them for my asteroids game a couple dmeodays ago
>>4890050213D is a different beast altogether from 2D.About difficulty, I think it depends on what you are doing but the barrier of entry for 3D is generally higher.
>>489001920Finally added a settings menu to my game, and after testing low and medium, the game looks like complete shit lmfao, do I try to make the game look better at super low graphics quality or just say fuck the poorfags with no dedicated gpu?
>>489004860>It just feels like a neverending nose to the grindstone experience.Is.The pursuit of truly great art will not stop until your consciousness fades and your heart ceases to beat.Ennui is the dragon that haunts you and devours your progress. Slay it and proceed to greatness.
>>489005021It's not about 3d or 2d. It's about appeal. Good art gets the views on twitter. Basic ass 3d is more impressive than ugly pixelshit, but good pixel art will get a lot of views.
>>489005021only 2D game I can see myself playing is a really cool physics-based puzzle platformer or that one anon's idea for a top-down detective game. Anything else just lacks the depth to be worth anyone's time
>>489005257You didn't answer the question.
>>489005021obviously more people like 3d or aaa would be making 2d games
>>489002631kek, that's good
>>489005726>replying to your own post>>489002631kek, that IS good
didn't have much time this week to shitpost here or dev so I mostly just modeled and textured this asshole, slapped some mixamo animations today and tweaked them a little. next week I plan on getting the player's attacks to cause damage, build the animation tree for this guy and adding some brain dead walk and attack the player once in range logic
>>489002787The BP_ThirdPersonCharacter... but glitchy.That's the first Unreal project I've seen that appears to have negative progress from the default starting point
>>489005925It's a joke, lad. >>489003496I did actually fix my dodge and now it correctly orients regardless of starting point. That webm was when I tied the forward vector of the character to the camera direction to see what it'd do
>>489005925post game or shut yo bitch mouth, nigga
>>489005871Mintberry Crunch looking mf
>>489006202you're black
>>489006745your sayin that like issa bad thang
>>489006202ayo brotha, whats crackin homie? Glad we got couple other niggas in this general
a scotformer collectathon in which you play as a lizard who makes dated pop culture references
I updated to blender 4 and it changed how a bunch of stuff like how to weight paint bones and how to export animations for seemingly no reason. I can't figure out how to export NLA strips separately. Unreal doesn't recognize the animations.
>>489005925un*eal posters should get zero (You)s
>>489002051Me.
>>489007201post your game unityfag
>>489006745yea no shit i'm fuckin black nigga, we gon have problems or are you gon sit yo ytboi ass down and shut yo ytboi mouth?
>>4890055543dchads are either smarter and better than the average dev turning out generally better games, or they are profoundly worse in every way. Even cris attempts to use 3d graphics, but produces unplayable garbage. So 3D devs occupy both ends of the bell curve while 2d devs are the midwits. Any big successesful or popular games are going to come from the right side of the bell curve, which includes some 3d devs.Is that a sufficient answer?
>>489005348Aw sweet another genuine game dev question that gets ignored because you retarded faggots are busy talking about anime porn. This place rules!!!
>>489005871Nice, did you model the whole thing from scratch?
>>489007185I export to gltf for godot. I can select objects, armatures and NLA tracks in the view hierarchy and set it to only export selected. No idea what unreal requires. Maybe go back to an old version or check if cgdive has a video on it because that's the best YouTube channel I've found for 3d game model exporting. I even paid for his blender addon
>>489007751Relax.
>>489005348>>489007751not your personal search engine, gaylord
>>489007848>opinion question>search engineThe average IQ on this board is truly sub 70
>>489007958if you're too mentally inept to form independent thoughts and opinions on your own game, the least you can do is read some old reddit thread on the matter instead of spewing your asinine nonsense here
>>489007751have you tried not being a bitch?
Now that I've released my game, what should I continue/start next?1. Single player story rpg game version of my current roguelite2. Game like Culdcept Saga with an emphasis on multiplayer/modding3. Jrpg roguelite with battle system inspired by FF X / SMT
>>489007751>Aw sweet another genuine game dev question that gets ignored because you retarded faggots are busy talking about anime porn. This place rules!!!
>>489008245>Now that I've released my gamepost steam page
>>489005348>>489007751It's been 11 mins since it was posted, and it's a pretty niche question, plus a retarded one since we don't know anything about anon's game or his target audience. How are we supposed to know if it's worth optimising his game at low settings? It's probably impossible to know until launch. If 100,000 Brazilians buy the game then it is/was probably worth optimising for lower end machines. But who knows
Why is Unreal easier than Unity and Godot for me?
>>489008175>>489008226>enter hobbyist discussion board>”Hey guys what do you think about-“>”REEEEE FUCK YOU PIECE OF SHIT HOW FUCKING DARE YOU TRY TO FUCKING TALK ABOUT THE SUBJECT OF THIS DISCUSSION BOARD REEEEE I AM GOING TO FUCKING KILL YOU”Ok guys I think I’m starting to understand how it works, you’re all just here pretending to be game devs, and when actual devs want to talk about stuff it makes you upset. That actually makes a ton of sense thanks for clarifying
>>489008339Didn't want to shill but here you go. https://store.steampowered.com/app/2092000/Calamity_Sanctuary/
>>489008390I don't know.
>>489008550>released 2 days ago>0 reviews Grim
>>489008493relax
why is that now that my game has finally reached a working state which approaches a decent game I suddenly lose all my will to work on it anymore
>>489005040>particles that map to a distortion shader
>>489008390unreal is like buying assets except it's built in
I'm taking so long to set up all the systems of my game.... I just want to get to the part where im actually drawing and setting up areas already....
>>489008550Do you want me to add it to the list?https://made-by-agdg.vercel.app/
>>489008245>>489008550NIGGA did you advertise it ANYWHERE?
>>489008823You couldn’t make a functional unreal game if you tried, yet you spend all your time shitting on the people who use it. Curious
>>489008697Meh, no real marketing, had lile 350 wishlists before, and I've gotten like 11 sales so far. I was just sick of working on the game and wanted to release it. If there's interest, I'll keep working on it, otherwise I'm moving on to my next game.
>>4890082453
>>489008973huh?
>>489008931Good games don't need advertising.
>>489008883Honestly would be pretty neat yeah.>>489008931I've put a little money in ads just to see how that works, but otherwise no.
>>489008550congrats on your release. i think you priced the game reasonably, at least
>>489009082maybe in the 90severy game you think made it "with no advertising" actually came from someone with a preattached fanbase
>>489006676lmao never thought about that. its meant to be an alien parasite thing, I might still try adding some eyes to it in the future>>489007759thanks, not all of it. clothes are just extrusions from the base mesh, which I took from sketchfab and tweaked quite a bit first to get "better" loops (which I copied from other paid models by eyeballing their wireframe lol) for deformation which seem to be working ok.but yeah, I am nowhere near the level of making it all from scratch yet
>>4890089743% wishlist ratio, as I’ve been trying to warn everyone here for weeks, is the standard rate for small indie games without huge marketing teams. Feeling confident about that 7k wishlist total you hit? Enjoy the 200 sales lmao
:: Project Nortubel ::progress :: Linda.
>>489009439You forgot to take one thing into account: my game is actually good
>>489009124>Honestly would be pretty neat yeahI shall add it next time I'm fucking about with it.
>>489009439If I get 100 sales in my first year I'll be happy
Calamity Sanctuary more like Slamtitty Tortuary
>>489009439200 sales is more than what most people get.
>>489008984In roguelite fashion, I was thinking of character skills being customizable by obtaining boons you can add to your spells/skills. Example, you could have a healing spell with an empty skill slot, onto which you could add say a haste spell, so now your healing spell also gives haste.Kinda badly explained here but the idea is you can kinda theory craft builds depending on what skills and whatnot you obtain during battles.>>489009439This is just a hobby, so really as long as I get 1 good review I'm pretty happy with myself.
>>489009534If it was, you’d post it. But you won’t, so I know it’s dogshit lmao faggot>>489009787Realistic expectations are a good thing, most people here (like the guy above) are making the video game equivalent of a 6 year old’s doodle in a notebook and expecting it to make them a millionaire
what kind of a bitch ass nigga name is "calamity sanctuary"?
>>489008550This would have probably looked better if you were fighting on the ground rather than on a floating red and blue TRON gridBut congrats bro, you're more of a yesdev than 99% of the thread. You invitation to the inner circle is en-route
>>489010018I like random words that sound good, what can I say?>>489010026Yeah those fucking tiles, its the first thing people notice. I really need to change them, but unfortunetly I'm an artlet.
>Clamity Sanctuary>Run a sea life sanctuary for endangered clams... with roguelike deck building elements
Is it fair to assume it's blowver?
>>489010026>on a floating red and blue TRON gridOh, and maybe you're unaware but its based on battle network>>489010403Shit that sounds like a better game than what I made.
>>489009787You're posting AIslop again. You never learn.
- 20 minutes on fixing a bug with the building creation menu showing up in the wrong spot- 103 minutes making the edge generation into a drunken walk- 20 minutes restricting building placement to only nodes connected to other nodes that contain buildings- 82 minutes of switching to an adjacency matrix for tracking edges instead of a using tuples in an array- 14 minutes of refactoringI was fiddling over what to do for random generation and just decided, for now, the best approach is just the most expedient one until there's proper gameplay that'll inform the decision better. Also love the name 'drunken walk' because It expresses both a naive graph transversal and the nature of game dev in more ways then one.The bug with the building menu happened because I was sticking the UI element on another draw layer that wouldn't be subject to the camera's zoom so it would always be at the same size. I forgot that and after fiddling with transforming the node's position from "camera space" to "UI space" for a bit I just went back to the old impl.Adjacency matrixes are good. The time complexity of a linear search probably doesn't make a difference right now, and may never depending on my graph queries/map complexity, but I'd rather have done it rather then agonize over the idea forever.
>>489010403>base builder game but you're repairing a polluted, damaged coral reef by reintroducing species of coral and vegetation which in turn make the environment more hospitable to other marine life
>>489008390Unreal does a lot for you, and I mean like a LOT, but the stuff you do have to make from scratch will be quite taxing.
>>489010454
>>489010454lay off the snack reviews blow you fatass
>>489010636Okay, that wasn't me this time.
>>489002786
I will be buying Clamity Sanctuary.
>>489010705If unreal did everything for you then talentless retards in this thread would be able to crank out high fidelity games with it (but oh shocker they can’t even figure out blueprints lmao)
>>489009853Going on the "back of the box" reviews
>>489010895It ain't blower till it's blowver
>>489010636idc i just collect pictures of my wife
>>489008245If your goal is to make money you should listen to chris zukowski and other marketing talks to understand what the popular genres on steam are and what's more likely to make money.out of what you listed only moddable is a popular tag, the others don't have great odds.
can someone make the rest of my game
I'm legitimately on the brink of losing my mind
>>489011524Sure what is it?
>>489011387What are popular tags.
>>489010454Blow will be fine. He will lay off all the unnecessary staff and focus on shipping product.
>>489010895>unless I get killed
>>489011079Maybe Jon will have to go work at RAD and develop sokoblow part time
>>489011387>If your goal is to make moneyIt isn't, have you not been reading the rest of the thread? I just want people to play my game, no fucking way I'm going to research what the "popular tags" are. Maybe if this was a fulltime job and my livleyhood depended on it.
>>489011387shut the fuck up minmaxxer tranny
>>489011597i havent come up with a nam yet
>>489011785>I just want people to play my gameyou should have polished it then
GentlemenI am about to implement slope collisions. Pray for me.
>>489011892>nam
>>489011947There is a lot of polish, but for sure there's a lot that needs to be improved. But the project was getting out of hand and I needed to get it done. I've learned a lot though and I think the next project will go much smoother>inb4 jblow saying his nextr game after The Witness was going to take a lot less time to ship
>>489002380basedbeans, tofu, pork rinds, and onions
>>489012026http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/Hope you find it useful.
>>489010895In order to succeed in the video game industry... you have to have a gf that will take care of you.
my dopamine just flatlined. Goodbye.
Tynan Sylvester. He made the indie game Rimworld which currently has 161,714 reviews on Steam
>>489010653Caudiciform Studios?
>>489012879Stop posting me, creep
>>489012879>rimworld>doesn't have rimmingPathetic
>>489008974nta but why didnt you advertise? you just threw the towel in on this game by ignoring all instinct and pushing release? well its one way to get over sunk cost fallacy. i have less wishlists than you, id probably abandon ea asap and go full release. probably without adding anything i considered in the ea description.
>>489012879he sure looks like a guy who would make a game called Rimworld, if you know what I mean
>>489013091I have 0 wishlists and don't even have a Steam page up yet. I don't plan on bothering to make one until I'm nearly ready to ship (I'm currently in alpha).
>>489013020When are you writing another amazing book tynan?
>>489013254why even make a steam page when you don't want anyone else to play your game
I have eye strain from too much screen time and not enough real life.but it's currently middle of the night.. I can't go out. and I can't dev/use pc. hmm..
>>489008974>350 wishlistsYou literally have more than several anons here and not one review???It's unironically over for me and the few, maybe several, other devs with <100 wishlists. What am I even doing still sinking time into this project!? I have to finish it before end of next year. I can't even release it in its current state without possible backlash for how much of a tech demo it feels like.
>>489013428You don't get eyestrain from screen time. You get eyestrain from your room being dark and from staying up late.
>>489012879>woman cheats on husband with a black guy in the trailerwhat did tynan mean by this?
>>489013091>nta but why didnt you advertise?I'm talking to people about the game here and there, but I'm not going to spend all my time shilling the game or whatever. I'm not trying to make any money, honestly I was thinking of making it free.>id probably abandon ea asap and go full release.Why would I do that? Early Access gives off the right impression to people buying the game (i.e. it's not finished), but if people do end up buying and enjoying the game then I can finish the things I want to do and release the 1.0 version.>>489013431Dude dont sweat it. Just like make game and have fun. Unless you quit your day job or something for this, in which case yikes.
there's no downvote button on 4channel or twitter which automatically means that all engagement you get is good engagement
>>489013537I woke up 4 hours ago and my room was very lit.I get eye strain from not letting my eyes focus on distant things due to myopia.
my game just isn't fun, on any levelnot gameplayly, not storily, not funily, not anythingly.
:: Project Nortubel ::progress :: Some specific panel.
>>489014034Fuck Niggers
>>489014110Never heard of myopia hurting your eyes. And waking up 4 hours ago and it being the middle of the night makes me think you don't sleep.
>>489013428>I have eye strain from too much screen time and not enough real life.The eye strain happens to me whenever I work on pixel art. Had my eye get too noticeable red veins a few times.
>>489014519my sleep schedule is fucked but I slept 7h. I'm probably still on a deficit though.I'd love to go outside and balance my melatonin except it's fucking summer.
>>489014262What did he mean by this?
>>489011589I think these posts are really funny, thank you for making them
>>489013696>Why would I do that?no thats for me. if mine performed terribly im tapping out. i sunk too much time into it and would rather jump into something new where my newfound skills can be better used rather than spending 1 year in early access and 2 reviews>>489009853i get the feeling hed have gotten more sales with a name like that
>>489015051Oh I'm for sure moving on to another project, hence my post >>489008245I'm going to keep an eye on Calamity Sanctuary though in case people start picking it up.
Marmo, your twitter numbers are bad.. I do hope you're sending 300 keys to streamers and youtubers that play indie stuff.
>>489013696I'm not good at this though :(I look at my game and see everyone with better looking art and gameplay (code). It's not fun when trying my hardest usually doesn't result in anything most people would touch or even a level of quality that won't simply get overlooked. The only way I'll ever make my dream games, at a level I desire, is by getting rich and paying others to make them for me ;_;
>>489015595I'm not giving any copies away for free retard
this place is deadass dead
>>489016306too busy making progress to post lil niggy
>>489014989"Have sex with people high in melanin".
>>489011387>chris zukowskiWhat does he say about twitter and how it affects game sales? I refuse to use reddit for marketing since I dislike the majority of redditors with "that" mindset and reception seems to be garbage unless you have a gmi game which makes it rather pointless besides maybe a few extra sales on a game that'd likely already do well. I dont want to advertise on twitter, feels like I'm walking through a lot of freaks, not all, but a lot of them give this vibe I dislike.
>>489016306ayo fr??
>>489015606Post your game.
>>489016591He says twitter is pretty worthless since you just attract devs not customers
I added a debug console with one command. I should be making levels instead...
1-5 I play bg36-0 I draw
>>489019458put a hamster in the ball
>>489018858devs are gamers too. Autistic retardsBesides, you're not looking at the bigger picture: a lot of people are game developers, but only 5% of all of those are serious developers. The rest are bottom feeders who exist to support the chosen few. If you're a serious developer then you will attract subhuman developers who will buy your game because that's their role in the hierarchy
ok chrisfag, when should I get a steam page? my game is still full of placeholder assets
>>489019419You're gonna need that console for testing, it's gonna pay dividends don't worry.>>489019458Love these kind of games, kinda want to make a Marble Blast Ultra kind of game at one point.
>>489019458what are the enemies going to be? they kinda have a jousting feel.
>>489019530i have 359 hours in bg3, i think im gonna wait until the final patch before i replay it
>>489019641got any stats to back this up? I see devs with 50k followers get <20 reviews, how do you explain that?
>in grocery store>open browser to check if the store has an item>opens up to /agdg/>top of the page where theres a lewd only fans ad>dont notice its open on my phone as Im looking at items>women walks by and scowls at me>look at phone and see picture of OF whore holding her titsfuck you
>>489020096*5k follwers I was thinking about arksync
>>489020140Skill issue
Unrealbros, how do I restrict player character’s movement to a spline?I want the player character to move on a set path with the A and D keys moving them forward/back on that path like in Kirby 64 and Klonoa.
>>489020140she just needs a mentor
I added muzzle flashes and particles to stave off the tedium of UI and bugfixing.
>>489003029your sketti always looks so goodthis one in particular is a type that my mom makes from time to time (Im a NEET)milk is the perfect beverage for skettiIm getting hungry just thinking about it, just finished week 2 of an aggressive calorie deficit (lost 8 pounds so far)anyway, back to work for me
>>489018858You do but there are plenty of content creators on there looking for the next big thing to fill the algorithm's infinite apetite with. It's worth talking about what you're making even if sometimes on twitter it feels like shouting into the void.You also have a billion times more of a chance being noticed there than in this general which isn't even full of devs, just people who wish they were devs.
>>489019530You seem like a good person to ask.Is it a good idea to shill my game in clearly fetish oriented threads? Do you guys play games or just look up the title on booru sites?
>>489020096their games aren't appealing to people who play games. Their social media presence might be meme-worthy and wacky and high-adrenaline but that doesn't mean a game that anyone wants to play. Just make a game that people would want to play and you're fine. The thing you need to understand is that people don't follow most developers because they wanna play their game - They follow them because they make their development interesting to follow, but that doesn't make their game good.
>>489019458Make the sphere a rabbit. Call the game boksphere
A friend made the model for me, I was able to paint and rig it today
as I sat in the sunI soon discovered that which I've donehas only uncovered that which I may soon set my sightyes, any day I surely just might
>>489020503it's better than nothing, but time spent on twitter could be spent on tiktok, which is the superior marketing platform
>marketing guy says steam demos are your main marketing channel>the 100 IQ takes this as you shouldn't do anything other than a steam pagehow do you guys even navigate through getting 10% of a game like this
NANI??
>>489020719people who play games don't spend time on tiktok
>>489020650bokubooru
>>489020691And I was able to get its main gameplay functions as well.
>>489020856tell that to the Tiny Glade devs
0-5 items6-9 menu/UI art
>>489021054that's not a game. you're proving my point
>>489012951>Caudiciform StudiosNo, although I checked him out and his project looks interesting: https://www.youtube.com/watch?v=zFNqlWRMBKYI'm deliberately trying to make something simpler. That I can ship in six months to get something published.
>>489021192it's a game. cope
>>489020840Here, watch thishttps://www.youtube.com/watch?v=YsXCVsDFiXA
>>489020719>>489021054You should be always targeting primarily while males ages 18-50. TikTok isn't the place to reach them.
>>489020840>use square collision box>wtf why am i getting caught on corners?
>>489020719Time spent on agdg could be spent anywhere else and yet here you are.I don't know much about tiktok... I might get a burner phone and install it. Though I think that's for when you're in the polishing stage, whereas you can dump any old progeess on twitter
>>489021054all style no substance
>>489021481then hammer and trenchbroom are games.I accept your concession.
>>489020840I don't know if you're just trying things out, but what would the purpose of having slopes in your game even be? Are there any player mechanics or enemies that you think would take advantage of them?
>>489020840Weren't you meant to be making a zelda game or something gobdev?
>>489021828>what would the purpose of having slopes in your game even be?What if my game is set during the Vietnam war?
>lives off patreon income >does nothing but jack off and stream all day >loads of fanart and cosplayers >nubile young fangirls throwing themselves at him >didn't even have to finish his gamehe won
>>489021835zelda is a side scroller
>>489011068Calm down.
>>489020882>out of vram>in an empty levelThis is the power of unreal engine lmfao
>>489022008>>lives off patreon income >>does nothing but jack off and stream all day >>loads of fanart and cosplayers >>nubile young fangirls throwing themselves at him >>didn't even have to finish his game>he won
>>489020882your demo was buggy as hell, almost unplayable. maybe focus on getting the basics to feel good instead of this
Confess anon, you self-post like this too
>>489011068>>489020882Feeling a salty today huh sweetheart?
>>489021814https://youtu.be/HY9nYhffXSg?t=301I accept YOUR concession.
>>489022372marmo should add some proper lighting to the game because it's like 90% dark as fuck, it's such an easy fix
/agdg/ is not ready for this level of kino models.
>>489022372I don't have a xitter account
>>489022372I don't get it, what's the bottom game? Is marmo respnding to them and shilling his game? Ehh who cares I don't like twitter to begin with, what reputation am I losing when I refuse to bend the knee to the wokefags that litter the place.
>>489022526make a gay sex game
>>489022008>>nubile young fangirls throwing themselves at himYou guys like to imagine this as some kind of victory, it's notThe average agdg autist is going to be dropping his spaghetti if he meets a fan girl, you won't know what to do with yourself. Or maybe you'd get to touch her, and then bam you're cancelled, she #metoo'd you to raise her profile. Or most likely... You get caught sending dirty messages to a minor (highly likely itt).Or maybe you do find a gf after making it big, congratulations you got into a relationship with a woman who only wants you for your money, how horrible. But then imagine actually getting your redhead 3d artist gf who genuinely loves you but you lose her because shes insecure about all the fangirl whores online trying to get your attention online. agdg is not made to play this most dangerous of games, suddenly finding yourself with more female attention due to a successful game... it's a poison chalace.Get a gf before you're successful, use her to pay your bills while you dev. It's a proven successful gamedev methodology.
>>489022519I'm ready Big-C, sock it to me.
>>489020543>Is it a good idea to shill my game in clearly fetish oriented threadsSeems to work for the airstrip angel and yours to conquer devs. If your game is porn just go straight to making a dev thread on f95zone. If it's good someone will end up talking about it here anyways.
You should shill your game every where include twatter and leddit.
>>489022852It's not porn, that's the issue. I think kids these days call it "safe horny".
>>489022871Shilling entirely depends on how good your game looks.Top is a porndev with a good-looking game, bottom is fagoon.
>>489022543Where do you advertise your game?
>>489022871maybe but i dont like associating with woke fags. i'd rather just do steam, itchio, my own website (non existent at this point in time since i can't code it), and youtube.however i do have a twitter account, idk if i'll ever advertise it on there
>>489022682>the wokefags that litter the placeit's not 2019 anymore, chuddie
>>489023073>Shilling entirely depends on how good your game looks.It depends on how good YOU look, actually. If you don't have the looks for shilling and devlogging (nobody will watch your video unless you're on cam)
>>489023198Xitter is a chud castle now, get your communities straight.
>>489023186Steam
>>489023207If you're posting in gamedev circles they're infested with woketards and troons wringing their hands and clutching their pearls because jblow said something any normal person thinks about politics.
>>489022168More like the lack of power in his PC, probably.
Why is gamedev so hard? I followed a Godot tutorial and the node system seemed so complicated. Shit is hidden behind GUI layers.
godot's array inspector takes FOUR FUCKING LINES WHY
>>489023350Link?>>489023405>>489023437Don't use an engine then, go make a game in C, no gui to worry about at all. Problem solved.
>>489023232yea
>>489019862I am planning for them to be robots.
>>489023543>Don't use an engine then, go make a game in C, no gui to worry about at all. Problem solved.No thanks. I'll just use an easier engine like Phaser.
>>489023908>concept art for the most vacuous design possible
I need ideas
>>489024554well i think it looks cute :/
>>489023232>>489023841was tomo cute enough to pull it off?
>>489021828I think the environments will look nicer with slopes>>489022046I was but I didn't feel good just making another clone of a game.
>>489024970meant to quote >>489021835
>>489024970>1 to 1 copy of existing thing and only that thingGet this trash mindset out of here. We only like sloppa around here
>>489024970> I didn't feel good just making another clone of a gameSo you decided to make yet another 2d platformer? Where’s the logic?
my game gets literally 0 attention no matter where I post it
>>489025471what's your game
>>489025471That’s because it’s dogshit or you don’t know how to present it in an interesting way
>>489025327https://youtu.be/SNvDUO42Hys?t=260
>>489025327It will be more of a zelda 2 / metroidvania kind of thing. It will not be a literal 1 to 1 copy of another game
>>489025739>metroidvaniaA what?
>>489025898Sorry, Explore 'em Up
>>489025898I meant deckbuilder roguelikelite horror game with survival crafting elements
Anti-Air but mobile.
>>489026027Super Metroid was a deckbuilder, if you consider that you have to find the "cards" in a certain order unless you sequence break
>>489026369my grandmother was a deckbuilder if you put wheels on her
>>489026027https://store.steampowered.com/app/1380650/Draft_of_Darkness/
>>489025898A genre that insists that it's not bland like vanilla platformers because there's combat. But there are vanilla platformers that also have combat so that's not fixing the inherent unmarketability here
>>489005492Anything that isn't an open world RPG with good setting/writing is pointlessI want to explore a world and play a character, I don't want to kill time with some stupid toyEvery other kind of game is basically candy crush
Chocolate represents that which is delightful
>want to put trap character in my game >don't want people to see it and think I'm some sort of fag what does one do in this situation
>>489027095>>want to put trap character in my game >>don't want people to see it and think I'm some sort of fag >what does one do in this situation
>>489027095go back
>>489027095>don't want people to see it and think I'm some sort of fagwhy not? you are one, so whats the issue?
>>489027095Do it
>>489027021im a white chocolate chad
>>489027268I don't need people knowing my personal sexual fetishes you think mfs with a fart fetish want all their friends and coworkers knowing about that shit?
>>489025637wtf is that
>>489027463then don't put the trap in. or, put it in, but don't say its a trap ever. only you will know.
>>489027463>I don't need people knowing my personal sexual fetishesjust release anonymouslystop making up reasons not to do what you wanna do
Why are there so few mid-level godot tutorials.I'm a codelet stuck in tutorial hell and so far I can make a one scene level with a player, camera, and enemies.What's the next level? Learning UI? Loading different scenes? More advanced enemy AI? Is there anything on how people structure their projects so I don't fuck it up terribly and have to refactor later?
>>489027463>>489027876btw chances are they already know anyway
>>489028031RTD (Read the Documentation)
what are these target things call in games that are flush with the ground and show the trajectory of a projectile?how do I implement this?should I just have mesh for the target, set it to be some constant height above the ground height, then use mouse movement input to move the mesh?
>>489028031>What's the next level?do game jamsturns out it's a lot easier to figure shit out when you HAVE to make something this instant
how do you feel about gimmick shaders if they're only limited to certain sections>>489028031step 2: make game
>>489028147yes
>>489028147stop stealing my fucking game, asshole this had better not have fishing
>>489023994>PhaserWho?
>>489028882>bro why are you gamedevving and earning a living>just invest in crypto LMAO I'm going to make my comfy 2d platformer slop that nobody will buy and it won't matter, because I'm a good investor
What the fuck am I meant to be using shit like enums for
>>489029297are you ok? do you smell burnt toast?
>>489029297it's truly over this time. this time it's different.
>>489023543yeah dude i'd totally rather edit text files by hand instead of making a gui
>>489029601enum stands for eligible numpty
>>489029929You sound sarcastic, but using excel is miles better than a shitty json parser>>489029297The market is going to fucking die in a week
>>489030417no excel is not a better json editor than the purpose-built one you make yourself because excel sucks so much dick
>>489024960Tomo is actually really beautiful.
>>489028031>tutorial helldoesnt existthe only people who run into this are people who dont actually have any specific game/application they want to make in mind and instead think they have to learn everything first before actually doing anythingwhen its the other way around: you have an idea, break it down to the smallest manageable parts, look up tutorials and read documentation for those specific parts, and learn by doingnow you do need to know the fundamentals of programming, so maybe find yourself some exercises to cover the basics if youre truly a codelet>What's the next level? Learning UI? Loading different scenes? More advanced enemy AI? Is there anything on how people structure their projects so I don't fuck it up terribly and have to refactor later?does the game youre working on need a UI yet? do you need to "load different scenes" yet? does your game need more advanced AI? is your game a mess that needs to be refactored?oh wait, you dont actually have a game youre working on, so none of this shit is relevant nor mattersthis is what I mean by people thinking they have to *learn everything* before they do anythingits the mentality of someone whos clearly never made anything beforeyou need to just start working on something instead of treating this like some pointless academic exercise, youre not in school; this is work>work on what?if you cant come up with ideas, you need to leave game dev behindgoes for all creative work, if you cant come up with ideas then obviously you are not suited for creative work and thats fine
>>489029601to enumerate shit in a way that doesn't force you to memorize what each integer value represents, retard
>>489029297My life changed tremendously in just one week. I need to get back to working on my game more than ever to earn some money but now the global economy seems to be about to go to hell too. Are indie devs going to survive this?
>>489031141...in my head movies.
i've spent hours working on boob design, just to get the right curvatures. bros i'm tired of working on this! i just want to move on!>>489031549explain, what's going on with the global economy?
>>489032192>what's going on with the global economy?>US about to enter recession (officially)>All markets down >war potentially about to break out if Iran attacks israel in two more weeksThings aren't looking bright for the time being
>>489031549The lives of artists have always been kind of precarious.
>>489032192nothingasian markets are down, nikkei is down like 20% from last months ath, but its really not that out of the ordinary
>>489023073>bottom is fagoondamn, that's a perfect comparison
>>489032569>Things aren't looking bright for the time beingWrong. The future is looking brighter than ever before.
>>489032946>The future is looking brighter than ever before.
>>489033121FIGHT FIGHT FIGHT FIGHT
>>489032569>what's going on with the global economy?You forgot that Bank of Japan raised interest rates 0.10 -> 0.25% and are also one of the largest global holders of US bonds. The Nikkei stock market is also down 5%, very bad for indexes. And the week just started
no one asked about your shitcoin doebeit? /biz/nigs get out and rope somewhere else
>>489033663I fucking love seeing crypto prices crash, imagining all the jeet scammers and tech bros panic as their savings vanish with their shitty meme currency
>>489033663how is economic downturn like in developed countries? is it really bad or just a downgrade in living standards? When my shithole went through 2million % inflation it meant we had to eat rice and beans for a couple years
>>489034082Crypto is a risky investment and thus it crashes hard every time the economy goes to shit and people move towards safer investments.
/biz/fags get the fuck out of here or talk about game development
>>489034257mostly means people getting laid off, and poors ending up behind on bills and putting themselves in massive credit card debt
>>489034257>how is economic downturn like in developed countries?Look at how the UK is doing right now
>>489034474Basically this, which in turns puts more "money" back in the hands of banks (money isn't tangible, it's the promise of money, aka debts, that banks base their operations on), and if we're lucky, lowers interest rates or at least stops them from climbing.
>>489034468What games let you have deep and autistic control and interactions with finance? Starsector? I want to make VIDEOGAMES which simulate this
>>489034728Monopoly
>>489034468a game about surviving another great depression
>>489034728EVE Online
why godot's 3d skeletal workflow seems like whoever wrote it had no fucking idea what they were doing?
>>489034728Just make a gatcha game of you want to simulate most people's interaction with the stock market.
>>489035317FOSS
>>489035317I just import my animations from Blender. Never tried animating in Godot.
>>489035317What specifically is bad? I have used it and besides being a little cumbersome it works well enough.
>>489034728I was thinking of making a farming simulator game that integrated a futures/options/forwards market as a core mechanic (using these derivatives as they were originally intended as hedges on crops)you can steal this idea if you want, but only if you can do it competently and actually have a deep understanding of derivatives markets like I do
>>489031215What did you ever make fucker
>>489035908Im new to game dev but Ive made plenty of statistics/finance related programs in the past, among other things
>>489035908>>489036132I also became pretty competent with blender/substance painter at some pointmy original point applies to learning anything really
>>489036132What's your project?
will you be making a YTMND as part of your game's marketing?
>>489035853I understand options greeks and vanna-volga pricing as well as interest rate swaps and derivativesNot at a professional level, but I get the mechanics behind it.
>Unity devs>OK I did part of the roll-a-ball tutorial, now to put it on Steam and make lots of money>Godot devs>help I literally can't do anything unless I learn everything about this engine first!
>>489036132A fellow R user I see.
>>489036606this >>489028147dont want to discuss specifics yet until Ive implemented the basics, but its a sailing game (obviously)
>>489036962NTA, I tried to use R but I was just too used to C## and couldn't figure out how to do the most basic of things.
>>489036798thats good enoughreally only exagerated the prerequisites because I dont want to see someone make an aborted fetus of my game idea lol
>>489036947Post game.
>>489037132>Stardew Valley clone with Animal Crossing's "stalk market"
can you live in eastern europe on $20k a year?
>>489029297I sold everything 2 months agolife is good
>>489037042Did you get R Markdown too? Because that makes things far more practical.
>>489033663That's a lot....>>489034257Argentina or turkey bro? when stuff like this happens, does very minor gamedev success mean you're basically rich? I'm in the US all it means is harder time to get jobs.
>>489036764Meme marketing is cringe. Makes you look like you're trying too hard to be cool.
>>489037584but if you really lean into it, it goes from cringe to based. you have to watch out you don't go too far though or you end up double cringe
>>489010705I'm curious what you mean by this - I've never used Unity - not really - and I only vaguely experimented with Godot some years ago, but off the top of my head Unreal doesn't really do anything *for* you that isn't also done by other engines.
>>489035562animation playback works, yeah, but anything more on top of it is major a pain in the ass, IK completely overwrites bone positions disregarding the animation, I remember there was skeleton modifier stack before which they removed for no reasonI was fucking around with IK a lot for the past month and the only viable solution for such trivial thing as feet aligning with stair steps (inb4 youtube tutorials, if garbage results they produce please you, sure) was to bake IK target transforms in separate animation player with then altering their positions based on raycasts, and it won't even scale when it comes to blending different animations together (and could easily desynchro as well), thank god that things such as 3rd person weapon aiming could be easily faked with 2d blending and some trigonometrythe other thing is that bone attachements sometimes lag behind, but I turned off physics interpolation with my manual interpolation only kicking in when process fps is higher than physics fps, which mainly resolved the issue, but desynchronization still happens from time to timeand even funnier, the other engines I tested that aren't unreal or unity are even fucking worse lolflax completely fucks up root motion while mixing, while stride requires you to write your own animation mixer
>>489022152>>489022426nigger
>>489037907Unreal has a lot of stuff built in that you'd have to make from scratch in Unity.As a beginner, I'll use the Character Movement Component as an example.It handles slopes, has variables for running, walking, crouching, swimming and flying movement modes built in, a basic state system for keeping track of what it's doing, and a custom movement option for extending it for your particular needs in BP with minimal effort.The systems built into unreal are very robust, but when it comes to making your own classes you're going to hit the fairly significant hurdle of unreal C++ and very shit documentation.
>>489031215nta but thanks for the wake up call, anon. I've been wasting my time trying to "hone my godot skills" by doing tutorials and game jams, but in reality I'm neglecting my main game project and mostly spinning my wheels. The next things I need to do for that are:>input buffer for fighting moves>animations for player attacks and movement>make player model (is a capsule now, need to learn blender or put in a placeholder for animation)>add more platforming objects and>add more enemies to my test level>start building levels from the sketches I've made
GentlemenWe have slopes
>>489040673Make it so crouching on a slope turns you into a ball like in Wario Land 4.
>>489040483One at a time anon, one at a time.I've eben working on my character controller, and I've divided up the work into tiny pieces.First, I got the basic movement and a dash. Then, I polished the dash until it worked how I wanted. Then I tweaked the air movement. Then I added animation.All these happened like one day apart from each other, but as I learn and work daily my speed is slowly getting better. Divide and conquer anon, one at a time.
>>489037448>does very minor gamedev success mean you're basically rich?yeah, you can buy your own place for like 50k and depending on where you live rent and expenses are cheap so even if you only manage to make $5-10k a year you'll be able to comfortably work on your games full time.
>>489040483>>489031215I would like to present partial opposition.continously learning about your tools is a good idea. not only once you encounter a problem you can't solve with your current tools because many square problems can be hammered into a circle. have a main game but continue to study on the side. always study.implementing things you know how to do and studying new things require different types of energy. You don't wanna get into your new project with 0 knowledge about the tools you're gonna use and then hit a wall in studying energy but have nothing you can implement.
>>489038590Yeah I suppose that's fair. Though if I'm being honest I feel like character movement is such a basic (in terms of design and player expectations) thing that there's no reason for every engine to *not* have something like it just available out of the box.I will never not take an opportunity to bitch about Unreal's documentation.
>>489040673Very nice. People don't appreciate a good slope these days, shit's honestly difficult to make work.
>>489040884Yeah that's what made me jump into "tutorial mode" for the past couple weeks. I did all the basic stuff I know and was overwhelmed at what to do next.
Any good guides on how to build/structure the worldspace for an open-world game in Unity? How to set it all up, dealing with cell loading, that sort of thingSome sort of youtube tutorial series for open world games in general would be fine too
>>489040673Nice slopelike
Oh no it's only fun if you're really good at it
>>489040768No current plans for crouching but something similar to that (turning into a ball) might make it in>>489041141>>489041423thanks friends
>>489041120I agree, if youre interested in what youre doing youll almost subconsciously just seek new techniques/knowledge related to what youre doing (but perhaps not *immediately* related)I was mostly describing a certain type of person I see a lot
>> FeedbackI want to get your thoughts. Option 1, 2 or 3. Each have their advantages and disadvantages, but I want to get a bead on which one is most aesthetically pleasing. >>489041382Gaia Pro and Gena Pro. Going to cost you $500 even if they are on sale, but the investment will save you years of development. Setting up open worlds in an optimised way is a massive job and no YouTube tutorial will show you how to do it. I can guarantee if you do it yourself you will fuck it up. I'm not connected to the developers, but Gaia Pro is one of the first things I'll pull into a project if I need to do open world anything.
>>4890428053 >= 1 > 2
I have a great idea, that would make loads of $$$, but it isn't the type of game I want to make. Sad!
>>4890428051 if it's a logo, 2 if it's some sort of in-game icon. don't use 3.
>>4890432822d or 3d
>>4890428051 is the best, 3 is boring
>>4890428052 is bestThe hexagonal shape is well preserved, unlike 1, but it still has a readable silhouette, unlike 3.
I can only make the gameThere is no type
the next progress post will be the next big hit from agdg
>I'll just make a game I said to myself out loud
>>489042737Tutorial hell exists because, for any complex system, there are countless relevant topics one can study for to an infinite level of depth. Your original advice wasn't very specific and can easily lead to the idea that "you should just start making the dream game you want to make", which is terrible advice for a complete noob. A complete noob is far too stupid to design their own game. They need to first somehow gain enough competence over the various tools and techniques available. This is why the most common advice from experienced yesdevs who have actually released games is to start by making Pong or Angry Birds or maybe JumpGob or Blorb and then make a few game jam games.
>>489043891nice try, but as we all know, AGDG has no progress to show
>>489043891Is setting up git for backups progress
When I make my game I'm going to get a girl who looks like this
I wish I could drink energy drinks every night
>>489044262secret tip: you canno one can stop you
>>489044332It would be extremely painful
If I start on a 3d gaem; should I make a Morrowind clone or should I just make a Lunacid clone? Steamdb says Lunacid sold 200k copies and it seems like less work desu.
>>489044389you're a big guy
>>489044515Are you an idiot?
>>4890445674u
>>489044576maybe, why does that have any bearing on my question?
>>489043891okay then, progress
>>489044752Someone already made a morrowind clone and lunacid is a (bad) king's field clone
>>489044752Try making 3D Pong first and come back if you don't get filtered by that.
I feel recording at 60 fov makes a big difference, things feel much closer than 90 and I don't need to squint anymore. I should add a quick fov switch button just for videos. No wonder all cinematic ludokinos have such tiny fovs.Also I've decided that the game will exclusively be about throwing things now.
>>489044935>3D Pongthat's called table tennis nigga
>>489044920what is the morrowind clone that was made? in regards to lunacid, if a bad kingsfield clone makes a million bucks, a good one should be guaranteed 100k. OR get this, oblivion but its in a dungeon instead of having an open world.>>489044935i haven't even made 2d pong. i was just going to fuck around in blender and see if 3d agrees with me.
How big is your game?
>>489045290https://www.ponggame.org/3d-pong
>>489045324A better studio than you is the one making money off chasing trends. You sound young. Play more games anon
>"I'm going to make a morrowlike">hasn't even made pong this is your competition
>>489045656I'll be ahead of the curve and make a morroponglike
>>489045656It's not my competition if it never gets released.
Go to schoolMeet some friendsDo some drugs
>>489045841been there done that
>>489045934then how are you so stupid
>>489045502im 31 and i don't think kingsfield and TES are trends. My only gripe with making a TES clone is that it could probably be done better by just making a mod. Although the average gamer probably isn't smart enough to realize they would have a better user experience in a mod than in a standalone clone of TES.
>>489045968>drugs
Just adopted this mindset that I'll never give up, no matter what.
>>489046028You can't sell a mod of someone else's game on Steam.
Read a book nigga
In Godot, if I lower the max physics steps per frame to like 2 or 3, will I "lose" physics steps or will the physics catch up slower?
>>489045439>prologue >5 main areas, each divided into two halves>1 secret area
I can't shake the influence of the literature that's been shoved into my formative ears
>>489046225physics steps should be one per frame, anything else is unnatural. never use engine physics.
>>489045439Way to fucking big. Luckily it's all procedural.
>>489045439Takes about 20 minutes to traverse and beat the whole game right now. 2 towns, 4 in-between areas, one playable dungeon, one working dungeon. I just want to add more NPCs and more puzzles at this point. I had a vision of making a super interlinked character system but so far I've just been developing the characters default state. Story is hard to decide on from the beginning, before you know what the game will feel like exactly
>>489046654underspace
>>489046225If the process_fps decreases below physics_fps divided by max steps, then the physics will slow down, there's no catching up besides the steps. So 2 steps max for a physics_fps of 60 means you can go down to 30 FPS before it slows down.
>>489046083In other words, go all the way.https://www.youtube.com/watch?v=KL2T0XRzWUI
>>489046509retard
Just adopted this mindset that if I'm a retard, then I must make retarded games.
the >retard guy is still here? same guy that randomly quotes entire posts I assume
i hate my fucking game so much it's unbelievable
>>489047190How comeIs it one of the pedo games?
>>489047104retard
does agdg have the most schizos of any general or what
Make a game based on the Stranger by Camus or the Hunger Artist by Kafka
>>489046654flatspace
How does my html only game have 2 downloads on itch?
>>489047673>a game based on the Strangerthe ultimate do-nothing walking sim
>>489047652Gamedev is a very stressful jobby.
>>489047652Creative fields are full of miserable weirdos.
>>489047104>the>>retard>guyThere's no "retard guy", people who work on their game don't feel like wasting time arguing on here so they just reply with a dismissive insult and call it a day
>>489047762There would be one combat
>>489044020No. Now *this* is what I was arguing against.> for any complex system, there are countless relevant topics one can study for to an infinite level of depthwhich is why you should not learn anything but the fundamentals and whats specific to your application>A complete noob is far too stupid to design their own game. They need to first somehow gain enough competence over the various tools and techniques available. I said that you should know how to code in my original post, I would also add that you should have some self awareness and the self restraint to keep your first project simple, but still something youd enjoy playing. Watching a tutorial or two about the basics of the engine GUI and whatnot is fine, but you should move on to trying to make your vague (but simple) idea as soon as possible. You should also expect your idea to change or for yourself to pivot to a different game idea, this is fine and pushes you to learn.I initially had an idea for a 1st person exploration game like Babbdi, nothing fancy, so the first tutorial I watched was how to make a 1st person game in Godot (the engine I chose). 10 min tutorial. Followed it, made my basic scene, and by the end I had the fundamentals of the engine down. Then I made a little map to play around with in Blender, imported it, messed around some more. Then I pivoted to a different idea which Ive been working on for 3 weeks now. Ive watched other tutorials throughout that time (spent the most time on a water shader tutorial), but every tutorial Ive watched was relevant to something I was working on.basically, if the tutorials youre watching feel like "hell", its because your subconscious is screaming at you telling you youre wasting your time, and you would learn much more rapidly if you went directly to doing what interests you
>>489047652Not even close. There's some miserably dead generals that go weeks without a new thread, that are populated by the same 3-4 posters pretending to be different people and talking about the same things over and over and over.
I'm better than everyone else, I'm just too lazy to do anything with it.
click
Oh look it’s another bug I can’t reproduce.
>>489048202Cool storyI've seen the same things as everyone else but I saw them better, wavelengths you didn't even know you had access to until my game hit you
>>4890454393D Zelda like:>6 dungeons>5 mini-dungeons>1 final dungeon>5 major overworld areas>7 small overworld areas>3 towns (one is big)>3 intro areas>3 areas that you only visit once, for story>minor connecting areas>an optional combat arena>an optional puzzle houseall just sketches and notes for the time being, though I've made portions of some in my test level. This may be too much scope, but I don't want it to be too small.
>>489048432Don't worry about itAdd more autosaves>>489048361Nice art. Weird looking space ships
>>489048552>all just sketches and notes for the time beingYou had me envious until here
>>489047936The point is that without the proper prerequisite domain knowledge, you are incapable of designing a viable application. You're making a clone of an existing small, free game, meaning you do not need to design anything, which is the right thing to do. Most retards here will read your original advice and think that they should start by making souls-like morrowind.
I wanna make ideas im a games guy
>>489047825press F to shoot the arab
please stop fishing for pity compliments
>>489042805I feel like I see things like 3 the most in games and think it looks the best. 2 might be good too depending on what you're working on. 1 is horrible.
>>489049676Don't listen to me at all. I mixed up 1 and 3 when typing this like a retard. I meant that 1 looks the best and is what I see in most games. Oops.
Despite being a brainlet, I have set up git. I'm doin it
>>489038281Fair enough, my game doesn't need foot ik so I didn't know it was that bad. I also use a custom interpolation(you're using 3.x then? 4.x doesn't have built in 3D interpolation) but I haven't had issue with the bone attachments. I don't hold out hope, but I heard some people were working on the skeleton features, maybe there will be an improvement eventually.
>>48904543920 minutes right now, hoping for ~8-12 hours in the end.
>>489040673how long did it take you to get it here, i recall you posting slopes earlier, what improvements?>>489042805i like logo 2, but they can all work depending on how it's used in game>>489044250there's something repulsive about her outfit, it's give a masculine energy, it doesn't help that her arms are fucking huge, look at how thick they are, her biceps full width is like 2/3 her faces width!
>>489038281SkeletonModifier got refactored got added back in 4.3
>>489045282This looks great. Making 3D games is so easy. Everybody should go full 3D.
>be me>using gimp>spending hours upon hours working on this stuff>stuck for maybe several now on one thing>don't save after getting what looks like the right shape>ahh it'll be fine, what are the odds this will be the one>do my thing>combine the layers and stuff>scale it down>!>finally after hours of work i got it right>time to ctrl + z back>stops before it can be un-scaled>*inhales*>AAAAAAAAAAAAAAAAA>attempt to recreate what I did>I can't get it>keeps coming out wrong and not looking as good>something like an hour passes>spider appears out of nowhere>FUMING, MALDING, AND ON EDGE>kill the spider>I now proceed to go on an adventure where I kill multiple bugs as they randomly appear out of nowhere throughout the house while attempting to get some food to eat along with taking a dump I should've taken soonerI eventually finally got back to my room to eat like an hour after the first spider besides what I ate at the kitchen. All this rage started because freaking GIMP didn't let me CTRL + Z my way back! I spent hours working on this drawing! Over and over because I just could quite get it right only to get done over because GIMP's terrible design cucked me.
I gonna report my progress so far:> I learned to use Interfaces, C# events and Scriptable Objects, so I decided to rewrote a lot of the code and manage to optimize the enemies to only two small scrpits.>Added a lot of new stats stats for the player and all of them are working accordingly. >The summoning effect was upgraded, now, monsters aren't moving while being summoned. >Created a code for the monsters to ambush the player with a surprise group summon. >Critical Damage is now colored in red text.
Can I get a word of encouragement? Thanks in advance
>>489052250Created a bunch of new icons, right now I have around 30 power ups between stats and weapon/spells/summons. I'm planning on rising this number by making more spells/weapons/summons.
>>489051663boring greentext and you're a retard who doesn't understand that you can extend the undo length, nor the other options at your disposal
>>489052250Nice practice game. When are you going to start working on something actually worth putting effort into?
>>489052416nice icons
>>489052391it could always be worse.
>>489052391You'll be able to push through all the inevitable failures and disappointments to get to acceptance that you'll never make it.
>>489052416Made a new pentacle decoration for the ground and the pause screen, the one I had before was just a placeholder. I had fun making it.Now I'm thinking in how I will implement an "upgrade store" for the player to spend the coins they earn.
>>489052391You're going to make it, anon. Your dream game has strong themes and ideas behind it, it will become a kinda niche classic.
The time to make a boomer shooter was 6 years ago.
https://x.com/Jonathan_Blow/status/1820172601274315258?t=JlDbWSCB66oLji583mRp8wyour god is a dirty crapple user
>>489052848>2018 was 6 years ago
>>489052391nigger
>>489052848I dont understand what compels people to dogpile on these meme genresits insane to me how few people have even a modicum of originality
>>489053631True, now don't mind me as I get back to cloning an obscure game instead.
Damn I just realized that if the economy crashes nobody will have money to buy my game.
With movement and presentation like a JRPG, when it switches to tactical combat do you think you should move your character using the same sort of input or should it change to more of a grid basis?
>>489053339Fallout 76 came out 6 years ago.
>>489053631>boomer fps BAD>fps GOOD??What's the difference between them? BFPS is more arcadish? Why is there a boomer shooter fatigue?
Hey >>489052250 this anon >>489053631 is talking about (You)
>>489053841Either works, but that's on you to decide. Grid vs gridless tactics is very different and will change your game.
>>489053854Next year will be the 10th anniversary of Fallout 4...
>>489052683I wanna have sex with her and the blonde priest at the same time
no crab has ever finished a game. real devs don't give up
>>489054003I still sometimes watch the E3 reveal, it was glorious.https://youtu.be/OleheKCR_cA?t=2456
>>489054297
>>489053831that poor bike
>>489053831For the most part, video games are the least affected entertainment sector in a recession. That said, wouldn't surprise me if it meant less spending on quirky indies.
>>489054003
What's the easiest shovelware game I can make for quick cash?
>>489055129rpgmaker
If you were placing/moving units around on a small map like pic related, would you rather do it with "tokens" showing the head portrait of the unit, or very small sprites?(When combat starts you get to see their full sprites like in bottom right.)
>>489055331tokens
>>489055331Tokens feels more thematic, if what I'm seeing is like a blueprint. If you do decide to go down that route, imo you should arguably make the faces of the tokens non-colored sort of like coin engravings though there's the possibility of readability issues.
>>489055129There is no easy money in gamedev. Thee's no easy money anywhere, but especially not in gamedev.
take a couple minutes to watch this motivational speech https://youtu.be/Lw-T1toFDbU?si=XkUoTvlu_pWHaIu8Never ever give up!
>>489055848Classic advice.
>>489055479>>489055509Sankyuu, I'll go with that then.Yeah I was thinking about making the portraits same color as the token, and also the treasure rooms being the same color as the map, but I was also worried about visibility. Maybe I'll make 2 versions and post here for feedback again.
>>489056013You got any socials?
What kind of short, self-contained game could you make out of frontiers Couruer Du Bois if you are really only armed with a musket and a knife? Sturggling to come up with a concept.
>>489056142I've got a twitter, but it has 0 followers and I just use it as a personal blog to see my progress over time. I don't really interact that much with that site. The game is pic related if that's what you wanted to know..
>>489052447idk the limit tho, since who knows what my pc uses for other stuff. in any case i finally got the design right. at long last i can move onto something else, which i have.
>>489057121gmi perseverance
>>489002631kek that's good
>>4890454391050 meters tall and 300mb
>>489053831hmmm i wonder what the repercussions are of all this>war stocks mysteriously going up for like a month prior to all this>all of a sudden dumping because of Japan>somehow this action is reaching aggy daggyThey better not be trying to start a war with Russia. They're not my problem nor is Ukraine.
>>489002631clever
>>489057031is it my eyes or is the word "recruit" on the top buttons positioned slightly higher than the other words??
>>>/pol/477000000What are you doing boy's! Why are you still working on your gaems! No time to dev, run and hide, bring your backup drives holding your precious multiyear gamedev project too!
>>489058324yeah
>>489027456fake chocolate probably cancerously unhealthy
>>489057031Those lighting effects are great, how did you make them?
>>489058470>>>/pol/477001999Nope. Sorry, anon. All happenings are cancelled for two more weeks. Burn your draft notice and work on your game from the attic.
>>489058478Quite literally, unironically and grotesquely unplayable.
>>489058478>space between r and u
>>489058324You're noticing too much. It's a kill-switch for people with OCD, the game starts with text aligned perfectly and then randomly offsets by a couple of pixels as you play.>>489058810The old-fashioned, and probably dumb way of doing it frame by frame. I just tried to study how metal slug did it but I'm not even halfway to getting there. In fact both the first room and second room are exercises/experiments done with different approaches, which one is preferable in your opinion? I've been told the first one looks more like water reflection and I kinda agree.
Working on polishing the level selection hub again. Decided to let the player go through the first 5 zones in any order to unlock the final 6th zone instead of linear order of zones I was doing earlier. (Beat demon souls yesterday and got inspired by its 6 arch stone zones for non-linearity)
>>489059886>then randomly offsets by a couple of pixels as you play.nta but what? why? are you doing it on purpose to mess with players?
>>489059886I like the second one more, though the fireplace should have some light coming out as well.
>>489054003I still haven't play it yet
While doing some art reps I was watching some Vtubers playing Mario Party for my BG noiseBut then it got me thinkingHow hard would it be for a beginner to make a Mario Party Like?
>>489028031https://www.youtube.com/watch?v=k0vZbIclXjE
>>489060150Sorry it was a dumb joke, it's just pixelized Impact font text that I'll replace later. In fact the game changed so much by now I'll probably end up ditching the buttons entirely. >>489060175Hmm something like pic related? Yeah I think I see what you mean, noted.
>>489060716thanks. Looks like exactly what I need.
>>489060690If you make it small enough, sure why not. The biggest problem sales wise is that Mario Party is only big because of the Nintendo brand. There's a party game called 100% Orange Juice which is the most popular clone I've heard of, but that banks on some sort of anime's brand instead.
if I'm making my textures by just ripping images from sites like textures.com and the like, slightly editing them and calling it a day, will I get raped when I try to sell my vidya / asset pack? pic related
>>489061203Yes.
>>489061203scum like this is why I never trust marketplace asset packs
>>489061203has an indie dev ever been sued for using non-public domain textures? How would anyone even tell?
I fucking hate all of you. I'm leaving the first chance I get. You're all subhumans with no taste and no decency. I'm embarrassed to be sharing this hobby with you
>>489061998likewise. Now get back to working on your game so I can laugh at how shit it is compared to mine when you release it in 10 years.
>>489061203mate for that kind of asset you could get all the textures yourself with your camera and an afternoon in town
>>489062104My game will make at least 100 000 dollars in profit. Enough money for me to retire on.
the money is running out. I have to just like make game like noone has ever done before this month
>>489062153>going outdoorsngmi
>>489061203>Bro just buy marketplace asssets>The assets in questionI can smell you through the screen, you dirty indian fuck
>>489062249you again. pathetic.
>>489062318I'm English, but close enough. it's just me making an object a day first thing in the morning, doing it for the entire month to try and get into the habit. that's what Atomic Habits recommends, at least the photo texture meme will probably fail me once I try to make anything that's not just a square or cylinder anyway
I just got defeated by my own spaghetti. I thought I could avoid this, but it's just too much, now I either throw in more spaghetti in hope to fix my old or do a clean refractor which will cost me the rest of the day. Oh well, back to work.
AI is so fucking good holy shit. I've NEVER opened docs, manuals, indian youtubers, I'm just chatting with my AI wiafu and the game is working pretty fine.
>>489063048which AI have you molded into a waifu?
>>489063186Claude 3.5, Gemini, GPT4, all good but people say latest Claude is the best.
>>489063048Copilot is also very helpful with C# boilerplate, saves so much time. I don't ever use it for any logic because it can't really do that, but C# Godot scripts are like 90% boilerplate anyway
Hughson, we have liftoff
>>489063273I have no idea what this is but I love it
>>489063262google's latest model hit the top of lmsys but I think because it was good at multilingual tasks. Everyone says claude sonnet is best in general but someone made a chart of model vs programming language that showed each is good at different things
>>489063048Claude is pretty good. can even make 3d game prototypes that run in the browser and iteratively improve it
Is it possible to make a successful porn game with ugly or abstract graphics?
>>489063534why on earth would you even choose to do that
>>489063534if it's a commentary on how porn is damaging society, and is really a big hit with conservatives, maybe. maybe a cake and eat it too game. they can virtue signal by buying it, but also it has a really good 'soundtrack' ;)
>>489063534do you want Picasso pron
>>489063534there was that text AI that was able to create porn scenarios(required extreme programming skills and funding and you seem to have neither that nor art)in other words, no.
>> Massive ProgressI've finally done it, after 1 year of development I've completed the doctrine system. So, why did it take so long and why is it a big deal?1. It's fully algorithmic. The entire tree is made up of nested math equations. If you want to change the shape, or add more leaves, just add another equation.2. The entire tree can be updated from the editor. If you want to add a new doctrine, just add a scriptable object and include it in the manager script. Everything else updates automatically.3. Aesthetics can be updated from the editor. Change all the backgrounds? Add new colours? Change the outlines? One click from the editor.4. Highly optimised. Runs in O(1) time. Not a big deal in it's current size (about 150 nodes), but when its fully completed, there will be over 1000 nodes.This is the major gameplay mechanic I was looking to implement. It's done now so hopefully I can get the demo out in time.
>>489064305Glad to see you working on it, looking good
What are some /agdg/ approved books on game dev?
still porting everything to godot 4https://www.youtube.com/watch?v=vPXZxl7Q4G0
>>489064750best way to have better gamedesign is play japanese games and understand their kino. Mayyyyybe pre 2010 western games too but all the books on gamedev are made by faggots who failed in gamedev and sold books instead because they couldn't make it as a real gamedev
>>489064750Stardew Valley Cookbook
Where to find musicians, I will give them all my money, on twitter?
Okay, hear me out:Motherlode, but it's 3D.Gme one one (1) good reason why (You) have not made the dream reality yet.
>>489064826Can you post a screenie? I think there were 2 games with similar style, one had farming, the other one is a survivor like
>>489065251It's called deep rock galactic and minecraft, chud>she thinks she can do random generation and satisfying terrain deformation bettergood luck
>>489062447Who's "me again"? I had this idea just now.
>>489065287i think they are the same game
"shut up codenerd, if it works it works" niggas when their tower of babel finally collapses on them and unleashes a swarm of incomprehensible bugs which all depend on each other: >>489062737i warned you, did i not?the paradigms and conventions exist for a reason.clean your code!clean your room!!wash your foreskin!!!
>>489008550Hey I remember you! Glad you've made it buddy.>>489008245I guess tying into your released game in a non-obnoxious ("hey check the previous game out!!!") way, is a good direction to go
:: Project Nortubel ::progress :: Bonka wanting to clarify something.
>>489020140ngmi
>>489066034>tfw my pasketti game outsells your clean code game by several orders of magnitudeNothing personnel kiddo
>need to depict a perfect blue sky>too bright>darken it>looks too dark next to the characters>lighten it>my eyes are deaddo i need to darken the characters? what do?
>>489066938Saturation
>>489066034As if "clean code" can't have bugs.
>>489066938use a gradient
>>489067301Clean code can have bugs but it can never make a game fun
>>489064750Game Engine Architecture by Jason Gregory
Have had this idea to make a game about sailing. What are fun mechanics for a comfy sailing game? Not going to be hardcore simulator though.
>>489068060Just look up how to actually sail and then turn the real things into game mechanics
>>489065251Not Immersive enough for me.
>>489064826This art is good, seonbae.
>>489068153I miss Tomo
>>489068060>I have this idea on how to make money. What would be a good product to sell?
>>489068885hit me with your best idea or leave the thread immediately
>>489068785Same...
>>489068981Are you okay? Forgot to take your meds?
>>489067301you can fix those>>489066703that just means you were making something so simple that you never reached that point of super-saturation
>>489068060racing element. compete with other sail ships. best I can do.
Game idea
>>489069164>your game is simpleYou’d kill yourself if you saw my game lmao. Simple my ass retard
I want to make a ff1 clone game to learn how to make games and program at the same time. I don't want to use rpg maker for that though. Not sure if I should use an engine at all. Does that make sense? Can I just pick up something like c++ or java and make final fantasy 1? Will it be hard? I have the autism to grind it our for sure. I just need to know if I should do that or start somehow different.
im gonna make an anime and it'll be about anime girls making my games (in japanese)
>>489069739check out raylib
>>489061181You have a point on how much legwork the Mario brand does carry that, but I feel that streamers crave Party like games, and if you make something that appeals to streamers thats just free advertisingOther Party likes are Party Animals, very good but only has 1 type of mode reallyCrab Game, a ton of fun but lacking in types of gamesAnd Pummel Party, which I think sucks and has no visual charm or charisma, but people crave games like thisAlso, kinda Fall Guys but that doesnt have the same structure of the others
>>489069739An RPG is still pretty difficult for a beginner. Try to make Pong first using C++ and Raylib. If that's too hard, try tic-tac-toe in the console, then using graphics.After Pong you can make the next game on the list, until you feel confident.https://20_games_challenge.gitlab.io/
niggathere I said it
Worked on some more new materials. Next job is to replace the chairs and tables as they're too high poly and don't quite fit. Need to increase my blender skills a bit.
>>489008245do something that you'll actually be able to finish lol
>he isn't a solo dev
>>489070843those chairs look like they're from silent hill lol
>>489071034shut up
how the fuck has it been 20+ years and I can't just easily look at all the models and textures for games like OoT or RE4? there's just The Models Resource and The Textures Resource, but both are pretty sparse
>>489064305You say it can be changed from the editor like it's something special. Everything can be changed from the editor. Why not make it load everything from external json instead if you wanted easy extensibility?Maybe I'm misunderstanding what you meant.
>>489071026I don't wanna be a solodev I wanna be a gfhavingdev
>>489071114just change the texture so it doesn't look like dried blood
>>489064305game still looks like shit
>>489071302Really smart. Its like solodeving but with financial stability.
the best marketing strategy is the one that allows you to get as many positive reviews as possible within the first 24 hours of releaseso far the best strategies i've seen have been>build up fanbase on social media by releasing multiple games and developing a community who will leave positive reviews purely from good will>have an influencer/streamer play it and hope the views translate to sales and reviews>spend a few months building up a Discord server and beg the users to review the gameonce the Steam algorithm picks up and promotes your game, you'll be alright, it seemsyou can also just dump the game on Steam and hope for the best but normally it takes months if not years for the game to build up momentum
>>489066034life is really hell for codelets, isn't it? for me coding is by far the easiest part of gamedev. what's the hardest part? getting likes on twitter. if your game can't consistently get at least followerCount*0.3 likes then it's DOA.
>>489068060https://store.steampowered.com/app/1764530/Sailwind/
>>489071491just make a game so good they can't ignore you :)
>>489063534Degrees of Lewdity and Free Cities are both somewhat popular.
>>489027095The actual answer to this question is make the character a pretty boy like inosuke or legolas. Now that I have your attention and have given you a little advice, someone please tell me how to make it so in godot colliders snap you to the face of a tile upon collision so tunneling doesnt occur. this is the LAST thing I need to do
>>489071491ever heard of this thing called "releasing a demo"?
>>489071690it's not colorful enough, sorry bub.
God there's so much work left to do.
>>489071870Could be viable. Do you have examples of games successful because of demos?
>>489071690eewww nice unity store test level
>>489071957Dungeon SiegeAge of MythologyMedieval: Total WarDiggles
>>489071957It's hard to quantify how much it's successful "because of the demo" as opposed to just because the game is good, but Balatro had some 3 demo sessions in a year (i.e.1 month when it made the demo available and then took it off) and also submitted the demo to Steam Next Fest.
>>489071957Serious Sam TFE
>>489071870This is actually harmful for most games, which is why bigger studios skip demos in almost all cases. No game is as good as its marketing material portrays it to be, that's the entire point of marketing. If you let them sample the game, they'll let down in almost all cases. If that letdown is small enough, they'll buy the game, but in most cases they'll just wait for a sale.
Gamedev lifehack (marketing edition)Make a reddit account and post a short video where something fucking stupid happens in your game. (Example for a racing game, you drive full speed in the wrong direction and crash head on into another car)Give no infos and title it like you're a literal subhuman. (one of them)If nobody reacts, your game will flop. If it has success, let the real subhumans find your game or post with your second account after a little while.>"Found it. {Link to your game} Damn hard to find, I knew I saw it somewhere"Don't bother talking to those disgusting freaks at all.Don't bother posting it on gamedev places. Treat enemy gamedevs as leeches unless you can leech off of them.
>>489072172Just make a game that hooks people? Sounds like a skill issue on your part.
>>489072269most reasonable and level-headed post I've read here in months
>>489072275>just make an exceptional productBrilliant strategy from someone who's never shipped a game.
>>489072563It's really not all that difficult. All you need is the vision and the skills to bring it to reality.
>marketingthis is just the art of jewish trickery. you don't need this if your game is actually good. couple screenshots and some honest gameplay footage and people can easily tell your game has potential and worthy of a playthrough.
>>489067136>>489067410thanks
How do I make a game that kids would enjoy?
>>489072637congratulations, you are both 100% correct and 100% retarded
How do I make a kid that gamers would enjoy?
gamedev lifehack: make one reddit post
>>489072804slide whistles and boing sounds
>>489072659It's harmless. Don't be a dumb goy who refuses to learn, even from the enemy.
there are actually several future 400+ review games in the discord too pussy to post hereI bet they're the ones going >oooh oof oh me oh my don't wanna get cancelled, oh nooooo oooof
>>489072851Well like I said if you don't have those things that's just a skill issue on your part.
>>489072269Isn't this just what Paper Plane game guy did?
>>489073029I don't care about getting cancelled I just don't like showing off an unfinished product, I think it kind of deflates motivation, like you're getting complemented when you aren't even done. I think I work better when everyone things Im not doing shit
>>489073201>he's getting complimentsoh no just not that oh noooo I'm being complimented that's horrible who would want that
>>489073341Not me, I've only shown my game to my brother and he trashes it, and then ill show him the biggest slop posted in these threads and he calls them all kino regardless of how dogshit they are.
>>489073201>you're getting complementedas if
>>489073029maybe they just don't want to get crabbed? nothing kills motivation like posting progress in this thread lol
>>489073201Some days ago I posted something, didn't get any reply for the 8 hours I was up. I went to sleep, woke up, omg there's a (You), I check it out and>"your art is trash"
>>489073412the only person I've shown my game irl is a long-time friend of mine and he constantly tells me how great the game is but he's too shallow brained to talk about anything in the game. tragic
>>489073590oh no my game is getting attention nooooo what could be worse than this just please not the attention nooooooooo
>>489073030>making an exceptional product is really not all that difficultok
>>489073945For me it's not. You can draw your own conclusions from that.
>>489073668better face reality than expect to become a millionaire and face 5 sales because you never showed it to anyone.It's up to you to decide whether you believe that person or he's trolling.Overwhelmingly good games get more positive attention than negative(barring underspace which went somewhat without you's in the last year before EA somehow?)perhaps the more they post the less you's they get, landsword barely posts so he gets showered every time.
speedrunning 10 reviews is the most important thing for a game to even have an opportunity to be successfulif you don't hit 10 reviews within a reasonable time frame, your game drowns in obscurity and is never seen againwhatever strategy you use, be sure to hit 10 reviews as fast as possibleunderstand that reviews from gifted copies to do not count
>>489074274Imagine not knowing 10 people willing to buy your game. You do have supportive friends and family, right /agdg/?
>>489074389if this unironically applies to you then your best bet is to spend a few months making friends on discord servers who will be willing to leave positive reviews for youit can literally make or break your gameif you refuse to do any marketing at all for your game, at least try this out if you care about sales at allfriendmaxxing... the final devpill...
>>489073668The thing is I have no art skill, no programming skill, no music skill, my only ability is that I have exceptional taste, so I can work at all of those things like making a marble statue from a mountain until they're up to my standards, it'll just take me probably a couple years to get to the point I know I can be. I'm obviously gonna have a few people playtest it but I doubt what they tell me will influence my direction/opinion at all.
>>489074661no one wants to be my friend. I make the other aggydaggers seethe with envy every time I post progress
>>489074754do what you think is best.
>>489074661I really dont understand the obsession with reviews man maybe its just me, I get marketing and promotion and shit but I have never once bought a game based on reviews and I don't think ive ever wanted to play a game and the reviews turned me off from it
>>489074827it's about getting picked up by the algorithm
>>489074754what game are you working on?
>>489074879I see. Honestly though I think getting a youtuber to play your shit might be the better thing to go for
>>489074389I sit in my shoebox apartment day in day out living on autism bux, hoping for a better future, trying to catch up in life. talking to no one except a cashier in the supermarket.
>>489075026Then I hope that cashier is willing to leave a review
>>489075026Save up some autusm bux and use that money to take an art course for beginners. You'll meet new people who are creative. The bar isn't high because everybody is a beginner. You'll bond with the people over the process. And you might even learn something you didn't already know.
is it true it takes 10 reviews to even get your game noticed by the algorithm?
intrinsic motivation is such utter bullshit. if any creature would be intrinsically motivated it'd die out, because it wouldn't focus on the things that ensure survival and recreation.
>>489075656took you long enough to realize
>one hour since last progress postleave this general and work on your game
>>489075580the people claiming to know one weird trick to make the Steam algorithm work in your favor are lying and/or confidently wrong
would a text adventure still work in this day and age?
>>489075774I'm working on my game 100% of the time. I'm just not posting progress for swine like you. You lost that privilege a long time ago after you ignored over 10 000 progress posts
>>489075774Shitposting on agdg is a crucial part of my game's story. I'm copy pasting everything from these threads.
>>489076000You too?
>>489075580Yeshttps://howtomarketagame.com/2022/01/25/why-your-first-10-reviews-are-the-most-important/10 reviews won't blow up your game (lots of games stuck at 10-50 reviews) but it's and indicator to Steam that it's not shovelware.
>>489075580two weeks ago someone posted a game in new and popular with 6 reviews. maybe it was a slow week though.Progress: outlined details for my Spacenautica game(preproduction)
>>489076079spacenautica, now that's something I'd be interested in. good luck anon.
if i'd offer you $5 an hour for gamedev or $50 an hour for cleaning public toilets, would you do gamedev or would you clean toilets?
>>489076079>cosmonauticaNo need to thank me.
>>489076526Thanks but copying subnautica's name is lame, it's just a temp name.
>>489076079>Astronauticaput me in the credits as special thanks "Anon"
>>489076408I'd spent like 3 days a month cleaning toilets to pay the rent.
>>489076408I dev for free so.. 5 an hour, if making my game
>>489071690this "game" could only be fun with a really good AI crew mechanic or multiplayer. Sadly it seems neither is planned.
>>489032192The lynchpin of the American financial system is printing dollars by making its vassal states buy its debt. After multiple near-miss catastrophes involving its yield curve control scheme, Japan had to raise its interest rates, so that holding US treasuries for yield is now significantly less attractive. All parasites that hold USD assets and JPY liabilities to get free money indirectly subsidized by the BoJ through said YCC are now incentivized, and in many cases forced, to sell dollars and buy yen to make ends meet.
>>489077075Revenge for Hiroshima and Nagasaki
>>489077206you first
>>489075774I'm on my break.
>>489063534sure if you want to go to hell
>>489064305damn this looks goodone of the few good looking agdg webms ive seen
>>489063534porn star guild manager. you don't see the fucking, you just manage it.
>>489068060FUCK OFFthis is why you never talk about what youre working on until its pretty much finished, bc two weeks later these fucks are trying to crowd your niche
>>488973381Now to make this not look like shit
>>489077832what, you are working on a comfy sailing game? I'll buy both, ok? Don't give up anon.
>>489076408Depends on whether it's 5USD for working on my game or 5USD for working on someone else's game.If it's 5USD for working on my game I'd take it.If it's 5USD for working on someone else's game I'd rather clean toilets for 0.1 of the time and spend 0.9 working on my game.
>>489076727>t.has never heard of cosmonauts
bros, it's been three years.she ruined everything.I can't move on.
>>489079153Tomo? Stop blaming her for your lack of game dipship. Get to work.
>>489079308One day Tomo will return and usher in a new Eta of Immesive 3D RPGs.
>>489079308Nope, not Tomo. Tomo wouldn't do that to me.
Can an RTS be mixed with RPG?